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MapAsyncEx
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pf/test-st
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f2fd8a57c8 |
@@ -606,7 +606,7 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
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}
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}
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VulkanAttachment depthStencil[2] = {};
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VulkanAttachment depthStencil;
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if (depth.handle) {
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depthStencil[0] = {
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.texture = mResourceAllocator.handle_cast<VulkanTexture*>(depth.handle),
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@@ -621,19 +621,8 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
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attachmentCount++;
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}
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if (stencil.handle) {
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depthStencil[1] = {
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.texture = mResourceAllocator.handle_cast<VulkanTexture*>(stencil.handle),
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.level = stencil.level,
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.baseViewIndex = stencil.baseViewIndex,
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.layerCount = layerCount,
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.layer = stencil.layer,
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};
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UTILS_UNUSED_IN_RELEASE VkExtent2D extent = depthStencil[1].getExtent2D();
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tmin = { std::min(tmin.x, extent.width), std::min(tmin.y, extent.height) };
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tmax = { std::max(tmax.x, extent.width), std::max(tmax.y, extent.height) };
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attachmentCount++;
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}
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// The stencil buffer is always assumed to be part of the depth-stencil buffer.
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assert_invariant(!stencil.handle || stencil.handle == depth.handle);
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// All attachments must have the same dimensions, which must be greater than or equal to the
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// render target dimensions.
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@@ -314,7 +314,7 @@ void VulkanRenderTarget::bindToSwapChain(VulkanSwapChain& swapChain) {
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assert_invariant(!mOffscreen);
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VkExtent2D const extent = swapChain.getExtent();
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mColor[0] = { .texture = swapChain.getCurrentColor() };
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mDepth = { .texture = swapChain.getDepth() };
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mDepthStencil = { .texture = swapChain.getDepth() };
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width = extent.width;
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height = extent.height;
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}
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@@ -323,7 +323,7 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
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VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
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uint32_t width, uint32_t height, uint8_t samples,
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VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
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VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount)
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VulkanAttachment depthStencil, VulkanStagePool& stagePool, uint8_t layerCount)
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: HwRenderTarget(width, height),
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VulkanResource(VulkanResourceType::RENDER_TARGET),
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mOffscreen(true),
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@@ -332,8 +332,8 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
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for (int index = 0; index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; index++) {
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mColor[index] = color[index];
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}
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mDepth = depthStencil[0];
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VulkanTexture* depthTexture = (VulkanTexture*) mDepth.texture;
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mDepthStencil = depthStencil[0];
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VulkanTexture* depthTexture = (VulkanTexture*) mDepthStencil.texture;
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if (samples == 1) {
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return;
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@@ -372,7 +372,7 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
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// There is no need for sidecar depth if the depth texture is already MSAA.
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if (depthTexture->samples > 1) {
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mMsaaDepthAttachment = mDepth;
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mMsaaDepthAttachment = mDepthStencil;
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return;
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}
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@@ -392,7 +392,7 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
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mMsaaDepthAttachment = {
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.texture = msTexture,
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.level = msLevel,
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.layer = mDepth.layer,
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.layer = mDepthStencil.layer,
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};
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}
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@@ -418,8 +418,8 @@ VulkanAttachment& VulkanRenderTarget::getMsaaColor(int target) {
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return mMsaaAttachments[target];
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}
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VulkanAttachment& VulkanRenderTarget::getDepth() {
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return mDepth;
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VulkanAttachment& VulkanRenderTarget::getDepthStencil() {
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return mDepthStencil;
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}
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VulkanAttachment& VulkanRenderTarget::getMsaaDepth() {
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@@ -304,7 +304,7 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
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VulkanContext const& context, VmaAllocator allocator,
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VulkanCommands* commands, uint32_t width, uint32_t height,
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uint8_t samples, VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
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VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount);
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VulkanAttachment depthStencil, VulkanStagePool& stagePool, uint8_t layerCount);
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// Creates a special "default" render target (i.e. associated with the swap chain)
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explicit VulkanRenderTarget();
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@@ -326,7 +326,7 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
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private:
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VulkanAttachment mColor[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
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VulkanAttachment mDepth = {};
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VulkanAttachment mDepthStencil = {};
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VulkanAttachment mMsaaAttachments[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
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VulkanAttachment mMsaaDepthAttachment = {};
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const bool mOffscreen : 1;
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@@ -20,6 +20,7 @@
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#include <filament/Material.h>
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#include <filament/MaterialInstance.h>
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#include <filament/RenderableManager.h>
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#include <filament/Renderer.h>
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#include <filament/Scene.h>
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#include <filament/Skybox.h>
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#include <filament/TransformManager.h>
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@@ -46,23 +47,33 @@ using utils::EntityManager;
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struct App {
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Config config;
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VertexBuffer* vb;
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VertexBuffer* vb2;
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IndexBuffer* ib;
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Material* mat;
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Camera* cam;
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Entity camera;
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Skybox* skybox;
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Entity renderable;
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Entity r2;
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};
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struct Vertex {
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filament::math::float2 position;
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filament::math::float3 position;
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uint32_t color;
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};
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float const z = 5;
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static const Vertex TRIANGLE_VERTICES[3] = {
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{{1, 0}, 0xffff0000u},
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{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3)}, 0xff00ff00u},
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{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3)}, 0xff0000ffu},
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{{1, 0, z}, 0xffff0000u},
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{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3), z}, 0xff00ff00u},
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{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3), z}, 0xff0000ffu},
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};
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static Vertex T2[3] = {
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TRIANGLE_VERTICES[0],
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TRIANGLE_VERTICES[1],
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TRIANGLE_VERTICES[2],
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};
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static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 };
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@@ -120,25 +131,36 @@ static int handleCommandLineArguments(int argc, char* argv[], App* app) {
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}
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int main(int argc, char** argv) {
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T2[0].position.z = z - 10;
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T2[1].position.z = z - 10;
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T2[2].position.z = z - 10;
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T2[0].color = 0xFF0000FF;
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T2[1].color = 0xFF0000FF;
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T2[2].color = 0xFF0000FF;
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App app{};
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app.config.title = "hellotriangle";
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app.config.featureLevel = backend::FeatureLevel::FEATURE_LEVEL_0;
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handleCommandLineArguments(argc, argv, &app);
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auto setup = [&app](Engine* engine, View* view, Scene* scene) {
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app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
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scene->setSkybox(app.skybox);
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view->setPostProcessingEnabled(false);
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static_assert(sizeof(Vertex) == 12, "Strange vertex size.");
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app.vb = VertexBuffer::Builder()
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view->setStencilBufferEnabled(true);
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static_assert(sizeof(Vertex) == 16, "Strange vertex size.");
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auto builder = VertexBuffer::Builder()
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.vertexCount(3)
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.bufferCount(1)
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.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 12)
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.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 8, 12)
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.normalized(VertexAttribute::COLOR)
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.build(*engine);
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.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3, 0, 16)
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.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 12, 16)
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.normalized(VertexAttribute::COLOR);
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app.vb = builder.build(*engine);
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app.vb2 = builder.build(*engine);
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app.vb->setBufferAt(*engine, 0,
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VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 36, nullptr));
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VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 48, nullptr));
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app.vb2->setBufferAt(*engine, 0,
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VertexBuffer::BufferDescriptor(T2, 48, nullptr));
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app.ib = IndexBuffer::Builder()
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.indexCount(3)
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.bufferType(IndexBuffer::IndexType::USHORT)
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@@ -149,22 +171,67 @@ int main(int argc, char** argv) {
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.package(RESOURCES_BAKEDCOLOR_DATA, RESOURCES_BAKEDCOLOR_SIZE)
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.build(*engine);
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app.renderable = EntityManager::get().create();
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app.r2 = EntityManager::get().create();
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auto inst1 = app.mat->createInstance();
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inst1->setDepthWrite(false);
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inst1->setDepthFunc(MaterialInstance::DepthFunc::A);
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inst1->setDepthCulling(false);
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inst1->setStencilWrite(true);
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inst1->setStencilCompareFunction(MaterialInstance::StencilCompareFunc::E);
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inst1->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::REPLACE);
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inst1->setStencilReferenceValue(6);
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auto inst2 = app.mat->createInstance();
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inst2->setDepthWrite(false);
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inst2->setDepthFunc(MaterialInstance::DepthFunc::A);
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inst2->setDepthCulling(false);
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inst2->setStencilWrite(true);
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inst2->setStencilCompareFunction(MaterialInstance::StencilCompareFunc::L);
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inst2->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::REPLACE);
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inst2->setStencilReferenceValue(6);
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auto& renderableMan = engine->getRenderableManager();
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RenderableManager::Builder(1)
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.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
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.material(0, app.mat->getDefaultInstance())
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.material(0, inst1)
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
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.culling(false)
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.receiveShadows(false)
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.castShadows(false)
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.build(*engine, app.renderable);
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RenderableManager::Builder(1)
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.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
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.material(0, inst2)
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb2, app.ib, 0, 3)
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.culling(false)
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.receiveShadows(false)
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.castShadows(false)
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.build(*engine, app.r2);
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scene->addEntity(app.renderable);
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auto r1inst = renderableMan.getInstance(app.renderable);
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renderableMan.setPriority(r1inst, 7);
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scene->addEntity(app.r2);
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auto r2inst = renderableMan.getInstance(app.r2);
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renderableMan.setPriority(r2inst, 6);
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app.camera = utils::EntityManager::get().create();
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app.cam = engine->createCamera(app.camera);
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view->setCamera(app.cam);
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};
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auto cleanup = [&app](Engine* engine, View*, Scene*) {
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engine->destroy(app.skybox);
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// engine->destroy(app.skybox);
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engine->destroy(app.renderable);
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engine->destroy(app.mat);
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engine->destroy(app.vb);
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@@ -174,19 +241,24 @@ int main(int argc, char** argv) {
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};
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FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
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constexpr float ZOOM = 1.5f;
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constexpr float ZOOM = 1.5;
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const uint32_t w = view->getViewport().width;
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const uint32_t h = view->getViewport().height;
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const float aspect = (float) w / h;
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app.cam->setProjection(Camera::Projection::ORTHO,
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-aspect * ZOOM, aspect * ZOOM,
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-ZOOM, ZOOM, 0, 1);
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-ZOOM, ZOOM, -100, 100);
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auto& tcm = engine->getTransformManager();
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tcm.setTransform(tcm.getInstance(app.renderable),
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filament::math::mat4f::rotation(now, filament::math::float3{ 0, 0, 1 }));
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});
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FilamentApp::get().run(app.config, setup, cleanup);
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auto preRender = [](Engine*, View* view, Scene*, Renderer* renderer) {
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renderer->setClearOptions({ .clearStencil = 0u, .clear = true });
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};
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FilamentApp::get().run(app.config, setup, cleanup, {}, preRender);
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return 0;
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}
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