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Author SHA1 Message Date
Powei Feng
e1bb4dcce6 Revert "Make matc workarounds default to NONE again" (#9295)
This reverts commit d11a6b4467.

Breakage detailed in following bug

BUGS=449740720
2025-10-07 15:52:16 -07:00
Powei Feng
713769bbde Add missing optional include for MaterialParser (#9296) 2025-10-07 15:52:07 -07:00
Sungun Park
29e7bc3e21 Bump version to 1.65.4 2025-09-30 18:50:52 +00:00
813 changed files with 6985 additions and 155006 deletions

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@@ -65,6 +65,4 @@ SpacesInParentheses: false
SpacesInSquareBrackets: false
TabWidth: 4
UseTab: Never
PackConstructorInitializers: Never
ConstructorInitializerIndentWidth: 8
IndentWrappedFunctionNames: true
PackConstructorInitializers: Never

View File

@@ -1,53 +1,43 @@
# This action retrieves the latest commit message from a push or pull_request event
# and makes it available as an output variable named 'msg'.
name: 'Get commit message'
outputs:
msg:
value: ${{ steps.action_output.outputs.msg }}
hash:
value: ${{ steps.action_output.outputs.hash }}
runs:
using: "composite"
steps:
- name: Find commit message (on push)
if: github.event_name == 'push'
shell: bash
env:
COMMIT_MESSAGE: ${{ github.event.head_commit.message }}
run: |
AUTHOR_NAME="${{ github.event.head_commit.author.name }}"
AUTHOR_EMAIL="${{ github.event.head_commit.author.email }}"
TSTAMP="${{ github.event.head_commit.timestamp }}"
HASH="${{ github.event.head_commit.id }}"
echo "commit $HASH" >> /tmp/commit_msg.txt
echo "commit ${{ github.event.head_commit.id }}" >> /tmp/commit_msg.txt
echo "Author: ${AUTHOR_NAME}<${AUTHOR_EMAIL}>" >> /tmp/commit_msg.txt
echo "Date: ${TSTAMP}" >> /tmp/commit_msg.txt
echo "" >> /tmp/commit_msg.txt
echo "$COMMIT_MESSAGE" >> /tmp/commit_msg.txt
echo "$HASH" > /tmp/commit_hash.txt
echo "${{ github.event.head_commit.message }}" >> /tmp/commit_msg.txt
- name: Find commit message (PR)
shell: bash
id: checkout_code
if: github.event_name == 'pull_request'
run: |
BEFORE_HASH=$(git rev-parse HEAD)
echo "hash=$BEFORE_HASH" >> "$GITHUB_OUTPUT"
# Next we will checkout the actual head (not the merge commits) of the PR
AFTER_HASH="${{ github.event.pull_request.head.sha }}"
git checkout $AFTER_HASH
COMMIT_MESSAGE=$(git log -1 --no-merges)
echo "$COMMIT_MESSAGE" > /tmp/commit_msg.txt
echo "$AFTER_HASH" > /tmp/commit_hash.txt
echo "+++++ head commit message +++++"
echo "$(git log -1 --no-merges)"
echo "+++++++++++++++++++++++++++++++"
echo "hash=$(git rev-parse HEAD)" >> "$GITHUB_OUTPUT"
git checkout ${{ github.event.pull_request.head.sha }}
echo "$(git log -1 --no-merges)" >> /tmp/commit_msg.txt
- shell: bash
id: action_output
run: |
# Get the commit message
DELIMITER="EOF_FILE_CONTENT_$(date +%s)" # Using timestamp to make it more unique
echo "msg<<$DELIMITER" >> "$GITHUB_OUTPUT"
cat /tmp/commit_msg.txt >> "$GITHUB_OUTPUT"
echo "$DELIMITER" >> "$GITHUB_OUTPUT"
# Get the commit hash
echo "hash=$(cat /tmp/commit_hash.txt)" >> "$GITHUB_OUTPUT"
echo "----- got commit message ---"
cat /tmp/commit_msg.txt
echo "----------------------------"
- name: Cleanup Find commit message (PR)
shell: bash
if: github.event_name == 'pull_request'

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@@ -23,7 +23,7 @@ jobs:
GH_TOKEN: ${{ secrets.FILAMENTBOT_TOKEN }}
run: |
GOLDEN_BRANCH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | python3 test/renderdiff/src/commit_msg.py)
COMMIT_HASH="${{ steps.get_commit_msg.outputs.hash }}"
COMMIT_HASH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | head -n 1 | sed "s/commit //g")
if [[ "${GOLDEN_BRANCH}" != "main" ]]; then
git config --global user.email "filament.bot@gmail.com"
git config --global user.name "Filament Bot"
@@ -51,7 +51,7 @@ jobs:
GH_TOKEN: ${{ secrets.FILAMENTBOT_TOKEN }}
run: |
bash docs_src/build/install_mdbook.sh && source ~/.bashrc
COMMIT_HASH="${{ steps.get_commit_msg.outputs.hash }}"
COMMIT_HASH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | head -n 1 | sed "s/commit //g")
git config --global user.email "filament.bot@gmail.com"
git config --global user.name "Filament Bot"
git config --global credential.helper cache

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@@ -108,7 +108,8 @@ jobs:
uses: ./.github/actions/get-commit-msg
- name: Check for manual edits to /docs
run: |
bash docs_src/build/presubmit_check.sh ${{ steps.get_commit_msg.outputs.hash }}
COMMIT_ID=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | head -n 1 | sed "s/commit //g")
bash docs_src/build/presubmit_check.sh ${COMMIT_ID}
test-renderdiff:
name: test-renderdiff
@@ -120,7 +121,7 @@ jobs:
- uses: ./.github/actions/mac-prereq
- uses: ./.github/actions/get-gltf-assets
- uses: ./.github/actions/get-mesa
- uses: ./.github/actions/get-vulkan-sdk
- uses: ./.github/actions/get-vulkan-sdk
- id: get_commit_msg
uses: ./.github/actions/get-commit-msg
- name: Prerequisites
@@ -131,14 +132,12 @@ jobs:
shell: bash
- name: Render and compare
id: render_compare
env:
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
run: |
ls ./gltf/Models
TEST_DIR=test/renderdiff
source ${TEST_DIR}/src/preamble.sh
start_
GOLDEN_BRANCH=$(echo "${COMMIT_MESSAGE}" | python3 ${TEST_DIR}/src/commit_msg.py)
GOLDEN_BRANCH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | python3 ${TEST_DIR}/src/commit_msg.py)
bash ${TEST_DIR}/generate.sh && \
python3 ${TEST_DIR}/src/golden_manager.py \
--branch=${GOLDEN_BRANCH} \
@@ -179,7 +178,7 @@ jobs:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- name: Run build script
run: ./build.sh -W debug test_filamat filament gltf_viewer
run: ./build.sh -W debug test_filamat filament
- name: Run test
run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl*
@@ -203,23 +202,3 @@ jobs:
./build.sh -p desktop debug gltf_viewer
- name: Run test
run: bash test/code-correctness/test.sh
test-backend:
name: test-backend
runs-on: macos-14-xlarge
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/mac-prereq
- uses: ./.github/actions/get-mesa
- uses: ./.github/actions/get-vulkan-sdk
- name: Prerequisites
run: |
# Must have at least clang-16 for a webgpu/dawn build.
sudo xcode-select -s /Applications/Xcode_16.2.app/Contents/Developer
shell: bash
- name: Run backend tests
shell: bash
run: |
bash test/backend/test.sh

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@@ -62,11 +62,6 @@ force a clean build by adding the `-c` flag in that case.
To install the libraries and executables in `out/debug/` and `out/release/`, add the `-i` flag.
The script offers more features described by executing `build.sh -h`.
For more specialized options, please also consider the following pages:
- `-d`: [`matdbg`](https://google.github.io/filament/dup/matdbg.html)
- `-t`: [`fgviewer`](https://google.github.io/filament/dup/fgviewer.html)
- `-b` and `-y`: [ASAN/UBSAN builds](https://google.github.io/filament/notes/asan_ubsan.html)
### Filament-specific CMake Options
The following CMake options are boolean options specific to Filament:
@@ -396,7 +391,7 @@ Alternatively, if you have node installed you can use the
[live-server](https://www.npmjs.com/package/live-server) package, which automatically refreshes the
web page when it detects a change.
Each sample app has its own handwritten html file. Additionally, the server folder contains assets
Each sample app has its own handwritten html file. Additionally the server folder contains assets
such as meshes, textures, and materials.
## Running the native samples

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@@ -56,10 +56,6 @@ option(FILAMENT_ENABLE_FGVIEWER "Enable the frame graph viewer" OFF)
option(FILAMENT_USE_ABSEIL_LOGGING "Use Abseil to log, may increase binary size" OFF)
option(FILAMENT_ENABLE_EXPERIMENTAL_GCC_SUPPORT "Enable GCC support (unsupported)" OFF)
option(FILAMENT_SUPPORTS_WEBP_TEXTURES "Enable webp texture support for Filament (builds libwebp when ON)" OFF)
# This is to disable GTAO for the short-term while we investigate a way to better manage size increases.
# On the regular filament build (where size is of less concern), we enable GTAO by default.
option(FILAMENT_DISABLE_GTAO "Disable GTAO" OFF)
@@ -299,10 +295,15 @@ set(TOOLS ${CMAKE_CURRENT_SOURCE_DIR}/tools)
# ==================================================================================================
set(MIN_CLANG_VERSION "6.0")
set(FILAMENT_USING_GCC OFF)
if (CMAKE_C_COMPILER_ID MATCHES "GNU" AND FILAMENT_ENABLE_EXPERIMENTAL_GCC_SUPPORT)
set(FILAMENT_USING_GCC ON)
elseif (CMAKE_C_COMPILER_ID MATCHES "Clang")
if (CMAKE_C_COMPILER_ID MATCHES "Clang")
if (CMAKE_C_COMPILER_VERSION VERSION_LESS MIN_CLANG_VERSION)
message(FATAL_ERROR "Detected C compiler Clang ${CMAKE_C_COMPILER_VERSION} < ${MIN_CLANG_VERSION}")
endif()
elseif (NOT MSVC)
message(FATAL_ERROR "Detected C compiler ${CMAKE_C_COMPILER_ID} is unsupported")
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS MIN_CLANG_VERSION)
message(FATAL_ERROR "Detected CXX compiler Clang ${CMAKE_CXX_COMPILER_VERSION} < ${MIN_CLANG_VERSION}")
endif()
@@ -343,18 +344,14 @@ if (MSVC)
set(CXX_STANDARD "/std:c++latest")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_STANDARD} /W0 /Zc:__cplusplus")
else()
if(FILAMENT_USING_GCC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_STANDARD} -Wno-changes-meaning -Wno-return-type -Wno-attributes -Wno-unknown-pragmas -Wno-class-memaccess -Wno-multichar -Wno-deprecated-declarations -Wno-subobject-linkage -Wno-invalid-constexpr")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_STANDARD} -fstrict-aliasing -Wno-unknown-pragmas -Wno-unused-function -Wno-deprecated-declarations")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_STANDARD} -fstrict-aliasing -Wno-unknown-pragmas -Wno-unused-function -Wno-deprecated-declarations")
if (APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-nullability-extension")
endif()
endif()
if (FILAMENT_USE_EXTERNAL_GLES3)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DFILAMENT_USE_EXTERNAL_GLES3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DUSE_EXTERNAL_GLES3")
endif()
if (FILAMENT_SUPPORTS_EGL_ON_LINUX)
@@ -368,14 +365,10 @@ endif()
if (LINUX)
option(USE_STATIC_LIBCXX "Link against the static runtime libraries." ON)
if (${USE_STATIC_LIBCXX})
if (FILAMENT_USING_GCC)
link_libraries("-static-libgcc -static-libstdc++")
else ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
link_libraries("-static-libgcc -static-libstdc++")
link_libraries(libc++.a)
link_libraries(libc++abi.a)
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
link_libraries("-static-libgcc -static-libstdc++")
link_libraries(libc++.a)
link_libraries(libc++abi.a)
endif()
# Only linux, clang doesn't want to use a shared library that is not PIC.
@@ -400,8 +393,8 @@ if (MSVC)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE")
endif()
# Add colors to ninja builds (when not using gcc)
if (UNIX AND CMAKE_GENERATOR STREQUAL "Ninja" AND NOT FILAMENT_USING_GCC)
# Add colors to ninja builds
if (UNIX AND CMAKE_GENERATOR STREQUAL "Ninja")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fcolor-diagnostics")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fcolor-diagnostics")
endif()
@@ -755,61 +748,12 @@ function(combine_static_libs TARGET OUTPUT DEPS)
endfunction()
# ==================================================================================================
# Configuration importing/exporting prebuilt "/tools" executables
# Configuration for CMAKE_CROSSCOMPILING.
# ==================================================================================================
# In certain cases, we want the ability to separate the build type/flags (release, debug) of tools
# (matc, resgen, etc...) from filament. Cross compilation is one such case (e.g. building material
# with matc running on host while building filament for Android) [1]. Another example is when client
# wants to enable ASAN for filament but not the tool [2].
#
# Here are the varibles that are used to determine behavior is such flows:
# - CMAKE_CROSSCOMPILING : Set by cmake to indicate the build's target platform is different
# from the host platform.
# - IMPORT_EXECUTABLES_DIR : This is the directory containing the /ImportExecutables-type.cmake
# which are then included in other CMakeLists.txt to enable finding targets that have been
# prebuilt. This is set by the client in their `cmake` invocation.
# - IMPORT_EXECUTABLES : Path to a file to for 1) exporting the prebuilt targets or 2)
# importing a previously exported targets. (Used internally and should not be set by client).
# - FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR : A path set by the client to indicate that
# they wish to export the tools as prebuilts, and the corresponding targets will be recorded
# in a cmake file (i.e IMPORT_EXECUTABLES). IMPORT_EXECUTABLES will be set relative to the the
# given path. This will set FILAMENT_EXPORT_PREBUILT_EXECUTABLES=ON.
# - FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR : A path set by the client to indicate that they wish
# to import the tools as prebuilts from a .cmake file. The location (IMPORT_EXECUTABLES) of the
# file is relative to the path given. This will set FILAMENT_IMPORT_PREBUILT_EXECUTABLES=ON.
# - IMPORT_PREBUILT_EXECUTABLES and EXPORT_PREBUILT_EXECUTABLES are internal booleans set to
# ON based on the prescence of FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR and
# FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR.
#
# In conclusion, for cases
# - [1] (crosscompiling), the client must set IMPORT_EXECUTABLES_DIR for both when they are building
# the tools and when they are building the target-platform filament.
# - [2] (all other instances), the client must set FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR in
# the prebuilt exporting step, and set FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR in the importing
# step.
# TODO: Fold the cross compilation case into the more general FILAMENT_IMPORT/EXPORT variables.
if (FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR)
set(FILAMENT_EXPORT_PREBUILT_EXECUTABLES ON)
set(IMPORT_EXECUTABLES_DIR ${FILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR})
endif()
if (FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR)
set(FILAMENT_IMPORT_PREBUILT_EXECUTABLES ON)
set(IMPORT_EXECUTABLES_DIR ${FILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR})
endif()
if (WEBGL)
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-Release.cmake)
else()
if (FILAMENT_EXPORT_PREBUILT_EXECUTABLES OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
set(IMPORT_EXECUTABLES_BUILD_TYPE Prebuilt)
else()
set(IMPORT_EXECUTABLES_BUILD_TYPE ${CMAKE_BUILD_TYPE})
endif()
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-${IMPORT_EXECUTABLES_BUILD_TYPE}.cmake)
set(IMPORT_EXECUTABLES ${FILAMENT}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-${CMAKE_BUILD_TYPE}.cmake)
endif()
# ==================================================================================================
@@ -888,7 +832,6 @@ add_subdirectory(${EXTERNAL}/getopt)
add_subdirectory(${EXTERNAL}/perfetto/tnt)
add_subdirectory(${EXTERNAL}/zstd/tnt)
# Note that this has to be placed after mikktspace in order for combine_static_libs to work.
add_subdirectory(${LIBRARIES}/geometry)
@@ -911,11 +854,6 @@ if (FILAMENT_ENABLE_FGVIEWER)
add_subdirectory(${LIBRARIES}/fgviewer)
endif()
if (FILAMENT_SUPPORTS_WEBP_TEXTURES)
add_subdirectory(${EXTERNAL}/libwebp/tnt)
add_definitions(-DFILAMENT_SUPPORTS_WEBP_TEXTURES)
endif()
if (FILAMENT_SUPPORTS_VULKAN)
add_subdirectory(${LIBRARIES}/bluevk)
add_subdirectory(${EXTERNAL}/vkmemalloc/tnt)
@@ -974,6 +912,6 @@ if (IS_HOST_PLATFORM)
endif()
# Generate exported executables for cross-compiled builds (Android, WebGL, and iOS)
if ((NOT CMAKE_CROSSCOMPILING AND NOT FILAMENT_IMPORT_PREBUILT_EXECUTABLES) OR FILAMENT_EXPORT_PREBUILT_EXECUTABLES)
if (NOT CMAKE_CROSSCOMPILING)
export(TARGETS matc cmgen filamesh mipgen resgen uberz glslminifier FILE ${IMPORT_EXECUTABLES})
endif()

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@@ -20,7 +20,7 @@ The guiding principles of the filament code style and code formatting can be res
- class access modifiers are not indented
- last line of `.cpp` or `.h` file must be an empty line
```c++
```
for (int i = 0; i < max; i++) {
}
@@ -73,24 +73,12 @@ src/data.inc
- `public` class attributes *are not* prefixed
- class attributes and methods are lower camelcase
```c++
```
extern int gGlobalWarming;
class FooBar {
public:
FooBar(int attributeName, int sizeInBytes)
: mAttributeName(attributeName),
sizeInBytes(sizeInBytes) {}
void reallyLongMethodNameWithLotsOfArguments(bool argument1,
int someSecondArgument, int bestArgument) {
std::pair<bool, int> pair = {
argument1,
argument2,
};
// etc
}
void methodName();
int sizeInBytes;
private:
int mAttributeName;
@@ -109,7 +97,7 @@ private:
- always include the copyright notice at the top of every file
- make sure the date is correct
```c++
```
/*
* Copyright (C) 2018 The Android Open Source Project
*
@@ -151,7 +139,7 @@ conversely containers and algorithms are not allowed. There are exceptions such
*Sorting the headers is important to help catching missing `#include` directives.*
```c++
```
/*
* Copyright (C) 2018 The Android Open Source Project
*
@@ -195,7 +183,7 @@ conversely containers and algorithms are not allowed. There are exceptions such
### Misc
- Use `auto` only when the type appears on the same line or with iterators and lambdas.
```c++
```
auto foo = new Foo();
for (auto& i : collection) { }
```

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@@ -1,12 +1,9 @@
# Filament Release Notes log
**If you are merging a PR into main**: please add the release note below, under the *Release notes
We are chaning the way Vulkan buffers are handled. We need to switch over to a managed (or view-based) model where the data stored inside the object is a proxy to a Vulkan object that can dynamically be swapped around.
**If you are cherry-picking a commit into an rc/ branch**: add the release note under the
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- engine: add `View::getLastDynamicResolutionScale()` (b/457753622)
- materials: Make Material Instances' UBO descriptor use dynamic offsets. [⚠️ **Recompile Materials**]

View File

@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.67.0'
implementation 'com.google.android.filament:filament-android:1.65.4'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.67.0'
pod 'Filament', '~> 1.65.4'
```
## Documentation

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@@ -7,31 +7,6 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.67.1
- Metal: Add support for the `SwapChain::CONFIG_MSAA_4_SAMPLES` flag.
- third_party: Optionally add libwebp to build
- controlled by cmake flag FILAMENT_SUPPORTS_WEBP_TEXTURES, defaults to OFF
- actual webp texture support for libs/gltfio coming in subsequent change
## v1.67.0
- materials: Add a new API getParameterTransformName that will return the value of the transformName field of a sampler
parameter. [⚠️ **Recompile Materials**]
## v1.66.2
## v1.66.1
- filamat: Removed a dependency on Glslang's deprecated SPIR-V remapper.
The functionality is already implemented by calling the CanonicalizeIds pass
in the SPIRV-Tools, and should be a non-functional change.
## v1.66.0
- materials: include default values of spec constants in material metadata [⚠️ **Recompile Materials**]
## v1.65.4

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@@ -51,6 +51,10 @@ add_library(bluevk STATIC IMPORTED)
set_target_properties(bluevk PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libbluevk.a)
add_library(vkshaders STATIC IMPORTED)
set_target_properties(vkshaders PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libvkshaders.a)
if (FILAMENT_SUPPORTS_WEBGPU)
add_library(webgpu_dawn STATIC IMPORTED)
set_target_properties(webgpu_dawn PROPERTIES IMPORTED_LOCATION
@@ -161,6 +165,7 @@ target_link_libraries(filament-jni
PRIVATE $<$<STREQUAL:${FILAMENT_ENABLE_MATDBG},ON>:matdbg>
PRIVATE $<$<STREQUAL:${FILAMENT_ENABLE_MATDBG},ON>:filamat>
PRIVATE $<$<STREQUAL:${FILAMENT_SUPPORTS_VULKAN},ON>:bluevk>
PRIVATE $<$<STREQUAL:${FILAMENT_SUPPORTS_VULKAN},ON>:vkshaders>
PRIVATE $<$<STREQUAL:${FILAMENT_SUPPORTS_VULKAN},ON>:smol-v>
PRIVATE $<$<STREQUAL:${FILAMENT_SUPPORTS_WEBGPU},ON>:webgpu_dawn>
)

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@@ -557,8 +557,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
jboolean disableHandleUseAfterFreeCheck,
jint preferredShaderLanguage,
jboolean forceGLES2Context, jboolean assertNativeWindowIsValid,
jint gpuContextPriority,
jlong sharedUboInitialSizeInBytes) {
jint gpuContextPriority) {
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
Engine::Config config = {
.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
@@ -577,7 +576,6 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
.forceGLES2Context = (bool) forceGLES2Context,
.assertNativeWindowIsValid = (bool) assertNativeWindowIsValid,
.gpuContextPriority = (Engine::GpuContextPriority) gpuContextPriority,
.sharedUboInitialSizeInBytes = (uint32_t) sharedUboInitialSizeInBytes,
};
builder->config(&config);
}

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@@ -279,17 +279,6 @@ Java_com_google_android_filament_Material_nHasParameter(JNIEnv* env, jclass,
return (jboolean) hasParameter;
}
extern "C" JNIEXPORT jstring JNICALL
Java_com_google_android_filament_Material_nGetParameterTransformName(JNIEnv* env, jclass,
jlong nativeMaterial, jstring samplerName_) {
Material* material = (Material*) nativeMaterial;
const char* samplerName = env->GetStringUTFChars(samplerName_, 0);
const char* transformName = material->getParameterTransformName(samplerName);
jstring transformName_ = env->NewStringUTF(transformName ? transformName : "");
env->ReleaseStringUTFChars(samplerName_, samplerName);
return transformName_;
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_Material_nCompile(JNIEnv *env, jclass clazz,

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@@ -208,19 +208,3 @@ Java_com_google_android_filament_Renderer_nSetVsyncTime(JNIEnv *, jclass,
Renderer *renderer = (Renderer *) nativeRenderer;
renderer->setVsyncTime(steadyClockTimeNano);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_Renderer_nSkipNextFrames(JNIEnv *, jclass ,
jlong nativeRenderer, jint frameCount) {
Renderer *renderer = (Renderer *) nativeRenderer;
renderer->skipNextFrames(frameCount);
}
extern "C"
JNIEXPORT jint JNICALL
Java_com_google_android_filament_Renderer_nGetFrameToSkipCount(JNIEnv *, jclass ,
jlong nativeRenderer) {
Renderer *renderer = (Renderer *) nativeRenderer;
return renderer->getFrameToSkipCount();
}

View File

@@ -147,15 +147,6 @@ Java_com_google_android_filament_View_nSetDynamicResolutionOptions(JNIEnv*, jcla
view->setDynamicResolutionOptions(options);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nGetLastDynamicResolutionScale(JNIEnv *env, jclass, jlong nativeView, jfloatArray out_) {
jfloat* out = env->GetFloatArrayElements(out_, nullptr);
View *view = (View *) nativeView;
math::float2 result = view->getLastDynamicResolutionScale();
std::copy_n(result.v, 2, out);
env->ReleaseFloatArrayElements(out_, out, 0);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetShadowType(JNIEnv*, jclass, jlong nativeView, jint type) {
View* view = (View*) nativeView;
@@ -365,7 +356,6 @@ Java_com_google_android_filament_View_nSetFogOptions(JNIEnv *, jclass , jlong na
view->setFogOptions(options);
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetBlendMode(JNIEnv *, jclass , jlong nativeView, jint blendMode) {
View* view = (View*) nativeView;
@@ -564,20 +554,3 @@ Java_com_google_android_filament_View_nClearFrameHistory(JNIEnv *env, jclass cla
Engine *engine = (Engine *) nativeEngine;
view->clearFrameHistory(*engine);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetChannelDepthClearEnabled(JNIEnv *, jclass ,
jlong nativeView, jint channel, jboolean enabled) {
View* view = (View*) nativeView;
view->setChannelDepthClearEnabled((uint8_t) channel, (bool) enabled);
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_View_nIsChannelDepthClearEnabled(JNIEnv *env, jclass clazz,
jlong nativeView, jint channel) {
// TODO: implement nIsChannelDepthClearEnabled()
View* view = (View*) nativeView;
return (jboolean)view->isChannelDepthClearEnabled((uint8_t) channel);
}

View File

@@ -99,15 +99,6 @@ final class Asserts {
}
}
@NonNull @Size(min = 2)
static float[] assertFloat2(@Nullable float[] out) {
if (out == null) out = new float[2];
else if (out.length < 2) {
throw new ArrayIndexOutOfBoundsException("Array length must be at least 2");
}
return out;
}
@NonNull @Size(min = 4)
static float[] assertFloat4(@Nullable float[] out) {
if (out == null) out = new float[4];

View File

@@ -264,8 +264,7 @@ public class Engine {
config.disableHandleUseAfterFreeCheck,
config.preferredShaderLanguage.ordinal(),
config.forceGLES2Context, config.assertNativeWindowIsValid,
config.gpuContextPriority.ordinal(),
config.sharedUboInitialSizeInBytes);
config.gpuContextPriority.ordinal());
return this;
}
@@ -526,16 +525,6 @@ public class Engine {
* GPU context priority level. Controls GPU work scheduling and preemption.
*/
public GpuContextPriority gpuContextPriority = GpuContextPriority.DEFAULT;
/**
* The initial size in bytes of the shared uniform buffer used for material instance batching.
*
* If the buffer runs out of space during a frame, it will be automatically reallocated
* with a larger capacity. Setting an appropriate initial size can help avoid runtime
* reallocations, which can cause a minor performance stutter, at the cost of higher
* initial memory usage.
*/
public long sharedUboInitialSizeInBytes = 256 * 64;
}
private Engine(long nativeEngine, Config config) {
@@ -1540,8 +1529,7 @@ public class Engine {
boolean disableHandleUseAfterFreeCheck,
int preferredShaderLanguage,
boolean forceGLES2Context, boolean assertNativeWindowIsValid,
int gpuContextPriority,
long sharedUboInitialSizeInBytes);
int gpuContextPriority);
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
private static native void nSetBuilderPaused(long nativeBuilder, boolean paused);

View File

@@ -787,21 +787,6 @@ public class Material {
return nHasParameter(getNativeObject(), name);
}
/**
*
* Returns the name of the transform parameter associated with the given sampler parameter.
* In the case the parameter doesn't have a transform name field, it will return an empty string.
*
* @param samplerName the name of the sampler parameter to query.
*
* @see
* <a href="https://google.github.io/filament/Materials.html#materialdefinitions/materialblock/general:parameters">
* General: parameters</a>
*/
public String getParameterTransformName(@NonNull String samplerName) {
return nGetParameterTransformName(getNativeObject(), samplerName);
}
/**
* Sets the value of a bool parameter on this material's default instance.
*
@@ -1126,5 +1111,4 @@ public class Material {
private static native int nGetRequiredAttributes(long nativeMaterial);
private static native boolean nHasParameter(long nativeMaterial, @NonNull String name);
private static native String nGetParameterTransformName(long nativeMaterial, @NonNull String samplerName);
}

View File

@@ -332,7 +332,7 @@ public class RenderableManager {
}
/**
* Set the channel this renderable is associated to. There can be 8 channels.
* Set the channel this renderable is associated to. There can be 4 channels.
*
* <p>All renderables in a given channel are rendered together, regardless of anything else.
* They are sorted as usual within a channel.</p>
@@ -342,7 +342,7 @@ public class RenderableManager {
* <p>Channels 0 and 1 may not have render primitives using a material with `refractionType`
* set to `screenspace`.</p>
*
* @param channel clamped to the range [0..7], defaults to 2.
* @param channel clamped to the range [0..3], defaults to 2.
*
* @return Builder reference for chaining calls.
*
@@ -351,7 +351,7 @@ public class RenderableManager {
* @see RenderableManager::setBlendOrderAt()
*/
@NonNull
public Builder channel(@IntRange(from = 0, to = 7) int channel) {
public Builder channel(@IntRange(from = 0, to = 3) int channel) {
nBuilderChannel(mNativeBuilder, channel);
return this;
}
@@ -730,7 +730,7 @@ public class RenderableManager {
*
* @see Builder#channel
*/
public void setChannel(@EntityInstance int i, @IntRange(from = 0, to = 7) int channel) {
public void setChannel(@EntityInstance int i, @IntRange(from = 0, to = 3) int channel) {
nSetChannel(mNativeObject, i, channel);
}

View File

@@ -732,22 +732,6 @@ public class Renderer {
nResetUserTime(getNativeObject());
}
/**
* Requests the next frameCount frames to be skipped. For Debugging.
* @param frameCount number of frames to skip.
*/
public void skipNextFrames(int frameCount) {
nSkipNextFrames(getNativeObject(), frameCount);
}
/**
* Remainder count of frame to be skipped
* @return remaining frames to be skipped
*/
public int getFrameToSkipCount() {
return nGetFrameToSkipCount(getNativeObject());
}
public long getNativeObject() {
if (mNativeObject == 0) {
throw new IllegalStateException("Calling method on destroyed Renderer");
@@ -789,7 +773,4 @@ public class Renderer {
float interval, float headRoomRatio, float scaleRate, int history);
private static native void nSetClearOptions(long nativeRenderer,
float r, float g, float b, float a, boolean clear, boolean discard);
private static native void nSkipNextFrames(long nativeObject, int frameCount);
private static native int nGetFrameToSkipCount(long nativeObject);
}

View File

@@ -294,8 +294,8 @@ public class TextureSampler {
/**
* This controls anisotropic filtering.
*
* @param anisotropy Amount of anisotropy, should be a power-of-two. The default is 1.
* The maximum permissible value is 128.
* @param anisotropy Amount of anisotropy, should be a power-of-two. The default is 0.
* The maximum permissible value is 7.
*/
public void setAnisotropy(float anisotropy) {
mSampler = nSetAnisotropy(mSampler, anisotropy);

View File

@@ -25,6 +25,7 @@ import java.util.EnumSet;
import static com.google.android.filament.Asserts.assertFloat3In;
import static com.google.android.filament.Asserts.assertFloat4In;
import static com.google.android.filament.Colors.LinearColor;
import com.google.android.filament.proguard.UsedByNative;
@@ -290,25 +291,6 @@ public class View {
return mViewport;
}
/**
* Sets whether a channel must clear the depth buffer before all primitives are rendered.
* Channel depth clear is off by default for all channels.
* This is orthogonal to Renderer::setClearOptions().
* @param channel between 0 and 7
* @param enabled true to enable clear, false to disable
*/
void setChannelDepthClearEnabled(@IntRange(from = 0, to = 7) int channel, boolean enabled) {
nSetChannelDepthClearEnabled(getNativeObject(), channel, enabled);
}
/**
* @param channel between 0 and 7
* @return true if this channel has depth clear enabled.
*/
boolean isChannelDepthClearEnabled(@IntRange(from = 0, to = 7) int channel) {
return nIsChannelDepthClearEnabled(getNativeObject(), channel);
}
/**
* Sets the blending mode used to draw the view into the SwapChain.
*
@@ -673,21 +655,6 @@ public class View {
return mDynamicResolution;
}
/**
* Returns the last dynamic resolution scale factor used by this view. This value is updated
* when Renderer::render(View*) is called
* @param out A 2-float array where the value will be stored, or null in which case the array is
* allocated.
* @return A 2-float array containing the horizontal and the vertical scale factors
* @see Renderer#render(View)
*/
@NonNull @Size(min = 2)
public float[] getLastDynamicResolutionScale(@Nullable @Size(min = 2) float[] out) {
out = Asserts.assertFloat2(out);
nGetLastDynamicResolutionScale(getNativeObject(), out);
return out;
}
/**
* Sets the rendering quality for this view (e.g. color precision).
*
@@ -1331,7 +1298,6 @@ public class View {
private static native void nSetDithering(long nativeView, int dithering);
private static native int nGetDithering(long nativeView);
private static native void nSetDynamicResolutionOptions(long nativeView, boolean enabled, boolean homogeneousScaling, float minScale, float maxScale, float sharpness, int quality);
private static native void nGetLastDynamicResolutionScale(long nativeView, float[] out);
private static native void nSetRenderQuality(long nativeView, int hdrColorBufferQuality);
private static native void nSetDynamicLightingOptions(long nativeView, float zLightNear, float zLightFar);
private static native void nSetShadowType(long nativeView, int type);
@@ -1352,8 +1318,6 @@ public class View {
boolean lensFlare, boolean starburst, float chromaticAberration, int ghostCount, float ghostSpacing, float ghostThreshold, float haloThickness, float haloRadius, float haloThreshold);
private static native void nSetFogOptions(long nativeView, float distance, float maximumOpacity, float height, float heightFalloff, float cutOffDistance, float v, float v1, float v2, float density, float inScatteringStart, float inScatteringSize, boolean fogColorFromIbl, long skyColorNativeObject, boolean enabled);
private static native void nSetStereoscopicOptions(long nativeView, boolean enabled);
private static native void nSetChannelDepthClearEnabled(long nativeView, int channel, boolean enabled);
private static native boolean nIsChannelDepthClearEnabled(long nativeView, int channel);
private static native void nSetBlendMode(long nativeView, int blendMode);
private static native void nSetDepthOfFieldOptions(long nativeView, float cocScale, float maxApertureDiameter, boolean enabled, int filter,
boolean nativeResolution, int foregroundRingCount, int backgroundRingCount, int fastGatherRingCount, int maxForegroundCOC, int maxBackgroundCOC);
@@ -1651,7 +1615,7 @@ public class View {
*
* This value is used as a tint instead, when fogColorFromIbl is enabled.
*
* @see #fogColorFromIbl
* @see fogColorFromIbl
*/
@NonNull @Size(min = 3)
public float[] color = {1.0f, 1.0f, 1.0f};
@@ -1692,7 +1656,7 @@ public class View {
*
* `fogColorFromIbl` is ignored when skyTexture is specified.
*
* @see #skyColor
* @see skyColor
*/
public boolean fogColorFromIbl = false;
/**
@@ -1710,7 +1674,7 @@ public class View {
* In `linearFog` mode mipmap level 0 is always used.
*
* @see Texture
* @see #fogColorFromIbl
* @see fogColorFromIbl
*/
@Nullable
public Texture skyColor = null;
@@ -1832,8 +1796,7 @@ public class View {
/**
* Structure used to set the precision of the color buffer and related quality settings.
*
* @see #setRenderQuality
* @see #getRenderQuality
* @see setRenderQuality, getRenderQuality
*/
public static class RenderQuality {
/**
@@ -1851,7 +1814,7 @@ public class View {
/**
* Options for screen space Ambient Occlusion (SSAO) and Screen Space Cone Tracing (SSCT)
* @see #setAmbientOcclusionOptions
* @see setAmbientOcclusionOptions()
*/
public static class AmbientOcclusionOptions {
public enum AmbientOcclusionType {
@@ -2003,7 +1966,7 @@ public class View {
/**
* Options for Multi-Sample Anti-aliasing (MSAA)
* @see #setMultiSampleAntiAliasingOptions
* @see setMultiSampleAntiAliasingOptions()
*/
public static class MultiSampleAntiAliasingOptions {
/**
@@ -2033,7 +1996,7 @@ public class View {
* `feedback` of 0.1 effectively accumulates a maximum of 19 samples in steady state.
* see "A Survey of Temporal Antialiasing Techniques" by Lei Yang and all for more information.
*
* @see #setTemporalAntiAliasingOptions
* @see setTemporalAntiAliasingOptions()
*/
public static class TemporalAntiAliasingOptions {
public enum BoxType {
@@ -2135,7 +2098,7 @@ public class View {
/**
* Options for Screen-space Reflections.
* @see #setScreenSpaceReflectionsOptions
* @see setScreenSpaceReflectionsOptions()
*/
public static class ScreenSpaceReflectionsOptions {
/**
@@ -2169,9 +2132,7 @@ public class View {
/**
* List of available post-processing anti-aliasing techniques.
* @see #setAntiAliasing
* @see #getAntiAliasing
* @see #setSampleCount
* @see setAntiAliasing, getAntiAliasing, setSampleCount
*/
public enum AntiAliasing {
/**
@@ -2200,7 +2161,7 @@ public class View {
/**
* List of available shadow mapping techniques.
* @see #setShadowType
* @see setShadowType
*/
public enum ShadowType {
/**
@@ -2224,7 +2185,7 @@ public class View {
/**
* View-level options for VSM Shadowing.
* @see #setVsmShadowOptions
* @see setVsmShadowOptions()
* @warning This API is still experimental and subject to change.
*/
public static class VsmShadowOptions {
@@ -2265,7 +2226,7 @@ public class View {
/**
* View-level options for DPCF and PCSS Shadowing.
* @see #setSoftShadowOptions
* @see setSoftShadowOptions()
* @warning This API is still experimental and subject to change.
*/
public static class SoftShadowOptions {

View File

@@ -40,21 +40,7 @@ fun loadTexture(engine: Engine, resources: Resources, resourceId: Int, type: Tex
options.inPremultiplied = type == TextureType.COLOR
val bitmap = BitmapFactory.decodeResource(resources, resourceId, options)
return buildTexture(engine, bitmap, type)
}
fun loadTexture(engine: Engine, bytes: ByteArray, type: TextureType, offset: Int = 0, length: Int = bytes.size): Texture {
val options = BitmapFactory.Options()
// Color is the only type of texture we want to pre-multiply with the alpha channel
// Pre-multiplication is the default behavior, so we need to turn it off here
options.inPremultiplied = type == TextureType.COLOR
val bitmap = BitmapFactory.decodeByteArray(bytes, offset, length, options)
return buildTexture(engine, bitmap, type)
}
private fun buildTexture(engine: Engine, bitmap: Bitmap, type: TextureType): Texture {
val texture = Texture.Builder()
.width(bitmap.width)
.height(bitmap.height)

View File

@@ -22,7 +22,6 @@ object Utils {
/**
* Initializes the utils JNI layer. Must be called before using any utils functionality.
*/
@JvmStatic
fun init() {
// Load Filament first to ensure that the NioUtils Java class is available in the JNIEnv.
Filament.init()

View File

@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.67.0
VERSION_NAME=1.65.4
POM_DESCRIPTION=Real-time physically based rendering engine for Android.

View File

@@ -17,20 +17,12 @@ filamentTools {
}
// don't forget to update MainACtivity.kt when/if changing this.
tasks.register('copyDamagedHelmetGltf', Copy) {
from file("../../../third_party/models/DamagedHelmet/DamagedHelmet.glb")
into file("src/main/assets/models")
rename {String fileName -> "helmet.glb"}
}
// don't forget to update MainACtivity.kt when/if changing this.
tasks.register('copyBusterGltf', Copy) {
tasks.register('copyMesh', Copy) {
from "../../../third_party/models/BusterDrone"
into "src/main/assets/models"
}
preBuild.dependsOn copyDamagedHelmetGltf
preBuild.dependsOn copyBusterGltf
preBuild.dependsOn copyMesh
clean.doFirst {
delete "src/main/assets"

View File

@@ -1,12 +0,0 @@
*.iml
.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
/.idea/caches
/.idea/gradle.xml
.DS_Store
/build
/captures
/src/main/assets
.externalNativeBuild

View File

@@ -1,52 +0,0 @@
plugins {
id 'com.android.application'
id 'kotlin-android'
id 'filament-tools-plugin'
}
project.ext.isSample = true
kotlin {
jvmToolchain(versions.jdk)
}
filamentTools {
materialInputDir = project.layout.projectDirectory.dir("src/main/materials")
materialOutputDir = project.layout.projectDirectory.dir("src/main/assets/materials")
}
clean.doFirst {
delete "src/main/assets"
}
android {
namespace 'com.google.android.filament.materialinstancestress'
compileSdkVersion versions.compileSdk
defaultConfig {
applicationId "com.google.android.filament.materialinstancestress"
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
}
// NOTE: This is a workaround required because the AGP task collectReleaseDependencies
// is not configuration-cache friendly yet; this is only useful for Play publication
dependenciesInfo {
includeInApk = false
}
// We use the .filamat extension for materials compiled with matc
// Telling aapt to not compress them allows to load them efficiently
aaptOptions {
noCompress 'filamat', 'ktx'
}
compileOptions {
sourceCompatibility versions.jdk
targetCompatibility versions.jdk
}
}
dependencies {
implementation deps.kotlin
implementation project(':filament-android')
}

View File

@@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:exported="true"
android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

View File

@@ -1,532 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.filament.materialinstancestress
import android.animation.ValueAnimator
import android.app.Activity
import android.opengl.Matrix
import android.os.Bundle
import android.view.Choreographer
import android.view.Surface
import android.view.SurfaceView
import android.view.animation.LinearInterpolator
import com.google.android.filament.*
import com.google.android.filament.RenderableManager.*
import com.google.android.filament.VertexBuffer.*
import com.google.android.filament.android.DisplayHelper
import com.google.android.filament.android.FilamentHelper
import com.google.android.filament.android.UiHelper
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.nio.channels.Channels
import kotlin.math.cos
import kotlin.math.sin
class MainActivity : Activity() {
// Make sure to initialize Filament first
// This loads the JNI library needed by most API calls
companion object {
init {
Filament.init()
}
private const val NUM_CUBES = 1000
private const val GRID_SIZE = 10
private const val SPACING = 2.5f
}
// The View we want to render into
private lateinit var surfaceView: SurfaceView
// UiHelper is provided by Filament to manage SurfaceView and SurfaceTexture
private lateinit var uiHelper: UiHelper
// DisplayHelper is provided by Filament to manage the display
private lateinit var displayHelper: DisplayHelper
// Choreographer is used to schedule new frames
private lateinit var choreographer: Choreographer
// Engine creates and destroys Filament resources
// Each engine must be accessed from a single thread of your choosing
// Resources cannot be shared across engines
private lateinit var engine: Engine
// A renderer instance is tied to a single surface (SurfaceView, TextureView, etc.)
private lateinit var renderer: Renderer
// A scene holds all the renderable, lights, etc. to be drawn
private lateinit var scene: Scene
// A view defines a viewport, a scene and a camera for rendering
private lateinit var view: View
// Should be pretty obvious :)
private lateinit var camera: Camera
private lateinit var material: Material
private lateinit var vertexBuffer: VertexBuffer
private lateinit var indexBuffer: IndexBuffer
// Filament entity representing a renderable object
@Entity private val renderables = IntArray(NUM_CUBES)
private val materialInstances = arrayOfNulls<MaterialInstance>(NUM_CUBES)
private val translationMatrices = Array(NUM_CUBES) { FloatArray(16) }
@Entity private var light = 0
// A swap chain is Filament's representation of a surface
private var swapChain: SwapChain? = null
private var cameraRadius = 42.7f // Initial distance (calculated from original 15Y, 40Z)
private var cameraTheta = 0.0f // Azimuth (horizontal) in radians
private var cameraPhi = 0.358f // Elevation (vertical) in radians (from original 15Y, 40Z)
private var mLastX = 0.0f
private var mLastY = 0.0f
private val DRAG_SPEED = 0.005f
// Performs the rendering and schedules new frames
private val frameScheduler = FrameCallback()
private val animator = ValueAnimator.ofFloat(0.0f, 360.0f)
private val animatorListener = object : ValueAnimator.AnimatorUpdateListener {
// Pre-allocate matrix to avoid GC churn
private val transformMatrix = FloatArray(16)
override fun onAnimationUpdate(a: ValueAnimator) {
val tcm = engine.transformManager
val time = a.animatedFraction // 0.0 to 1.0
// Calculate the sine wave scale factor.
// sin(time * 2 * PI) oscillates between -1.0 and 1.0.
// We multiply by 0.5f (so it's -0.5 to 0.5) and add 1.0f.
// This makes the final 'scale' oscillate between 0.5 and 1.5.
val scale = 1.0f + sin(time * 2.0 * Math.PI).toFloat() * 0.5f
val localScale = (scale - 0.5f) * 0.5f + 0.5f
for (i in 0 until NUM_CUBES) {
val inst = tcm.getInstance(renderables[i])
val materialInst = materialInstances[i] ?: continue
// Get the cube's base position from its stored matrix
// The translation is in elements 12 (x), 13 (y), and 14 (z)
val baseX = translationMatrices[i][12]
val baseY = translationMatrices[i][13]
val baseZ = translationMatrices[i][14]
// Set the transformMatrix to a new translation matrix,
// scaled from the center (0,0,0)
Matrix.setIdentityM(transformMatrix, 0)
Matrix.translateM(transformMatrix, 0,
baseX * scale,
baseY * scale,
baseZ * scale)
Matrix.scaleM(transformMatrix, 0, localScale, localScale, localScale)
tcm.setTransform(inst, transformMatrix)
// Vary roughness
val roughness = 0.5f + 0.5f * sin(time * 2.0 * Math.PI + i * 0.1).toFloat()
materialInst.setParameter("roughness", roughness)
// Vary color (using linear RGB)
val r = 0.5f + 0.5f * cos(time * 2.0 * Math.PI + i * 0.5).toFloat()
val g = 0.5f + 0.5f * sin(time * 2.0 * Math.PI + i * 0.3).toFloat()
val b = 0.5f + 0.5f * cos(time * 2.0 * Math.PI + i * 0.1).toFloat()
materialInst.setParameter("baseColor", Colors.RgbType.LINEAR, r, g, b)
}
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
surfaceView = SurfaceView(this)
setContentView(surfaceView)
surfaceView.setOnTouchListener(touchListener)
choreographer = Choreographer.getInstance()
displayHelper = DisplayHelper(this)
setupSurfaceView()
setupFilament()
setupView()
setupScene()
}
private fun setupSurfaceView() {
uiHelper = UiHelper(UiHelper.ContextErrorPolicy.DONT_CHECK)
uiHelper.renderCallback = SurfaceCallback()
uiHelper.attachTo(surfaceView)
}
private fun setupFilament() {
engine = Engine.create()
renderer = engine.createRenderer()
scene = engine.createScene()
view = engine.createView()
camera = engine.createCamera(engine.entityManager.create())
}
private fun setupView() {
scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)
view.camera = camera
view.scene = scene
}
private fun setupScene() {
loadMaterial()
createMesh()
val tcm = engine.transformManager
val center = (GRID_SIZE - 1) * 0.5f
for (i in 0 until NUM_CUBES) {
// Calculate grid position
val x = (i % GRID_SIZE) - center
val y = ((i / GRID_SIZE) % GRID_SIZE) - center
val z = (i / (GRID_SIZE * GRID_SIZE)) - center
val posX = x * SPACING
val posY = y * SPACING
val posZ = z * SPACING
// Create material instance for this cube
materialInstances[i] = material.createInstance()
// Set initial parameters (will be overwritten by animator, but good practice)
materialInstances[i]?.setParameter("baseColor", Colors.RgbType.SRGB, 1.0f, 0.85f, 0.57f)
materialInstances[i]?.setParameter("metallic", 0.0f)
materialInstances[i]?.setParameter("roughness", 0.3f)
// Create the renderable entity
renderables[i] = EntityManager.get().create()
// Create the renderable component
RenderableManager.Builder(1)
.boundingBox(Box(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f))
.geometry(0, PrimitiveType.TRIANGLES, vertexBuffer, indexBuffer, 0, 6 * 6)
.material(0, materialInstances[i]!!)
.build(engine, renderables[i])
// Add to scene
scene.addEntity(renderables[i])
// Set its initial transform
// Store the base translation matrix
Matrix.setIdentityM(translationMatrices[i], 0)
Matrix.translateM(translationMatrices[i], 0, posX, posY, posZ)
// Get the transform component instance
val inst = tcm.getInstance(renderables[i])
tcm.setTransform(inst, translationMatrices[i])
}
// We now need a light, let's create a directional light
light = EntityManager.get().create()
val (r, g, b) = Colors.cct(5_500.0f)
LightManager.Builder(LightManager.Type.DIRECTIONAL)
.color(r, g, b)
.intensity(110_000.0f)
.direction(0.0f, -0.5f, -1.0f)
.castShadows(true)
.build(engine, light)
scene.addEntity(light)
camera.setExposure(16.0f, 1.0f / 125.0f, 100.0f)
updateCamera()
startAnimation()
}
private fun loadMaterial() {
readUncompressedAsset("materials/lit.filamat").let {
material = Material.Builder().payload(it, it.remaining()).build(engine)
}
}
private fun createMesh() {
val floatSize = 4
val shortSize = 2
val vertexSize = 3 * floatSize + 4 * floatSize
// A vertex is a position + a tangent frame:
// 3 floats for XYZ position, 4 floats for normal+tangents (quaternion)
@Suppress("ArrayInDataClass")
data class Vertex(val x: Float, val y: Float, val z: Float, val tangents: FloatArray)
fun ByteBuffer.put(v: Vertex): ByteBuffer {
putFloat(v.x)
putFloat(v.y)
putFloat(v.z)
v.tangents.forEach { putFloat(it) }
return this
}
// 6 faces, 4 vertices per face
val vertexCount = 6 * 4
// Create tangent frames, one per face
val tfPX = FloatArray(4)
val tfNX = FloatArray(4)
val tfPY = FloatArray(4)
val tfNY = FloatArray(4)
val tfPZ = FloatArray(4)
val tfNZ = FloatArray(4)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, tfPX)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, 0.0f, tfNX)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, tfPY)
MathUtils.packTangentFrame(-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 0.0f, tfNY)
MathUtils.packTangentFrame( 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, tfPZ)
MathUtils.packTangentFrame( 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, tfNZ)
val vertexData = ByteBuffer.allocate(vertexCount * vertexSize)
// It is important to respect the native byte order
.order(ByteOrder.nativeOrder())
// Face -Z
.put(Vertex(-1.0f, -1.0f, -1.0f, tfNZ))
.put(Vertex(-1.0f, 1.0f, -1.0f, tfNZ))
.put(Vertex( 1.0f, 1.0f, -1.0f, tfNZ))
.put(Vertex( 1.0f, -1.0f, -1.0f, tfNZ))
// Face +X
.put(Vertex( 1.0f, -1.0f, -1.0f, tfPX))
.put(Vertex( 1.0f, 1.0f, -1.0f, tfPX))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPX))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPX))
// Face +Z
.put(Vertex(-1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfPZ))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPZ))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPZ))
// Face -X
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNX))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfNX))
.put(Vertex(-1.0f, 1.0f, -1.0f, tfNX))
.put(Vertex(-1.0f, -1.0f, -1.0f, tfNX))
// Face -Y
.put(Vertex(-1.0f, -1.0f, 1.0f, tfNY))
.put(Vertex(-1.0f, -1.0f, -1.0f, tfNY))
.put(Vertex( 1.0f, -1.0f, -1.0f, tfNY))
.put(Vertex( 1.0f, -1.0f, 1.0f, tfNY))
// Face +Y
.put(Vertex(-1.0f, 1.0f, -1.0f, tfPY))
.put(Vertex(-1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.0f, 1.0f, 1.0f, tfPY))
.put(Vertex( 1.0f, 1.0f, -1.0f, tfPY))
// Make sure the cursor is pointing in the right place in the byte buffer
.flip()
// Declare the layout of our mesh
vertexBuffer = VertexBuffer.Builder()
.bufferCount(1)
.vertexCount(vertexCount)
// Because we interleave position and color data we must specify offset and stride
// We could use de-interleaved data by declaring two buffers and giving each
// attribute a different buffer index
.attribute(VertexAttribute.POSITION, 0, AttributeType.FLOAT3, 0, vertexSize)
.attribute(VertexAttribute.TANGENTS, 0, AttributeType.FLOAT4, 3 * floatSize, vertexSize)
.build(engine)
// Feed the vertex data to the mesh
// We only set 1 buffer because the data is interleaved
vertexBuffer.setBufferAt(engine, 0, vertexData)
// Create the indices
val indexData = ByteBuffer.allocate(6 * 2 * 3 * shortSize)
.order(ByteOrder.nativeOrder())
repeat(6) {
val i = (it * 4).toShort()
indexData
.putShort(i).putShort((i + 1).toShort()).putShort((i + 2).toShort())
.putShort(i).putShort((i + 2).toShort()).putShort((i + 3).toShort())
}
indexData.flip()
// 6 faces, 2 triangles per face,
indexBuffer = IndexBuffer.Builder()
.indexCount(vertexCount * 2)
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
.build(engine)
indexBuffer.setBuffer(engine, indexData)
}
private fun updateCamera() {
// Calculate eye position from spherical coordinates
val eyeY = cameraRadius * sin(cameraPhi)
val horizontalRadius = cameraRadius * cos(cameraPhi)
val eyeX = horizontalRadius * sin(cameraTheta)
val eyeZ = horizontalRadius * cos(cameraTheta)
// Point the camera at the center (0,0,0)
camera.lookAt(eyeX.toDouble(), eyeY.toDouble(), eyeZ.toDouble(), // eye
0.0, 0.0, 0.0, // center
0.0, 1.0, 0.0) // up
}
private val touchListener = object : android.view.View.OnTouchListener {
override fun onTouch(v: android.view.View?, event: android.view.MotionEvent?): Boolean {
if (event == null) return false
when (event.action) {
android.view.MotionEvent.ACTION_DOWN -> {
mLastX = event.x
mLastY = event.y
return true
}
android.view.MotionEvent.ACTION_MOVE -> {
val dx = event.x - mLastX
val dy = event.y - mLastY
cameraTheta -= dx * DRAG_SPEED
cameraPhi += dy * DRAG_SPEED
// Clamp vertical angle to avoid flipping over
cameraPhi = cameraPhi.coerceIn(-1.5f, 1.5f)
updateCamera()
mLastX = event.x
mLastY = event.y
return true
}
}
return v?.onTouchEvent(event) ?: false
}
}
private fun startAnimation() {
animator.interpolator = LinearInterpolator()
animator.duration = 6000
animator.repeatMode = ValueAnimator.RESTART
animator.repeatCount = ValueAnimator.INFINITE
animator.addUpdateListener(animatorListener)
animator.start()
}
override fun onResume() {
super.onResume()
choreographer.postFrameCallback(frameScheduler)
animator.start()
}
override fun onPause() {
super.onPause()
choreographer.removeFrameCallback(frameScheduler)
animator.cancel()
}
override fun onDestroy() {
super.onDestroy()
// Stop the animation and any pending frame
choreographer.removeFrameCallback(frameScheduler)
animator.cancel();
// Always detach the surface before destroying the engine
uiHelper.detach()
// Cleanup all resources
engine.destroyEntity(light)
// Destroy all 1000 entities and material instances
for (i in 0 until NUM_CUBES) {
engine.destroyEntity(renderables[i])
materialInstances[i]?.let { engine.destroyMaterialInstance(it) }
}
engine.destroyRenderer(renderer)
engine.destroyVertexBuffer(vertexBuffer)
engine.destroyIndexBuffer(indexBuffer)
engine.destroyMaterial(material)
engine.destroyView(view)
engine.destroyScene(scene)
engine.destroyCameraComponent(camera.entity)
// Engine.destroyEntity() destroys Filament related resources only
// (components), not the entity itself
val entityManager = EntityManager.get()
entityManager.destroy(light)
for (entity in renderables) {
entityManager.destroy(entity)
}
entityManager.destroy(camera.entity)
// Destroying the engine will free up any resource you may have forgotten
// to destroy, but it's recommended to do the cleanup properly
engine.destroy()
}
inner class FrameCallback : Choreographer.FrameCallback {
override fun doFrame(frameTimeNanos: Long) {
// Schedule the next frame
choreographer.postFrameCallback(this)
// This check guarantees that we have a swap chain
if (uiHelper.isReadyToRender) {
// If beginFrame() returns false you should skip the frame
// This means you are sending frames too quickly to the GPU
if (renderer.beginFrame(swapChain!!, frameTimeNanos)) {
renderer.render(view)
renderer.endFrame()
}
}
}
}
inner class SurfaceCallback : UiHelper.RendererCallback {
override fun onNativeWindowChanged(surface: Surface) {
swapChain?.let { engine.destroySwapChain(it) }
swapChain = engine.createSwapChain(surface)
displayHelper.attach(renderer, surfaceView.display)
}
override fun onDetachedFromSurface() {
displayHelper.detach()
swapChain?.let {
engine.destroySwapChain(it)
// Required to ensure we don't return before Filament is done executing the
// destroySwapChain command, otherwise Android might destroy the Surface
// too early
engine.flushAndWait()
swapChain = null
}
}
override fun onResized(width: Int, height: Int) {
val aspect = width.toDouble() / height.toDouble()
camera.setProjection(45.0, aspect, 0.1, 100.0, Camera.Fov.VERTICAL)
view.viewport = Viewport(0, 0, width, height)
FilamentHelper.synchronizePendingFrames(engine)
}
}
private fun readUncompressedAsset(assetName: String): ByteBuffer {
assets.openFd(assetName).use { fd ->
val input = fd.createInputStream()
val dst = ByteBuffer.allocate(fd.length.toInt())
val src = Channels.newChannel(input)
src.read(dst)
src.close()
return dst.apply { rewind() }
}
}
}

View File

@@ -1,53 +0,0 @@
// Simple lit material that defines 3 parameters:
// - baseColor
// - roughness
// - metallic
//
// These parameters can be used by the application to change the appearance of the material.
//
// This source material must be compiled to a binary material using the matc tool.
// The command used to compile this material is:
// matc -p mobile -a opengl -o app/src/main/assets/lit.filamat app/src/materials/lit.mat
//
// See build.gradle for an example of how to compile materials automatically
// Please refer to the documentation for more information about matc and the materials system.
material {
name : lit,
// Dynamic lighting is enabled on this material
shadingModel : lit,
// We don't need to declare a "requires" array, lit materials
// always requires the "tangents" vertex attribute (the normal
// is required for lighting, tangent/bitangent for normal mapping
// and anisotropy)
// List of parameters exposed by this material
parameters : [
// The color must be passed in linear space, not sRGB
{
type : float3,
name : baseColor
},
{
type : float,
name : roughness
},
{
type : float,
name : metallic
}
],
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
// Nothing fancy here, we simply copy the parameters
material.baseColor.rgb = materialParams.baseColor;
material.roughness = materialParams.roughness;
material.metallic = materialParams.metallic;
}
}

View File

@@ -1,34 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillType="evenOdd"
android:pathData="M32,64C32,64 38.39,52.99 44.13,50.95C51.37,48.37 70.14,49.57 70.14,49.57L108.26,87.69L108,109.01L75.97,107.97L32,64Z"
android:strokeColor="#00000000"
android:strokeWidth="1">
<aapt:attr name="android:fillColor">
<gradient
android:endX="78.5885"
android:endY="90.9159"
android:startX="48.7653"
android:startY="61.0927"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0"/>
<item
android:color="#00000000"
android:offset="1.0"/>
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M66.94,46.02L66.94,46.02C72.44,50.07 76,56.61 76,64L32,64C32,56.61 35.56,50.11 40.98,46.06L36.18,41.19C35.45,40.45 35.45,39.3 36.18,38.56C36.91,37.81 38.05,37.81 38.78,38.56L44.25,44.05C47.18,42.57 50.48,41.71 54,41.71C57.48,41.71 60.78,42.57 63.68,44.05L69.11,38.56C69.84,37.81 70.98,37.81 71.71,38.56C72.44,39.3 72.44,40.45 71.71,41.19L66.94,46.02ZM62.94,56.92C64.08,56.92 65,56.01 65,54.88C65,53.76 64.08,52.85 62.94,52.85C61.8,52.85 60.88,53.76 60.88,54.88C60.88,56.01 61.8,56.92 62.94,56.92ZM45.06,56.92C46.2,56.92 47.13,56.01 47.13,54.88C47.13,53.76 46.2,52.85 45.06,52.85C43.92,52.85 43,53.76 43,54.88C43,56.01 43.92,56.92 45.06,56.92Z"
android:strokeColor="#00000000"
android:strokeWidth="1"/>
</vector>

View File

@@ -1,171 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<vector
xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportHeight="108"
android:viewportWidth="108">
<path
android:fillColor="#26A69A"
android:pathData="M0,0h108v108h-108z"/>
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeColor="#33FFFFFF"
android:strokeWidth="0.8"/>
</vector>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

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View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

View File

@@ -1,3 +0,0 @@
<resources>
<string name="app_name">Material Instance Stress</string>
</resources>

View File

@@ -1,8 +0,0 @@
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Material.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
</resources>

View File

@@ -12,7 +12,6 @@ include ':samples:sample-image-based-lighting'
include ':samples:sample-lit-cube'
include ':samples:sample-live-wallpaper'
include ':samples:sample-material-builder'
include ':samples:sample-material-instance-stress'
include ':samples:sample-multi-view'
include ':samples:sample-page-curl'
include ':samples:sample-stream-test'

View File

@@ -77,10 +77,6 @@ function print_help {
echo " meant for building the samples."
echo " -P"
echo " Enable perfetto traces on Android. Disabled by default on the Release build, enabled otherwise."
echo " -y build_type"
echo " Build the filament dependent tools (matc, resgen) separately from the project. This will set"
echo " the tools as prebuilts that filament target will then use to build. The built_type option"
echo " (debug|release) is meant to indicate the type of build of the resulting prebuilts."
echo ""
echo "Build types:"
echo " release"
@@ -221,11 +217,6 @@ OSMESA_OPTION=""
IOS_BUILD_SIMULATOR=false
BUILD_UNIVERSAL_LIBRARIES=false
ISSUE_SPLIT_BUILD=false
SPLIT_BUILD_TYPE=""
PREBUILT_TOOLS_DIR=""
IMPORT_EXECUTABLES_DIR_OPTION="-DIMPORT_EXECUTABLES_DIR=out"
BUILD_GENERATOR=Ninja
BUILD_COMMAND=ninja
BUILD_CUSTOM_TARGETS=
@@ -251,37 +242,6 @@ function build_clean_aggressive {
git clean -qfX android
}
function build_tools_for_split_build {
local build_type_arg=$1
local lc_build_type=$(echo "${build_type_arg}" | tr '[:upper:]' '[:lower:]')
PREBUILT_TOOLS_DIR="out/prebuilt-tools-${lc_build_type}"
echo "Building tools for split build (${lc_build_type}) in ${PREBUILT_TOOLS_DIR}..."
mkdir -p "${PREBUILT_TOOLS_DIR}"
pushd "${PREBUILT_TOOLS_DIR}" > /dev/null
local lc_name=$(echo "${UNAME}" | tr '[:upper:]' '[:lower:]')
local architectures=""
if [[ "${lc_name}" == "darwin" ]]; then
if [[ "${BUILD_UNIVERSAL_LIBRARIES}" == "true" ]]; then
architectures="-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64"
fi
fi
cmake \
-G "${BUILD_GENERATOR}" \
-DFILAMENT_EXPORT_PREBUILT_EXECUTABLES_DIR=${PREBUILT_TOOLS_DIR} \
-DCMAKE_BUILD_TYPE="${build_type_arg}" \
${WEBGPU_OPTION} \
${architectures} \
../..
${BUILD_COMMAND} ${WEB_HOST_TOOLS}
popd > /dev/null
}
function build_desktop_target {
local lc_target=$(echo "$1" | tr '[:upper:]' '[:lower:]')
local build_targets=$2
@@ -305,7 +265,7 @@ function build_desktop_target {
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
cmake \
-G "${BUILD_GENERATOR}" \
${IMPORT_EXECUTABLES_DIR_OPTION} \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../${lc_target}/filament" \
${EGL_ON_LINUX_OPTION} \
@@ -371,7 +331,7 @@ function build_webgl_with_target {
source "${EMSDK}/emsdk_env.sh"
cmake \
-G "${BUILD_GENERATOR}" \
${IMPORT_EXECUTABLES_DIR_OPTION} \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_TOOLCHAIN_FILE="${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake" \
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../webgl-${lc_target}/filament" \
@@ -444,7 +404,7 @@ function build_android_target {
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
cmake \
-G "${BUILD_GENERATOR}" \
${IMPORT_EXECUTABLES_DIR_OPTION} \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_BUILD_TYPE="$1" \
-DFILAMENT_NDK_VERSION="${FILAMENT_NDK_VERSION}" \
-DCMAKE_INSTALL_PREFIX="../android-${lc_target}/filament" \
@@ -678,7 +638,7 @@ function build_ios_target {
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
cmake \
-G "${BUILD_GENERATOR}" \
${IMPORT_EXECUTABLES_DIR_OPTION} \
-DIMPORT_EXECUTABLES_DIR=out \
-DCMAKE_BUILD_TYPE="$1" \
-DCMAKE_INSTALL_PREFIX="../ios-${lc_target}/filament" \
-DIOS_ARCH="${arch}" \
@@ -850,7 +810,7 @@ function check_debug_release_build {
pushd "$(dirname "$0")" > /dev/null
while getopts ":hacCfgimp:q:uvWslwedtk:bVx:S:X:Py:" opt; do
while getopts ":hacCfgimp:q:uvWslwedtk:bVx:S:X:P" opt; do
case ${opt} in
h)
print_help
@@ -1019,20 +979,6 @@ while getopts ":hacCfgimp:q:uvWslwedtk:bVx:S:X:Py:" opt; do
;;
X) OSMESA_OPTION="-DFILAMENT_OSMESA_PATH=${OPTARG}"
;;
y)
ISSUE_SPLIT_BUILD=true
SPLIT_BUILD_TYPE=${OPTARG}
case $(echo "${SPLIT_BUILD_TYPE}" | tr '[:upper:]' '[:lower:]') in
debug|release)
;;
*)
echo "Unknown build type for -y: ${SPLIT_BUILD_TYPE}"
echo "Build type must be one of [debug|release]"
echo ""
exit 1
;;
esac
;;
\?)
echo "Invalid option: -${OPTARG}" >&2
echo ""
@@ -1067,13 +1013,6 @@ done
validate_build_command
if [[ "${ISSUE_SPLIT_BUILD}" == "true" ]]; then
# Capitalize first letter of SPLIT_BUILD_TYPE
SPLIT_BUILD_TYPE_CAPITALIZED="$(echo ${SPLIT_BUILD_TYPE:0:1} | tr '[:lower:]' '[:upper:]')${SPLIT_BUILD_TYPE:1}"
build_tools_for_split_build "${SPLIT_BUILD_TYPE_CAPITALIZED}"
IMPORT_EXECUTABLES_DIR_OPTION="-DFILAMENT_IMPORT_PREBUILT_EXECUTABLES_DIR=${PREBUILT_TOOLS_DIR}"
fi
if [[ "${ISSUE_CLEAN}" == "true" ]]; then
build_clean
fi

View File

@@ -165,8 +165,8 @@ Portal</a>.</p>
<p>To publish under the <code>com.google.android</code> namespace, you'll also need to email
<code>central-support@sonatype.com</code> with your account information to request access.</p>
<p>Then, generate a user token through the Sonatype website. Navigate to
<a href="https://central.sonatype.com/usertoken">https://central.sonatype.com/usertoken</a>
and select <strong>Generate User Token</strong>.</p>
<a href="https://central.sonatype.com/account">https://central.sonatype.com/account</a> and select <strong>Generate
User Token</strong>.</p>
<p>Finally, add the generated token credentials to <code>~/.gradle/gradle.properties</code>. (Note: these are
different from the credentials used to log into your Sonatype account):</p>
<pre><code class="language-gradle"># Generated Sonatype token

View File

@@ -180,7 +180,7 @@ rm -r Vulkan-Headers-1.3.232 v1.3.232.zip
<i class="fa fa-angle-left"></i>
</a>
<a rel="next prefetch" href="../dup/fgviewer.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<a rel="next prefetch" href="../dup/filamat.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<i class="fa fa-angle-right"></i>
</a>
@@ -194,7 +194,7 @@ rm -r Vulkan-Headers-1.3.232 v1.3.232.zip
<i class="fa fa-angle-left"></i>
</a>
<a rel="next prefetch" href="../dup/fgviewer.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<a rel="next prefetch" href="../dup/filamat.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right">
<i class="fa fa-angle-right"></i>
</a>
</nav>

View File

@@ -200,12 +200,6 @@ inside the Filament source tree.</p>
force a clean build by adding the <code>-c</code> flag in that case.</p>
<p>To install the libraries and executables in <code>out/debug/</code> and <code>out/release/</code>, add the <code>-i</code> flag.
The script offers more features described by executing <code>build.sh -h</code>.</p>
<p>For more specialized options, please also consider the following pages:</p>
<ul>
<li><code>-d</code>: <a href="https://google.github.io/filament/dup/matdbg.html"><code>matdbg</code></a></li>
<li><code>-t</code>: <a href="https://google.github.io/filament/dup/fgviewer.html"><code>fgviewer</code></a></li>
<li><code>-b</code> and <code>-y</code>: <a href="https://google.github.io/filament/notes/asan_ubsan.html">ASAN/UBSAN builds</a></li>
</ul>
<h3 id="filament-specific-cmake-options"><a class="header" href="#filament-specific-cmake-options">Filament-specific CMake Options</a></h3>
<p>The following CMake options are boolean options specific to Filament:</p>
<ul>
@@ -440,7 +434,7 @@ to create a quick localhost server:</p>
<p>Alternatively, if you have node installed you can use the
<a href="https://www.npmjs.com/package/live-server">live-server</a> package, which automatically refreshes the
web page when it detects a change.</p>
<p>Each sample app has its own handwritten html file. Additionally, the server folder contains assets
<p>Each sample app has its own handwritten html file. Additionally the server folder contains assets
such as meshes, textures, and materials.</p>
<h2 id="running-the-native-samples"><a class="header" href="#running-the-native-samples">Running the native samples</a></h2>
<p>The <code>samples/</code> directory contains several examples of how to use Filament with SDL2.</p>

View File

@@ -179,7 +179,7 @@ Google code style and is derived from the Java code style, but not quite.</p>
<li>class access modifiers are not indented</li>
<li>last line of <code>.cpp</code> or <code>.h</code> file must be an empty line</li>
</ul>
<pre><code class="language-c++">for (int i = 0; i &lt; max; i++) {
<pre><code>for (int i = 0; i &lt; max; i++) {
}
class Foo {
@@ -227,23 +227,11 @@ src/data.inc
<li><code>public</code> class attributes <em>are not</em> prefixed</li>
<li>class attributes and methods are lower camelcase</li>
</ul>
<pre><code class="language-c++">extern int gGlobalWarming;
<pre><code>extern int gGlobalWarming;
class FooBar {
public:
FooBar(int attributeName, int sizeInBytes)
: mAttributeName(attributeName),
sizeInBytes(sizeInBytes) {}
void reallyLongMethodNameWithLotsOfArguments(bool argument1,
int someSecondArgument, int bestArgument) {
std::pair&lt;bool, int&gt; pair = {
argument1,
argument2,
};
// etc
}
void methodName();
int sizeInBytes;
private:
int mAttributeName;
@@ -260,7 +248,7 @@ private:
<li>always include the copyright notice at the top of every file</li>
<li>make sure the date is correct</li>
</ul>
<pre><code class="language-c++">/*
<pre><code>/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -305,7 +293,7 @@ conversely containers and algorithms are not allowed. There are exceptions such
</li>
</ul>
<p><em>Sorting the headers is important to help catching missing <code>#include</code> directives.</em></p>
<pre><code class="language-c++">/*
<pre><code>/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -348,7 +336,7 @@ from other string types.</li>
<ul>
<li>Use <code>auto</code> only when the type appears on the same line or with iterators and lambdas.</li>
</ul>
<pre><code class="language-c++">auto foo = new Foo();
<pre><code>auto foo = new Foo();
for (auto&amp; i : collection) { }
</code></pre>

View File

@@ -1,345 +0,0 @@
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<html lang="en" class="light sidebar-visible" dir="ltr">
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if (sidebar.startsWith('"') && sidebar.endsWith('"')) {
localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1));
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html.classList.add("js");
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var sidebar_toggle = document.getElementById("sidebar-toggle-anchor");
if (document.body.clientWidth >= 1080) {
try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { }
sidebar = sidebar || 'visible';
} else {
sidebar = 'hidden';
}
sidebar_toggle.checked = sidebar === 'visible';
html.classList.remove('sidebar-visible');
html.classList.add("sidebar-" + sidebar);
</script>
<nav id="sidebar" class="sidebar" aria-label="Table of contents">
<div style="display:flex;align-items:center;justify-content:center">
<img class="flogo" src="../images/filament_logo_small.png"></img>
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<noscript>
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<div class="right-buttons">
<a href="https://github.com/google/filament" title="Git repository" aria-label="Git repository">
<i id="git-repository-button" class="fa fa-github"></i>
</a>
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<input type="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header">
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<div id="content" class="content">
<main>
<h1 id="fgviewer"><a class="header" href="#fgviewer">fgviewer</a></h1>
<ol>
<li><a href="#capabilities">Capabilities</a></li>
<li><a href="#setup-for-desktop">Setup for Desktop</a></li>
<li><a href="#setup-for-android">Setup for Android</a></li>
<li><a href="#debugger-usage">Debugger Usage</a></li>
<li><a href="#architecture-overview">Architecture Overview</a></li>
<li><a href="#c-server">C++ Server</a></li>
<li><a href="#javascript-client">JavaScript Client</a></li>
<li><a href="#http-requests">HTTP Requests</a></li>
<li><a href="#wish-list">Wish List</a></li>
</ol>
<h2 id="capabilities"><a class="header" href="#capabilities">Capabilities</a></h2>
<p>fgviewer is a library and web application for real-time visualization of the frame graph in Filament.
It displays active passes and resource usage, providing insights into the rendering pipeline.</p>
<h2 id="setup-for-desktop"><a class="header" href="#setup-for-desktop">Setup for Desktop</a></h2>
<p>When using the easy build script, include the <code>-t</code> argument. For example:</p>
<pre><code>./build.sh -ft debug gltf_viewer
</code></pre>
<p>The <code>t</code> enables a CMake option called <code>FILAMENT_ENABLE_FGVIEWER</code> and the <code>f</code> ensures that CMake gets
re-run so that the option is honored.</p>
<p>Next, set an environment variable as follows. In Windows, use <code>set</code> instead of <code>export</code>.</p>
<pre><code>export FILAMENT_FGVIEWER_PORT=8050
</code></pre>
<p>Next, launch any app that links against a debug build of a Filament and point your web browser to
http://localhost:8050. Skip ahead to <strong>Debugger Usage</strong>.</p>
<h2 id="setup-for-android"><a class="header" href="#setup-for-android">Setup for Android</a></h2>
<p>Rebuild Filament for Android after enabling a CMake option called <code>FILAMENT_ENABLE_FGVIEWER</code>. Note that
CMake is invoked from several places for Android (both gradle and our easy build script), so one
pragmatic and reliable way of doing this is to simply hack <code>CMakeLists.txt</code> and
<code>filament-android/CMakeLists.txt</code> by unconditionally setting <code>FILAMENT_ENABLE_FGVIEWER</code> to <code>ON</code>.</p>
<p>After rebuilding Filament with the option enabled, ensure that internet permissions are enabled in
your app by adding the following into your manifest as a child of the <code>&lt;manifest&gt;</code> element.</p>
<pre><code>&lt;uses-permission android:name="android.permission.INTERNET" /&gt;
</code></pre>
<p>Now launch your app as usual. The Filament Engine sets up a server that is hardcoded to listen to
port <code>8085</code>. Next, you will need to forward your device's TCP port <code>8085</code> to your host port of choice.
For example, to forward the fgviewer server on your device to port <code>8085</code> on your host machine, do the
following:</p>
<pre><code>adb forward tcp:8085 tcp:8085
</code></pre>
<p>This lets you go to http://localhost:8085 in Chrome on your host machine.</p>
<h2 id="debugger-usage"><a class="header" href="#debugger-usage">Debugger Usage</a></h2>
<p>After opening the fgviewer page in your browser, you can see the active views are on the left panel.
Then you can select any of them to see the active passes and resources for that view.</p>
<p align="center">
<img width="600px" src=https://github.com/user-attachments/assets/2d31767f-fc25-4f17-8c14-528fe5c6b698>
</p>
<h2 id="architecture-overview"><a class="header" href="#architecture-overview">Architecture Overview</a></h2>
<p align="center">
<img width="450" src=https://github.com/user-attachments/assets/537ebb89-6ad0-4b93-bbeb-207d4fe9ec5a>
</p>
<p>The fgviewer library has two parts: a C++ server and a JavaScript client. The C++ server is
responsible for instancing a <a href="https://github.com/civetweb/civetweb">civetweb</a> context that handles HTTP requests. The
JavaScript client is a small web app that contains a view into an in-browser database of framegraphs.</p>
<p>When a new connection is established, the client asks the server for a list of framegraphs
in order to populate its in-browser database. If the connection is lost (e.g. if the app crashes),
then the database stays intact and the web app is still functional.</p>
<h2 id="c-server"><a class="header" href="#c-server">C++ Server</a></h2>
<p>The civetweb server is wrapped by our <code>DebugServer</code> class, which provides a public interface consisting of
a few methods invoked by the Filament engine.</p>
<p>Since each view corresponds to a frame graph, the engine should notify <code>DebugServer</code> of any changes to the views
on the engine side.</p>
<ul>
<li><strong>createView</strong> Notifies the debugger that a new view has been created.</li>
<li><strong>updateView</strong> Notifies the debugger of updates to an existing view.</li>
<li><strong>destroyView</strong> Notifies the debugger that a view is being removed.</li>
</ul>
<h2 id="javascript-client"><a class="header" href="#javascript-client">JavaScript Client</a></h2>
<p>The web app is built using LitElement, a lightweight library for creating Web Components. Our goal is to keep the code simple and modern, avoiding frameworks like React or Angular.</p>
<p>The app presents a view over a pseudo-database, which is essentially a global variable holding a dictionary that maps frame graph ids to objects following the JSON structure described below.</p>
<h2 id="http-requests"><a class="header" href="#http-requests">HTTP requests</a></h2>
<p>The server responds to the following GET requests by returning a JSON blob. The <code>{id}</code> in these
requests is a concept specific to fgviewer (not Filament) which is an 8-digit hex string for identifying frame graphs.</p>
<hr />
<p><code>/api/framegraphs</code></p>
<p>Returns an array containing all framegraphs in an app. Example:</p>
<pre><code class="language-json">[{
"fgid": "00000000",
"viewName": "Main View",
"passes": [{
"name": "shadow pass",
"reads": [],
"writes": ["0"]
}],
"resources": [{
"id": "0",
"name": "shadowmap",
"properties": [{"resolution": "256x256"}, {"is_subresource": "false"}]
}]
},
{
"fgid": "00000001",
"viewName": "UI view",
...
}]
</code></pre>
<hr />
<p><code>/api/framegraph?fg={id}</code></p>
<p>Returns a specific framegraph info. Example:</p>
<pre><code class="language-json">{
"fgid": "00000000",
"viewName": "Main View",
"passes": [{
"name": "shadow pass",
"reads": [],
"writes": ["0"]
}],
"resources": [{
"id": "0",
"name": "shadowmap",
"properties": [{"resolution": "256x256"}, {"is_subresource": "false"}]
}]
}
</code></pre>
<hr />
<p><code>/api/status</code></p>
<p>Returns one of the below:</p>
<ul>
<li><code>0</code>: first time connected</li>
<li><code>1</code>: no-op</li>
<li><code>{fgid}</code>: the corresponding frame graph has an update
<ul>
<li>Then the web view can request for the actual info using the previous api</li>
</ul>
</li>
</ul>
<p>If the request gets timeout, the web page show disconnected to the user.</p>
<hr />
<h2 id="wish-list"><a class="header" href="#wish-list">Wish List</a></h2>
<ul>
<li>Display the texture contents on the webview</li>
</ul>
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@@ -336,7 +336,7 @@ void material(inout MaterialInputs material) {
<nav class="nav-wrapper" aria-label="Page navigation">
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@@ -350,7 +350,7 @@ void material(inout MaterialInputs material) {
</div>
<nav class="nav-wide-wrapper" aria-label="Page navigation">
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@@ -181,7 +181,7 @@ important for <code>matc</code> (material compiler).</p>
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.66.2'
implementation 'com.google.android.filament:filament-android:1.65.2'
}
</code></pre>
<p>Here are all the libraries available in the group <code>com.google.android.filament</code>:</p>
@@ -196,7 +196,7 @@ dependencies {
</div>
<h3 id="ios"><a class="header" href="#ios">iOS</a></h3>
<p>iOS projects can use CocoaPods to install the latest release:</p>
<pre><code class="language-shell">pod 'Filament', '~&gt; 1.66.2'
<pre><code class="language-shell">pod 'Filament', '~&gt; 1.65.2'
</code></pre>
<h2 id="documentation"><a class="header" href="#documentation">Documentation</a></h2>
<ul>

View File

@@ -159,16 +159,16 @@
<div id="content" class="content">
<main>
<h1 id="rendering-difference-test"><a class="header" href="#rendering-difference-test">Rendering Difference Test</a></h1>
<p>This tool is a collections of scripts to run <code>gltf_viewer</code> and produce headless renderings.</p>
<p>We created a few scripts to run <code>gltf_viewer</code> and produce headless renderings.</p>
<p>This is mainly useful for continuous integration where GPUs are generally not available on cloud
machines. To perform software rasterization, these scripts are centered around <a href="https://docs.mesa3d.org">Mesa</a>'s
software rasterizers, but nothing bars us from using another rasterizer like <a href="https://github.com/google/swiftshader">SwiftShader</a>.
Additionally, we should be able to use GPUs where available (though this is more of a future
work).</p>
<p>The script <code>render.py</code> contains the core logic for taking input parameters (such as the test
description file) and then running <code>gltf_viewer</code> to produce the renderings.</p>
description file) and then running gltf_viewer to produce the renderings.</p>
<p>In the <code>test</code> directory is a list of test descriptions that are specified in json. Please see
<code>sample.json</code> to glean the structure.</p>
<code>sample.json</code> to parse the structure.</p>
<h2 id="setting-up-python"><a class="header" href="#setting-up-python">Setting up python</a></h2>
<p>The <code>renderdiff</code> project uses <code>python</code> extensively. To install the dependencies for producing
renderings, do the following step</p>
@@ -206,15 +206,11 @@ golden repo.</li>
</code></pre>
</li>
</ul>
<h2 id="command-line-options"><a class="header" href="#command-line-options">Command-line Options</a></h2>
<p>You can control the behavior of the test scripts with the following flags passed to <code>local_test.sh</code>:</p>
<ul>
<li><code>--test_filter=&lt;filter&gt;</code>: Run a subset of tests. The filter supports wildcards (<code>*</code>) to match test names.</li>
<li><code>--no_rebuild</code>: Skip rebuilding the <code>gltf_viewer</code> executable.</li>
<li><code>--num_threads=&lt;number&gt;</code>: Set the number of threads for rendering. If not set, the system's default is used.</li>
</ul>
<p>For example, to run all <code>MSAA</code> tests without rebuilding and using 8 threads:</p>
<pre><code>bash test/renderdiff/local_test.sh --test_filter='MSAA.*.*' --no_rebuild --num_threads=8
<h2 id="filtering-tests"><a class="header" href="#filtering-tests">Filtering Tests</a></h2>
<p>You can run a subset of the tests by passing the <code>--test_filter</code> flag to <code>local_test.sh</code>. The
filter supports wildcards (<code>*</code>) to match test names. For example, to run all tests in the
<code>ClearCoat</code> suite, you can use the following command:</p>
<pre><code>bash test/renderdiff/local_test.sh --test_filter='ClearCoat.*.*'
</code></pre>
<h2 id="update-the-golden-images"><a class="header" href="#update-the-golden-images">Update the golden images</a></h2>
<p>The golden images are stored in a github repository:
@@ -280,13 +276,6 @@ For example, it could be <code>out/renderdiff/diffs/presubmit</code> for the sta
</code></pre>
<p>where <code>[PR #]</code> is the numeric ID of your pull request, and the <code>[github token]</code> is an acess
token that you (as a github user) needs to generate (<a href="https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/managing-your-personal-access-tokens">reference</a>).</p>
<p>To see the results of a specific run, you would do the following</p>
<pre><code>python3 test/renderdiff/src/viewer.py --run_number=[RUN #] --github_token=[github token]
</code></pre>
<p>where <code>[RUN #]</code> is the numeric ID of the run. You can find the run number in the URL of the
GitHub Actions page. For example, in the URL
<code>https://github.com/google/filament/actions/runs/18023632663/job/51286323708?pr=9264</code>,
the run number is <code>18023632663</code>.</p>
</main>

View File

@@ -160,15 +160,10 @@
<main>
<h1 id="running-with-asanubsan"><a class="header" href="#running-with-asanubsan">Running with ASAN/UBSAN</a></h1>
<h2 id="enabling"><a class="header" href="#enabling">Enabling</a></h2>
<p>When building though <code>build.sh</code>, pass the <code>-b</code> flag. This sets the cmake variable
<p>When building though build.sh, pass the <code>-b</code> flag. This sets the cmake variable
<code>FILAMENT_ENABLE_ASAN_UBSAN=ON</code> which eventually passes <code>"-fsanitize=address -fsanitize=undefined"</code>
to all compile and link operations.</p>
<p>It might be desirable to pair the <code>-b</code> with <code>-y release</code>. The <code>-y</code> flag indicates that targets
in <code>/tools</code> will be built separately from the filament target, and the filament build depends on
the <code>/tools</code> targets as prebuilt binaries. This separation reduces ASAN/UBSAN build time
considerably. This option assumes that the user is trying to catch sanitization issues for
filament and not the tools that are used to build filament.</p>
<p>If building through CMake directly, or an IDE like CLion that doesn't use <code>build.sh</code>, instead pass
<p>If building through CMake directly, or an IDE like CLion that doesn't use build.sh, instead pass
<code>-DFILAMENT_ENABLE_ASAN_UBSAN=ON</code> to cmake in order to get the same result.</p>
<h2 id="getting-memory-leak-detection-on-mac"><a class="header" href="#getting-memory-leak-detection-on-mac">Getting memory leak detection on Mac</a></h2>
<p>Memory leak detection isn't enabled by default on MacOS. There are two issues to address, first is

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@@ -8,10 +8,10 @@ tar -xvzf filament-release-web.tgz
rm filament-release-web.tgz
rm filament-web.zip
rm filament.d.ts
cp ../../../web/samples/remote.html index.html
cp ../../web/samples/remote.html index.html
popd
git status
echo ""
echo "All done! Next, commit the changed files"
echo "All done! Next, make a git commit that updates docs/remote."

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@@ -77,11 +77,11 @@ def check_has_source_edits(commit_hash, printing=True):
# Returns true in a given TAG is found in the commit msg
def commit_msg_has_tag(commit_hash, tag, printing=True):
res, ret = execute(f'git log -n1 --pretty=%B {commit_hash}', cwd=ROOT_DIR)
res, ret = execute(f'git log --pretty=%B {commit_hash}', cwd=ROOT_DIR)
for l in ret.split('\n'):
if tag == l.strip():
if printing:
print(f'Found tag={tag} in commit={commit_hash}')
print(f'Found tag={tag} in commit message')
return True
return False

View File

@@ -46,9 +46,6 @@
"libs/matdbg/README.md": {
"dest": "dup/matdbg.md"
},
"libs/fgviewer/README.md": {
"dest": "dup/fgviewer.md"
},
"tools/normal-blending/README.md": {
"dest": "dup/normal_blending.md"
},

View File

@@ -1,15 +0,0 @@
attrs==25.4.0
certifi==2025.10.5
h11==0.16.0
idna==3.11
outcome==1.3.0.post0
PySocks==1.7.1
selenium==4.37.0
sniffio==1.3.1
sortedcontainers==2.4.0
trio==0.31.0
trio-websocket==0.12.2
typing_extensions==4.15.0
urllib3==2.5.0
websocket-client==1.9.0
wsproto==1.2.0

View File

@@ -140,8 +140,6 @@ if __name__ == "__main__":
res, err = execute('mdbook build', cwd=MDBOOK_DIR)
assert res == 0, f"failed to execute `mdbook`. return-code={res} err=\"{err}\""
RAW_IGNORES = shutil.ignore_patterns('update_remote_ui.sh')
shutil.copytree(RAW_COPIES_DIR, BOOK_OUPUT_DIR, ignore=RAW_IGNORES, dirs_exist_ok=True)
shutil.copytree(RAW_COPIES_DIR, BOOK_OUPUT_DIR, dirs_exist_ok=True)
shutil.copy(os.path.join(MARKDEEP_DIR, FILAMENT_MD), BOOK_OUPUT_DIR)
shutil.copy(os.path.join(MARKDEEP_DIR, MATERIALS_MD), BOOK_OUPUT_DIR)

View File

@@ -32,7 +32,6 @@
- [Libraries](./notes/libs.md)
- [bluegl](./dup/bluegl.md)
- [bluevk](./dup/bluevk.md)
- [fgviewer](./dup/fgviewer.md)
- [filamat](./dup/filamat.md)
- [gltfio](./dup/gltfio.md)
- [iblprefilter](./dup/iblprefilter.md)

View File

@@ -9,8 +9,8 @@ To publish under the `com.google.android` namespace, you'll also need to email
`central-support@sonatype.com` with your account information to request access.
Then, generate a user token through the Sonatype website. Navigate to
[https://central.sonatype.com/usertoken](https://central.sonatype.com/usertoken)
and select **Generate User Token**.
[https://central.sonatype.com/account](https://central.sonatype.com/account) and select **Generate
User Token**.
Finally, add the generated token credentials to `~/.gradle/gradle.properties`. (Note: these are
different from the credentials used to log into your Sonatype account):

View File

@@ -2,17 +2,11 @@
## Enabling
When building though `build.sh`, pass the `-b` flag. This sets the cmake variable
When building though build.sh, pass the `-b` flag. This sets the cmake variable
`FILAMENT_ENABLE_ASAN_UBSAN=ON` which eventually passes `"-fsanitize=address -fsanitize=undefined"`
to all compile and link operations.
It might be desirable to pair the `-b` with `-y release`. The `-y` flag indicates that targets
in `/tools` will be built separately from the filament target, and the filament build depends on
the `/tools` targets as prebuilt binaries. This separation reduces ASAN/UBSAN build time
considerably. This option assumes that the user is trying to catch sanitization issues for
filament and not the tools that are used to build filament.
If building through CMake directly, or an IDE like CLion that doesn't use `build.sh`, instead pass
If building through CMake directly, or an IDE like CLion that doesn't use build.sh, instead pass
`-DFILAMENT_ENABLE_ASAN_UBSAN=ON` to cmake in order to get the same result.
## Getting memory leak detection on Mac

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View File

@@ -0,0 +1,17 @@
#!/bin/bash
pushd "$(dirname "$0")" > /dev/null
curl -OL https://nightly.link/google/filament/workflows/web-continuous/main/filament-web.zip
unzip -q filament-web.zip
tar -xvzf filament-release-web.tgz
rm filament-release-web.tgz
rm filament-web.zip
rm filament.d.ts
cp ../../web/samples/remote.html index.html
popd
git status
echo ""
echo "All done! Next, make a git commit that updates docs/remote."

View File

@@ -117,7 +117,6 @@ set(SRCS
src/components/LightManager.cpp
src/components/RenderableManager.cpp
src/components/TransformManager.cpp
src/details/BufferAllocator.cpp
src/details/BufferObject.cpp
src/details/Camera.cpp
src/details/ColorGrading.cpp
@@ -139,7 +138,6 @@ set(SRCS
src/details/SwapChain.cpp
src/details/Sync.cpp
src/details/Texture.cpp
src/details/UboManager.cpp
src/details/VertexBuffer.cpp
src/details/View.cpp
src/ds/PerViewDescriptorSetUtils.cpp
@@ -198,7 +196,6 @@ set(PRIVATE_HDRS
src/components/LightManager.h
src/components/RenderableManager.h
src/components/TransformManager.h
src/details/BufferAllocator.h
src/details/BufferObject.h
src/details/Camera.h
src/details/ColorGrading.h
@@ -219,7 +216,6 @@ set(PRIVATE_HDRS
src/details/Stream.h
src/details/SwapChain.h
src/details/Texture.h
src/details/UboManager.h
src/details/VertexBuffer.h
src/details/View.h
src/downcast.h
@@ -253,10 +249,9 @@ set(PRIVATE_HDRS
set(MATERIAL_SRCS
src/materials/antiAliasing/fxaa/fxaa.mat
src/materials/antiAliasing/taa/taa.mat
src/materials/blitArray.mat
src/materials/blitDepth.mat
src/materials/blitLow.mat
src/materials/clearDepth.mat
src/materials/blitArray.mat
src/materials/bloom/bloomDownsample.mat
src/materials/bloom/bloomDownsample2x.mat
src/materials/bloom/bloomDownsample9.mat
@@ -365,7 +360,7 @@ add_definitions(
# Generate all .filamat: default material, skyboxes, and post-process
# ==================================================================================================
if (CMAKE_CROSSCOMPILING OR FILAMENT_IMPORT_PREBUILT_EXECUTABLES)
if (CMAKE_CROSSCOMPILING)
include(${IMPORT_EXECUTABLES})
endif()
@@ -710,13 +705,6 @@ if (MSVC)
elseif(WEBGL)
# Avoid strict-vtable-pointers here, it is broken in WebAssembly.
set(OPTIMIZATION_FLAGS -fvisibility-inlines-hidden)
elseif(FILAMENT_USING_GCC)
set(OPTIMIZATION_FLAGS
-ffast-math
-fno-finite-math-only
-ffp-contract=fast
-fvisibility-inlines-hidden
)
else()
set(OPTIMIZATION_FLAGS
-ffast-math
@@ -738,18 +726,6 @@ set(LINUX_COMPILER_FLAGS
if (MSVC)
set(FILAMENT_WARNINGS /W3)
elseif (FILAMENT_USING_GCC)
# GCC is not officially supported, so use a weaker set of warnings (incl. not using -Werror).
set(FILAMENT_WARNINGS
-Wall -Wextra-semi -Wundef
-Wno-unused-parameter -Wno-missing-field-initializers
-Wno-unused-but-set-variable -Wno-unused-variable -Wno-unused-function
-Wnon-virtual-dtor -Wimplicit-fallthrough
-Wno-strict-aliasing
-Wno-changes-meaning -Wno-return-type
-Wno-invalid-constexpr -Wno-parentheses
-Wno-sign-compare -Wno-deprecated-declarations
)
else()
set(FILAMENT_WARNINGS
-Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers

View File

@@ -92,7 +92,7 @@ Copy your platform's Makefile below into a `Makefile` inside the same directory.
### Linux
```make
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -libl -labseil
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl -labseil
CC=clang++
main: main.o
@@ -110,7 +110,7 @@ clean:
### macOS
```make
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -libl -labseil
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl -labseil
FRAMEWORKS=-framework Cocoa -framework Metal -framework CoreVideo
CC=clang++
ARCH ?= $(shell uname -m)
@@ -140,7 +140,7 @@ used to change the run-time library version.
```make
FILAMENT_LIBS=filament.lib backend.lib bluegl.lib bluevk.lib filabridge.lib filaflat.lib \
utils.lib geometry.lib smol-v.lib ibl.lib abseil.lib
utils.lib geometry.lib smol-v.lib ibl.lib vkshaders.lib abseil.lib
CC=cl.exe
main.exe: main.obj

View File

@@ -104,10 +104,6 @@ if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3)
list(APPEND SRCS src/VirtualMachineEnv.cpp)
endif ()
if (ANDROID)
list(APPEND SRCS src/AndroidNdk.cpp)
list(APPEND SRCS src/AndroidNativeWindow.cpp)
list(APPEND SRCS src/AndroidSwapChainHelper.cpp)
list(APPEND SRCS src/AndroidFrameCallback.cpp)
list(APPEND SRCS src/opengl/platforms/ExternalStreamManagerAndroid.cpp)
list(APPEND SRCS src/opengl/platforms/PlatformEGLAndroid.cpp)
elseif (IOS)
@@ -252,21 +248,10 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/utils/Spirv.h
src/vulkan/utils/StaticVector.h
)
if (LINUX)
list(APPEND SRCS
src/vulkan/platform/VulkanPlatformLinux.cpp
include/backend/platforms/VulkanPlatformLinux.h
)
elseif (WIN32)
list(APPEND SRCS
include/backend/platforms/VulkanPlatformWindows.h
src/vulkan/platform/VulkanPlatformWindows.cpp
)
if (LINUX OR WIN32)
list(APPEND SRCS src/vulkan/platform/VulkanPlatformLinuxWindows.cpp)
elseif (APPLE OR IOS)
list(APPEND SRCS
include/backend/platforms/VulkanPlatformApple.h
src/vulkan/platform/VulkanPlatformApple.mm
)
list(APPEND SRCS src/vulkan/platform/VulkanPlatformApple.mm)
elseif (ANDROID)
list(APPEND SRCS
include/backend/platforms/VulkanPlatformAndroid.h
@@ -309,8 +294,6 @@ if (FILAMENT_SUPPORTS_WEBGPU)
src/webgpu/WebGPUPipelineLayoutCache.h
src/webgpu/WebGPUProgram.cpp
src/webgpu/WebGPUProgram.h
src/webgpu/WebGPUQueueManager.cpp
src/webgpu/WebGPUQueueManager.h
src/webgpu/WebGPURenderPassMipmapGenerator.cpp
src/webgpu/WebGPURenderPassMipmapGenerator.h
src/webgpu/WebGPURenderPrimitive.h
@@ -382,6 +365,46 @@ endif()
add_library(${TARGET}_headers INTERFACE)
target_include_directories(${TARGET}_headers INTERFACE ${PUBLIC_HDR_DIR})
# ==================================================================================================
# Build SPIRV snippets used by the Vulkan backend.
# ==================================================================================================
set(VKSHADERS_DIR "${CMAKE_CURRENT_BINARY_DIR}/generated/vkshaders")
file(MAKE_DIRECTORY ${VKSHADERS_DIR})
get_resgen_vars(${VKSHADERS_DIR} vkshaders)
set(VKSHADER_BINS)
function(build_vkshader SOURCE TARGET_PATH)
set(SOURCE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/src/vulkan/${SOURCE}")
set(VKSHADER_BINS ${VKSHADER_BINS} ${TARGET_PATH} PARENT_SCOPE)
add_custom_command(
OUTPUT ${TARGET_PATH}
COMMAND matc --raw -o ${TARGET_PATH} ${SOURCE_PATH}
MAIN_DEPENDENCY ${SOURCE_PATH}
DEPENDS matc ${SOURCE_PATH}
COMMENT "Building SPIR-V")
endfunction()
build_vkshader("BlitDepth.vs" "BlitDepthVs.spv")
build_vkshader("BlitDepth.fs" "BlitDepthFs.spv")
add_custom_command(
OUTPUT ${RESGEN_OUTPUTS}
COMMAND resgen ${RESGEN_FLAGS} ${VKSHADER_BINS}
DEPENDS resgen ${VKSHADER_BINS}
COMMENT "Aggregating compiled VK shaders")
if (DEFINED RESGEN_SOURCE_FLAGS)
set_source_files_properties(${RESGEN_SOURCE} PROPERTIES COMPILE_FLAGS ${RESGEN_SOURCE_FLAGS})
endif()
set(DUMMY_SRC "${VKSHADERS_DIR}/dummy.c")
add_custom_command(OUTPUT ${DUMMY_SRC} COMMAND echo "//" > ${DUMMY_SRC})
add_library(vkshaders STATIC ${DUMMY_SRC} ${RESGEN_SOURCE})
set_target_properties(vkshaders PROPERTIES FOLDER Filament/Generated)
# ==================================================================================================
# Dependencies
# ==================================================================================================
@@ -415,7 +438,7 @@ if(FILAMENT_SUPPORTS_OPENGL AND NOT IOS AND NOT ANDROID AND NOT WEBGL)
endif()
if (FILAMENT_SUPPORTS_VULKAN)
target_link_libraries(${TARGET} PUBLIC bluevk vkmemalloc smol-v)
target_link_libraries(${TARGET} PUBLIC bluevk vkmemalloc vkshaders smol-v)
target_link_libraries(${TARGET} PRIVATE SPIRV-Headers)
endif()
@@ -444,13 +467,6 @@ if (MSVC)
elseif(WEBGL)
# Avoid strict-vtable-pointers here, it is broken in WebAssembly.
set(OPTIMIZATION_FLAGS -fvisibility-inlines-hidden)
elseif(FILAMENT_USING_GCC)
set(OPTIMIZATION_FLAGS
-ffast-math
-fno-finite-math-only
-ffp-contract=fast
-fvisibility-inlines-hidden
)
else()
set(OPTIMIZATION_FLAGS
-ffast-math
@@ -477,13 +493,6 @@ endif()
if (MSVC)
set(FILAMENT_WARNINGS /W3)
elseif (FILAMENT_USING_GCC)
# GCC is not officially supported, so use a weaker set of warnings (incl. not using -Werror)
set(FILAMENT_WARNINGS
-Wall -Wno-unused-parameter -Wno-missing-field-initializers
-Wdeprecated -Wnon-virtual-dtor -Wno-strict-aliasing
-Wno-invalid-constexpr -Wno-parentheses -Wno-unused-variable
)
else()
set(FILAMENT_WARNINGS
-Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers
@@ -534,7 +543,7 @@ endif()
# ==================================================================================================
set(INSTALL_TYPE ARCHIVE)
install(TARGETS ${TARGET} ${INSTALL_TYPE} DESTINATION lib/${DIST_DIR})
install(TARGETS ${INSTALL_TYPE} DESTINATION lib/${DIST_DIR})
install(TARGETS vkshaders ${INSTALL_TYPE} DESTINATION lib/${DIST_DIR})
install(DIRECTORY ${PUBLIC_HDR_DIR}/backend DESTINATION include)
if (FILAMENT_SUPPORTS_WEBGPU)
@@ -565,7 +574,6 @@ if (APPLE OR LINUX)
test/test_BufferUpdates.cpp
test/test_Callbacks.cpp
test/test_MemoryMappedBuffer.cpp
test/test_MsaaSwapChain.cpp
test/test_MRT.cpp
test/test_PushConstants.cpp
test/test_LoadImage.cpp

View File

@@ -713,12 +713,6 @@ enum class Precision : uint8_t {
DEFAULT
};
union ConstantValue {
int32_t i;
float f;
bool b;
};
/**
* Shader compiler priority queue
*
@@ -1681,7 +1675,7 @@ static_assert(sizeof(StencilState::StencilOperations) == 5u,
static_assert(sizeof(StencilState) == 12u,
"StencilState size not what was intended");
using FrameScheduledCallback = utils::Invocable<void(PresentCallable)>;
using FrameScheduledCallback = utils::Invocable<void(backend::PresentCallable)>;
enum class Workaround : uint16_t {
// The EASU pass must split because shader compiler flattens early-exit branch
@@ -1703,15 +1697,9 @@ enum class Workaround : uint16_t {
// prevents these stutters by not precaching depth variants of the default material for those
// particular browsers.
DISABLE_DEPTH_PRECACHE_FOR_DEFAULT_MATERIAL,
// Emulate an sRGB swapchain in shader code.
EMULATE_SRGB_SWAPCHAIN,
};
using StereoscopicType = Platform::StereoscopicType;
using FrameTimestamps = Platform::FrameTimestamps;
using CompositorTiming = Platform::CompositorTiming;
using StereoscopicType = backend::Platform::StereoscopicType;
} // namespace filament::backend

View File

@@ -91,113 +91,6 @@ public:
using ExternalImageHandleRef = ExternalImageHandle const&;
struct CompositorTiming {
/** duration in nanosecond since epoch of std::steady_clock */
using time_point_ns = int64_t;
/** duration in nanosecond on the std::steady_clock */
using duration_ns = int64_t;
static constexpr time_point_ns INVALID = -1; //!< value not supported
/**
* The timestamp [ns] since epoch of the next time the compositor will begin composition.
* This is effectively the deadline for when the compositor must receive a newly queued
* frame.
*/
time_point_ns compositeDeadline;
/**
* The time delta [ns] between subsequent composition events.
*/
duration_ns compositeInterval;
/**
* The time delta [ns] between the start of composition and the expected present time of
* that composition. This can be used to estimate the latency of the actual present time.
*/
duration_ns compositeToPresentLatency;
/**
* The timestamp [ns] since epoch of the system's expected presentation time.
* INVALID if not supported.
*/
time_point_ns expectedPresentTime;
/**
* The timestamp [ns] since epoch of the current frame's start (i.e. vsync)
* INVALID if not supported.
*/
time_point_ns frameTime;
/**
* The timestamp [ns] since epoch of the current frame's deadline
* INVALID if not supported.
*/
time_point_ns frameTimelineDeadline;
};
struct FrameTimestamps {
/** duration in nanosecond since epoch of std::steady_clock */
using time_point_ns = int64_t;
static constexpr time_point_ns INVALID = -1; //!< value not supported
static constexpr time_point_ns PENDING = -2; //!< value not yet available
/**
* The time the application requested this frame be presented.
* If the application does not request a presentation time explicitly,
* this will correspond to buffer's queue time.
*/
time_point_ns requestedPresentTime;
/**
* The time when all the application's rendering to the surface was completed.
*/
time_point_ns acquireTime;
/**
* The time when the compositor selected this frame as the one to use for the next
* composition. This is the earliest indication that the frame was submitted in time.
*/
time_point_ns latchTime;
/**
* The first time at which the compositor began preparing composition for this frame.
* Zero if composition was handled by the display and the compositor didn't do any
* rendering.
*/
time_point_ns firstCompositionStartTime;
/**
* The last time at which the compositor began preparing composition for this frame, for
* frames composited more than once. Zero if composition was handled by the display and the
* compositor didn't do any rendering.
*/
time_point_ns lastCompositionStartTime;
/**
* The time at which the compositor's rendering work for this frame finished. This will be
* INVALID if composition was handled by the display and the compositor didn't do any
* rendering.
*/
time_point_ns gpuCompositionDoneTime;
/**
* The time at which this frame started to scan out to the physical display.
*/
time_point_ns displayPresentTime;
/**
* The time when the buffer became available for reuse as a buffer the client can target
* without blocking. This is generally the point when all read commands of the buffer have
* been submitted, but not necessarily completed.
*/
time_point_ns dequeueReadyTime;
/**
* The time at which all reads for the purpose of display/composition were completed for
* this frame.
*/
time_point_ns releaseTime;
};
/**
* The type of technique for stereoscopic rendering. (Note that the materials used will need to
* be compatible with the chosen technique.)
@@ -343,7 +236,7 @@ public:
* @return nullptr on failure, or a pointer to the newly created driver.
*/
virtual Driver* UTILS_NULLABLE createDriver(void* UTILS_NULLABLE sharedContext,
const DriverConfig& driverConfig) = 0;
const DriverConfig& driverConfig) noexcept = 0;
/**
* Processes the platform's event queue when called from its primary event-handling thread.
@@ -354,65 +247,6 @@ public:
*/
virtual bool pumpEvents() noexcept;
// --------------------------------------------------------------------------------------------
// Swapchain timing APIs
/**
* Whether this platform supports compositor timing querying.
*
* @return true if this Platform supports compositor timings, false otherwise [default]
* @see queryCompositorTiming()
* @see setPresentFrameId()
* @see queryFrameTimestamps()
*/
virtual bool isCompositorTimingSupported() const noexcept;
/**
* If compositor timing is supported, fills the provided CompositorTiming structure
* with timing information form the compositor the swapchain's native window is using.
* The swapchain'snative window must be valid (i.e. not a headless swapchain).
* @param swapchain to query the compositor timing from
* @return true on success, false otherwise (e.g. if not supported)
* @see isCompositorTimingSupported()
*/
virtual bool queryCompositorTiming(SwapChain const* UTILS_NONNULL swapchain,
CompositorTiming* UTILS_NONNULL outCompositorTiming) const noexcept;
/**
* Associate a generic frameId which must be monotonically increasing (albeit not strictly) with
* the next frame to be presented on the specified swapchain.
*
* This must be called from the backend thread.
*
* @param swapchain
* @param frameId
* @return true on success, false otherwise
* @see isCompositorTimingSupported()
* @see queryFrameTimestamps()
*/
virtual bool setPresentFrameId(SwapChain const* UTILS_NONNULL swapchain,
uint64_t frameId) noexcept;
/**
* If compositor timing is supported, fills the provided FrameTimestamps structure
* with timing information of a given frame, identified by the frame id, of the specified
* swapchain. The system only keeps a limited history of frames timings.
*
* This API is thread safe and can be called from any thread.
*
* @param swapchain swapchain to query the timestamps of
* @param frameId frame we're interested it
* @param outFrameTimestamps output structure receiving the timestamps
* @return true if successful, false otherwise
* @see isCompositorTimingSupported()
* @see setPresentFrameId()
*/
virtual bool queryFrameTimestamps(SwapChain const* UTILS_NONNULL swapchain,
uint64_t frameId, FrameTimestamps* UTILS_NONNULL outFrameTimestamps) const noexcept;
// --------------------------------------------------------------------------------------------
// Caching APIs
/**
* InsertBlobFunc is an Invocable to an application-provided function that a
* backend implementation may use to insert a key/value pair into the
@@ -505,9 +339,6 @@ public:
size_t retrieveBlob(const void* UTILS_NONNULL key, size_t keySize,
void* UTILS_NONNULL value, size_t valueSize);
// --------------------------------------------------------------------------------------------
// Debugging APIs
using DebugUpdateStatFunc = utils::Invocable<void(const char* UTILS_NONNULL key, uint64_t value)>;
/**

View File

@@ -50,7 +50,11 @@ public:
descriptor_binding_t binding;
};
using SpecializationConstant = std::variant<int32_t, float, bool>;
struct SpecializationConstant {
using Type = std::variant<int32_t, float, bool>;
uint32_t id; // id set in glsl
Type value; // value and type
};
struct Uniform { // For ES2 support
utils::CString name; // full qualified name of the uniform field
@@ -114,7 +118,7 @@ public:
Program& multiview(bool multiview) noexcept;
// For ES2 support only...
Program& uniforms(uint32_t index, utils::CString name, UniformInfo uniforms);
Program& uniforms(uint32_t index, utils::CString name, UniformInfo uniforms) noexcept;
Program& attributes(AttributesInfo attributes) noexcept;
//

View File

@@ -112,7 +112,7 @@ public:
*
*/
virtual SwapChain* UTILS_NULLABLE createSwapChain(
void* UTILS_NULLABLE nativeWindow, uint64_t flags) = 0;
void* UTILS_NULLABLE nativeWindow, uint64_t flags) noexcept = 0;
/**
* Called by the driver create a headless SwapChain.
@@ -126,7 +126,7 @@ public:
* A void* might be enough.
*/
virtual SwapChain* UTILS_NULLABLE createSwapChain(
uint32_t width, uint32_t height, uint64_t flags) = 0;
uint32_t width, uint32_t height, uint64_t flags) noexcept = 0;
/**
* Called by the driver to destroys the SwapChain
@@ -430,7 +430,7 @@ public:
virtual bool isExtraContextSupported() const noexcept;
/**
* Creates an OpenGL context with the same configuration as the main context and makes it
* Creates an OpenGL context with the same configuration than the main context and makes it
* current to the current thread. Must not be called from the main driver thread.
* createContext() is only supported if isExtraContextSupported() returns true.
* These additional contexts will be automatically terminated in terminate.
@@ -443,7 +443,7 @@ public:
/**
* Detach and destroy the current context if any and releases all resources associated to
* this thread. This must be called from the same thread where createContext() was called.
* this thread.
*/
virtual void releaseContext() noexcept;
};

View File

@@ -40,7 +40,7 @@ protected:
// Platform Interface
Driver* createDriver(void* sharedContext,
const DriverConfig& driverConfig) override;
const DriverConfig& driverConfig) noexcept override;
// Currently returns 0
int getOSVersion() const noexcept override;

View File

@@ -38,7 +38,7 @@ public:
// Platform Interface
Driver* createDriver(void* sharedGLContext,
const DriverConfig& driverConfig) override;
const DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept final { return 0; }

View File

@@ -25,7 +25,6 @@
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include <utils/compiler.h>
#include <utils/Invocable.h>
#include <initializer_list>
@@ -81,7 +80,7 @@ protected:
* Initializes EGL, creates the OpenGL context and returns a concrete Driver implementation
* that supports OpenGL/OpenGL ES.
*/
Driver* createDriver(void* sharedContext, const DriverConfig& driverConfig) override;
Driver* createDriver(void* sharedContext, const DriverConfig& driverConfig) noexcept override;
/**
* This returns zero. This method can be overridden to return something more useful.
@@ -101,6 +100,10 @@ protected:
bool isProtectedContextSupported() const noexcept override;
bool isSRGBSwapChainSupported() const noexcept override;
bool isMSAASwapChainSupported(uint32_t samples) const noexcept override;
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool isSwapChainProtected(SwapChain* swapChain) noexcept override;
ContextType getCurrentContextType() const noexcept override;
@@ -155,9 +158,17 @@ protected:
return egl.makeCurrent(context, mEGLDummySurface, mEGLDummySurface);
}
EGLDisplay getEglDisplay() const noexcept { return mEGLDisplay; }
EGLConfig getEglConfig() const noexcept { return mEGLConfig; }
EGLConfig getSuitableConfigForSwapChain(uint64_t flags, bool window, bool pbuffer) const;
// TODO: this should probably use getters instead.
EGLDisplay mEGLDisplay = EGL_NO_DISPLAY;
EGLContext mEGLContext = EGL_NO_CONTEXT;
EGLContext mEGLContextProtected = EGL_NO_CONTEXT;
EGLSurface mEGLDummySurface = EGL_NO_SURFACE;
ContextType mCurrentContextType = ContextType::NONE;
// mEGLConfig is valid only if ext.egl.KHR_no_config_context is false
EGLConfig mEGLConfig = EGL_NO_CONFIG_KHR;
Config mContextAttribs;
std::vector<EGLContext> mAdditionalContexts;
bool mMSAA4XSupport = false;
// supported extensions detected at runtime
struct {
@@ -174,11 +185,7 @@ protected:
} egl;
} ext;
struct SwapChainEGL : public SwapChain {
SwapChainEGL(PlatformEGL const& platform, void* nativeWindow, uint64_t flags);
SwapChainEGL(PlatformEGL const& platform, uint32_t width, uint32_t height, uint64_t flags);
void terminate(PlatformEGL& platform);
struct SwapChainEGL : public Platform::SwapChain {
EGLSurface sur = EGL_NO_SURFACE;
Config attribs{};
EGLNativeWindowType nativeWindow{};
@@ -194,25 +201,10 @@ protected:
~ExternalImageEGL() override;
};
private:
// prevent derived classes' implementations to call through
[[nodiscard]] SwapChain* createSwapChain(void* nativeWindow, uint64_t flags) override;
[[nodiscard]] SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
protected:
EGLConfig findSwapChainConfig(uint64_t flags, bool window, bool pbuffer) const;
EGLDisplay mEGLDisplay = EGL_NO_DISPLAY;
EGLContext mEGLContext = EGL_NO_CONTEXT;
EGLContext mEGLContextProtected = EGL_NO_CONTEXT;
EGLSurface mEGLDummySurface = EGL_NO_SURFACE;
ContextType mCurrentContextType = ContextType::NONE;
// mEGLConfig is valid only if ext.egl.KHR_no_config_context is false
EGLConfig mEGLConfig = EGL_NO_CONFIG_KHR;
Config mContextAttribs;
std::vector<EGLContext> mAdditionalContexts;
bool mMSAA4XSupport = false;
private:
class EGL {
EGLDisplay& mEGLDisplay;
EGLSurface mCurrentDrawSurface = EGL_NO_SURFACE;

View File

@@ -17,12 +17,7 @@
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
#include "AndroidSwapChainHelper.h"
#include "AndroidFrameCallback.h"
#include "AndroidNdk.h"
#include <backend/AcquiredImage.h>
#include <backend/DriverEnums.h>
#include <backend/Platform.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/platforms/PlatformEGL.h>
@@ -30,10 +25,6 @@
#include <utils/android/PerformanceHintManager.h>
#include <utils/compiler.h>
#include <math/mat3.h>
#include "AndroidNativeWindow.h"
#include <chrono>
#include <stddef.h>
@@ -47,7 +38,7 @@ class ExternalStreamManagerAndroid;
* A concrete implementation of OpenGLPlatform and subclass of PlatformEGL that supports
* EGL on Android. It adds Android streaming functionality to PlatformEGL.
*/
class PlatformEGLAndroid : public PlatformEGL, public AndroidNdk {
class PlatformEGLAndroid : public PlatformEGL {
public:
PlatformEGLAndroid() noexcept;
@@ -76,17 +67,9 @@ public:
* @return `true` on success, `false` on failure. The default implementation
* returns `false`.
*/
bool convertSyncToFd(Sync* sync, int* fd) noexcept;
bool convertSyncToFd(Platform::Sync* sync, int* fd) noexcept;
protected:
struct {
struct {
bool ANDROID_presentation_time = false;
bool ANDROID_get_frame_timestamps = false;
bool ANDROID_native_fence_sync = false;
} egl;
} ext;
// --------------------------------------------------------------------------------------------
// Platform Interface
@@ -97,22 +80,12 @@ protected:
int getOSVersion() const noexcept override;
Driver* createDriver(void* sharedContext,
const DriverConfig& driverConfig) override;
bool isCompositorTimingSupported() const noexcept override;
bool queryCompositorTiming(SwapChain const* swapchain,
CompositorTiming* outCompositorTiming) const noexcept override;
bool setPresentFrameId(SwapChain const* swapchain, uint64_t frameId) noexcept override;
bool queryFrameTimestamps(SwapChain const* swapchain, uint64_t frameId,
FrameTimestamps* outFrameTimestamps) const noexcept override;
const Platform::DriverConfig& driverConfig) noexcept override;
// --------------------------------------------------------------------------------------------
// OpenGLPlatform Interface
struct SyncEGLAndroid : public Sync {
struct SyncEGLAndroid : public Platform::Sync {
EGLSyncKHR sync;
};
@@ -133,8 +106,8 @@ protected:
Stream* createStream(void* nativeStream) noexcept override;
void destroyStream(Stream* stream) noexcept override;
Sync* createSync() noexcept override;
void destroySync(Sync* sync) noexcept override;
Platform::Sync* createSync() noexcept override;
void destroySync(Platform::Sync* sync) noexcept override;
void attach(Stream* stream, intptr_t tname) noexcept override;
void detach(Stream* stream) noexcept override;
void updateTexImage(Stream* stream, int64_t* timestamp) noexcept override;
@@ -147,7 +120,7 @@ protected:
*/
AcquiredImage transformAcquiredImage(AcquiredImage source) noexcept override;
ExternalTexture* createExternalImageTexture() noexcept override;
OpenGLPlatform::ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImageTexture(ExternalTexture* texture) noexcept override;
struct ExternalImageEGLAndroid : public ExternalImageEGL {
@@ -167,32 +140,12 @@ protected:
bool setImage(ExternalImageEGLAndroid const* eglExternalImage,
ExternalTexture* texture) noexcept;
protected:
bool makeCurrent(ContextType type,
SwapChain* drawSwapChain,
SwapChain* readSwapChain) override;
struct SwapChainEGLAndroid : public SwapChainEGL {
SwapChainEGLAndroid(PlatformEGLAndroid const& platform,
void* nativeWindow, uint64_t flags);
SwapChainEGLAndroid(PlatformEGLAndroid const& platform,
uint32_t width, uint32_t height, uint64_t flags);
void terminate(PlatformEGLAndroid& platform);
bool setPresentFrameId(uint64_t frameId) const noexcept;
uint64_t getFrameId(uint64_t frameId) const noexcept;
private:
AndroidSwapChainHelper mImpl{};
};
private:
// prevent derived classes' implementations to call through
[[nodiscard]] SwapChain* createSwapChain(void* nativeWindow, uint64_t flags) override;
[[nodiscard]] SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool isProducerThrottlingControlSupported() const;
int32_t setProducerThrottlingEnabled(EGLNativeWindowType nativeWindow, bool enabled) const;
struct InitializeJvmForPerformanceManagerIfNeeded {
InitializeJvmForPerformanceManagerIfNeeded();
};
@@ -206,14 +159,13 @@ private:
InitializeJvmForPerformanceManagerIfNeeded const mInitializeJvmForPerformanceManagerIfNeeded;
utils::PerformanceHintManager mPerformanceHintManager;
utils::PerformanceHintManager::Session mPerformanceHintSession;
SwapChainEGLAndroid* mCurrentDrawSwapChain{};
using clock = std::chrono::high_resolution_clock;
clock::time_point mStartTimeOfActualWork;
AndroidProducerThrottling mProducerThrottling;
bool mAssertNativeWindowIsValid = false;
AndroidFrameCallback mAndroidFrameCallback;
void* mNativeWindowLib = nullptr;
int32_t (*ANativeWindow_getBuffersDefaultDataSpace)(ANativeWindow* window) = nullptr;
bool mAssertNativeWindowIsValid = false;
};
} // namespace filament::backend

View File

@@ -29,7 +29,7 @@ public:
PlatformEGLHeadless() noexcept;
Driver* createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) override;
const Platform::DriverConfig& driverConfig) noexcept override;
protected:
bool isOpenGL() const noexcept override;

View File

@@ -26,10 +26,7 @@
#include <backend/DriverEnums.h>
#include <shared_mutex>
#include <thread>
#include <vector>
#include <unordered_map>
namespace filament::backend {
@@ -42,7 +39,7 @@ protected:
// Platform Interface
Driver* createDriver(void* sharedGLContext,
const DriverConfig& driverConfig) override;
const DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept final override { return 0; }
@@ -51,10 +48,6 @@ protected:
void terminate() noexcept override;
bool isExtraContextSupported() const noexcept override;
void createContext(bool shared) override;
void releaseContext() noexcept override;
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
@@ -62,15 +55,11 @@ protected:
void commit(SwapChain* swapChain) noexcept override;
private:
Display* mGLXDisplay;
GLXContext mGLXContext{};
GLXFBConfig mGLXConfig{};
Display *mGLXDisplay;
GLXContext mGLXContext;
GLXFBConfig* mGLXConfig;
GLXPbuffer mDummySurface;
std::vector<GLXPbuffer> mPBuffers;
// Variables for shared contexts
std::unordered_map<std::thread::id, GLXContext> mAdditionalContexts;
std::shared_mutex mAdditionalContextsLock;
};
} // namespace filament::backend

View File

@@ -36,7 +36,7 @@ public:
PlatformMetal();
~PlatformMetal() noexcept override;
Driver* createDriver(void* sharedContext, const Platform::DriverConfig& driverConfig) override;
Driver* createDriver(void* sharedContext, const Platform::DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept override { return 0; }
/**

View File

@@ -43,7 +43,7 @@ protected:
// --------------------------------------------------------------------------------------------
// Platform Interface
Driver* createDriver(void* sharedGLContext, const DriverConfig& driverConfig) override;
Driver* createDriver(void* sharedGLContext, const DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept final override { return 0; }

View File

@@ -38,7 +38,7 @@ protected:
// Platform Interface
Driver* createDriver(void* sharedGLContext,
const Platform::DriverConfig& driverConfig) override;
const Platform::DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept final override { return 0; }
@@ -61,12 +61,8 @@ protected:
HWND mHWnd = NULL;
HDC mWhdc = NULL;
PIXELFORMATDESCRIPTOR mPfd = {};
std::vector<int> mAttribs;
// For shared contexts
static constexpr int SHARED_CONTEXT_NUM = 1;
std::vector<HGLRC> mAdditionalContexts;
std::atomic<int> mNextFreeSharedContextIndex{0};
std::vector<int> mAttribs;
};
} // namespace filament::backend

View File

@@ -34,7 +34,7 @@ protected:
// Platform Interface
Driver* createDriver(void* sharedGLContext,
const Platform::DriverConfig& driverConfig) override;
const Platform::DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept override;

View File

@@ -119,7 +119,7 @@ public:
~VulkanPlatform() override;
Driver* createDriver(void* sharedContext,
Platform::DriverConfig const& driverConfig) override;
Platform::DriverConfig const& driverConfig) noexcept override;
int getOSVersion() const noexcept override {
return 0;
@@ -437,19 +437,22 @@ protected:
std::shared_ptr<VulkanCmdFence> fenceStatus;
};
virtual ExtensionSet getSwapchainInstanceExtensions() const;
using SurfaceBundle = std::tuple<VkSurfaceKHR, VkExtent2D>;
virtual ExtensionSet getSwapchainInstanceExtensions() const = 0;
virtual SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) const noexcept = 0;
uint64_t flags) const noexcept;
virtual VkExternalFenceHandleTypeFlagBits getFenceExportFlags() const noexcept;
/**
* Query if transient attachments are supported by the backend.
*/
bool isTransientAttachmentSupported() const noexcept;
private:
// Platform dependent helper methods
static ExtensionSet getSwapchainInstanceExtensionsImpl();
// Platform dependent helper methods
static SurfaceBundle createVkSurfaceKHRImpl(void* nativeWindow, VkInstance instance,
uint64_t flags) noexcept;
friend struct VulkanPlatformPrivate;
};

View File

@@ -17,9 +17,6 @@
#ifndef TNT_FILAMENT_BACKEND_PLATFORMS_VULKAN_PLATFORM_ANDROID_H
#define TNT_FILAMENT_BACKEND_PLATFORMS_VULKAN_PLATFORM_ANDROID_H
#include "AndroidFrameCallback.h"
#include "AndroidNdk.h"
#include <backend/DriverEnums.h>
#include <backend/platforms/VulkanPlatform.h>
@@ -27,7 +24,7 @@
namespace filament::backend {
class VulkanPlatformAndroid : public VulkanPlatform, public AndroidNdk {
class VulkanPlatformAndroid : public VulkanPlatform {
public:
ExternalImageHandle UTILS_PUBLIC createExternalImage(AHardwareBuffer const* buffer,
bool sRGB) noexcept;
@@ -39,17 +36,13 @@ public:
TextureUsage usage; // Texture usage flags
};
VulkanPlatformAndroid();
~VulkanPlatformAndroid() noexcept override;
ExternalImageDescAndroid UTILS_PUBLIC getExternalImageDesc(
ExternalImageHandleRef externalImage) const noexcept;
ExternalImageMetadata extractExternalImageMetadata(
virtual ExternalImageMetadata extractExternalImageMetadata(
ExternalImageHandleRef image) const override;
ImageData createVkImageFromExternal(ExternalImageHandleRef image) const override;
virtual ImageData createVkImageFromExternal(ExternalImageHandleRef image) const override;
/**
* Converts a sync to an external file descriptor, if possible. Accepts an
@@ -60,47 +53,25 @@ public:
* @return `true` on success, `false` on failure. The default implementation
* returns `false`.
*/
bool convertSyncToFd(Sync* sync, int* fd) const noexcept;
int getOSVersion() const noexcept override;
void terminate() override;
Driver* createDriver(void* sharedContext,
DriverConfig const& driverConfig) override;
bool isCompositorTimingSupported() const noexcept override;
bool queryCompositorTiming(SwapChain const* swapchain,
CompositorTiming* outCompositorTiming) const noexcept override;
bool setPresentFrameId(SwapChain const* swapchain, uint64_t frameId) noexcept override;
bool queryFrameTimestamps(SwapChain const* swapchain, uint64_t frameId,
FrameTimestamps* outFrameTimestamps) const noexcept override;
bool convertSyncToFd(Platform::Sync* sync, int* fd) const noexcept;
protected:
ExtensionSet getSwapchainInstanceExtensions() const override;
virtual ExtensionSet getSwapchainInstanceExtensions() const override;
using SurfaceBundle = SurfaceBundle;
SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
using SurfaceBundle = VulkanPlatform::SurfaceBundle;
virtual SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) const noexcept override;
VkExternalFenceHandleTypeFlagBits getFenceExportFlags() const noexcept override;
virtual VkExternalFenceHandleTypeFlagBits getFenceExportFlags() const noexcept override;
private:
struct ExternalImageVulkanAndroid : public ExternalImage {
struct ExternalImageVulkanAndroid : public Platform::ExternalImage {
AHardwareBuffer* aHardwareBuffer = nullptr;
bool sRGB = false;
protected:
~ExternalImageVulkanAndroid() override;
};
AndroidFrameCallback mAndroidFrameCallback;
int mOSVersion{};
};
}// namespace filament::backend

View File

@@ -1,33 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORMAPPLE_H
#define TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORMAPPLE_H
#include <backend/platforms/VulkanPlatform.h>
namespace filament::backend {
class VulkanPlatformApple : public VulkanPlatform {
protected:
ExtensionSet getSwapchainInstanceExtensions() const override;
SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) const noexcept override;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORMAPPLE_H

View File

@@ -1,33 +0,0 @@
/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORMLINUX_H
#define TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORMLINUX_H
#include <backend/platforms/VulkanPlatform.h>
namespace filament::backend {
class VulkanPlatformLinux : public VulkanPlatform {
protected:
ExtensionSet getSwapchainInstanceExtensions() const override;
SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) const noexcept override;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORMLINUX_H

View File

@@ -1,33 +0,0 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORMWINDOWS_H
#define TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORMWINDOWS_H
#include <backend/platforms/VulkanPlatform.h>
namespace filament::backend {
class VulkanPlatformWindows : public VulkanPlatform {
protected:
ExtensionSet getSwapchainInstanceExtensions() const override;
SurfaceBundle createVkSurfaceKHR(void* nativeWindow, VkInstance instance,
uint64_t flags) const noexcept override;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_PLATFORMS_VULKANPLATFORMWINDOWS_H

View File

@@ -72,7 +72,7 @@ public:
protected:
[[nodiscard]] Driver* createDriver(void* sharedContext,
const Platform::DriverConfig& driverConfig) override;
const Platform::DriverConfig& driverConfig) noexcept override;
private:
// returns adapter request option variations applicable for the particular

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