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11 Commits

Author SHA1 Message Date
Powei Feng
65aed719d7 Merge branch 'rc/1.54.4' into release 2024-09-17 15:25:05 -07:00
Powei Feng
429fd7acc6 Bump version to 1.54.4 2024-09-10 12:26:56 -07:00
Powei Feng
72ba2eee6d Release Filament 1.54.3 2024-09-10 12:26:44 -07:00
Sungun Park
5974065798 Prefer using C header (#8113)
Use stddef.h instead of cstddef for ptrdiff_t
2024-09-10 18:21:28 +00:00
Sungun Park
e9e7abe287 Add missing include (#8112)
ptrdiff_t was transiently included by type_traits. However, this is not
true for some cpp toolchains. Add the header inclusion explicitly.
2024-09-10 09:24:28 -07:00
Mathias Agopian
684d441ba7 fix FrameSkipper (#8110)
FrameSkipper was recently broken because of a typo resulting in 
the frame latency being always 3 instead of the default of 2.

This change also makes the maximum latency 2 instead of 3, because on
ANDROID, 3 can cause CPU throttling at seemingly random places on the
GL thread.
2024-09-09 22:19:25 -07:00
Sungun Park
37c615e249 Support multi-layered render target (#8108)
Clients can create a multi-layered render target that consists of array
textures, and use it as a custom render target.

A new sample app "hellostereo" demonstrates how to use this feature.
2024-09-09 20:27:58 +00:00
Powei Feng
8999b21187 Revert "reenable the SimplificationPass in spirv-opt"
This reverts commit 30387af61c.

Causes breakage on Pixel 8pro for 1P apps.
2024-09-09 10:21:53 -07:00
Powei Feng
78aa1c4b10 vk: use std::unordered_map in PipelineLayoutCache (#7990)
This is to address a weird map.find() miss that only happens on
ARM in release mode.

BUG=365159519

Co-authored-by: Sungun Park <sungunpark@google.com>
2024-09-06 22:10:01 +00:00
Zaven Muradyan
c2b3632725 Expose getShadowType on View. (#8106)
While this method exists on FView, it is missing from View and thus not accessible for filament users. This adds a pass-through method on View.
2024-09-05 15:21:26 -07:00
Mathias Agopian
8c91b1baf5 fix debug markers when implemented with systrace
when debug markers are implemented with systrace, begin/end can is not
guaranteed to happen in the same C++ scope, so we can't really use 
other scoped systraces.
2024-09-04 22:58:58 -07:00
19 changed files with 471 additions and 31 deletions

View File

@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.54.3'
implementation 'com.google.android.filament:filament-android:1.54.4'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.54.3'
pod 'Filament', '~> 1.54.4'
```
## Documentation

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@@ -7,6 +7,10 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.54.4
- Add support for multi-layered render target with array textures.
## v1.54.3

View File

@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.54.3
VERSION_NAME=1.54.4
POM_DESCRIPTION=Real-time physically based rendering engine for Android.

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@@ -20,11 +20,16 @@
#include <utils/CallStack.h>
#endif
#include <utils/compiler.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Profiler.h>
#include <utils/Systrace.h>
#include <cstddef>
#include <functional>
#include <string>
#include <utility>
#ifdef __ANDROID__
#include <sys/system_properties.h>
@@ -74,8 +79,8 @@ CommandStream::CommandStream(Driver& driver, CircularBuffer& buffer) noexcept
}
void CommandStream::execute(void* buffer) {
SYSTRACE_CALL();
SYSTRACE_CONTEXT();
// NOTE: we can't use SYSTRACE_CALL() or similar here because, execute() below, also
// uses systrace BEGIN/END and the END is not guaranteed to be happening in this scope.
Profiler profiler;
@@ -100,6 +105,7 @@ void CommandStream::execute(void* buffer) {
// we want to remove all this when tracing is completely disabled
profiler.stop();
UTILS_UNUSED Profiler::Counters const counters = profiler.readCounters();
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("GLThread (I)", counters.getInstructions());
SYSTRACE_VALUE32("GLThread (C)", counters.getCpuCycles());
SYSTRACE_VALUE32("GLThread (CPI x10)", counters.getCPI() * 10);

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@@ -1794,8 +1794,6 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
if (stencilAttachment) {
const auto& ss = ps.stencilState;
// Ben test
auto& front = depthState.front;
front.stencilCompare = getMetalCompareFunction(ss.front.stencilFunc);
front.stencilOperationStencilFail = getMetalStencilOperation(ss.front.stencilOpStencilFail);

View File

@@ -32,8 +32,8 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
}
// build the push constant layout key
uint32_t pushConstantRangeCount = program->getPushConstantRangeCount();
auto const& pushConstantRanges = program->getPushConstantRanges();
uint32_t const pushConstantRangeCount = program->getPushConstantRangeCount();
auto const& pushConstantRanges = program->getPushConstantRanges();
if (pushConstantRangeCount > 0) {
assert_invariant(pushConstantRangeCount <= Program::SHADER_TYPE_COUNT);
for (uint8_t i = 0; i < pushConstantRangeCount; ++i) {
@@ -52,8 +52,8 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
}
}
if (PipelineLayoutMap::iterator iter = mPipelineLayouts.find(key); iter != mPipelineLayouts.end()) {
PipelineLayoutCacheEntry& entry = iter.value();
if (auto iter = mPipelineLayouts.find(key); iter != mPipelineLayouts.end()) {
PipelineLayoutCacheEntry& entry = iter->second;
entry.lastUsed = mTimestamp++;
return entry.handle;
}

View File

@@ -22,7 +22,7 @@
#include <utils/Hash.h>
#include <tsl/robin_map.h>
#include <unordered_map>
namespace filament::backend {
@@ -36,8 +36,8 @@ public:
void terminate() noexcept;
struct PushConstantKey {
uint8_t stage;// We have one set of push constant per shader stage (fragment, vertex, etc).
uint8_t size;
uint8_t stage = 0;// We have one set of push constant per shader stage (fragment, vertex, etc).
uint8_t size = 0;
// Note that there is also an offset parameter for push constants, but
// we always assume our update range will have the offset 0.
};
@@ -73,7 +73,7 @@ private:
}
};
using PipelineLayoutMap = tsl::robin_map<PipelineLayoutKey, PipelineLayoutCacheEntry,
using PipelineLayoutMap = std::unordered_map<PipelineLayoutKey, PipelineLayoutCacheEntry,
PipelineLayoutKeyHashFn, PipelineLayoutKeyEqual>;
VkDevice mDevice;
@@ -82,6 +82,6 @@ private:
PipelineLayoutMap mPipelineLayouts;
};
}
} // filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANPIPELINECACHE_H

View File

@@ -570,6 +570,13 @@ public:
*/
void setShadowType(ShadowType shadow) noexcept;
/**
* Returns the shadow mapping technique used by this View.
*
* @return value set by setShadowType().
*/
ShadowType getShadowType() const noexcept;
/**
* Sets VSM shadowing options that apply across the entire View.
*

View File

@@ -31,8 +31,7 @@ using namespace utils;
using namespace backend;
FrameSkipper::FrameSkipper(size_t latency) noexcept
: mLast(std::max(latency, MAX_FRAME_LATENCY) - 1) {
assert_invariant(latency <= MAX_FRAME_LATENCY);
: mLast(std::clamp(latency, size_t(1), MAX_FRAME_LATENCY) - 1) {
}
FrameSkipper::~FrameSkipper() noexcept = default;

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@@ -32,7 +32,18 @@ namespace filament {
* outrun the GPU.
*/
class FrameSkipper {
static constexpr size_t MAX_FRAME_LATENCY = 3;
/*
* The maximum frame latency acceptable on ANDROID is 2 because higher latencies will be
* throttled anyway in BufferQueueProducer::dequeueBuffer(), because ANDROID is generally
* triple-buffered no more; that case is actually pretty bad because the GL thread can block
* anywhere (usually inside the first draw command that touches the swapchain).
*
* A frame latency of 1 has the benefit of reducing render latency,
* but the drawback of preventing CPU / GPU overlap.
*
* Generally a frame latency of 2 is the best compromise.
*/
static constexpr size_t MAX_FRAME_LATENCY = 2;
public:
/*
* The latency parameter defines how many unfinished frames we want to accept before we start

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@@ -193,6 +193,10 @@ void View::setShadowType(View::ShadowType shadow) noexcept {
downcast(this)->setShadowType(shadow);
}
View::ShadowType View::getShadowType() const noexcept {
return downcast(this)->getShadowType();
}
void View::setVsmShadowOptions(VsmShadowOptions const& options) noexcept {
downcast(this)->setVsmShadowOptions(options);
}

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@@ -34,7 +34,7 @@ struct RenderTarget::BuilderDetails {
uint32_t mWidth{};
uint32_t mHeight{};
uint8_t mSamples = 1; // currently not settable in the public facing API
uint8_t mLayerCount = 0;// currently not settable in the public facing API
uint8_t mLayerCount = 1;
};
using BuilderType = RenderTarget;
@@ -91,22 +91,28 @@ RenderTarget* RenderTarget::Builder::build(Engine& engine) {
uint32_t maxWidth = 0;
uint32_t minHeight = std::numeric_limits<uint32_t>::max();
uint32_t maxHeight = 0;
uint32_t minDepth = std::numeric_limits<uint32_t>::max();
uint32_t maxDepth = 0;
for (auto const& attachment : mImpl->mAttachments) {
if (attachment.texture) {
const uint32_t w = attachment.texture->getWidth(attachment.mipLevel);
const uint32_t h = attachment.texture->getHeight(attachment.mipLevel);
const uint32_t d = attachment.texture->getDepth(attachment.mipLevel);
minWidth = std::min(minWidth, w);
minHeight = std::min(minHeight, h);
minDepth = std::min(minDepth, d);
maxWidth = std::max(maxWidth, w);
maxHeight = std::max(maxHeight, h);
maxDepth = std::max(maxDepth, d);
}
}
FILAMENT_CHECK_PRECONDITION(minWidth == maxWidth && minHeight == maxHeight)
<< "All attachments dimensions must match";
FILAMENT_CHECK_PRECONDITION(minWidth == maxWidth && minHeight == maxHeight
&& minDepth == maxDepth) << "All attachments dimensions must match";
mImpl->mWidth = minWidth;
mImpl->mHeight = minHeight;
mImpl->mLayerCount = minDepth;
return downcast(engine).createRenderTarget(*this);
}

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@@ -195,12 +195,11 @@ FrameGraph& FrameGraph::compile() noexcept {
void FrameGraph::execute(backend::DriverApi& driver) noexcept {
SYSTRACE_CALL();
bool const useProtectedMemory = mMode == Mode::PROTECTED;
auto const& passNodes = mPassNodes;
auto& resourceAllocator = mResourceAllocator;
SYSTRACE_NAME("FrameGraph");
driver.pushGroupMarker("FrameGraph");
auto first = passNodes.begin();
@@ -211,7 +210,6 @@ void FrameGraph::execute(backend::DriverApi& driver) noexcept {
assert_invariant(!node->isCulled());
SYSTRACE_NAME(node->getName());
driver.pushGroupMarker(node->getName());
// devirtualize resourcesList
@@ -229,7 +227,6 @@ void FrameGraph::execute(backend::DriverApi& driver) noexcept {
assert_invariant(resource->last == node);
resource->destroy(resourceAllocator);
}
driver.popGroupMarker();
}
driver.popGroupMarker();

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@@ -1,12 +1,12 @@
Pod::Spec.new do |spec|
spec.name = "Filament"
spec.version = "1.54.3"
spec.version = "1.54.4"
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
spec.homepage = "https://google.github.io/filament"
spec.authors = "Google LLC."
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
spec.platform = :ios, "11.0"
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.54.3/filament-v1.54.3-ios.tgz" }
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.54.4/filament-v1.54.4-ios.tgz" }
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
spec.pod_target_xcconfig = {

View File

@@ -73,8 +73,8 @@ public:
using const_pointer = const TYPE*;
using reference = TYPE&;
using const_reference = const TYPE&;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
using size_type = ::size_t;
using difference_type = ::ptrdiff_t;
using propagate_on_container_move_assignment = std::true_type;
using is_always_equal = std::true_type;

View File

@@ -22,6 +22,7 @@ set(MATERIAL_SRCS
materials/bakedTexture.mat
materials/pointSprites.mat
materials/aoPreview.mat
materials/arrayTexture.mat
materials/groundShadow.mat
materials/heightfield.mat
materials/image.mat
@@ -252,6 +253,7 @@ if (NOT ANDROID)
add_demo(helloskinning)
add_demo(helloskinningbuffer)
add_demo(helloskinningbuffer_morebones)
add_demo(hellostereo)
add_demo(image_viewer)
add_demo(lightbulb)
add_demo(material_sandbox)
@@ -274,6 +276,7 @@ if (NOT ANDROID)
target_link_libraries(gltf_viewer PRIVATE gltf-demo-resources uberarchive gltfio viewer)
target_link_libraries(gltf_instances PRIVATE gltf-demo-resources uberarchive gltfio viewer)
target_link_libraries(hellopbr PRIVATE filameshio suzanne-resources)
target_link_libraries(hellostereo PRIVATE filameshio suzanne-resources)
target_link_libraries(image_viewer PRIVATE viewer imageio)
target_link_libraries(multiple_windows PRIVATE filameshio suzanne-resources)
target_link_libraries(rendertarget PRIVATE filameshio suzanne-resources)

366
samples/hellostereo.cpp Normal file
View File

@@ -0,0 +1,366 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <filament/Camera.h>
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/LightManager.h>
#include <filament/Material.h>
#include <filament/RenderableManager.h>
#include <filament/Renderer.h>
#include <filament/RenderTarget.h>
#include <filament/Scene.h>
#include <filament/TextureSampler.h>
#include <filament/TransformManager.h>
#include <filament/VertexBuffer.h>
#include <filament/View.h>
#include <private/filament/EngineEnums.h>
#include <utils/EntityManager.h>
#include <filameshio/MeshReader.h>
#include <filamentapp/Config.h>
#include <filamentapp/FilamentApp.h>
#include <getopt/getopt.h>
#include <iostream>
#include <vector>
#include "generated/resources/resources.h"
#include "generated/resources/monkey.h"
using namespace filament;
using namespace filamesh;
using namespace filament::math;
struct Vertex {
float3 position;
float2 uv;
};
struct App {
Config config;
Material* monkeyMaterial;
MaterialInstance* monkeyMatInstance;
MeshReader::Mesh monkeyMesh;
mat4f monkeyTransform;
utils::Entity lightEntity;
View* stereoView = nullptr;
Scene* stereoScene = nullptr;
Camera* stereoCamera = nullptr;
Texture* stereoColorTexture = nullptr;
Texture* stereoDepthTexture = nullptr;
RenderTarget* stereoRenderTarget = nullptr;
VertexBuffer* quadVb = nullptr;
IndexBuffer* quadIb = nullptr;
Material* quadMaterial = nullptr;
std::vector<utils::Entity> quadEntities;
std::vector<MaterialInstance*> quadMatInstances;
};
static void printUsage(char* name) {
std::string exec_name(utils::Path(name).getName());
std::string usage(
"SHOWCASE renders multiple quads displaying the contents of stereoscopic rendering\n"
"Usage:\n"
" SHOWCASE [options]\n"
"Options:\n"
" --help, -h\n"
" Prints this message\n\n"
" --api, -a\n"
" Specify the backend API: opengl (default), vulkan, or metal\n"
" --eyes=<stereoscopic eyes>, -y <stereoscopic eyes>\n"
" Sets the number of stereoscopic eyes (default: 2) when stereoscopic rendering is\n"
" enabled.\n\n"
);
const std::string from("SHOWCASE");
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
usage.replace(pos, from.length(), exec_name);
}
std::cout << usage;
}
static int handleCommandLineArguments(int argc, char* argv[], App* app) {
static constexpr const char* OPTSTR = "ha:y:";
static const struct option OPTIONS[] = {
{ "help", no_argument, nullptr, 'h' },
{ "api", required_argument, nullptr, 'a' },
{ "eyes", required_argument, nullptr, 'y' },
{ nullptr, 0, nullptr, 0 }
};
int opt;
int option_index = 0;
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
std::string arg(optarg ? optarg : "");
switch (opt) {
default:
case 'h':
printUsage(argv[0]);
exit(0);
case 'a':
if (arg == "opengl") {
app->config.backend = Engine::Backend::OPENGL;
} else if (arg == "vulkan") {
app->config.backend = Engine::Backend::VULKAN;
} else if (arg == "metal") {
app->config.backend = Engine::Backend::METAL;
} else {
std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'.\n";
exit(1);
}
break;
case 'y': {
int eyeCount = 0;
try {
eyeCount = std::stoi(arg);
} catch (std::invalid_argument &e) { }
if (eyeCount >= 2 && eyeCount <= CONFIG_MAX_STEREOSCOPIC_EYES) {
app->config.stereoscopicEyeCount = eyeCount;
} else {
std::cerr << "Eye count must be between 2 and CONFIG_MAX_STEREOSCOPIC_EYES ("
<< (int)CONFIG_MAX_STEREOSCOPIC_EYES << ") (inclusive).\n";
exit(1);
}
break;
}
}
}
return optind;
}
int main(int argc, char** argv) {
#if !defined(FILAMENT_SAMPLES_STEREO_TYPE_MULTIVIEW)
std::cerr << "This sample only works with multiview enabled.\n";
exit(1);
#endif
App app{};
app.config.title = "stereoscopic rendering";
handleCommandLineArguments(argc, argv, &app);
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
auto& tcm = engine->getTransformManager();
auto& rcm = engine->getRenderableManager();
auto& em = utils::EntityManager::get();
auto vp = view->getViewport();
constexpr float3 monkeyPosition{ 0, 0, -4};
constexpr float3 upVector{ 0, 1, 0};
const int eyeCount = app.config.stereoscopicEyeCount;
// Create a mesh material and an instance.
app.monkeyMaterial = Material::Builder()
.package(RESOURCES_AIDEFAULTMAT_DATA, RESOURCES_AIDEFAULTMAT_SIZE)
.build(*engine);
auto mi = app.monkeyMatInstance = app.monkeyMaterial->createInstance();
mi->setParameter("baseColor", RgbType::LINEAR, {0.8, 1.0, 1.0});
mi->setParameter("metallic", 0.0f);
mi->setParameter("roughness", 0.4f);
mi->setParameter("reflectance", 0.5f);
// Add a monkey and a light source into the main scene.
app.monkeyMesh = MeshReader::loadMeshFromBuffer(
engine, MONKEY_SUZANNE_DATA, nullptr, nullptr, mi);
auto ti = tcm.getInstance(app.monkeyMesh.renderable);
app.monkeyTransform = mat4f{mat3f(1), monkeyPosition } * tcm.getWorldTransform(ti);
rcm.setCastShadows(rcm.getInstance(app.monkeyMesh.renderable), false);
scene->addEntity(app.monkeyMesh.renderable);
app.lightEntity = em.create();
LightManager::Builder(LightManager::Type::SUN)
.color(Color::toLinear<ACCURATE>(sRGBColor(0.98f, 0.92f, 0.89f)))
.intensity(110000)
.direction({ 0.7, -1, -0.8 })
.sunAngularRadius(1.9f)
.castShadows(false)
.build(*engine, app.lightEntity);
scene->addEntity(app.lightEntity);
// Create a stereo render target that will be rendered as an offscreen view.
app.stereoScene = engine->createScene();
app.stereoScene->addEntity(app.monkeyMesh.renderable);
app.stereoScene->addEntity(app.lightEntity);
app.stereoView = engine->createView();
app.stereoView->setScene(app.stereoScene);
app.stereoView->setPostProcessingEnabled(false);
app.stereoColorTexture = Texture::Builder()
.width(vp.width)
.height(vp.height)
.depth(eyeCount)
.levels(1)
.sampler(Texture::Sampler::SAMPLER_2D_ARRAY)
.format(Texture::InternalFormat::RGBA8)
.usage(Texture::Usage::COLOR_ATTACHMENT | Texture::Usage::SAMPLEABLE)
.build(*engine);
app.stereoDepthTexture = Texture::Builder()
.width(vp.width)
.height(vp.height)
.depth(eyeCount)
.levels(1)
.sampler(Texture::Sampler::SAMPLER_2D_ARRAY)
.format(Texture::InternalFormat::DEPTH24)
.usage(Texture::Usage::DEPTH_ATTACHMENT)
.build(*engine);
app.stereoRenderTarget = RenderTarget::Builder()
.texture(RenderTarget::AttachmentPoint::COLOR, app.stereoColorTexture)
.texture(RenderTarget::AttachmentPoint::DEPTH, app.stereoDepthTexture)
.build(*engine);
app.stereoView->setRenderTarget(app.stereoRenderTarget);
app.stereoView->setViewport({0, 0, vp.width, vp.height});
app.stereoCamera = engine->createCamera(em.create());
app.stereoView->setCamera(app.stereoCamera);
app.stereoView->setStereoscopicOptions({.enabled = true});
FilamentApp::get().addOffscreenView(app.stereoView);
// Camera settings for the stereo render target
constexpr double projNear = 0.1;
constexpr double projFar = 100;
mat4 projections[CONFIG_MAX_STEREOSCOPIC_EYES];
mat4 eyeModels[CONFIG_MAX_STEREOSCOPIC_EYES];
static_assert(CONFIG_MAX_STEREOSCOPIC_EYES == 4, "Update matrices");
projections[0] = Camera::projection(24, 1.0, projNear, projFar);
projections[1] = Camera::projection(70, 1.0, projNear, projFar);
projections[2] = Camera::projection(50, 1.0, projNear, projFar);
projections[3] = Camera::projection(35, 1.0, projNear, projFar);
app.stereoCamera->setCustomEyeProjection(projections, 4, projections[0], projNear, projFar);
eyeModels[0] = mat4::lookAt(float3{ -4, 0, 0 }, monkeyPosition, upVector);
eyeModels[1] = mat4::lookAt(float3{ 4, 0, 0 }, monkeyPosition, upVector);
eyeModels[2] = mat4::lookAt(float3{ 0, 3, 0 }, monkeyPosition, upVector);
eyeModels[3] = mat4::lookAt(float3{ 0, -3, 0 }, monkeyPosition, upVector);
for (int i = 0; i < eyeCount; ++i) {
app.stereoCamera->setEyeModelMatrix(i, eyeModels[i]);
}
// Create a vertex buffer and an index buffer for a quad. This will be used to display the contents
// of each layer of the stereo texture.
float3 quadCenter = {0, 0, 0};
float3 quadNormal = normalize(float3 {0, 0, 1});
float3 u = normalize(cross(quadNormal, upVector));
float3 v = cross(quadNormal, u);
static Vertex quadVertices[4] = {
{{quadCenter - u - v}, {1, 0}},
{{quadCenter + u - v}, {0, 0}},
{{quadCenter - u + v}, {1, 1}},
{{quadCenter + u + v}, {0, 1}}
};
static_assert(sizeof(Vertex) == 20, "Strange vertex size.");
app.quadVb = VertexBuffer::Builder()
.vertexCount(4)
.bufferCount(1)
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3, 0, sizeof(Vertex))
.attribute(VertexAttribute::UV0, 0, VertexBuffer::AttributeType::FLOAT2, 12, sizeof(Vertex))
.build(*engine);
app.quadVb->setBufferAt(*engine, 0,
VertexBuffer::BufferDescriptor(quadVertices, sizeof(Vertex) * 4, nullptr));
static constexpr uint16_t quadIndices[6] = { 0, 1, 2, 3, 2, 1 };
app.quadIb = IndexBuffer::Builder()
.indexCount(6)
.bufferType(IndexBuffer::IndexType::USHORT)
.build(*engine);
app.quadIb->setBuffer(*engine, IndexBuffer::BufferDescriptor(quadIndices, 12, nullptr));
// Create quad material instances and renderables.
app.quadMaterial = Material::Builder()
.package(RESOURCES_ARRAYTEXTURE_DATA, RESOURCES_ARRAYTEXTURE_SIZE)
.build(*engine);
for (int i = 0; i < eyeCount; ++i) {
MaterialInstance* quadMatInst = app.quadMaterial->createInstance();
TextureSampler sampler(TextureSampler::MinFilter::LINEAR, TextureSampler::MagFilter::LINEAR);
quadMatInst->setParameter("image", app.stereoColorTexture, sampler);
quadMatInst->setParameter("layerIndex", i);
quadMatInst->setParameter("borderEffect", true);
app.quadMatInstances.push_back(quadMatInst);
utils::Entity quadEntity = em.create();
app.quadEntities.push_back(quadEntity);
RenderableManager::Builder(1)
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
.material(0, quadMatInst)
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.quadVb, app.quadIb, 0, 6)
.culling(false)
.receiveShadows(false)
.castShadows(false)
.build(*engine, quadEntity);
scene->addEntity(quadEntity);
// Place quads at equal intervals.
TransformManager::Instance quadTi = tcm.getInstance(quadEntity);
mat4f quadWorld = tcm.getWorldTransform(quadTi);
constexpr float leftMostPos = -4;
constexpr float rightMostPos = 4;
float xpos = leftMostPos + ( (rightMostPos - leftMostPos) / (eyeCount - 1) ) * i;
tcm.setTransform(quadTi, mat4f::translation(float3(xpos, 2, -8)) * quadWorld);
}
};
auto cleanup = [&app](Engine* engine, View*, Scene*) {
auto& em = utils::EntityManager::get();
for (MaterialInstance* mi : app.quadMatInstances) {
engine->destroy(mi);
}
for (utils::Entity e : app.quadEntities) {
engine->destroy(e);
}
engine->destroy(app.quadMaterial);
engine->destroy(app.quadIb);
engine->destroy(app.quadVb);
engine->destroy(app.stereoRenderTarget);
engine->destroy(app.stereoDepthTexture);
engine->destroy(app.stereoColorTexture);
auto camera = app.stereoCamera->getEntity();
engine->destroyCameraComponent(camera);
em.destroy(camera);
engine->destroy(app.stereoScene);
engine->destroy(app.stereoView);
engine->destroy(app.lightEntity);
engine->destroy(app.monkeyMesh.renderable);
engine->destroy(app.monkeyMesh.indexBuffer);
engine->destroy(app.monkeyMesh.vertexBuffer);
engine->destroy(app.monkeyMatInstance);
engine->destroy(app.monkeyMaterial);
};
auto preRender = [&app](Engine*, View*, Scene*, Renderer* renderer) {
renderer->setClearOptions({.clearColor = {0.1,0.2,0.4,1.0}, .clear = true});
};
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
auto& tcm = engine->getTransformManager();
// Animate the monkey by spinning and sliding back and forth along Z.
auto ti = tcm.getInstance(app.monkeyMesh.renderable);
mat4f xform = app.monkeyTransform * mat4f::rotation(now, float3{0, 1, 0 });
tcm.setTransform(ti, xform);
});
FilamentApp::get().run(app.config, setup, cleanup, FilamentApp::ImGuiCallback(), preRender);
return 0;
}

View File

@@ -0,0 +1,39 @@
material {
name : ArrayTexture,
parameters : [
{
type : sampler2dArray,
name : image
},
{
type : int,
name : layerIndex
},
{
type : bool,
name : borderEffect
}
],
requires : [
uv0
],
shadingModel : unlit,
culling : none
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
float3 v = texture(materialParams_image, vec3(getUV0(), materialParams.layerIndex)).rgb;
material.baseColor.rgb = v;
// Add black border effect.
if (materialParams.borderEffect) {
vec2 st = getUV0();
float minDist0 = min(st.x, st.y);
float minDist1 = min(1.0 - st.x, 1.0 - st.y);
float minDist = min(minDist0, minDist1);
material.baseColor.rgb *= smoothstep(0.0, 0.1, minDist);
}
}
}

View File

@@ -1,6 +1,6 @@
{
"name": "filament",
"version": "1.54.3",
"version": "1.54.4",
"description": "Real-time physically based rendering engine",
"main": "filament.js",
"module": "filament.js",