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4 Commits
dk/opengl-
...
ebridgewat
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3f04387651 | ||
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7b13964363 | ||
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44b6c63fed | ||
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6908f1b8af |
@@ -1139,6 +1139,7 @@ struct ExternalSamplerDatum {
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static_assert(sizeof(ExternalSamplerDatum) == 12);
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struct DescriptorSetLayout {
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std::string label;
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utils::FixedCapacityVector<DescriptorSetLayoutBinding> bindings;
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// TODO: uncomment when needed
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@@ -228,6 +228,14 @@ WebGPUDriver::WebGPUDriver(WebGPUPlatform& platform, const Platform::DriverConfi
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driverConfig.disableHeapHandleTags) {
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#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
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printInstanceDetails(mPlatform.getInstance());
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#endif
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mAdapter = mPlatform.requestAdapter(nullptr);
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#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
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printAdapterDetails(mAdapter);
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#endif
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mDevice = mPlatform.requestDevice(mAdapter);
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#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
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printDeviceDetails(mDevice);
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#endif
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}
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@@ -336,6 +344,9 @@ void WebGPUDriver::destroyTimerQuery(Handle<HwTimerQuery> tqh) {
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}
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void WebGPUDriver::destroyDescriptorSetLayout(Handle<HwDescriptorSetLayout> tqh) {
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if (tqh) {
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destructHandle<WebGPUDescriptorSetLayout>(tqh);
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}
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}
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void WebGPUDriver::destroyDescriptorSet(Handle<HwDescriptorSet> tqh) {
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@@ -410,8 +421,7 @@ Handle<HwRenderTarget> WebGPUDriver::createDefaultRenderTargetS() noexcept {
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}
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Handle<HwDescriptorSetLayout> WebGPUDriver::createDescriptorSetLayoutS() noexcept {
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return Handle<HwDescriptorSetLayout>(
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(Handle<HwDescriptorSetLayout>::HandleId) mNextFakeHandle++);
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return allocHandle<WebGPUDescriptorSetLayout>();
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}
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Handle<HwTexture> WebGPUDriver::createTextureExternalImageS() noexcept {
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@@ -430,14 +440,7 @@ void WebGPUDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
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mNativeWindow = nativeWindow;
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assert_invariant(!mSwapChain);
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wgpu::Surface surface = mPlatform.createSurface(nativeWindow, flags);
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mAdapter = mPlatform.requestAdapter(surface);
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#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
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printAdapterDetails(mAdapter);
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#endif
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mDevice = mPlatform.requestDevice(mAdapter);
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#if FWGPU_ENABLED(FWGPU_PRINT_SYSTEM)
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printDeviceDetails(mDevice);
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#endif
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mQueue = mDevice.GetQueue();
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wgpu::Extent2D surfaceSize = mPlatform.getSurfaceExtent(mNativeWindow);
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mSwapChain = constructHandle<WebGPUSwapChain>(sch, std::move(surface), surfaceSize, mAdapter,
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@@ -519,7 +522,9 @@ void WebGPUDriver::createFenceR(Handle<HwFence> fh, int) {}
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void WebGPUDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {}
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void WebGPUDriver::createDescriptorSetLayoutR(Handle<HwDescriptorSetLayout> dslh,
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backend::DescriptorSetLayout&& info) {}
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backend::DescriptorSetLayout&& info) {
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constructHandle<WebGPUDescriptorSetLayout>(dslh, std::move(info), &mDevice);
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}
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void WebGPUDriver::createDescriptorSetR(Handle<HwDescriptorSet> dsh,
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Handle<HwDescriptorSetLayout> dslh) {}
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@@ -60,4 +60,94 @@ void WGPUVertexBuffer::setBuffer(WGPUBufferObject* bufferObject, uint32_t index)
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WGPUBufferObject::WGPUBufferObject(BufferObjectBinding bindingType, uint32_t byteCount)
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: HwBufferObject(byteCount),
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bufferObjectBinding(bindingType) {}
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wgpu::ShaderStage WebGPUDescriptorSetLayout::filamentStageToWGPUStage(ShaderStageFlags fFlags) {
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wgpu::ShaderStage ret = wgpu::ShaderStage::None;
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if (any(ShaderStageFlags::VERTEX & fFlags)) {
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ret |= wgpu::ShaderStage::Vertex;
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}
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if (any(ShaderStageFlags::FRAGMENT & fFlags)) {
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ret |= wgpu::ShaderStage::Fragment;
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}
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if (any(ShaderStageFlags::COMPUTE & fFlags)) {
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ret |= wgpu::ShaderStage::Compute;
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}
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return ret;
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}
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WebGPUDescriptorSetLayout::WebGPUDescriptorSetLayout(DescriptorSetLayout const& layout,
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wgpu::Device const* device) {
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assert_invariant(device->Get());
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// TODO: layoutDescriptor has a "Label". Ideally we can get info on what this layout is for
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// debugging. For now, hack an incrementing value.
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static int layoutNum = 0;
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uint samplerCount =
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std::count_if(layout.bindings.begin(), layout.bindings.end(), [](auto& fEntry) {
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return fEntry.type == DescriptorType::SAMPLER ||
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fEntry.type == DescriptorType::SAMPLER_EXTERNAL;
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});
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std::vector<wgpu::BindGroupLayoutEntry> wEntries;
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wEntries.reserve(layout.bindings.size() + samplerCount);
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for (auto fEntry: layout.bindings) {
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auto& wEntry = wEntries.emplace_back();
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wEntry.visibility = filamentStageToWGPUStage(fEntry.stageFlags);
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wEntry.binding = fEntry.binding * 2;
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switch (fEntry.type) {
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// TODO Metal treats these the same. Is this fine?
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case DescriptorType::SAMPLER_EXTERNAL:
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case DescriptorType::SAMPLER: {
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// Sampler binding is 2n+1 due to split.
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auto& samplerEntry = wEntries.emplace_back();
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samplerEntry.binding = fEntry.binding * 2 + 1;
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samplerEntry.visibility = wEntry.visibility;
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// We are simply hoping that undefined and defaults suffices here.
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samplerEntry.sampler.type = wgpu::SamplerBindingType::Undefined;
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wEntry.texture.sampleType = wgpu::TextureSampleType::Undefined;
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break;
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}
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case DescriptorType::UNIFORM_BUFFER: {
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wEntry.buffer.hasDynamicOffset =
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any(fEntry.flags & DescriptorFlags::DYNAMIC_OFFSET);
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wEntry.buffer.type = wgpu::BufferBindingType::Uniform;
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// TODO: Ideally we fill minBindingSize
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break;
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}
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case DescriptorType::INPUT_ATTACHMENT: {
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// TODO: support INPUT_ATTACHMENT. Metal does not currently.
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PANIC_POSTCONDITION("Input Attachment is not supported");
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break;
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}
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case DescriptorType::SHADER_STORAGE_BUFFER: {
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// TODO: Vulkan does not support this, can we?
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PANIC_POSTCONDITION("Shader storage is not supported");
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break;
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}
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}
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// Currently flags are only used to specify dynamic offset.
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// UNUSED
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// fEntry.count
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}
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wgpu::BindGroupLayoutDescriptor layoutDescriptor{
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// TODO: layoutDescriptor has a "Label". Ideally we can get info on what this layout is for
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// debugging. For now, hack an incrementing value.
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.label{ "layout_"+ layout.label + std::to_string(++layoutNum) },
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.entryCount = wEntries.size(),
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.entries = wEntries.data()
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};
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// TODO Do we need to defer this until we have more info on textures and samplers??
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mLayout = device->CreateBindGroupLayout(&layoutDescriptor);
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}
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WebGPUDescriptorSetLayout::~WebGPUDescriptorSetLayout() {}
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}// namespace filament::backend
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@@ -67,6 +67,18 @@ struct WGPUBufferObject : HwBufferObject {
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wgpu::Buffer buffer;
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const BufferObjectBinding bufferObjectBinding;
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};
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class WebGPUDescriptorSetLayout : public HwDescriptorSetLayout {
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public:
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WebGPUDescriptorSetLayout(DescriptorSetLayout const& layout, wgpu::Device const* device);
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~WebGPUDescriptorSetLayout();
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private:
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// TODO: If this is useful elsewhere, remove it from this class
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// Convert Filament Shader Stage Flags bitmask to webgpu equivilant
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static wgpu::ShaderStage filamentStageToWGPUStage(ShaderStageFlags fFlags);
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wgpu::BindGroupLayout mLayout;
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};
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// TODO: Currently WGPUTexture is not used by WebGPU for useful task.
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// Update the struct when used by WebGPU driver.
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@@ -56,7 +56,7 @@ Shader::Shader(DriverApi& api, Cleanup& cleanup, ShaderConfig config) : mCleanup
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mProgram = cleanup.add(api.createProgram(std::move(prog)));
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mDescriptorSetLayout = cleanup.add(
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api.createDescriptorSetLayout(DescriptorSetLayout{ kLayouts }));
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api.createDescriptorSetLayout(DescriptorSetLayout{ "kLayouts", kLayouts }));
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}
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filament::backend::DescriptorSetHandle Shader::createDescriptorSet(DriverApi& api) const {
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@@ -33,11 +33,11 @@ namespace filament::descriptor_sets {
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using namespace backend;
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static DescriptorSetLayout const postProcessDescriptorSetLayout{{
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static DescriptorSetLayout const postProcessDescriptorSetLayout{"postProcess", {
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{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
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}};
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static DescriptorSetLayout const depthVariantDescriptorSetLayout{{
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static DescriptorSetLayout const depthVariantDescriptorSetLayout{"depthVariant",{
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{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
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}};
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@@ -46,14 +46,14 @@ static DescriptorSetLayout const depthVariantDescriptorSetLayout{{
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// dedicated SSR vertex shader), which uses perViewDescriptorSetLayout.
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// This means that PerViewBindingPoints::SHADOWS must be in the layout even though it's not used
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// by the SSR variant.
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static DescriptorSetLayout const ssrVariantDescriptorSetLayout{{
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static DescriptorSetLayout const ssrVariantDescriptorSetLayout{"ssrVariant", {
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{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
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{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOWS },
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{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::STRUCTURE },
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{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SSR },
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}};
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static DescriptorSetLayout perViewDescriptorSetLayout = {{
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static DescriptorSetLayout perViewDescriptorSetLayout = {"perView", {
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{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FRAME_UNIFORMS },
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{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::SHADOWS },
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{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::LIGHTS },
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@@ -68,7 +68,7 @@ static DescriptorSetLayout perViewDescriptorSetLayout = {{
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{ DescriptorType::SAMPLER, ShaderStageFlags::FRAGMENT, +PerViewBindingPoints::FOG },
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}};
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static DescriptorSetLayout perRenderableDescriptorSetLayout = {{
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static DescriptorSetLayout perRenderableDescriptorSetLayout = {"preRenderable",{
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{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::OBJECT_UNIFORMS, DescriptorFlags::DYNAMIC_OFFSET },
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{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::BONES_UNIFORMS, DescriptorFlags::DYNAMIC_OFFSET },
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{ DescriptorType::UNIFORM_BUFFER, ShaderStageFlags::VERTEX | ShaderStageFlags::FRAGMENT, +PerRenderableBindingPoints::MORPHING_UNIFORMS },
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