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4504471021 |
@@ -27,17 +27,24 @@ runs:
|
||||
echo "$HASH" > /tmp/commit_hash.txt
|
||||
- name: Find commit message (PR)
|
||||
shell: bash
|
||||
id: checkout_code
|
||||
if: github.event_name == 'pull_request'
|
||||
run: |
|
||||
BEFORE_HASH=$(git rev-parse HEAD)
|
||||
echo "hash=$BEFORE_HASH" >> "$GITHUB_OUTPUT"
|
||||
# Next we will checkout the actual head (not the merge commits) of the PR
|
||||
AFTER_HASH="${{ github.event.pull_request.head.sha }}"
|
||||
git checkout $AFTER_HASH
|
||||
COMMIT_MESSAGE=$(git log -1 --no-merges)
|
||||
echo "$COMMIT_MESSAGE" > /tmp/commit_msg.txt
|
||||
echo "$AFTER_HASH" > /tmp/commit_hash.txt
|
||||
PR_NUMBER="${{ github.event.pull_request.number }}"
|
||||
# Fetch the head of the PR explicitly to handle forks. Depth 50 ensures we can traverse past recent merge commits.
|
||||
git fetch --depth=50 origin "pull/$PR_NUMBER/head:pr-head"
|
||||
|
||||
COMMIT_HASH=$(git log -1 --no-merges pr-head --format=%H)
|
||||
AUTHOR_NAME=$(git log -1 --no-merges pr-head --format=%an)
|
||||
AUTHOR_EMAIL=$(git log -1 --no-merges pr-head --format=%ae)
|
||||
TSTAMP=$(git log -1 --no-merges pr-head --format=%aI)
|
||||
COMMIT_MESSAGE=$(git log -1 --no-merges pr-head --format=%B)
|
||||
|
||||
echo "commit $COMMIT_HASH" > /tmp/commit_msg.txt
|
||||
echo "Author: ${AUTHOR_NAME}<${AUTHOR_EMAIL}>" >> /tmp/commit_msg.txt
|
||||
echo "Date: ${TSTAMP}" >> /tmp/commit_msg.txt
|
||||
echo "" >> /tmp/commit_msg.txt
|
||||
echo "$COMMIT_MESSAGE" >> /tmp/commit_msg.txt
|
||||
echo "$COMMIT_HASH" > /tmp/commit_hash.txt
|
||||
- shell: bash
|
||||
id: action_output
|
||||
run: |
|
||||
@@ -47,9 +54,4 @@ runs:
|
||||
cat /tmp/commit_msg.txt >> "$GITHUB_OUTPUT"
|
||||
echo "$DELIMITER" >> "$GITHUB_OUTPUT"
|
||||
# Get the commit hash
|
||||
echo "hash=$(cat /tmp/commit_hash.txt)" >> "$GITHUB_OUTPUT"
|
||||
- name: Cleanup Find commit message (PR)
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request'
|
||||
run: |
|
||||
git checkout ${{ steps.checkout_code.outputs.hash }}
|
||||
echo "hash=$(cat /tmp/commit_hash.txt)" >> "$GITHUB_OUTPUT"
|
||||
@@ -0,0 +1,26 @@
|
||||
name: 'Renderdiff Generate'
|
||||
description: 'Sets up prerequisites and runs the generate script for renderdiff'
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- uses: ./.github/actions/mac-prereq
|
||||
- uses: ./.github/actions/get-gltf-assets
|
||||
- uses: ./.github/actions/get-mesa
|
||||
- uses: ./.github/actions/get-vulkan-sdk
|
||||
- name: Prerequisites
|
||||
run: |
|
||||
# Must have at least clang-16 for a webgpu/dawn build.
|
||||
sudo xcode-select -s /Applications/Xcode_16.2.app/Contents/Developer
|
||||
shell: bash
|
||||
- name: Generate images
|
||||
run: |
|
||||
TEST_DIR=test/renderdiff
|
||||
source ${TEST_DIR}/src/preamble.sh
|
||||
set -eux
|
||||
bash ${TEST_DIR}/generate.sh
|
||||
set +eux
|
||||
shell: bash
|
||||
- name: Build diffimg tool
|
||||
run: |
|
||||
./build.sh release diffimg
|
||||
shell: bash
|
||||
@@ -10,16 +10,27 @@ jobs:
|
||||
# a branch on filament-assets.
|
||||
update-renderdiff-goldens:
|
||||
name: update-renderdiff-goldens
|
||||
runs-on: 'ubuntu-24.04-4core'
|
||||
runs-on: 'macos-14-xlarge'
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- id: get_commit_msg
|
||||
uses: ./.github/actions/get-commit-msg
|
||||
- name: Build diffimg
|
||||
run: ./build.sh release diffimg
|
||||
- name: Check if accepting new goldens
|
||||
id: check_accept
|
||||
env:
|
||||
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
|
||||
run: |
|
||||
if echo "${COMMIT_MESSAGE}" | python3 test/renderdiff/src/commit_msg.py --mode=accept_new_goldens; then
|
||||
echo "accept=true" >> "$GITHUB_OUTPUT"
|
||||
else
|
||||
echo "accept=false" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
shell: bash
|
||||
- name: Renderdiff Generate for new goldens
|
||||
if: steps.check_accept.outputs.accept == 'true'
|
||||
uses: ./.github/actions/renderdiff-generate
|
||||
- name: Run update script
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.FILAMENTBOT_TOKEN }}
|
||||
@@ -27,10 +38,24 @@ jobs:
|
||||
run: |
|
||||
GOLDEN_BRANCH=$(echo "${COMMIT_MESSAGE}" | python3 test/renderdiff/src/commit_msg.py)
|
||||
COMMIT_HASH="${{ steps.get_commit_msg.outputs.hash }}"
|
||||
|
||||
git config --global user.email "filament.bot@gmail.com"
|
||||
git config --global user.name "Filament Bot"
|
||||
git config --global credential.helper cache
|
||||
|
||||
if [[ "${{ steps.check_accept.outputs.accept }}" == "true" ]]; then
|
||||
SHORT_HASH="${COMMIT_HASH:0:8}"
|
||||
GOLDEN_BRANCH="accept-goldens-${SHORT_HASH}"
|
||||
echo "Generating new goldens for branch ${GOLDEN_BRANCH}"
|
||||
python3 test/renderdiff/src/update_golden.py \
|
||||
--branch=${GOLDEN_BRANCH} \
|
||||
--source=$(pwd)/out/renderdiff/renders \
|
||||
--commit-msg="Auto-update goldens from ${COMMIT_HASH}" \
|
||||
--push-to-remote \
|
||||
--golden-repo-token=${GH_TOKEN}
|
||||
fi
|
||||
|
||||
if [[ "${GOLDEN_BRANCH}" != "main" ]]; then
|
||||
git config --global user.email "filament.bot@gmail.com"
|
||||
git config --global user.name "Filament Bot"
|
||||
git config --global credential.helper cache
|
||||
echo "branch==${GOLDEN_BRANCH}"
|
||||
echo "hash==${COMMIT_HASH}"
|
||||
python3 test/renderdiff/src/update_golden.py --branch=${GOLDEN_BRANCH} \
|
||||
|
||||
@@ -126,18 +126,24 @@ jobs:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- uses: ./.github/actions/mac-prereq
|
||||
- uses: ./.github/actions/get-gltf-assets
|
||||
- uses: ./.github/actions/get-mesa
|
||||
- uses: ./.github/actions/get-vulkan-sdk
|
||||
- id: get_commit_msg
|
||||
uses: ./.github/actions/get-commit-msg
|
||||
- name: Prerequisites
|
||||
- name: Check if accepting new goldens
|
||||
id: check_accept
|
||||
env:
|
||||
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
|
||||
run: |
|
||||
# Must have at least clang-16 for a webgpu/dawn build.
|
||||
sudo xcode-select -s /Applications/Xcode_16.2.app/Contents/Developer
|
||||
if echo "${COMMIT_MESSAGE}" | python3 test/renderdiff/src/commit_msg.py --mode=accept_new_goldens; then
|
||||
echo "accept=true" >> "$GITHUB_OUTPUT"
|
||||
else
|
||||
echo "accept=false" >> "$GITHUB_OUTPUT"
|
||||
fi
|
||||
shell: bash
|
||||
- name: Renderdiff Generate
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
uses: ./.github/actions/renderdiff-generate
|
||||
- name: Render and compare
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
id: render_compare
|
||||
env:
|
||||
COMMIT_MESSAGE: ${{ steps.get_commit_msg.outputs.msg }}
|
||||
@@ -146,9 +152,6 @@ jobs:
|
||||
source ${TEST_DIR}/src/preamble.sh
|
||||
set -eux
|
||||
GOLDEN_BRANCH=$(echo "${COMMIT_MESSAGE}" | python3 ${TEST_DIR}/src/commit_msg.py)
|
||||
bash ${TEST_DIR}/generate.sh
|
||||
# Build diffimg tool
|
||||
./build.sh release diffimg
|
||||
|
||||
python3 ${TEST_DIR}/src/golden_manager.py \
|
||||
--branch=${GOLDEN_BRANCH} \
|
||||
@@ -172,10 +175,12 @@ jobs:
|
||||
fi
|
||||
shell: bash
|
||||
- uses: actions/upload-artifact@v4
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
with:
|
||||
name: presubmit-renderdiff-result
|
||||
path: ./out/renderdiff
|
||||
- name: Compare result
|
||||
if: steps.check_accept.outputs.accept != 'true'
|
||||
run: |
|
||||
ERROR_STR="${{ steps.render_compare.outputs.err }}"
|
||||
if [ -n "${ERROR_STR}" ]; then
|
||||
|
||||
@@ -188,6 +188,54 @@ jobs:
|
||||
const globber = await glob.create(['out/*.aar', 'out/*.apk', 'out/*.tgz'].join('\n'));
|
||||
await upload({ github, context }, await globber.glob(), TAG);
|
||||
|
||||
sonatype-publish:
|
||||
name: sonatype-publish
|
||||
runs-on: 'ubuntu-24.04-16core'
|
||||
# Depends on the the Android build for the Android binaries.
|
||||
# Depends on the Mac, Linux, and Windows builds for host tools.
|
||||
needs: [build-mac, build-linux, build-windows, build-android]
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
|
||||
|
||||
steps:
|
||||
- name: Decide Git ref
|
||||
id: git_ref
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v4.1.6
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
- uses: actions/setup-java@v3
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: '17'
|
||||
- uses: ./.github/actions/linux-prereq
|
||||
- name: Download Android Release
|
||||
run: |
|
||||
gh release download ${TAG} \
|
||||
--repo ${{ github.repository }} \
|
||||
--pattern 'filament-*-android-native.tgz'
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TAG: ${{ steps.git_ref.outputs.tag }}
|
||||
- name: Unzip Android Release
|
||||
run: |
|
||||
mkdir -p out/android-release
|
||||
tar -xzvf filament-${TAG}-android-native.tgz -C out/android-release/
|
||||
env:
|
||||
TAG: ${{ steps.git_ref.outputs.tag }}
|
||||
- name: Publish To Sonatype
|
||||
run: |
|
||||
cd android
|
||||
./gradlew publishToSonatype closeSonatypeStagingRepository
|
||||
env:
|
||||
ORG_GRADLE_PROJECT_sonatypeUsername: ${{ secrets.SONATYPE_USERNAME }}
|
||||
ORG_GRADLE_PROJECT_sonatypePassword: ${{ secrets.SONATYPE_PASSWORD }}
|
||||
ORG_GRADLE_PROJECT_signingKey: ${{ secrets.MAVEN_SIGNING_KEY }}
|
||||
ORG_GRADLE_PROJECT_signingPassword: ${{ secrets.MAVEN_SIGNING_PASSWORD }}
|
||||
|
||||
build-ios:
|
||||
name: build-ios
|
||||
runs-on: macos-14-xlarge
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.69.2'
|
||||
implementation 'com.google.android.filament:filament-android:1.69.5'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -50,7 +50,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.69.2'
|
||||
pod 'Filament', '~> 1.69.5'
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -7,6 +7,18 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.70.0
|
||||
|
||||
- engine: fix crash when using variance shadow maps
|
||||
- materials: better shadow normal-bias calculations [⚠️ **New Material Version**]
|
||||
|
||||
## v1.69.5
|
||||
|
||||
- engine: fix crash when using variance shadow maps
|
||||
|
||||
## v1.69.4
|
||||
|
||||
|
||||
## v1.69.3
|
||||
|
||||
|
||||
|
||||
@@ -40,15 +40,21 @@
|
||||
// - Build and upload artifacts with ./gradlew publish
|
||||
// - Close and release staging repo on Nexus with ./gradlew closeAndReleaseStagingRepository
|
||||
//
|
||||
// The following is needed in ~/gradle/gradle.properties:
|
||||
// The following properties need to be set (either in ~/gradle/gradle.properties, on the command
|
||||
// line, or as environment variables, e.g.: ORG_GRADLE_PROJECT_property=value):
|
||||
//
|
||||
// sonatypeUsername=nexus_user
|
||||
// sonatypePassword=nexus_password
|
||||
//
|
||||
// To sign with a key ring file:
|
||||
// signing.keyId=pgp_key_id
|
||||
// signing.password=pgp_key_password
|
||||
// signing.secretKeyRingFile=/Users/user/.gnupg/maven_signing.key
|
||||
//
|
||||
// To sign with in-memory keys (useful for CI):,
|
||||
// signingKey=ASCII armored key (begins with -----BEGIN PGP PRIVATE KEY BLOCK-----)
|
||||
// signingPassword=key password
|
||||
//
|
||||
|
||||
buildscript {
|
||||
def path = providers
|
||||
|
||||
@@ -2121,7 +2121,7 @@ public class View {
|
||||
*/
|
||||
public boolean highPrecision = false;
|
||||
/**
|
||||
* VSM minimum variance scale, must be positive.
|
||||
* @deprecated has no effect.
|
||||
*/
|
||||
public float minVarianceScale = 0.5f;
|
||||
/**
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.69.2
|
||||
VERSION_NAME=1.69.5
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
@@ -94,6 +94,13 @@ afterEvaluate { project ->
|
||||
}
|
||||
|
||||
signing {
|
||||
def signingKey = findProperty("signingKey")
|
||||
def signingPassword = findProperty("signingPassword")
|
||||
if (signingKey && signingPassword) {
|
||||
println("Signing with in-memory keys")
|
||||
useInMemoryPgpKeys(signingKey, signingPassword)
|
||||
}
|
||||
|
||||
publishing.publications.all { publication ->
|
||||
sign publication
|
||||
}
|
||||
|
||||
@@ -26,7 +26,8 @@ tasks.register('copyDamagedHelmetGltf', Copy) {
|
||||
preBuild.dependsOn copyDamagedHelmetGltf
|
||||
|
||||
clean.doFirst {
|
||||
delete "src/main/assets"
|
||||
delete "src/main/assets/envs"
|
||||
delete "src/main/assets/models"
|
||||
}
|
||||
|
||||
android {
|
||||
@@ -48,6 +49,7 @@ android {
|
||||
dependencies {
|
||||
implementation deps.kotlin
|
||||
implementation 'androidx.constraintlayout:constraintlayout:2.1.4'
|
||||
implementation 'com.google.android.material:material:1.10.0'
|
||||
implementation deps.coroutines.core
|
||||
implementation project(':filament-android')
|
||||
implementation project(':gltfio-android')
|
||||
|
||||
@@ -12,10 +12,11 @@
|
||||
android:supportsRtl="true"
|
||||
android:largeHeap="true"
|
||||
android:requestLegacyExternalStorage="true"
|
||||
android:theme="@android:style/Theme.NoTitleBar">
|
||||
android:theme="@style/Theme.Material3.DayNight.NoActionBar">
|
||||
<activity
|
||||
android:name=".MainActivity"
|
||||
android:exported="true"
|
||||
android:launchMode="singleTop"
|
||||
android:configChanges="orientation|screenSize|screenLayout|keyboardHidden"
|
||||
android:screenOrientation="fullSensor">
|
||||
<intent-filter>
|
||||
|
||||
@@ -0,0 +1,899 @@
|
||||
{
|
||||
"name": "Default Test",
|
||||
"backends": [
|
||||
"opengl"
|
||||
],
|
||||
"models": {
|
||||
"DamagedHelmet": "helmet.glb"
|
||||
},
|
||||
"presets": [
|
||||
{
|
||||
"name": "base",
|
||||
"models": [
|
||||
"DamagedHelmet"
|
||||
],
|
||||
"rendering": {
|
||||
"camera": {
|
||||
"enabled": true,
|
||||
"horizontalFov": 45.0,
|
||||
"center": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"lookAt": [
|
||||
0,
|
||||
0,
|
||||
-1
|
||||
]
|
||||
},
|
||||
"view": {
|
||||
"postProcessingEnabled": true,
|
||||
"dithering": "NONE"
|
||||
},
|
||||
"tolerance": {
|
||||
"maxAbsDiff": 0.1,
|
||||
"maxFailingPixelsFraction": 0.0
|
||||
}
|
||||
}
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.nativeResolution": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_rings_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.foregroundRingCount": 5,
|
||||
"view.dof.backgroundRingCount": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_rings_low",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.foregroundRingCount": 3,
|
||||
"view.dof.backgroundRingCount": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "dof_max_coc",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.dof.enabled": true,
|
||||
"view.dof.maxForegroundCOC": 16,
|
||||
"view.dof.maxBackgroundCOC": 16
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_basic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_distance",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.distance": 10.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_cutOffDistance",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.cutOffDistance": 100.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_maximumOpacity",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.maximumOpacity": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_height",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.height": 5.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_heightFalloff",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.heightFalloff": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_density_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.density": 0.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_inScatteringStart",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.inScatteringStart": 5.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_inScatteringSize",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.inScatteringSize": 10.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fog_fogColorFromIbl",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.fog.enabled": true,
|
||||
"view.fog.fogColorFromIbl": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_basic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_midPoint",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.midPoint": 0.8
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_roundness_circle",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.roundness": 1.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_roundness_rect",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.roundness": 0.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "vignette_feather_sharp",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.vignette.enabled": true,
|
||||
"view.vignette.feather": 0.1
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_filmic",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "FILMIC"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_aces",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "ACES"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_agx",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "AGX"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_pbr_neutral",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.toneMapping": "PBR_NEUTRAL"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_contrast_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.contrast": 1.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_saturation_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.saturation": 1.5
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "cg_exposure_high",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.colorGrading.exposure": 1.0
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "shadow_vsm",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.shadowType": "VSM"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "shadow_vsm_anisotropy",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.shadowType": "VSM",
|
||||
"view.vsmShadowOptions.anisotropy": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "shadow_vsm_highPrecision",
|
||||
"apply_presets": [
|
||||
"base"
|
||||
],
|
||||
"rendering": {
|
||||
"view.shadowType": "VSM",
|
||||
"view.vsmShadowOptions.highPrecision": true
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
+267
-88
@@ -17,36 +17,35 @@
|
||||
package com.google.android.filament.validation
|
||||
|
||||
import android.app.Activity
|
||||
import android.app.AlertDialog
|
||||
import android.content.Intent
|
||||
import android.graphics.Bitmap
|
||||
import android.graphics.Color
|
||||
import android.os.Bundle
|
||||
import android.text.Html
|
||||
import android.util.Log
|
||||
import android.view.Choreographer
|
||||
import android.view.SurfaceView
|
||||
import android.view.View
|
||||
import android.view.WindowManager
|
||||
import android.widget.ArrayAdapter
|
||||
import android.widget.Button
|
||||
import android.widget.ImageView
|
||||
import android.widget.LinearLayout
|
||||
import android.widget.ScrollView
|
||||
import android.widget.Spinner
|
||||
import android.widget.TextView
|
||||
import com.google.android.filament.utils.KTX1Loader
|
||||
import com.google.android.filament.utils.ModelViewer
|
||||
import com.google.android.filament.utils.Utils
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlinx.coroutines.withContext
|
||||
import com.google.android.filament.utils.KTX1Loader
|
||||
import com.google.android.filament.IndirectLight
|
||||
import com.google.android.filament.Skybox
|
||||
import android.graphics.Color
|
||||
import java.io.File
|
||||
import java.io.FileOutputStream
|
||||
import java.net.HttpURLConnection
|
||||
import java.net.URL
|
||||
import java.nio.ByteBuffer
|
||||
import android.widget.ArrayAdapter
|
||||
import android.widget.Button
|
||||
import android.widget.Spinner
|
||||
import android.widget.AdapterView
|
||||
import java.text.SimpleDateFormat
|
||||
import java.util.Date
|
||||
import java.util.Locale
|
||||
|
||||
class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
|
||||
@@ -62,13 +61,17 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
private lateinit var choreographer: Choreographer
|
||||
private lateinit var modelViewer: ModelViewer
|
||||
private lateinit var statusTextView: TextView
|
||||
private lateinit var testResultsHeader: TextView
|
||||
private lateinit var resultsContainer: LinearLayout
|
||||
private lateinit var inputManager: ValidationInputManager
|
||||
private var currentInput: ValidationInputManager.ValidationInput? = null
|
||||
private lateinit var modeSpinner: Spinner
|
||||
private lateinit var runButton: Button
|
||||
private var resultManager: ValidationResultManager? = null
|
||||
|
||||
// UI Elements
|
||||
private lateinit var runButton: Button
|
||||
private lateinit var loadButton: Button
|
||||
private lateinit var optionsButton: Button
|
||||
|
||||
private var resultManager: ValidationResultManager? = null
|
||||
private var validationRunner: ValidationRunner? = null
|
||||
|
||||
// Frame callback
|
||||
@@ -89,25 +92,53 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
surfaceView.holder.setFixedSize(512, 512)
|
||||
|
||||
statusTextView = findViewById(R.id.status_text)
|
||||
modeSpinner = findViewById(R.id.mode_spinner)
|
||||
runButton = findViewById(R.id.run_button)
|
||||
testResultsHeader = findViewById(R.id.test_results_header)
|
||||
resultsContainer = findViewById(R.id.results_container)
|
||||
|
||||
// Setup Spinner
|
||||
val modes = arrayOf("Run Validation", "Generate Goldens")
|
||||
val adapter = ArrayAdapter(this, android.R.layout.simple_spinner_item, modes)
|
||||
adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item)
|
||||
modeSpinner.adapter = adapter
|
||||
runButton = findViewById(R.id.run_button)
|
||||
loadButton = findViewById(R.id.load_button)
|
||||
optionsButton = findViewById(R.id.options_button)
|
||||
|
||||
// Setup Run Button
|
||||
runButton.setOnClickListener {
|
||||
currentInput?.let { input ->
|
||||
val generateGoldens = modeSpinner.selectedItemPosition == 1
|
||||
val newInput = input.copy(generateGoldens = generateGoldens)
|
||||
startValidation(newInput)
|
||||
// Always use the generateGoldens flag from the intent/input
|
||||
startValidation(input)
|
||||
}
|
||||
}
|
||||
|
||||
// Setup Load Button
|
||||
loadButton.setOnClickListener {
|
||||
showLoadDialog()
|
||||
}
|
||||
|
||||
// Setup Options Menu Button
|
||||
optionsButton.setOnClickListener { view ->
|
||||
val popup = android.widget.PopupMenu(this, view)
|
||||
popup.menu.add(0, 1, 0, "Generate Golden")
|
||||
popup.menu.add(0, 2, 0, "Export Test")
|
||||
popup.menu.add(0, 3, 0, "Export Result")
|
||||
popup.menu.add(0, 4, 0, "Test ADB Info")
|
||||
popup.menu.add(0, 5, 0, "Result ADB Info")
|
||||
|
||||
popup.setOnMenuItemClickListener { item ->
|
||||
when (item.itemId) {
|
||||
1 -> {
|
||||
currentInput?.let { input ->
|
||||
val goldenInput = input.copy(generateGoldens = true)
|
||||
startValidation(goldenInput)
|
||||
}
|
||||
}
|
||||
2 -> exportTestBundleAction()
|
||||
3 -> exportTestResultsAction()
|
||||
4 -> showTestAdbInfo()
|
||||
5 -> showResultAdbInfo()
|
||||
}
|
||||
true
|
||||
}
|
||||
popup.show()
|
||||
}
|
||||
|
||||
window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
|
||||
|
||||
choreographer = Choreographer.getInstance()
|
||||
@@ -120,6 +151,134 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
handleIntent()
|
||||
}
|
||||
|
||||
private fun showLoadDialog() {
|
||||
val exportDir = getExternalFilesDir(null) ?: filesDir
|
||||
// Filter out result zips (starting with "results_") to only show test bundles
|
||||
val zips = exportDir.listFiles { _, name ->
|
||||
name.endsWith(".zip") && !name.startsWith("results_")
|
||||
}?.sortedByDescending { it.lastModified() } ?: emptyList()
|
||||
|
||||
if (zips.isEmpty()) {
|
||||
AlertDialog.Builder(this)
|
||||
.setTitle("Load Test")
|
||||
.setMessage("No test bundles found.")
|
||||
.setPositiveButton("OK", null)
|
||||
.show()
|
||||
return
|
||||
}
|
||||
|
||||
val builder = AlertDialog.Builder(this)
|
||||
builder.setTitle("Select Test Bundle")
|
||||
|
||||
val items = zips.map { it.name }.toTypedArray()
|
||||
|
||||
builder.setItems(items) { dialog, which ->
|
||||
val selectedFile = zips[which]
|
||||
loadZipBundle(selectedFile)
|
||||
dialog.dismiss()
|
||||
}
|
||||
|
||||
builder.setNegativeButton("Cancel", null)
|
||||
builder.show()
|
||||
}
|
||||
|
||||
private fun showTestAdbInfo() {
|
||||
val exportDir = getExternalFilesDir(null) ?: filesDir
|
||||
val path = exportDir.absolutePath
|
||||
val isInternal = path.startsWith(filesDir.absolutePath)
|
||||
val message = StringBuilder()
|
||||
|
||||
message.append("Storage Path: $path<br><br>")
|
||||
|
||||
message.append("<b>--- PULL FROM DEVICE ---</b><br>")
|
||||
if (isInternal) {
|
||||
message.append("<tt>adb shell \"run-as $packageName cat files/<filename>\" > <filename></tt><br><br>")
|
||||
} else {
|
||||
message.append("<tt>adb pull $path/<filename> .</tt><br><br>")
|
||||
}
|
||||
|
||||
message.append("<b>--- PUSH TO DEVICE ---</b><br>")
|
||||
if (isInternal) {
|
||||
message.append("1. <tt>adb push <filename> /sdcard/Download/</tt><br>")
|
||||
message.append("2. <tt>adb shell \"run-as $packageName cp /sdcard/Download/<filename> files/\"</tt><br>")
|
||||
} else {
|
||||
message.append("<tt>adb push <filename> $path/</tt><br>")
|
||||
}
|
||||
message.append("<br>Note: Use underscores instead of spaces in <filename>.")
|
||||
|
||||
AlertDialog.Builder(this)
|
||||
.setTitle("Test Bundle ADB Info")
|
||||
.setMessage(Html.fromHtml(message.toString(), Html.FROM_HTML_MODE_LEGACY))
|
||||
.setPositiveButton("OK", null)
|
||||
.show()
|
||||
}
|
||||
|
||||
private fun showResultAdbInfo() {
|
||||
val exportDir = getExternalFilesDir(null) ?: filesDir
|
||||
val path = exportDir.absolutePath
|
||||
val isInternal = path.startsWith(filesDir.absolutePath)
|
||||
val message = StringBuilder()
|
||||
|
||||
message.append("<b>--- PULL RESULTS ---</b><br>")
|
||||
if (isInternal) {
|
||||
message.append("<tt>adb shell \"run-as $packageName cat files/<filename>\" > <filename></tt><br><br>")
|
||||
} else {
|
||||
message.append("<tt>adb pull $path/<filename> .</tt><br><br>")
|
||||
}
|
||||
|
||||
message.append("<b>--- AVAILABLE RESULTS ---</b><br>")
|
||||
val zips = exportDir.listFiles { _, name ->
|
||||
name.endsWith(".zip") && name.startsWith("results_")
|
||||
}?.sortedByDescending { it.lastModified() } ?: emptyList()
|
||||
|
||||
if (zips.isEmpty()) {
|
||||
message.append("No result zips found.<br>")
|
||||
} else {
|
||||
zips.forEach { file ->
|
||||
message.append("${file.name}<br>")
|
||||
}
|
||||
}
|
||||
|
||||
AlertDialog.Builder(this)
|
||||
.setTitle("Result ADB Info")
|
||||
.setMessage(Html.fromHtml(message.toString(), Html.FROM_HTML_MODE_LEGACY))
|
||||
.setPositiveButton("OK", null)
|
||||
.show()
|
||||
}
|
||||
|
||||
private fun loadZipBundle(file: File) {
|
||||
statusTextView.text = "Loading ${file.name}..."
|
||||
CoroutineScope(Dispatchers.Main).launch {
|
||||
try {
|
||||
val config = inputManager.loadFromZip(file)
|
||||
val baseDir = getExternalFilesDir(null) ?: filesDir
|
||||
val outputDir = File(baseDir, "validation_results").apply { mkdirs() }
|
||||
|
||||
// Clear existing results UI and state
|
||||
resultsContainer.removeAllViews()
|
||||
resultManager = null
|
||||
|
||||
val newInput = ValidationInputManager.ValidationInput(
|
||||
config = config,
|
||||
outputDir = outputDir,
|
||||
generateGoldens = false,
|
||||
autoRun = false,
|
||||
autoExport = false,
|
||||
autoExportResults = false,
|
||||
sourceZip = file
|
||||
)
|
||||
|
||||
currentInput = newInput
|
||||
statusTextView.text = "Loaded ${config.name}"
|
||||
Log.i(TAG, "Setting header to: Test Results: ${config.name}")
|
||||
testResultsHeader.text = "${config.name}"
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to load zip", e)
|
||||
statusTextView.text = "Error: ${e.message}"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun createIndirectLight() {
|
||||
try {
|
||||
val engine = modelViewer.engine
|
||||
@@ -156,12 +315,18 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
CoroutineScope(Dispatchers.Main).launch {
|
||||
try {
|
||||
val input = inputManager.resolveConfig(intent)
|
||||
|
||||
// Update header
|
||||
Log.i(TAG, "handleIntent: Setting header to: Test Results: ${input.config.name}")
|
||||
testResultsHeader.text = "${input.config.name}"
|
||||
currentInput = input
|
||||
|
||||
// Sync spinner with intent
|
||||
modeSpinner.setSelection(if (input.generateGoldens) 1 else 0)
|
||||
|
||||
startValidation(input)
|
||||
if (input.autoRun) {
|
||||
startValidation(input)
|
||||
} else {
|
||||
// Just show status
|
||||
statusTextView.text = "Ready: ${input.config.name}"
|
||||
}
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to resolve config", e)
|
||||
statusTextView.text = "Error: ${e.message}"
|
||||
@@ -175,6 +340,8 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
Log.i(TAG, "Starting validation with config: ${input.config.name}")
|
||||
Log.i(TAG, "Output dir: ${input.outputDir.absolutePath}")
|
||||
|
||||
testResultsHeader.text = "${input.config.name}"
|
||||
|
||||
resultManager = ValidationResultManager(input.outputDir)
|
||||
|
||||
validationRunner = ValidationRunner(this, modelViewer, input.config, resultManager!!)
|
||||
@@ -182,9 +349,6 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
validationRunner?.generateGoldens = input.generateGoldens
|
||||
validationRunner?.start()
|
||||
|
||||
// Sync spinner in case it was called programmatically or changed implicitly
|
||||
modeSpinner.setSelection(if (input.generateGoldens) 1 else 0)
|
||||
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to start validation", e)
|
||||
statusTextView.text = "Error: ${e.message}"
|
||||
@@ -196,6 +360,12 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
choreographer.postFrameCallback(frameScheduler)
|
||||
}
|
||||
|
||||
override fun onNewIntent(intent: Intent) {
|
||||
super.onNewIntent(intent)
|
||||
setIntent(intent)
|
||||
handleIntent()
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
super.onPause()
|
||||
choreographer.removeFrameCallback(frameScheduler)
|
||||
@@ -221,13 +391,30 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
resultContainer.orientation = LinearLayout.VERTICAL
|
||||
resultContainer.setPadding(0, 10, 0, 20)
|
||||
|
||||
// Header
|
||||
val resultView = TextView(this)
|
||||
resultView.text = "${result.testName}: ${if(result.passed) "PASS" else "FAIL"} (Diff: ${result.diffMetric})"
|
||||
resultView.setTextColor(if(result.passed) Color.GREEN else Color.RED)
|
||||
resultView.textSize = 16f
|
||||
resultView.setTypeface(null, android.graphics.Typeface.BOLD)
|
||||
resultContainer.addView(resultView)
|
||||
// Header Layout
|
||||
val headerRow = LinearLayout(this)
|
||||
headerRow.orientation = LinearLayout.HORIZONTAL
|
||||
headerRow.gravity = android.view.Gravity.CENTER_VERTICAL
|
||||
|
||||
// Status Icon + Name
|
||||
val statusView = TextView(this)
|
||||
val icon = if (result.passed) "✔" else "✖"
|
||||
|
||||
statusView.text = "$icon ${result.testName}"
|
||||
statusView.setTextColor(
|
||||
if (result.passed) Color.parseColor("#4CAF50") else Color.parseColor("#F44336")
|
||||
)
|
||||
statusView.textSize = 12f
|
||||
statusView.setTypeface(null, android.graphics.Typeface.BOLD)
|
||||
headerRow.addView(statusView)
|
||||
|
||||
// Diff Metric (only show if it's relevant/there's a diff or we just always show it like before)
|
||||
val diffView = TextView(this)
|
||||
diffView.text = " (Diff: ${result.diffMetric})"
|
||||
diffView.textSize = 12f
|
||||
diffView.setTextColor(Color.GRAY)
|
||||
headerRow.addView(diffView)
|
||||
resultContainer.addView(headerRow)
|
||||
|
||||
// Images Row
|
||||
val imagesRow = LinearLayout(this)
|
||||
@@ -241,7 +428,7 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
|
||||
val labelView = TextView(this)
|
||||
labelView.text = label
|
||||
labelView.textSize = 12f
|
||||
labelView.textSize = 9f
|
||||
container.addView(labelView)
|
||||
|
||||
val iv = ImageView(this)
|
||||
@@ -274,7 +461,46 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
override fun onAllTestsFinished() {
|
||||
runOnUiThread {
|
||||
statusTextView.text = "All tests finished!"
|
||||
Log.i(TAG, "All tests finished")
|
||||
Log.i(TAG, "All tests finished " + if (currentInput?.autoExport == true) "Exporting bundle" else "x")
|
||||
|
||||
if (currentInput?.autoExport == true) {
|
||||
exportTestBundleAction()
|
||||
}
|
||||
if (currentInput?.autoExportResults == true) {
|
||||
exportTestResultsAction()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun exportTestBundleAction() {
|
||||
currentInput?.let { input ->
|
||||
val timestamp = SimpleDateFormat("yyyyMMdd_HHmmss", Locale.US).format(Date())
|
||||
val rm = resultManager ?: ValidationResultManager(input.outputDir)
|
||||
val zip = rm.exportTestBundle(input.config, timestamp)
|
||||
if (zip != null) {
|
||||
val msg = "Exported Bundle: ${zip.name}"
|
||||
statusTextView.text = msg
|
||||
Log.i(TAG, "Exported test bundle to ${zip.absolutePath}")
|
||||
} else {
|
||||
statusTextView.text = "Export Bundle failed"
|
||||
Log.e(TAG, "Export Bundle failed")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun exportTestResultsAction() {
|
||||
currentInput?.let { input ->
|
||||
val timestamp = SimpleDateFormat("yyyyMMdd_HHmmss", Locale.US).format(Date())
|
||||
val rm = resultManager ?: ValidationResultManager(input.outputDir)
|
||||
val zip = rm.exportTestResults(input.sourceZip, timestamp)
|
||||
if (zip != null) {
|
||||
val msg = "Exported Results: ${zip.name}"
|
||||
statusTextView.text = msg
|
||||
Log.i(TAG, "Exported results to ${zip.absolutePath}")
|
||||
} else {
|
||||
statusTextView.text = "Export Results failed"
|
||||
Log.e(TAG, "Export Results failed")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -301,50 +527,3 @@ class MainActivity : Activity(), ValidationRunner.Callback {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Scripts for reference:
|
||||
*
|
||||
* generate_goldens.sh:
|
||||
* --------------------
|
||||
* #!/bin/bash
|
||||
* set -e
|
||||
*
|
||||
* # Config path (on device)
|
||||
* CONFIG_PATH=$1
|
||||
* if [ -z "$CONFIG_PATH" ]; then
|
||||
* echo "Usage: $0 <device_config_path>"
|
||||
* echo "Example: $0 /sdcard/Android/data/com.google.android.filament.validation/files/default_test.json"
|
||||
* exit 1
|
||||
* fi
|
||||
*
|
||||
* echo "Starting Golden Generation for $CONFIG_PATH..."
|
||||
* adb shell am force-stop com.google.android.filament.validation
|
||||
* adb shell am start -n com.google.android.filament.validation/.MainActivity \
|
||||
* -e test_config "$CONFIG_PATH" \
|
||||
* --ez generate_goldens true
|
||||
*
|
||||
* echo "Check device or logcat for progress."
|
||||
* echo "adb logcat -s FilamentValidation:I ValidationRunner:I"
|
||||
* echo "To pull results: ./samples/sample-render-validation/pull_goldens.sh"
|
||||
*
|
||||
* pull_goldens.sh:
|
||||
* ----------------
|
||||
* #!/bin/bash
|
||||
* set -e
|
||||
*
|
||||
* # Default destination is local golden directory relative to script
|
||||
* SCRIPT_DIR=$(cd $(dirname $0); pwd)
|
||||
* DEST_DIR=${1:-"$SCRIPT_DIR/golden"}
|
||||
*
|
||||
* echo "Pulling goldens to $DEST_DIR..."
|
||||
* mkdir -p "$DEST_DIR"
|
||||
*
|
||||
* # Path on device
|
||||
* DEVICE_GOLDEN_DIR="/storage/emulated/0/Android/data/com.google.android.filament.validation/files/golden/."
|
||||
*
|
||||
* adb pull "$DEVICE_GOLDEN_DIR" "$DEST_DIR"
|
||||
*
|
||||
* echo "Done."
|
||||
* ls -l "$DEST_DIR"
|
||||
*/
|
||||
|
||||
+101
-7
@@ -26,6 +26,7 @@ import java.io.File
|
||||
import java.io.FileOutputStream
|
||||
import java.net.HttpURLConnection
|
||||
import java.net.URL
|
||||
import java.util.zip.ZipFile
|
||||
|
||||
/**
|
||||
* Handles the retrieval and preparation of test configuration and assets.
|
||||
@@ -42,7 +43,11 @@ class ValidationInputManager(private val context: Context) {
|
||||
data class ValidationInput(
|
||||
val config: RenderTestConfig,
|
||||
val outputDir: File,
|
||||
val generateGoldens: Boolean
|
||||
val generateGoldens: Boolean,
|
||||
val autoRun: Boolean = false,
|
||||
val autoExport: Boolean = false,
|
||||
val autoExportResults: Boolean = false,
|
||||
val sourceZip: File? = null
|
||||
)
|
||||
|
||||
/**
|
||||
@@ -53,22 +58,111 @@ class ValidationInputManager(private val context: Context) {
|
||||
val testConfigPath = intent.getStringExtra("test_config")
|
||||
val urlConfig = intent.getStringExtra("url_config")
|
||||
val urlModelsBase = intent.getStringExtra("url_models_base")
|
||||
val zipPath = intent.getStringExtra("zip_path")
|
||||
val generateGoldens = intent.getBooleanExtra("generate_goldens", false)
|
||||
val autoRun = intent.getBooleanExtra("auto_run", false)
|
||||
val autoExport = intent.getBooleanExtra("auto_export", false)
|
||||
val autoExportResults = intent.getBooleanExtra("auto_export_results", false)
|
||||
val outputPath = intent.getStringExtra("output_path")
|
||||
|
||||
val outputDir = if (outputPath != null) {
|
||||
File(outputPath).apply { mkdirs() }
|
||||
Log.i(TAG, "Resolving config with outputPath: $outputPath")
|
||||
|
||||
val baseDir = context.getExternalFilesDir(null) ?: context.filesDir
|
||||
Log.i(TAG, "Base directory for resolution: ${baseDir.absolutePath}")
|
||||
|
||||
val outputDir = if (!outputPath.isNullOrBlank()) {
|
||||
val file = File(outputPath)
|
||||
val resolved = if (file.isAbsolute) {
|
||||
file
|
||||
} else {
|
||||
File(baseDir, outputPath)
|
||||
}
|
||||
|
||||
// Critical check: if resolved is root or very short, it's likely wrong
|
||||
if (resolved.absolutePath == "/" || resolved.parent == null) {
|
||||
Log.w(TAG, "Resolved outputDir is root ($resolved), defaulting to app-specific dir")
|
||||
File(baseDir, "validation_results")
|
||||
} else {
|
||||
resolved
|
||||
}
|
||||
} else {
|
||||
File(context.getExternalFilesDir(null), "validation_results").apply { mkdirs() }
|
||||
File(baseDir, "validation_results")
|
||||
}
|
||||
|
||||
if (!outputDir.exists() && !outputDir.mkdirs()) {
|
||||
Log.e(TAG, "Failed to create outputDir: ${outputDir.absolutePath}")
|
||||
}
|
||||
Log.i(TAG, "Final outputDir: ${outputDir.absolutePath}")
|
||||
|
||||
val sourceZipFile = if (zipPath != null) {
|
||||
val file = File(zipPath)
|
||||
if (file.isAbsolute) {
|
||||
file
|
||||
} else {
|
||||
File(baseDir, zipPath)
|
||||
}
|
||||
} else {
|
||||
null
|
||||
}
|
||||
|
||||
val config = when {
|
||||
sourceZipFile != null && sourceZipFile.exists() -> loadFromZip(sourceZipFile)
|
||||
urlConfig != null -> downloadConfig(urlConfig, urlModelsBase)
|
||||
testConfigPath != null -> ConfigParser.parseFromPath(testConfigPath)
|
||||
else -> extractDefaultAssets()
|
||||
}
|
||||
|
||||
return@withContext ValidationInput(config, outputDir, generateGoldens)
|
||||
return@withContext ValidationInput(config, outputDir, generateGoldens, autoRun, autoExport, autoExportResults, sourceZipFile)
|
||||
}
|
||||
|
||||
suspend fun loadFromZip(zipFile: File): RenderTestConfig {
|
||||
Log.i(TAG, "Unzipping validation bundle: ${zipFile.absolutePath}")
|
||||
// Use a unique cache dir based on timestamp or just overwrite a common one
|
||||
// Overwriting is safer to avoid filling up disk, but we must ensure we don't conflict with current run
|
||||
val baseCacheDir = context.externalCacheDir ?: context.cacheDir
|
||||
val cacheDir = File(baseCacheDir, "unzipped_validation")
|
||||
if (cacheDir.exists()) cacheDir.deleteRecursively()
|
||||
cacheDir.mkdirs()
|
||||
|
||||
Log.i(TAG, "Using cacheDir: ${cacheDir.absolutePath}")
|
||||
|
||||
ZipFile(zipFile).use { zip ->
|
||||
val entries = zip.entries()
|
||||
while (entries.hasMoreElements()) {
|
||||
val entry = entries.nextElement()
|
||||
val entryFile = File(cacheDir, entry.name)
|
||||
// specific check to avoid zip slip vulnerability (though low risk here)
|
||||
if (!entryFile.canonicalPath.startsWith(cacheDir.canonicalPath)) {
|
||||
throw SecurityException("Zip entry is outside of the target dir: ${entry.name}")
|
||||
}
|
||||
|
||||
if (entry.isDirectory) {
|
||||
entryFile.mkdirs()
|
||||
} else {
|
||||
entryFile.parentFile?.mkdirs()
|
||||
zip.getInputStream(entry).use { input ->
|
||||
FileOutputStream(entryFile).use { output ->
|
||||
input.copyTo(output)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Find config.json
|
||||
// We look for a file ending in .json within the unzipped structure
|
||||
// Exclude results.json if it happened to be there
|
||||
val jsonFiles = cacheDir.walkTopDown()
|
||||
.filter { it.isFile && it.extension == "json" && it.name != "results.json" }
|
||||
.toList()
|
||||
|
||||
if (jsonFiles.isEmpty()) throw IllegalStateException("No config.json found in zip")
|
||||
|
||||
// Prefer one named config.json or take the first one
|
||||
val configFile = jsonFiles.find { it.name == "config.json" } ?: jsonFiles.first()
|
||||
|
||||
Log.i(TAG, "Parsed config from ${configFile.absolutePath}")
|
||||
return ConfigParser.parseFromPath(configFile.absolutePath)
|
||||
}
|
||||
|
||||
private suspend fun extractDefaultAssets(): RenderTestConfig {
|
||||
@@ -90,9 +184,9 @@ class ValidationInputManager(private val context: Context) {
|
||||
// Copy DamagedHelmet.glb
|
||||
val modelsDir = File(filesDir, "models")
|
||||
modelsDir.mkdirs()
|
||||
val modelOut = File(modelsDir, "DamagedHelmet.glb")
|
||||
val modelOut = File(modelsDir, "helmet.glb")
|
||||
|
||||
assetManager.open("DamagedHelmet.glb").use { input ->
|
||||
assetManager.open("models/helmet.glb").use { input ->
|
||||
FileOutputStream(modelOut).use { output ->
|
||||
input.copyTo(output)
|
||||
}
|
||||
|
||||
+187
-8
@@ -67,22 +67,201 @@ class ValidationResultManager(private val outputDir: File) {
|
||||
fun finalizeResults(): File? {
|
||||
// Write results JSON
|
||||
writeResultsJson()
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* Exports a zip containing:
|
||||
* - results.json
|
||||
* - input test bundle (as nested zip), if provided
|
||||
* - diff images (if any failure)
|
||||
*/
|
||||
fun exportTestResults(sourceZip: File?, timestamp: String): File? {
|
||||
// Safe parent dir resolution
|
||||
val parentDir = outputDir.canonicalFile.parentFile ?: outputDir.parentFile
|
||||
if (parentDir == null) return null
|
||||
|
||||
val resultZipName = "results_$timestamp"
|
||||
val zipFile = File(parentDir, "$resultZipName.zip")
|
||||
|
||||
Log.i(TAG, "Exporting results to ${zipFile.absolutePath}")
|
||||
|
||||
// Zip results
|
||||
val zipFile = File(outputDir, "results.zip")
|
||||
try {
|
||||
ZipOutputStream(FileOutputStream(zipFile)).use { zos ->
|
||||
outputDir.walkTopDown().filter { it.isFile && it.name != "results.zip" }.forEach { file ->
|
||||
val entryName = file.relativeTo(outputDir).path
|
||||
zos.putNextEntry(ZipEntry(entryName))
|
||||
file.inputStream().use { it.copyTo(zos) }
|
||||
// 1. Add results.json
|
||||
val resultsJson = File(outputDir, "results.json")
|
||||
if (resultsJson.exists()) {
|
||||
zos.putNextEntry(ZipEntry("results.json"))
|
||||
resultsJson.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
|
||||
// 2. Add source zip if exists
|
||||
if (sourceZip != null && sourceZip.exists()) {
|
||||
zos.putNextEntry(ZipEntry(sourceZip.name))
|
||||
sourceZip.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
|
||||
// 3. Add diff images (any file ending in _diff.png in outputDir)
|
||||
outputDir.listFiles { _, name -> name.endsWith("_diff.png") }?.forEach { diffFile ->
|
||||
zos.putNextEntry(ZipEntry(diffFile.name))
|
||||
diffFile.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
}
|
||||
Log.i(TAG, "Zipped results to ${zipFile.absolutePath}")
|
||||
Log.i(TAG, "Exported results to ${zipFile.absolutePath}")
|
||||
return zipFile
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to zip results", e)
|
||||
Log.e(TAG, "Failed to export results", e)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Exports a zip bundle containing:
|
||||
* - Modified config.json (with updated name and relative paths)
|
||||
* - Models (in models/ subdirectory)
|
||||
* - Golden images (in goldens/ subdirectory)
|
||||
*
|
||||
* Structure:
|
||||
* test_name_TIMESTAMP/
|
||||
* config.json
|
||||
* models/
|
||||
* model.glb
|
||||
* goldens/
|
||||
* test_result.png
|
||||
*/
|
||||
fun exportTestBundle(config: RenderTestConfig, timestamp: String): File? {
|
||||
Log.i(TAG, "Starting exportTestBundle for ${config.name} at $timestamp")
|
||||
Log.i(TAG, "OutputDir: ${outputDir.absolutePath}")
|
||||
|
||||
val parentDir = outputDir.canonicalFile.parentFile ?: outputDir.parentFile
|
||||
if (parentDir == null) {
|
||||
Log.e(TAG, "OutputDir parent is null: ${outputDir.absolutePath}")
|
||||
return null
|
||||
}
|
||||
Log.i(TAG, "Using parentDir for export: ${parentDir.absolutePath}")
|
||||
|
||||
val testNameWithTimestamp = "${config.name}_$timestamp"
|
||||
val exportNameNoSpaces = testNameWithTimestamp.replace(" ", "_")
|
||||
|
||||
val exportDir = File(parentDir, "export_temp_$timestamp")
|
||||
|
||||
Log.i(TAG, "Creating export temp dir: ${exportDir.absolutePath}")
|
||||
if (exportDir.exists()) exportDir.deleteRecursively()
|
||||
if (!exportDir.mkdirs()) {
|
||||
Log.e(TAG, "Failed to create export dir: ${exportDir.absolutePath}")
|
||||
return null
|
||||
}
|
||||
|
||||
val rootDir = File(exportDir, exportNameNoSpaces)
|
||||
rootDir.mkdirs()
|
||||
|
||||
val modelsDir = File(rootDir, "models")
|
||||
modelsDir.mkdirs()
|
||||
|
||||
val goldensDir = File(rootDir, "goldens")
|
||||
goldensDir.mkdirs()
|
||||
|
||||
try {
|
||||
// 1. Copy Models and update config map
|
||||
val newModelsMap = mutableMapOf<String, String>()
|
||||
Log.i(TAG, "Copying models...")
|
||||
for ((modelName, modelPath) in config.models) {
|
||||
val sourceFile = File(modelPath)
|
||||
if (sourceFile.exists()) {
|
||||
val destFile = File(modelsDir, sourceFile.name)
|
||||
Log.d(TAG, "Copying model $modelName: $modelPath -> ${destFile.name}")
|
||||
sourceFile.copyTo(destFile, overwrite = true)
|
||||
// Use relative path for the new config
|
||||
newModelsMap[modelName] = "models/${sourceFile.name}"
|
||||
} else {
|
||||
Log.w(TAG, "Model file not found: $modelPath")
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Copy Golden Images
|
||||
// We assume goldens are in outputDir with .png extension
|
||||
Log.i(TAG, "Copying goldens from ${outputDir.absolutePath}...")
|
||||
outputDir.listFiles { _, name -> name.endsWith(".png") }?.forEach { file ->
|
||||
Log.d(TAG, "Copying golden: ${file.name}")
|
||||
file.copyTo(File(goldensDir, file.name), overwrite = true)
|
||||
}
|
||||
|
||||
// 3. Create modified config JSON
|
||||
Log.i(TAG, "Creating config.json...")
|
||||
val newConfigJson = JSONObject()
|
||||
newConfigJson.put("name", testNameWithTimestamp) // Keep spaces in JSON name
|
||||
|
||||
// Reconstruct backends
|
||||
val backendsArray = JSONArray()
|
||||
config.backends.forEach { backendsArray.put(it) }
|
||||
newConfigJson.put("backends", backendsArray)
|
||||
|
||||
// Reconstruct models
|
||||
val modelsJson = JSONObject()
|
||||
for ((k, v) in newModelsMap) {
|
||||
modelsJson.put(k, v)
|
||||
}
|
||||
newConfigJson.put("models", modelsJson)
|
||||
|
||||
// Reconstruct tests
|
||||
val testsArray = JSONArray()
|
||||
for (test in config.tests) {
|
||||
val testJson = JSONObject()
|
||||
testJson.put("name", test.name)
|
||||
if (test.description != null) testJson.put("description", test.description)
|
||||
|
||||
// Models for this test (set of strings)
|
||||
val testModelsArray = JSONArray()
|
||||
test.models.forEach { testModelsArray.put(it) }
|
||||
testJson.put("models", testModelsArray)
|
||||
|
||||
// Rendering settings
|
||||
testJson.put("rendering", test.rendering)
|
||||
|
||||
// Tolerance
|
||||
if (test.tolerance != null) {
|
||||
testJson.put("tolerance", test.tolerance)
|
||||
}
|
||||
|
||||
// Backends (optional override)
|
||||
val testBackends = JSONArray()
|
||||
test.backends.forEach { testBackends.put(it) }
|
||||
testJson.put("backends", testBackends)
|
||||
|
||||
testsArray.put(testJson)
|
||||
}
|
||||
newConfigJson.put("tests", testsArray)
|
||||
|
||||
// Write config.json
|
||||
File(rootDir, "config.json").writeText(newConfigJson.toString(4))
|
||||
|
||||
// 4. Zip it
|
||||
val zipFile = File(parentDir, "$exportNameNoSpaces.zip")
|
||||
Log.i(TAG, "Zipping to ${zipFile.absolutePath}...")
|
||||
|
||||
ZipOutputStream(FileOutputStream(zipFile)).use { zos ->
|
||||
rootDir.walkTopDown().forEach { file ->
|
||||
if (file.isFile) {
|
||||
val entryName = file.relativeTo(exportDir).path
|
||||
zos.putNextEntry(ZipEntry(entryName))
|
||||
file.inputStream().use { it.copyTo(zos) }
|
||||
zos.closeEntry()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup temp dir
|
||||
exportDir.deleteRecursively()
|
||||
|
||||
Log.i(TAG, "Exported test bundle to ${zipFile.absolutePath}")
|
||||
return zipFile
|
||||
|
||||
} catch (e: Exception) {
|
||||
Log.e(TAG, "Failed to export test bundle", e)
|
||||
exportDir.deleteRecursively()
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
+47
-53
@@ -41,18 +41,13 @@ class ValidationRunner(
|
||||
private var currentTestConfig: TestConfig? = null
|
||||
private var currentModelName: String? = null
|
||||
|
||||
private var loadStartFence: com.google.android.filament.Fence? = null
|
||||
private var loadStartTime = 0L
|
||||
private var frameCounter = 0
|
||||
|
||||
enum class State {
|
||||
IDLE,
|
||||
LOADING_MODEL,
|
||||
WAITING_FOR_FENCE,
|
||||
WAITING_FOR_RESOURCES,
|
||||
WARMUP,
|
||||
RUNNING_TEST,
|
||||
COMPARING
|
||||
RUNNING_TEST
|
||||
}
|
||||
|
||||
interface Callback {
|
||||
@@ -93,8 +88,6 @@ class ValidationRunner(
|
||||
nextModel()
|
||||
return
|
||||
}
|
||||
|
||||
currentState = State.LOADING_MODEL
|
||||
callback?.onStatusChanged("Loading $modelName for ${currentTestConfig?.name}")
|
||||
|
||||
// Load model on main thread (required by ModelViewer)
|
||||
@@ -110,51 +103,24 @@ class ValidationRunner(
|
||||
Log.i("ValidationRunner", "Loading GLB buffer... (${bytes.size} bytes)")
|
||||
val buffer = ByteBuffer.wrap(bytes)
|
||||
modelViewer.loadModelGlb(buffer)
|
||||
Log.i("ValidationRunner", "Model loaded. initializing fence.")
|
||||
Log.i("ValidationRunner", "Model loaded.")
|
||||
modelViewer.transformToUnitCube()
|
||||
loadStartFence = modelViewer.engine.createFence()
|
||||
loadStartTime = System.nanoTime()
|
||||
currentState = State.WAITING_FOR_FENCE
|
||||
frameCounter = 0 // Reset for fence timeout tracking
|
||||
Log.i("ValidationRunner", "State set to WAITING_FOR_FENCE")
|
||||
currentState = State.WAITING_FOR_RESOURCES
|
||||
frameCounter = 0
|
||||
Log.i("ValidationRunner", "State set to WAITING_FOR_RESOURCES")
|
||||
} catch (e: Exception) {
|
||||
Log.e("ValidationRunner", "Failed to load $path", e)
|
||||
nextModel()
|
||||
Log.e("ValidationRunner", "Failed to load $path", e)
|
||||
nextModel()
|
||||
}
|
||||
}
|
||||
|
||||
fun onFrame(frameTimeNanos: Long) {
|
||||
if (frameCounter % 60 == 0) {
|
||||
Log.i("ValidationRunner", "onFrame: $currentState (frame: $frameCounter)")
|
||||
Log.i("ValidationRunner", "onFrame: $currentState (frame: $frameCounter)")
|
||||
}
|
||||
|
||||
when (currentState) {
|
||||
State.IDLE -> {}
|
||||
State.WAITING_FOR_FENCE -> {
|
||||
frameCounter++
|
||||
if (frameCounter > 600) {
|
||||
Log.w("ValidationRunner", "Fence timed out after 600 frames! Forcing proceed.")
|
||||
modelViewer.engine.destroyFence(loadStartFence!!)
|
||||
loadStartFence = null
|
||||
currentState = State.WAITING_FOR_RESOURCES
|
||||
return
|
||||
}
|
||||
|
||||
loadStartFence?.let { fence ->
|
||||
if (fence.wait(com.google.android.filament.Fence.Mode.FLUSH, 0) ==
|
||||
com.google.android.filament.Fence.FenceStatus.CONDITION_SATISFIED) {
|
||||
modelViewer.engine.destroyFence(fence)
|
||||
loadStartFence = null
|
||||
|
||||
// Compile materials (simplified)
|
||||
modelViewer.scene.forEach { entity ->
|
||||
// ... existing material compilation logic ...
|
||||
}
|
||||
|
||||
currentState = State.WAITING_FOR_RESOURCES
|
||||
}
|
||||
}
|
||||
}
|
||||
State.WAITING_FOR_RESOURCES -> {
|
||||
val progress = modelViewer.progress
|
||||
if (progress >= 1.0f) {
|
||||
@@ -166,12 +132,12 @@ class ValidationRunner(
|
||||
State.WARMUP -> {
|
||||
frameCounter++
|
||||
if (frameCounter > 5) { // 5 frames warmup
|
||||
startAutomation()
|
||||
startAutomation()
|
||||
}
|
||||
}
|
||||
State.RUNNING_TEST -> {
|
||||
// Log.i("ValidationRunner", "Running test...")
|
||||
currentEngine?.let { engine ->
|
||||
// Log.i("ValidationRunner", "Running test...")
|
||||
currentEngine?.let { engine ->
|
||||
val content = AutomationEngine.ViewerContent()
|
||||
content.view = modelViewer.view
|
||||
content.renderer = modelViewer.renderer
|
||||
@@ -186,13 +152,11 @@ class ValidationRunner(
|
||||
if (engine.shouldClose()) {
|
||||
Log.i("ValidationRunner", "Finishing test (frames: $frameCounter)")
|
||||
// Test finished (for this spec)
|
||||
currentState = State.COMPARING
|
||||
currentState = State.IDLE
|
||||
captureAndCompare()
|
||||
}
|
||||
}
|
||||
}
|
||||
State.COMPARING -> {} // Busy
|
||||
State.LOADING_MODEL -> {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -233,7 +197,36 @@ class ValidationRunner(
|
||||
|
||||
// Golden path
|
||||
val modelFile = File(config.models.get(modelName)!!)
|
||||
val goldenFile = modelFile.parentFile!!.parentFile!!.resolve("golden/${testFullName}.png")
|
||||
val modelParent = modelFile.parentFile!!
|
||||
|
||||
// Search for golden in:
|
||||
// 1. ../golden/ (standard structure)
|
||||
// 2. ../goldens/ (exported structure, sibling of models)
|
||||
// 3. ./goldens/ (backup)
|
||||
|
||||
val searchPaths = mutableListOf<File>()
|
||||
modelParent.parentFile?.let {
|
||||
searchPaths.add(it.resolve("golden"))
|
||||
searchPaths.add(it.resolve("goldens"))
|
||||
}
|
||||
searchPaths.add(modelParent.resolve("goldens"))
|
||||
|
||||
var goldenFile: File? = null
|
||||
for (path in searchPaths) {
|
||||
val f = path.resolve("${testFullName}.png")
|
||||
if (f.exists()) {
|
||||
goldenFile = f
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if (goldenFile != null) {
|
||||
Log.i("ValidationRunner", "Found golden at ${goldenFile.absolutePath}")
|
||||
} else {
|
||||
Log.w("ValidationRunner", "Golden not found for $testFullName. Searched in: ${searchPaths.joinToString { it.absolutePath }}")
|
||||
// Fallback to old behavior for reference if everything else fails
|
||||
goldenFile = modelParent.parentFile?.resolve("golden/${testFullName}.png") ?: File("nonexistent")
|
||||
}
|
||||
|
||||
Thread {
|
||||
try {
|
||||
@@ -245,14 +238,15 @@ class ValidationRunner(
|
||||
var diffMetric = 0f
|
||||
|
||||
if (generateGoldens) {
|
||||
goldenFile.parentFile?.mkdirs()
|
||||
FileOutputStream(goldenFile).use { out ->
|
||||
val targetGolden = goldenFile ?: modelParent.parentFile?.resolve("golden/${testFullName}.png") ?: File(modelParent, "golden/${testFullName}.png")
|
||||
targetGolden.parentFile?.mkdirs()
|
||||
FileOutputStream(targetGolden).use { out ->
|
||||
flipped.compress(Bitmap.CompressFormat.PNG, 100, out)
|
||||
}
|
||||
passed = true // Generating goldens always passes if successful
|
||||
callback?.onStatusChanged("Golden generated")
|
||||
} else {
|
||||
if (goldenFile.exists()) {
|
||||
if (goldenFile != null && goldenFile.exists()) {
|
||||
val golden = android.graphics.BitmapFactory.decodeFile(goldenFile.absolutePath)
|
||||
if (golden != null) {
|
||||
callback?.onImageResult("Golden", golden)
|
||||
@@ -273,7 +267,7 @@ class ValidationRunner(
|
||||
callback?.onStatusChanged("Failed to load golden")
|
||||
}
|
||||
} else {
|
||||
Log.w("ValidationRunner", "Golden not found: ${goldenFile.absolutePath}")
|
||||
Log.w("ValidationRunner", "Golden not found: ${goldenFile?.absolutePath}")
|
||||
callback?.onStatusChanged("Golden not found")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:layout_width="match_parent"
|
||||
@@ -10,6 +10,8 @@
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="0dp"
|
||||
app:layout_constraintDimensionRatio="1:1"
|
||||
app:layout_constraintWidth_percent="0.6"
|
||||
android:layout_marginTop="32dp"
|
||||
app:layout_constraintTop_toTopOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent">
|
||||
@@ -20,10 +22,83 @@
|
||||
android:layout_height="match_parent" />
|
||||
</FrameLayout>
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/controls_container"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingStart="20dp"
|
||||
android:paddingEnd="20dp"
|
||||
android:paddingTop="20dp"
|
||||
android:paddingBottom="0dp"
|
||||
app:layout_constraintTop_toBottomOf="@id/surface_container"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent">
|
||||
|
||||
<TextView
|
||||
android:id="@+id/status_text"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Initializing..."
|
||||
android:textSize="12sp" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingTop="10dp"
|
||||
android:paddingBottom="10dp">
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:gravity="center_vertical"
|
||||
android:paddingBottom="8dp">
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/run_button"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_weight="1"
|
||||
style="@style/Widget.Material3.Button"
|
||||
android:text="Run Test" />
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/load_button"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
style="@style/Widget.Material3.Button.TonalButton"
|
||||
android:text="Load Test"
|
||||
android:layout_marginStart="8dp"/>
|
||||
|
||||
<com.google.android.material.button.MaterialButton
|
||||
android:id="@+id/options_button"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
style="@style/Widget.Material3.Button.IconButton.Outlined"
|
||||
app:icon="@android:drawable/ic_menu_more"
|
||||
android:contentDescription="More Options"
|
||||
android:layout_marginStart="8dp"/>
|
||||
</LinearLayout>
|
||||
</LinearLayout>
|
||||
|
||||
<TextView
|
||||
android:id="@+id/test_results_header"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Test Results"
|
||||
android:gravity="center"
|
||||
android:textSize="14sp"
|
||||
android:paddingTop="0dp"
|
||||
android:paddingBottom="8dp" />
|
||||
|
||||
</LinearLayout>
|
||||
|
||||
<ScrollView
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="0dp"
|
||||
app:layout_constraintTop_toBottomOf="@id/surface_container"
|
||||
app:layout_constraintTop_toBottomOf="@id/controls_container"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent">
|
||||
@@ -32,41 +107,9 @@
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:padding="20dp">
|
||||
|
||||
<TextView
|
||||
android:id="@+id/status_text"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Initializing..."
|
||||
android:textSize="14sp" />
|
||||
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="horizontal"
|
||||
android:paddingTop="10dp"
|
||||
android:paddingBottom="10dp">
|
||||
|
||||
<Spinner
|
||||
android:id="@+id/mode_spinner"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
<Button
|
||||
android:id="@+id/run_button"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Run" />
|
||||
</LinearLayout>
|
||||
|
||||
<TextView
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="Test Results"
|
||||
android:textSize="18sp"
|
||||
android:paddingTop="20dp"
|
||||
android:paddingBottom="10dp" />
|
||||
android:paddingStart="20dp"
|
||||
android:paddingEnd="20dp"
|
||||
android:paddingBottom="20dp">
|
||||
|
||||
<LinearLayout
|
||||
android:id="@+id/results_container"
|
||||
@@ -74,7 +117,6 @@
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical" />
|
||||
|
||||
|
||||
</LinearLayout>
|
||||
</ScrollView>
|
||||
|
||||
|
||||
+6
-6
@@ -235,9 +235,9 @@
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/minimatch": {
|
||||
"version": "3.1.2",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.2.tgz",
|
||||
"integrity": "sha512-J7p63hRiAjw1NDEww1W7i37+ByIrOWO5XQQAzZ3VOcL0PNybwpfmV/N05zFAzwQ9USyEcX6t3UO+K5aqBQOIHw==",
|
||||
"version": "3.1.3",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.3.tgz",
|
||||
"integrity": "sha512-M2GCs7Vk83NxkUyQV1bkABc4yxgz9kILhHImZiBPAZ9ybuvCb0/H7lEl5XvIg3g+9d4eNotkZA5IWwYl0tibaA==",
|
||||
"dependencies": {
|
||||
"brace-expansion": "^1.1.7"
|
||||
},
|
||||
@@ -429,9 +429,9 @@
|
||||
"integrity": "sha512-nGqtvLrj5w0naR6tDPfB4cUmYCqouzyQiz6C5y/LtcDllJdrcc6WaWW6iXyIIOErTa/XRybj28aasdn4LkVk6Q=="
|
||||
},
|
||||
"minimatch": {
|
||||
"version": "3.1.2",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.2.tgz",
|
||||
"integrity": "sha512-J7p63hRiAjw1NDEww1W7i37+ByIrOWO5XQQAzZ3VOcL0PNybwpfmV/N05zFAzwQ9USyEcX6t3UO+K5aqBQOIHw==",
|
||||
"version": "3.1.3",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-3.1.3.tgz",
|
||||
"integrity": "sha512-M2GCs7Vk83NxkUyQV1bkABc4yxgz9kILhHImZiBPAZ9ybuvCb0/H7lEl5XvIg3g+9d4eNotkZA5IWwYl0tibaA==",
|
||||
"requires": {
|
||||
"brace-expansion": "^1.1.7"
|
||||
}
|
||||
|
||||
+2
-2
@@ -181,7 +181,7 @@ important for <code>matc</code> (material compiler).</p>
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.69.2'
|
||||
implementation 'com.google.android.filament:filament-android:1.69.5'
|
||||
}
|
||||
</code></pre>
|
||||
<p>Here are all the libraries available in the group <code>com.google.android.filament</code>:</p>
|
||||
@@ -195,7 +195,7 @@ dependencies {
|
||||
</div>
|
||||
<h3 id="ios"><a class="header" href="#ios">iOS</a></h3>
|
||||
<p>iOS projects can use CocoaPods to install the latest release:</p>
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.69.2'
|
||||
<pre><code class="language-shell">pod 'Filament', '~> 1.69.5'
|
||||
</code></pre>
|
||||
<h2 id="documentation"><a class="header" href="#documentation">Documentation</a></h2>
|
||||
<ul>
|
||||
|
||||
@@ -225,9 +225,10 @@ into <strong>branch</strong> of <code>filament-assets</code>. This branch is pai
|
||||
<code>filament</code> repo.</p>
|
||||
<p>As an example, imagine I am working on a PR, and I've uploaded my change, which is in a
|
||||
branch called <code>my-pr-branch</code>, to <code>filament</code>. This PR requires updating the golden. We would do
|
||||
it in the following fashion</p>
|
||||
it in the following fashion on a macOS machine:</p>
|
||||
<h3 id="using-a-script-to-update-the-golden-repo"><a class="header" href="#using-a-script-to-update-the-golden-repo">Using a script to update the golden repo</a></h3>
|
||||
<ul>
|
||||
<li>Make sure you've completed the steps in 'Setting up python'</li>
|
||||
<li>Run interactive mode in the <code>update_golden.py</code> script.
|
||||
<pre><code>python3 test/renderdiff/src/update_golden.py
|
||||
</code></pre>
|
||||
@@ -263,6 +264,27 @@ branch of the golden repo (i.e. <code>my-pr-branch-golden</code>).</li>
|
||||
<li>If the PR is merged, then there is another workflow that will merge <code>my-pr-branch-golden</code>
|
||||
to the <code>main</code> branch of the golden repo.</li>
|
||||
</ul>
|
||||
<h3 id="automated-update-via-commit-message"><a class="header" href="#automated-update-via-commit-message">Automated update via commit message</a></h3>
|
||||
<p>Alternatively, if you are confident in your changes and want the CI to handle the update
|
||||
for you, you can use the following tag in your commit message:</p>
|
||||
<ul>
|
||||
<li>In the commit message of your working branch on <code>filament</code>, add the following line:
|
||||
<pre><code>RDIFF_ACCEPT_NEW_GOLDENS
|
||||
</code></pre>
|
||||
</li>
|
||||
</ul>
|
||||
<p>This has the following effects:</p>
|
||||
<ul>
|
||||
<li>The presubmit test <code>test-renderdiff</code> will be bypassed (it will not perform rendering or
|
||||
comparison).</li>
|
||||
<li>When the PR is merged, the postsubmit CI will automatically:
|
||||
<ol>
|
||||
<li>Build Filament and generate the new images.</li>
|
||||
<li>Upload them to a temporary branch in <code>filament-assets</code>.</li>
|
||||
<li>Merge that branch into <code>main</code>.</li>
|
||||
</ol>
|
||||
</li>
|
||||
</ul>
|
||||
<h2 id="viewing-test-results"><a class="header" href="#viewing-test-results">Viewing test results</a></h2>
|
||||
<p>We provide a viewer for looking at the result of a test run. The viewer is a webapp that can
|
||||
be used by pointing your browser to a localhost port. If you input the viewer with a PR or a
|
||||
|
||||
+199
-199
@@ -504,9 +504,9 @@ D_{GGX}(h,\alpha) = \frac{\aa}{\pi ( (\NoH)^2 (\aa - 1) + 1)^2}
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
The GLSL implementation of the NDF, shown in <a href="#listing_speculard">listing 1</a>, is simple and efficient.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-built_in">float</span> <span class="hljs-title">D_GGX</span>(<span class="hljs-params"><span class="hljs-built_in">float</span> NoH, <span class="hljs-built_in">float</span> roughness</span>)</span> {</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> a = NoH * roughness;</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> k = roughness / (<span class="hljs-number">1.0</span> - NoH * NoH + a * a);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">D_GGX</span><span class="hljs-params">(<span class="hljs-type">float</span> NoH, <span class="hljs-type">float</span> roughness)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a = NoH * roughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> k = roughness / (<span class="hljs-number">1.0</span> - NoH * NoH + a * a);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> k * k * (<span class="hljs-number">1.0</span> / PI);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_speculard"> </a><b style="font-style:normal;">Listing 1:</b> Implementation of the specular D term in GLSL</div></center>
|
||||
<p>
|
||||
@@ -590,10 +590,10 @@ V(v,l,\alpha) = \frac{0.5}{\NoL \sqrt{(\NoV)^2 (1 - \aa) + \aa} + \NoV \sqrt{(\N
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
The GLSL implementation of the visibility term, shown in <a href="#listing_specularv">listing 3</a>, is a bit more expensive than we would like since it requires two <code>sqrt</code> operations.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">V_SmithGGXCorrelated</span><span class="hljs-params">(<span class="hljs-keyword">float</span> NoV, <span class="hljs-keyword">float</span> NoL, <span class="hljs-keyword">float</span> roughness)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> a2 = roughness * roughness;</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> GGXV = NoL * <span class="hljs-built_in">sqrt</span>(NoV * NoV * (<span class="hljs-number">1.0</span> - a2) + a2);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> GGXL = NoV * <span class="hljs-built_in">sqrt</span>(NoL * NoL * (<span class="hljs-number">1.0</span> - a2) + a2);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">V_SmithGGXCorrelated</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> roughness)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a2 = roughness * roughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXV = NoL * <span class="hljs-built_in">sqrt</span>(NoV * NoV * (<span class="hljs-number">1.0</span> - a2) + a2);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXL = NoV * <span class="hljs-built_in">sqrt</span>(NoL * NoL * (<span class="hljs-number">1.0</span> - a2) + a2);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">0.5</span> / (GGXV + GGXL);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_specularv"> </a><b style="font-style:normal;">Listing 3:</b> Implementation of the specular V term in GLSL</div></center>
|
||||
<p>
|
||||
@@ -604,10 +604,10 @@ V(v,l,\alpha) = \frac{0.5}{\NoL (\NoV (1 - \alpha) + \alpha) + \NoV (\NoL (1 - \
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
This approximation is mathematically wrong but saves two square root operations and is good enough for real-time mobile applications, as shown in <a href="#listing_approximatedspecularv">listing 4</a>.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-built_in">float</span> <span class="hljs-title">V_SmithGGXCorrelatedFast</span>(<span class="hljs-params"><span class="hljs-built_in">float</span> NoV, <span class="hljs-built_in">float</span> NoL, <span class="hljs-built_in">float</span> roughness</span>)</span> {</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> a = roughness;</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> GGXV = NoL * (NoV * (<span class="hljs-number">1.0</span> - a) + a);</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> GGXL = NoV * (NoL * (<span class="hljs-number">1.0</span> - a) + a);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">V_SmithGGXCorrelatedFast</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> roughness)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a = roughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXV = NoL * (NoV * (<span class="hljs-number">1.0</span> - a) + a);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXL = NoV * (NoL * (<span class="hljs-number">1.0</span> - a) + a);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">0.5</span> / (GGXV + GGXL);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_approximatedspecularv"> </a><b style="font-style:normal;">Listing 4:</b> Implementation of the approximated specular V term in GLSL</div></center>
|
||||
<p>
|
||||
@@ -659,7 +659,7 @@ $$\begin{equation}
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
In practice, the diffuse reflectance \(\sigma\) is multiplied later, as shown in <a href="#listing_diffusebrdf">listing 8</a>.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-built_in">float</span> <span class="hljs-title">Fd_Lambert</span>(<span class="hljs-params"></span>)</span> {</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-built_in">float</span> <span class="hljs-title">Fd_Lambert</span>()</span> {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / PI;</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
@@ -680,14 +680,14 @@ Where:
|
||||
$$\begin{equation}
|
||||
\fGrazing=0.5 + 2 \cdot \alpha cos^2(\theta_d)
|
||||
\end{equation}$$
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">F_Schlick</span><span class="hljs-params">(<span class="hljs-keyword">float</span> u, <span class="hljs-keyword">float</span> f0, <span class="hljs-keyword">float</span> f90)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> f0 + (f90 - f0) * <span class="hljs-built_in">pow</span>(<span class="hljs-number">1.0</span> - u, <span class="hljs-number">5.0</span>);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">F_Schlick</span><span class="hljs-params">(<span class="hljs-type">float</span> u, <span class="hljs-type">float</span> f0, <span class="hljs-type">float</span> f90)</span> {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> f0 + (f90 - f0) * pow(<span class="hljs-number">1.0</span> - u, <span class="hljs-number">5.0</span>);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">Fd_Burley</span><span class="hljs-params">(<span class="hljs-keyword">float</span> NoV, <span class="hljs-keyword">float</span> NoL, <span class="hljs-keyword">float</span> LoH, <span class="hljs-keyword">float</span> roughness)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> f90 = <span class="hljs-number">0.5</span> + <span class="hljs-number">2.0</span> * roughness * LoH * LoH;</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> lightScatter = F_Schlick(NoL, <span class="hljs-number">1.0</span>, f90);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> viewScatter = F_Schlick(NoV, <span class="hljs-number">1.0</span>, f90);</span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">Fd_Burley</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> LoH, <span class="hljs-type">float</span> roughness)</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">f90</span> <span class="hljs-operator">=</span> <span class="hljs-number">0.5</span> + <span class="hljs-number">2.0</span> * roughness * LoH * LoH;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">lightScatter</span> <span class="hljs-operator">=</span> F_Schlick(NoL, <span class="hljs-number">1.0</span>, f90);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">viewScatter</span> <span class="hljs-operator">=</span> F_Schlick(NoV, <span class="hljs-number">1.0</span>, f90);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> lightScatter * viewScatter * (<span class="hljs-number">1.0</span> / PI);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_diffusebrdf"> </a><b style="font-style:normal;">Listing 8:</b> Implementation of the diffuse Disney BRDF in GLSL</div></center>
|
||||
<p>
|
||||
@@ -704,47 +704,47 @@ We could allow artists/developers to choose the Disney diffuse BRDF depending on
|
||||
<strong class="asterisk">Diffuse term</strong>: a Lambertian diffuse model.
|
||||
</p><p>
|
||||
The full GLSL implementation of the standard model is shown in <a href="#listing_glslbrdf">listing 9</a>.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> D_GGX(<span class="hljs-type">float</span> NoH, <span class="hljs-type">float</span> a) {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a2 = a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> f = (NoH * a2 - NoH) * NoH + <span class="hljs-number">1.0</span>;</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">D_GGX</span><span class="hljs-params">(<span class="hljs-type">float</span> NoH, <span class="hljs-type">float</span> a)</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">a2</span> <span class="hljs-operator">=</span> a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">f</span> <span class="hljs-operator">=</span> (NoH * a2 - NoH) * NoH + <span class="hljs-number">1.0</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> a2 / (PI * f * f);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-type">vec3</span> F_Schlick(<span class="hljs-type">float</span> u, <span class="hljs-type">vec3</span> f0) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> f0 + (<span class="hljs-type">vec3</span>(<span class="hljs-number">1.0</span>) - f0) * <span class="hljs-built_in">pow</span>(<span class="hljs-number">1.0</span> - u, <span class="hljs-number">5.0</span>);</span>
|
||||
<span class="line">vec3 <span class="hljs-title function_">F_Schlick</span><span class="hljs-params">(<span class="hljs-type">float</span> u, vec3 f0)</span> {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> f0 + (vec3(<span class="hljs-number">1.0</span>) - f0) * pow(<span class="hljs-number">1.0</span> - u, <span class="hljs-number">5.0</span>);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-type">float</span> V_SmithGGXCorrelated(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> a) {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a2 = a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXL = NoV * <span class="hljs-built_in">sqrt</span>((-NoL * a2 + NoL) * NoL + a2);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXV = NoL * <span class="hljs-built_in">sqrt</span>((-NoV * a2 + NoV) * NoV + a2);</span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">V_SmithGGXCorrelated</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> a)</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">a2</span> <span class="hljs-operator">=</span> a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">GGXL</span> <span class="hljs-operator">=</span> NoV * sqrt((-NoL * a2 + NoL) * NoL + a2);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">GGXV</span> <span class="hljs-operator">=</span> NoL * sqrt((-NoV * a2 + NoV) * NoV + a2);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">0.5</span> / (GGXV + GGXL);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-type">float</span> Fd_Lambert() {</span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">Fd_Lambert</span><span class="hljs-params">()</span> {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / PI;</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-type">void</span> BRDF(...) {</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> h = <span class="hljs-built_in">normalize</span>(v + l);</span>
|
||||
<span class="line"><span class="hljs-keyword">void</span> <span class="hljs-title function_">BRDF</span><span class="hljs-params">(...)</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> <span class="hljs-variable">h</span> <span class="hljs-operator">=</span> normalize(v + l);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> NoV = <span class="hljs-built_in">abs</span>(<span class="hljs-built_in">dot</span>(n, v)) + <span class="hljs-number">1e-5</span>;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> NoL = <span class="hljs-built_in">clamp</span>(<span class="hljs-built_in">dot</span>(n, l), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> NoH = <span class="hljs-built_in">clamp</span>(<span class="hljs-built_in">dot</span>(n, h), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> LoH = <span class="hljs-built_in">clamp</span>(<span class="hljs-built_in">dot</span>(l, h), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">NoV</span> <span class="hljs-operator">=</span> abs(dot(n, v)) + <span class="hljs-number">1e-5</span>;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">NoL</span> <span class="hljs-operator">=</span> clamp(dot(n, l), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">NoH</span> <span class="hljs-operator">=</span> clamp(dot(n, h), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">LoH</span> <span class="hljs-operator">=</span> clamp(dot(l, h), <span class="hljs-number">0.0</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// perceptually linear roughness to roughness (see parameterization)</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> roughness = perceptualRoughness * perceptualRoughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">roughness</span> <span class="hljs-operator">=</span> perceptualRoughness * perceptualRoughness;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, roughness);</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> F = F_Schlick(LoH, f0);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> V = V_SmithGGXCorrelated(NoV, NoL, roughness);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">D</span> <span class="hljs-operator">=</span> D_GGX(NoH, roughness);</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> <span class="hljs-variable">F</span> <span class="hljs-operator">=</span> F_Schlick(LoH, f0);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">V</span> <span class="hljs-operator">=</span> V_SmithGGXCorrelated(NoV, NoL, roughness);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// specular BRDF</span></span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> Fr = (D * V) * F;</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> <span class="hljs-variable">Fr</span> <span class="hljs-operator">=</span> (D * V) * F;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// diffuse BRDF</span></span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> Fd = diffuseColor * Fd_Lambert();</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> <span class="hljs-variable">Fd</span> <span class="hljs-operator">=</span> diffuseColor * Fd_Lambert();</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// apply lighting...</span></span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_glslbrdf"> </a><b style="font-style:normal;">Listing 9:</b> Evaluation of the BRDF in GLSL</div></center>
|
||||
@@ -965,7 +965,7 @@ $$\begin{equation}
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
<a href="#listing_fnormal">Listing 12</a> shows how \(\fNormal\) is computed for both dielectric and metallic materials. It shows that the color of the specular reflectance is derived from the base color in the metallic case.
|
||||
</p><pre class="listing tilde"><code><span class="line">vec3 f0 = 0.16 <span class="hljs-emphasis">* reflectance *</span> reflectance <span class="hljs-emphasis">* (1.0 - metallic) + baseColor *</span> metallic;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_fnormal"> </a><b style="font-style:normal;">Listing 12:</b> Computing \(\fNormal\) for dielectric and metallic materials in GLSL</div></center>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-symbol">vec3</span> <span class="hljs-built_in">f0</span> = <span class="hljs-number">0</span>.<span class="hljs-number">16</span> * reflectance * reflectance * (<span class="hljs-number">1</span>.<span class="hljs-number">0</span> - metallic) + baseColor * metallic<span class="hljs-comment">;</span></span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_fnormal"> </a><b style="font-style:normal;">Listing 12:</b> Computing \(\fNormal\) for dielectric and metallic materials in GLSL</div></center>
|
||||
<a class="target" name="roughnessremappingandclamping"> </a><a class="target" name="materialsystem/parameterization/remapping/roughnessremappingandclamping"> </a><a class="target" name="toc4.8.3.3"> </a><h4 id="roughness-remapping-and-clamping"><a class="header" href="#roughness-remapping-and-clamping">Roughness remapping and clamping</a></h4>
|
||||
<p>
|
||||
<p>The roughness set by the user, called <code>perceptualRoughness</code> here, is remapped to a perceptually linear range using the following formulation:</p>
|
||||
@@ -1054,7 +1054,7 @@ V(l,h) = \frac{1}{4(\LoH)^2}
|
||||
This masking-shadowing function is not physically based, as shown in [<a href="#citation-heitz14">Heitz14</a>], but its simplicity makes it desirable for real-time rendering.
|
||||
</p><p>
|
||||
In summary, our clear coat BRDF is a Cook-Torrance specular microfacet model, with a GGX normal distribution function, a Kelemen visibility function, and a Schlick Fresnel function. <a href="#listing_kelemen">Listing 13</a> shows how trivial the GLSL implementation is.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-built_in">float</span> <span class="hljs-title">V_Kelemen</span>(<span class="hljs-params"><span class="hljs-built_in">float</span> LoH</span>)</span> {</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">V_Kelemen</span><span class="hljs-params">(<span class="hljs-type">float</span> LoH)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">0.25</span> / (LoH * LoH);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_kelemen"> </a><b style="font-style:normal;">Listing 13:</b> Implementation of the Kelemen visibility term in GLSL</div></center>
|
||||
<p>
|
||||
@@ -1097,18 +1097,18 @@ The clear coat roughness parameter is remapped and clamped in a similar way to t
|
||||
<center><div class="image" style=""><a href="../images/material_clear_coat2.png" target="_blank"><img class="markdeep" src="../images/material_clear_coat2.png" /></a><center><span class="imagecaption"><a class="target" name="figure_clearcoatroughness"> </a><b style="font-style:normal;">Figure 26:</b> Clear coat roughness varying from 0.0 (left) to 1.0 (right) with metallic set to 1.0, roughness to 0.8 and clear coat to 1.0</span></center></div></center>
|
||||
</p><p>
|
||||
<a href="#listing_clearcoatbrdf">Listing 14</a> shows the GLSL implementation of the clear coat material model after remapping, parameterization and integration in the standard surface response.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">void</span> <span class="hljs-title">BRDF</span>(<span class="hljs-params">...</span>)</span> {</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">void</span> <span class="hljs-title">BRDF</span><span class="hljs-params">(...)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-comment">// compute Fd and Fr from standard model</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// remapping and linearization of clear coat roughness</span></span>
|
||||
<span class="line"> clearCoatPerceptualRoughness = clamp(clearCoatPerceptualRoughness, <span class="hljs-number">0.089</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> clearCoatPerceptualRoughness = <span class="hljs-built_in">clamp</span>(clearCoatPerceptualRoughness, <span class="hljs-number">0.089</span>, <span class="hljs-number">1.0</span>);</span>
|
||||
<span class="line"> clearCoatRoughness = clearCoatPerceptualRoughness * clearCoatPerceptualRoughness;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// clear coat BRDF</span></span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> Dc = D_GGX(clearCoatRoughness, NoH);</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> Vc = V_Kelemen(clearCoatRoughness, LoH);</span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> Fc = F_Schlick(<span class="hljs-number">0.04</span>, LoH) * clearCoat; <span class="hljs-comment">// clear coat strength</span></span>
|
||||
<span class="line"> <span class="hljs-built_in">float</span> Frc = (Dc * Vc) * Fc;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Dc = <span class="hljs-built_in">D_GGX</span>(clearCoatRoughness, NoH);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Vc = <span class="hljs-built_in">V_Kelemen</span>(clearCoatRoughness, LoH);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Fc = <span class="hljs-built_in">F_Schlick</span>(<span class="hljs-number">0.04</span>, LoH) * clearCoat; <span class="hljs-comment">// clear coat strength</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Frc = (Dc * Vc) * Fc;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// account for energy loss in the base layer</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> color * ((Fd + Fr * (<span class="hljs-number">1.0</span> - Fc)) * (<span class="hljs-number">1.0</span> - Fc) + Frc);</span>
|
||||
@@ -1294,14 +1294,14 @@ f_{r}(v,h,\alpha) = \frac{D_{velvet}(v,h,\alpha)}{4(\NoL + \NoV - (\NoL)(\NoV))}
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
The implementation of the velvet NDF is presented in <a href="#listing_clothbrdf">listing 17</a>, optimized to properly fit in half float formats and to avoid computing a costly cotangent, relying instead on trigonometric identities. Note that we removed the Fresnel component from this BRDF.
|
||||
</p><pre class="listing tilde"><code><span class="line">float D_Ashikhmin(float roughness, float NoH) {</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">D_Ashikhmin</span><span class="hljs-params">(<span class="hljs-type">float</span> roughness, <span class="hljs-type">float</span> NoH)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-comment">// Ashikhmin 2007, "Distribution-based BRDFs"</span></span>
|
||||
<span class="line"> float a<span class="hljs-number">2</span> = roughness * roughness;</span>
|
||||
<span class="line"> float <span class="hljs-keyword">cos</span><span class="hljs-number">2</span>h = NoH * NoH;</span>
|
||||
<span class="line"> float <span class="hljs-keyword">sin</span><span class="hljs-number">2</span>h = <span class="hljs-keyword">max</span>(<span class="hljs-number">1.0</span> - <span class="hljs-keyword">cos</span><span class="hljs-number">2</span>h, <span class="hljs-number">0.0078125</span>); <span class="hljs-comment">// 2^(-14/2), so sin2h^2 > 0 in fp16</span></span>
|
||||
<span class="line"> float <span class="hljs-keyword">sin</span><span class="hljs-number">4</span>h = <span class="hljs-keyword">sin</span><span class="hljs-number">2</span>h * <span class="hljs-keyword">sin</span><span class="hljs-number">2</span>h;</span>
|
||||
<span class="line"> float cot<span class="hljs-number">2</span> = -<span class="hljs-keyword">cos</span><span class="hljs-number">2</span>h / (a<span class="hljs-number">2</span> * <span class="hljs-keyword">sin</span><span class="hljs-number">2</span>h);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / (PI * (<span class="hljs-number">4.0</span> * a<span class="hljs-number">2</span> + <span class="hljs-number">1.0</span>) * <span class="hljs-keyword">sin</span><span class="hljs-number">4</span>h) * (<span class="hljs-number">4.0</span> * exp(cot<span class="hljs-number">2</span>) + <span class="hljs-keyword">sin</span><span class="hljs-number">4</span>h);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a2 = roughness * roughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> cos2h = NoH * NoH;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> sin2h = <span class="hljs-built_in">max</span>(<span class="hljs-number">1.0</span> - cos2h, <span class="hljs-number">0.0078125</span>); <span class="hljs-comment">// 2^(-14/2), so sin2h^2 > 0 in fp16</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> sin4h = sin2h * sin2h;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> cot2 = -cos2h / (a2 * sin2h);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / (PI * (<span class="hljs-number">4.0</span> * a2 + <span class="hljs-number">1.0</span>) * sin4h) * (<span class="hljs-number">4.0</span> * <span class="hljs-built_in">exp</span>(cot2) + sin4h);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_clothbrdf"> </a><b style="font-style:normal;">Listing 17:</b> Implementation of Ashikhmin's velvet NDF in GLSL</div></center>
|
||||
<p>
|
||||
<p>In [<a href="#citation-estevez17">Estevez17</a>] Estevez and Kulla propose a different NDF (called the “Charlie” sheen) that is based on an exponentiated sinusoidal instead of an inverted Gaussian. This NDF is appealing for several reasons: its parameterization feels more natural and intuitive, it provides a softer appearance and, as shown in equation (\ref{charlieNDF}), its implementation is simpler:</p>
|
||||
@@ -1312,11 +1312,11 @@ D(m) = \frac{(2 + \frac{1}{\alpha}) sin(\theta)^{\frac{1}{\alpha}}}{2 \pi}
|
||||
</p><p>
|
||||
[<a href="#citation-estevez17">Estevez17</a>] also presents a new shadowing term that we omit here because of its cost. We instead rely on the visibility term from [<a href="#citation-neubelt13">Neubelt13</a>] (shown in equation \(\ref{clothSpecularBRDF}\) above).
|
||||
The implementation of this NDF is presented in <a href="#listing_clothcharliebrdf">listing 18</a>, optimized to properly fit in half float formats.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">D_Charlie</span><span class="hljs-params">(<span class="hljs-keyword">float</span> roughness, <span class="hljs-keyword">float</span> NoH)</span> </span>{</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">float</span> <span class="hljs-title">D_Charlie</span><span class="hljs-params">(<span class="hljs-type">float</span> roughness, <span class="hljs-type">float</span> NoH)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-comment">// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> invAlpha = <span class="hljs-number">1.0</span> / roughness;</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> cos2h = NoH * NoH;</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> sin2h = max(<span class="hljs-number">1.0</span> - cos2h, <span class="hljs-number">0.0078125</span>); <span class="hljs-comment">// 2^(-14/2), so sin2h^2 > 0 in fp16</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> invAlpha = <span class="hljs-number">1.0</span> / roughness;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> cos2h = NoH * NoH;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> sin2h = <span class="hljs-built_in">max</span>(<span class="hljs-number">1.0</span> - cos2h, <span class="hljs-number">0.0078125</span>); <span class="hljs-comment">// 2^(-14/2), so sin2h^2 > 0 in fp16</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> (<span class="hljs-number">2.0</span> + invAlpha) * <span class="hljs-built_in">pow</span>(sin2h, invAlpha * <span class="hljs-number">0.5</span>) / (<span class="hljs-number">2.0</span> * PI);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_clothcharliebrdf"> </a><b style="font-style:normal;">Listing 18:</b> Implementation of the “Charlie” NDF in GLSL</div></center>
|
||||
<a class="target" name="sheencolor"> </a><a class="target" name="materialsystem/clothmodel/clothspecularbrdf/sheencolor"> </a><a class="target" name="toc4.12.1.1"> </a><h4 id="sheen-color"><a class="header" href="#sheen-color">Sheen color</a></h4>
|
||||
@@ -1745,21 +1745,21 @@ The photometric attenuation function can be easily implemented in GLSL by adding
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_glslphotometricpunctuallight"> </a><b style="font-style:normal;">Listing 22:</b> Implementation of attenuation from photometric profiles in GLSL</div></center>
|
||||
<p>
|
||||
<p>The light intensity is computed CPU-side (<a href="#listing_photometriclightintensity">listing 23</a>) and depends on whether the photometric profile is used as a mask.</p>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-keyword">float</span> multiplier;</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> multiplier;</span>
|
||||
<span class="line"><span class="hljs-comment">// Photometric profile used as a mask</span></span>
|
||||
<span class="line"><span class="hljs-keyword">if</span> (photometricLight.isMasked()) {</span>
|
||||
<span class="line"><span class="hljs-keyword">if</span> (photometricLight.<span class="hljs-built_in">isMasked</span>()) {</span>
|
||||
<span class="line"> <span class="hljs-comment">// The desired intensity is set by the artist</span></span>
|
||||
<span class="line"> <span class="hljs-comment">// The integrated intensity comes from a Monte-Carlo</span></span>
|
||||
<span class="line"> <span class="hljs-comment">// integration over the unit sphere around the luminaire</span></span>
|
||||
<span class="line"> multiplier = photometricLight.getDesiredIntensity() /</span>
|
||||
<span class="line"> photometricLight.getIntegratedIntensity();</span>
|
||||
<span class="line"> multiplier = photometricLight.<span class="hljs-built_in">getDesiredIntensity</span>() /</span>
|
||||
<span class="line"> photometricLight.<span class="hljs-built_in">getIntegratedIntensity</span>();</span>
|
||||
<span class="line">} <span class="hljs-keyword">else</span> {</span>
|
||||
<span class="line"> <span class="hljs-comment">// Multiplier provided for convenience, set to 1.0 by default</span></span>
|
||||
<span class="line"> multiplier = photometricLight.getMultiplier();</span>
|
||||
<span class="line"> multiplier = photometricLight.<span class="hljs-built_in">getMultiplier</span>();</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// The max intensity in cd comes from the IES profile</span></span>
|
||||
<span class="line"><span class="hljs-keyword">float</span> lightIntensity = photometricLight.getMaxIntensity() * multiplier;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_photometriclightintensity"> </a><b style="font-style:normal;">Listing 23:</b> Computing the intensity of a photometric light on the CPU</div></center>
|
||||
<span class="line"><span class="hljs-type">float</span> lightIntensity = photometricLight.<span class="hljs-built_in">getMaxIntensity</span>() * multiplier;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_photometriclightintensity"> </a><b style="font-style:normal;">Listing 23:</b> Computing the intensity of a photometric light on the CPU</div></center>
|
||||
<p>
|
||||
<div class="endnote"><a class="target" name="endnote-xarrowintensity"> </a><sup>4</sup> The XArrow profile declares a luminous intensity of 1,750 lm but a Monte-Carlo integration shows an intensity of only 350 lm.
|
||||
</div>
|
||||
@@ -2058,19 +2058,19 @@ In practice only 4 or 9 coefficients (i.e.: 2 or 3 bands) are enough for \(\cosT
|
||||
<center><div class="image" style=""><a href="../images/ibl/ibl_irradiance_sh2.png" target="_blank"><img class="markdeep" src="../images/ibl/ibl_irradiance_sh2.png" style="max-width:100%;" /></a><center><span class="imagecaption"><a class="target" name="figure_iblsh2"> </a><b style="font-style:normal;">Figure 52:</b> 2 bands (4 coefficients)</span></center></div></center>
|
||||
</p><p>
|
||||
In practice we pre-convolve \(\Lt\) with \(\cosTheta\) and pre-scale these coefficients by the basis scaling factors \(K_l^m\) so that the reconstruction code is as simple as possible in the shader:
|
||||
</p><pre class="listing tilde"><code><span class="line">vec3 <span class="hljs-function"><span class="hljs-title">irradianceSH</span>(<span class="hljs-params">vec3 n</span>)</span> {</span>
|
||||
<span class="line"> <span class="hljs-comment">// uniform vec3 sphericalHarmonics[9]</span></span>
|
||||
<span class="line"> <span class="hljs-comment">// We can use only the first 2 bands for better performance</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span></span>
|
||||
<span class="line"> sphericalHarmonics[<span class="hljs-number">0</span>]</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">1</span>] * (n.y)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">2</span>] * (n.z)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">3</span>] * (n.x)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">4</span>] * (n.y * n.x)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">5</span>] * (n.y * n.z)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">6</span>] * (<span class="hljs-number">3.0</span> * n.z * n.z - <span class="hljs-number">1.0</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">7</span>] * (n.z * n.x)</span>
|
||||
<span class="line"> + sphericalHarmonics[<span class="hljs-number">8</span>] * (n.x * n.x - n.y * n.y);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line">vec3 irradianceSH(vec3 n) {</span>
|
||||
<span class="line"> // uniform vec3 sphericalHarmonics<span class="hljs-selector-attr">[9]</span></span>
|
||||
<span class="line"> // We can <span class="hljs-selector-tag">use</span> only the first <span class="hljs-number">2</span> bands for better performance</span>
|
||||
<span class="line"> return</span>
|
||||
<span class="line"> sphericalHarmonics<span class="hljs-selector-attr">[0]</span></span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[1]</span> * (n<span class="hljs-selector-class">.y</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[2]</span> * (n<span class="hljs-selector-class">.z</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[3]</span> * (n<span class="hljs-selector-class">.x</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[4]</span> * (n<span class="hljs-selector-class">.y</span> * n<span class="hljs-selector-class">.x</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[5]</span> * (n<span class="hljs-selector-class">.y</span> * n<span class="hljs-selector-class">.z</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[6]</span> * (<span class="hljs-number">3.0</span> * n<span class="hljs-selector-class">.z</span> * n<span class="hljs-selector-class">.z</span> - <span class="hljs-number">1.0</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[7]</span> * (n<span class="hljs-selector-class">.z</span> * n<span class="hljs-selector-class">.x</span>)</span>
|
||||
<span class="line"> + sphericalHarmonics<span class="hljs-selector-attr">[8]</span> * (n<span class="hljs-selector-class">.x</span> * n<span class="hljs-selector-class">.x</span> - n<span class="hljs-selector-class">.y</span> * n<span class="hljs-selector-class">.y</span>);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_irradiancesh"> </a><b style="font-style:normal;">Listing 26:</b> GLSL code to reconstruct the irradiance from the pre-scaled SH</div></center>
|
||||
<p>
|
||||
<p>Note that with 2 bands, the computation above becomes a single (4 \times 4) matrix-by-vector multiply.</p>
|
||||
@@ -2443,7 +2443,7 @@ LD(n, \alpha) &= \frac{\sum_i^N V(l_i, n,
|
||||
$$
|
||||
</p><p>
|
||||
These two new \(DFG\) terms simply need to replace the ones used in the implementation shown in section <a href="#toc9.5">9.5</a>:
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-keyword">float</span> Fc = <span class="hljs-built_in">pow</span>(<span class="hljs-number">1</span> - VoH, <span class="hljs-number">5.0f</span>);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> Fc = <span class="hljs-built_in">pow</span>(<span class="hljs-number">1</span> - VoH, <span class="hljs-number">5.0f</span>);</span>
|
||||
<span class="line">r.x += Gv * Fc;</span>
|
||||
<span class="line">r.y += Gv;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_multiscatteriblpreintegration"> </a><b style="font-style:normal;">Listing 29:</b> C++ implementation of the \(L_{DFG}\) term for multiscattering</div></center>
|
||||
<p>
|
||||
@@ -2507,11 +2507,11 @@ using an environment made of colored vertical stripes (skybox hidden).</span></c
|
||||
<p>
|
||||
<p>When sampling the IBL, the clear coat layer is calculated as a second specular lobe. This specular lobe is oriented along the view direction since we cannot reasonably integrate over the hemisphere. <a href="#listing_clearcoatibl">Listing 31</a> demonstrates this approximation in practice. It also shows the energy conservation step. It is important to note that this second specular lobe is computed exactly the same way as the main specular lobe, using the same DFG approximation.</p>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-comment">// clearCoat_NoV == shading_NoV if the clear coat layer doesn't have its own normal map</span></span>
|
||||
<span class="line"><span class="hljs-built_in">float</span> Fc = F_Schlick(<span class="hljs-number">0.04</span>, <span class="hljs-number">1.0</span>, clearCoat_NoV) * clearCoat;</span>
|
||||
<span class="line"><span class="hljs-type">float</span> Fc = <span class="hljs-built_in">F_Schlick</span>(<span class="hljs-number">0.04</span>, <span class="hljs-number">1.0</span>, clearCoat_NoV) * clearCoat;</span>
|
||||
<span class="line"><span class="hljs-comment">// base layer attenuation for energy compensation</span></span>
|
||||
<span class="line">iblDiffuse *= <span class="hljs-number">1.0</span> - Fc;</span>
|
||||
<span class="line">iblSpecular *= sq(<span class="hljs-number">1.0</span> - Fc);</span>
|
||||
<span class="line">iblSpecular += specularIBL(r, clearCoatPerceptualRoughness) * Fc;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_clearcoatibl"> </a><b style="font-style:normal;">Listing 31:</b> GLSL implementation of the clear coat specular lobe for image-based lighting</div></center>
|
||||
<span class="line">iblSpecular *= <span class="hljs-built_in">sq</span>(<span class="hljs-number">1.0</span> - Fc);</span>
|
||||
<span class="line">iblSpecular += <span class="hljs-built_in">specularIBL</span>(r, clearCoatPerceptualRoughness) * Fc;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_clearcoatibl"> </a><b style="font-style:normal;">Listing 31:</b> GLSL implementation of the clear coat specular lobe for image-based lighting</div></center>
|
||||
<a class="target" name="anisotropy"> </a><a class="target" name="lighting/imagebasedlights/anisotropy"> </a><a class="target" name="toc5.3.6"> </a><h3 id="anisotropy"><a class="header" href="#anisotropy">Anisotropy </a></h3>
|
||||
<p>
|
||||
<p>[<a href="#citation-mcauley15">McAuley15</a>] describes a technique called “bent reflection vector”, based [<a href="#citation-revie12">Revie12</a>]. The bent reflection vector is a rough approximation of anisotropic lighting but the alternative is to use importance sampling. This approximation is sufficiently cheap to compute and provides good results, as shown in <a href="#figure_anisotropicibl1">figure 59</a> and <a href="#figure_anisotropicibl2">figure 60</a>.</p>
|
||||
@@ -2550,17 +2550,17 @@ The DG term is generated using uniform sampling as recommended in [<a href="#cit
|
||||
<center><div class="image" style=""><a href="../images/ibl/dfg_cloth.png" target="_blank"><img class="markdeep" src="../images/ibl/dfg_cloth.png" /></a><center><span class="imagecaption"><a class="target" name="figure_dfgclothlut"> </a><b style="font-style:normal;">Figure 62:</b> DFG LUT with a 3rd channel encoding the DG term of the cloth BRDF</span></center></div></center>
|
||||
</p><p>
|
||||
The remainder of the image-based lighting implementation follows the same steps as the implementation of regular lights, including the optional subsurface scattering term and its wrap diffuse component. Just as with the clear coat IBL implementation, we cannot integrate over the hemisphere and use the view direction as the dominant light direction to compute the wrap diffuse component.
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-built_in">float</span> diffuse = Fd_Lambert() * ambientOcclusion;</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">if</span> defined(SHADING_MODEL_CLOTH)</span></span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">if</span> defined(MATERIAL_HAS_SUBSURFACE_COLOR)</span></span>
|
||||
<span class="line">diffuse *= saturate((NoV + <span class="hljs-number">0.5</span>) / <span class="hljs-number">2.25</span>);</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">endif</span></span></span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">endif</span></span></span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> diffuse = <span class="hljs-built_in">Fd_Lambert</span>() * ambientOcclusion;</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">if</span> defined(SHADING_MODEL_CLOTH)</span></span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">if</span> defined(MATERIAL_HAS_SUBSURFACE_COLOR)</span></span>
|
||||
<span class="line">diffuse *= <span class="hljs-built_in">saturate</span>((NoV + <span class="hljs-number">0.5</span>) / <span class="hljs-number">2.25</span>);</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">endif</span></span></span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">endif</span></span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line">vec3 indirectDiffuse = irradianceIBL(n) * diffuse;</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">if</span> defined(SHADING_MODEL_CLOTH) && defined(MATERIAL_HAS_SUBSURFACE_COLOR)</span></span>
|
||||
<span class="line">indirectDiffuse *= saturate(subsurfaceColor + NoV);</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-meta-keyword">endif</span></span></span>
|
||||
<span class="line">vec3 indirectDiffuse = <span class="hljs-built_in">irradianceIBL</span>(n) * diffuse;</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">if</span> defined(SHADING_MODEL_CLOTH) && defined(MATERIAL_HAS_SUBSURFACE_COLOR)</span></span>
|
||||
<span class="line">indirectDiffuse *= <span class="hljs-built_in">saturate</span>(subsurfaceColor + NoV);</span>
|
||||
<span class="line"><span class="hljs-meta">#<span class="hljs-keyword">endif</span></span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line">vec3 ibl = diffuseColor * indirectDiffuse + indirectSpecular * specularColor;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_clothapprox"> </a><b style="font-style:normal;">Listing 34:</b> GLSL implementation of the DFG approximation for the cloth NDF</div></center>
|
||||
<p>
|
||||
@@ -2982,20 +2982,20 @@ L_{max} &= 2^{EV_{100}} \times 1.2
|
||||
<span class="line"><span class="hljs-comment">// aperture in f-stops</span></span>
|
||||
<span class="line"><span class="hljs-comment">// shutterSpeed in seconds</span></span>
|
||||
<span class="line"><span class="hljs-comment">// sensitivity in ISO</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">exposureSettings</span><span class="hljs-params">(<span class="hljs-keyword">float</span> aperture, <span class="hljs-keyword">float</span> shutterSpeed, <span class="hljs-keyword">float</span> sensitivity)</span> </span>{</span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">exposureSettings</span><span class="hljs-params">(<span class="hljs-type">float</span> aperture, <span class="hljs-type">float</span> shutterSpeed, <span class="hljs-type">float</span> sensitivity)</span> {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> log2((aperture * aperture) / shutterSpeed * <span class="hljs-number">100.0</span> / sensitivity);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// Computes the exposure normalization factor from</span></span>
|
||||
<span class="line"><span class="hljs-comment">// the camera's EV100</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">float</span> <span class="hljs-title">exposure</span><span class="hljs-params">(<span class="hljs-keyword">float</span> ev100)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / (<span class="hljs-built_in">pow</span>(<span class="hljs-number">2.0</span>, ev100) * <span class="hljs-number">1.2</span>);</span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">exposure</span><span class="hljs-params">(<span class="hljs-type">float</span> ev100)</span> {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">1.0</span> / (pow(<span class="hljs-number">2.0</span>, ev100) * <span class="hljs-number">1.2</span>);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-keyword">float</span> ev100 = exposureSettings(aperture, shutterSpeed, sensitivity);</span>
|
||||
<span class="line"><span class="hljs-keyword">float</span> exposure = exposure(ev100);</span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-variable">ev100</span> <span class="hljs-operator">=</span> exposureSettings(aperture, shutterSpeed, sensitivity);</span>
|
||||
<span class="line"><span class="hljs-type">float</span> <span class="hljs-variable">exposure</span> <span class="hljs-operator">=</span> exposure(ev100);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line">vec4 color = evaluateLighting();</span>
|
||||
<span class="line"><span class="hljs-type">vec4</span> <span class="hljs-variable">color</span> <span class="hljs-operator">=</span> evaluateLighting();</span>
|
||||
<span class="line">color.rgb *= exposure;</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_fragmentexposure"> </a><b style="font-style:normal;">Listing 42:</b> Implementation of exposure in GLSL</div></center>
|
||||
<p>
|
||||
<p>In practice the exposure factor can be pre-computed on the CPU to save shader instructions.</p>
|
||||
@@ -3466,9 +3466,9 @@ Our implementation is presented in <a href="#listing_specularcolorimpl">listing&
|
||||
<span class="line"><span class="hljs-comment">// Data source:</span></span>
|
||||
<span class="line"><span class="hljs-comment">// http://cvrl.ioo.ucl.ac.uk/cmfs.htm</span></span>
|
||||
<span class="line"><span class="hljs-comment">// http://cvrl.ioo.ucl.ac.uk/database/text/cmfs/ciexyz31.htm</span></span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_XYZ_START = <span class="hljs-number">360</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_XYZ_COUNT = <span class="hljs-number">471</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> float3 CIE_XYZ[CIE_XYZ_COUNT] = { ... };</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_XYZ_START = <span class="hljs-number">360</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_XYZ_COUNT = <span class="hljs-number">471</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> float3 CIE_XYZ[CIE_XYZ_COUNT] = { ... };</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// CIE Standard Illuminant D65 relative spectral power distribution,</span></span>
|
||||
<span class="line"><span class="hljs-comment">// from 300nm to 830, at 5nm intervals</span></span>
|
||||
@@ -3476,51 +3476,51 @@ Our implementation is presented in <a href="#listing_specularcolorimpl">listing&
|
||||
<span class="line"><span class="hljs-comment">// Data source:</span></span>
|
||||
<span class="line"><span class="hljs-comment">// https://en.wikipedia.org/wiki/Illuminant_D65</span></span>
|
||||
<span class="line"><span class="hljs-comment">// https://cielab.xyz/pdf/CIE_sel_colorimetric_tables.xls</span></span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_D65_INTERVAL = <span class="hljs-number">5</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_D65_START = <span class="hljs-number">300</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_D65_END = <span class="hljs-number">830</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> CIE_D65_COUNT = <span class="hljs-number">107</span>;</span>
|
||||
<span class="line"><span class="hljs-keyword">const</span> <span class="hljs-keyword">float</span> CIE_D65[CIE_D65_COUNT] = { ... };</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_D65_INTERVAL = <span class="hljs-number">5</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_D65_START = <span class="hljs-number">300</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_D65_END = <span class="hljs-number">830</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">size_t</span> CIE_D65_COUNT = <span class="hljs-number">107</span>;</span>
|
||||
<span class="line"><span class="hljs-type">const</span> <span class="hljs-type">float</span> CIE_D65[CIE_D65_COUNT] = { ... };</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-class"><span class="hljs-keyword">struct</span> <span class="hljs-title">Sample</span> {</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> w = <span class="hljs-number">0.0f</span>; <span class="hljs-comment">// wavelength</span></span>
|
||||
<span class="line"> <span class="hljs-built_in">std</span>::<span class="hljs-built_in">complex</span><<span class="hljs-keyword">float</span>> ior; <span class="hljs-comment">// complex IOR, n + ik</span></span>
|
||||
<span class="line"><span class="hljs-keyword">struct</span> <span class="hljs-title class_">Sample</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> w = <span class="hljs-number">0.0f</span>; <span class="hljs-comment">// wavelength</span></span>
|
||||
<span class="line"> std::complex<<span class="hljs-type">float</span>> ior; <span class="hljs-comment">// complex IOR, n + ik</span></span>
|
||||
<span class="line">};</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> <span class="hljs-keyword">float</span> <span class="hljs-title">illuminantD65</span><span class="hljs-params">(<span class="hljs-keyword">float</span> w)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> i0 = <span class="hljs-keyword">size_t</span>((w - CIE_D65_START) / CIE_D65_INTERVAL);</span>
|
||||
<span class="line"> uint2 indexBounds{i0, <span class="hljs-built_in">std</span>::min(i0 + <span class="hljs-number">1</span>, CIE_D65_END)};</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">static</span> <span class="hljs-type">float</span> <span class="hljs-title">illuminantD65</span><span class="hljs-params">(<span class="hljs-type">float</span> w)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> i0 = <span class="hljs-built_in">size_t</span>((w - CIE_D65_START) / CIE_D65_INTERVAL);</span>
|
||||
<span class="line"> uint2 indexBounds{i0, std::<span class="hljs-built_in">min</span>(i0 + <span class="hljs-number">1</span>, CIE_D65_END)};</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> float2 wavelengthBounds = CIE_D65_START + float2{indexBounds} * CIE_D65_INTERVAL;</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> t = (w - wavelengthBounds.x) / (wavelengthBounds.y - wavelengthBounds.x);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> lerp(CIE_D65[indexBounds.x], CIE_D65[indexBounds.y], t);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> t = (w - wavelengthBounds.x) / (wavelengthBounds.y - wavelengthBounds.x);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-built_in">lerp</span>(CIE_D65[indexBounds.x], CIE_D65[indexBounds.y], t);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// For std::lower_bound</span></span>
|
||||
<span class="line"><span class="hljs-keyword">bool</span> <span class="hljs-keyword">operator</span><(<span class="hljs-keyword">const</span> Sample& lhs, <span class="hljs-keyword">const</span> Sample& rhs) {</span>
|
||||
<span class="line"><span class="hljs-type">bool</span> <span class="hljs-keyword">operator</span><(<span class="hljs-type">const</span> Sample& lhs, <span class="hljs-type">const</span> Sample& rhs) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> lhs.w < rhs.w;</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// The wavelength w must be between 360nm and 830nm</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> <span class="hljs-built_in">std</span>::<span class="hljs-built_in">complex</span><<span class="hljs-keyword">float</span>> <span class="hljs-title">findSample</span><span class="hljs-params">(<span class="hljs-keyword">const</span> <span class="hljs-built_in">std</span>::<span class="hljs-built_in">vector</span><sample>& samples, <span class="hljs-keyword">float</span> w)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> i1 = <span class="hljs-built_in">std</span>::lower_bound(</span>
|
||||
<span class="line"> samples.begin(), samples.end(), Sample{w, <span class="hljs-number">0.0f</span> + <span class="hljs-number">0.0</span><span class="hljs-keyword">if</span>});</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">static</span> std::complex<<span class="hljs-type">float</span>> <span class="hljs-title">findSample</span><span class="hljs-params">(<span class="hljs-type">const</span> std::vector<sample>& samples, <span class="hljs-type">float</span> w)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> i1 = std::<span class="hljs-built_in">lower_bound</span>(</span>
|
||||
<span class="line"> samples.<span class="hljs-built_in">begin</span>(), samples.<span class="hljs-built_in">end</span>(), Sample{w, <span class="hljs-number">0.0f</span> + <span class="hljs-number">0.0</span><span class="hljs-keyword">if</span>});</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> i0 = i1 - <span class="hljs-number">1</span>;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// Interpolate the complex IORs</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> t = (w - i0->w) / (i1->w - i0->w);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> n = lerp(i0->ior.real(), i1->ior.real(), t);</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> k = lerp(i0->ior.imag(), i1->ior.imag(), t);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> t = (w - i0->w) / (i1->w - i0->w);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> n = <span class="hljs-built_in">lerp</span>(i0->ior.<span class="hljs-built_in">real</span>(), i1->ior.<span class="hljs-built_in">real</span>(), t);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> k = <span class="hljs-built_in">lerp</span>(i0->ior.<span class="hljs-built_in">imag</span>(), i1->ior.<span class="hljs-built_in">imag</span>(), t);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> { n, k };</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> <span class="hljs-keyword">float</span> <span class="hljs-title">fresnel</span><span class="hljs-params">(<span class="hljs-keyword">const</span> <span class="hljs-built_in">std</span>::<span class="hljs-built_in">complex</span><<span class="hljs-keyword">float</span>>& sample)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> (((sample - (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)) * (<span class="hljs-built_in">std</span>::conj(sample) - (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>))) /</span>
|
||||
<span class="line"> ((sample + (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)) * (<span class="hljs-built_in">std</span>::conj(sample) + (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)))).real();</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">static</span> <span class="hljs-type">float</span> <span class="hljs-title">fresnel</span><span class="hljs-params">(<span class="hljs-type">const</span> std::complex<<span class="hljs-type">float</span>>& sample)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> (((sample - (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)) * (std::<span class="hljs-built_in">conj</span>(sample) - (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>))) /</span>
|
||||
<span class="line"> ((sample + (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)) * (std::<span class="hljs-built_in">conj</span>(sample) + (<span class="hljs-number">1.0f</span> + <span class="hljs-number">0</span><span class="hljs-keyword">if</span>)))).<span class="hljs-built_in">real</span>();</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> float3 <span class="hljs-title">XYZ_to_sRGB</span><span class="hljs-params">(<span class="hljs-keyword">const</span> float3& v)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">const</span> mat3f XYZ_sRGB{</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">static</span> float3 <span class="hljs-title">XYZ_to_sRGB</span><span class="hljs-params">(<span class="hljs-type">const</span> float3& v)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-type">const</span> mat3f XYZ_sRGB{</span>
|
||||
<span class="line"> <span class="hljs-number">3.2404542f</span>, <span class="hljs-number">-0.9692660f</span>, <span class="hljs-number">0.0556434f</span>,</span>
|
||||
<span class="line"> <span class="hljs-number">-1.5371385f</span>, <span class="hljs-number">1.8760108f</span>, <span class="hljs-number">-0.2040259f</span>,</span>
|
||||
<span class="line"> <span class="hljs-number">-0.4985314f</span>, <span class="hljs-number">0.0415560f</span>, <span class="hljs-number">1.0572252f</span></span>
|
||||
@@ -3529,21 +3529,21 @@ Our implementation is presented in <a href="#listing_specularcolorimpl">listing&
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// Outputs a linear sRGB color</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> float3 <span class="hljs-title">computeColor</span><span class="hljs-params">(<span class="hljs-keyword">const</span> <span class="hljs-built_in">std</span>::<span class="hljs-built_in">vector</span><sample>& samples)</span> </span>{</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">static</span> float3 <span class="hljs-title">computeColor</span><span class="hljs-params">(<span class="hljs-type">const</span> std::vector<sample>& samples)</span> </span>{</span>
|
||||
<span class="line"> float3 xyz{<span class="hljs-number">0.0f</span>};</span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> y = <span class="hljs-number">0.0f</span>;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> y = <span class="hljs-number">0.0f</span>;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">size_t</span> i = <span class="hljs-number">0</span>; i < CIE_XYZ_COUNT; i++) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">size_t</span> i = <span class="hljs-number">0</span>; i < CIE_XYZ_COUNT; i++) {</span>
|
||||
<span class="line"> <span class="hljs-comment">// Current wavelength</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> w = CIE_XYZ_START + i;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> w = CIE_XYZ_START + i;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// Find most appropriate CIE XYZ sample for the wavelength</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> sample = findSample(samples, w);</span>
|
||||
<span class="line"> <span class="hljs-keyword">auto</span> sample = <span class="hljs-built_in">findSample</span>(samples, w);</span>
|
||||
<span class="line"> <span class="hljs-comment">// Compute Fresnel reflectance at normal incidence</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> f0 = fresnel(sample);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> f0 = <span class="hljs-built_in">fresnel</span>(sample);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// We need to multiply by the spectral power distribution of the illuminant</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">float</span> d65 = illuminantD65(w);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> d65 = <span class="hljs-built_in">illuminantD65</span>(w);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> xyz += f0 * CIE_XYZ[i] * d65;</span>
|
||||
<span class="line"> y += CIE_XYZ[i].y * d65;</span>
|
||||
@@ -3552,10 +3552,10 @@ Our implementation is presented in <a href="#listing_specularcolorimpl">listing&
|
||||
<span class="line"> <span class="hljs-comment">// Normalize so that 100% reflectance at every wavelength yields Y=1</span></span>
|
||||
<span class="line"> xyz /= y;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> float3 linear = XYZ_to_sRGB(xyz);</span>
|
||||
<span class="line"> float3 linear = <span class="hljs-built_in">XYZ_to_sRGB</span>(xyz);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-comment">// Normalize out-of-gamut values</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (any(greaterThan(linear, float3{<span class="hljs-number">1.0f</span>}))) linear *= <span class="hljs-number">1.0f</span> / max(linear);</span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (<span class="hljs-built_in">any</span>(<span class="hljs-built_in">greaterThan</span>(linear, float3{<span class="hljs-number">1.0f</span>}))) linear *= <span class="hljs-number">1.0f</span> / <span class="hljs-built_in">max</span>(linear);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> linear;</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde"><a class="target" name="listing_specularcolorimpl"> </a><b style="font-style:normal;">Listing 46:</b> C++ implementation to compute the base color of a metallic surface from spectral data</div></center>
|
||||
@@ -3735,47 +3735,47 @@ l &= \{ cos\phi sin\theta,sin\phi sin\theta,cos\theta \}
|
||||
<pre class="listing tilde"><code><span class="line">vec2f hammersley(uint i, <span class="hljs-built_in">float</span> numSamples) {</span>
|
||||
<span class="line"> uint bits = i;</span>
|
||||
<span class="line"> bits = (bits << <span class="hljs-string">16) | (bits >> 16</span>);</span>
|
||||
<span class="line"> bits = ((bits & 0x55555555) << <span class="hljs-string">1) | ((bits & 0xAAAAAAAA) >> 1</span>);</span>
|
||||
<span class="line"> bits = ((bits & 0x33333333) << <span class="hljs-string">2) | ((bits & 0xCCCCCCCC) >> 2</span>);</span>
|
||||
<span class="line"> bits = ((bits & 0x0F0F0F0F) << <span class="hljs-string">4) | ((bits & 0xF0F0F0F0) >> 4</span>);</span>
|
||||
<span class="line"> bits = ((bits & 0x00FF00FF) << <span class="hljs-string">8) | ((bits & 0xFF00FF00) >> 8</span>);</span>
|
||||
<span class="line"> <span class="hljs-built_in">return</span> vec2f(i / numSamples, bits / exp2(32));</span>
|
||||
<span class="line"> bits = ((bits & <span class="hljs-number">0</span>x55555555) << <span class="hljs-number">1</span>) | ((bits & <span class="hljs-number">0</span>xAAAAAAAA) >> <span class="hljs-number">1</span>);</span>
|
||||
<span class="line"> bits = ((bits & <span class="hljs-number">0</span>x33333333) << <span class="hljs-number">2</span>) | ((bits & <span class="hljs-number">0</span>xCCCCCCCC) >> <span class="hljs-number">2</span>);</span>
|
||||
<span class="line"> bits = ((bits & <span class="hljs-number">0</span>x0F0F0F0F) << <span class="hljs-number">4</span>) | ((bits & <span class="hljs-number">0</span>xF0F0F0F0) >> <span class="hljs-number">4</span>);</span>
|
||||
<span class="line"> bits = ((bits & <span class="hljs-number">0</span>x00FF00FF) << <span class="hljs-number">8</span>) | ((bits & <span class="hljs-number">0</span>xFF00FF00) >> <span class="hljs-number">8</span>);</span>
|
||||
<span class="line"> return vec2f(i / numSamples, bits / exp2(<span class="hljs-number">32</span>));</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde">C++ implementation of a Hammersley sequence generator</div></center>
|
||||
<a class="target" name="precomputinglforimage-basedlighting"> </a><a class="target" name="annex/precomputinglforimage-basedlighting"> </a><a class="target" name="toc9.5"> </a><h2 id="precomputing-l-for-image-based-lighting"><a class="header" href="#precomputing-l-for-image-based-lighting">Precomputing L for image-based lighting</a></h2>
|
||||
<p>
|
||||
<p>The term ( L_{DFG} ) is only dependent on ( \NoV ). Below, the normal is arbitrarily set to ( n=\left[0, 0, 1\right] ) and (v) is chosen to satisfy ( \NoV ). The vector ( h_i ) is the ( D_{GGX}(\alpha) ) important direction sample (i).</p>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> GDFG(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> a) {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> a2 = a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXL = NoV * <span class="hljs-built_in">sqrt</span>((-NoL * a2 + NoL) * NoL + a2);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> GGXV = NoL * <span class="hljs-built_in">sqrt</span>((-NoV * a2 + NoV) * NoV + a2);</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-type">float</span> <span class="hljs-title function_">GDFG</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> NoL, <span class="hljs-type">float</span> a)</span> {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">a2</span> <span class="hljs-operator">=</span> a * a;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">GGXL</span> <span class="hljs-operator">=</span> NoV * sqrt((-NoL * a2 + NoL) * NoL + a2);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">GGXV</span> <span class="hljs-operator">=</span> NoL * sqrt((-NoV * a2 + NoV) * NoV + a2);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> (<span class="hljs-number">2</span> * NoL) / (GGXV + GGXL);</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line">float2 DFG(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> a) {</span>
|
||||
<span class="line">float2 <span class="hljs-title function_">DFG</span><span class="hljs-params">(<span class="hljs-type">float</span> NoV, <span class="hljs-type">float</span> a)</span> {</span>
|
||||
<span class="line"> float3 V;</span>
|
||||
<span class="line"> V.x = <span class="hljs-built_in">sqrt</span>(<span class="hljs-number">1.0</span>f - NoV*NoV);</span>
|
||||
<span class="line"> V.y = <span class="hljs-number">0.0</span>f;</span>
|
||||
<span class="line"> V.x = sqrt(<span class="hljs-number">1.0f</span> - NoV*NoV);</span>
|
||||
<span class="line"> V.y = <span class="hljs-number">0.0f</span>;</span>
|
||||
<span class="line"> V.z = NoV;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> float2 r = <span class="hljs-number">0.0</span>f;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">uint</span> i = <span class="hljs-number">0</span>; i < sampleCount; i++) {</span>
|
||||
<span class="line"> float2 Xi = hammersley(i, sampleCount);</span>
|
||||
<span class="line"> float3 H = importanceSampleGGX(Xi, a, N);</span>
|
||||
<span class="line"> float3 L = <span class="hljs-number">2.0</span>f * <span class="hljs-built_in">dot</span>(V, H) * H - V;</span>
|
||||
<span class="line"> <span class="hljs-type">float2</span> <span class="hljs-variable">r</span> <span class="hljs-operator">=</span> <span class="hljs-number">0.0f</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">uint</span> <span class="hljs-variable">i</span> <span class="hljs-operator">=</span> <span class="hljs-number">0</span>; i < sampleCount; i++) {</span>
|
||||
<span class="line"> <span class="hljs-type">float2</span> <span class="hljs-variable">Xi</span> <span class="hljs-operator">=</span> hammersley(i, sampleCount);</span>
|
||||
<span class="line"> <span class="hljs-type">float3</span> <span class="hljs-variable">H</span> <span class="hljs-operator">=</span> importanceSampleGGX(Xi, a, N);</span>
|
||||
<span class="line"> <span class="hljs-type">float3</span> <span class="hljs-variable">L</span> <span class="hljs-operator">=</span> <span class="hljs-number">2.0f</span> * dot(V, H) * H - V;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> VoH = saturate(<span class="hljs-built_in">dot</span>(V, H));</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> NoL = saturate(L.z);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> NoH = saturate(H.z);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">VoH</span> <span class="hljs-operator">=</span> saturate(dot(V, H));</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">NoL</span> <span class="hljs-operator">=</span> saturate(L.z);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">NoH</span> <span class="hljs-operator">=</span> saturate(H.z);</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (NoL > <span class="hljs-number">0.0</span>f) {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> G = GDFG(NoV, NoL, a);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Gv = G * VoH / NoH;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> Fc = <span class="hljs-built_in">pow</span>(<span class="hljs-number">1</span> - VoH, <span class="hljs-number">5.0</span>f);</span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (NoL > <span class="hljs-number">0.0f</span>) {</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">G</span> <span class="hljs-operator">=</span> GDFG(NoV, NoL, a);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">Gv</span> <span class="hljs-operator">=</span> G * VoH / NoH;</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> <span class="hljs-variable">Fc</span> <span class="hljs-operator">=</span> pow(<span class="hljs-number">1</span> - VoH, <span class="hljs-number">5.0f</span>);</span>
|
||||
<span class="line"> r.x += Gv * (<span class="hljs-number">1</span> - Fc);</span>
|
||||
<span class="line"> r.y += Gv * Fc;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> r * (<span class="hljs-number">1.0</span>f / sampleCount);</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> r * (<span class="hljs-number">1.0f</span> / sampleCount);</span>
|
||||
<span class="line">}</span></code></pre><center><div class="listingcaption tilde">C++ implementation of the \( L_{DFG} \) term</div></center>
|
||||
<a class="target" name="sphericalharmonics"> </a><a class="target" name="annex/sphericalharmonics"> </a><a class="target" name="toc9.6"> </a><h2 id="spherical-harmonics"><a class="header" href="#spherical-harmonics">Spherical Harmonics</a></h2>
|
||||
<p>
|
||||
@@ -3851,56 +3851,56 @@ sin(m \phi + \phi) &= sin(m \phi) cos(\phi) + cos(m \phi) sin(\phi) \Leftrightar
|
||||
\end{align*}$$
|
||||
</p><p>
|
||||
<a href="#listing_nonnormalizedshbasis">Listing 47</a> shows the C++ code to compute the non-normalized SH basis \(\frac{y^m_l(s)}{\sqrt{2} K^m_l}\):
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> <span class="hljs-keyword">inline</span> <span class="hljs-keyword">size_t</span> <span class="hljs-title">SHindex</span><span class="hljs-params">(<span class="hljs-keyword">ssize_t</span> m, <span class="hljs-keyword">size_t</span> l)</span> </span>{</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">static</span> <span class="hljs-keyword">inline</span> <span class="hljs-type">size_t</span> <span class="hljs-title">SHindex</span><span class="hljs-params">(<span class="hljs-type">ssize_t</span> m, <span class="hljs-type">size_t</span> l)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> l * (l + <span class="hljs-number">1</span>) + m;</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">void</span> <span class="hljs-title">computeShBasis</span><span class="hljs-params">(</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span>* <span class="hljs-keyword">const</span> SHb,</span>
|
||||
<span class="line"> <span class="hljs-keyword">size_t</span> numBands,</span>
|
||||
<span class="line"> <span class="hljs-keyword">const</span> vec3& s)</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">void</span> <span class="hljs-title">computeShBasis</span><span class="hljs-params">(</span>
|
||||
<span class="line"> <span class="hljs-type">double</span>* <span class="hljs-type">const</span> SHb,</span>
|
||||
<span class="line"> <span class="hljs-type">size_t</span> numBands,</span>
|
||||
<span class="line"> <span class="hljs-type">const</span> vec3& s)</span></span>
|
||||
<span class="line"></span>{</span>
|
||||
<span class="line"> <span class="hljs-comment">// handle m=0 separately, since it produces only one coefficient</span></span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml_2 = <span class="hljs-number">0</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml_1 = <span class="hljs-number">1</span>;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml_2 = <span class="hljs-number">0</span>;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml_1 = <span class="hljs-number">1</span>;</span>
|
||||
<span class="line"> SHb[<span class="hljs-number">0</span>] = Pml_1;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">ssize_t</span> l = <span class="hljs-number">1</span>; l < numBands; l++) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml = ((<span class="hljs-number">2</span> * l - <span class="hljs-number">1</span>) * Pml_1 * s.z - (l - <span class="hljs-number">1</span>) * Pml_2) / l;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">ssize_t</span> l = <span class="hljs-number">1</span>; l < numBands; l++) {</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml = ((<span class="hljs-number">2</span> * l - <span class="hljs-number">1</span>) * Pml_1 * s.z - (l - <span class="hljs-number">1</span>) * Pml_2) / l;</span>
|
||||
<span class="line"> Pml_2 = Pml_1;</span>
|
||||
<span class="line"> Pml_1 = Pml;</span>
|
||||
<span class="line"> SHb[SHindex(<span class="hljs-number">0</span>, l)] = Pml;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>(<span class="hljs-number">0</span>, l)] = Pml;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pmm = <span class="hljs-number">1</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">ssize_t</span> m = <span class="hljs-number">1</span>; m < numBands ; m++) {</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pmm = <span class="hljs-number">1</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">ssize_t</span> m = <span class="hljs-number">1</span>; m < numBands ; m++) {</span>
|
||||
<span class="line"> Pmm = (<span class="hljs-number">1</span> - <span class="hljs-number">2</span> * m) * Pmm;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml_2 = Pmm;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml_1 = (<span class="hljs-number">2</span> * m + <span class="hljs-number">1</span>)*Pmm*s.z;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml_2 = Pmm;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml_1 = (<span class="hljs-number">2</span> * m + <span class="hljs-number">1</span>)*Pmm*s.z;</span>
|
||||
<span class="line"> <span class="hljs-comment">// l == m</span></span>
|
||||
<span class="line"> SHb[SHindex(-m, m)] = Pml_2;</span>
|
||||
<span class="line"> SHb[SHindex( m, m)] = Pml_2;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>(-m, m)] = Pml_2;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>( m, m)] = Pml_2;</span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (m + <span class="hljs-number">1</span> < numBands) {</span>
|
||||
<span class="line"> <span class="hljs-comment">// l == m+1</span></span>
|
||||
<span class="line"> SHb[SHindex(-m, m + <span class="hljs-number">1</span>)] = Pml_1;</span>
|
||||
<span class="line"> SHb[SHindex( m, m + <span class="hljs-number">1</span>)] = Pml_1;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">ssize_t</span> l = m + <span class="hljs-number">2</span>; l < numBands; l++) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Pml = ((<span class="hljs-number">2</span> * l - <span class="hljs-number">1</span>) * Pml_1 * s.z - (l + m - <span class="hljs-number">1</span>) * Pml_2)</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>(-m, m + <span class="hljs-number">1</span>)] = Pml_1;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>( m, m + <span class="hljs-number">1</span>)] = Pml_1;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">ssize_t</span> l = m + <span class="hljs-number">2</span>; l < numBands; l++) {</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Pml = ((<span class="hljs-number">2</span> * l - <span class="hljs-number">1</span>) * Pml_1 * s.z - (l + m - <span class="hljs-number">1</span>) * Pml_2)</span>
|
||||
<span class="line"> / (l - m);</span>
|
||||
<span class="line"> Pml_2 = Pml_1;</span>
|
||||
<span class="line"> Pml_1 = Pml;</span>
|
||||
<span class="line"> SHb[SHindex(-m, l)] = Pml;</span>
|
||||
<span class="line"> SHb[SHindex( m, l)] = Pml;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>(-m, l)] = Pml;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>( m, l)] = Pml;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Cm = s.x;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Sm = s.y;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">ssize_t</span> m = <span class="hljs-number">1</span>; m <= numBands ; m++) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-keyword">ssize_t</span> l = m; l < numBands ; l++) {</span>
|
||||
<span class="line"> SHb[SHindex(-m, l)] *= Sm;</span>
|
||||
<span class="line"> SHb[SHindex( m, l)] *= Cm;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Cm = s.x;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Sm = s.y;</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">ssize_t</span> m = <span class="hljs-number">1</span>; m <= numBands ; m++) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">for</span> (<span class="hljs-type">ssize_t</span> l = m; l < numBands ; l++) {</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>(-m, l)] *= Sm;</span>
|
||||
<span class="line"> SHb[<span class="hljs-built_in">SHindex</span>( m, l)] *= Cm;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Cm1 = Cm * s.x - Sm * s.y;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> Sm1 = Sm * s.x + Cm * s.y;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Cm1 = Cm * s.x - Sm * s.y;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> Sm1 = Sm * s.x + Cm * s.y;</span>
|
||||
<span class="line"> Cm = Cm1;</span>
|
||||
<span class="line"> Sm = Sm1;</span>
|
||||
<span class="line"> }</span>
|
||||
@@ -3979,10 +3979,10 @@ $$\begin{equation}
|
||||
\end{equation}$$
|
||||
</p><p>
|
||||
Here is the C++ code to compute \(\hat{C}_l\):
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-keyword">static</span> <span class="hljs-keyword">double</span> <span class="hljs-title">factorial</span><span class="hljs-params">(<span class="hljs-keyword">size_t</span> n, <span class="hljs-keyword">size_t</span> d = <span class="hljs-number">1</span>)</span></span>;</span>
|
||||
</p><pre class="listing tilde"><code><span class="line"><span class="hljs-function"><span class="hljs-type">static</span> <span class="hljs-type">double</span> <span class="hljs-title">factorial</span><span class="hljs-params">(<span class="hljs-type">size_t</span> n, <span class="hljs-type">size_t</span> d = <span class="hljs-number">1</span>)</span></span>;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// < cos(theta) > SH coefficients pre-multiplied by 1 / K(0,l)</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">double</span> <span class="hljs-title">computeTruncatedCosSh</span><span class="hljs-params">(<span class="hljs-keyword">size_t</span> l)</span> </span>{</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">double</span> <span class="hljs-title">computeTruncatedCosSh</span><span class="hljs-params">(<span class="hljs-type">size_t</span> l)</span> </span>{</span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (l == <span class="hljs-number">0</span>) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> M_PI;</span>
|
||||
<span class="line"> } <span class="hljs-keyword">else</span> <span class="hljs-keyword">if</span> (l == <span class="hljs-number">1</span>) {</span>
|
||||
@@ -3990,17 +3990,17 @@ Here is the C++ code to compute \(\hat{C}_l\):
|
||||
<span class="line"> } <span class="hljs-keyword">else</span> <span class="hljs-keyword">if</span> (l & <span class="hljs-number">1</span>) {</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">0</span>;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line"> <span class="hljs-keyword">const</span> <span class="hljs-keyword">size_t</span> l_2 = l / <span class="hljs-number">2</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> A0 = ((l_2 & <span class="hljs-number">1</span>) ? <span class="hljs-number">1.0</span> : <span class="hljs-number">-1.0</span>) / ((l + <span class="hljs-number">2</span>) * (l - <span class="hljs-number">1</span>));</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> A1 = factorial(l, l_2) / (factorial(l_2) * (<span class="hljs-number">1</span> << l));</span>
|
||||
<span class="line"> <span class="hljs-type">const</span> <span class="hljs-type">size_t</span> l_2 = l / <span class="hljs-number">2</span>;</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> A0 = ((l_2 & <span class="hljs-number">1</span>) ? <span class="hljs-number">1.0</span> : <span class="hljs-number">-1.0</span>) / ((l + <span class="hljs-number">2</span>) * (l - <span class="hljs-number">1</span>));</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> A1 = <span class="hljs-built_in">factorial</span>(l, l_2) / (<span class="hljs-built_in">factorial</span>(l_2) * (<span class="hljs-number">1</span> << l));</span>
|
||||
<span class="line"> <span class="hljs-keyword">return</span> <span class="hljs-number">2</span> * M_PI * A0 * A1;</span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span class="hljs-comment">// returns n! / d!</span></span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-keyword">double</span> <span class="hljs-title">factorial</span><span class="hljs-params">(<span class="hljs-keyword">size_t</span> n, <span class="hljs-keyword">size_t</span> d )</span> </span>{</span>
|
||||
<span class="line"> d = <span class="hljs-built_in">std</span>::max(<span class="hljs-keyword">size_t</span>(<span class="hljs-number">1</span>), d);</span>
|
||||
<span class="line"> n = <span class="hljs-built_in">std</span>::max(<span class="hljs-keyword">size_t</span>(<span class="hljs-number">1</span>), n);</span>
|
||||
<span class="line"> <span class="hljs-keyword">double</span> r = <span class="hljs-number">1.0</span>;</span>
|
||||
<span class="line"><span class="hljs-function"><span class="hljs-type">double</span> <span class="hljs-title">factorial</span><span class="hljs-params">(<span class="hljs-type">size_t</span> n, <span class="hljs-type">size_t</span> d )</span> </span>{</span>
|
||||
<span class="line"> d = std::<span class="hljs-built_in">max</span>(<span class="hljs-built_in">size_t</span>(<span class="hljs-number">1</span>), d);</span>
|
||||
<span class="line"> n = std::<span class="hljs-built_in">max</span>(<span class="hljs-built_in">size_t</span>(<span class="hljs-number">1</span>), n);</span>
|
||||
<span class="line"> <span class="hljs-type">double</span> r = <span class="hljs-number">1.0</span>;</span>
|
||||
<span class="line"> <span class="hljs-keyword">if</span> (n == d) {</span>
|
||||
<span class="line"> <span class="hljs-comment">// intentionally left blank</span></span>
|
||||
<span class="line"> } <span class="hljs-keyword">else</span> <span class="hljs-keyword">if</span> (n > d) {</span>
|
||||
|
||||
+1
-1
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -16,12 +16,13 @@ class SimulatedSkybox {
|
||||
this.ozone = 0.0;
|
||||
this.msFactors = [0.1, 0.5, 0.0];
|
||||
this.contrast = 1.0;
|
||||
this.nightColor = [0.0, 0.0003, 0.00075];
|
||||
this.nightColor = [0.0, 3.0e-9, 7.5e-9];
|
||||
this.shimmerControl = [0.0, 20.0, 0.1];
|
||||
this.cloudControl = [0.0, 0.1, 8000.0, 0.0];
|
||||
this.cloudControl2 = [0.0, 0.0, 0.0, 0.0];
|
||||
this.waterControl = [50.0, 1.0, 1.0, 4.0]; // x=Strength, y=Speed, z=DerivativeTrick, w=Octaves
|
||||
this.starControl = [0.001, 1.0, 350.0, 0.01]; // x=Density, y=Enabled, z=Frequency, w=PixelScale
|
||||
this.starIntensity = 1.0;
|
||||
this.focalLength = 24.0;
|
||||
this.height = 1000.0;
|
||||
this.planetRadius = 6360.0;
|
||||
@@ -43,7 +44,7 @@ class SimulatedSkybox {
|
||||
|
||||
// Milky Way Parameters
|
||||
// x=Intensity, y=Saturation, z=Unused
|
||||
this.milkyWayControl = [1.0, 1.0, 0.07];
|
||||
this.milkyWayControl = [1.0, 1.2, 0.05];
|
||||
this.milkyWayEnabled = true;
|
||||
this.milkyWayRotation = [1, 0, 0, 0, 1, 0, 0, 0, 1]; // Identity by default
|
||||
this.initEntity();
|
||||
@@ -453,6 +454,11 @@ class SimulatedSkybox {
|
||||
this.updateCoefficients();
|
||||
}
|
||||
|
||||
setStarIntensity(intensity) {
|
||||
this.starIntensity = Math.max(0.0, intensity);
|
||||
this.updateCoefficients();
|
||||
}
|
||||
|
||||
setMoonPosition(direction) {
|
||||
// normalize
|
||||
const len = Math.hypot(direction[0], direction[1], direction[2]);
|
||||
@@ -500,6 +506,13 @@ class SimulatedSkybox {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
setExposure(exposure) {
|
||||
this.exposure = exposure;
|
||||
this.updateCoefficients();
|
||||
}
|
||||
|
||||
updateCoefficients() {
|
||||
if (!this.materialInstance) {
|
||||
console.warn("updateCoefficients called before material loaded");
|
||||
@@ -585,6 +598,7 @@ class SimulatedSkybox {
|
||||
this.materialInstance.setFloat4Parameter('cloudControl2', new Float32Array(this.cloudControl2));
|
||||
this.materialInstance.setFloat4Parameter('waterControl', new Float32Array(this.waterControl));
|
||||
this.materialInstance.setFloat4Parameter('starControl', new Float32Array(this.starControl));
|
||||
this.materialInstance.setFloatParameter('starIntensity', this.starIntensity);
|
||||
|
||||
this.materialInstance.setFloatParameter('sunIntensity', physicalSunIntensity);
|
||||
|
||||
@@ -615,12 +629,13 @@ class SimulatedSkybox {
|
||||
|
||||
this.materialInstance.setFloatParameter('sunIntensity2', finalMoonIntensity);
|
||||
|
||||
// Scale Milky Way by Sun Intensity (Pre-exposed) to match dynamic range
|
||||
// Calibration: 1.0 User Intensity ~ 0.025 Lux Relative (approx 2.5% of Sun Pixel Value at Day)
|
||||
// At Sunny 16 (Sun ~ 2.6), this gives ~0.065 pixel brightness, which is visible but dim.
|
||||
// Scale Milky Way by Sun Intensity
|
||||
// Calibration: 1.0 User Intensity = 1.5e-3 cd/m^2 (Nits) approx.
|
||||
// Target: 1.5e-3 Nits. SunIntensity = 100,000.
|
||||
// Scale = 1.5e-3 / 1.0e5 = 1.5e-8.
|
||||
const mwIntensity = this.milkyWayEnabled ? this.milkyWayControl[0] : 0.0;
|
||||
const mwUniform = [
|
||||
mwIntensity * this.sunIntensity * 0.025,
|
||||
mwIntensity * this.sunIntensity * 1.5e-8,
|
||||
this.milkyWayControl[1],
|
||||
this.milkyWayControl[2]
|
||||
];
|
||||
@@ -634,6 +649,7 @@ class SimulatedSkybox {
|
||||
const moonHaloUpload = [...this.moonHalo];
|
||||
moonHaloUpload[2] *= moonRadConv;
|
||||
this.materialInstance.setFloat4Parameter('sunHalo2', new Float32Array(moonHaloUpload));
|
||||
this.materialInstance.setFloatParameter('exposure', this.exposure !== undefined ? this.exposure : 1.0);
|
||||
|
||||
// Solar Eclipse (CPU Calculation)
|
||||
const sunRadius = Math.acos(this.sunHalo[0]);
|
||||
|
||||
Binary file not shown.
+26
-5
@@ -218,6 +218,7 @@ class App {
|
||||
const exposure = this.getExposure();
|
||||
const preExposedIntensity = this.params.sunIntensity * exposure;
|
||||
this.skybox.setSunIntensity(preExposedIntensity);
|
||||
this.skybox.setExposure(exposure); // Update Skybox Exposure Uniform
|
||||
|
||||
// Moon Exposure
|
||||
if (this.mParams) {
|
||||
@@ -389,7 +390,7 @@ class App {
|
||||
};
|
||||
|
||||
mwFolder.add(this.mwParams, 'enabled').name('Enabled').onChange(updateMW);
|
||||
mwFolder.add(this.mwParams, 'intensity', 0.0, 5.0).onChange(updateMW);
|
||||
mwFolder.add(this.mwParams, 'intensity', 0.0, 100.0).onChange(updateMW);
|
||||
mwFolder.add(this.mwParams, 'saturation', 0.0, 2.0).onChange(updateMW);
|
||||
mwFolder.add(this.mwParams, 'blackPoint', 0.0, 0.5).name('Black Point').onChange(updateMW);
|
||||
mwFolder.add(this.mwParams, 'siderealTime', 0.0, 24.0).name('Sidereal Time').listen().onChange(updateMW);
|
||||
@@ -464,18 +465,23 @@ class App {
|
||||
const starFolder = gui.addFolder('Stars');
|
||||
this.sParams = {
|
||||
enabled: true,
|
||||
density: 0.001
|
||||
density: 0.001,
|
||||
intensity: 0.0 // 2^0 = 1.0
|
||||
};
|
||||
// Initialize defaults (Density 0.001, Enabled True)
|
||||
sky.setStarControl(0.001, true);
|
||||
sky.setStarIntensity(Math.pow(2.0, 0.0));
|
||||
|
||||
const updateStars = () => {
|
||||
sky.setStarControl(this.sParams.density, this.sParams.enabled);
|
||||
sky.setStarIntensity(Math.pow(2.0, this.sParams.intensity));
|
||||
};
|
||||
|
||||
starFolder.add(this.sParams, 'enabled').name('Enabled').onChange(updateStars);
|
||||
starFolder.add(this.sParams, 'density', 0.0, 0.01, 0.0001).name('Density').onChange(updateStars);
|
||||
starFolder.add(this.sParams, 'intensity', 0.0, 24.0).name('Intensity (Exp)').onChange(updateStars);
|
||||
starFolder.close();
|
||||
this.updateStars = updateStars;
|
||||
|
||||
const artFolder = gui.addFolder('Artistic');
|
||||
// Set Horizon Glow default to 0.0
|
||||
@@ -489,7 +495,7 @@ class App {
|
||||
artFolder.add(sky.msFactors, 2, 0.0, 1.0).name('Horizon Glow').onChange(v => sky.setHorizonGlow(v));
|
||||
artFolder.add(sky, 'contrast', 0.1, 2.0).onChange(v => sky.setContrast(v));
|
||||
|
||||
artFolder.addColor(sky, 'nightColor').onChange(v => sky.setNightColor(v));
|
||||
|
||||
|
||||
const shmFolder = artFolder.addFolder('Shimmer');
|
||||
// Set Shimmer Strength default to 0.0
|
||||
@@ -502,7 +508,7 @@ class App {
|
||||
const camFolder = gui.addFolder('Camera');
|
||||
camFolder.add(this.params, 'focalLength', 8.0, 300.0).name('Focal Length').onChange(() => this.updateCameraProjection());
|
||||
camFolder.add(this.params, 'aperture', 1.4, 32.0).onChange(() => this.updateCameraExposure());
|
||||
camFolder.add(this.params, 'shutterSpeed', 1.0, 1000.0).onChange(() => this.updateCameraExposure());
|
||||
camFolder.add(this.params, 'shutterSpeed', 0.05, 1000.0).onChange(() => this.updateCameraExposure());
|
||||
camFolder.add(this.params, 'iso', 50.0, 3200.0).onChange(() => this.updateCameraExposure());
|
||||
|
||||
const bloomFolder = camFolder.addFolder('Bloom');
|
||||
@@ -692,13 +698,15 @@ class App {
|
||||
const s = this.sParams;
|
||||
const b = this.bParams;
|
||||
const m = this.mParams;
|
||||
const mw = this.mwParams;
|
||||
const sk = this.skybox;
|
||||
|
||||
return {
|
||||
p: { a: p.aperture, ss: p.shutterSpeed, i: p.iso, st: p.sunTheta, sp: p.sunPhi, fl: p.focalLength, si: p.sunIntensity },
|
||||
c: { v: c.volumetrics, co: c.coverage, d: c.density, h: c.height, s: c.speed, e: c.evolution },
|
||||
w: { dt: w.derivativeTrick, st: w.strength, s: w.speed, o: w.octaves },
|
||||
s: { e: s.enabled, d: s.density },
|
||||
s: { e: s.enabled, d: s.density, i: s.intensity },
|
||||
mw: { e: mw.enabled, i: mw.intensity, s: mw.saturation, bp: mw.blackPoint, st: mw.siderealTime, l: mw.latitude },
|
||||
b: { e: b.enabled, lf: b.lensFlare },
|
||||
m: { e: m.enabled, az: m.azimuth, h: m.height, r: m.radius, i: m.intensity },
|
||||
cm: { t: this.camState.theta, p: this.camState.phi },
|
||||
@@ -723,6 +731,7 @@ class App {
|
||||
const c = state.c;
|
||||
const w = state.w;
|
||||
const s = state.s;
|
||||
const mw = state.mw;
|
||||
const b = state.b;
|
||||
const m = state.m;
|
||||
const k = state.k;
|
||||
@@ -757,6 +766,18 @@ class App {
|
||||
if (s) {
|
||||
if (s.e !== undefined) this.sParams.enabled = s.e;
|
||||
if (s.d !== undefined) this.sParams.density = s.d;
|
||||
if (s.i !== undefined) this.sParams.intensity = s.i;
|
||||
if (this.updateStars) this.updateStars();
|
||||
}
|
||||
|
||||
if (mw) {
|
||||
if (mw.e !== undefined) this.mwParams.enabled = mw.e;
|
||||
if (mw.i !== undefined) this.mwParams.intensity = mw.i;
|
||||
if (mw.s !== undefined) this.mwParams.saturation = mw.s;
|
||||
if (mw.bp !== undefined) this.mwParams.blackPoint = mw.bp;
|
||||
if (mw.st !== undefined) this.mwParams.siderealTime = mw.st;
|
||||
if (mw.l !== undefined) this.mwParams.latitude = mw.l;
|
||||
if (this.updateMW) this.updateMW();
|
||||
}
|
||||
|
||||
if (b) {
|
||||
|
||||
@@ -96,10 +96,20 @@ material {
|
||||
name : starControl, // x=Density, y=Enabled, z=Frequency, w=PixelScale
|
||||
precision : high
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : starIntensity,
|
||||
precision : high
|
||||
},
|
||||
{
|
||||
type : sampler2d,
|
||||
name : moonTexture
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : exposure,
|
||||
precision : high
|
||||
},
|
||||
{
|
||||
type : sampler2d,
|
||||
name : moonNormal
|
||||
@@ -162,9 +172,9 @@ fragment {
|
||||
// --- CONFIGURATION ---
|
||||
|
||||
// Stars
|
||||
#define STAR_GLOBAL_INTENSITY 150.0 // Master brightness multiplier [0.0 - 500.0]
|
||||
#define STAR_BRIGHTNESS_BASE 0.5 // Minimum random brightness [0.0 - 1.0]
|
||||
#define STAR_BRIGHTNESS_VAR 4.0 // Random brightness variance range [0.0 - 10.0]
|
||||
#define STAR_GLOBAL_INTENSITY 100.0 // Master brightness multiplier [0.0 - 500.0]
|
||||
#define STAR_BRIGHTNESS_BASE 0.01 // Minimum random brightness [0.0 - 1.0]
|
||||
#define STAR_BRIGHTNESS_VAR 15.0 // Random brightness variance range [0.0 - 10.0]
|
||||
#define STAR_FADE_SUN_ELV_HIGH 0.10 // Sun elevation (sin) where stars are fully hidden [0.0 - 0.5]
|
||||
#define STAR_FADE_SUN_ELV_LOW -0.20 // Sun elevation (sin) where stars are fully visible [-0.5 - 0.0]
|
||||
#define STAR_CLOUD_OCCLUSION 0.1 // Visibility when covered by clouds [0.0 - 1.0]
|
||||
@@ -961,7 +971,11 @@ fragment {
|
||||
highp vec4 sunHalo, highp vec4 cloudControl, highp vec4 cloudControl2,
|
||||
highp vec4 shimmerControl, highp vec4 waterControl,
|
||||
highp vec3 L2, highp float sunIntensity2, highp vec4 sunHalo2,
|
||||
sampler2D moonTex, sampler2D moonNormal) {
|
||||
sampler2D moonTex, sampler2D moonNormal,
|
||||
highp vec3 nightColor,
|
||||
highp mat3 milkyWayRotation,
|
||||
highp vec3 milkyWayControl,
|
||||
sampler2D milkyWayTexture) {
|
||||
|
||||
// Project to plane y=0
|
||||
highp float t = WATER_PLANE_HEIGHT / min(V.y, -0.0002); // Reduced clamp to minimize "wall" artifact
|
||||
@@ -1057,7 +1071,7 @@ fragment {
|
||||
highp float rHorizonMask = 1.0 - smoothstep(0.0, REFLECTION_HORIZON_FADE, R.y);
|
||||
|
||||
if (rHorizonMask > 0.0) {
|
||||
reflection += getStarLayer(R, L, reflCloudDensity, outTransmittance, materialParams.starControl) * rHorizonMask;
|
||||
reflection += getStarLayer(R, L, reflCloudDensity, outTransmittance, materialParams.starControl) * rHorizonMask * materialParams.exposure;
|
||||
}
|
||||
|
||||
// Sun Disk Reflection
|
||||
@@ -1088,6 +1102,29 @@ fragment {
|
||||
// Apply clouds to reflection
|
||||
reflection = mix(reflection, reflCloudLayer, reflCloudDensity);
|
||||
|
||||
// Add Milky Way to Reflection
|
||||
// Calculate Fade based on Sun Elevation
|
||||
highp float sunElvSin = L.y;
|
||||
highp float mwFade = smoothstep(STAR_FADE_SUN_ELV_HIGH, STAR_FADE_SUN_ELV_LOW, sunElvSin);
|
||||
|
||||
if (mwFade > 0.0) {
|
||||
highp vec3 mwColor = getMilkyWay(R, milkyWayRotation, milkyWayTexture, milkyWayControl);
|
||||
|
||||
// Apply Atmosphere Transmittance (approximate)
|
||||
mwColor *= outTransmittance;
|
||||
|
||||
// Apply Fades
|
||||
mwColor *= mwFade;
|
||||
mwColor *= (1.0 - reflMoonOcclusion); // Occlude by Moon
|
||||
mwColor *= (1.0 - reflCloudDensity); // Occlude by Clouds
|
||||
|
||||
reflection += mwColor;
|
||||
}
|
||||
|
||||
|
||||
// Add Night Color to Reflection
|
||||
reflection += nightColor;
|
||||
|
||||
// Fresnel
|
||||
highp float F0 = WATER_FRESNEL_F0; // Water
|
||||
highp float cosTheta = clamp(dot(-V, N_water), 0.0, 1.0);
|
||||
@@ -1187,7 +1224,7 @@ fragment {
|
||||
|
||||
// 7. Stars
|
||||
// Add stars before clouds (clouds cover stars)
|
||||
highp vec3 starColor = getStarLayer(V, L, cloudDensityVal, transmittance, materialParams.starControl);
|
||||
highp vec3 starColor = getStarLayer(V, L, cloudDensityVal, transmittance, materialParams.starControl) * materialParams.exposure * materialParams.starIntensity;
|
||||
|
||||
// 7b. Milky Way
|
||||
// Add Milky Way behind stars (conceptually) but handled similarly
|
||||
@@ -1232,7 +1269,11 @@ fragment {
|
||||
materialParams.shimmerControl,
|
||||
materialParams.waterControl,
|
||||
L2, materialParams.sunIntensity2, materialParams.sunHalo2,
|
||||
materialParams_moonTexture, materialParams_moonNormal);
|
||||
materialParams_moonTexture, materialParams_moonNormal,
|
||||
materialParams.nightColor,
|
||||
materialParams.milkyWayRotation,
|
||||
materialParams.milkyWayControl,
|
||||
materialParams_milkyWayTexture);
|
||||
color = applyDynamicToneMapping(color, L, materialParams.contrast);
|
||||
}
|
||||
|
||||
|
||||
@@ -16,12 +16,13 @@ class SimulatedSkybox {
|
||||
this.ozone = 0.0;
|
||||
this.msFactors = [0.1, 0.5, 0.0];
|
||||
this.contrast = 1.0;
|
||||
this.nightColor = [0.0, 0.0003, 0.00075];
|
||||
this.nightColor = [0.0, 3.0e-9, 7.5e-9];
|
||||
this.shimmerControl = [0.0, 20.0, 0.1];
|
||||
this.cloudControl = [0.0, 0.1, 8000.0, 0.0];
|
||||
this.cloudControl2 = [0.0, 0.0, 0.0, 0.0];
|
||||
this.waterControl = [50.0, 1.0, 1.0, 4.0]; // x=Strength, y=Speed, z=DerivativeTrick, w=Octaves
|
||||
this.starControl = [0.001, 1.0, 350.0, 0.01]; // x=Density, y=Enabled, z=Frequency, w=PixelScale
|
||||
this.starIntensity = 1.0;
|
||||
this.focalLength = 24.0;
|
||||
this.height = 1000.0;
|
||||
this.planetRadius = 6360.0;
|
||||
@@ -43,7 +44,7 @@ class SimulatedSkybox {
|
||||
|
||||
// Milky Way Parameters
|
||||
// x=Intensity, y=Saturation, z=Unused
|
||||
this.milkyWayControl = [1.0, 1.0, 0.07];
|
||||
this.milkyWayControl = [1.0, 1.2, 0.05];
|
||||
this.milkyWayEnabled = true;
|
||||
this.milkyWayRotation = [1, 0, 0, 0, 1, 0, 0, 0, 1]; // Identity by default
|
||||
this.initEntity();
|
||||
@@ -453,6 +454,11 @@ class SimulatedSkybox {
|
||||
this.updateCoefficients();
|
||||
}
|
||||
|
||||
setStarIntensity(intensity) {
|
||||
this.starIntensity = Math.max(0.0, intensity);
|
||||
this.updateCoefficients();
|
||||
}
|
||||
|
||||
setMoonPosition(direction) {
|
||||
// normalize
|
||||
const len = Math.hypot(direction[0], direction[1], direction[2]);
|
||||
@@ -500,6 +506,13 @@ class SimulatedSkybox {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
setExposure(exposure) {
|
||||
this.exposure = exposure;
|
||||
this.updateCoefficients();
|
||||
}
|
||||
|
||||
updateCoefficients() {
|
||||
if (!this.materialInstance) {
|
||||
console.warn("updateCoefficients called before material loaded");
|
||||
@@ -585,6 +598,7 @@ class SimulatedSkybox {
|
||||
this.materialInstance.setFloat4Parameter('cloudControl2', new Float32Array(this.cloudControl2));
|
||||
this.materialInstance.setFloat4Parameter('waterControl', new Float32Array(this.waterControl));
|
||||
this.materialInstance.setFloat4Parameter('starControl', new Float32Array(this.starControl));
|
||||
this.materialInstance.setFloatParameter('starIntensity', this.starIntensity);
|
||||
|
||||
this.materialInstance.setFloatParameter('sunIntensity', physicalSunIntensity);
|
||||
|
||||
@@ -615,12 +629,13 @@ class SimulatedSkybox {
|
||||
|
||||
this.materialInstance.setFloatParameter('sunIntensity2', finalMoonIntensity);
|
||||
|
||||
// Scale Milky Way by Sun Intensity (Pre-exposed) to match dynamic range
|
||||
// Calibration: 1.0 User Intensity ~ 0.025 Lux Relative (approx 2.5% of Sun Pixel Value at Day)
|
||||
// At Sunny 16 (Sun ~ 2.6), this gives ~0.065 pixel brightness, which is visible but dim.
|
||||
// Scale Milky Way by Sun Intensity
|
||||
// Calibration: 1.0 User Intensity = 1.5e-3 cd/m^2 (Nits) approx.
|
||||
// Target: 1.5e-3 Nits. SunIntensity = 100,000.
|
||||
// Scale = 1.5e-3 / 1.0e5 = 1.5e-8.
|
||||
const mwIntensity = this.milkyWayEnabled ? this.milkyWayControl[0] : 0.0;
|
||||
const mwUniform = [
|
||||
mwIntensity * this.sunIntensity * 0.025,
|
||||
mwIntensity * this.sunIntensity * 1.5e-8,
|
||||
this.milkyWayControl[1],
|
||||
this.milkyWayControl[2]
|
||||
];
|
||||
@@ -634,6 +649,7 @@ class SimulatedSkybox {
|
||||
const moonHaloUpload = [...this.moonHalo];
|
||||
moonHaloUpload[2] *= moonRadConv;
|
||||
this.materialInstance.setFloat4Parameter('sunHalo2', new Float32Array(moonHaloUpload));
|
||||
this.materialInstance.setFloatParameter('exposure', this.exposure !== undefined ? this.exposure : 1.0);
|
||||
|
||||
// Solar Eclipse (CPU Calculation)
|
||||
const sunRadius = Math.acos(this.sunHalo[0]);
|
||||
|
||||
Binary file not shown.
@@ -218,6 +218,7 @@ class App {
|
||||
const exposure = this.getExposure();
|
||||
const preExposedIntensity = this.params.sunIntensity * exposure;
|
||||
this.skybox.setSunIntensity(preExposedIntensity);
|
||||
this.skybox.setExposure(exposure); // Update Skybox Exposure Uniform
|
||||
|
||||
// Moon Exposure
|
||||
if (this.mParams) {
|
||||
@@ -389,7 +390,7 @@ class App {
|
||||
};
|
||||
|
||||
mwFolder.add(this.mwParams, 'enabled').name('Enabled').onChange(updateMW);
|
||||
mwFolder.add(this.mwParams, 'intensity', 0.0, 5.0).onChange(updateMW);
|
||||
mwFolder.add(this.mwParams, 'intensity', 0.0, 100.0).onChange(updateMW);
|
||||
mwFolder.add(this.mwParams, 'saturation', 0.0, 2.0).onChange(updateMW);
|
||||
mwFolder.add(this.mwParams, 'blackPoint', 0.0, 0.5).name('Black Point').onChange(updateMW);
|
||||
mwFolder.add(this.mwParams, 'siderealTime', 0.0, 24.0).name('Sidereal Time').listen().onChange(updateMW);
|
||||
@@ -464,18 +465,23 @@ class App {
|
||||
const starFolder = gui.addFolder('Stars');
|
||||
this.sParams = {
|
||||
enabled: true,
|
||||
density: 0.001
|
||||
density: 0.001,
|
||||
intensity: 0.0 // 2^0 = 1.0
|
||||
};
|
||||
// Initialize defaults (Density 0.001, Enabled True)
|
||||
sky.setStarControl(0.001, true);
|
||||
sky.setStarIntensity(Math.pow(2.0, 0.0));
|
||||
|
||||
const updateStars = () => {
|
||||
sky.setStarControl(this.sParams.density, this.sParams.enabled);
|
||||
sky.setStarIntensity(Math.pow(2.0, this.sParams.intensity));
|
||||
};
|
||||
|
||||
starFolder.add(this.sParams, 'enabled').name('Enabled').onChange(updateStars);
|
||||
starFolder.add(this.sParams, 'density', 0.0, 0.01, 0.0001).name('Density').onChange(updateStars);
|
||||
starFolder.add(this.sParams, 'intensity', 0.0, 24.0).name('Intensity (Exp)').onChange(updateStars);
|
||||
starFolder.close();
|
||||
this.updateStars = updateStars;
|
||||
|
||||
const artFolder = gui.addFolder('Artistic');
|
||||
// Set Horizon Glow default to 0.0
|
||||
@@ -489,7 +495,7 @@ class App {
|
||||
artFolder.add(sky.msFactors, 2, 0.0, 1.0).name('Horizon Glow').onChange(v => sky.setHorizonGlow(v));
|
||||
artFolder.add(sky, 'contrast', 0.1, 2.0).onChange(v => sky.setContrast(v));
|
||||
|
||||
artFolder.addColor(sky, 'nightColor').onChange(v => sky.setNightColor(v));
|
||||
|
||||
|
||||
const shmFolder = artFolder.addFolder('Shimmer');
|
||||
// Set Shimmer Strength default to 0.0
|
||||
@@ -502,7 +508,7 @@ class App {
|
||||
const camFolder = gui.addFolder('Camera');
|
||||
camFolder.add(this.params, 'focalLength', 8.0, 300.0).name('Focal Length').onChange(() => this.updateCameraProjection());
|
||||
camFolder.add(this.params, 'aperture', 1.4, 32.0).onChange(() => this.updateCameraExposure());
|
||||
camFolder.add(this.params, 'shutterSpeed', 1.0, 1000.0).onChange(() => this.updateCameraExposure());
|
||||
camFolder.add(this.params, 'shutterSpeed', 0.05, 1000.0).onChange(() => this.updateCameraExposure());
|
||||
camFolder.add(this.params, 'iso', 50.0, 3200.0).onChange(() => this.updateCameraExposure());
|
||||
|
||||
const bloomFolder = camFolder.addFolder('Bloom');
|
||||
@@ -692,13 +698,15 @@ class App {
|
||||
const s = this.sParams;
|
||||
const b = this.bParams;
|
||||
const m = this.mParams;
|
||||
const mw = this.mwParams;
|
||||
const sk = this.skybox;
|
||||
|
||||
return {
|
||||
p: { a: p.aperture, ss: p.shutterSpeed, i: p.iso, st: p.sunTheta, sp: p.sunPhi, fl: p.focalLength, si: p.sunIntensity },
|
||||
c: { v: c.volumetrics, co: c.coverage, d: c.density, h: c.height, s: c.speed, e: c.evolution },
|
||||
w: { dt: w.derivativeTrick, st: w.strength, s: w.speed, o: w.octaves },
|
||||
s: { e: s.enabled, d: s.density },
|
||||
s: { e: s.enabled, d: s.density, i: s.intensity },
|
||||
mw: { e: mw.enabled, i: mw.intensity, s: mw.saturation, bp: mw.blackPoint, st: mw.siderealTime, l: mw.latitude },
|
||||
b: { e: b.enabled, lf: b.lensFlare },
|
||||
m: { e: m.enabled, az: m.azimuth, h: m.height, r: m.radius, i: m.intensity },
|
||||
cm: { t: this.camState.theta, p: this.camState.phi },
|
||||
@@ -723,6 +731,7 @@ class App {
|
||||
const c = state.c;
|
||||
const w = state.w;
|
||||
const s = state.s;
|
||||
const mw = state.mw;
|
||||
const b = state.b;
|
||||
const m = state.m;
|
||||
const k = state.k;
|
||||
@@ -757,6 +766,18 @@ class App {
|
||||
if (s) {
|
||||
if (s.e !== undefined) this.sParams.enabled = s.e;
|
||||
if (s.d !== undefined) this.sParams.density = s.d;
|
||||
if (s.i !== undefined) this.sParams.intensity = s.i;
|
||||
if (this.updateStars) this.updateStars();
|
||||
}
|
||||
|
||||
if (mw) {
|
||||
if (mw.e !== undefined) this.mwParams.enabled = mw.e;
|
||||
if (mw.i !== undefined) this.mwParams.intensity = mw.i;
|
||||
if (mw.s !== undefined) this.mwParams.saturation = mw.s;
|
||||
if (mw.bp !== undefined) this.mwParams.blackPoint = mw.bp;
|
||||
if (mw.st !== undefined) this.mwParams.siderealTime = mw.st;
|
||||
if (mw.l !== undefined) this.mwParams.latitude = mw.l;
|
||||
if (this.updateMW) this.updateMW();
|
||||
}
|
||||
|
||||
if (b) {
|
||||
|
||||
@@ -96,10 +96,20 @@ material {
|
||||
name : starControl, // x=Density, y=Enabled, z=Frequency, w=PixelScale
|
||||
precision : high
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : starIntensity,
|
||||
precision : high
|
||||
},
|
||||
{
|
||||
type : sampler2d,
|
||||
name : moonTexture
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : exposure,
|
||||
precision : high
|
||||
},
|
||||
{
|
||||
type : sampler2d,
|
||||
name : moonNormal
|
||||
@@ -162,9 +172,9 @@ fragment {
|
||||
// --- CONFIGURATION ---
|
||||
|
||||
// Stars
|
||||
#define STAR_GLOBAL_INTENSITY 150.0 // Master brightness multiplier [0.0 - 500.0]
|
||||
#define STAR_BRIGHTNESS_BASE 0.5 // Minimum random brightness [0.0 - 1.0]
|
||||
#define STAR_BRIGHTNESS_VAR 4.0 // Random brightness variance range [0.0 - 10.0]
|
||||
#define STAR_GLOBAL_INTENSITY 100.0 // Master brightness multiplier [0.0 - 500.0]
|
||||
#define STAR_BRIGHTNESS_BASE 0.01 // Minimum random brightness [0.0 - 1.0]
|
||||
#define STAR_BRIGHTNESS_VAR 15.0 // Random brightness variance range [0.0 - 10.0]
|
||||
#define STAR_FADE_SUN_ELV_HIGH 0.10 // Sun elevation (sin) where stars are fully hidden [0.0 - 0.5]
|
||||
#define STAR_FADE_SUN_ELV_LOW -0.20 // Sun elevation (sin) where stars are fully visible [-0.5 - 0.0]
|
||||
#define STAR_CLOUD_OCCLUSION 0.1 // Visibility when covered by clouds [0.0 - 1.0]
|
||||
@@ -961,7 +971,11 @@ fragment {
|
||||
highp vec4 sunHalo, highp vec4 cloudControl, highp vec4 cloudControl2,
|
||||
highp vec4 shimmerControl, highp vec4 waterControl,
|
||||
highp vec3 L2, highp float sunIntensity2, highp vec4 sunHalo2,
|
||||
sampler2D moonTex, sampler2D moonNormal) {
|
||||
sampler2D moonTex, sampler2D moonNormal,
|
||||
highp vec3 nightColor,
|
||||
highp mat3 milkyWayRotation,
|
||||
highp vec3 milkyWayControl,
|
||||
sampler2D milkyWayTexture) {
|
||||
|
||||
// Project to plane y=0
|
||||
highp float t = WATER_PLANE_HEIGHT / min(V.y, -0.0002); // Reduced clamp to minimize "wall" artifact
|
||||
@@ -1057,7 +1071,7 @@ fragment {
|
||||
highp float rHorizonMask = 1.0 - smoothstep(0.0, REFLECTION_HORIZON_FADE, R.y);
|
||||
|
||||
if (rHorizonMask > 0.0) {
|
||||
reflection += getStarLayer(R, L, reflCloudDensity, outTransmittance, materialParams.starControl) * rHorizonMask;
|
||||
reflection += getStarLayer(R, L, reflCloudDensity, outTransmittance, materialParams.starControl) * rHorizonMask * materialParams.exposure;
|
||||
}
|
||||
|
||||
// Sun Disk Reflection
|
||||
@@ -1088,6 +1102,29 @@ fragment {
|
||||
// Apply clouds to reflection
|
||||
reflection = mix(reflection, reflCloudLayer, reflCloudDensity);
|
||||
|
||||
// Add Milky Way to Reflection
|
||||
// Calculate Fade based on Sun Elevation
|
||||
highp float sunElvSin = L.y;
|
||||
highp float mwFade = smoothstep(STAR_FADE_SUN_ELV_HIGH, STAR_FADE_SUN_ELV_LOW, sunElvSin);
|
||||
|
||||
if (mwFade > 0.0) {
|
||||
highp vec3 mwColor = getMilkyWay(R, milkyWayRotation, milkyWayTexture, milkyWayControl);
|
||||
|
||||
// Apply Atmosphere Transmittance (approximate)
|
||||
mwColor *= outTransmittance;
|
||||
|
||||
// Apply Fades
|
||||
mwColor *= mwFade;
|
||||
mwColor *= (1.0 - reflMoonOcclusion); // Occlude by Moon
|
||||
mwColor *= (1.0 - reflCloudDensity); // Occlude by Clouds
|
||||
|
||||
reflection += mwColor;
|
||||
}
|
||||
|
||||
|
||||
// Add Night Color to Reflection
|
||||
reflection += nightColor;
|
||||
|
||||
// Fresnel
|
||||
highp float F0 = WATER_FRESNEL_F0; // Water
|
||||
highp float cosTheta = clamp(dot(-V, N_water), 0.0, 1.0);
|
||||
@@ -1187,7 +1224,7 @@ fragment {
|
||||
|
||||
// 7. Stars
|
||||
// Add stars before clouds (clouds cover stars)
|
||||
highp vec3 starColor = getStarLayer(V, L, cloudDensityVal, transmittance, materialParams.starControl);
|
||||
highp vec3 starColor = getStarLayer(V, L, cloudDensityVal, transmittance, materialParams.starControl) * materialParams.exposure * materialParams.starIntensity;
|
||||
|
||||
// 7b. Milky Way
|
||||
// Add Milky Way behind stars (conceptually) but handled similarly
|
||||
@@ -1232,7 +1269,11 @@ fragment {
|
||||
materialParams.shimmerControl,
|
||||
materialParams.waterControl,
|
||||
L2, materialParams.sunIntensity2, materialParams.sunHalo2,
|
||||
materialParams_moonTexture, materialParams_moonNormal);
|
||||
materialParams_moonTexture, materialParams_moonNormal,
|
||||
materialParams.nightColor,
|
||||
materialParams.milkyWayRotation,
|
||||
materialParams.milkyWayControl,
|
||||
materialParams_milkyWayTexture);
|
||||
color = applyDynamicToneMapping(color, L, materialParams.contrast);
|
||||
}
|
||||
|
||||
|
||||
+153
-152
@@ -564,169 +564,170 @@ endif()
|
||||
# ==================================================================================================
|
||||
# Test
|
||||
# ==================================================================================================
|
||||
option(INSTALL_BACKEND_TEST "Install the backend test library so it can be consumed on iOS" OFF)
|
||||
if (FILAMENT_BUILD_TESTING)
|
||||
option(INSTALL_BACKEND_TEST "Install the backend test library so it can be consumed on iOS" OFF)
|
||||
|
||||
if (APPLE OR LINUX)
|
||||
set(BACKEND_TEST_SRC
|
||||
test/BackendTest.cpp
|
||||
test/ShaderGenerator.cpp
|
||||
test/TrianglePrimitive.cpp
|
||||
test/Arguments.cpp
|
||||
test/ImageExpectations.cpp
|
||||
test/Lifetimes.cpp
|
||||
test/PlatformRunner.cpp
|
||||
test/Shader.cpp
|
||||
test/SharedShaders.cpp
|
||||
test/Skip.cpp
|
||||
test/test_FeedbackLoops.cpp
|
||||
test/test_Blit.cpp
|
||||
test/test_MissingRequiredAttributes.cpp
|
||||
test/test_ReadPixels.cpp
|
||||
test/test_ReadTexture.cpp
|
||||
test/test_BufferUpdates.cpp
|
||||
test/test_Callbacks.cpp
|
||||
test/test_JobQueue.cpp
|
||||
test/test_MemoryMappedBuffer.cpp
|
||||
test/test_MsaaSwapChain.cpp
|
||||
test/test_MRT.cpp
|
||||
test/test_PushConstants.cpp
|
||||
test/test_LoadImage.cpp
|
||||
test/test_StencilBuffer.cpp
|
||||
test/test_Scissor.cpp
|
||||
test/test_MipLevels.cpp
|
||||
test/test_Handles.cpp
|
||||
test/test_CircularBuffer.cpp
|
||||
test/test_CommandBufferQueue.cpp
|
||||
test/test_Template.cpp
|
||||
)
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_WebGPUAsyncTaskCounter.cpp
|
||||
test/test_WebGPUComposeSwizzle.cpp)
|
||||
endif()
|
||||
if (APPLE)
|
||||
# Metal-specific tests
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_MetalBlitter.mm
|
||||
if (APPLE OR LINUX)
|
||||
set(BACKEND_TEST_SRC
|
||||
test/BackendTest.cpp
|
||||
test/ShaderGenerator.cpp
|
||||
test/TrianglePrimitive.cpp
|
||||
test/Arguments.cpp
|
||||
test/ImageExpectations.cpp
|
||||
test/Lifetimes.cpp
|
||||
test/PlatformRunner.cpp
|
||||
test/Shader.cpp
|
||||
test/SharedShaders.cpp
|
||||
test/Skip.cpp
|
||||
test/test_Autoresolve.cpp
|
||||
test/test_FeedbackLoops.cpp
|
||||
test/test_Blit.cpp
|
||||
test/test_MissingRequiredAttributes.cpp
|
||||
test/test_ReadPixels.cpp
|
||||
test/test_ReadTexture.cpp
|
||||
test/test_BufferUpdates.cpp
|
||||
test/test_Callbacks.cpp
|
||||
test/test_JobQueue.cpp
|
||||
test/test_MemoryMappedBuffer.cpp
|
||||
test/test_MsaaSwapChain.cpp
|
||||
test/test_MRT.cpp
|
||||
test/test_PushConstants.cpp
|
||||
test/test_LoadImage.cpp
|
||||
test/test_StencilBuffer.cpp
|
||||
test/test_Scissor.cpp
|
||||
test/test_MipLevels.cpp
|
||||
test/test_Handles.cpp
|
||||
test/test_CircularBuffer.cpp
|
||||
test/test_CommandBufferQueue.cpp
|
||||
test/test_Template.cpp
|
||||
)
|
||||
endif()
|
||||
set(BACKEND_TEST_LIBS
|
||||
absl::str_format
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
imageio
|
||||
filamat
|
||||
SPIRV
|
||||
spirv-cross-glsl)
|
||||
# Create input/output directories for test result images.
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/actual_images)
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/diff_images)
|
||||
file(COPY test/expected_images DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/images)
|
||||
endif()
|
||||
|
||||
# TODO: Disabling IOS test due to breakage wrt glslang update
|
||||
if (APPLE AND NOT IOS)
|
||||
# TODO: we should expand this test to Linux and other platforms.
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_RenderExternalImage.cpp)
|
||||
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
|
||||
target_compile_options(backend_test PRIVATE "-fobjc-arc")
|
||||
|
||||
set(BACKEND_TEST_DEPS
|
||||
OSDependent
|
||||
SPIRV
|
||||
SPIRV-Tools
|
||||
SPIRV-Tools-opt
|
||||
backend_test
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_WebGPUAsyncTaskCounter.cpp
|
||||
test/test_WebGPUComposeSwizzle.cpp)
|
||||
endif()
|
||||
if (APPLE)
|
||||
# Metal-specific tests
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_MetalBlitter.mm
|
||||
)
|
||||
endif()
|
||||
set(BACKEND_TEST_LIBS
|
||||
absl::str_format
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
glslang
|
||||
spirv-cross-core
|
||||
spirv-cross-glsl
|
||||
spirv-cross-msl)
|
||||
|
||||
if (NOT IOS)
|
||||
target_link_libraries(backend_test PRIVATE image imageio)
|
||||
list(APPEND BACKEND_TEST_DEPS image)
|
||||
endif()
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test PRIVATE webgpu_dawn dawncpp_headers)
|
||||
list(APPEND BACKEND_TEST_DEPS webgpu_dawn dawncpp_headers)
|
||||
imageio
|
||||
filamat
|
||||
SPIRV
|
||||
spirv-cross-glsl)
|
||||
# Create input/output directories for test result images.
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/actual_images)
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/images/diff_images)
|
||||
file(COPY test/expected_images DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/images)
|
||||
endif()
|
||||
|
||||
set(BACKEND_TEST_COMBINED_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/libbackendtest_combined.a")
|
||||
combine_static_libs(backend_test "${BACKEND_TEST_COMBINED_OUTPUT}" "${BACKEND_TEST_DEPS}")
|
||||
# TODO: Disabling IOS test due to breakage wrt glslang update
|
||||
if (APPLE AND NOT IOS)
|
||||
# TODO: we should expand this test to Linux and other platforms.
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_RenderExternalImage.cpp)
|
||||
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
|
||||
target_compile_options(backend_test PRIVATE "-fobjc-arc")
|
||||
|
||||
set(BACKEND_TEST_LIB_NAME ${CMAKE_STATIC_LIBRARY_PREFIX}backend_test${CMAKE_STATIC_LIBRARY_SUFFIX})
|
||||
set(BACKEND_TEST_DEPS
|
||||
OSDependent
|
||||
SPIRV
|
||||
SPIRV-Tools
|
||||
SPIRV-Tools-opt
|
||||
backend_test
|
||||
getopt
|
||||
gtest
|
||||
glslang
|
||||
spirv-cross-core
|
||||
spirv-cross-glsl
|
||||
spirv-cross-msl)
|
||||
|
||||
if (INSTALL_BACKEND_TEST)
|
||||
install(FILES "${BACKEND_TEST_COMBINED_OUTPUT}" DESTINATION lib/${DIST_DIR} RENAME ${BACKEND_TEST_LIB_NAME})
|
||||
install(FILES test/PlatformRunner.h DESTINATION include/backend_test)
|
||||
if (NOT IOS)
|
||||
target_link_libraries(backend_test PRIVATE image imageio)
|
||||
list(APPEND BACKEND_TEST_DEPS image)
|
||||
endif()
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test PRIVATE webgpu_dawn dawncpp_headers)
|
||||
list(APPEND BACKEND_TEST_DEPS webgpu_dawn dawncpp_headers)
|
||||
endif()
|
||||
|
||||
set(BACKEND_TEST_COMBINED_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/libbackendtest_combined.a")
|
||||
combine_static_libs(backend_test "${BACKEND_TEST_COMBINED_OUTPUT}" "${BACKEND_TEST_DEPS}")
|
||||
|
||||
set(BACKEND_TEST_LIB_NAME ${CMAKE_STATIC_LIBRARY_PREFIX}backend_test${CMAKE_STATIC_LIBRARY_SUFFIX})
|
||||
|
||||
if (INSTALL_BACKEND_TEST)
|
||||
install(FILES "${BACKEND_TEST_COMBINED_OUTPUT}" DESTINATION lib/${DIST_DIR} RENAME ${BACKEND_TEST_LIB_NAME})
|
||||
install(FILES test/PlatformRunner.h DESTINATION include/backend_test)
|
||||
endif()
|
||||
|
||||
set_target_properties(backend_test PROPERTIES FOLDER Tests)
|
||||
|
||||
if (APPLE AND NOT IOS)
|
||||
add_executable(backend_test_mac test/mac_runner.mm)
|
||||
target_link_libraries(backend_test_mac PRIVATE "-framework Metal -framework AppKit -framework QuartzCore")
|
||||
# Because each test case is a separate file, the -force_load flag is necessary to prevent the
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
|
||||
# This is needed after XCode 15.3
|
||||
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set_target_properties(backend_test_mac PROPERTIES INSTALL_RPATH /usr/local/lib)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set_target_properties(backend_test PROPERTIES FOLDER Tests)
|
||||
if (LINUX)
|
||||
add_executable(backend_test_linux test/linux_runner.cpp ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test_linux PRIVATE ${BACKEND_TEST_LIBS})
|
||||
set_target_properties(backend_test_linux PROPERTIES FOLDER Tests)
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test_linux PRIVATE webgpu_dawn dawncpp_headers)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Compute tests
|
||||
#
|
||||
#if (NOT IOS AND NOT WEBGL)
|
||||
#
|
||||
#add_executable(compute_test
|
||||
# test/ComputeTest.cpp
|
||||
# test/Arguments.cpp
|
||||
# test/test_ComputeBasic.cpp
|
||||
# )
|
||||
#
|
||||
#target_link_libraries(compute_test PRIVATE
|
||||
# backend
|
||||
# getopt
|
||||
# gtest
|
||||
# )
|
||||
#
|
||||
#set_target_properties(compute_test PROPERTIES FOLDER Tests)
|
||||
#
|
||||
#endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Metal utils tests
|
||||
|
||||
if (APPLE AND NOT IOS)
|
||||
add_executable(backend_test_mac test/mac_runner.mm)
|
||||
target_link_libraries(backend_test_mac PRIVATE "-framework Metal -framework AppKit -framework QuartzCore")
|
||||
# Because each test case is a separate file, the -force_load flag is necessary to prevent the
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
add_executable(metal_utils_test test/MetalTest.mm)
|
||||
|
||||
# This is needed after XCode 15.3
|
||||
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set_target_properties(backend_test_mac PROPERTIES INSTALL_RPATH /usr/local/lib)
|
||||
target_compile_options(metal_utils_test PRIVATE "-fobjc-arc")
|
||||
|
||||
target_link_libraries(metal_utils_test PRIVATE
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
)
|
||||
|
||||
set_target_properties(metal_utils_test PROPERTIES FOLDER Tests)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (LINUX)
|
||||
add_executable(backend_test_linux test/linux_runner.cpp ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test_linux PRIVATE ${BACKEND_TEST_LIBS})
|
||||
set_target_properties(backend_test_linux PROPERTIES FOLDER Tests)
|
||||
if (FILAMENT_SUPPORTS_WEBGPU)
|
||||
target_link_libraries(backend_test_linux PRIVATE webgpu_dawn dawncpp_headers)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Compute tests
|
||||
#
|
||||
#if (NOT IOS AND NOT WEBGL)
|
||||
#
|
||||
#add_executable(compute_test
|
||||
# test/ComputeTest.cpp
|
||||
# test/Arguments.cpp
|
||||
# test/test_ComputeBasic.cpp
|
||||
# )
|
||||
#
|
||||
#target_link_libraries(compute_test PRIVATE
|
||||
# backend
|
||||
# getopt
|
||||
# gtest
|
||||
# )
|
||||
#
|
||||
#set_target_properties(compute_test PROPERTIES FOLDER Tests)
|
||||
#
|
||||
#endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Metal utils tests
|
||||
|
||||
if (APPLE AND NOT IOS)
|
||||
|
||||
add_executable(metal_utils_test test/MetalTest.mm)
|
||||
|
||||
target_compile_options(metal_utils_test PRIVATE "-fobjc-arc")
|
||||
|
||||
target_link_libraries(metal_utils_test PRIVATE
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
)
|
||||
|
||||
set_target_properties(metal_utils_test PROPERTIES FOLDER Tests)
|
||||
|
||||
endif()
|
||||
endif()
|
||||
@@ -123,6 +123,63 @@ void reshapeImageImpl(uint8_t* UTILS_RESTRICT dest, const uint8_t* UTILS_RESTRIC
|
||||
}
|
||||
}
|
||||
|
||||
struct UnpackerR11G11B10 {
|
||||
static void unpack(const uint8_t* src, float* out) {
|
||||
uint32_t p;
|
||||
std::memcpy(&p, src, 4);
|
||||
|
||||
using R11 = math::fp<0, 5, 6>;
|
||||
using G11 = math::fp<0, 5, 6>;
|
||||
using B10 = math::fp<0, 5, 5>;
|
||||
|
||||
out[0] = R11::tof(R11(uint16_t((p >> 21) & 0x7FF)));
|
||||
out[1] = G11::tof(G11(uint16_t((p >> 10) & 0x7FF)));
|
||||
out[2] = B10::tof(B10(uint16_t(p & 0x3FF)));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename dstComponentType, typename Unpacker, bool Swizzle>
|
||||
static void reshapeImagePacked(uint8_t* UTILS_RESTRICT dest, const uint8_t* UTILS_RESTRICT src,
|
||||
size_t srcBytesPerRow, size_t srcChannelCount, size_t dstRowOffset, size_t dstColumnOffset,
|
||||
size_t dstBytesPerRow, size_t dstChannelCount, size_t width, size_t height, bool /*swizzle*/) {
|
||||
|
||||
dest += (dstRowOffset * dstBytesPerRow);
|
||||
const dstComponentType dstMaxValue = getMaxValue<dstComponentType>();
|
||||
|
||||
for (size_t row = 0; row < height; ++row) {
|
||||
const uint8_t* inPtr = src;
|
||||
dstComponentType* out = (dstComponentType*) dest + (dstColumnOffset * dstChannelCount);
|
||||
|
||||
for (size_t column = 0; column < width; ++column) {
|
||||
float rgba[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
Unpacker::unpack(inPtr, rgba);
|
||||
|
||||
if constexpr (Swizzle) {
|
||||
std::swap(rgba[0], rgba[2]);
|
||||
}
|
||||
|
||||
for (size_t c = 0; c < dstChannelCount; ++c) {
|
||||
if constexpr (std::is_same_v<dstComponentType, float>) {
|
||||
out[c] = rgba[c];
|
||||
} else if constexpr (std::is_same_v<dstComponentType, math::half>) {
|
||||
out[c] = math::half(rgba[c]);
|
||||
} else {
|
||||
out[c] = static_cast<dstComponentType>(std::clamp(
|
||||
static_cast<double>(rgba[c]) * static_cast<double>(dstMaxValue),
|
||||
0.0,
|
||||
static_cast<double>(std::numeric_limits<dstComponentType>::max())
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
inPtr += 4;
|
||||
out += dstChannelCount;
|
||||
}
|
||||
src += srcBytesPerRow;
|
||||
dest += dstBytesPerRow;
|
||||
}
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
class DataReshaper {
|
||||
@@ -194,6 +251,8 @@ public:
|
||||
constexpr auto UINT = PixelDataType::UINT;
|
||||
constexpr auto INT = PixelDataType::INT;
|
||||
constexpr auto HALF = PixelDataType::HALF;
|
||||
constexpr auto UINT_10F_11F_11F_REV = PixelDataType::UINT_10F_11F_11F_REV;
|
||||
|
||||
switch (dst->type) {
|
||||
case UBYTE:
|
||||
switch (srcType) {
|
||||
@@ -209,6 +268,10 @@ public:
|
||||
case INT: reshaper = reshapeImageImpl<uint8_t, int32_t>; break;
|
||||
case UINT: reshaper = reshapeImageImpl<uint8_t, uint32_t>; break;
|
||||
case HALF: reshaper = reshapeImageImpl<uint8_t, math::half>; break;
|
||||
case UINT_10F_11F_11F_REV:
|
||||
if (swizzle) reshaper = reshapeImagePacked<uint8_t, UnpackerR11G11B10, true>;
|
||||
else reshaper = reshapeImagePacked<uint8_t, UnpackerR11G11B10, false>;
|
||||
break;
|
||||
default:
|
||||
LOG(ERROR) << "DataReshaper: UBYTE dst, unsupported srcType: "
|
||||
<< (int) srcType;
|
||||
@@ -221,6 +284,10 @@ public:
|
||||
case FLOAT: reshaper = reshapeImageImpl<float, float>; break;
|
||||
case INT: reshaper = reshapeImageImpl<float, int32_t>; break;
|
||||
case UINT: reshaper = reshapeImageImpl<float, uint32_t>; break;
|
||||
case UINT_10F_11F_11F_REV:
|
||||
if (swizzle) reshaper = reshapeImagePacked<float, UnpackerR11G11B10, true>;
|
||||
else reshaper = reshapeImagePacked<float, UnpackerR11G11B10, false>;
|
||||
break;
|
||||
default:
|
||||
LOG(ERROR) << "DataReshaper: FLOAT dst, unsupported srcType: "
|
||||
<< (int) srcType;
|
||||
@@ -233,6 +300,10 @@ public:
|
||||
case FLOAT: reshaper = reshapeImageImpl<int32_t, float>; break;
|
||||
case INT: reshaper = reshapeImageImpl<int32_t, int32_t>; break;
|
||||
case UINT: reshaper = reshapeImageImpl<int32_t, uint32_t>; break;
|
||||
case UINT_10F_11F_11F_REV:
|
||||
if (swizzle) reshaper = reshapeImagePacked<int32_t, UnpackerR11G11B10, true>;
|
||||
else reshaper = reshapeImagePacked<int32_t, UnpackerR11G11B10, false>;
|
||||
break;
|
||||
default:
|
||||
LOG(ERROR)
|
||||
<< "DataReshaper: INT dst, unsupported srcType: " << (int) srcType;
|
||||
@@ -245,6 +316,10 @@ public:
|
||||
case FLOAT: reshaper = reshapeImageImpl<uint32_t, float>; break;
|
||||
case INT: reshaper = reshapeImageImpl<uint32_t, int32_t>; break;
|
||||
case UINT: reshaper = reshapeImageImpl<uint32_t, uint32_t>; break;
|
||||
case UINT_10F_11F_11F_REV:
|
||||
if (swizzle) reshaper = reshapeImagePacked<uint32_t, UnpackerR11G11B10, true>;
|
||||
else reshaper = reshapeImagePacked<uint32_t, UnpackerR11G11B10, false>;
|
||||
break;
|
||||
default:
|
||||
LOG(ERROR)
|
||||
<< "DataReshaper: UINT dst, unsupported srcType: " << (int) srcType;
|
||||
@@ -256,6 +331,10 @@ public:
|
||||
case HALF:
|
||||
reshaper = copyImage;
|
||||
break;
|
||||
case UINT_10F_11F_11F_REV:
|
||||
if (swizzle) reshaper = reshapeImagePacked<math::half, UnpackerR11G11B10, true>;
|
||||
else reshaper = reshapeImagePacked<math::half, UnpackerR11G11B10, false>;
|
||||
break;
|
||||
default:
|
||||
LOG(ERROR)
|
||||
<< "DataReshaper: HALF dst, unsupported srcType: " << (int) srcType;
|
||||
|
||||
@@ -25,6 +25,11 @@
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <pthread.h>
|
||||
#endif
|
||||
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace utils;
|
||||
@@ -105,8 +110,21 @@ JNIEnv* VirtualMachineEnv::getEnvironmentSlow() {
|
||||
FILAMENT_CHECK_PRECONDITION(mVirtualMachine)
|
||||
<< "JNI_OnLoad() has not been called";
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
jint const result = mVirtualMachine->AttachCurrentThread(&mJniEnv, nullptr);
|
||||
#ifdef __ANDROID__
|
||||
JavaVMAttachArgs args;
|
||||
args.version = JNI_VERSION_1_6;
|
||||
args.group = nullptr;
|
||||
char threadName[16]; // pthread_getname_np returns at most 16 bytes
|
||||
if (__builtin_available(android 26, *)) {
|
||||
if (pthread_getname_np(pthread_self(), threadName, sizeof(threadName)) == 0) {
|
||||
args.name = threadName;
|
||||
} else {
|
||||
args.name = nullptr;
|
||||
}
|
||||
} else {
|
||||
args.name = nullptr;
|
||||
}
|
||||
jint const result = mVirtualMachine->AttachCurrentThread(&mJniEnv, &args);
|
||||
#else
|
||||
jint const result = mVirtualMachine->AttachCurrentThread(reinterpret_cast<void**>(&mJniEnv), nullptr);
|
||||
#endif
|
||||
|
||||
@@ -1092,7 +1092,7 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
|
||||
// a multisampled sidecar texture and do a resolve automatically.
|
||||
if (samples > 1 && texture->samples == 1) {
|
||||
auto& sidecar = texture->msaaSidecar;
|
||||
if (!sidecar) {
|
||||
if (!sidecar || sidecar.sampleCount != samples) {
|
||||
sidecar = createMultisampledTexture(mtlTexture.pixelFormat, texture->width,
|
||||
texture->height, samples);
|
||||
}
|
||||
@@ -1123,7 +1123,7 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
|
||||
// a multisampled sidecar texture and do a resolve automatically.
|
||||
if (samples > 1 && texture->samples == 1) {
|
||||
auto& sidecar = texture->msaaSidecar;
|
||||
if (!sidecar) {
|
||||
if (!sidecar || sidecar.sampleCount != samples) {
|
||||
sidecar = createMultisampledTexture(mtlTexture.pixelFormat, texture->width,
|
||||
texture->height, samples);
|
||||
}
|
||||
@@ -1155,7 +1155,7 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
|
||||
// a multisampled sidecar texture and do a resolve automatically.
|
||||
if (samples > 1 && texture->samples == 1) {
|
||||
auto& sidecar = texture->msaaSidecar;
|
||||
if (!sidecar) {
|
||||
if (!sidecar || sidecar.sampleCount != samples) {
|
||||
sidecar = createMultisampledTexture(mtlTexture.pixelFormat, texture->width,
|
||||
texture->height, samples);
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
GLenum getIndicesType() const noexcept {
|
||||
return indicesType;
|
||||
}
|
||||
} gl;
|
||||
};
|
||||
|
||||
static bool queryOpenGLVersion(GLint* major, GLint* minor) noexcept;
|
||||
|
||||
|
||||
@@ -3623,6 +3623,8 @@ void OpenGLDriver::detachStream(GLTexture* t) noexcept {
|
||||
case StreamType::NATIVE:
|
||||
mPlatform.detach(t->hwStream->stream);
|
||||
// ^ this deletes the texture id
|
||||
// We still need to call unbind to update the bookkeeping.
|
||||
gl.unbindTexture(t->gl.target, t->gl.id);
|
||||
break;
|
||||
case StreamType::ACQUIRED:
|
||||
gl.unbindTexture(t->gl.target, t->gl.id);
|
||||
|
||||
@@ -120,33 +120,27 @@ bool PlatformEGL::isOpenGL() const noexcept {
|
||||
PlatformEGL::ExternalImageEGL::~ExternalImageEGL() = default;
|
||||
|
||||
Driver* PlatformEGL::createDriver(void* sharedContext, const DriverConfig& driverConfig) {
|
||||
static constexpr int kMaxNumEGLDevices = 32;
|
||||
mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
assert_invariant(mEGLDisplay != EGL_NO_DISPLAY);
|
||||
|
||||
EGLint major, minor;
|
||||
EGLBoolean initialized = false;
|
||||
EGLBoolean initialized = eglInitialize(mEGLDisplay, &major, &minor);
|
||||
|
||||
PFNEGLQUERYDEVICESEXTPROC const eglQueryDevicesEXT =
|
||||
PFNEGLQUERYDEVICESEXTPROC(eglGetProcAddress("eglQueryDevicesEXT"));
|
||||
PFNEGLGETPLATFORMDISPLAYEXTPROC const getPlatformDisplay =
|
||||
PFNEGLGETPLATFORMDISPLAYEXTPROC(eglGetProcAddress("eglGetPlatformDisplay"));
|
||||
|
||||
if (eglQueryDevicesEXT != nullptr && getPlatformDisplay != nullptr) {
|
||||
EGLint numDevices = 0;
|
||||
EGLDeviceEXT eglDevices[kMaxNumEGLDevices];
|
||||
if (eglQueryDevicesEXT(kMaxNumEGLDevices, eglDevices, &numDevices)) {
|
||||
for (int i = 0; i < numDevices && !initialized; ++i) {
|
||||
mEGLDisplay = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, eglDevices[i], nullptr);
|
||||
if (!initialized) {
|
||||
EGLDeviceEXT eglDevice;
|
||||
EGLint numDevices;
|
||||
PFNEGLQUERYDEVICESEXTPROC const eglQueryDevicesEXT =
|
||||
PFNEGLQUERYDEVICESEXTPROC(eglGetProcAddress("eglQueryDevicesEXT"));
|
||||
if (eglQueryDevicesEXT != nullptr) {
|
||||
eglQueryDevicesEXT(1, &eglDevice, &numDevices);
|
||||
if(auto* getPlatformDisplay = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
|
||||
eglGetProcAddress("eglGetPlatformDisplay"))) {
|
||||
mEGLDisplay = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
|
||||
initialized = eglInitialize(mEGLDisplay, &major, &minor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!initialized) {
|
||||
mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
assert_invariant(mEGLDisplay != EGL_NO_DISPLAY);
|
||||
initialized = eglInitialize(mEGLDisplay, &major, &minor);
|
||||
}
|
||||
|
||||
if (UTILS_UNLIKELY(!initialized)) {
|
||||
LOG(ERROR) << "eglInitialize failed";
|
||||
return nullptr;
|
||||
|
||||
@@ -29,6 +29,12 @@ using namespace bluevk;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
std::shared_ptr<VulkanCmdFence> VulkanCmdFence::completed() noexcept {
|
||||
auto cmdFence = std::make_shared<VulkanCmdFence>(VK_NULL_HANDLE);
|
||||
cmdFence->mStatus = VK_SUCCESS;
|
||||
return cmdFence;
|
||||
}
|
||||
|
||||
FenceStatus VulkanCmdFence::wait(VkDevice device, uint64_t const timeout,
|
||||
std::chrono::steady_clock::time_point const until) {
|
||||
|
||||
|
||||
@@ -40,6 +40,13 @@ struct VulkanCmdFence {
|
||||
explicit VulkanCmdFence(VkFence fence) : mFence(fence) { }
|
||||
~VulkanCmdFence() = default;
|
||||
|
||||
// Creates a VulkanCmdFence with its status set to VK_SUCCESS. It holds
|
||||
// a null handle; it is assumed that any user of this object will avoid
|
||||
// using the fence handle directly if getStatus() returns VK_SUCCESS, as
|
||||
// in that case, it's likely the fence is being reused for other passes,
|
||||
// and is not in the expected state anyway.
|
||||
static std::shared_ptr<VulkanCmdFence> completed() noexcept;
|
||||
|
||||
void setStatus(VkResult const value) {
|
||||
std::lock_guard const l(mLock);
|
||||
mStatus = value;
|
||||
|
||||
@@ -118,6 +118,14 @@ void VulkanBufferCache::terminate() noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
size_t VulkanBufferCache::getSize() const noexcept {
|
||||
size_t size = 0;
|
||||
for (int i = 0; i < MAX_POOL_COUNT; i++) {
|
||||
size += mGpuBufferPools[i].size();
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
void VulkanBufferCache::release(VulkanGpuBuffer const* gpuBuffer) noexcept {
|
||||
assert_invariant(gpuBuffer != nullptr);
|
||||
|
||||
|
||||
@@ -48,6 +48,8 @@ public:
|
||||
// This should be called while the context's VkDevice is still alive.
|
||||
void terminate() noexcept;
|
||||
|
||||
size_t getSize() const noexcept;
|
||||
|
||||
private:
|
||||
struct UnusedGpuBuffer {
|
||||
uint64_t lastAccessed;
|
||||
|
||||
@@ -158,6 +158,8 @@ struct CommandBufferPool {
|
||||
|
||||
inline bool isRecording() const { return mRecording != INVALID; }
|
||||
|
||||
size_t getSize() const noexcept { return mBuffers.size(); }
|
||||
|
||||
private:
|
||||
static constexpr int CAPACITY = FVK_MAX_COMMAND_BUFFERS;
|
||||
// int8 only goes up to 127, therefore capacity must be less than that.
|
||||
@@ -255,6 +257,17 @@ public:
|
||||
// Updates the atomic "status" variable in every extant fence.
|
||||
void updateFences();
|
||||
|
||||
struct SizeInfo {
|
||||
size_t regular;
|
||||
size_t protectedPool;
|
||||
};
|
||||
SizeInfo getSize() const noexcept {
|
||||
return {
|
||||
mPool ? mPool->getSize() : 0,
|
||||
mProtectedPool ? mProtectedPool->getSize() : 0
|
||||
};
|
||||
}
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
void pushGroupMarker(char const* str, VulkanGroupMarkers::Timestamp timestamp = {});
|
||||
void popGroupMarker();
|
||||
@@ -277,7 +290,11 @@ private:
|
||||
fvkmemory::resource_ptr<VulkanSemaphore> mLastSubmit;
|
||||
|
||||
VkFence mLastFence = VK_NULL_HANDLE;
|
||||
std::shared_ptr<VulkanCmdFence> mLastFenceStatus;
|
||||
// Start out with a completed fence, because if no commands have
|
||||
// been queued or submited, then by definition, all pending work
|
||||
// is complete.
|
||||
std::shared_ptr<VulkanCmdFence> mLastFenceStatus =
|
||||
VulkanCmdFence::completed();
|
||||
|
||||
VkPipelineStageFlags mInjectedDependencyWaitStage = 0;
|
||||
};
|
||||
|
||||
@@ -36,6 +36,7 @@ VK_DEFINE_HANDLE(VmaPool)
|
||||
namespace filament::backend {
|
||||
|
||||
struct VulkanCommandBuffer;
|
||||
struct VulkanRenderPass;
|
||||
struct VulkanRenderTarget;
|
||||
struct VulkanSwapChain;
|
||||
struct VulkanTexture;
|
||||
@@ -58,11 +59,11 @@ struct VulkanAttachment {
|
||||
VkImageSubresourceRange getSubresourceRange() const;
|
||||
};
|
||||
|
||||
struct VulkanRenderPass {
|
||||
struct VulkanRenderPassContext {
|
||||
// Between the begin and end command render pass we cache the command buffer
|
||||
VulkanCommandBuffer* commandBuffer;
|
||||
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget;
|
||||
VkRenderPass renderPass;
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> renderPass;
|
||||
RenderPassParams params;
|
||||
int currentSubpass;
|
||||
};
|
||||
|
||||
@@ -119,6 +119,9 @@ public:
|
||||
return mCapacity;
|
||||
}
|
||||
|
||||
uint16_t size() const { return mSize; }
|
||||
uint16_t unusedCount() const { return mUnusedCount; }
|
||||
|
||||
// A convenience method for checking if this pool can allocate sets for a given layout.
|
||||
inline bool canAllocate(DescriptorCount const& count) {
|
||||
return count == mCount;
|
||||
@@ -255,6 +258,16 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
VulkanDescriptorSetCache::SizeInfo getSize() const {
|
||||
VulkanDescriptorSetCache::SizeInfo info = {};
|
||||
info.poolCount = mPools.size();
|
||||
for (auto& pool : mPools) {
|
||||
info.totalSize += pool->size();
|
||||
info.totalUnusedCount += pool->unusedCount();
|
||||
}
|
||||
return info;
|
||||
}
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
std::vector<std::unique_ptr<DescriptorPool>> mPools;
|
||||
@@ -448,6 +461,10 @@ void VulkanDescriptorSetCache::manualRecycle(VulkanDescriptorSetLayout::Count co
|
||||
|
||||
void VulkanDescriptorSetCache::gc() { mStashedSets = {}; }
|
||||
|
||||
VulkanDescriptorSetCache::SizeInfo VulkanDescriptorSetCache::getSize() const noexcept {
|
||||
return mDescriptorPool->getSize();
|
||||
}
|
||||
|
||||
void VulkanDescriptorSetCache::copySet(VkDescriptorSet srcSet, VkDescriptorSet dstSet,
|
||||
fvkutils::SamplerBitmask bindings) const {
|
||||
// TODO: fix the size for better memory management
|
||||
|
||||
@@ -89,6 +89,13 @@ public:
|
||||
|
||||
void resetCachedState() noexcept { mLastBoundInfo = {}; }
|
||||
|
||||
struct SizeInfo {
|
||||
size_t poolCount;
|
||||
size_t totalSize;
|
||||
size_t totalUnusedCount;
|
||||
};
|
||||
SizeInfo getSize() const noexcept;
|
||||
|
||||
private:
|
||||
void copySet(VkDescriptorSet srcSet, VkDescriptorSet destSet,
|
||||
fvkutils::SamplerBitmask copyBindings) const;
|
||||
|
||||
@@ -49,6 +49,8 @@ public:
|
||||
fvkutils::SamplerBitmask externalSamplers,
|
||||
utils::FixedCapacityVector<std::pair<uint64_t, VkSampler>> immutableSamplers = {});
|
||||
|
||||
size_t getSize() const noexcept { return mVkLayouts.size(); }
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
fvkmemory::ResourceManager* mResourceManager;
|
||||
|
||||
@@ -49,6 +49,7 @@
|
||||
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace bluevk;
|
||||
|
||||
@@ -445,6 +446,29 @@ void VulkanDriver::collectGarbage() {
|
||||
|
||||
mResourceManager.gc();
|
||||
|
||||
auto dsSize = mDescriptorSetCache.getSize();
|
||||
auto stageSize = mStagePool.getSize();
|
||||
auto externalSize = mExternalImageManager.getSize();
|
||||
auto commandsSize = mCommands.getSize();
|
||||
|
||||
fprintf(stderr, "Vulkan Cache Sizes:\n");
|
||||
fprintf(stderr, " Pipelines: %zu\n", mPipelineCache.getSize());
|
||||
fprintf(stderr, " Pipeline Layouts: %zu\n", mPipelineLayoutCache.getSize());
|
||||
fprintf(stderr, " Descriptor Set Layouts: %zu\n", mDescriptorSetLayoutCache.getSize());
|
||||
fprintf(stderr, " Descriptor Sets: %zu (pools: %zu, unused: %zu)\n", dsSize.totalSize, dsSize.poolCount, dsSize.totalUnusedCount);
|
||||
fprintf(stderr, " FBOs: %zu\n", mFramebufferCache.getFboCacheSize());
|
||||
fprintf(stderr, " Render Passes: %zu (refcount: %zu)\n",
|
||||
mFramebufferCache.getRenderPassCacheSize(), mFramebufferCache.getRenderPassRefCountSize());
|
||||
fprintf(stderr, " Samplers: %zu\n", mSamplerCache.getSize());
|
||||
fprintf(stderr, " Buffers: %zu\n", mBufferCache.getSize());
|
||||
fprintf(stderr, " Stages: %zu, Free Images: %zu\n", stageSize.stages, stageSize.freeImages);
|
||||
fprintf(stderr, " YCbCr Conversions: %zu\n", mYcbcrConversionCache.getSize());
|
||||
fprintf(stderr, " External Images: %zu, Set Bindings: %zu\n", externalSize.images, externalSize.setBindings);
|
||||
fprintf(stderr, " Streamed Bindings: %zu\n", mStreamedImageManager.getSize());
|
||||
fprintf(stderr, " Command Buffers: %zu (regular: %zu, protected: %zu)\n",
|
||||
commandsSize.regular + commandsSize.protectedPool, commandsSize.regular, commandsSize.protectedPool);
|
||||
fprintf(stderr, " Semaphores: %zu\n", mSemaphoreManager.getSize());
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
|
||||
mResourceManager.print();
|
||||
#endif
|
||||
@@ -1913,9 +1937,6 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
|
||||
auto rt = resource_ptr<VulkanRenderTarget>::cast(&mResourceManager, rth);
|
||||
|
||||
VulkanCommandBuffer* commandBuffer = rt->isProtected() ?
|
||||
&mCommands.getProtected() : &mCommands.get();
|
||||
|
||||
// Filament has the expectation that the contents of the swap chain are not preserved on the
|
||||
// first render pass. Note however that its contents are often preserved on subsequent render
|
||||
// passes, due to multiple views.
|
||||
@@ -1930,6 +1951,11 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
}
|
||||
}
|
||||
|
||||
// Note that this needs to come after the acquireNextswapchainImage() above because that path
|
||||
// might flush the current command buffer.
|
||||
VulkanCommandBuffer* commandBuffer =
|
||||
rt->isProtected() ? &mCommands.getProtected() : &mCommands.get();
|
||||
|
||||
// Note that retrieving the extent must come after the acquireNextSwapchainImage() above;
|
||||
// otherwise it might be 0.
|
||||
VkExtent2D const extent = rt->getExtent();
|
||||
@@ -1975,17 +2001,19 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
rpkey.initialDepthLayout = currentDepthLayout;
|
||||
rpkey.subpassMask = uint8_t(params.subpassMask);
|
||||
|
||||
VkRenderPass renderPass = mFramebufferCache.getRenderPass(rpkey);
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> renderPass =
|
||||
mFramebufferCache.getRenderPass(rpkey, &mResourceManager);
|
||||
mPipelineCache.bindRenderPass(renderPass, 0);
|
||||
|
||||
// Create the VkFramebuffer or fetch it from cache.
|
||||
VulkanFboCache::FboKey fbkey = rt->getFboKey();
|
||||
fbkey.renderPass = renderPass;
|
||||
fbkey.renderPass = renderPass->getVkRenderPass();
|
||||
fbkey.layers = 1;
|
||||
|
||||
rt->emitBarriersBeginRenderPass(*commandBuffer);
|
||||
|
||||
VkFramebuffer vkfb = mFramebufferCache.getFramebuffer(fbkey);
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> vkfb =
|
||||
mFramebufferCache.getFramebuffer(fbkey, &mResourceManager);
|
||||
|
||||
// Assign a label to the framebuffer for debugging purposes.
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS | FVK_DEBUG_DEBUG_UTILS)
|
||||
@@ -1998,12 +2026,14 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
|
||||
// The current command buffer now has references to the render target and its attachments.
|
||||
commandBuffer->acquire(rt);
|
||||
commandBuffer->acquire(renderPass);
|
||||
commandBuffer->acquire(vkfb);
|
||||
|
||||
// Populate the structures required for vkCmdBeginRenderPass.
|
||||
VkRenderPassBeginInfo renderPassInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.renderPass = renderPass,
|
||||
.framebuffer = vkfb,
|
||||
.renderPass = renderPass->getVkRenderPass(),
|
||||
.framebuffer = vkfb->getVkFramebuffer(),
|
||||
|
||||
// The renderArea field constrains the LoadOp, but scissoring does not.
|
||||
// Therefore, we do not set the scissor rect here, we only need it in draw().
|
||||
@@ -2058,7 +2088,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
mCurrentRenderPass = {
|
||||
.commandBuffer = commandBuffer,
|
||||
.renderTarget = rt,
|
||||
.renderPass = renderPassInfo.renderPass,
|
||||
.renderPass = renderPass,
|
||||
.params = params,
|
||||
.currentSubpass = 0,
|
||||
};
|
||||
@@ -2078,8 +2108,7 @@ void VulkanDriver::endRenderPass(int) {
|
||||
rt->emitBarriersEndRenderPass(*mCurrentRenderPass.commandBuffer);
|
||||
|
||||
mCurrentRenderPass.renderTarget = {};
|
||||
mCurrentRenderPass.renderPass = VK_NULL_HANDLE;
|
||||
|
||||
mCurrentRenderPass.renderPass = {};
|
||||
mCurrentRenderPass.commandBuffer = nullptr;
|
||||
}
|
||||
|
||||
@@ -2244,7 +2273,7 @@ void VulkanDriver::resolve(
|
||||
Handle<HwTexture> src, uint8_t dstLevel, uint8_t dstLayer) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
|
||||
FILAMENT_CHECK_PRECONDITION(!mCurrentRenderPass.renderPass)
|
||||
<< "resolve() cannot be invoked inside a render pass.";
|
||||
|
||||
auto srcTexture = resource_ptr<VulkanTexture>::cast(&mResourceManager, src);
|
||||
@@ -2287,7 +2316,7 @@ void VulkanDriver::blit(
|
||||
math::uint2 size) {
|
||||
FVK_SYSTRACE_SCOPE();
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
|
||||
FILAMENT_CHECK_PRECONDITION(!mCurrentRenderPass.renderPass)
|
||||
<< "blit() cannot be invoked inside a render pass.";
|
||||
|
||||
auto srcTexture = resource_ptr<VulkanTexture>::cast(&mResourceManager, src);
|
||||
@@ -2329,7 +2358,7 @@ void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
|
||||
|
||||
// Note: blitDEPRECATED is only used for Renderer::copyFrame()
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE)
|
||||
FILAMENT_CHECK_PRECONDITION(!mCurrentRenderPass.renderPass)
|
||||
<< "blitDEPRECATED() cannot be invoked inside a render pass.";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(buffers == TargetBufferFlags::COLOR0)
|
||||
@@ -2481,6 +2510,7 @@ void VulkanDriver::bindPipelineImpl(PipelineState const& pipelineState,
|
||||
// Push state changes to the VulkanPipelineCache instance. This is fast and does not make VK calls.
|
||||
mPipelineCache.bindProgram(program);
|
||||
mPipelineCache.bindRasterState(vulkanRasterState);
|
||||
mPipelineCache.bindStencilState(pipelineState.stencilState);
|
||||
mPipelineCache.bindPrimitiveTopology(topology);
|
||||
mPipelineCache.bindVertexArray(attribDesc, bufferDesc, vbi->getAttributeCount());
|
||||
|
||||
|
||||
@@ -139,7 +139,7 @@ private:
|
||||
|
||||
resource_ptr<VulkanSwapChain> mCurrentSwapChain;
|
||||
resource_ptr<VulkanRenderTarget> mDefaultRenderTarget;
|
||||
VulkanRenderPass mCurrentRenderPass = {};
|
||||
VulkanRenderPassContext mCurrentRenderPass = {};
|
||||
VmaAllocator mAllocator = VK_NULL_HANDLE;
|
||||
VkDebugReportCallbackEXT mDebugCallback = VK_NULL_HANDLE;
|
||||
|
||||
|
||||
@@ -85,6 +85,12 @@ public:
|
||||
// - Update the bindings that use external samplers.
|
||||
void updateSetAndLayout(fvkmemory::resource_ptr<VulkanDescriptorSet> set);
|
||||
|
||||
struct SizeInfo {
|
||||
size_t setBindings;
|
||||
size_t images;
|
||||
};
|
||||
SizeInfo getSize() const noexcept { return { mSetBindings.size(), mImages.size() }; }
|
||||
|
||||
private:
|
||||
|
||||
VulkanSamplerCache* mSamplerCache;
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "VulkanFboCache.h"
|
||||
|
||||
#include "VulkanConstants.h"
|
||||
#include "VulkanHandles.h"
|
||||
#include "vulkan/utils/Image.h"
|
||||
|
||||
#include <utils/Panic.h>
|
||||
@@ -69,9 +70,10 @@ VulkanFboCache::~VulkanFboCache() {
|
||||
<< "Please explicitly call terminate() while the VkDevice is still alive.";
|
||||
}
|
||||
|
||||
VkFramebuffer VulkanFboCache::getFramebuffer(FboKey const& config) noexcept {
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> VulkanFboCache::getFramebuffer(
|
||||
FboKey const& config, fvkmemory::ResourceManager* resManager) noexcept {
|
||||
FboMap::iterator iter = mFramebufferCache.find(config);
|
||||
if (UTILS_LIKELY(iter != mFramebufferCache.end() && iter->second.handle != VK_NULL_HANDLE)) {
|
||||
if (UTILS_LIKELY(iter != mFramebufferCache.end())) {
|
||||
iter.value().timestamp = mCurrentTime;
|
||||
return iter->second.handle;
|
||||
}
|
||||
@@ -117,13 +119,16 @@ VkFramebuffer VulkanFboCache::getFramebuffer(FboKey const& config) noexcept {
|
||||
VkResult error = vkCreateFramebuffer(mDevice, &info, VKALLOC, &framebuffer);
|
||||
FILAMENT_CHECK_POSTCONDITION(error == VK_SUCCESS) << "Unable to create framebuffer."
|
||||
<< " error=" << static_cast<int32_t>(error);
|
||||
mFramebufferCache[config] = {framebuffer, mCurrentTime};
|
||||
return framebuffer;
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> fbh =
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer>::construct(resManager, mDevice, framebuffer);
|
||||
mFramebufferCache[config] = {fbh, mCurrentTime};
|
||||
return fbh;
|
||||
}
|
||||
|
||||
VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept {
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> VulkanFboCache::getRenderPass(
|
||||
RenderPassKey const& config, fvkmemory::ResourceManager* resManager) noexcept {
|
||||
auto iter = mRenderPassCache.find(config);
|
||||
if (UTILS_LIKELY(iter != mRenderPassCache.end() && iter->second.handle != VK_NULL_HANDLE)) {
|
||||
if (UTILS_LIKELY(iter != mRenderPassCache.end())) {
|
||||
iter.value().timestamp = mCurrentTime;
|
||||
return iter->second.handle;
|
||||
}
|
||||
@@ -326,7 +331,9 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
|
||||
VkResult error = vkCreateRenderPass(mDevice, &renderPassInfo, VKALLOC, &renderPass);
|
||||
FILAMENT_CHECK_POSTCONDITION(error == VK_SUCCESS) << "Unable to create render pass."
|
||||
<< " error=" << error;
|
||||
mRenderPassCache[config] = {renderPass, mCurrentTime};
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> rph =
|
||||
fvkmemory::resource_ptr<VulkanRenderPass>::construct(resManager, mDevice, renderPass);
|
||||
mRenderPassCache[config] = {rph, mCurrentTime};
|
||||
|
||||
#if FVK_ENABLED(FVK_DEBUG_FBO_CACHE)
|
||||
FVK_LOGD << "Created render pass " << renderPass << " with ";
|
||||
@@ -343,13 +350,12 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept
|
||||
<< "colorAttachmentCount[0] = " << subpasses[0].colorAttachmentCount;
|
||||
#endif
|
||||
|
||||
return renderPass;
|
||||
return rph;
|
||||
}
|
||||
|
||||
void VulkanFboCache::resetFramebuffers() noexcept {
|
||||
for (const auto& pair: mFramebufferCache) {
|
||||
mRenderPassRefCount[pair.first.renderPass]--;
|
||||
vkDestroyFramebuffer(mDevice, pair.second.handle, VKALLOC);
|
||||
}
|
||||
mFramebufferCache.clear();
|
||||
}
|
||||
@@ -357,9 +363,6 @@ void VulkanFboCache::resetFramebuffers() noexcept {
|
||||
void VulkanFboCache::terminate() noexcept {
|
||||
resetFramebuffers();
|
||||
|
||||
for (const auto& pair: mRenderPassCache) {
|
||||
vkDestroyRenderPass(mDevice, pair.second.handle, VKALLOC);
|
||||
}
|
||||
mRenderPassRefCount.clear();
|
||||
mRenderPassCache.clear();
|
||||
}
|
||||
@@ -380,8 +383,6 @@ void VulkanFboCache::gc() noexcept {
|
||||
const FboVal fbo = iter->second;
|
||||
if (fbo.timestamp < evictTime && fbo.handle) {
|
||||
mRenderPassRefCount[iter->first.renderPass]--;
|
||||
vkDestroyFramebuffer(mDevice, fbo.handle, VKALLOC);
|
||||
iter.value().handle = VK_NULL_HANDLE;
|
||||
|
||||
// erase(iterator) returns the iterator to the next element.
|
||||
iter = mFramebufferCache.erase(iter);
|
||||
@@ -391,11 +392,8 @@ void VulkanFboCache::gc() noexcept {
|
||||
}
|
||||
|
||||
for (RenderPassMap::iterator iter = mRenderPassCache.begin(); iter != mRenderPassCache.end(); ) {
|
||||
const VkRenderPass handle = iter->second.handle;
|
||||
const VkRenderPass handle = iter->second.handle->getVkRenderPass();
|
||||
if (iter->second.timestamp < evictTime && handle && mRenderPassRefCount[handle] == 0) {
|
||||
vkDestroyRenderPass(mDevice, handle, VKALLOC);
|
||||
iter.value().handle = VK_NULL_HANDLE;
|
||||
|
||||
// erase(iterator) returns the iterator to the next element.
|
||||
iter = mRenderPassCache.erase(iter);
|
||||
mRenderPassRefCount.erase(handle);
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
#define TNT_FILAMENT_BACKEND_VULKANFBOCACHE_H
|
||||
|
||||
#include "VulkanContext.h"
|
||||
#include "vulkan/memory/Resource.h"
|
||||
#include "vulkan/memory/ResourceManager.h"
|
||||
#include "vulkan/memory/ResourcePointer.h"
|
||||
|
||||
#include <utils/Hash.h>
|
||||
|
||||
@@ -27,6 +30,9 @@
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct VulkanFramebuffer;
|
||||
struct VulkanRenderPass;
|
||||
|
||||
// Simple manager for VkFramebuffer and VkRenderPass objects.
|
||||
//
|
||||
// Note that a VkFramebuffer is just a binding between a render pass and a set of image views. So,
|
||||
@@ -57,7 +63,7 @@ public:
|
||||
uint8_t padding[2];
|
||||
};
|
||||
struct RenderPassVal {
|
||||
VkRenderPass handle;
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> handle;
|
||||
uint32_t timestamp;
|
||||
};
|
||||
static_assert(0 == MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT % 8);
|
||||
@@ -83,7 +89,7 @@ public:
|
||||
VkImageView depth; // 8 bytes
|
||||
};
|
||||
struct FboVal {
|
||||
VkFramebuffer handle;
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> handle;
|
||||
uint32_t timestamp;
|
||||
};
|
||||
static_assert(sizeof(VkRenderPass) == 8, "VkRenderPass has unexpected size.");
|
||||
@@ -98,10 +104,12 @@ public:
|
||||
~VulkanFboCache();
|
||||
|
||||
// Retrieves or creates a VkFramebuffer handle.
|
||||
VkFramebuffer getFramebuffer(FboKey const& config) noexcept;
|
||||
fvkmemory::resource_ptr<VulkanFramebuffer> getFramebuffer(
|
||||
FboKey const& config, fvkmemory::ResourceManager* resManager) noexcept;
|
||||
|
||||
// Retrieves or creates a VkRenderPass handle.
|
||||
VkRenderPass getRenderPass(RenderPassKey const& config) noexcept;
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> getRenderPass(
|
||||
RenderPassKey const& config, fvkmemory::ResourceManager* resManager) noexcept;
|
||||
|
||||
// Evicts old unused Vulkan objects. Call this once per frame.
|
||||
void gc() noexcept;
|
||||
@@ -112,6 +120,10 @@ public:
|
||||
// Frees all Vulkan objects. Call this during shutdown before the device is destroyed.
|
||||
void terminate() noexcept;
|
||||
|
||||
size_t getFboCacheSize() const noexcept { return mFramebufferCache.size(); }
|
||||
size_t getRenderPassCacheSize() const noexcept { return mRenderPassCache.size(); }
|
||||
size_t getRenderPassRefCountSize() const noexcept { return mRenderPassRefCount.size(); }
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
using FboMap = tsl::robin_map<FboKey, FboVal, FboKeyHashFn, FboKeyEqualFn>;
|
||||
|
||||
@@ -565,7 +565,7 @@ void VulkanRenderTarget::transformViewportToPlatform(VkViewport* bounds) const {
|
||||
flipVertically(bounds, getExtent().height);
|
||||
}
|
||||
|
||||
uint8_t VulkanRenderTarget::getColorTargetCount(const VulkanRenderPass& pass) const {
|
||||
uint8_t VulkanRenderTarget::getColorTargetCount(const VulkanRenderPassContext& pass) const {
|
||||
if (!mOffscreen) {
|
||||
return 1;
|
||||
}
|
||||
@@ -715,4 +715,18 @@ VulkanRenderPrimitive::VulkanRenderPrimitive(PrimitiveType pt,
|
||||
vertexBuffer(vb),
|
||||
indexBuffer(ib) {}
|
||||
|
||||
VulkanFramebuffer::VulkanFramebuffer(VkDevice device, VkFramebuffer framebuffer)
|
||||
: mDevice(device), mFramebuffer(framebuffer) {}
|
||||
|
||||
VulkanFramebuffer::~VulkanFramebuffer() {
|
||||
vkDestroyFramebuffer(mDevice, mFramebuffer, VKALLOC);
|
||||
}
|
||||
|
||||
VulkanRenderPass::VulkanRenderPass(VkDevice device, VkRenderPass renderPass)
|
||||
: mDevice(device), mRenderPass(renderPass) {}
|
||||
|
||||
VulkanRenderPass::~VulkanRenderPass() {
|
||||
vkDestroyRenderPass(mDevice, mRenderPass, VKALLOC);
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -419,7 +419,7 @@ struct VulkanRenderTarget : private HwRenderTarget, fvkmemory::Resource {
|
||||
return mInfo->fbkey.samples;
|
||||
}
|
||||
|
||||
uint8_t getColorTargetCount(VulkanRenderPass const& pass) const;
|
||||
uint8_t getColorTargetCount(VulkanRenderPassContext const& pass) const;
|
||||
|
||||
inline bool hasDepth() const { return mInfo->depthIndex != Auxiliary::UNDEFINED_INDEX; }
|
||||
|
||||
@@ -585,6 +585,32 @@ struct VulkanRenderPrimitive : public HwRenderPrimitive, fvkmemory::Resource {
|
||||
fvkmemory::resource_ptr<VulkanIndexBuffer> indexBuffer;
|
||||
};
|
||||
|
||||
struct VulkanFramebuffer : public fvkmemory::Resource {
|
||||
VulkanFramebuffer(VkDevice device, VkFramebuffer framebuffer);
|
||||
~VulkanFramebuffer();
|
||||
|
||||
inline VkFramebuffer getVkFramebuffer() const noexcept {
|
||||
return mFramebuffer;
|
||||
}
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
VkFramebuffer mFramebuffer;
|
||||
};
|
||||
|
||||
struct VulkanRenderPass : public fvkmemory::Resource {
|
||||
VulkanRenderPass(VkDevice device, VkRenderPass renderPass);
|
||||
~VulkanRenderPass();
|
||||
|
||||
inline VkRenderPass getVkRenderPass() const noexcept {
|
||||
return mRenderPass;
|
||||
}
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
VkRenderPass mRenderPass;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_VULKANHANDLES_H
|
||||
|
||||
@@ -166,6 +166,7 @@ void VulkanPipelineCache::asyncPrewarmCache(
|
||||
.depthBiasConstantFactor = 0.f,
|
||||
.depthBiasSlopeFactor = 0.f,
|
||||
},
|
||||
.stencilState = {},
|
||||
.layout = layout,
|
||||
};
|
||||
PipelineDynamicOptions dynamicOptions {
|
||||
@@ -297,24 +298,45 @@ VkPipeline VulkanPipelineCache::createPipeline(
|
||||
bool const enableDepthTest =
|
||||
raster.depthCompareOp != SamplerCompareFunc::A ||
|
||||
raster.depthWriteEnable;
|
||||
// Stencil must be enabled if we're testing OR writing to the stencil buffer.
|
||||
auto const& stencil = key.stencilState;
|
||||
bool const enableStencilTest =
|
||||
stencil.front.stencilFunc != StencilState::StencilFunction::A ||
|
||||
stencil.back.stencilFunc != StencilState::StencilFunction::A ||
|
||||
stencil.front.stencilOpDepthFail != StencilOperation::KEEP ||
|
||||
stencil.back.stencilOpDepthFail != StencilOperation::KEEP ||
|
||||
stencil.front.stencilOpStencilFail != StencilOperation::KEEP ||
|
||||
stencil.back.stencilOpStencilFail != StencilOperation::KEEP ||
|
||||
stencil.front.stencilOpDepthStencilPass != StencilOperation::KEEP ||
|
||||
stencil.back.stencilOpDepthStencilPass != StencilOperation::KEEP ||
|
||||
stencil.stencilWrite;
|
||||
VkPipelineDepthStencilStateCreateInfo vkDs = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.depthTestEnable = enableDepthTest ? VK_TRUE : VK_FALSE,
|
||||
.depthWriteEnable = raster.depthWriteEnable,
|
||||
.depthCompareOp = fvkutils::getCompareOp(raster.depthCompareOp),
|
||||
.depthBoundsTestEnable = VK_FALSE,
|
||||
.stencilTestEnable = VK_FALSE,
|
||||
.stencilTestEnable = enableStencilTest ? VK_TRUE : VK_FALSE,
|
||||
.minDepthBounds = 0.0f,
|
||||
.maxDepthBounds = 0.0f,
|
||||
};
|
||||
vkDs.front = vkDs.back = {
|
||||
.failOp = VK_STENCIL_OP_KEEP,
|
||||
.passOp = VK_STENCIL_OP_KEEP,
|
||||
.depthFailOp = VK_STENCIL_OP_KEEP,
|
||||
.compareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.compareMask = 0u,
|
||||
.writeMask = 0u,
|
||||
.reference = 0u,
|
||||
vkDs.front = {
|
||||
.failOp = fvkutils::getStencilOp(stencil.front.stencilOpStencilFail),
|
||||
.passOp = fvkutils::getStencilOp(stencil.front.stencilOpDepthStencilPass),
|
||||
.depthFailOp = fvkutils::getStencilOp(stencil.front.stencilOpDepthFail),
|
||||
.compareOp = fvkutils::getCompareOp(stencil.front.stencilFunc),
|
||||
.compareMask = stencil.front.readMask,
|
||||
.writeMask = (uint32_t) (stencil.stencilWrite ? stencil.front.writeMask : 0u),
|
||||
.reference = (uint32_t) stencil.front.ref,
|
||||
};
|
||||
vkDs.back = {
|
||||
.failOp = fvkutils::getStencilOp(stencil.back.stencilOpStencilFail),
|
||||
.passOp = fvkutils::getStencilOp(stencil.back.stencilOpDepthStencilPass),
|
||||
.depthFailOp = fvkutils::getStencilOp(stencil.back.stencilOpDepthFail),
|
||||
.compareOp = fvkutils::getCompareOp(stencil.back.stencilFunc),
|
||||
.compareMask = stencil.back.readMask,
|
||||
.writeMask = (uint32_t) (stencil.stencilWrite ? stencil.back.writeMask : 0u),
|
||||
.reference = (uint32_t) stencil.back.ref,
|
||||
};
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo = {
|
||||
@@ -433,8 +455,14 @@ void VulkanPipelineCache::bindRasterState(RasterState const& rasterState) noexce
|
||||
mPipelineRequirements.rasterState = rasterState;
|
||||
}
|
||||
|
||||
void VulkanPipelineCache::bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept {
|
||||
mPipelineRequirements.renderPass = renderPass;
|
||||
void VulkanPipelineCache::bindStencilState(StencilState const& stencilState) noexcept {
|
||||
mPipelineRequirements.stencilState = stencilState;
|
||||
}
|
||||
|
||||
void VulkanPipelineCache::bindRenderPass(
|
||||
fvkmemory::resource_ptr<VulkanRenderPass> renderPass,
|
||||
int subpassIndex) noexcept {
|
||||
mPipelineRequirements.renderPass = renderPass->getVkRenderPass();
|
||||
mPipelineRequirements.subpassIndex = subpassIndex;
|
||||
}
|
||||
|
||||
|
||||
@@ -122,7 +122,9 @@ public:
|
||||
void bindLayout(VkPipelineLayout layout) noexcept;
|
||||
void bindProgram(fvkmemory::resource_ptr<VulkanProgram> program) noexcept;
|
||||
void bindRasterState(RasterState const& rasterState) noexcept;
|
||||
void bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept;
|
||||
void bindStencilState(StencilState const& stencilState) noexcept;
|
||||
void bindRenderPass(fvkmemory::resource_ptr<VulkanRenderPass> renderPass,
|
||||
int subpassIndex) noexcept;
|
||||
void bindPrimitiveTopology(VkPrimitiveTopology topology) noexcept;
|
||||
void bindVertexArray(VkVertexInputAttributeDescription const* attribDesc,
|
||||
VkVertexInputBindingDescription const* bufferDesc, uint8_t count);
|
||||
@@ -134,6 +136,8 @@ public:
|
||||
void terminate() noexcept;
|
||||
void gc() noexcept;
|
||||
|
||||
size_t getSize() const noexcept { return mPipelines.size(); }
|
||||
|
||||
private:
|
||||
// PIPELINE CACHE KEY
|
||||
// ------------------
|
||||
@@ -186,8 +190,8 @@ private:
|
||||
VertexInputAttributeDescription vertexAttributes[VERTEX_ATTRIBUTE_COUNT]; // 128 : 28
|
||||
VertexInputBindingDescription vertexBuffers[VERTEX_ATTRIBUTE_COUNT]; // 128 : 156
|
||||
RasterState rasterState; // 16 : 284
|
||||
uint32_t padding; // 4 : 300
|
||||
VkPipelineLayout layout; // 8 : 304
|
||||
StencilState stencilState; // 12 : 300
|
||||
VkPipelineLayout layout; // 8 : 312
|
||||
};
|
||||
|
||||
// Provides information about any dynamic state that should be used in creation of the
|
||||
@@ -203,7 +207,7 @@ private:
|
||||
uint8_t stereoscopicViewCount = 2;
|
||||
};
|
||||
|
||||
static_assert(sizeof(PipelineKey) == 312, "PipelineKey must not have implicit padding.");
|
||||
static_assert(sizeof(PipelineKey) == 320, "PipelineKey must not have implicit padding.");
|
||||
|
||||
using PipelineHashFn = utils::hash::MurmurHashFn<PipelineKey>;
|
||||
|
||||
|
||||
@@ -59,6 +59,8 @@ public:
|
||||
VkPipelineLayout getLayout(DescriptorSetLayoutArray const& descriptorSetLayouts,
|
||||
fvkmemory::resource_ptr<VulkanProgram> program);
|
||||
|
||||
size_t getSize() const noexcept { return mPipelineLayouts.size(); }
|
||||
|
||||
private:
|
||||
using Timestamp = uint64_t;
|
||||
struct PipelineLayoutCacheEntry {
|
||||
|
||||
@@ -40,6 +40,8 @@ public:
|
||||
explicit VulkanSamplerCache(VkDevice device);
|
||||
VkSampler getSampler(Params params);
|
||||
void terminate() noexcept;
|
||||
|
||||
size_t getSize() const noexcept { return mCache.size(); }
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
|
||||
|
||||
@@ -37,6 +37,8 @@ public:
|
||||
void terminate();
|
||||
Semaphore acquire();
|
||||
|
||||
size_t getSize() const noexcept { return mPool.size(); }
|
||||
|
||||
private:
|
||||
friend struct VulkanSemaphore;
|
||||
void recycle(VkSemaphore semaphore);
|
||||
|
||||
@@ -223,6 +223,12 @@ public:
|
||||
// resource_ptrs, as this would lead to undefined behavior.
|
||||
void terminate() noexcept;
|
||||
|
||||
struct SizeInfo {
|
||||
size_t stages;
|
||||
size_t freeImages;
|
||||
};
|
||||
SizeInfo getSize() const noexcept { return { mStages.size(), mFreeImages.size() }; }
|
||||
|
||||
private:
|
||||
VmaAllocator mAllocator;
|
||||
fvkmemory::ResourceManager* mResManager;
|
||||
|
||||
@@ -46,6 +46,8 @@ public:
|
||||
void onStreamAcquireImage(fvkmemory::resource_ptr<VulkanTexture> image,
|
||||
fvkmemory::resource_ptr<VulkanStream> stream);
|
||||
|
||||
size_t getSize() const noexcept { return mStreamedTexturesBindings.size(); }
|
||||
|
||||
private:
|
||||
struct StreamedTextureBinding {
|
||||
uint8_t binding = 0;
|
||||
|
||||
@@ -42,6 +42,8 @@ public:
|
||||
VkSamplerYcbcrConversion getConversion(Params params);
|
||||
void terminate() noexcept;
|
||||
|
||||
size_t getSize() const noexcept { return mCache.size(); }
|
||||
|
||||
private:
|
||||
VkDevice mDevice;
|
||||
|
||||
|
||||
@@ -42,6 +42,8 @@ template ResourceType getTypeEnum<VulkanSync>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanMemoryMappedBuffer>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanSemaphore>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanStream>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanFramebuffer>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanRenderPass>() noexcept;
|
||||
|
||||
template<typename D>
|
||||
ResourceType getTypeEnum() noexcept {
|
||||
@@ -108,6 +110,12 @@ ResourceType getTypeEnum() noexcept {
|
||||
if constexpr (std::is_same_v<D, VulkanStream>) {
|
||||
return ResourceType::STREAM;
|
||||
}
|
||||
if constexpr (std::is_same_v<D, VulkanFramebuffer>) {
|
||||
return ResourceType::FRAMEBUFFER;
|
||||
}
|
||||
if constexpr (std::is_same_v<D, VulkanRenderPass>) {
|
||||
return ResourceType::RENDER_PASS;
|
||||
}
|
||||
return ResourceType::UNDEFINED_TYPE;
|
||||
}
|
||||
|
||||
@@ -155,6 +163,10 @@ std::string_view getTypeStr(ResourceType type) {
|
||||
return "Semaphore";
|
||||
case ResourceType::STREAM:
|
||||
return "VulkanStream";
|
||||
case ResourceType::FRAMEBUFFER:
|
||||
return "Framebuffer";
|
||||
case ResourceType::RENDER_PASS:
|
||||
return "RenderPass";
|
||||
case ResourceType::UNDEFINED_TYPE:
|
||||
return "";
|
||||
}
|
||||
|
||||
@@ -56,7 +56,9 @@ enum class ResourceType : uint8_t {
|
||||
MEMORY_MAPPED_BUFFER = 18,
|
||||
SEMAPHORE = 19,
|
||||
STREAM = 20,
|
||||
UNDEFINED_TYPE = 21, // Must be the last enum because we use it for iterating over the enums.
|
||||
FRAMEBUFFER = 21,
|
||||
RENDER_PASS = 22,
|
||||
UNDEFINED_TYPE = 23, // Must be the last enum because we use it for iterating over the enums.
|
||||
};
|
||||
|
||||
template<typename D>
|
||||
|
||||
@@ -126,6 +126,12 @@ void ResourceManager::destroyWithType(ResourceType type, HandleId id) {
|
||||
case ResourceType::STREAM:
|
||||
destruct<VulkanStream>(Handle<VulkanStream>(id));
|
||||
break;
|
||||
case ResourceType::FRAMEBUFFER:
|
||||
destruct<VulkanFramebuffer>(Handle<VulkanFramebuffer>(id));
|
||||
break;
|
||||
case ResourceType::RENDER_PASS:
|
||||
destruct<VulkanRenderPass>(Handle<VulkanRenderPass>(id));
|
||||
break;
|
||||
case ResourceType::UNDEFINED_TYPE:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -633,6 +633,19 @@ VkCompareOp getCompareOp(SamplerCompareFunc func) {
|
||||
}
|
||||
}
|
||||
|
||||
VkStencilOp getStencilOp(StencilOperation op) {
|
||||
switch (op) {
|
||||
case StencilOperation::KEEP: return VK_STENCIL_OP_KEEP;
|
||||
case StencilOperation::ZERO: return VK_STENCIL_OP_ZERO;
|
||||
case StencilOperation::REPLACE: return VK_STENCIL_OP_REPLACE;
|
||||
case StencilOperation::INCR: return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
|
||||
case StencilOperation::INCR_WRAP: return VK_STENCIL_OP_INCREMENT_AND_WRAP;
|
||||
case StencilOperation::DECR: return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
|
||||
case StencilOperation::DECR_WRAP: return VK_STENCIL_OP_DECREMENT_AND_WRAP;
|
||||
case StencilOperation::INVERT: return VK_STENCIL_OP_INVERT;
|
||||
}
|
||||
}
|
||||
|
||||
VkBlendFactor getBlendFactor(BlendFunction mode) {
|
||||
switch (mode) {
|
||||
case BlendFunction::ZERO: return VK_BLEND_FACTOR_ZERO;
|
||||
|
||||
@@ -53,6 +53,7 @@ uint32_t getBytesPerPixel(TextureFormat format);
|
||||
uint8_t getTexelBlockSize(VkFormat format);
|
||||
|
||||
VkCompareOp getCompareOp(SamplerCompareFunc func);
|
||||
VkStencilOp getStencilOp(StencilOperation op);
|
||||
VkBlendFactor getBlendFactor(BlendFunction mode);
|
||||
VkCullModeFlags getCullMode(CullingMode mode);
|
||||
VkFrontFace getFrontFace(bool inverseFrontFaces);
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 3.7 KiB |
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "BackendTest.h"
|
||||
|
||||
#include "Shader.h"
|
||||
#include "SharedShaders.h"
|
||||
#include "Skip.h"
|
||||
#include "TrianglePrimitive.h"
|
||||
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
namespace test {
|
||||
|
||||
using namespace filament;
|
||||
using namespace filament::backend;
|
||||
using namespace filament::math;
|
||||
|
||||
TEST_F(BackendTest, AutoresolveDifferingSampleCounts) {
|
||||
SKIP_IF(SkipEnvironment(OperatingSystem::CI, Backend::OPENGL), "see b/486954356");
|
||||
SKIP_IF(SkipEnvironment(OperatingSystem::CI, Backend::VULKAN), "see b/486954356");
|
||||
|
||||
auto& api = getDriverApi();
|
||||
constexpr int kRenderTargetSize = 512;
|
||||
|
||||
auto swapChain = addCleanup(createSwapChain());
|
||||
api.makeCurrent(swapChain, swapChain);
|
||||
|
||||
Shader shader = SharedShaders::makeShader(api, *mCleanup,
|
||||
{
|
||||
.mVertexType = VertexShaderType::Simple,
|
||||
.mFragmentType = FragmentShaderType::SolidColored,
|
||||
.mUniformType = ShaderUniformType::Simple,
|
||||
});
|
||||
|
||||
TrianglePrimitive triangle(api);
|
||||
PipelineState ps = getColorWritePipelineState();
|
||||
shader.addProgramToPipelineState(ps);
|
||||
|
||||
auto ubuffer = addCleanup(api.createBufferObject(sizeof(SimpleMaterialParams),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
|
||||
shader.bindUniform<SimpleMaterialParams>(api, ubuffer);
|
||||
|
||||
// Create a texture with sample count = 1.
|
||||
Handle<HwTexture> texture = addCleanup(api.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::RGBA8, 1, kRenderTargetSize, kRenderTargetSize, 1,
|
||||
TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE));
|
||||
|
||||
// First render pass: render a red triangle to a RenderTarget with 8 samples.
|
||||
{
|
||||
Handle<HwRenderTarget> renderTarget =
|
||||
addCleanup(api.createRenderTarget(TargetBufferFlags::COLOR, kRenderTargetSize,
|
||||
kRenderTargetSize, 8, 1, { { texture } }, {}, {}));
|
||||
|
||||
shader.uploadUniform(api, ubuffer,
|
||||
SimpleMaterialParams{
|
||||
.color = float4(1, 0, 0, 1),
|
||||
});
|
||||
|
||||
RenderPassParams params = getClearColorRenderPass(float4(0));
|
||||
params.viewport = { 0, 0, kRenderTargetSize, kRenderTargetSize };
|
||||
|
||||
RenderFrame frame(api);
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
ps.primitiveType = PrimitiveType::TRIANGLES;
|
||||
ps.vertexBufferInfo = triangle.getVertexBufferInfo();
|
||||
api.bindPipeline(ps);
|
||||
api.bindRenderPrimitive(triangle.getRenderPrimitive());
|
||||
api.draw2(0, 3, 1);
|
||||
api.endRenderPass();
|
||||
api.commit(swapChain);
|
||||
}
|
||||
|
||||
// Second render pass: render a green triangle to a RenderTarget with 4 samples, attached to
|
||||
// the same texture.
|
||||
{
|
||||
Handle<HwRenderTarget> renderTarget =
|
||||
addCleanup(api.createRenderTarget(TargetBufferFlags::COLOR, kRenderTargetSize,
|
||||
kRenderTargetSize, 4, 1, { { texture } }, {}, {}));
|
||||
|
||||
shader.uploadUniform(api, ubuffer,
|
||||
SimpleMaterialParams{
|
||||
.color = float4(0, 1, 0, 1),
|
||||
});
|
||||
|
||||
RenderPassParams params = getClearColorRenderPass(float4(0));
|
||||
params.viewport = { 0, 0, kRenderTargetSize, kRenderTargetSize };
|
||||
|
||||
RenderFrame frame(api);
|
||||
api.beginRenderPass(renderTarget, params);
|
||||
ps.primitiveType = PrimitiveType::TRIANGLES;
|
||||
ps.vertexBufferInfo = triangle.getVertexBufferInfo();
|
||||
api.bindPipeline(ps);
|
||||
api.bindRenderPrimitive(triangle.getRenderPrimitive());
|
||||
api.draw2(0, 3, 1);
|
||||
api.endRenderPass();
|
||||
|
||||
EXPECT_IMAGE(renderTarget, ScreenshotParams(kRenderTargetSize, kRenderTargetSize,
|
||||
"AutoresolveDifferingSampleCounts", 1048576));
|
||||
|
||||
api.commit(swapChain);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
@@ -372,7 +372,7 @@ public:
|
||||
} vsm;
|
||||
|
||||
/**
|
||||
* Light bulb radius used for soft shadows. Currently this is only used when DPCF or PCSS is
|
||||
* Light bulb radius used for soft shadows. Currently, this is only used when DPCF or PCSS is
|
||||
* enabled. (2cm by default).
|
||||
*/
|
||||
float shadowBulbRadius = 0.02f;
|
||||
|
||||
@@ -735,7 +735,7 @@ struct VsmShadowOptions {
|
||||
bool highPrecision = false;
|
||||
|
||||
/**
|
||||
* VSM minimum variance scale, must be positive.
|
||||
* @deprecated has no effect.
|
||||
*/
|
||||
float minVarianceScale = 0.5f;
|
||||
|
||||
|
||||
@@ -271,8 +271,8 @@ std::unique_ptr<MaterialDefinition> MaterialDefinition::create(FEngine& engine,
|
||||
|
||||
void MaterialDefinition::terminate(FEngine& engine) {
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
perViewDescriptorSetLayout.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
perViewDescriptorSetLayoutVsm.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
perViewDescriptorSetLayoutPcf.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
perViewDescriptorSetLayoutS2d.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
descriptorSetLayout.terminate(engine.getDescriptorSetLayoutFactory(), driver);
|
||||
}
|
||||
|
||||
@@ -607,23 +607,23 @@ void MaterialDefinition::processDescriptorSets(FEngine& engine) {
|
||||
refractionMode == RefractionMode::SCREEN_SPACE;
|
||||
bool const hasFog = !(variantFilterMask & UserVariantFilterMask(UserVariantFilterBit::FOG));
|
||||
|
||||
this->perViewDescriptorSetLayoutDescription = descriptor_sets::getPerViewDescriptorSetLayout(
|
||||
this->perViewDescriptorSetLayoutPcfDescription = descriptor_sets::getPerViewDescriptorSetLayout(
|
||||
materialDomain, isLit, isSSR, hasFog, false);
|
||||
|
||||
this->perViewDescriptorSetLayoutVsmDescription = descriptor_sets::getPerViewDescriptorSetLayout(
|
||||
this->perViewDescriptorSetLayoutS2dDescription = descriptor_sets::getPerViewDescriptorSetLayout(
|
||||
materialDomain, isLit, isSSR, hasFog, true);
|
||||
|
||||
// set the labels
|
||||
this->descriptorSetLayoutDescription.label = CString{ name }.append("_perMat");
|
||||
this->perViewDescriptorSetLayoutDescription.label = CString{ name }.append("_perView");
|
||||
this->perViewDescriptorSetLayoutVsmDescription.label = CString{ name }.append("_perViewVsm");
|
||||
this->perViewDescriptorSetLayoutPcfDescription.label = CString{ name }.append("_perView");
|
||||
this->perViewDescriptorSetLayoutS2dDescription.label = CString{ name }.append("_perViewVsm");
|
||||
|
||||
// get the PER_RENDERABLE and PER_VIEW descriptor binding info
|
||||
for (auto&& [bindingPoint, dsl] : {
|
||||
std::pair{ DescriptorSetBindingPoints::PER_RENDERABLE,
|
||||
descriptor_sets::getPerRenderableLayout() },
|
||||
std::pair{ DescriptorSetBindingPoints::PER_VIEW,
|
||||
this->perViewDescriptorSetLayoutDescription }}) {
|
||||
this->perViewDescriptorSetLayoutPcfDescription }}) {
|
||||
Program::DescriptorBindingsInfo& descriptors = programDescriptorBindings[+bindingPoint];
|
||||
descriptors.reserve(dsl.descriptors.size());
|
||||
for (auto const& entry: dsl.descriptors) {
|
||||
@@ -636,17 +636,17 @@ void MaterialDefinition::processDescriptorSets(FEngine& engine) {
|
||||
descriptorSetLayoutFactory, driver,
|
||||
this->descriptorSetLayoutDescription };
|
||||
|
||||
this->perViewDescriptorSetLayout = {
|
||||
this->perViewDescriptorSetLayoutPcf = {
|
||||
descriptorSetLayoutFactory, driver,
|
||||
this->perViewDescriptorSetLayoutDescription };
|
||||
this->perViewDescriptorSetLayoutPcfDescription };
|
||||
|
||||
this->perViewDescriptorSetLayoutVsm = {
|
||||
this->perViewDescriptorSetLayoutS2d = {
|
||||
descriptorSetLayoutFactory, driver,
|
||||
this->perViewDescriptorSetLayoutVsmDescription };
|
||||
this->perViewDescriptorSetLayoutS2dDescription };
|
||||
}
|
||||
|
||||
backend::DescriptorSetLayout const& MaterialDefinition::getPerViewDescriptorSetLayoutDescription(
|
||||
Variant const variant, bool const useVsmDescriptorSetLayout) const noexcept {
|
||||
Variant const variant, bool const useS2dDescriptorSetLayout) const noexcept {
|
||||
if (materialDomain == MaterialDomain::SURFACE) {
|
||||
if (Variant::isValidDepthVariant(variant)) {
|
||||
// Use the layout description used to create the per view depth variant layout.
|
||||
@@ -657,10 +657,10 @@ backend::DescriptorSetLayout const& MaterialDefinition::getPerViewDescriptorSetL
|
||||
return descriptor_sets::getSsrVariantLayout();
|
||||
}
|
||||
}
|
||||
if (useVsmDescriptorSetLayout) {
|
||||
return perViewDescriptorSetLayoutVsmDescription;
|
||||
if (useS2dDescriptorSetLayout) {
|
||||
return perViewDescriptorSetLayoutS2dDescription;
|
||||
}
|
||||
return perViewDescriptorSetLayoutDescription;
|
||||
return perViewDescriptorSetLayoutPcfDescription;
|
||||
}
|
||||
|
||||
Handle<HwProgram> MaterialDefinition::compileProgram(
|
||||
@@ -689,7 +689,7 @@ Handle<HwProgram> MaterialDefinition::compileProgram(
|
||||
pb.descriptorLayout(+DescriptorSetBindingPoints::PER_VIEW,
|
||||
getPerViewDescriptorSetLayoutDescription(
|
||||
specialization.variant,
|
||||
Variant::isVSMVariant(specialization.variant)));
|
||||
Variant::isShadowSampler2DVariant(specialization.variant)));
|
||||
pb.descriptorLayout(+DescriptorSetBindingPoints::PER_RENDERABLE,
|
||||
descriptor_sets::getPerRenderableLayout());
|
||||
pb.descriptorLayout(
|
||||
|
||||
@@ -94,17 +94,17 @@ struct MaterialDefinition {
|
||||
backend::ShaderModel const sm, bool isStereoSupported) const noexcept;
|
||||
|
||||
backend::DescriptorSetLayout const& getPerViewDescriptorSetLayoutDescription(
|
||||
Variant const variant, bool useVsmDescriptorSetLayout) const noexcept;
|
||||
Variant const variant, bool useS2dDescriptorSetLayout) const noexcept;
|
||||
|
||||
// Keep track of the definitions of the descriptor set layouts, as these
|
||||
// may be used by some backends in parallel compilation of programs.
|
||||
backend::DescriptorSetLayout perViewDescriptorSetLayoutDescription;
|
||||
backend::DescriptorSetLayout perViewDescriptorSetLayoutVsmDescription;
|
||||
backend::DescriptorSetLayout perViewDescriptorSetLayoutPcfDescription;
|
||||
backend::DescriptorSetLayout perViewDescriptorSetLayoutS2dDescription;
|
||||
backend::DescriptorSetLayout descriptorSetLayoutDescription;
|
||||
|
||||
// try to order by frequency of use
|
||||
filament::DescriptorSetLayout perViewDescriptorSetLayout;
|
||||
filament::DescriptorSetLayout perViewDescriptorSetLayoutVsm;
|
||||
filament::DescriptorSetLayout perViewDescriptorSetLayoutPcf;
|
||||
filament::DescriptorSetLayout perViewDescriptorSetLayoutS2d;
|
||||
filament::DescriptorSetLayout descriptorSetLayout;
|
||||
backend::Program::DescriptorSetInfo programDescriptorBindings;
|
||||
|
||||
|
||||
@@ -19,90 +19,61 @@
|
||||
|
||||
#include "details/Engine.h"
|
||||
#include "details/Material.h"
|
||||
#include "details/MaterialInstance.h"
|
||||
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <iterator>
|
||||
#include <utility>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using Record = MaterialInstanceManager::Record;
|
||||
using namespace utils;
|
||||
|
||||
std::pair<FMaterialInstance*, int32_t> Record::getInstance() {
|
||||
if (mAvailable < mInstances.size()) {
|
||||
auto index = mAvailable++;
|
||||
return { mInstances[index], index };
|
||||
}
|
||||
assert_invariant(mAvailable == mInstances.size());
|
||||
auto& name = mMaterial->getName();
|
||||
FMaterialInstance* inst = mMaterial->createInstance(name.c_str_safe());
|
||||
mInstances.push_back(inst);
|
||||
return { inst, mAvailable++ };
|
||||
}
|
||||
MaterialInstanceManager::MaterialInstanceManager() noexcept = default;
|
||||
|
||||
FMaterialInstance* Record::getInstance(int32_t const fixedInstanceindex) const {
|
||||
assert_invariant(fixedInstanceindex >= 0 && fixedInstanceindex < int32_t(mInstances.size()));
|
||||
return mInstances[fixedInstanceindex];
|
||||
}
|
||||
|
||||
// Defined in cpp to avoid inlining
|
||||
Record::Record(Record const& rhs) noexcept = default;
|
||||
Record& Record::operator=(Record const& rhs) noexcept = default;
|
||||
Record::Record(Record&& rhs) noexcept = default;
|
||||
Record& Record::operator=(Record&& rhs) noexcept = default;
|
||||
|
||||
void Record::terminate(FEngine& engine) {
|
||||
std::for_each(mInstances.begin(), mInstances.end(),
|
||||
[&engine](auto instance) { engine.destroy(instance); });
|
||||
}
|
||||
|
||||
MaterialInstanceManager::MaterialInstanceManager() noexcept {}
|
||||
|
||||
MaterialInstanceManager::MaterialInstanceManager(
|
||||
MaterialInstanceManager const& rhs) noexcept = default;
|
||||
MaterialInstanceManager::MaterialInstanceManager(MaterialInstanceManager&& rhs) noexcept = default;
|
||||
MaterialInstanceManager& MaterialInstanceManager::operator=(
|
||||
MaterialInstanceManager const& rhs) noexcept = default;
|
||||
MaterialInstanceManager& MaterialInstanceManager::operator=(
|
||||
MaterialInstanceManager&& rhs) noexcept = default;
|
||||
|
||||
MaterialInstanceManager& MaterialInstanceManager::operator=(MaterialInstanceManager&& rhs) noexcept = default;
|
||||
MaterialInstanceManager::~MaterialInstanceManager() = default;
|
||||
|
||||
void MaterialInstanceManager::terminate(FEngine& engine) {
|
||||
std::for_each(mMaterials.begin(), mMaterials.end(), [&engine](auto& record) {
|
||||
record.terminate(engine);
|
||||
});
|
||||
for (auto const& [key, instance] : mMaterialInstances) {
|
||||
engine.destroy(instance);
|
||||
}
|
||||
mMaterialInstances.clear();
|
||||
|
||||
for (auto const& [material, pool] : mAnonymousMaterialInstances) {
|
||||
for (auto instance : pool.instances) {
|
||||
engine.destroy(instance);
|
||||
}
|
||||
}
|
||||
mAnonymousMaterialInstances.clear();
|
||||
}
|
||||
|
||||
Record& MaterialInstanceManager::getRecord(FMaterial const* const ma) const {
|
||||
auto itr = std::find_if(mMaterials.begin(), mMaterials.end(), [ma](auto& record) {
|
||||
return ma == record.mMaterial;
|
||||
});
|
||||
if (itr == mMaterials.end()) {
|
||||
mMaterials.emplace_back(ma);
|
||||
itr = std::prev(mMaterials.end());
|
||||
void MaterialInstanceManager::reset() {
|
||||
for (auto& [material, pool] : mAnonymousMaterialInstances) {
|
||||
pool.highWaterMark = 0;
|
||||
}
|
||||
return *itr;
|
||||
}
|
||||
|
||||
FMaterialInstance* MaterialInstanceManager::getMaterialInstance(FMaterial const* ma, uint32_t tag) const {
|
||||
Key const key{ma, tag};
|
||||
auto it = mMaterialInstances.find(key);
|
||||
if (it != mMaterialInstances.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
FMaterialInstance* const instance = ma->createInstance(ma->getName().c_str_safe());
|
||||
mMaterialInstances.emplace(key, instance);
|
||||
return instance;
|
||||
}
|
||||
|
||||
FMaterialInstance* MaterialInstanceManager::getMaterialInstance(FMaterial const* ma) const {
|
||||
auto [inst, index] = getRecord(ma).getInstance();
|
||||
return inst;
|
||||
}
|
||||
AnonymousPool& pool = mAnonymousMaterialInstances[ma];
|
||||
if (pool.highWaterMark < pool.instances.size()) {
|
||||
return pool.instances[pool.highWaterMark++];
|
||||
}
|
||||
|
||||
FMaterialInstance* MaterialInstanceManager::getMaterialInstance(FMaterial const* ma,
|
||||
int32_t const fixedIndex) const {
|
||||
return getRecord(ma).getInstance(fixedIndex);
|
||||
FMaterialInstance* const instance = ma->createInstance(ma->getName().c_str_safe());
|
||||
pool.instances.push_back(instance);
|
||||
pool.highWaterMark++;
|
||||
return instance;
|
||||
}
|
||||
|
||||
std::pair<FMaterialInstance*, int32_t> MaterialInstanceManager::getFixedMaterialInstance(
|
||||
FMaterial const* ma) {
|
||||
return getRecord(ma).getInstance();
|
||||
}
|
||||
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -16,10 +16,13 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utils/bitset.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include <utils/Hash.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
class FMaterial;
|
||||
@@ -30,37 +33,10 @@ class FEngine;
|
||||
// re-use instances across frames.
|
||||
class MaterialInstanceManager {
|
||||
public:
|
||||
class Record {
|
||||
public:
|
||||
Record(FMaterial const* material)
|
||||
: mMaterial(material),
|
||||
mAvailable(0) {}
|
||||
~Record() = default;
|
||||
|
||||
Record(Record const& rhs) noexcept;
|
||||
Record& operator=(Record const& rhs) noexcept;
|
||||
Record(Record&& rhs) noexcept;
|
||||
Record& operator=(Record&& rhs) noexcept;
|
||||
|
||||
void terminate(FEngine& engine);
|
||||
void reset() { mAvailable = 0; }
|
||||
std::pair<FMaterialInstance*, int32_t> getInstance();
|
||||
FMaterialInstance* getInstance(int32_t fixedInstanceindex) const;
|
||||
|
||||
private:
|
||||
FMaterial const* mMaterial = nullptr;
|
||||
std::vector<FMaterialInstance*> mInstances;
|
||||
uint32_t mAvailable;
|
||||
|
||||
friend class MaterialInstanceManager;
|
||||
};
|
||||
|
||||
constexpr static int32_t INVALID_FIXED_INDEX = -1;
|
||||
|
||||
MaterialInstanceManager() noexcept;
|
||||
MaterialInstanceManager(MaterialInstanceManager const& rhs) noexcept;
|
||||
MaterialInstanceManager(MaterialInstanceManager const& rhs) = delete;
|
||||
MaterialInstanceManager(MaterialInstanceManager&& rhs) noexcept;
|
||||
MaterialInstanceManager& operator=(MaterialInstanceManager const& rhs) noexcept;
|
||||
MaterialInstanceManager& operator=(MaterialInstanceManager const& rhs) = delete;
|
||||
MaterialInstanceManager& operator=(MaterialInstanceManager&& rhs) noexcept;
|
||||
|
||||
~MaterialInstanceManager();
|
||||
@@ -71,40 +47,60 @@ public:
|
||||
*/
|
||||
void terminate(FEngine& engine);
|
||||
|
||||
/*
|
||||
* This returns a material instance given a material. The implementation will try to find an
|
||||
* available instance in the cache. If one is not found, then a new instance will be created and
|
||||
* added to the cache.
|
||||
/**
|
||||
* Resets the anonymous material instances cache.
|
||||
*/
|
||||
void reset();
|
||||
|
||||
/**
|
||||
* This returns a material instance given a material and a tag.
|
||||
*
|
||||
* If the material instance doesn't exist in the cache, it is created and cached.
|
||||
*
|
||||
* @param ma FMaterial to get a MaterialInstance for
|
||||
* @param tag A unique tag identifying the MaterialInstance
|
||||
* @return A FMaterialInstance pointer
|
||||
*/
|
||||
FMaterialInstance* getMaterialInstance(FMaterial const* ma, uint32_t tag) const;
|
||||
|
||||
/**
|
||||
* This returns a material instance given a material from a cache.
|
||||
*
|
||||
* If the material instance doesn't exist in the cache, it is created and cached.
|
||||
*
|
||||
* It is permissible to call the method several times, in which case a different MaterialInstance will be returned.
|
||||
* It is guaranteed to be different from MaterialInstances returned with a tag.
|
||||
*
|
||||
* @param ma FMaterial to get a MaterialInstance for
|
||||
* @return A FMaterialInstance pointer
|
||||
*/
|
||||
FMaterialInstance* getMaterialInstance(FMaterial const* ma) const;
|
||||
|
||||
/*
|
||||
* This returns a material instance given a material and an index. The `fixedIndex` should be
|
||||
* a value returned by getiFixedMaterialInstance.
|
||||
*/
|
||||
FMaterialInstance* getMaterialInstance(FMaterial const* ma, int32_t const fixedIndex) const;
|
||||
|
||||
/*
|
||||
* This returns a material instance and an index given a material. This is needed for the
|
||||
* case when two framegraph passes need to refer to the same material instance.
|
||||
* The returned index can be used with `getFixedMaterialInstance` to get a specific instance
|
||||
* of a material (and not a random entry in the record cache).
|
||||
*/
|
||||
std::pair<FMaterialInstance*, int32_t> getFixedMaterialInstance(FMaterial const* ma);
|
||||
|
||||
|
||||
/*
|
||||
* Marks all of the material instances as unused. Typically, you'd call this at the beginning of
|
||||
* a frame.
|
||||
*/
|
||||
void reset() {
|
||||
std::for_each(mMaterials.begin(), mMaterials.end(), [](auto& record) { record.reset(); });
|
||||
}
|
||||
|
||||
private:
|
||||
Record& getRecord(FMaterial const* material) const;
|
||||
struct Key {
|
||||
FMaterial const* material;
|
||||
uint32_t tag;
|
||||
bool operator==(Key const& rhs) const noexcept {
|
||||
return material == rhs.material && tag == rhs.tag;
|
||||
}
|
||||
};
|
||||
|
||||
mutable std::vector<Record> mMaterials;
|
||||
struct Hasher {
|
||||
std::size_t operator()(Key const& key) const noexcept {
|
||||
std::size_t seed = 0;
|
||||
utils::hash::combine(seed, key.material);
|
||||
utils::hash::combine(seed, key.tag);
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
|
||||
struct AnonymousPool {
|
||||
std::vector<FMaterialInstance*> instances;
|
||||
uint32_t highWaterMark = 0;
|
||||
};
|
||||
|
||||
mutable std::unordered_map<Key, FMaterialInstance*, Hasher> mMaterialInstances;
|
||||
mutable std::unordered_map<FMaterial const*, AnonymousPool> mAnonymousMaterialInstances;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -225,7 +225,6 @@ const PostProcessManager::JitterSequence<32>
|
||||
|
||||
PostProcessManager::PostProcessManager(FEngine& engine) noexcept
|
||||
: mEngine(engine),
|
||||
mFixedMaterialInstanceIndex {},
|
||||
mWorkaroundSplitEasu(false),
|
||||
mWorkaroundAllowReadOnlyAncillaryFeedbackLoop(false) {
|
||||
// don't use Engine here, it's not fully initialized yet
|
||||
@@ -455,7 +454,6 @@ Handle<HwTexture> PostProcessManager::getZeroTextureArray() const {
|
||||
|
||||
void PostProcessManager::resetForRender() {
|
||||
mMaterialInstanceManager.reset();
|
||||
mFixedMaterialInstanceIndex = {};
|
||||
}
|
||||
|
||||
void PostProcessManager::unbindAllDescriptorSets(DriverApi& driver) noexcept {
|
||||
@@ -802,7 +800,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
|
||||
|
||||
// use our special SSR variant, it can only be applied to object that have
|
||||
// the SCREEN_SPACE ReflectionMode.
|
||||
passBuilder.variant(Variant{ Variant::SPECIAL_SSR });
|
||||
passBuilder.variant(Variant{ Variant::SPECIAL_SSR_VARIANT });
|
||||
|
||||
// generate all our drawing commands, except blended objects.
|
||||
passBuilder.commandTypeFlags(RenderPass::CommandTypeFlags::SCREEN_SPACE_REFLECTIONS);
|
||||
@@ -2552,11 +2550,7 @@ void PostProcessManager::colorGradingSubpass(DriverApi& driver,
|
||||
auto const& material = getPostProcessMaterial("colorGradingAsSubpass");
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver, variant);
|
||||
// the UBO has been set and committed in colorGradingPrepareSubpass()
|
||||
int32_t const fixedIndex = colorGradingConfig.translucent
|
||||
? mFixedMaterialInstanceIndex.colorGradingTranslucent
|
||||
: mFixedMaterialInstanceIndex.colorGradingOpaque;
|
||||
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma, fixedIndex);
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma, colorGradingConfig.translucent);
|
||||
mi->use(driver);
|
||||
auto const pipeline = getPipelineState(ma, variant);
|
||||
driver.nextSubpass();
|
||||
@@ -2567,8 +2561,7 @@ void PostProcessManager::colorGradingSubpass(DriverApi& driver,
|
||||
void PostProcessManager::customResolvePrepareSubpass(DriverApi& driver, CustomResolveOp const op) noexcept {
|
||||
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
|
||||
auto const ma = material.getMaterial(mEngine, driver, PostProcessVariant::OPAQUE);
|
||||
auto [mi, fixedIndex] = mMaterialInstanceManager.getFixedMaterialInstance(ma);
|
||||
mFixedMaterialInstanceIndex.customResolve = fixedIndex;
|
||||
auto* const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
mi->setParameter("direction", op == CustomResolveOp::COMPRESS ? 1.0f : -1.0f),
|
||||
mi->commit(driver, getUboManager());
|
||||
}
|
||||
@@ -2580,8 +2573,7 @@ void PostProcessManager::customResolveSubpass(DriverApi& driver) noexcept {
|
||||
auto const& material = getPostProcessMaterial("customResolveAsSubpass");
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver);
|
||||
// the UBO has been set and committed in customResolvePrepareSubpass()
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma,
|
||||
mFixedMaterialInstanceIndex.customResolve);
|
||||
FMaterialInstance const* mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
mi->use(driver);
|
||||
|
||||
auto const pipeline = getPipelineState(ma);
|
||||
@@ -2620,9 +2612,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::customResolveUncompressPass(
|
||||
void PostProcessManager::clearAncillaryBuffersPrepare(DriverApi& driver,
|
||||
Variant::type_t variant) noexcept {
|
||||
auto const& material = getPostProcessMaterial("clearDepth");
|
||||
auto ma = material.getMaterial(mEngine, driver, variant);
|
||||
auto [mi, fixedIndex] = mMaterialInstanceManager.getFixedMaterialInstance(ma);
|
||||
mFixedMaterialInstanceIndex.clearDepth = fixedIndex;
|
||||
auto const ma = material.getMaterial(mEngine, driver, variant);
|
||||
auto const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
mi->commit(driver, getUboManager());
|
||||
}
|
||||
|
||||
@@ -2640,8 +2631,7 @@ void PostProcessManager::clearAncillaryBuffers(DriverApi& driver,
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver, variant);
|
||||
|
||||
// the UBO has been set and committed in clearAncillaryBuffersPrepare()
|
||||
FMaterialInstance const* const mi = mMaterialInstanceManager.getMaterialInstance(ma,
|
||||
mFixedMaterialInstanceIndex.clearDepth);
|
||||
FMaterialInstance const* const mi = mMaterialInstanceManager.getMaterialInstance(ma, 0);
|
||||
mi->use(driver);
|
||||
|
||||
auto pipeline = getPipelineState(ma, variant);
|
||||
@@ -2960,11 +2950,7 @@ FMaterialInstance* PostProcessManager::configureColorGradingMaterial(backend::Dr
|
||||
? PostProcessVariant::TRANSLUCENT
|
||||
: PostProcessVariant::OPAQUE;
|
||||
ma = material.getMaterial(mEngine, driver, variant);
|
||||
FMaterialInstance* mi = nullptr;
|
||||
int32_t& fixedIndex = colorGradingConfig.translucent
|
||||
? mFixedMaterialInstanceIndex.colorGradingTranslucent
|
||||
: mFixedMaterialInstanceIndex.colorGradingOpaque;
|
||||
std::tie(mi, fixedIndex) = mMaterialInstanceManager.getFixedMaterialInstance(ma);
|
||||
FMaterialInstance* mi = mMaterialInstanceManager.getMaterialInstance(ma, colorGradingConfig.translucent);
|
||||
|
||||
const SamplerParams params = SamplerParams{
|
||||
.filterMag = SamplerMagFilter::LINEAR,
|
||||
@@ -3823,15 +3809,13 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::vsmMipmapPass(FrameGraph& fg
|
||||
auto const& inDesc = resources.getDescriptor(data.in);
|
||||
auto width = inDesc.width;
|
||||
assert_invariant(width == inDesc.height);
|
||||
int const dim = width >> (level + 1);
|
||||
uint32_t const dim = std::max(1u, width >> (level + 1));
|
||||
|
||||
auto& material = getPostProcessMaterial("vsmMipmap");
|
||||
FMaterial const* const ma = material.getMaterial(mEngine, driver);
|
||||
|
||||
// When generating shadow map mip levels, we want to preserve the 1 texel border.
|
||||
// (note clearing never respects the scissor in Filament)
|
||||
auto const pipeline = getPipelineState(ma);
|
||||
backend::Viewport const scissor = { 1u, 1u, dim - 2u, dim - 2u };
|
||||
backend::Viewport const scissor = { 0, 0, dim, dim };
|
||||
|
||||
FMaterialInstance* const mi = getMaterialInstance(ma);
|
||||
mi->setParameter("color", in, SamplerParams{
|
||||
|
||||
@@ -486,13 +486,6 @@ private:
|
||||
|
||||
MaterialInstanceManager mMaterialInstanceManager;
|
||||
|
||||
struct {
|
||||
int32_t colorGradingTranslucent = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
int32_t colorGradingOpaque = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
int32_t customResolve = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
int32_t clearDepth = MaterialInstanceManager::INVALID_FIXED_INDEX;
|
||||
} mFixedMaterialInstanceIndex;
|
||||
|
||||
backend::Handle<backend::HwTexture> mStarburstTexture;
|
||||
|
||||
std::uniform_real_distribution<float> mUniformDistribution{0.0f, 1.0f};
|
||||
|
||||
@@ -568,7 +568,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(CommandTypeFlags extraFlag
|
||||
if constexpr (isDepthPass) {
|
||||
cmd.info.materialVariant = variant;
|
||||
cmd.info.rasterState = {};
|
||||
cmd.info.rasterState.colorWrite = Variant::isPickingVariant(variant) || Variant::isVSMVariant(variant);
|
||||
cmd.info.rasterState.colorWrite = Variant::isPickingVariant(variant) || Variant::isDepthMomentsVariant(variant);
|
||||
cmd.info.rasterState.depthWrite = true;
|
||||
cmd.info.rasterState.depthFunc = RasterState::DepthFunc::GE;
|
||||
cmd.info.rasterState.alphaToCoverage = false;
|
||||
@@ -616,7 +616,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(CommandTypeFlags extraFlag
|
||||
bool const hasSkinningOrMorphing = hasSkinning || hasMorphing;
|
||||
|
||||
// if we are already an SSR variant, the SRE bit is already set
|
||||
static_assert(Variant::SPECIAL_SSR & Variant::SRE);
|
||||
static_assert(Variant::SPECIAL_SSR_VARIANT & Variant::SRE);
|
||||
Variant renderableVariant{ variant };
|
||||
|
||||
// we can't have SSR and shadowing together by construction
|
||||
@@ -798,16 +798,19 @@ RenderPass::Command* RenderPass::generateCommandsImpl(CommandTypeFlags extraFlag
|
||||
cmd.info.rasterState.culling = cullingMode;
|
||||
|
||||
// FIXME: should writeDepthForShadowCasters take precedence over mi->getDepthWrite()?
|
||||
cmd.info.rasterState.depthWrite = (1 // only keep bit 0
|
||||
& (mi->isDepthWriteEnabled() | (mode == TransparencyMode::TWO_PASSES_ONE_SIDE)
|
||||
| isPickingVariant)
|
||||
& !(filterTranslucentObjects & translucent)
|
||||
& !(depthFilterAlphaMaskedObjects & rs.alphaToCoverage))
|
||||
| writeDepthForShadowCasters;
|
||||
cmd.info.rasterState.depthWrite =
|
||||
(1 // only keep bit 0
|
||||
& (mi->isDepthWriteEnabled() |
|
||||
(mode == TransparencyMode::TWO_PASSES_ONE_SIDE) |
|
||||
isPickingVariant) &
|
||||
!(depthFilterAlphaMaskedObjects & rs.alphaToCoverage)) |
|
||||
writeDepthForShadowCasters;
|
||||
|
||||
*curr = cmd;
|
||||
// cancel command if both front and back faces are culled
|
||||
curr->key |= select(cullingMode == CullingMode::FRONT_AND_BACK);
|
||||
// cancel command if asked to filter translucent objects
|
||||
curr->key |= select(filterTranslucentObjects & translucent);
|
||||
}
|
||||
|
||||
++curr;
|
||||
|
||||
+136
-141
@@ -62,6 +62,8 @@ ShadowMap::ShadowMap(FEngine& engine) noexcept
|
||||
: mPerShadowMapUniforms(engine),
|
||||
mShadowType(ShadowType::DIRECTIONAL),
|
||||
mHasVisibleShadows(false),
|
||||
mVsm(false),
|
||||
mReservedBit(false),
|
||||
mFace(0) {
|
||||
Entity entities[2];
|
||||
engine.getEntityManager().create(2, entities);
|
||||
@@ -85,7 +87,7 @@ void ShadowMap::terminate(FEngine& engine) {
|
||||
|
||||
ShadowMap::~ShadowMap() = default;
|
||||
|
||||
void ShadowMap::initialize(size_t const lightIndex, ShadowType const shadowType,
|
||||
void ShadowMap::initialize(size_t const lightIndex, ShadowType const shadowType, bool const vsm,
|
||||
uint16_t const shadowIndex, uint8_t const face,
|
||||
LightManager::ShadowOptions const* options) {
|
||||
mLightIndex = lightIndex;
|
||||
@@ -93,6 +95,7 @@ void ShadowMap::initialize(size_t const lightIndex, ShadowType const shadowType,
|
||||
mOptions = options;
|
||||
mShadowType = shadowType;
|
||||
mFace = face;
|
||||
mVsm = vsm;
|
||||
}
|
||||
|
||||
mat4f ShadowMap::getDirectionalLightViewMatrix(float3 direction, float3 up,
|
||||
@@ -213,12 +216,14 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
* Final shadow map transform
|
||||
*/
|
||||
|
||||
// Final shadow transform (focused warped light-space)
|
||||
// Final shadow transform (focused warped light-space), world space to clip space
|
||||
const mat4f S = F * (W * LMpMv);
|
||||
|
||||
// Computes St the transform to use in the shader to access the shadow map texture
|
||||
// i.e. it transforms a world-space vertex to a texture coordinate in the shadowmap
|
||||
const auto [Mt, Mn] = getTextureCoordsMapping(shadowMapInfo, getViewport());
|
||||
|
||||
// world space to texture atlas space
|
||||
const mat4f St = highPrecisionMultiply(Mt, S);
|
||||
|
||||
ShaderParameters shaderParameters;
|
||||
@@ -226,14 +231,12 @@ ShadowMap::ShaderParameters ShadowMap::updateDirectional(FEngine& engine,
|
||||
|
||||
// note: in texelSizeWorldSpace() below, we can use Mb * Mt * F * W because
|
||||
// L * Mp * Mv is a rigid transform for directional lights, and doesn't matter.
|
||||
// if Wp[3][1] is 0, then LISPSM was cancelled.
|
||||
// if Wp[3][1] is 0, then LiSPSM was canceled.
|
||||
if (useLispsm && Wp[3][1] != 0.0f) {
|
||||
shaderParameters.texelSizeAtOneMeterWs =
|
||||
texelSizeWorldSpace(Wp, mat4f(Mt * F), shadowMapInfo.shadowDimension);
|
||||
shaderParameters.texelSizeAtOneMeterWs = texelSizeWorldSpace(S, shadowMapInfo.shadowDimension);
|
||||
} else {
|
||||
// We know we're using an ortho projection
|
||||
shaderParameters.texelSizeAtOneMeterWs =
|
||||
texelSizeWorldSpace(St.upperLeft(), shadowMapInfo.shadowDimension);
|
||||
shaderParameters.texelSizeAtOneMeterWs = texelSizeWorldSpace(S.upperLeft(), shadowMapInfo.shadowDimension);
|
||||
}
|
||||
if (!shadowMapInfo.vsm) {
|
||||
shaderParameters.lightSpace = St;
|
||||
@@ -1117,90 +1120,72 @@ bool ShadowMap::intersectSegmentWithPlanarQuad(float3& UTILS_RESTRICT p,
|
||||
return hit;
|
||||
}
|
||||
|
||||
float ShadowMap::texelSizeWorldSpace(const mat3f& worldToShadowTexture,
|
||||
uint16_t shadowDimension) noexcept {
|
||||
float2 ShadowMap::texelSizeWorldSpace(const mat3f& clipFromWorld, uint16_t shadowDimension) noexcept {
|
||||
// The Jacobian of the transformation from texture-to-world is the matrix itself for
|
||||
// orthographic projections. We just need to inverse worldToShadowTexture,
|
||||
// orthographic projections. We just need to inverse shadowMapFromWorld,
|
||||
// which is guaranteed to be orthographic.
|
||||
// The two first columns give us how a texel maps in world-space.
|
||||
const float ures = 1.0f / float(shadowDimension);
|
||||
const float vres = 1.0f / float(shadowDimension);
|
||||
const mat3f shadowTextureToWorld(inverse(worldToShadowTexture));
|
||||
const float3 Jx = shadowTextureToWorld[0];
|
||||
const float3 Jy = shadowTextureToWorld[1];
|
||||
const float s = std::max(length(Jx) * ures, length(Jy) * vres);
|
||||
float const oneTexel = 2.0f / float(shadowDimension);
|
||||
mat3f const worldFromClip(inverse(clipFromWorld));
|
||||
float3 const Jx = worldFromClip[0];
|
||||
float3 const Jy = worldFromClip[1];
|
||||
float2 const s = float2{ length(Jx), length(Jy) } * oneTexel;
|
||||
return s;
|
||||
}
|
||||
|
||||
float ShadowMap::texelSizeWorldSpace(const mat4f& Wp, const mat4f& MbMtF,
|
||||
uint16_t shadowDimension) noexcept {
|
||||
// Here we compute the Jacobian of inverse(MbMtF * Wp).
|
||||
// The expression below has been computed with Mathematica. However, it's not very hard,
|
||||
// albeit error-prone, to do it by hand because MbMtF is a linear transform.
|
||||
// So we really only need to calculate the Jacobian of inverse(Wp) at inverse(MbMtF).
|
||||
//
|
||||
// Because we're only interested in the length of the columns of the Jacobian, we can use
|
||||
// Mb * Mt * F * Wp instead of the full expression Mb * Mt * F * Wp * Wv * L * Mp * Mv,
|
||||
// because Wv * L * Mp * Mv is a rigid transform, which doesn't affect the length of
|
||||
// the Jacobian's column vectors.
|
||||
/**
|
||||
* Calculates the Jacobian matrix J = ∂(u,v,d)/∂(x,y,z) for a 4x4 perspective projection.
|
||||
*
|
||||
* Given a view-space point P = [x, y, z, 1]^T and a projection matrix M,
|
||||
* the projected homogeneous coordinates are [X, Y, Z, W]^T = M * P.
|
||||
* The resulting NDC coordinates are u = X/W, v = Y/W, and depth d = Z/W.
|
||||
*
|
||||
* To find the Jacobian on the CPU, we apply the quotient rule to each component:
|
||||
* ∂(X/W) / ∂xi = ( (∂X/∂xi) * W - X * (∂W/∂xi) ) / W^2
|
||||
*
|
||||
* In matrix form, this can be expressed as:
|
||||
* J = (1/W) * [ M_sub - (1/W) * (T ⊗ w_grad) ]
|
||||
*
|
||||
* Where:
|
||||
* - W: The homogeneous w-component after projection (usually -z for standard mats).
|
||||
* - M_sub: The top-left 3x3 submatrix of M.
|
||||
* - T: The column vector [X, Y, Z]^T (pre-perspective divide).
|
||||
* - w_grad: The row vector [m30, m31, m32] (the first three elements of M's last row).
|
||||
* - ⊗: The outer product, resulting in a 3x3 matrix.
|
||||
*
|
||||
* This Jacobian describes the local "stretch" of the projection. For LiSPSM or
|
||||
* shadow mapping, the inverse Jacobian J^-1 provides the world-space footprint
|
||||
* of a shadow texel, which is essential for calculating an accurate,
|
||||
* non-constant depth bias to eliminate shadow acne.
|
||||
*
|
||||
* @param M The 4x4 projection matrix.
|
||||
* @param p The 3D point in view-space where the Jacobian is evaluated.
|
||||
* @return A 3x3 matrix representing the partial derivatives of (u,v,d) w.r.t (x,y,z).
|
||||
*/
|
||||
static mat3f jacobian(mat4f const& M, float3 const& p) noexcept {
|
||||
float4 const T = M * p;
|
||||
mat3f const M_sub = M.upperLeft();
|
||||
float3 const w_grad = { M[0].w, M[1].w, M[2].w };
|
||||
mat3f const t_cross_w{
|
||||
w_grad.x * T.xyz,
|
||||
w_grad.y * T.xyz,
|
||||
w_grad.z * T.xyz
|
||||
};
|
||||
return (M_sub - t_cross_w / T.w) / T.w;
|
||||
}
|
||||
|
||||
float2 ShadowMap::texelSizeWorldSpace(mat4f const& S, uint16_t const shadowDimension) noexcept {
|
||||
// The Jacobian is not constant, so we evaluate it in the center of the shadow-map texture.
|
||||
// It might be better to do this computation in the vertex shader.
|
||||
float3 const p = { 0.5f, 0.5f, 0.0f };
|
||||
|
||||
const float ures = 1.0f / float(shadowDimension);
|
||||
const float vres = 1.0f / float(shadowDimension);
|
||||
const float dres = 1.0f / 65536.0f;
|
||||
|
||||
constexpr bool JACOBIAN_ESTIMATE = false;
|
||||
if constexpr (JACOBIAN_ESTIMATE) {
|
||||
// This estimates the Jacobian -- this is a lot heavier. This is mostly for reference
|
||||
// and testing.
|
||||
const mat4f Si(inverse(MbMtF * Wp));
|
||||
const float3 p0 = mat4f::project(Si, p);
|
||||
const float3 p1 = mat4f::project(Si, p + float3{ 1, 0, 0 } * ures);
|
||||
const float3 p2 = mat4f::project(Si, p + float3{ 0, 1, 0 } * vres);
|
||||
const float3 p3 = mat4f::project(Si, p + float3{ 0, 0, 1 } * dres);
|
||||
const float3 Jx = p1 - p0;
|
||||
const float3 Jy = p2 - p0;
|
||||
const float3 UTILS_UNUSED Jz = p3 - p0;
|
||||
const float s = std::max(length(Jx), length(Jy));
|
||||
return s;
|
||||
}
|
||||
|
||||
const float n = Wp[0][0];
|
||||
const float A = Wp[1][1];
|
||||
const float B = Wp[3][1];
|
||||
const float sx = MbMtF[0][0];
|
||||
const float sy = MbMtF[1][1];
|
||||
const float sz = MbMtF[2][2];
|
||||
const float ox = MbMtF[3][0];
|
||||
const float oy = MbMtF[3][1];
|
||||
const float oz = MbMtF[3][2];
|
||||
|
||||
const float X = p.x - ox;
|
||||
const float Y = p.y - oy;
|
||||
const float Z = p.z - oz;
|
||||
|
||||
const float dz = A * sy - Y;
|
||||
const float nsxsz = n * sx * sz;
|
||||
const float j = -(B * sy) / (nsxsz * dz * dz);
|
||||
const mat3f J(mat3f::row_major_init{
|
||||
j * dz * sz, j * X * sz, 0.0f,
|
||||
0.0f, j * nsxsz, 0.0f,
|
||||
0.0f, j * Z * sx, j * dz * sx
|
||||
});
|
||||
|
||||
float3 const Jx = J[0] * ures;
|
||||
float3 const Jy = J[1] * vres;
|
||||
UTILS_UNUSED float3 const Jz = J[2] * dres;
|
||||
const float s = std::max(length(Jx), length(Jy));
|
||||
float3 const p = { 0.0f, 0.0f, 0.0f }; // clip-space
|
||||
float const oneTexel = 2.0f / float(shadowDimension);
|
||||
mat3f const J = jacobian(inverse(S), p);
|
||||
float2 const s = float2{ length(J[0]), length(J[1]) } * oneTexel;
|
||||
return s;
|
||||
}
|
||||
|
||||
template<typename Casters, typename Receivers>
|
||||
void ShadowMap::visitScene(const FScene& scene, uint32_t const visibleLayers,
|
||||
Casters casters, Receivers receivers) noexcept {
|
||||
template<typename Visitor>
|
||||
void ShadowMap::visitScene(const FScene& scene, uint32_t const visibleLayers, Visitor visitor) noexcept {
|
||||
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
|
||||
|
||||
using State = FRenderableManager::Visibility;
|
||||
@@ -1213,14 +1198,11 @@ void ShadowMap::visitScene(const FScene& scene, uint32_t const visibleLayers,
|
||||
size_t const c = soa.size();
|
||||
for (size_t i = 0; i < c; i++) {
|
||||
if (layers[i] & visibleLayers) {
|
||||
const Aabb aabb{ worldAABBCenter[i] - worldAABBExtent[i],
|
||||
worldAABBCenter[i] + worldAABBExtent[i] };
|
||||
if (visibility[i].castShadows) {
|
||||
casters(aabb, visibleMasks[i]);
|
||||
}
|
||||
if (visibility[i].receiveShadows) {
|
||||
receivers(aabb, visibleMasks[i]);
|
||||
}
|
||||
Aabb const aabb{
|
||||
worldAABBCenter[i] - worldAABBExtent[i],
|
||||
worldAABBCenter[i] + worldAABBExtent[i]
|
||||
};
|
||||
visitor(aabb, visibleMasks[i], visibility[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1239,13 +1221,15 @@ ShadowMap::SceneInfo::SceneInfo(
|
||||
wsShadowCastersVolume = {};
|
||||
wsShadowReceiversVolume = {};
|
||||
visitScene(scene, visibleLayers,
|
||||
[&](Aabb caster, Culler::result_type) {
|
||||
wsShadowCastersVolume.min = min(wsShadowCastersVolume.min, caster.min);
|
||||
wsShadowCastersVolume.max = max(wsShadowCastersVolume.max, caster.max);
|
||||
},
|
||||
[&](Aabb receiver, Culler::result_type) {
|
||||
wsShadowReceiversVolume.min = min(wsShadowReceiversVolume.min, receiver.min);
|
||||
wsShadowReceiversVolume.max = max(wsShadowReceiversVolume.max, receiver.max);
|
||||
[this](Aabb const& aabb, Culler::result_type, FRenderableManager::Visibility const visibility) {
|
||||
if (visibility.castShadows) {
|
||||
wsShadowCastersVolume.min = min(wsShadowCastersVolume.min, aabb.min);
|
||||
wsShadowCastersVolume.max = max(wsShadowCastersVolume.max, aabb.max);
|
||||
}
|
||||
if (visibility.receiveShadows) {
|
||||
wsShadowReceiversVolume.min = min(wsShadowReceiversVolume.min, aabb.min);
|
||||
wsShadowReceiversVolume.max = max(wsShadowReceiversVolume.max, aabb.max);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -1259,18 +1243,20 @@ void ShadowMap::updateSceneInfoDirectional(mat4f const& Mv, FScene const& scene,
|
||||
sceneInfo.lsCastersNearFar = { std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max() };
|
||||
sceneInfo.lsReceiversNearFar = { std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max() };
|
||||
visitScene(scene, sceneInfo.visibleLayers,
|
||||
[&](Aabb caster, Culler::result_type) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, caster);
|
||||
sceneInfo.lsCastersNearFar.x = max(sceneInfo.lsCastersNearFar.x, r.max.z);
|
||||
sceneInfo.lsCastersNearFar.y = min(sceneInfo.lsCastersNearFar.y, r.min.z);
|
||||
},
|
||||
[&](Aabb receiver, Culler::result_type const vis) {
|
||||
// account only for objects that are visible by the camera
|
||||
auto mask = 1u << VISIBLE_RENDERABLE_BIT;
|
||||
if ((vis & mask) == mask) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, receiver);
|
||||
sceneInfo.lsReceiversNearFar.x = max(sceneInfo.lsReceiversNearFar.x, r.max.z);
|
||||
sceneInfo.lsReceiversNearFar.y = min(sceneInfo.lsReceiversNearFar.y, r.min.z);
|
||||
[&](Aabb const& aabb, Culler::result_type const vis, FRenderableManager::Visibility const visibility) {
|
||||
if (visibility.castShadows) {
|
||||
auto const r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, aabb);
|
||||
sceneInfo.lsCastersNearFar.x = max(sceneInfo.lsCastersNearFar.x, r.max.z);
|
||||
sceneInfo.lsCastersNearFar.y = min(sceneInfo.lsCastersNearFar.y, r.min.z);
|
||||
}
|
||||
if (visibility.castShadows) {
|
||||
// account only for objects that are visible by the camera
|
||||
constexpr auto mask = 1u << VISIBLE_RENDERABLE_BIT;
|
||||
if ((vis & mask) == mask) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, aabb);
|
||||
sceneInfo.lsReceiversNearFar.x = max(sceneInfo.lsReceiversNearFar.x, r.max.z);
|
||||
sceneInfo.lsReceiversNearFar.y = min(sceneInfo.lsReceiversNearFar.y, r.min.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
@@ -1285,15 +1271,15 @@ void ShadowMap::updateSceneInfoSpot(mat4f const& Mv, FScene const& scene,
|
||||
sceneInfo.lsCastersNearFar = { std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max() };
|
||||
// account only for objects that are visible by both the camera and the light
|
||||
visitScene(scene, sceneInfo.visibleLayers,
|
||||
[&](Aabb caster, Culler::result_type const vis) {
|
||||
auto mask = VISIBLE_DYN_SHADOW_RENDERABLE;
|
||||
if ((vis & mask) == mask) {
|
||||
auto r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, caster);
|
||||
sceneInfo.lsCastersNearFar.x = std::max(sceneInfo.lsCastersNearFar.x, r.max.z); // near
|
||||
sceneInfo.lsCastersNearFar.y = std::min(sceneInfo.lsCastersNearFar.y, r.min.z); // far
|
||||
[&](Aabb const& aabb, Culler::result_type const vis, FRenderableManager::Visibility const visibility) {
|
||||
if (visibility.castShadows) {
|
||||
constexpr auto mask = VISIBLE_DYN_SHADOW_RENDERABLE;
|
||||
if ((vis & mask) == mask) {
|
||||
auto const r = Aabb::transform(Mv.upperLeft(), Mv[3].xyz, aabb);
|
||||
sceneInfo.lsCastersNearFar.x = std::max(sceneInfo.lsCastersNearFar.x, r.max.z); // near
|
||||
sceneInfo.lsCastersNearFar.y = std::min(sceneInfo.lsCastersNearFar.y, r.min.z); // far
|
||||
}
|
||||
}
|
||||
},
|
||||
[&](Aabb receiver, Culler::result_type) {
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -1303,47 +1289,56 @@ void ShadowMap::setAllocation(uint8_t const layer, backend::Viewport viewport) n
|
||||
}
|
||||
|
||||
backend::Viewport ShadowMap::getViewport() const noexcept {
|
||||
// We set a viewport with a 1-texel border for when we index outside the texture.
|
||||
// This happens only for directional lights when "focus shadow casters" is used,
|
||||
// or when shadowFar is smaller than the camera far.
|
||||
// For spot- and point-lights we also use a 1-texel border, so that bilinear filtering
|
||||
// can work properly if the shadowmap is in an atlas (and we can't rely on h/w clamp).
|
||||
// This is used for calculating the light space; in particular, if the shadowmap is in a 2D atlas, this
|
||||
// returns the valid area of the shadowmap. By definition all values must be integer.
|
||||
|
||||
// We set a viewport with a 1-texel border for when we index outside the texture, which should only happen for
|
||||
// directional lights when "focus shadow casters" is used, or when shadowFar is smaller than the camera far.
|
||||
// For directional lights, the border is filed with "fully lit".
|
||||
//
|
||||
// For point-lights, we also use a 1-texel border, but for a different reason; the border is filled with data
|
||||
// so that bilinear (PCF) filtering works properly.
|
||||
//
|
||||
// Spot-light a treated like point lights (the border will be filled with "fully-lit" anyways)
|
||||
|
||||
const uint32_t dim = mOptions->mapSize;
|
||||
const uint16_t border = 1u;
|
||||
return { mOffset.x + border, mOffset.y + border, dim - 2u * border, dim - 2u * border };
|
||||
}
|
||||
|
||||
backend::Viewport ShadowMap::getScissor() const noexcept {
|
||||
// We set a viewport with a 1-texel border for when we index outside the texture.
|
||||
// This happens only for directional lights when "focus shadow casters" is used,
|
||||
// or when shadowFar is smaller than the camera far.
|
||||
// For spot- and point-lights we also use a 1-texel border, so that bilinear filtering
|
||||
// can work properly if the shadowmap is in an atlas (and we can't rely on h/w clamp), so we
|
||||
// don't scissor the border, so it gets filled with correct neighboring texels.
|
||||
// This is used while rendering the shadowmap.
|
||||
|
||||
const uint32_t dim = mOptions->mapSize;
|
||||
const uint16_t border = 1u;
|
||||
switch (mShadowType) {
|
||||
case ShadowType::DIRECTIONAL:
|
||||
return { mOffset.x + border, mOffset.y + border, dim - 2u * border, dim - 2u * border };
|
||||
switch (mShadowType) { // NOLINT(*-multiway-paths-covered)
|
||||
case ShadowType::DIRECTIONAL: {
|
||||
// Don't render anything into the border; it's already filled with "fully lit".
|
||||
return {mOffset.x + border, mOffset.y + border, dim - 2u * border, dim - 2u * border};
|
||||
}
|
||||
case ShadowType::SPOT:
|
||||
case ShadowType::POINT:
|
||||
return { mOffset.x, mOffset.y, dim, dim };
|
||||
case ShadowType::POINT: {
|
||||
// Render into the border (which will get the adjacent faces texels)
|
||||
return {mOffset.x, mOffset.y, dim, dim};
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
float4 ShadowMap::getClampToEdgeCoords(ShadowMapInfo const& shadowMapInfo) const noexcept {
|
||||
float border; // shadowmap border in texels
|
||||
switch (mShadowType) {
|
||||
// This is used to clamp the texture coordinates when sampling the shadowmap
|
||||
|
||||
float border = 0; // shadowmap border in texels
|
||||
switch (mShadowType) { // NOLINT(*-multiway-paths-covered)
|
||||
case ShadowType::DIRECTIONAL:
|
||||
// For directional lights, we need to allow the sampling to reach the border, it
|
||||
// happens when "focus shadow casters" is used for instance.
|
||||
// For directional lights, we need to allow the sampling to reach the center of border texels,
|
||||
// but no further, so we don't read into the adjacent texture in the 2D atlas (taking bilinear filtering
|
||||
// into account).
|
||||
border = 0.5f;
|
||||
break;
|
||||
case ShadowType::SPOT:
|
||||
case ShadowType::POINT:
|
||||
// For spot and point light, this is equal to the viewport. i.e. the valid
|
||||
// texels are inside the viewport (w/ 1-texel border), the border will be used
|
||||
// for bilinear filtering.
|
||||
// For point-light, the border is only needed for bilinear filtering (of the other faces)
|
||||
border = 1.0f;
|
||||
break;
|
||||
}
|
||||
@@ -1372,8 +1367,8 @@ void ShadowMap::prepareCamera(Transaction const& transaction,
|
||||
}
|
||||
|
||||
void ShadowMap::prepareViewport(Transaction const& transaction,
|
||||
backend::Viewport const& viewport) noexcept {
|
||||
ShadowMapDescriptorSet::prepareViewport(transaction, viewport);
|
||||
backend::Viewport const& physicalViewport, backend::Viewport const& logicalViewport) noexcept {
|
||||
ShadowMapDescriptorSet::prepareViewport(transaction, physicalViewport, logicalViewport);
|
||||
}
|
||||
|
||||
void ShadowMap::prepareTime(Transaction const& transaction,
|
||||
@@ -1387,8 +1382,8 @@ void ShadowMap::prepareMaterialGlobals(Transaction const& transaction,
|
||||
}
|
||||
|
||||
void ShadowMap::prepareShadowMapping(Transaction const& transaction,
|
||||
bool const highPrecision) noexcept {
|
||||
ShadowMapDescriptorSet::prepareShadowMapping(transaction, highPrecision);
|
||||
float const vsmExponent, float const vsmMaxMoment) noexcept {
|
||||
ShadowMapDescriptorSet::prepareShadowMapping(transaction, vsmExponent, vsmMaxMoment);
|
||||
}
|
||||
|
||||
ShadowMapDescriptorSet::Transaction ShadowMap::open(DriverApi& driver) noexcept {
|
||||
|
||||
+15
-14
@@ -128,14 +128,14 @@ public:
|
||||
static math::mat4f getPointLightViewMatrix(backend::TextureCubemapFace face,
|
||||
math::float3 position) noexcept;
|
||||
|
||||
void initialize(size_t lightIndex, ShadowType shadowType, uint16_t shadowIndex, uint8_t face,
|
||||
void initialize(size_t lightIndex, ShadowType shadowType, bool vsm, uint16_t shadowIndex, uint8_t face,
|
||||
LightManager::ShadowOptions const* options);
|
||||
|
||||
struct ShaderParameters {
|
||||
math::mat4f lightSpace{};
|
||||
math::float4 lightFromWorldZ{};
|
||||
math::float4 scissorNormalized{};
|
||||
float texelSizeAtOneMeterWs{};
|
||||
math::float2 texelSizeAtOneMeterWs{};
|
||||
};
|
||||
|
||||
// Call once per frame if the light, scene (or visible layers) or camera changes.
|
||||
@@ -173,7 +173,10 @@ public:
|
||||
static void updateSceneInfoSpot(const math::mat4f& Mv, FScene const& scene,
|
||||
SceneInfo& sceneInfo);
|
||||
|
||||
LightManager::ShadowOptions const* getShadowOptions() const noexcept { return mOptions; }
|
||||
LightManager::ShadowOptions const& getShadowOptions() const noexcept {
|
||||
assert_invariant(mOptions);
|
||||
return *mOptions;
|
||||
}
|
||||
size_t getLightIndex() const { return mLightIndex; }
|
||||
uint16_t getShadowIndex() const { return mShadowIndex; }
|
||||
void setAllocation(uint8_t layer, backend::Viewport viewport) noexcept;
|
||||
@@ -193,13 +196,13 @@ public:
|
||||
static void prepareCamera(Transaction const& transaction,
|
||||
FEngine const& engine, const CameraInfo& cameraInfo) noexcept;
|
||||
static void prepareViewport(Transaction const& transaction,
|
||||
backend::Viewport const& viewport) noexcept;
|
||||
backend::Viewport const& physicalViewport, backend::Viewport const& logicalViewport) noexcept;
|
||||
static void prepareTime(Transaction const& transaction,
|
||||
FEngine const& engine, math::float4 const& userTime) noexcept;
|
||||
static void prepareMaterialGlobals(Transaction const& transaction,
|
||||
std::array<math::float4, 4> const& materialGlobals) noexcept;
|
||||
static void prepareShadowMapping(Transaction const& transaction,
|
||||
bool highPrecision) noexcept;
|
||||
float vsmExponent, float vsmMaxMoment) noexcept;
|
||||
static ShadowMapDescriptorSet::Transaction open(backend::DriverApi& driver) noexcept;
|
||||
void commit(Transaction& transaction, FEngine& engine, backend::DriverApi& driver) const noexcept;
|
||||
void bind(backend::DriverApi& driver) const noexcept;
|
||||
@@ -273,9 +276,8 @@ private:
|
||||
static inline math::float4 computeBoundingSphere(
|
||||
math::float3 const* vertices, size_t count) noexcept;
|
||||
|
||||
template<typename Casters, typename Receivers>
|
||||
static void visitScene(FScene const& scene, uint32_t visibleLayers,
|
||||
Casters casters, Receivers receivers) noexcept;
|
||||
template<typename Visitor>
|
||||
static void visitScene(FScene const& scene, uint32_t visibleLayers, Visitor visitor) noexcept;
|
||||
|
||||
static inline Aabb compute2DBounds(const math::mat4f& lightView,
|
||||
math::float3 const* wsVertices, size_t count) noexcept;
|
||||
@@ -319,11 +321,8 @@ private:
|
||||
|
||||
math::float4 getClampToEdgeCoords(ShadowMapInfo const& shadowMapInfo) const noexcept;
|
||||
|
||||
static float texelSizeWorldSpace(const math::mat3f& worldToShadowTexture,
|
||||
uint16_t shadowDimension) noexcept;
|
||||
|
||||
static float texelSizeWorldSpace(const math::mat4f& W, const math::mat4f& MbMtF,
|
||||
uint16_t shadowDimension) noexcept;
|
||||
static math::float2 texelSizeWorldSpace(const math::mat3f& clipFromWorld, uint16_t shadowDimension) noexcept;
|
||||
static math::float2 texelSizeWorldSpace(const math::mat4f& clipFromWorld, uint16_t shadowDimension) noexcept;
|
||||
|
||||
static constexpr Segment sBoxSegments[12] = {
|
||||
{ 0, 1 }, { 1, 3 }, { 3, 2 }, { 2, 0 },
|
||||
@@ -352,9 +351,11 @@ private:
|
||||
uint8_t mLayer = 0; // our layer in the shadowMap texture // 1
|
||||
ShadowType mShadowType : 2; // :2
|
||||
bool mHasVisibleShadows : 1; // :1
|
||||
bool mVsm : 1; // :1
|
||||
UTILS_UNUSED bool mReservedBit : 1; // :1
|
||||
uint8_t mFace : 3; // :3
|
||||
math::ushort2 mOffset{}; // 4
|
||||
UTILS_UNUSED uint8_t reserved[4]; // 4
|
||||
UTILS_UNUSED uint8_t reserved[4] = {}; // 4
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -151,12 +151,14 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::update(
|
||||
|
||||
mDirectionalShadowMapCount = builder.mDirectionalShadowMapCount;
|
||||
mSpotShadowMapCount = builder.mSpotShadowMapCount;
|
||||
const bool vsm = view.hasVSM();
|
||||
|
||||
for (auto const& entry : builder.mShadowMaps) {
|
||||
auto& shadowMap = getShadowMap(entry.shadowIndex);
|
||||
shadowMap.initialize(
|
||||
entry.lightIndex,
|
||||
entry.shadowType,
|
||||
vsm,
|
||||
entry.shadowIndex,
|
||||
entry.face,
|
||||
entry.options);
|
||||
@@ -230,15 +232,12 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
FView& view, CameraInfo const& mainCameraInfo,
|
||||
float4 const& userTime) noexcept {
|
||||
|
||||
const float moment2 = std::numeric_limits<half>::max();
|
||||
const float moment1 = std::sqrt(moment2);
|
||||
const float4 vsmClearColor{ moment1, moment2, -moment1, moment2 };
|
||||
|
||||
FScene* scene = view.getScene();
|
||||
assert_invariant(scene);
|
||||
|
||||
// make a copy here, because it's a very small structure
|
||||
const TextureAtlasRequirements textureRequirements = mTextureAtlasRequirements;
|
||||
VsmShadowOptions const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
TextureAtlasRequirements const textureRequirements = mTextureAtlasRequirements;
|
||||
assert_invariant(textureRequirements.layers <= CONFIG_MAX_SHADOW_LAYERS);
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
@@ -258,8 +257,6 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
utils::FixedCapacityVector<ShadowPass> passList;
|
||||
};
|
||||
|
||||
VsmShadowOptions const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
|
||||
auto& prepareShadowPass = fg.addPass<PrepareShadowPassData>("Prepare Shadow Pass",
|
||||
[&](FrameGraph::Builder& builder, auto& data) {
|
||||
data.passList.reserve(getMaxShadowMapCount());
|
||||
@@ -392,16 +389,18 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
|
||||
auto transaction = ShadowMap::open(driver);
|
||||
ShadowMap::prepareCamera(transaction, engine, cameraInfo);
|
||||
ShadowMap::prepareViewport(transaction, shadowMap.getViewport());
|
||||
ShadowMap::prepareViewport(transaction,
|
||||
{ 0, 0, textureRequirements.size, textureRequirements.size },
|
||||
shadowMap.getViewport());
|
||||
ShadowMap::prepareTime(transaction, engine, userTime);
|
||||
ShadowMap::prepareMaterialGlobals(transaction, view.getMaterialGlobals());
|
||||
ShadowMap::prepareShadowMapping(transaction,
|
||||
vsmShadowOptions.highPrecision);
|
||||
getWrapExponentEVSM(vsmShadowOptions, shadowMap.getShadowOptions()),
|
||||
getMaxMomentEVSM(vsmShadowOptions));
|
||||
shadowMap.commit(transaction, engine, driver);
|
||||
|
||||
// updatePrimitivesLod must be run before RenderPass::appendCommands.
|
||||
FView::updatePrimitivesLod(scene->getRenderableData(),
|
||||
engine, cameraInfo, entry.range);
|
||||
FView::updatePrimitivesLod(scene->getRenderableData(), engine, cameraInfo, entry.range);
|
||||
|
||||
// generate and sort the commands for rendering the shadow map
|
||||
|
||||
@@ -430,10 +429,10 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
entry.executor = pass.getExecutor();
|
||||
|
||||
if (!view.hasVSM()) {
|
||||
auto const* options = shadowMap.getShadowOptions();
|
||||
auto const& options = shadowMap.getShadowOptions();
|
||||
PolygonOffset const polygonOffset = { // handle reversed Z
|
||||
.slope = -options->polygonOffsetSlope,
|
||||
.constant = -options->polygonOffsetConstant
|
||||
.slope = -options.polygonOffsetSlope,
|
||||
.constant = -options.polygonOffsetConstant
|
||||
};
|
||||
entry.executor.overridePolygonOffset(&polygonOffset);
|
||||
}
|
||||
@@ -465,10 +464,10 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
auto const& entry = *first;
|
||||
|
||||
const uint8_t layer = entry.shadowMap->getLayer();
|
||||
const auto* options = entry.shadowMap->getShadowOptions();
|
||||
const auto& options = entry.shadowMap->getShadowOptions();
|
||||
const auto msaaSamples = textureRequirements.msaaSamples;
|
||||
const bool blur = entry.shadowMap->hasVisibleShadows() &&
|
||||
view.hasVSM() && options->vsm.blurWidth > 0.0f;
|
||||
view.hasVSM() && options.vsm.blurWidth > 0.0f;
|
||||
|
||||
auto last = first;
|
||||
// loop over each shadow pass to find its layer range
|
||||
@@ -508,10 +507,9 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
|
||||
renderTargetDesc.attachments.color[0] = data.output;
|
||||
renderTargetDesc.attachments.depth = depth;
|
||||
renderTargetDesc.clearFlags =
|
||||
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH;
|
||||
renderTargetDesc.clearFlags = TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH;
|
||||
// we need to clear the shadow map with the max EVSM moments
|
||||
renderTargetDesc.clearColor = vsmClearColor;
|
||||
renderTargetDesc.clearColor = textureRequirements.clearColor;
|
||||
renderTargetDesc.samples = msaaSamples;
|
||||
|
||||
if (UTILS_UNLIKELY(blur)) {
|
||||
@@ -530,16 +528,14 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
.attachments = {
|
||||
.color = { data.tempBlurSrc },
|
||||
.depth = depth },
|
||||
.clearColor = vsmClearColor,
|
||||
.clearColor = textureRequirements.clearColor,
|
||||
.samples = msaaSamples,
|
||||
.clearFlags = TargetBufferFlags::COLOR
|
||||
| TargetBufferFlags::DEPTH
|
||||
.clearFlags = TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH
|
||||
});
|
||||
}
|
||||
} else {
|
||||
// the shadowmap layer
|
||||
data.output = builder.write(data.output,
|
||||
FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
data.output = builder.write(data.output, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
renderTargetDesc.attachments.depth = data.output;
|
||||
renderTargetDesc.clearFlags = TargetBufferFlags::DEPTH;
|
||||
}
|
||||
@@ -594,27 +590,27 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
// the whole layer. Blurring should happen per shadowmap, not for the whole
|
||||
// layer.
|
||||
|
||||
const float blurWidth = options->vsm.blurWidth;
|
||||
// FIXME: this Gaussian blur is not precise enough for EVSM
|
||||
|
||||
const float blurWidth = options.vsm.blurWidth;
|
||||
if (blurWidth > 0.0f) {
|
||||
const float sigma = (blurWidth + 1.0f) / 6.0f;
|
||||
size_t kernelWidth = std::ceil((blurWidth - 5.0f) / 4.0f);
|
||||
size_t kernelWidth = size_t(std::ceil((blurWidth - 5.0f) / 4.0f));
|
||||
kernelWidth = kernelWidth * 4 + 5;
|
||||
ppm.gaussianBlurPass(fg,
|
||||
shadowPass->tempBlurSrc,
|
||||
shadowPass->output,
|
||||
false, kernelWidth, sigma);
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: mipmapping here is broken because it'll access texels from adjacent
|
||||
// shadow maps.
|
||||
|
||||
// If the shadow texture has more than one level, mipmapping was requested, either directly
|
||||
// or indirectly via anisotropic filtering.
|
||||
// So generate the mipmaps for each layer
|
||||
if (textureRequirements.levels > 1) {
|
||||
for (size_t level = 0; level < textureRequirements.levels - 1; level++) {
|
||||
ppm.vsmMipmapPass(fg, prepareShadowPass->shadows, layer, level, vsmClearColor);
|
||||
}
|
||||
// If the shadow texture has more than one level, mipmapping was requested, either directly
|
||||
// or indirectly via anisotropic filtering.
|
||||
// So generate the mipmaps for each layer
|
||||
if (UTILS_UNLIKELY(textureRequirements.levels > 1)) {
|
||||
auto& ppm = engine.getPostProcessManager();
|
||||
for (size_t level = 0; level < textureRequirements.levels - 1; level++) {
|
||||
ppm.vsmMipmapPass(fg, prepareShadowPass->shadows, layer, level, textureRequirements.clearColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -626,7 +622,8 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
FView& view, CameraInfo cameraInfo, FScene::RenderableSoa& renderableData,
|
||||
FScene::LightSoa const& lightData, ShadowMap::SceneInfo sceneInfo) noexcept {
|
||||
|
||||
FScene* scene = view.getScene();
|
||||
FScene const* const scene = view.getScene();
|
||||
auto const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
auto& lcm = engine.getLightManager();
|
||||
|
||||
FLightManager::Instance const directionalLight = lightData.elementAt<FScene::LIGHT_INSTANCE>(0);
|
||||
@@ -650,7 +647,7 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
};
|
||||
|
||||
bool hasVisibleShadows = false;
|
||||
utils::Slice<ShadowMap> cascadedShadowMaps = getCascadedShadowMap();
|
||||
utils::Slice<ShadowMap> const cascadedShadowMaps = getCascadedShadowMap();
|
||||
if (!cascadedShadowMaps.empty()) {
|
||||
// Even if we have more than one cascade, we cull directional shadow casters against the
|
||||
// entire camera frustum, as if we only had a single cascade.
|
||||
@@ -742,17 +739,17 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
|
||||
// Texel size is constant for directional light (although that's not true when LISPSM
|
||||
// is used, but in that case we're pretending it is).
|
||||
const float wsTexelSize = shaderParameters.texelSizeAtOneMeterWs;
|
||||
float2 const wsTexelSize = shaderParameters.texelSizeAtOneMeterWs;
|
||||
|
||||
auto& s = mShadowUb.edit();
|
||||
s.shadows[shadowIndex].layer = shadowMap.getLayer();
|
||||
s.shadows[shadowIndex].lightFromWorldMatrix = shaderParameters.lightSpace;
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSize;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSize;
|
||||
s.shadows[shadowIndex].normalBias = wsTexelSize * normalBias;
|
||||
s.shadows[shadowIndex].elvsm = options.vsm.elvsm;
|
||||
s.shadows[shadowIndex].vsmExponent = getWrapExponentEVSM(vsmShadowOptions, options);
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius / wsTexelSize;
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius / length(wsTexelSize);
|
||||
|
||||
shadowTechnique |= ShadowTechnique::SHADOW_MAP;
|
||||
cascadeHasVisibleShadows |= 0x1u << i;
|
||||
@@ -802,10 +799,8 @@ void ShadowMapManager::updateSpotVisibilityMasks(
|
||||
const bool visSpotShadowRenderable = v.castShadows && inVisibleLayer &&
|
||||
(!v.culling || (mask & VISIBLE_DYN_SHADOW_RENDERABLE));
|
||||
|
||||
using Type = Culler::result_type;
|
||||
|
||||
visibleMask[i] &= ~Type(VISIBLE_DYN_SHADOW_RENDERABLE);
|
||||
visibleMask[i] |= Type(visSpotShadowRenderable << VISIBLE_DYN_SHADOW_RENDERABLE_BIT);
|
||||
visibleMask[i] &= ~Culler::result_type(VISIBLE_DYN_SHADOW_RENDERABLE);
|
||||
visibleMask[i] |= Culler::result_type(visSpotShadowRenderable << VISIBLE_DYN_SHADOW_RENDERABLE_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -814,13 +809,14 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
FScene::LightSoa const& lightData, ShadowMap::SceneInfo const& sceneInfo) noexcept {
|
||||
|
||||
const size_t lightIndex = shadowMap.getLightIndex();
|
||||
FLightManager::ShadowOptions const* const options = shadowMap.getShadowOptions();
|
||||
FLightManager::ShadowOptions const& options = shadowMap.getShadowOptions();
|
||||
auto const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
|
||||
// update the shadow map frustum/camera
|
||||
const ShadowMap::ShadowMapInfo shadowMapInfo{
|
||||
.atlasDimension = mTextureAtlasRequirements.size,
|
||||
.textureDimension = uint16_t(options->mapSize),
|
||||
.shadowDimension = uint16_t(options->mapSize - 2u),
|
||||
.textureDimension = uint16_t(options.mapSize),
|
||||
.shadowDimension = uint16_t(options.mapSize - 2u),
|
||||
.textureSpaceFlipped = engine.getBackend() == Backend::METAL ||
|
||||
engine.getBackend() == Backend::VULKAN ||
|
||||
engine.getBackend() == Backend::WEBGPU,
|
||||
@@ -833,9 +829,9 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
// and if we need to generate it, update all the UBO data
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
const float wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
const float2 wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
// note: normalBias is set to zero for VSM
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options->normalBias;
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options.normalBias;
|
||||
|
||||
auto& s = mShadowUb.edit();
|
||||
const double n = shadowMap.getCamera().getNear();
|
||||
@@ -845,12 +841,12 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].lightFromWorldZ = shaderParameters.lightFromWorldZ;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].nearOverFarMinusNear = float(n / (f - n));
|
||||
s.shadows[shadowIndex].elvsm = options->vsm.elvsm;
|
||||
s.shadows[shadowIndex].elvsm = options.vsm.elvsm;
|
||||
s.shadows[shadowIndex].vsmExponent = getWrapExponentEVSM(vsmShadowOptions, options);
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options->shadowBulbRadius
|
||||
/ wsTexelSizeAtOneMeter;
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius
|
||||
/ length(wsTexelSizeAtOneMeter);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -907,13 +903,14 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
|
||||
const uint8_t face = shadowMap.getFace();
|
||||
const size_t lightIndex = shadowMap.getLightIndex();
|
||||
FLightManager::ShadowOptions const* const options = shadowMap.getShadowOptions();
|
||||
FLightManager::ShadowOptions const& options = shadowMap.getShadowOptions();
|
||||
auto const& vsmShadowOptions = view.getVsmShadowOptions();
|
||||
|
||||
// update the shadow map frustum/camera
|
||||
const ShadowMap::ShadowMapInfo shadowMapInfo{
|
||||
.atlasDimension = mTextureAtlasRequirements.size,
|
||||
.textureDimension = uint16_t(options->mapSize),
|
||||
.shadowDimension = uint16_t(options->mapSize), // point-lights don't have a border
|
||||
.textureDimension = uint16_t(options.mapSize),
|
||||
.shadowDimension = uint16_t(options.mapSize), // point-lights don't have a border
|
||||
.textureSpaceFlipped = engine.getBackend() == Backend::METAL ||
|
||||
engine.getBackend() == Backend::VULKAN ||
|
||||
engine.getBackend() == Backend::WEBGPU,
|
||||
@@ -926,9 +923,9 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
// and if we need to generate it, update all the UBO data
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
const float wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
const float2 wsTexelSizeAtOneMeter = shaderParameters.texelSizeAtOneMeterWs;
|
||||
// note: normalBias is set to zero for VSM
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options->normalBias;
|
||||
const float normalBias = shadowMapInfo.vsm ? 0.0f : options.normalBias;
|
||||
|
||||
auto& s = mShadowUb.edit();
|
||||
const double n = shadowMap.getCamera().getNear();
|
||||
@@ -938,12 +935,12 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
s.shadows[shadowIndex].scissorNormalized = shaderParameters.scissorNormalized;
|
||||
s.shadows[shadowIndex].normalBias = normalBias * wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].lightFromWorldZ = shaderParameters.lightFromWorldZ;
|
||||
s.shadows[shadowIndex].texelSizeAtOneMeter = wsTexelSizeAtOneMeter;
|
||||
s.shadows[shadowIndex].nearOverFarMinusNear = float(n / (f - n));
|
||||
s.shadows[shadowIndex].elvsm = options->vsm.elvsm;
|
||||
s.shadows[shadowIndex].elvsm = options.vsm.elvsm;
|
||||
s.shadows[shadowIndex].vsmExponent = getWrapExponentEVSM(vsmShadowOptions, options);
|
||||
s.shadows[shadowIndex].bulbRadiusLs =
|
||||
mSoftShadowOptions.penumbraScale * options->shadowBulbRadius
|
||||
/ wsTexelSizeAtOneMeter;
|
||||
mSoftShadowOptions.penumbraScale * options.shadowBulbRadius
|
||||
/ length(wsTexelSizeAtOneMeter);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -998,7 +995,7 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateSpotShadowMaps(FEngine
|
||||
lightData.data<FScene::SHADOW_INFO>());
|
||||
|
||||
ShadowTechnique shadowTechnique{};
|
||||
utils::Slice<const ShadowMap> spotShadowMaps = getSpotShadowMaps();
|
||||
utils::Slice<const ShadowMap> const spotShadowMaps = getSpotShadowMaps();
|
||||
if (!spotShadowMaps.empty()) {
|
||||
shadowTechnique |= ShadowTechnique::SHADOW_MAP;
|
||||
for (ShadowMap const& shadowMap : spotShadowMaps) {
|
||||
@@ -1038,14 +1035,14 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
for (ShadowMap const& shadowMap : getCascadedShadowMap()) {
|
||||
// Shadow map size should be the same for all cascades.
|
||||
auto const& options = shadowMap.getShadowOptions();
|
||||
maxDimension = std::max(maxDimension, options->mapSize);
|
||||
elvsm = elvsm || options->vsm.elvsm;
|
||||
maxDimension = std::max(maxDimension, options.mapSize);
|
||||
elvsm = elvsm || options.vsm.elvsm;
|
||||
}
|
||||
|
||||
for (ShadowMap const& shadowMap : getSpotShadowMaps()) {
|
||||
auto const& options = shadowMap.getShadowOptions();
|
||||
maxDimension = std::max(maxDimension, options->mapSize);
|
||||
elvsm = elvsm || options->vsm.elvsm;
|
||||
maxDimension = std::max(maxDimension, options.mapSize);
|
||||
elvsm = elvsm || options.vsm.elvsm;
|
||||
}
|
||||
|
||||
uint8_t layersNeeded = 0;
|
||||
@@ -1055,7 +1052,7 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
ShadowMap* pShadowMap) mutable {
|
||||
// Allocate shadowmap from our Atlas Allocator
|
||||
auto const& options = pShadowMap->getShadowOptions();
|
||||
auto allocation = allocator.allocate(options->mapSize);
|
||||
auto allocation = allocator.allocate(options.mapSize);
|
||||
assert_invariant(allocation.isValid());
|
||||
assert_invariant(!allocation.viewport.empty());
|
||||
pShadowMap->setAllocation(allocation.layer, allocation.viewport);
|
||||
@@ -1091,6 +1088,7 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
msaaSamples = 1;
|
||||
}
|
||||
|
||||
float4 clearColor{};
|
||||
TextureFormat format = TextureFormat::DEPTH16;
|
||||
if (view.hasVSM()) {
|
||||
if (vsmShadowOptions.highPrecision) {
|
||||
@@ -1098,6 +1096,9 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
} else {
|
||||
format = elvsm ? TextureFormat::RGBA16F : TextureFormat::RG16F;
|
||||
}
|
||||
const float maxMoment2 = getMaxMomentEVSM(vsmShadowOptions);
|
||||
const float maxMoment1 = std::sqrt(maxMoment2);
|
||||
clearColor = { maxMoment1, maxMoment2, 0, 0 };
|
||||
}
|
||||
|
||||
mSoftShadowOptions = view.getSoftShadowOptions();
|
||||
@@ -1119,7 +1120,8 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
layersNeeded,
|
||||
mipLevels,
|
||||
msaaSamples,
|
||||
format
|
||||
format,
|
||||
clearColor
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -47,9 +47,12 @@
|
||||
#include <utils/Slice.h>
|
||||
|
||||
#include <math/mat4.h>
|
||||
#include <math/half.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <new>
|
||||
#include <type_traits>
|
||||
@@ -145,6 +148,28 @@ public:
|
||||
// for debugging only
|
||||
utils::FixedCapacityVector<Camera const*> getDirectionalShadowCameras() const noexcept;
|
||||
|
||||
static float getMaxMomentEVSM(VsmShadowOptions const& vsmShadowOptions) noexcept {
|
||||
return vsmShadowOptions.highPrecision ?
|
||||
std::numeric_limits<float>::max() :
|
||||
float(std::numeric_limits<math::half>::max());
|
||||
}
|
||||
|
||||
static float getMaxWrapExponentEVSM(VsmShadowOptions const& vsmShadowOptions) noexcept {
|
||||
constexpr float low = 5.2f; // ~ std::log(std::numeric_limits<math::half>::max()) * 0.5f;
|
||||
constexpr float high = 40.0f; // ~ std::log(std::numeric_limits<float>::max()) * 0.5f;
|
||||
return vsmShadowOptions.highPrecision ? high : low;
|
||||
}
|
||||
|
||||
static float getWrapExponentEVSM(
|
||||
VsmShadowOptions const& vsmShadowOptions,
|
||||
LightManager::ShadowOptions const& options) noexcept {
|
||||
constexpr float ABSOLUTE_FILTER_LIMIT = 42.0f;
|
||||
float const targetExponent = getMaxWrapExponentEVSM(vsmShadowOptions);
|
||||
float const effectiveFilterRadius = std::max(1.0f, options.vsm.blurWidth);
|
||||
float const filterCeiling = ABSOLUTE_FILTER_LIMIT / effectiveFilterRadius;
|
||||
return std::min(targetExponent, filterCeiling);
|
||||
}
|
||||
|
||||
private:
|
||||
explicit ShadowMapManager(FEngine& engine);
|
||||
|
||||
@@ -216,6 +241,7 @@ private:
|
||||
uint8_t levels = 0;
|
||||
uint8_t msaaSamples = 1;
|
||||
backend::TextureFormat format = backend::TextureFormat::DEPTH16;
|
||||
math::float4 clearColor{};
|
||||
} mTextureAtlasRequirements;
|
||||
|
||||
SoftShadowOptions mSoftShadowOptions;
|
||||
|
||||
@@ -798,6 +798,12 @@ void FEngine::submitFrame() {
|
||||
void FEngine::flush() {
|
||||
// flush the command buffer
|
||||
flushCommandBuffer(mCommandBufferQueue);
|
||||
|
||||
// In single-threaded mode, we have to call execute() to drain the command
|
||||
// buffer to really free up space
|
||||
if constexpr (!UTILS_HAS_THREADING) {
|
||||
execute();
|
||||
}
|
||||
}
|
||||
|
||||
void FEngine::flushAndWait() {
|
||||
|
||||
@@ -257,9 +257,9 @@ filament::DescriptorSetLayout const& FMaterial::getPerViewDescriptorSetLayout(
|
||||
}
|
||||
// mDefinition.perViewDescriptorSetLayout{Vsm} is already resolved for MaterialDomain
|
||||
if (useVsmDescriptorSetLayout) {
|
||||
return mDefinition.perViewDescriptorSetLayoutVsm;
|
||||
return mDefinition.perViewDescriptorSetLayoutS2d;
|
||||
}
|
||||
return mDefinition.perViewDescriptorSetLayout;
|
||||
return mDefinition.perViewDescriptorSetLayoutPcf;
|
||||
}
|
||||
|
||||
void FMaterial::compile(CompilerPriorityQueue const priority,
|
||||
|
||||
@@ -139,7 +139,7 @@ public:
|
||||
// This is mostly intended to be used for post-process materials; but it's also useful for
|
||||
// Surface material that behave like post-process material (i.e. that don't really have variants or for
|
||||
// which VSM is nonsensical, like for unlit materials)
|
||||
return mDefinition.perViewDescriptorSetLayout;
|
||||
return mDefinition.perViewDescriptorSetLayoutPcf;
|
||||
}
|
||||
|
||||
DescriptorSetLayout const& getPerViewDescriptorSetLayout(
|
||||
@@ -378,8 +378,14 @@ private:
|
||||
Variant variant = {}) const noexcept;
|
||||
|
||||
bool isSharedVariant(Variant const variant) const {
|
||||
return (mDefinition.materialDomain == MaterialDomain::SURFACE) && !mIsDefaultMaterial &&
|
||||
!mDefinition.hasCustomDepthShader && Variant::isValidDepthVariant(variant);
|
||||
// HACK: The default material "should" have MNT | DEP, but then we'd have to compile it as a
|
||||
// lit material, which would increase binary size. Perhaps we could specially compile it
|
||||
// with this variant, but with the shader program cache in active development, the days of
|
||||
// the default material are numbered anyway.
|
||||
constexpr Variant::type_t vsmAndDep = Variant::MNT | Variant::DEP;
|
||||
return mDefinition.materialDomain == MaterialDomain::SURFACE && !mIsDefaultMaterial &&
|
||||
!mDefinition.hasCustomDepthShader && Variant::isValidDepthVariant(variant) &&
|
||||
(variant.key & vsmAndDep) != vsmAndDep;
|
||||
}
|
||||
|
||||
mutable utils::FixedCapacityVector<backend::Handle<backend::HwProgram>> mCachedPrograms;
|
||||
|
||||
@@ -93,6 +93,10 @@ public:
|
||||
mHasScissor = true;
|
||||
}
|
||||
|
||||
void setScissor(backend::Viewport const& viewport) noexcept {
|
||||
setScissor(viewport.left, viewport.bottom, viewport.width, viewport.height);
|
||||
}
|
||||
|
||||
void unsetScissor() noexcept {
|
||||
constexpr uint32_t maxvalu = std::numeric_limits<int32_t>::max();
|
||||
mScissorRect = { 0, 0, maxvalu, maxvalu };
|
||||
|
||||
@@ -969,10 +969,7 @@ void FRenderer::renderJob(DriverApi& driver, RootArenaScope& rootArenaScope, FVi
|
||||
variant.setDirectionalLighting(view.hasDirectionalLighting());
|
||||
variant.setDynamicLighting(view.hasDynamicLighting());
|
||||
variant.setFog(view.hasFog());
|
||||
// The VSM bit has a different meaning for STANDARD_VARIANT (as opposed to DEPTH_VARIANT),
|
||||
// In the STANDARD_VARIANT case, we are *using* the shadow-map, and the VSM only decides which
|
||||
// type of sampler is used (samplerShadow or sampler2D).
|
||||
variant.setVsm(view.hasShadowing() && view.getShadowType() != ShadowType::PCF);
|
||||
variant.setShadowSampler2D(view.hasShadowing() && view.getShadowType() != ShadowType::PCF);
|
||||
variant.setStereo(view.hasStereo());
|
||||
|
||||
/*
|
||||
@@ -981,10 +978,7 @@ void FRenderer::renderJob(DriverApi& driver, RootArenaScope& rootArenaScope, FVi
|
||||
|
||||
if (view.needsShadowMap()) {
|
||||
Variant shadowVariant(Variant::DEPTH_VARIANT);
|
||||
// The VSM bit has a different meaning for DEPTH_VARIANT (as opposed to STANDARD_VARIANT),
|
||||
// In the DEPTH_VARIANT case, we are *generating* the shadow-map, and some computations
|
||||
// are handled differently. In addition, the color buffer is used.
|
||||
shadowVariant.setVsm(view.getShadowType() == ShadowType::VSM);
|
||||
shadowVariant.setDepthMoments(view.getShadowType() == ShadowType::VSM);
|
||||
|
||||
auto shadows = view.renderShadowMaps(engine, fg, cameraInfo, mShaderUserTime,
|
||||
RenderPassBuilder{ commandArena }
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
#include <cmath>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
#include <memory>
|
||||
#include <new>
|
||||
#include <ratio>
|
||||
@@ -143,7 +144,7 @@ FView::FView(FEngine& engine)
|
||||
#ifndef NDEBUG
|
||||
// This can fail if another view has already registered this data source
|
||||
mDebugState->owner = debugRegistry.registerDataSource("d.view.frame_info",
|
||||
[weak = std::weak_ptr(mDebugState)]() -> DebugRegistry::DataSource {
|
||||
[weak = std::weak_ptr<DebugState>(mDebugState)]() -> DebugRegistry::DataSource {
|
||||
// the View could have been destroyed by the time we do this
|
||||
auto const state = weak.lock();
|
||||
if (!state) {
|
||||
@@ -1131,8 +1132,6 @@ void FView::prepareShadowMapping() const noexcept {
|
||||
uniforms = mShadowMapManager->getShadowMappingUniforms();
|
||||
}
|
||||
|
||||
constexpr float low = 5.54f; // ~ std::log(std::numeric_limits<math::half>::max()) * 0.5f;
|
||||
constexpr float high = 42.0f; // ~ std::log(std::numeric_limits<float>::max()) * 0.5f;
|
||||
constexpr uint32_t SHADOW_SAMPLING_RUNTIME_PCF = 0u;
|
||||
constexpr uint32_t SHADOW_SAMPLING_RUNTIME_EVSM = 1u;
|
||||
constexpr uint32_t SHADOW_SAMPLING_RUNTIME_DPCF = 2u;
|
||||
@@ -1148,8 +1147,8 @@ void FView::prepareShadowMapping() const noexcept {
|
||||
break;
|
||||
case ShadowType::VSM:
|
||||
s.shadowSamplingType = SHADOW_SAMPLING_RUNTIME_EVSM;
|
||||
s.vsmExponent = mVsmShadowOptions.highPrecision ? high : low;
|
||||
s.vsmDepthScale = mVsmShadowOptions.minVarianceScale * 0.01f * s.vsmExponent;
|
||||
s.vsmExponent = 0; // this is only used when rendering the shadowmap, not when using it
|
||||
s.vsmMaxMoment = ShadowMapManager::getMaxMomentEVSM(mVsmShadowOptions);
|
||||
s.vsmLightBleedReduction = mVsmShadowOptions.lightBleedReduction;
|
||||
break;
|
||||
case ShadowType::DPCF:
|
||||
|
||||
@@ -28,9 +28,11 @@
|
||||
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <math/half.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <array>
|
||||
#include <limits>
|
||||
|
||||
namespace filament {
|
||||
|
||||
@@ -74,8 +76,8 @@ void ShadowMapDescriptorSet::prepareLodBias(Transaction const& transaction, floa
|
||||
}
|
||||
|
||||
void ShadowMapDescriptorSet::prepareViewport(Transaction const& transaction,
|
||||
backend::Viewport const& viewport) noexcept {
|
||||
PerViewDescriptorSetUtils::prepareViewport(edit(transaction), viewport, viewport);
|
||||
backend::Viewport const& physicalViewport, backend::Viewport const& logicalViewport) noexcept {
|
||||
PerViewDescriptorSetUtils::prepareViewport(edit(transaction), physicalViewport, logicalViewport);
|
||||
// TODO: offset calculation is now different
|
||||
}
|
||||
|
||||
@@ -90,11 +92,10 @@ void ShadowMapDescriptorSet::prepareMaterialGlobals(Transaction const& transacti
|
||||
}
|
||||
|
||||
void ShadowMapDescriptorSet::prepareShadowMapping(Transaction const& transaction,
|
||||
bool const highPrecision) noexcept {
|
||||
float const vsmExponent, float const vsmMaxMoment) noexcept {
|
||||
auto& s = edit(transaction);
|
||||
constexpr float low = 5.54f; // ~ std::log(std::numeric_limits<math::half>::max()) * 0.5f;
|
||||
constexpr float high = 42.0f; // ~ std::log(std::numeric_limits<float>::max()) * 0.5f;
|
||||
s.vsmExponent = highPrecision ? high : low;
|
||||
s.vsmExponent = vsmExponent;
|
||||
s.vsmMaxMoment = vsmMaxMoment;
|
||||
}
|
||||
|
||||
ShadowMapDescriptorSet::Transaction ShadowMapDescriptorSet::open(DriverApi& driver) noexcept {
|
||||
|
||||
@@ -66,7 +66,7 @@ public:
|
||||
float bias) noexcept;
|
||||
|
||||
static void prepareViewport(Transaction const& transaction,
|
||||
backend::Viewport const& viewport) noexcept;
|
||||
backend::Viewport const& physicalViewport, backend::Viewport const& logicalViewport) noexcept;
|
||||
|
||||
static void prepareTime(Transaction const& transaction,
|
||||
FEngine const& engine, math::float4 const& userTime) noexcept;
|
||||
@@ -75,7 +75,7 @@ public:
|
||||
std::array<math::float4, 4> const& materialGlobals) noexcept;
|
||||
|
||||
static void prepareShadowMapping(Transaction const& transaction,
|
||||
bool highPrecision) noexcept;
|
||||
float vsmExponent, float vsmMaxMoment) noexcept;
|
||||
|
||||
static Transaction open(backend::DriverApi& driver) noexcept;
|
||||
|
||||
|
||||
@@ -19,7 +19,8 @@ material {
|
||||
{
|
||||
name : color,
|
||||
target : color,
|
||||
type : float4
|
||||
type : float4,
|
||||
precision : high
|
||||
}
|
||||
],
|
||||
domain : postprocess,
|
||||
@@ -30,8 +31,29 @@ material {
|
||||
|
||||
fragment {
|
||||
void postProcess(inout PostProcessInputs postProcess) {
|
||||
highp vec2 uv = gl_FragCoord.xy * materialParams.uvscale;
|
||||
postProcess.color = textureLod(materialParams_color,
|
||||
vec3(uv, materialParams.layer), 0.0);
|
||||
// For EVSM mipmapping, we use a custom box filter (instead of the GPU's bilinear filter), because GPUs often
|
||||
// use a lower precision for texture interpolation and EVSM moments are very sensitive to that.
|
||||
|
||||
highp ivec2 destCoord = ivec2(gl_FragCoord.xy);
|
||||
highp ivec3 srcCoord = ivec3(destCoord * 2, materialParams.layer);
|
||||
|
||||
#if defined(TARGET_WEBGPU_ENVIRONMENT)
|
||||
// it looks like WebGPU doesn't support texelFetchOffset
|
||||
highp vec4 m0 = texelFetch(materialParams_color, ivec3(srcCoord.xy + ivec2(0, 0), srcCoord.z), 0);
|
||||
highp vec4 m1 = texelFetch(materialParams_color, ivec3(srcCoord.xy + ivec2(1, 0), srcCoord.z), 0);
|
||||
highp vec4 m2 = texelFetch(materialParams_color, ivec3(srcCoord.xy + ivec2(0, 1), srcCoord.z), 0);
|
||||
highp vec4 m3 = texelFetch(materialParams_color, ivec3(srcCoord.xy + ivec2(1, 1), srcCoord.z), 0);
|
||||
#else
|
||||
highp vec4 m0 = texelFetchOffset(materialParams_color, srcCoord, 0, ivec2(0, 0));
|
||||
highp vec4 m1 = texelFetchOffset(materialParams_color, srcCoord, 0, ivec2(1, 0));
|
||||
highp vec4 m2 = texelFetchOffset(materialParams_color, srcCoord, 0, ivec2(0, 1));
|
||||
highp vec4 m3 = texelFetchOffset(materialParams_color, srcCoord, 0, ivec2(1, 1));
|
||||
#endif
|
||||
|
||||
// Make sure to not overflow the moments when averaging them
|
||||
postProcess.color = (m0 * 0.25) +
|
||||
(m1 * 0.25) +
|
||||
(m2 * 0.25) +
|
||||
(m3 * 0.25);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.69.2"
|
||||
spec.version = "1.69.5"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.69.2/filament-v1.69.2-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.69.5/filament-v1.69.5-ios.tgz" }
|
||||
|
||||
spec.libraries = 'c++'
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ backend::DescriptorSetLayout const& getPerRenderableLayout() noexcept;
|
||||
backend::DescriptorSetLayout getPerViewDescriptorSetLayout(
|
||||
MaterialDomain domain,
|
||||
bool isLit, bool isSSR, bool hasFog,
|
||||
bool isVSM) noexcept;
|
||||
bool isShadowSampler2D) noexcept;
|
||||
|
||||
backend::DescriptorSetLayout getPerViewDescriptorSetLayoutWithVariant(
|
||||
Variant variant,
|
||||
|
||||
@@ -166,7 +166,7 @@ struct PerViewUib { // NOLINT(cppcoreguidelines-pro-type-member-init)
|
||||
// VSM shadows [variant: VSM]
|
||||
// --------------------------------------------------------------------------------------------
|
||||
float vsmExponent;
|
||||
float vsmDepthScale;
|
||||
float vsmMaxMoment;
|
||||
float vsmLightBleedReduction;
|
||||
uint32_t shadowSamplingType; // 0: vsm, 1: dpcf
|
||||
|
||||
@@ -299,13 +299,12 @@ struct ShadowUib { // NOLINT(cppcoreguidelines-pro-type-member-init)
|
||||
math::mat4f lightFromWorldMatrix; // 64
|
||||
math::float4 lightFromWorldZ; // 16
|
||||
math::float4 scissorNormalized; // 16
|
||||
float texelSizeAtOneMeter; // 4
|
||||
float bulbRadiusLs; // 4
|
||||
float nearOverFarMinusNear; // 4
|
||||
float normalBias; // 4
|
||||
bool elvsm; // 4
|
||||
uint32_t layer; // 4
|
||||
uint32_t reserved1; // 4
|
||||
math::float2 normalBias; // 4
|
||||
bool elvsm; // 4 // could be 1 bit
|
||||
uint32_t layer; // 4 // could be 8 bits
|
||||
float vsmExponent; // 4 // could be fp16
|
||||
uint32_t reserved2; // 4
|
||||
};
|
||||
ShadowData shadows[CONFIG_MAX_SHADOWMAPS];
|
||||
|
||||
@@ -48,20 +48,21 @@ struct Variant {
|
||||
// SRE: Shadow Receiver
|
||||
// SKN: Skinning
|
||||
// DEP: Depth only
|
||||
// FOG: Fog
|
||||
// PCK: Picking (depth variant only)
|
||||
// VSM: Variance shadow maps (depth) / sampler type (standard)
|
||||
// FOG: Fog (standard)
|
||||
// PCK: Picking (depth)
|
||||
// MNT: Output depth moments (depth)
|
||||
// S2D: Sampler type for shadows (0: samplerShadowArray, 1: sampler2DArray) (standard)
|
||||
// STE: Instanced stereo rendering
|
||||
//
|
||||
// X: either 1 or 0
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// Variant | STE | VSM | FOG | DEP | SKN | SRE | DYN | DIR | 256
|
||||
// Variant | STE | S2D | FOG | DEP | SKN | SRE | DYN | DIR | 256
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// PCK
|
||||
// MNT PCK
|
||||
//
|
||||
// Standard variants:
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// | STE | VSM | FOG | 0 | SKN | SRE | DYN | DIR | 128 - 44 = 84
|
||||
// | STE | S2D | FOG | 0 | SKN | SRE | DYN | DIR | 128 - 44 = 84
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// Vertex shader X 0 0 0 X X X X
|
||||
// Fragment shader 0 X X 0 0 X X X
|
||||
@@ -72,7 +73,7 @@ struct Variant {
|
||||
//
|
||||
// Depth variants:
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// | STE | VSM | PCK | 1 | SKN | 0 | 0 | 0 | 16 - 4 = 12
|
||||
// | STE | MNT | PCK | 1 | SKN | 0 | 0 | 0 | 16 - 4 = 12
|
||||
// +-----+-----+-----+-----+-----+-----+-----+-----+
|
||||
// Vertex depth X X 0 1 X 0 0 0
|
||||
// Fragment depth 0 0 X 1 0 0 0 0
|
||||
@@ -96,13 +97,15 @@ struct Variant {
|
||||
static constexpr type_t DEP = 0x10; // depth only variants
|
||||
static constexpr type_t FOG = 0x20; // fog (standard)
|
||||
static constexpr type_t PCK = 0x20; // picking (depth)
|
||||
static constexpr type_t VSM = 0x40; // variance shadow maps / sampler type
|
||||
static constexpr type_t S2D = 0x40; // sampler type
|
||||
static constexpr type_t MNT = 0x40; // variance shadow maps
|
||||
static constexpr type_t STE = 0x80; // instanced stereo
|
||||
|
||||
static constexpr type_t NO_VARIANT = 0u;
|
||||
|
||||
// special variants (variants that use the reserved space)
|
||||
static constexpr type_t SPECIAL_SSR = VSM | SRE; // screen-space reflections variant
|
||||
static constexpr type_t SPECIAL_SSR_VARIANT= S2D | SRE ;
|
||||
static constexpr type_t SPECIAL_SSR_MASK = STE | S2D | DEP | SRE | DYN | DIR;
|
||||
|
||||
static constexpr type_t STANDARD_MASK = DEP;
|
||||
static constexpr type_t STANDARD_VARIANT = 0u;
|
||||
@@ -127,29 +130,30 @@ struct Variant {
|
||||
void setSkinning(bool v) noexcept { set(v, SKN); }
|
||||
void setFog(bool v) noexcept { set(v, FOG); }
|
||||
void setPicking(bool v) noexcept { set(v, PCK); }
|
||||
void setVsm(bool v) noexcept { set(v, VSM); }
|
||||
void setShadowSampler2D(bool v) noexcept { set(v, S2D); }
|
||||
void setDepthMoments(bool v) noexcept { set(v, MNT); }
|
||||
void setStereo(bool v) noexcept { set(v, STE); }
|
||||
|
||||
static constexpr bool isValidDepthVariant(Variant variant) noexcept {
|
||||
// Can't have VSM and PICKING together with DEPTH variants
|
||||
constexpr type_t RESERVED_MASK = VSM | PCK | DEP | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED_VALUE = VSM | PCK | DEP;
|
||||
constexpr type_t RESERVED_MASK = MNT | PCK | DEP | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED_VALUE = MNT | PCK | DEP;
|
||||
return ((variant.key & DEPTH_MASK) == DEPTH_VARIANT) &&
|
||||
((variant.key & RESERVED_MASK) != RESERVED_VALUE);
|
||||
}
|
||||
|
||||
static constexpr bool isValidStandardVariant(Variant variant) noexcept {
|
||||
// can't have shadow receiver if we don't have any lighting
|
||||
constexpr type_t RESERVED0_MASK = VSM | FOG | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED0_VALUE = VSM | FOG | SRE;
|
||||
constexpr type_t RESERVED0_MASK = S2D | FOG | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED0_VALUE = S2D | FOG | SRE;
|
||||
|
||||
// can't have shadow receiver if we don't have any lighting
|
||||
constexpr type_t RESERVED1_MASK = VSM | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED1_MASK = S2D | SRE | DYN | DIR;
|
||||
constexpr type_t RESERVED1_VALUE = SRE;
|
||||
|
||||
// can't have VSM without shadow receiver
|
||||
constexpr type_t RESERVED2_MASK = VSM | SRE;
|
||||
constexpr type_t RESERVED2_VALUE = VSM;
|
||||
constexpr type_t RESERVED2_MASK = S2D | SRE;
|
||||
constexpr type_t RESERVED2_VALUE = S2D;
|
||||
|
||||
return ((variant.key & STANDARD_MASK) == STANDARD_VARIANT) &&
|
||||
((variant.key & RESERVED0_MASK) != RESERVED0_VALUE) &&
|
||||
@@ -174,11 +178,15 @@ struct Variant {
|
||||
}
|
||||
|
||||
static constexpr bool isSSRVariant(Variant variant) noexcept {
|
||||
return (variant.key & (STE | VSM | DEP | SRE | DYN | DIR)) == (VSM | SRE);
|
||||
return (variant.key & SPECIAL_SSR_MASK) == SPECIAL_SSR_VARIANT;
|
||||
}
|
||||
|
||||
static constexpr bool isVSMVariant(Variant variant) noexcept {
|
||||
return !isSSRVariant(variant) && ((variant.key & VSM) == VSM);
|
||||
static constexpr bool isShadowSampler2DVariant(Variant variant) noexcept {
|
||||
return !isSSRVariant(variant) && ((variant.key & (S2D | DEP)) == S2D);
|
||||
}
|
||||
|
||||
static constexpr bool isDepthMomentsVariant(Variant variant) noexcept {
|
||||
return !isSSRVariant(variant) && ((variant.key & (MNT | DEP)) == (MNT | DEP));
|
||||
}
|
||||
|
||||
static constexpr bool isShadowReceiverVariant(Variant variant) noexcept {
|
||||
@@ -202,13 +210,13 @@ struct Variant {
|
||||
// vertex shader.
|
||||
if ((variant.key & STANDARD_MASK) == STANDARD_VARIANT) {
|
||||
if (isSSRVariant(variant)) {
|
||||
variant.key &= ~(VSM | SRE);
|
||||
variant.key &= ~SPECIAL_SSR_VARIANT;
|
||||
}
|
||||
return variant & (STE | SKN | SRE | DYN | DIR);
|
||||
}
|
||||
if ((variant.key & DEPTH_MASK) == DEPTH_VARIANT) {
|
||||
// Only VSM, skinning, and stereo affect the vertex shader's DEPTH variant
|
||||
return variant & (STE | VSM | SKN | DEP);
|
||||
// Only MNT, skinning, and stereo affect the vertex shader's DEPTH variant
|
||||
return variant & (STE | MNT | SKN | DEP);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
@@ -217,11 +225,11 @@ struct Variant {
|
||||
// filter out fragment variants that are not needed. For e.g. skinning doesn't
|
||||
// affect the fragment shader.
|
||||
if ((variant.key & STANDARD_MASK) == STANDARD_VARIANT) {
|
||||
return variant & (VSM | FOG | SRE | DYN | DIR);
|
||||
return variant & (S2D | FOG | SRE | DYN | DIR);
|
||||
}
|
||||
if ((variant.key & DEPTH_MASK) == DEPTH_VARIANT) {
|
||||
// Only VSM & PICKING affects the fragment shader's DEPTH variant
|
||||
return variant & (VSM | PCK | DEP);
|
||||
return variant & (MNT | PCK | DEP);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
@@ -230,8 +238,8 @@ struct Variant {
|
||||
// special case for depth variant
|
||||
if (isValidDepthVariant(variant)) {
|
||||
if (!isLit) {
|
||||
// if we're unlit, we never need the VSM variant
|
||||
return variant & ~VSM;
|
||||
// if we're unlit, we never need the MNT variant
|
||||
return variant & ~MNT;
|
||||
}
|
||||
return variant;
|
||||
}
|
||||
@@ -242,9 +250,9 @@ struct Variant {
|
||||
// when the shading mode is unlit, remove all the lighting variants
|
||||
return variant & UNLIT_MASK;
|
||||
}
|
||||
// if shadow receiver is disabled, turn off VSM
|
||||
// if shadow receiver is disabled, we pick the shadow sampler
|
||||
if (!(variant.key & SRE)) {
|
||||
return variant & ~VSM;
|
||||
return variant & ~S2D;
|
||||
}
|
||||
return variant;
|
||||
}
|
||||
|
||||
@@ -216,7 +216,7 @@ utils::CString getDescriptorName(DescriptorSetBindingPoints const set,
|
||||
DescriptorSetLayout getPerViewDescriptorSetLayout(
|
||||
MaterialDomain const domain,
|
||||
bool const isLit, bool const isSSR, bool const hasFog,
|
||||
bool const isVSM) noexcept {
|
||||
bool const isShadowSampler2D) noexcept {
|
||||
|
||||
switch (domain) {
|
||||
case MaterialDomain::SURFACE: {
|
||||
@@ -255,7 +255,7 @@ DescriptorSetLayout getPerViewDescriptorSetLayout(
|
||||
}
|
||||
|
||||
// change the SHADOW_MAP descriptor type for VSM
|
||||
if (isVSM) {
|
||||
if (isShadowSampler2D) {
|
||||
auto const pos = std::find_if(layout.descriptors.begin(), layout.descriptors.end(),
|
||||
[](auto const& v) {
|
||||
return v.binding == PerViewBindingPoints::SHADOW_MAP;
|
||||
@@ -285,8 +285,7 @@ DescriptorSetLayout getPerViewDescriptorSetLayoutWithVariant(
|
||||
return ssrVariantDescriptorSetLayout;
|
||||
}
|
||||
// We need to filter out all the descriptors not included in the "resolved" layout below
|
||||
return getPerViewDescriptorSetLayout(domain, isLit, isSSR, hasFog,
|
||||
Variant::isVSMVariant(variant));
|
||||
return getPerViewDescriptorSetLayout(domain, isLit, isSSR, hasFog, Variant::isShadowSampler2DVariant(variant));
|
||||
}
|
||||
|
||||
DescriptorType getDescriptorType(SamplerType const type, SamplerFormat const format) {
|
||||
|
||||
@@ -32,41 +32,46 @@ namespace filament {
|
||||
Variant Variant::filterUserVariant(
|
||||
Variant variant, UserVariantFilterMask filterMask) noexcept {
|
||||
// these are easy to filter by just removing the corresponding bit
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::DIRECTIONAL_LIGHTING) {
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::DIRECTIONAL_LIGHTING)) {
|
||||
variant.key &= ~DIR;
|
||||
}
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::DYNAMIC_LIGHTING) {
|
||||
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::DYNAMIC_LIGHTING)) {
|
||||
variant.key &= ~DYN;
|
||||
}
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::SKINNING) {
|
||||
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::SKINNING)) {
|
||||
variant.key &= ~SKN;
|
||||
}
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::STE) {
|
||||
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::STE)) {
|
||||
variant.key &= ~(filterMask & STE);
|
||||
}
|
||||
if (!isValidDepthVariant(variant)) {
|
||||
// we can't remove FOG from depth variants, this would, in fact, remove picking
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::FOG) {
|
||||
variant.key &= ~FOG;
|
||||
|
||||
if (isValidDepthVariant(variant)) {
|
||||
// depth variants can have their MNT bit filtered
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::VSM)) {
|
||||
variant.key &= ~MNT;
|
||||
}
|
||||
} else {
|
||||
// depth variants can have their VSM bit filtered
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::VSM) {
|
||||
variant.key &= ~VSM;
|
||||
// we can't remove FOG from depth variants, this would, in fact, remove picking
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::FOG)) {
|
||||
variant.key &= ~FOG;
|
||||
}
|
||||
}
|
||||
|
||||
if (!isSSRVariant(variant)) {
|
||||
// SSR variant needs to be handled separately
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::SHADOW_RECEIVER) {
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::SHADOW_RECEIVER)) {
|
||||
variant.key &= ~SRE;
|
||||
}
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::VSM) {
|
||||
variant.key &= ~VSM;
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::VSM)) {
|
||||
variant.key &= ~S2D;
|
||||
}
|
||||
} else {
|
||||
// see if we need to filter out the SSR variants
|
||||
if (filterMask & (uint32_t)UserVariantFilterBit::SSR) {
|
||||
variant.key &= ~SPECIAL_SSR;
|
||||
if (filterMask & uint32_t(UserVariantFilterBit::SSR)) {
|
||||
variant.key &= ~SPECIAL_SSR_VARIANT;
|
||||
}
|
||||
}
|
||||
return variant;
|
||||
|
||||
@@ -60,7 +60,8 @@ void ShaderGenerator::generateSurfaceMaterialVariantDefines(io::sstream& out,
|
||||
CodeGenerator::generateDefine(out, "VARIANT_HAS_SHADOWING",
|
||||
litVariants && filament::Variant::isShadowReceiverVariant(variant));
|
||||
CodeGenerator::generateDefine(out, "VARIANT_HAS_VSM",
|
||||
filament::Variant::isVSMVariant(variant));
|
||||
filament::Variant::isShadowSampler2DVariant(variant) ||
|
||||
filament::Variant::isDepthMomentsVariant(variant));
|
||||
CodeGenerator::generateDefine(out, "VARIANT_HAS_STEREO",
|
||||
hasStereo(variant, featureLevel));
|
||||
CodeGenerator::generateDefine(out, "VARIANT_DEPTH",
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user