Compare commits
9
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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9c2fec6b9e | ||
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a7317e7a99 | ||
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be4391950d | ||
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6f20cf4b02 | ||
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9674a5ae3c | ||
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485c05789b | ||
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b058794dd1 | ||
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be22e9305d | ||
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4ae7aa6a1b |
@@ -7,3 +7,5 @@ for next branch cut* header.
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appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
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## Release notes for next branch cut
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- Add a `name` API to Filament objects for debugging handle use-after-free assertions
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@@ -61,6 +61,7 @@ set(SRCS
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src/Engine.cpp
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src/Exposure.cpp
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src/Fence.cpp
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src/FilamentBuilder.cpp
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src/FrameInfo.cpp
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src/FrameSkipper.cpp
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src/Froxelizer.cpp
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@@ -1058,7 +1058,7 @@ struct RasterState {
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bool inverseFrontFaces : 1; // 31
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//! padding, must be 0
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bool depthClamp : 1; // 32
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uint8_t padding : 1; // 32
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};
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uint32_t u = 0;
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};
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@@ -162,6 +162,10 @@ DECL_DRIVER_API_0(finish)
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// reset state tracking, if the driver does any state tracking (e.g. GL)
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DECL_DRIVER_API_0(resetState)
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DECL_DRIVER_API_N(setDebugTag,
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backend::HandleBase::HandleId, handleId,
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utils::CString, tag)
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/*
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* Creating driver objects
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* -----------------------
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@@ -305,7 +309,6 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
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DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
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DECL_DRIVER_API_SYNCHRONOUS_N(bool, isDepthStencilBlitSupported, backend::TextureFormat, format)
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DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
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DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthClampSupported)
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DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
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DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
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DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
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@@ -20,11 +20,12 @@
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#include <backend/Handle.h>
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#include <utils/Allocator.h>
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#include <utils/CString.h>
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#include <utils/Log.h>
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#include <utils/Panic.h>
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#include <utils/compiler.h>
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#include <utils/debug.h>
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#include <utils/ostream.h>
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#include <utils/Panic.h>
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#include <tsl/robin_map.h>
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@@ -173,8 +174,10 @@ public:
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uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
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auto const pNode = static_cast<typename Allocator::Node*>(p);
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uint8_t const expectedAge = pNode[-1].age;
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FILAMENT_CHECK_POSTCONDITION(expectedAge == age) <<
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"use-after-free of Handle with id=" << handle.getId();
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// getHandleTag() is only called if the check fails.
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FILAMENT_CHECK_POSTCONDITION(expectedAge == age)
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<< "use-after-free of Handle with id=" << handle.getId()
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<< ", tag=" << getHandleTag(handle.getId()).c_str_safe();
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}
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}
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@@ -201,6 +204,34 @@ public:
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return handle_cast<Dp>(const_cast<Handle<B>&>(handle));
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}
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void associateTagToHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
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// TODO: for now, only pool handles check for use-after-free, so we only keep tags for
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// those
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if (isPoolHandle(id)) {
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// Truncate the tag's age to N bits.
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constexpr uint8_t N = 2; // support a history of 4 tags
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constexpr uint8_t mask = (1 << N) - 1;
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uint8_t const age = (id & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
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uint8_t const newAge = age & mask;
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uint32_t const key = (id & ~HANDLE_AGE_MASK) | (newAge << HANDLE_AGE_SHIFT);
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// This line is the costly part. In the future, we could potentially use a custom
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// allocator.
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mDebugTags[key] = std::move(tag);
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}
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}
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utils::CString getHandleTag(HandleBase::HandleId id) const noexcept {
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if (!isPoolHandle(id)) {
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return "(no tag)";
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}
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if (auto pos = mDebugTags.find(id); pos != mDebugTags.end()) {
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return pos->second;
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}
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return "(no tag)";
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}
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private:
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template<typename D>
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@@ -363,6 +394,7 @@ private:
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// Below is only used when running out of space in the HandleArena
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mutable utils::Mutex mLock;
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tsl::robin_map<HandleBase::HandleId, void*> mOverflowMap;
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tsl::robin_map<HandleBase::HandleId, utils::CString> mDebugTags;
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HandleBase::HandleId mId = 0;
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bool mUseAfterFreeCheckDisabled = false;
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};
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@@ -80,6 +80,9 @@ HandleAllocator<P0, P1, P2>::HandleAllocator(const char* name, size_t size,
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bool disableUseAfterFreeCheck) noexcept
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: mHandleArena(name, size, disableUseAfterFreeCheck),
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mUseAfterFreeCheckDisabled(disableUseAfterFreeCheck) {
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// Reserve initial space for debug tags. This prevents excessive calls to malloc when the first
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// few tags are set.
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mDebugTags.reserve(512);
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}
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template <size_t P0, size_t P1, size_t P2>
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@@ -112,7 +112,6 @@ struct MetalContext {
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std::array<BufferState, MAX_SSBO_COUNT> ssboState;
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CullModeStateTracker cullModeState;
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WindingStateTracker windingState;
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DepthClampStateTracker depthClampState;
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Handle<HwRenderPrimitive> currentRenderPrimitive;
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// State caches.
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@@ -834,10 +834,6 @@ bool MetalDriver::isProtectedTexturesSupported() {
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return false;
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}
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bool MetalDriver::isDepthClampSupported() {
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return true;
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}
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bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
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switch (workaround) {
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case Workaround::SPLIT_EASU:
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@@ -1755,13 +1751,6 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
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[mContext->currentRenderPassEncoder setFrontFacingWinding:winding];
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}
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// depth clip mode
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MTLDepthClipMode depthClipMode = rs.depthClamp ? MTLDepthClipModeClamp : MTLDepthClipModeClip;
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mContext->depthClampState.updateState(depthClipMode);
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if (mContext->depthClampState.stateChanged()) {
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[mContext->currentRenderPassEncoder setDepthClipMode:depthClipMode];
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}
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// Set the depth-stencil state, if a state change is needed.
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DepthStencilState depthState;
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if (depthAttachment) {
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@@ -2072,6 +2061,10 @@ void MetalDriver::enumerateBoundBuffers(BufferObjectBinding bindingType,
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void MetalDriver::resetState(int) {
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}
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void MetalDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
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mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
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}
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void MetalDriver::runAtNextTick(const std::function<void()>& fn) noexcept {
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std::lock_guard<std::mutex> const lock(mTickOpsLock);
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mTickOps.push_back(fn);
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@@ -382,7 +382,6 @@ using SamplerStateCache = StateCache<SamplerState, id<MTLSamplerState>, SamplerS
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using CullModeStateTracker = StateTracker<MTLCullMode>;
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using WindingStateTracker = StateTracker<MTLWinding>;
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using DepthClampStateTracker = StateTracker<MTLDepthClipMode>;
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// Argument encoder
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@@ -202,10 +202,6 @@ bool NoopDriver::isProtectedTexturesSupported() {
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return true;
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}
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bool NoopDriver::isDepthClampSupported() {
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return false;
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}
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bool NoopDriver::isWorkaroundNeeded(Workaround) {
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return false;
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}
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@@ -392,4 +388,7 @@ void NoopDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
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void NoopDriver::resetState(int) {
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}
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void NoopDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
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}
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} // namespace filament
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@@ -676,7 +676,6 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
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#ifndef __EMSCRIPTEN__
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ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
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#endif
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ext->EXT_depth_clamp = exts.has("GL_EXT_depth_clamp"sv);
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ext->EXT_discard_framebuffer = exts.has("GL_EXT_discard_framebuffer"sv);
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#ifndef __EMSCRIPTEN__
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ext->EXT_disjoint_timer_query = exts.has("GL_EXT_disjoint_timer_query"sv);
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@@ -747,7 +746,6 @@ void OpenGLContext::initExtensionsGL(Extensions* ext, GLint major, GLint minor)
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ext->EXT_color_buffer_half_float = true; // Assumes core profile.
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ext->EXT_clip_cull_distance = true;
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ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
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ext->EXT_depth_clamp = true;
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ext->EXT_discard_framebuffer = false;
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ext->EXT_disjoint_timer_query = true;
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ext->EXT_multisampled_render_to_texture = false;
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@@ -1046,6 +1044,11 @@ void OpenGLContext::resetState() noexcept {
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);
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glDepthMask(state.raster.depthMask);
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glDepthFunc(state.raster.depthFunc);
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utils::slog.e << "stencil front=" <<
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state.stencil.front.func.func << " " <<
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state.stencil.front.func.ref << " " <<
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state.stencil.front.func.mask << " " << utils::io::endl;
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// state.stencil
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glStencilFuncSeparate(
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@@ -220,9 +220,8 @@ public:
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bool EXT_color_buffer_float;
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bool EXT_color_buffer_half_float;
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bool EXT_debug_marker;
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bool EXT_depth_clamp;
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bool EXT_discard_framebuffer;
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bool EXT_disjoint_timer_query;
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bool EXT_discard_framebuffer;
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bool EXT_multisampled_render_to_texture2;
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bool EXT_multisampled_render_to_texture;
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bool EXT_protected_textures;
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@@ -240,10 +239,10 @@ public:
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bool KHR_parallel_shader_compile;
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bool KHR_texture_compression_astc_hdr;
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bool KHR_texture_compression_astc_ldr;
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bool OES_EGL_image_external_essl3;
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bool OES_depth24;
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bool OES_depth_texture;
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bool OES_depth24;
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bool OES_packed_depth_stencil;
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bool OES_EGL_image_external_essl3;
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bool OES_rgb8_rgba8;
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bool OES_standard_derivatives;
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bool OES_texture_npot;
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@@ -628,7 +627,6 @@ constexpr size_t OpenGLContext::getIndexForCap(GLenum cap) noexcept { //NOLINT
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#ifdef BACKEND_OPENGL_VERSION_GL
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case GL_PROGRAM_POINT_SIZE: index = 10; break;
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#endif
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case GL_DEPTH_CLAMP: index = 11; break;
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default: break;
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}
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assert_invariant(index < state.enables.caps.size());
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@@ -451,14 +451,6 @@ void OpenGLDriver::setRasterState(RasterState rs) noexcept {
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} else {
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gl.disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
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}
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if (gl.ext.EXT_depth_clamp) {
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if (rs.depthClamp) {
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gl.enable(GL_DEPTH_CLAMP);
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} else {
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gl.disable(GL_DEPTH_CLAMP);
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}
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}
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}
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void OpenGLDriver::setStencilState(StencilState ss) noexcept {
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@@ -468,20 +460,20 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
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// stencil test / operation
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// GL_STENCIL_TEST must be enabled if we're testing OR writing to the stencil buffer.
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if (UTILS_LIKELY(
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ss.front.stencilFunc == StencilState::StencilFunction::A &&
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ss.back.stencilFunc == StencilState::StencilFunction::A &&
|
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ss.front.stencilOpDepthFail == StencilOperation::KEEP &&
|
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ss.back.stencilOpDepthFail == StencilOperation::KEEP &&
|
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ss.front.stencilOpStencilFail == StencilOperation::KEEP &&
|
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ss.back.stencilOpStencilFail == StencilOperation::KEEP &&
|
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ss.front.stencilOpDepthStencilPass == StencilOperation::KEEP &&
|
||||
ss.back.stencilOpDepthStencilPass == StencilOperation::KEEP)) {
|
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// that's equivalent to having the stencil test disabled
|
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gl.disable(GL_STENCIL_TEST);
|
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} else {
|
||||
// if (UTILS_LIKELY(
|
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// ss.front.stencilFunc == StencilState::StencilFunction::A &&
|
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// ss.back.stencilFunc == StencilState::StencilFunction::A &&
|
||||
// ss.front.stencilOpDepthFail == StencilOperation::KEEP &&
|
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// ss.back.stencilOpDepthFail == StencilOperation::KEEP &&
|
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// ss.front.stencilOpStencilFail == StencilOperation::KEEP &&
|
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// ss.back.stencilOpStencilFail == StencilOperation::KEEP &&
|
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// ss.front.stencilOpDepthStencilPass == StencilOperation::KEEP &&
|
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// ss.back.stencilOpDepthStencilPass == StencilOperation::KEEP) && false) {
|
||||
// // that's equivalent to having the stencil test disabled
|
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// gl.disable(GL_STENCIL_TEST);
|
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// } else {
|
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gl.enable(GL_STENCIL_TEST);
|
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}
|
||||
// }
|
||||
|
||||
// glStencilFuncSeparate() also sets the reference value, which may be used depending
|
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// on the stencilOp, so we always need to call glStencilFuncSeparate().
|
||||
@@ -489,9 +481,9 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
|
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getStencilFunc(ss.front.stencilFunc), ss.front.ref, ss.front.readMask,
|
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getStencilFunc(ss.back.stencilFunc), ss.back.ref, ss.back.readMask);
|
||||
|
||||
if (UTILS_LIKELY(!ss.stencilWrite)) {
|
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gl.stencilMaskSeparate(0x00, 0x00);
|
||||
} else {
|
||||
// if (UTILS_LIKELY(!ss.stencilWrite)) {
|
||||
// gl.stencilMaskSeparate(0x00, 0x00);
|
||||
// } else {
|
||||
// Stencil ops are only relevant when stencil write is enabled
|
||||
gl.stencilOpSeparate(
|
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getStencilOp(ss.front.stencilOpStencilFail),
|
||||
@@ -501,7 +493,7 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
|
||||
getStencilOp(ss.back.stencilOpDepthFail),
|
||||
getStencilOp(ss.back.stencilOpDepthStencilPass));
|
||||
gl.stencilMaskSeparate(ss.front.writeMask, ss.back.writeMask);
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -2127,10 +2119,6 @@ bool OpenGLDriver::isProtectedTexturesSupported() {
|
||||
return getContext().ext.EXT_protected_textures;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isDepthClampSupported() {
|
||||
return getContext().ext.EXT_depth_clamp;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -2222,6 +2210,10 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
|
||||
// Updating driver objects
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void OpenGLDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
|
||||
}
|
||||
|
||||
void OpenGLDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh,
|
||||
uint32_t index, Handle<HwBufferObject> boh) {
|
||||
DEBUG_MARKER()
|
||||
|
||||
@@ -201,12 +201,6 @@ using namespace glext;
|
||||
# define GL_CLIP_DISTANCE1 0x3001
|
||||
#endif
|
||||
|
||||
#if defined(GL_EXT_depth_clamp)
|
||||
# define GL_DEPTH_CLAMP GL_DEPTH_CLAMP_EXT
|
||||
#else
|
||||
# define GL_DEPTH_CLAMP 0x864F
|
||||
#endif
|
||||
|
||||
#if defined(GL_KHR_debug)
|
||||
# define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
|
||||
# define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
|
||||
|
||||
@@ -125,10 +125,6 @@ public:
|
||||
return mPhysicalDeviceFeatures.imageCubeArray == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDepthClampSupported() const noexcept {
|
||||
return mPhysicalDeviceFeatures.depthClamp == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDebugMarkersSupported() const noexcept {
|
||||
return mDebugMarkersSupported;
|
||||
}
|
||||
|
||||
@@ -944,10 +944,6 @@ bool VulkanDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VulkanDriver::isDepthClampSupported() {
|
||||
return mContext.isDepthClampSupported();
|
||||
}
|
||||
|
||||
bool VulkanDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU: {
|
||||
@@ -1820,8 +1816,6 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha),
|
||||
.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0),
|
||||
.rasterizationSamples = rt->getSamples(),
|
||||
.depthClamp = rasterState.depthClamp,
|
||||
.reserved = 0,
|
||||
.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass),
|
||||
.colorBlendOp = rasterState.blendEquationRGB,
|
||||
.alphaBlendOp = rasterState.blendEquationAlpha,
|
||||
@@ -2038,6 +2032,10 @@ void VulkanDriver::debugCommandBegin(CommandStream* cmds, bool synchronous, cons
|
||||
void VulkanDriver::resetState(int) {
|
||||
}
|
||||
|
||||
void VulkanDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
mResourceAllocator.associateHandle(handleId, std::move(tag));
|
||||
}
|
||||
|
||||
// explicit instantiation of the Dispatcher
|
||||
template class ConcreteDispatcher<VulkanDriver>;
|
||||
|
||||
|
||||
@@ -184,7 +184,6 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
|
||||
vkRaster.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
vkRaster.cullMode = raster.cullMode;
|
||||
vkRaster.frontFace = raster.frontFace;
|
||||
vkRaster.depthClampEnable = raster.depthClamp;
|
||||
vkRaster.depthBiasEnable = raster.depthBiasEnable;
|
||||
vkRaster.depthBiasConstantFactor = raster.depthBiasConstantFactor;
|
||||
vkRaster.depthBiasClamp = 0.0f;
|
||||
|
||||
@@ -90,9 +90,7 @@ public:
|
||||
VkBlendFactor srcAlphaBlendFactor : 5;
|
||||
VkBlendFactor dstAlphaBlendFactor : 5;
|
||||
VkColorComponentFlags colorWriteMask : 4;
|
||||
uint8_t rasterizationSamples : 4;// offset = 4 bytes
|
||||
uint8_t depthClamp : 1;
|
||||
uint8_t reserved : 3;
|
||||
uint8_t rasterizationSamples; // offset = 4 bytes
|
||||
uint8_t colorTargetCount; // offset = 5 bytes
|
||||
BlendEquation colorBlendOp : 4; // offset = 6 bytes
|
||||
BlendEquation alphaBlendOp : 4;
|
||||
|
||||
@@ -105,6 +105,10 @@ public:
|
||||
mHandleAllocatorImpl.deallocate(handle, obj);
|
||||
}
|
||||
|
||||
inline void associateHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
|
||||
mHandleAllocatorImpl.associateTagToHandle(id, std::move(tag));
|
||||
}
|
||||
|
||||
private:
|
||||
AllocatorImpl mHandleAllocatorImpl;
|
||||
|
||||
|
||||
@@ -325,7 +325,6 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
// We could simply enable all supported features, but since that may have performance
|
||||
// consequences let's just enable the features we need.
|
||||
VkPhysicalDeviceFeatures enabledFeatures{
|
||||
.depthClamp = features.depthClamp,
|
||||
.samplerAnisotropy = features.samplerAnisotropy,
|
||||
.textureCompressionETC2 = features.textureCompressionETC2,
|
||||
.textureCompressionBC = features.textureCompressionBC,
|
||||
|
||||
@@ -54,7 +54,7 @@ public:
|
||||
using BufferDescriptor = backend::BufferDescriptor;
|
||||
using BindingType = backend::BufferObjectBinding;
|
||||
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -78,6 +78,21 @@ public:
|
||||
*/
|
||||
Builder& bindingType(BindingType bindingType) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this BufferObject for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this BufferObject
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the BufferObject and returns a pointer to it. After creation, the buffer
|
||||
* object is uninitialized. Use BufferObject::setBuffer() to initialize it.
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/PrivateImplementation.h>
|
||||
#include <utils/CString.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
@@ -54,6 +55,22 @@ public:
|
||||
template<typename T>
|
||||
using BuilderBase = utils::PrivateImplementation<T>;
|
||||
|
||||
void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept;
|
||||
|
||||
template <typename Builder>
|
||||
class UTILS_PUBLIC BuilderNameMixin {
|
||||
public:
|
||||
Builder& name(const char* name, size_t len) noexcept {
|
||||
builderMakeName(mName, name, len);
|
||||
return static_cast<Builder&>(*this);
|
||||
}
|
||||
|
||||
utils::CString const& getName() const noexcept { return mName; }
|
||||
|
||||
private:
|
||||
utils::CString mName;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
#endif // TNT_FILAMENT_FILAMENTAPI_H
|
||||
|
||||
@@ -59,7 +59,7 @@ public:
|
||||
UINT = uint8_t(backend::ElementType::UINT), //!< 32-bit indices
|
||||
};
|
||||
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -83,6 +83,21 @@ public:
|
||||
*/
|
||||
Builder& bufferType(IndexType indexType) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this IndexBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this IndexBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the IndexBuffer object and returns a pointer to it. After creation, the index
|
||||
* buffer is uninitialized. Use IndexBuffer::setBuffer() to initialize the IndexBuffer.
|
||||
|
||||
@@ -38,7 +38,7 @@ class UTILS_PUBLIC InstanceBuffer : public FilamentAPI {
|
||||
struct BuilderDetails;
|
||||
|
||||
public:
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
friend struct BuilderDetails;
|
||||
|
||||
public:
|
||||
@@ -70,6 +70,21 @@ public:
|
||||
*/
|
||||
Builder& localTransforms(math::mat4f const* UTILS_NULLABLE localTransforms) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this InstanceBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this InstanceBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the InstanceBuffer object and returns a pointer to it.
|
||||
*/
|
||||
|
||||
@@ -39,7 +39,7 @@ class UTILS_PUBLIC MorphTargetBuffer : public FilamentAPI {
|
||||
struct BuilderDetails;
|
||||
|
||||
public:
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -63,6 +63,21 @@ public:
|
||||
*/
|
||||
Builder& count(size_t count) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this MorphTargetBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this MorphTargetBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the MorphTargetBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -39,7 +39,7 @@ class UTILS_PUBLIC SkinningBuffer : public FilamentAPI {
|
||||
struct BuilderDetails;
|
||||
|
||||
public:
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -69,6 +69,21 @@ public:
|
||||
*/
|
||||
Builder& initialize(bool initialize = true) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this SkinningBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this SkinningBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the SkinningBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -94,7 +94,7 @@ public:
|
||||
*
|
||||
* To create a NATIVE stream, call the <pre>stream</pre> method on the builder.
|
||||
*/
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -136,6 +136,21 @@ public:
|
||||
*/
|
||||
Builder& height(uint32_t height) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this Stream for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this Stream
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the Stream object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -112,7 +112,7 @@ public:
|
||||
|
||||
|
||||
//! Use Builder to construct a Texture object instance
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -202,6 +202,21 @@ public:
|
||||
*/
|
||||
Builder& swizzle(Swizzle r, Swizzle g, Swizzle b, Swizzle a) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this Texture for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this Texture
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the Texture object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -61,7 +61,7 @@ public:
|
||||
using AttributeType = backend::ElementType;
|
||||
using BufferDescriptor = backend::BufferDescriptor;
|
||||
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -158,6 +158,21 @@ public:
|
||||
*/
|
||||
Builder& advancedSkinning(bool enabled) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this VertexBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this VertexBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the VertexBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (C) 2024 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <filament/FilamentAPI.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace filament {
|
||||
|
||||
void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept {
|
||||
if (!name) {
|
||||
return;
|
||||
}
|
||||
size_t const length = std::min(len, size_t { 128u });
|
||||
outName = utils::CString(name, length);
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
@@ -2945,6 +2945,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscale(FrameGraph& fg, bool
|
||||
1.0f / outputDesc.height});
|
||||
}
|
||||
|
||||
if (blitterNames[index] == "blitLow") {
|
||||
mi->setParameter("levelOfDetail", 0.0f);
|
||||
}
|
||||
|
||||
mi->setParameter("viewport", float4{
|
||||
(float)vp.left / inputDesc.width,
|
||||
(float)vp.bottom / inputDesc.height,
|
||||
@@ -3003,9 +3007,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
|
||||
SamplerMagFilter filterMag,
|
||||
SamplerMinFilter filterMin) noexcept {
|
||||
|
||||
// TODO: add support for sub-resources
|
||||
assert_invariant(fg.getSubResourceDescriptor(input).layer == 0);
|
||||
assert_invariant(fg.getSubResourceDescriptor(input).level == 0);
|
||||
uint32_t const layer = fg.getSubResourceDescriptor(input).layer;
|
||||
float const levelOfDetail = fg.getSubResourceDescriptor(input).level;
|
||||
|
||||
struct QuadBlitData {
|
||||
FrameGraphId<FrameGraphTexture> input;
|
||||
@@ -3031,7 +3034,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
|
||||
// --------------------------------------------------------------------------------
|
||||
// set uniforms
|
||||
|
||||
PostProcessMaterial const& material = getPostProcessMaterial("blitLow");
|
||||
PostProcessMaterial const& material =
|
||||
getPostProcessMaterial(layer ? "blitArray" : "blitLow");
|
||||
auto* mi = material.getMaterialInstance(mEngine);
|
||||
mi->setParameter("color", color, {
|
||||
.filterMag = filterMag,
|
||||
@@ -3043,6 +3047,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
|
||||
float(vp.width) / inputDesc.width,
|
||||
float(vp.height) / inputDesc.height
|
||||
});
|
||||
mi->setParameter("levelOfDetail", levelOfDetail);
|
||||
if (layer) {
|
||||
mi->setParameter("layerIndex", layer);
|
||||
}
|
||||
mi->commit(driver);
|
||||
mi->use(driver);
|
||||
|
||||
|
||||
@@ -419,8 +419,7 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
|
||||
UTILS_ALWAYS_INLINE // This function exists only to make the code more readable. we want it inlined.
|
||||
inline // and we don't need it in the compilation unit
|
||||
void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
FMaterialInstance const* const UTILS_RESTRICT mi,
|
||||
bool inverseFrontFaces, bool hasDepthClamp) noexcept {
|
||||
FMaterialInstance const* const UTILS_RESTRICT mi, bool inverseFrontFaces) noexcept {
|
||||
|
||||
FMaterial const * const UTILS_RESTRICT ma = mi->getMaterial();
|
||||
variant = Variant::filterVariant(variant, ma->isVariantLit());
|
||||
@@ -461,7 +460,6 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
cmdDraw.info.rasterState.colorWrite = mi->isColorWriteEnabled();
|
||||
cmdDraw.info.rasterState.depthWrite = mi->isDepthWriteEnabled();
|
||||
cmdDraw.info.rasterState.depthFunc = mi->getDepthFunc();
|
||||
cmdDraw.info.rasterState.depthClamp = hasDepthClamp;
|
||||
cmdDraw.info.materialVariant = variant;
|
||||
// we keep "RasterState::colorWrite" to the value set by material (could be disabled)
|
||||
}
|
||||
@@ -560,9 +558,6 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
bool const hasInstancedStereo =
|
||||
renderFlags & IS_INSTANCED_STEREOSCOPIC;
|
||||
|
||||
bool const hasDepthClamp =
|
||||
renderFlags & HAS_DEPTH_CLAMP;
|
||||
|
||||
float const cameraPositionDotCameraForward = dot(cameraPosition, cameraForward);
|
||||
|
||||
auto const* const UTILS_RESTRICT soaWorldAABBCenter = soa.data<FScene::WORLD_AABB_CENTER>();
|
||||
@@ -582,7 +577,6 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
cmd.info.rasterState.depthWrite = true;
|
||||
cmd.info.rasterState.depthFunc = RasterState::DepthFunc::GE;
|
||||
cmd.info.rasterState.alphaToCoverage = false;
|
||||
cmd.info.rasterState.depthClamp = hasDepthClamp;
|
||||
}
|
||||
|
||||
for (uint32_t i = range.first; i < range.last; ++i) {
|
||||
@@ -697,8 +691,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
cmd.info.morphingOffset = primitive.getMorphingBufferOffset();
|
||||
|
||||
if constexpr (isColorPass) {
|
||||
RenderPass::setupColorCommand(cmd, renderableVariant, mi,
|
||||
inverseFrontFaces, hasDepthClamp);
|
||||
RenderPass::setupColorCommand(cmd, renderableVariant, mi, inverseFrontFaces);
|
||||
const bool blendPass = Pass(cmd.key & PASS_MASK) == Pass::BLENDED;
|
||||
if (blendPass) {
|
||||
// TODO: at least for transparent objects, AABB should be per primitive
|
||||
|
||||
@@ -284,7 +284,6 @@ public:
|
||||
static constexpr RenderFlags HAS_SHADOWING = 0x01;
|
||||
static constexpr RenderFlags HAS_INVERSE_FRONT_FACES = 0x02;
|
||||
static constexpr RenderFlags IS_INSTANCED_STEREOSCOPIC = 0x04;
|
||||
static constexpr RenderFlags HAS_DEPTH_CLAMP = 0x08;
|
||||
|
||||
// Arena used for commands
|
||||
using Arena = utils::Arena<
|
||||
@@ -445,7 +444,7 @@ private:
|
||||
uint8_t instancedStereoEyeCount) noexcept;
|
||||
|
||||
static void setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
FMaterialInstance const* mi, bool inverseFrontFaces, bool hasDepthClamp) noexcept;
|
||||
FMaterialInstance const* mi, bool inverseFrontFaces) noexcept;
|
||||
|
||||
static void updateSummedPrimitiveCounts(
|
||||
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> vr) noexcept;
|
||||
|
||||
@@ -829,13 +829,13 @@ ShadowMap::Corners ShadowMap::computeFrustumCorners(
|
||||
Corners const csViewFrustumCorners = {
|
||||
.vertices = {
|
||||
{ -1, -1, far },
|
||||
{ 1, -1, far },
|
||||
{ -1, 1, far },
|
||||
{ 1, 1, far },
|
||||
{ 1, -1, far },
|
||||
{ -1, 1, far },
|
||||
{ 1, 1, far },
|
||||
{ -1, -1, near },
|
||||
{ 1, -1, near },
|
||||
{ -1, 1, near },
|
||||
{ 1, 1, near },
|
||||
{ 1, -1, near },
|
||||
{ -1, 1, near },
|
||||
{ 1, 1, near },
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -66,15 +66,15 @@ namespace filament {
|
||||
using namespace backend;
|
||||
using namespace math;
|
||||
|
||||
ShadowMapManager::ShadowMapManager(FEngine& engine)
|
||||
: mIsDepthClampSupported(engine.getDriverApi().isDepthClampSupported()) {
|
||||
// do this only if depth-clamp is available
|
||||
static constexpr bool USE_DEPTH_CLAMP = false;
|
||||
|
||||
ShadowMapManager::ShadowMapManager(FEngine& engine) {
|
||||
FDebugRegistry& debugRegistry = engine.getDebugRegistry();
|
||||
debugRegistry.registerProperty("d.shadowmap.visualize_cascades",
|
||||
&engine.debug.shadowmap.visualize_cascades);
|
||||
debugRegistry.registerProperty("d.shadowmap.disable_light_frustum_align",
|
||||
&engine.debug.shadowmap.disable_light_frustum_align);
|
||||
debugRegistry.registerProperty("d.shadowmap.depth_clamp",
|
||||
&engine.debug.shadowmap.depth_clamp);
|
||||
}
|
||||
|
||||
ShadowMapManager::~ShadowMapManager() {
|
||||
@@ -367,22 +367,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
|
||||
// generate and sort the commands for rendering the shadow map
|
||||
|
||||
RenderPass::RenderFlags renderPassFlags{};
|
||||
if (view.isFrontFaceWindingInverted()) {
|
||||
renderPassFlags |= RenderPass::HAS_INVERSE_FRONT_FACES;
|
||||
}
|
||||
|
||||
bool const canUseDepthClamp =
|
||||
!view.hasVSM() &&
|
||||
mIsDepthClampSupported &&
|
||||
engine.debug.shadowmap.depth_clamp;
|
||||
|
||||
if (canUseDepthClamp) {
|
||||
renderPassFlags |= RenderPass::HAS_DEPTH_CLAMP;
|
||||
}
|
||||
|
||||
RenderPass const pass = passBuilder
|
||||
.renderFlags(renderPassFlags)
|
||||
.camera(cameraInfo)
|
||||
.visibilityMask(entry.visibilityMask)
|
||||
.geometry(scene->getRenderableData(),
|
||||
@@ -656,14 +641,8 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
cameraInfo.zf = -nearFarPlanes[i + 1];
|
||||
updateNearFarPlanes(&cameraInfo.cullingProjection, cameraInfo.zn, cameraInfo.zf);
|
||||
|
||||
bool const canUseDepthClamp =
|
||||
!view.hasVSM() &&
|
||||
mIsDepthClampSupported &&
|
||||
engine.debug.shadowmap.depth_clamp;
|
||||
|
||||
auto shaderParameters = shadowMap.updateDirectional(engine,
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo,
|
||||
canUseDepthClamp);
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo, USE_DEPTH_CLAMP);
|
||||
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
|
||||
@@ -232,7 +232,6 @@ private:
|
||||
ShadowMapCacheContainer mShadowMapCache;
|
||||
uint32_t mDirectionalShadowMapCount = 0;
|
||||
uint32_t mSpotShadowMapCount = 0;
|
||||
bool const mIsDepthClampSupported;
|
||||
bool mInitialized = false;
|
||||
|
||||
ShadowMap& getShadowMap(size_t index) noexcept {
|
||||
|
||||
@@ -588,6 +588,9 @@ void FRenderableManager::create(
|
||||
// full size of the UBO.
|
||||
instances.handle = driver.createBufferObject(sizeof(PerRenderableUib),
|
||||
BufferObjectBinding::UNIFORM, backend::BufferUsage::DYNAMIC);
|
||||
if (auto name = instances.buffer->getName(); !name.empty()) {
|
||||
driver.setDebugTag(instances.handle.getId(), std::move(name));
|
||||
}
|
||||
}
|
||||
|
||||
const uint32_t boneCount = builder->mSkinningBoneCount;
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
|
||||
#include "FilamentAPI-impl.h"
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
struct BufferObject::BuilderDetails {
|
||||
@@ -56,6 +58,9 @@ FBufferObject::FBufferObject(FEngine& engine, const BufferObject::Builder& build
|
||||
FEngine::DriverApi& driver = engine.getDriverApi();
|
||||
mHandle = driver.createBufferObject(builder->mByteCount, builder->mBindingType,
|
||||
backend::BufferUsage::STATIC);
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(mHandle.getId(), std::move(name));
|
||||
}
|
||||
}
|
||||
|
||||
void FBufferObject::terminate(FEngine& engine) {
|
||||
|
||||
@@ -28,6 +28,12 @@
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
||||
#ifndef NDEBUG
|
||||
# define DEBUG_PROPERTIES_WRITABLE true
|
||||
#else
|
||||
# define DEBUG_PROPERTIES_WRITABLE false
|
||||
#endif
|
||||
|
||||
using namespace filament::math;
|
||||
using namespace utils;
|
||||
|
||||
@@ -73,15 +79,17 @@ bool FDebugRegistry::hasProperty(const char* name) const noexcept {
|
||||
|
||||
template<typename T>
|
||||
bool FDebugRegistry::setProperty(const char* name, T v) noexcept {
|
||||
auto info = getPropertyInfo(name);
|
||||
T* const addr = static_cast<T*>(info.first);
|
||||
if (addr) {
|
||||
auto old = *addr;
|
||||
*addr = v;
|
||||
if (info.second && old != v) {
|
||||
info.second();
|
||||
if constexpr (DEBUG_PROPERTIES_WRITABLE) {
|
||||
auto info = getPropertyInfo(name);
|
||||
T* const addr = static_cast<T*>(info.first);
|
||||
if (addr) {
|
||||
auto old = *addr;
|
||||
*addr = v;
|
||||
if (info.second && old != v) {
|
||||
info.second();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -600,7 +600,6 @@ public:
|
||||
bool focus_shadowcasters = true;
|
||||
bool visualize_cascades = false;
|
||||
bool disable_light_frustum_align = false;
|
||||
bool depth_clamp = true;
|
||||
float dzn = -1.0f;
|
||||
float dzf = 1.0f;
|
||||
float display_shadow_texture_scale = 0.25f;
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
|
||||
#include "FilamentAPI-impl.h"
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
struct IndexBuffer::BuilderDetails {
|
||||
@@ -58,6 +60,9 @@ FIndexBuffer::FIndexBuffer(FEngine& engine, const IndexBuffer::Builder& builder)
|
||||
(backend::ElementType)builder->mIndexType,
|
||||
uint32_t(builder->mIndexCount),
|
||||
backend::BufferUsage::STATIC);
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(mHandle.getId(), std::move(name));
|
||||
}
|
||||
}
|
||||
|
||||
void FIndexBuffer::terminate(FEngine& engine) {
|
||||
|
||||
@@ -61,7 +61,8 @@ InstanceBuffer* InstanceBuffer::Builder::build(Engine& engine) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
FInstanceBuffer::FInstanceBuffer(FEngine& engine, const Builder& builder) {
|
||||
FInstanceBuffer::FInstanceBuffer(FEngine& engine, const Builder& builder)
|
||||
: mName(builder.getName()) {
|
||||
mInstanceCount = builder->mInstanceCount;
|
||||
|
||||
mLocalTransforms.reserve(mInstanceCount);
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
namespace filament {
|
||||
@@ -46,10 +47,13 @@ public:
|
||||
void prepare(FEngine& engine, math::mat4f rootTransform, const PerRenderableData& ubo,
|
||||
backend::Handle<backend::HwBufferObject> handle);
|
||||
|
||||
utils::CString const& getName() const noexcept { return mName; }
|
||||
|
||||
private:
|
||||
friend class RenderableManager;
|
||||
|
||||
utils::FixedCapacityVector<math::mat4f> mLocalTransforms;
|
||||
utils::CString mName;
|
||||
size_t mInstanceCount;
|
||||
};
|
||||
|
||||
|
||||
@@ -192,19 +192,27 @@ Material* Material::Builder::build(Engine& engine) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Print a warning if the material's stereo type doesn't align with the engine's setting.
|
||||
MaterialDomain materialDomain;
|
||||
UserVariantFilterMask variantFilterMask;
|
||||
materialParser->getMaterialDomain(&materialDomain);
|
||||
if (materialDomain == MaterialDomain::SURFACE) {
|
||||
materialParser->getMaterialVariantFilterMask(&variantFilterMask);
|
||||
bool const hasStereoVariants = !(variantFilterMask & UserVariantFilterMask(UserVariantFilterBit::STE));
|
||||
if (materialDomain == MaterialDomain::SURFACE && hasStereoVariants) {
|
||||
StereoscopicType const engineStereoscopicType = engine.getConfig().stereoscopicType;
|
||||
StereoscopicType materialStereoscopicType = StereoscopicType::NONE;
|
||||
materialParser->getStereoscopicType(&materialStereoscopicType);
|
||||
if (materialStereoscopicType != engineStereoscopicType) {
|
||||
CString name;
|
||||
materialParser->getName(&name);
|
||||
slog.w << "The stereoscopic type in the compiled material '" << name.c_str_safe()
|
||||
<< "' is " << (int)materialStereoscopicType
|
||||
<< ", which is not compatiable with the engine's setting "
|
||||
<< (int)engineStereoscopicType << "." << io::endl;
|
||||
// Default materials are always compiled with either 'instanced' or 'multiview'.
|
||||
// So, we only verify compatibility if the engine is set up for stereo.
|
||||
if (engineStereoscopicType != StereoscopicType::NONE) {
|
||||
StereoscopicType materialStereoscopicType = StereoscopicType::NONE;
|
||||
materialParser->getStereoscopicType(&materialStereoscopicType);
|
||||
if (materialStereoscopicType != engineStereoscopicType) {
|
||||
CString name;
|
||||
materialParser->getName(&name);
|
||||
slog.w << "The stereoscopic type in the compiled material '" << name.c_str_safe()
|
||||
<< "' is " << (int)materialStereoscopicType
|
||||
<< ", which is not compatiable with the engine's setting "
|
||||
<< (int)engineStereoscopicType << "." << io::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -610,6 +618,7 @@ Program FMaterial::getProgramWithVariants(
|
||||
|
||||
void FMaterial::createAndCacheProgram(Program&& p, Variant variant) const noexcept {
|
||||
auto program = mEngine.getDriverApi().createProgram(std::move(p));
|
||||
mEngine.getDriverApi().setDebugTag(program.getId(), mName);
|
||||
assert_invariant(program);
|
||||
mCachedPrograms[variant.key] = program;
|
||||
}
|
||||
|
||||
@@ -51,6 +51,7 @@ FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material)
|
||||
mUniforms = UniformBuffer(material->getUniformInterfaceBlock().getSize());
|
||||
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
|
||||
BufferObjectBinding::UNIFORM, backend::BufferUsage::STATIC);
|
||||
driver.setDebugTag(mUbHandle.getId(), material->getName());
|
||||
}
|
||||
|
||||
if (!material->getSamplerInterfaceBlock().isEmpty()) {
|
||||
@@ -116,6 +117,7 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
|
||||
mUniforms.setUniforms(other->getUniformBuffer());
|
||||
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
|
||||
BufferObjectBinding::UNIFORM, backend::BufferUsage::DYNAMIC);
|
||||
driver.setDebugTag(mUbHandle.getId(), material->getName());
|
||||
}
|
||||
|
||||
if (!material->getSamplerInterfaceBlock().isEmpty()) {
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
#include <math/mat4.h>
|
||||
#include <math/norm.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
@@ -124,6 +126,11 @@ FMorphTargetBuffer::FMorphTargetBuffer(FEngine& engine, const Builder& builder)
|
||||
mCount,
|
||||
TextureUsage::DEFAULT);
|
||||
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(mPbHandle.getId(), name);
|
||||
driver.setDebugTag(mTbHandle.getId(), std::move(name));
|
||||
}
|
||||
|
||||
// create and update sampler group
|
||||
mSbHandle = driver.createSamplerGroup(PerRenderPrimitiveMorphingSib::SAMPLER_COUNT,
|
||||
utils::FixedSizeString<32>("Morph target samplers"));
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
#include <math/half.h>
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
#include <cstring>
|
||||
|
||||
namespace filament {
|
||||
@@ -80,6 +82,11 @@ FSkinningBuffer::FSkinningBuffer(FEngine& engine, const Builder& builder)
|
||||
BufferObjectBinding::UNIFORM,
|
||||
BufferUsage::DYNAMIC);
|
||||
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
// TODO: We should also tag the texture created inside createIndicesAndWeightsHandle.
|
||||
driver.setDebugTag(mHandle.getId(), std::move(name));
|
||||
}
|
||||
|
||||
if (builder->mInitialize) {
|
||||
// initialize the bones to identity (before rounding up)
|
||||
auto* out = driver.allocatePod<PerRenderableBoneUib::BoneData>(mBoneCount);
|
||||
|
||||
@@ -23,10 +23,10 @@
|
||||
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <filament/Stream.h>
|
||||
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
@@ -80,6 +80,10 @@ FStream::FStream(FEngine& engine, const Builder& builder) noexcept
|
||||
} else {
|
||||
mStreamHandle = engine.getDriverApi().createStreamAcquired();
|
||||
}
|
||||
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
engine.getDriverApi().setDebugTag(mStreamHandle.getId(), std::move(name));
|
||||
}
|
||||
}
|
||||
|
||||
void FStream::terminate(FEngine& engine) noexcept {
|
||||
|
||||
@@ -243,6 +243,9 @@ FTexture::FTexture(FEngine& engine, const Builder& builder) {
|
||||
mHandle = driver.importTexture(builder->mImportedId,
|
||||
mTarget, mLevelCount, mFormat, mSampleCount, mWidth, mHeight, mDepth, mUsage);
|
||||
}
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(mHandle.getId(), std::move(name));
|
||||
}
|
||||
}
|
||||
|
||||
// frees driver resources, object becomes invalid
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
|
||||
#include <utils/bitset.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
@@ -259,7 +260,9 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
|
||||
mBufferCount, mDeclaredAttributes.count(), mAttributes);
|
||||
|
||||
mHandle = driver.createVertexBuffer(mVertexCount, mVertexBufferInfoHandle);
|
||||
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(mHandle.getId(), name);
|
||||
}
|
||||
|
||||
// calculate buffer sizes
|
||||
size_t bufferSizes[MAX_VERTEX_BUFFER_COUNT] = {};
|
||||
@@ -287,6 +290,9 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
|
||||
if (!mBufferObjects[i]) {
|
||||
BufferObjectHandle bo = driver.createBufferObject(bufferSizes[i],
|
||||
backend::BufferObjectBinding::VERTEX, backend::BufferUsage::STATIC);
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(bo.getId(), name);
|
||||
}
|
||||
driver.setVertexBufferObject(mHandle, i, bo);
|
||||
mBufferObjects[i] = bo;
|
||||
}
|
||||
@@ -303,6 +309,9 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
|
||||
if (!mBufferObjects[i]) {
|
||||
BufferObjectHandle const bo = driver.createBufferObject(bufferSizes[i],
|
||||
backend::BufferObjectBinding::VERTEX, backend::BufferUsage::STATIC);
|
||||
if (auto name = builder.getName(); !name.empty()) {
|
||||
driver.setDebugTag(bo.getId(), name);
|
||||
}
|
||||
driver.setVertexBufferObject(mHandle, i, bo);
|
||||
mBufferObjects[i] = bo;
|
||||
}
|
||||
|
||||
@@ -10,6 +10,10 @@ material {
|
||||
type : int,
|
||||
name : layerIndex
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : levelOfDetail,
|
||||
},
|
||||
{
|
||||
type : float4,
|
||||
name : viewport,
|
||||
@@ -33,6 +37,6 @@ vertex {
|
||||
|
||||
fragment {
|
||||
void postProcess(inout PostProcessInputs postProcess) {
|
||||
postProcess.color = textureLod(materialParams_color, vec3(variable_vertex.xy, materialParams.layerIndex), 0.0);
|
||||
postProcess.color = textureLod(materialParams_color, vec3(variable_vertex.xy, materialParams.layerIndex), materialParams.levelOfDetail);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,10 @@ material {
|
||||
type : float4,
|
||||
name : viewport,
|
||||
precision: high
|
||||
},
|
||||
{
|
||||
type : float,
|
||||
name : levelOfDetail,
|
||||
}
|
||||
],
|
||||
variables : [
|
||||
@@ -33,7 +37,7 @@ fragment {
|
||||
#if FILAMENT_EFFECTIVE_VERSION == 100
|
||||
postProcess.color = texture2D(materialParams_color, variable_vertex.xy);
|
||||
#else
|
||||
postProcess.color = textureLod(materialParams_color, variable_vertex.xy, 0.0);
|
||||
postProcess.color = textureLod(materialParams_color, variable_vertex.xy, materialParams.levelOfDetail);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +56,13 @@ bool operator==(const MaterialKey& k1, const MaterialKey& k2) {
|
||||
(k1.volumeThicknessUV == k2.volumeThicknessUV) &&
|
||||
(k1.hasSheen == k2.hasSheen) &&
|
||||
(k1.hasIOR == k2.hasIOR) &&
|
||||
(k1.hasVolume == k2.hasVolume);
|
||||
(k1.hasVolume == k2.hasVolume) &&
|
||||
(k1.hasSpecular == k2.hasSpecular) &&
|
||||
(k1.hasSpecularTexture == k2.hasSpecularTexture) &&
|
||||
(k1.hasSpecularColorTexture == k2.hasSpecularColorTexture) &&
|
||||
(k1.specularTextureUV == k2.specularTextureUV) &&
|
||||
(k1.specularColorTextureUV == k2.specularColorTextureUV)
|
||||
;
|
||||
}
|
||||
|
||||
// Filament supports up to 2 UV sets. glTF has arbitrary texcoord set indices, but it allows
|
||||
|
||||
@@ -259,6 +259,24 @@ MaterialInstance* UbershaderProvider::createMaterialInstance(MaterialKey* config
|
||||
mi->setParameter("occlusionUvMatrix", identity);
|
||||
mi->setParameter("emissiveUvMatrix", identity);
|
||||
|
||||
// set to -1 all possibly optional parameters
|
||||
for (auto const* param : {
|
||||
"clearCoatIndex",
|
||||
"clearCoatRoughnessIndex",
|
||||
"clearCoatNormalIndex",
|
||||
"sheenColorIndex",
|
||||
"sheenRoughnessIndex",
|
||||
"volumeThicknessUvMatrix",
|
||||
"volumeThicknessIndex",
|
||||
"transmissionIndex",
|
||||
"specularIndex",
|
||||
"specularColorIndex",
|
||||
}) {
|
||||
if (material->hasParameter(param)) {
|
||||
mi->setParameter(param, -1);
|
||||
}
|
||||
}
|
||||
|
||||
if (config->hasClearCoat) {
|
||||
mi->setParameter("clearCoatIndex",
|
||||
getUvIndex(config->clearCoatUV, config->hasClearCoatTexture));
|
||||
@@ -340,10 +358,10 @@ MaterialInstance* UbershaderProvider::createMaterialInstance(MaterialKey* config
|
||||
mi->setParameter("sheenRoughnessMap", mDummyTexture, sampler);
|
||||
}
|
||||
|
||||
if (mi->getMaterial()->hasParameter("ior")) {
|
||||
if (material->hasParameter("ior")) {
|
||||
mi->setParameter("ior", 1.5f);
|
||||
}
|
||||
if (mi->getMaterial()->hasParameter("reflectance")) {
|
||||
if (material->hasParameter("reflectance")) {
|
||||
mi->setParameter("reflectance", 0.5f);
|
||||
}
|
||||
|
||||
@@ -355,6 +373,14 @@ MaterialInstance* UbershaderProvider::createMaterialInstance(MaterialKey* config
|
||||
mi->setParameter("specularColorMap", mDummyTexture, sampler);
|
||||
}
|
||||
|
||||
if (material->hasParameter("specularColorFactor")) {
|
||||
mi->setParameter("specularColorFactor", float3(1.0f));
|
||||
}
|
||||
|
||||
if (material->hasParameter("specularStrength")) {
|
||||
mi->setParameter("specularStrength", 1.0f);
|
||||
}
|
||||
|
||||
return mi;
|
||||
}
|
||||
|
||||
|
||||
@@ -527,11 +527,13 @@ bool AssetLoaderExtended::createPrimitive(Input* input, Output* out,
|
||||
|
||||
if (!mCgltfBuffersLoaded) {
|
||||
mCgltfBuffersLoaded = utility::loadCgltfBuffers(gltf, mGltfPath.c_str(), mUriDataCache);
|
||||
if (!mCgltfBuffersLoaded) return false;
|
||||
if (!mCgltfBuffersLoaded) {
|
||||
return false;
|
||||
}
|
||||
utility::decodeMeshoptCompression(gltf);
|
||||
}
|
||||
|
||||
utility::decodeDracoMeshes(gltf, prim, input->dracoCache);
|
||||
utility::decodeMeshoptCompression(gltf);
|
||||
|
||||
auto slots = computeGeometries(prim, jobType, attributesMap, morphTargets, out->uvmap, mEngine);
|
||||
|
||||
|
||||
@@ -905,8 +905,6 @@ int main(int argc, char** argv) {
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.focus_shadowcasters"));
|
||||
ImGui::Checkbox("Disable light frustum alignment",
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.disable_light_frustum_align"));
|
||||
ImGui::Checkbox("Depth clamp",
|
||||
debug.getPropertyAddress<bool>("d.shadowmap.depth_clamp"));
|
||||
|
||||
bool debugDirectionalShadowmap;
|
||||
if (debug.getProperty("d.shadowmap.debug_directional_shadowmap",
|
||||
|
||||
+93
-18
@@ -20,6 +20,7 @@
|
||||
#include <filament/Material.h>
|
||||
#include <filament/MaterialInstance.h>
|
||||
#include <filament/RenderableManager.h>
|
||||
#include <filament/Renderer.h>
|
||||
#include <filament/Scene.h>
|
||||
#include <filament/Skybox.h>
|
||||
#include <filament/TransformManager.h>
|
||||
@@ -46,23 +47,33 @@ using utils::EntityManager;
|
||||
struct App {
|
||||
Config config;
|
||||
VertexBuffer* vb;
|
||||
VertexBuffer* vb2;
|
||||
IndexBuffer* ib;
|
||||
Material* mat;
|
||||
Camera* cam;
|
||||
Entity camera;
|
||||
Skybox* skybox;
|
||||
Entity renderable;
|
||||
Entity r2;
|
||||
};
|
||||
|
||||
struct Vertex {
|
||||
filament::math::float2 position;
|
||||
filament::math::float3 position;
|
||||
uint32_t color;
|
||||
};
|
||||
|
||||
float const z = 5;
|
||||
|
||||
static const Vertex TRIANGLE_VERTICES[3] = {
|
||||
{{1, 0}, 0xffff0000u},
|
||||
{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3)}, 0xff00ff00u},
|
||||
{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3)}, 0xff0000ffu},
|
||||
{{1, 0, z}, 0xffff0000u},
|
||||
{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3), z}, 0xff00ff00u},
|
||||
{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3), z}, 0xff0000ffu},
|
||||
};
|
||||
|
||||
static Vertex T2[3] = {
|
||||
TRIANGLE_VERTICES[0],
|
||||
TRIANGLE_VERTICES[1],
|
||||
TRIANGLE_VERTICES[2],
|
||||
};
|
||||
|
||||
static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 };
|
||||
@@ -120,25 +131,39 @@ static int handleCommandLineArguments(int argc, char* argv[], App* app) {
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
T2[0].position.z = z - 10;
|
||||
T2[1].position.z = z - 10;
|
||||
T2[2].position.z = z - 10;
|
||||
|
||||
T2[0].color = 0xFF0000FF;
|
||||
T2[1].color = 0xFF0000FF;
|
||||
T2[2].color = 0xFF0000FF;
|
||||
|
||||
App app{};
|
||||
app.config.title = "hellotriangle";
|
||||
app.config.featureLevel = backend::FeatureLevel::FEATURE_LEVEL_0;
|
||||
handleCommandLineArguments(argc, argv, &app);
|
||||
|
||||
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
|
||||
app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
|
||||
scene->setSkybox(app.skybox);
|
||||
view->setPostProcessingEnabled(false);
|
||||
static_assert(sizeof(Vertex) == 12, "Strange vertex size.");
|
||||
app.vb = VertexBuffer::Builder()
|
||||
view->setStencilBufferEnabled(true);
|
||||
|
||||
|
||||
// app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
|
||||
// scene->setSkybox(app.skybox);
|
||||
static_assert(sizeof(Vertex) == 16, "Strange vertex size.");
|
||||
auto builder = VertexBuffer::Builder()
|
||||
.vertexCount(3)
|
||||
.bufferCount(1)
|
||||
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 12)
|
||||
.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 8, 12)
|
||||
.normalized(VertexAttribute::COLOR)
|
||||
.build(*engine);
|
||||
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3, 0, 16)
|
||||
.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 12, 16)
|
||||
.normalized(VertexAttribute::COLOR);
|
||||
app.vb = builder.build(*engine);
|
||||
app.vb2 = builder.build(*engine);
|
||||
app.vb->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 36, nullptr));
|
||||
VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 48, nullptr));
|
||||
app.vb2->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(T2, 48, nullptr));
|
||||
app.ib = IndexBuffer::Builder()
|
||||
.indexCount(3)
|
||||
.bufferType(IndexBuffer::IndexType::USHORT)
|
||||
@@ -149,22 +174,67 @@ int main(int argc, char** argv) {
|
||||
.package(RESOURCES_BAKEDCOLOR_DATA, RESOURCES_BAKEDCOLOR_SIZE)
|
||||
.build(*engine);
|
||||
app.renderable = EntityManager::get().create();
|
||||
app.r2 = EntityManager::get().create();
|
||||
|
||||
auto inst1 = app.mat->createInstance();
|
||||
inst1->setDepthWrite(false);
|
||||
inst1->setDepthFunc(MaterialInstance::DepthFunc::A);
|
||||
inst1->setDepthCulling(false);
|
||||
|
||||
inst1->setStencilWrite(true);
|
||||
inst1->setStencilCompareFunction(MaterialInstance::StencilCompareFunc::E);
|
||||
inst1->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::REPLACE);
|
||||
inst1->setStencilReferenceValue(6);
|
||||
|
||||
auto inst2 = app.mat->createInstance();
|
||||
inst2->setDepthWrite(false);
|
||||
inst2->setDepthFunc(MaterialInstance::DepthFunc::A);
|
||||
inst2->setDepthCulling(false);
|
||||
|
||||
inst2->setStencilWrite(true);
|
||||
inst2->setStencilCompareFunction(MaterialInstance::StencilCompareFunc::L);
|
||||
inst2->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::REPLACE);
|
||||
inst2->setStencilReferenceValue(6);
|
||||
|
||||
|
||||
auto& renderableMan = engine->getRenderableManager();
|
||||
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
|
||||
.material(0, app.mat->getDefaultInstance())
|
||||
.material(0, inst1)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
|
||||
.culling(false)
|
||||
.receiveShadows(false)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.renderable);
|
||||
|
||||
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
|
||||
.material(0, inst2)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb2, app.ib, 0, 3)
|
||||
.culling(false)
|
||||
.receiveShadows(false)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.r2);
|
||||
|
||||
scene->addEntity(app.renderable);
|
||||
|
||||
|
||||
auto r1inst = renderableMan.getInstance(app.renderable);
|
||||
renderableMan.setPriority(r1inst, 7);
|
||||
|
||||
scene->addEntity(app.r2);
|
||||
auto r2inst = renderableMan.getInstance(app.r2);
|
||||
renderableMan.setPriority(r2inst, 6);
|
||||
|
||||
app.camera = utils::EntityManager::get().create();
|
||||
app.cam = engine->createCamera(app.camera);
|
||||
view->setCamera(app.cam);
|
||||
};
|
||||
|
||||
auto cleanup = [&app](Engine* engine, View*, Scene*) {
|
||||
engine->destroy(app.skybox);
|
||||
// engine->destroy(app.skybox);
|
||||
engine->destroy(app.renderable);
|
||||
engine->destroy(app.mat);
|
||||
engine->destroy(app.vb);
|
||||
@@ -174,19 +244,24 @@ int main(int argc, char** argv) {
|
||||
};
|
||||
|
||||
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
|
||||
constexpr float ZOOM = 1.5f;
|
||||
constexpr float ZOOM = 1.5;
|
||||
const uint32_t w = view->getViewport().width;
|
||||
const uint32_t h = view->getViewport().height;
|
||||
const float aspect = (float) w / h;
|
||||
app.cam->setProjection(Camera::Projection::ORTHO,
|
||||
-aspect * ZOOM, aspect * ZOOM,
|
||||
-ZOOM, ZOOM, 0, 1);
|
||||
-ZOOM, ZOOM, -100, 100);
|
||||
auto& tcm = engine->getTransformManager();
|
||||
tcm.setTransform(tcm.getInstance(app.renderable),
|
||||
filament::math::mat4f::rotation(now, filament::math::float3{ 0, 0, 1 }));
|
||||
});
|
||||
|
||||
FilamentApp::get().run(app.config, setup, cleanup);
|
||||
|
||||
auto preRender = [](Engine*, View* view, Scene*, Renderer* renderer) {
|
||||
renderer->setClearOptions({ .clearStencil = 0u, .clear = true, });
|
||||
};
|
||||
|
||||
FilamentApp::get().run(app.config, setup, cleanup, {}, preRender);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user