Compare commits

..
Author SHA1 Message Date
Powei Feng 9c2fec6b9e Testing stencilling 2 2024-10-09 16:24:45 -07:00
Sungun Park a7317e7a99 Revert two depth relevant changes (#8083)
This reverts commits
- b70aa43727 "depth clamp cannot work with VSM"
- 6c0bd360b3 "Add support for depth clamp and use it for shadows"
2024-08-26 23:30:15 +00:00
Mathias Agopian be4391950d fix gltfio ubershaders
default parameters were not initialized which could cause them to
be incorrectly evaluated in the shader. this is actually a pretty
crazy bug that has been around since forever and which we were
"lucky" to not run into sooner.

this was exposed with the specular extension that was added recently.
2024-08-26 10:24:42 -07:00
Ben Doherty 6f20cf4b02 Support tagging driver handles with a name (#8038) 2024-08-24 09:17:05 -07:00
Mathias Agopian 9674a5ae3c add support for subresources in "blit"
This is needed for debugging, but is a pretty low-hanging fruit.
2024-08-23 22:37:01 -07:00
Balaji MandPowei Feng 485c05789b return statement moved to separate line
Co-authored-by: Powei Feng <powei@google.com>
2024-08-23 11:02:19 -07:00
Balaji M b058794dd1 decoding meshoptimized gltf just once 2024-08-23 11:02:19 -07:00
Powei Feng be22e9305d matc: initialize CustomVariable (#8076)
The default values were not provided via default construction.
Caused matc to crash on Linux.
2024-08-23 16:09:56 +00:00
Sungun Park 4ae7aa6a1b Fix compatibility warning for multiview (#8075)
Verify the compatibility between a compiled material and the engine's
setting only when the engine is set up for stereo.

Default materials are always compiled with either 'instanced' or
'multiview. Therefore Filament will emit warnings unintentionally if the
engine is set up for stereo. This commit fixes it.
2024-08-22 20:39:04 +00:00
57 changed files with 523 additions and 184 deletions
+2
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@@ -7,3 +7,5 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- Add a `name` API to Filament objects for debugging handle use-after-free assertions
+1
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@@ -61,6 +61,7 @@ set(SRCS
src/Engine.cpp
src/Exposure.cpp
src/Fence.cpp
src/FilamentBuilder.cpp
src/FrameInfo.cpp
src/FrameSkipper.cpp
src/Froxelizer.cpp
@@ -1058,7 +1058,7 @@ struct RasterState {
bool inverseFrontFaces : 1; // 31
//! padding, must be 0
bool depthClamp : 1; // 32
uint8_t padding : 1; // 32
};
uint32_t u = 0;
};
@@ -162,6 +162,10 @@ DECL_DRIVER_API_0(finish)
// reset state tracking, if the driver does any state tracking (e.g. GL)
DECL_DRIVER_API_0(resetState)
DECL_DRIVER_API_N(setDebugTag,
backend::HandleBase::HandleId, handleId,
utils::CString, tag)
/*
* Creating driver objects
* -----------------------
@@ -305,7 +309,6 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isDepthStencilBlitSupported, backend::TextureFormat, format)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthClampSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
@@ -20,11 +20,12 @@
#include <backend/Handle.h>
#include <utils/Allocator.h>
#include <utils/CString.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <tsl/robin_map.h>
@@ -173,8 +174,10 @@ public:
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
auto const pNode = static_cast<typename Allocator::Node*>(p);
uint8_t const expectedAge = pNode[-1].age;
FILAMENT_CHECK_POSTCONDITION(expectedAge == age) <<
"use-after-free of Handle with id=" << handle.getId();
// getHandleTag() is only called if the check fails.
FILAMENT_CHECK_POSTCONDITION(expectedAge == age)
<< "use-after-free of Handle with id=" << handle.getId()
<< ", tag=" << getHandleTag(handle.getId()).c_str_safe();
}
}
@@ -201,6 +204,34 @@ public:
return handle_cast<Dp>(const_cast<Handle<B>&>(handle));
}
void associateTagToHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
// TODO: for now, only pool handles check for use-after-free, so we only keep tags for
// those
if (isPoolHandle(id)) {
// Truncate the tag's age to N bits.
constexpr uint8_t N = 2; // support a history of 4 tags
constexpr uint8_t mask = (1 << N) - 1;
uint8_t const age = (id & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
uint8_t const newAge = age & mask;
uint32_t const key = (id & ~HANDLE_AGE_MASK) | (newAge << HANDLE_AGE_SHIFT);
// This line is the costly part. In the future, we could potentially use a custom
// allocator.
mDebugTags[key] = std::move(tag);
}
}
utils::CString getHandleTag(HandleBase::HandleId id) const noexcept {
if (!isPoolHandle(id)) {
return "(no tag)";
}
if (auto pos = mDebugTags.find(id); pos != mDebugTags.end()) {
return pos->second;
}
return "(no tag)";
}
private:
template<typename D>
@@ -363,6 +394,7 @@ private:
// Below is only used when running out of space in the HandleArena
mutable utils::Mutex mLock;
tsl::robin_map<HandleBase::HandleId, void*> mOverflowMap;
tsl::robin_map<HandleBase::HandleId, utils::CString> mDebugTags;
HandleBase::HandleId mId = 0;
bool mUseAfterFreeCheckDisabled = false;
};
+3
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@@ -80,6 +80,9 @@ HandleAllocator<P0, P1, P2>::HandleAllocator(const char* name, size_t size,
bool disableUseAfterFreeCheck) noexcept
: mHandleArena(name, size, disableUseAfterFreeCheck),
mUseAfterFreeCheckDisabled(disableUseAfterFreeCheck) {
// Reserve initial space for debug tags. This prevents excessive calls to malloc when the first
// few tags are set.
mDebugTags.reserve(512);
}
template <size_t P0, size_t P1, size_t P2>
@@ -112,7 +112,6 @@ struct MetalContext {
std::array<BufferState, MAX_SSBO_COUNT> ssboState;
CullModeStateTracker cullModeState;
WindingStateTracker windingState;
DepthClampStateTracker depthClampState;
Handle<HwRenderPrimitive> currentRenderPrimitive;
// State caches.
+4 -11
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@@ -834,10 +834,6 @@ bool MetalDriver::isProtectedTexturesSupported() {
return false;
}
bool MetalDriver::isDepthClampSupported() {
return true;
}
bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
switch (workaround) {
case Workaround::SPLIT_EASU:
@@ -1755,13 +1751,6 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
[mContext->currentRenderPassEncoder setFrontFacingWinding:winding];
}
// depth clip mode
MTLDepthClipMode depthClipMode = rs.depthClamp ? MTLDepthClipModeClamp : MTLDepthClipModeClip;
mContext->depthClampState.updateState(depthClipMode);
if (mContext->depthClampState.stateChanged()) {
[mContext->currentRenderPassEncoder setDepthClipMode:depthClipMode];
}
// Set the depth-stencil state, if a state change is needed.
DepthStencilState depthState;
if (depthAttachment) {
@@ -2072,6 +2061,10 @@ void MetalDriver::enumerateBoundBuffers(BufferObjectBinding bindingType,
void MetalDriver::resetState(int) {
}
void MetalDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
}
void MetalDriver::runAtNextTick(const std::function<void()>& fn) noexcept {
std::lock_guard<std::mutex> const lock(mTickOpsLock);
mTickOps.push_back(fn);
-1
View File
@@ -382,7 +382,6 @@ using SamplerStateCache = StateCache<SamplerState, id<MTLSamplerState>, SamplerS
using CullModeStateTracker = StateTracker<MTLCullMode>;
using WindingStateTracker = StateTracker<MTLWinding>;
using DepthClampStateTracker = StateTracker<MTLDepthClipMode>;
// Argument encoder
+3 -4
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@@ -202,10 +202,6 @@ bool NoopDriver::isProtectedTexturesSupported() {
return true;
}
bool NoopDriver::isDepthClampSupported() {
return false;
}
bool NoopDriver::isWorkaroundNeeded(Workaround) {
return false;
}
@@ -392,4 +388,7 @@ void NoopDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
void NoopDriver::resetState(int) {
}
void NoopDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
}
} // namespace filament
@@ -676,7 +676,6 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
#ifndef __EMSCRIPTEN__
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
#endif
ext->EXT_depth_clamp = exts.has("GL_EXT_depth_clamp"sv);
ext->EXT_discard_framebuffer = exts.has("GL_EXT_discard_framebuffer"sv);
#ifndef __EMSCRIPTEN__
ext->EXT_disjoint_timer_query = exts.has("GL_EXT_disjoint_timer_query"sv);
@@ -747,7 +746,6 @@ void OpenGLContext::initExtensionsGL(Extensions* ext, GLint major, GLint minor)
ext->EXT_color_buffer_half_float = true; // Assumes core profile.
ext->EXT_clip_cull_distance = true;
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
ext->EXT_depth_clamp = true;
ext->EXT_discard_framebuffer = false;
ext->EXT_disjoint_timer_query = true;
ext->EXT_multisampled_render_to_texture = false;
@@ -1046,6 +1044,11 @@ void OpenGLContext::resetState() noexcept {
);
glDepthMask(state.raster.depthMask);
glDepthFunc(state.raster.depthFunc);
utils::slog.e << "stencil front=" <<
state.stencil.front.func.func << " " <<
state.stencil.front.func.ref << " " <<
state.stencil.front.func.mask << " " << utils::io::endl;
// state.stencil
glStencilFuncSeparate(
+3 -5
View File
@@ -220,9 +220,8 @@ public:
bool EXT_color_buffer_float;
bool EXT_color_buffer_half_float;
bool EXT_debug_marker;
bool EXT_depth_clamp;
bool EXT_discard_framebuffer;
bool EXT_disjoint_timer_query;
bool EXT_discard_framebuffer;
bool EXT_multisampled_render_to_texture2;
bool EXT_multisampled_render_to_texture;
bool EXT_protected_textures;
@@ -240,10 +239,10 @@ public:
bool KHR_parallel_shader_compile;
bool KHR_texture_compression_astc_hdr;
bool KHR_texture_compression_astc_ldr;
bool OES_EGL_image_external_essl3;
bool OES_depth24;
bool OES_depth_texture;
bool OES_depth24;
bool OES_packed_depth_stencil;
bool OES_EGL_image_external_essl3;
bool OES_rgb8_rgba8;
bool OES_standard_derivatives;
bool OES_texture_npot;
@@ -628,7 +627,6 @@ constexpr size_t OpenGLContext::getIndexForCap(GLenum cap) noexcept { //NOLINT
#ifdef BACKEND_OPENGL_VERSION_GL
case GL_PROGRAM_POINT_SIZE: index = 10; break;
#endif
case GL_DEPTH_CLAMP: index = 11; break;
default: break;
}
assert_invariant(index < state.enables.caps.size());
+21 -29
View File
@@ -451,14 +451,6 @@ void OpenGLDriver::setRasterState(RasterState rs) noexcept {
} else {
gl.disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
if (gl.ext.EXT_depth_clamp) {
if (rs.depthClamp) {
gl.enable(GL_DEPTH_CLAMP);
} else {
gl.disable(GL_DEPTH_CLAMP);
}
}
}
void OpenGLDriver::setStencilState(StencilState ss) noexcept {
@@ -468,20 +460,20 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
// stencil test / operation
// GL_STENCIL_TEST must be enabled if we're testing OR writing to the stencil buffer.
if (UTILS_LIKELY(
ss.front.stencilFunc == StencilState::StencilFunction::A &&
ss.back.stencilFunc == StencilState::StencilFunction::A &&
ss.front.stencilOpDepthFail == StencilOperation::KEEP &&
ss.back.stencilOpDepthFail == StencilOperation::KEEP &&
ss.front.stencilOpStencilFail == StencilOperation::KEEP &&
ss.back.stencilOpStencilFail == StencilOperation::KEEP &&
ss.front.stencilOpDepthStencilPass == StencilOperation::KEEP &&
ss.back.stencilOpDepthStencilPass == StencilOperation::KEEP)) {
// that's equivalent to having the stencil test disabled
gl.disable(GL_STENCIL_TEST);
} else {
// if (UTILS_LIKELY(
// ss.front.stencilFunc == StencilState::StencilFunction::A &&
// ss.back.stencilFunc == StencilState::StencilFunction::A &&
// ss.front.stencilOpDepthFail == StencilOperation::KEEP &&
// ss.back.stencilOpDepthFail == StencilOperation::KEEP &&
// ss.front.stencilOpStencilFail == StencilOperation::KEEP &&
// ss.back.stencilOpStencilFail == StencilOperation::KEEP &&
// ss.front.stencilOpDepthStencilPass == StencilOperation::KEEP &&
// ss.back.stencilOpDepthStencilPass == StencilOperation::KEEP) && false) {
// // that's equivalent to having the stencil test disabled
// gl.disable(GL_STENCIL_TEST);
// } else {
gl.enable(GL_STENCIL_TEST);
}
// }
// glStencilFuncSeparate() also sets the reference value, which may be used depending
// on the stencilOp, so we always need to call glStencilFuncSeparate().
@@ -489,9 +481,9 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
getStencilFunc(ss.front.stencilFunc), ss.front.ref, ss.front.readMask,
getStencilFunc(ss.back.stencilFunc), ss.back.ref, ss.back.readMask);
if (UTILS_LIKELY(!ss.stencilWrite)) {
gl.stencilMaskSeparate(0x00, 0x00);
} else {
// if (UTILS_LIKELY(!ss.stencilWrite)) {
// gl.stencilMaskSeparate(0x00, 0x00);
// } else {
// Stencil ops are only relevant when stencil write is enabled
gl.stencilOpSeparate(
getStencilOp(ss.front.stencilOpStencilFail),
@@ -501,7 +493,7 @@ void OpenGLDriver::setStencilState(StencilState ss) noexcept {
getStencilOp(ss.back.stencilOpDepthFail),
getStencilOp(ss.back.stencilOpDepthStencilPass));
gl.stencilMaskSeparate(ss.front.writeMask, ss.back.writeMask);
}
// }
}
// ------------------------------------------------------------------------------------------------
@@ -2127,10 +2119,6 @@ bool OpenGLDriver::isProtectedTexturesSupported() {
return getContext().ext.EXT_protected_textures;
}
bool OpenGLDriver::isDepthClampSupported() {
return getContext().ext.EXT_depth_clamp;
}
bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
switch (workaround) {
case Workaround::SPLIT_EASU:
@@ -2222,6 +2210,10 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
// Updating driver objects
// ------------------------------------------------------------------------------------------------
void OpenGLDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
}
void OpenGLDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh,
uint32_t index, Handle<HwBufferObject> boh) {
DEBUG_MARKER()
-6
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@@ -201,12 +201,6 @@ using namespace glext;
# define GL_CLIP_DISTANCE1 0x3001
#endif
#if defined(GL_EXT_depth_clamp)
# define GL_DEPTH_CLAMP GL_DEPTH_CLAMP_EXT
#else
# define GL_DEPTH_CLAMP 0x864F
#endif
#if defined(GL_KHR_debug)
# define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
# define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
@@ -125,10 +125,6 @@ public:
return mPhysicalDeviceFeatures.imageCubeArray == VK_TRUE;
}
inline bool isDepthClampSupported() const noexcept {
return mPhysicalDeviceFeatures.depthClamp == VK_TRUE;
}
inline bool isDebugMarkersSupported() const noexcept {
return mDebugMarkersSupported;
}
+4 -6
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@@ -944,10 +944,6 @@ bool VulkanDriver::isProtectedTexturesSupported() {
return false;
}
bool VulkanDriver::isDepthClampSupported() {
return mContext.isDepthClampSupported();
}
bool VulkanDriver::isWorkaroundNeeded(Workaround workaround) {
switch (workaround) {
case Workaround::SPLIT_EASU: {
@@ -1820,8 +1816,6 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha),
.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0),
.rasterizationSamples = rt->getSamples(),
.depthClamp = rasterState.depthClamp,
.reserved = 0,
.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass),
.colorBlendOp = rasterState.blendEquationRGB,
.alphaBlendOp = rasterState.blendEquationAlpha,
@@ -2038,6 +2032,10 @@ void VulkanDriver::debugCommandBegin(CommandStream* cmds, bool synchronous, cons
void VulkanDriver::resetState(int) {
}
void VulkanDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
mResourceAllocator.associateHandle(handleId, std::move(tag));
}
// explicit instantiation of the Dispatcher
template class ConcreteDispatcher<VulkanDriver>;
@@ -184,7 +184,6 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
vkRaster.polygonMode = VK_POLYGON_MODE_FILL;
vkRaster.cullMode = raster.cullMode;
vkRaster.frontFace = raster.frontFace;
vkRaster.depthClampEnable = raster.depthClamp;
vkRaster.depthBiasEnable = raster.depthBiasEnable;
vkRaster.depthBiasConstantFactor = raster.depthBiasConstantFactor;
vkRaster.depthBiasClamp = 0.0f;
@@ -90,9 +90,7 @@ public:
VkBlendFactor srcAlphaBlendFactor : 5;
VkBlendFactor dstAlphaBlendFactor : 5;
VkColorComponentFlags colorWriteMask : 4;
uint8_t rasterizationSamples : 4;// offset = 4 bytes
uint8_t depthClamp : 1;
uint8_t reserved : 3;
uint8_t rasterizationSamples; // offset = 4 bytes
uint8_t colorTargetCount; // offset = 5 bytes
BlendEquation colorBlendOp : 4; // offset = 6 bytes
BlendEquation alphaBlendOp : 4;
@@ -105,6 +105,10 @@ public:
mHandleAllocatorImpl.deallocate(handle, obj);
}
inline void associateHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
mHandleAllocatorImpl.associateTagToHandle(id, std::move(tag));
}
private:
AllocatorImpl mHandleAllocatorImpl;
@@ -325,7 +325,6 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
// We could simply enable all supported features, but since that may have performance
// consequences let's just enable the features we need.
VkPhysicalDeviceFeatures enabledFeatures{
.depthClamp = features.depthClamp,
.samplerAnisotropy = features.samplerAnisotropy,
.textureCompressionETC2 = features.textureCompressionETC2,
.textureCompressionBC = features.textureCompressionBC,
+16 -1
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@@ -54,7 +54,7 @@ public:
using BufferDescriptor = backend::BufferDescriptor;
using BindingType = backend::BufferObjectBinding;
class Builder : public BuilderBase<BuilderDetails> {
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -78,6 +78,21 @@ public:
*/
Builder& bindingType(BindingType bindingType) noexcept;
/**
* Associate an optional name with this BufferObject for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this BufferObject
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the BufferObject and returns a pointer to it. After creation, the buffer
* object is uninitialized. Use BufferObject::setBuffer() to initialize it.
+17
View File
@@ -19,6 +19,7 @@
#include <utils/compiler.h>
#include <utils/PrivateImplementation.h>
#include <utils/CString.h>
#include <stddef.h>
@@ -54,6 +55,22 @@ public:
template<typename T>
using BuilderBase = utils::PrivateImplementation<T>;
void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept;
template <typename Builder>
class UTILS_PUBLIC BuilderNameMixin {
public:
Builder& name(const char* name, size_t len) noexcept {
builderMakeName(mName, name, len);
return static_cast<Builder&>(*this);
}
utils::CString const& getName() const noexcept { return mName; }
private:
utils::CString mName;
};
} // namespace filament
#endif // TNT_FILAMENT_FILAMENTAPI_H
+16 -1
View File
@@ -59,7 +59,7 @@ public:
UINT = uint8_t(backend::ElementType::UINT), //!< 32-bit indices
};
class Builder : public BuilderBase<BuilderDetails> {
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -83,6 +83,21 @@ public:
*/
Builder& bufferType(IndexType indexType) noexcept;
/**
* Associate an optional name with this IndexBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this IndexBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the IndexBuffer object and returns a pointer to it. After creation, the index
* buffer is uninitialized. Use IndexBuffer::setBuffer() to initialize the IndexBuffer.
+16 -1
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@@ -38,7 +38,7 @@ class UTILS_PUBLIC InstanceBuffer : public FilamentAPI {
struct BuilderDetails;
public:
class Builder : public BuilderBase<BuilderDetails> {
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
friend struct BuilderDetails;
public:
@@ -70,6 +70,21 @@ public:
*/
Builder& localTransforms(math::mat4f const* UTILS_NULLABLE localTransforms) noexcept;
/**
* Associate an optional name with this InstanceBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this InstanceBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the InstanceBuffer object and returns a pointer to it.
*/
+16 -1
View File
@@ -39,7 +39,7 @@ class UTILS_PUBLIC MorphTargetBuffer : public FilamentAPI {
struct BuilderDetails;
public:
class Builder : public BuilderBase<BuilderDetails> {
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -63,6 +63,21 @@ public:
*/
Builder& count(size_t count) noexcept;
/**
* Associate an optional name with this MorphTargetBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this MorphTargetBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the MorphTargetBuffer object and returns a pointer to it.
*
+16 -1
View File
@@ -39,7 +39,7 @@ class UTILS_PUBLIC SkinningBuffer : public FilamentAPI {
struct BuilderDetails;
public:
class Builder : public BuilderBase<BuilderDetails> {
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -69,6 +69,21 @@ public:
*/
Builder& initialize(bool initialize = true) noexcept;
/**
* Associate an optional name with this SkinningBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this SkinningBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the SkinningBuffer object and returns a pointer to it.
*
+16 -1
View File
@@ -94,7 +94,7 @@ public:
*
* To create a NATIVE stream, call the <pre>stream</pre> method on the builder.
*/
class Builder : public BuilderBase<BuilderDetails> {
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -136,6 +136,21 @@ public:
*/
Builder& height(uint32_t height) noexcept;
/**
* Associate an optional name with this Stream for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this Stream
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the Stream object and returns a pointer to it.
*
+16 -1
View File
@@ -112,7 +112,7 @@ public:
//! Use Builder to construct a Texture object instance
class Builder : public BuilderBase<BuilderDetails> {
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -202,6 +202,21 @@ public:
*/
Builder& swizzle(Swizzle r, Swizzle g, Swizzle b, Swizzle a) noexcept;
/**
* Associate an optional name with this Texture for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this Texture
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the Texture object and returns a pointer to it.
*
+16 -1
View File
@@ -61,7 +61,7 @@ public:
using AttributeType = backend::ElementType;
using BufferDescriptor = backend::BufferDescriptor;
class Builder : public BuilderBase<BuilderDetails> {
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
friend struct BuilderDetails;
public:
Builder() noexcept;
@@ -158,6 +158,21 @@ public:
*/
Builder& advancedSkinning(bool enabled) noexcept;
/**
* Associate an optional name with this VertexBuffer for debugging purposes.
*
* name will show in error messages and should be kept as short as possible. The name is
* truncated to a maximum of 128 characters.
*
* The name string is copied during this method so clients may free its memory after
* the function returns.
*
* @param name A string to identify this VertexBuffer
* @param len Length of name, should be less than or equal to 128
* @return This Builder, for chaining calls.
*/
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
/**
* Creates the VertexBuffer object and returns a pointer to it.
*
+31
View File
@@ -0,0 +1,31 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <filament/FilamentAPI.h>
#include <algorithm>
namespace filament {
void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept {
if (!name) {
return;
}
size_t const length = std::min(len, size_t { 128u });
outName = utils::CString(name, length);
}
} // namespace filament
+12 -4
View File
@@ -2945,6 +2945,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscale(FrameGraph& fg, bool
1.0f / outputDesc.height});
}
if (blitterNames[index] == "blitLow") {
mi->setParameter("levelOfDetail", 0.0f);
}
mi->setParameter("viewport", float4{
(float)vp.left / inputDesc.width,
(float)vp.bottom / inputDesc.height,
@@ -3003,9 +3007,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
SamplerMagFilter filterMag,
SamplerMinFilter filterMin) noexcept {
// TODO: add support for sub-resources
assert_invariant(fg.getSubResourceDescriptor(input).layer == 0);
assert_invariant(fg.getSubResourceDescriptor(input).level == 0);
uint32_t const layer = fg.getSubResourceDescriptor(input).layer;
float const levelOfDetail = fg.getSubResourceDescriptor(input).level;
struct QuadBlitData {
FrameGraphId<FrameGraphTexture> input;
@@ -3031,7 +3034,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
// --------------------------------------------------------------------------------
// set uniforms
PostProcessMaterial const& material = getPostProcessMaterial("blitLow");
PostProcessMaterial const& material =
getPostProcessMaterial(layer ? "blitArray" : "blitLow");
auto* mi = material.getMaterialInstance(mEngine);
mi->setParameter("color", color, {
.filterMag = filterMag,
@@ -3043,6 +3047,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
float(vp.width) / inputDesc.width,
float(vp.height) / inputDesc.height
});
mi->setParameter("levelOfDetail", levelOfDetail);
if (layer) {
mi->setParameter("layerIndex", layer);
}
mi->commit(driver);
mi->use(driver);
+2 -9
View File
@@ -419,8 +419,7 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
UTILS_ALWAYS_INLINE // This function exists only to make the code more readable. we want it inlined.
inline // and we don't need it in the compilation unit
void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
FMaterialInstance const* const UTILS_RESTRICT mi,
bool inverseFrontFaces, bool hasDepthClamp) noexcept {
FMaterialInstance const* const UTILS_RESTRICT mi, bool inverseFrontFaces) noexcept {
FMaterial const * const UTILS_RESTRICT ma = mi->getMaterial();
variant = Variant::filterVariant(variant, ma->isVariantLit());
@@ -461,7 +460,6 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
cmdDraw.info.rasterState.colorWrite = mi->isColorWriteEnabled();
cmdDraw.info.rasterState.depthWrite = mi->isDepthWriteEnabled();
cmdDraw.info.rasterState.depthFunc = mi->getDepthFunc();
cmdDraw.info.rasterState.depthClamp = hasDepthClamp;
cmdDraw.info.materialVariant = variant;
// we keep "RasterState::colorWrite" to the value set by material (could be disabled)
}
@@ -560,9 +558,6 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
bool const hasInstancedStereo =
renderFlags & IS_INSTANCED_STEREOSCOPIC;
bool const hasDepthClamp =
renderFlags & HAS_DEPTH_CLAMP;
float const cameraPositionDotCameraForward = dot(cameraPosition, cameraForward);
auto const* const UTILS_RESTRICT soaWorldAABBCenter = soa.data<FScene::WORLD_AABB_CENTER>();
@@ -582,7 +577,6 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
cmd.info.rasterState.depthWrite = true;
cmd.info.rasterState.depthFunc = RasterState::DepthFunc::GE;
cmd.info.rasterState.alphaToCoverage = false;
cmd.info.rasterState.depthClamp = hasDepthClamp;
}
for (uint32_t i = range.first; i < range.last; ++i) {
@@ -697,8 +691,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
cmd.info.morphingOffset = primitive.getMorphingBufferOffset();
if constexpr (isColorPass) {
RenderPass::setupColorCommand(cmd, renderableVariant, mi,
inverseFrontFaces, hasDepthClamp);
RenderPass::setupColorCommand(cmd, renderableVariant, mi, inverseFrontFaces);
const bool blendPass = Pass(cmd.key & PASS_MASK) == Pass::BLENDED;
if (blendPass) {
// TODO: at least for transparent objects, AABB should be per primitive
+1 -2
View File
@@ -284,7 +284,6 @@ public:
static constexpr RenderFlags HAS_SHADOWING = 0x01;
static constexpr RenderFlags HAS_INVERSE_FRONT_FACES = 0x02;
static constexpr RenderFlags IS_INSTANCED_STEREOSCOPIC = 0x04;
static constexpr RenderFlags HAS_DEPTH_CLAMP = 0x08;
// Arena used for commands
using Arena = utils::Arena<
@@ -445,7 +444,7 @@ private:
uint8_t instancedStereoEyeCount) noexcept;
static void setupColorCommand(Command& cmdDraw, Variant variant,
FMaterialInstance const* mi, bool inverseFrontFaces, bool hasDepthClamp) noexcept;
FMaterialInstance const* mi, bool inverseFrontFaces) noexcept;
static void updateSummedPrimitiveCounts(
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> vr) noexcept;
+6 -6
View File
@@ -829,13 +829,13 @@ ShadowMap::Corners ShadowMap::computeFrustumCorners(
Corners const csViewFrustumCorners = {
.vertices = {
{ -1, -1, far },
{ 1, -1, far },
{ -1, 1, far },
{ 1, 1, far },
{ 1, -1, far },
{ -1, 1, far },
{ 1, 1, far },
{ -1, -1, near },
{ 1, -1, near },
{ -1, 1, near },
{ 1, 1, near },
{ 1, -1, near },
{ -1, 1, near },
{ 1, 1, near },
}
};
+5 -26
View File
@@ -66,15 +66,15 @@ namespace filament {
using namespace backend;
using namespace math;
ShadowMapManager::ShadowMapManager(FEngine& engine)
: mIsDepthClampSupported(engine.getDriverApi().isDepthClampSupported()) {
// do this only if depth-clamp is available
static constexpr bool USE_DEPTH_CLAMP = false;
ShadowMapManager::ShadowMapManager(FEngine& engine) {
FDebugRegistry& debugRegistry = engine.getDebugRegistry();
debugRegistry.registerProperty("d.shadowmap.visualize_cascades",
&engine.debug.shadowmap.visualize_cascades);
debugRegistry.registerProperty("d.shadowmap.disable_light_frustum_align",
&engine.debug.shadowmap.disable_light_frustum_align);
debugRegistry.registerProperty("d.shadowmap.depth_clamp",
&engine.debug.shadowmap.depth_clamp);
}
ShadowMapManager::~ShadowMapManager() {
@@ -367,22 +367,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
// generate and sort the commands for rendering the shadow map
RenderPass::RenderFlags renderPassFlags{};
if (view.isFrontFaceWindingInverted()) {
renderPassFlags |= RenderPass::HAS_INVERSE_FRONT_FACES;
}
bool const canUseDepthClamp =
!view.hasVSM() &&
mIsDepthClampSupported &&
engine.debug.shadowmap.depth_clamp;
if (canUseDepthClamp) {
renderPassFlags |= RenderPass::HAS_DEPTH_CLAMP;
}
RenderPass const pass = passBuilder
.renderFlags(renderPassFlags)
.camera(cameraInfo)
.visibilityMask(entry.visibilityMask)
.geometry(scene->getRenderableData(),
@@ -656,14 +641,8 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
cameraInfo.zf = -nearFarPlanes[i + 1];
updateNearFarPlanes(&cameraInfo.cullingProjection, cameraInfo.zn, cameraInfo.zf);
bool const canUseDepthClamp =
!view.hasVSM() &&
mIsDepthClampSupported &&
engine.debug.shadowmap.depth_clamp;
auto shaderParameters = shadowMap.updateDirectional(engine,
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo,
canUseDepthClamp);
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo, USE_DEPTH_CLAMP);
if (shadowMap.hasVisibleShadows()) {
const size_t shadowIndex = shadowMap.getShadowIndex();
-1
View File
@@ -232,7 +232,6 @@ private:
ShadowMapCacheContainer mShadowMapCache;
uint32_t mDirectionalShadowMapCount = 0;
uint32_t mSpotShadowMapCount = 0;
bool const mIsDepthClampSupported;
bool mInitialized = false;
ShadowMap& getShadowMap(size_t index) noexcept {
@@ -588,6 +588,9 @@ void FRenderableManager::create(
// full size of the UBO.
instances.handle = driver.createBufferObject(sizeof(PerRenderableUib),
BufferObjectBinding::UNIFORM, backend::BufferUsage::DYNAMIC);
if (auto name = instances.buffer->getName(); !name.empty()) {
driver.setDebugTag(instances.handle.getId(), std::move(name));
}
}
const uint32_t boneCount = builder->mSkinningBoneCount;
+5
View File
@@ -20,6 +20,8 @@
#include "FilamentAPI-impl.h"
#include <utils/CString.h>
namespace filament {
struct BufferObject::BuilderDetails {
@@ -56,6 +58,9 @@ FBufferObject::FBufferObject(FEngine& engine, const BufferObject::Builder& build
FEngine::DriverApi& driver = engine.getDriverApi();
mHandle = driver.createBufferObject(builder->mByteCount, builder->mBindingType,
backend::BufferUsage::STATIC);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(mHandle.getId(), std::move(name));
}
}
void FBufferObject::terminate(FEngine& engine) {
+16 -8
View File
@@ -28,6 +28,12 @@
#include <string_view>
#include <utility>
#ifndef NDEBUG
# define DEBUG_PROPERTIES_WRITABLE true
#else
# define DEBUG_PROPERTIES_WRITABLE false
#endif
using namespace filament::math;
using namespace utils;
@@ -73,15 +79,17 @@ bool FDebugRegistry::hasProperty(const char* name) const noexcept {
template<typename T>
bool FDebugRegistry::setProperty(const char* name, T v) noexcept {
auto info = getPropertyInfo(name);
T* const addr = static_cast<T*>(info.first);
if (addr) {
auto old = *addr;
*addr = v;
if (info.second && old != v) {
info.second();
if constexpr (DEBUG_PROPERTIES_WRITABLE) {
auto info = getPropertyInfo(name);
T* const addr = static_cast<T*>(info.first);
if (addr) {
auto old = *addr;
*addr = v;
if (info.second && old != v) {
info.second();
}
return true;
}
return true;
}
return false;
}
-1
View File
@@ -600,7 +600,6 @@ public:
bool focus_shadowcasters = true;
bool visualize_cascades = false;
bool disable_light_frustum_align = false;
bool depth_clamp = true;
float dzn = -1.0f;
float dzf = 1.0f;
float display_shadow_texture_scale = 0.25f;
+5
View File
@@ -20,6 +20,8 @@
#include "FilamentAPI-impl.h"
#include <utils/CString.h>
namespace filament {
struct IndexBuffer::BuilderDetails {
@@ -58,6 +60,9 @@ FIndexBuffer::FIndexBuffer(FEngine& engine, const IndexBuffer::Builder& builder)
(backend::ElementType)builder->mIndexType,
uint32_t(builder->mIndexCount),
backend::BufferUsage::STATIC);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(mHandle.getId(), std::move(name));
}
}
void FIndexBuffer::terminate(FEngine& engine) {
+2 -1
View File
@@ -61,7 +61,8 @@ InstanceBuffer* InstanceBuffer::Builder::build(Engine& engine) {
// ------------------------------------------------------------------------------------------------
FInstanceBuffer::FInstanceBuffer(FEngine& engine, const Builder& builder) {
FInstanceBuffer::FInstanceBuffer(FEngine& engine, const Builder& builder)
: mName(builder.getName()) {
mInstanceCount = builder->mInstanceCount;
mLocalTransforms.reserve(mInstanceCount);
+4
View File
@@ -25,6 +25,7 @@
#include <math/mat4.h>
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
namespace filament {
@@ -46,10 +47,13 @@ public:
void prepare(FEngine& engine, math::mat4f rootTransform, const PerRenderableData& ubo,
backend::Handle<backend::HwBufferObject> handle);
utils::CString const& getName() const noexcept { return mName; }
private:
friend class RenderableManager;
utils::FixedCapacityVector<math::mat4f> mLocalTransforms;
utils::CString mName;
size_t mInstanceCount;
};
+19 -10
View File
@@ -192,19 +192,27 @@ Material* Material::Builder::build(Engine& engine) {
return nullptr;
}
// Print a warning if the material's stereo type doesn't align with the engine's setting.
MaterialDomain materialDomain;
UserVariantFilterMask variantFilterMask;
materialParser->getMaterialDomain(&materialDomain);
if (materialDomain == MaterialDomain::SURFACE) {
materialParser->getMaterialVariantFilterMask(&variantFilterMask);
bool const hasStereoVariants = !(variantFilterMask & UserVariantFilterMask(UserVariantFilterBit::STE));
if (materialDomain == MaterialDomain::SURFACE && hasStereoVariants) {
StereoscopicType const engineStereoscopicType = engine.getConfig().stereoscopicType;
StereoscopicType materialStereoscopicType = StereoscopicType::NONE;
materialParser->getStereoscopicType(&materialStereoscopicType);
if (materialStereoscopicType != engineStereoscopicType) {
CString name;
materialParser->getName(&name);
slog.w << "The stereoscopic type in the compiled material '" << name.c_str_safe()
<< "' is " << (int)materialStereoscopicType
<< ", which is not compatiable with the engine's setting "
<< (int)engineStereoscopicType << "." << io::endl;
// Default materials are always compiled with either 'instanced' or 'multiview'.
// So, we only verify compatibility if the engine is set up for stereo.
if (engineStereoscopicType != StereoscopicType::NONE) {
StereoscopicType materialStereoscopicType = StereoscopicType::NONE;
materialParser->getStereoscopicType(&materialStereoscopicType);
if (materialStereoscopicType != engineStereoscopicType) {
CString name;
materialParser->getName(&name);
slog.w << "The stereoscopic type in the compiled material '" << name.c_str_safe()
<< "' is " << (int)materialStereoscopicType
<< ", which is not compatiable with the engine's setting "
<< (int)engineStereoscopicType << "." << io::endl;
}
}
}
@@ -610,6 +618,7 @@ Program FMaterial::getProgramWithVariants(
void FMaterial::createAndCacheProgram(Program&& p, Variant variant) const noexcept {
auto program = mEngine.getDriverApi().createProgram(std::move(p));
mEngine.getDriverApi().setDebugTag(program.getId(), mName);
assert_invariant(program);
mCachedPrograms[variant.key] = program;
}
@@ -51,6 +51,7 @@ FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material)
mUniforms = UniformBuffer(material->getUniformInterfaceBlock().getSize());
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
BufferObjectBinding::UNIFORM, backend::BufferUsage::STATIC);
driver.setDebugTag(mUbHandle.getId(), material->getName());
}
if (!material->getSamplerInterfaceBlock().isEmpty()) {
@@ -116,6 +117,7 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
mUniforms.setUniforms(other->getUniformBuffer());
mUbHandle = driver.createBufferObject(mUniforms.getSize(),
BufferObjectBinding::UNIFORM, backend::BufferUsage::DYNAMIC);
driver.setDebugTag(mUbHandle.getId(), material->getName());
}
if (!material->getSamplerInterfaceBlock().isEmpty()) {
@@ -25,6 +25,8 @@
#include <math/mat4.h>
#include <math/norm.h>
#include <utils/CString.h>
namespace filament {
using namespace backend;
@@ -124,6 +126,11 @@ FMorphTargetBuffer::FMorphTargetBuffer(FEngine& engine, const Builder& builder)
mCount,
TextureUsage::DEFAULT);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(mPbHandle.getId(), name);
driver.setDebugTag(mTbHandle.getId(), std::move(name));
}
// create and update sampler group
mSbHandle = driver.createSamplerGroup(PerRenderPrimitiveMorphingSib::SAMPLER_COUNT,
utils::FixedSizeString<32>("Morph target samplers"));
+7
View File
@@ -27,6 +27,8 @@
#include <math/half.h>
#include <math/mat4.h>
#include <utils/CString.h>
#include <cstring>
namespace filament {
@@ -80,6 +82,11 @@ FSkinningBuffer::FSkinningBuffer(FEngine& engine, const Builder& builder)
BufferObjectBinding::UNIFORM,
BufferUsage::DYNAMIC);
if (auto name = builder.getName(); !name.empty()) {
// TODO: We should also tag the texture created inside createIndicesAndWeightsHandle.
driver.setDebugTag(mHandle.getId(), std::move(name));
}
if (builder->mInitialize) {
// initialize the bones to identity (before rounding up)
auto* out = driver.allocatePod<PerRenderableBoneUib::BoneData>(mBoneCount);
+5 -1
View File
@@ -23,10 +23,10 @@
#include <backend/PixelBufferDescriptor.h>
#include <utils/CString.h>
#include <utils/Panic.h>
#include <filament/Stream.h>
namespace filament {
using namespace backend;
@@ -80,6 +80,10 @@ FStream::FStream(FEngine& engine, const Builder& builder) noexcept
} else {
mStreamHandle = engine.getDriverApi().createStreamAcquired();
}
if (auto name = builder.getName(); !name.empty()) {
engine.getDriverApi().setDebugTag(mStreamHandle.getId(), std::move(name));
}
}
void FStream::terminate(FEngine& engine) noexcept {
+3
View File
@@ -243,6 +243,9 @@ FTexture::FTexture(FEngine& engine, const Builder& builder) {
mHandle = driver.importTexture(builder->mImportedId,
mTarget, mLevelCount, mFormat, mSampleCount, mWidth, mHeight, mDepth, mUsage);
}
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(mHandle.getId(), std::move(name));
}
}
// frees driver resources, object becomes invalid
+10 -1
View File
@@ -29,6 +29,7 @@
#include <utils/bitset.h>
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/ostream.h>
@@ -259,7 +260,9 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
mBufferCount, mDeclaredAttributes.count(), mAttributes);
mHandle = driver.createVertexBuffer(mVertexCount, mVertexBufferInfoHandle);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(mHandle.getId(), name);
}
// calculate buffer sizes
size_t bufferSizes[MAX_VERTEX_BUFFER_COUNT] = {};
@@ -287,6 +290,9 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
if (!mBufferObjects[i]) {
BufferObjectHandle bo = driver.createBufferObject(bufferSizes[i],
backend::BufferObjectBinding::VERTEX, backend::BufferUsage::STATIC);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(bo.getId(), name);
}
driver.setVertexBufferObject(mHandle, i, bo);
mBufferObjects[i] = bo;
}
@@ -303,6 +309,9 @@ FVertexBuffer::FVertexBuffer(FEngine& engine, const VertexBuffer::Builder& build
if (!mBufferObjects[i]) {
BufferObjectHandle const bo = driver.createBufferObject(bufferSizes[i],
backend::BufferObjectBinding::VERTEX, backend::BufferUsage::STATIC);
if (auto name = builder.getName(); !name.empty()) {
driver.setDebugTag(bo.getId(), name);
}
driver.setVertexBufferObject(mHandle, i, bo);
mBufferObjects[i] = bo;
}
+5 -1
View File
@@ -10,6 +10,10 @@ material {
type : int,
name : layerIndex
},
{
type : float,
name : levelOfDetail,
},
{
type : float4,
name : viewport,
@@ -33,6 +37,6 @@ vertex {
fragment {
void postProcess(inout PostProcessInputs postProcess) {
postProcess.color = textureLod(materialParams_color, vec3(variable_vertex.xy, materialParams.layerIndex), 0.0);
postProcess.color = textureLod(materialParams_color, vec3(variable_vertex.xy, materialParams.layerIndex), materialParams.levelOfDetail);
}
}
+5 -1
View File
@@ -10,6 +10,10 @@ material {
type : float4,
name : viewport,
precision: high
},
{
type : float,
name : levelOfDetail,
}
],
variables : [
@@ -33,7 +37,7 @@ fragment {
#if FILAMENT_EFFECTIVE_VERSION == 100
postProcess.color = texture2D(materialParams_color, variable_vertex.xy);
#else
postProcess.color = textureLod(materialParams_color, variable_vertex.xy, 0.0);
postProcess.color = textureLod(materialParams_color, variable_vertex.xy, materialParams.levelOfDetail);
#endif
}
}
+7 -1
View File
@@ -56,7 +56,13 @@ bool operator==(const MaterialKey& k1, const MaterialKey& k2) {
(k1.volumeThicknessUV == k2.volumeThicknessUV) &&
(k1.hasSheen == k2.hasSheen) &&
(k1.hasIOR == k2.hasIOR) &&
(k1.hasVolume == k2.hasVolume);
(k1.hasVolume == k2.hasVolume) &&
(k1.hasSpecular == k2.hasSpecular) &&
(k1.hasSpecularTexture == k2.hasSpecularTexture) &&
(k1.hasSpecularColorTexture == k2.hasSpecularColorTexture) &&
(k1.specularTextureUV == k2.specularTextureUV) &&
(k1.specularColorTextureUV == k2.specularColorTextureUV)
;
}
// Filament supports up to 2 UV sets. glTF has arbitrary texcoord set indices, but it allows
+28 -2
View File
@@ -259,6 +259,24 @@ MaterialInstance* UbershaderProvider::createMaterialInstance(MaterialKey* config
mi->setParameter("occlusionUvMatrix", identity);
mi->setParameter("emissiveUvMatrix", identity);
// set to -1 all possibly optional parameters
for (auto const* param : {
"clearCoatIndex",
"clearCoatRoughnessIndex",
"clearCoatNormalIndex",
"sheenColorIndex",
"sheenRoughnessIndex",
"volumeThicknessUvMatrix",
"volumeThicknessIndex",
"transmissionIndex",
"specularIndex",
"specularColorIndex",
}) {
if (material->hasParameter(param)) {
mi->setParameter(param, -1);
}
}
if (config->hasClearCoat) {
mi->setParameter("clearCoatIndex",
getUvIndex(config->clearCoatUV, config->hasClearCoatTexture));
@@ -340,10 +358,10 @@ MaterialInstance* UbershaderProvider::createMaterialInstance(MaterialKey* config
mi->setParameter("sheenRoughnessMap", mDummyTexture, sampler);
}
if (mi->getMaterial()->hasParameter("ior")) {
if (material->hasParameter("ior")) {
mi->setParameter("ior", 1.5f);
}
if (mi->getMaterial()->hasParameter("reflectance")) {
if (material->hasParameter("reflectance")) {
mi->setParameter("reflectance", 0.5f);
}
@@ -355,6 +373,14 @@ MaterialInstance* UbershaderProvider::createMaterialInstance(MaterialKey* config
mi->setParameter("specularColorMap", mDummyTexture, sampler);
}
if (material->hasParameter("specularColorFactor")) {
mi->setParameter("specularColorFactor", float3(1.0f));
}
if (material->hasParameter("specularStrength")) {
mi->setParameter("specularStrength", 1.0f);
}
return mi;
}
@@ -527,11 +527,13 @@ bool AssetLoaderExtended::createPrimitive(Input* input, Output* out,
if (!mCgltfBuffersLoaded) {
mCgltfBuffersLoaded = utility::loadCgltfBuffers(gltf, mGltfPath.c_str(), mUriDataCache);
if (!mCgltfBuffersLoaded) return false;
if (!mCgltfBuffersLoaded) {
return false;
}
utility::decodeMeshoptCompression(gltf);
}
utility::decodeDracoMeshes(gltf, prim, input->dracoCache);
utility::decodeMeshoptCompression(gltf);
auto slots = computeGeometries(prim, jobType, attributesMap, morphTargets, out->uvmap, mEngine);
-2
View File
@@ -905,8 +905,6 @@ int main(int argc, char** argv) {
debug.getPropertyAddress<bool>("d.shadowmap.focus_shadowcasters"));
ImGui::Checkbox("Disable light frustum alignment",
debug.getPropertyAddress<bool>("d.shadowmap.disable_light_frustum_align"));
ImGui::Checkbox("Depth clamp",
debug.getPropertyAddress<bool>("d.shadowmap.depth_clamp"));
bool debugDirectionalShadowmap;
if (debug.getProperty("d.shadowmap.debug_directional_shadowmap",
+93 -18
View File
@@ -20,6 +20,7 @@
#include <filament/Material.h>
#include <filament/MaterialInstance.h>
#include <filament/RenderableManager.h>
#include <filament/Renderer.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/TransformManager.h>
@@ -46,23 +47,33 @@ using utils::EntityManager;
struct App {
Config config;
VertexBuffer* vb;
VertexBuffer* vb2;
IndexBuffer* ib;
Material* mat;
Camera* cam;
Entity camera;
Skybox* skybox;
Entity renderable;
Entity r2;
};
struct Vertex {
filament::math::float2 position;
filament::math::float3 position;
uint32_t color;
};
float const z = 5;
static const Vertex TRIANGLE_VERTICES[3] = {
{{1, 0}, 0xffff0000u},
{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3)}, 0xff00ff00u},
{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3)}, 0xff0000ffu},
{{1, 0, z}, 0xffff0000u},
{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3), z}, 0xff00ff00u},
{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3), z}, 0xff0000ffu},
};
static Vertex T2[3] = {
TRIANGLE_VERTICES[0],
TRIANGLE_VERTICES[1],
TRIANGLE_VERTICES[2],
};
static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 };
@@ -120,25 +131,39 @@ static int handleCommandLineArguments(int argc, char* argv[], App* app) {
}
int main(int argc, char** argv) {
T2[0].position.z = z - 10;
T2[1].position.z = z - 10;
T2[2].position.z = z - 10;
T2[0].color = 0xFF0000FF;
T2[1].color = 0xFF0000FF;
T2[2].color = 0xFF0000FF;
App app{};
app.config.title = "hellotriangle";
app.config.featureLevel = backend::FeatureLevel::FEATURE_LEVEL_0;
handleCommandLineArguments(argc, argv, &app);
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
scene->setSkybox(app.skybox);
view->setPostProcessingEnabled(false);
static_assert(sizeof(Vertex) == 12, "Strange vertex size.");
app.vb = VertexBuffer::Builder()
view->setStencilBufferEnabled(true);
// app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
// scene->setSkybox(app.skybox);
static_assert(sizeof(Vertex) == 16, "Strange vertex size.");
auto builder = VertexBuffer::Builder()
.vertexCount(3)
.bufferCount(1)
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 12)
.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 8, 12)
.normalized(VertexAttribute::COLOR)
.build(*engine);
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3, 0, 16)
.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 12, 16)
.normalized(VertexAttribute::COLOR);
app.vb = builder.build(*engine);
app.vb2 = builder.build(*engine);
app.vb->setBufferAt(*engine, 0,
VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 36, nullptr));
VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 48, nullptr));
app.vb2->setBufferAt(*engine, 0,
VertexBuffer::BufferDescriptor(T2, 48, nullptr));
app.ib = IndexBuffer::Builder()
.indexCount(3)
.bufferType(IndexBuffer::IndexType::USHORT)
@@ -149,22 +174,67 @@ int main(int argc, char** argv) {
.package(RESOURCES_BAKEDCOLOR_DATA, RESOURCES_BAKEDCOLOR_SIZE)
.build(*engine);
app.renderable = EntityManager::get().create();
app.r2 = EntityManager::get().create();
auto inst1 = app.mat->createInstance();
inst1->setDepthWrite(false);
inst1->setDepthFunc(MaterialInstance::DepthFunc::A);
inst1->setDepthCulling(false);
inst1->setStencilWrite(true);
inst1->setStencilCompareFunction(MaterialInstance::StencilCompareFunc::E);
inst1->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::REPLACE);
inst1->setStencilReferenceValue(6);
auto inst2 = app.mat->createInstance();
inst2->setDepthWrite(false);
inst2->setDepthFunc(MaterialInstance::DepthFunc::A);
inst2->setDepthCulling(false);
inst2->setStencilWrite(true);
inst2->setStencilCompareFunction(MaterialInstance::StencilCompareFunc::L);
inst2->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::REPLACE);
inst2->setStencilReferenceValue(6);
auto& renderableMan = engine->getRenderableManager();
RenderableManager::Builder(1)
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
.material(0, app.mat->getDefaultInstance())
.material(0, inst1)
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
.culling(false)
.receiveShadows(false)
.castShadows(false)
.build(*engine, app.renderable);
RenderableManager::Builder(1)
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
.material(0, inst2)
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb2, app.ib, 0, 3)
.culling(false)
.receiveShadows(false)
.castShadows(false)
.build(*engine, app.r2);
scene->addEntity(app.renderable);
auto r1inst = renderableMan.getInstance(app.renderable);
renderableMan.setPriority(r1inst, 7);
scene->addEntity(app.r2);
auto r2inst = renderableMan.getInstance(app.r2);
renderableMan.setPriority(r2inst, 6);
app.camera = utils::EntityManager::get().create();
app.cam = engine->createCamera(app.camera);
view->setCamera(app.cam);
};
auto cleanup = [&app](Engine* engine, View*, Scene*) {
engine->destroy(app.skybox);
// engine->destroy(app.skybox);
engine->destroy(app.renderable);
engine->destroy(app.mat);
engine->destroy(app.vb);
@@ -174,19 +244,24 @@ int main(int argc, char** argv) {
};
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
constexpr float ZOOM = 1.5f;
constexpr float ZOOM = 1.5;
const uint32_t w = view->getViewport().width;
const uint32_t h = view->getViewport().height;
const float aspect = (float) w / h;
app.cam->setProjection(Camera::Projection::ORTHO,
-aspect * ZOOM, aspect * ZOOM,
-ZOOM, ZOOM, 0, 1);
-ZOOM, ZOOM, -100, 100);
auto& tcm = engine->getTransformManager();
tcm.setTransform(tcm.getInstance(app.renderable),
filament::math::mat4f::rotation(now, filament::math::float3{ 0, 0, 1 }));
});
FilamentApp::get().run(app.config, setup, cleanup);
auto preRender = [](Engine*, View* view, Scene*, Renderer* renderer) {
renderer->setClearOptions({ .clearStencil = 0u, .clear = true, });
};
FilamentApp::get().run(app.config, setup, cleanup, {}, preRender);
return 0;
}