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...
Author SHA1 Message Date
Powei Feng 8c7a82f7b3 vk: make protected content work 2024-10-31 11:17:19 -07:00
Mathias Agopian f4d87ad526 prepare rendering loop for multithreading
The goal of this PR is to get closer to being able to run all
FrameGraph passes in parallel. To achieve this we need all data
consumed by the "execute" closure of the FrameGraph passes to be
immutable or thread-safe. We also need the passes to never use the
Engine's global `DriverAPi&` object.

Specifically in this PR, we turn as many objects to `const` as possible
without major changes, and we pass the `DriverApi&` object as parameter
to render passes.

This work is far from being complete. So we also annotate with FIXMEs
all the places we can identify will be problematic (there are probably
others).

The main remaining issues are:
- main allocator is not thread-safe
- some places take a non-const View, Scene or Engine
- lazy allocation of materials and material instance usages are not
  thread-safe.

This PR shouldn't change any behavior.
2024-10-28 12:31:24 -07:00
Evan Mezeske f2f9c547b0 Fix clang c++20 compilation under debug mode as well. (#8233)
* Fix clang c++20 compilation under debug mode as well.

* Fix whitespace
2024-10-25 11:10:46 -07:00
Powei Feng ea1c5d8f24 vk: improve rendertarget initialization (#8228)
Move a lot of the code from beginRenderPass() to the initialization
of the RenderTarget. This will save us a bit of CPU when
RenderTarget is re-used.

We also reduce the size of the VulkanRenderTarget handle and put
must of the caching bits into a heap struct.
2024-10-25 17:36:30 +00:00
Mathias Agopian 42d39834df update remote ui 2024-10-25 00:30:10 -07:00
Mathias Agopian 7ea7fa18eb update beamsplitter template
the generated file was modified, which would be undo'ed next time
we run beamsplitter
2024-10-25 00:29:13 -07:00
Mathias Agopian a6b4c9fae1 fix gltf_viewer android sample build 2024-10-25 00:14:08 -07:00
Evan Mezeske 8d02cd0383 Fix bug in ResourceAllocator with erasing iterators inside loops (#8223) 2024-10-24 13:56:41 -07:00
Bob Conan 016882336a Update RELEASE_NOTES.md, fix a typo (#8227) 2024-10-24 13:56:05 -07:00
Ben Doherty 3f150e03bf Check that SwapChain is valid in endFrame (#8219) 2024-10-24 12:33:11 -07:00
Romain Guy 99308c98ba Update Android dependencies (#8224) 2024-10-23 15:49:01 -07:00
Evan Mezeske 6eee4520c7 vk: Add a workaround for a Windows NVIDIA Vulkan driver bug that causes swap chains to be created with incorrect dimensions for native windows created with thread-specific DPI-awareness context. (#8221) 2024-10-22 22:01:58 -07:00
Sungun Park fa3a5d9eb4 Use xvp for multiview + debug view (#8222)
When multiview is enabled with the combining debug option toggled on, we
use an intermediate buffer that requires us to use the entire area of
the buffer as the viewport. Use xvp in this case.
2024-10-22 21:21:53 +00:00
show50726 17e4d2b92e Add public API in View for transparent picking (#8206) 2024-10-22 10:46:24 -07:00
kunyoung.park 13310e4ba0 Fix issue where material instance name cannot be set without creating a default instance (#8213) 2024-10-22 10:45:32 -07:00
Ben Doherty eab8490d14 Metal: add better logging for invalid index element size (#8194) 2024-10-22 11:08:51 -04:00
Evan Mezeske edece8f3dc Fix a bug in the OpenGL backend that causes win32 errors not to be logged #8214 (#8216)
* Capture the last win32 error immediately after failing win32 API functions are called in order to log it correctly. Prior to this change, intervening win32 API calls could clear the error code and it would not be logged.

* Oops fix bad whitespace in previous commit
2024-10-21 16:35:54 -07:00
Sungun Park 2456299337 Add a warning for FRenderableManager (#8210)
In some cases, users set materials first without providing render primitives, which has incurred the attribute mismatching warning. This isn't helpful because users don't know what action they should take to remove the warning.

Emit the warning only when the primitive handle is initialized so the AttributeBitset is properly populated.

BUGS=[372755205]
2024-10-20 15:08:13 +00:00
Ben Doherty 6e9afff7ba Fix potential crash when a descriptor set is destroyed but not unbound (#8215) 2024-10-18 16:42:14 -04:00
Mathias Agopian 4425338559 avoid setting the scissor rect when possible
RenderPass is now tracking the scissor state locally so it can avoid
re-setting the scissor when it doesn't change.

We also consolidate the scissor override and the scissor-viewport in
RenderPass::Execute.
2024-10-18 10:05:02 -07:00
Ben Doherty a494f9ff6a Metal: avoid redundant scissor rect state changes (#8207) 2024-10-18 11:07:11 -04:00
Mathias Agopian ba680cf11a Revert "avoid setting the scissor rect when possible"
This reverts commit fc095413b3.

clipping is wrong when post-processing is disabled
2024-10-17 16:00:48 -07:00
Mathias Agopian fc095413b3 avoid setting the scissor rect when possible
RenderPass is now tracking the scissor state locally so it can avoid
re-setting the scissor when it doesn't change.

We also consolidate the scissor override and the scissor-viewport in
RenderPass::Execute.
2024-10-17 14:16:36 -07:00
Mathias Agopian d80526528c Cleanup PostPorcessManager rendering
- the main goal of this change was to move some state changes outside
  of loops, usually with mip generation.

- for instance bindPostProcessDesciptorSet() must now be issued
  manually (and can be done outside the loop)

- we also don't set the scissor for each pass

- we also move prepareMaterial() outside of getPipelineState(), it's
  now done in PostProcessMaterial::getMaterial().

- We use PostProcessVariant instead of uint8_t everywhere

In the end we have three drawing helpers:

- commitAndRenderFullScreenQuad() which updates a material instance,
  binds the corresponding material and draws a full screen quad.
- renderFullScreenQuad() which just renders a full screen quad.
- renderFullScreenQuadWithScissor() which does the same but scisorred

Additionally, we have the following helpers for getting materials and
instances:

- PostProcessMaterial::getMaterial(): which returns the FMaterial
- PostProcessMaterial::getMaterialInstance(): which is now a helper
  returning a material instance from a PostProcessMaterial or FMaterial

Most of the change is pluming through these API changes.
2024-10-17 14:16:05 -07:00
Guilhem Saurel 38e59fbd6b add missing includes 2024-10-17 14:15:40 -07:00
show50726 a5e6df1ad3 Address the comments 2024-10-17 10:19:02 -07:00
show50726 23d1329f37 Disable transparent pickable by default 2024-10-17 10:19:02 -07:00
show50726 25b37d36ad First push
Fix the texture format

Decide texture format based on feature level
2024-10-17 10:19:02 -07:00
Mathias Agopian 68265ae793 no need to copy the PostProcessMaterial mConstants field
It always references static data. Additionally, we don't need
to use a vector to store the specialization constants, because
it's also all static data.

And finally, we don't need a boolean to know the state of the
PostProcessMaterial, the mSize field can encode the same
information.
2024-10-16 17:25:38 -07:00
Ben Doherty e8f3fc5a46 Implement setThreadPriority for Apple devices (#8200) 2024-10-16 12:55:25 -04:00
Evan Mezeske 22db1be939 Add support for compiling under c++20 on clang-based compilers. The warnings that this change ignores are tricky to fix in the code in a way that is backwards compatible with c++17, but it is possible to do and it would allow these warnings to be reinstated. (#8199) 2024-10-15 16:45:32 -04:00
Powei Feng a3290d7656 vk: remove history from DescriptorSetManager (#8193)
"history" is a map from a DescriptorSet pointer to a set of
bookkeeping values (we delay "binding" until "commit" so need to
keep values until then). Instead of using a map, we can store
these values in the DescriptorSet itself so that we save on a
map look-up.
2024-10-14 19:46:27 +00:00
74 changed files with 2100 additions and 1366 deletions
+1 -1
View File
@@ -654,7 +654,7 @@ Instead, if you are authoring a PR for the main branch, add your release note to
- engine: Binary size improvements.
- engine: Add basic support for instanced renderables [**NEW API**].
- engine: Fix, first imaged passsed to `Stream::SetAcquiredImage` is ignored and leaked.
- engine: Fix, first imaged passed to `Stream::SetAcquiredImage` is ignored and leaked.
- Vulkan: Robustness improvements.
- Java: Fix, lookAt z axis negated.
- gltfio: Be graceful when model has > 4 weights per vert.
+5 -5
View File
@@ -83,12 +83,12 @@ buildscript {
'minSdk': 21,
'targetSdk': 34,
'compileSdk': 34,
'kotlin': '2.0.0',
'kotlin_coroutines': '1.9.0-RC',
'buildTools': '34.0.0',
'kotlin': '2.0.21',
'kotlin_coroutines': '1.9.0',
'buildTools': '35.0.0',
'ndk': '27.0.11718014',
'androidx_core': '1.13.1',
'androidx_annotations': '1.8.0'
'androidx_annotations': '1.9.0'
]
ext.deps = [
@@ -104,7 +104,7 @@ buildscript {
]
dependencies {
classpath 'com.android.tools.build:gradle:8.4.1'
classpath 'com.android.tools.build:gradle:8.6.1'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${versions.kotlin}"
}
@@ -222,6 +222,20 @@ Java_com_google_android_filament_View_nIsFrontFaceWindingInverted(JNIEnv*,
return static_cast<jboolean>(view->isFrontFaceWindingInverted());
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetTransparentPickingEnabled(JNIEnv*,
jclass, jlong nativeView, jboolean enabled) {
View* view = (View*) nativeView;
view->setTransparentPickingEnabled(enabled);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_View_nIsTransparentPickingEnabled(JNIEnv*,
jclass, jlong nativeView) {
View* view = (View*) nativeView;
return static_cast<jboolean>(view->isTransparentPickingEnabled());
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetAmbientOcclusion(JNIEnv*, jclass, jlong nativeView, jint ordinal) {
View* view = (View*) nativeView;
@@ -745,6 +745,33 @@ public class View {
nSetFrontFaceWindingInverted(getNativeObject(), inverted);
}
/**
* Returns true if transparent picking is enabled.
*
* @see #setTransparentPickingEnabled
*/
public boolean isTransparentPickingEnabled() {
return nIsTransparentPickingEnabled(getNativeObject());
}
/**
* Enables or disables transparent picking. Disabled by default.
*
* When transparent picking is enabled, View::pick() will pick from both
* transparent and opaque renderables. When disabled, View::pick() will only
* pick from opaque renderables.
*
* <p>
* Transparent picking will create an extra pass for rendering depth
* from both transparent and opaque renderables.
* </p>
*
* @param enabled true enables transparent picking, false disables it.
*/
public void setTransparentPickingEnabled(boolean enabled) {
nSetTransparentPickingEnabled(getNativeObject(), enabled);
}
/**
* Sets options relative to dynamic lighting for this view.
*
@@ -1281,6 +1308,8 @@ public class View {
private static native boolean nIsPostProcessingEnabled(long nativeView);
private static native void nSetFrontFaceWindingInverted(long nativeView, boolean inverted);
private static native boolean nIsFrontFaceWindingInverted(long nativeView);
private static native void nSetTransparentPickingEnabled(long nativeView, boolean enabled);
private static native boolean nIsTransparentPickingEnabled(long nativeView);
private static native void nSetAmbientOcclusion(long nativeView, int ordinal);
private static native int nGetAmbientOcclusion(long nativeView);
private static native void nSetAmbientOcclusionOptions(long nativeView, float radius, float bias, float power, float resolution, float intensity, float bilateralThreshold, int quality, int lowPassFilter, int upsampling, boolean enabled, boolean bentNormals, float minHorizonAngleRad);
+1 -1
View File
@@ -1,6 +1,6 @@
#Wed Nov 17 10:40:18 PST 2021
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.8-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
@@ -6,6 +6,10 @@ plugins {
project.ext.isSample = true
kotlin {
jvmToolchain(versions.jdk)
}
filamentTools {
cmgenArgs = "-q --format=ktx --size=256 --extract-blur=0.1 --deploy=src/main/assets/envs/default_env"
iblInputFile = project.layout.projectDirectory.file("../../../third_party/environments/lightroom_14b.hdr")
@@ -13,7 +17,7 @@ filamentTools {
}
// don't forget to update MainACtivity.kt when/if changing this.
task copyMesh(type: Copy) {
tasks.register('copyMesh', Copy) {
from "../../../third_party/models/BusterDrone"
into "src/main/assets/models"
}
File diff suppressed because one or more lines are too long
Binary file not shown.
+7
View File
@@ -607,6 +607,13 @@ else()
-Wover-aligned
-Werror
)
if (CMAKE_CXX_STANDARD EQUAL 20)
# The lambdas for passes in PostProcessManager.cpp capture this
# implicitly in a way that's deprecated in c++20, but can't easily be
# fixed in a way that's backwards compatible with c++17:
# https://www.nextptr.com/tutorial/ta1430524603/capture-this-in-lambda-expression-timeline-of-change
list(APPEND FILAMENT_WARNINGS -Wno-deprecated-this-capture)
endif()
endif()
target_compile_options(${TARGET} PRIVATE
+5
View File
@@ -388,6 +388,9 @@ else()
-Wover-aligned
-Werror
)
if (CMAKE_CXX_STANDARD EQUAL 20)
list(APPEND FILAMENT_WARNINGS -Wno-deprecated-this-capture)
endif()
endif()
if (APPLE)
@@ -540,6 +543,8 @@ if (APPLE AND NOT IOS)
add_executable(metal_utils_test test/MetalTest.mm)
target_compile_options(metal_utils_test PRIVATE "-fobjc-arc")
target_link_libraries(metal_utils_test PRIVATE
backend
getopt
+12 -1
View File
@@ -318,8 +318,19 @@ struct Viewport {
int32_t right() const noexcept { return left + int32_t(width); }
//! get the top coordinate in window space of the viewport
int32_t top() const noexcept { return bottom + int32_t(height); }
};
friend bool operator==(Viewport const& lhs, Viewport const& rhs) noexcept {
// clang can do this branchless with xor/or
return lhs.left == rhs.left && lhs.bottom == rhs.bottom &&
lhs.width == rhs.width && lhs.height == rhs.height;
}
friend bool operator!=(Viewport const& lhs, Viewport const& rhs) noexcept {
// clang is being dumb and uses branches
return bool(((lhs.left ^ rhs.left) | (lhs.bottom ^ rhs.bottom)) |
((lhs.width ^ rhs.width) | (lhs.height ^ rhs.height)));
}
};
/**
* Specifies the mapping of the near and far clipping plane to window coordinates.
@@ -88,6 +88,7 @@ public:
VkFormat colorFormat = VK_FORMAT_UNDEFINED;
VkFormat depthFormat = VK_FORMAT_UNDEFINED;
VkExtent2D extent = {0, 0};
bool protection = false;
};
struct ImageSyncData {
@@ -199,6 +200,13 @@ public:
*/
virtual bool hasResized(SwapChainPtr handle);
/**
* Check if the surface is protected.
* @param handle The handle returned by createSwapChain()
* @return Whether the swapchain is protected
*/
virtual bool isProtected(SwapChainPtr handle);
/**
* Carry out a recreation of the swapchain.
* @param handle The handle returned by createSwapChain()
@@ -267,6 +275,23 @@ public:
*/
VkQueue getGraphicsQueue() const noexcept;
/**
* @return The family index of the protected graphics queue selected for the
* Vulkan backend.
*/
uint32_t getProtectedGraphicsQueueFamilyIndex() const noexcept;
/**
* @return The index of the protected graphics queue (if there are multiple
* graphics queues) selected for the Vulkan backend.
*/
uint32_t getProtectedGraphicsQueueIndex() const noexcept;
/**
* @return The protected queue that was selected for the Vulkan backend.
*/
VkQueue getProtectedGraphicsQueue() const noexcept;
private:
static ExtensionSet getSwapchainInstanceExtensions();
@@ -161,6 +161,7 @@ struct MetalContext {
CullModeStateTracker cullModeState;
WindingStateTracker windingState;
DepthClampStateTracker depthClampState;
ScissorRectStateTracker scissorRectState;
Handle<HwRenderPrimitive> currentRenderPrimitive;
// State caches.
+6 -1
View File
@@ -1227,6 +1227,7 @@ void MetalDriver::beginRenderPass(Handle<HwRenderTarget> rth,
mContext->depthStencilState.invalidate();
mContext->cullModeState.invalidate();
mContext->windingState.invalidate();
mContext->scissorRectState.invalidate();
mContext->currentPolygonOffset = {0.0f, 0.0f};
mContext->finalizedDescriptorSets.clear();
@@ -1953,7 +1954,11 @@ void MetalDriver::scissor(Viewport scissorBox) {
.height = static_cast<NSUInteger>(bottom - top)
};
[mContext->currentRenderPassEncoder setScissorRect:scissorRect];
auto& srs = mContext->scissorRectState;
srs.updateState(scissorRect);
if (srs.stateChanged()) {
[mContext->currentRenderPassEncoder setScissorRect:scissorRect];
}
}
void MetalDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
+2 -1
View File
@@ -71,7 +71,8 @@ constexpr inline MTLIndexType getIndexType(size_t elementSize) noexcept {
} else if (elementSize == 4) {
return MTLIndexTypeUInt32;
}
FILAMENT_CHECK_POSTCONDITION(false) << "Index element size not supported.";
assert_invariant(false);
return MTLIndexTypeUInt16;
}
constexpr inline MTLVertexFormat getMetalFormat(ElementType type, bool normalized) noexcept {
+13 -5
View File
@@ -204,9 +204,8 @@ private:
// Different kinds of state, like pipeline state, uniform buffer state, etc., are passed to the
// current Metal command encoder and persist throughout the lifetime of the encoder (a frame).
// StateTracker is used to prevent calling redundant state change methods.
template<typename StateType>
template <typename StateType, typename StateEqual = std::equal_to<StateType>>
class StateTracker {
public:
// Call to force the state to dirty at the beginning of each frame, as all state must be
@@ -214,7 +213,7 @@ public:
void invalidate() noexcept { mStateDirty = true; }
void updateState(const StateType& newState) noexcept {
if (mCurrentState != newState) {
if (!StateEqual()(mCurrentState, newState)) {
mCurrentState = newState;
mStateDirty = true;
}
@@ -235,7 +234,6 @@ private:
bool mStateDirty = true;
StateType mCurrentState = {};
};
// Pipeline state
@@ -343,6 +341,16 @@ using DepthStencilStateTracker = StateTracker<DepthStencilState>;
using DepthStencilStateCache = StateCache<DepthStencilState, id<MTLDepthStencilState>,
DepthStateCreator>;
struct MtlScissorRectEqual {
bool operator()(const MTLScissorRect& lhs, const MTLScissorRect& rhs) const {
return lhs.height == rhs.height &&
lhs.width == rhs.width &&
lhs.x == rhs.x &&
lhs.y == rhs.y;
}
};
using ScissorRectStateTracker = StateTracker<MTLScissorRect, MtlScissorRectEqual>;
// Uniform buffers
class MetalBufferObject;
@@ -434,7 +442,7 @@ public:
private:
static_assert(N <= 8);
std::array<__unsafe_unretained id<MTLBuffer>, N> mBuffers = { nil };
std::array<__weak id<MTLBuffer>, N> mBuffers = { nil };
std::array<NSUInteger, N> mOffsets = { 0 };
utils::bitset8 mDirtyBuffers;
utils::bitset8 mDirtyOffsets;
@@ -19,8 +19,8 @@
#include <Wingdi.h>
#ifdef _MSC_VER
// this variable is checked in BlueGL.h (included from "gl_headers.h" right after this),
// and prevents duplicate definition of OpenGL apis when building this file.
// this variable is checked in BlueGL.h (included from "gl_headers.h" right after this),
// and prevents duplicate definition of OpenGL apis when building this file.
// However, GL_GLEXT_PROTOTYPES need to be defined in BlueGL.h when included from other files.
#define FILAMENT_PLATFORM_WGL
#endif
@@ -37,9 +37,8 @@
namespace {
void reportLastWindowsError() {
void reportWindowsError(DWORD dwError) {
LPSTR lpMessageBuffer = nullptr;
DWORD dwError = GetLastError();
if (dwError == 0) {
return;
@@ -80,6 +79,7 @@ Driver* PlatformWGL::createDriver(void* const sharedGLContext,
const Platform::DriverConfig& driverConfig) noexcept {
int result = 0;
int pixelFormat = 0;
DWORD dwError = 0;
mPfd = {
sizeof(PIXELFORMATDESCRIPTOR),
@@ -105,6 +105,7 @@ Driver* PlatformWGL::createDriver(void* const sharedGLContext,
mHWnd = CreateWindowA("STATIC", "dummy", 0, 0, 0, 1, 1, NULL, NULL, NULL, NULL);
HDC whdc = mWhdc = GetDC(mHWnd);
if (whdc == NULL) {
dwError = GetLastError();
utils::slog.e << "CreateWindowA() failed" << utils::io::endl;
goto error;
}
@@ -115,6 +116,7 @@ Driver* PlatformWGL::createDriver(void* const sharedGLContext,
// We need a tmp context to retrieve and call wglCreateContextAttribsARB.
tempContext = wglCreateContext(whdc);
if (!wglMakeCurrent(whdc, tempContext)) {
dwError = GetLastError();
utils::slog.e << "wglMakeCurrent() failed, whdc=" << whdc << ", tempContext=" <<
tempContext << utils::io::endl;
goto error;
@@ -136,6 +138,7 @@ Driver* PlatformWGL::createDriver(void* const sharedGLContext,
if (mContext) {
break;
}
dwError = GetLastError();
}
if (!mContext) {
@@ -148,6 +151,7 @@ Driver* PlatformWGL::createDriver(void* const sharedGLContext,
tempContext = NULL;
if (!wglMakeCurrent(whdc, mContext)) {
dwError = GetLastError();
utils::slog.e << "wglMakeCurrent() failed, whdc=" << whdc << ", mContext=" <<
mContext << utils::io::endl;
goto error;
@@ -162,7 +166,7 @@ error:
if (tempContext) {
wglDeleteContext(tempContext);
}
reportLastWindowsError();
reportWindowsError(dwError);
terminate();
return NULL;
}
@@ -205,9 +209,11 @@ Platform::SwapChain* PlatformWGL::createSwapChain(void* nativeWindow, uint64_t f
// on Windows, the nativeWindow maps to a HWND
swapChain->hWnd = (HWND) nativeWindow;
swapChain->hDc = GetDC(swapChain->hWnd);
if (!ASSERT_POSTCONDITION_NON_FATAL(swapChain->hDc,
"Unable to create the SwapChain (nativeWindow = %p)", nativeWindow)) {
reportLastWindowsError();
if (!swapChain->hDc) {
DWORD dwError = GetLastError();
ASSERT_POSTCONDITION_NON_FATAL(swapChain->hDc,
"Unable to create the SwapChain (nativeWindow = %p)", nativeWindow);
reportWindowsError(dwError);
}
// We have to match pixel formats across the HDC and HGLRC (mContext)
@@ -264,8 +270,10 @@ bool PlatformWGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
HDC hdc = wglSwapChain->hDc;
if (hdc != NULL) {
BOOL success = wglMakeCurrent(hdc, mContext);
if (!ASSERT_POSTCONDITION_NON_FATAL(success, "wglMakeCurrent() failed. hdc = %p", hdc)) {
reportLastWindowsError();
if (!success) {
DWORD dwError = GetLastError();
ASSERT_POSTCONDITION_NON_FATAL(success, "wglMakeCurrent() failed. hdc = %p", hdc);
reportWindowsError(dwError);
wglMakeCurrent(0, NULL);
}
}
@@ -151,7 +151,8 @@ void VulkanBlitter::resolve(VulkanAttachment dst, VulkanAttachment src) {
}
#endif
VulkanCommandBuffer& commands = mCommands->get();
VulkanCommandBuffer& commands = dst.texture->isProtected() ?
mCommands->getProtected() : mCommands->get();
commands.acquire(src.texture);
commands.acquire(dst.texture);
resolveFast(&commands, aspect, src, dst);
@@ -176,7 +177,8 @@ void VulkanBlitter::blit(VkFilter filter,
#endif
// src and dst should have the same aspect here
VkImageAspectFlags const aspect = src.texture->getImageAspect();
VulkanCommandBuffer& commands = mCommands->get();
VulkanCommandBuffer& commands = dst.texture->isProtected() ?
mCommands->getProtected() : mCommands->get();
commands.acquire(src.texture);
commands.acquire(dst.texture);
blitFast(&commands, aspect, filter, src, dst, srcRectPair, dstRectPair);
+326 -279
View File
@@ -33,48 +33,28 @@ using namespace utils;
namespace filament::backend {
namespace {
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
using Timestamp = VulkanGroupMarkers::Timestamp;
#endif
VulkanCmdFence::VulkanCmdFence(VkFence ifence)
: fence(ifence) {
// Internally we use the VK_INCOMPLETE status to mean "not yet submitted". When this fence gets
// submitted, its status changes to VK_NOT_READY. Finally, when the GPU actually finishes
// executing the command buffer, the status changes to VK_SUCCESS.
status.store(VK_INCOMPLETE);
}
VulkanCommandBuffer::VulkanCommandBuffer(VulkanResourceAllocator* allocator, VkDevice device,
VkCommandPool pool)
: mResourceManager(allocator),
mPipeline(VK_NULL_HANDLE) {
VkCommandBuffer createCommandBuffer(VkDevice device, VkCommandPool pool) {
VkCommandBuffer cmdbuffer;
// Create the low-level command buffer.
const VkCommandBufferAllocateInfo allocateInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
VkCommandBufferAllocateInfo const allocateInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
// The buffer allocated here will be implicitly reset when vkBeginCommandBuffer is called.
// We don't need to deallocate since destroying the pool will free all of the buffers.
vkAllocateCommandBuffers(device, &allocateInfo, &mBuffer);
vkAllocateCommandBuffers(device, &allocateInfo, &cmdbuffer);
return cmdbuffer;
}
CommandBufferObserver::~CommandBufferObserver() {}
static VkCommandPool createPool(VkDevice device, uint32_t queueFamilyIndex) {
VkCommandPoolCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
| VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
.queueFamilyIndex = queueFamilyIndex,
};
VkCommandPool pool;
vkCreateCommandPool(device, &createInfo, VKALLOC, &pool);
return pool;
}
} // anonymous namespace
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
void VulkanGroupMarkers::push(std::string const& marker, Timestamp start) noexcept {
@@ -130,178 +110,147 @@ bool VulkanGroupMarkers::empty() const noexcept {
#endif // FVK_DEBUG_GROUP_MARKERS
VulkanCommands::VulkanCommands(VkDevice device, VkQueue queue, uint32_t queueFamilyIndex,
VulkanContext* context, VulkanResourceAllocator* allocator)
: mDevice(device),
VulkanCommandBuffer::VulkanCommandBuffer(VulkanContext* context, VulkanResourceAllocator* allocator,
VkDevice device, VkQueue queue, VkCommandPool pool, bool isProtected)
: mContext(context),
mMarkerCount(0),
isProtected(isProtected),
mDevice(device),
mQueue(queue),
mPool(createPool(mDevice, queueFamilyIndex)),
mContext(context),
mStorage(CAPACITY) {
mResourceManager(allocator),
mBuffer(createCommandBuffer(device, pool)),
mFenceStatus(std::make_shared<VulkanCmdFence>(VK_INCOMPLETE)) {
VkSemaphoreCreateInfo sci{.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
for (auto& semaphore: mSubmissionSignals) {
vkCreateSemaphore(mDevice, &sci, nullptr, &semaphore);
}
vkCreateSemaphore(mDevice, &sci, VKALLOC, &mSubmission);
VkFenceCreateInfo fenceCreateInfo{.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
for (auto& fence: mFences) {
vkCreateFence(device, &fenceCreateInfo, VKALLOC, &fence);
}
for (size_t i = 0; i < CAPACITY; ++i) {
mStorage[i] = std::make_unique<VulkanCommandBuffer>(allocator, mDevice, mPool);
}
#if !FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
(void) mContext;
#endif
vkCreateFence(device, &fenceCreateInfo, VKALLOC, &mFence);
mIsProtected = isProtected;
}
void VulkanCommands::terminate() {
wait();
gc();
vkDestroyCommandPool(mDevice, mPool, VKALLOC);
for (VkSemaphore sema: mSubmissionSignals) {
vkDestroySemaphore(mDevice, sema, VKALLOC);
VulkanCommandBuffer::~VulkanCommandBuffer() {
vkDestroySemaphore(mDevice, mSubmission, VKALLOC);
vkDestroyFence(mDevice, mFence, VKALLOC);
}
void VulkanCommandBuffer::reset() noexcept {
mMarkerCount = 0;
mResourceManager.clear();
mWaitSemaphores.clear();
// Internally we use the VK_INCOMPLETE status to mean "not yet submitted". When this fence
// gets, gets submitted, its status changes to VK_NOT_READY. Finally, when the GPU actually
// finishes executing the command buffer, the status changes to VK_SUCCESS.
mFenceStatus = std::make_shared<VulkanCmdFence>(VK_INCOMPLETE);
vkResetFences(mDevice, 1, &mFence);
}
void VulkanCommandBuffer::pushMarker(char const* marker) noexcept {
if (mContext->isDebugUtilsSupported()) {
VkDebugUtilsLabelEXT labelInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pLabelName = marker,
.color = {0, 1, 0, 1},
};
vkCmdBeginDebugUtilsLabelEXT(mBuffer, &labelInfo);
} else if (mContext->isDebugMarkersSupported()) {
VkDebugMarkerMarkerInfoEXT markerInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT,
.pMarkerName = marker,
.color = {0.0f, 1.0f, 0.0f, 1.0f},
};
vkCmdDebugMarkerBeginEXT(mBuffer, &markerInfo);
}
for (VkFence fence: mFences) {
vkDestroyFence(mDevice, fence, VKALLOC);
mMarkerCount++;
}
void VulkanCommandBuffer::popMarker() noexcept{
assert_invariant(mMarkerCount > 0);
if (mContext->isDebugUtilsSupported()) {
vkCmdEndDebugUtilsLabelEXT(mBuffer);
} else if (mContext->isDebugMarkersSupported()) {
vkCmdDebugMarkerEndEXT(mBuffer);
}
mMarkerCount--;
}
void VulkanCommandBuffer::insertEvent(char const* marker) noexcept {
if (mContext->isDebugUtilsSupported()) {
VkDebugUtilsLabelEXT labelInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pLabelName = marker,
.color = {1, 1, 0, 1},
};
vkCmdInsertDebugUtilsLabelEXT(mBuffer, &labelInfo);
} else if (mContext->isDebugMarkersSupported()) {
VkDebugMarkerMarkerInfoEXT markerInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT,
.pMarkerName = marker,
.color = {0.0f, 1.0f, 0.0f, 1.0f},
};
vkCmdDebugMarkerInsertEXT(mBuffer, &markerInfo);
}
}
VulkanCommandBuffer& VulkanCommands::get() {
if (mCurrentCommandBufferIndex >= 0) {
return *mStorage[mCurrentCommandBufferIndex].get();
}
// If we ran out of available command buffers, stall until one finishes. This is very rare.
// It occurs only when Filament invokes commit() or endFrame() a large number of times without
// presenting the swap chain or waiting on a fence.
while (mAvailableBufferCount == 0) {
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
FVK_LOGI << "VulkanCommands has stalled. "
<< "If this occurs frequently, consider increasing VK_MAX_COMMAND_BUFFERS."
<< io::endl;
#endif
wait();
gc();
}
VulkanCommandBuffer* currentbuf = nullptr;
// Find an available slot.
for (size_t i = 0; i < CAPACITY; ++i) {
auto wrapper = mStorage[i].get();
if (wrapper->buffer() == VK_NULL_HANDLE) {
mCurrentCommandBufferIndex = static_cast<int8_t>(i);
currentbuf = wrapper;
break;
}
}
assert_invariant(currentbuf);
mAvailableBufferCount--;
// Note that the fence wrapper uses shared_ptr because a DriverAPI fence can also have ownership
// over it. The destruction of the low-level fence occurs either in VulkanCommands::gc(), or in
// VulkanDriver::destroyFence(), both of which are safe spots.
currentbuf->fence = std::make_shared<VulkanCmdFence>(mFences[mCurrentCommandBufferIndex]);
void VulkanCommandBuffer::begin() noexcept {
FVK_LOGE <<"[" << (mIsProtected ? "protected" : "regular") <<"]=" << buffer() << " begin"
<<utils::io::endl;
// Begin writing into the command buffer.
const VkCommandBufferBeginInfo binfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
VkCommandBufferBeginInfo const binfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
};
vkBeginCommandBuffer(currentbuf->buffer(), &binfo);
// Notify the observer that a new command buffer has been activated.
if (mObserver) {
mObserver->onCommandBuffer(*currentbuf);
}
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
// We push the current markers onto a temporary stack. This must be placed after currentbuf is
// set to the new command buffer since pushGroupMarker also calls get().
while (mCarriedOverMarkers && !mCarriedOverMarkers->empty()) {
auto [marker, time] = mCarriedOverMarkers->pop();
pushGroupMarker(marker.c_str(), time);
}
#endif
return *currentbuf;
vkBeginCommandBuffer(mBuffer, &binfo);
}
bool VulkanCommands::flush() {
// It's perfectly fine to call flush when no commands have been written.
if (mCurrentCommandBufferIndex < 0) {
return false;
VkSemaphore VulkanCommandBuffer::submit() {
while (mMarkerCount > 0) {
popMarker();
}
// Before actually submitting, we need to pop any leftover group markers.
// Note that this needs to occur before vkEndCommandBuffer.
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
while (mGroupMarkers && !mGroupMarkers->empty()) {
if (!mCarriedOverMarkers) {
mCarriedOverMarkers = std::make_unique<VulkanGroupMarkers>();
}
auto const [marker, time] = mGroupMarkers->top();
mCarriedOverMarkers->push(marker, time);
// We still need to call through to vkCmdEndDebugUtilsLabelEXT.
popGroupMarker();
}
#endif
vkEndCommandBuffer(mBuffer);
int8_t const index = mCurrentCommandBufferIndex;
VulkanCommandBuffer const* currentbuf = mStorage[index].get();
VkSemaphore const renderingFinished = mSubmissionSignals[index];
FVK_LOGE <<"[" << (mIsProtected ? "protected" : "regular") <<"]=" << buffer() << " end"
<<utils::io::endl;
vkEndCommandBuffer(currentbuf->buffer());
// If the injected semaphore is an "image available" semaphore that has not yet been signaled,
// it is sometimes fine to start executing commands anyway, as along as we stall the GPU at the
// VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage. However we need to assume the worst
// here and use VK_PIPELINE_STAGE_ALL_COMMANDS_BIT. This is a more aggressive stall, but it is
// the only safe option because the previously submitted command buffer might have set up some
// state that the new command buffer depends on.
VkPipelineStageFlags waitDestStageMasks[2] = {
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VkPipelineStageFlags const waitDestStageMasks[2] = {
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
};
VkSemaphore signals[2] = {
VK_NULL_HANDLE,
VK_NULL_HANDLE,
};
uint32_t waitSemaphoreCount = 0;
if (mSubmissionSignal) {
signals[waitSemaphoreCount++] = mSubmissionSignal;
}
if (mInjectedSignal) {
signals[waitSemaphoreCount++] = mInjectedSignal;
}
VkCommandBuffer const cmdbuffer = currentbuf->buffer();
VkSubmitInfo submitInfo{
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.waitSemaphoreCount = waitSemaphoreCount,
.pWaitSemaphores = waitSemaphoreCount > 0 ? signals : nullptr,
.pWaitDstStageMask = waitDestStageMasks,
.commandBufferCount = 1,
.pCommandBuffers = &cmdbuffer,
.signalSemaphoreCount = 1u,
.pSignalSemaphores = &renderingFinished,
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.waitSemaphoreCount = mWaitSemaphores.size(),
.pWaitSemaphores = mWaitSemaphores.data(),
.pWaitDstStageMask = waitDestStageMasks,
.commandBufferCount = 1u,
.pCommandBuffers = &mBuffer,
.signalSemaphoreCount = 1u,
.pSignalSemaphores = &mSubmission,
};
// add submit protection if needed
VkProtectedSubmitInfo protectedSubmitInfo{
.sType = VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO,
.protectedSubmit = VK_TRUE,
};
if (isProtected) {
submitInfo.pNext = &protectedSubmitInfo;
}
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
FVK_LOGI << "Submitting cmdbuffer=" << cmdbuffer
<< " wait=(" << signals[0] << ", " << signals[1] << ") "
<< " signal=" << renderingFinished
<< " fence=" << currentbuf->fence->fence
<< utils::io::endl;
FVK_LOGI << "Submitting cmdbuffer=" << mBuffer
<< " wait=(";
for (size_t s = 0, count = mWaitSemaphores.size(); s < count; ++s) {
FVK_LOGI << mWaitSemaphores[s] << " ";
}
FVK_LOGI << ") "
<< " signal=" << mSubmission
<< " fence=" << mFence << utils::io::endl;
#endif
auto& cmdfence = currentbuf->fence;
UTILS_UNUSED_IN_RELEASE VkResult result = VK_SUCCESS;
{
auto scope = cmdfence->setValue(VK_NOT_READY);
result = vkQueueSubmit(mQueue, 1, &submitInfo, cmdfence->getFence());
}
mFenceStatus->setStatus(VK_NOT_READY);
VkResult result = vkQueueSubmit(mQueue, 1, &submitInfo, mFence);
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
if (result != VK_SUCCESS) {
@@ -309,86 +258,212 @@ bool VulkanCommands::flush() {
}
#endif
assert_invariant(result == VK_SUCCESS);
mWaitSemaphores.clear();
return mSubmission;
}
mSubmissionSignal = renderingFinished;
mInjectedSignal = VK_NULL_HANDLE;
mCurrentCommandBufferIndex = -1;
CommandBufferPool::CommandBufferPool(VulkanContext* context, VulkanResourceAllocator* allocator,
VkDevice device, VkQueue queue, uint8_t queueFamilyIndex, bool isProtected)
: mDevice(device),
mRecording(INVALID) {
VkCommandPoolCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT |
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT |
(isProtected ? VK_COMMAND_POOL_CREATE_PROTECTED_BIT : 0u),
.queueFamilyIndex = queueFamilyIndex,
};
vkCreateCommandPool(device, &createInfo, VKALLOC, &mPool);
for (size_t i = 0; i < CAPACITY; ++i) {
mBuffers.emplace_back(std::make_unique<VulkanCommandBuffer>(context, allocator, device,
queue, mPool, isProtected));
}
}
CommandBufferPool::~CommandBufferPool() {
wait();
gc();
vkDestroyCommandPool(mDevice, mPool, VKALLOC);
}
VulkanCommandBuffer& CommandBufferPool::getRecording() {
if (isRecording()) {
return *mBuffers[mRecording];
}
auto const findNext = [this]() {
for (int8_t i = 0; i < CAPACITY; ++i) {
if (!mSubmitted[i]) {
return i;
}
}
return INVALID;
};
while ((mRecording = findNext()) == INVALID) {
wait();
gc();
}
auto& recording = *mBuffers[mRecording];
recording.begin();
return recording;
}
void CommandBufferPool::gc() {
ActiveBuffers reclaimed;
mSubmitted.forEachSetBit([this,&reclaimed] (size_t index) {
auto& buffer = mBuffers[index];
if (buffer->getStatus() == VK_SUCCESS) {
reclaimed.set(index, true);
buffer->reset();
}
});
mSubmitted &= ~reclaimed;
}
void CommandBufferPool::update() {
mSubmitted.forEachSetBit([this] (size_t index) {
auto& buffer = mBuffers[index];
VkResult status = vkGetFenceStatus(mDevice, buffer->getVkFence());
if (status == VK_SUCCESS) {
buffer->setComplete();
}
});
}
VkSemaphore CommandBufferPool::flush() {
// We're not recording right now.
if (!isRecording()) {
return VK_NULL_HANDLE;
}
auto submitSemaphore = mBuffers[mRecording]->submit();
mSubmitted.set(mRecording, true);
mRecording = INVALID;
return submitSemaphore;
}
void CommandBufferPool::wait() {
uint8_t count = 0;
VkFence fences[CAPACITY];
mSubmitted.forEachSetBit([this,&count,&fences] (size_t index) {
fences[count++] = mBuffers[index]->getVkFence();
});
vkWaitForFences(mDevice, count, fences, VK_TRUE, UINT64_MAX);
update();
}
void CommandBufferPool::waitFor(VkSemaphore previousAction) {
if (!isRecording()) {
return;
}
auto& recording = mBuffers[mRecording];
recording->insertWait(previousAction);
}
void CommandBufferPool::pushMarker(char const* marker) {
getRecording().pushMarker(marker);
}
void CommandBufferPool::popMarker() {
getRecording().popMarker();
}
void CommandBufferPool::insertEvent(char const* marker) {
getRecording().insertEvent(marker);
}
VulkanCommands::VulkanCommands(VkDevice device, VkQueue queue, uint32_t queueFamilyIndex,
VkQueue protectedQueue, uint32_t protectedQueueFamilyIndex, VulkanContext* context,
VulkanResourceAllocator* allocator)
: mDevice(device),
mProtectedQueue(protectedQueue),
mProtectedQueueFamilyIndex(protectedQueueFamilyIndex),
mAllocator(allocator),
mContext(context),
mPool(std::make_unique<CommandBufferPool>(context, allocator, device, queue, queueFamilyIndex,
false)) {
}
void VulkanCommands::terminate() {
mPool.reset();
mProtectedPool.reset();
}
VulkanCommandBuffer& VulkanCommands::get() {
auto& ret = mPool->getRecording();
return ret;
}
VulkanCommandBuffer& VulkanCommands::getProtected() {
assert_invariant(mProtectedQueue != VK_NULL_HANDLE);
if (!mProtectedPool) {
mProtectedPool = std::make_unique<CommandBufferPool>(mContext, mAllocator, mDevice,
mProtectedQueue, mProtectedQueueFamilyIndex, true);
}
auto& ret = mProtectedPool->getRecording();
return ret;
}
bool VulkanCommands::flush() {
VkSemaphore dependency = mInjectedDependency;
VkSemaphore lastSubmit = mLastSubmit;
bool hasFlushed = false;
// Note that we've ordered it so that the non-protected commands are followed by the protected
// commands. This assumes that the protected commands will be that one doing the rendering into
// the protected memory (i.e. protected render target).
for (auto pool: {mPool.get(), mProtectedPool.get()}) {
if (!pool || !pool->isRecording()) {
continue;
}
if (dependency != VK_NULL_HANDLE) {
pool->waitFor(dependency);
}
if (lastSubmit != VK_NULL_HANDLE) {
pool->waitFor(lastSubmit);
lastSubmit = VK_NULL_HANDLE;
}
dependency = pool->flush();
hasFlushed = true;
}
if (hasFlushed) {
mInjectedDependency = VK_NULL_HANDLE;
mLastSubmit = dependency;
}
return true;
}
VkSemaphore VulkanCommands::acquireFinishedSignal() {
VkSemaphore semaphore = mSubmissionSignal;
mSubmissionSignal = VK_NULL_HANDLE;
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
FVK_LOGI << "Acquiring " << semaphore << " (e.g. for vkQueuePresentKHR)" << io::endl;
#endif
return semaphore;
}
void VulkanCommands::injectDependency(VkSemaphore next) {
assert_invariant(mInjectedSignal == VK_NULL_HANDLE);
mInjectedSignal = next;
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
FVK_LOGI << "Injecting " << next << " (e.g. due to vkAcquireNextImageKHR)" << io::endl;
#endif
}
void VulkanCommands::wait() {
VkFence fences[CAPACITY];
size_t count = 0;
for (size_t i = 0; i < CAPACITY; i++) {
auto wrapper = mStorage[i].get();
if (wrapper->buffer() != VK_NULL_HANDLE
&& mCurrentCommandBufferIndex != static_cast<int8_t>(i)) {
fences[count++] = wrapper->fence->getFence();
}
}
if (count > 0) {
vkWaitForFences(mDevice, count, fences, VK_TRUE, UINT64_MAX);
updateFences();
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("commands::wait");
mPool->wait();
if (mProtectedPool) {
mProtectedPool->wait();
}
FVK_SYSTRACE_END();
}
void VulkanCommands::gc() {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("commands::gc");
VkFence fences[CAPACITY];
size_t count = 0;
for (size_t i = 0; i < CAPACITY; i++) {
auto wrapper = mStorage[i].get();
if (wrapper->buffer() == VK_NULL_HANDLE) {
continue;
}
auto const vkfence = wrapper->fence->getFence();
VkResult const result = vkGetFenceStatus(mDevice, vkfence);
if (result != VK_SUCCESS) {
continue;
}
fences[count++] = vkfence;
wrapper->fence->setValue(VK_SUCCESS);
wrapper->reset();
mAvailableBufferCount++;
}
if (count > 0) {
vkResetFences(mDevice, count, fences);
mPool->gc();
if (mProtectedPool) {
mProtectedPool->gc();
}
FVK_SYSTRACE_END();
}
void VulkanCommands::updateFences() {
for (size_t i = 0; i < CAPACITY; i++) {
auto wrapper = mStorage[i].get();
if (wrapper->buffer() != VK_NULL_HANDLE) {
VulkanCmdFence* fence = wrapper->fence.get();
if (fence) {
VkResult status = vkGetFenceStatus(mDevice, fence->getFence());
// This is either VK_SUCCESS, VK_NOT_READY, or VK_ERROR_DEVICE_LOST.
fence->setValue(status);
}
}
mPool->update();
if (mProtectedPool) {
mProtectedPool->update();
}
}
@@ -402,29 +477,14 @@ void VulkanCommands::pushGroupMarker(char const* str, VulkanGroupMarkers::Timest
FVK_LOGD << "----> " << str << utils::io::endl;
}
#endif
// TODO: Add group marker color to the Driver API
VkCommandBuffer const cmdbuffer = get().buffer();
if (!mGroupMarkers) {
mGroupMarkers = std::make_unique<VulkanGroupMarkers>();
}
mGroupMarkers->push(str, timestamp);
if (mContext->isDebugUtilsSupported()) {
VkDebugUtilsLabelEXT labelInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pLabelName = str,
.color = {0, 1, 0, 1},
};
vkCmdBeginDebugUtilsLabelEXT(cmdbuffer, &labelInfo);
} else if (mContext->isDebugMarkersSupported()) {
VkDebugMarkerMarkerInfoEXT markerInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT,
.pMarkerName = str,
.color = {0.0f, 1.0f, 0.0f, 1.0f},
};
vkCmdDebugMarkerBeginEXT(cmdbuffer, &markerInfo);
mPool->pushMarker(str);
if (mProtectedPool) {
mProtectedPool->pushMarker(str);
}
}
@@ -442,10 +502,9 @@ void VulkanCommands::popGroupMarker() {
#else
mGroupMarkers->pop();
#endif
if (mContext->isDebugUtilsSupported()) {
vkCmdEndDebugUtilsLabelEXT(cmdbuffer);
} else if (mContext->isDebugMarkersSupported()) {
vkCmdDebugMarkerEndEXT(cmdbuffer);
mPool->popMarker();
if (mProtectedPool) {
mProtectedPool->popMarker();
}
} else if (mCarriedOverMarkers && !mCarriedOverMarkers->empty()) {
// It could be that pop is called between flush() and get() (new command buffer), in which
@@ -455,22 +514,10 @@ void VulkanCommands::popGroupMarker() {
}
}
void VulkanCommands::insertEventMarker(char const* string, uint32_t len) {
VkCommandBuffer const cmdbuffer = get().buffer();
if (mContext->isDebugUtilsSupported()) {
VkDebugUtilsLabelEXT labelInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pLabelName = string,
.color = {1, 1, 0, 1},
};
vkCmdInsertDebugUtilsLabelEXT(cmdbuffer, &labelInfo);
} else if (mContext->isDebugMarkersSupported()) {
VkDebugMarkerMarkerInfoEXT markerInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT,
.pMarkerName = string,
.color = {0.0f, 1.0f, 0.0f, 1.0f},
};
vkCmdDebugMarkerInsertEXT(cmdbuffer, &markerInfo);
void VulkanCommands::insertEventMarker(char const* str, uint32_t len) {
mPool->insertEvent(str);
if (mProtectedPool) {
mProtectedPool->insertEvent(str);
}
}
+107 -76
View File
@@ -23,6 +23,7 @@
#include "VulkanConstants.h"
#include "VulkanResources.h"
#include "VulkanUtility.h"
#include <utils/Condition.h>
#include <utils/FixedCapacityVector.h>
@@ -61,43 +62,20 @@ private:
// Wrapper to enable use of shared_ptr for implementing shared ownership of low-level Vulkan fences.
struct VulkanCmdFence {
struct SetValueScope {
public:
~SetValueScope() {
mHolder->mutex.unlock();
mHolder->condition.notify_all();
}
VulkanCmdFence(VkResult initialStatus) {
// Internally we use the VK_INCOMPLETE status to mean "not yet submitted". When this fence
// gets submitted, its status changes to VK_NOT_READY. Finally, when the GPU actually
// finishes executing the command buffer, the status changes to VK_SUCCESS.
status.store(initialStatus);
}
private:
SetValueScope(VulkanCmdFence* fenceHolder, VkResult result) :
mHolder(fenceHolder) {
mHolder->mutex.lock();
mHolder->status.store(result);
}
VulkanCmdFence* mHolder;
friend struct VulkanCmdFence;
};
VulkanCmdFence(VkFence ifence);
~VulkanCmdFence() = default;
SetValueScope setValue(VkResult value) {
return {this, value};
}
void setStatus(VkResult value) { status.store(value); }
VkFence& getFence() {
return fence;
}
VkResult getStatus() {
std::unique_lock<utils::Mutex> lock(mutex);
return status.load(std::memory_order_acquire);
}
VkResult getStatus() { return status.load(std::memory_order_acquire); }
private:
VkFence fence;
utils::Condition condition;
utils::Mutex mutex;
std::atomic<VkResult> status;
};
@@ -105,11 +83,14 @@ private:
// DriverApi fence object and should not be destroyed until both the DriverApi object is freed and
// we're done waiting on the most recent submission of the given command buffer.
struct VulkanCommandBuffer {
VulkanCommandBuffer(VulkanResourceAllocator* allocator, VkDevice device, VkCommandPool pool);
VulkanCommandBuffer(VulkanContext* mContext, VulkanResourceAllocator* allocator,
VkDevice device, VkQueue queue, VkCommandPool pool, bool isProtected);
VulkanCommandBuffer(VulkanCommandBuffer const&) = delete;
VulkanCommandBuffer& operator=(VulkanCommandBuffer const&) = delete;
~VulkanCommandBuffer();
inline void acquire(VulkanResource* resource) {
mResourceManager.acquire(resource);
}
@@ -117,41 +98,89 @@ struct VulkanCommandBuffer {
inline void acquire(VulkanAcquireOnlyResourceManager* srcResources) {
mResourceManager.acquireAll(srcResources);
}
void reset() noexcept;
inline void reset() {
fence.reset();
mResourceManager.clear();
mPipeline = VK_NULL_HANDLE;
inline void insertWait(VkSemaphore sem) {
mWaitSemaphores.insert(sem);
}
inline void setPipeline(VkPipeline pipeline) {
mPipeline = pipeline;
void pushMarker(char const* marker) noexcept;
void popMarker() noexcept;
void insertEvent(char const* marker) noexcept;
void begin() noexcept;
VkSemaphore submit();
inline void setComplete() {
mFenceStatus->setStatus(VK_SUCCESS);
}
inline VkPipeline pipeline() const {
return mPipeline;
VkResult getStatus() {
return mFenceStatus->getStatus();
}
inline VkCommandBuffer buffer() const {
if (fence) {
return mBuffer;
}
return VK_NULL_HANDLE;
std::shared_ptr<VulkanCmdFence> getFenceStatus() const {
return mFenceStatus;
}
std::shared_ptr<VulkanCmdFence> fence;
VkFence getVkFence() const {
return mFence;
}
VkCommandBuffer buffer() const {
FVK_LOGE <<"-- getting " << mBuffer << " -- ";
return mBuffer;
}
// debug only
bool mIsProtected;
private:
VulkanContext* mContext;
uint8_t mMarkerCount;
bool const isProtected;
VkDevice mDevice;
VkQueue mQueue;
VulkanAcquireOnlyResourceManager mResourceManager;
CappedArray<VkSemaphore, 2> mWaitSemaphores;
VkCommandBuffer mBuffer;
VkPipeline mPipeline;
VkSemaphore mSubmission;
VkFence mFence;
std::shared_ptr<VulkanCmdFence> mFenceStatus;
};
// Allows classes to be notified after a new command buffer has been activated.
class CommandBufferObserver {
public:
virtual void onCommandBuffer(const VulkanCommandBuffer& cmdbuffer) = 0;
virtual ~CommandBufferObserver();
struct CommandBufferPool {
using ActiveBuffers = utils::bitset32;
static constexpr int8_t INVALID = -1;
CommandBufferPool(VulkanContext* context, VulkanResourceAllocator* allocator, VkDevice device,
VkQueue queue, uint8_t queueFamilyIndex, bool isProtected);
~CommandBufferPool();
VulkanCommandBuffer& getRecording();
void gc();
void update();
VkSemaphore flush();
void wait();
void waitFor(VkSemaphore previousAction);
void pushMarker(char const* marker);
void popMarker();
void insertEvent(char const* marker);
inline bool isRecording() const { return mRecording != INVALID; }
private:
static constexpr int CAPACITY = FVK_MAX_COMMAND_BUFFERS;
using BufferList = utils::FixedCapacityVector<std::unique_ptr<VulkanCommandBuffer>>;
VkDevice mDevice;
VkCommandPool mPool;
ActiveBuffers mSubmitted;
std::vector<std::unique_ptr<VulkanCommandBuffer>> mBuffers;
int8_t mRecording;
};
// Manages a set of command buffers and semaphores, exposing an API that is significantly simpler
@@ -165,9 +194,6 @@ public:
// - This creates a guarantee of in-order execution.
// - Semaphores are recycled to prevent create / destroy churn.
//
// - Notifies listeners when recording begins in a new VkCommandBuffer.
// - Used by PipelineCache so that it knows when to clear out its shadow state.
//
// - Allows 1 user to inject a "dependency" semaphore that stalls the next flush.
// - This is used for asynchronous acquisition of a swap chain image, since the GPU
// might require a valid swap chain image when it starts executing the command buffer.
@@ -183,13 +209,18 @@ public:
class VulkanCommands {
public:
VulkanCommands(VkDevice device, VkQueue queue, uint32_t queueFamilyIndex,
VulkanContext* context, VulkanResourceAllocator* allocator);
VkQueue protectedQueue, uint32_t protectedQueueFamilyIndex, VulkanContext* context,
VulkanResourceAllocator* allocator);
void terminate();
// Creates a "current" command buffer if none exists, otherwise returns the current one.
VulkanCommandBuffer& get();
// Creates a "current" protected capable command buffer if none exists, otherwise
// returns the current one.
VulkanCommandBuffer& getProtected();
// Submits the current command buffer if it exists, then sets "current" to null.
// If there are no outstanding commands then nothing happens and this returns false.
bool flush();
@@ -197,11 +228,17 @@ public:
// Returns the "rendering finished" semaphore for the most recent flush and removes
// it from the existing dependency chain. This is especially useful for setting up
// vkQueuePresentKHR.
VkSemaphore acquireFinishedSignal();
VkSemaphore acquireFinishedSignal() {
VkSemaphore ret= mLastSubmit;
mLastSubmit = VK_NULL_HANDLE;
return ret;
}
// Takes a semaphore that signals when the next flush can occur. Only one injected
// semaphore is allowed per flush. Useful after calling vkAcquireNextImageKHR.
void injectDependency(VkSemaphore next);
void injectDependency(VkSemaphore next) {
mInjectedDependency = next;
}
// Destroys all command buffers that are no longer in use.
void gc();
@@ -212,37 +249,31 @@ public:
// Updates the atomic "status" variable in every extant fence.
void updateFences();
// Sets an observer who is notified every time a new command buffer has been made "current".
// The observer's event handler can only be called during get().
void setObserver(CommandBufferObserver* observer) { mObserver = observer; }
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
void pushGroupMarker(char const* str, VulkanGroupMarkers::Timestamp timestamp = {});
void popGroupMarker();
void insertEventMarker(char const* string, uint32_t len);
std::string getTopGroupMarker() const;
#endif
private:
static constexpr int CAPACITY = FVK_MAX_COMMAND_BUFFERS;
VkDevice const mDevice;
VkQueue const mQueue;
VkCommandPool const mPool;
VulkanContext const* mContext;
VkQueue const mProtectedQueue;
// For defered initialization if/when we need protected content
uint32_t const mProtectedQueueFamilyIndex;
VulkanResourceAllocator* mAllocator;
VulkanContext* mContext;
// int8 only goes up to 127, therefore capacity must be less than that.
static_assert(CAPACITY < 128);
int8_t mCurrentCommandBufferIndex = -1;
VkSemaphore mSubmissionSignal = {};
VkSemaphore mInjectedSignal = {};
utils::FixedCapacityVector<std::unique_ptr<VulkanCommandBuffer>> mStorage;
VkFence mFences[CAPACITY] = {};
VkSemaphore mSubmissionSignals[CAPACITY] = {};
uint8_t mAvailableBufferCount = CAPACITY;
CommandBufferObserver* mObserver = nullptr;
std::unique_ptr<CommandBufferPool> mPool;
std::unique_ptr<CommandBufferPool> mProtectedPool;
VkSemaphore mInjectedDependency = VK_NULL_HANDLE;
VkSemaphore mLastSubmit = VK_NULL_HANDLE;
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
std::unique_ptr<VulkanGroupMarkers> mGroupMarkers;
@@ -89,7 +89,7 @@
#endif
#ifndef NDEBUG
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE | FVK_DEBUG_FORWARDED_FLAG)
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PERFORMANCE | FVK_DEBUG_FORWARDED_FLAG | FVK_DEBUG_VALIDATION | FVK_DEBUG_DUMP_API)
#else
#define FVK_DEBUG_FLAGS 0
#endif
@@ -121,7 +121,7 @@ void VulkanTimestamps::beginQuery(VulkanCommandBuffer const* commands,
vkCmdWriteTimestamp(cmdbuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, mPool, index);
// We stash this because getResult might come before the query is actually processed.
query->setFence(commands->fence);
query->setFence(commands->getFenceStatus());
}
void VulkanTimestamps::endQuery(VulkanCommandBuffer const* commands,
+52 -11
View File
@@ -28,6 +28,9 @@
#include <memory>
#include <sstream>
#include <iomanip>
VK_DEFINE_HANDLE(VmaAllocator)
VK_DEFINE_HANDLE(VmaPool)
@@ -82,24 +85,53 @@ private:
};
struct VulkanRenderPass {
VulkanCommandBuffer* cmdBuffer;
VulkanRenderTarget* renderTarget;
VkRenderPass renderPass;
RenderPassParams params;
int currentSubpass;
};
namespace {
template< typename T >
std::string int_to_hex( T i )
{
std::stringstream stream;
stream << "0x"
<< std::setfill ('0') << std::setw(sizeof(T)*2)
<< std::hex << i;
return stream.str();
}
bool printed = false;
}
// This is a collection of immutable data about the vulkan context. This actual handles to the
// context are stored in VulkanPlatform.
struct VulkanContext {
public:
inline uint32_t selectMemoryType(uint32_t flags, VkFlags reqs) const {
for (uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; i++) {
if (flags & 1) {
inline uint32_t selectMemoryType(uint32_t flags, VkMemoryPropertyFlags reqs) const {
if ((reqs & VK_MEMORY_PROPERTY_PROTECTED_BIT) != 0) {
assert_invariant(isProtectedMemorySupported()==true);
}
if (!printed) {
for (uint32_t i = 0; i < mMemoryProperties.memoryTypeCount; i++) {
utils::slog.e << "[" << int_to_hex((uint8_t) i) << "]="
<< int_to_hex(
(uint32_t) mMemoryProperties.memoryTypes[i].propertyFlags)
<< utils::io::endl;
}
printed = true;
}
for (uint32_t i = 0; i < mMemoryProperties.memoryTypeCount; i++) {
if (flags & (1ULL << i)) {
if ((mMemoryProperties.memoryTypes[i].propertyFlags & reqs) == reqs) {
return i;
}
}
flags >>= 1;
}
return (uint32_t) VK_MAX_MEMORY_TYPES;
}
@@ -113,19 +145,19 @@ public:
}
inline VkPhysicalDeviceLimits const& getPhysicalDeviceLimits() const noexcept {
return mPhysicalDeviceProperties.limits;
return mPhysicalDeviceProperties.properties.limits;
}
inline uint32_t getPhysicalDeviceVendorId() const noexcept {
return mPhysicalDeviceProperties.vendorID;
return mPhysicalDeviceProperties.properties.vendorID;
}
inline bool isImageCubeArraySupported() const noexcept {
return mPhysicalDeviceFeatures.imageCubeArray == VK_TRUE;
return mPhysicalDeviceFeatures.features.imageCubeArray == VK_TRUE;
}
inline bool isDepthClampSupported() const noexcept {
return mPhysicalDeviceFeatures.depthClamp == VK_TRUE;
return mPhysicalDeviceFeatures.features.depthClamp == VK_TRUE;
}
inline bool isDebugMarkersSupported() const noexcept {
@@ -141,21 +173,30 @@ public:
}
inline bool isClipDistanceSupported() const noexcept {
return mPhysicalDeviceFeatures.shaderClipDistance == VK_TRUE;
return mPhysicalDeviceFeatures.features.shaderClipDistance == VK_TRUE;
}
inline bool isLazilyAllocatedMemorySupported() const noexcept {
return mLazilyAllocatedMemorySupported;
}
inline bool isProtectedMemorySupported() const noexcept {
return mProtectedMemorySupported;
}
private:
VkPhysicalDeviceMemoryProperties mMemoryProperties = {};
VkPhysicalDeviceProperties mPhysicalDeviceProperties = {};
VkPhysicalDeviceFeatures mPhysicalDeviceFeatures = {};
VkPhysicalDeviceProperties2 mPhysicalDeviceProperties = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
};
VkPhysicalDeviceFeatures2 mPhysicalDeviceFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
};
bool mDebugMarkersSupported = false;
bool mDebugUtilsSupported = false;
bool mMultiviewEnabled = false;
bool mLazilyAllocatedMemorySupported = false;
bool mProtectedMemorySupported = false;
VkFormatList mDepthStencilFormats;
VkFormatList mBlittableDepthStencilFormats;
+93 -170
View File
@@ -198,8 +198,9 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mResourceAllocator(driverConfig.handleArenaSize, driverConfig.disableHandleUseAfterFreeCheck),
mResourceManager(&mResourceAllocator),
mThreadSafeResourceManager(&mResourceAllocator),
mCommands(mPlatform->getDevice(), mPlatform->getGraphicsQueue(),
mPlatform->getGraphicsQueueFamilyIndex(), &mContext, &mResourceAllocator),
mCommands(mPlatform->getDevice(), mPlatform->getGraphicsQueue(), mPlatform->getGraphicsQueueFamilyIndex(),
mPlatform->getProtectedGraphicsQueue(), mPlatform->getProtectedGraphicsQueueFamilyIndex(),
&mContext, &mResourceAllocator),
mPipelineLayoutCache(mPlatform->getDevice(), &mResourceAllocator),
mPipelineCache(mPlatform->getDevice(), mAllocator),
mStagePool(mAllocator, &mCommands),
@@ -365,6 +366,7 @@ void VulkanDriver::beginFrame(int64_t monotonic_clock_ns,
FVK_SYSTRACE_START("beginFrame");
// Do nothing.
FVK_SYSTRACE_END();
FVK_LOGE <<"-----begin frame ---" << utils::io::endl;
}
void VulkanDriver::setFrameScheduledCallback(Handle<HwSwapChain> sch, CallbackHandler* handler,
@@ -384,6 +386,7 @@ void VulkanDriver::endFrame(uint32_t frameId) {
mCommands.flush();
collectGarbage();
FVK_SYSTRACE_END();
FVK_LOGE <<"-----end frame ---" << utils::io::endl;
}
void VulkanDriver::updateDescriptorSetBuffer(
@@ -392,9 +395,13 @@ void VulkanDriver::updateDescriptorSetBuffer(
backend::BufferObjectHandle boh,
uint32_t offset,
uint32_t size) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("updateDescriptorSetBuffer");
VulkanDescriptorSet* set = mResourceAllocator.handle_cast<VulkanDescriptorSet*>(dsh);
VulkanBufferObject* obj = mResourceAllocator.handle_cast<VulkanBufferObject*>(boh);
mDescriptorSetManager.updateBuffer(set, binding, obj, offset, size);
FVK_SYSTRACE_END();
}
void VulkanDriver::updateDescriptorSetTexture(
@@ -402,10 +409,13 @@ void VulkanDriver::updateDescriptorSetTexture(
backend::descriptor_binding_t binding,
backend::TextureHandle th,
SamplerParams params) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("updateDescriptorSetTexture");
VulkanDescriptorSet* set = mResourceAllocator.handle_cast<VulkanDescriptorSet*>(dsh);
VulkanTexture* texture = mResourceAllocator.handle_cast<VulkanTexture*>(th);
VkSampler const vksampler = mSamplerCache.getSampler(params);
mDescriptorSetManager.updateSampler(set, binding, texture, vksampler);
FVK_SYSTRACE_END();
}
void VulkanDriver::flush(int) {
@@ -507,25 +517,17 @@ void VulkanDriver::destroyBufferObject(Handle<HwBufferObject> boh) {
void VulkanDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint8_t levels,
TextureFormat format, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
TextureUsage usage) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("createTexture");
auto vktexture = mResourceAllocator.construct<VulkanTexture>(th, mPlatform->getDevice(),
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, &mResourceAllocator,
target, levels,
format, samples, w, h, depth, usage, mStagePool);
mResourceManager.acquire(vktexture);
}
//void VulkanDriver::createTextureSwizzledR(Handle<HwTexture> th, SamplerType target, uint8_t levels,
// TextureFormat format, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
// TextureUsage usage,
// TextureSwizzle r, TextureSwizzle g, TextureSwizzle b, TextureSwizzle a) {
// TextureSwizzle swizzleArray[] = {r, g, b, a};
// const VkComponentMapping swizzleMap = getSwizzleMap(swizzleArray);
// auto vktexture = mResourceAllocator.construct<VulkanTexture>(th, mPlatform->getDevice(),
// mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, &mResourceAllocator,
// target, levels, format, samples, w, h, depth, usage, mStagePool,
// false /*heap allocated */, swizzleMap);
// mResourceManager.acquire(vktexture);
//}
FVK_SYSTRACE_END();
}
void VulkanDriver::createTextureViewR(Handle<HwTexture> th, Handle<HwTexture> srch,
uint8_t baseLevel, uint8_t levelCount) {
@@ -574,9 +576,12 @@ void VulkanDriver::destroyTexture(Handle<HwTexture> th) {
}
void VulkanDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("createProgram");
auto vkprogram
= mResourceAllocator.construct<VulkanProgram>(ph, mPlatform->getDevice(), program);
mResourceManager.acquire(vkprogram);
FVK_SYSTRACE_END();
}
void VulkanDriver::destroyProgram(Handle<HwProgram> ph) {
@@ -597,6 +602,9 @@ void VulkanDriver::createDefaultRenderTargetR(Handle<HwRenderTarget> rth, int) {
void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
TargetBufferFlags targets, uint32_t width, uint32_t height, uint8_t samples,
uint8_t layerCount, MRT color, TargetBufferInfo depth, TargetBufferInfo stencil) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("createRenderTarget");
UTILS_UNUSED_IN_RELEASE math::vec2<uint32_t> tmin = {std::numeric_limits<uint32_t>::max()};
UTILS_UNUSED_IN_RELEASE math::vec2<uint32_t> tmax = {0};
UTILS_UNUSED_IN_RELEASE size_t attachmentCount = 0;
@@ -655,6 +663,8 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
&mCommands, &mResourceAllocator, width, height, samples, colorTargets, depthStencil,
mStagePool, layerCount);
mResourceManager.acquire(renderTarget);
FVK_SYSTRACE_END();
}
void VulkanDriver::destroyRenderTarget(Handle<HwRenderTarget> rth) {
@@ -670,8 +680,13 @@ void VulkanDriver::destroyRenderTarget(Handle<HwRenderTarget> rth) {
}
void VulkanDriver::createFenceR(Handle<HwFence> fh, int) {
VulkanCommandBuffer const& commandBuffer = mCommands.get();
mResourceAllocator.construct<VulkanFence>(fh, commandBuffer.fence);
VulkanCommandBuffer* cmdbuf = nullptr;
if (mCurrentRenderPass.cmdBuffer) {
cmdbuf = mCurrentRenderPass.cmdBuffer;
} else {
cmdbuf = &mCommands.get();
}
mResourceAllocator.construct<VulkanFence>(fh, cmdbuf->getFenceStatus());
}
void VulkanDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow, uint64_t flags) {
@@ -683,6 +698,15 @@ void VulkanDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
auto swapChain = mResourceAllocator.construct<VulkanSwapChain>(sch, mPlatform, mContext,
mAllocator, &mCommands, &mResourceAllocator, mStagePool, nativeWindow, flags);
mResourceManager.acquire(swapChain);
if (flags & backend::SWAP_CHAIN_CONFIG_PROTECTED_CONTENT) {
if (!isProtectedContentSupported()) {
utils::slog.w << "protected swapchain requested, but Vulkan does not support it"
<< utils::io::endl;
} else {
}
}
}
void VulkanDriver::createSwapChainHeadlessR(Handle<HwSwapChain> sch, uint32_t width,
@@ -715,11 +739,16 @@ void VulkanDriver::createDescriptorSetLayoutR(Handle<HwDescriptorSetLayout> dslh
void VulkanDriver::createDescriptorSetR(Handle<HwDescriptorSet> dsh,
Handle<HwDescriptorSetLayout> dslh) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("createDescriptorSet");
auto layout = mResourceAllocator.handle_cast<VulkanDescriptorSetLayout*>(dslh);
mDescriptorSetManager.createSet(dsh, layout);
auto set = mResourceAllocator.handle_cast<VulkanDescriptorSet*>(dsh);
mResourceManager.acquire(set);
FVK_SYSTRACE_END();
}
Handle<HwVertexBufferInfo> VulkanDriver::createVertexBufferInfoS() noexcept {
@@ -952,8 +981,7 @@ bool VulkanDriver::isSRGBSwapChainSupported() {
}
bool VulkanDriver::isProtectedContentSupported() {
// the SWAP_CHAIN_CONFIG_PROTECTED_CONTENT flag is not supported
return false;
return mContext.isProtectedMemorySupported();
}
bool VulkanDriver::isStereoSupported() {
@@ -1217,14 +1245,17 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("beginRenderPass");
FVK_LOGE <<"begin render pass" << utils::io::endl;
VulkanRenderTarget* const rt = mResourceAllocator.handle_cast<VulkanRenderTarget*>(rth);
VkExtent2D const extent = rt->getExtent();
VkExtent2D const& extent = rt->getExtent();
assert_invariant(rt == mDefaultRenderTarget || extent.width > 0 && extent.height > 0);
// Filament has the expectation that the contents of the swap chain are not preserved on the
// first render pass. Note however that its contents are often preserved on subsequent render
// passes, due to multiple views.
TargetBufferFlags discardStart = params.flags.discardStart;
if (rt->isSwapChain()) {
VulkanSwapChain* sc = mCurrentSwapChain;
assert_invariant(sc);
@@ -1234,10 +1265,9 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
}
}
VulkanAttachment depth = rt->getSamples() == 1 ? rt->getDepth() : rt->getMsaaDepth();
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
if (depth.texture) {
if (rt->hasDepth()) {
auto depth = rt->getDepth();
depth.texture->print();
}
#endif
@@ -1246,7 +1276,7 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
// If that's the case, we need to change the layout of the texture to DEPTH_SAMPLER, which is a
// more general layout. Otherwise, we prefer the DEPTH_ATTACHMENT layout, which is optimal for
// the non-sampling case.
VulkanCommandBuffer& commands = mCommands.get();
VulkanCommandBuffer& commands = rt->isProtected() ? mCommands.getProtected() : mCommands.get();
VkCommandBuffer const cmdbuffer = commands.buffer();
// Scissor is reset with each render pass
@@ -1254,131 +1284,36 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
VkRect2D const scissor{ .offset = { 0, 0 }, .extent = extent };
vkCmdSetScissor(cmdbuffer, 0, 1, &scissor);
VulkanLayout currentDepthLayout = depth.getLayout();
VulkanLayout currentDepthLayout = VulkanLayout::UNDEFINED;
TargetBufferFlags clearVal = params.flags.clear;
TargetBufferFlags discardEndVal = params.flags.discardEnd;
if (depth.texture) {
if (rt->hasDepth()) {
if (params.readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH) {
discardEndVal &= ~TargetBufferFlags::DEPTH;
clearVal &= ~TargetBufferFlags::DEPTH;
}
// If the depth attachment texture was previously sampled, then we need to manually
// transition it to an attachment. This is necessary to also set up a barrier between the
// previous read and the potentially coming write.
depth.texture->transitionLayout(&commands, depth.getSubresourceRange(),
VulkanLayout::DEPTH_ATTACHMENT);
currentDepthLayout = VulkanLayout::DEPTH_ATTACHMENT;
}
uint8_t const renderTargetLayerCount = rt->getLayerCount();
// Create the VkRenderPass or fetch it from cache.
VulkanFboCache::RenderPassKey rpkey = {
.depthFormat = depth.getFormat(),
.clear = clearVal,
.discardStart = discardStart,
.discardEnd = discardEndVal,
.initialDepthLayout = currentDepthLayout,
.samples = rt->getSamples(),
.needsResolveMask = 0,
.usesLazilyAllocatedMemory = 0,
.subpassMask = uint8_t(params.subpassMask),
.viewCount = renderTargetLayerCount,
};
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
VulkanAttachment const& info = rt->getColor(i);
if (info.texture) {
assert_invariant(info.layerCount == renderTargetLayerCount);
rpkey.colorFormat[i] = info.getFormat();
if (rpkey.samples > 1) {
const VulkanTexture* sidecar = info.texture->getSidecar();
assert_invariant(sidecar);
assert_invariant(sidecar->samples > 1);
if (sidecar && sidecar->isTransientAttachment()) {
rpkey.usesLazilyAllocatedMemory |= (1 << i);
}
if (info.texture->samples == 1) {
rpkey.needsResolveMask |= (1 << i);
}
}
} else {
rpkey.colorFormat[i] = VK_FORMAT_UNDEFINED;
}
}
VulkanFboCache::RenderPassKey rpkey = rt->getRenderPassKey();
rpkey.clear = clearVal;
rpkey.discardStart = discardStart;
rpkey.discardEnd = discardEndVal;
rpkey.initialDepthLayout = currentDepthLayout;
rpkey.subpassMask = uint8_t(params.subpassMask);
VkRenderPass renderPass = mFramebufferCache.getRenderPass(rpkey);
mPipelineCache.bindRenderPass(renderPass, 0);
// Create the VkFramebuffer or fetch it from cache.
VulkanFboCache::FboKey fbkey {
.renderPass = renderPass,
.width = (uint16_t) extent.width,
.height = (uint16_t) extent.height,
.layers = 1,
.samples = rpkey.samples,
};
auto& renderPassAttachments = mRenderPassFboInfo.attachments;
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
VulkanAttachment& attachment = rt->getColor(i);
if (!attachment.texture) {
fbkey.color[i] = VK_NULL_HANDLE;
fbkey.resolve[i] = VK_NULL_HANDLE;
continue;
}
VulkanFboCache::FboKey fbkey = rt->getFboKey();
fbkey.renderPass = renderPass;
fbkey.layers = 1;
if (fbkey.samples == 1) {
auto const& range = attachment.getSubresourceRange();
auto tex = attachment.texture;
if (tex->getLayout(range.baseMipLevel, range.baseArrayLayer) !=
VulkanLayout::COLOR_ATTACHMENT &&
!tex->transitionLayout(&commands, range, VulkanLayout::COLOR_ATTACHMENT)) {
// If the layout transition did not emit a barrier, we do it manually here.
tex->samplerToAttachmentBarrier(&commands, range);
}
renderPassAttachments.insert(attachment);
rt->emitBarriersBeginRenderPass(commands);
fbkey.color[i] = attachment.getImageView();
fbkey.resolve[i] = VK_NULL_HANDLE;
assert_invariant(fbkey.color[i]);
} else {
auto& msaaColorAttachment = rt->getMsaaColor(i);
auto const& msaaRange = attachment.getSubresourceRange();
msaaColorAttachment.texture->transitionLayout(&commands,
msaaRange, VulkanLayout::COLOR_ATTACHMENT);
renderPassAttachments.insert(msaaColorAttachment);
fbkey.color[i] = msaaColorAttachment.getImageView();
VulkanTexture* texture = attachment.texture;
if (texture->samples == 1) {
auto const& range = attachment.getSubresourceRange();
attachment.texture->transitionLayout(&commands,
range, VulkanLayout::COLOR_ATTACHMENT);
renderPassAttachments.insert(attachment);
fbkey.resolve[i] = attachment.getImageView();
assert_invariant(fbkey.resolve[i]);
}
assert_invariant(fbkey.color[i]);
}
}
if (depth.texture) {
fbkey.depth = depth.getImageView();
assert_invariant(fbkey.depth);
renderPassAttachments.insert(depth);
UTILS_UNUSED_IN_RELEASE bool const depthDiscardEnd =
any(rpkey.discardEnd & TargetBufferFlags::DEPTH);
// Vulkan 1.1 does not support multisampled depth resolve, so let's check here
// and assert if this is requested. (c.f. isAutoDepthResolveSupported)
// Reminder: Filament's backend API works like this:
// - If the RT is SS then all attachments must be SS.
// - If the RT is MS then all SS attachments are auto resolved if not discarded.
assert_invariant(!(rt->getSamples() > 1 &&
rt->getDepth().texture->samples == 1 &&
!depthDiscardEnd));
}
VkFramebuffer vkfb = mFramebufferCache.getFramebuffer(fbkey);
// Assign a label to the framebuffer for debugging purposes.
@@ -1392,9 +1327,6 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
// The current command buffer now has references to the render target and its attachments.
commands.acquire(rt);
for (auto const& attachment: renderPassAttachments) {
commands.acquire(attachment.texture);
}
// Populate the structures required for vkCmdBeginRenderPass.
VkRenderPassBeginInfo renderPassInfo {
@@ -1413,7 +1345,6 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT + MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT +
1] = {};
if (clearVal != TargetBufferFlags::NONE) {
// NOTE: clearValues must be populated in the same order as the attachments array in
// VulkanFboCache::getFramebuffer. Values must be provided regardless of whether Vulkan is
// actually clearing that particular target.
@@ -1450,10 +1381,11 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
.maxDepth = params.depthRange.far
};
rt->transformClientRectToPlatform(&viewport);
rt->transformViewportToPlatform(&viewport);
vkCmdSetViewport(cmdbuffer, 0, 1, &viewport);
mCurrentRenderPass = {
.cmdBuffer = &commands,
.renderTarget = rt,
.renderPass = renderPassInfo.renderPass,
.params = params,
@@ -1466,8 +1398,10 @@ void VulkanDriver::endRenderPass(int) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("endRenderPass");
VulkanCommandBuffer& commands = mCommands.get();
VkCommandBuffer cmdbuffer = commands.buffer();
FVK_LOGE <<"end render pass" << utils::io::endl;
VulkanCommandBuffer* cmdbuf = mCurrentRenderPass.cmdBuffer;
VkCommandBuffer cmdbuffer = cmdbuf->buffer();
vkCmdEndRenderPass(cmdbuffer);
VulkanRenderTarget* rt = mCurrentRenderPass.renderTarget;
@@ -1475,24 +1409,7 @@ void VulkanDriver::endRenderPass(int) {
// Since we might soon be sampling from the render target that we just wrote to, we need a
// pipeline barrier between framebuffer writes and shader reads.
if (!rt->isSwapChain()) {
for (auto& attachment: mRenderPassFboInfo.attachments) {
auto const& range = attachment.getSubresourceRange();
bool const isDepth = attachment.isDepth();
auto texture = attachment.texture;
if (isDepth) {
texture->setLayout(range, VulkanFboCache::FINAL_DEPTH_ATTACHMENT_LAYOUT);
if (!texture->transitionLayout(&commands, range, VulkanLayout::DEPTH_SAMPLER)) {
texture->attachmentToSamplerBarrier(&commands, range);
}
} else {
texture->setLayout(range, VulkanFboCache::FINAL_COLOR_ATTACHMENT_LAYOUT);
if (!texture->transitionLayout(&commands, range, VulkanLayout::READ_WRITE)) {
texture->attachmentToSamplerBarrier(&commands, range);
}
}
}
}
rt->emitBarriersEndRenderPass(*cmdbuf);
mRenderPassFboInfo = {};
mCurrentRenderPass.renderTarget = nullptr;
@@ -1504,17 +1421,18 @@ void VulkanDriver::nextSubpass(int) {
FILAMENT_CHECK_PRECONDITION(mCurrentRenderPass.currentSubpass == 0)
<< "Only two subpasses are currently supported.";
VulkanCommandBuffer* cmdbuf = mCurrentRenderPass.cmdBuffer;
VulkanRenderTarget* renderTarget = mCurrentRenderPass.renderTarget;
assert_invariant(renderTarget);
assert_invariant(mCurrentRenderPass.params.subpassMask);
vkCmdNextSubpass(mCommands.get().buffer(), VK_SUBPASS_CONTENTS_INLINE);
vkCmdNextSubpass(cmdbuf->buffer(), VK_SUBPASS_CONTENTS_INLINE);
mPipelineCache.bindRenderPass(mCurrentRenderPass.renderPass,
++mCurrentRenderPass.currentSubpass);
if (mCurrentRenderPass.params.subpassMask & 0x1) {
VulkanAttachment subpassInput = renderTarget->getColor(0);
VulkanAttachment subpassInput = renderTarget->getColor0();
mDescriptorSetManager.updateInputAttachment({}, subpassInput);
}
}
@@ -1556,8 +1474,8 @@ void VulkanDriver::commit(Handle<HwSwapChain> sch) {
void VulkanDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
backend::PushConstantVariant value) {
assert_invariant(mBoundPipeline.program && "Expect a program when writing to push constants");
VulkanCommands* commands = &mCommands;
mBoundPipeline.program->writePushConstant(commands, mBoundPipeline.pipelineLayout, stage, index,
VulkanCommandBuffer* cmdbuf = mCurrentRenderPass.cmdBuffer;
mBoundPipeline.program->writePushConstant(cmdbuf, mBoundPipeline.pipelineLayout, stage, index,
value);
}
@@ -1568,6 +1486,7 @@ void VulkanDriver::insertEventMarker(char const* string) {
}
void VulkanDriver::pushGroupMarker(char const* string) {
FVK_LOGE <<"---> " << string << utils::io::endl;
// Turns out all the markers are 0-terminated, so we can just pass it without len.
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
mCommands.pushGroupMarker(string);
@@ -1738,17 +1657,17 @@ void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
VkOffset3D const dstOffsets[2] = { { dstLeft, dstTop, 0 }, { dstRight, dstBottom, 1 }};
mBlitter.blit(vkfilter,
dstTarget->getColor(0), dstOffsets,
srcTarget->getColor(0), srcOffsets);
dstTarget->getColor0(), dstOffsets,
srcTarget->getColor0(), srcOffsets);
FVK_SYSTRACE_END();
}
void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("draw");
FVK_SYSTRACE_START("bindPipeline");
VulkanCommandBuffer* commands = &mCommands.get();
VulkanCommandBuffer* commands = mCurrentRenderPass.cmdBuffer;
const VulkanVertexBufferInfo& vbi =
*mResourceAllocator.handle_cast<VulkanVertexBufferInfo*>(pipelineState.vertexBufferInfo);
@@ -1759,6 +1678,8 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
auto* program = mResourceAllocator.handle_cast<VulkanProgram*>(programHandle);
commands->acquire(program);
FVK_LOGE <<"bindpipeline with cmdbuf=" << commands->buffer() << utils::io::endl;
// Update the VK raster state.
const VulkanRenderTarget* rt = mCurrentRenderPass.renderTarget;
@@ -1830,7 +1751,7 @@ void VulkanDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("bindRenderPrimitive");
VulkanCommandBuffer* commands = &mCommands.get();
VulkanCommandBuffer* commands = mCurrentRenderPass.cmdBuffer;
VkCommandBuffer cmdbuffer = commands->buffer();
const VulkanRenderPrimitive& prim = *mResourceAllocator.handle_cast<VulkanRenderPrimitive*>(rph);
commands->acquire(prim.indexBuffer);
@@ -1867,10 +1788,12 @@ void VulkanDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("draw2");
VulkanCommandBuffer& commands = mCommands.get();
VkCommandBuffer cmdbuffer = commands.buffer();
VulkanCommandBuffer* commands = mCurrentRenderPass.cmdBuffer;
VkCommandBuffer cmdbuffer = commands->buffer();
mDescriptorSetManager.commit(&commands, mBoundPipeline.pipelineLayout,
FVK_LOGE <<"draw2 with cmdbuf=" << cmdbuffer << utils::io::endl;
mDescriptorSetManager.commit(commands, mBoundPipeline.pipelineLayout,
mBoundPipeline.descriptorSetMask);
// Finally, make the actual draw call. TODO: support subranges
@@ -1898,8 +1821,8 @@ void VulkanDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGr
}
void VulkanDriver::scissor(Viewport scissorBox) {
VulkanCommandBuffer& commands = mCommands.get();
VkCommandBuffer cmdbuffer = commands.buffer();
VulkanCommandBuffer* commands = mCurrentRenderPass.cmdBuffer;
VkCommandBuffer cmdbuffer = commands->buffer();
// TODO: it's a common case that scissor() is called with (0, 0, maxint, maxint)
// we should maybe have a fast path for this and avoid vkCmdSetScissor() if possible
@@ -69,8 +69,8 @@ VulkanFboCache::~VulkanFboCache() {
<< "Please explicitly call terminate() while the VkDevice is still alive.";
}
VkFramebuffer VulkanFboCache::getFramebuffer(FboKey config) noexcept {
auto iter = mFramebufferCache.find(config);
VkFramebuffer VulkanFboCache::getFramebuffer(FboKey const& config) noexcept {
FboMap::iterator iter = mFramebufferCache.find(config);
if (UTILS_LIKELY(iter != mFramebufferCache.end() && iter->second.handle != VK_NULL_HANDLE)) {
iter.value().timestamp = mCurrentTime;
return iter->second.handle;
@@ -121,7 +121,7 @@ VkFramebuffer VulkanFboCache::getFramebuffer(FboKey config) noexcept {
return framebuffer;
}
VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept {
auto iter = mRenderPassCache.find(config);
if (UTILS_LIKELY(iter != mRenderPassCache.end() && iter->second.handle != VK_NULL_HANDLE)) {
iter.value().timestamp = mCurrentTime;
@@ -362,7 +362,7 @@ void VulkanFboCache::gc() noexcept {
}
const uint32_t evictTime = mCurrentTime - TIME_BEFORE_EVICTION;
for (auto iter = mFramebufferCache.begin(); iter != mFramebufferCache.end(); ++iter) {
for (FboMap::iterator iter = mFramebufferCache.begin(); iter != mFramebufferCache.end(); ++iter) {
const FboVal fbo = iter->second;
if (fbo.timestamp < evictTime && fbo.handle) {
mRenderPassRefCount[iter->first.renderPass]--;
+6 -4
View File
@@ -54,7 +54,7 @@ public:
uint8_t usesLazilyAllocatedMemory; // 1 byte
uint8_t subpassMask; // 1 byte
uint8_t viewCount; // 1 byte
uint8_t padding[2];
uint8_t padding[2];
};
struct RenderPassVal {
VkRenderPass handle;
@@ -98,10 +98,10 @@ public:
~VulkanFboCache();
// Retrieves or creates a VkFramebuffer handle.
VkFramebuffer getFramebuffer(FboKey config) noexcept;
VkFramebuffer getFramebuffer(FboKey const& config) noexcept;
// Retrieves or creates a VkRenderPass handle.
VkRenderPass getRenderPass(RenderPassKey config) noexcept;
VkRenderPass getRenderPass(RenderPassKey const& config) noexcept;
// Evicts old unused Vulkan objects. Call this once per frame.
void gc() noexcept;
@@ -111,7 +111,9 @@ public:
private:
VkDevice mDevice;
tsl::robin_map<FboKey, FboVal, FboKeyHashFn, FboKeyEqualFn> mFramebufferCache;
using FboMap = tsl::robin_map<FboKey, FboVal, FboKeyHashFn, FboKeyEqualFn>;
FboMap mFramebufferCache;
tsl::robin_map<RenderPassKey, RenderPassVal, RenderPassHash, RenderPassEq> mRenderPassCache;
tsl::robin_map<VkRenderPass, uint32_t> mRenderPassRefCount;
uint32_t mCurrentTime = 0;
+208 -102
View File
@@ -36,15 +36,12 @@ namespace filament::backend {
namespace {
void flipVertically(VkRect2D* rect, uint32_t framebufferHeight) {
rect->offset.y = framebufferHeight - rect->offset.y - rect->extent.height;
}
void flipVertically(VkViewport* rect, uint32_t framebufferHeight) {
rect->y = framebufferHeight - rect->y - rect->height;
}
void clampToFramebuffer(VkRect2D* rect, uint32_t fbWidth, uint32_t fbHeight) {
rect->offset.y = fbHeight - rect->offset.y - rect->extent.height;
int32_t x = std::max(rect->offset.x, 0);
int32_t y = std::max(rect->offset.y, 0);
int32_t right = std::min(rect->offset.x + (int32_t) rect->extent.width, (int32_t) fbWidth);
@@ -106,6 +103,27 @@ BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
return mask;
}
VulkanTexture* initMsaaTexture(VulkanTexture* texture, VkDevice device,
VkPhysicalDevice physicalDevice, VulkanContext const& context, VmaAllocator allocator,
VulkanCommands* commands, VulkanResourceAllocator* handleAllocator, uint8_t levels,
uint8_t samples, VulkanStagePool& stagePool) {
assert_invariant(texture);
auto msTexture = texture->getSidecar();
if (UTILS_UNLIKELY(!msTexture)) {
// Clear all usage flags that are not related to attachments, so that we can
// use the transient usage flag.
const TextureUsage usage = texture->usage & TextureUsage::ALL_ATTACHMENTS;
assert_invariant(static_cast<uint16_t>(usage) != 0U);
msTexture = new VulkanTexture(device, physicalDevice, context, allocator, commands,
handleAllocator, texture->target, levels,
texture->format, samples, texture->width, texture->height, texture->depth, usage,
stagePool, true /* heap allocated */);
texture->setSidecar(msTexture);
}
return msTexture;
}
} // anonymous namespace
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(DescriptorSetLayout const& layout)
@@ -144,9 +162,8 @@ PushConstantDescription::PushConstantDescription(backend::Program const& program
}
}
void PushConstantDescription::write(VulkanCommands* commands, VkPipelineLayout layout,
void PushConstantDescription::write(VulkanCommandBuffer* cmdbuf, VkPipelineLayout layout,
backend::ShaderStage stage, uint8_t index, backend::PushConstantVariant const& value) {
VulkanCommandBuffer* cmdbuf = &(commands->get());
uint32_t binaryValue = 0;
UTILS_UNUSED_IN_RELEASE auto const& types = mTypes[(uint8_t) stage];
if (std::holds_alternative<bool>(value)) {
@@ -234,152 +251,241 @@ VulkanProgram::~VulkanProgram() {
}
// Creates a special "default" render target (i.e. associated with the swap chain)
VulkanRenderTarget::VulkanRenderTarget() :
HwRenderTarget(0, 0),
VulkanResource(VulkanResourceType::RENDER_TARGET),
mOffscreen(false), mSamples(1) {}
VulkanRenderTarget::VulkanRenderTarget()
: HwRenderTarget(0, 0),
VulkanResource(VulkanResourceType::RENDER_TARGET),
mOffscreen(false),
mResources(nullptr),
mInfo(std::make_unique<Auxiliary>()) {
mInfo->rpkey.samples = mInfo->fbkey.samples = 1;
}
void VulkanRenderTarget::bindToSwapChain(VulkanSwapChain& swapChain) {
assert_invariant(!mOffscreen);
VkExtent2D const extent = swapChain.getExtent();
mColor[0] = { .texture = swapChain.getCurrentColor() };
mDepth = { .texture = swapChain.getDepth() };
width = extent.width;
height = extent.height;
VulkanAttachment color = {.texture = swapChain.getCurrentColor()};
mInfo->attachments = {color};
auto& fbkey = mInfo->fbkey;
auto& rpkey = mInfo->rpkey;
rpkey.colorFormat[0] = color.getFormat();
fbkey.width = width;
fbkey.height = height;
fbkey.color[0] = color.getImageView();
fbkey.resolve[0] = VK_NULL_HANDLE;
VulkanAttachment depth = {};
rpkey.depthFormat = depth.getFormat();
fbkey.depth = VK_NULL_HANDLE;
if (swapChain.getDepth()) {
depth = {.texture = swapChain.getDepth()};
mInfo->attachments.push_back(depth);
mInfo->depthIndex = 1;
rpkey.depthFormat = depth.getFormat();
fbkey.depth = depth.getImageView();
}
mInfo->colors.set(0);
mProtected = swapChain.isProtected();
}
VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
uint32_t width, uint32_t height, uint8_t samples,
VulkanResourceAllocator* handleAllocator, uint32_t width, uint32_t height, uint8_t samples,
VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount)
: HwRenderTarget(width, height),
VulkanResource(VulkanResourceType::RENDER_TARGET),
mOffscreen(true),
mSamples(samples),
mLayerCount(layerCount) {
for (int index = 0; index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; index++) {
mColor[index] = color[index];
}
mDepth = depthStencil[0];
VulkanTexture* depthTexture = (VulkanTexture*) mDepth.texture;
mProtected(false),
mResources(handleAllocator),
mInfo(std::make_unique<Auxiliary>()) {
if (samples == 1) {
return;
}
auto& depth = depthStencil[0];
// Constrain the sample count according to both kinds of sample count masks obtained from
// VkPhysicalDeviceProperties. This is consistent with the VulkanTexture constructor.
auto const& limits = context.getPhysicalDeviceLimits();
mSamples = samples = reduceSampleCount(samples, limits.framebufferDepthSampleCounts &
samples = reduceSampleCount(samples, limits.framebufferDepthSampleCounts &
limits.framebufferColorSampleCounts);
// Create sidecar MSAA textures for color attachments if they don't already exist.
auto& rpkey = mInfo->rpkey;
rpkey.samples = samples;
rpkey.depthFormat = depth.getFormat();
rpkey.viewCount = layerCount;
auto& fbkey = mInfo->fbkey;
fbkey.width = width;
fbkey.height = height;
fbkey.samples = samples;
std::vector<VulkanAttachment>& attachments = mInfo->attachments;
std::vector<VulkanAttachment> msaa;
for (int index = 0; index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; index++) {
VulkanAttachment const& spec = color[index];
VulkanTexture* texture = (VulkanTexture*) spec.texture;
if (texture && texture->samples == 1) {
auto msTexture = texture->getSidecar();
if (UTILS_UNLIKELY(!msTexture)) {
// Clear all usage flags that are not related to attachments, so that we can
// use the transient usage flag.
const TextureUsage usage = texture->usage & TextureUsage::ALL_ATTACHMENTS;
assert_invariant(static_cast<uint16_t>(usage) != 0U);
VulkanAttachment& attachment = color[index];
auto texture = attachment.texture;
if (!texture) {
rpkey.colorFormat[index] = VK_FORMAT_UNDEFINED;
continue;
}
// TODO: This should be allocated with the ResourceAllocator.
msTexture = new VulkanTexture(device, physicalDevice, context, allocator, commands,
handleAllocator,
texture->target, ((VulkanTexture const*) texture)->levels, texture->format,
samples, texture->width, texture->height, texture->depth, usage,
stagePool, true /* heap allocated */);
texture->setSidecar(msTexture);
mProtected = mProtected || texture->isProtected();
attachments.push_back(attachment);
mInfo->colors.set(index);
rpkey.colorFormat[index] = attachment.getFormat();
fbkey.color[index] = attachment.getImageView();
fbkey.resolve[index] = VK_NULL_HANDLE;
mResources.acquire(attachment.texture);
if (samples > 1) {
VulkanAttachment msaaAttachment = {};
if (texture->samples == 1) {
auto msaaTexture = initMsaaTexture(texture, device, physicalDevice, context,
allocator, commands, handleAllocator,
((VulkanTexture const*) texture)->levels, samples, stagePool);
if (msaaTexture && msaaTexture->isTransientAttachment()) {
rpkey.usesLazilyAllocatedMemory |= (1 << index);
}
if (attachment.texture->samples == 1) {
rpkey.needsResolveMask |= (1 << index);
}
msaaAttachment = {
.texture = msaaTexture,
.layerCount = layerCount,
};
fbkey.resolve[index] = attachment.getImageView();
} else {
msaaAttachment = {
.texture = texture,
.layerCount = layerCount,
};
}
mMsaaAttachments[index] = {.texture = msTexture};
}
if (texture && texture->samples > 1) {
mMsaaAttachments[index] = mColor[index];
fbkey.color[index] = msaaAttachment.getImageView();
msaa.push_back(msaaAttachment);
mResources.acquire(msaaAttachment.texture);
}
}
if (!depthTexture) {
return;
if (attachments.size() > 0 && samples > 1 && msaa.size() > 0) {
mInfo->msaaIndex = (uint8_t) attachments.size();
attachments.insert(attachments.end(), msaa.begin(), msaa.end());
}
// There is no need for sidecar depth if the depth texture is already MSAA.
if (depthTexture->samples > 1) {
mMsaaDepthAttachment = mDepth;
return;
if (depth.texture) {
auto depthTexture = depth.texture;
mInfo->depthIndex = (uint8_t) attachments.size();
attachments.push_back(depth);
mResources.acquire(depthTexture);
fbkey.depth = depth.getImageView();
if (samples > 1) {
mInfo->msaaDepthIndex = mInfo->depthIndex;
if (depthTexture->samples == 1) {
// MSAA depth texture must have the mipmap count of 1
uint8_t const msLevel = 1;
// Create sidecar MSAA texture for the depth attachment if it does not already exist.
auto msaa = initMsaaTexture(depthTexture, device, physicalDevice, context, allocator,
commands, handleAllocator, msLevel, samples, stagePool);
mInfo->msaaDepthIndex = (uint8_t) attachments.size();
attachments.push_back({ .texture = msaa, .layerCount = layerCount });
mResources.acquire(msaa);
}
}
mProtected = mProtected || depthTexture->isProtected();
}
// MSAA depth texture must have the mipmap count of 1
uint8_t const msLevel = 1;
// Create sidecar MSAA texture for the depth attachment if it does not already exist.
VulkanTexture* msTexture = depthTexture->getSidecar();
if (UTILS_UNLIKELY(!msTexture)) {
msTexture = new VulkanTexture(device, physicalDevice, context, allocator,
commands, handleAllocator,
depthTexture->target, msLevel, depthTexture->format, samples,
depthTexture->width, depthTexture->height, depthTexture->depth, depthTexture->usage,
stagePool, true /* heap allocated */);
depthTexture->setSidecar(msTexture);
}
mMsaaDepthAttachment = {
.texture = msTexture,
.level = msLevel,
.layer = mDepth.layer,
};
}
void VulkanRenderTarget::transformClientRectToPlatform(VkRect2D* bounds) const {
const auto& extent = getExtent();
flipVertically(bounds, extent.height);
auto const& extent = getExtent();
clampToFramebuffer(bounds, extent.width, extent.height);
}
void VulkanRenderTarget::transformClientRectToPlatform(VkViewport* bounds) const {
void VulkanRenderTarget::transformViewportToPlatform(VkViewport* bounds) const {
flipVertically(bounds, getExtent().height);
}
VkExtent2D VulkanRenderTarget::getExtent() const {
return {width, height};
}
VulkanAttachment& VulkanRenderTarget::getColor(int target) {
return mColor[target];
}
VulkanAttachment& VulkanRenderTarget::getMsaaColor(int target) {
return mMsaaAttachments[target];
}
VulkanAttachment& VulkanRenderTarget::getDepth() {
return mDepth;
}
VulkanAttachment& VulkanRenderTarget::getMsaaDepth() {
return mMsaaDepthAttachment;
}
uint8_t VulkanRenderTarget::getColorTargetCount(const VulkanRenderPass& pass) const {
if (!mOffscreen) {
return 1;
}
if (pass.currentSubpass == 1) {
return mInfo->colors.count();
}
uint8_t count = 0;
for (uint8_t i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
if (!mColor[i].texture) {
continue;
}
// NOTE: This must be consistent with VkRenderPass construction (see VulkanFboCache).
if (!(pass.params.subpassMask & (1 << i)) || pass.currentSubpass == 1) {
mInfo->colors.forEachSetBit([&count, &pass](size_t index) {
if (!(pass.params.subpassMask & (1 << index))) {
count++;
}
}
});
return count;
}
void VulkanRenderTarget::emitBarriersBeginRenderPass(VulkanCommandBuffer& commands) {
auto& attachments = mInfo->attachments;
auto samples = mInfo->fbkey.samples;
auto barrier = [&commands](VulkanAttachment& attachment, VulkanLayout const layout) {
auto tex = attachment.texture;
auto const& range = attachment.getSubresourceRange();
if (tex->getLayout(range.baseMipLevel, range.baseArrayLayer) != layout &&
!tex->transitionLayout(&commands, range, layout)) {
// If the layout transition did not emit a barrier, we do it manually here.
tex->samplerToAttachmentBarrier(&commands, range);
}
};
for (size_t i = 0, count = mInfo->colors.count(); i < count; ++i) {
auto& attachment = attachments[i];
auto tex = attachment.texture;
if (samples == 1 || tex->samples == 1) {
barrier(attachment, VulkanLayout::COLOR_ATTACHMENT);
}
}
if (mInfo->msaaIndex != Auxiliary::UNDEFINED_INDEX) {
for (size_t i = mInfo->msaaIndex, count = mInfo->msaaIndex + mInfo->colors.count();
i < count; ++i) {
barrier(attachments[i], VulkanLayout::COLOR_ATTACHMENT);
}
}
if (mInfo->depthIndex != Auxiliary::UNDEFINED_INDEX) {
barrier(attachments[mInfo->depthIndex], VulkanLayout::DEPTH_ATTACHMENT);
}
if (mInfo->msaaDepthIndex != Auxiliary::UNDEFINED_INDEX) {
barrier(attachments[mInfo->msaaDepthIndex], VulkanLayout::DEPTH_ATTACHMENT);
}
}
void VulkanRenderTarget::emitBarriersEndRenderPass(VulkanCommandBuffer& commands) {
if (isSwapChain()) {
return;
}
for (auto& attachment: mInfo->attachments) {
auto const& range = attachment.getSubresourceRange();
bool const isDepth = attachment.isDepth();
auto texture = attachment.texture;
if (isDepth) {
texture->setLayout(range, VulkanFboCache::FINAL_DEPTH_ATTACHMENT_LAYOUT);
if (!texture->transitionLayout(&commands, range, VulkanLayout::DEPTH_SAMPLER)) {
texture->attachmentToSamplerBarrier(&commands, range);
}
} else {
texture->setLayout(range, VulkanFboCache::FINAL_COLOR_ATTACHMENT_LAYOUT);
if (!texture->transitionLayout(&commands, range, VulkanLayout::READ_WRITE)) {
texture->attachmentToSamplerBarrier(&commands, range);
}
}
}
}
VulkanVertexBufferInfo::VulkanVertexBufferInfo(
uint8_t bufferCount, uint8_t attributeCount, AttributeArray const& attributes)
: HwVertexBufferInfo(bufferCount, attributeCount),
+81 -38
View File
@@ -21,6 +21,7 @@
#include "DriverBase.h"
#include "VulkanBuffer.h"
#include "VulkanFboCache.h"
#include "VulkanResources.h"
#include "VulkanSwapChain.h"
#include "VulkanTexture.h"
@@ -135,9 +136,13 @@ public:
using OnRecycle = std::function<void(VulkanDescriptorSet*)>;
VulkanDescriptorSet(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
UniformBufferBitmask const& dynamicUboMask,
uint8_t uniqueDynamicUboCount,
OnRecycle&& onRecycleFn)
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET),
vkSet(rawSet),
dynamicUboMask(dynamicUboMask),
uniqueDynamicUboCount(uniqueDynamicUboCount),
mResources(allocator),
mOnRecycleFn(std::move(onRecycleFn)) {}
@@ -147,13 +152,24 @@ public:
}
}
void setOffsets(backend::DescriptorSetOffsetArray&& offsets) noexcept {
mOffsets = std::move(offsets);
}
backend::DescriptorSetOffsetArray const* getOffsets() {
return &mOffsets;
}
void acquire(VulkanTexture* texture);
void acquire(VulkanBufferObject* texture);
VkDescriptorSet const vkSet;
UniformBufferBitmask const dynamicUboMask;
uint8_t const uniqueDynamicUboCount;
private:
backend::DescriptorSetOffsetArray mOffsets;
VulkanAcquireOnlyResourceManager mResources;
OnRecycle mOnRecycleFn;
};
@@ -169,7 +185,7 @@ struct PushConstantDescription {
uint32_t getVkRangeCount() const noexcept { return mRangeCount; }
void write(VulkanCommands* commands, VkPipelineLayout layout, backend::ShaderStage stage,
void write(VulkanCommandBuffer* cmdbuf, VkPipelineLayout layout, backend::ShaderStage stage,
uint8_t index, backend::PushConstantVariant const& value);
private:
@@ -194,10 +210,6 @@ struct VulkanProgram : public HwProgram, VulkanResource {
inline VkShaderModule getFragmentShader() const { return mInfo->shaders[1]; }
// Get a list of the sampler binding indices so that we don't have to loop through all possible
// samplers.
inline BindingList const& getBindings() const { return mInfo->bindings; }
inline uint32_t getPushConstantRangeCount() const {
return mInfo->pushConstantDescription.getVkRangeCount();
}
@@ -206,9 +218,9 @@ struct VulkanProgram : public HwProgram, VulkanResource {
return mInfo->pushConstantDescription.getVkRanges();
}
inline void writePushConstant(VulkanCommands* commands, VkPipelineLayout layout,
inline void writePushConstant(VulkanCommandBuffer* cmdbuf, VkPipelineLayout layout,
backend::ShaderStage stage, uint8_t index, backend::PushConstantVariant const& value) {
mInfo->pushConstantDescription.write(commands, layout, stage, index, value);
mInfo->pushConstantDescription.write(cmdbuf, layout, stage, index, value);
}
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
@@ -225,22 +237,10 @@ private:
struct PipelineInfo {
explicit PipelineInfo(backend::Program const& program) noexcept
: pushConstantDescription(program)
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
, bindingToName(MAX_SAMPLER_COUNT, "")
#endif
{}
BindingList bindings;
VkShaderModule shaders[MAX_SHADER_MODULES] = { VK_NULL_HANDLE };
PushConstantDescription pushConstantDescription;
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
// We store the sampler name mapped from binding index (only for debug purposes).
utils::FixedCapacityVector<std::string> bindingToName;
#endif
};
PipelineInfo* mInfo;
@@ -269,28 +269,71 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
explicit VulkanRenderTarget();
void transformClientRectToPlatform(VkRect2D* bounds) const;
void transformClientRectToPlatform(VkViewport* bounds) const;
VkExtent2D getExtent() const;
// We return references in the following methods to avoid a copy.
VulkanAttachment& getColor(int target);
VulkanAttachment& getMsaaColor(int target);
VulkanAttachment& getDepth();
VulkanAttachment& getMsaaDepth();
uint8_t getColorTargetCount(const VulkanRenderPass& pass) const;
uint8_t getSamples() const { return mSamples; }
uint8_t getLayerCount() const { return mLayerCount; }
bool hasDepth() const { return mDepth.texture; }
bool isSwapChain() const { return !mOffscreen; }
void transformViewportToPlatform(VkViewport* bounds) const;
inline VkExtent2D getExtent() const {
return {width, height};
}
inline VulkanAttachment const& getColor0() const {
assert_invariant(mInfo->colors[0]);
return mInfo->attachments[0];
}
inline VulkanAttachment const& getDepth() const {
assert_invariant(hasDepth());
if (mInfo->fbkey.samples == 1) {
return mInfo->attachments[mInfo->depthIndex];
}
return mInfo->attachments[mInfo->msaaDepthIndex];
}
inline VulkanFboCache::RenderPassKey const& getRenderPassKey() const {
return mInfo->rpkey;
}
inline VulkanFboCache::FboKey const& getFboKey() const {
return mInfo->fbkey;
}
inline uint8_t getSamples() const {
return mInfo->fbkey.samples;
}
uint8_t getColorTargetCount(VulkanRenderPass const& pass) const;
inline bool hasDepth() const { return mInfo->depthIndex != Auxiliary::UNDEFINED_INDEX; }
inline bool isSwapChain() const { return !mOffscreen; }
bool isProtected() const { return mProtected; }
void bindToSwapChain(VulkanSwapChain& surf);
void emitBarriersBeginRenderPass(VulkanCommandBuffer& commands);
void emitBarriersEndRenderPass(VulkanCommandBuffer& commands);
private:
VulkanAttachment mColor[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
VulkanAttachment mDepth = {};
VulkanAttachment mMsaaAttachments[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
VulkanAttachment mMsaaDepthAttachment = {};
const bool mOffscreen : 1;
uint8_t mSamples : 7;
uint8_t mLayerCount = 1;
struct Auxiliary {
static constexpr int8_t UNDEFINED_INDEX = -1;
explicit Auxiliary() noexcept = default;
VulkanFboCache::RenderPassKey rpkey = {};
VulkanFboCache::FboKey fbkey = {};
std::vector<VulkanAttachment> attachments;
utils::bitset32 colors;
int8_t depthIndex = UNDEFINED_INDEX;
int8_t msaaDepthIndex = UNDEFINED_INDEX;
int8_t msaaIndex = UNDEFINED_INDEX;
};
bool const mOffscreen;
bool mProtected;
VulkanAcquireOnlyResourceManager mResources;
std::unique_ptr<Auxiliary> mInfo;
};
struct VulkanBufferObject;
@@ -66,17 +66,12 @@ void VulkanPipelineCache::bindPipeline(VulkanCommandBuffer* commands) {
VkCommandBuffer const cmdbuffer = commands->buffer();
PipelineCacheEntry* cacheEntry = getOrCreatePipeline();
// Check if the required pipeline is already bound.
if (cacheEntry->handle == commands->pipeline()) {
return;
}
// If an error occurred, allow higher levels to handle it gracefully.
assert_invariant(cacheEntry != nullptr && "Failed to create/find pipeline");
mBoundPipeline = mPipelineRequirements;
vkCmdBindPipeline(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, cacheEntry->handle);
commands->setPipeline(cacheEntry->handle);
}
VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() noexcept {
@@ -143,7 +143,7 @@ void VulkanReadPixels::run(VulkanRenderTarget* srcTarget, uint32_t const x, uint
VkCommandPool& cmdpool = mCommandPool;
VulkanTexture* srcTexture = srcTarget->getColor(0).texture;
VulkanTexture* srcTexture = srcTarget->getColor0().texture;
assert_invariant(srcTexture);
VkFormat const srcFormat = srcTexture->getVkFormat();
bool const swizzle
@@ -230,7 +230,7 @@ void VulkanReadPixels::run(VulkanRenderTarget* srcTarget, uint32_t const x, uint
},
});
VulkanAttachment const srcAttachment = srcTarget->getColor(0);
VulkanAttachment const srcAttachment = srcTarget->getColor0();
VkImageSubresourceRange const srcRange = srcAttachment.getSubresourceRange();
srcTexture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
@@ -40,7 +40,8 @@ VulkanSwapChain::VulkanSwapChain(VulkanPlatform* platform, VulkanContext const&
mTransitionSwapChainImageLayoutForPresent(
platform->getCustomization().transitionSwapChainImageLayoutForPresent),
mAcquired(false),
mIsFirstRenderPass(true) {
mIsFirstRenderPass(true),
mIsProtected(false) {
swapChain = mPlatform->createSwapChain(nativeWindow, flags, extent);
FILAMENT_CHECK_POSTCONDITION(swapChain) << "Unable to create swapchain";
@@ -63,21 +64,28 @@ void VulkanSwapChain::update() {
mColors.reserve(bundle.colors.size());
VkDevice const device = mPlatform->getDevice();
mIsProtected = bundle.protection;
TextureUsage depthUsage = TextureUsage::DEPTH_ATTACHMENT;
TextureUsage colorUsage = TextureUsage::COLOR_ATTACHMENT;
if (bundle.protection) {
depthUsage |= TextureUsage::PROTECTED;
colorUsage |= TextureUsage::PROTECTED;
}
for (auto const color: bundle.colors) {
mColors.push_back(std::make_unique<VulkanTexture>(device, mAllocator, mCommands, mHandleAllocator,
color, bundle.colorFormat, 1, bundle.extent.width, bundle.extent.height,
TextureUsage::COLOR_ATTACHMENT, mStagePool, true /* heap allocated */));
colorUsage, mStagePool, true /* heap allocated */));
}
mDepth = std::make_unique<VulkanTexture>(device, mAllocator, mCommands, mHandleAllocator,
bundle.depth, bundle.depthFormat, 1, bundle.extent.width, bundle.extent.height,
TextureUsage::DEPTH_ATTACHMENT, mStagePool, true /* heap allocated */);
depthUsage, mStagePool, true /* heap allocated */);
mExtent = bundle.extent;
}
void VulkanSwapChain::present() {
if (!mHeadless && mTransitionSwapChainImageLayoutForPresent) {
VulkanCommandBuffer& commands = mCommands->get();
VulkanCommandBuffer& commands = mIsProtected ? mCommands->getProtected() : mCommands->get();
VkImageSubresourceRange const subresources{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
@@ -74,6 +74,10 @@ struct VulkanSwapChain : public HwSwapChain, VulkanResource {
return mExtent;
}
inline bool isProtected() noexcept {
return mPlatform->isProtected(swapChain);
}
private:
static constexpr int IMAGE_READY_SEMAPHORE_COUNT = FVK_MAX_COMMAND_BUFFERS;
@@ -97,6 +101,7 @@ private:
std::function<void(Platform::SwapChain* handle)> mExplicitImageReadyWait = nullptr;
bool mAcquired;
bool mIsFirstRenderPass;
bool mIsProtected;
};
+18 -6
View File
@@ -147,12 +147,14 @@ inline VulkanLayout getDefaultLayoutImpl(VkImageUsageFlags vkusage) {
VulkanTextureState::VulkanTextureState(VkDevice device, VmaAllocator allocator,
VulkanCommands* commands, VulkanStagePool& stagePool, VkFormat format,
VkImageViewType viewType, uint8_t levels, uint8_t layerCount, VulkanLayout defaultLayout)
VkImageViewType viewType, uint8_t levels, uint8_t layerCount, VulkanLayout defaultLayout,
bool isProtected)
: VulkanResource(VulkanResourceType::HEAP_ALLOCATED),
mVkFormat(format),
mViewType(viewType),
mFullViewRange{filament::backend::getImageAspect(format), 0, levels, 0, layerCount},
mDefaultLayout(defaultLayout),
mIsProtected(isProtected),
mStagePool(stagePool),
mDevice(device),
mAllocator(allocator),
@@ -183,7 +185,8 @@ VulkanTexture::VulkanTexture(
mState(handleAllocator->initHandle<VulkanTextureState>(
device, allocator, commands, stagePool,
format, imgutil::getViewType(SamplerType::SAMPLER_2D), 1, 1,
getDefaultLayoutImpl(tusage))) {
getDefaultLayoutImpl(tusage),
any(usage& TextureUsage::PROTECTED))) {
auto* const state = getSharedState();
state->mTextureImage = image;
mPrimaryViewRange = state->mFullViewRange;
@@ -201,7 +204,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
mAllocator(handleAllocator),
mState(handleAllocator->initHandle<VulkanTextureState>(device, allocator, commands, stagePool,
backend::getVkFormat(tformat), imgutil::getViewType(target), levels,
getLayerCount(target, depth), VulkanLayout::UNDEFINED)) {
getLayerCount(target, depth), VulkanLayout::UNDEFINED, any(usage & TextureUsage::PROTECTED))) {
auto* const state = getSharedState();
// Create an appropriately-sized device-only VkImage, but do not fill it yet.
@@ -232,6 +235,9 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
imageInfo.arrayLayers = depth * 6;
imageInfo.extent.depth = 1;
}
if (state->mIsProtected) {
imageInfo.flags |= VK_IMAGE_CREATE_PROTECTED_BIT;
}
if (any(usage & TextureUsage::BLIT_SRC)) {
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
@@ -331,7 +337,8 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
const VkFlags requiredMemoryFlags =
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
(useTransientAttachment ? VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT : 0U);
(useTransientAttachment ? VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT : 0U) |
(state->mIsProtected ? VK_MEMORY_PROPERTY_PROTECTED_BIT : 0U);
uint32_t memoryTypeIndex
= context.selectMemoryType(memReqs.memoryTypeBits, requiredMemoryFlags);
@@ -354,7 +361,9 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
// Go ahead and create the primary image view.
getImageView(mPrimaryViewRange, state->mViewType, mSwizzle);
VulkanCommandBuffer& commandsBuf = state->mCommands->get();
VulkanCommandBuffer& commandsBuf = state->mIsProtected ? state->mCommands->getProtected()
: state->mCommands->get();
commandsBuf.acquire(this);
auto const defaultLayout = state->mDefaultLayout = getDefaultLayoutImpl(imageInfo.usage);
@@ -416,6 +425,7 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
assert_invariant(depth <= this->depth * ((target == SamplerType::SAMPLER_CUBEMAP ||
target == SamplerType::SAMPLER_CUBEMAP_ARRAY) ? 6 : 1));
auto* const state = getSharedState();
assert_invariant(!state->mIsProtected);
const PixelBufferDescriptor* hostData = &data;
PixelBufferDescriptor reshapedData;
@@ -447,7 +457,7 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
vmaUnmapMemory(state->mAllocator, stage->memory);
vmaFlushAllocation(state->mAllocator, stage->memory, 0, hostData->size);
VulkanCommandBuffer& commands = state->mCommands->get();
VulkanCommandBuffer& commands =state->mCommands->get();
VkCommandBuffer const cmdbuf = commands.buffer();
commands.acquire(this);
@@ -503,6 +513,8 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& hostData, uint32_t width,
uint32_t height, uint32_t depth, uint32_t miplevel) {
auto* const state = getSharedState();
assert_invariant(!state->mIsProtected);
void* mapped = nullptr;
VulkanStageImage const* stage
= state->mStagePool.acquireImage(hostData.format, hostData.type, width, height);
+16 -1
View File
@@ -35,7 +35,8 @@ class VulkanResourceAllocator;
struct VulkanTextureState : public VulkanResource {
VulkanTextureState(VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VulkanStagePool& stagePool, VkFormat format, VkImageViewType viewType, uint8_t levels,
uint8_t layerCount, VulkanLayout defaultLayout);
uint8_t layerCount, VulkanLayout defaultLayout,
bool isProtected = false);
struct ImageViewKey {
VkImageSubresourceRange range; // 4 * 5 bytes
@@ -70,6 +71,8 @@ struct VulkanTextureState : public VulkanResource {
VkImage mTextureImage = VK_NULL_HANDLE;
VulkanLayout mDefaultLayout;
bool mIsProtected = false;
// Track the image layout of each subresource using a sparse range map.
utils::RangeMap<uint32_t, VulkanLayout> mSubresourceLayouts;
@@ -111,6 +114,13 @@ struct VulkanTexture : public HwTexture, VulkanResource {
VulkanResourceAllocator* handleAllocator,
VulkanTexture const* src, VkComponentMapping swizzle);
// Specialized constructor for external images
VulkanTexture(VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
VkImage image, VkDeviceMemory memory,
VkFormat format, uint32_t width, uint32_t height, TextureUsage tusage,
VulkanStagePool& stagePool);
~VulkanTexture();
// Uploads data into a subregion of a 2D or 3D texture.
@@ -179,6 +189,11 @@ struct VulkanTexture : public HwTexture, VulkanResource {
return state->mIsTransientAttachment;
}
bool isProtected() const {
VulkanTextureState const* state = getSharedState();
return state->mIsProtected;
}
bool transitionLayout(VulkanCommandBuffer* commands, VkImageSubresourceRange const& range,
VulkanLayout newLayout);
@@ -347,70 +347,6 @@ private:
mVkLayouts;
};
class VulkanDescriptorSetManager::DescriptorSetHistory {
private:
using TextureBundle = std::pair<VulkanTexture*, VkImageSubresourceRange>;
public:
DescriptorSetHistory()
: dynamicUboCount(0),
mResources(nullptr) {}
DescriptorSetHistory(UniformBufferBitmask const& dynamicUbo, uint8_t uniqueDynamicUboCount,
VulkanResourceAllocator* allocator, VulkanDescriptorSet* set)
: dynamicUboMask(dynamicUbo),
dynamicUboCount(uniqueDynamicUboCount),
mResources(allocator),
mSet(set),
mBound(false) {
assert_invariant(set);
// initial state is unbound.
unbind();
}
~DescriptorSetHistory() {
if (mSet) {
mResources.clear();
}
}
void setOffsets(backend::DescriptorSetOffsetArray&& offsets) noexcept {
mOffsets = std::move(offsets);
mBound = false;
}
void write(uint8_t binding) noexcept { mBound = false; }
// Ownership will be transfered to the commandbuffer.
void bind(VulkanCommandBuffer* commands, VkPipelineLayout pipelineLayout,
uint8_t index) noexcept {
VkCommandBuffer const cmdbuffer = commands->buffer();
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, index,
1, &mSet->vkSet, dynamicUboCount, mOffsets.data());
commands->acquire(mSet);
mResources.clear();
mBound = true;
}
void unbind() noexcept {
mResources.acquire(mSet);
mBound = false;
}
bool bound() const noexcept { return mBound; }
UniformBufferBitmask const dynamicUboMask;
uint8_t const dynamicUboCount;
private:
FixedSizeVulkanResourceManager<1> mResources;
VulkanDescriptorSet* mSet = nullptr;
backend::DescriptorSetOffsetArray mOffsets;
bool mBound = false;
};
VulkanDescriptorSetManager::VulkanDescriptorSetManager(VkDevice device,
VulkanResourceAllocator* resourceAllocator)
: mDevice(device),
@@ -423,50 +359,53 @@ VulkanDescriptorSetManager::~VulkanDescriptorSetManager() = default;
void VulkanDescriptorSetManager::terminate() noexcept{
mLayoutManager.reset();
mDescriptorPool.reset();
mHistory.clear();
}
// bind() is not really binding the set but just stashing until we have all the info
// (pipelinelayout).
void VulkanDescriptorSetManager::bind(uint8_t setIndex, VulkanDescriptorSet* set,
backend::DescriptorSetOffsetArray&& offsets) {
auto history = mHistory[set].get();
history->setOffsets(std::move(offsets));
auto lastHistory = mStashedSets[setIndex];
if (lastHistory) {
lastHistory->unbind();
}
mStashedSets[setIndex] = history;
set->setOffsets(std::move(offsets));
mStashedSets[setIndex] = set;
}
void VulkanDescriptorSetManager::commit(VulkanCommandBuffer* commands,
VkPipelineLayout pipelineLayout, DescriptorSetMask const& setMask) {
DescriptorSetHistoryArray& updateSets = mStashedSets;
// setMask indicates the set of descriptor sets the driver wants to bind, curMask is the
// actual set of sets that *needs* to be bound.
DescriptorSetMask curMask = setMask;
auto& updateSets = mStashedSets;
auto& lastBoundSets = mLastBoundInfo.boundSets;
setMask.forEachSetBit([&](size_t index) {
if (!updateSets[index] || updateSets[index]->bound()) {
if (!updateSets[index] || updateSets[index] == lastBoundSets[index]) {
curMask.unset(index);
}
});
BoundInfo nextInfo = {
pipelineLayout,
setMask,
updateSets,
};
if (curMask.none() && mLastBoundInfo == nextInfo) {
if (curMask.none() &&
(mLastBoundInfo.pipelineLayout == pipelineLayout && mLastBoundInfo.setMask == setMask &&
mLastBoundInfo.boundSets == updateSets)) {
return;
}
curMask.forEachSetBit([&updateSets, commands, pipelineLayout](size_t index) {
updateSets[index]->bind(commands, pipelineLayout, index);
// This code actually binds the descriptor sets.
auto set = updateSets[index];
VkCommandBuffer const cmdbuffer = commands->buffer();
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, index,
1, &set->vkSet, set->uniqueDynamicUboCount, set->getOffsets()->data());
commands->acquire(set);
});
mLastBoundInfo = nextInfo;
mStashedSets = {};
mLastBoundInfo = {
pipelineLayout,
setMask,
updateSets,
};
}
void VulkanDescriptorSetManager::updateBuffer(VulkanDescriptorSet* set, uint8_t binding,
@@ -478,9 +417,8 @@ void VulkanDescriptorSetManager::updateBuffer(VulkanDescriptorSet* set, uint8_t
};
VkDescriptorType type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
auto& history = mHistory[set];
if (history->dynamicUboMask.test(binding)) {
if (set->dynamicUboMask.test(binding)) {
type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
}
VkWriteDescriptorSet const descriptorWrite = {
@@ -494,7 +432,6 @@ void VulkanDescriptorSetManager::updateBuffer(VulkanDescriptorSet* set, uint8_t
};
vkUpdateDescriptorSets(mDevice, 1, &descriptorWrite, 0, nullptr);
set->acquire(bufferObject);
history->write(binding);
}
void VulkanDescriptorSetManager::updateSampler(VulkanDescriptorSet* set, uint8_t binding,
@@ -526,7 +463,6 @@ void VulkanDescriptorSetManager::updateSampler(VulkanDescriptorSet* set, uint8_t
};
vkUpdateDescriptorSets(mDevice, 1, &descriptorWrite, 0, nullptr);
set->acquire(texture);
mHistory[set]->write(binding);
}
void VulkanDescriptorSetManager::updateInputAttachment(VulkanDescriptorSet* set,
@@ -539,18 +475,15 @@ void VulkanDescriptorSetManager::createSet(Handle<HwDescriptorSet> handle,
auto const vkSet = mDescriptorPool->obtainSet(layout);
auto const& count = layout->count;
auto const vklayout = layout->getVkLayout();
VulkanDescriptorSet* set = mResourceAllocator->construct<VulkanDescriptorSet>(handle,
mResourceAllocator, vkSet, [vkSet, count, vklayout, this](VulkanDescriptorSet* set) {
mResourceAllocator->construct<VulkanDescriptorSet>(handle, mResourceAllocator, vkSet,
layout->bitmask.dynamicUbo, layout->count.dynamicUbo,
[vkSet, count, vklayout, this](VulkanDescriptorSet* set) {
eraseSetFromHistory(set);
mDescriptorPool->recycle(count, vklayout, vkSet);
});
mHistory[set] = std::make_unique<DescriptorSetHistory>(layout->bitmask.dynamicUbo,
layout->count.dynamicUbo, mResourceAllocator, set);
}
void VulkanDescriptorSetManager::destroySet(Handle<HwDescriptorSet> handle) {
VulkanDescriptorSet* set = mResourceAllocator->handle_cast<VulkanDescriptorSet*>(handle);
eraseSetFromHistory(set);
}
void VulkanDescriptorSetManager::initVkLayout(VulkanDescriptorSetLayout* layout) {
@@ -558,11 +491,8 @@ void VulkanDescriptorSetManager::initVkLayout(VulkanDescriptorSetLayout* layout)
}
void VulkanDescriptorSetManager::eraseSetFromHistory(VulkanDescriptorSet* set) {
DescriptorSetHistory* history = mHistory[set].get();
mHistory.erase(set);
for (uint8_t i = 0; i < mStashedSets.size(); ++i) {
if (mStashedSets[i] == history) {
if (mStashedSets[i] == set) {
mStashedSets[i] = nullptr;
}
}
@@ -74,43 +74,26 @@ public:
void initVkLayout(VulkanDescriptorSetLayout* layout);
private:
class DescriptorSetHistory;
class DescriptorSetLayoutManager;
class DescriptorInfinitePool;
void eraseSetFromHistory(VulkanDescriptorSet* set);
using DescriptorSetHistoryArray =
std::array<DescriptorSetHistory*, UNIQUE_DESCRIPTOR_SET_COUNT>;
struct BoundInfo {
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
DescriptorSetMask setMask;
DescriptorSetHistoryArray boundSets;
bool operator==(BoundInfo const& info) const {
if (pipelineLayout != info.pipelineLayout || setMask != info.setMask) {
return false;
}
bool equal = true;
setMask.forEachSetBit([&](size_t i) {
if (boundSets[i] != info.boundSets[i]) {
equal = false;
}
});
return equal;
}
};
using DescriptorSetArray =
std::array<VulkanDescriptorSet*, UNIQUE_DESCRIPTOR_SET_COUNT>;
VkDevice mDevice;
VulkanResourceAllocator* mResourceAllocator;
std::unique_ptr<DescriptorSetLayoutManager> mLayoutManager;
std::unique_ptr<DescriptorInfinitePool> mDescriptorPool;
std::pair<VulkanAttachment, VkDescriptorImageInfo> mInputAttachment;
std::unordered_map<VulkanDescriptorSet*, std::unique_ptr<DescriptorSetHistory>> mHistory;
DescriptorSetHistoryArray mStashedSets = {};
DescriptorSetArray mStashedSets = {};
BoundInfo mLastBoundInfo;
struct {
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
DescriptorSetMask setMask;
DescriptorSetArray boundSets;
} mLastBoundInfo;
};
}// namespace filament::backend
@@ -159,6 +159,7 @@ ExtensionSet getInstanceExtensions(ExtensionSet const& externallyRequiredExts =
// Request all cross-platform extensions.
VK_KHR_SURFACE_EXTENSION_NAME,
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME,
// Request these if available.
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
@@ -300,10 +301,11 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
}
VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures const& features, uint32_t graphicsQueueFamilyIndex,
ExtensionSet const& deviceExtensions) {
VkPhysicalDeviceFeatures2 const& features, uint32_t graphicsQueueFamilyIndex,
uint32_t protectedGraphicsQueueFamilyIndex, ExtensionSet const&
deviceExtensions) {
VkDevice device;
VkDeviceQueueCreateInfo deviceQueueCreateInfo[1] = {};
VkDeviceQueueCreateInfo deviceQueueCreateInfo[2] = {};
const float queuePriority[] = {1.0f};
VkDeviceCreateInfo deviceCreateInfo = {};
FixedCapacityVector<const char*> requestExtensions;
@@ -314,22 +316,29 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
for (auto const& ext: deviceExtensions) {
requestExtensions.push_back(ext.data());
}
deviceQueueCreateInfo->sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
deviceQueueCreateInfo->queueFamilyIndex = graphicsQueueFamilyIndex;
deviceQueueCreateInfo->queueCount = 1;
deviceQueueCreateInfo->pQueuePriorities = &queuePriority[0];
deviceQueueCreateInfo[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
deviceQueueCreateInfo[0].queueFamilyIndex = graphicsQueueFamilyIndex;
deviceQueueCreateInfo[0].queueCount = 1;
deviceQueueCreateInfo[0].pQueuePriorities = &queuePriority[0];
// Protected queue
deviceQueueCreateInfo[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
deviceQueueCreateInfo[1].flags = VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT;
deviceQueueCreateInfo[1].queueFamilyIndex = protectedGraphicsQueueFamilyIndex;
deviceQueueCreateInfo[1].queueCount = 1;
deviceQueueCreateInfo[1].pQueuePriorities = &queuePriority[0];
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.queueCreateInfoCount = protectedGraphicsQueueFamilyIndex == INVALID_VK_INDEX ? 1 : 2;
deviceCreateInfo.pQueueCreateInfos = deviceQueueCreateInfo;
// We could simply enable all supported features, but since that may have performance
// consequences let's just enable the features we need.
VkPhysicalDeviceFeatures enabledFeatures{
.depthClamp = features.depthClamp,
.samplerAnisotropy = features.samplerAnisotropy,
.textureCompressionETC2 = features.textureCompressionETC2,
.textureCompressionBC = features.textureCompressionBC,
.shaderClipDistance = features.shaderClipDistance,
.depthClamp = features.features.depthClamp,
.samplerAnisotropy = features.features.samplerAnisotropy,
.textureCompressionETC2 = features.features.textureCompressionETC2,
.textureCompressionBC = features.features.textureCompressionBC,
.shaderClipDistance = features.features.shaderClipDistance,
};
deviceCreateInfo.pEnabledFeatures = &enabledFeatures;
@@ -360,8 +369,20 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
pNext = &multiview;
}
VkPhysicalDeviceProtectedMemoryFeatures protectedMemory = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES,
};
if (protectedGraphicsQueueFamilyIndex != INVALID_VK_INDEX) {
// Enable protected memory, if requested.
protectedMemory.protectedMemory = VK_TRUE;
protectedMemory.pNext = pNext;
pNext = &protectedMemory;
}
deviceCreateInfo.pNext = pNext;
VkResult result = vkCreateDevice(physicalDevice, &deviceCreateInfo, VKALLOC, &device);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "vkCreateDevice error=" << result << ".";
@@ -406,13 +427,13 @@ FixedCapacityVector<VkQueueFamilyProperties> getPhysicalDeviceQueueFamilyPropert
return queueFamiliesProperties;
}
uint32_t identifyGraphicsQueueFamilyIndex(VkPhysicalDevice physicalDevice) {
uint32_t identifyGraphicsQueueFamilyIndex(VkPhysicalDevice physicalDevice, VkQueueFlags flags = VK_QUEUE_GRAPHICS_BIT) {
const FixedCapacityVector<VkQueueFamilyProperties> queueFamiliesProperties
= getPhysicalDeviceQueueFamilyPropertiesHelper(physicalDevice);
uint32_t graphicsQueueFamilyIndex = INVALID_VK_INDEX;
for (uint32_t j = 0; j < queueFamiliesProperties.size(); ++j) {
VkQueueFamilyProperties props = queueFamiliesProperties[j];
if (props.queueCount != 0 && props.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
if (props.queueCount != 0 && props.queueFlags & flags) {
graphicsQueueFamilyIndex = j;
break;
}
@@ -541,12 +562,16 @@ VkFormatList findAttachmentDepthStencilFormats(VkPhysicalDevice device) {
VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT,
// VK_FORMAT_D16_UNORM,
// VK_FORMAT_D16_UNORM_S8_UINT,
};
std::vector<VkFormat> selectedFormats;
for (VkFormat format: formats) {
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(device, format, &props);
if ((props.optimalTilingFeatures & features) == features) {
if ((props.optimalTilingFeatures & features) == features ||
(props.linearTilingFeatures & features) == features) {
selectedFormats.push_back(format);
}
}
@@ -584,6 +609,9 @@ struct VulkanPlatformPrivate {
uint32_t mGraphicsQueueFamilyIndex = INVALID_VK_INDEX;
uint32_t mGraphicsQueueIndex = INVALID_VK_INDEX;
VkQueue mGraphicsQueue = VK_NULL_HANDLE;
uint32_t mProtectedGraphicsQueueFamilyIndex = INVALID_VK_INDEX;
uint32_t mProtectedGraphicsQueueIndex = INVALID_VK_INDEX;
VkQueue mProtectedGraphicsQueue = VK_NULL_HANDLE;
VulkanContext mContext = {};
// We use a map to both map a handle (i.e. SwapChainPtr) to the concrete type and also to
@@ -686,10 +714,24 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
printDeviceInfo(mImpl->mInstance, mImpl->mPhysicalDevice);
VkPhysicalDeviceProtectedMemoryFeatures queryProtectedMemoryFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES,
};
// Chain to the pNext linked list
queryProtectedMemoryFeatures.pNext = context.mPhysicalDeviceFeatures.pNext;
context.mPhysicalDeviceFeatures.pNext = &queryProtectedMemoryFeatures;
VkPhysicalDeviceProtectedMemoryProperties protectedMemoryProperties = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES,
};
protectedMemoryProperties.pNext = context.mPhysicalDeviceProperties.pNext;
context.mPhysicalDeviceProperties.pNext = &protectedMemoryProperties;
// Initialize the following fields: physicalDeviceProperties, memoryProperties,
// physicalDeviceFeatures, graphicsQueueFamilyIndex.
vkGetPhysicalDeviceProperties(mImpl->mPhysicalDevice, &context.mPhysicalDeviceProperties);
vkGetPhysicalDeviceFeatures(mImpl->mPhysicalDevice, &context.mPhysicalDeviceFeatures);
vkGetPhysicalDeviceProperties2(mImpl->mPhysicalDevice, &context.mPhysicalDeviceProperties);
vkGetPhysicalDeviceFeatures2(mImpl->mPhysicalDevice, &context.mPhysicalDeviceFeatures);
vkGetPhysicalDeviceMemoryProperties(mImpl->mPhysicalDevice, &context.mMemoryProperties);
mImpl->mGraphicsQueueFamilyIndex
@@ -698,10 +740,20 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
: mImpl->mGraphicsQueueFamilyIndex;
assert_invariant(mImpl->mGraphicsQueueFamilyIndex != INVALID_VK_INDEX);
// We know we need to allocate the protected version of the VK objects
context.mProtectedMemorySupported = static_cast<bool>(queryProtectedMemoryFeatures.protectedMemory);
if (context.mProtectedMemorySupported) {
mImpl->mProtectedGraphicsQueueFamilyIndex
= mImpl->mProtectedGraphicsQueueFamilyIndex == INVALID_VK_INDEX
? identifyGraphicsQueueFamilyIndex(mImpl->mPhysicalDevice, (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_PROTECTED_BIT))
: mImpl->mProtectedGraphicsQueueFamilyIndex;
assert_invariant(mImpl->mProtectedGraphicsQueueFamilyIndex != INVALID_VK_INDEX);
}
// Only enable shaderClipDistance if we are doing instanced stereoscopic rendering.
if (context.mPhysicalDeviceFeatures.shaderClipDistance == VK_TRUE
if (context.mPhysicalDeviceFeatures.features.shaderClipDistance == VK_TRUE
&& driverConfig.stereoscopicType != StereoscopicType::INSTANCED) {
context.mPhysicalDeviceFeatures.shaderClipDistance = VK_FALSE;
context.mPhysicalDeviceFeatures.features.shaderClipDistance = VK_FALSE;
}
// At this point, we should have a family index that points to a family that has > 0 queues for
@@ -711,6 +763,10 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
mImpl->mGraphicsQueueIndex
= mImpl->mGraphicsQueueIndex == INVALID_VK_INDEX ? 0 : mImpl->mGraphicsQueueIndex;
// Applying the same logic to the protected queue index (Not sure about shared context and protection)
mImpl->mProtectedGraphicsQueueIndex
= mImpl->mProtectedGraphicsQueueIndex == INVALID_VK_INDEX ? 0 : mImpl->mProtectedGraphicsQueueIndex;
ExtensionSet deviceExts;
// If using a shared context, we do not assume any extensions.
if (!mImpl->mSharedContext) {
@@ -727,14 +783,23 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
mImpl->mDevice
= mImpl->mDevice == VK_NULL_HANDLE ? createLogicalDevice(mImpl->mPhysicalDevice,
context.mPhysicalDeviceFeatures, mImpl->mGraphicsQueueFamilyIndex, deviceExts)
: mImpl->mDevice;
context.mPhysicalDeviceFeatures, mImpl->mGraphicsQueueFamilyIndex,
mImpl->mProtectedGraphicsQueueFamilyIndex, deviceExts) : mImpl->mDevice;
assert_invariant(mImpl->mDevice != VK_NULL_HANDLE);
vkGetDeviceQueue(mImpl->mDevice, mImpl->mGraphicsQueueFamilyIndex, mImpl->mGraphicsQueueIndex,
&mImpl->mGraphicsQueue);
assert_invariant(mImpl->mGraphicsQueue != VK_NULL_HANDLE);
if (context.mProtectedMemorySupported) {
VkDeviceQueueInfo2 info = {};
info.queueFamilyIndex = mImpl->mProtectedGraphicsQueueFamilyIndex;
info.queueIndex = mImpl->mProtectedGraphicsQueueIndex;
info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2;
info.flags = VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT;
vkGetDeviceQueue2(mImpl->mDevice, &info, &mImpl->mProtectedGraphicsQueue);
}
// Store the extension support in the context
context.mDebugUtilsSupported = setContains(instExts, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
context.mDebugMarkersSupported = setContains(deviceExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
@@ -800,6 +865,10 @@ bool VulkanPlatform::hasResized(SwapChainPtr handle) {
SWAPCHAIN_RET_FUNC(hasResized, handle, )
}
bool VulkanPlatform::isProtected(SwapChainPtr handle) {
SWAPCHAIN_RET_FUNC(isProtected, handle, )
}
VkResult VulkanPlatform::recreate(SwapChainPtr handle) {
SWAPCHAIN_RET_FUNC(recreate, handle, )
}
@@ -835,6 +904,16 @@ SwapChainPtr VulkanPlatform::createSwapChain(void* nativeWindow, uint64_t flags,
mImpl->mPhysicalDevice, mImpl->mDevice, mImpl->mGraphicsQueue, mImpl->mInstance,
surface, fallbackExtent, flags);
mImpl->mSurfaceSwapChains.insert(swapchain);
if (flags & backend::SWAP_CHAIN_CONFIG_PROTECTED_CONTENT) {
if (!mImpl->mContext.mProtectedMemorySupported) {
utils::slog.w << "protected swapchain requested, but VulkanPlatform does not support it"
<< utils::io::endl;
}
else {
}
}
return swapchain;
}
@@ -862,6 +941,18 @@ VkQueue VulkanPlatform::getGraphicsQueue() const noexcept {
return mImpl->mGraphicsQueue;
}
uint32_t VulkanPlatform::getProtectedGraphicsQueueFamilyIndex() const noexcept {
return mImpl->mProtectedGraphicsQueueFamilyIndex;
}
uint32_t VulkanPlatform::getProtectedGraphicsQueueIndex() const noexcept {
return mImpl->mProtectedGraphicsQueueIndex;
}
VkQueue VulkanPlatform::getProtectedGraphicsQueue() const noexcept {
return mImpl->mProtectedGraphicsQueue;
}
#undef SWAPCHAIN_RET_FUNC
}// namespace filament::backend
@@ -28,13 +28,96 @@ namespace filament::backend {
namespace {
// std::tuple<VkImage, VkDeviceMemory> testing(VulkanContext const& context,
// VkDevice device, VkExtent2D extent) {
// // Filament expects blit() to work with any texture, so we almost always set these usage flags
// // (see copyFrame() and readPixels()).
// // The ordering here indicates the preference of choosing depth+stencil format.
// VkFormat const formats[] = {
// VK_FORMAT_D32_SFLOAT,
// VK_FORMAT_X8_D24_UNORM_PACK32,
// VK_FORMAT_D32_SFLOAT_S8_UINT,
// VK_FORMAT_D24_UNORM_S8_UINT,
// VK_FORMAT_D16_UNORM,
// VK_FORMAT_D16_UNORM_S8_UINT,
// VK_FORMAT_R8G8B8A8_SSCALED,
// VK_FORMAT_R8G8B8A8_UINT,
// VK_FORMAT_R8G8B8A8_SINT,
// VK_FORMAT_R8G8B8A8_SRGB,
// VK_FORMAT_B8G8R8A8_UNORM,
// VK_FORMAT_B8G8R8A8_SNORM,
// };
// uint32_t memoryTypeIndex = VK_MAX_MEMORY_TYPES;
// for (auto tiling: {VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_TILING_LINEAR}) {
// for (auto format: formats) {
// VkImageCreateInfo imageInfo{
// .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
// .imageType = VK_IMAGE_TYPE_2D,
// .format = format,
// .extent = {extent.width, extent.height, 1},
// .mipLevels = 1,
// .arrayLayers = 1,
// .samples = VK_SAMPLE_COUNT_1_BIT,
// .tiling = tiling,
// .usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
// };
// VkImage image;
// VkResult result = vkCreateImage(device, &imageInfo, VKALLOC, &image);
// FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
// << "Unable to create image: " << static_cast<int32_t>(result);
// // Allocate memory for the VkImage and bind it.
// // VkDeviceMemory imageMemory;
// VkMemoryRequirements memReqs;
// vkGetImageMemoryRequirements(device, image, &memReqs);
// utils::slog.e << "tiling=" << tiling << utils::io::endl;
// utils::slog.e << "choosing format=" << format << utils::io::endl;
// utils::slog.e << "required bits=" << memReqs.memoryTypeBits << utils::io::endl;
// memoryTypeIndex = context.selectMemoryType(memReqs.memoryTypeBits,
// VK_MEMORY_PROPERTY_PROTECTED_BIT);
// if (memoryTypeIndex != VK_MAX_MEMORY_TYPES) {
// utils::slog.e << "found!" << utils::io::endl;
// break;
// }
// if (memoryTypeIndex != VK_MAX_MEMORY_TYPES) {
// break;
// }
// }
// }
// // FILAMENT_CHECK_POSTCONDITION(memoryTypeIndex < VK_MAX_MEMORY_TYPES)
// // << "VulkanPlatformSwapChainImpl: unable to find a memory type that meets requirements.";
// // }
// // VkMemoryAllocateInfo allocInfo = {
// // .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
// // .allocationSize = memReqs.size,
// // .memoryTypeIndex = memoryTypeIndex,
// // };
// // result = vkAllocateMemory(device, &allocInfo, nullptr, &imageMemory);
// // FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to allocate image memory.";
// // result = vkBindImageMemory(device, image, imageMemory, 0);
// // FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to bind image.";
// return std::tuple(VK_NULL_HANDLE, VK_NULL_HANDLE);
// // return std::tuple(image, imageMemory);
// }
std::tuple<VkImage, VkDeviceMemory> createImageAndMemory(VulkanContext const& context,
VkDevice device, VkExtent2D extent, VkFormat format) {
VkDevice device, VkExtent2D extent, VkFormat format, bool isProtected) {
bool const isDepth = isVkDepthFormat(format);
// if (isDepth) {
// return testing(context, device, extent);
// }
// Filament expects blit() to work with any texture, so we almost always set these usage flags
// (see copyFrame() and readPixels()).
VkImageUsageFlags const blittable =
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
(isProtected ? 0u
: (VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT));
VkImageCreateInfo imageInfo {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
@@ -58,16 +141,19 @@ std::tuple<VkImage, VkDeviceMemory> createImageAndMemory(VulkanContext const& co
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, image, &memReqs);
uint32_t memoryTypeIndex
= context.selectMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
// uint32_t const memoryTypeIndex = context.selectMemoryType(memReqs.memoryTypeBits,
// (isProtected ? VK_MEMORY_PROPERTY_PROTECTED_BIT : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT));
uint32_t const memoryTypeIndex =
context.selectMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
// (isProtected ? VK_MEMORY_PROPERTY_PROTECTED_BIT :
FILAMENT_CHECK_POSTCONDITION(memoryTypeIndex < VK_MAX_MEMORY_TYPES)
<< "VulkanPlatformSwapChainImpl: unable to find a memory type that meets requirements.";
VkMemoryAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = memReqs.size,
.memoryTypeIndex = memoryTypeIndex,
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = memReqs.size,
.memoryTypeIndex = memoryTypeIndex,
};
result = vkAllocateMemory(device, &allocInfo, nullptr, &imageMemory);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "Unable to allocate image memory.";
@@ -77,11 +163,19 @@ std::tuple<VkImage, VkDeviceMemory> createImageAndMemory(VulkanContext const& co
}
VkFormat selectDepthFormat(VkFormatList const& depthFormats, bool hasStencil) {
for (auto f: depthFormats) {
utils::slog.e <<"formats=" << f << utils::io::endl;
}
/*
auto const formatItr = std::find_if(depthFormats.begin(), depthFormats.end(),
hasStencil ? isVkStencilFormat : isVkDepthFormat);
assert_invariant(
formatItr != depthFormats.end() && "Cannot find suitable swapchain depth format");
return *formatItr;
*/
// return VK_FORMAT_D16_UNORM_S8_UINT;
return VK_FORMAT_D16_UNORM;
// return *formatItr;
}
}// anonymous namespace
@@ -110,8 +204,9 @@ void VulkanPlatformSwapChainImpl::destroy() {
mSwapChainBundle.colors.clear();
}
VkImage VulkanPlatformSwapChainImpl::createImage(VkExtent2D extent, VkFormat format) {
auto [image, memory] = createImageAndMemory(mContext, mDevice, extent, format);
VkImage VulkanPlatformSwapChainImpl::createImage(VkExtent2D extent, VkFormat format,
bool isProtected) {
auto [image, memory] = createImageAndMemory(mContext, mDevice, extent, format, isProtected);
mMemory.insert({image, memory});
return image;
}
@@ -125,7 +220,8 @@ VulkanPlatformSurfaceSwapChain::VulkanPlatformSurfaceSwapChain(VulkanContext con
mSurface(surface),
mFallbackExtent(fallbackExtent),
mUsesRGB((flags & backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) != 0),
mHasStencil((flags & backend::SWAP_CHAIN_HAS_STENCIL_BUFFER) != 0) {
mHasStencil((flags & backend::SWAP_CHAIN_HAS_STENCIL_BUFFER) != 0),
mIsProtected((flags & backend::SWAP_CHAIN_CONFIG_PROTECTED_CONTENT) != 0) {
assert_invariant(surface);
create();
}
@@ -138,16 +234,32 @@ VulkanPlatformSurfaceSwapChain::~VulkanPlatformSurfaceSwapChain() {
VkResult VulkanPlatformSurfaceSwapChain::create() {
VkSurfaceFormatKHR surfaceFormat = {};
VkSurfaceCapabilitiesKHR caps;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(mPhysicalDevice, mSurface, &caps);
VkSurfaceProtectedCapabilitiesKHR protectedCaps = {
.sType = VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR,
};
VkSurfaceCapabilities2KHR caps = {
.sType = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR,
.pNext = &protectedCaps,
};
VkPhysicalDeviceSurfaceInfo2KHR info = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR,
.surface = mSurface,
};
vkGetPhysicalDeviceSurfaceCapabilities2KHR(mPhysicalDevice, &info, &caps);
FILAMENT_CHECK_PRECONDITION(!mIsProtected || protectedCaps.supportsProtected == VK_TRUE)
<< "Requesting protected swapchain but is not supported by the hardware";
utils::slog.e << "------ protected surface=" << (protectedCaps.supportsProtected == VK_TRUE)
<< utils::io::endl;
// The general advice is to require one more than the minimum swap chain length, since the
// absolute minimum could easily require waiting for a driver or presentation layer to release
// the previous frame's buffer. The only situation in which we'd ask for the minimum length is
// when using a MAILBOX presentation strategy for low-latency situations where tearing is
// acceptable.
uint32_t const maxImageCount = caps.maxImageCount;
uint32_t const minImageCount = caps.minImageCount;
uint32_t const maxImageCount = caps.surfaceCapabilities.maxImageCount;
uint32_t const minImageCount = caps.surfaceCapabilities.minImageCount;
uint32_t desiredImageCount = minImageCount + 1;
// According to section 30.5 of VK 1.1, maxImageCount of zero means "that there is no limit on
@@ -156,7 +268,7 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
if (maxImageCount != 0 && desiredImageCount > maxImageCount) {
FVK_LOGE << "Swap chain does not support " << desiredImageCount << " images."
<< utils::io::endl;
desiredImageCount = caps.minImageCount;
desiredImageCount = caps.surfaceCapabilities.minImageCount;
}
// Find a suitable surface format.
@@ -198,44 +310,50 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
<< "Desired present mode is not supported by this device.";
// Create the low-level swap chain.
if (caps.currentExtent.width == VULKAN_UNDEFINED_EXTENT
|| caps.currentExtent.height == VULKAN_UNDEFINED_EXTENT) {
auto const& currentExtent = caps.surfaceCapabilities.currentExtent;
if (currentExtent.width == VULKAN_UNDEFINED_EXTENT
|| currentExtent.height == VULKAN_UNDEFINED_EXTENT) {
mSwapChainBundle.extent = mFallbackExtent;
} else {
mSwapChainBundle.extent = caps.currentExtent;
mSwapChainBundle.extent = currentExtent;
}
VkCompositeAlphaFlagBitsKHR const compositeAlpha
= (caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR)
? VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR
: VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
VkCompositeAlphaFlagBitsKHR const compositeAlpha =
(caps.surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR)
? VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR
: VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
VkImageUsageFlags const transferBits =
(mIsProtected ? VkImageUsageFlagBits{}
: (VK_IMAGE_USAGE_TRANSFER_DST_BIT // Allows use as a blit destination
// (for copyFrame)
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT // Allows use as a blit source (for
// readPixels)
));
VkSwapchainCreateInfoKHR const createInfo{
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.surface = mSurface,
.minImageCount = desiredImageCount,
.imageFormat = surfaceFormat.format,
.imageColorSpace = surfaceFormat.colorSpace,
.imageExtent = mSwapChainBundle.extent,
.imageArrayLayers = 1,
.imageUsage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT // Allows use as a blit destination (for copyFrame)
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT,// Allows use as a blit source (for readPixels)
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.flags = mIsProtected ? VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR : VkSwapchainCreateFlagsKHR{},
.surface = mSurface,
.minImageCount = desiredImageCount,
.imageFormat = surfaceFormat.format,
.imageColorSpace = surfaceFormat.colorSpace,
.imageExtent = mSwapChainBundle.extent,
.imageArrayLayers = 1,
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | transferBits,
// TODO: Setting the preTransform to IDENTITY means we are letting the Android
// Compositor handle the rotation. In some situations it might be more efficient to
// handle this ourselves by setting this field to be equal to the currentTransform mask
// in the caps, but this would involve adjusting the MVP, derivatives in GLSL, and
// possibly more.
// https://android-developers.googleblog.com/2020/02/handling-device-orientation-efficiently.html
.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
// TODO: Setting the preTransform to IDENTITY means we are letting the
// Android Compositor handle the rotation. In some situations it might be
// more efficient to handle this ourselves by setting this field to be equal
// to the currentTransform mask in the caps, but this would involve
// adjusting the MVP, derivatives in GLSL, and possibly more.
// https://android-developers.googleblog.com/2020/02/handling-device-orientation-efficiently.html
.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
.compositeAlpha = compositeAlpha,
.presentMode = desiredPresentMode,
.clipped = VK_TRUE,
.compositeAlpha = compositeAlpha,
.presentMode = desiredPresentMode,
.clipped = VK_TRUE,
.oldSwapchain = mSwapchain,
.oldSwapchain = mSwapchain,
};
VkResult result = vkCreateSwapchainKHR(mDevice, &createInfo, VKALLOC, &mSwapchain);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
@@ -245,13 +363,15 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
mSwapChainBundle.colorFormat = surfaceFormat.format;
mSwapChainBundle.depthFormat =
selectDepthFormat(mContext.getAttachmentDepthStencilFormats(), mHasStencil);
mSwapChainBundle.depth = createImage(mSwapChainBundle.extent, mSwapChainBundle.depthFormat);
mSwapChainBundle.depth =
createImage(mSwapChainBundle.extent, mSwapChainBundle.depthFormat, mIsProtected);
mSwapChainBundle.protection = mIsProtected;
FVK_LOGI << "vkCreateSwapchain"
<< ": " << mSwapChainBundle.extent.width << "x" << mSwapChainBundle.extent.height << ", "
<< surfaceFormat.format << ", " << surfaceFormat.colorSpace << ", "
<< "swapchain-size=" << mSwapChainBundle.colors.size() << ", "
<< "identity-transform=" << (caps.currentTransform == 1) << ", "
<< "identity-transform=" << (caps.surfaceCapabilities.currentTransform == 1) << ", "
<< "depth=" << mSwapChainBundle.depthFormat
<< io::endl;
@@ -317,6 +437,10 @@ bool VulkanPlatformSurfaceSwapChain::hasResized() {
return !equivalent(mSwapChainBundle.extent, perceivedExtent);
}
bool VulkanPlatformSurfaceSwapChain::isProtected() {
return mIsProtected;
}
// Non-virtual override
VkResult VulkanPlatformSurfaceSwapChain::recreate() {
destroy();
@@ -338,6 +462,10 @@ VulkanPlatformHeadlessSwapChain::VulkanPlatformHeadlessSwapChain(VulkanContext c
VkDevice device, VkQueue queue, VkExtent2D extent, uint64_t flags)
: VulkanPlatformSwapChainImpl(context, device, queue),
mCurrentIndex(0) {
assert_invariant(!(flags & backend::SWAP_CHAIN_CONFIG_PROTECTED_CONTENT) &&
"Protected headless swapchain not supported");
mSwapChainBundle.extent = extent;
mSwapChainBundle.colorFormat = (flags & backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) != 0
? VK_FORMAT_R8G8B8A8_SRGB
@@ -347,13 +475,13 @@ VulkanPlatformHeadlessSwapChain::VulkanPlatformHeadlessSwapChain(VulkanContext c
images.reserve(HEADLESS_SWAPCHAIN_SIZE);
images.resize(HEADLESS_SWAPCHAIN_SIZE);
for (size_t i = 0; i < HEADLESS_SWAPCHAIN_SIZE; ++i) {
images[i] = createImage(extent, mSwapChainBundle.colorFormat);
images[i] = createImage(extent, mSwapChainBundle.colorFormat, false);
}
bool const hasStencil = (flags & backend::SWAP_CHAIN_HAS_STENCIL_BUFFER) != 0;
mSwapChainBundle.depthFormat =
selectDepthFormat(mContext.getAttachmentDepthStencilFormats(), hasStencil);
mSwapChainBundle.depth = createImage(extent, mSwapChainBundle.depthFormat);
mSwapChainBundle.depth = createImage(extent, mSwapChainBundle.depthFormat, false);
}
VulkanPlatformHeadlessSwapChain::~VulkanPlatformHeadlessSwapChain() {
@@ -64,11 +64,16 @@ struct VulkanPlatformSwapChainImpl : public Platform::SwapChain {
return false;
}
// Non-virtual override-able method
bool isProtected() {
return false;
}
protected:
// Non-virtual override-able method
void destroy();
VkImage createImage(VkExtent2D extent, VkFormat format);
VkImage createImage(VkExtent2D extent, VkFormat format, bool isProtected);
VulkanContext const& mContext;
VkDevice mDevice;
@@ -97,6 +102,9 @@ struct VulkanPlatformSurfaceSwapChain : public VulkanPlatformSwapChainImpl {
// Non-virtual override-able method
bool hasResized();
// Non-virtual override-able method
bool isProtected();
protected:
// Non-virtual override-able method
void destroy();
@@ -117,6 +125,7 @@ private:
bool mUsesRGB = false;
bool mHasStencil = false;
bool mIsProtected = false;
bool mSuboptimal;
};
+20
View File
@@ -668,6 +668,26 @@ public:
*/
bool isFrontFaceWindingInverted() const noexcept;
/**
* Enables or disables transparent picking. Disabled by default.
*
* When transparent picking is enabled, View::pick() will pick from both
* transparent and opaque renderables. When disabled, View::pick() will only
* pick from opaque renderables.
*
* @param enabled true enables transparent picking, false disables it.
*
* @note Transparent picking will create an extra pass for rendering depth
* from both transparent and opaque renderables.
*/
void setTransparentPickingEnabled(bool enabled) noexcept;
/**
* Returns true if transparent picking is enabled.
* See setTransparentPickingEnabled() for more information.
*/
bool isTransparentPickingEnabled() const noexcept;
/**
* Enables use of the stencil buffer.
*
File diff suppressed because it is too large Load Diff
+57 -43
View File
@@ -21,11 +21,12 @@
#include "FrameHistory.h"
#include "ds/DescriptorSetLayout.h"
#include "ds/PostProcessDescriptorSet.h"
#include "ds/SsrPassDescriptorSet.h"
#include "ds/TypedUniformBuffer.h"
#include <private/filament/Variant.h>
#include <fg/FrameGraphId.h>
#include <fg/FrameGraphResources.h>
#include <fg/FrameGraphTexture.h>
@@ -33,25 +34,23 @@
#include <filament/Options.h>
#include <filament/Viewport.h>
#include <private/filament/EngineEnums.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <backend/PipelineState.h>
#include <private/filament/Variant.h>
#include <math/vec2.h>
#include <math/vec4.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Slice.h>
#include <tsl/robin_map.h>
#include <array>
#include <memory>
#include <initializer_list>
#include <random>
#include <string_view>
#include <utility>
#include <variant>
#include <stddef.h>
@@ -71,16 +70,19 @@ struct CameraInfo;
class PostProcessManager {
public:
struct ConstantInfo {
std::string_view name;
std::variant<int32_t, float, bool> value;
};
struct MaterialInfo {
// This is intended to be used only to hold the static material data
struct StaticMaterialInfo {
struct ConstantInfo {
std::string_view name;
std::variant<int32_t, float, bool> value;
};
std::string_view name;
uint8_t const* data;
int size;
utils::FixedCapacityVector<ConstantInfo> constants = {};
size_t size;
// the life-time of objects pointed to by this initializer_list<> is extended to the
// life-time of the initializer_list
std::initializer_list<ConstantInfo> constants;
};
struct ColorGradingConfig {
@@ -320,8 +322,7 @@ public:
class PostProcessMaterial {
public:
PostProcessMaterial() noexcept;
PostProcessMaterial(MaterialInfo const& info) noexcept;
explicit PostProcessMaterial(StaticMaterialInfo const& info) noexcept;
PostProcessMaterial(PostProcessMaterial const& rhs) = delete;
PostProcessMaterial& operator=(PostProcessMaterial const& rhs) = delete;
@@ -329,15 +330,21 @@ public:
PostProcessMaterial(PostProcessMaterial&& rhs) noexcept;
PostProcessMaterial& operator=(PostProcessMaterial&& rhs) noexcept;
~PostProcessMaterial();
~PostProcessMaterial() noexcept;
void terminate(FEngine& engine) noexcept;
FMaterial* getMaterial(FEngine& engine) const noexcept;
FMaterialInstance* getMaterialInstance(FEngine& engine) const noexcept;
FMaterial* getMaterial(FEngine& engine,
PostProcessVariant variant = PostProcessVariant::OPAQUE) const noexcept;
std::pair<backend::PipelineState, backend::Viewport> getPipelineState(FEngine& engine,
Variant::type_t variantKey = 0u) const noexcept;
// Helper to get a MaterialInstance from a FMaterial
// This currently just call FMaterial::getDefaultInstance().
static FMaterialInstance* getMaterialInstance(FMaterial const* ma) noexcept;
// Helper to get a MaterialInstance from a PostProcessMaterial.
static FMaterialInstance* getMaterialInstance(FEngine& engine,
PostProcessMaterial const& material,
PostProcessVariant variant = PostProcessVariant::OPAQUE) noexcept;
private:
void loadMaterial(FEngine& engine) const noexcept;
@@ -346,39 +353,46 @@ public:
mutable FMaterial* mMaterial;
uint8_t const* mData;
};
uint32_t mSize{};
mutable bool mHasMaterial{};
utils::FixedCapacityVector<ConstantInfo> mConstants{};
// mSize == 0 if mMaterial is valid, otherwise mSize > 0
mutable uint32_t mSize{};
// the objects' must outlive the Slice<>
utils::Slice<StaticMaterialInfo::ConstantInfo> mConstants{};
};
void registerPostProcessMaterial(std::string_view name, MaterialInfo const& info);
void registerPostProcessMaterial(std::string_view name, StaticMaterialInfo const& info);
PostProcessMaterial& getPostProcessMaterial(std::string_view name) noexcept;
void commitAndRender(FrameGraphResources::RenderPassInfo const& out,
PostProcessMaterial const& material, uint8_t variant,
backend::DriverApi& driver) const noexcept;
void commitAndRender(FrameGraphResources::RenderPassInfo const& out,
PostProcessMaterial const& material,
backend::DriverApi& driver) const noexcept;
void render(FrameGraphResources::RenderPassInfo const& out,
backend::PipelineState const& pipeline, backend::Viewport const& scissor,
backend::DriverApi& driver) const noexcept;
void render(FrameGraphResources::RenderPassInfo const& out,
std::pair<backend::PipelineState, backend::Viewport> const& combo,
backend::DriverApi& driver) const noexcept {
render(out, combo.first, combo.second, driver);
}
void setFrameUniforms(backend::DriverApi& driver,
TypedUniformBuffer<PerViewUib>& uniforms) noexcept;
void bindPostProcessDescriptorSet(backend::DriverApi& driver) const noexcept;
backend::PipelineState getPipelineState(
FMaterial const* ma,
PostProcessVariant variant = PostProcessVariant::OPAQUE) const noexcept;
void renderFullScreenQuad(FrameGraphResources::RenderPassInfo const& out,
backend::PipelineState const& pipeline,
backend::DriverApi& driver) const noexcept;
void renderFullScreenQuadWithScissor(FrameGraphResources::RenderPassInfo const& out,
backend::PipelineState const& pipeline,
backend::Viewport scissor,
backend::DriverApi& driver) const noexcept;
// Helper for a common case. Don't use in a loop because retrieving the PipelineState
// from FMaterialInstance is not trivial.
void commitAndRenderFullScreenQuad(backend::DriverApi& driver,
FrameGraphResources::RenderPassInfo const& out,
FMaterialInstance const* mi,
PostProcessVariant variant = PostProcessVariant::OPAQUE) const noexcept;
private:
backend::RenderPrimitiveHandle mFullScreenQuadRph;
backend::VertexBufferInfoHandle mFullScreenQuadVbih;
backend::DescriptorSetLayoutHandle mPerRenderableDslh;
FEngine& mEngine;
mutable SsrPassDescriptorSet mSsrPassDescriptorSet;
+58 -57
View File
@@ -68,7 +68,6 @@ namespace filament {
using namespace backend;
RenderPassBuilder& RenderPassBuilder::customCommand(
FEngine& engine,
uint8_t channel,
RenderPass::Pass pass,
RenderPass::CustomCommand custom,
@@ -76,17 +75,17 @@ RenderPassBuilder& RenderPassBuilder::customCommand(
RenderPass::Executor::CustomCommandFn const& command) {
if (!mCustomCommands.has_value()) {
// construct the vector the first time
mCustomCommands.emplace(engine.getPerRenderPassArena());
mCustomCommands.emplace();
}
mCustomCommands->emplace_back(channel, pass, custom, order, command);
return *this;
}
RenderPass RenderPassBuilder::build(FEngine& engine) {
RenderPass RenderPassBuilder::build(FEngine const& engine, backend::DriverApi& driver) const {
assert_invariant(mRenderableSoa);
assert_invariant(mScissorViewport.width <= std::numeric_limits<int32_t>::max());
assert_invariant(mScissorViewport.height <= std::numeric_limits<int32_t>::max());
return RenderPass{ engine, *this };
return RenderPass{ engine, driver, *this };
}
// ------------------------------------------------------------------------------------------------
@@ -107,11 +106,11 @@ void RenderPass::DescriptorSetHandleDeleter::operator()(
// ------------------------------------------------------------------------------------------------
RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexcept
RenderPass::RenderPass(FEngine const& engine, backend::DriverApi& driver,
RenderPassBuilder const& builder) noexcept
: mRenderableSoa(*builder.mRenderableSoa),
mColorPassDescriptorSet(builder.mColorPassDescriptorSet),
mScissorViewport(builder.mScissorViewport),
mCustomCommands(engine.getPerRenderPassArena()) {
mScissorViewport(builder.mScissorViewport) {
// compute the number of commands we need
updateSummedPrimitiveCounts(
@@ -127,10 +126,12 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
uint32_t const customCommandCount =
builder.mCustomCommands.has_value() ? builder.mCustomCommands->size() : 0;
// FIXME: builder.mArena must be thread safe eventually
Command* const commandBegin = builder.mArena.alloc<Command>(commandCount + customCommandCount);
Command* commandEnd = commandBegin + (commandCount + customCommandCount);
assert_invariant(commandBegin);
// FIXME: builder.mArena must be thread safe eventually
if (UTILS_UNLIKELY(builder.mArena.getAllocator().isHeapAllocation(commandBegin))) {
static bool sLogOnce = true;
if (UTILS_UNLIKELY(sLogOnce)) {
@@ -150,6 +151,7 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
builder.mCameraForwardVector);
if (builder.mCustomCommands.has_value()) {
mCustomCommands.reserve(customCommandCount);
Command* p = commandBegin + commandCount;
for (auto const& [channel, passId, command, order, fn]: builder.mCustomCommands.value()) {
appendCustomCommand(p++, channel, passId, command, order, fn);
@@ -166,7 +168,9 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
stereoscopicEyeCount *= engine.getConfig().stereoscopicEyeCount;
}
commandEnd = resize(builder.mArena,
instanceify(engine, commandBegin, commandEnd, stereoscopicEyeCount));
instanceify(driver,
engine.getPerRenderableDescriptorSetLayout().getHandle(),
commandBegin, commandEnd, stereoscopicEyeCount));
}
// these are `const` from this point on...
@@ -182,7 +186,7 @@ RenderPass::Command* RenderPass::resize(Arena& arena, Command* const last) noexc
return last;
}
void RenderPass::appendCommands(FEngine& engine,
void RenderPass::appendCommands(FEngine const& engine,
Slice<Command> commands,
utils::Range<uint32_t> const vr,
CommandTypeFlags const commandTypeFlags,
@@ -283,17 +287,8 @@ RenderPass::Command* RenderPass::sortCommands(
return last;
}
void RenderPass::execute(RenderPass const& pass,
FEngine& engine, const char* name,
backend::Handle<backend::HwRenderTarget> renderTarget,
backend::RenderPassParams params) noexcept {
DriverApi& driver = engine.getDriverApi();
driver.beginRenderPass(renderTarget, params);
pass.getExecutor().execute(engine, name);
driver.endRenderPass();
}
RenderPass::Command* RenderPass::instanceify(FEngine& engine,
RenderPass::Command* RenderPass::instanceify(backend::DriverApi& driver,
DescriptorSetLayoutHandle perRenderableDescriptorSetLayoutHandle,
Command* curr, Command* const last,
int32_t eyeCount) const noexcept {
SYSTRACE_NAME("instanceify");
@@ -352,8 +347,6 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
if (UTILS_UNLIKELY(instanceCount > 1)) {
drawCallsSavedCount += instanceCount - 1;
auto& driver = engine.getDriverApi();
// allocate our staging buffer only if needed
if (UTILS_UNLIKELY(!stagingBuffer)) {
// Create a temporary UBO for holding the per-renderable data of each primitive,
@@ -382,8 +375,7 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
// in this case we would need to preserve the default descriptor-set content).
// This has the same lifetime as the UBO (see above).
mInstancedDescriptorSetHandle = DescriptorSetSharedHandle{
driver.createDescriptorSet(
engine.getPerRenderableDescriptorSetLayout().getHandle()),
driver.createDescriptorSet(perRenderableDescriptorSetLayoutHandle),
driver
};
driver.updateDescriptorSetBuffer(mInstancedDescriptorSetHandle,
@@ -418,10 +410,7 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
if (UTILS_UNLIKELY(firstSentinel)) {
//slog.d << "auto-instancing, saving " << drawCallsSavedCount << " draw calls, out of "
// << count << io::endl;
// we have instanced primitives
DriverApi& driver = engine.getDriverApi();
// copy our instanced ubo data
driver.updateBufferObjectUnsynchronized(mInstancedUboHandle, {
stagingBuffer, sizeof(PerRenderableData) * instancedPrimitiveOffset,
@@ -817,13 +806,15 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
const BlendingMode blendingMode = ma->getBlendingMode();
const bool translucent = (blendingMode != BlendingMode::OPAQUE
&& blendingMode != BlendingMode::MASKED);
const bool isPickingVariant = Variant::isPickingVariant(variant);
cmd.key |= mi->getSortingKey(); // already all set-up for direct or'ing
cmd.info.rasterState.culling = mi->getCullingMode();
// FIXME: should writeDepthForShadowCasters take precedence over mi->getDepthWrite()?
cmd.info.rasterState.depthWrite = (1 // only keep bit 0
& (mi->isDepthWriteEnabled() | (mode == TransparencyMode::TWO_PASSES_ONE_SIDE))
& (mi->isDepthWriteEnabled() | (mode == TransparencyMode::TWO_PASSES_ONE_SIDE)
| isPickingVariant)
& !(filterTranslucentObjects & translucent)
& !(depthFilterAlphaMaskedObjects & rs.alphaToCoverage))
| writeDepthForShadowCasters;
@@ -859,19 +850,13 @@ void RenderPass::Executor::overridePolygonOffset(backend::PolygonOffset const* p
}
}
void RenderPass::Executor::overrideScissor(backend::Viewport const* scissor) noexcept {
if ((mScissorOverride = (scissor != nullptr))) { // NOLINT(*-assignment-in-if-condition)
mScissor = *scissor;
}
}
void RenderPass::Executor::overrideScissor(backend::Viewport const& scissor) noexcept {
mScissorOverride = true;
mScissor = scissor;
}
void RenderPass::Executor::execute(FEngine& engine, const char*) const noexcept {
execute(engine, mCommands.begin(), mCommands.end());
void RenderPass::Executor::execute(FEngine const& engine, backend::DriverApi& driver) const noexcept {
execute(engine, driver, mCommands.begin(), mCommands.end());
}
UTILS_NOINLINE // no need to be inlined
@@ -881,15 +866,15 @@ backend::Viewport RenderPass::Executor::applyScissorViewport(
// clang vectorizes this!
constexpr int32_t maxvali = std::numeric_limits<int32_t>::max();
// compute new left/bottom, assume no overflow
int32_t l = scissor.left + scissorViewport.left;
int32_t b = scissor.bottom + scissorViewport.bottom;
int32_t const l = scissor.left + scissorViewport.left;
int32_t const b = scissor.bottom + scissorViewport.bottom;
// compute right/top without overflowing, scissor.width/height guaranteed
// to convert to int32
int32_t r = (l > maxvali - int32_t(scissor.width)) ? maxvali : l + int32_t(scissor.width);
int32_t t = (b > maxvali - int32_t(scissor.height)) ? maxvali : b + int32_t(scissor.height);
// clip to the viewport
l = std::max(l, scissorViewport.left);
b = std::max(b, scissorViewport.bottom);
assert_invariant(l == std::max(l, scissorViewport.left));
assert_invariant(b == std::max(b, scissorViewport.bottom));
r = std::min(r, scissorViewport.left + int32_t(scissorViewport.width));
t = std::min(t, scissorViewport.bottom + int32_t(scissorViewport.height));
assert_invariant(r >= l && t >= b);
@@ -897,23 +882,26 @@ backend::Viewport RenderPass::Executor::applyScissorViewport(
}
UTILS_NOINLINE // no need to be inlined
void RenderPass::Executor::execute(FEngine& engine,
const Command* first, const Command* last) const noexcept {
void RenderPass::Executor::execute(FEngine const& engine, backend::DriverApi& driver,
Command const* first, Command const* last) const noexcept {
SYSTRACE_CALL();
SYSTRACE_CONTEXT();
DriverApi& driver = engine.getDriverApi();
size_t const capacity = engine.getMinCommandBufferSize();
CircularBuffer const& circularBuffer = driver.getCircularBuffer();
if (first != last) {
SYSTRACE_VALUE32("commandCount", last - first);
bool const scissorOverride = mScissorOverride;
if (UTILS_UNLIKELY(scissorOverride)) {
// initialize with scissor override
// The scissor rectangle is associated to a render pass, so the tracking can be local.
backend::Viewport currentScissor{ 0, 0, INT32_MAX, INT32_MAX };
bool const hasScissorOverride = mScissorOverride;
bool const hasScissorViewport = mHasScissorViewport;
if (UTILS_UNLIKELY(hasScissorViewport || hasScissorOverride)) {
// we should never have both an override and scissor-viewport
assert_invariant(!hasScissorViewport || !hasScissorOverride);
currentScissor = mScissor;
driver.scissor(mScissor);
}
@@ -964,7 +952,9 @@ void RenderPass::Executor::execute(FEngine& engine,
// check we have enough capacity to write these commandCount commands, if not,
// request a new CircularBuffer allocation of `capacity` bytes.
if (UTILS_UNLIKELY(circularBuffer.getUsed() > capacity - commandSizeInBytes)) {
engine.flush(); // TODO: we should use a "fast" flush if possible
// FIXME: eventually we can't flush here because this will be a secondary
// command buffer. We will need another solution for overflows.
const_cast<FEngine&>(engine).flush();
}
first--;
@@ -997,17 +987,24 @@ void RenderPass::Executor::execute(FEngine& engine,
if (UTILS_UNLIKELY(mi != info.mi)) {
// this is always taken the first time
mi = info.mi;
assert_invariant(mi);
assert_invariant(info.mi);
mi = info.mi;
ma = mi->getMaterial();
if (UTILS_LIKELY(!scissorOverride)) {
// if we have the scissor override, the material instance and scissor-viewport
// are ignored (typically used for shadow maps).
if (!hasScissorOverride) {
// apply the MaterialInstance scissor
backend::Viewport scissor = mi->getScissor();
if (UTILS_UNLIKELY(mi->hasScissor())) {
scissor = applyScissorViewport(mScissorViewport, scissor);
if (hasScissorViewport) {
// apply the scissor viewport if any
scissor = applyScissorViewport(mScissor, scissor);
}
if (scissor != currentScissor) {
currentScissor = scissor;
driver.scissor(scissor);
}
driver.scissor(scissor);
}
if (UTILS_LIKELY(!polygonOffsetOverride)) {
@@ -1085,7 +1082,9 @@ void RenderPass::Executor::execute(FEngine& engine,
// If the remaining space is less than half the capacity, we flush right away to
// allow some headroom for commands that might come later.
if (UTILS_UNLIKELY(circularBuffer.getUsed() > capacity / 2)) {
engine.flush();
// FIXME: eventually we can't flush here because this will be a secondary
// command buffer.
const_cast<FEngine&>(engine).flush();
}
}
}
@@ -1098,16 +1097,18 @@ RenderPass::Executor::Executor(RenderPass const& pass, Command const* b, Command
mInstancedUboHandle(pass.mInstancedUboHandle),
mInstancedDescriptorSetHandle(pass.mInstancedDescriptorSetHandle),
mColorPassDescriptorSet(pass.mColorPassDescriptorSet),
mScissorViewport(pass.mScissorViewport),
mScissor(pass.mScissorViewport),
mPolygonOffsetOverride(false),
mScissorOverride(false) {
mHasScissorViewport = mScissor != backend::Viewport{ 0, 0, INT32_MAX, INT32_MAX };
assert_invariant(b >= pass.begin());
assert_invariant(e <= pass.end());
}
RenderPass::Executor::Executor() noexcept
: mPolygonOffsetOverride(false),
mScissorOverride(false) {
mScissorOverride(false),
mHasScissorViewport(false) {
}
RenderPass::Executor::Executor(Executor&& rhs) noexcept = default;
+28 -28
View File
@@ -32,6 +32,7 @@
#include <utils/Allocator.h>
#include <utils/BitmaskEnum.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Range.h>
#include <utils/Slice.h>
#include <utils/architecture.h>
@@ -309,13 +310,6 @@ public:
Command const* end() const noexcept { return mCommandEnd; }
bool empty() const noexcept { return begin() == end(); }
// Helper to execute all the commands generated by this RenderPass
static void execute(RenderPass const& pass,
FEngine& engine, const char* name,
backend::Handle<backend::HwRenderTarget> renderTarget,
backend::RenderPassParams params) noexcept;
class BufferObjectHandleDeleter {
std::reference_wrapper<backend::DriverApi> driver;
public:
@@ -350,16 +344,22 @@ public:
BufferObjectSharedHandle mInstancedUboHandle;
DescriptorSetSharedHandle mInstancedDescriptorSetHandle;
ColorPassDescriptorSet const* mColorPassDescriptorSet = nullptr;
backend::Viewport mScissorViewport;
// this stores either the scissor-viewport or the scissor override
backend::Viewport mScissor{ 0, 0, INT32_MAX, INT32_MAX };
backend::Viewport mScissor{}; // value of scissor override
backend::PolygonOffset mPolygonOffset{}; // value of the override
bool mPolygonOffsetOverride : 1; // whether to override the polygon offset setting
bool mScissorOverride : 1; // whether to override the polygon offset setting
// value of the polygon offset override
backend::PolygonOffset mPolygonOffset{};
// whether to override the polygon offset from the MaterialInstance
bool mPolygonOffsetOverride : 1;
// whether to override the scissor rectangle from the MaterialInstance
bool mScissorOverride : 1;
// whether the scissor-viewport is set
bool mHasScissorViewport : 1;
Executor(RenderPass const& pass, Command const* b, Command const* e) noexcept;
void execute(FEngine& engine, const Command* first, const Command* last) const noexcept;
void execute(FEngine const& engine, backend::DriverApi& driver,
Command const* first, Command const* last) const noexcept;
static backend::Viewport applyScissorViewport(
backend::Viewport const& scissorViewport,
@@ -382,11 +382,9 @@ public:
// if non-null, overrides the material's polygon offset
void overridePolygonOffset(backend::PolygonOffset const* polygonOffset) noexcept;
// if non-null, overrides the material's scissor
void overrideScissor(backend::Viewport const* scissor) noexcept;
void overrideScissor(backend::Viewport const& scissor) noexcept;
void execute(FEngine& engine, const char* name) const noexcept;
void execute(FEngine const& engine, backend::DriverApi& driver) const noexcept;
};
// returns a new executor for this pass
@@ -401,11 +399,12 @@ public:
private:
friend class FRenderer;
friend class RenderPassBuilder;
RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexcept;
RenderPass(FEngine const& engine, backend::DriverApi& driver,
RenderPassBuilder const& builder) noexcept;
// This is the main function of this class, this appends commands to the pass using
// the current camera, geometry and flags set. This can be called multiple times if needed.
void appendCommands(FEngine& engine,
void appendCommands(FEngine const& engine,
utils::Slice<Command> commands,
utils::Range<uint32_t> visibleRenderables,
CommandTypeFlags commandTypeFlags,
@@ -420,14 +419,15 @@ private:
uint8_t channel, Pass pass, CustomCommand custom, uint32_t order,
Executor::CustomCommandFn command);
static Command* resize(Arena& arena, Command* const last) noexcept;
static Command* resize(Arena& arena, Command* last) noexcept;
// sorts commands then trims sentinels
static Command* sortCommands(
Command* begin, Command* end) noexcept;
// instanceify commands then trims sentinels
RenderPass::Command* instanceify(FEngine& engine,
RenderPass::Command* instanceify(backend::DriverApi& driver,
backend::DescriptorSetLayoutHandle perRenderableDescriptorSetLayoutHandle,
Command* begin, Command* end,
int32_t eyeCount) const noexcept;
@@ -461,14 +461,13 @@ private:
FScene::RenderableSoa const& mRenderableSoa;
ColorPassDescriptorSet const* const mColorPassDescriptorSet;
backend::Viewport const mScissorViewport;
backend::Viewport const mScissorViewport{ 0, 0, INT32_MAX, INT32_MAX };
Command const* /* const */ mCommandBegin = nullptr; // Pointer to the first command
Command const* /* const */ mCommandEnd = nullptr; // Pointer to one past the last command
mutable BufferObjectSharedHandle mInstancedUboHandle; // ubo for instanced primitives
mutable DescriptorSetSharedHandle mInstancedDescriptorSetHandle; // a descriptor-set to hold the ubo
// a vector for our custom commands
using CustomCommandVector = std::vector<Executor::CustomCommandFn,
utils::STLAllocator<Executor::CustomCommandFn, LinearAllocatorArena>>;
using CustomCommandVector = utils::FixedCapacityVector<Executor::CustomCommandFn>;
mutable CustomCommandVector mCustomCommands;
};
@@ -494,11 +493,10 @@ class RenderPassBuilder {
uint32_t,
RenderPass::Executor::CustomCommandFn>;
using CustomCommandContainer = std::vector<CustomCommandRecord,
utils::STLAllocator<CustomCommandRecord, LinearAllocatorArena>>;
using CustomCommandContainer = std::vector<CustomCommandRecord>;
// we make this optional because it's not used often, and we don't want to have
// to construct it by default.
// to construct it by default. For the same reason we use a std::vector<>
std::optional<CustomCommandContainer> mCustomCommands;
public:
@@ -509,6 +507,8 @@ public:
return *this;
}
// Specifies the viewport for the scissor rectangle, that is, the final scissor rect is
// offset by the viewport's left-top and clipped to the viewport's width/height.
RenderPassBuilder& scissorViewport(backend::Viewport viewport) noexcept {
mScissorViewport = viewport;
return *this;
@@ -564,14 +564,14 @@ public:
return *this;
}
RenderPassBuilder& customCommand(FEngine& engine,
RenderPassBuilder& customCommand(
uint8_t channel,
RenderPass::Pass pass,
RenderPass::CustomCommand custom,
uint32_t order,
const RenderPass::Executor::CustomCommandFn& command);
RenderPass build(FEngine& engine);
RenderPass build(FEngine const& engine, backend::DriverApi& driver) const;
};
+1 -1
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@@ -251,7 +251,7 @@ RendererUtils::ColorPassOutput RendererUtils::colorPass(
}
driver.beginRenderPass(out.target, out.params);
passExecutor.execute(engine, resources.getPassName());
passExecutor.execute(engine, driver);
driver.endRenderPass();
// color pass is typically heavy, and we don't have much CPU work left after
+5 -4
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@@ -260,7 +260,7 @@ void ResourceAllocator::gc(bool skippedFrame) noexcept {
if ((ageDiff >= MAX_AGE_SKIPPED_FRAME && skippedFrame) ||
(ageDiff >= mCacheMaxAge && evictedCount < MAX_EVICTION_COUNT)) {
evictedCount++;
purge(it);
it = purge(it);
} else {
// build the set of ages present in the cache after eviction
ages.set(std::min(size_t(31), ageDiff));
@@ -280,7 +280,7 @@ void ResourceAllocator::gc(bool skippedFrame) noexcept {
for (auto it = textureCache.begin(); it != textureCache.end();) {
const size_t ageDiff = age - it->second.age;
if (ageDiff >= maxAge) {
purge(it);
it = purge(it);
} else {
++it;
}
@@ -306,12 +306,13 @@ void ResourceAllocator::dump(bool brief) const noexcept {
}
}
void ResourceAllocator::purge(
ResourceAllocator::CacheContainer::iterator
ResourceAllocator::purge(
ResourceAllocator::CacheContainer::iterator const& pos) {
//slog.d << "purging " << pos->second.handle.getId() << ", age=" << pos->second.age << io::endl;
mBackend.destroyTexture(pos->second.handle);
mCacheSize -= pos->second.size;
mTextureCache.erase(pos);
return mTextureCache.erase(pos);
}
// ------------------------------------------------------------------------------------------------
+2 -1
View File
@@ -215,7 +215,8 @@ private:
using CacheContainer = AssociativeContainer<TextureKey, TextureCachePayload>;
void purge(ResourceAllocator::CacheContainer::iterator const& pos);
ResourceAllocator::CacheContainer::iterator
purge(ResourceAllocator::CacheContainer::iterator const& pos);
backend::DriverApi& mBackend;
std::shared_ptr<ResourceAllocatorDisposer> mDisposer;
+3 -3
View File
@@ -1361,8 +1361,8 @@ math::float4 ShadowMap::getClampToEdgeCoords(ShadowMapInfo const& shadowMapInfo)
// ------------------------------------------------------------------------------------------------
void ShadowMap::prepareCamera(Transaction const& transaction,
FEngine& engine, const CameraInfo& cameraInfo) noexcept {
ShadowMapDescriptorSet::prepareCamera(transaction, engine, cameraInfo);
backend::DriverApi& driver, const CameraInfo& cameraInfo) noexcept {
ShadowMapDescriptorSet::prepareCamera(transaction, driver, cameraInfo);
ShadowMapDescriptorSet::prepareLodBias(transaction, 0.0f);
}
@@ -1372,7 +1372,7 @@ void ShadowMap::prepareViewport(Transaction const& transaction,
}
void ShadowMap::prepareTime(Transaction const& transaction,
FEngine& engine, math::float4 const& userTime) noexcept {
FEngine const& engine, math::float4 const& userTime) noexcept {
ShadowMapDescriptorSet::prepareTime(transaction, engine, userTime);
}
+2 -2
View File
@@ -193,11 +193,11 @@ public:
using Transaction = ShadowMapDescriptorSet::Transaction;
static void prepareCamera(Transaction const& transaction,
FEngine& engine, const CameraInfo& cameraInfo) noexcept;
backend::DriverApi& driver, const CameraInfo& cameraInfo) noexcept;
static void prepareViewport(Transaction const& transaction,
backend::Viewport const& viewport) noexcept;
static void prepareTime(Transaction const& transaction,
FEngine& engine, math::float4 const& userTime) noexcept;
FEngine const& engine, math::float4 const& userTime) noexcept;
static void prepareShadowMapping(Transaction const& transaction,
bool highPrecision) noexcept;
static ShadowMapDescriptorSet::Transaction open(backend::DriverApi& driver) noexcept;
+21 -19
View File
@@ -314,9 +314,10 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
// "read" from one of its resource (only writes), so the FrameGraph culls it.
builder.sideEffect();
},
[this, &engine, &view, vsmShadowOptions,
scene, mainCameraInfo, userTime, passBuilder = passBuilder](
FrameGraphResources const&, auto const& data, DriverApi& driver) mutable {
[=, passBuilder = passBuilder,
&engine = const_cast<FEngine /*const*/ &>(engine), // FIXME: we want this const
&view = const_cast<FView const&>(view)]
(FrameGraphResources const&, auto const& data, DriverApi& driver) mutable {
// Note: we could almost parallel_for the loop below, the problem currently is
// that updatePrimitivesLod() updates temporary global state.
@@ -363,7 +364,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
const CameraInfo cameraInfo{ shadowMap.getCamera(), mainCameraInfo };
auto transaction = ShadowMap::open(driver);
ShadowMap::prepareCamera(transaction, engine, cameraInfo);
ShadowMap::prepareCamera(transaction, driver, cameraInfo);
ShadowMap::prepareViewport(transaction, shadowMap.getViewport());
ShadowMap::prepareTime(transaction, engine, userTime);
ShadowMap::prepareShadowMapping(transaction,
@@ -371,8 +372,8 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
shadowMap.commit(transaction, engine, driver);
// updatePrimitivesLod must be run before RenderPass::appendCommands.
view.updatePrimitivesLod(engine,
cameraInfo, scene->getRenderableData(), entry.range);
FView::updatePrimitivesLod(scene->getRenderableData(),
engine, cameraInfo, entry.range);
// generate and sort the commands for rendering the shadow map
@@ -394,7 +395,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
.visibilityMask(entry.visibilityMask)
.geometry(scene->getRenderableData(), entry.range)
.commandTypeFlags(RenderPass::CommandTypeFlags::SHADOW)
.build(engine);
.build(engine, driver);
entry.executor = pass.getExecutor();
@@ -525,7 +526,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
if (entry.shadowMap->hasVisibleShadows()) {
entry.shadowMap->bind(driver);
entry.executor.overrideScissor(entry.shadowMap->getScissor());
entry.executor.execute(engine, "Shadow Pass");
entry.executor.execute(engine, driver);
}
driver.endRenderPass();
});
@@ -791,9 +792,10 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap, FEngine& engin
}
}
void ShadowMapManager::cullSpotShadowMap(ShadowMap const& shadowMap, FEngine& engine, FView& view,
void ShadowMapManager::cullSpotShadowMap(ShadowMap const& shadowMap,
FEngine const& engine, FView const& view,
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> range,
FScene::LightSoa& lightData) noexcept {
FScene::LightSoa const& lightData) noexcept {
auto& lcm = engine.getLightManager();
const size_t lightIndex = shadowMap.getLightIndex();
@@ -881,23 +883,23 @@ void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
}
}
void ShadowMapManager::cullPointShadowMap(ShadowMap const& shadowMap, FView& view,
void ShadowMapManager::cullPointShadowMap(ShadowMap const& shadowMap, FView const& view,
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> range,
FScene::LightSoa& lightData) noexcept {
FScene::LightSoa const& lightData) noexcept {
const uint8_t face = shadowMap.getFace();
const size_t lightIndex = shadowMap.getLightIndex();
uint8_t const face = shadowMap.getFace();
size_t const lightIndex = shadowMap.getLightIndex();
// compute the frustum for this light
// for spotlights, we cull shadow casters first because we already know the frustum,
// this will help us find better near/far plane later
const auto position = lightData.elementAt<FScene::POSITION_RADIUS>(lightIndex).xyz;
const auto radius = lightData.elementAt<FScene::POSITION_RADIUS>(lightIndex).w;
auto const position = lightData.elementAt<FScene::POSITION_RADIUS>(lightIndex).xyz;
auto const radius = lightData.elementAt<FScene::POSITION_RADIUS>(lightIndex).w;
// compute shadow map frustum for culling
const mat4f Mv = ShadowMap::getPointLightViewMatrix(TextureCubemapFace(face), position);
const mat4f Mp = mat4f::perspective(90.0f, 1.0f, 0.01f, radius);
const Frustum frustum{ math::highPrecisionMultiply(Mp, Mv) };
mat4f const Mv = ShadowMap::getPointLightViewMatrix(TextureCubemapFace(face), position);
mat4f const Mp = mat4f::perspective(90.0f, 1.0f, 0.01f, radius);
Frustum const frustum{ math::highPrecisionMultiply(Mp, Mv) };
// Cull shadow casters
float3 const* worldAABBCenter = renderableData.data<FScene::WORLD_AABB_CENTER>();
+6 -6
View File
@@ -165,17 +165,17 @@ private:
FScene::LightSoa& lightData, ShadowMap::SceneInfo const& sceneInfo) noexcept;
static void cullSpotShadowMap(ShadowMap const& map,
FEngine& engine, FView& view,
FEngine const& engine, FView const& view,
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> range,
FScene::LightSoa& lightData) noexcept;
FScene::LightSoa const& lightData) noexcept;
void preparePointShadowMap(ShadowMap& map,
FEngine& engine, FView& view, CameraInfo const& mainCameraInfo,
FScene::LightSoa& lightData) noexcept;
static void cullPointShadowMap(ShadowMap const& shadowMap, FView& view,
static void cullPointShadowMap(ShadowMap const& shadowMap, FView const& view,
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> range,
FScene::LightSoa& lightData) noexcept;
FScene::LightSoa const& lightData) noexcept;
static void updateSpotVisibilityMasks(
uint8_t visibleLayers,
@@ -253,8 +253,8 @@ private:
return const_cast<ShadowMapManager*>(this)->getCascadedShadowMap();
}
utils::Slice<ShadowMap> getSpotShadowMaps() noexcept {
ShadowMap* const p = &getShadowMap(CONFIG_MAX_SHADOW_CASCADES);
utils::Slice<ShadowMap> getSpotShadowMaps() const noexcept {
ShadowMap const* const p = &getShadowMap(CONFIG_MAX_SHADOW_CASCADES);
return { p, mSpotShadowMapCount };
}
};
+8
View File
@@ -185,6 +185,14 @@ bool View::isFrontFaceWindingInverted() const noexcept {
return downcast(this)->isFrontFaceWindingInverted();
}
void View::setTransparentPickingEnabled(bool enabled) noexcept {
downcast(this)->setTransparentPickingEnabled(enabled);
}
bool View::isTransparentPickingEnabled() const noexcept {
return downcast(this)->isTransparentPickingEnabled();
}
void View::setDynamicLightingOptions(float zLightNear, float zLightFar) noexcept {
downcast(this)->setDynamicLightingOptions(zLightNear, zLightFar);
}
@@ -807,7 +807,10 @@ void FRenderableManager::setMaterialInstanceAt(Instance instance, uint8_t level,
primitives[primitiveIndex].setMaterialInstance(mi);
AttributeBitset const required = material->getRequiredAttributes();
AttributeBitset const declared = primitives[primitiveIndex].getEnabledAttributes();
if (UTILS_UNLIKELY((declared & required) != required)) {
// Print the warning only when the handle is available. Otherwise this may end up
// emitting many invalid warnings as the `declared` bitset is not populated yet.
bool const isPrimitiveInitialized = !!primitives[primitiveIndex].getHwHandle();
if (UTILS_UNLIKELY(isPrimitiveInitialized && (declared & required) != required)) {
slog.w << "[instance=" << instance.asValue() << ", primitive @ " << primitiveIndex
<< "] missing required attributes ("
<< required << "), declared=" << declared << io::endl;
+3 -2
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@@ -835,8 +835,9 @@ FMaterialInstance* FEngine::createMaterialInstance(const FMaterial* material,
return p;
}
FMaterialInstance* FEngine::createMaterialInstance(const FMaterial* material) noexcept {
FMaterialInstance* p = mHeapAllocator.make<FMaterialInstance>(*this, material);
FMaterialInstance* FEngine::createMaterialInstance(const FMaterial* material,
const char* name) noexcept {
FMaterialInstance* p = mHeapAllocator.make<FMaterialInstance>(*this, material, name);
if (UTILS_UNLIKELY(p)) { // should never happen
auto pos = mMaterialInstances.emplace(material, "MaterialInstance");
pos.first->second.insert(p);
+15 -3
View File
@@ -208,10 +208,18 @@ public:
return mRenderableManager;
}
FRenderableManager const& getRenderableManager() const noexcept {
return mRenderableManager;
}
FLightManager& getLightManager() noexcept {
return mLightManager;
}
FLightManager const& getLightManager() const noexcept {
return mLightManager;
}
FCameraManager& getCameraManager() noexcept {
return mCameraManager;
}
@@ -303,7 +311,8 @@ public:
FMaterialInstance* createMaterialInstance(const FMaterial* material,
const FMaterialInstance* other, const char* name) noexcept;
FMaterialInstance* createMaterialInstance(const FMaterial* material) noexcept;
FMaterialInstance* createMaterialInstance(const FMaterial* material,
const char* name) noexcept;
FScene* createScene() noexcept;
FView* createView() noexcept;
@@ -422,8 +431,11 @@ public:
bool execute();
utils::JobSystem& getJobSystem() noexcept {
return mJobSystem;
utils::JobSystem& getJobSystem() const noexcept {
// JobSystem is thread-safe, and it's always okay to return a non-const one,
// it's conceptually the same as if we were holding a non-const reference, as opposed
// to by-value class attribute.
return const_cast<utils::JobSystem&>(mJobSystem);
}
std::default_random_engine& getRandomEngine() {
+5
View File
@@ -55,6 +55,11 @@ IndexBuffer* IndexBuffer::Builder::build(Engine& engine) {
FIndexBuffer::FIndexBuffer(FEngine& engine, const IndexBuffer::Builder& builder)
: mIndexCount(builder->mIndexCount) {
auto& name = builder.getName();
const char* const tag = name.empty() ? "(no tag)" : name.c_str_safe();
FILAMENT_CHECK_PRECONDITION(
builder->mIndexType == IndexType::UINT || builder->mIndexType == IndexType::USHORT)
<< "Invalid index type " << static_cast<int>(builder->mIndexType) << ", tag=" << tag;
FEngine::DriverApi& driver = engine.getDriverApi();
mHandle = driver.createIndexBuffer(
(backend::ElementType)builder->mIndexType,
+3 -4
View File
@@ -346,8 +346,8 @@ FMaterial::FMaterial(FEngine& engine, const Material::Builder& builder,
FMaterial::~FMaterial() noexcept = default;
void FMaterial::invalidate(Variant::type_t variantMask, Variant::type_t variantValue) noexcept {
DriverApi& driverApi = mEngine.getDriverApi();
if (mMaterialDomain == MaterialDomain::SURFACE) {
DriverApi& driverApi = mEngine.getDriverApi();
auto& cachedPrograms = mCachedPrograms;
for (size_t k = 0, n = VARIANT_COUNT; k < n; ++k) {
Variant const variant(k);
@@ -377,7 +377,6 @@ void FMaterial::invalidate(Variant::type_t variantMask, Variant::type_t variantV
}
}
} else if (mMaterialDomain == MaterialDomain::POST_PROCESS) {
DriverApi& driverApi = mEngine.getDriverApi();
auto& cachedPrograms = mCachedPrograms;
for (size_t k = 0, n = POST_PROCESS_VARIANT_COUNT; k < n; ++k) {
if ((k & variantMask) == variantValue) {
@@ -462,13 +461,13 @@ FMaterialInstance* FMaterial::createInstance(const char* name) const noexcept {
return FMaterialInstance::duplicate(mDefaultMaterialInstance, name);
} else {
// but if we don't, just create an instance with all the default parameters
return mEngine.createMaterialInstance(this);
return mEngine.createMaterialInstance(this, name);
}
}
FMaterialInstance* FMaterial::getDefaultInstance() noexcept {
if (UTILS_UNLIKELY(!mDefaultMaterialInstance)) {
mDefaultMaterialInstance = mEngine.createMaterialInstance(this);
mDefaultMaterialInstance = mEngine.createMaterialInstance(this, mName.c_str());
mDefaultMaterialInstance->setDefaultInstance(true);
}
return mDefaultMaterialInstance;
+4 -2
View File
@@ -56,7 +56,8 @@ namespace filament {
using namespace backend;
FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material) noexcept
FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material,
const char* name) noexcept
: mMaterial(material),
mDescriptorSet(material->getDescriptorSetLayout()),
mCulling(CullingMode::BACK),
@@ -66,7 +67,8 @@ FMaterialInstance::FMaterialInstance(FEngine& engine, FMaterial const* material)
mHasScissor(false),
mIsDoubleSided(false),
mIsDefaultInstance(false),
mTransparencyMode(TransparencyMode::DEFAULT) {
mTransparencyMode(TransparencyMode::DEFAULT),
mName(name ? CString(name) : material->getName()) {
FEngine::DriverApi& driver = engine.getDriverApi();
+2 -1
View File
@@ -53,7 +53,8 @@ class FTexture;
class FMaterialInstance : public MaterialInstance {
public:
FMaterialInstance(FEngine& engine, FMaterial const* material) noexcept;
FMaterialInstance(FEngine& engine, FMaterial const* material,
const char* name) noexcept;
FMaterialInstance(FEngine& engine, FMaterialInstance const* other, const char* name);
FMaterialInstance(const FMaterialInstance& rhs) = delete;
FMaterialInstance& operator=(const FMaterialInstance& rhs) = delete;
+80 -15
View File
@@ -280,13 +280,14 @@ bool FRenderer::beginFrame(FSwapChain* swapChain, uint64_t vsyncSteadyClockTimeN
SYSTRACE_CALL();
#if 0 && defined(__ANDROID__)
char scratch[PROP_VALUE_MAX + 1];
int length = __system_property_get("debug.filament.protected", scratch);
if (swapChain && length > 0) {
#if 1 && defined(__ANDROID__)
// char scratch[PROP_VALUE_MAX + 1];
// int length = __system_property_get("debug.filament.protected", scratch);
// if (swapChain && length > 0) {
if (swapChain) {
uint64_t flags = swapChain->getFlags();
bool value = bool(atoi(scratch));
if (value) {
// bool value = bool(atoi(scratch));
if (true) {
flags |= SwapChain::CONFIG_PROTECTED_CONTENT;
} else {
flags &= ~SwapChain::CONFIG_PROTECTED_CONTENT;
@@ -407,6 +408,9 @@ void FRenderer::endFrame() {
driver.debugThreading();
}
FILAMENT_CHECK_PRECONDITION(engine.isValid(mSwapChain))
<< "SwapChain must remain valid until endFrame is called.";
if (mSwapChain) {
mSwapChain->commit(driver);
mSwapChain = nullptr;
@@ -918,8 +922,8 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
// updatePrimitivesLod must be run before appendCommands and once for each set
// of RenderPass::setCamera / RenderPass::setGeometry calls.
view.updatePrimitivesLod(engine, cameraInfo,
scene.getRenderableData(), view.getVisibleRenderables());
FView::updatePrimitivesLod(scene.getRenderableData(),
engine, cameraInfo, view.getVisibleRenderables());
passBuilder.camera(cameraInfo);
passBuilder.geometry(scene.getRenderableData(), view.getVisibleRenderables());
@@ -962,17 +966,74 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
// --------------------------------------------------------------------------------------------
// structure pass -- automatically culled if not used
// Currently it consists of a simple depth pass.
// This is normally used by SSAO and contact-shadows
// This is normally used by SSAO and contact-shadows.
// Also, picking is handled here if transparent picking is disabled.
// TODO: the scaling should depends on all passes that need the structure pass
const auto [structure, picking_] = ppm.structure(fg,
passBuilder, renderFlags, svp.width, svp.height, {
.scale = aoOptions.resolution,
.picking = view.hasPicking()
.picking = view.hasPicking() && !view.isTransparentPickingEnabled()
});
const auto picking = picking_;
auto picking = picking_;
// --------------------------------------------------------------------------------------------
// Picking pass -- automatically culled if not used
// Picking is handled here if transparent picking is enabled.
if (view.hasPicking()) {
if (view.isTransparentPickingEnabled()) {
struct PickingRenderPassData {
FrameGraphId<FrameGraphTexture> depth;
FrameGraphId<FrameGraphTexture> picking;
};
auto& pickingRenderPass = fg.addPass<PickingRenderPassData>("Picking Render Pass",
[&](FrameGraph::Builder& builder, auto& data) {
bool const isFL0 = mEngine.getDriverApi().getFeatureLevel() ==
FeatureLevel::FEATURE_LEVEL_0;
// TODO: Specify the precision for picking pass
uint32_t const width = std::max(32u,
(uint32_t)std::ceil(float(svp.width) * aoOptions.resolution));
uint32_t const height = std::max(32u,
(uint32_t)std::ceil(float(svp.height) * aoOptions.resolution));
data.depth = builder.createTexture("Depth Buffer", {
.width = width, .height = height,
.format = isFL0 ? TextureFormat::DEPTH24 : TextureFormat::DEPTH32F });
data.depth = builder.write(data.depth,
FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
data.picking = builder.createTexture("Picking Buffer", {
.width = width, .height = height,
.format = isFL0 ? TextureFormat::RGBA8 : TextureFormat::RG32F });
data.picking = builder.write(data.picking,
FrameGraphTexture::Usage::COLOR_ATTACHMENT);
builder.declareRenderPass("Picking Render Target", {
.attachments = {.color = { data.picking }, .depth = data.depth },
.clearFlags = TargetBufferFlags::COLOR0 | TargetBufferFlags::DEPTH
});
},
[=, passBuilder = passBuilder](FrameGraphResources const& resources,
auto const& data, DriverApi& driver) mutable {
Variant pickingVariant(Variant::DEPTH_VARIANT);
pickingVariant.setPicking(true);
auto out = resources.getRenderPassInfo();
passBuilder.renderFlags(renderFlags);
passBuilder.variant(pickingVariant);
passBuilder.commandTypeFlags(RenderPass::CommandTypeFlags::DEPTH);
RenderPass const pass{ passBuilder.build(mEngine, driver) };
driver.beginRenderPass(out.target, out.params);
pass.getExecutor().execute(mEngine, driver);
driver.endRenderPass();
});
picking = pickingRenderPass->picking;
}
struct PickingResolvePassData {
FrameGraphId<FrameGraphTexture> picking;
};
@@ -1053,7 +1114,11 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
// FIXME: we should use 'vp' when rendering directly into the swapchain, but that's hard to
// know at this point. This will usually be the case when post-process is disabled.
// FIXME: we probably should take the dynamic scaling into account too
passBuilder.scissorViewport(hasPostProcess ? xvp : vp);
// if MSAA is enabled, we end-up rendering in an intermediate buffer. This is the only case where
// "!hasPostProcess" doesn't guarantee rendering into the swapchain.
const bool useIntermediateBuffer = hasPostProcess || msaaOptions.enabled ||
(isRenderingMultiview && engine.debug.stereo.combine_multiview_images);
passBuilder.scissorViewport(useIntermediateBuffer ? xvp : vp);
// This one doesn't need to be a FrameGraph pass because it always happens by construction
// (i.e. it won't be culled, unless everything is culled), so no need to complexify things.
@@ -1068,7 +1133,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
if (colorGradingConfigForColor.asSubpass) {
// append color grading subpass after all other passes
passBuilder.customCommand(engine, 3,
passBuilder.customCommand(3,
RenderPass::Pass::BLENDED,
RenderPass::CustomCommand::EPILOG,
0, [&ppm, &driver, colorGradingConfigForColor]() {
@@ -1076,7 +1141,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
});
} else if (colorGradingConfig.customResolve) {
// append custom resolve subpass after all other passes
passBuilder.customCommand(engine, 3,
passBuilder.customCommand(3,
RenderPass::Pass::BLENDED,
RenderPass::CustomCommand::EPILOG,
0, [&ppm, &driver]() {
@@ -1094,7 +1159,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
passBuilder.renderFlags(renderFlags);
}
RenderPass const pass{ passBuilder.build(engine) };
RenderPass const pass{ passBuilder.build(engine, driver) };
FrameGraphTexture::Descriptor colorBufferDesc = {
.width = config.physicalViewport.width,
+2 -2
View File
@@ -1065,8 +1065,8 @@ inline void FView::computeLightCameraDistances(
}
}
void FView::updatePrimitivesLod(FEngine& engine, const CameraInfo&,
FScene::RenderableSoa& renderableData, Range visible) noexcept {
void FView::updatePrimitivesLod(FScene::RenderableSoa& renderableData,
FEngine const& engine, CameraInfo const&, Range visible) noexcept {
FRenderableManager const& rcm = engine.getRenderableManager();
for (uint32_t const index : visible) {
uint8_t const level = 0; // TODO: pick the proper level of detail
+7 -3
View File
@@ -133,6 +133,9 @@ public:
void setFrontFaceWindingInverted(bool inverted) noexcept { mFrontFaceWindingInverted = inverted; }
bool isFrontFaceWindingInverted() const noexcept { return mFrontFaceWindingInverted; }
void setTransparentPickingEnabled(bool enabled) noexcept { mIsTransparentPickingEnabled = enabled; }
bool isTransparentPickingEnabled() const noexcept { return mIsTransparentPickingEnabled; }
void setVisibleLayers(uint8_t select, uint8_t values) noexcept;
uint8_t getVisibleLayers() const noexcept {
@@ -200,9 +203,9 @@ public:
CameraInfo const& cameraInfo, math::float4 const& userTime,
RenderPassBuilder const& passBuilder) noexcept;
void updatePrimitivesLod(
FEngine& engine, const CameraInfo& camera,
FScene::RenderableSoa& renderableData, Range visible) noexcept;
static void updatePrimitivesLod(FScene::RenderableSoa& renderableData,
FEngine const& engine, CameraInfo const& camera,
Range visible) noexcept;
void setShadowingEnabled(bool enabled) noexcept { mShadowingEnabled = enabled; }
@@ -531,6 +534,7 @@ private:
Viewport mViewport;
bool mCulling = true;
bool mFrontFaceWindingInverted = false;
bool mIsTransparentPickingEnabled = true;
FRenderTarget* mRenderTarget = nullptr;
+3 -3
View File
@@ -61,7 +61,7 @@ PerViewUib& ShadowMapDescriptorSet::edit(Transaction const& transaction) noexcep
}
void ShadowMapDescriptorSet::prepareCamera(Transaction const& transaction,
FEngine& engine, const CameraInfo& camera) noexcept {
backend::DriverApi& driver, const CameraInfo& camera) noexcept {
mat4f const& viewFromWorld = camera.view;
mat4f const& worldFromView = camera.model;
mat4f const& clipFromView = camera.projection;
@@ -85,7 +85,7 @@ void ShadowMapDescriptorSet::prepareCamera(Transaction const& transaction,
// with a clip-space of [-w, w] ==> z' = -z
// with a clip-space of [0, w] ==> z' = (w - z)/2
s.clipControl = engine.getDriverApi().getClipSpaceParams();
s.clipControl = driver.getClipSpaceParams();
}
void ShadowMapDescriptorSet::prepareLodBias(Transaction const& transaction, float bias) noexcept {
@@ -103,7 +103,7 @@ void ShadowMapDescriptorSet::prepareViewport(Transaction const& transaction,
}
void ShadowMapDescriptorSet::prepareTime(Transaction const& transaction,
FEngine& engine, math::float4 const& userTime) noexcept {
FEngine const& engine, math::float4 const& userTime) noexcept {
auto& s = edit(transaction);
const uint64_t oneSecondRemainder = engine.getEngineTime().count() % 1'000'000'000;
const float fraction = float(double(oneSecondRemainder) / 1'000'000'000.0);
+2 -2
View File
@@ -56,7 +56,7 @@ public:
void terminate(backend::DriverApi& driver);
static void prepareCamera(Transaction const& transaction,
FEngine& engine, const CameraInfo& camera) noexcept;
backend::DriverApi& driver, const CameraInfo& camera) noexcept;
static void prepareLodBias(Transaction const& transaction,
float bias) noexcept;
@@ -65,7 +65,7 @@ public:
backend::Viewport const& viewport) noexcept;
static void prepareTime(Transaction const& transaction,
FEngine& engine, math::float4 const& userTime) noexcept;
FEngine const& engine, math::float4 const& userTime) noexcept;
static void prepareShadowMapping(Transaction const& transaction,
bool highPrecision) noexcept;
+5
View File
@@ -197,6 +197,11 @@ if (WEBGL_PTHREADS)
endif()
set(GLTFIO_WARNINGS -Wall -Werror)
if (CMAKE_CXX_STANDARD EQUAL 20)
# The following things used by AssetLoader.cpp are deprecated in c++20:
# wstring_convert and std::codecvt_utf8<char32_t>.
list(APPEND GLTFIO_WARNINGS -Wno-deprecated-declarations)
endif()
if (NOT MSVC)
target_compile_options(gltfio_core PRIVATE ${GLTFIO_WARNINGS})
endif()
@@ -26,6 +26,7 @@
#include <utils/Log.h>
#include <utils/StructureOfArrays.h>
#include <cstring>
#include <memory>
#include <unordered_map>
+1 -1
View File
@@ -40,7 +40,7 @@ inline void* aligned_alloc(size_t size, size_t align) noexcept {
#if defined(WIN32)
p = ::_aligned_malloc(size, align);
#else
::posix_memalign(&p, align, size);
(void) ::posix_memalign(&p, align, size);
#endif
return p;
}
+24
View File
@@ -134,6 +134,30 @@ void JobSystem::setThreadPriority(Priority priority) noexcept {
slog.w << "setpriority failed: " << strerror(errno) << io::endl;
}
#endif
#elif defined(__APPLE__)
qos_class_t qosClass = QOS_CLASS_DEFAULT;
switch (priority) {
case Priority::BACKGROUND:
qosClass = QOS_CLASS_BACKGROUND;
break;
case Priority::NORMAL:
qosClass = QOS_CLASS_DEFAULT;
break;
case Priority::DISPLAY:
qosClass = QOS_CLASS_USER_INTERACTIVE;
break;
case Priority::URGENT_DISPLAY:
qosClass = QOS_CLASS_USER_INTERACTIVE;
break;
}
errno = 0;
UTILS_UNUSED_IN_RELEASE int error;
error = pthread_set_qos_class_self_np(qosClass, 0);
#ifndef NDEBUG
if (UTILS_UNLIKELY(error)) {
slog.w << "pthread_set_qos_class_self_np failed: " << strerror(errno) << io::endl;
}
#endif
#endif
}
+1
View File
@@ -15,6 +15,7 @@
#ifndef DRACO_IO_FILE_UTILS_H_
#define DRACO_IO_FILE_UTILS_H_
#include <cstdint>
#include <string>
#include <vector>
+2
View File
@@ -126,6 +126,8 @@ See documentation chapter: \ref statistics.
extern "C" {
#endif
#include <stdio.h>
#ifndef VULKAN_H_
#include <vulkan/vulkan.h>
#endif
@@ -6,6 +6,7 @@
#include <utils/Log.h>
#include <ostream>
#include <cstring>
#include "jsonParseUtils.h"
+1
View File
@@ -14,6 +14,7 @@
* limitations under the License.
*/
#include <cstdint>
#include <string>
#ifndef TNT_GLSLMINIFY_H
+2
View File
@@ -514,6 +514,8 @@ export class View {
public setAntiAliasing(antialiasing: View$AntiAliasing): void;
public setStencilBufferEnabled(enabled: boolean): void;
public isStencilBufferEnabled(): boolean;
public setTransparentPickingEnabled(enabled: boolean): void;
public isTransparentPickingEnabled(): boolean;
}
export class TransformManager {
+2
View File
@@ -680,6 +680,8 @@ class_<View>("View")
.function("setRenderTarget", EMBIND_LAMBDA(void, (View* self, RenderTarget* renderTarget), {
self->setRenderTarget(renderTarget);
}), allow_raw_pointers())
.function("setTransparentPickingEnabled", &View::setTransparentPickingEnabled)
.function("isTransparentPickingEnabled", &View::isTransparentPickingEnabled)
.function("setStencilBufferEnabled", &View::setStencilBufferEnabled)
.function("isStencilBufferEnabled", &View::isStencilBufferEnabled)
.function("setMaterialGlobal", &View::setMaterialGlobal)