Compare commits
1 Commits
pf/testing
...
pf/test-st
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
f2fd8a57c8 |
@@ -541,6 +541,9 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
|
||||
bugs->delay_fbo_destruction = true;
|
||||
// PowerVR seems to have no problem with this (which is good for us)
|
||||
bugs->allow_read_only_ancillary_feedback_loop = true;
|
||||
// PowerVR doesn't respect lengths passed to glShaderSource, so concatenate them into a
|
||||
// single string.
|
||||
bugs->concatenate_shader_strings = true;
|
||||
} else if (strstr(renderer, "Apple")) {
|
||||
// Apple GPU
|
||||
} else if (strstr(renderer, "Tegra") ||
|
||||
|
||||
@@ -316,6 +316,12 @@ public:
|
||||
// bugs or performance issues.
|
||||
bool force_feature_level0;
|
||||
|
||||
// Some drivers don't respect the length argument of glShaderSource() and (apparently)
|
||||
// require each shader source string to be null-terminated. This works around the issue by
|
||||
// concatenating the strings into a single null-terminated string before passing it to
|
||||
// glShaderSource().
|
||||
bool concatenate_shader_strings;
|
||||
|
||||
} bugs = {};
|
||||
|
||||
// state getters -- as needed.
|
||||
@@ -562,6 +568,9 @@ private:
|
||||
{ bugs.force_feature_level0,
|
||||
"force_feature_level0",
|
||||
""},
|
||||
{ bugs.concatenate_shader_strings,
|
||||
"concatenate_shader_strings",
|
||||
""},
|
||||
}};
|
||||
|
||||
// this is chosen to minimize code size
|
||||
|
||||
@@ -597,30 +597,40 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
version = "#version 310 es\n";
|
||||
}
|
||||
|
||||
std::array<std::string_view, 5> sources = {
|
||||
version,
|
||||
prolog,
|
||||
specializationConstantString,
|
||||
packingFunctions,
|
||||
{ body.data(), body.size() - 1 } // null-terminated
|
||||
const std::array<const char*, 5> sources = {
|
||||
version.data(),
|
||||
prolog.data(),
|
||||
specializationConstantString.c_str(),
|
||||
packingFunctions.data(),
|
||||
body.data()
|
||||
};
|
||||
|
||||
// Some of the sources may be zero-length. Remove them as to avoid passing lengths of
|
||||
// zero to glShaderSource(). glShaderSource should work with lengths of zero, but some
|
||||
// drivers instead interpret zero as a sentinel for a null-terminated string.
|
||||
auto partitionPoint = std::stable_partition(
|
||||
sources.begin(), sources.end(), [](std::string_view s) { return !s.empty(); });
|
||||
size_t count = std::distance(sources.begin(), partitionPoint);
|
||||
|
||||
std::array<const char*, 5> shaderStrings;
|
||||
std::array<GLint, 5> lengths;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
shaderStrings[i] = sources[i].data();
|
||||
lengths[i] = sources[i].size();
|
||||
}
|
||||
const std::array<GLint, 5> lengths = {
|
||||
(GLint)version.length(),
|
||||
(GLint)prolog.length(),
|
||||
(GLint)specializationConstantString.length(),
|
||||
(GLint)packingFunctions.length(),
|
||||
(GLint)body.length() - 1 // null terminated
|
||||
};
|
||||
|
||||
GLuint const shaderId = glCreateShader(glShaderType);
|
||||
glShaderSource(shaderId, count, shaderStrings.data(), lengths.data());
|
||||
|
||||
if (UTILS_UNLIKELY(context.bugs.concatenate_shader_strings)) {
|
||||
size_t totalSize = 0;
|
||||
for (size_t i = 0; i < sources.size(); i++) {
|
||||
totalSize += lengths[i];
|
||||
}
|
||||
std::string concatenatedShaderSource;
|
||||
concatenatedShaderSource.reserve(totalSize);
|
||||
for (size_t i = 0; i < sources.size(); i++) {
|
||||
concatenatedShaderSource.append(sources[i], lengths[i]);
|
||||
}
|
||||
const GLchar* ptr = concatenatedShaderSource.c_str();
|
||||
GLint length = concatenatedShaderSource.length();
|
||||
glShaderSource(shaderId, 1, &ptr, &length);
|
||||
} else {
|
||||
glShaderSource(shaderId, sources.size(), sources.data(), lengths.data());
|
||||
}
|
||||
|
||||
glCompileShader(shaderId);
|
||||
|
||||
|
||||
@@ -606,7 +606,7 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
}
|
||||
}
|
||||
|
||||
VulkanAttachment depthStencil[2] = {};
|
||||
VulkanAttachment depthStencil;
|
||||
if (depth.handle) {
|
||||
depthStencil[0] = {
|
||||
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(depth.handle),
|
||||
@@ -621,19 +621,8 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
attachmentCount++;
|
||||
}
|
||||
|
||||
if (stencil.handle) {
|
||||
depthStencil[1] = {
|
||||
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(stencil.handle),
|
||||
.level = stencil.level,
|
||||
.baseViewIndex = stencil.baseViewIndex,
|
||||
.layerCount = layerCount,
|
||||
.layer = stencil.layer,
|
||||
};
|
||||
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = depthStencil[1].getExtent2D();
|
||||
tmin = { std::min(tmin.x, extent.width), std::min(tmin.y, extent.height) };
|
||||
tmax = { std::max(tmax.x, extent.width), std::max(tmax.y, extent.height) };
|
||||
attachmentCount++;
|
||||
}
|
||||
// The stencil buffer is always assumed to be part of the depth-stencil buffer.
|
||||
assert_invariant(!stencil.handle || stencil.handle == depth.handle);
|
||||
|
||||
// All attachments must have the same dimensions, which must be greater than or equal to the
|
||||
// render target dimensions.
|
||||
|
||||
@@ -314,7 +314,7 @@ void VulkanRenderTarget::bindToSwapChain(VulkanSwapChain& swapChain) {
|
||||
assert_invariant(!mOffscreen);
|
||||
VkExtent2D const extent = swapChain.getExtent();
|
||||
mColor[0] = { .texture = swapChain.getCurrentColor() };
|
||||
mDepth = { .texture = swapChain.getDepth() };
|
||||
mDepthStencil = { .texture = swapChain.getDepth() };
|
||||
width = extent.width;
|
||||
height = extent.height;
|
||||
}
|
||||
@@ -323,7 +323,7 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
|
||||
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
|
||||
uint32_t width, uint32_t height, uint8_t samples,
|
||||
VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount)
|
||||
VulkanAttachment depthStencil, VulkanStagePool& stagePool, uint8_t layerCount)
|
||||
: HwRenderTarget(width, height),
|
||||
VulkanResource(VulkanResourceType::RENDER_TARGET),
|
||||
mOffscreen(true),
|
||||
@@ -332,8 +332,8 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
|
||||
for (int index = 0; index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; index++) {
|
||||
mColor[index] = color[index];
|
||||
}
|
||||
mDepth = depthStencil[0];
|
||||
VulkanTexture* depthTexture = (VulkanTexture*) mDepth.texture;
|
||||
mDepthStencil = depthStencil[0];
|
||||
VulkanTexture* depthTexture = (VulkanTexture*) mDepthStencil.texture;
|
||||
|
||||
if (samples == 1) {
|
||||
return;
|
||||
@@ -372,7 +372,7 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
|
||||
|
||||
// There is no need for sidecar depth if the depth texture is already MSAA.
|
||||
if (depthTexture->samples > 1) {
|
||||
mMsaaDepthAttachment = mDepth;
|
||||
mMsaaDepthAttachment = mDepthStencil;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -392,7 +392,7 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
|
||||
mMsaaDepthAttachment = {
|
||||
.texture = msTexture,
|
||||
.level = msLevel,
|
||||
.layer = mDepth.layer,
|
||||
.layer = mDepthStencil.layer,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -418,8 +418,8 @@ VulkanAttachment& VulkanRenderTarget::getMsaaColor(int target) {
|
||||
return mMsaaAttachments[target];
|
||||
}
|
||||
|
||||
VulkanAttachment& VulkanRenderTarget::getDepth() {
|
||||
return mDepth;
|
||||
VulkanAttachment& VulkanRenderTarget::getDepthStencil() {
|
||||
return mDepthStencil;
|
||||
}
|
||||
|
||||
VulkanAttachment& VulkanRenderTarget::getMsaaDepth() {
|
||||
|
||||
@@ -304,7 +304,7 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
|
||||
VulkanContext const& context, VmaAllocator allocator,
|
||||
VulkanCommands* commands, uint32_t width, uint32_t height,
|
||||
uint8_t samples, VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount);
|
||||
VulkanAttachment depthStencil, VulkanStagePool& stagePool, uint8_t layerCount);
|
||||
|
||||
// Creates a special "default" render target (i.e. associated with the swap chain)
|
||||
explicit VulkanRenderTarget();
|
||||
@@ -326,7 +326,7 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
|
||||
|
||||
private:
|
||||
VulkanAttachment mColor[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
|
||||
VulkanAttachment mDepth = {};
|
||||
VulkanAttachment mDepthStencil = {};
|
||||
VulkanAttachment mMsaaAttachments[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
|
||||
VulkanAttachment mMsaaDepthAttachment = {};
|
||||
const bool mOffscreen : 1;
|
||||
|
||||
@@ -16,22 +16,16 @@
|
||||
|
||||
#include "FrameSkipper.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace utils;
|
||||
using namespace backend;
|
||||
|
||||
FrameSkipper::FrameSkipper(size_t latency) noexcept
|
||||
: mLast(std::max(latency, MAX_FRAME_LATENCY) - 1) {
|
||||
: mLast(latency - 1) {
|
||||
assert_invariant(latency <= MAX_FRAME_LATENCY);
|
||||
}
|
||||
|
||||
@@ -47,32 +41,31 @@ void FrameSkipper::terminate(DriverApi& driver) noexcept {
|
||||
|
||||
bool FrameSkipper::beginFrame(DriverApi& driver) noexcept {
|
||||
auto& fences = mDelayedFences;
|
||||
if (fences.front()) {
|
||||
// Do we have a latency old fence?
|
||||
auto status = driver.getFenceStatus(fences.front());
|
||||
if (UTILS_UNLIKELY(status == FenceStatus::TIMEOUT_EXPIRED)) {
|
||||
// The fence hasn't signaled yet, skip this frame
|
||||
auto fence = fences.front();
|
||||
if (fence) {
|
||||
auto status = driver.getFenceStatus(fence);
|
||||
if (status == FenceStatus::TIMEOUT_EXPIRED) {
|
||||
// Sync not ready, skip frame
|
||||
return false;
|
||||
}
|
||||
assert_invariant(status == FenceStatus::CONDITION_SATISFIED);
|
||||
driver.destroyFence(fence);
|
||||
}
|
||||
// shift all fences down by 1
|
||||
std::move(fences.begin() + 1, fences.end(), fences.begin());
|
||||
fences.back() = {};
|
||||
return true;
|
||||
}
|
||||
|
||||
void FrameSkipper::endFrame(DriverApi& driver) noexcept {
|
||||
auto& fences = mDelayedFences;
|
||||
size_t const last = mLast;
|
||||
|
||||
// pop the oldest fence and advance the other ones
|
||||
if (fences.front()) {
|
||||
driver.destroyFence(fences.front());
|
||||
// If the user produced a new frame despite the fact that the previous one wasn't finished
|
||||
// (i.e. FrameSkipper::beginFrame() returned false), we need to make sure to replace
|
||||
// a fence that might be here already)
|
||||
auto& fence = mDelayedFences[mLast];
|
||||
if (fence) {
|
||||
driver.destroyFence(fence);
|
||||
}
|
||||
std::move(fences.begin() + 1, fences.end(), fences.begin());
|
||||
|
||||
// add a new fence to the end
|
||||
assert_invariant(!fences[last]);
|
||||
|
||||
fences[last] = driver.createFence();
|
||||
fence = driver.createFence();
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -22,9 +22,6 @@
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
/*
|
||||
@@ -63,7 +60,7 @@ public:
|
||||
private:
|
||||
using Container = std::array<backend::Handle<backend::HwFence>, MAX_FRAME_LATENCY>;
|
||||
mutable Container mDelayedFences{};
|
||||
uint8_t const mLast;
|
||||
size_t mLast;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -34,8 +34,6 @@
|
||||
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
@@ -122,8 +120,6 @@ void PerViewUniforms::prepareViewport(
|
||||
s.resolution = { physical.zw, 1.0f / physical.zw };
|
||||
s.logicalViewportScale = physical.zw / logical.zw;
|
||||
s.logicalViewportOffset = -logical.xy / logical.zw;
|
||||
utils::slog.e << "resolution=" << s.resolution << " logical=" <<
|
||||
s.logicalViewportScale << " " << s.logicalViewportOffset << utils::io::endl;
|
||||
}
|
||||
|
||||
void PerViewUniforms::prepareTime(FEngine& engine, math::float4 const& userTime) noexcept {
|
||||
|
||||
@@ -2455,24 +2455,18 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::colorGrading(FrameGraph& fg,
|
||||
|
||||
const float temporalNoise = mUniformDistribution(mEngine.getRandomEngine());
|
||||
|
||||
auto yy = float4{
|
||||
(float)vp.left / input.width,
|
||||
(float)vp.bottom / input.height,
|
||||
(float)vp.width / input.width,
|
||||
(float)vp.height / input.height
|
||||
};
|
||||
|
||||
mi->setParameter("dithering", colorGradingConfig.dithering);
|
||||
mi->setParameter("bloom", bloomParameters);
|
||||
mi->setParameter("vignette", vignetteParameters);
|
||||
mi->setParameter("vignetteColor", vignetteOptions.color);
|
||||
mi->setParameter("fxaa", colorGradingConfig.fxaa);
|
||||
mi->setParameter("temporalNoise", temporalNoise);
|
||||
mi->setParameter("viewport", yy);
|
||||
|
||||
utils::slog.e <<"yy------------yy in=" <<
|
||||
input.width << "x" << input.height << " viewport=" << yy << utils::io::endl;
|
||||
|
||||
mi->setParameter("viewport", float4{
|
||||
(float)vp.left / input.width,
|
||||
(float)vp.bottom / input.height,
|
||||
(float)vp.width / input.width,
|
||||
(float)vp.height / input.height
|
||||
});
|
||||
|
||||
const uint8_t variant = uint8_t(colorGradingConfig.translucent ?
|
||||
PostProcessVariant::TRANSLUCENT : PostProcessVariant::OPAQUE);
|
||||
@@ -2514,17 +2508,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::fxaa(FrameGraph& fg,
|
||||
.filterMag = SamplerMagFilter::LINEAR,
|
||||
.filterMin = SamplerMinFilter::LINEAR
|
||||
});
|
||||
|
||||
auto xx = float4{
|
||||
(float)vp.left / inDesc.width,
|
||||
(float)vp.bottom / inDesc.height,
|
||||
(float)vp.width / inDesc.width,
|
||||
(float)vp.height / inDesc.height
|
||||
};
|
||||
|
||||
utils::slog.e <<"xx-----------xx" <<
|
||||
"in=" << inDesc.width <<"x" << inDesc.height << " vp=" << vp << " viewport=" << xx << utils::io::endl;
|
||||
|
||||
mi->setParameter("viewport", float4{
|
||||
(float)vp.left / inDesc.width,
|
||||
(float)vp.bottom / inDesc.height,
|
||||
|
||||
@@ -75,6 +75,7 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
TargetBufferFlags const clearColorFlags = config.clearFlags & TargetBufferFlags::COLOR;
|
||||
TargetBufferFlags clearDepthFlags = config.clearFlags & TargetBufferFlags::DEPTH;
|
||||
TargetBufferFlags clearStencilFlags = config.clearFlags & TargetBufferFlags::STENCIL;
|
||||
uint8_t layerCount = 1;
|
||||
|
||||
data.shadows = blackboard.get<FrameGraphTexture>("shadows");
|
||||
data.ssao = blackboard.get<FrameGraphTexture>("ssao");
|
||||
@@ -171,6 +172,9 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
|
||||
data.color = builder.write(data.color, FrameGraphTexture::Usage::COLOR_ATTACHMENT);
|
||||
data.depth = builder.write(data.depth, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
if (view.hasStereo() && engine.getConfig().stereoscopicType == StereoscopicType::MULTIVIEW) {
|
||||
layerCount = engine.getConfig().stereoscopicEyeCount;
|
||||
}
|
||||
|
||||
/*
|
||||
* There is a bit of magic happening here regarding the viewport used.
|
||||
@@ -192,7 +196,7 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
.stencil = data.stencil },
|
||||
.clearColor = config.clearColor,
|
||||
.samples = config.msaa,
|
||||
.layerCount = static_cast<uint8_t>(colorBufferDesc.depth),
|
||||
.layerCount = layerCount,
|
||||
.clearFlags = clearColorFlags | clearDepthFlags | clearStencilFlags});
|
||||
blackboard["depth"] = data.depth;
|
||||
},
|
||||
|
||||
@@ -371,13 +371,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameG
|
||||
if (view.isFrontFaceWindingInverted()) {
|
||||
renderPassFlags |= RenderPass::HAS_INVERSE_FRONT_FACES;
|
||||
}
|
||||
|
||||
bool const canUseDepthClamp =
|
||||
!view.hasVSM() &&
|
||||
mIsDepthClampSupported &&
|
||||
engine.debug.shadowmap.depth_clamp;
|
||||
|
||||
if (canUseDepthClamp) {
|
||||
if (mIsDepthClampSupported && engine.debug.shadowmap.depth_clamp) {
|
||||
renderPassFlags |= RenderPass::HAS_DEPTH_CLAMP;
|
||||
}
|
||||
|
||||
@@ -656,14 +650,9 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateCascadeShadowMaps(FEng
|
||||
cameraInfo.zf = -nearFarPlanes[i + 1];
|
||||
updateNearFarPlanes(&cameraInfo.cullingProjection, cameraInfo.zn, cameraInfo.zf);
|
||||
|
||||
bool const canUseDepthClamp =
|
||||
!view.hasVSM() &&
|
||||
mIsDepthClampSupported &&
|
||||
engine.debug.shadowmap.depth_clamp;
|
||||
|
||||
auto shaderParameters = shadowMap.updateDirectional(engine,
|
||||
lightData, 0, cameraInfo, shadowMapInfo, sceneInfo,
|
||||
canUseDepthClamp);
|
||||
mIsDepthClampSupported && engine.debug.shadowmap.depth_clamp);
|
||||
|
||||
if (shadowMap.hasVisibleShadows()) {
|
||||
const size_t shadowIndex = shadowMap.getShadowIndex();
|
||||
|
||||
@@ -597,7 +597,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
bool hasColorGrading = hasPostProcess;
|
||||
bool hasDithering = view.getDithering() == Dithering::TEMPORAL;
|
||||
bool hasFXAA = view.getAntiAliasing() == AntiAliasing::FXAA;
|
||||
// bool hasFXAA = false;//view.getAntiAliasing() == AntiAliasing::FXAA;
|
||||
float2 scale = view.updateScale(engine, mFrameInfoManager.getLastFrameInfo(), mFrameRateOptions, mDisplayInfo);
|
||||
auto msaaOptions = view.getMultiSampleAntiAliasingOptions();
|
||||
auto dsrOptions = view.getDynamicResolutionOptions();
|
||||
@@ -611,7 +610,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
auto guardBandOptions = view.getGuardBandOptions();
|
||||
const bool isRenderingMultiview = view.hasStereo() &&
|
||||
engine.getConfig().stereoscopicType == backend::StereoscopicType::MULTIVIEW;
|
||||
utils::slog.e <<"hasFXAA=" <<hasFXAA << " view=" << &view << utils::io::endl;
|
||||
// FIXME: This is to override some settings that are not supported for multiview at the moment.
|
||||
// Remove this when all features are supported.
|
||||
if (isRenderingMultiview) {
|
||||
@@ -705,7 +703,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
const bool noBufferPadding = (colorGradingConfig.asSubpass && !hasFXAA && !scaled)
|
||||
|| engine.debug.renderer.disable_buffer_padding;
|
||||
|
||||
// guardBandOptions.enabled = !noBufferPadding;
|
||||
// guardBand must be a multiple of 16 to guarantee the same exact rendering up to 4 mip levels.
|
||||
float const guardBand = guardBandOptions.enabled ? 16.0f : 0.0f;
|
||||
|
||||
@@ -722,7 +719,7 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
// the SwapChain, and we might want to keep it this way.
|
||||
|
||||
auto round = [](uint32_t x) {
|
||||
constexpr uint32_t rounding = 256u;
|
||||
constexpr uint32_t rounding = 16u;
|
||||
return (x + (rounding - 1u)) & ~(rounding - 1u);
|
||||
};
|
||||
|
||||
@@ -730,9 +727,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
const float width = float(round(svp.width )) + 2.0f * guardBand;
|
||||
const float height = float(round(svp.height)) + 2.0f * guardBand;
|
||||
|
||||
utils::slog.e << "new dim=" << width <<"x" << height <<
|
||||
" old dim=" << svp.width << "x" << svp.height << utils::io::endl;
|
||||
|
||||
// scale the field-of-view up, so it covers exactly the extra pixels
|
||||
const float3 clipSpaceScaling{
|
||||
float(svp.width) / width,
|
||||
@@ -750,14 +744,9 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
1.0f - clipSpaceScaling.y - 2.0f * guardBand / height
|
||||
};
|
||||
|
||||
utils::slog.e <<"clipspace scaling=" << clipSpaceScaling << utils::io::endl;
|
||||
utils::slog.e <<"clipspace translation=" << clipSpaceTranslation << utils::io::endl;
|
||||
|
||||
mat4f ts = mat4f::scaling(clipSpaceScaling);
|
||||
ts[3].xy = -clipSpaceTranslation;
|
||||
|
||||
utils::slog.e <<"mat=" << ts << utils::io::endl;
|
||||
|
||||
// update the camera projection
|
||||
cameraInfo.projection = highPrecisionMultiply(ts, cameraInfo.projection);
|
||||
|
||||
@@ -770,7 +759,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
svp.height = uint32_t(height);
|
||||
xvp.left = int32_t(guardBand);
|
||||
xvp.bottom = int32_t(guardBand);
|
||||
utils::slog.e <<"xvp.left=" << int32_t(guardBand) << utils::io::endl;
|
||||
}
|
||||
|
||||
view.prepare(engine, driver, rootArenaScope, svp, cameraInfo, getShaderUserTime(), needsAlphaChannel);
|
||||
@@ -882,9 +870,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
|
||||
const TextureFormat hdrFormat = getHdrFormat(view, needsAlphaChannel);
|
||||
|
||||
utils::slog.e <<"padding=" << !noBufferPadding << " svp=" << svp << utils::io::endl;
|
||||
utils::slog.e <<"padding=" << !noBufferPadding << " xvp=" << xvp << utils::io::endl;
|
||||
|
||||
// the clearFlags and clearColor specified below will only apply when rendering into the
|
||||
// temporary color buffer. In particular, they won't apply when rendering into the main
|
||||
// swapchain (imported render target above)
|
||||
@@ -1089,9 +1074,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
.format = config.hdrFormat
|
||||
};
|
||||
|
||||
utils::slog.e <<"color buffer output=" << colorBufferDesc.width <<"x" << colorBufferDesc.height
|
||||
<< utils::io::endl;
|
||||
|
||||
// Set the depth to the number of layers if we're rendering multiview.
|
||||
if (isRenderingMultiview) {
|
||||
colorBufferDesc.depth = engine.getConfig().stereoscopicEyeCount;
|
||||
@@ -1245,13 +1227,11 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
bloomOptions, vignetteOptions);
|
||||
// the padded buffer is resolved now
|
||||
xvp.left = xvp.bottom = 0;
|
||||
utils::slog.e <<"color grading is resolved" << utils::io::endl;
|
||||
svp = xvp;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasFXAA) {
|
||||
utils::slog.e <<"fxaa=" << xvp << utils::io::endl;
|
||||
input = ppm.fxaa(fg, input, xvp, colorGradingConfig.ldrFormat,
|
||||
!hasColorGrading || needsAlphaChannel);
|
||||
// the padded buffer is resolved now
|
||||
@@ -1265,7 +1245,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
.width = viewport.width, .height = viewport.height,
|
||||
.format = colorGradingConfig.ldrFormat }, SamplerMagFilter::LINEAR);
|
||||
xvp.left = xvp.bottom = 0;
|
||||
utils::slog.e <<"scaled" << utils::io::endl;
|
||||
svp = xvp;
|
||||
}
|
||||
}
|
||||
@@ -1298,9 +1277,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
const bool outputIsSwapChain =
|
||||
(input == colorPassOutput) && (viewRenderTarget == mRenderTargetHandle);
|
||||
if (mightNeedFinalBlit) {
|
||||
utils::slog.e <<"inside might need final blit xvp!=svp=" << (xvp != svp) <<
|
||||
" xvp=" << xvp << " svp=" << svp <<
|
||||
utils::io::endl;
|
||||
if (blendModeTranslucent ||
|
||||
xvp != svp ||
|
||||
(outputIsSwapChain &&
|
||||
@@ -1309,7 +1285,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
hasScreenSpaceRefraction ||
|
||||
ssReflectionsOptions.enabled))) {
|
||||
assert_invariant(!scaled);
|
||||
utils::slog.e <<"doing final blit " << svp << " " << xvp << utils::io::endl;
|
||||
input = ppm.blit(fg, blendModeTranslucent, input, xvp, {
|
||||
.width = vp.width, .height = vp.height,
|
||||
.format = colorGradingConfig.ldrFormat },
|
||||
@@ -1339,10 +1314,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
|
||||
fg.forwardResource(fgViewRenderTarget, input);
|
||||
|
||||
utils::slog.e <<"present view=" << &view << " scaled=" << scaled << " mightNeedFinalBlit=" <<
|
||||
mightNeedFinalBlit <<
|
||||
utils::io::endl;
|
||||
|
||||
fg.present(fgViewRenderTarget);
|
||||
|
||||
fg.compile();
|
||||
|
||||
@@ -190,10 +190,10 @@ void RenderPassNode::resolve() noexcept {
|
||||
minHeight = std::min(minHeight, h);
|
||||
maxHeight = std::max(maxHeight, h);
|
||||
}
|
||||
// additionally, clear implies discardStart
|
||||
rt.backend.params.flags.discardStart |= (
|
||||
rt.descriptor.clearFlags & rt.targetBufferFlags);
|
||||
}
|
||||
// additionally, clear implies discardStart
|
||||
rt.backend.params.flags.discardStart |= (
|
||||
rt.descriptor.clearFlags & rt.targetBufferFlags);
|
||||
|
||||
assert_invariant(minWidth == maxWidth);
|
||||
assert_invariant(minHeight == maxHeight);
|
||||
|
||||
@@ -224,9 +224,6 @@ public:
|
||||
*/
|
||||
static void exportSettings(const Settings& settings, const char* filename);
|
||||
|
||||
static void exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
bool autoclose, AutomationEngine* automationEngine);
|
||||
|
||||
Options getOptions() const { return mOptions; }
|
||||
bool isRunning() const { return mIsRunning; }
|
||||
size_t currentTest() const { return mCurrentTest; }
|
||||
|
||||
@@ -56,7 +56,7 @@ static void convertRGBAtoRGB(void* buffer, uint32_t width, uint32_t height) {
|
||||
}
|
||||
}
|
||||
|
||||
void AutomationEngine::exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
static void exportScreenshot(View* view, Renderer* renderer, std::string filename,
|
||||
bool autoclose, AutomationEngine* automationEngine) {
|
||||
const Viewport& vp = view->getViewport();
|
||||
const size_t byteCount = vp.width * vp.height * 4;
|
||||
@@ -244,8 +244,7 @@ void AutomationEngine::tick(Engine* engine, const ViewerContent& content, float
|
||||
}
|
||||
|
||||
if (mOptions.exportScreenshots) {
|
||||
AutomationEngine::exportScreenshot(
|
||||
content.view, content.renderer, prefix + ".ppm", isLastTest, this);
|
||||
exportScreenshot(content.view, content.renderer, prefix + ".ppm", isLastTest, this);
|
||||
}
|
||||
|
||||
if (isLastTest) {
|
||||
|
||||
@@ -562,8 +562,6 @@ int parse(jsmntok_t const* tokens, int i, const char* jsonChunk, Settings* out)
|
||||
}
|
||||
|
||||
void applySettings(Engine* engine, const ViewSettings& settings, View* dest) {
|
||||
utils::slog.e << "antialiasing=" << (int) settings.antiAliasing << " view=" << dest
|
||||
<< utils::io::endl;
|
||||
dest->setAntiAliasing(settings.antiAliasing);
|
||||
dest->setTemporalAntiAliasingOptions(settings.taa);
|
||||
dest->setMultiSampleAntiAliasingOptions(settings.msaa);
|
||||
|
||||
@@ -276,7 +276,7 @@ if (NOT ANDROID)
|
||||
target_link_libraries(hellopbr PRIVATE filameshio suzanne-resources)
|
||||
target_link_libraries(image_viewer PRIVATE viewer imageio)
|
||||
target_link_libraries(multiple_windows PRIVATE filameshio suzanne-resources)
|
||||
target_link_libraries(rendertarget PRIVATE gltf-demo-resources filameshio suzanne-resources gltfio viewer)
|
||||
target_link_libraries(rendertarget PRIVATE filameshio suzanne-resources)
|
||||
target_link_libraries(sample_cloth PRIVATE filameshio)
|
||||
target_link_libraries(sample_normal_map PRIVATE filameshio)
|
||||
target_link_libraries(suzanne PRIVATE filameshio suzanne-resources)
|
||||
|
||||
@@ -61,10 +61,8 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "generated/resources/gltf_demo.h"
|
||||
@@ -139,8 +137,6 @@ struct App {
|
||||
|
||||
AutomationSpec* automationSpec = nullptr;
|
||||
AutomationEngine* automationEngine = nullptr;
|
||||
bool screenshot = false;
|
||||
uint8_t screenshotSeq = 0;
|
||||
};
|
||||
|
||||
static const char* DEFAULT_IBL = "assets/ibl/lightroom_14b";
|
||||
@@ -881,15 +877,10 @@ int main(int argc, char** argv) {
|
||||
|
||||
if (ImGui::CollapsingHeader("Debug")) {
|
||||
auto& debug = engine->getDebugRegistry();
|
||||
if (engine->getBackend() == Engine::Backend::METAL) {
|
||||
if (ImGui::Button("Capture frame")) {
|
||||
bool* captureFrame =
|
||||
debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
|
||||
*captureFrame = true;
|
||||
}
|
||||
}
|
||||
if (ImGui::Button("Screenshot")) {
|
||||
app.screenshot = true;
|
||||
if (ImGui::Button("Capture frame")) {
|
||||
bool* captureFrame =
|
||||
debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
|
||||
*captureFrame = true;
|
||||
}
|
||||
ImGui::Checkbox("Disable buffer padding",
|
||||
debug.getPropertyAddress<bool>("d.renderer.disable_buffer_padding"));
|
||||
@@ -1147,14 +1138,6 @@ int main(int argc, char** argv) {
|
||||
};
|
||||
|
||||
auto postRender = [&app](Engine* engine, View* view, Scene*, Renderer* renderer) {
|
||||
if (app.screenshot) {
|
||||
std::ostringstream stringStream;
|
||||
stringStream << "screenshot" << std::setfill('0') << std::setw(2) << +app.screenshotSeq;
|
||||
AutomationEngine::exportScreenshot(
|
||||
view, renderer, stringStream.str() + ".ppm", false, app.automationEngine);
|
||||
++app.screenshotSeq;
|
||||
app.screenshot = false;
|
||||
}
|
||||
if (app.automationEngine->shouldClose()) {
|
||||
FilamentApp::get().close();
|
||||
return;
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include <filament/Material.h>
|
||||
#include <filament/MaterialInstance.h>
|
||||
#include <filament/RenderableManager.h>
|
||||
#include <filament/Renderer.h>
|
||||
#include <filament/Scene.h>
|
||||
#include <filament/Skybox.h>
|
||||
#include <filament/TransformManager.h>
|
||||
@@ -46,23 +47,33 @@ using utils::EntityManager;
|
||||
struct App {
|
||||
Config config;
|
||||
VertexBuffer* vb;
|
||||
VertexBuffer* vb2;
|
||||
IndexBuffer* ib;
|
||||
Material* mat;
|
||||
Camera* cam;
|
||||
Entity camera;
|
||||
Skybox* skybox;
|
||||
Entity renderable;
|
||||
Entity r2;
|
||||
};
|
||||
|
||||
struct Vertex {
|
||||
filament::math::float2 position;
|
||||
filament::math::float3 position;
|
||||
uint32_t color;
|
||||
};
|
||||
|
||||
float const z = 5;
|
||||
|
||||
static const Vertex TRIANGLE_VERTICES[3] = {
|
||||
{{1, 0}, 0xffff0000u},
|
||||
{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3)}, 0xff00ff00u},
|
||||
{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3)}, 0xff0000ffu},
|
||||
{{1, 0, z}, 0xffff0000u},
|
||||
{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3), z}, 0xff00ff00u},
|
||||
{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3), z}, 0xff0000ffu},
|
||||
};
|
||||
|
||||
static Vertex T2[3] = {
|
||||
TRIANGLE_VERTICES[0],
|
||||
TRIANGLE_VERTICES[1],
|
||||
TRIANGLE_VERTICES[2],
|
||||
};
|
||||
|
||||
static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 };
|
||||
@@ -120,25 +131,36 @@ static int handleCommandLineArguments(int argc, char* argv[], App* app) {
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
T2[0].position.z = z - 10;
|
||||
T2[1].position.z = z - 10;
|
||||
T2[2].position.z = z - 10;
|
||||
|
||||
T2[0].color = 0xFF0000FF;
|
||||
T2[1].color = 0xFF0000FF;
|
||||
T2[2].color = 0xFF0000FF;
|
||||
|
||||
App app{};
|
||||
app.config.title = "hellotriangle";
|
||||
app.config.featureLevel = backend::FeatureLevel::FEATURE_LEVEL_0;
|
||||
handleCommandLineArguments(argc, argv, &app);
|
||||
|
||||
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
|
||||
app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
|
||||
scene->setSkybox(app.skybox);
|
||||
view->setPostProcessingEnabled(false);
|
||||
static_assert(sizeof(Vertex) == 12, "Strange vertex size.");
|
||||
app.vb = VertexBuffer::Builder()
|
||||
view->setStencilBufferEnabled(true);
|
||||
|
||||
static_assert(sizeof(Vertex) == 16, "Strange vertex size.");
|
||||
auto builder = VertexBuffer::Builder()
|
||||
.vertexCount(3)
|
||||
.bufferCount(1)
|
||||
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 12)
|
||||
.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 8, 12)
|
||||
.normalized(VertexAttribute::COLOR)
|
||||
.build(*engine);
|
||||
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3, 0, 16)
|
||||
.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 12, 16)
|
||||
.normalized(VertexAttribute::COLOR);
|
||||
app.vb = builder.build(*engine);
|
||||
app.vb2 = builder.build(*engine);
|
||||
app.vb->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 36, nullptr));
|
||||
VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 48, nullptr));
|
||||
app.vb2->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(T2, 48, nullptr));
|
||||
app.ib = IndexBuffer::Builder()
|
||||
.indexCount(3)
|
||||
.bufferType(IndexBuffer::IndexType::USHORT)
|
||||
@@ -149,22 +171,67 @@ int main(int argc, char** argv) {
|
||||
.package(RESOURCES_BAKEDCOLOR_DATA, RESOURCES_BAKEDCOLOR_SIZE)
|
||||
.build(*engine);
|
||||
app.renderable = EntityManager::get().create();
|
||||
app.r2 = EntityManager::get().create();
|
||||
|
||||
auto inst1 = app.mat->createInstance();
|
||||
inst1->setDepthWrite(false);
|
||||
inst1->setDepthFunc(MaterialInstance::DepthFunc::A);
|
||||
inst1->setDepthCulling(false);
|
||||
|
||||
inst1->setStencilWrite(true);
|
||||
inst1->setStencilCompareFunction(MaterialInstance::StencilCompareFunc::E);
|
||||
inst1->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::REPLACE);
|
||||
inst1->setStencilReferenceValue(6);
|
||||
|
||||
auto inst2 = app.mat->createInstance();
|
||||
inst2->setDepthWrite(false);
|
||||
inst2->setDepthFunc(MaterialInstance::DepthFunc::A);
|
||||
inst2->setDepthCulling(false);
|
||||
|
||||
inst2->setStencilWrite(true);
|
||||
inst2->setStencilCompareFunction(MaterialInstance::StencilCompareFunc::L);
|
||||
inst2->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::REPLACE);
|
||||
inst2->setStencilReferenceValue(6);
|
||||
|
||||
|
||||
auto& renderableMan = engine->getRenderableManager();
|
||||
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
|
||||
.material(0, app.mat->getDefaultInstance())
|
||||
.material(0, inst1)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
|
||||
.culling(false)
|
||||
.receiveShadows(false)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.renderable);
|
||||
|
||||
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
|
||||
.material(0, inst2)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb2, app.ib, 0, 3)
|
||||
.culling(false)
|
||||
.receiveShadows(false)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.r2);
|
||||
|
||||
scene->addEntity(app.renderable);
|
||||
|
||||
|
||||
auto r1inst = renderableMan.getInstance(app.renderable);
|
||||
renderableMan.setPriority(r1inst, 7);
|
||||
|
||||
scene->addEntity(app.r2);
|
||||
auto r2inst = renderableMan.getInstance(app.r2);
|
||||
renderableMan.setPriority(r2inst, 6);
|
||||
|
||||
app.camera = utils::EntityManager::get().create();
|
||||
app.cam = engine->createCamera(app.camera);
|
||||
view->setCamera(app.cam);
|
||||
};
|
||||
|
||||
auto cleanup = [&app](Engine* engine, View*, Scene*) {
|
||||
engine->destroy(app.skybox);
|
||||
// engine->destroy(app.skybox);
|
||||
engine->destroy(app.renderable);
|
||||
engine->destroy(app.mat);
|
||||
engine->destroy(app.vb);
|
||||
@@ -174,19 +241,24 @@ int main(int argc, char** argv) {
|
||||
};
|
||||
|
||||
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
|
||||
constexpr float ZOOM = 1.5f;
|
||||
constexpr float ZOOM = 1.5;
|
||||
const uint32_t w = view->getViewport().width;
|
||||
const uint32_t h = view->getViewport().height;
|
||||
const float aspect = (float) w / h;
|
||||
app.cam->setProjection(Camera::Projection::ORTHO,
|
||||
-aspect * ZOOM, aspect * ZOOM,
|
||||
-ZOOM, ZOOM, 0, 1);
|
||||
-ZOOM, ZOOM, -100, 100);
|
||||
auto& tcm = engine->getTransformManager();
|
||||
tcm.setTransform(tcm.getInstance(app.renderable),
|
||||
filament::math::mat4f::rotation(now, filament::math::float3{ 0, 0, 1 }));
|
||||
});
|
||||
|
||||
FilamentApp::get().run(app.config, setup, cleanup);
|
||||
|
||||
auto preRender = [](Engine*, View* view, Scene*, Renderer* renderer) {
|
||||
renderer->setClearOptions({ .clearStencil = 0u, .clear = true });
|
||||
};
|
||||
|
||||
FilamentApp::get().run(app.config, setup, cleanup, {}, preRender);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -12,8 +12,6 @@ material {
|
||||
uv0
|
||||
],
|
||||
shadingModel : unlit,
|
||||
vertexDomain: device,
|
||||
// vertexDomainDeviceJittered: true,
|
||||
}
|
||||
|
||||
fragment {
|
||||
@@ -22,11 +20,17 @@ fragment {
|
||||
if (gl_FrontFacing) {
|
||||
|
||||
// Make a lookup into the mirror texture.
|
||||
// vec2 uv = getResolution().zw * gl_FragCoord.xy;
|
||||
vec2 uv = getNormalizedViewportCoord().xy;
|
||||
vec2 uv = getResolution().zw * gl_FragCoord.xy;
|
||||
material.baseColor.rgb = texture(materialParams_albedo, uv).rgb;
|
||||
} else {
|
||||
material.baseColor = vec4(1, 0, 0, 1);
|
||||
|
||||
// Add black borders to the mirror.
|
||||
vec2 st = getUV0();
|
||||
float minDist0 = min(st.x, st.y);
|
||||
float minDist1 = min(1.0 - st.x, 1.0 - st.y);
|
||||
float minDist = min(minDist0, minDist1);
|
||||
material.baseColor.rgb *= smoothstep(0.0, 0.1, minDist);
|
||||
|
||||
}
|
||||
material.baseColor.a = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,17 +28,10 @@
|
||||
#include <filament/VertexBuffer.h>
|
||||
#include <filament/View.h>
|
||||
|
||||
#include <gltfio/AssetLoader.h>
|
||||
#include <gltfio/FilamentAsset.h>
|
||||
#include <gltfio/ResourceLoader.h>
|
||||
#include <gltfio/TextureProvider.h>
|
||||
#include <utils/NameComponentManager.h>
|
||||
#include <utils/EntityManager.h>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <filagui/ImGuiExtensions.h>
|
||||
#include <viewer/ViewerGui.h>
|
||||
#include <filameshio/MeshReader.h>
|
||||
|
||||
#include <filamentapp/Config.h>
|
||||
#include <filamentapp/FilamentApp.h>
|
||||
|
||||
@@ -47,16 +40,11 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "generated/resources/resources.h"
|
||||
//#include "generated/resources/monkey.h"
|
||||
#include "generated/resources/gltf_demo.h"
|
||||
#include "generated/resources/monkey.h"
|
||||
|
||||
using namespace filament;
|
||||
using namespace filamesh;
|
||||
using namespace filament::math;
|
||||
using namespace filament::viewer;
|
||||
using namespace filament::gltfio;
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
struct Vertex {
|
||||
float3 position;
|
||||
@@ -67,6 +55,8 @@ struct App {
|
||||
utils::Entity lightEntity;
|
||||
Material* meshMaterial;
|
||||
MaterialInstance* meshMatInstance;
|
||||
MeshReader::Mesh monkeyMesh;
|
||||
utils::Entity reflectedMonkey;
|
||||
mat4f transform;
|
||||
|
||||
Texture* offscreenColorTexture = nullptr;
|
||||
@@ -76,6 +66,12 @@ struct App {
|
||||
Scene* offscreenScene = nullptr;
|
||||
Camera* offscreenCamera = nullptr;
|
||||
|
||||
enum class ReflectionMode {
|
||||
RENDERABLES,
|
||||
CAMERA,
|
||||
};
|
||||
|
||||
ReflectionMode mode = ReflectionMode::CAMERA;
|
||||
Config config;
|
||||
|
||||
utils::Entity quadEntity;
|
||||
@@ -84,22 +80,46 @@ struct App {
|
||||
Material* quadMaterial = nullptr;
|
||||
MaterialInstance* quadMatInstance = nullptr;
|
||||
|
||||
MaterialProvider* materials;
|
||||
|
||||
AssetLoader* assetLoader;
|
||||
ResourceLoader* resourceLoader;
|
||||
FilamentAsset* asset = nullptr;
|
||||
utils::NameComponentManager* names;
|
||||
gltfio::TextureProvider* stbDecoder = nullptr;
|
||||
gltfio::TextureProvider* ktxDecoder = nullptr;
|
||||
|
||||
Engine* engine;
|
||||
|
||||
ViewerGui* viewer;
|
||||
utils::Entity rootTransformEntity;
|
||||
float3 quadCenter;
|
||||
float3 quadNormal;
|
||||
};
|
||||
|
||||
static const char* DEFAULT_IBL = "assets/ibl/lightroom_14b";
|
||||
static mat4f reflectionMatrix(float4 plane) {
|
||||
mat4f m;
|
||||
m[0][0] = -2 * plane.x * plane.x + 1;
|
||||
m[0][1] = -2 * plane.x * plane.y;
|
||||
m[0][2] = -2 * plane.x * plane.z;
|
||||
m[0][3] = -2 * plane.x * plane.w;
|
||||
m[1][0] = -2 * plane.x * plane.y;
|
||||
m[1][1] = -2 * plane.y * plane.y + 1;
|
||||
m[1][2] = -2 * plane.y * plane.z;
|
||||
m[1][3] = -2 * plane.y * plane.w;
|
||||
m[2][0] = -2 * plane.z * plane.x;
|
||||
m[2][1] = -2 * plane.z * plane.y;
|
||||
m[2][2] = -2 * plane.z * plane.z + 1;
|
||||
m[2][3] = -2 * plane.z * plane.w;
|
||||
m[3][0] = 0;
|
||||
m[3][1] = 0;
|
||||
m[3][2] = 0;
|
||||
m[3][3] = 1;
|
||||
return transpose(m);
|
||||
}
|
||||
|
||||
static void setReflectionMode(App& app, App::ReflectionMode mode) {
|
||||
switch (mode) {
|
||||
case App::ReflectionMode::RENDERABLES:
|
||||
app.offscreenScene->addEntity(app.reflectedMonkey);
|
||||
app.offscreenScene->remove(app.monkeyMesh.renderable);
|
||||
app.offscreenView->setFrontFaceWindingInverted(false);
|
||||
break;
|
||||
case App::ReflectionMode::CAMERA:
|
||||
app.offscreenScene->addEntity(app.monkeyMesh.renderable);
|
||||
app.offscreenScene->remove(app.reflectedMonkey);
|
||||
app.offscreenView->setFrontFaceWindingInverted(true);
|
||||
break;
|
||||
}
|
||||
app.mode = mode;
|
||||
}
|
||||
|
||||
static void printUsage(char* name) {
|
||||
std::string exec_name(utils::Path(name).getName());
|
||||
@@ -152,6 +172,14 @@ static int handleCommandLineArguments(int argc, char* argv[], App* app) {
|
||||
}
|
||||
break;
|
||||
case 'm':
|
||||
if (arg == "camera") {
|
||||
app->mode = App::ReflectionMode::CAMERA;
|
||||
} else if (arg == "renderables") {
|
||||
app->mode = App::ReflectionMode::RENDERABLES;
|
||||
} else {
|
||||
std::cerr << "Unrecognized mode. Must be 'camera'|'renderables'.\n";
|
||||
exit(1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -161,182 +189,126 @@ static int handleCommandLineArguments(int argc, char* argv[], App* app) {
|
||||
int main(int argc, char** argv) {
|
||||
App app{};
|
||||
app.config.title = "rendertarget";
|
||||
app.config.iblDirectory = FilamentApp::getRootAssetsPath() + DEFAULT_IBL;
|
||||
handleCommandLineArguments(argc, argv, &app);
|
||||
|
||||
auto gui = [&app](Engine*, View*) {
|
||||
app.viewer->updateUserInterface();
|
||||
FilamentApp::get().setSidebarWidth(app.viewer->getSidebarWidth());
|
||||
};
|
||||
|
||||
auto loadResources = [&app] () {
|
||||
// Load external textures and buffers.
|
||||
std::string const gltfPath;
|
||||
ResourceConfiguration configuration = {};
|
||||
configuration.engine = app.engine;
|
||||
configuration.gltfPath = gltfPath.c_str();
|
||||
configuration.normalizeSkinningWeights = true;
|
||||
|
||||
app.resourceLoader = new gltfio::ResourceLoader(configuration);
|
||||
app.stbDecoder = createStbProvider(app.engine);
|
||||
app.ktxDecoder = createKtx2Provider(app.engine);
|
||||
app.resourceLoader->addTextureProvider("image/png", app.stbDecoder);
|
||||
app.resourceLoader->addTextureProvider("image/jpeg", app.stbDecoder);
|
||||
app.resourceLoader->addTextureProvider("image/ktx2", app.ktxDecoder);
|
||||
|
||||
if (!app.resourceLoader->loadResources(app.asset)) {
|
||||
std::cerr << "Unable to start loading resources" << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
app.asset->getInstance()->recomputeBoundingBoxes();
|
||||
app.asset->releaseSourceData();
|
||||
|
||||
// Enable stencil writes on all material instances.
|
||||
auto instance = app.asset->getInstance();
|
||||
const size_t matInstanceCount = instance->getMaterialInstanceCount();
|
||||
MaterialInstance* const* const instances = instance->getMaterialInstances();
|
||||
for (int mi = 0; mi < matInstanceCount; mi++) {
|
||||
instances[mi]->setStencilWrite(true);
|
||||
instances[mi]->setStencilOpDepthStencilPass(MaterialInstance::StencilOperation::INCR);
|
||||
}
|
||||
|
||||
auto ibl = FilamentApp::get().getIBL();
|
||||
if (ibl) {
|
||||
app.viewer->setIndirectLight(ibl->getIndirectLight(), ibl->getSphericalHarmonics());
|
||||
app.viewer->getSettings().view.fogSettings.fogColorTexture = ibl->getFogTexture();
|
||||
}
|
||||
};
|
||||
|
||||
auto setup = [&app, loadResources](Engine* engine, View* view, Scene* scene) {
|
||||
app.engine = engine;
|
||||
auto& em = utils::EntityManager::get();
|
||||
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
|
||||
auto& tcm = engine->getTransformManager();
|
||||
auto& rcm = engine->getRenderableManager();
|
||||
|
||||
// Offscreen view
|
||||
{
|
||||
// Instantiate offscreen render target.
|
||||
app.offscreenView = engine->createView();
|
||||
app.offscreenScene = engine->createScene();
|
||||
app.offscreenView->setScene(app.offscreenScene);
|
||||
auto& em = utils::EntityManager::get();
|
||||
auto vp = view->getViewport();
|
||||
|
||||
app.viewer = new ViewerGui(engine, app.offscreenScene, app.offscreenView, 410);
|
||||
app.viewer->setUiCallback([&app, scene, view, engine]() {
|
||||
if (ImGui::CollapsingHeader("Debug")) {
|
||||
auto& debug = engine->getDebugRegistry();
|
||||
ImGui::Checkbox("Disable buffer padding",
|
||||
debug.getPropertyAddress<bool>("d.renderer.disable_buffer_padding"));
|
||||
ImGui::Checkbox("Disable sub-passes",
|
||||
debug.getPropertyAddress<bool>("d.renderer.disable_subpasses"));
|
||||
}
|
||||
});
|
||||
Viewport vp = view->getViewport();
|
||||
vp.width = vp.width - app.viewer->getSidebarWidth();
|
||||
// Instantiate offscreen render target.
|
||||
app.offscreenView = engine->createView();
|
||||
app.offscreenScene = engine->createScene();
|
||||
app.offscreenView->setScene(app.offscreenScene);
|
||||
app.offscreenView->setPostProcessingEnabled(false);
|
||||
app.offscreenColorTexture = Texture::Builder()
|
||||
.width(vp.width).height(vp.height).levels(1)
|
||||
.usage(Texture::Usage::COLOR_ATTACHMENT | Texture::Usage::SAMPLEABLE)
|
||||
.format(Texture::InternalFormat::RGBA8).build(*engine);
|
||||
app.offscreenDepthTexture = Texture::Builder()
|
||||
.width(vp.width).height(vp.height).levels(1)
|
||||
.usage(Texture::Usage::DEPTH_ATTACHMENT)
|
||||
.format(Texture::InternalFormat::DEPTH24).build(*engine);
|
||||
app.offscreenRenderTarget = RenderTarget::Builder()
|
||||
.texture(RenderTarget::AttachmentPoint::COLOR, app.offscreenColorTexture)
|
||||
.texture(RenderTarget::AttachmentPoint::DEPTH, app.offscreenDepthTexture)
|
||||
.build(*engine);
|
||||
app.offscreenView->setRenderTarget(app.offscreenRenderTarget);
|
||||
app.offscreenView->setViewport({0, 0, vp.width, vp.height});
|
||||
app.offscreenCamera = engine->createCamera(em.create());
|
||||
app.offscreenView->setCamera(app.offscreenCamera);
|
||||
FilamentApp::get().addOffscreenView(app.offscreenView);
|
||||
|
||||
app.offscreenColorTexture =
|
||||
Texture::Builder()
|
||||
.width(vp.width)
|
||||
.height(vp.height)
|
||||
.levels(1)
|
||||
.usage(Texture::Usage::COLOR_ATTACHMENT | Texture::Usage::SAMPLEABLE)
|
||||
.format(Texture::InternalFormat::RGBA8)
|
||||
.build(*engine);
|
||||
app.offscreenDepthTexture = Texture::Builder()
|
||||
.width(vp.width)
|
||||
.height(vp.height)
|
||||
.levels(1)
|
||||
.usage(Texture::Usage::DEPTH_ATTACHMENT)
|
||||
.format(Texture::InternalFormat::DEPTH32F)
|
||||
.build(*engine);
|
||||
app.offscreenRenderTarget = RenderTarget::Builder()
|
||||
.texture(RenderTarget::AttachmentPoint::COLOR,
|
||||
app.offscreenColorTexture)
|
||||
.texture(RenderTarget::AttachmentPoint::DEPTH,
|
||||
app.offscreenDepthTexture)
|
||||
.build(*engine);
|
||||
app.offscreenView->setRenderTarget(app.offscreenRenderTarget);
|
||||
app.offscreenView->setViewport({0, 0, vp.width, vp.height});
|
||||
app.offscreenCamera = engine->createCamera(em.create());
|
||||
app.offscreenView->setCamera(app.offscreenCamera);
|
||||
FilamentApp::get().addOffscreenView(app.offscreenView);
|
||||
}
|
||||
// Position and orient the mirror in an interesting way.
|
||||
float3 c = app.quadCenter = {-2, 0, -5};
|
||||
float3 n = app.quadNormal = normalize(float3 {1, 0, 2});
|
||||
float3 u = normalize(cross(app.quadNormal, float3(0, 1, 0)));
|
||||
float3 v = cross(n, u);
|
||||
u = 1.5 * u;
|
||||
v = 1.5 * v;
|
||||
static Vertex kQuadVertices[4] = { {{}, {1, 0}}, {{}, {0, 0}}, {{}, {1, 1}}, {{}, {0, 1}} };
|
||||
kQuadVertices[0].position = c - u - v;
|
||||
kQuadVertices[1].position = c + u - v;
|
||||
kQuadVertices[2].position = c - u + v;
|
||||
kQuadVertices[3].position = c + u + v;
|
||||
|
||||
// damaged helmet gltf
|
||||
{
|
||||
app.names = new utils::NameComponentManager(em);
|
||||
app.materials = createJitShaderProvider(engine, true);
|
||||
app.assetLoader = AssetLoader::create({engine, app.materials, app.names});
|
||||
// Create quad vertex buffer.
|
||||
static_assert(sizeof(Vertex) == 20, "Strange vertex size.");
|
||||
app.quadVb = VertexBuffer::Builder()
|
||||
.vertexCount(4)
|
||||
.bufferCount(1)
|
||||
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3, 0, 20)
|
||||
.attribute(VertexAttribute::UV0, 0, VertexBuffer::AttributeType::FLOAT2, 12, 20)
|
||||
.build(*engine);
|
||||
app.quadVb->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(kQuadVertices, 80, nullptr));
|
||||
|
||||
app.asset = app.assetLoader->createAsset(GLTF_DEMO_DAMAGEDHELMET_DATA,
|
||||
GLTF_DEMO_DAMAGEDHELMET_SIZE);
|
||||
// Create quad index buffer.
|
||||
static constexpr uint16_t kQuadIndices[6] = { 0, 1, 2, 3, 2, 1 };
|
||||
app.quadIb = IndexBuffer::Builder()
|
||||
.indexCount(6)
|
||||
.bufferType(IndexBuffer::IndexType::USHORT)
|
||||
.build(*engine);
|
||||
app.quadIb->setBuffer(*engine, IndexBuffer::BufferDescriptor(kQuadIndices, 12, nullptr));
|
||||
|
||||
loadResources();
|
||||
// Create quad material and renderable.
|
||||
app.quadMaterial = Material::Builder()
|
||||
.package(RESOURCES_MIRROR_DATA, RESOURCES_MIRROR_SIZE)
|
||||
.build(*engine);
|
||||
app.quadMatInstance = app.quadMaterial->createInstance();
|
||||
TextureSampler sampler(TextureSampler::MinFilter::LINEAR, TextureSampler::MagFilter::LINEAR);
|
||||
app.quadMatInstance->setParameter("albedo", app.offscreenColorTexture, sampler);
|
||||
app.quadEntity = em.create();
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
|
||||
.material(0, app.quadMatInstance)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.quadVb, app.quadIb, 0, 6)
|
||||
.culling(false)
|
||||
.receiveShadows(false)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.quadEntity);
|
||||
scene->addEntity(app.quadEntity);
|
||||
|
||||
app.offscreenScene->addEntities(app.asset->getLightEntities(),
|
||||
app.asset->getLightEntityCount());
|
||||
static constexpr int kNumAvailable = 128;
|
||||
utils::Entity renderables[kNumAvailable];
|
||||
gltfio::FilamentAsset::SceneMask mask;
|
||||
mask.set(0);
|
||||
while (size_t numWritten = app.asset->popRenderables(renderables, kNumAvailable)) {
|
||||
app.asset->addEntitiesToScene(*app.offscreenScene, renderables, numWritten, mask);
|
||||
}
|
||||
// Instantiate mesh material.
|
||||
app.meshMaterial = Material::Builder()
|
||||
.package(RESOURCES_AIDEFAULTMAT_DATA, RESOURCES_AIDEFAULTMAT_SIZE).build(*engine);
|
||||
auto mi = app.meshMatInstance = app.meshMaterial->createInstance();
|
||||
mi->setParameter("baseColor", RgbType::LINEAR, {0.8, 1.0, 1.0});
|
||||
mi->setParameter("metallic", 0.0f);
|
||||
mi->setParameter("roughness", 0.4f);
|
||||
mi->setParameter("reflectance", 0.5f);
|
||||
|
||||
app.rootTransformEntity = engine->getEntityManager().create();
|
||||
tcm.create(app.rootTransformEntity);
|
||||
TransformManager::Instance const& root = tcm.getInstance(app.rootTransformEntity);
|
||||
tcm.setParent(tcm.getInstance(app.asset->getRoot()), root);
|
||||
tcm.setTransform(root, mat4::translation(float3(0, 0, -4)));
|
||||
}
|
||||
// Add monkey into the scene.
|
||||
app.monkeyMesh = MeshReader::loadMeshFromBuffer(engine, MONKEY_SUZANNE_DATA, nullptr, nullptr, mi);
|
||||
auto ti = tcm.getInstance(app.monkeyMesh.renderable);
|
||||
app.transform = mat4f{ mat3f(1), float3(0, 0, -4) } * tcm.getWorldTransform(ti);
|
||||
rcm.setCastShadows(rcm.getInstance(app.monkeyMesh.renderable), false);
|
||||
scene->addEntity(app.monkeyMesh.renderable);
|
||||
|
||||
// full-screen quad
|
||||
{
|
||||
static Vertex kQuadVertices[4] = {{{1, 1, 0}, {1, 1}}, {{1, -1, 0}, {1, 0}},
|
||||
{{-1, -1, 0}, {0, 0}}, {{-1, 1, 0}, {0, 1}}};
|
||||
// Create quad vertex buffer.
|
||||
static_assert(sizeof(Vertex) == 20, "Strange vertex size.");
|
||||
app.quadVb = VertexBuffer::Builder()
|
||||
.vertexCount(4)
|
||||
.bufferCount(1)
|
||||
.attribute(VertexAttribute::POSITION, 0,
|
||||
VertexBuffer::AttributeType::FLOAT3, 0, 20)
|
||||
.attribute(VertexAttribute::UV0, 0,
|
||||
VertexBuffer::AttributeType::FLOAT2, 12, 20)
|
||||
.build(*engine);
|
||||
app.quadVb->setBufferAt(*engine, 0,
|
||||
VertexBuffer::BufferDescriptor(kQuadVertices, 80, nullptr));
|
||||
// Create a reflected monkey, which is used only for App::ReflectionMode::RENDERABLES.
|
||||
app.reflectedMonkey = em.create();
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{ -2, -2, -2 }, { 2, 2, 2 }})
|
||||
.material(0, mi)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.monkeyMesh.vertexBuffer, app.monkeyMesh.indexBuffer)
|
||||
.receiveShadows(true)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.reflectedMonkey);
|
||||
setReflectionMode(app, app.mode);
|
||||
|
||||
// Create quad index buffer.
|
||||
static constexpr uint16_t kQuadIndices[6] = {0, 2, 1, 2, 0, 3};
|
||||
app.quadIb = IndexBuffer::Builder()
|
||||
.indexCount(6)
|
||||
.bufferType(IndexBuffer::IndexType::USHORT)
|
||||
.build(*engine);
|
||||
app.quadIb->setBuffer(*engine,
|
||||
IndexBuffer::BufferDescriptor(kQuadIndices, 12, nullptr));
|
||||
|
||||
// Create quad material and renderable.
|
||||
// NOTE: this material is VertexDomain=device
|
||||
app.quadMaterial = Material::Builder()
|
||||
.package(RESOURCES_MIRROR_DATA, RESOURCES_MIRROR_SIZE)
|
||||
.build(*engine);
|
||||
app.quadMatInstance = app.quadMaterial->createInstance();
|
||||
TextureSampler sampler(TextureSampler::MinFilter::LINEAR,
|
||||
TextureSampler::MagFilter::LINEAR);
|
||||
app.quadMatInstance->setParameter("albedo", app.offscreenColorTexture, sampler);
|
||||
app.quadEntity = em.create();
|
||||
RenderableManager::Builder(1)
|
||||
.boundingBox({{-1, -1, -1}, {1, 1, 1}})
|
||||
.material(0, app.quadMatInstance)
|
||||
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.quadVb,
|
||||
app.quadIb, 0, 6)
|
||||
.culling(false)
|
||||
.receiveShadows(false)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.quadEntity);
|
||||
scene->addEntity(app.quadEntity);
|
||||
}
|
||||
// Add light source to both scenes.
|
||||
// NOTE: this is slightly wrong when the reflection mode is RENDERABLES.
|
||||
app.lightEntity = em.create();
|
||||
LightManager::Builder(LightManager::Type::SUN)
|
||||
.color(Color::toLinear<ACCURATE>(sRGBColor(0.98f, 0.92f, 0.89f)))
|
||||
.intensity(110000)
|
||||
.direction({ 0.7, -1, -0.8 })
|
||||
.sunAngularRadius(1.9f)
|
||||
.castShadows(false)
|
||||
.build(*engine, app.lightEntity);
|
||||
scene->addEntity(app.lightEntity);
|
||||
app.offscreenScene->addEntity(app.lightEntity);
|
||||
};
|
||||
|
||||
auto cleanup = [&app](Engine* engine, View*, Scene*) {
|
||||
@@ -346,10 +318,14 @@ int main(int argc, char** argv) {
|
||||
engine->destroyCameraComponent(camera);
|
||||
em.destroy(camera);
|
||||
|
||||
engine->destroy(app.reflectedMonkey);
|
||||
engine->destroy(app.lightEntity);
|
||||
engine->destroy(app.quadEntity);
|
||||
engine->destroy(app.meshMatInstance);
|
||||
engine->destroy(app.meshMaterial);
|
||||
engine->destroy(app.monkeyMesh.renderable);
|
||||
engine->destroy(app.monkeyMesh.vertexBuffer);
|
||||
engine->destroy(app.monkeyMesh.indexBuffer);
|
||||
engine->destroy(app.offscreenColorTexture);
|
||||
engine->destroy(app.offscreenDepthTexture);
|
||||
engine->destroy(app.offscreenRenderTarget);
|
||||
@@ -361,22 +337,43 @@ int main(int argc, char** argv) {
|
||||
engine->destroy(app.quadMaterial);
|
||||
};
|
||||
|
||||
auto preRender = [&app](Engine* engine, View* view, Scene*, Renderer* renderer) {
|
||||
auto preRender = [&app](Engine*, View*, Scene*, Renderer* renderer) {
|
||||
renderer->setClearOptions({.clearColor = {0.1,0.2,0.4,1.0}, .clear = true});
|
||||
};
|
||||
|
||||
utils::slog.e <<"offscreen view=" << app.offscreenView << " primary view=" <<
|
||||
view << utils::io::endl;
|
||||
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
|
||||
auto& tcm = engine->getTransformManager();
|
||||
|
||||
// Animate the monkey by spinning and sliding back and forth along Z.
|
||||
auto ti = tcm.getInstance(app.monkeyMesh.renderable);
|
||||
mat4f xlate = mat4f::translation(float3(0, 0, 0.5 + sin(now)));
|
||||
mat4f xform = app.transform * xlate * mat4f::rotation(now, float3{ 0, 1, 0 });
|
||||
tcm.setTransform(ti, xform);
|
||||
|
||||
// Generate a reflection matrix from the plane equation Ax + By + Cz + D = 0.
|
||||
const float3 planeNormal = app.quadNormal;
|
||||
const float4 planeEquation(planeNormal, -dot(planeNormal, app.quadCenter));
|
||||
const mat4f reflection = reflectionMatrix(planeEquation);
|
||||
|
||||
// Apply the reflection matrix to either the renderable or the camera, depending on mode.
|
||||
Camera const& camera = view->getCamera();
|
||||
const auto model = camera.getModelMatrix();
|
||||
const auto renderingProjection = camera.getProjectionMatrix();
|
||||
const auto cullingProjection = camera.getCullingProjectionMatrix();
|
||||
app.offscreenCamera->setCustomProjection(renderingProjection, cullingProjection,
|
||||
camera.getNear(), camera.getCullingFar());
|
||||
const auto model = camera.getModelMatrix();
|
||||
app.offscreenCamera->setModelMatrix(model);
|
||||
};
|
||||
switch (app.mode) {
|
||||
case App::ReflectionMode::RENDERABLES:
|
||||
tcm.setTransform(tcm.getInstance(app.reflectedMonkey), reflection * xform);
|
||||
app.offscreenCamera->setModelMatrix(model);
|
||||
break;
|
||||
case App::ReflectionMode::CAMERA:
|
||||
app.offscreenCamera->setModelMatrix(reflection * model);
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
FilamentApp::get().run(app.config, setup, cleanup, gui, preRender);
|
||||
FilamentApp::get().run(app.config, setup, cleanup, FilamentApp::ImGuiCallback(), preRender);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user