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Author SHA1 Message Date
Powei Feng
d064e2ed78 test: single simple program 2025-02-13 17:49:31 +00:00
5 changed files with 236 additions and 169 deletions

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@@ -50,7 +50,7 @@
#include <stdint.h>
// Set to true to print every command out on log.d. This requires RTTI and DEBUG
#define DEBUG_COMMAND_STREAM false
#define DEBUG_COMMAND_STREAM true
namespace filament::backend {

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@@ -240,6 +240,25 @@ function(add_demo NAME)
endif()
endfunction()
function(add_demo2 NAME)
include_directories(${GENERATION_ROOT})
if (APPLE)
add_executable(${NAME} helper.h helper.mm ${NAME}.cpp)
target_link_libraries(${NAME} PRIVATE sample-resources)
target_compile_options(${NAME} PRIVATE ${COMPILER_FLAGS})
set_target_properties(${NAME} PROPERTIES FOLDER Samples)
# This is needed after XCode 15.3
target_link_libraries(${NAME} PUBLIC "-framework Cocoa -framework QuartzCore" sdl2)
set_target_properties(${NAME} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
set_target_properties(${NAME} PROPERTIES INSTALL_RPATH /usr/local/lib)
else()
add_demo(${NAME})
endif()
target_link_libraries(${NAME} PRIVATE gltfio)
endfunction()
if (NOT ANDROID)
add_demo(animation)
add_demo(depthtesting)
@@ -249,7 +268,7 @@ if (NOT ANDROID)
add_demo(heightfield)
add_demo(hellomorphing)
add_demo(hellopbr)
add_demo(hellotriangle)
add_demo2(hellotriangle)
add_demo(helloskinning)
add_demo(helloskinningbuffer)
add_demo(helloskinningbuffer_morebones)

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@@ -1,192 +1,191 @@
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <fstream>
#include <iostream>
#include <filament/Camera.h>
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/Material.h>
#include <filament/MaterialInstance.h>
#include <filament/LightManager.h>
#include <filament/RenderableManager.h>
#include <filament/Renderer.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/TransformManager.h>
#include <filament/VertexBuffer.h>
#include <filament/View.h>
#include <filament/Viewport.h>
#include <filamat/MaterialBuilder.h>
#include <utils/EntityManager.h>
#include <utils/Log.h>
#include <filamentapp/Config.h>
#include <filamentapp/FilamentApp.h>
#include <math/norm.h>
#include <getopt/getopt.h>
#include <gltfio/AssetLoader.h>
#include <gltfio/ResourceLoader.h>
#include <cmath>
#include <iostream>
#include <SDL.h>
#include <SDL_syswm.h>
#include <SDL_video.h>
#include "generated/resources/resources.h"
#if defined(__linux__)
void* getNativeWindow(SDL_Window* sdlWindow) {
SDL_SysWMinfo wmi;
SDL_VERSION(&wmi.version);
SDL_GetWindowWMInfo(sdlWindow, &wmi);
if (wmi.subsystem == SDL_SYSWM_X11) {
Window win = (Window) wmi.info.x11.window;
return (void*) win;
} else {
std::cout << "Unknown SDL subsystem";
}
return nullptr;
}
#elif defined(__APPLE__)
#include "helper.h"
#endif
SDL_Window* createSDLwindow() {
uint32_t windowFlags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
SDL_Window* win = SDL_CreateWindow("Hello World!", 100, 100, 600, 400, 0);
if (win == nullptr) {
std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return nullptr;
}
return win;
}
using namespace filament;
using utils::Entity;
using utils::EntityManager;
struct App {
Config config;
VertexBuffer* vb;
IndexBuffer* ib;
Material* mat;
Camera* cam;
Entity camera;
Skybox* skybox;
Entity renderable;
};
struct Vertex {
filament::math::float2 position;
uint32_t color;
};
static const Vertex TRIANGLE_VERTICES[3] = {
{{1, 0}, 0xffff0000u},
{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3)}, 0xff00ff00u},
{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3)}, 0xff0000ffu},
};
static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 };
static void printUsage(char* name) {
std::string exec_name(utils::Path(name).getName());
std::string usage(
"HELLOTRIANGLE renders a spinning colored triangle\n"
"Usage:\n"
" HELLOTRIANGLE [options]\n"
"Options:\n"
" --help, -h\n"
" Prints this message\n\n"
" --api, -a\n"
" Specify the backend API: opengl, vulkan, or metal\n"
);
const std::string from("HELLOTRIANGLE");
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
usage.replace(pos, from.length(), exec_name);
using namespace math;
using namespace utils;
int main() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
std::cout << usage;
}
const static uint32_t indices[] = { 0, 1, 2, };
static int handleCommandLineArguments(int argc, char* argv[], App* app) {
static constexpr const char* OPTSTR = "ha:";
static const struct option OPTIONS[] = {
{ "help", no_argument, nullptr, 'h' },
{ "api", required_argument, nullptr, 'a' },
{ nullptr, 0, nullptr, 0 }
const static math::float3 vertices[] = {
{ -10, 0, -10 },
{ -10, 0, 10 },
{ 10, 0, 10 },
};
int opt;
int option_index = 0;
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
std::string arg(optarg ? optarg : "");
switch (opt) {
default:
case 'h':
printUsage(argv[0]);
exit(0);
case 'a':
if (arg == "opengl") {
app->config.backend = Engine::Backend::OPENGL;
} else if (arg == "vulkan") {
app->config.backend = Engine::Backend::VULKAN;
} else if (arg == "metal") {
app->config.backend = Engine::Backend::METAL;
} else {
std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'.\n";
exit(1);
}
break;
short4 tbn = math::packSnorm16(
mat3f::packTangentFrame(
math::mat3f{
float3{ 1.0f, 0.0f, 0.0f },
float3{ 0.0f, 0.0f, 1.0f }, float3{ 0.0f, 1.0f, 0.0f } })
.xyzw);
const static math::short4 normals[]{ tbn, tbn, tbn };
SDL_Window* window = createSDLwindow();
if (!window) {
return 1;
}
Engine* engine = Engine::create(filament::backend::Backend::VULKAN);
SwapChain* swapChain = engine->createSwapChain(getNativeWindow(window));
Renderer* renderer = engine->createRenderer();
auto cameraEntity = EntityManager::get().create();
Camera* camera = engine->createCamera(cameraEntity);
View* view = engine->createView();
Scene* scene = engine->createScene();
view->setCamera(camera);
// Determine the current size of the window in physical pixels.
uint32_t w, h;
SDL_GL_GetDrawableSize(window, (int*) &w, (int*) &h);
camera->lookAt(float3(0, 50.5f, 0), float3(0, 0, 0), float3(1.f, 0, 0));
camera->setProjection(45.0, double(w) / h, 0.1, 50, Camera::Fov::VERTICAL);
view->setViewport({ 0, 0, w, h });
view->setScene(scene);
view->setPostProcessingEnabled(false);
VertexBuffer* vertexBuffer =
VertexBuffer::Builder()
.vertexCount(3)
.bufferCount(2)
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3)
.attribute(VertexAttribute::TANGENTS, 1, VertexBuffer::AttributeType::SHORT4)
.normalized(VertexAttribute::TANGENTS)
.build(*engine);
vertexBuffer->setBufferAt(*engine, 0,
VertexBuffer::BufferDescriptor(vertices,
vertexBuffer->getVertexCount() * sizeof(vertices[0])));
vertexBuffer->setBufferAt(*engine, 1,
VertexBuffer::BufferDescriptor(normals,
vertexBuffer->getVertexCount() * sizeof(normals[0])));
IndexBuffer* indexBuffer = IndexBuffer::Builder().indexCount(3).build(*engine);
indexBuffer->setBuffer(*engine,
IndexBuffer::BufferDescriptor(indices,
indexBuffer->getIndexCount() * sizeof(uint32_t)));
filamat::MaterialBuilder::init();
filamat::MaterialBuilder builder;
builder.name("Material")
.material(" void material(inout MaterialInputs material) {\n"
" prepareMaterial(material);"
" material.baseColor.rgb = materialParams.baseColor;"
" }")
.parameter("baseColor", filament::backend::UniformType::FLOAT3)
.parameter("metallic", filament::backend::UniformType::FLOAT)
.parameter("roughness", filament::backend::UniformType::FLOAT)
.parameter("reflectance", filament::backend::UniformType::FLOAT)
.optimization(filamat::MaterialBuilder::Optimization::NONE)
.shading(filamat::MaterialBuilder::Shading::UNLIT)
.targetApi(filamat::MaterialBuilder::TargetApi::ALL)
.platform(filamat::MaterialBuilder::Platform::ALL);
filamat::Package package = builder.build(engine->getJobSystem());
Material* material =
Material::Builder().package(package.getData(), package.getSize()).build(*engine);
material->setDefaultParameter("baseColor", RgbType::LINEAR, float3{ 1, 0, 0 });
material->setDefaultParameter("metallic", 0.0f);
material->setDefaultParameter("roughness", 0.4f);
material->setDefaultParameter("reflectance", 0.5f);
MaterialInstance* materialInstance = material->createInstance();
Entity renderable = EntityManager::get().create();
// build a quad
RenderableManager::Builder(1)
.boundingBox({ { -1, -1, -1 }, { 1, 1, 1 } })
.material(0, materialInstance)
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vertexBuffer, indexBuffer, 0,
3)
.culling(false)
.build(*engine, renderable);
scene->addEntity(renderable);
int i = 0;
while (i++ < 1) {
// beginFrame() returns false if we need to skip a frame
if (renderer->beginFrame(swapChain)) {
// for each View
renderer->render(view);
renderer->endFrame();
}
}
return optind;
}
int main(int argc, char** argv) {
App app{};
app.config.title = "hellotriangle";
app.config.featureLevel = backend::FeatureLevel::FEATURE_LEVEL_0;
handleCommandLineArguments(argc, argv, &app);
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
scene->setSkybox(app.skybox);
view->setPostProcessingEnabled(false);
static_assert(sizeof(Vertex) == 12, "Strange vertex size.");
app.vb = VertexBuffer::Builder()
.vertexCount(3)
.bufferCount(1)
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 12)
.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 8, 12)
.normalized(VertexAttribute::COLOR)
.build(*engine);
app.vb->setBufferAt(*engine, 0,
VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 36, nullptr));
app.ib = IndexBuffer::Builder()
.indexCount(3)
.bufferType(IndexBuffer::IndexType::USHORT)
.build(*engine);
app.ib->setBuffer(*engine,
IndexBuffer::BufferDescriptor(TRIANGLE_INDICES, 6, nullptr));
app.mat = Material::Builder()
.package(RESOURCES_BAKEDCOLOR_DATA, RESOURCES_BAKEDCOLOR_SIZE)
.build(*engine);
app.renderable = EntityManager::get().create();
RenderableManager::Builder(1)
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
.material(0, app.mat->getDefaultInstance())
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
.culling(false)
.receiveShadows(false)
.castShadows(false)
.build(*engine, app.renderable);
scene->addEntity(app.renderable);
app.camera = utils::EntityManager::get().create();
app.cam = engine->createCamera(app.camera);
view->setCamera(app.cam);
};
auto cleanup = [&app](Engine* engine, View*, Scene*) {
engine->destroy(app.skybox);
engine->destroy(app.renderable);
engine->destroy(app.mat);
engine->destroy(app.vb);
engine->destroy(app.ib);
engine->destroyCameraComponent(app.camera);
utils::EntityManager::get().destroy(app.camera);
};
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
constexpr float ZOOM = 1.5f;
const uint32_t w = view->getViewport().width;
const uint32_t h = view->getViewport().height;
const float aspect = (float) w / h;
app.cam->setProjection(Camera::Projection::ORTHO,
-aspect * ZOOM, aspect * ZOOM,
-ZOOM, ZOOM, 0, 1);
auto& tcm = engine->getTransformManager();
tcm.setTransform(tcm.getInstance(app.renderable),
filament::math::mat4f::rotation(now, filament::math::float3{ 0, 0, 1 }));
});
FilamentApp::get().run(app.config, setup, cleanup);
bool running = true;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
}
SDL_Delay(16);
}
}
engine->destroy(cameraEntity);
return 0;
}

10
samples/helper.h Normal file
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@@ -0,0 +1,10 @@
#ifndef HELLO_TRIANGLE_H
#define HELLO_TRIANGLE_H
#include <SDL.h>
#include <SDL_syswm.h>
#include <SDL_video.h>
void* getNativeWindow(SDL_Window* sdlWindow);
#endif

39
samples/helper.mm Normal file
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@@ -0,0 +1,39 @@
#include "helper.h"
#include <Cocoa/Cocoa.h>
#include <QuartzCore/QuartzCore.h>
#include <utils/Panic.h>
void* getNativeWindow(SDL_Window* sdlWindow) {
SDL_SysWMinfo wmi;
SDL_VERSION(&wmi.version);
FILAMENT_CHECK_POSTCONDITION(SDL_GetWindowWMInfo(sdlWindow, &wmi))
<< "SDL version unsupported!";
NSWindow* win = wmi.info.cocoa.window;
NSView* view = [win contentView];
[win setColorSpace:[NSColorSpace sRGBColorSpace]];
[view setWantsLayer:YES];
CAMetalLayer* metalLayer = [CAMetalLayer layer];
metalLayer.bounds = view.bounds;
// It's important to set the drawableSize to the actual backing pixels. When rendering
// full-screen, we can skip the macOS compositor if the size matches the display size.
metalLayer.drawableSize = [view convertSizeToBacking:view.bounds.size];
// In its implementation of vkGetPhysicalDeviceSurfaceCapabilitiesKHR, MoltenVK takes into
// consideration both the size (in points) of the bounds, and the contentsScale of the
// CAMetalLayer from which the Vulkan surface was created.
// See also https://github.com/KhronosGroup/MoltenVK/issues/428
metalLayer.contentsScale = view.window.backingScaleFactor;
// This is set to NO by default, but is also important to ensure we can bypass the compositor
// in full-screen mode
// See "Direct to Display" http://metalkit.org/2017/06/30/introducing-metal-2.html.
metalLayer.opaque = YES;
[view setLayer:metalLayer];
return metalLayer;
}