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55
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7165d8aa54 | ||
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6b461b2d89 |
@@ -39,8 +39,8 @@ jobs:
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo ::set-output name=ref::${REF}
|
||||
echo ::set-output name=tag::${TAG}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v2.0.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
@@ -69,8 +69,8 @@ jobs:
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo ::set-output name=ref::${REF}
|
||||
echo ::set-output name=tag::${TAG}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v2.0.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
@@ -97,8 +97,8 @@ jobs:
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo ::set-output name=ref::${REF}
|
||||
echo ::set-output name=tag::${TAG}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v2.0.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
@@ -143,8 +143,8 @@ jobs:
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo ::set-output name=ref::${REF}
|
||||
echo ::set-output name=tag::${TAG}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
- uses: actions/checkout@v2.0.0
|
||||
with:
|
||||
ref: ${{ steps.git_ref.outputs.ref }}
|
||||
@@ -171,8 +171,8 @@ jobs:
|
||||
run: |
|
||||
REF=${RELEASE_TAG:-${GITHUB_REF}}
|
||||
TAG=${REF##*/}
|
||||
echo ::set-output name=ref::${REF}
|
||||
echo ::set-output name=tag::${TAG}
|
||||
echo "ref=${REF}" >> $GITHUB_OUTPUT
|
||||
echo "tag=${TAG}" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
- uses: actions/checkout@v2.0.0
|
||||
with:
|
||||
|
||||
+10
-6
@@ -337,19 +337,23 @@ endif()
|
||||
# ==================================================================================================
|
||||
# Release compiler flags
|
||||
# ==================================================================================================
|
||||
if (NOT MSVC)
|
||||
if (NOT MSVC AND NOT IOS)
|
||||
# Omitting stack frame pointers prevents the generation of readable stack traces in crash reports on iOS
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fomit-frame-pointer")
|
||||
|
||||
# These aren't compatible with -fembed-bitcode (and seem to have no effect on Apple platforms anyway)
|
||||
if (NOT IOS)
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffunction-sections -fdata-sections")
|
||||
endif()
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffunction-sections -fdata-sections")
|
||||
endif()
|
||||
|
||||
# On Android RELEASE builds, we disable exceptions and RTTI to save some space (about 75 KiB
|
||||
# saved by -fno-exception and 10 KiB saved by -fno-rtti).
|
||||
if (ANDROID OR IOS OR WEBGL)
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-exceptions -fno-unwind-tables -fno-asynchronous-unwind-tables -fno-rtti")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-exceptions -fno-rtti")
|
||||
|
||||
if (ANDROID OR WEBGL)
|
||||
# Omitting unwind info prevents the generation of readable stack traces in crash reports on iOS
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-unwind-tables -fno-asynchronous-unwind-tables")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# With WebGL, we disable RTTI even for debug builds because we pass emscripten::val back and forth
|
||||
@@ -666,7 +670,7 @@ add_subdirectory(${EXTERNAL}/imgui/tnt)
|
||||
add_subdirectory(${EXTERNAL}/robin-map/tnt)
|
||||
add_subdirectory(${EXTERNAL}/smol-v/tnt)
|
||||
add_subdirectory(${EXTERNAL}/benchmark/tnt)
|
||||
add_subdirectory(${EXTERNAL}/meshoptimizer)
|
||||
add_subdirectory(${EXTERNAL}/meshoptimizer/tnt)
|
||||
add_subdirectory(${EXTERNAL}/cgltf/tnt)
|
||||
add_subdirectory(${EXTERNAL}/draco/tnt)
|
||||
add_subdirectory(${EXTERNAL}/jsmn/tnt)
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.28.1'
|
||||
implementation 'com.google.android.filament:filament-android:1.28.2'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```
|
||||
pod 'Filament', '~> 1.28.1'
|
||||
pod 'Filament', '~> 1.28.2'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
@@ -179,6 +179,7 @@ steps:
|
||||
- [x] KHR_mesh_quantization
|
||||
- [x] KHR_texture_basisu
|
||||
- [x] KHR_texture_transform
|
||||
- [x] EXT_meshopt_compression
|
||||
|
||||
|
||||
## Rendering with Filament
|
||||
|
||||
@@ -5,6 +5,18 @@ A new header is inserted each time a *tag* is created.
|
||||
|
||||
## main branch
|
||||
|
||||
- backend: add support for GGP platform
|
||||
- gltfio: calculate primitive's AABB correctly.
|
||||
- gltfio: fix glTF breaking issue
|
||||
- gltfio: recompute bounding boxes with morph targets
|
||||
- engine: primitives with `CullingMode::FRONT_AND_BACK` are now skipped.
|
||||
- engine: add missing getters on `MaterialInstance`
|
||||
|
||||
## v1.28.2
|
||||
|
||||
- gltfio: support EXT_meshopt_compression
|
||||
- release packaging: fixed location of default IBL file
|
||||
|
||||
## v1.28.1
|
||||
|
||||
- gltfio: fix reloading crash in ubershader mode
|
||||
@@ -35,6 +47,7 @@ A new header is inserted each time a *tag* is created.
|
||||
- gltfio: fix regression with meshes that have no material
|
||||
- gltfio: fix regression with recomputeBoundingBoxes()
|
||||
- filamesh / matinfo: fix minor ASAN issues
|
||||
- engine: Added `Engine::resetBackendState()`, available only in WebGL builds
|
||||
|
||||
## v1.27.1
|
||||
|
||||
|
||||
@@ -452,3 +452,84 @@ Java_com_google_android_filament_MaterialInstance_nDuplicate(JNIEnv* env, jclass
|
||||
}
|
||||
return (jlong)mi;
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jfloat JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nGetMaskThreshold(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nGetMaskThreshold()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->getMaskThreshold();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jfloat JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nGetSpecularAntiAliasingVariance(JNIEnv* env,
|
||||
jclass clazz, jlong nativeMaterialInstance) {
|
||||
// TODO: implement nGetSpecularAntiAliasingVariance()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->getSpecularAntiAliasingVariance();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jfloat JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nGetSpecularAntiAliasingThreshold(JNIEnv* env,
|
||||
jclass clazz, jlong nativeMaterialInstance) {
|
||||
// TODO: implement nGetSpecularAntiAliasingThreshold()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->getSpecularAntiAliasingThreshold();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nIsDoubleSided(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nIsDoubleSided()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->isDoubleSided();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nGetCullingMode(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nGetCullingMode()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return (jint)instance->getCullingMode();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nIsColorWriteEnabled(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nIsColorWriteEnabled()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->isColorWriteEnabled();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nIsDepthWriteEnabled(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nIsDepthWriteEnabled()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->isDepthWriteEnabled();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nIsStencilWriteEnabled(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nIsStencilWriteEnabled()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->isStencilWriteEnabled();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_MaterialInstance_nIsDepthCullingEnabled(JNIEnv* env, jclass clazz,
|
||||
jlong nativeMaterialInstance) {
|
||||
// TODO: implement nIsDepthCullingEnabled()
|
||||
MaterialInstance* instance = (MaterialInstance*)nativeMaterialInstance;
|
||||
return instance->isDepthCullingEnabled();
|
||||
}
|
||||
|
||||
+84
-1
@@ -24,6 +24,7 @@ import com.google.android.filament.proguard.UsedByNative;
|
||||
|
||||
@UsedByNative("AssetLoader.cpp")
|
||||
public class MaterialInstance {
|
||||
private static final Material.CullingMode[] sCullingModeValues = Material.CullingMode.values();
|
||||
private Material mMaterial;
|
||||
private String mName;
|
||||
private long mNativeObject;
|
||||
@@ -473,6 +474,14 @@ public class MaterialInstance {
|
||||
nSetMaskThreshold(getNativeObject(), threshold);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the minimum alpha value a fragment must have to not be discarded when the blend
|
||||
* mode is MASKED
|
||||
*/
|
||||
public float getMaskThreshold() {
|
||||
return nGetMaskThreshold(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the screen space variance of the filter kernel used when applying specular
|
||||
* anti-aliasing. The default value is set to 0.15. The specified value should be between
|
||||
@@ -486,6 +495,14 @@ public class MaterialInstance {
|
||||
nSetSpecularAntiAliasingVariance(getNativeObject(), variance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the screen space variance of the filter kernel used when applying specular
|
||||
* anti-aliasing.
|
||||
*/
|
||||
public float getSpecularAntiAliasingVariance() {
|
||||
return nGetSpecularAntiAliasingVariance(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the clamping threshold used to suppress estimation errors when applying specular
|
||||
* anti-aliasing. The default value is set to 0.2. The specified value should be between 0
|
||||
@@ -499,6 +516,14 @@ public class MaterialInstance {
|
||||
nSetSpecularAntiAliasingThreshold(getNativeObject(), threshold);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the clamping threshold used to suppress estimation errors when applying specular
|
||||
* anti-aliasing.
|
||||
*/
|
||||
public float getSpecularAntiAliasingThreshold() {
|
||||
return nGetSpecularAntiAliasingThreshold(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables or disables double-sided lighting if the parent Material has double-sided capability,
|
||||
* otherwise prints a warning. If double-sided lighting is enabled, backface culling is
|
||||
@@ -512,6 +537,14 @@ public class MaterialInstance {
|
||||
nSetDoubleSided(getNativeObject(), doubleSided);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether double-sided lighting is enabled when the parent Material has double-sided
|
||||
* capability.
|
||||
*/
|
||||
public boolean isDoubleSided() {
|
||||
return nIsDoubleSided(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the default triangle culling state that was set on the material.
|
||||
*
|
||||
@@ -519,10 +552,18 @@ public class MaterialInstance {
|
||||
* <a href="https://google.github.io/filament/Materials.html#materialdefinitions/materialblock/rasterization:culling">
|
||||
* Rasterization: culling</a>
|
||||
*/
|
||||
public void setCullingMode(Material.CullingMode mode) {
|
||||
public void setCullingMode(@NonNull Material.CullingMode mode) {
|
||||
nSetCullingMode(getNativeObject(), mode.ordinal());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the face culling mode.
|
||||
*/
|
||||
@NonNull
|
||||
public Material.CullingMode getCullingMode() {
|
||||
return sCullingModeValues[nGetCullingMode(getNativeObject())];
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the default color-buffer write state that was set on the material.
|
||||
*
|
||||
@@ -534,6 +575,13 @@ public class MaterialInstance {
|
||||
nSetColorWrite(getNativeObject(), enable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether color write is enabled.
|
||||
*/
|
||||
public boolean isColorWriteEnabled() {
|
||||
return nIsColorWriteEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the default depth-buffer write state that was set on the material.
|
||||
*
|
||||
@@ -545,10 +593,27 @@ public class MaterialInstance {
|
||||
nSetDepthWrite(getNativeObject(), enable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether depth write is enabled.
|
||||
*/
|
||||
public boolean isDepthWriteEnabled() {
|
||||
return nIsDepthWriteEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables or Disable stencil writes
|
||||
*/
|
||||
public void setStencilWrite(boolean enable) {
|
||||
nSetStencilWrite(getNativeObject(), enable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether stencil write is enabled.
|
||||
*/
|
||||
public boolean isStencilWriteEnabled() {
|
||||
return nIsStencilWriteEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the default depth testing state that was set on the material.
|
||||
*
|
||||
@@ -560,6 +625,13 @@ public class MaterialInstance {
|
||||
nSetDepthCulling(getNativeObject(), enable);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether depth culling is enabled.
|
||||
*/
|
||||
public boolean isDepthCullingEnabled() {
|
||||
return nIsDepthCullingEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stencil comparison function (default is {@link TextureSampler.CompareFunction#ALWAYS}).
|
||||
*
|
||||
@@ -856,4 +928,15 @@ public class MaterialInstance {
|
||||
private static native long nGetMaterial(long nativeMaterialInstance);
|
||||
|
||||
private static native long nDuplicate(long otherNativeMaterialInstance, String name);
|
||||
|
||||
|
||||
private static native float nGetMaskThreshold(long nativeMaterialInstance);
|
||||
private static native float nGetSpecularAntiAliasingVariance(long nativeMaterialInstance);
|
||||
private static native float nGetSpecularAntiAliasingThreshold(long nativeMaterialInstance);
|
||||
private static native boolean nIsDoubleSided(long nativeMaterialInstance);
|
||||
private static native int nGetCullingMode(long nativeMaterialInstance);
|
||||
private static native boolean nIsColorWriteEnabled(long nativeMaterialInstance);
|
||||
private static native boolean nIsDepthWriteEnabled(long nativeMaterialInstance);
|
||||
private static native boolean nIsStencilWriteEnabled(long nativeMaterialInstance);
|
||||
private static native boolean nIsDepthCullingEnabled(long nativeMaterialInstance);
|
||||
}
|
||||
|
||||
@@ -11,6 +11,10 @@ add_library(dracodec STATIC IMPORTED)
|
||||
set_target_properties(dracodec PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libdracodec.a)
|
||||
|
||||
add_library(meshoptimizer STATIC IMPORTED)
|
||||
set_target_properties(meshoptimizer PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libmeshoptimizer.a)
|
||||
|
||||
add_library(ktxreader STATIC IMPORTED)
|
||||
set_target_properties(ktxreader PROPERTIES IMPORTED_LOCATION
|
||||
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libktxreader.a)
|
||||
@@ -99,6 +103,7 @@ set(GLTFIO_INCLUDE_DIRS
|
||||
../../libs/gltfio/include
|
||||
../../third_party/basisu/zstd
|
||||
../../third_party/cgltf
|
||||
../../third_party/meshoptimizer/src
|
||||
../../third_party/robin-map
|
||||
../../third_party/hat-trie
|
||||
../../third_party/stb
|
||||
@@ -111,7 +116,7 @@ target_include_directories(gltfio-jni PRIVATE ${GLTFIO_INCLUDE_DIRS})
|
||||
set_target_properties(gltfio-jni PROPERTIES LINK_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.symbols)
|
||||
set_target_properties(gltfio-jni PROPERTIES LINK_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/libgltfio-jni.map)
|
||||
target_link_libraries(gltfio-jni filament-jni utils uberzlib log stb ktxreader basis_transcoder zstd uberarchive)
|
||||
target_link_libraries(gltfio-jni dracodec)
|
||||
target_link_libraries(gltfio-jni dracodec meshoptimizer)
|
||||
target_compile_definitions(gltfio-jni PUBLIC GLTFIO_DRACO_SUPPORTED=1)
|
||||
target_include_directories(gltfio-jni PRIVATE ${DRACO_DIR}/src)
|
||||
target_include_directories(gltfio-jni PRIVATE ${DRACO_DIR}/tnt)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.28.1
|
||||
VERSION_NAME=1.28.2
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
Executable
+99
@@ -0,0 +1,99 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
|
||||
function print_help {
|
||||
local self_name=$(basename "$0")
|
||||
echo "This tool verifies that every Metal shader in the given Filament material file(s) successfully compiles."
|
||||
echo "Requires the matinfo tool and xcrun to be on the system PATH."
|
||||
echo ""
|
||||
echo "Usage:"
|
||||
echo " $self_name [options] [<material> ...]"
|
||||
echo ""
|
||||
echo "Options:"
|
||||
echo " -h"
|
||||
echo " Print this help message."
|
||||
echo " -w"
|
||||
echo " Pass the -w flag to the Metal compiler, to disable warnings."
|
||||
echo ""
|
||||
}
|
||||
|
||||
COMP_FLAGS=""
|
||||
while getopts ":hw" opt; do
|
||||
case ${opt} in
|
||||
h)
|
||||
print_help
|
||||
exit 1
|
||||
;;
|
||||
w)
|
||||
COMP_FLAGS="${COMP_FLAGS} -w"
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
shift $((OPTIND - 1))
|
||||
|
||||
if [[ "$#" == "0" ]]; then
|
||||
print_help
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Make sure matinfo and xcrun are available.
|
||||
if [[ ! $(command -v matinfo) ]]; then
|
||||
echo "Error: matinfo not on PATH."
|
||||
exit 1
|
||||
fi
|
||||
if [[ ! $(command -v xcrun) ]]; then
|
||||
echo "Error: xcrun not on PATH."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
function check_material {
|
||||
local material="$1"
|
||||
|
||||
tmpdir="$(mktemp -d /tmp/check_metal_shaders.XXXXX)"
|
||||
|
||||
# First check that the material is valid.
|
||||
if [[ ! $(matinfo "${material}") ]]; then
|
||||
echo "Invalid material file: ${material}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Checking that Metal shaders compile: ${material}"
|
||||
|
||||
set +e
|
||||
local i=0
|
||||
while true; do
|
||||
# The file must have a .metal extension.
|
||||
metalFile="${tmpdir}/${i}.metal"
|
||||
|
||||
# Extract shader i. matinfo will return a non-zero exit code if the shader doesn't exist,
|
||||
# which means we're finished with this material.
|
||||
matinfo --print-metal=${i} "${material}" > "${metalFile}" 2> /dev/null
|
||||
|
||||
if [[ "$?" -ne 0 ]]; then
|
||||
break
|
||||
fi
|
||||
|
||||
echo "Testing Metal shader ${i}"
|
||||
|
||||
# Attempt to compile the Metal shader.
|
||||
xcrun -sdk macosx metal ${COMP_FLAGS} -c "${metalFile}" -o /dev/null
|
||||
|
||||
if [[ "$?" -ne 0 ]]; then
|
||||
echo "Error compiling Metal shader: ${metalFile}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
((i++))
|
||||
done
|
||||
set -e
|
||||
|
||||
rm -r "${tmpdir}"
|
||||
}
|
||||
|
||||
for material in "$@"
|
||||
do
|
||||
check_material "${material}"
|
||||
done
|
||||
|
||||
+1
-1
File diff suppressed because one or more lines are too long
+11
-12
@@ -1432,12 +1432,13 @@ non-shader data.
|
||||
|
||||
</p><dl><table><tbody><tr valign="top"><td><dt>Type</dt></td><td><dd><p> <code>number</code>
|
||||
|
||||
</p></dd></td></tr><tr valign="top"><td><dt>Value</dt></td><td><dd><p> An integer value, either 1 or 2. Defaults to 1.
|
||||
</p></dd></td></tr><tr valign="top"><td><dt>Value</dt></td><td><dd><p> An integer value, either 1, 2 or 3. Defaults to 1.
|
||||
|
||||
</p></dd></td></tr></tbody></table></dl><div class="table">
|
||||
<table class="table"><tbody><tr><th style="text-align:left"> Feature Level </th><th style="text-align:left"> Guaranteed features </th></tr>
|
||||
<tr><td style="text-align:left"> 1 </td><td style="text-align:left"> 9 textures per material </td></tr>
|
||||
<tr><td style="text-align:left"> 2 </td><td style="text-align:left"> 12 textures per material, cubemap arrays, ESSL 3.10 </td></tr>
|
||||
<tr><td style="text-align:left"> 2 </td><td style="text-align:left"> 9 textures per material, cubemap arrays, ESSL 3.10 </td></tr>
|
||||
<tr><td style="text-align:left"> 3 </td><td style="text-align:left"> 12 textures per material, cubemap arrays, ESSL 3.10 </td></tr>
|
||||
</tbody></table><center><div class="tablecaption"><a class="target" name="table_featurelevels"> </a><b style="font-style:normal;">Table 13:</b> Feature levels</div></center></div>
|
||||
|
||||
<p></p><p>
|
||||
@@ -2036,23 +2037,21 @@ and sorting issues are minimized or eliminated</span></center></div></center>
|
||||
|
||||
</p></dd><dt>Value</dt><dd><p> <code>true</code> or <code>false</code>. Defaults to <code>false</code>.
|
||||
|
||||
</p></dd><dt>Description</dt><dd><p> Only available in the <code>unlit</code> shading model. If this property is enabled, the final color
|
||||
computed by the material is multiplied by the shadowing factor (or visibility). This allows to
|
||||
create transparent shadow-receiving objects (for instance an invisible ground plane in AR).
|
||||
This is only supported with shadows from directional lights.
|
||||
</p></dd><dt>Description</dt><dd><p> Enables two-sided rendering and its capability to be toggled at run time. When set to <code>true</code>,
|
||||
<code>culling</code> is automatically set to <code>none</code>; if the triangle is back-facing, the triangle's
|
||||
normal is flipped to become front-facing. When explicitly set to <code>false</code>, this allows the
|
||||
double-sidedness to be toggled at run time.
|
||||
|
||||
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
|
||||
<span class="line"> name : <span class="hljs-string">"Invisible shadow plane"</span>,</span>
|
||||
<span class="line"> shadingModel : unlit,</span>
|
||||
<span class="line"> shadowMultiplier : <span class="hljs-literal">true</span>,</span>
|
||||
<span class="line"> blending : transparent</span>
|
||||
<span class="line"> name : <span class="hljs-string">"Double sided material"</span>,</span>
|
||||
<span class="line"> shadingModel : lit,</span>
|
||||
<span class="line"> doubleSided : <span class="hljs-literal">true</span></span>
|
||||
<span class="line">}</span>
|
||||
<span class="line"></span>
|
||||
<span class="line">fragment {</span>
|
||||
<span class="line"> void material(inout MaterialInputs material) {</span>
|
||||
<span class="line"> prepareMaterial(material);</span>
|
||||
<span class="line"> <span class="hljs-comment">// baseColor defines the color and opacity of the final shadow</span></span>
|
||||
<span class="line"> material.baseColor = vec4(0.0, 0.0, 0.0, 0.7);</span>
|
||||
<span class="line"> material.baseColor = materialParams.albedo;</span>
|
||||
<span class="line"> }</span>
|
||||
<span class="line">}</span></code></pre>
|
||||
<a class="target" name="lighting:reflections"> </a><a class="target" name="materialdefinitions/materialblock/lighting:reflections"> </a><a class="target" name="toc4.2.25"> </a><h3>Lighting: reflections</h3>
|
||||
|
||||
+8
-10
@@ -1582,24 +1582,22 @@ Value
|
||||
: `true` or `false`. Defaults to `false`.
|
||||
|
||||
Description
|
||||
: Only available in the `unlit` shading model. If this property is enabled, the final color
|
||||
computed by the material is multiplied by the shadowing factor (or visibility). This allows to
|
||||
create transparent shadow-receiving objects (for instance an invisible ground plane in AR).
|
||||
This is only supported with shadows from directional lights.
|
||||
: Enables two-sided rendering and its capability to be toggled at run time. When set to `true`,
|
||||
`culling` is automatically set to `none`; if the triangle is back-facing, the triangle's
|
||||
normal is flipped to become front-facing. When explicitly set to `false`, this allows the
|
||||
double-sidedness to be toggled at run time.
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
name : "Invisible shadow plane",
|
||||
shadingModel : unlit,
|
||||
shadowMultiplier : true,
|
||||
blending : transparent
|
||||
name : "Double sided material",
|
||||
shadingModel : lit,
|
||||
doubleSided : true
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
// baseColor defines the color and opacity of the final shadow
|
||||
material.baseColor = vec4(0.0, 0.0, 0.0, 0.7);
|
||||
material.baseColor = materialParams.albedo;
|
||||
}
|
||||
}
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
@@ -48,6 +48,7 @@ set(PUBLIC_HDRS
|
||||
)
|
||||
|
||||
set(SRCS
|
||||
src/AtlasAllocator.cpp
|
||||
src/Box.cpp
|
||||
src/BufferObject.cpp
|
||||
src/Camera.cpp
|
||||
@@ -72,6 +73,7 @@ set(SRCS
|
||||
src/MaterialParser.cpp
|
||||
src/MorphTargetBuffer.cpp
|
||||
src/PerViewUniforms.cpp
|
||||
src/PerShadowMapUniforms.cpp
|
||||
src/PostProcessManager.cpp
|
||||
src/RenderPass.cpp
|
||||
src/RenderPrimitive.cpp
|
||||
@@ -145,6 +147,7 @@ set(PRIVATE_HDRS
|
||||
src/Intersections.h
|
||||
src/MaterialParser.h
|
||||
src/PerViewUniforms.h
|
||||
src/PerShadowMapUniforms.h
|
||||
src/PIDController.h
|
||||
src/PostProcessManager.h
|
||||
src/RendererUtils.h
|
||||
|
||||
@@ -220,8 +220,7 @@ enum class PrimitiveType : uint8_t {
|
||||
LINES = 1, //!< lines
|
||||
LINE_STRIP = 3, //!< line strip
|
||||
TRIANGLES = 4, //!< triangles
|
||||
TRIANGLE_STRIP = 5, //!< triangle strip
|
||||
NONE = 0xFF
|
||||
TRIANGLE_STRIP = 5 //!< triangle strip
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -158,6 +158,9 @@ DECL_DRIVER_API_0(flush)
|
||||
// flush and wait for the effects to be done
|
||||
DECL_DRIVER_API_0(finish)
|
||||
|
||||
// reset state tracking, if the driver does any state tracking (e.g. GL)
|
||||
DECL_DRIVER_API_0(resetState)
|
||||
|
||||
/*
|
||||
* Creating driver objects
|
||||
* -----------------------
|
||||
|
||||
@@ -42,7 +42,9 @@
|
||||
#include "vulkan/PlatformVkCocoa.h"
|
||||
#endif
|
||||
#elif defined(__linux__)
|
||||
#if defined(FILAMENT_SUPPORTS_WAYLAND)
|
||||
#if defined(FILAMENT_SUPPORTS_GGP)
|
||||
#include "vulkan/PlatformVkLinuxGGP.h"
|
||||
#elif defined(FILAMENT_SUPPORTS_WAYLAND)
|
||||
#if defined (FILAMENT_DRIVER_SUPPORTS_VULKAN)
|
||||
#include "vulkan/PlatformVkLinuxWayland.h"
|
||||
#endif
|
||||
@@ -120,7 +122,9 @@ DefaultPlatform* DefaultPlatform::create(Backend* backend) noexcept {
|
||||
#elif defined(IOS)
|
||||
return new PlatformVkCocoaTouch();
|
||||
#elif defined(__linux__)
|
||||
#if defined(FILAMENT_SUPPORTS_WAYLAND)
|
||||
#if defined(FILAMENT_SUPPORTS_GGP)
|
||||
return new PlatformVkLinuxGGP();
|
||||
#elif defined(FILAMENT_SUPPORTS_WAYLAND)
|
||||
return new PlatformVkLinuxWayland();
|
||||
#elif defined(FILAMENT_SUPPORTS_X11)
|
||||
return new PlatformVkLinuxX11();
|
||||
|
||||
@@ -91,12 +91,14 @@ blitterFrag(VertexOut in [[stage_in]],
|
||||
{
|
||||
FragmentOut out = {};
|
||||
|
||||
#if defined(BLIT_COLOR) || defined(BLIT_DEPTH)
|
||||
// These coordinates match the Vulkan vkCmdBlitImage spec:
|
||||
// https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkCmdBlitImage.html
|
||||
float2 uvbase = in.position.xy; // unnormalized coordinates at center of texel: (1.5, 2.5, etc)
|
||||
float2 uvoffset = uvbase - args->dstOffset;
|
||||
float2 uvscaled = uvoffset * args->scale;
|
||||
float2 uv = uvscaled + args->srcOffset;
|
||||
#endif
|
||||
|
||||
#ifdef BLIT_COLOR
|
||||
#ifdef MSAA_COLOR_SOURCE
|
||||
|
||||
@@ -34,7 +34,8 @@ namespace filament::backend {
|
||||
class MetalBuffer {
|
||||
public:
|
||||
|
||||
MetalBuffer(MetalContext& context, BufferUsage usage, size_t size, bool forceGpuBuffer = false);
|
||||
MetalBuffer(MetalContext& context, BufferObjectBinding bindingType, BufferUsage usage,
|
||||
size_t size, bool forceGpuBuffer = false);
|
||||
~MetalBuffer();
|
||||
|
||||
MetalBuffer(const MetalBuffer& rhs) = delete;
|
||||
@@ -61,18 +62,21 @@ public:
|
||||
|
||||
void* getCpuBuffer() const noexcept { return mCpuBuffer; }
|
||||
|
||||
enum Stage {
|
||||
VERTEX = 1,
|
||||
FRAGMENT = 2
|
||||
enum Stage : uint8_t {
|
||||
VERTEX = 1u << 0u,
|
||||
FRAGMENT = 1u << 1u,
|
||||
COMPUTE = 1u << 2u
|
||||
};
|
||||
|
||||
/**
|
||||
* Bind multiple buffers to pipeline stages.
|
||||
*
|
||||
* bindBuffers binds an array of buffers to the given stage(s) of a MTLRenderCommandEncoder's
|
||||
* pipeline.
|
||||
* bindBuffers binds an array of buffers to the given stage(s) of a MTLCommandEncoders's
|
||||
* pipeline. The encoder must be either a MTLRenderCommandEncoder or a MTLComputeCommandEncoder.
|
||||
* For MTLRenderCommandEncoders, only the VERTEX and FRAGMENT stages may be specified.
|
||||
* For MTLComputeCommandEncoders, only the COMPUTE stage may be specified.
|
||||
*/
|
||||
static void bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLRenderCommandEncoder> encoder,
|
||||
static void bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLCommandEncoder> encoder,
|
||||
size_t bufferStart, uint8_t stages, MetalBuffer* const* buffers, size_t const* offsets,
|
||||
size_t count);
|
||||
|
||||
|
||||
@@ -21,15 +21,17 @@
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
|
||||
MetalBuffer::MetalBuffer(MetalContext& context, BufferUsage usage, size_t size, bool forceGpuBuffer)
|
||||
: mBufferSize(size), mContext(context) {
|
||||
MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType, BufferUsage usage,
|
||||
size_t size, bool forceGpuBuffer) : mBufferSize(size), mContext(context) {
|
||||
// If the buffer is less than 4K in size and is updated frequently, we don't use an explicit
|
||||
// buffer. Instead, we use immediate command encoder methods like setVertexBytes:length:atIndex:.
|
||||
if (size <= 4 * 1024 && usage == BufferUsage::DYNAMIC && !forceGpuBuffer) {
|
||||
mBuffer = nil;
|
||||
mCpuBuffer = malloc(size);
|
||||
return;
|
||||
}
|
||||
// This won't work for SSBOs, since they are read/write.
|
||||
if (size <= 4 * 1024 && bindingType != BufferObjectBinding::SHADER_STORAGE &&
|
||||
usage == BufferUsage::DYNAMIC && !forceGpuBuffer) {
|
||||
mBuffer = nil;
|
||||
mCpuBuffer = malloc(size);
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise, we allocate a private GPU buffer.
|
||||
mBuffer = [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate];
|
||||
@@ -93,9 +95,24 @@ id<MTLBuffer> MetalBuffer::getGpuBufferForDraw(id<MTLCommandBuffer> cmdBuffer) n
|
||||
return mBuffer;
|
||||
}
|
||||
|
||||
void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLRenderCommandEncoder> encoder,
|
||||
void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLCommandEncoder> encoder,
|
||||
size_t bufferStart, uint8_t stages, MetalBuffer* const* buffers, size_t const* offsets,
|
||||
size_t count) {
|
||||
// Ensure we were given the correct type of encoder:
|
||||
// either a MTLRenderCommandEncoder or a MTLComputeCommandEncoder.
|
||||
if (stages & MetalBuffer::Stage::VERTEX || stages & MetalBuffer::Stage::FRAGMENT) {
|
||||
assert_invariant([encoder respondsToSelector:@selector(setVertexBuffers:offsets:withRange:)]);
|
||||
assert_invariant([encoder respondsToSelector:@selector(setFragmentBuffers:offsets:withRange:)]);
|
||||
assert_invariant([encoder respondsToSelector:@selector(setVertexBytes:length:atIndex:)]);
|
||||
assert_invariant([encoder respondsToSelector:@selector(setFragmentBytes:length:atIndex:)]);
|
||||
assert_invariant(!(stages & MetalBuffer::Stage::COMPUTE));
|
||||
}
|
||||
if (stages & MetalBuffer::Stage::COMPUTE) {
|
||||
assert_invariant([encoder respondsToSelector:@selector(setBuffers:offsets:withRange:)]);
|
||||
assert_invariant([encoder respondsToSelector:@selector(setBytes:length:atIndex:)]);
|
||||
assert_invariant(!(stages & (MetalBuffer::Stage::FRAGMENT | MetalBuffer::Stage::VERTEX)));
|
||||
}
|
||||
|
||||
const NSRange bufferRange = NSMakeRange(bufferStart, count);
|
||||
|
||||
constexpr size_t MAX_BUFFERS = 16;
|
||||
@@ -120,14 +137,19 @@ void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLRenderComman
|
||||
}
|
||||
|
||||
if (stages & Stage::VERTEX) {
|
||||
[encoder setVertexBuffers:metalBuffers.data()
|
||||
offsets:metalOffsets.data()
|
||||
withRange:bufferRange];
|
||||
[(id<MTLRenderCommandEncoder>) encoder setVertexBuffers:metalBuffers.data()
|
||||
offsets:metalOffsets.data()
|
||||
withRange:bufferRange];
|
||||
}
|
||||
if (stages & Stage::FRAGMENT) {
|
||||
[encoder setFragmentBuffers:metalBuffers.data()
|
||||
offsets:metalOffsets.data()
|
||||
withRange:bufferRange];
|
||||
[(id<MTLRenderCommandEncoder>) encoder setFragmentBuffers:metalBuffers.data()
|
||||
offsets:metalOffsets.data()
|
||||
withRange:bufferRange];
|
||||
}
|
||||
if (stages & Stage::COMPUTE) {
|
||||
[(id<MTLComputeCommandEncoder>) encoder setBuffers:metalBuffers.data()
|
||||
offsets:metalOffsets.data()
|
||||
withRange:bufferRange];
|
||||
}
|
||||
|
||||
for (size_t b = 0; b < count; b++) {
|
||||
@@ -146,14 +168,22 @@ void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLRenderComman
|
||||
auto* bytes = static_cast<const uint8_t*>(cpuBuffer);
|
||||
|
||||
if (stages & Stage::VERTEX) {
|
||||
[encoder setVertexBytes:(bytes + offset)
|
||||
length:(buffer->getSize() - offset)
|
||||
atIndex:bufferIndex];
|
||||
[(id<MTLRenderCommandEncoder>) encoder setVertexBytes:(bytes + offset)
|
||||
length:(buffer->getSize() - offset)
|
||||
atIndex:bufferIndex];
|
||||
}
|
||||
if (stages & Stage::FRAGMENT) {
|
||||
[encoder setFragmentBytes:(bytes + offset)
|
||||
length:(buffer->getSize() - offset)
|
||||
atIndex:bufferIndex];
|
||||
[(id<MTLRenderCommandEncoder>) encoder setFragmentBytes:(bytes + offset)
|
||||
length:(buffer->getSize() - offset)
|
||||
atIndex:bufferIndex];
|
||||
}
|
||||
if (stages & Stage::COMPUTE) {
|
||||
// TODO: using setBytes means the data is read-only, which currently isn't enforced.
|
||||
// In practice this won't be an issue since MetalBuffer ensures all SSBOs are realized
|
||||
// through actual id<MTLBuffer> allocations.
|
||||
[(id<MTLComputeCommandEncoder>) encoder setBytes:(bytes + offset)
|
||||
length:(buffer->getSize() - offset)
|
||||
atIndex:bufferIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,6 +64,7 @@ struct MetalContext {
|
||||
|
||||
// Supported features.
|
||||
bool supportsTextureSwizzling = false;
|
||||
bool supportsAutoDepthResolve = false;
|
||||
bool supportsMemorylessRenderTargets = false;
|
||||
uint8_t maxColorRenderTargets = 4;
|
||||
struct {
|
||||
@@ -84,7 +85,8 @@ struct MetalContext {
|
||||
// State trackers.
|
||||
PipelineStateTracker pipelineState;
|
||||
DepthStencilStateTracker depthStencilState;
|
||||
UniformBufferState uniformState[Program::UNIFORM_BINDING_COUNT];
|
||||
std::array<BufferState, Program::UNIFORM_BINDING_COUNT> uniformState;
|
||||
std::array<BufferState, MAX_SSBO_COUNT> ssboState;
|
||||
CullModeStateTracker cullModeState;
|
||||
WindingStateTracker windingState;
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ class MetalTexture;
|
||||
struct MetalUniformBuffer;
|
||||
struct MetalContext;
|
||||
struct MetalProgram;
|
||||
struct UniformBufferState;
|
||||
struct BufferState;
|
||||
|
||||
#ifndef FILAMENT_METAL_HANDLE_ARENA_SIZE_IN_MB
|
||||
#define FILAMENT_METAL_HANDLE_ARENA_SIZE_IN_MB 8
|
||||
@@ -129,8 +129,8 @@ private:
|
||||
uint32_t offset, uint32_t minIndex, uint32_t maxIndex, uint32_t count);
|
||||
|
||||
void finalizeSamplerGroup(MetalSamplerGroup* sg);
|
||||
void enumerateBoundUniformBuffers(const std::function<void(const UniformBufferState&,
|
||||
MetalBuffer*, uint32_t)>& f);
|
||||
void enumerateBoundBuffers(BufferObjectBinding bindingType,
|
||||
const std::function<void(const BufferState&, MetalBuffer*, uint32_t)>& f);
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -92,6 +92,13 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
mContext->highestSupportedGpuFamily.mac >= 2; // newer macOS GPUs
|
||||
}
|
||||
|
||||
// In order to support resolve store action on depth attachment, the GPU needs to support it.
|
||||
// Note that support for depth resolve implies support for stencil resolve using .sample0 resolve filter.
|
||||
// (Other resolve filters are supported starting .apple5 and .mac2 families).
|
||||
mContext->supportsAutoDepthResolve =
|
||||
mContext->highestSupportedGpuFamily.apple >= 3 ||
|
||||
mContext->highestSupportedGpuFamily.mac >= 2;
|
||||
|
||||
// In order to support memoryless render targets, an Apple GPU is needed.
|
||||
// Available starting macOS 11.0, the first version to run on Apple GPUs.
|
||||
// On iOS, it's available on all OS versions.
|
||||
@@ -243,7 +250,7 @@ void MetalDriver::createIndexBufferR(Handle<HwIndexBuffer> ibh, ElementType elem
|
||||
|
||||
void MetalDriver::createBufferObjectR(Handle<HwBufferObject> boh, uint32_t byteCount,
|
||||
BufferObjectBinding bindingType, BufferUsage usage) {
|
||||
construct_handle<MetalBufferObject>(boh, *mContext, usage, byteCount);
|
||||
construct_handle<MetalBufferObject>(boh, *mContext, bindingType, usage, byteCount);
|
||||
}
|
||||
|
||||
void MetalDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint8_t levels,
|
||||
@@ -481,10 +488,20 @@ void MetalDriver::destroyBufferObject(Handle<HwBufferObject> boh) {
|
||||
return;
|
||||
}
|
||||
auto* bo = handle_cast<MetalBufferObject>(boh);
|
||||
// Unbind this buffer object from any uniform slots it's still bound to.
|
||||
// Unbind this buffer object from any uniform / SSBO slots it's still bound to.
|
||||
bo->boundUniformBuffers.forEachSetBit([this](size_t index) {
|
||||
mContext->uniformState[index].buffer = nullptr;
|
||||
mContext->uniformState[index].bound = false;
|
||||
mContext->uniformState[index] = BufferState {
|
||||
.buffer = nullptr,
|
||||
.offset = 0,
|
||||
.bound = false
|
||||
};
|
||||
});
|
||||
bo->boundSsbos.forEachSetBit([this](size_t index) {
|
||||
mContext->ssboState[index] = BufferState {
|
||||
.buffer = nullptr,
|
||||
.offset = 0,
|
||||
.bound = false
|
||||
};
|
||||
});
|
||||
destruct_handle<MetalBufferObject>(boh);
|
||||
}
|
||||
@@ -686,7 +703,7 @@ bool MetalDriver::isFrameTimeSupported() {
|
||||
}
|
||||
|
||||
bool MetalDriver::isAutoDepthResolveSupported() {
|
||||
return true;
|
||||
return mContext->supportsAutoDepthResolve;
|
||||
}
|
||||
|
||||
bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
@@ -1051,7 +1068,7 @@ void MetalDriver::bindUniformBuffer(uint32_t index, Handle<HwBufferObject> boh)
|
||||
currentBo->boundUniformBuffers.unset(index);
|
||||
}
|
||||
bo->boundUniformBuffers.set(index);
|
||||
mContext->uniformState[index] = UniformBufferState{
|
||||
mContext->uniformState[index] = BufferState{
|
||||
.buffer = bo,
|
||||
.offset = 0,
|
||||
.bound = true
|
||||
@@ -1064,24 +1081,81 @@ void MetalDriver::bindBufferRange(BufferObjectBinding bindingType, uint32_t inde
|
||||
assert_invariant(bindingType == BufferObjectBinding::SHADER_STORAGE ||
|
||||
bindingType == BufferObjectBinding::UNIFORM);
|
||||
|
||||
// TODO: implement BufferObjectBinding::SHADER_STORAGE case
|
||||
|
||||
assert_invariant(index < Program::UNIFORM_BINDING_COUNT);
|
||||
auto* bo = handle_cast<MetalBufferObject>(boh);
|
||||
auto* currentBo = mContext->uniformState[index].buffer;
|
||||
if (currentBo) {
|
||||
currentBo->boundUniformBuffers.unset(index);
|
||||
|
||||
switch (bindingType) {
|
||||
default:
|
||||
case BufferObjectBinding::UNIFORM: {
|
||||
assert_invariant(index < Program::UNIFORM_BINDING_COUNT);
|
||||
auto* currentBo = mContext->uniformState[index].buffer;
|
||||
if (currentBo) {
|
||||
currentBo->boundUniformBuffers.unset(index);
|
||||
}
|
||||
bo->boundUniformBuffers.set(index);
|
||||
mContext->uniformState[index] = BufferState {
|
||||
.buffer = bo,
|
||||
.offset = offset,
|
||||
.bound = true
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case BufferObjectBinding::SHADER_STORAGE: {
|
||||
assert_invariant(index < MAX_SSBO_COUNT);
|
||||
auto* currentBo = mContext->ssboState[index].buffer;
|
||||
if (currentBo) {
|
||||
currentBo->boundSsbos.unset(index);
|
||||
}
|
||||
bo->boundSsbos.set(index);
|
||||
mContext->ssboState[index] = BufferState {
|
||||
.buffer = bo,
|
||||
.offset = offset,
|
||||
.bound = true
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
bo->boundUniformBuffers.set(index);
|
||||
mContext->uniformState[index] = UniformBufferState{
|
||||
.buffer = bo,
|
||||
.offset = offset,
|
||||
.bound = true
|
||||
};
|
||||
}
|
||||
|
||||
void MetalDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index) {
|
||||
// TODO: implement unbindBuffer()
|
||||
|
||||
assert_invariant(bindingType == BufferObjectBinding::SHADER_STORAGE ||
|
||||
bindingType == BufferObjectBinding::UNIFORM);
|
||||
|
||||
switch (bindingType) {
|
||||
default:
|
||||
case BufferObjectBinding::UNIFORM: {
|
||||
assert_invariant(index < Program::UNIFORM_BINDING_COUNT);
|
||||
auto* currentBo = mContext->uniformState[index].buffer;
|
||||
if (currentBo) {
|
||||
currentBo->boundUniformBuffers.unset(index);
|
||||
}
|
||||
mContext->uniformState[index] = BufferState {
|
||||
.buffer = nullptr,
|
||||
.offset = 0,
|
||||
.bound = false
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case BufferObjectBinding::SHADER_STORAGE: {
|
||||
assert_invariant(index < MAX_SSBO_COUNT);
|
||||
auto* currentBo = mContext->ssboState[index].buffer;
|
||||
if (currentBo) {
|
||||
currentBo->boundSsbos.unset(index);
|
||||
}
|
||||
mContext->ssboState[index] = BufferState {
|
||||
.buffer = nullptr,
|
||||
.offset = 0,
|
||||
.bound = false
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MetalDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
@@ -1552,8 +1626,9 @@ void MetalDriver::draw(PipelineState ps, Handle<HwRenderPrimitive> rph, uint32_t
|
||||
MetalBuffer* uniformsToBind[Program::UNIFORM_BINDING_COUNT] = { nil };
|
||||
NSUInteger offsets[Program::UNIFORM_BINDING_COUNT] = { 0 };
|
||||
|
||||
enumerateBoundUniformBuffers([&uniformsToBind, &offsets](const UniformBufferState& state,
|
||||
MetalBuffer* buffer, uint32_t index) {
|
||||
enumerateBoundBuffers(BufferObjectBinding::UNIFORM,
|
||||
[&uniformsToBind, &offsets](const BufferState& state, MetalBuffer* buffer,
|
||||
uint32_t index) {
|
||||
uniformsToBind[index] = buffer;
|
||||
offsets[index] = state.offset;
|
||||
});
|
||||
@@ -1635,7 +1710,67 @@ void MetalDriver::draw(PipelineState ps, Handle<HwRenderPrimitive> rph, uint32_t
|
||||
}
|
||||
|
||||
void MetalDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
|
||||
// FIXME: implement me
|
||||
ASSERT_PRECONDITION(!isInRenderPass(mContext),
|
||||
"dispatchCompute must be called outside of a render pass.");
|
||||
|
||||
auto mtlProgram = handle_cast<MetalProgram>(program);
|
||||
|
||||
// If the material debugger is enabled, avoid fatal (or cascading) errors and that can occur
|
||||
// during the draw call when the program is invalid. The shader compile error has already been
|
||||
// dumped to the console at this point, so it's fine to simply return early.
|
||||
if (FILAMENT_ENABLE_MATDBG && UTILS_UNLIKELY(!mtlProgram->isValid)) {
|
||||
return;
|
||||
}
|
||||
|
||||
assert_invariant(mtlProgram->isValid && mtlProgram->computeFunction);
|
||||
|
||||
id<MTLComputeCommandEncoder> computeEncoder =
|
||||
[getPendingCommandBuffer(mContext) computeCommandEncoder];
|
||||
|
||||
NSError* error = nil;
|
||||
id<MTLComputePipelineState> computePipelineState =
|
||||
[mContext->device newComputePipelineStateWithFunction:mtlProgram->computeFunction
|
||||
error:&error];
|
||||
if (error) {
|
||||
auto description = [error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
|
||||
utils::slog.e << description << utils::io::endl;
|
||||
}
|
||||
assert_invariant(!error);
|
||||
|
||||
// Bind uniform buffers.
|
||||
MetalBuffer* uniformsToBind[Program::UNIFORM_BINDING_COUNT] = { nil };
|
||||
NSUInteger uniformOffsets[Program::UNIFORM_BINDING_COUNT] = { 0 };
|
||||
enumerateBoundBuffers(BufferObjectBinding::UNIFORM,
|
||||
[&uniformsToBind, &uniformOffsets](const BufferState& state, MetalBuffer* buffer,
|
||||
uint32_t index) {
|
||||
uniformsToBind[index] = buffer;
|
||||
uniformOffsets[index] = state.offset;
|
||||
});
|
||||
MetalBuffer::bindBuffers(getPendingCommandBuffer(mContext), computeEncoder,
|
||||
UNIFORM_BUFFER_BINDING_START, MetalBuffer::Stage::COMPUTE, uniformsToBind,
|
||||
uniformOffsets, Program::UNIFORM_BINDING_COUNT);
|
||||
|
||||
// Bind SSBOs.
|
||||
MetalBuffer* ssbosToBind[MAX_SSBO_COUNT] = { nil };
|
||||
NSUInteger ssboOffsets[MAX_SSBO_COUNT] = { 0 };
|
||||
enumerateBoundBuffers(BufferObjectBinding::SHADER_STORAGE,
|
||||
[&ssbosToBind, &ssboOffsets](const BufferState& state, MetalBuffer* buffer,
|
||||
uint32_t index) {
|
||||
ssbosToBind[index] = buffer;
|
||||
ssboOffsets[index] = state.offset;
|
||||
});
|
||||
MetalBuffer::bindBuffers(getPendingCommandBuffer(mContext), computeEncoder, SSBO_BINDING_START,
|
||||
MetalBuffer::Stage::COMPUTE, ssbosToBind, ssboOffsets, MAX_SSBO_COUNT);
|
||||
|
||||
[computeEncoder setComputePipelineState:computePipelineState];
|
||||
|
||||
MTLSize threadgroupsPerGrid = MTLSizeMake(workGroupCount.x, workGroupCount.y, workGroupCount.z);
|
||||
// FIXME: the threadgroup size should be specified in the Program
|
||||
MTLSize threadsPerThreadgroup = MTLSizeMake(16u, 1u, 1u);
|
||||
[computeEncoder dispatchThreadgroups:threadgroupsPerGrid
|
||||
threadsPerThreadgroup:threadsPerThreadgroup];
|
||||
|
||||
[computeEncoder endEncoding];
|
||||
}
|
||||
|
||||
void MetalDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
|
||||
@@ -1652,17 +1787,35 @@ void MetalDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
|
||||
mContext->timerQueryImpl->endTimeElapsedQuery(tq);
|
||||
}
|
||||
|
||||
void MetalDriver::enumerateBoundUniformBuffers(
|
||||
const std::function<void(const UniformBufferState&, MetalBuffer*, uint32_t)>& f) {
|
||||
for (uint32_t i = 0; i < Program::UNIFORM_BINDING_COUNT; i++) {
|
||||
auto& thisUniform = mContext->uniformState[i];
|
||||
if (!thisUniform.bound) {
|
||||
continue;
|
||||
void MetalDriver::enumerateBoundBuffers(BufferObjectBinding bindingType,
|
||||
const std::function<void(const BufferState&, MetalBuffer*, uint32_t)>& f) {
|
||||
assert_invariant(bindingType == BufferObjectBinding::UNIFORM ||
|
||||
bindingType == BufferObjectBinding::SHADER_STORAGE);
|
||||
|
||||
auto enumerate = [&](auto arrayType){
|
||||
for (auto i = 0u; i < arrayType.size(); i++) {
|
||||
const auto& thisBuffer = arrayType[i];
|
||||
if (!thisBuffer.bound) {
|
||||
continue;
|
||||
}
|
||||
f(thisBuffer, thisBuffer.buffer->getBuffer(), i);
|
||||
}
|
||||
f(thisUniform, thisUniform.buffer->getBuffer(), i);
|
||||
};
|
||||
|
||||
switch (bindingType) {
|
||||
default:
|
||||
case (BufferObjectBinding::UNIFORM):
|
||||
enumerate(mContext->uniformState);
|
||||
break;
|
||||
case (BufferObjectBinding::SHADER_STORAGE):
|
||||
enumerate(mContext->ssboState);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MetalDriver::resetState(int) {
|
||||
}
|
||||
|
||||
// explicit instantiation of the Dispatcher
|
||||
template class ConcreteDispatcher<MetalDriver>;
|
||||
|
||||
|
||||
@@ -337,8 +337,6 @@ constexpr inline MTLPrimitiveType getMetalPrimitiveType(PrimitiveType type) noex
|
||||
case PrimitiveType::LINE_STRIP: return MTLPrimitiveTypeLineStrip;
|
||||
case PrimitiveType::TRIANGLES: return MTLPrimitiveTypeTriangle;
|
||||
case PrimitiveType::TRIANGLE_STRIP: return MTLPrimitiveTypeTriangleStrip;
|
||||
case PrimitiveType::NONE:
|
||||
ASSERT_POSTCONDITION(false, "NONE is not a valid primitive type.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -118,15 +118,18 @@ private:
|
||||
|
||||
class MetalBufferObject : public HwBufferObject {
|
||||
public:
|
||||
MetalBufferObject(MetalContext& context, BufferUsage usage, uint32_t byteCount);
|
||||
MetalBufferObject(MetalContext& context, BufferObjectBinding bindingType, BufferUsage usage,
|
||||
uint32_t byteCount);
|
||||
|
||||
void updateBuffer(void* data, size_t size, uint32_t byteOffset);
|
||||
void updateBufferUnsynchronized(void* data, size_t size, uint32_t byteOffset);
|
||||
MetalBuffer* getBuffer() { return &buffer; }
|
||||
|
||||
// Tracks which uniform buffers this buffer object is bound into.
|
||||
// Tracks which uniform/ssbo buffers this buffer object is bound into.
|
||||
static_assert(Program::UNIFORM_BINDING_COUNT <= 32);
|
||||
static_assert(MAX_SSBO_COUNT <= 32);
|
||||
utils::bitset32 boundUniformBuffers;
|
||||
utils::bitset32 boundSsbos;
|
||||
|
||||
private:
|
||||
MetalBuffer buffer;
|
||||
@@ -163,6 +166,7 @@ struct MetalProgram : public HwProgram {
|
||||
|
||||
id<MTLFunction> vertexFunction;
|
||||
id<MTLFunction> fragmentFunction;
|
||||
id<MTLFunction> computeFunction;
|
||||
|
||||
Program::SamplerGroupInfo samplerGroupInfo;
|
||||
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
|
||||
#include "private/backend/BackendUtils.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/trap.h>
|
||||
#include <utils/debug.h>
|
||||
@@ -270,8 +271,9 @@ void MetalSwapChain::scheduleFrameCompletedCallback() {
|
||||
}];
|
||||
}
|
||||
|
||||
MetalBufferObject::MetalBufferObject(MetalContext& context, BufferUsage usage, uint32_t byteCount)
|
||||
: HwBufferObject(byteCount), buffer(context, usage, byteCount) {}
|
||||
MetalBufferObject::MetalBufferObject(MetalContext& context, BufferObjectBinding bindingType,
|
||||
BufferUsage usage, uint32_t byteCount)
|
||||
: HwBufferObject(byteCount), buffer(context, bindingType, usage, byteCount) {}
|
||||
|
||||
void MetalBufferObject::updateBuffer(void* data, size_t size, uint32_t byteOffset) {
|
||||
buffer.copyIntoBuffer(data, size, byteOffset);
|
||||
@@ -287,7 +289,7 @@ MetalVertexBuffer::MetalVertexBuffer(MetalContext& context, uint8_t bufferCount,
|
||||
|
||||
MetalIndexBuffer::MetalIndexBuffer(MetalContext& context, BufferUsage usage, uint8_t elementSize,
|
||||
uint32_t indexCount) : HwIndexBuffer(elementSize, indexCount),
|
||||
buffer(context, usage, elementSize * indexCount, true) { }
|
||||
buffer(context, BufferObjectBinding::VERTEX, usage, elementSize * indexCount, true) { }
|
||||
|
||||
void MetalRenderPrimitive::setBuffers(MetalVertexBuffer* vertexBuffer, MetalIndexBuffer*
|
||||
indexBuffer) {
|
||||
@@ -338,13 +340,12 @@ void MetalRenderPrimitive::setBuffers(MetalVertexBuffer* vertexBuffer, MetalInde
|
||||
|
||||
MetalProgram::MetalProgram(id<MTLDevice> device, const Program& program) noexcept
|
||||
: HwProgram(program.getName()), vertexFunction(nil), fragmentFunction(nil),
|
||||
isValid(false) {
|
||||
computeFunction(nil), isValid(false) {
|
||||
|
||||
using MetalFunctionPtr = __strong id<MTLFunction>*;
|
||||
|
||||
// FIXME: rework this to handle compute
|
||||
//static_assert(Program::SHADER_TYPE_COUNT == 2, "Only vertex and fragment shaders expected.");
|
||||
MetalFunctionPtr shaderFunctions[2] = { &vertexFunction, &fragmentFunction };
|
||||
static_assert(Program::SHADER_TYPE_COUNT == 3, "Only vertex, fragment, and/or compute shaders expected.");
|
||||
MetalFunctionPtr shaderFunctions[3] = { &vertexFunction, &fragmentFunction, &computeFunction };
|
||||
|
||||
const auto& sources = program.getShadersSource();
|
||||
for (size_t i = 0; i < Program::SHADER_TYPE_COUNT; i++) {
|
||||
@@ -387,12 +388,19 @@ MetalProgram::MetalProgram(id<MTLDevice> device, const Program& program) noexcep
|
||||
}, sc.value);
|
||||
}
|
||||
|
||||
*shaderFunctions[i] = [library newFunctionWithName:@"main0"
|
||||
constantValues:constants
|
||||
error:&error];
|
||||
|
||||
id<MTLFunction> function = [library newFunctionWithName:@"main0"
|
||||
constantValues:constants
|
||||
error:&error];
|
||||
assert_invariant(function);
|
||||
*shaderFunctions[i] = function;
|
||||
}
|
||||
|
||||
UTILS_UNUSED_IN_RELEASE const bool isRasterizationProgram =
|
||||
vertexFunction != nil && fragmentFunction != nil;
|
||||
UTILS_UNUSED_IN_RELEASE const bool isComputeProgram = computeFunction != nil;
|
||||
// The program must be either a rasterization program XOR a compute program.
|
||||
assert_invariant(isRasterizationProgram != isComputeProgram);
|
||||
|
||||
// All stages of the program have compiled successfully, this is a valid program.
|
||||
isValid = true;
|
||||
|
||||
@@ -1046,6 +1054,7 @@ void MetalRenderTarget::setUpRenderPassAttachments(MTLRenderPassDescriptor* desc
|
||||
descriptor.depthAttachment.slice = 0;
|
||||
const bool discard = any(discardFlags & TargetBufferFlags::DEPTH);
|
||||
if (!discard) {
|
||||
assert_invariant(context->supportsAutoDepthResolve);
|
||||
descriptor.depthAttachment.resolveTexture = depthAttachment.getTexture();
|
||||
descriptor.depthAttachment.resolveLevel = depthAttachment.level;
|
||||
descriptor.depthAttachment.resolveSlice = depthAttachment.layer;
|
||||
@@ -1078,10 +1087,14 @@ void MetalRenderTarget::setUpRenderPassAttachments(MTLRenderPassDescriptor* desc
|
||||
descriptor.stencilAttachment.slice = 0;
|
||||
const bool discard = any(discardFlags & TargetBufferFlags::STENCIL);
|
||||
if (!discard) {
|
||||
assert_invariant(context->supportsAutoDepthResolve);
|
||||
descriptor.stencilAttachment.resolveTexture = stencilAttachment.getTexture();
|
||||
descriptor.stencilAttachment.resolveLevel = stencilAttachment.level;
|
||||
descriptor.stencilAttachment.resolveSlice = stencilAttachment.layer;
|
||||
descriptor.stencilAttachment.storeAction = MTLStoreActionMultisampleResolve;
|
||||
if (@available(iOS 12.0, *)) {
|
||||
descriptor.stencilAttachment.stencilResolveFilter = MTLMultisampleStencilResolveFilterSample0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,6 +37,8 @@ inline bool operator==(const SamplerParams& lhs, const SamplerParams& rhs) {
|
||||
return lhs.u == rhs.u;
|
||||
}
|
||||
|
||||
// Rasterization Bindings
|
||||
// ----------------------
|
||||
// Bindings Buffer name Count
|
||||
// ------------------------------------------------------
|
||||
// 0 Zero buffer (placeholder vertex buffer) 1
|
||||
@@ -46,6 +48,16 @@ inline bool operator==(const SamplerParams& lhs, const SamplerParams& rhs) {
|
||||
//
|
||||
// Total 31
|
||||
|
||||
// Compute Bindings
|
||||
// ----------------------
|
||||
// Bindings Buffer name Count
|
||||
// ------------------------------------------------------
|
||||
// 0-3 SSBO buffers 4 MAX_SSBO_COUNT
|
||||
// 17-26 Uniform buffers 10 Program::UNIFORM_BINDING_COUNT
|
||||
// 27-30 Sampler groups (argument buffers) 4 Program::SAMPLER_BINDING_COUNT
|
||||
//
|
||||
// Total 18
|
||||
|
||||
// The total number of vertex buffer "slots" that the Metal backend can bind.
|
||||
// + 1 to account for the zero buffer, a placeholder buffer used internally by the Metal backend.
|
||||
// MAX_VERTEX_BUFFER_COUNT represents the max number of vertex buffers Filament can bind.
|
||||
@@ -59,6 +71,7 @@ static constexpr uint32_t USER_VERTEX_BUFFER_BINDING_START = 1u;
|
||||
|
||||
// These constants must match the equivalent in CodeGenerator.h.
|
||||
static constexpr uint32_t UNIFORM_BUFFER_BINDING_START = 17u;
|
||||
static constexpr uint32_t SSBO_BINDING_START = 0u;
|
||||
static constexpr uint32_t SAMPLER_GROUP_BINDING_START = 27u;
|
||||
|
||||
// Forward declarations necessary here, definitions at end of file.
|
||||
@@ -335,27 +348,12 @@ using DepthStencilStateCache = StateCache<DepthStencilState, id<MTLDepthStencilS
|
||||
|
||||
class MetalBufferObject;
|
||||
|
||||
struct UniformBufferState {
|
||||
struct BufferState {
|
||||
MetalBufferObject* buffer = nullptr; // 8 bytes
|
||||
uint32_t offset = 0; // 4 bytes
|
||||
bool bound = false; // 1 byte
|
||||
char padding[3] = { 0 }; // 3 bytes
|
||||
|
||||
bool operator==(const UniformBufferState& rhs) const noexcept {
|
||||
return this->bound == rhs.bound &&
|
||||
this->buffer == rhs.buffer &&
|
||||
this->offset == rhs.offset;
|
||||
}
|
||||
|
||||
bool operator!=(const UniformBufferState& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
static_assert(sizeof(UniformBufferState) == 16, "UniformBufferState unexpected size.");
|
||||
|
||||
using UniformBufferStateTracker = StateTracker<UniformBufferState>;
|
||||
|
||||
// Sampler states
|
||||
|
||||
struct SamplerState {
|
||||
|
||||
@@ -328,4 +328,7 @@ void NoopDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
|
||||
void NoopDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
|
||||
}
|
||||
|
||||
void NoopDriver::resetState(int) {
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -61,6 +61,8 @@ OpenGLContext::OpenGLContext() noexcept {
|
||||
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &gets.max_draw_buffers);
|
||||
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &gets.max_texture_image_units);
|
||||
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &gets.max_combined_texture_image_units);
|
||||
glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &gets.max_transform_feedback_separate_attribs);
|
||||
glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gets.max_uniform_buffer_bindings);
|
||||
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &gets.uniform_buffer_offset_alignment);
|
||||
|
||||
constexpr auto const caps3 = FEATURE_LEVEL_CAPS[+FeatureLevel::FEATURE_LEVEL_3];
|
||||
@@ -247,31 +249,7 @@ OpenGLContext::OpenGLContext() noexcept {
|
||||
flush(slog.v);
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Set our default state
|
||||
*/
|
||||
|
||||
// We need to make sure our internal state matches the GL state when we start.
|
||||
// (some of these calls may be unneeded as they might be the gl defaults)
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_DITHER);
|
||||
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
||||
glDisable(GL_SAMPLE_COVERAGE);
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
|
||||
// Point sprite size and seamless cubemap filtering are disabled by default in desktop GL.
|
||||
// In OpenGL ES, these flags do not exist because they are always on.
|
||||
#if BACKEND_OPENGL_VERSION == BACKEND_OPENGL_VERSION_GL
|
||||
enable(GL_PROGRAM_POINT_SIZE);
|
||||
#endif
|
||||
|
||||
#ifdef GL_ARB_seamless_cube_map
|
||||
enable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
#endif
|
||||
setDefaultState();
|
||||
|
||||
#ifdef GL_EXT_texture_filter_anisotropic
|
||||
if (ext.EXT_texture_filter_anisotropic) {
|
||||
@@ -290,10 +268,6 @@ OpenGLContext::OpenGLContext() noexcept {
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef GL_FRAGMENT_SHADER_DERIVATIVE_HINT
|
||||
glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_NICEST);
|
||||
#endif
|
||||
|
||||
#if !defined(NDEBUG) && defined(GL_KHR_debug)
|
||||
if (ext.KHR_debug) {
|
||||
auto cb = [](GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
|
||||
@@ -325,6 +299,50 @@ OpenGLContext::OpenGLContext() noexcept {
|
||||
glDebugMessageCallback(cb, nullptr);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLContext::setDefaultState() noexcept {
|
||||
// We need to make sure our internal state matches the GL state when we start.
|
||||
// (some of these calls may be unneeded as they might be the gl defaults)
|
||||
GLenum caps[] = {
|
||||
GL_BLEND,
|
||||
GL_CULL_FACE,
|
||||
GL_SCISSOR_TEST,
|
||||
GL_DEPTH_TEST,
|
||||
GL_STENCIL_TEST,
|
||||
GL_DITHER,
|
||||
GL_SAMPLE_ALPHA_TO_COVERAGE,
|
||||
GL_SAMPLE_COVERAGE,
|
||||
GL_POLYGON_OFFSET_FILL,
|
||||
};
|
||||
size_t capsCount = sizeof(caps) / sizeof(caps[0]);
|
||||
|
||||
UTILS_NOUNROLL
|
||||
for (GLenum capi = 0; capi < capsCount; ++capi) {
|
||||
size_t capIndex = getIndexForCap(caps[capi]);
|
||||
GLenum cap = caps[capi];
|
||||
if (state.enables.caps[capIndex]) {
|
||||
glEnable(cap);
|
||||
} else {
|
||||
glDisable(cap);
|
||||
}
|
||||
}
|
||||
|
||||
// Point sprite size and seamless cubemap filtering are disabled by default in desktop GL.
|
||||
// In OpenGL ES, these flags do not exist because they are always on.
|
||||
#if BACKEND_OPENGL_VERSION == BACKEND_OPENGL_VERSION_GL
|
||||
glEnable(GL_PROGRAM_POINT_SIZE);
|
||||
enable(GL_PROGRAM_POINT_SIZE);
|
||||
#endif
|
||||
|
||||
#ifdef GL_ARB_seamless_cube_map
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
enable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
#endif
|
||||
|
||||
#ifdef GL_FRAGMENT_SHADER_DERIVATIVE_HINT
|
||||
glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_NICEST);
|
||||
#endif
|
||||
|
||||
#if defined(GL_EXT_clip_control) || defined(GL_ARB_clip_control) || defined(GL_VERSION_4_5)
|
||||
if (ext.EXT_clip_control) {
|
||||
@@ -521,4 +539,161 @@ void OpenGLContext::deleteVertexArrays(GLsizei n, const GLuint* arrays) noexcept
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLContext::resetState() noexcept {
|
||||
// Force GL state to match the Filament state
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, state.draw_fbo);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, state.read_fbo);
|
||||
|
||||
// state.program
|
||||
glUseProgram(state.program.use);
|
||||
|
||||
// state.vao
|
||||
if (state.vao.p) {
|
||||
glBindVertexArray(state.vao.p->vao);
|
||||
} else {
|
||||
bindVertexArray(nullptr);
|
||||
}
|
||||
|
||||
// state.raster
|
||||
glFrontFace(state.raster.frontFace);
|
||||
glCullFace(state.raster.cullFace);
|
||||
glBlendEquationSeparate(state.raster.blendEquationRGB, state.raster.blendEquationA);
|
||||
glBlendFuncSeparate(
|
||||
state.raster.blendFunctionSrcRGB,
|
||||
state.raster.blendFunctionDstRGB,
|
||||
state.raster.blendFunctionSrcA,
|
||||
state.raster.blendFunctionDstA
|
||||
);
|
||||
glColorMask(
|
||||
state.raster.colorMask,
|
||||
state.raster.colorMask,
|
||||
state.raster.colorMask,
|
||||
state.raster.colorMask
|
||||
);
|
||||
glDepthMask(state.raster.depthMask);
|
||||
glDepthFunc(state.raster.depthFunc);
|
||||
|
||||
// state.stencil
|
||||
glStencilFuncSeparate(
|
||||
GL_FRONT,
|
||||
state.stencil.front.func.func,
|
||||
state.stencil.front.func.ref,
|
||||
state.stencil.front.func.mask
|
||||
);
|
||||
glStencilFuncSeparate(
|
||||
GL_BACK,
|
||||
state.stencil.back.func.func,
|
||||
state.stencil.back.func.ref,
|
||||
state.stencil.back.func.mask
|
||||
);
|
||||
glStencilOpSeparate(
|
||||
GL_FRONT,
|
||||
state.stencil.front.op.sfail,
|
||||
state.stencil.front.op.dpfail,
|
||||
state.stencil.front.op.dppass
|
||||
);
|
||||
glStencilOpSeparate(
|
||||
GL_BACK,
|
||||
state.stencil.back.op.sfail,
|
||||
state.stencil.back.op.dpfail,
|
||||
state.stencil.back.op.dppass
|
||||
);
|
||||
glStencilMaskSeparate(GL_FRONT, state.stencil.front.stencilMask);
|
||||
glStencilMaskSeparate(GL_BACK, state.stencil.back.stencilMask);
|
||||
|
||||
// state.polygonOffset
|
||||
glPolygonOffset(state.polygonOffset.factor, state.polygonOffset.units);
|
||||
|
||||
// state.enables
|
||||
setDefaultState();
|
||||
|
||||
// state.buffers
|
||||
// Reset state.buffers to its default state to avoid the complexity and error-prone
|
||||
// nature of resetting the GL state to its existing state
|
||||
state.buffers = {};
|
||||
GLenum bufferTargets[] = {
|
||||
GL_UNIFORM_BUFFER,
|
||||
GL_TRANSFORM_FEEDBACK_BUFFER,
|
||||
#if !defined(__EMSCRIPTEN__)
|
||||
GL_SHADER_STORAGE_BUFFER,
|
||||
#endif
|
||||
GL_ARRAY_BUFFER,
|
||||
GL_COPY_READ_BUFFER,
|
||||
GL_COPY_WRITE_BUFFER,
|
||||
GL_ELEMENT_ARRAY_BUFFER,
|
||||
GL_PIXEL_PACK_BUFFER,
|
||||
GL_PIXEL_UNPACK_BUFFER,
|
||||
};
|
||||
size_t bufferTargetCount = sizeof(bufferTargets) / sizeof(bufferTargets[0]);
|
||||
for (size_t targetArrayIndex = 0; targetArrayIndex < bufferTargetCount; ++targetArrayIndex) {
|
||||
GLenum target = bufferTargets[targetArrayIndex];
|
||||
glBindBuffer(target, 0);
|
||||
}
|
||||
|
||||
for (size_t bufferIndex = 0; bufferIndex < MAX_BUFFER_BINDINGS; ++bufferIndex) {
|
||||
if (bufferIndex < (size_t)gets.max_uniform_buffer_bindings) {
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, bufferIndex, 0);
|
||||
}
|
||||
|
||||
if (bufferIndex < (size_t)gets.max_transform_feedback_separate_attribs) {
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, bufferIndex, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// state.textures
|
||||
// Reset state.textures to its default state to avoid the complexity and error-prone
|
||||
// nature of resetting the GL state to its existing state
|
||||
state.textures = {};
|
||||
const GLuint textureTargets[] = {
|
||||
GL_TEXTURE_2D,
|
||||
GL_TEXTURE_2D_ARRAY,
|
||||
GL_TEXTURE_CUBE_MAP,
|
||||
GL_TEXTURE_3D,
|
||||
#if !defined(__EMSCRIPTEN__)
|
||||
GL_TEXTURE_2D_MULTISAMPLE,
|
||||
GL_TEXTURE_EXTERNAL_OES,
|
||||
GL_TEXTURE_CUBE_MAP_ARRAY,
|
||||
#endif
|
||||
};
|
||||
const size_t textureTargetCount = sizeof(textureTargets) / sizeof(textureTargets[0]);
|
||||
for (GLint unit = 0; unit < gets.max_combined_texture_image_units; ++unit) {
|
||||
glActiveTexture(GL_TEXTURE0 + unit);
|
||||
glBindSampler(unit, 0);
|
||||
|
||||
for (size_t textureTargetArrayIndex = 0; textureTargetArrayIndex < textureTargetCount; ++textureTargetArrayIndex) {
|
||||
GLuint target = textureTargets[textureTargetArrayIndex];
|
||||
glBindTexture(target, 0);
|
||||
}
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE0 + state.textures.active);
|
||||
|
||||
// state.unpack
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, state.unpack.alignment);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, state.unpack.row_length);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS, state.unpack.skip_pixels);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS, state.unpack.skip_row);
|
||||
|
||||
// state.pack
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, state.pack.alignment);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, state.pack.row_length);
|
||||
glPixelStorei(GL_PACK_SKIP_PIXELS, state.pack.skip_pixels);
|
||||
glPixelStorei(GL_PACK_SKIP_ROWS, state.pack.skip_row);
|
||||
|
||||
// state.window
|
||||
glScissor(
|
||||
state.window.scissor.x,
|
||||
state.window.scissor.y,
|
||||
state.window.scissor.z,
|
||||
state.window.scissor.w
|
||||
);
|
||||
glViewport(
|
||||
state.window.viewport.x,
|
||||
state.window.viewport.y,
|
||||
state.window.viewport.z,
|
||||
state.window.viewport.w
|
||||
);
|
||||
glDepthRangef(state.window.depthRange.x, state.window.depthRange.y);
|
||||
|
||||
}
|
||||
|
||||
} // namesapce filament
|
||||
|
||||
@@ -73,6 +73,7 @@ public:
|
||||
|
||||
ShaderModel getShaderModel() const noexcept { return mShaderModel; }
|
||||
|
||||
void resetState() noexcept;
|
||||
|
||||
inline void useProgram(GLuint program) noexcept;
|
||||
|
||||
@@ -129,6 +130,8 @@ public:
|
||||
GLint max_uniform_block_size;
|
||||
GLint max_texture_image_units;
|
||||
GLint max_combined_texture_image_units;
|
||||
GLint max_transform_feedback_separate_attribs;
|
||||
GLint max_uniform_buffer_bindings;
|
||||
GLint uniform_buffer_offset_alignment;
|
||||
} gets = {};
|
||||
|
||||
@@ -409,6 +412,8 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
void setDefaultState() noexcept;
|
||||
|
||||
static constexpr const size_t TEXTURE_TARGET_COUNT =
|
||||
sizeof(state.textures.units[0].targets) / sizeof(state.textures.units[0].targets[0]);
|
||||
|
||||
|
||||
@@ -235,6 +235,9 @@ ShaderModel OpenGLDriver::getShaderModel() const noexcept {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Change and track GL state
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void OpenGLDriver::resetState(int) {
|
||||
mContext.resetState();
|
||||
}
|
||||
|
||||
void OpenGLDriver::bindSampler(GLuint unit, GLuint sampler) noexcept {
|
||||
mContext.bindSampler(unit, sampler);
|
||||
|
||||
@@ -54,7 +54,6 @@ io::ostream& operator<<(io::ostream& out, PrimitiveType type) {
|
||||
CASE(PrimitiveType, LINES)
|
||||
CASE(PrimitiveType, LINE_STRIP)
|
||||
CASE(PrimitiveType, POINTS)
|
||||
CASE(PrimitiveType, NONE)
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "vulkan/PlatformVkLinuxGGP.h"
|
||||
|
||||
#include <bluevk/BlueVK.h>
|
||||
#if defined(FILAMENT_SUPPORTS_GGP)
|
||||
#include <ggp_c/ggp.h>
|
||||
#endif
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include "VulkanDriverFactory.h"
|
||||
|
||||
using namespace bluevk;
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
Driver* PlatformVkLinuxGGP::createDriver(
|
||||
void* const sharedContext,
|
||||
const Platform::DriverConfig& driverConfig) noexcept {
|
||||
#if defined(FILAMENT_SUPPORTS_GGP)
|
||||
ASSERT_PRECONDITION(sharedContext == nullptr,
|
||||
"Vulkan does not support shared contexts.");
|
||||
const char* requiredInstanceExtensions[] = {
|
||||
VK_GGP_STREAM_DESCRIPTOR_SURFACE_EXTENSION_NAME};
|
||||
return VulkanDriverFactory::create(this, requiredInstanceExtensions,
|
||||
sizeof(requiredInstanceExtensions) /
|
||||
sizeof(requiredInstanceExtensions[0]),
|
||||
driverConfig);
|
||||
#else
|
||||
PANIC_PRECONDITION("Filament does not support GGP.");
|
||||
return nullptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
void* PlatformVkLinuxGGP::createVkSurfaceKHR(void* nativeWindow, void* instance,
|
||||
uint64_t flags) noexcept {
|
||||
#if defined(FILAMENT_SUPPORTS_GGP)
|
||||
VkStreamDescriptorSurfaceCreateInfoGGP surface_create_info = {
|
||||
VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP};
|
||||
surface_create_info.streamDescriptor = kGgpPrimaryStreamDescriptor;
|
||||
PFN_vkCreateStreamDescriptorSurfaceGGP fpCreateStreamDescriptorSurfaceGGP =
|
||||
reinterpret_cast<PFN_vkCreateStreamDescriptorSurfaceGGP>(
|
||||
vkGetInstanceProcAddr(static_cast<VkInstance>(instance),
|
||||
"vkCreateStreamDescriptorSurfaceGGP"));
|
||||
ASSERT_PRECONDITION(fpCreateStreamDescriptorSurfaceGGP != nullptr,
|
||||
"Error getting VkInstance "
|
||||
"function vkCreateStreamDescriptorSurfaceGGP");
|
||||
VkSurfaceKHR surface = nullptr;
|
||||
VkResult res = fpCreateStreamDescriptorSurfaceGGP(
|
||||
static_cast<VkInstance>(instance), &surface_create_info, nullptr,
|
||||
&surface);
|
||||
ASSERT_PRECONDITION(res == VK_SUCCESS, "Error in vulkan: %d", res);
|
||||
return surface;
|
||||
#else
|
||||
PANIC_PRECONDITION("Filament does not support GGP.");
|
||||
return nullptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_VULKAN_PLATFORM_VK_LINUX_GGP_H
|
||||
#define TNT_FILAMENT_BACKEND_VULKAN_PLATFORM_VK_LINUX_GGP_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "VulkanPlatform.h"
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class PlatformVkLinuxGGP final : public VulkanPlatform {
|
||||
public:
|
||||
Driver* createDriver(
|
||||
void* const sharedContext,
|
||||
const Platform::DriverConfig& driverConfig) noexcept override;
|
||||
|
||||
void* createVkSurfaceKHR(void* nativeWindow, void* instance,
|
||||
uint64_t flags) noexcept override;
|
||||
|
||||
int getOSVersion() const noexcept override { return 0; }
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_VULKAN_PLATFORM_VK_LINUX_GGP_H
|
||||
@@ -2012,6 +2012,9 @@ void VulkanDriver::debugCommandBegin(CommandStream* cmds, bool synchronous, cons
|
||||
#endif
|
||||
}
|
||||
|
||||
void VulkanDriver::resetState(int) {
|
||||
}
|
||||
|
||||
// explicit instantiation of the Dispatcher
|
||||
template class ConcreteDispatcher<VulkanDriver>;
|
||||
|
||||
|
||||
@@ -263,7 +263,6 @@ VulkanBufferObject::VulkanBufferObject(VulkanContext& context, VulkanStagePool&
|
||||
void VulkanRenderPrimitive::setPrimitiveType(PrimitiveType pt) {
|
||||
this->type = pt;
|
||||
switch (pt) {
|
||||
case PrimitiveType::NONE:
|
||||
case PrimitiveType::POINTS:
|
||||
primitiveTopology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
|
||||
break;
|
||||
|
||||
@@ -22,25 +22,29 @@ using namespace filament::backend;
|
||||
TEST_F(ComputeTest, basic) {
|
||||
auto& driver = getDriverApi();
|
||||
|
||||
std::string_view shader_gles310 = {R"(
|
||||
std::string shader_gles310 = {R"(
|
||||
#version 310 es
|
||||
layout(local_size_x = 16) in;
|
||||
void main() {
|
||||
}
|
||||
)"};
|
||||
|
||||
std::string_view shader_gl450 = {R"(
|
||||
std::string shader_gl450 = {R"(
|
||||
#version 450 core
|
||||
layout(local_size_x = 16) in;
|
||||
void main() {
|
||||
}
|
||||
)"};
|
||||
|
||||
std::string_view shader_msl = {R"(
|
||||
// TODO: msl test
|
||||
std::string shader_msl = {R"(
|
||||
#include <simd/simd.h>
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
constant uint3 WorkGroupSize [[maybe_unused]] = uint3(16u, 1u, 1u);
|
||||
kernel void main0() {}
|
||||
)"};
|
||||
|
||||
std::string_view shader_spirv = {R"(
|
||||
std::string shader_spirv = {R"(
|
||||
// TODO: spirv test
|
||||
)"};
|
||||
|
||||
@@ -54,7 +58,7 @@ void main() {
|
||||
}
|
||||
|
||||
Program program;
|
||||
program.shader(ShaderStage::COMPUTE, shader.data(), shader.size());
|
||||
program.shader(ShaderStage::COMPUTE, shader.data(), shader.size() + 1);
|
||||
|
||||
Handle<HwProgram> ph = driver.createProgram(std::move(program));
|
||||
driver.dispatchCompute(ph, { 1, 1, 1 });
|
||||
@@ -68,7 +72,7 @@ void main() {
|
||||
TEST_F(ComputeTest, copy) {
|
||||
auto& driver = getDriverApi();
|
||||
|
||||
std::string_view shader_gles310 = {R"(
|
||||
std::string shader_gles310 = {R"(
|
||||
#version 310 es
|
||||
layout(local_size_x = 16) in;
|
||||
layout(std430) buffer;
|
||||
@@ -80,7 +84,7 @@ void main() {
|
||||
}
|
||||
)"};
|
||||
|
||||
std::string_view shader_gl450 = {R"(
|
||||
std::string shader_gl450 = {R"(
|
||||
#version 450 core
|
||||
layout(local_size_x = 16) in;
|
||||
layout(std430) buffer;
|
||||
@@ -92,11 +96,25 @@ void main() {
|
||||
}
|
||||
)"};
|
||||
|
||||
std::string_view shader_msl = {R"(
|
||||
// TODO: msl test
|
||||
std::string shader_msl = {R"(
|
||||
#include <simd/simd.h>
|
||||
#include <metal_stdlib>
|
||||
using namespace metal;
|
||||
struct Output_data {
|
||||
float elements[1];
|
||||
};
|
||||
struct Input_data {
|
||||
float elements[1];
|
||||
};
|
||||
constant uint3 WorkGroupSize [[maybe_unused]] = uint3(16u, 1u, 1u);
|
||||
kernel void main0(device Output_data& output_data [[buffer(0)]],
|
||||
device Input_data& input_data [[buffer(1)]],
|
||||
uint3 GlobalInvocationID [[thread_position_in_grid]]) {
|
||||
output_data.elements[GlobalInvocationID.x] = input_data.elements[GlobalInvocationID.x];
|
||||
}
|
||||
)"};
|
||||
|
||||
std::string_view shader_spirv = {R"(
|
||||
std::string shader_spirv = {R"(
|
||||
// TODO: spirv test
|
||||
)"};
|
||||
|
||||
@@ -119,12 +137,14 @@ void main() {
|
||||
return v;
|
||||
});
|
||||
|
||||
driver.startCapture(0);
|
||||
|
||||
auto output_data = driver.createBufferObject(size, BufferObjectBinding::SHADER_STORAGE, BufferUsage::STATIC);
|
||||
auto input_data = driver.createBufferObject(size, BufferObjectBinding::SHADER_STORAGE, BufferUsage::STATIC);
|
||||
driver.updateBufferObject(input_data, { data.data(), size }, 0);
|
||||
|
||||
Program program;
|
||||
program.shader(ShaderStage::COMPUTE, shader.data(), shader.size());
|
||||
program.shader(ShaderStage::COMPUTE, shader.data(), shader.size() + 1);
|
||||
Handle<HwProgram> ph = driver.createProgram(std::move(program));
|
||||
|
||||
|
||||
@@ -144,6 +164,8 @@ void main() {
|
||||
driver.destroyBufferObject(output_data);
|
||||
driver.finish();
|
||||
|
||||
driver.stopCapture(0);
|
||||
|
||||
executeCommands();
|
||||
getDriver().purge();
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
</style>
|
||||
|
||||
**Vulkan Backend**
|
||||
*Last updated: 11 June 2021*
|
||||
*Last updated: 26 October 2022*
|
||||
|
||||

|
||||
|
||||
@@ -47,7 +47,7 @@ single `VkDevice` and `VkInstance`.
|
||||
* | | | | *
|
||||
* |------------------------------------------| |-----------------------------------------| *
|
||||
* | | | | *
|
||||
* | Helpers VulkanContext | | SwapContext SwapContext | *
|
||||
* | Helpers VulkanContext | | VulkanTexture VulkanTexture | *
|
||||
* | .--------------. .---------------. | | .----------------+----------------. | *
|
||||
* | | PipelineCache| | VkDevice | | | | VkImage | VkImage | | *
|
||||
* | +--------------+ | VkInstance | | | | VkImageView | VkImageView | | *
|
||||
@@ -91,13 +91,14 @@ that are defined in `DriverBase.h`.
|
||||
|
||||
Most of the handle types do not contain much logic, but they often do more than mere wrapping of
|
||||
Vk objects. Notably, `VulkanRenderTarget` does not have a straightforward mapping to any one Vk
|
||||
object. See its class comment for details.
|
||||
object. See its class comment for details. Also, `VulkanTexture` and `VulkanSwapChain` have their
|
||||
own cpps file because of complexity around layouts and subresources.
|
||||
|
||||
VulkanProgram
|
||||
: Descends from `HwProgram`, owns a pair of `VkShaderModule`.
|
||||
|
||||
VulkanRenderTarget
|
||||
: Descends from `HwRenderTarget`, contains references to `VkImage` objects.
|
||||
: Descends from `HwRenderTarget`, contains references to `VulkanTexture` objects.
|
||||
|
||||
VulkanSwapChain
|
||||
: Descends from `HwSwapChain`, has a reference to `VkSurfaceKHR` and `VkSwapchainKHR`.
|
||||
@@ -127,14 +128,16 @@ they do follow a common set of conventions. For example, most of them implement
|
||||
that is called once per frame to free unused objects.
|
||||
|
||||
VulkanPipelineCache
|
||||
: Cache of VkDescriptorSet and VkPipeline.
|
||||
: Cache of VkDescriptorSet, VkPipeline, and VkPipelineLayout.
|
||||
|
||||
VulkanDisposer
|
||||
: Holds reference counts to Vulkan objects in order to defer their destruction.
|
||||
|
||||
VulkanFboCache
|
||||
: Cache of VkRenderPass and VkFramebuffer. Contains weak references to VkImage handles, but does not
|
||||
own any pixel data.
|
||||
own any pixel data. The cache key for render passes is quite complex because it needs to include
|
||||
image layout information in a compact way. For details see the comments in the `RenderPassKey`
|
||||
declaration.
|
||||
|
||||
VulkanStagePool
|
||||
: Pool of VkBuffer objects that can be memory mapped (shared between host and device).
|
||||
@@ -149,6 +152,71 @@ no subfolders. All backend-specific types and functions live directly in the `fi
|
||||
namespace, and we simply prefix our names with "Vulkan" when necessary to avoid ambiguation with
|
||||
OpenGL.
|
||||
|
||||
# Image Layout Strategy
|
||||
|
||||
Adhering to a coherent strategy for image layout transitions is crucial. Without this, validation
|
||||
errors (and actual black screens with some GPU vendors) occur far too easily and can feel like
|
||||
whack-a-mole.
|
||||
|
||||
Vulkan provides several mechanisms for transitioning layout (render passes, barriers) so the
|
||||
strategy outlined below specifies which mechanism should be used in various scenarios.
|
||||
|
||||
The current image layouts are tracked at the subresource level in `VulkanTexture` using a
|
||||
specialized STL-ish container that we designed for this purpose:
|
||||
[RangeMap](https://github.com/google/filament/blob/main/libs/utils/include/utils/RangeMap.h).
|
||||
|
||||
In the past we tried to avoid tracking since it theoritically duplicates state that exists in the
|
||||
GPU vendor's driver. However in practice this was impossible to manage, because complex logic was
|
||||
required to deduce the current layout. Also, tracking lets us use `assert_invariant` in many places
|
||||
to ensure that the behavior described in this document is implemented properly. It is much easier
|
||||
to catch errors with asserts than with validation.
|
||||
|
||||
As of this writing, the current rules are:
|
||||
|
||||
(1) **Read-Only Color Textures**
|
||||
|
||||
These should be created in an UNDEFINED state and stay that way until data gets uploaded into them,
|
||||
at which point the appropriate subresources are transitioned to TRANSFER_DST_OPTIMAL for the upload,
|
||||
then to SHADER_READ_ONLY_OPTIMAL, both times using a barrier. Note that a subresource might be
|
||||
updated several times; each time it undergoes these two transitions.
|
||||
|
||||
If a shader samples from a texture whose mipmaps are only partially loaded, we might see validation
|
||||
warnings about how some subresources are in an UNDEFINED layout. However if we are properly using
|
||||
the `setMinMaxLevels` driver API, then the Vulkan backend will not bind those particular
|
||||
subresources, so validation should not complain.
|
||||
|
||||
(2) **Writeable Color Textures**
|
||||
|
||||
During construction of the HwTexture, these are transitioned to GENERAL using a barrier.
|
||||
|
||||
GENERAL layout is not recommended by AMD best practices but in our case we wish to avoid thrashing
|
||||
the layout between COLOR_ATTACHMENT_OPTIMAL and SHADER_READ_ONLY_OPTIMAL for post-processing
|
||||
effects. Moreover we do not have a priori knowledge about blitting and read pixels usage.
|
||||
|
||||
(3) **Depth Textures**
|
||||
|
||||
During construction of the HwTexture, these are transitioned to GENERAL using a barrier.
|
||||
|
||||
Note that some post-processing passes (e.g. SSAO) sample from the depth buffer while also enabling
|
||||
depth testing. Using GENERAL makes this legal.
|
||||
|
||||
(4) **Swap Chain Textures**
|
||||
|
||||
During construction, these are transitioned to GENERAL using a barrier. They are then transitioned
|
||||
to PRESENT at the end of the frame using a barrier, and transitioned back to GENERAL using the first
|
||||
render pass of the frame.
|
||||
|
||||
Note that we transition to PRESENT using a barrier, but with some GPU vendors it might be preferable
|
||||
to transition them using the last render pass. However we have no way of knowing ahead of time which
|
||||
pass is last.
|
||||
|
||||
Note that Filament allows swap chains to be used as blit targets and blit sources (e.g. for
|
||||
ReadPixels). Using GENERAL makes this easier to manage.
|
||||
|
||||
(5) **Headless Swap Chain Textures**
|
||||
|
||||
These follow the same rules as writeable color texture and depth textures.
|
||||
|
||||
# VulkanPipelineCache
|
||||
|
||||
Uniforms, samplers, and shaders are not directly bindable in Vulkan; instead they are bound through
|
||||
@@ -161,8 +229,6 @@ public methods. See its header file for details.
|
||||
|
||||
The pipeline cache also manages the *layout objects*, which constrain the number of uniform buffers
|
||||
and samplers that can be bound simultaneously (see `VkDescriptorSetLayout` and `VkPipelineLayout`).
|
||||
Here we take advantage of Filament's opinionated shading model in order to keep things simple, which
|
||||
allows us to create only one layout for the entire lifetime of the app.
|
||||
|
||||
# Memory Allocation
|
||||
|
||||
@@ -196,7 +262,8 @@ Here we list some of the most significant issues and to-be-done items for the Vu
|
||||
|
||||
- Improve the UBO strategy
|
||||
- Currently we use staging buffers and perform lots of copies (host-to-host, then host-to-device)
|
||||
- Consider an approach similar to MetalDriver, which effectively implements double-buffering using a pool of shared mem buffers
|
||||
- Consider an approach similar to MetalDriver, which effectively implements double-buffering
|
||||
using a pool of shared mem buffers
|
||||
- Consider using subpasses for the depth prepass
|
||||
- We lazily create pipeline objects
|
||||
1. This is notoriously slow in Vulkan
|
||||
|
||||
@@ -725,6 +725,22 @@ public:
|
||||
*/
|
||||
utils::JobSystem& getJobSystem() noexcept;
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
/**
|
||||
* WebGL only: Tells the driver to reset any internal state tracking if necessary.
|
||||
*
|
||||
* This is only useful when integrating an external renderer into Filament on platforms
|
||||
* like WebGL, where share contexts do not exist. Filament keeps track of the GL
|
||||
* state it has set (like which texture is bound), and does not re-set that state if
|
||||
* it does not think it needs to. However, if an external renderer has set different
|
||||
* state in the mean time, Filament will use that new state unknowingly.
|
||||
*
|
||||
* If you are in this situation, call this function - ideally only once per frame,
|
||||
* immediately after calling Engine::execute().
|
||||
*/
|
||||
void resetBackendState() noexcept;
|
||||
#endif
|
||||
|
||||
DebugRegistry& getDebugRegistry() noexcept;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -277,6 +277,12 @@ public:
|
||||
*/
|
||||
void setMaskThreshold(float threshold) noexcept;
|
||||
|
||||
/**
|
||||
* Gets the minimum alpha value a fragment must have to not be discarded when the blend
|
||||
* mode is MASKED
|
||||
*/
|
||||
float getMaskThreshold() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets the screen space variance of the filter kernel used when applying specular
|
||||
* anti-aliasing. The default value is set to 0.15. The specified value should be between
|
||||
@@ -284,6 +290,12 @@ public:
|
||||
*/
|
||||
void setSpecularAntiAliasingVariance(float variance) noexcept;
|
||||
|
||||
/**
|
||||
* Gets the screen space variance of the filter kernel used when applying specular
|
||||
* anti-aliasing.
|
||||
*/
|
||||
float getSpecularAntiAliasingVariance() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets the clamping threshold used to suppress estimation errors when applying specular
|
||||
* anti-aliasing. The default value is set to 0.2. The specified value should be between 0
|
||||
@@ -291,6 +303,12 @@ public:
|
||||
*/
|
||||
void setSpecularAntiAliasingThreshold(float threshold) noexcept;
|
||||
|
||||
/**
|
||||
* Gets the clamping threshold used to suppress estimation errors when applying specular
|
||||
* anti-aliasing.
|
||||
*/
|
||||
float getSpecularAntiAliasingThreshold() const noexcept;
|
||||
|
||||
/**
|
||||
* Enables or disables double-sided lighting if the parent Material has double-sided capability,
|
||||
* otherwise prints a warning. If double-sided lighting is enabled, backface culling is
|
||||
@@ -298,36 +316,72 @@ public:
|
||||
*/
|
||||
void setDoubleSided(bool doubleSided) noexcept;
|
||||
|
||||
/**
|
||||
* Returns whether double-sided lighting is enabled when the parent Material has double-sided
|
||||
* capability.
|
||||
*/
|
||||
bool isDoubleSided() const noexcept;
|
||||
|
||||
/**
|
||||
* Specifies how transparent objects should be rendered (default is DEFAULT).
|
||||
*/
|
||||
void setTransparencyMode(TransparencyMode mode) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the transparency mode.
|
||||
*/
|
||||
TransparencyMode getTransparencyMode() const noexcept;
|
||||
|
||||
/**
|
||||
* Overrides the default triangle culling state that was set on the material.
|
||||
*/
|
||||
void setCullingMode(CullingMode culling) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the face culling mode.
|
||||
*/
|
||||
CullingMode getCullingMode() const noexcept;
|
||||
|
||||
/**
|
||||
* Overrides the default color-buffer write state that was set on the material.
|
||||
*/
|
||||
void setColorWrite(bool enable) noexcept;
|
||||
|
||||
/**
|
||||
* Returns whether color write is enabled.
|
||||
*/
|
||||
bool isColorWriteEnabled() const noexcept;
|
||||
|
||||
/**
|
||||
* Overrides the default depth-buffer write state that was set on the material.
|
||||
*/
|
||||
void setDepthWrite(bool enable) noexcept;
|
||||
|
||||
/**
|
||||
* Returns whether depth write is enabled.
|
||||
*/
|
||||
bool isDepthWriteEnabled() const noexcept;
|
||||
|
||||
/**
|
||||
* Overrides the default depth testing state that was set on the material.
|
||||
*/
|
||||
void setDepthCulling(bool enable) noexcept;
|
||||
|
||||
/**
|
||||
* Returns whether depth culling is enabled.
|
||||
*/
|
||||
bool isDepthCullingEnabled() const noexcept;
|
||||
|
||||
/**
|
||||
* Overrides the default stencil-buffer write state that was set on the material.
|
||||
*/
|
||||
void setStencilWrite(bool enable) noexcept;
|
||||
|
||||
/**
|
||||
* Returns whether stencil write is enabled.
|
||||
*/
|
||||
bool isStencilWriteEnabled() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets the stencil comparison function (default is StencilCompareFunc::A).
|
||||
*
|
||||
|
||||
@@ -0,0 +1,161 @@
|
||||
/*
|
||||
* Copyright (C) 2022 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "AtlasAllocator.h"
|
||||
|
||||
#include <utils/debug.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace utils;
|
||||
|
||||
static inline constexpr std::pair<uint8_t, uint8_t> unmorton(uint16_t m) noexcept {
|
||||
uint32_t r = (m | (uint32_t(m) << 15u)) & 0x55555555u;
|
||||
r = (r | (r >> 1u)) & 0x33333333u;
|
||||
r = (r | (r >> 2u)) & 0x0f0f0f0fu;
|
||||
r = r | (r >> 4u);
|
||||
return { uint8_t(r), uint8_t(r >> 16u) };
|
||||
}
|
||||
|
||||
AtlasAllocator::AtlasAllocator(size_t maxTextureSize) noexcept {
|
||||
// round to power-of-two immediately inferior or equal to the size specified.
|
||||
mMaxTextureSizePot = (sizeof(maxTextureSize) * 8 - 1u) - utils::clz(maxTextureSize);
|
||||
}
|
||||
|
||||
Viewport AtlasAllocator::allocate(size_t textureSize) noexcept {
|
||||
Viewport result{};
|
||||
const size_t powerOfTwo = (sizeof(textureSize) * 8 - 1u) - utils::clz(textureSize);
|
||||
|
||||
// asked for a texture size too large
|
||||
if (UTILS_UNLIKELY(powerOfTwo > mMaxTextureSizePot)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
// asked for a texture size too small
|
||||
if (UTILS_UNLIKELY(mMaxTextureSizePot - powerOfTwo >= QuadTree::height())) {
|
||||
return result;
|
||||
}
|
||||
|
||||
const size_t layer = mMaxTextureSizePot - powerOfTwo;
|
||||
const NodeId loc = allocateInLayer(layer);
|
||||
if (loc.l >= 0) {
|
||||
assert_invariant(loc.l == int8_t(layer));
|
||||
size_t dimension = 1u << powerOfTwo;
|
||||
// find the location of in the texture from the morton code (quadtree position)
|
||||
auto [x, y] = unmorton(loc.code);
|
||||
// scale to our maximum allocation size
|
||||
result.left = int32_t(x) << powerOfTwo;
|
||||
result.bottom = int32_t(y) << powerOfTwo;
|
||||
result.width = dimension;
|
||||
result.height = dimension;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void AtlasAllocator::clear(size_t maxTextureSize) noexcept {
|
||||
std::fill(mQuadTree.begin(), mQuadTree.end(), Node{});
|
||||
mMaxTextureSizePot = (sizeof(maxTextureSize) * 8 - 1u) - utils::clz(maxTextureSize);
|
||||
}
|
||||
|
||||
AtlasAllocator::NodeId AtlasAllocator::allocateInLayer(size_t maxHeight) noexcept {
|
||||
using namespace QuadTreeUtils;
|
||||
|
||||
NodeId candidate{ -1, 0 };
|
||||
if (UTILS_UNLIKELY(maxHeight > QuadTree::height())) {
|
||||
return candidate;
|
||||
}
|
||||
|
||||
const int8_t n = int8_t(maxHeight);
|
||||
|
||||
QuadTree::traverse(0, 0, n,
|
||||
[this, n, &candidate](NodeId const& curr) -> QuadTree::TraversalResult {
|
||||
|
||||
// we should never reach a level higher than n
|
||||
assert_invariant(curr.l <= n);
|
||||
|
||||
// get the node being processed
|
||||
const size_t i = index(curr.l, curr.code);
|
||||
Node const& node = mQuadTree[i];
|
||||
|
||||
// if the node is allocated, the whole tree below it is unavailable
|
||||
if (node.isAllocated()) {
|
||||
// if a node is allocated it can't have children
|
||||
assert_invariant(!node.hasChildren());
|
||||
return QuadTree::TraversalResult::SKIP_CHILDREN;
|
||||
}
|
||||
|
||||
// we're looking for the `deepest` unallocated node that has no children,
|
||||
// up to the depth we're trying to allocate
|
||||
if (curr.l > candidate.l && !node.hasChildren()) {
|
||||
candidate = curr;
|
||||
// Special case where we found a fitting node, just exit.
|
||||
if (curr.l == n) {
|
||||
return QuadTree::TraversalResult::EXIT;
|
||||
}
|
||||
}
|
||||
|
||||
// We only want to find a fitting node that already has siblings, in order
|
||||
// to accomplish a "best fit" allocation. So if we're a parent of a 'fitting'
|
||||
// node and don't have children, we skip the children recursion.
|
||||
if (curr.l == n - 1 && !node.hasChildren()) {
|
||||
return QuadTree::TraversalResult::SKIP_CHILDREN;
|
||||
}
|
||||
|
||||
// continue going down the tree
|
||||
return QuadTree::TraversalResult::RECURSE;
|
||||
});
|
||||
|
||||
if (candidate.l >= 0) {
|
||||
const size_t i = index(candidate.l, candidate.code);
|
||||
Node& allocation = mQuadTree[i];
|
||||
|
||||
if (candidate.l == n) {
|
||||
allocation.allocated = true;
|
||||
if (UTILS_LIKELY(n > 0)) {
|
||||
// the root doesn't have a parent
|
||||
const size_t p = parent(candidate.l, candidate.code);
|
||||
Node& parent = mQuadTree[p];
|
||||
assert_invariant(!parent.isAllocated());
|
||||
assert_invariant(parent.hasChildren());
|
||||
assert_invariant(!parent.hasAllChildren());
|
||||
parent.children++;
|
||||
}
|
||||
} else if (candidate.l < int8_t(QuadTree::height())) {
|
||||
// we need to create the hierarchy down to the level we need
|
||||
assert_invariant(!allocation.isAllocated());
|
||||
assert_invariant(!allocation.hasChildren());
|
||||
|
||||
NodeId found{};
|
||||
QuadTree::traverse(candidate.l, candidate.code,
|
||||
[this, n, &found](NodeId const& curr) -> QuadTree::TraversalResult {
|
||||
size_t i = index(curr.l, curr.code);
|
||||
Node& node = mQuadTree[i];
|
||||
if (curr.l == n) {
|
||||
found = curr;
|
||||
node.allocated = true;
|
||||
return QuadTree::TraversalResult::EXIT;
|
||||
}
|
||||
node.children++;
|
||||
return QuadTree::TraversalResult::RECURSE;
|
||||
});
|
||||
|
||||
candidate = found;
|
||||
}
|
||||
}
|
||||
return candidate;
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* Copyright (C) 2022 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_ATLASALLOCATOR_H
|
||||
#define TNT_FILAMENT_ATLASALLOCATOR_H
|
||||
|
||||
#include <utils/QuadTree.h>
|
||||
|
||||
#include <filament/Viewport.h>
|
||||
|
||||
class AtlasAllocator_AllocateFirstLevel_Test;
|
||||
class AtlasAllocator_AllocateSecondLevel_Test;
|
||||
class AtlasAllocator_AllocateMixed0_Test;
|
||||
class AtlasAllocator_AllocateMixed1_Test;
|
||||
class AtlasAllocator_AllocateMixed2_Test;
|
||||
|
||||
namespace filament {
|
||||
|
||||
/*
|
||||
* A 2D allocator. Allocations must be square and have a power-of-two size.
|
||||
* AtlasAllocator hard codes a depth of 4, that is only 4 allocation sizes are permitted.
|
||||
* This doesn't actually allocate memory, just manages space within an abstract 2D image.
|
||||
*/
|
||||
class AtlasAllocator {
|
||||
|
||||
/*
|
||||
* A quadtree is used to track the allocated regions. Each node of the quadtree stores a
|
||||
* `Node` data structure below.
|
||||
* The `Node` tracks if it is allocated as well as the number of children it has. It doesn't
|
||||
* track which children though.
|
||||
*/
|
||||
struct Node {
|
||||
// whether this node is allocated. Implies no children.
|
||||
constexpr bool isAllocated() const noexcept { return allocated; }
|
||||
// whether this node has children. Implies it's not allocated.
|
||||
constexpr bool hasChildren() const noexcept { return children != 0; }
|
||||
// whether this node has all four children. Implies hasChildren().
|
||||
constexpr bool hasAllChildren() const noexcept { return children == 4; }
|
||||
bool allocated : 1; // true / false
|
||||
uint8_t children : 3; // 0, 1, 2, 3, 4
|
||||
};
|
||||
|
||||
static constexpr size_t QUAD_TREE_DEPTH = 4u;
|
||||
using QuadTree = utils::QuadTreeArray<Node, QUAD_TREE_DEPTH>;
|
||||
using NodeId = QuadTree::NodeId;
|
||||
|
||||
public:
|
||||
/*
|
||||
* Create allocator and specify the maximum texture size. Must be a power of two.
|
||||
* Allocations size allowed are the four power-of-two smaller or equal to this size.
|
||||
*/
|
||||
explicit AtlasAllocator(size_t maxTextureSize = 1024) noexcept;
|
||||
|
||||
/*
|
||||
* Allocates a square of size `textureSize`. Must be one of the power-of-two allowed
|
||||
* (see above).
|
||||
* Returns the location of the allocation within the maxTextureSize^2 square.
|
||||
*/
|
||||
Viewport allocate(size_t textureSize) noexcept;
|
||||
|
||||
/*
|
||||
* Frees all allocations and reset the maximum texture size.
|
||||
*/
|
||||
void clear(size_t maxTextureSize = 1024) noexcept;
|
||||
|
||||
private:
|
||||
friend AtlasAllocator_AllocateFirstLevel_Test;
|
||||
friend AtlasAllocator_AllocateSecondLevel_Test;
|
||||
friend AtlasAllocator_AllocateMixed0_Test;
|
||||
friend AtlasAllocator_AllocateMixed1_Test;
|
||||
friend AtlasAllocator_AllocateMixed2_Test;
|
||||
|
||||
QuadTree::NodeId allocateInLayer(size_t n) noexcept;
|
||||
|
||||
// quad-tree array to store the allocated list
|
||||
QuadTree mQuadTree{};
|
||||
uint8_t mMaxTextureSizePot = 0;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
#endif // TNT_FILAMENT_ATLASALLOCATOR_H
|
||||
@@ -273,4 +273,10 @@ FeatureLevel Engine::getActiveFeatureLevel() const noexcept {
|
||||
return downcast(this)->getActiveFeatureLevel();
|
||||
}
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
void Engine::resetBackendState() noexcept {
|
||||
downcast(this)->resetBackendState();
|
||||
}
|
||||
#endif
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -292,4 +292,44 @@ MaterialInstance* MaterialInstance::duplicate(MaterialInstance const* other, con
|
||||
}
|
||||
|
||||
|
||||
float MaterialInstance::getMaskThreshold() const noexcept {
|
||||
return downcast(this)->getMaskThreshold();
|
||||
}
|
||||
|
||||
float MaterialInstance::getSpecularAntiAliasingVariance() const noexcept {
|
||||
return downcast(this)->getSpecularAntiAliasingVariance();
|
||||
}
|
||||
|
||||
float MaterialInstance::getSpecularAntiAliasingThreshold() const noexcept {
|
||||
return downcast(this)->getSpecularAntiAliasingThreshold();
|
||||
}
|
||||
|
||||
bool MaterialInstance::isDoubleSided() const noexcept {
|
||||
return downcast(this)->isDoubleSided();
|
||||
}
|
||||
|
||||
TransparencyMode MaterialInstance::getTransparencyMode() const noexcept {
|
||||
return downcast(this)->getTransparencyMode();
|
||||
}
|
||||
|
||||
CullingMode MaterialInstance::getCullingMode() const noexcept {
|
||||
return downcast(this)->getCullingMode();
|
||||
}
|
||||
|
||||
bool MaterialInstance::isColorWriteEnabled() const noexcept {
|
||||
return downcast(this)->isColorWriteEnabled();
|
||||
}
|
||||
|
||||
bool MaterialInstance::isDepthWriteEnabled() const noexcept {
|
||||
return downcast(this)->isDepthWriteEnabled();
|
||||
}
|
||||
|
||||
bool MaterialInstance::isStencilWriteEnabled() const noexcept {
|
||||
return downcast(this)->isStencilWriteEnabled();
|
||||
}
|
||||
|
||||
bool MaterialInstance::isDepthCullingEnabled() const noexcept {
|
||||
return downcast(this)->isDepthCullingEnabled();
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -0,0 +1,169 @@
|
||||
/*
|
||||
* Copyright (C) 2022 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "PerShadowMapUniforms.h"
|
||||
|
||||
#include "ShadowMapManager.h"
|
||||
|
||||
#include "details/Camera.h"
|
||||
#include "details/Engine.h"
|
||||
|
||||
#include <private/filament/EngineEnums.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
using namespace math;
|
||||
|
||||
PerShadowMapUniforms::PerShadowMapUniforms(FEngine& engine) noexcept {
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
mUniformBufferHandle = driver.createBufferObject(sizeof(PerViewUib),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::DYNAMIC);
|
||||
}
|
||||
|
||||
void PerShadowMapUniforms::terminate(DriverApi& driver) {
|
||||
driver.destroyBufferObject(mUniformBufferHandle);
|
||||
}
|
||||
|
||||
PerViewUib& PerShadowMapUniforms::edit(Transaction const& transaction) noexcept {
|
||||
assert_invariant(transaction.uniforms);
|
||||
return *transaction.uniforms;
|
||||
}
|
||||
|
||||
void PerShadowMapUniforms::prepareCamera(Transaction const& transaction,
|
||||
FEngine& engine, const CameraInfo& camera) noexcept {
|
||||
mat4f const& viewFromWorld = camera.view;
|
||||
mat4f const& worldFromView = camera.model;
|
||||
mat4f const& clipFromView = camera.projection;
|
||||
|
||||
const mat4f viewFromClip{ inverse((mat4)camera.projection) };
|
||||
const mat4f clipFromWorld{ highPrecisionMultiply(clipFromView, viewFromWorld) };
|
||||
const mat4f worldFromClip{ highPrecisionMultiply(worldFromView, viewFromClip) };
|
||||
|
||||
auto& s = edit(transaction);
|
||||
s.viewFromWorldMatrix = viewFromWorld; // view
|
||||
s.worldFromViewMatrix = worldFromView; // model
|
||||
s.clipFromViewMatrix = clipFromView; // projection
|
||||
s.viewFromClipMatrix = viewFromClip; // 1/projection
|
||||
s.clipFromWorldMatrix = clipFromWorld; // projection * view
|
||||
s.worldFromClipMatrix = worldFromClip; // 1/(projection * view)
|
||||
s.clipTransform = camera.clipTransfrom;
|
||||
s.cameraPosition = float3{ camera.getPosition() };
|
||||
s.worldOffset = camera.getWorldOffset();
|
||||
s.cameraFar = camera.zf;
|
||||
s.oneOverFarMinusNear = 1.0f / (camera.zf - camera.zn);
|
||||
s.nearOverFarMinusNear = camera.zn / (camera.zf - camera.zn);
|
||||
|
||||
// with a clip-space of [-w, w] ==> z' = -z
|
||||
// with a clip-space of [0, w] ==> z' = (w - z)/2
|
||||
s.clipControl = engine.getDriverApi().getClipSpaceParams();
|
||||
}
|
||||
|
||||
void PerShadowMapUniforms::prepareLodBias(Transaction const& transaction,
|
||||
float bias) noexcept {
|
||||
auto& s = edit(transaction);
|
||||
s.lodBias = bias;
|
||||
}
|
||||
|
||||
void PerShadowMapUniforms::prepareViewport(Transaction const& transaction,
|
||||
const filament::Viewport& viewport,
|
||||
uint32_t xoffset, uint32_t yoffset) noexcept {
|
||||
const float w = float(viewport.width);
|
||||
const float h = float(viewport.height);
|
||||
auto& s = edit(transaction);
|
||||
s.resolution = float4{ w, h, 1.0f / w, 1.0f / h };
|
||||
s.origin = float2{ viewport.left, viewport.bottom };
|
||||
s.offset = float2{ xoffset, yoffset };
|
||||
}
|
||||
|
||||
void PerShadowMapUniforms::prepareTime(Transaction const& transaction,
|
||||
FEngine& engine, math::float4 const& userTime) noexcept {
|
||||
auto& s = edit(transaction);
|
||||
const uint64_t oneSecondRemainder = engine.getEngineTime().count() % 1000000000;
|
||||
const float fraction = float(double(oneSecondRemainder) / 1000000000.0);
|
||||
s.time = fraction;
|
||||
s.userTime = userTime;
|
||||
}
|
||||
|
||||
void PerShadowMapUniforms::prepareDirectionalLight(Transaction const& transaction,
|
||||
FEngine& engine,
|
||||
float exposure,
|
||||
float3 const& sceneSpaceDirection,
|
||||
PerShadowMapUniforms::LightManagerInstance directionalLight) noexcept {
|
||||
FLightManager& lcm = engine.getLightManager();
|
||||
auto& s = edit(transaction);
|
||||
|
||||
const float3 l = -sceneSpaceDirection; // guaranteed normalized
|
||||
|
||||
if (directionalLight.isValid()) {
|
||||
const float4 colorIntensity = {
|
||||
lcm.getColor(directionalLight), lcm.getIntensity(directionalLight) * exposure };
|
||||
|
||||
s.lightDirection = l;
|
||||
s.lightColorIntensity = colorIntensity;
|
||||
s.lightChannels = lcm.getLightChannels(directionalLight);
|
||||
|
||||
const bool isSun = lcm.isSunLight(directionalLight);
|
||||
// The last parameter must be < 0.0f for regular directional lights
|
||||
float4 sun{ 0.0f, 0.0f, 0.0f, -1.0f };
|
||||
if (UTILS_UNLIKELY(isSun && colorIntensity.w > 0.0f)) {
|
||||
// currently we have only a single directional light, so it's probably likely that it's
|
||||
// also the Sun. However, conceptually, most directional lights won't be sun lights.
|
||||
float radius = lcm.getSunAngularRadius(directionalLight);
|
||||
float haloSize = lcm.getSunHaloSize(directionalLight);
|
||||
float haloFalloff = lcm.getSunHaloFalloff(directionalLight);
|
||||
sun.x = std::cos(radius);
|
||||
sun.y = std::sin(radius);
|
||||
sun.z = 1.0f / (std::cos(radius * haloSize) - sun.x);
|
||||
sun.w = haloFalloff;
|
||||
}
|
||||
s.sun = sun;
|
||||
} else {
|
||||
// Disable the sun if there's no directional light
|
||||
s.sun = float4{ 0.0f, 0.0f, 0.0f, -1.0f };
|
||||
}
|
||||
}
|
||||
|
||||
void PerShadowMapUniforms::prepareShadowMapping(Transaction const& transaction,
|
||||
bool highPrecision) noexcept {
|
||||
auto& s = edit(transaction);
|
||||
constexpr float low = 5.54f; // ~ std::log(std::numeric_limits<math::half>::max()) * 0.5f;
|
||||
constexpr float high = 42.0f; // ~ std::log(std::numeric_limits<float>::max()) * 0.5f;
|
||||
s.vsmExponent = highPrecision ? high : low;
|
||||
}
|
||||
|
||||
|
||||
PerShadowMapUniforms::Transaction PerShadowMapUniforms::open(backend::DriverApi& driver) noexcept {
|
||||
Transaction transaction;
|
||||
// TODO: use out-of-line buffer if too large
|
||||
transaction.uniforms = (PerViewUib *)driver.allocate(sizeof(PerViewUib));
|
||||
assert_invariant(transaction.uniforms);
|
||||
return transaction;
|
||||
}
|
||||
|
||||
void PerShadowMapUniforms::commit(Transaction& transaction,
|
||||
backend::DriverApi& driver) noexcept {
|
||||
driver.updateBufferObject(mUniformBufferHandle, {
|
||||
transaction.uniforms, sizeof(PerViewUib) }, 0);
|
||||
transaction.uniforms = nullptr;
|
||||
}
|
||||
|
||||
void PerShadowMapUniforms::bind(backend::DriverApi& driver) noexcept {
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::PER_VIEW, mUniformBufferHandle);
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* Copyright (C) 2022 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_PERSHADOWMAPUNIFORMS_H
|
||||
#define TNT_FILAMENT_PERSHADOWMAPUNIFORMS_H
|
||||
|
||||
#include <filament/Viewport.h>
|
||||
|
||||
#include <private/filament/UibStructs.h>
|
||||
#include <private/backend/SamplerGroup.h>
|
||||
|
||||
#include "TypedUniformBuffer.h"
|
||||
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/EntityInstance.h>
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace filament {
|
||||
|
||||
struct CameraInfo;
|
||||
|
||||
class FEngine;
|
||||
class LightManager;
|
||||
|
||||
/*
|
||||
* PerShadowMapUniforms manages the UBO needed to generate our shadow maps. Internally it just
|
||||
* holds onto a `PerViewUniform` UBO handle, but doesn't keep any shadow copy of it, instead it
|
||||
* writes the data directly into the commandstream, for this reason partial update of the data
|
||||
* is not possible.
|
||||
*/
|
||||
class PerShadowMapUniforms {
|
||||
|
||||
using LightManagerInstance = utils::EntityInstance<LightManager>;
|
||||
|
||||
public:
|
||||
class Transaction {
|
||||
friend PerShadowMapUniforms;
|
||||
PerViewUib* uniforms = nullptr;
|
||||
Transaction() = default; // disallow creation by the caller
|
||||
};
|
||||
|
||||
explicit PerShadowMapUniforms(FEngine& engine) noexcept;
|
||||
|
||||
void terminate(backend::DriverApi& driver);
|
||||
|
||||
static void prepareCamera(Transaction const& transaction,
|
||||
FEngine& engine, const CameraInfo& camera) noexcept;
|
||||
|
||||
static void prepareLodBias(Transaction const& transaction,
|
||||
float bias) noexcept;
|
||||
|
||||
static void prepareViewport(Transaction const& transaction,
|
||||
const filament::Viewport& viewport, uint32_t xoffset, uint32_t yoffset) noexcept;
|
||||
|
||||
static void prepareTime(Transaction const& transaction,
|
||||
FEngine& engine, math::float4 const& userTime) noexcept;
|
||||
|
||||
static void prepareShadowMapping(Transaction const& transaction,
|
||||
bool highPrecision) noexcept;
|
||||
|
||||
static void prepareDirectionalLight(Transaction const& transaction,
|
||||
FEngine& engine, float exposure,
|
||||
math::float3 const& sceneSpaceDirection, LightManagerInstance instance) noexcept;
|
||||
|
||||
static Transaction open(backend::DriverApi& driver) noexcept;
|
||||
|
||||
// update local data into GPU UBO
|
||||
void commit(Transaction& transaction, backend::DriverApi& driver) noexcept;
|
||||
|
||||
// bind this UBO
|
||||
void bind(backend::DriverApi& driver) noexcept;
|
||||
|
||||
private:
|
||||
static PerViewUib& edit(Transaction const& transaction) noexcept;
|
||||
backend::Handle<backend::HwBufferObject> mUniformBufferHandle;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
#endif //TNT_FILAMENT_PERSHADOWMAPUNIFORMS_H
|
||||
@@ -34,15 +34,13 @@
|
||||
|
||||
#include <math/mat4.h>
|
||||
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
using namespace math;
|
||||
|
||||
PerViewUniforms::PerViewUniforms(FEngine& engine) noexcept
|
||||
: mEngine(engine),
|
||||
mSamplers(PerViewSib::SAMPLER_COUNT) {
|
||||
: mSamplers(PerViewSib::SAMPLER_COUNT) {
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
mSamplerGroupHandle = driver.createSamplerGroup(mSamplers.getSize());
|
||||
@@ -50,10 +48,6 @@ PerViewUniforms::PerViewUniforms(FEngine& engine) noexcept
|
||||
mUniformBufferHandle = driver.createBufferObject(mUniforms.getSize(),
|
||||
BufferObjectBinding::UNIFORM, BufferUsage::DYNAMIC);
|
||||
|
||||
// with a clip-space of [-w, w] ==> z' = -z
|
||||
// with a clip-space of [0, w] ==> z' = (w - z)/2
|
||||
mClipControl = driver.getClipSpaceParams();
|
||||
|
||||
if (engine.getDFG().isValid()) {
|
||||
TextureSampler sampler(TextureSampler::MagFilter::LINEAR);
|
||||
mSamplers.setSampler(PerViewSib::IBL_DFG_LUT,
|
||||
@@ -66,7 +60,7 @@ void PerViewUniforms::terminate(DriverApi& driver) {
|
||||
driver.destroySamplerGroup(mSamplerGroupHandle);
|
||||
}
|
||||
|
||||
void PerViewUniforms::prepareCamera(const CameraInfo& camera) noexcept {
|
||||
void PerViewUniforms::prepareCamera(FEngine& engine, const CameraInfo& camera) noexcept {
|
||||
mat4f const& viewFromWorld = camera.view;
|
||||
mat4f const& worldFromView = camera.model;
|
||||
mat4f const& clipFromView = camera.projection;
|
||||
@@ -88,17 +82,15 @@ void PerViewUniforms::prepareCamera(const CameraInfo& camera) noexcept {
|
||||
s.cameraFar = camera.zf;
|
||||
s.oneOverFarMinusNear = 1.0f / (camera.zf - camera.zn);
|
||||
s.nearOverFarMinusNear = camera.zn / (camera.zf - camera.zn);
|
||||
s.clipControl = mClipControl;
|
||||
|
||||
// with a clip-space of [-w, w] ==> z' = -z
|
||||
// with a clip-space of [0, w] ==> z' = (w - z)/2
|
||||
s.clipControl = engine.getDriverApi().getClipSpaceParams();
|
||||
}
|
||||
|
||||
void PerViewUniforms::prepareUpscaler(math::float2 scale,
|
||||
DynamicResolutionOptions const& options) noexcept {
|
||||
void PerViewUniforms::prepareLodBias(float bias) noexcept {
|
||||
auto& s = mUniforms.edit();
|
||||
if (options.quality >= QualityLevel::HIGH) {
|
||||
s.lodBias = std::log2(std::min(scale.x, scale.y));
|
||||
} else {
|
||||
s.lodBias = 0.0f;
|
||||
}
|
||||
s.lodBias = bias;
|
||||
}
|
||||
|
||||
void PerViewUniforms::prepareExposure(float ev100) noexcept {
|
||||
@@ -118,17 +110,19 @@ void PerViewUniforms::prepareViewport(const filament::Viewport& viewport,
|
||||
s.offset = float2{ xoffset, yoffset };
|
||||
}
|
||||
|
||||
void PerViewUniforms::prepareTime(math::float4 const& userTime) noexcept {
|
||||
void PerViewUniforms::prepareTime(FEngine& engine, math::float4 const& userTime) noexcept {
|
||||
auto& s = mUniforms.edit();
|
||||
const uint64_t oneSecondRemainder = mEngine.getEngineTime().count() % 1000000000;
|
||||
const uint64_t oneSecondRemainder = engine.getEngineTime().count() % 1000000000;
|
||||
const float fraction = float(double(oneSecondRemainder) / 1000000000.0);
|
||||
s.time = fraction;
|
||||
s.userTime = userTime;
|
||||
}
|
||||
|
||||
void PerViewUniforms::prepareTemporalNoise(TemporalAntiAliasingOptions const& options) noexcept {
|
||||
void PerViewUniforms::prepareTemporalNoise(FEngine& engine,
|
||||
TemporalAntiAliasingOptions const& options) noexcept {
|
||||
std::uniform_real_distribution<float> uniformDistribution{ 0.0f, 1.0f };
|
||||
auto& s = mUniforms.edit();
|
||||
const float temporalNoise = mUniformDistribution(mEngine.getRandomEngine());
|
||||
const float temporalNoise = uniformDistribution(engine.getRandomEngine());
|
||||
s.temporalNoise = options.enabled ? temporalNoise : 0.0f;
|
||||
}
|
||||
|
||||
@@ -217,11 +211,11 @@ void PerViewUniforms::prepareStructure(Handle<HwTexture> structure) noexcept {
|
||||
mSamplers.setSampler(PerViewSib::STRUCTURE, { structure, {}});
|
||||
}
|
||||
|
||||
void PerViewUniforms::prepareDirectionalLight(
|
||||
void PerViewUniforms::prepareDirectionalLight(FEngine& engine,
|
||||
float exposure,
|
||||
float3 const& sceneSpaceDirection,
|
||||
PerViewUniforms::LightManagerInstance directionalLight) noexcept {
|
||||
FLightManager& lcm = mEngine.getLightManager();
|
||||
FLightManager& lcm = engine.getLightManager();
|
||||
auto& s = mUniforms.edit();
|
||||
|
||||
const float3 l = -sceneSpaceDirection; // guaranteed normalized
|
||||
@@ -255,9 +249,8 @@ void PerViewUniforms::prepareDirectionalLight(
|
||||
}
|
||||
}
|
||||
|
||||
void PerViewUniforms::prepareAmbientLight(FIndirectLight const& ibl,
|
||||
void PerViewUniforms::prepareAmbientLight(FEngine& engine, FIndirectLight const& ibl,
|
||||
float intensity, float exposure) noexcept {
|
||||
auto& engine = mEngine;
|
||||
auto& s = mUniforms.edit();
|
||||
|
||||
// Set up uniforms and sampler for the IBL, guaranteed to be non-null at this point.
|
||||
|
||||
@@ -48,6 +48,11 @@ class FIndirectLight;
|
||||
class Froxelizer;
|
||||
class LightManager;
|
||||
|
||||
/*
|
||||
* PerViewUniforms manages the UBO and samplers needed to render the color passes. Internally it
|
||||
* holds onto handles for the PER_VIEW UBO and SamplerGroup. This class maintains a shadow copy
|
||||
* of the UBO/sampler data, so it is possible to partially update it between commits.
|
||||
*/
|
||||
class PerViewUniforms {
|
||||
|
||||
using LightManagerInstance = utils::EntityInstance<LightManager>;
|
||||
@@ -63,8 +68,8 @@ public:
|
||||
|
||||
void terminate(backend::DriverApi& driver);
|
||||
|
||||
void prepareCamera(const CameraInfo& camera) noexcept;
|
||||
void prepareUpscaler(math::float2 scale, DynamicResolutionOptions const& options) noexcept;
|
||||
void prepareCamera(FEngine& engine, const CameraInfo& camera) noexcept;
|
||||
void prepareLodBias(float bias) noexcept;
|
||||
|
||||
/*
|
||||
* @param viewport viewport (should be same as RenderPassParams::viewport)
|
||||
@@ -75,8 +80,8 @@ public:
|
||||
*/
|
||||
void prepareViewport(const filament::Viewport& viewport, uint32_t xoffset, uint32_t yoffset) noexcept;
|
||||
|
||||
void prepareTime(math::float4 const& userTime) noexcept;
|
||||
void prepareTemporalNoise(TemporalAntiAliasingOptions const& options) noexcept;
|
||||
void prepareTime(FEngine& engine, math::float4 const& userTime) noexcept;
|
||||
void prepareTemporalNoise(FEngine& engine, TemporalAntiAliasingOptions const& options) noexcept;
|
||||
void prepareExposure(float ev100) noexcept;
|
||||
void prepareFog(math::float3 const& cameraPosition, FogOptions const& options) noexcept;
|
||||
void prepareStructure(TextureHandle structure) noexcept;
|
||||
@@ -95,10 +100,11 @@ public:
|
||||
|
||||
void prepareShadowMapping(bool highPrecision) noexcept;
|
||||
|
||||
void prepareDirectionalLight(float exposure,
|
||||
void prepareDirectionalLight(FEngine& engine, float exposure,
|
||||
math::float3 const& sceneSpaceDirection, LightManagerInstance instance) noexcept;
|
||||
|
||||
void prepareAmbientLight(FIndirectLight const& ibl, float intensity, float exposure) noexcept;
|
||||
void prepareAmbientLight(FEngine& engine,
|
||||
FIndirectLight const& ibl, float intensity, float exposure) noexcept;
|
||||
|
||||
void prepareDynamicLights(Froxelizer& froxelizer) noexcept;
|
||||
|
||||
@@ -126,13 +132,10 @@ public:
|
||||
void unbindSamplers() noexcept;
|
||||
|
||||
private:
|
||||
FEngine& mEngine;
|
||||
math::float2 mClipControl{};
|
||||
TypedUniformBuffer<PerViewUib> mUniforms;
|
||||
backend::SamplerGroup mSamplers;
|
||||
backend::Handle<backend::HwBufferObject> mUniformBufferHandle;
|
||||
backend::Handle<backend::HwSamplerGroup> mSamplerGroupHandle;
|
||||
std::uniform_real_distribution<float> mUniformDistribution{ 0.0f, 1.0f };
|
||||
static void prepareShadowSampling(PerViewUib& uniforms,
|
||||
ShadowMappingUniforms const& shadowMappingUniforms) noexcept;
|
||||
};
|
||||
|
||||
@@ -399,9 +399,9 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
|
||||
auto out = resources.getRenderPassInfo();
|
||||
renderPass.setRenderFlags(structureRenderFlags);
|
||||
renderPass.setVariant(structureVariant);
|
||||
renderPass.appendCommands(RenderPass::CommandTypeFlags::SSAO);
|
||||
renderPass.sortCommands();
|
||||
renderPass.execute(resources.getPassName(), out.target, out.params);
|
||||
renderPass.appendCommands(mEngine, RenderPass::CommandTypeFlags::SSAO);
|
||||
renderPass.sortCommands(mEngine);
|
||||
renderPass.execute(mEngine, resources.getPassName(), out.target, out.params);
|
||||
});
|
||||
|
||||
auto depth = structurePass->depth;
|
||||
@@ -544,9 +544,9 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::ssr(FrameGraph& fg,
|
||||
// the SCREEN_SPACE ReflectionMode.
|
||||
renderPass.setVariant(Variant{Variant::SPECIAL_SSR});
|
||||
// generate all our drawing commands, except blended objects.
|
||||
renderPass.appendCommands(RenderPass::CommandTypeFlags::SCREEN_SPACE_REFLECTIONS);
|
||||
renderPass.sortCommands();
|
||||
renderPass.execute(resources.getPassName(), out.target, out.params);
|
||||
renderPass.appendCommands(mEngine, RenderPass::CommandTypeFlags::SCREEN_SPACE_REFLECTIONS);
|
||||
renderPass.sortCommands(mEngine);
|
||||
renderPass.execute(mEngine, resources.getPassName(), out.target, out.params);
|
||||
});
|
||||
|
||||
return ssrPass->reflections;
|
||||
@@ -2476,7 +2476,7 @@ void PostProcessManager::prepareTaa(FrameGraph& fg, filament::Viewport const& sv
|
||||
|
||||
fg.addTrivialSideEffectPass("Jitter Camera",
|
||||
[=, &uniforms] (DriverApi& driver) {
|
||||
uniforms.prepareCamera(*inoutCameraInfo);
|
||||
uniforms.prepareCamera(mEngine, *inoutCameraInfo);
|
||||
uniforms.commit(driver);
|
||||
});
|
||||
}
|
||||
|
||||
+58
-56
@@ -39,7 +39,7 @@ using namespace backend;
|
||||
|
||||
RenderPass::RenderPass(FEngine& engine,
|
||||
RenderPass::Arena& arena) noexcept
|
||||
: mEngine(engine), mCommandArena(arena),
|
||||
: mCommandArena(arena),
|
||||
mCustomCommands(engine.getPerRenderPassAllocator()) {
|
||||
}
|
||||
|
||||
@@ -79,26 +79,13 @@ void RenderPass::setCamera(const CameraInfo& camera) noexcept {
|
||||
mCameraForwardVector = camera.getForwardVector();
|
||||
}
|
||||
|
||||
void RenderPass::overridePolygonOffset(backend::PolygonOffset const* polygonOffset) noexcept {
|
||||
if ((mPolygonOffsetOverride = (polygonOffset != nullptr))) {
|
||||
mPolygonOffset = *polygonOffset;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void RenderPass::setScissorViewport(backend::Viewport viewport) noexcept {
|
||||
assert_invariant(viewport.width <= std::numeric_limits<int32_t>::max());
|
||||
assert_invariant(viewport.height <= std::numeric_limits<int32_t>::max());
|
||||
mScissorViewport = viewport;
|
||||
}
|
||||
|
||||
void RenderPass::overrideScissor(backend::Viewport const* scissor) noexcept {
|
||||
if ((mScissorOverride = (scissor != nullptr))) {
|
||||
mScissor = *scissor;
|
||||
}
|
||||
}
|
||||
|
||||
void RenderPass::appendCommands(CommandTypeFlags const commandTypeFlags) noexcept {
|
||||
void RenderPass::appendCommands(FEngine& engine, CommandTypeFlags const commandTypeFlags) noexcept {
|
||||
SYSTRACE_CONTEXT();
|
||||
|
||||
assert_invariant(mRenderableSoa);
|
||||
@@ -110,7 +97,6 @@ void RenderPass::appendCommands(CommandTypeFlags const commandTypeFlags) noexcep
|
||||
return;
|
||||
}
|
||||
|
||||
FEngine& engine = mEngine;
|
||||
JobSystem& js = engine.getJobSystem();
|
||||
const RenderFlags renderFlags = mFlags;
|
||||
const Variant variant = mVariant;
|
||||
@@ -179,7 +165,7 @@ void RenderPass::appendCustomCommand(Pass pass, CustomCommand custom, uint32_t o
|
||||
curr->key = cmd;
|
||||
}
|
||||
|
||||
void RenderPass::sortCommands() noexcept {
|
||||
void RenderPass::sortCommands(FEngine& engine) noexcept {
|
||||
SYSTRACE_NAME("sort and trim commands");
|
||||
|
||||
std::sort(mCommandBegin, mCommandEnd);
|
||||
@@ -192,12 +178,28 @@ void RenderPass::sortCommands() noexcept {
|
||||
|
||||
resize(uint32_t(last - mCommandBegin));
|
||||
|
||||
if (mEngine.isAutomaticInstancingEnabled()) {
|
||||
instanceify();
|
||||
if (engine.isAutomaticInstancingEnabled()) {
|
||||
instanceify(engine);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderPass::instanceify() noexcept {
|
||||
void RenderPass::execute(FEngine& engine, const char* name,
|
||||
backend::Handle<backend::HwRenderTarget> renderTarget,
|
||||
backend::RenderPassParams params) const noexcept {
|
||||
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
// this is a good time to flush the CommandStream, because we're about to potentially
|
||||
// output a lot of commands. This guarantees here that we have at least
|
||||
// FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB bytes (1MiB by default).
|
||||
engine.flush();
|
||||
|
||||
driver.beginRenderPass(renderTarget, params);
|
||||
getExecutor().execute(engine, name);
|
||||
driver.endRenderPass();
|
||||
}
|
||||
|
||||
void RenderPass::instanceify(FEngine& engine) noexcept {
|
||||
SYSTRACE_NAME("instanceify");
|
||||
|
||||
// instanceify works by scanning the **sorted** command stream, looking for repeat draw
|
||||
@@ -284,7 +286,7 @@ void RenderPass::instanceify() noexcept {
|
||||
#endif
|
||||
|
||||
// we have instanced primitives
|
||||
DriverApi& driver = mEngine.getDriverApi();
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
|
||||
// TODO: maybe use a pool? so we can reuse the buffer.
|
||||
// create a ubo to hold the instanced primitive data
|
||||
@@ -356,8 +358,8 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
|
||||
cmdDraw.primitive.rasterState.inverseFrontFaces = inverseFrontFaces;
|
||||
cmdDraw.primitive.rasterState.culling = mi->getCullingMode();
|
||||
cmdDraw.primitive.rasterState.colorWrite = mi->getColorWrite();
|
||||
cmdDraw.primitive.rasterState.depthWrite = mi->getDepthWrite();
|
||||
cmdDraw.primitive.rasterState.colorWrite = mi->isColorWriteEnabled();
|
||||
cmdDraw.primitive.rasterState.depthWrite = mi->isDepthWriteEnabled();
|
||||
cmdDraw.primitive.rasterState.depthFunc = mi->getDepthFunc();
|
||||
cmdDraw.primitive.mi = mi;
|
||||
cmdDraw.primitive.materialVariant = variant;
|
||||
@@ -542,11 +544,6 @@ RenderPass::Command* RenderPass::generateCommandsImpl(uint32_t extraFlags,
|
||||
*/
|
||||
for (size_t pi = 0, c = primitives.size(); pi < c; ++pi) {
|
||||
auto const& primitive = primitives[pi];
|
||||
// handle the case where this primitive is empty / no-op
|
||||
if (primitive.getPrimitiveType() == PrimitiveType::NONE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto const& morphTargets = morphing.targets[pi];
|
||||
FMaterialInstance const* const mi = primitive.getMaterialInstance();
|
||||
FMaterial const* const ma = mi->getMaterial();
|
||||
@@ -609,6 +606,9 @@ RenderPass::Command* RenderPass::generateCommandsImpl(uint32_t extraFlags,
|
||||
// cancel command if asked to filter translucent objects
|
||||
key |= select(filterTranslucentObjects);
|
||||
|
||||
// cancel command if both front and back faces are culled
|
||||
key |= select(mi->getCullingMode() == CullingMode::FRONT_AND_BACK);
|
||||
|
||||
*curr = cmdColor;
|
||||
curr->key = key;
|
||||
++curr;
|
||||
@@ -635,6 +635,10 @@ RenderPass::Command* RenderPass::generateCommandsImpl(uint32_t extraFlags,
|
||||
}
|
||||
|
||||
*curr = cmdColor;
|
||||
|
||||
// cancel command if both front and back faces are culled
|
||||
curr->key |= select(mi->getCullingMode() == CullingMode::FRONT_AND_BACK);
|
||||
|
||||
++curr;
|
||||
}
|
||||
|
||||
@@ -659,11 +663,16 @@ RenderPass::Command* RenderPass::generateCommandsImpl(uint32_t extraFlags,
|
||||
|
||||
// FIXME: should writeDepthForShadowCasters take precedence over mi->getDepthWrite()?
|
||||
cmdDepth.primitive.rasterState.depthWrite = (1 // only keep bit 0
|
||||
& (mi->getDepthWrite() | (mode == TransparencyMode::TWO_PASSES_ONE_SIDE))
|
||||
& (mi->isDepthWriteEnabled() | (mode == TransparencyMode::TWO_PASSES_ONE_SIDE))
|
||||
& !(filterTranslucentObjects & translucent)
|
||||
& !(depthFilterAlphaMaskedObjects & rs.alphaToCoverage))
|
||||
| writeDepthForShadowCasters;
|
||||
|
||||
*curr = cmdDepth;
|
||||
|
||||
// cancel command if both front and back faces are culled
|
||||
curr->key |= select(mi->getCullingMode() == CullingMode::FRONT_AND_BACK);
|
||||
|
||||
++curr;
|
||||
}
|
||||
}
|
||||
@@ -686,25 +695,25 @@ void RenderPass::updateSummedPrimitiveCounts(
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void RenderPass::Executor::execute(const char* name,
|
||||
backend::Handle<backend::HwRenderTarget> renderTarget,
|
||||
backend::RenderPassParams const& params) const noexcept {
|
||||
FEngine& engine = mEngine;
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
void RenderPass::Executor::overridePolygonOffset(backend::PolygonOffset const* polygonOffset) noexcept {
|
||||
if ((mPolygonOffsetOverride = (polygonOffset != nullptr))) {
|
||||
mPolygonOffset = *polygonOffset;
|
||||
}
|
||||
}
|
||||
|
||||
// this is a good time to flush the CommandStream, because we're about to potentially
|
||||
// output a lot of commands. This guarantees here that we have at least
|
||||
// FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB bytes (1MiB by default).
|
||||
engine.flush();
|
||||
void RenderPass::Executor::overrideScissor(backend::Viewport const* scissor) noexcept {
|
||||
if ((mScissorOverride = (scissor != nullptr))) {
|
||||
mScissor = *scissor;
|
||||
}
|
||||
}
|
||||
|
||||
driver.beginRenderPass(renderTarget, params);
|
||||
recordDriverCommands(engine, driver, mBegin, mEnd, params.readOnlyDepthStencil);
|
||||
driver.endRenderPass();
|
||||
void RenderPass::Executor::execute(FEngine& engine, const char* name) const noexcept {
|
||||
execute(engine.getDriverApi(), mCommands.begin(), mCommands.end());
|
||||
}
|
||||
|
||||
UTILS_NOINLINE // no need to be inlined
|
||||
void RenderPass::Executor::recordDriverCommands(FEngine& engine, backend::DriverApi& driver,
|
||||
const Command* first, const Command* last, uint16_t readOnlyDepthStencil) const noexcept {
|
||||
void RenderPass::Executor::execute(backend::DriverApi& driver,
|
||||
const Command* first, const Command* last) const noexcept {
|
||||
SYSTRACE_CALL();
|
||||
|
||||
if (first != last) {
|
||||
@@ -724,7 +733,7 @@ void RenderPass::Executor::recordDriverCommands(FEngine& engine, backend::Driver
|
||||
Handle<HwBufferObject> uboHandle = mUboHandle;
|
||||
FMaterialInstance const* UTILS_RESTRICT mi = nullptr;
|
||||
FMaterial const* UTILS_RESTRICT ma = nullptr;
|
||||
auto customCommands = mCustomCommands.data();
|
||||
auto const* UTILS_RESTRICT pCustomCommands = mCustomCommands.data();
|
||||
|
||||
first--;
|
||||
while (++first != last) {
|
||||
@@ -737,7 +746,7 @@ void RenderPass::Executor::recordDriverCommands(FEngine& engine, backend::Driver
|
||||
if (UTILS_UNLIKELY((first->key & CUSTOM_MASK) != uint64_t(CustomCommand::PASS))) {
|
||||
uint32_t index = (first->key & CUSTOM_INDEX_MASK) >> CUSTOM_INDEX_SHIFT;
|
||||
assert_invariant(index < mCustomCommands.size());
|
||||
customCommands[index]();
|
||||
pCustomCommands[index]();
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -745,11 +754,6 @@ void RenderPass::Executor::recordDriverCommands(FEngine& engine, backend::Driver
|
||||
const PrimitiveInfo info = first->primitive;
|
||||
pipeline.rasterState = info.rasterState;
|
||||
|
||||
#ifndef NDEBUG
|
||||
const bool readOnlyDepthGuaranteed = readOnlyDepthStencil & RenderPassParams::READONLY_DEPTH;
|
||||
assert_invariant(!readOnlyDepthGuaranteed || !pipeline.rasterState.depthWrite);
|
||||
#endif
|
||||
|
||||
if (UTILS_UNLIKELY(mi != info.mi)) {
|
||||
// this is always taken the first time
|
||||
mi = info.mi;
|
||||
@@ -831,15 +835,13 @@ void RenderPass::Executor::recordDriverCommands(FEngine& engine, backend::Driver
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
RenderPass::Executor::Executor(RenderPass const* pass, Command const* b, Command const* e) noexcept
|
||||
: mEngine(pass->mEngine), mBegin(b), mEnd(e),
|
||||
mCustomCommands(pass->mCustomCommands),
|
||||
: mCommands(b, e),
|
||||
mCustomCommands(pass->mCustomCommands.data(), pass->mCustomCommands.size()),
|
||||
mUboHandle(pass->mUboHandle),
|
||||
mInstancedUboHandle(pass->mInstancedUboHandle),
|
||||
mPolygonOffset(pass->mPolygonOffset),
|
||||
mScissor(pass->mScissor),
|
||||
mScissorViewport(pass->mScissorViewport),
|
||||
mPolygonOffsetOverride(pass->mPolygonOffsetOverride),
|
||||
mScissorOverride(pass->mScissorOverride) {
|
||||
mPolygonOffsetOverride(false),
|
||||
mScissorOverride(false) {
|
||||
assert_invariant(b >= pass->begin());
|
||||
assert_invariant(e <= pass->end());
|
||||
}
|
||||
|
||||
+41
-47
@@ -276,15 +276,9 @@ public:
|
||||
// allocated commands ARE NOT freed, they're owned by the Arena
|
||||
~RenderPass() noexcept;
|
||||
|
||||
// if non-null, overrides the material's polygon offset
|
||||
void overridePolygonOffset(backend::PolygonOffset const* polygonOffset) noexcept;
|
||||
|
||||
// a box that both offsets the viewport and clips it
|
||||
void setScissorViewport(backend::Viewport viewport) noexcept;
|
||||
|
||||
// if non-null, overrides the material's scissor
|
||||
void overrideScissor(backend::Viewport const* scissor) noexcept;
|
||||
|
||||
// specifies the geometry to generate commands for
|
||||
void setGeometry(FScene::RenderableSoa const& soa, utils::Range<uint32_t> vr,
|
||||
backend::Handle<backend::HwBufferObject> uboHandle) noexcept;
|
||||
@@ -310,58 +304,69 @@ public:
|
||||
|
||||
// This is the main function of this class, this appends commands to the pass using
|
||||
// the current camera, geometry and flags set. This can be called multiple times if needed.
|
||||
void appendCommands(CommandTypeFlags commandTypeFlags) noexcept;
|
||||
void appendCommands(FEngine& engine, CommandTypeFlags commandTypeFlags) noexcept;
|
||||
|
||||
// sorts and instancify commands then trims sentinels
|
||||
void sortCommands() noexcept;
|
||||
// sorts and instanceify commands then trims sentinels
|
||||
void sortCommands(FEngine& engine) noexcept;
|
||||
|
||||
// Helper to execute all the commands generated by this RenderPass
|
||||
void execute(const char* name,
|
||||
void execute(FEngine& engine, const char* name,
|
||||
backend::Handle<backend::HwRenderTarget> renderTarget,
|
||||
backend::RenderPassParams params) const noexcept {
|
||||
getExecutor().execute(name, renderTarget, params);
|
||||
}
|
||||
backend::RenderPassParams params) const noexcept;
|
||||
|
||||
/*
|
||||
* Executor holds the range of commands to execute for a given pass
|
||||
*/
|
||||
class Executor {
|
||||
using CustomCommandFn = std::function<void()>;
|
||||
using CustomCommandVector = std::vector<CustomCommandFn,
|
||||
utils::STLAllocator<CustomCommandFn, LinearAllocatorArena>>;
|
||||
|
||||
friend class RenderPass;
|
||||
FEngine& mEngine;
|
||||
Command const* mBegin;
|
||||
Command const* mEnd;
|
||||
const CustomCommandVector mCustomCommands;
|
||||
const backend::Handle<backend::HwBufferObject> mUboHandle;
|
||||
const backend::Handle<backend::HwBufferObject> mInstancedUboHandle;
|
||||
const backend::PolygonOffset mPolygonOffset;
|
||||
const backend::Viewport mScissor;
|
||||
const backend::Viewport mScissorViewport;
|
||||
const bool mPolygonOffsetOverride : 1;
|
||||
const bool mScissorOverride : 1;
|
||||
|
||||
// these fields are constant after creation
|
||||
utils::Slice<Command> mCommands;
|
||||
utils::Slice<CustomCommandFn> mCustomCommands;
|
||||
backend::Handle<backend::HwBufferObject> mUboHandle;
|
||||
backend::Handle<backend::HwBufferObject> mInstancedUboHandle;
|
||||
backend::Viewport mScissorViewport;
|
||||
|
||||
backend::Viewport mScissor{}; // value of scissor override
|
||||
backend::PolygonOffset mPolygonOffset{}; // value of the override
|
||||
bool mPolygonOffsetOverride : 1; // whether to override the polygon offset setting
|
||||
bool mScissorOverride : 1; // whether to override the polygon offset setting
|
||||
|
||||
Executor(RenderPass const* pass, Command const* b, Command const* e) noexcept;
|
||||
|
||||
void recordDriverCommands(FEngine& engine, backend::DriverApi& driver,
|
||||
const Command* first, const Command* last, uint16_t readOnlyDepthStencil) const noexcept;
|
||||
void execute(backend::DriverApi& driver,
|
||||
const Command* first, const Command* last) const noexcept;
|
||||
|
||||
public:
|
||||
Executor() = default;
|
||||
Executor(Executor const& rhs);
|
||||
Executor& operator=(Executor const& rhs) = default;
|
||||
~Executor() noexcept;
|
||||
void execute(const char* name,
|
||||
backend::Handle<backend::HwRenderTarget> renderTarget,
|
||||
backend::RenderPassParams const& params) const noexcept;
|
||||
|
||||
// if non-null, overrides the material's polygon offset
|
||||
void overridePolygonOffset(backend::PolygonOffset const* polygonOffset) noexcept;
|
||||
|
||||
// if non-null, overrides the material's scissor
|
||||
void overrideScissor(backend::Viewport const* scissor) noexcept;
|
||||
|
||||
void execute(FEngine& engine, const char* name) const noexcept;
|
||||
};
|
||||
|
||||
// returns a new executor for this pass
|
||||
Executor getExecutor() {
|
||||
return { this, mCommandBegin, mCommandEnd };
|
||||
}
|
||||
|
||||
Executor getExecutor() const {
|
||||
return { this, mCommandBegin, mCommandEnd };
|
||||
}
|
||||
|
||||
// returns a new executor for this pass with a custom range
|
||||
Executor getExecutor(Command const* b, Command const* e) {
|
||||
return { this, b, e };
|
||||
}
|
||||
|
||||
Executor getExecutor(Command const* b, Command const* e) const {
|
||||
return { this, b, e };
|
||||
}
|
||||
@@ -376,7 +381,7 @@ private:
|
||||
|
||||
Command* append(size_t count) noexcept;
|
||||
void resize(size_t count) noexcept;
|
||||
void instanceify() noexcept;
|
||||
void instanceify(FEngine& engine) noexcept;
|
||||
|
||||
// on 64-bits systems, we process batches of 256 (64 bytes) cache-lines, or 512 (32 bytes) commands
|
||||
// on 32-bits systems, we process batches of 512 (32 bytes) cache-lines, or 512 (32 bytes) commands
|
||||
@@ -406,7 +411,6 @@ private:
|
||||
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> vr) noexcept;
|
||||
|
||||
// a reference to the Engine, mostly to get to things like JobSystem
|
||||
FEngine& mEngine;
|
||||
|
||||
// Arena where all Commands are allocated. The Arena owns the commands.
|
||||
Arena& mCommandArena;
|
||||
@@ -440,24 +444,14 @@ private:
|
||||
// Additional visibility mask
|
||||
FScene::VisibleMaskType mVisibilityMask = std::numeric_limits<FScene::VisibleMaskType>::max();
|
||||
|
||||
// whether to override the polygon offset setting
|
||||
bool mPolygonOffsetOverride = false;
|
||||
|
||||
// whether to override the polygon offset setting
|
||||
bool mScissorOverride = false;
|
||||
|
||||
// value of the override
|
||||
backend::PolygonOffset mPolygonOffset{};
|
||||
|
||||
// value of scissor override
|
||||
backend::Viewport mScissor{};
|
||||
|
||||
backend::Viewport mScissorViewport{ 0, 0,
|
||||
std::numeric_limits<int32_t>::max(),
|
||||
std::numeric_limits<int32_t>::max() };
|
||||
|
||||
// a vector for our custom commands
|
||||
mutable Executor::CustomCommandVector mCustomCommands;
|
||||
using CustomCommandVector = std::vector<Executor::CustomCommandFn,
|
||||
utils::STLAllocator<Executor::CustomCommandFn, LinearAllocatorArena>>;
|
||||
mutable CustomCommandVector mCustomCommands;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -71,7 +71,7 @@ private:
|
||||
AttributeBitset mEnabledAttributes = {};
|
||||
uint16_t mBlendOrder = 0;
|
||||
bool mGlobalBlendOrderEnabled = false;
|
||||
backend::PrimitiveType mPrimitiveType = backend::PrimitiveType::NONE;
|
||||
backend::PrimitiveType mPrimitiveType = backend::PrimitiveType::TRIANGLES;
|
||||
UTILS_UNUSED uint8_t reserved[4] = {};
|
||||
};
|
||||
|
||||
|
||||
@@ -173,7 +173,7 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
view.prepareSSAO(data.ssao ?
|
||||
resources.getTexture(data.ssao) : engine.getOneTextureArray());
|
||||
|
||||
view.prepareShadowMap(view.getVsmShadowOptions().highPrecision);
|
||||
view.prepareShadowMapping(view.getVsmShadowOptions().highPrecision);
|
||||
|
||||
// set shadow sampler
|
||||
view.prepareShadow(data.shadows ?
|
||||
@@ -200,6 +200,7 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
|
||||
view.prepareViewport(static_cast<filament::Viewport&>(out.params.viewport),
|
||||
config.xoffset, config.yoffset);
|
||||
|
||||
view.commitUniforms(driver);
|
||||
|
||||
out.params.clearColor = data.clearColor;
|
||||
@@ -217,7 +218,14 @@ FrameGraphId<FrameGraphTexture> RendererUtils::colorPass(
|
||||
if (colorGradingConfig.asSubpass || colorGradingConfig.customResolve) {
|
||||
out.params.subpassMask = 1;
|
||||
}
|
||||
passExecutor.execute(resources.getPassName(), out.target, out.params);
|
||||
|
||||
// this is a good time to flush the CommandStream, because we're about to potentially
|
||||
// output a lot of commands. This guarantees here that we have at least
|
||||
// FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB bytes (1MiB by default).
|
||||
engine.flush();
|
||||
driver.beginRenderPass(out.target, out.params);
|
||||
passExecutor.execute(engine, resources.getPassName());
|
||||
driver.endRenderPass();
|
||||
|
||||
// color pass is typically heavy, and we don't have much CPU work left after
|
||||
// this point, so flushing now allows us to start the GPU earlier and reduce
|
||||
|
||||
@@ -41,8 +41,10 @@ using namespace backend;
|
||||
static constexpr bool USE_DEPTH_CLAMP = false;
|
||||
|
||||
ShadowMap::ShadowMap(FEngine& engine) noexcept
|
||||
: mShadowType(ShadowType::DIRECTIONAL),
|
||||
mHasVisibleShadows(false) {
|
||||
: mPerShadowMapUniforms(engine),
|
||||
mShadowType(ShadowType::DIRECTIONAL),
|
||||
mHasVisibleShadows(false),
|
||||
mFace(0) {
|
||||
Entity entities[2];
|
||||
engine.getEntityManager().create(2, entities);
|
||||
mCamera = engine.createCamera(entities[0]);
|
||||
@@ -60,16 +62,19 @@ void ShadowMap::terminate(FEngine& engine) {
|
||||
engine.destroyCameraComponent(e);
|
||||
}
|
||||
engine.getEntityManager().destroy(sizeof(entities) / sizeof(Entity), entities);
|
||||
mPerShadowMapUniforms.terminate(engine.getDriverApi());
|
||||
}
|
||||
|
||||
ShadowMap::~ShadowMap() = default;
|
||||
|
||||
void ShadowMap::initialize(size_t lightIndex, ShadowType shadowType, uint16_t shadowIndex,
|
||||
void ShadowMap::initialize(size_t lightIndex, ShadowType shadowType,
|
||||
uint16_t shadowIndex, uint8_t face,
|
||||
LightManager::ShadowOptions const* options) {
|
||||
mLightIndex = lightIndex;
|
||||
mShadowIndex = shadowIndex;
|
||||
mOptions = options;
|
||||
mShadowType = shadowType;
|
||||
mFace = face;
|
||||
}
|
||||
|
||||
mat4f ShadowMap::getDirectionalLightViewMatrix(float3 direction, float3 position) noexcept {
|
||||
@@ -1238,4 +1243,67 @@ void ShadowMap::updateSceneInfoSpot(mat4f const& Mv, FScene const& scene,
|
||||
);
|
||||
}
|
||||
|
||||
filament::Viewport ShadowMap::getViewport() const noexcept {
|
||||
// We set a viewport with a 1-texel border for when we index outside the
|
||||
// texture.
|
||||
// DON'T CHANGE this unless ShadowMap::getTextureCoordsMapping() is updated too.
|
||||
// see: ShadowMap::getTextureCoordsMapping()
|
||||
//
|
||||
// For floating-point depth textures, the 1-texel border could be set to
|
||||
// FLOAT_MAX to avoid clamping in the shadow shader (see sampleDepth inside
|
||||
// shadowing.fs). Unfortunately, the APIs don't seem let us clear depth
|
||||
// attachments to anything greater than 1.0, so we'd need a way to do this other
|
||||
// than clearing.
|
||||
const uint32_t dim = mOptions->mapSize;
|
||||
if (isPointShadow()) {
|
||||
// for point-light we don't have a border
|
||||
return { 0, 0, dim, dim };
|
||||
} else {
|
||||
return { 1, 1, dim - 2, dim - 2 };
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void ShadowMap::prepareCamera(Transaction const& transaction,
|
||||
FEngine& engine, const CameraInfo& cameraInfo) noexcept {
|
||||
PerShadowMapUniforms::prepareCamera(transaction, engine, cameraInfo);
|
||||
PerShadowMapUniforms::prepareLodBias(transaction, 0.0f);
|
||||
}
|
||||
|
||||
void ShadowMap::prepareViewport(Transaction const& transaction,
|
||||
const filament::Viewport& viewport) noexcept {
|
||||
PerShadowMapUniforms::prepareViewport(transaction, viewport, 0, 0);
|
||||
}
|
||||
|
||||
void ShadowMap::prepareTime(Transaction const& transaction,
|
||||
FEngine& engine, math::float4 const& userTime) noexcept {
|
||||
PerShadowMapUniforms::prepareTime(transaction, engine, userTime);
|
||||
}
|
||||
|
||||
void ShadowMap::prepareDirectionalLight(Transaction const& transaction,
|
||||
FEngine& engine, math::float3 const& sceneSpaceDirection,
|
||||
LightManager::Instance instance) noexcept {
|
||||
PerShadowMapUniforms::prepareDirectionalLight(transaction,
|
||||
engine, 1.0f, sceneSpaceDirection, instance);
|
||||
}
|
||||
|
||||
void ShadowMap::prepareShadowMapping(Transaction const& transaction,
|
||||
bool highPrecision) noexcept {
|
||||
PerShadowMapUniforms::prepareShadowMapping(transaction, highPrecision);
|
||||
}
|
||||
|
||||
PerShadowMapUniforms::Transaction ShadowMap::open(DriverApi& driver) noexcept {
|
||||
return PerShadowMapUniforms::open(driver);
|
||||
}
|
||||
|
||||
void ShadowMap::commit(Transaction& transaction,
|
||||
backend::DriverApi& driver) const noexcept {
|
||||
mPerShadowMapUniforms.commit(transaction, driver);
|
||||
}
|
||||
|
||||
void ShadowMap::bindPerViewUniformsAndSamplers(backend::DriverApi& driver) const noexcept {
|
||||
mPerShadowMapUniforms.bind(driver);
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -19,12 +19,14 @@
|
||||
|
||||
#include "components/LightManager.h"
|
||||
|
||||
#include "PerShadowMapUniforms.h"
|
||||
|
||||
#include "details/Camera.h"
|
||||
#include "details/Scene.h"
|
||||
|
||||
#include "backend/DriverApiForward.h"
|
||||
#include "private/backend/SamplerGroup.h"
|
||||
#include "math/mat4.h"
|
||||
#include "private/backend/DriverApi.h"
|
||||
|
||||
#include <filament/Viewport.h>
|
||||
|
||||
#include <math/mat4.h>
|
||||
#include <math/vec4.h>
|
||||
@@ -122,7 +124,7 @@ public:
|
||||
static math::mat4f getPointLightViewMatrix(backend::TextureCubemapFace face,
|
||||
math::float3 position) noexcept;
|
||||
|
||||
void initialize(size_t lightIndex, ShadowType shadowType, uint16_t shadowIndex,
|
||||
void initialize(size_t lightIndex, ShadowType shadowType, uint16_t shadowIndex, uint8_t face,
|
||||
LightManager::ShadowOptions const* options);
|
||||
|
||||
struct ShaderParameters {
|
||||
@@ -172,6 +174,8 @@ public:
|
||||
static void updateSceneInfoSpot(const math::mat4f& Mv, FScene const& scene,
|
||||
SceneInfo& sceneInfo);
|
||||
|
||||
filament::Viewport getViewport() const noexcept;
|
||||
|
||||
LightManager::ShadowOptions const* getShadowOptions() const noexcept { return mOptions; }
|
||||
size_t getLightIndex() const { return mLightIndex; }
|
||||
uint16_t getShadowIndex() const { return mShadowIndex; }
|
||||
@@ -181,6 +185,25 @@ public:
|
||||
bool isSpotShadow() const noexcept { return mShadowType == ShadowType::SPOT; }
|
||||
bool isPointShadow() const noexcept { return mShadowType == ShadowType::POINT; }
|
||||
ShadowType getShadowType() const noexcept { return mShadowType; }
|
||||
uint8_t getFace() const noexcept { return mFace; }
|
||||
|
||||
using Transaction = PerShadowMapUniforms::Transaction;
|
||||
|
||||
static void prepareCamera(Transaction const& transaction,
|
||||
FEngine& engine, const CameraInfo& cameraInfo) noexcept;
|
||||
static void prepareViewport(Transaction const& transaction,
|
||||
const filament::Viewport& viewport) noexcept;
|
||||
static void prepareTime(Transaction const& transaction,
|
||||
FEngine& engine, math::float4 const& userTime) noexcept;
|
||||
static void prepareDirectionalLight(Transaction const& transaction,
|
||||
FEngine& engine, math::float3 const& sceneSpaceDirection,
|
||||
LightManager::Instance instance) noexcept;
|
||||
static void prepareShadowMapping(Transaction const& transaction,
|
||||
bool highPrecision) noexcept;
|
||||
static PerShadowMapUniforms::Transaction open(backend::DriverApi& driver) noexcept;
|
||||
void commit(Transaction& transaction,
|
||||
backend::DriverApi& driver) const noexcept;
|
||||
void bindPerViewUniformsAndSamplers(backend::DriverApi& driver) const noexcept;
|
||||
|
||||
private:
|
||||
struct Segment {
|
||||
@@ -278,8 +301,10 @@ private:
|
||||
{ 2, 6, 7, 3 }, // top
|
||||
};
|
||||
|
||||
FCamera* mCamera = nullptr; // 8
|
||||
FCamera* mDebugCamera = nullptr; // 8
|
||||
mutable PerShadowMapUniforms mPerShadowMapUniforms; // 4
|
||||
|
||||
FCamera* mCamera = nullptr; // 8
|
||||
FCamera* mDebugCamera = nullptr; // 8
|
||||
|
||||
// The data below technically belongs to ShadowMapManager, but it simplifies allocations
|
||||
// to store it here. This data is always associated with this shadow map anyway.
|
||||
@@ -287,8 +312,9 @@ private:
|
||||
uint32_t mLightIndex = 0; // which light are we shadowing // 4
|
||||
uint16_t mShadowIndex = 0; // our index in the shadowMap vector // 2
|
||||
uint8_t mLayer = 0; // our layer in the shadowMap texture // 1
|
||||
ShadowType mShadowType : 2;
|
||||
bool mHasVisibleShadows : 2;
|
||||
ShadowType mShadowType : 2; // :2
|
||||
bool mHasVisibleShadows : 2; // :2
|
||||
uint8_t mFace : 3; // :3
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -98,22 +98,34 @@ void ShadowMapManager::setDirectionalShadowMap(size_t lightIndex,
|
||||
assert_invariant(options->shadowCascades <= CONFIG_MAX_SHADOW_CASCADES);
|
||||
for (size_t c = 0; c < options->shadowCascades; c++) {
|
||||
auto* pShadowMap = getCascadeShadowMap(c);
|
||||
pShadowMap->initialize(lightIndex, ShadowType::DIRECTIONAL, c, options);
|
||||
pShadowMap->initialize(lightIndex, ShadowType::DIRECTIONAL, c, 0, options);
|
||||
mCascadeShadowMaps.push_back(pShadowMap);
|
||||
}
|
||||
}
|
||||
|
||||
void ShadowMapManager::addShadowMap(size_t lightIndex, bool spotlight,
|
||||
LightManager::ShadowOptions const* options) noexcept {
|
||||
const size_t c = mSpotShadowMaps.size();
|
||||
assert_invariant(c < CONFIG_MAX_SHADOWMAP_PUNCTUAL);
|
||||
auto* pShadowMap = getPointOrSpotShadowMap(c);
|
||||
pShadowMap->initialize(lightIndex, spotlight ? ShadowType::SPOT : ShadowType::POINT, c, options);
|
||||
mSpotShadowMaps.push_back(pShadowMap);
|
||||
if (spotlight) {
|
||||
const size_t c = mSpotShadowMaps.size();
|
||||
assert_invariant(c < CONFIG_MAX_SHADOWMAP_PUNCTUAL);
|
||||
auto* pShadowMap = getPointOrSpotShadowMap(c);
|
||||
pShadowMap->initialize(lightIndex, ShadowType::SPOT, c, 0, options);
|
||||
mSpotShadowMaps.push_back(pShadowMap);
|
||||
} else {
|
||||
// point-light
|
||||
for (size_t face = 0; face < 6; face++) {
|
||||
const size_t c = mSpotShadowMaps.size();
|
||||
assert_invariant(c < CONFIG_MAX_SHADOWMAP_PUNCTUAL);
|
||||
auto* pShadowMap = getPointOrSpotShadowMap(c);
|
||||
pShadowMap->initialize(lightIndex, ShadowType::POINT, c, face, options);
|
||||
mSpotShadowMaps.push_back(pShadowMap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine& engine,
|
||||
RenderPass const& pass, FView& view, CameraInfo const& mainCameraInfo) noexcept {
|
||||
FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FEngine& engine, FrameGraph& fg,
|
||||
RenderPass const& pass, FView& view, CameraInfo const& mainCameraInfo,
|
||||
float4 const& userTime) noexcept {
|
||||
|
||||
const float moment2 = std::numeric_limits<half>::max();
|
||||
const float moment1 = std::sqrt(moment2);
|
||||
@@ -132,12 +144,10 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
|
||||
struct PrepareShadowPassData {
|
||||
struct ShadowPass {
|
||||
mutable RenderPass pass;
|
||||
mutable CameraInfo cameraInfo;
|
||||
mutable RenderPass::Executor executor;
|
||||
ShadowMap* shadowMap;
|
||||
utils::Range<uint32_t> range;
|
||||
FScene::VisibleMaskType visibilityMask;
|
||||
uint8_t face = 0;
|
||||
};
|
||||
// the actual shadow map atlas (currently a 2D texture array)
|
||||
FrameGraphId<FrameGraphTexture> shadows;
|
||||
@@ -166,7 +176,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
// for the directional light, we already know if it has visible shadows.
|
||||
if (pShadowMap->hasVisibleShadows()) {
|
||||
passList.push_back({
|
||||
pass, {}, pShadowMap, directionalShadowCastersRange,
|
||||
{}, pShadowMap, directionalShadowCastersRange,
|
||||
VISIBLE_DIR_SHADOW_RENDERABLE });
|
||||
}
|
||||
}
|
||||
@@ -178,16 +188,8 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
for (auto* pShadowMap : mSpotShadowMaps) {
|
||||
assert_invariant(!pShadowMap->isDirectionalShadow());
|
||||
passList.push_back({
|
||||
pass, {}, pShadowMap, spotShadowCastersRange,
|
||||
{}, pShadowMap, spotShadowCastersRange,
|
||||
VISIBLE_DYN_SHADOW_RENDERABLE });
|
||||
if (pShadowMap->isPointShadow()) {
|
||||
// add the 5 extra faces
|
||||
for (uint8_t face = 1; face < 6; face++) {
|
||||
passList.push_back({
|
||||
pass, {}, pShadowMap, spotShadowCastersRange,
|
||||
VISIBLE_DYN_SHADOW_RENDERABLE, face });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -197,10 +199,8 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
// "read" from one of its resource (only writes), so the FrameGraph culls it.
|
||||
builder.sideEffect();
|
||||
},
|
||||
[this, &engine, &view, scene, &mainCameraInfo](
|
||||
[this, &engine, &view, scene, mainCameraInfo, userTime, passTemplate = pass](
|
||||
FrameGraphResources const& resources, auto const& data, DriverApi& driver) {
|
||||
// set uniforms needed to render this ShadowMap
|
||||
view.prepareShadowMap(view.getVsmShadowOptions().highPrecision);
|
||||
|
||||
// Note: we could almost parallel_for the loop below, the problem currently is
|
||||
// that updatePrimitivesLod() updates temporary global state.
|
||||
@@ -215,7 +215,6 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
// for spot shadow map, we need to do the culling
|
||||
switch (shadowMap.getShadowType()) {
|
||||
case ShadowType::DIRECTIONAL:
|
||||
// nothing to do, it's been done already
|
||||
break;
|
||||
case ShadowType::SPOT:
|
||||
prepareSpotShadowMap(shadowMap, engine, view, mainCameraInfo,
|
||||
@@ -225,7 +224,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
case ShadowType::POINT:
|
||||
preparePointShadowMap(shadowMap, engine, view, mainCameraInfo,
|
||||
scene->getRenderableData(), entry.range,
|
||||
scene->getLightData(), entry.face, mSceneInfo);
|
||||
scene->getLightData(), mSceneInfo);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -243,33 +242,50 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
// cameraInfo only valid after calling update
|
||||
const CameraInfo cameraInfo{ shadowMap.getCamera() };
|
||||
|
||||
auto transaction = ShadowMap::open(driver);
|
||||
ShadowMap::prepareCamera(transaction, engine, cameraInfo);
|
||||
ShadowMap::prepareViewport(transaction, shadowMap.getViewport());
|
||||
ShadowMap::prepareTime(transaction, engine, userTime);
|
||||
ShadowMap::prepareShadowMapping(transaction,
|
||||
view.getVsmShadowOptions().highPrecision);
|
||||
if (shadowMap.getShadowType() == ShadowType::DIRECTIONAL) {
|
||||
ShadowMap::prepareDirectionalLight(transaction, engine,
|
||||
scene->getLightData().elementAt<FScene::DIRECTION>(0),
|
||||
scene->getLightData().elementAt<FScene::LIGHT_INSTANCE>(0));
|
||||
}
|
||||
shadowMap.commit(transaction, driver);
|
||||
|
||||
// updatePrimitivesLod must be run before RenderPass::appendCommands.
|
||||
view.updatePrimitivesLod(engine,
|
||||
cameraInfo, scene->getRenderableData(), entry.range);
|
||||
|
||||
RenderPass pass(passTemplate);
|
||||
pass.setCamera(cameraInfo);
|
||||
pass.setVisibilityMask(entry.visibilityMask);
|
||||
pass.setGeometry(scene->getRenderableData(),
|
||||
entry.range, scene->getRenderableUBO());
|
||||
pass.appendCommands(engine, RenderPass::SHADOW);
|
||||
pass.sortCommands(engine);
|
||||
|
||||
entry.executor = pass.getExecutor();
|
||||
|
||||
if (!view.hasVSM()) {
|
||||
auto li = scene->getLightData().elementAt<FScene::LIGHT_INSTANCE>(
|
||||
shadowMap.getLightIndex());
|
||||
entry.shadowMap->getLightIndex());
|
||||
|
||||
auto const& params = engine.getLightManager().getShadowParams(li);
|
||||
|
||||
const PolygonOffset polygonOffset = { // handle reversed Z
|
||||
.slope = -params.options.polygonOffsetSlope,
|
||||
.constant = -params.options.polygonOffsetConstant
|
||||
};
|
||||
entry.pass.overridePolygonOffset(&polygonOffset);
|
||||
entry.executor.overridePolygonOffset(&polygonOffset);
|
||||
}
|
||||
|
||||
constexpr const backend::Viewport disabledScissor{ 0, 0,
|
||||
(uint32_t)std::numeric_limits<int32_t>::max(),
|
||||
(uint32_t)std::numeric_limits<int32_t>::max() };
|
||||
|
||||
entry.pass.setCamera(cameraInfo);
|
||||
entry.pass.setVisibilityMask(entry.visibilityMask);
|
||||
entry.pass.setGeometry(scene->getRenderableData(),
|
||||
entry.range, scene->getRenderableUBO());
|
||||
entry.pass.overrideScissor(&disabledScissor);
|
||||
entry.pass.appendCommands(RenderPass::SHADOW);
|
||||
entry.pass.sortCommands();
|
||||
entry.cameraInfo = cameraInfo;
|
||||
entry.executor.overrideScissor(&disabledScissor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -287,8 +303,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
struct ShadowPassData {
|
||||
FrameGraphId<FrameGraphTexture> tempBlurSrc{}; // temporary shadowmap when blurring
|
||||
FrameGraphId<FrameGraphTexture> output;
|
||||
uint32_t blurRt{};
|
||||
uint32_t shadowRt{};
|
||||
uint32_t rt{};
|
||||
};
|
||||
|
||||
auto const& passList = prepareShadowPass.getData().passList;
|
||||
@@ -297,7 +312,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
continue;
|
||||
}
|
||||
|
||||
const uint8_t layer = entry.shadowMap->getLayer() + entry.face;
|
||||
const uint8_t layer = entry.shadowMap->getLayer();
|
||||
const auto* options = entry.shadowMap->getShadowOptions();
|
||||
|
||||
auto& shadowPass = fg.addPass<ShadowPassData>("Shadow Pass",
|
||||
@@ -346,7 +361,7 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
data.tempBlurSrc = builder.write(data.tempBlurSrc,
|
||||
FrameGraphTexture::Usage::COLOR_ATTACHMENT);
|
||||
|
||||
data.blurRt = builder.declareRenderPass("Temp Shadow RT", {
|
||||
data.rt = builder.declareRenderPass("Temp Shadow RT", {
|
||||
.attachments = {
|
||||
.color = { data.tempBlurSrc },
|
||||
.depth = depth },
|
||||
@@ -365,9 +380,13 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
}
|
||||
|
||||
// finally, create the shadowmap render target -- one per layer.
|
||||
data.shadowRt = builder.declareRenderPass("Shadow RT", renderTargetDesc);
|
||||
auto rt = builder.declareRenderPass("Shadow RT", renderTargetDesc);
|
||||
|
||||
// render either directly into the shadowmap, or to the temporary texture for
|
||||
// blurring.
|
||||
data.rt = blur ? data.rt : rt;
|
||||
},
|
||||
[=, &entry, &view](FrameGraphResources const& resources,
|
||||
[=, &engine, &entry](FrameGraphResources const& resources,
|
||||
auto const& data, DriverApi& driver) {
|
||||
|
||||
// Note: we capture entry by reference here. That's actually okay because
|
||||
@@ -377,41 +396,15 @@ FrameGraphId<FrameGraphTexture> ShadowMapManager::render(FrameGraph& fg, FEngine
|
||||
// It wouldn't work to capture by copy because entry.pass wouldn't be
|
||||
// initialized, as this happens in an `execute` block.
|
||||
|
||||
CameraInfo const& cameraInfo = entry.cameraInfo;
|
||||
entry.shadowMap->bindPerViewUniformsAndSamplers(driver);
|
||||
|
||||
const auto& executor = entry.pass.getExecutor();
|
||||
const bool blur = view.hasVSM() && options->vsm.blurWidth > 0.0f;
|
||||
auto rt = resources.getRenderPassInfo(data.rt);
|
||||
rt.params.viewport = entry.shadowMap->getViewport();
|
||||
|
||||
// set uniforms relative to the camera
|
||||
view.prepareCamera(cameraInfo);
|
||||
|
||||
// We set a viewport with a 1-texel border for when we index outside the
|
||||
// texture.
|
||||
// DON'T CHANGE this unless ShadowMap::getTextureCoordsMapping() is updated too.
|
||||
// see: ShadowMap::getTextureCoordsMapping()
|
||||
//
|
||||
// For floating-point depth textures, the 1-texel border could be set to
|
||||
// FLOAT_MAX to avoid clamping in the shadow shader (see sampleDepth inside
|
||||
// shadowing.fs). Unfortunately, the APIs don't seem let us clear depth
|
||||
// attachments to anything greater than 1.0, so we'd need a way to do this other
|
||||
// than clearing.
|
||||
const uint32_t dim = options->mapSize;
|
||||
filament::Viewport viewport{ 1, 1, dim - 2, dim - 2 };
|
||||
if (entry.shadowMap->isPointShadow()) {
|
||||
// for point-light we don't have a border
|
||||
viewport = { 0, 0, dim, dim };
|
||||
}
|
||||
|
||||
view.prepareViewport(viewport, 0, 0);
|
||||
|
||||
view.commitUniforms(driver);
|
||||
|
||||
// render either directly into the shadowmap, or to the temporary texture for
|
||||
// blurring.
|
||||
auto rt = resources.getRenderPassInfo(blur ? data.blurRt : data.shadowRt);
|
||||
rt.params.viewport = viewport;
|
||||
|
||||
executor.execute("Shadow Pass", rt.target, rt.params);
|
||||
engine.flush();
|
||||
driver.beginRenderPass(rt.target, rt.params);
|
||||
entry.executor.execute(engine, "Shadow Pass");
|
||||
driver.endRenderPass();
|
||||
});
|
||||
|
||||
|
||||
@@ -701,9 +694,10 @@ void ShadowMapManager::prepareSpotShadowMap(ShadowMap& shadowMap,
|
||||
void ShadowMapManager::preparePointShadowMap(ShadowMap& shadowMap,
|
||||
FEngine& engine, FView& view, CameraInfo const& mainCameraInfo,
|
||||
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> range,
|
||||
FScene::LightSoa& lightData, uint8_t face,
|
||||
FScene::LightSoa& lightData,
|
||||
ShadowMap::SceneInfo const& sceneInfo) noexcept {
|
||||
|
||||
const uint8_t face = shadowMap.getFace();
|
||||
const size_t lightIndex = shadowMap.getLightIndex();
|
||||
FLightManager::ShadowOptions const* const options = shadowMap.getShadowOptions();
|
||||
|
||||
@@ -794,9 +788,15 @@ ShadowMapManager::ShadowTechnique ShadowMapManager::updateSpotShadowMaps(FEngine
|
||||
shadowTechnique |= ShadowTechnique::SHADOW_MAP;
|
||||
for (auto const* pShadowMap : mSpotShadowMaps) {
|
||||
const size_t lightIndex = pShadowMap->getLightIndex();
|
||||
shadowInfo[lightIndex].castsShadows = true; // FIXME: is that set correctly?
|
||||
shadowInfo[lightIndex].index = pShadowMap->getShadowIndex();
|
||||
shadowInfo[lightIndex].layer = pShadowMap->getLayer();
|
||||
|
||||
// FIXME: currently we have one slot per shadowmap in the UBO, but we now have up to
|
||||
// 6 shadowmap per light. So for now, we only write the data of the face 0,
|
||||
// and the shader will figure out where to find the other face (layer+face)
|
||||
if (pShadowMap->getFace() == 0) {
|
||||
shadowInfo[lightIndex].castsShadows = true; // FIXME: is that set correctly?
|
||||
shadowInfo[lightIndex].index = pShadowMap->getShadowIndex();
|
||||
shadowInfo[lightIndex].layer = pShadowMap->getLayer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -837,10 +837,6 @@ void ShadowMapManager::calculateTextureRequirements(FEngine& engine, FView& view
|
||||
maxDimension = std::max(maxDimension, options->mapSize);
|
||||
elvsm = elvsm || options->vsm.elvsm;
|
||||
pShadowMap->setLayer(layer++);
|
||||
if (pShadowMap->isPointShadow()) {
|
||||
// FIXME: we need to make sure we don't exceed 256
|
||||
layer += 5;
|
||||
}
|
||||
}
|
||||
|
||||
const uint8_t layersNeeded = layer;
|
||||
|
||||
@@ -90,8 +90,8 @@ public:
|
||||
FScene::RenderableSoa& renderableData, FScene::LightSoa& lightData) noexcept;
|
||||
|
||||
// Renders all the shadow maps.
|
||||
FrameGraphId<FrameGraphTexture> render(FrameGraph& fg, FEngine& engine,
|
||||
RenderPass const& pass, FView& view, CameraInfo const& mainCameraInfo) noexcept;
|
||||
FrameGraphId<FrameGraphTexture> render(FEngine& engine, FrameGraph& fg, RenderPass const& pass,
|
||||
FView& view, CameraInfo const& mainCameraInfo, math::float4 const& userTime) noexcept;
|
||||
|
||||
ShadowMap* getCascadeShadowMap(size_t cascade) noexcept {
|
||||
assert_invariant(cascade < CONFIG_MAX_SHADOW_CASCADES);
|
||||
@@ -140,7 +140,7 @@ private:
|
||||
void preparePointShadowMap(ShadowMap& map,
|
||||
FEngine& engine, FView& view, CameraInfo const& mainCameraInfo,
|
||||
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> range,
|
||||
FScene::LightSoa& lightData, uint8_t face,
|
||||
FScene::LightSoa& lightData,
|
||||
ShadowMap::SceneInfo const& sceneInfo) noexcept;
|
||||
|
||||
static void updateSpotVisibilityMasks(
|
||||
@@ -205,7 +205,7 @@ private:
|
||||
mutable TypedUniformBuffer<ShadowUib> mShadowUb;
|
||||
backend::Handle<backend::HwBufferObject> mShadowUbh;
|
||||
|
||||
ShadowMappingUniforms mShadowMappingUniforms;
|
||||
ShadowMappingUniforms mShadowMappingUniforms = {};
|
||||
|
||||
ShadowMap::SceneInfo mSceneInfo;
|
||||
|
||||
@@ -219,7 +219,7 @@ private:
|
||||
|
||||
// inline storage for all our ShadowMap objects, we can't easily use a std::array<> directly.
|
||||
// because ShadowMap doesn't have a default ctor, and we avoid out-of-line allocations.
|
||||
// Each ShadowMap is currently 32 bytes.
|
||||
// Each ShadowMap is currently 40 bytes (total of 2.5KB for 64 shadow maps)
|
||||
using ShadowMapStorage = std::aligned_storage<sizeof(ShadowMap), alignof(ShadowMap)>::type;
|
||||
std::array<ShadowMapStorage, CONFIG_MAX_SHADOW_LAYERS> mShadowMapCache;
|
||||
};
|
||||
|
||||
@@ -46,7 +46,7 @@ public:
|
||||
// return if any uniform has been changed
|
||||
bool isDirty() const noexcept { return mSomethingDirty; }
|
||||
|
||||
// mark the whole buffer as clean (no modified uniforms)
|
||||
// mark the whole buffer as "clean" (no modified uniforms)
|
||||
void clean() const noexcept { mSomethingDirty = false; }
|
||||
|
||||
// helper functions
|
||||
|
||||
@@ -747,4 +747,8 @@ bool FRenderableManager::getLightChannel(Instance ci, unsigned int channel) cons
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t FRenderableManager::getPrimitiveCount(Instance instance, uint8_t level) const noexcept {
|
||||
return getRenderPrimitives(instance, level).size();
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -160,7 +160,7 @@ public:
|
||||
}
|
||||
|
||||
inline size_t getLevelCount(Instance) const noexcept { return 1; }
|
||||
inline size_t getPrimitiveCount(Instance instance, uint8_t level) const noexcept;
|
||||
size_t getPrimitiveCount(Instance instance, uint8_t level) const noexcept;
|
||||
void setMaterialInstanceAt(Instance instance, uint8_t level,
|
||||
size_t primitiveIndex, FMaterialInstance const* materialInstance);
|
||||
MaterialInstance* getMaterialInstanceAt(Instance instance, uint8_t level, size_t primitiveIndex) const noexcept;
|
||||
@@ -411,10 +411,6 @@ utils::Slice<FRenderableManager::MorphTargets>& FRenderableManager::getMorphTarg
|
||||
return mManager[instance].morphTargets;
|
||||
}
|
||||
|
||||
size_t FRenderableManager::getPrimitiveCount(Instance instance, uint8_t level) const noexcept {
|
||||
return getRenderPrimitives(instance, level).size();
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
#endif // TNT_FILAMENT_COMPONENTS_RENDERABLEMANAGER_H
|
||||
|
||||
@@ -1072,4 +1072,10 @@ Engine::FeatureLevel FEngine::setActiveFeatureLevel(FeatureLevel featureLevel) {
|
||||
return (mActiveFeatureLevel = std::max(mActiveFeatureLevel, featureLevel));
|
||||
}
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
void FEngine::resetBackendState() noexcept {
|
||||
getDriverApi().resetState();
|
||||
}
|
||||
#endif
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -374,6 +374,10 @@ public:
|
||||
return FEngine::getActiveFeatureLevel() >= neededFeatureLevel;
|
||||
}
|
||||
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
void resetBackendState() noexcept;
|
||||
#endif
|
||||
|
||||
private:
|
||||
static Config validateConfig(const Config* pConfig) noexcept;
|
||||
|
||||
|
||||
@@ -35,17 +35,30 @@ namespace filament {
|
||||
|
||||
using namespace backend;
|
||||
|
||||
FMaterialInstance::FMaterialInstance() noexcept = default;
|
||||
FMaterialInstance::FMaterialInstance() noexcept
|
||||
: mCulling(CullingMode::BACK),
|
||||
mDepthFunc(RasterState::DepthFunc::LE),
|
||||
mColorWrite(false),
|
||||
mDepthWrite(false),
|
||||
mHasScissor(false),
|
||||
mIsDoubleSided(false),
|
||||
mTransparencyMode(TransparencyMode::DEFAULT) {
|
||||
}
|
||||
|
||||
FMaterialInstance::FMaterialInstance(FEngine& engine,
|
||||
FMaterialInstance const* other, const char* name)
|
||||
: mMaterial(other->mMaterial),
|
||||
mPolygonOffset(other->mPolygonOffset),
|
||||
mStencilState(other->mStencilState),
|
||||
mMaskThreshold(other->mMaskThreshold),
|
||||
mSpecularAntiAliasingVariance(other->mSpecularAntiAliasingVariance),
|
||||
mSpecularAntiAliasingThreshold(other->mSpecularAntiAliasingThreshold),
|
||||
mCulling(other->mCulling),
|
||||
mDepthFunc(other->mDepthFunc),
|
||||
mColorWrite(other->mColorWrite),
|
||||
mDepthWrite(other->mDepthWrite),
|
||||
mStencilState(other->mStencilState),
|
||||
mDepthFunc(other->mDepthFunc),
|
||||
mHasScissor(false),
|
||||
mIsDoubleSided(other->mIsDoubleSided),
|
||||
mScissorRect(other->mScissorRect),
|
||||
mName(name ? CString(name) : other->mName) {
|
||||
|
||||
@@ -63,10 +76,23 @@ FMaterialInstance::FMaterialInstance(FEngine& engine,
|
||||
mSbHandle = driver.createSamplerGroup(mSamplers.getSize());
|
||||
}
|
||||
|
||||
mMaterialSortingKey = RenderPass::makeMaterialSortingKey(
|
||||
material->getId(), material->generateMaterialInstanceId());
|
||||
if (material->hasDoubleSidedCapability()) {
|
||||
setDoubleSided(mIsDoubleSided);
|
||||
}
|
||||
|
||||
if (material->getBlendingMode() == BlendingMode::MASKED) {
|
||||
setMaskThreshold(mMaskThreshold);
|
||||
}
|
||||
|
||||
if (material->hasSpecularAntiAliasing()) {
|
||||
setSpecularAntiAliasingThreshold(mSpecularAntiAliasingThreshold);
|
||||
setSpecularAntiAliasingVariance(mSpecularAntiAliasingVariance);
|
||||
}
|
||||
|
||||
setTransparencyMode(material->getTransparencyMode());
|
||||
|
||||
mMaterialSortingKey = RenderPass::makeMaterialSortingKey(
|
||||
material->getId(), material->generateMaterialInstanceId());
|
||||
}
|
||||
|
||||
FMaterialInstance* FMaterialInstance::duplicate(
|
||||
@@ -183,14 +209,29 @@ void FMaterialInstance::setParameterImpl(std::string_view name,
|
||||
|
||||
void FMaterialInstance::setMaskThreshold(float threshold) noexcept {
|
||||
setParameter("_maskThreshold", math::saturate(threshold));
|
||||
mMaskThreshold = math::saturate(threshold);
|
||||
}
|
||||
|
||||
float FMaterialInstance::getMaskThreshold() const noexcept {
|
||||
return mMaskThreshold;
|
||||
}
|
||||
|
||||
void FMaterialInstance::setSpecularAntiAliasingVariance(float variance) noexcept {
|
||||
setParameter("_specularAntiAliasingVariance", math::saturate(variance));
|
||||
mSpecularAntiAliasingVariance = math::saturate(variance);
|
||||
}
|
||||
|
||||
float FMaterialInstance::getSpecularAntiAliasingVariance() const noexcept {
|
||||
return mSpecularAntiAliasingVariance;
|
||||
}
|
||||
|
||||
void FMaterialInstance::setSpecularAntiAliasingThreshold(float threshold) noexcept {
|
||||
setParameter("_specularAntiAliasingThreshold", math::saturate(threshold * threshold));
|
||||
mSpecularAntiAliasingThreshold = std::sqrt(math::saturate(threshold * threshold));
|
||||
}
|
||||
|
||||
float FMaterialInstance::getSpecularAntiAliasingThreshold() const noexcept {
|
||||
return mSpecularAntiAliasingThreshold;
|
||||
}
|
||||
|
||||
void FMaterialInstance::setDoubleSided(bool doubleSided) noexcept {
|
||||
@@ -202,6 +243,11 @@ void FMaterialInstance::setDoubleSided(bool doubleSided) noexcept {
|
||||
if (doubleSided) {
|
||||
setCullingMode(CullingMode::NONE);
|
||||
}
|
||||
mIsDoubleSided = doubleSided;
|
||||
}
|
||||
|
||||
bool FMaterialInstance::isDoubleSided() const noexcept {
|
||||
return mIsDoubleSided;
|
||||
}
|
||||
|
||||
void FMaterialInstance::setTransparencyMode(TransparencyMode mode) noexcept {
|
||||
@@ -212,6 +258,10 @@ void FMaterialInstance::setDepthCulling(bool enable) noexcept {
|
||||
mDepthFunc = enable ? RasterState::DepthFunc::GE : RasterState::DepthFunc::A;
|
||||
}
|
||||
|
||||
bool FMaterialInstance::isDepthCullingEnabled() const noexcept {
|
||||
return mDepthFunc != RasterState::DepthFunc::A;
|
||||
}
|
||||
|
||||
const char* FMaterialInstance::getName() const noexcept {
|
||||
// To decide whether to use the parent material name as a fallback, we check for the nullness of
|
||||
// the instance's CString rather than calling empty(). This allows instances to override the
|
||||
|
||||
@@ -89,9 +89,11 @@ public:
|
||||
|
||||
backend::CullingMode getCullingMode() const noexcept { return mCulling; }
|
||||
|
||||
bool getColorWrite() const noexcept { return mColorWrite; }
|
||||
bool isColorWriteEnabled() const noexcept { return mColorWrite; }
|
||||
|
||||
bool getDepthWrite() const noexcept { return mDepthWrite; }
|
||||
bool isDepthWriteEnabled() const noexcept { return mDepthWrite; }
|
||||
|
||||
bool isStencilWriteEnabled() const noexcept { return mStencilState.stencilWrite; }
|
||||
|
||||
backend::StencilState getStencilState() const noexcept { return mStencilState; }
|
||||
|
||||
@@ -108,12 +110,20 @@ public:
|
||||
|
||||
void setMaskThreshold(float threshold) noexcept;
|
||||
|
||||
float getMaskThreshold() const noexcept;
|
||||
|
||||
void setSpecularAntiAliasingVariance(float variance) noexcept;
|
||||
|
||||
float getSpecularAntiAliasingVariance() const noexcept;
|
||||
|
||||
void setSpecularAntiAliasingThreshold(float threshold) noexcept;
|
||||
|
||||
float getSpecularAntiAliasingThreshold() const noexcept;
|
||||
|
||||
void setDoubleSided(bool doubleSided) noexcept;
|
||||
|
||||
bool isDoubleSided() const noexcept;
|
||||
|
||||
void setTransparencyMode(TransparencyMode mode) noexcept;
|
||||
|
||||
void setCullingMode(CullingMode culling) noexcept { mCulling = culling; }
|
||||
@@ -126,6 +136,8 @@ public:
|
||||
|
||||
void setDepthCulling(bool enable) noexcept;
|
||||
|
||||
bool isDepthCullingEnabled() const noexcept;
|
||||
|
||||
void setStencilCompareFunction(StencilCompareFunc func, StencilFace face) noexcept {
|
||||
if (any(face & StencilFace::FRONT)) {
|
||||
mStencilState.front.stencilFunc = func;
|
||||
@@ -222,19 +234,26 @@ private:
|
||||
|
||||
// keep these grouped, they're accessed together in the render-loop
|
||||
FMaterial const* mMaterial = nullptr;
|
||||
|
||||
backend::Handle<backend::HwBufferObject> mUbHandle;
|
||||
backend::Handle<backend::HwSamplerGroup> mSbHandle;
|
||||
|
||||
UniformBuffer mUniforms;
|
||||
backend::SamplerGroup mSamplers;
|
||||
backend::PolygonOffset mPolygonOffset;
|
||||
backend::CullingMode mCulling;
|
||||
bool mColorWrite;
|
||||
bool mDepthWrite;
|
||||
bool mHasScissor = false;
|
||||
backend::StencilState mStencilState = {};
|
||||
backend::RasterState::DepthFunc mDepthFunc;
|
||||
TransparencyMode mTransparencyMode;
|
||||
|
||||
backend::PolygonOffset mPolygonOffset{};
|
||||
backend::StencilState mStencilState{};
|
||||
|
||||
float mMaskThreshold = 0.0f;
|
||||
float mSpecularAntiAliasingVariance = 0.0f;
|
||||
float mSpecularAntiAliasingThreshold = 0.0f;
|
||||
|
||||
backend::CullingMode mCulling : 2;
|
||||
backend::RasterState::DepthFunc mDepthFunc : 3;
|
||||
bool mColorWrite : 1;
|
||||
bool mDepthWrite : 1;
|
||||
bool mHasScissor : 1;
|
||||
bool mIsDoubleSided : 1;
|
||||
TransparencyMode mTransparencyMode : 2;
|
||||
|
||||
uint64_t mMaterialSortingKey = 0;
|
||||
|
||||
|
||||
@@ -656,7 +656,7 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
|
||||
RenderPass shadowPass(pass);
|
||||
shadowPass.setVariant(shadowVariant);
|
||||
auto shadows = view.renderShadowMaps(fg, engine, cameraInfo, shadowPass);
|
||||
auto shadows = view.renderShadowMaps(engine, fg, cameraInfo, mShaderUserTime, shadowPass);
|
||||
blackboard["shadows"] = shadows;
|
||||
}
|
||||
|
||||
@@ -740,8 +740,8 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
|
||||
// view set-ups that need to happen before rendering
|
||||
fg.addTrivialSideEffectPass("Prepare View Uniforms",
|
||||
[=, &uniforms = view.getPerViewUniforms()](DriverApi& driver) {
|
||||
uniforms.prepareCamera(cameraInfo);
|
||||
[=, &view, &engine](DriverApi& driver) {
|
||||
view.prepareCamera(engine, cameraInfo);
|
||||
|
||||
// The code here is a little fragile. In theory, we need to call prepareViewport()
|
||||
// for each render pass, because the viewport parameters depend on the resolution.
|
||||
@@ -761,11 +761,14 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
// The reason why this bug is acceptable is that the viewport parameters are
|
||||
// currently only used for generating noise, so it's not too bad.
|
||||
|
||||
uniforms.prepareViewport(svp,
|
||||
view.prepareViewport(svp,
|
||||
xvp.left * aoOptions.resolution,
|
||||
xvp.bottom * aoOptions.resolution);
|
||||
|
||||
uniforms.commit(driver);
|
||||
view.commitUniforms(driver);
|
||||
|
||||
// set uniforms and samplers for the color passes
|
||||
view.bindPerViewUniformsAndSamplers(driver);
|
||||
});
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
@@ -850,8 +853,8 @@ void FRenderer::renderJob(ArenaScope& arena, FView& view) {
|
||||
// This one doesn't need to be a FrameGraph pass because it always happens by construction
|
||||
// (i.e. it won't be culled, unless everything is culled), so no need to complexify things.
|
||||
pass.setVariant(variant);
|
||||
pass.appendCommands(RenderPass::COLOR);
|
||||
pass.sortCommands();
|
||||
pass.appendCommands(engine, RenderPass::COLOR);
|
||||
pass.sortCommands(engine);
|
||||
|
||||
FrameGraphTexture::Descriptor desc = {
|
||||
.width = config.width,
|
||||
|
||||
@@ -383,7 +383,7 @@ void FView::prepareLighting(FEngine& engine, FEngine::DriverApi& driver, ArenaSc
|
||||
intensity = skybox ? skybox->getIntensity() : FIndirectLight::DEFAULT_INTENSITY;
|
||||
}
|
||||
|
||||
mPerViewUniforms.prepareAmbientLight(*ibl, intensity, exposure);
|
||||
mPerViewUniforms.prepareAmbientLight(engine, *ibl, intensity, exposure);
|
||||
|
||||
/*
|
||||
* Directional light (always at index 0)
|
||||
@@ -391,7 +391,7 @@ void FView::prepareLighting(FEngine& engine, FEngine::DriverApi& driver, ArenaSc
|
||||
|
||||
FLightManager::Instance directionalLight = lightData.elementAt<FScene::LIGHT_INSTANCE>(0);
|
||||
const float3 sceneSpaceDirection = lightData.elementAt<FScene::DIRECTION>(0); // guaranteed normalized
|
||||
mPerViewUniforms.prepareDirectionalLight(exposure, sceneSpaceDirection, directionalLight);
|
||||
mPerViewUniforms.prepareDirectionalLight(engine, exposure, sceneSpaceDirection, directionalLight);
|
||||
mHasDirectionalLight = directionalLight.isValid();
|
||||
}
|
||||
|
||||
@@ -602,13 +602,23 @@ void FView::prepare(FEngine& engine, DriverApi& driver, ArenaScope& arena,
|
||||
* Update driver state
|
||||
*/
|
||||
|
||||
mPerViewUniforms.prepareTime(userTime);
|
||||
mPerViewUniforms.prepareTime(engine, userTime);
|
||||
mPerViewUniforms.prepareFog(cameraInfo.getPosition(), mFogOptions);
|
||||
mPerViewUniforms.prepareTemporalNoise(mTemporalAntiAliasingOptions);
|
||||
mPerViewUniforms.prepareTemporalNoise(engine, mTemporalAntiAliasingOptions);
|
||||
mPerViewUniforms.prepareBlending(needsAlphaChannel);
|
||||
}
|
||||
|
||||
// set uniforms and samplers
|
||||
bindPerViewUniformsAndSamplers(driver);
|
||||
void FView::bindPerViewUniformsAndSamplers(FEngine::DriverApi& driver) const noexcept {
|
||||
mPerViewUniforms.bind(driver);
|
||||
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::LIGHTS,
|
||||
mLightUbh);
|
||||
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::SHADOW,
|
||||
mShadowMapManager.getShadowUniformsHandle());
|
||||
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::FROXEL_RECORDS,
|
||||
mFroxelizer.getRecordBuffer());
|
||||
}
|
||||
|
||||
void FView::computeVisibilityMasks(
|
||||
@@ -656,12 +666,14 @@ UTILS_NOINLINE
|
||||
|
||||
void FView::prepareUpscaler(float2 scale) const noexcept {
|
||||
SYSTRACE_CALL();
|
||||
mPerViewUniforms.prepareUpscaler(scale, mDynamicResolution);
|
||||
const float bias = (mDynamicResolution.quality >= QualityLevel::HIGH) ?
|
||||
std::log2(std::min(scale.x, scale.y)) : 0.0f;
|
||||
mPerViewUniforms.prepareLodBias(bias);
|
||||
}
|
||||
|
||||
void FView::prepareCamera(const CameraInfo& cameraInfo) const noexcept {
|
||||
void FView::prepareCamera(FEngine& engine, const CameraInfo& cameraInfo) const noexcept {
|
||||
SYSTRACE_CALL();
|
||||
mPerViewUniforms.prepareCamera(cameraInfo);
|
||||
mPerViewUniforms.prepareCamera(engine, cameraInfo);
|
||||
}
|
||||
|
||||
void FView::prepareViewport(const filament::Viewport& viewport,
|
||||
@@ -711,7 +723,7 @@ void FView::prepareShadow(Handle<HwTexture> texture) const noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
void FView::prepareShadowMap(bool highPrecision) const noexcept {
|
||||
void FView::prepareShadowMapping(bool highPrecision) const noexcept {
|
||||
mPerViewUniforms.prepareShadowMapping(highPrecision);
|
||||
}
|
||||
|
||||
@@ -894,9 +906,9 @@ void FView::updatePrimitivesLod(FEngine& engine, const CameraInfo&,
|
||||
}
|
||||
}
|
||||
|
||||
FrameGraphId<FrameGraphTexture> FView::renderShadowMaps(FrameGraph& fg, FEngine& engine,
|
||||
CameraInfo const& cameraInfo, RenderPass const& pass) noexcept {
|
||||
return mShadowMapManager.render(fg, engine, pass, *this, cameraInfo);
|
||||
FrameGraphId<FrameGraphTexture> FView::renderShadowMaps(FEngine& engine, FrameGraph& fg,
|
||||
CameraInfo const& cameraInfo, float4 const& userTime, RenderPass const& pass) noexcept {
|
||||
return mShadowMapManager.render(engine, fg, pass, *this, cameraInfo, userTime);
|
||||
}
|
||||
|
||||
void FView::commitFrameHistory(FEngine& engine) noexcept {
|
||||
|
||||
@@ -92,6 +92,8 @@ public:
|
||||
filament::Viewport const& viewport, CameraInfo const& cameraInfo,
|
||||
math::float4 const& userTime, bool needsAlphaChannel) noexcept;
|
||||
|
||||
void bindPerViewUniformsAndSamplers(FEngine::DriverApi& driver) const noexcept;
|
||||
|
||||
void setScene(FScene* scene) { mScene = scene; }
|
||||
FScene const* getScene() const noexcept { return mScene; }
|
||||
FScene* getScene() noexcept { return mScene; }
|
||||
@@ -132,7 +134,7 @@ public:
|
||||
}
|
||||
|
||||
void prepareUpscaler(math::float2 scale) const noexcept;
|
||||
void prepareCamera(const CameraInfo& cameraInfo) const noexcept;
|
||||
void prepareCamera(FEngine& engine, const CameraInfo& cameraInfo) const noexcept;
|
||||
void prepareViewport(const Viewport& viewport, uint32_t xoffset, uint32_t yoffset) const noexcept;
|
||||
void prepareShadowing(FEngine& engine, backend::DriverApi& driver,
|
||||
FScene::RenderableSoa& renderableData, FScene::LightSoa& lightData,
|
||||
@@ -148,7 +150,7 @@ public:
|
||||
ScreenSpaceReflectionsOptions const& ssrOptions) const noexcept;
|
||||
void prepareStructure(backend::Handle<backend::HwTexture> structure) const noexcept;
|
||||
void prepareShadow(backend::Handle<backend::HwTexture> structure) const noexcept;
|
||||
void prepareShadowMap(bool highPrecision) const noexcept;
|
||||
void prepareShadowMapping(bool highPrecision) const noexcept;
|
||||
|
||||
void cleanupRenderPasses() const noexcept;
|
||||
void froxelize(FEngine& engine, math::mat4f const& viewMatrix) const noexcept;
|
||||
@@ -165,8 +167,9 @@ public:
|
||||
bool hasPCSS() const noexcept { return mShadowType == ShadowType::PCSS; }
|
||||
bool hasPicking() const noexcept { return mActivePickingQueriesList != nullptr; }
|
||||
|
||||
FrameGraphId<FrameGraphTexture> renderShadowMaps(FrameGraph& fg, FEngine& engine,
|
||||
CameraInfo const& cameraInfo, RenderPass const& pass) noexcept;
|
||||
FrameGraphId<FrameGraphTexture> renderShadowMaps(FEngine& engine, FrameGraph& fg,
|
||||
CameraInfo const& cameraInfo, math::float4 const& userTime,
|
||||
RenderPass const& pass) noexcept;
|
||||
|
||||
void updatePrimitivesLod(
|
||||
FEngine& engine, const CameraInfo& camera,
|
||||
@@ -451,13 +454,6 @@ private:
|
||||
Culler::result_type* visibleMask,
|
||||
size_t count);
|
||||
|
||||
void bindPerViewUniformsAndSamplers(FEngine::DriverApi& driver) const noexcept {
|
||||
mPerViewUniforms.bind(driver);
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::LIGHTS, mLightUbh);
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::SHADOW, mShadowMapManager.getShadowUniformsHandle());
|
||||
driver.bindUniformBuffer(+UniformBindingPoints::FROXEL_RECORDS, mFroxelizer.getRecordBuffer());
|
||||
}
|
||||
|
||||
// Clean-up the whole history, free all resources. This is typically called when the View is
|
||||
// being terminated.
|
||||
void drainFrameHistory(FEngine& engine) noexcept;
|
||||
|
||||
@@ -42,6 +42,7 @@ list(APPEND RESGEN_SOURCE ${DUMMY_SRC})
|
||||
# away in Release builds
|
||||
if (TNT_DEV)
|
||||
add_executable(test_${TARGET}
|
||||
filament_AtlasAllocator_test.cpp
|
||||
filament_test_exposure.cpp
|
||||
filament_rendering_test.cpp
|
||||
filament_framegraph_test.cpp
|
||||
|
||||
@@ -0,0 +1,149 @@
|
||||
/*
|
||||
* Copyright (C) 2022 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "AtlasAllocator.h"
|
||||
|
||||
using namespace filament;
|
||||
|
||||
TEST(AtlasAllocator, AllocateFirstLevel) {
|
||||
|
||||
AtlasAllocator allocator;
|
||||
|
||||
auto a = allocator.allocateInLayer(0);
|
||||
EXPECT_TRUE(a.l == 0 && a.code == 0);
|
||||
|
||||
auto b = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(b.l < 0);
|
||||
|
||||
auto c = allocator.allocateInLayer(2);
|
||||
EXPECT_TRUE(c.l < 0);
|
||||
|
||||
auto d = allocator.allocateInLayer(5);
|
||||
EXPECT_TRUE(d.l < 0);
|
||||
}
|
||||
|
||||
TEST(AtlasAllocator, AllocateSecondLevel) {
|
||||
|
||||
AtlasAllocator allocator;
|
||||
|
||||
auto d0 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(d0.l == 1 && d0.code == 0);
|
||||
|
||||
auto d1 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(d1.l == 1 && d1.code == 1);
|
||||
|
||||
auto d2 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(d2.l == 1 && d2.code == 2);
|
||||
|
||||
auto d3 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(d3.l == 1 && d3.code == 3);
|
||||
}
|
||||
|
||||
TEST(AtlasAllocator, AllocateMixed0) {
|
||||
AtlasAllocator allocator;
|
||||
|
||||
auto e0 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(e0.l == 1 && e0.code == 0);
|
||||
|
||||
auto e1 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(e1.l == 1 && e1.code == 1);
|
||||
|
||||
auto e2 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(e2.l == 1 && e2.code == 2);
|
||||
|
||||
auto e3 = allocator.allocateInLayer(2);
|
||||
EXPECT_TRUE(e3.l == 2 && e3.code == 12);
|
||||
|
||||
auto e4 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(e4.l < 0);
|
||||
}
|
||||
|
||||
TEST(AtlasAllocator, AllocateMixed1) {
|
||||
AtlasAllocator allocator;
|
||||
|
||||
auto e0 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(e0.l == 1 && e0.code == 0);
|
||||
|
||||
auto e1 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(e1.l == 1 && e1.code == 1);
|
||||
|
||||
auto e2 = allocator.allocateInLayer(2);
|
||||
EXPECT_TRUE(e2.l == 2 && e2.code == 8);
|
||||
|
||||
auto e3 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(e3.l == 1 && e3.code == 3);
|
||||
}
|
||||
|
||||
TEST(AtlasAllocator, AllocateMixed2) {
|
||||
AtlasAllocator allocator;
|
||||
|
||||
auto e0 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(e0.l == 1 && e0.code == 0);
|
||||
|
||||
auto e1 = allocator.allocateInLayer(1);
|
||||
EXPECT_TRUE(e1.l == 1 && e1.code == 1);
|
||||
|
||||
auto c0 = allocator.allocateInLayer(2);
|
||||
EXPECT_TRUE(c0.l == 2 && c0.code == 8);
|
||||
auto c1 = allocator.allocateInLayer(2);
|
||||
EXPECT_TRUE(c1.l == 2 && c1.code == 9);
|
||||
auto c2 = allocator.allocateInLayer(2);
|
||||
EXPECT_TRUE(c2.l == 2 && c2.code == 10);
|
||||
auto c3 = allocator.allocateInLayer(2);
|
||||
EXPECT_TRUE(c3.l == 2 && c3.code == 11);
|
||||
|
||||
auto c4 = allocator.allocateInLayer(2);
|
||||
EXPECT_TRUE(c4.l == 2 && c4.code == 12);
|
||||
auto c5 = allocator.allocateInLayer(2);
|
||||
EXPECT_TRUE(c5.l == 2 && c5.code == 13);
|
||||
auto c6 = allocator.allocateInLayer(2);
|
||||
EXPECT_TRUE(c6.l == 2 && c6.code == 14);
|
||||
auto c7 = allocator.allocateInLayer(2);
|
||||
EXPECT_TRUE(c7.l == 2 && c7.code == 15);
|
||||
}
|
||||
|
||||
TEST(AtlasAllocator, AllocateBySize) {
|
||||
AtlasAllocator allocator(256);
|
||||
|
||||
Viewport vp(0,0,256,256);
|
||||
auto vp0 = allocator.allocate(256);
|
||||
EXPECT_EQ(vp0, vp);
|
||||
|
||||
auto vp1 = allocator.allocate(128);
|
||||
EXPECT_TRUE(vp1.empty());
|
||||
}
|
||||
|
||||
TEST(AtlasAllocator, AllocateBySizeOneOfEach) {
|
||||
AtlasAllocator allocator(256);
|
||||
|
||||
Viewport r0(0,0,128,128);
|
||||
Viewport r1(128,0,64,64);
|
||||
Viewport r2(192,0,32,32);
|
||||
|
||||
auto vp0 = allocator.allocate(128);
|
||||
auto vp1 = allocator.allocate(64);
|
||||
auto vp2 = allocator.allocate(32);
|
||||
auto vp3 = allocator.allocate(16);
|
||||
|
||||
EXPECT_EQ(vp0, r0);
|
||||
EXPECT_EQ(vp1, r1);
|
||||
EXPECT_EQ(vp2, r2);
|
||||
EXPECT_TRUE(vp3.empty());
|
||||
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.28.1"
|
||||
spec.version = "1.28.2"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.28.1/filament-v1.28.1-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.28.2/filament-v1.28.2-ios.tgz" }
|
||||
|
||||
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
|
||||
spec.pod_target_xcconfig = {
|
||||
|
||||
+4
-4
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "Metal Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:backend-test.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
+4
-4
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "OpenGL Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:backend-test.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
};
|
||||
};
|
||||
buildConfigurationList = 90327DE42AE5DF12C4BD2113 /* Build configuration list for PBXProject "gltf-viewer" */;
|
||||
compatibilityVersion = "Xcode 10.0";
|
||||
compatibilityVersion = "Xcode 11.0";
|
||||
developmentRegion = en;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
@@ -175,7 +175,7 @@
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
shellPath = /bin/sh;
|
||||
shellScript = "#/usr/bin/env/bash\n\nset -e\n\n# Compile resources.\n\n# The gltf-viewer app requires two resources:\n# 1. The IBL image\n# 2. The skybox image\n\nHOST_TOOLS_PATH=\"${HOST_TOOLS_PATH:-../../../out/release/filament/bin}\"\n\ncmgen_path=`find ${HOST_TOOLS_PATH} -name cmgen -type f | head -n 1`\n\n# Ensure that the required tools are present in the out/ directory.\n# These can be built by running ./build.sh -p desktop -i release at Filament's root directory.\n\nif [[ ! -e \"${cmgen_path}\" ]]; then\n echo \"No cmgen binary could be found in ${HOST_TOOLS_PATH}.\"\n echo \"Ensure Filament has been built/installed before building this app.\"\n exit 1\nfi\n\n# cmgen consumes an HDR environment map and generates two mipmapped KTX files (IBL and skybox)\n\"${cmgen_path}\" \\\n --deploy=\"${PROJECT_DIR}/generated/default_env\" \\\n --format=ktx --size=256 --extract-blur=0.1 \\\n \"${PROJECT_DIR}/../../../third_party/environments/lightroom_14b.hdr\"\n";
|
||||
shellScript = "#/usr/bin/env/bash\n\nset -e\n\n# Compile resources.\n\n# The gltf-viewer app requires two resources:\n# 1. The IBL image\n# 2. The skybox image\n\nHOST_TOOLS_PATH=\"${HOST_TOOLS_PATH:-../../../out/release/filament/bin}\"\n\ncmgen_path=`find ${HOST_TOOLS_PATH} -name cmgen -type f | head -n 1`\n\n# Ensure that the required tools are present in the out/ directory.\n# These can be built by running ./build.sh -p desktop -i release at Filament's root directory.\n\nif [[ ! -e \"${cmgen_path}\" ]]; then\n echo \"No cmgen binary could be found in ${HOST_TOOLS_PATH}.\"\n echo \"Ensure Filament has been built/installed before building this app.\"\n exit 1\nfi\n\n# cmgen consumes an HDR environment map and generates two mipmapped KTX files (IBL and skybox)\n\"${cmgen_path}\" \\\n --quiet \\\n --deploy=\"${PROJECT_DIR}/generated/default_env\" \\\n --format=ktx --size=256 --extract-blur=0.1 \\\n \"${PROJECT_DIR}/../../../third_party/environments/lightroom_14b.hdr\"\n";
|
||||
};
|
||||
/* End PBXShellScriptBuildPhase section */
|
||||
|
||||
@@ -429,6 +429,7 @@
|
||||
"-lzstd",
|
||||
"-lcamutils",
|
||||
"-ldracodec",
|
||||
"-lmeshoptimizer",
|
||||
"-lviewer",
|
||||
"-lcivetweb",
|
||||
"-lktxreader",
|
||||
@@ -485,6 +486,7 @@
|
||||
"-lzstd",
|
||||
"-lcamutils",
|
||||
"-ldracodec",
|
||||
"-lmeshoptimizer",
|
||||
"-lviewer",
|
||||
"-lcivetweb",
|
||||
"-lktxreader",
|
||||
@@ -603,6 +605,7 @@
|
||||
"-lzstd",
|
||||
"-lcamutils",
|
||||
"-ldracodec",
|
||||
"-lmeshoptimizer",
|
||||
"-lviewer",
|
||||
"-lcivetweb",
|
||||
"-lktxreader",
|
||||
@@ -659,6 +662,7 @@
|
||||
"-lzstd",
|
||||
"-lcamutils",
|
||||
"-ldracodec",
|
||||
"-lmeshoptimizer",
|
||||
"-lviewer",
|
||||
"-lcivetweb",
|
||||
"-lktxreader",
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1200"
|
||||
version = "1.3">
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES"
|
||||
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "Metal Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:gltf-viewer.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1200"
|
||||
version = "1.3">
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES"
|
||||
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "OpenGL Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:gltf-viewer.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
@@ -20,7 +20,8 @@ targets:
|
||||
settings:
|
||||
base:
|
||||
OTHER_LDFLAGS: ["-lgltfio_core", "-luberarchive", "-limage", "-lgeometry", "-lstb", "-lbasis_transcoder",
|
||||
"-lzstd", "-lcamutils", "-ldracodec", "-lviewer", "-lcivetweb", "-lktxreader", "-luberzlib"]
|
||||
"-lzstd", "-lcamutils", "-ldracodec", "-lmeshoptimizer", "-lviewer", "-lcivetweb", "-lktxreader",
|
||||
"-luberzlib"]
|
||||
preBuildScripts:
|
||||
- path: build-resources.sh
|
||||
name: Build Resources
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
};
|
||||
};
|
||||
buildConfigurationList = 281E763643B2F1F3B903864B /* Build configuration list for PBXProject "hello-ar" */;
|
||||
compatibilityVersion = "Xcode 10.0";
|
||||
compatibilityVersion = "Xcode 11.0";
|
||||
developmentRegion = en;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1200"
|
||||
version = "1.3">
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES"
|
||||
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "Metal Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:hello-ar.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1200"
|
||||
version = "1.3">
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES"
|
||||
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "OpenGL Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:hello-ar.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
};
|
||||
};
|
||||
buildConfigurationList = C7514DDCFDA3C5F803E239F9 /* Build configuration list for PBXProject "hello-gltf" */;
|
||||
compatibilityVersion = "Xcode 10.0";
|
||||
compatibilityVersion = "Xcode 11.0";
|
||||
developmentRegion = en;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
@@ -328,6 +328,8 @@
|
||||
"-limage",
|
||||
"-lgeometry",
|
||||
"-ldracodec",
|
||||
"-lmeshoptimizer",
|
||||
"-lbasis_transcoder",
|
||||
"-lktxreader",
|
||||
"-lstb",
|
||||
"-lzstd",
|
||||
@@ -380,6 +382,8 @@
|
||||
"-limage",
|
||||
"-lgeometry",
|
||||
"-ldracodec",
|
||||
"-lmeshoptimizer",
|
||||
"-lbasis_transcoder",
|
||||
"-lktxreader",
|
||||
"-lstb",
|
||||
"-lzstd",
|
||||
@@ -604,6 +608,8 @@
|
||||
"-limage",
|
||||
"-lgeometry",
|
||||
"-ldracodec",
|
||||
"-lmeshoptimizer",
|
||||
"-lbasis_transcoder",
|
||||
"-lktxreader",
|
||||
"-lstb",
|
||||
"-lzstd",
|
||||
@@ -656,6 +662,8 @@
|
||||
"-limage",
|
||||
"-lgeometry",
|
||||
"-ldracodec",
|
||||
"-lmeshoptimizer",
|
||||
"-lbasis_transcoder",
|
||||
"-lktxreader",
|
||||
"-lstb",
|
||||
"-lzstd",
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1200"
|
||||
version = "1.3">
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES"
|
||||
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "Metal Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:hello-gltf.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1200"
|
||||
version = "1.3">
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES"
|
||||
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "OpenGL Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:hello-gltf.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <ktxreader/Ktx1Reader.h>
|
||||
#include <gltfio/AssetLoader.h>
|
||||
#include <gltfio/ResourceLoader.h>
|
||||
#include <gltfio/TextureProvider.h>
|
||||
#include <gltfio/materials/uberarchive.h>
|
||||
|
||||
#include <fstream>
|
||||
@@ -139,10 +140,21 @@ void App::setupMesh() {
|
||||
}
|
||||
app.asset = app.assetLoader->createAsset(buffer.data(), static_cast<uint32_t>(size));
|
||||
|
||||
filament::gltfio::ResourceLoader({
|
||||
auto resourceLoader = new filament::gltfio::ResourceLoader({
|
||||
.engine = engine,
|
||||
.normalizeSkinningWeights = true
|
||||
}).loadResources(app.asset);
|
||||
});
|
||||
auto stbDecoder = filament::gltfio::createStbProvider(engine);
|
||||
auto ktxDecoder = filament::gltfio::createKtx2Provider(engine);
|
||||
|
||||
resourceLoader->addTextureProvider("image/png", stbDecoder);
|
||||
resourceLoader->addTextureProvider("image/jpeg", stbDecoder);
|
||||
resourceLoader->addTextureProvider("image/ktx2", ktxDecoder);
|
||||
resourceLoader->loadResources(app.asset);
|
||||
|
||||
delete resourceLoader;
|
||||
delete stbDecoder;
|
||||
delete ktxDecoder;
|
||||
|
||||
scene->addEntities(app.asset->getEntities(), app.asset->getEntityCount());
|
||||
}
|
||||
|
||||
@@ -12,7 +12,8 @@ targets:
|
||||
- FilamentApp
|
||||
settings:
|
||||
base:
|
||||
OTHER_LDFLAGS: ["-lgltfio_core", "-luberarchive", "-limage", "-lgeometry", "-ldracodec", "-lktxreader", "-lstb", "-lzstd", "-luberzlib"]
|
||||
OTHER_LDFLAGS: ["-lgltfio_core", "-luberarchive", "-limage", "-lgeometry", "-ldracodec", "-lmeshoptimizer",
|
||||
"-lbasis_transcoder", "-lktxreader", "-lstb", "-lzstd", "-luberzlib"]
|
||||
preBuildScripts:
|
||||
- path: build-resources.sh
|
||||
name: Build Resources
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
};
|
||||
};
|
||||
buildConfigurationList = 0479354FB8D9A411347D91A6 /* Build configuration list for PBXProject "hello-pbr" */;
|
||||
compatibilityVersion = "Xcode 10.0";
|
||||
compatibilityVersion = "Xcode 11.0";
|
||||
developmentRegion = en;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1200"
|
||||
version = "1.3">
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES"
|
||||
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "Metal Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:hello-pbr.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1200"
|
||||
version = "1.3">
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES"
|
||||
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "OpenGL Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:hello-pbr.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
+4
-4
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "Metal Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:hello-triangle.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
+4
-4
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "OpenGL Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:hello-triangle.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
+4
-4
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "Metal Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:transparent-rendering.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
+4
-4
@@ -27,10 +27,8 @@
|
||||
buildConfiguration = "OpenGL Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
onlyGenerateCoverageForSpecifiedTargets = "NO">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
@@ -40,6 +38,8 @@
|
||||
ReferencedContainer = "container:transparent-rendering.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<Testables>
|
||||
</Testables>
|
||||
<CommandLineArguments>
|
||||
</CommandLineArguments>
|
||||
</TestAction>
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
## Updating Vulkan headers
|
||||
|
||||
To update the Vulkan headers, perform the following steps.
|
||||
|
||||
First, find the latest version of the Vulkan headers here:
|
||||
https://github.com/KhronosGroup/Vulkan-Headers/tags
|
||||
|
||||
Replace `v1.3.232` with the latest version of the headers in the following commands.
|
||||
```
|
||||
cd libs/bluevk
|
||||
curl -OL https://github.com/KhronosGroup/Vulkan-Headers/archive/refs/tags/v1.3.232.zip
|
||||
unzip v1.3.232.zip
|
||||
rsync -r Vulkan-Headers-1.3.232/include/vulkan/ include/vulkan --delete
|
||||
rsync -r Vulkan-Headers-1.3.232/include/vk_video/ include/vk_video --delete
|
||||
rm include/vulkan/*.hpp
|
||||
rm -r Vulkan-Headers-1.3.232 v1.3.232.zip
|
||||
```
|
||||
@@ -37,6 +37,27 @@
|
||||
#ifndef VK_NO_PROTOTYPES
|
||||
#define VK_NO_PROTOTYPES
|
||||
#endif
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#define VK_USE_PLATFORM_ANDROID_KHR 1
|
||||
#elif defined(IOS)
|
||||
#define VK_USE_PLATFORM_IOS_MVK 1
|
||||
#elif defined(__linux__)
|
||||
#if defined(FILAMENT_SUPPORTS_XCB)
|
||||
#define VK_USE_PLATFORM_XCB_KHR 1
|
||||
#endif
|
||||
#if defined(FILAMENT_SUPPORTS_XLIB)
|
||||
#define VK_USE_PLATFORM_XLIB_KHR 1
|
||||
#endif
|
||||
#if defined(FILAMENT_SUPPORTS_WAYLAND)
|
||||
#define VK_USE_PLATFORM_WAYLAND_KHR 1
|
||||
#endif
|
||||
#elif defined(__APPLE__)
|
||||
#define VK_USE_PLATFORM_MACOS_MVK 1
|
||||
#elif defined(WIN32)
|
||||
#define VK_USE_PLATFORM_WIN32_KHR 1
|
||||
#endif
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#endif
|
||||
|
||||
|
||||
@@ -21,16 +21,13 @@ extern "C" {
|
||||
|
||||
#define vulkan_video_codec_h264std 1
|
||||
#include <stdint.h>
|
||||
// Vulkan 0.9 provisional Vulkan video H.264 encode and decode std specification version number
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H264_API_VERSION_0_9_5 VK_MAKE_VIDEO_STD_VERSION(0, 9, 5) // Patch version should always be set to 0
|
||||
|
||||
#define STD_VIDEO_H264_CPB_CNT_LIST_SIZE 32
|
||||
#define STD_VIDEO_H264_SCALING_LIST_4X4_NUM_LISTS 6
|
||||
#define STD_VIDEO_H264_SCALING_LIST_4X4_NUM_ELEMENTS 16
|
||||
#define STD_VIDEO_H264_SCALING_LIST_8X8_NUM_LISTS 2
|
||||
#define STD_VIDEO_H264_SCALING_LIST_8X8_NUM_LISTS 6
|
||||
#define STD_VIDEO_H264_SCALING_LIST_8X8_NUM_ELEMENTS 64
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H264_SPEC_VERSION VK_STD_VULKAN_VIDEO_CODEC_H264_API_VERSION_0_9_5
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H264_EXTENSION_NAME "VK_STD_vulkan_video_codec_h264"
|
||||
#define STD_VIDEO_H264_MAX_NUM_LIST_REF 32
|
||||
#define STD_VIDEO_H264_MAX_CHROMA_PLANES 2
|
||||
|
||||
typedef enum StdVideoH264ChromaFormatIdc {
|
||||
STD_VIDEO_H264_CHROMA_FORMAT_IDC_MONOCHROME = 0,
|
||||
@@ -50,29 +47,29 @@ typedef enum StdVideoH264ProfileIdc {
|
||||
STD_VIDEO_H264_PROFILE_IDC_MAX_ENUM = 0x7FFFFFFF
|
||||
} StdVideoH264ProfileIdc;
|
||||
|
||||
typedef enum StdVideoH264Level {
|
||||
STD_VIDEO_H264_LEVEL_1_0 = 0,
|
||||
STD_VIDEO_H264_LEVEL_1_1 = 1,
|
||||
STD_VIDEO_H264_LEVEL_1_2 = 2,
|
||||
STD_VIDEO_H264_LEVEL_1_3 = 3,
|
||||
STD_VIDEO_H264_LEVEL_2_0 = 4,
|
||||
STD_VIDEO_H264_LEVEL_2_1 = 5,
|
||||
STD_VIDEO_H264_LEVEL_2_2 = 6,
|
||||
STD_VIDEO_H264_LEVEL_3_0 = 7,
|
||||
STD_VIDEO_H264_LEVEL_3_1 = 8,
|
||||
STD_VIDEO_H264_LEVEL_3_2 = 9,
|
||||
STD_VIDEO_H264_LEVEL_4_0 = 10,
|
||||
STD_VIDEO_H264_LEVEL_4_1 = 11,
|
||||
STD_VIDEO_H264_LEVEL_4_2 = 12,
|
||||
STD_VIDEO_H264_LEVEL_5_0 = 13,
|
||||
STD_VIDEO_H264_LEVEL_5_1 = 14,
|
||||
STD_VIDEO_H264_LEVEL_5_2 = 15,
|
||||
STD_VIDEO_H264_LEVEL_6_0 = 16,
|
||||
STD_VIDEO_H264_LEVEL_6_1 = 17,
|
||||
STD_VIDEO_H264_LEVEL_6_2 = 18,
|
||||
STD_VIDEO_H264_LEVEL_INVALID = 0x7FFFFFFF,
|
||||
STD_VIDEO_H264_LEVEL_MAX_ENUM = 0x7FFFFFFF
|
||||
} StdVideoH264Level;
|
||||
typedef enum StdVideoH264LevelIdc {
|
||||
STD_VIDEO_H264_LEVEL_IDC_1_0 = 0,
|
||||
STD_VIDEO_H264_LEVEL_IDC_1_1 = 1,
|
||||
STD_VIDEO_H264_LEVEL_IDC_1_2 = 2,
|
||||
STD_VIDEO_H264_LEVEL_IDC_1_3 = 3,
|
||||
STD_VIDEO_H264_LEVEL_IDC_2_0 = 4,
|
||||
STD_VIDEO_H264_LEVEL_IDC_2_1 = 5,
|
||||
STD_VIDEO_H264_LEVEL_IDC_2_2 = 6,
|
||||
STD_VIDEO_H264_LEVEL_IDC_3_0 = 7,
|
||||
STD_VIDEO_H264_LEVEL_IDC_3_1 = 8,
|
||||
STD_VIDEO_H264_LEVEL_IDC_3_2 = 9,
|
||||
STD_VIDEO_H264_LEVEL_IDC_4_0 = 10,
|
||||
STD_VIDEO_H264_LEVEL_IDC_4_1 = 11,
|
||||
STD_VIDEO_H264_LEVEL_IDC_4_2 = 12,
|
||||
STD_VIDEO_H264_LEVEL_IDC_5_0 = 13,
|
||||
STD_VIDEO_H264_LEVEL_IDC_5_1 = 14,
|
||||
STD_VIDEO_H264_LEVEL_IDC_5_2 = 15,
|
||||
STD_VIDEO_H264_LEVEL_IDC_6_0 = 16,
|
||||
STD_VIDEO_H264_LEVEL_IDC_6_1 = 17,
|
||||
STD_VIDEO_H264_LEVEL_IDC_6_2 = 18,
|
||||
STD_VIDEO_H264_LEVEL_IDC_INVALID = 0x7FFFFFFF,
|
||||
STD_VIDEO_H264_LEVEL_IDC_MAX_ENUM = 0x7FFFFFFF
|
||||
} StdVideoH264LevelIdc;
|
||||
|
||||
typedef enum StdVideoH264PocType {
|
||||
STD_VIDEO_H264_POC_TYPE_0 = 0,
|
||||
@@ -197,6 +194,7 @@ typedef struct StdVideoH264HrdParameters {
|
||||
uint8_t cpb_cnt_minus1;
|
||||
uint8_t bit_rate_scale;
|
||||
uint8_t cpb_size_scale;
|
||||
uint8_t reserved1;
|
||||
uint32_t bit_rate_value_minus1[STD_VIDEO_H264_CPB_CNT_LIST_SIZE];
|
||||
uint32_t cpb_size_value_minus1[STD_VIDEO_H264_CPB_CNT_LIST_SIZE];
|
||||
uint8_t cbr_flag[STD_VIDEO_H264_CPB_CNT_LIST_SIZE];
|
||||
@@ -207,19 +205,22 @@ typedef struct StdVideoH264HrdParameters {
|
||||
} StdVideoH264HrdParameters;
|
||||
|
||||
typedef struct StdVideoH264SequenceParameterSetVui {
|
||||
StdVideoH264AspectRatioIdc aspect_ratio_idc;
|
||||
uint16_t sar_width;
|
||||
uint16_t sar_height;
|
||||
uint8_t video_format;
|
||||
uint8_t color_primaries;
|
||||
uint8_t transfer_characteristics;
|
||||
uint8_t matrix_coefficients;
|
||||
uint32_t num_units_in_tick;
|
||||
uint32_t time_scale;
|
||||
StdVideoH264HrdParameters* pHrdParameters;
|
||||
uint8_t max_num_reorder_frames;
|
||||
uint8_t max_dec_frame_buffering;
|
||||
StdVideoH264SpsVuiFlags flags;
|
||||
StdVideoH264SpsVuiFlags flags;
|
||||
StdVideoH264AspectRatioIdc aspect_ratio_idc;
|
||||
uint16_t sar_width;
|
||||
uint16_t sar_height;
|
||||
uint8_t video_format;
|
||||
uint8_t colour_primaries;
|
||||
uint8_t transfer_characteristics;
|
||||
uint8_t matrix_coefficients;
|
||||
uint32_t num_units_in_tick;
|
||||
uint32_t time_scale;
|
||||
uint8_t max_num_reorder_frames;
|
||||
uint8_t max_dec_frame_buffering;
|
||||
uint8_t chroma_sample_loc_type_top_field;
|
||||
uint8_t chroma_sample_loc_type_bottom_field;
|
||||
uint32_t reserved1;
|
||||
const StdVideoH264HrdParameters* pHrdParameters;
|
||||
} StdVideoH264SequenceParameterSetVui;
|
||||
|
||||
typedef struct StdVideoH264SpsFlags {
|
||||
@@ -242,36 +243,38 @@ typedef struct StdVideoH264SpsFlags {
|
||||
} StdVideoH264SpsFlags;
|
||||
|
||||
typedef struct StdVideoH264ScalingLists {
|
||||
uint8_t scaling_list_present_mask;
|
||||
uint8_t use_default_scaling_matrix_mask;
|
||||
uint8_t ScalingList4x4[STD_VIDEO_H264_SCALING_LIST_4X4_NUM_LISTS][STD_VIDEO_H264_SCALING_LIST_4X4_NUM_ELEMENTS];
|
||||
uint8_t ScalingList8x8[STD_VIDEO_H264_SCALING_LIST_8X8_NUM_LISTS][STD_VIDEO_H264_SCALING_LIST_8X8_NUM_ELEMENTS];
|
||||
uint16_t scaling_list_present_mask;
|
||||
uint16_t use_default_scaling_matrix_mask;
|
||||
uint8_t ScalingList4x4[STD_VIDEO_H264_SCALING_LIST_4X4_NUM_LISTS][STD_VIDEO_H264_SCALING_LIST_4X4_NUM_ELEMENTS];
|
||||
uint8_t ScalingList8x8[STD_VIDEO_H264_SCALING_LIST_8X8_NUM_LISTS][STD_VIDEO_H264_SCALING_LIST_8X8_NUM_ELEMENTS];
|
||||
} StdVideoH264ScalingLists;
|
||||
|
||||
typedef struct StdVideoH264SequenceParameterSet {
|
||||
StdVideoH264ProfileIdc profile_idc;
|
||||
StdVideoH264Level level_idc;
|
||||
uint8_t seq_parameter_set_id;
|
||||
StdVideoH264ChromaFormatIdc chroma_format_idc;
|
||||
uint8_t bit_depth_luma_minus8;
|
||||
uint8_t bit_depth_chroma_minus8;
|
||||
uint8_t log2_max_frame_num_minus4;
|
||||
StdVideoH264PocType pic_order_cnt_type;
|
||||
uint8_t log2_max_pic_order_cnt_lsb_minus4;
|
||||
int32_t offset_for_non_ref_pic;
|
||||
int32_t offset_for_top_to_bottom_field;
|
||||
uint8_t num_ref_frames_in_pic_order_cnt_cycle;
|
||||
uint8_t max_num_ref_frames;
|
||||
uint32_t pic_width_in_mbs_minus1;
|
||||
uint32_t pic_height_in_map_units_minus1;
|
||||
uint32_t frame_crop_left_offset;
|
||||
uint32_t frame_crop_right_offset;
|
||||
uint32_t frame_crop_top_offset;
|
||||
uint32_t frame_crop_bottom_offset;
|
||||
StdVideoH264SpsFlags flags;
|
||||
int32_t* pOffsetForRefFrame;
|
||||
StdVideoH264ScalingLists* pScalingLists;
|
||||
StdVideoH264SequenceParameterSetVui* pSequenceParameterSetVui;
|
||||
StdVideoH264SpsFlags flags;
|
||||
StdVideoH264ProfileIdc profile_idc;
|
||||
StdVideoH264LevelIdc level_idc;
|
||||
StdVideoH264ChromaFormatIdc chroma_format_idc;
|
||||
uint8_t seq_parameter_set_id;
|
||||
uint8_t bit_depth_luma_minus8;
|
||||
uint8_t bit_depth_chroma_minus8;
|
||||
uint8_t log2_max_frame_num_minus4;
|
||||
StdVideoH264PocType pic_order_cnt_type;
|
||||
int32_t offset_for_non_ref_pic;
|
||||
int32_t offset_for_top_to_bottom_field;
|
||||
uint8_t log2_max_pic_order_cnt_lsb_minus4;
|
||||
uint8_t num_ref_frames_in_pic_order_cnt_cycle;
|
||||
uint8_t max_num_ref_frames;
|
||||
uint8_t reserved1;
|
||||
uint32_t pic_width_in_mbs_minus1;
|
||||
uint32_t pic_height_in_map_units_minus1;
|
||||
uint32_t frame_crop_left_offset;
|
||||
uint32_t frame_crop_right_offset;
|
||||
uint32_t frame_crop_top_offset;
|
||||
uint32_t frame_crop_bottom_offset;
|
||||
uint32_t reserved2;
|
||||
const int32_t* pOffsetForRefFrame;
|
||||
const StdVideoH264ScalingLists* pScalingLists;
|
||||
const StdVideoH264SequenceParameterSetVui* pSequenceParameterSetVui;
|
||||
} StdVideoH264SequenceParameterSet;
|
||||
|
||||
typedef struct StdVideoH264PpsFlags {
|
||||
@@ -279,25 +282,24 @@ typedef struct StdVideoH264PpsFlags {
|
||||
uint32_t redundant_pic_cnt_present_flag : 1;
|
||||
uint32_t constrained_intra_pred_flag : 1;
|
||||
uint32_t deblocking_filter_control_present_flag : 1;
|
||||
uint32_t weighted_bipred_idc_flag : 1;
|
||||
uint32_t weighted_pred_flag : 1;
|
||||
uint32_t pic_order_present_flag : 1;
|
||||
uint32_t bottom_field_pic_order_in_frame_present_flag : 1;
|
||||
uint32_t entropy_coding_mode_flag : 1;
|
||||
uint32_t pic_scaling_matrix_present_flag : 1;
|
||||
} StdVideoH264PpsFlags;
|
||||
|
||||
typedef struct StdVideoH264PictureParameterSet {
|
||||
uint8_t seq_parameter_set_id;
|
||||
uint8_t pic_parameter_set_id;
|
||||
uint8_t num_ref_idx_l0_default_active_minus1;
|
||||
uint8_t num_ref_idx_l1_default_active_minus1;
|
||||
StdVideoH264WeightedBipredIdc weighted_bipred_idc;
|
||||
int8_t pic_init_qp_minus26;
|
||||
int8_t pic_init_qs_minus26;
|
||||
int8_t chroma_qp_index_offset;
|
||||
int8_t second_chroma_qp_index_offset;
|
||||
StdVideoH264PpsFlags flags;
|
||||
StdVideoH264ScalingLists* pScalingLists;
|
||||
StdVideoH264PpsFlags flags;
|
||||
uint8_t seq_parameter_set_id;
|
||||
uint8_t pic_parameter_set_id;
|
||||
uint8_t num_ref_idx_l0_default_active_minus1;
|
||||
uint8_t num_ref_idx_l1_default_active_minus1;
|
||||
StdVideoH264WeightedBipredIdc weighted_bipred_idc;
|
||||
int8_t pic_init_qp_minus26;
|
||||
int8_t pic_init_qs_minus26;
|
||||
int8_t chroma_qp_index_offset;
|
||||
int8_t second_chroma_qp_index_offset;
|
||||
const StdVideoH264ScalingLists* pScalingLists;
|
||||
} StdVideoH264PictureParameterSet;
|
||||
|
||||
|
||||
|
||||
@@ -20,8 +20,12 @@ extern "C" {
|
||||
|
||||
|
||||
#define vulkan_video_codec_h264std_decode 1
|
||||
// Vulkan 0.9 provisional Vulkan video H.264 decode std specification version number
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H264_DECODE_API_VERSION_0_9_8 VK_MAKE_VIDEO_STD_VERSION(0, 9, 8) // Patch version should always be set to 0
|
||||
|
||||
#define STD_VIDEO_DECODE_H264_FIELD_ORDER_COUNT_LIST_SIZE 2
|
||||
#define STD_VIDEO_DECODE_H264_MVC_REF_LIST_SIZE 15
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H264_DECODE_SPEC_VERSION VK_STD_VULKAN_VIDEO_CODEC_H264_DECODE_API_VERSION_0_9_8
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H264_DECODE_EXTENSION_NAME "VK_STD_vulkan_video_codec_h264_decode"
|
||||
|
||||
typedef enum StdVideoDecodeH264FieldOrderCount {
|
||||
STD_VIDEO_DECODE_H264_FIELD_ORDER_COUNT_TOP = 0,
|
||||
@@ -39,57 +43,30 @@ typedef struct StdVideoDecodeH264PictureInfoFlags {
|
||||
} StdVideoDecodeH264PictureInfoFlags;
|
||||
|
||||
typedef struct StdVideoDecodeH264PictureInfo {
|
||||
StdVideoDecodeH264PictureInfoFlags flags;
|
||||
uint8_t seq_parameter_set_id;
|
||||
uint8_t pic_parameter_set_id;
|
||||
uint16_t reserved;
|
||||
uint8_t reserved1;
|
||||
uint8_t reserved2;
|
||||
uint16_t frame_num;
|
||||
uint16_t idr_pic_id;
|
||||
int32_t PicOrderCnt[STD_VIDEO_DECODE_H264_FIELD_ORDER_COUNT_LIST_SIZE];
|
||||
StdVideoDecodeH264PictureInfoFlags flags;
|
||||
} StdVideoDecodeH264PictureInfo;
|
||||
|
||||
typedef struct StdVideoDecodeH264ReferenceInfoFlags {
|
||||
uint32_t top_field_flag : 1;
|
||||
uint32_t bottom_field_flag : 1;
|
||||
uint32_t is_long_term : 1;
|
||||
uint32_t used_for_long_term_reference : 1;
|
||||
uint32_t is_non_existing : 1;
|
||||
} StdVideoDecodeH264ReferenceInfoFlags;
|
||||
|
||||
typedef struct StdVideoDecodeH264ReferenceInfo {
|
||||
StdVideoDecodeH264ReferenceInfoFlags flags;
|
||||
uint16_t FrameNum;
|
||||
uint16_t reserved;
|
||||
int32_t PicOrderCnt[2];
|
||||
StdVideoDecodeH264ReferenceInfoFlags flags;
|
||||
int32_t PicOrderCnt[STD_VIDEO_DECODE_H264_FIELD_ORDER_COUNT_LIST_SIZE];
|
||||
} StdVideoDecodeH264ReferenceInfo;
|
||||
|
||||
typedef struct StdVideoDecodeH264MvcElementFlags {
|
||||
uint32_t non_idr : 1;
|
||||
uint32_t anchor_pic : 1;
|
||||
uint32_t inter_view : 1;
|
||||
} StdVideoDecodeH264MvcElementFlags;
|
||||
|
||||
typedef struct StdVideoDecodeH264MvcElement {
|
||||
StdVideoDecodeH264MvcElementFlags flags;
|
||||
uint16_t viewOrderIndex;
|
||||
uint16_t viewId;
|
||||
uint16_t temporalId;
|
||||
uint16_t priorityId;
|
||||
uint16_t numOfAnchorRefsInL0;
|
||||
uint16_t viewIdOfAnchorRefsInL0[STD_VIDEO_DECODE_H264_MVC_REF_LIST_SIZE];
|
||||
uint16_t numOfAnchorRefsInL1;
|
||||
uint16_t viewIdOfAnchorRefsInL1[STD_VIDEO_DECODE_H264_MVC_REF_LIST_SIZE];
|
||||
uint16_t numOfNonAnchorRefsInL0;
|
||||
uint16_t viewIdOfNonAnchorRefsInL0[STD_VIDEO_DECODE_H264_MVC_REF_LIST_SIZE];
|
||||
uint16_t numOfNonAnchorRefsInL1;
|
||||
uint16_t viewIdOfNonAnchorRefsInL1[STD_VIDEO_DECODE_H264_MVC_REF_LIST_SIZE];
|
||||
} StdVideoDecodeH264MvcElement;
|
||||
|
||||
typedef struct StdVideoDecodeH264Mvc {
|
||||
uint32_t viewId0;
|
||||
uint32_t mvcElementCount;
|
||||
StdVideoDecodeH264MvcElement* pMvcElements;
|
||||
} StdVideoDecodeH264Mvc;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -20,6 +20,32 @@ extern "C" {
|
||||
|
||||
|
||||
#define vulkan_video_codec_h264std_encode 1
|
||||
// Vulkan 0.9 provisional Vulkan video H.264 encode std specification version number
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H264_ENCODE_API_VERSION_0_9_8 VK_MAKE_VIDEO_STD_VERSION(0, 9, 8) // Patch version should always be set to 0
|
||||
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H264_ENCODE_SPEC_VERSION VK_STD_VULKAN_VIDEO_CODEC_H264_ENCODE_API_VERSION_0_9_8
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H264_ENCODE_EXTENSION_NAME "VK_STD_vulkan_video_codec_h264_encode"
|
||||
typedef struct StdVideoEncodeH264WeightTableFlags {
|
||||
uint32_t luma_weight_l0_flag;
|
||||
uint32_t chroma_weight_l0_flag;
|
||||
uint32_t luma_weight_l1_flag;
|
||||
uint32_t chroma_weight_l1_flag;
|
||||
} StdVideoEncodeH264WeightTableFlags;
|
||||
|
||||
typedef struct StdVideoEncodeH264WeightTable {
|
||||
StdVideoEncodeH264WeightTableFlags flags;
|
||||
uint8_t luma_log2_weight_denom;
|
||||
uint8_t chroma_log2_weight_denom;
|
||||
int8_t luma_weight_l0[STD_VIDEO_H264_MAX_NUM_LIST_REF];
|
||||
int8_t luma_offset_l0[STD_VIDEO_H264_MAX_NUM_LIST_REF];
|
||||
int8_t chroma_weight_l0[STD_VIDEO_H264_MAX_NUM_LIST_REF][STD_VIDEO_H264_MAX_CHROMA_PLANES];
|
||||
int8_t chroma_offset_l0[STD_VIDEO_H264_MAX_NUM_LIST_REF][STD_VIDEO_H264_MAX_CHROMA_PLANES];
|
||||
int8_t luma_weight_l1[STD_VIDEO_H264_MAX_NUM_LIST_REF];
|
||||
int8_t luma_offset_l1[STD_VIDEO_H264_MAX_NUM_LIST_REF];
|
||||
int8_t chroma_weight_l1[STD_VIDEO_H264_MAX_NUM_LIST_REF][STD_VIDEO_H264_MAX_CHROMA_PLANES];
|
||||
int8_t chroma_offset_l1[STD_VIDEO_H264_MAX_NUM_LIST_REF][STD_VIDEO_H264_MAX_CHROMA_PLANES];
|
||||
} StdVideoEncodeH264WeightTable;
|
||||
|
||||
typedef struct StdVideoEncodeH264SliceHeaderFlags {
|
||||
uint32_t direct_spatial_mv_pred_flag : 1;
|
||||
uint32_t num_ref_idx_active_override_flag : 1;
|
||||
@@ -31,11 +57,11 @@ typedef struct StdVideoEncodeH264SliceHeaderFlags {
|
||||
typedef struct StdVideoEncodeH264PictureInfoFlags {
|
||||
uint32_t idr_flag : 1;
|
||||
uint32_t is_reference_flag : 1;
|
||||
uint32_t long_term_reference_flag : 1;
|
||||
uint32_t used_for_long_term_reference : 1;
|
||||
} StdVideoEncodeH264PictureInfoFlags;
|
||||
|
||||
typedef struct StdVideoEncodeH264ReferenceInfoFlags {
|
||||
uint32_t is_long_term : 1;
|
||||
uint32_t used_for_long_term_reference : 1;
|
||||
} StdVideoEncodeH264ReferenceInfoFlags;
|
||||
|
||||
typedef struct StdVideoEncodeH264RefMgmtFlags {
|
||||
@@ -58,17 +84,19 @@ typedef struct StdVideoEncodeH264RefPicMarkingEntry {
|
||||
} StdVideoEncodeH264RefPicMarkingEntry;
|
||||
|
||||
typedef struct StdVideoEncodeH264RefMemMgmtCtrlOperations {
|
||||
StdVideoEncodeH264RefMgmtFlags flags;
|
||||
uint8_t refList0ModOpCount;
|
||||
StdVideoEncodeH264RefListModEntry* pRefList0ModOperations;
|
||||
uint8_t refList1ModOpCount;
|
||||
StdVideoEncodeH264RefListModEntry* pRefList1ModOperations;
|
||||
uint8_t refPicMarkingOpCount;
|
||||
StdVideoEncodeH264RefPicMarkingEntry* pRefPicMarkingOperations;
|
||||
StdVideoEncodeH264RefMgmtFlags flags;
|
||||
uint8_t refList0ModOpCount;
|
||||
const StdVideoEncodeH264RefListModEntry* pRefList0ModOperations;
|
||||
uint8_t refList1ModOpCount;
|
||||
const StdVideoEncodeH264RefListModEntry* pRefList1ModOperations;
|
||||
uint8_t refPicMarkingOpCount;
|
||||
const StdVideoEncodeH264RefPicMarkingEntry* pRefPicMarkingOperations;
|
||||
} StdVideoEncodeH264RefMemMgmtCtrlOperations;
|
||||
|
||||
typedef struct StdVideoEncodeH264PictureInfo {
|
||||
StdVideoEncodeH264PictureInfoFlags flags;
|
||||
uint8_t seq_parameter_set_id;
|
||||
uint8_t pic_parameter_set_id;
|
||||
StdVideoH264PictureType pictureType;
|
||||
uint32_t frame_num;
|
||||
int32_t PicOrderCnt;
|
||||
@@ -86,8 +114,6 @@ typedef struct StdVideoEncodeH264SliceHeader {
|
||||
StdVideoEncodeH264SliceHeaderFlags flags;
|
||||
uint32_t first_mb_in_slice;
|
||||
StdVideoH264SliceType slice_type;
|
||||
uint8_t seq_parameter_set_id;
|
||||
uint8_t pic_parameter_set_id;
|
||||
uint16_t idr_pic_id;
|
||||
uint8_t num_ref_idx_l0_active_minus1;
|
||||
uint8_t num_ref_idx_l1_active_minus1;
|
||||
@@ -95,6 +121,7 @@ typedef struct StdVideoEncodeH264SliceHeader {
|
||||
StdVideoH264DisableDeblockingFilterIdc disable_deblocking_filter_idc;
|
||||
int8_t slice_alpha_c0_offset_div2;
|
||||
int8_t slice_beta_offset_div2;
|
||||
const StdVideoEncodeH264WeightTable* pWeightTable;
|
||||
} StdVideoEncodeH264SliceHeader;
|
||||
|
||||
|
||||
|
||||
@@ -20,10 +20,7 @@ extern "C" {
|
||||
|
||||
|
||||
#define vulkan_video_codec_h265std 1
|
||||
// Vulkan 0.5 version number WIP
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H265_API_VERSION_0_9_5 VK_MAKE_VIDEO_STD_VERSION(0, 9, 5) // Patch version should always be set to 0
|
||||
|
||||
#define STD_VIDEO_H265_SUBLAYERS_MINUS1_LIST_SIZE 7
|
||||
#define STD_VIDEO_H265_SUBLAYERS_LIST_SIZE 7
|
||||
#define STD_VIDEO_H265_CPB_CNT_LIST_SIZE 32
|
||||
#define STD_VIDEO_H265_SCALING_LIST_4X4_NUM_LISTS 6
|
||||
#define STD_VIDEO_H265_SCALING_LIST_4X4_NUM_ELEMENTS 16
|
||||
@@ -35,11 +32,16 @@ extern "C" {
|
||||
#define STD_VIDEO_H265_SCALING_LIST_32X32_NUM_ELEMENTS 64
|
||||
#define STD_VIDEO_H265_PREDICTOR_PALETTE_COMPONENTS_LIST_SIZE 3
|
||||
#define STD_VIDEO_H265_PREDICTOR_PALETTE_COMP_ENTRIES_LIST_SIZE 128
|
||||
#define STD_VIDEO_H265_MAX_DPB_SIZE 16
|
||||
#define STD_VIDEO_H265_MAX_LONG_TERM_REF_PICS_SPS 32
|
||||
#define STD_VIDEO_H265_CHROMA_QP_OFFSET_LIST_SIZE 6
|
||||
#define STD_VIDEO_H265_CHROMA_QP_OFFSET_TILE_COLS_LIST_SIZE 19
|
||||
#define STD_VIDEO_H265_CHROMA_QP_OFFSET_TILE_ROWS_LIST_SIZE 21
|
||||
#define STD_VIDEO_H265_CHROMA_QP_OFFSET_LIST_SIZE 6
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H265_SPEC_VERSION VK_STD_VULKAN_VIDEO_CODEC_H265_API_VERSION_0_9_5
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H265_EXTENSION_NAME "VK_STD_vulkan_video_codec_h265"
|
||||
#define STD_VIDEO_H265_MAX_NUM_LIST_REF 15
|
||||
#define STD_VIDEO_H265_MAX_CHROMA_PLANES 2
|
||||
#define STD_VIDEO_H265_MAX_SHORT_TERM_REF_PIC_SETS 64
|
||||
#define STD_VIDEO_H265_MAX_LONG_TERM_PICS 16
|
||||
#define STD_VIDEO_H265_MAX_DELTA_POC 48
|
||||
|
||||
typedef enum StdVideoH265ChromaFormatIdc {
|
||||
STD_VIDEO_H265_CHROMA_FORMAT_IDC_MONOCHROME = 0,
|
||||
@@ -60,23 +62,23 @@ typedef enum StdVideoH265ProfileIdc {
|
||||
STD_VIDEO_H265_PROFILE_IDC_MAX_ENUM = 0x7FFFFFFF
|
||||
} StdVideoH265ProfileIdc;
|
||||
|
||||
typedef enum StdVideoH265Level {
|
||||
STD_VIDEO_H265_LEVEL_1_0 = 0,
|
||||
STD_VIDEO_H265_LEVEL_2_0 = 1,
|
||||
STD_VIDEO_H265_LEVEL_2_1 = 2,
|
||||
STD_VIDEO_H265_LEVEL_3_0 = 3,
|
||||
STD_VIDEO_H265_LEVEL_3_1 = 4,
|
||||
STD_VIDEO_H265_LEVEL_4_0 = 5,
|
||||
STD_VIDEO_H265_LEVEL_4_1 = 6,
|
||||
STD_VIDEO_H265_LEVEL_5_0 = 7,
|
||||
STD_VIDEO_H265_LEVEL_5_1 = 8,
|
||||
STD_VIDEO_H265_LEVEL_5_2 = 9,
|
||||
STD_VIDEO_H265_LEVEL_6_0 = 10,
|
||||
STD_VIDEO_H265_LEVEL_6_1 = 11,
|
||||
STD_VIDEO_H265_LEVEL_6_2 = 12,
|
||||
STD_VIDEO_H265_LEVEL_INVALID = 0x7FFFFFFF,
|
||||
STD_VIDEO_H265_LEVEL_MAX_ENUM = 0x7FFFFFFF
|
||||
} StdVideoH265Level;
|
||||
typedef enum StdVideoH265LevelIdc {
|
||||
STD_VIDEO_H265_LEVEL_IDC_1_0 = 0,
|
||||
STD_VIDEO_H265_LEVEL_IDC_2_0 = 1,
|
||||
STD_VIDEO_H265_LEVEL_IDC_2_1 = 2,
|
||||
STD_VIDEO_H265_LEVEL_IDC_3_0 = 3,
|
||||
STD_VIDEO_H265_LEVEL_IDC_3_1 = 4,
|
||||
STD_VIDEO_H265_LEVEL_IDC_4_0 = 5,
|
||||
STD_VIDEO_H265_LEVEL_IDC_4_1 = 6,
|
||||
STD_VIDEO_H265_LEVEL_IDC_5_0 = 7,
|
||||
STD_VIDEO_H265_LEVEL_IDC_5_1 = 8,
|
||||
STD_VIDEO_H265_LEVEL_IDC_5_2 = 9,
|
||||
STD_VIDEO_H265_LEVEL_IDC_6_0 = 10,
|
||||
STD_VIDEO_H265_LEVEL_IDC_6_1 = 11,
|
||||
STD_VIDEO_H265_LEVEL_IDC_6_2 = 12,
|
||||
STD_VIDEO_H265_LEVEL_IDC_INVALID = 0x7FFFFFFF,
|
||||
STD_VIDEO_H265_LEVEL_IDC_MAX_ENUM = 0x7FFFFFFF
|
||||
} StdVideoH265LevelIdc;
|
||||
|
||||
typedef enum StdVideoH265SliceType {
|
||||
STD_VIDEO_H265_SLICE_TYPE_B = 0,
|
||||
@@ -94,10 +96,33 @@ typedef enum StdVideoH265PictureType {
|
||||
STD_VIDEO_H265_PICTURE_TYPE_INVALID = 0x7FFFFFFF,
|
||||
STD_VIDEO_H265_PICTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
|
||||
} StdVideoH265PictureType;
|
||||
|
||||
typedef enum StdVideoH265AspectRatioIdc {
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_UNSPECIFIED = 0,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_SQUARE = 1,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_12_11 = 2,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_10_11 = 3,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_16_11 = 4,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_40_33 = 5,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_24_11 = 6,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_20_11 = 7,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_32_11 = 8,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_80_33 = 9,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_18_11 = 10,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_15_11 = 11,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_64_33 = 12,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_160_99 = 13,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_4_3 = 14,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_3_2 = 15,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_2_1 = 16,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_EXTENDED_SAR = 255,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_INVALID = 0x7FFFFFFF,
|
||||
STD_VIDEO_H265_ASPECT_RATIO_IDC_MAX_ENUM = 0x7FFFFFFF
|
||||
} StdVideoH265AspectRatioIdc;
|
||||
typedef struct StdVideoH265DecPicBufMgr {
|
||||
uint32_t max_latency_increase_plus1[STD_VIDEO_H265_SUBLAYERS_MINUS1_LIST_SIZE];
|
||||
uint8_t max_dec_pic_buffering_minus1[STD_VIDEO_H265_SUBLAYERS_MINUS1_LIST_SIZE];
|
||||
uint8_t max_num_reorder_pics[STD_VIDEO_H265_SUBLAYERS_MINUS1_LIST_SIZE];
|
||||
uint32_t max_latency_increase_plus1[STD_VIDEO_H265_SUBLAYERS_LIST_SIZE];
|
||||
uint8_t max_dec_pic_buffering_minus1[STD_VIDEO_H265_SUBLAYERS_LIST_SIZE];
|
||||
uint8_t max_num_reorder_pics[STD_VIDEO_H265_SUBLAYERS_LIST_SIZE];
|
||||
} StdVideoH265DecPicBufMgr;
|
||||
|
||||
typedef struct StdVideoH265SubLayerHrdParameters {
|
||||
@@ -119,20 +144,21 @@ typedef struct StdVideoH265HrdFlags {
|
||||
} StdVideoH265HrdFlags;
|
||||
|
||||
typedef struct StdVideoH265HrdParameters {
|
||||
uint8_t tick_divisor_minus2;
|
||||
uint8_t du_cpb_removal_delay_increment_length_minus1;
|
||||
uint8_t dpb_output_delay_du_length_minus1;
|
||||
uint8_t bit_rate_scale;
|
||||
uint8_t cpb_size_scale;
|
||||
uint8_t cpb_size_du_scale;
|
||||
uint8_t initial_cpb_removal_delay_length_minus1;
|
||||
uint8_t au_cpb_removal_delay_length_minus1;
|
||||
uint8_t dpb_output_delay_length_minus1;
|
||||
uint8_t cpb_cnt_minus1[STD_VIDEO_H265_SUBLAYERS_MINUS1_LIST_SIZE];
|
||||
uint16_t elemental_duration_in_tc_minus1[STD_VIDEO_H265_SUBLAYERS_MINUS1_LIST_SIZE];
|
||||
StdVideoH265SubLayerHrdParameters* pSubLayerHrdParametersNal[STD_VIDEO_H265_SUBLAYERS_MINUS1_LIST_SIZE];
|
||||
StdVideoH265SubLayerHrdParameters* pSubLayerHrdParametersVcl[STD_VIDEO_H265_SUBLAYERS_MINUS1_LIST_SIZE];
|
||||
StdVideoH265HrdFlags flags;
|
||||
StdVideoH265HrdFlags flags;
|
||||
uint8_t tick_divisor_minus2;
|
||||
uint8_t du_cpb_removal_delay_increment_length_minus1;
|
||||
uint8_t dpb_output_delay_du_length_minus1;
|
||||
uint8_t bit_rate_scale;
|
||||
uint8_t cpb_size_scale;
|
||||
uint8_t cpb_size_du_scale;
|
||||
uint8_t initial_cpb_removal_delay_length_minus1;
|
||||
uint8_t au_cpb_removal_delay_length_minus1;
|
||||
uint8_t dpb_output_delay_length_minus1;
|
||||
uint8_t cpb_cnt_minus1[STD_VIDEO_H265_SUBLAYERS_LIST_SIZE];
|
||||
uint16_t elemental_duration_in_tc_minus1[STD_VIDEO_H265_SUBLAYERS_LIST_SIZE];
|
||||
uint16_t reserved[3];
|
||||
const StdVideoH265SubLayerHrdParameters* pSubLayerHrdParametersNal;
|
||||
const StdVideoH265SubLayerHrdParameters* pSubLayerHrdParametersVcl;
|
||||
} StdVideoH265HrdParameters;
|
||||
|
||||
typedef struct StdVideoH265VpsFlags {
|
||||
@@ -142,15 +168,33 @@ typedef struct StdVideoH265VpsFlags {
|
||||
uint32_t vps_poc_proportional_to_timing_flag : 1;
|
||||
} StdVideoH265VpsFlags;
|
||||
|
||||
typedef struct StdVideoH265ProfileTierLevelFlags {
|
||||
uint32_t general_tier_flag : 1;
|
||||
uint32_t general_progressive_source_flag : 1;
|
||||
uint32_t general_interlaced_source_flag : 1;
|
||||
uint32_t general_non_packed_constraint_flag : 1;
|
||||
uint32_t general_frame_only_constraint_flag : 1;
|
||||
} StdVideoH265ProfileTierLevelFlags;
|
||||
|
||||
typedef struct StdVideoH265ProfileTierLevel {
|
||||
StdVideoH265ProfileTierLevelFlags flags;
|
||||
StdVideoH265ProfileIdc general_profile_idc;
|
||||
StdVideoH265LevelIdc general_level_idc;
|
||||
} StdVideoH265ProfileTierLevel;
|
||||
|
||||
typedef struct StdVideoH265VideoParameterSet {
|
||||
uint8_t vps_video_parameter_set_id;
|
||||
uint8_t vps_max_sub_layers_minus1;
|
||||
uint32_t vps_num_units_in_tick;
|
||||
uint32_t vps_time_scale;
|
||||
uint32_t vps_num_ticks_poc_diff_one_minus1;
|
||||
StdVideoH265DecPicBufMgr* pDecPicBufMgr;
|
||||
StdVideoH265HrdParameters* pHrdParameters;
|
||||
StdVideoH265VpsFlags flags;
|
||||
StdVideoH265VpsFlags flags;
|
||||
uint8_t vps_video_parameter_set_id;
|
||||
uint8_t vps_max_sub_layers_minus1;
|
||||
uint8_t reserved1;
|
||||
uint8_t reserved2;
|
||||
uint32_t vps_num_units_in_tick;
|
||||
uint32_t vps_time_scale;
|
||||
uint32_t vps_num_ticks_poc_diff_one_minus1;
|
||||
uint32_t reserved3;
|
||||
const StdVideoH265DecPicBufMgr* pDecPicBufMgr;
|
||||
const StdVideoH265HrdParameters* pHrdParameters;
|
||||
const StdVideoH265ProfileTierLevel* pProfileTierLevel;
|
||||
} StdVideoH265VideoParameterSet;
|
||||
|
||||
typedef struct StdVideoH265ScalingLists {
|
||||
@@ -184,29 +228,32 @@ typedef struct StdVideoH265SpsVuiFlags {
|
||||
} StdVideoH265SpsVuiFlags;
|
||||
|
||||
typedef struct StdVideoH265SequenceParameterSetVui {
|
||||
uint8_t aspect_ratio_idc;
|
||||
uint16_t sar_width;
|
||||
uint16_t sar_height;
|
||||
uint8_t video_format;
|
||||
uint8_t colour_primaries;
|
||||
uint8_t transfer_characteristics;
|
||||
uint8_t matrix_coeffs;
|
||||
uint8_t chroma_sample_loc_type_top_field;
|
||||
uint8_t chroma_sample_loc_type_bottom_field;
|
||||
uint16_t def_disp_win_left_offset;
|
||||
uint16_t def_disp_win_right_offset;
|
||||
uint16_t def_disp_win_top_offset;
|
||||
uint16_t def_disp_win_bottom_offset;
|
||||
uint32_t vui_num_units_in_tick;
|
||||
uint32_t vui_time_scale;
|
||||
uint32_t vui_num_ticks_poc_diff_one_minus1;
|
||||
StdVideoH265HrdParameters* pHrdParameters;
|
||||
uint16_t min_spatial_segmentation_idc;
|
||||
uint8_t max_bytes_per_pic_denom;
|
||||
uint8_t max_bits_per_min_cu_denom;
|
||||
uint8_t log2_max_mv_length_horizontal;
|
||||
uint8_t log2_max_mv_length_vertical;
|
||||
StdVideoH265SpsVuiFlags flags;
|
||||
StdVideoH265SpsVuiFlags flags;
|
||||
StdVideoH265AspectRatioIdc aspect_ratio_idc;
|
||||
uint16_t sar_width;
|
||||
uint16_t sar_height;
|
||||
uint8_t video_format;
|
||||
uint8_t colour_primaries;
|
||||
uint8_t transfer_characteristics;
|
||||
uint8_t matrix_coeffs;
|
||||
uint8_t chroma_sample_loc_type_top_field;
|
||||
uint8_t chroma_sample_loc_type_bottom_field;
|
||||
uint8_t reserved1;
|
||||
uint8_t reserved2;
|
||||
uint16_t def_disp_win_left_offset;
|
||||
uint16_t def_disp_win_right_offset;
|
||||
uint16_t def_disp_win_top_offset;
|
||||
uint16_t def_disp_win_bottom_offset;
|
||||
uint32_t vui_num_units_in_tick;
|
||||
uint32_t vui_time_scale;
|
||||
uint32_t vui_num_ticks_poc_diff_one_minus1;
|
||||
uint16_t min_spatial_segmentation_idc;
|
||||
uint16_t reserved3;
|
||||
uint8_t max_bytes_per_pic_denom;
|
||||
uint8_t max_bits_per_min_cu_denom;
|
||||
uint8_t log2_max_mv_length_horizontal;
|
||||
uint8_t log2_max_mv_length_vertical;
|
||||
const StdVideoH265HrdParameters* pHrdParameters;
|
||||
} StdVideoH265SequenceParameterSetVui;
|
||||
|
||||
typedef struct StdVideoH265PredictorPaletteEntries {
|
||||
@@ -216,6 +263,8 @@ typedef struct StdVideoH265PredictorPaletteEntries {
|
||||
typedef struct StdVideoH265SpsFlags {
|
||||
uint32_t sps_temporal_id_nesting_flag : 1;
|
||||
uint32_t separate_colour_plane_flag : 1;
|
||||
uint32_t conformance_window_flag : 1;
|
||||
uint32_t sps_sub_layer_ordering_info_present_flag : 1;
|
||||
uint32_t scaling_list_enabled_flag : 1;
|
||||
uint32_t sps_scaling_list_data_present_flag : 1;
|
||||
uint32_t amp_enabled_flag : 1;
|
||||
@@ -237,50 +286,80 @@ typedef struct StdVideoH265SpsFlags {
|
||||
uint32_t high_precision_offsets_enabled_flag : 1;
|
||||
uint32_t persistent_rice_adaptation_enabled_flag : 1;
|
||||
uint32_t cabac_bypass_alignment_enabled_flag : 1;
|
||||
uint32_t sps_scc_extension_flag : 1;
|
||||
uint32_t sps_curr_pic_ref_enabled_flag : 1;
|
||||
uint32_t palette_mode_enabled_flag : 1;
|
||||
uint32_t sps_palette_predictor_initializer_present_flag : 1;
|
||||
uint32_t sps_palette_predictor_initializers_present_flag : 1;
|
||||
uint32_t intra_boundary_filtering_disabled_flag : 1;
|
||||
} StdVideoH265SpsFlags;
|
||||
|
||||
typedef struct StdVideoH265ShortTermRefPicSetFlags {
|
||||
uint32_t inter_ref_pic_set_prediction_flag : 1;
|
||||
uint32_t delta_rps_sign : 1;
|
||||
} StdVideoH265ShortTermRefPicSetFlags;
|
||||
|
||||
typedef struct StdVideoH265ShortTermRefPicSet {
|
||||
StdVideoH265ShortTermRefPicSetFlags flags;
|
||||
uint32_t delta_idx_minus1;
|
||||
uint16_t use_delta_flag;
|
||||
uint16_t abs_delta_rps_minus1;
|
||||
uint16_t used_by_curr_pic_flag;
|
||||
uint16_t used_by_curr_pic_s0_flag;
|
||||
uint16_t used_by_curr_pic_s1_flag;
|
||||
uint16_t reserved1;
|
||||
uint8_t reserved2;
|
||||
uint8_t reserved3;
|
||||
uint8_t num_negative_pics;
|
||||
uint8_t num_positive_pics;
|
||||
uint16_t delta_poc_s0_minus1[STD_VIDEO_H265_MAX_DPB_SIZE];
|
||||
uint16_t delta_poc_s1_minus1[STD_VIDEO_H265_MAX_DPB_SIZE];
|
||||
} StdVideoH265ShortTermRefPicSet;
|
||||
|
||||
typedef struct StdVideoH265LongTermRefPicsSps {
|
||||
uint32_t used_by_curr_pic_lt_sps_flag;
|
||||
uint32_t lt_ref_pic_poc_lsb_sps[STD_VIDEO_H265_MAX_LONG_TERM_REF_PICS_SPS];
|
||||
} StdVideoH265LongTermRefPicsSps;
|
||||
|
||||
typedef struct StdVideoH265SequenceParameterSet {
|
||||
StdVideoH265ProfileIdc profile_idc;
|
||||
StdVideoH265Level level_idc;
|
||||
uint32_t pic_width_in_luma_samples;
|
||||
uint32_t pic_height_in_luma_samples;
|
||||
uint8_t sps_video_parameter_set_id;
|
||||
uint8_t sps_max_sub_layers_minus1;
|
||||
uint8_t sps_seq_parameter_set_id;
|
||||
uint8_t chroma_format_idc;
|
||||
uint8_t bit_depth_luma_minus8;
|
||||
uint8_t bit_depth_chroma_minus8;
|
||||
uint8_t log2_max_pic_order_cnt_lsb_minus4;
|
||||
uint8_t sps_max_dec_pic_buffering_minus1;
|
||||
uint8_t log2_min_luma_coding_block_size_minus3;
|
||||
uint8_t log2_diff_max_min_luma_coding_block_size;
|
||||
uint8_t log2_min_luma_transform_block_size_minus2;
|
||||
uint8_t log2_diff_max_min_luma_transform_block_size;
|
||||
uint8_t max_transform_hierarchy_depth_inter;
|
||||
uint8_t max_transform_hierarchy_depth_intra;
|
||||
uint8_t num_short_term_ref_pic_sets;
|
||||
uint8_t num_long_term_ref_pics_sps;
|
||||
uint8_t pcm_sample_bit_depth_luma_minus1;
|
||||
uint8_t pcm_sample_bit_depth_chroma_minus1;
|
||||
uint8_t log2_min_pcm_luma_coding_block_size_minus3;
|
||||
uint8_t log2_diff_max_min_pcm_luma_coding_block_size;
|
||||
uint32_t conf_win_left_offset;
|
||||
uint32_t conf_win_right_offset;
|
||||
uint32_t conf_win_top_offset;
|
||||
uint32_t conf_win_bottom_offset;
|
||||
StdVideoH265DecPicBufMgr* pDecPicBufMgr;
|
||||
StdVideoH265SpsFlags flags;
|
||||
StdVideoH265ScalingLists* pScalingLists;
|
||||
StdVideoH265SequenceParameterSetVui* pSequenceParameterSetVui;
|
||||
uint8_t palette_max_size;
|
||||
uint8_t delta_palette_max_predictor_size;
|
||||
uint8_t motion_vector_resolution_control_idc;
|
||||
uint8_t sps_num_palette_predictor_initializer_minus1;
|
||||
StdVideoH265PredictorPaletteEntries* pPredictorPaletteEntries;
|
||||
StdVideoH265SpsFlags flags;
|
||||
StdVideoH265ChromaFormatIdc chroma_format_idc;
|
||||
uint32_t pic_width_in_luma_samples;
|
||||
uint32_t pic_height_in_luma_samples;
|
||||
uint8_t sps_video_parameter_set_id;
|
||||
uint8_t sps_max_sub_layers_minus1;
|
||||
uint8_t sps_seq_parameter_set_id;
|
||||
uint8_t bit_depth_luma_minus8;
|
||||
uint8_t bit_depth_chroma_minus8;
|
||||
uint8_t log2_max_pic_order_cnt_lsb_minus4;
|
||||
uint8_t log2_min_luma_coding_block_size_minus3;
|
||||
uint8_t log2_diff_max_min_luma_coding_block_size;
|
||||
uint8_t log2_min_luma_transform_block_size_minus2;
|
||||
uint8_t log2_diff_max_min_luma_transform_block_size;
|
||||
uint8_t max_transform_hierarchy_depth_inter;
|
||||
uint8_t max_transform_hierarchy_depth_intra;
|
||||
uint8_t num_short_term_ref_pic_sets;
|
||||
uint8_t num_long_term_ref_pics_sps;
|
||||
uint8_t pcm_sample_bit_depth_luma_minus1;
|
||||
uint8_t pcm_sample_bit_depth_chroma_minus1;
|
||||
uint8_t log2_min_pcm_luma_coding_block_size_minus3;
|
||||
uint8_t log2_diff_max_min_pcm_luma_coding_block_size;
|
||||
uint8_t reserved1;
|
||||
uint8_t reserved2;
|
||||
uint8_t palette_max_size;
|
||||
uint8_t delta_palette_max_predictor_size;
|
||||
uint8_t motion_vector_resolution_control_idc;
|
||||
uint8_t sps_num_palette_predictor_initializers_minus1;
|
||||
uint32_t conf_win_left_offset;
|
||||
uint32_t conf_win_right_offset;
|
||||
uint32_t conf_win_top_offset;
|
||||
uint32_t conf_win_bottom_offset;
|
||||
const StdVideoH265ProfileTierLevel* pProfileTierLevel;
|
||||
const StdVideoH265DecPicBufMgr* pDecPicBufMgr;
|
||||
const StdVideoH265ScalingLists* pScalingLists;
|
||||
const StdVideoH265ShortTermRefPicSet* pShortTermRefPicSet;
|
||||
const StdVideoH265LongTermRefPicsSps* pLongTermRefPicsSps;
|
||||
const StdVideoH265SequenceParameterSetVui* pSequenceParameterSetVui;
|
||||
const StdVideoH265PredictorPaletteEntries* pPredictorPaletteEntries;
|
||||
} StdVideoH265SequenceParameterSet;
|
||||
|
||||
typedef struct StdVideoH265PpsFlags {
|
||||
@@ -312,44 +391,48 @@ typedef struct StdVideoH265PpsFlags {
|
||||
uint32_t pps_curr_pic_ref_enabled_flag : 1;
|
||||
uint32_t residual_adaptive_colour_transform_enabled_flag : 1;
|
||||
uint32_t pps_slice_act_qp_offsets_present_flag : 1;
|
||||
uint32_t pps_palette_predictor_initializer_present_flag : 1;
|
||||
uint32_t pps_palette_predictor_initializers_present_flag : 1;
|
||||
uint32_t monochrome_palette_flag : 1;
|
||||
uint32_t pps_range_extension_flag : 1;
|
||||
} StdVideoH265PpsFlags;
|
||||
|
||||
typedef struct StdVideoH265PictureParameterSet {
|
||||
uint8_t pps_pic_parameter_set_id;
|
||||
uint8_t pps_seq_parameter_set_id;
|
||||
uint8_t num_extra_slice_header_bits;
|
||||
uint8_t num_ref_idx_l0_default_active_minus1;
|
||||
uint8_t num_ref_idx_l1_default_active_minus1;
|
||||
int8_t init_qp_minus26;
|
||||
uint8_t diff_cu_qp_delta_depth;
|
||||
int8_t pps_cb_qp_offset;
|
||||
int8_t pps_cr_qp_offset;
|
||||
uint8_t num_tile_columns_minus1;
|
||||
uint8_t num_tile_rows_minus1;
|
||||
uint16_t column_width_minus1[STD_VIDEO_H265_CHROMA_QP_OFFSET_TILE_COLS_LIST_SIZE];
|
||||
uint16_t row_height_minus1[STD_VIDEO_H265_CHROMA_QP_OFFSET_TILE_ROWS_LIST_SIZE];
|
||||
int8_t pps_beta_offset_div2;
|
||||
int8_t pps_tc_offset_div2;
|
||||
uint8_t log2_parallel_merge_level_minus2;
|
||||
StdVideoH265PpsFlags flags;
|
||||
StdVideoH265ScalingLists* pScalingLists;
|
||||
uint8_t log2_max_transform_skip_block_size_minus2;
|
||||
uint8_t diff_cu_chroma_qp_offset_depth;
|
||||
uint8_t chroma_qp_offset_list_len_minus1;
|
||||
int8_t cb_qp_offset_list[STD_VIDEO_H265_CHROMA_QP_OFFSET_LIST_SIZE];
|
||||
int8_t cr_qp_offset_list[STD_VIDEO_H265_CHROMA_QP_OFFSET_LIST_SIZE];
|
||||
uint8_t log2_sao_offset_scale_luma;
|
||||
uint8_t log2_sao_offset_scale_chroma;
|
||||
int8_t pps_act_y_qp_offset_plus5;
|
||||
int8_t pps_act_cb_qp_offset_plus5;
|
||||
int8_t pps_act_cr_qp_offset_plus5;
|
||||
uint8_t pps_num_palette_predictor_initializer;
|
||||
uint8_t luma_bit_depth_entry_minus8;
|
||||
uint8_t chroma_bit_depth_entry_minus8;
|
||||
StdVideoH265PredictorPaletteEntries* pPredictorPaletteEntries;
|
||||
StdVideoH265PpsFlags flags;
|
||||
uint8_t pps_pic_parameter_set_id;
|
||||
uint8_t pps_seq_parameter_set_id;
|
||||
uint8_t sps_video_parameter_set_id;
|
||||
uint8_t num_extra_slice_header_bits;
|
||||
uint8_t num_ref_idx_l0_default_active_minus1;
|
||||
uint8_t num_ref_idx_l1_default_active_minus1;
|
||||
int8_t init_qp_minus26;
|
||||
uint8_t diff_cu_qp_delta_depth;
|
||||
int8_t pps_cb_qp_offset;
|
||||
int8_t pps_cr_qp_offset;
|
||||
int8_t pps_beta_offset_div2;
|
||||
int8_t pps_tc_offset_div2;
|
||||
uint8_t log2_parallel_merge_level_minus2;
|
||||
uint8_t log2_max_transform_skip_block_size_minus2;
|
||||
uint8_t diff_cu_chroma_qp_offset_depth;
|
||||
uint8_t chroma_qp_offset_list_len_minus1;
|
||||
int8_t cb_qp_offset_list[STD_VIDEO_H265_CHROMA_QP_OFFSET_LIST_SIZE];
|
||||
int8_t cr_qp_offset_list[STD_VIDEO_H265_CHROMA_QP_OFFSET_LIST_SIZE];
|
||||
uint8_t log2_sao_offset_scale_luma;
|
||||
uint8_t log2_sao_offset_scale_chroma;
|
||||
int8_t pps_act_y_qp_offset_plus5;
|
||||
int8_t pps_act_cb_qp_offset_plus5;
|
||||
int8_t pps_act_cr_qp_offset_plus3;
|
||||
uint8_t pps_num_palette_predictor_initializers;
|
||||
uint8_t luma_bit_depth_entry_minus8;
|
||||
uint8_t chroma_bit_depth_entry_minus8;
|
||||
uint8_t num_tile_columns_minus1;
|
||||
uint8_t num_tile_rows_minus1;
|
||||
uint8_t reserved1;
|
||||
uint8_t reserved2;
|
||||
uint16_t column_width_minus1[STD_VIDEO_H265_CHROMA_QP_OFFSET_TILE_COLS_LIST_SIZE];
|
||||
uint16_t row_height_minus1[STD_VIDEO_H265_CHROMA_QP_OFFSET_TILE_ROWS_LIST_SIZE];
|
||||
uint32_t reserved3;
|
||||
const StdVideoH265ScalingLists* pScalingLists;
|
||||
const StdVideoH265PredictorPaletteEntries* pPredictorPaletteEntries;
|
||||
} StdVideoH265PictureParameterSet;
|
||||
|
||||
|
||||
|
||||
@@ -20,7 +20,12 @@ extern "C" {
|
||||
|
||||
|
||||
#define vulkan_video_codec_h265std_decode 1
|
||||
// Vulkan 0.9 provisional Vulkan video H.265 decode std specification version number
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H265_DECODE_API_VERSION_0_9_9 VK_MAKE_VIDEO_STD_VERSION(0, 9, 9) // Patch version should always be set to 0
|
||||
|
||||
#define STD_VIDEO_DECODE_H265_REF_PIC_SET_LIST_SIZE 8
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H265_DECODE_SPEC_VERSION VK_STD_VULKAN_VIDEO_CODEC_H265_DECODE_API_VERSION_0_9_9
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H265_DECODE_EXTENSION_NAME "VK_STD_vulkan_video_codec_h265_decode"
|
||||
typedef struct StdVideoDecodeH265PictureInfoFlags {
|
||||
uint32_t IrapPicFlag : 1;
|
||||
uint32_t IdrPicFlag : 1;
|
||||
@@ -29,27 +34,27 @@ typedef struct StdVideoDecodeH265PictureInfoFlags {
|
||||
} StdVideoDecodeH265PictureInfoFlags;
|
||||
|
||||
typedef struct StdVideoDecodeH265PictureInfo {
|
||||
uint8_t vps_video_parameter_set_id;
|
||||
uint8_t sps_seq_parameter_set_id;
|
||||
StdVideoDecodeH265PictureInfoFlags flags;
|
||||
uint8_t sps_video_parameter_set_id;
|
||||
uint8_t pps_seq_parameter_set_id;
|
||||
uint8_t pps_pic_parameter_set_id;
|
||||
uint8_t num_short_term_ref_pic_sets;
|
||||
uint8_t NumDeltaPocsOfRefRpsIdx;
|
||||
int32_t PicOrderCntVal;
|
||||
uint16_t NumBitsForSTRefPicSetInSlice;
|
||||
uint8_t NumDeltaPocsOfRefRpsIdx;
|
||||
uint16_t reserved;
|
||||
uint8_t RefPicSetStCurrBefore[STD_VIDEO_DECODE_H265_REF_PIC_SET_LIST_SIZE];
|
||||
uint8_t RefPicSetStCurrAfter[STD_VIDEO_DECODE_H265_REF_PIC_SET_LIST_SIZE];
|
||||
uint8_t RefPicSetLtCurr[STD_VIDEO_DECODE_H265_REF_PIC_SET_LIST_SIZE];
|
||||
StdVideoDecodeH265PictureInfoFlags flags;
|
||||
} StdVideoDecodeH265PictureInfo;
|
||||
|
||||
typedef struct StdVideoDecodeH265ReferenceInfoFlags {
|
||||
uint32_t is_long_term : 1;
|
||||
uint32_t is_non_existing : 1;
|
||||
uint32_t used_for_long_term_reference : 1;
|
||||
uint32_t unused_for_reference : 1;
|
||||
} StdVideoDecodeH265ReferenceInfoFlags;
|
||||
|
||||
typedef struct StdVideoDecodeH265ReferenceInfo {
|
||||
int32_t PicOrderCntVal;
|
||||
StdVideoDecodeH265ReferenceInfoFlags flags;
|
||||
int32_t PicOrderCntVal;
|
||||
} StdVideoDecodeH265ReferenceInfo;
|
||||
|
||||
|
||||
|
||||
@@ -20,13 +20,37 @@ extern "C" {
|
||||
|
||||
|
||||
#define vulkan_video_codec_h265std_encode 1
|
||||
#define STD_VIDEO_ENCODE_H265_LUMA_LIST_SIZE 15
|
||||
#define STD_VIDEO_ENCODE_H265_CHROMA_LIST_SIZE 15
|
||||
#define STD_VIDEO_ENCODE_H265_CHROMA_LISTS_NUM 2
|
||||
// Vulkan 0.9 provisional Vulkan video H.265 encode std specification version number
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H265_ENCODE_API_VERSION_0_9_9 VK_MAKE_VIDEO_STD_VERSION(0, 9, 9) // Patch version should always be set to 0
|
||||
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H265_ENCODE_SPEC_VERSION VK_STD_VULKAN_VIDEO_CODEC_H265_ENCODE_API_VERSION_0_9_9
|
||||
#define VK_STD_VULKAN_VIDEO_CODEC_H265_ENCODE_EXTENSION_NAME "VK_STD_vulkan_video_codec_h265_encode"
|
||||
typedef struct StdVideoEncodeH265WeightTableFlags {
|
||||
uint16_t luma_weight_l0_flag;
|
||||
uint16_t chroma_weight_l0_flag;
|
||||
uint16_t luma_weight_l1_flag;
|
||||
uint16_t chroma_weight_l1_flag;
|
||||
} StdVideoEncodeH265WeightTableFlags;
|
||||
|
||||
typedef struct StdVideoEncodeH265WeightTable {
|
||||
StdVideoEncodeH265WeightTableFlags flags;
|
||||
uint8_t luma_log2_weight_denom;
|
||||
int8_t delta_chroma_log2_weight_denom;
|
||||
int8_t delta_luma_weight_l0[STD_VIDEO_H265_MAX_NUM_LIST_REF];
|
||||
int8_t luma_offset_l0[STD_VIDEO_H265_MAX_NUM_LIST_REF];
|
||||
int8_t delta_chroma_weight_l0[STD_VIDEO_H265_MAX_NUM_LIST_REF][STD_VIDEO_H265_MAX_CHROMA_PLANES];
|
||||
int8_t delta_chroma_offset_l0[STD_VIDEO_H265_MAX_NUM_LIST_REF][STD_VIDEO_H265_MAX_CHROMA_PLANES];
|
||||
int8_t delta_luma_weight_l1[STD_VIDEO_H265_MAX_NUM_LIST_REF];
|
||||
int8_t luma_offset_l1[STD_VIDEO_H265_MAX_NUM_LIST_REF];
|
||||
int8_t delta_chroma_weight_l1[STD_VIDEO_H265_MAX_NUM_LIST_REF][STD_VIDEO_H265_MAX_CHROMA_PLANES];
|
||||
int8_t delta_chroma_offset_l1[STD_VIDEO_H265_MAX_NUM_LIST_REF][STD_VIDEO_H265_MAX_CHROMA_PLANES];
|
||||
} StdVideoEncodeH265WeightTable;
|
||||
|
||||
typedef struct StdVideoEncodeH265SliceSegmentHeaderFlags {
|
||||
uint32_t first_slice_segment_in_pic_flag : 1;
|
||||
uint32_t no_output_of_prior_pics_flag : 1;
|
||||
uint32_t dependent_slice_segment_flag : 1;
|
||||
uint32_t pic_output_flag : 1;
|
||||
uint32_t short_term_ref_pic_set_sps_flag : 1;
|
||||
uint32_t slice_temporal_mvp_enable_flag : 1;
|
||||
uint32_t slice_sao_luma_flag : 1;
|
||||
@@ -34,47 +58,42 @@ typedef struct StdVideoEncodeH265SliceSegmentHeaderFlags {
|
||||
uint32_t num_ref_idx_active_override_flag : 1;
|
||||
uint32_t mvd_l1_zero_flag : 1;
|
||||
uint32_t cabac_init_flag : 1;
|
||||
uint32_t slice_deblocking_filter_disable_flag : 1;
|
||||
uint32_t cu_chroma_qp_offset_enabled_flag : 1;
|
||||
uint32_t deblocking_filter_override_flag : 1;
|
||||
uint32_t slice_deblocking_filter_disabled_flag : 1;
|
||||
uint32_t collocated_from_l0_flag : 1;
|
||||
uint32_t slice_loop_filter_across_slices_enabled_flag : 1;
|
||||
uint32_t bLastSliceInPic : 1;
|
||||
uint32_t reservedBits : 18;
|
||||
uint16_t luma_weight_l0_flag;
|
||||
uint16_t chroma_weight_l0_flag;
|
||||
uint16_t luma_weight_l1_flag;
|
||||
uint16_t chroma_weight_l1_flag;
|
||||
} StdVideoEncodeH265SliceSegmentHeaderFlags;
|
||||
|
||||
typedef struct StdVideoEncodeH265SliceSegmentLongTermRefPics {
|
||||
uint8_t num_long_term_sps;
|
||||
uint8_t num_long_term_pics;
|
||||
uint8_t lt_idx_sps[STD_VIDEO_H265_MAX_LONG_TERM_REF_PICS_SPS];
|
||||
uint8_t poc_lsb_lt[STD_VIDEO_H265_MAX_LONG_TERM_PICS];
|
||||
uint16_t used_by_curr_pic_lt_flag;
|
||||
uint8_t delta_poc_msb_present_flag[STD_VIDEO_H265_MAX_DELTA_POC];
|
||||
uint8_t delta_poc_msb_cycle_lt[STD_VIDEO_H265_MAX_DELTA_POC];
|
||||
} StdVideoEncodeH265SliceSegmentLongTermRefPics;
|
||||
|
||||
typedef struct StdVideoEncodeH265SliceSegmentHeader {
|
||||
StdVideoH265SliceType slice_type;
|
||||
uint8_t slice_pic_parameter_set_id;
|
||||
uint8_t num_short_term_ref_pic_sets;
|
||||
uint32_t slice_segment_address;
|
||||
uint8_t short_term_ref_pic_set_idx;
|
||||
uint8_t num_long_term_sps;
|
||||
uint8_t num_long_term_pics;
|
||||
uint8_t collocated_ref_idx;
|
||||
uint8_t num_ref_idx_l0_active_minus1;
|
||||
uint8_t num_ref_idx_l1_active_minus1;
|
||||
uint8_t luma_log2_weight_denom;
|
||||
int8_t delta_chroma_log2_weight_denom;
|
||||
int8_t delta_luma_weight_l0[STD_VIDEO_ENCODE_H265_LUMA_LIST_SIZE];
|
||||
int8_t luma_offset_l0[STD_VIDEO_ENCODE_H265_LUMA_LIST_SIZE];
|
||||
int8_t delta_chroma_weight_l0[STD_VIDEO_ENCODE_H265_CHROMA_LIST_SIZE][STD_VIDEO_ENCODE_H265_CHROMA_LISTS_NUM];
|
||||
int8_t delta_chroma_offset_l0[STD_VIDEO_ENCODE_H265_CHROMA_LIST_SIZE][STD_VIDEO_ENCODE_H265_CHROMA_LISTS_NUM];
|
||||
int8_t delta_luma_weight_l1[STD_VIDEO_ENCODE_H265_LUMA_LIST_SIZE];
|
||||
int8_t luma_offset_l1[STD_VIDEO_ENCODE_H265_LUMA_LIST_SIZE];
|
||||
int8_t delta_chroma_weight_l1[STD_VIDEO_ENCODE_H265_CHROMA_LIST_SIZE][STD_VIDEO_ENCODE_H265_CHROMA_LISTS_NUM];
|
||||
int8_t delta_chroma_offset_l1[STD_VIDEO_ENCODE_H265_CHROMA_LIST_SIZE][STD_VIDEO_ENCODE_H265_CHROMA_LISTS_NUM];
|
||||
uint8_t MaxNumMergeCand;
|
||||
int8_t slice_cb_qp_offset;
|
||||
int8_t slice_cr_qp_offset;
|
||||
int8_t slice_beta_offset_div2;
|
||||
int8_t slice_tc_offset_div2;
|
||||
int8_t slice_act_y_qp_offset;
|
||||
int8_t slice_act_cb_qp_offset;
|
||||
int8_t slice_act_cr_qp_offset;
|
||||
StdVideoEncodeH265SliceSegmentHeaderFlags flags;
|
||||
StdVideoEncodeH265SliceSegmentHeaderFlags flags;
|
||||
StdVideoH265SliceType slice_type;
|
||||
uint32_t slice_segment_address;
|
||||
uint8_t short_term_ref_pic_set_idx;
|
||||
uint8_t collocated_ref_idx;
|
||||
uint8_t num_ref_idx_l0_active_minus1;
|
||||
uint8_t num_ref_idx_l1_active_minus1;
|
||||
uint8_t MaxNumMergeCand;
|
||||
int8_t slice_cb_qp_offset;
|
||||
int8_t slice_cr_qp_offset;
|
||||
int8_t slice_beta_offset_div2;
|
||||
int8_t slice_tc_offset_div2;
|
||||
int8_t slice_act_y_qp_offset;
|
||||
int8_t slice_act_cb_qp_offset;
|
||||
int8_t slice_act_cr_qp_offset;
|
||||
const StdVideoH265ShortTermRefPicSet* pShortTermRefPicSet;
|
||||
const StdVideoEncodeH265SliceSegmentLongTermRefPics* pLongTermRefPics;
|
||||
const StdVideoEncodeH265WeightTable* pWeightTable;
|
||||
} StdVideoEncodeH265SliceSegmentHeader;
|
||||
|
||||
typedef struct StdVideoEncodeH265ReferenceModificationFlags {
|
||||
@@ -85,35 +104,38 @@ typedef struct StdVideoEncodeH265ReferenceModificationFlags {
|
||||
typedef struct StdVideoEncodeH265ReferenceModifications {
|
||||
StdVideoEncodeH265ReferenceModificationFlags flags;
|
||||
uint8_t referenceList0ModificationsCount;
|
||||
uint8_t* pReferenceList0Modifications;
|
||||
const uint8_t* pReferenceList0Modifications;
|
||||
uint8_t referenceList1ModificationsCount;
|
||||
uint8_t* pReferenceList1Modifications;
|
||||
const uint8_t* pReferenceList1Modifications;
|
||||
} StdVideoEncodeH265ReferenceModifications;
|
||||
|
||||
typedef struct StdVideoEncodeH265PictureInfoFlags {
|
||||
uint32_t is_reference_flag : 1;
|
||||
uint32_t IrapPicFlag : 1;
|
||||
uint32_t long_term_flag : 1;
|
||||
uint32_t discardable_flag : 1;
|
||||
uint32_t cross_layer_bla_flag : 1;
|
||||
} StdVideoEncodeH265PictureInfoFlags;
|
||||
|
||||
typedef struct StdVideoEncodeH265PictureInfo {
|
||||
StdVideoEncodeH265PictureInfoFlags flags;
|
||||
StdVideoH265PictureType PictureType;
|
||||
uint8_t sps_video_parameter_set_id;
|
||||
uint8_t pps_seq_parameter_set_id;
|
||||
uint8_t pps_pic_parameter_set_id;
|
||||
int32_t PicOrderCntVal;
|
||||
uint8_t TemporalId;
|
||||
StdVideoEncodeH265PictureInfoFlags flags;
|
||||
} StdVideoEncodeH265PictureInfo;
|
||||
|
||||
typedef struct StdVideoEncodeH265ReferenceInfoFlags {
|
||||
uint32_t is_long_term : 1;
|
||||
uint32_t isUsedFlag : 1;
|
||||
uint32_t used_for_long_term_reference : 1;
|
||||
uint32_t unused_for_reference : 1;
|
||||
} StdVideoEncodeH265ReferenceInfoFlags;
|
||||
|
||||
typedef struct StdVideoEncodeH265ReferenceInfo {
|
||||
StdVideoEncodeH265ReferenceInfoFlags flags;
|
||||
int32_t PicOrderCntVal;
|
||||
uint8_t TemporalId;
|
||||
StdVideoEncodeH265ReferenceInfoFlags flags;
|
||||
} StdVideoEncodeH265ReferenceInfo;
|
||||
|
||||
|
||||
|
||||
@@ -2,45 +2,15 @@
|
||||
// File: vk_platform.h
|
||||
//
|
||||
/*
|
||||
** Copyright (c) 2014-2017 The Khronos Group Inc.
|
||||
** Copyright 2014-2022 The Khronos Group Inc.
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
** You may obtain a copy of the License at
|
||||
**
|
||||
** http://www.apache.org/licenses/LICENSE-2.0
|
||||
**
|
||||
** Unless required by applicable law or agreed to in writing, software
|
||||
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
** See the License for the specific language governing permissions and
|
||||
** limitations under the License.
|
||||
** SPDX-License-Identifier: Apache-2.0
|
||||
*/
|
||||
|
||||
|
||||
#ifndef VK_PLATFORM_H_
|
||||
#define VK_PLATFORM_H_
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#define VK_USE_PLATFORM_ANDROID_KHR 1
|
||||
#elif defined(IOS)
|
||||
#define VK_USE_PLATFORM_IOS_MVK 1
|
||||
#elif defined(__linux__)
|
||||
#if defined(FILAMENT_SUPPORTS_XCB)
|
||||
#define VK_USE_PLATFORM_XCB_KHR 1
|
||||
#endif
|
||||
#if defined(FILAMENT_SUPPORTS_XLIB)
|
||||
#define VK_USE_PLATFORM_XLIB_KHR 1
|
||||
#endif
|
||||
#if defined(FILAMENT_SUPPORTS_WAYLAND)
|
||||
#define VK_USE_PLATFORM_WAYLAND_KHR 1
|
||||
#endif
|
||||
#elif defined(__APPLE__)
|
||||
#define VK_USE_PLATFORM_MACOS_MVK 1
|
||||
#elif defined(WIN32)
|
||||
#define VK_USE_PLATFORM_WIN32_KHR 1
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
@@ -72,7 +42,7 @@ extern "C"
|
||||
#define VKAPI_CALL __stdcall
|
||||
#define VKAPI_PTR VKAPI_CALL
|
||||
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
|
||||
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
|
||||
#error "Vulkan is not supported for the 'armeabi' NDK ABI"
|
||||
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
|
||||
// On Android 32-bit ARM targets, Vulkan functions use the "hardfloat"
|
||||
// calling convention, i.e. float parameters are passed in registers. This
|
||||
@@ -88,7 +58,9 @@ extern "C"
|
||||
#define VKAPI_PTR
|
||||
#endif
|
||||
|
||||
#include <stddef.h>
|
||||
#if !defined(VK_NO_STDDEF_H)
|
||||
#include <stddef.h>
|
||||
#endif // !defined(VK_NO_STDDEF_H)
|
||||
|
||||
#if !defined(VK_NO_STDINT_H)
|
||||
#if defined(_MSC_VER) && (_MSC_VER < 1600)
|
||||
|
||||
@@ -38,7 +38,6 @@
|
||||
|
||||
|
||||
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
|
||||
#include <wayland-client.h>
|
||||
#include "vulkan_wayland.h"
|
||||
#endif
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user