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118 Commits
Author SHA1 Message Date
Eliza Velasquez 0709f7d59a stuff 2024-03-06 15:02:15 -08:00
Eliza Velasquez 2027c9e237 stuff 2024-02-28 16:05:28 -08:00
Eliza Velasquez 86456c9e34 swizzle! struct indexing! 2024-02-27 17:04:25 -08:00
Eliza Velasquez fad58ba892 insert room for literal operand expressions 2024-02-27 15:39:40 -08:00
Eliza Velasquez 8ae296974c rename bunch of stuff 2024-02-27 14:31:32 -08:00
Eliza Velasquez f9575675d9 more global symbols 2024-02-27 12:54:41 -08:00
Eliza Velasquez 71025cf25a stringify, flesh out global symbols 2024-02-26 16:54:05 -08:00
Eliza Velasquez a067fb02b1 finish get_if 2024-02-26 14:37:14 -08:00
Eliza Velasquez ffde51ee6f continue eradicating get_if 2024-02-26 13:13:25 -08:00
Eliza Velasquez 35f99ed168 templatify 2024-02-23 15:07:18 -08:00
Eliza Velasquez a939ad03f8 stuff 2024-02-22 17:01:54 -08:00
Eliza Velasquez 05e628fff9 more codegen 2024-02-22 15:52:42 -08:00
Eliza Velasquez ad8473760a start literal value support 2024-02-21 17:09:01 -08:00
Eliza Velasquez cb672eb063 more rigorous glsl code gen 2024-02-21 16:04:20 -08:00
Eliza Velasquez 9811b785cb split locals and globals 2024-02-20 16:40:52 -08:00
Eliza Velasquez ff6d4d721e major refactor 2024-02-20 14:08:07 -08:00
Eliza Velasquez c8a5094c41 stuff 2024-02-16 15:03:53 -08:00
Eliza Velasquez 0f34603cfc stringify stuff 2024-02-14 17:11:24 -08:00
Eliza Velasquez 300f80448d test 2024-02-13 16:58:49 -08:00
Eliza Velasquez a41d343a75 wip: komi 2024-02-12 16:59:06 -08:00
Mathias Agopian 02f5903b67 fix external images
It turns out that many drivers require to rebind the external texture
after its content has changed, so we now always do that.

Bug #6188
2024-01-26 14:17:48 -08:00
Mathias Agopian c39a870abc fix mobile debug builds, missing incluldes 2024-01-26 11:14:16 -08:00
Mathias Agopian 09b8008e17 add missing public headers in backend 2024-01-26 10:58:28 -08:00
Mathias Agopian 59b59cf6be add missing includes in libutils public headers 2024-01-26 10:58:00 -08:00
Mathias Agopian 0df6013263 update remote ui 2024-01-26 10:57:37 -08:00
Mathias Agopian d5041fced7 support execinfo.h on Android 33 and above
Note: this currently requires to compile filament with API_LEVEL 33.
2024-01-25 14:50:29 -08:00
Mathias Agopian 9c54b8a777 fix typo that broke FSR upscaling 2024-01-25 10:34:47 -08:00
Mathias Agopian 8a534d0940 Fix missing/extra includes in all public headers 2024-01-24 23:13:14 -08:00
Mathias Agopian 130825422e Shadowmap texture vizualizer
The vizualizer is implemented inside filament itself and activated
using the debug registry. This intended for filament development use.
2024-01-24 11:28:11 -08:00
Powei Feng 984006ee25 geometry: allow additional attributes in TangentSpaceMesh (#7483)
- Add methods for adding attributes to the input mesh
 - Add method in TangentSpaceMesh for when user provides the
   tangents
 - Separate client-side Algorithm enum from implementation algorithm
   (AlgorithmImpl)
 - Fix CMake config for combining static libs
2024-01-23 16:16:35 -08:00
Sungun Park b676002521 Release Filament 1.50.0 2024-01-23 21:10:06 +00:00
Sungun Park 8bdf7bd1e5 Update material version to 50 2024-01-22 15:25:06 -08:00
Mathias Agopian 1262cb286c backend option to disable parallel shader compile 2024-01-22 12:43:27 -08:00
Mathias Agopian ee6f3fb1dc Add sharpening option to TAA
We use the RCAS algorithm from FSR1. This is useful for when TAA
upscaling is enabled and similar to to what FSR2 is doing.
2024-01-19 14:40:04 -08:00
Mathias Agopian b9a9586abb taa: add a 32-sample mode and cleanup
32 sample may be more suited to 2x upsampling, it gives 8 samples per
high-res pixel (instead of 4). This is also what FSR 2.0 is using,
which is useful for comparing.
2024-01-19 14:40:04 -08:00
Mathias Agopian 6ee20a57aa remove all uses of our custom spinlock
This has caused issues and over time we have reduced the use of 
spinlocks, it was only used in few places and we still have evidence
that it's causing ANRs.

We use utils::Mutex instead which is a low overhead mutex implementation
on Linux systems.

FIXES=[321101014]
2024-01-19 12:05:07 -08:00
Mathias Agopian 368fa2bf39 fix IBLPrefilterContext::EquirectangularToCubemap
it was incorrectly mapping the equirect image to a cubemap due to a
typo in our overload of atan2 which was swapping its parameters.

atan2 is now removed, and we use atan(y,x) instead. Also modified the
code slightly so it matches almost exactly cmgen's.

FIXES=[320856413]
2024-01-18 21:10:21 -08:00
Mathias Agopian 8f642892b4 taa: fixes input filtering option=OFF when upscaling is off
when upscaling is off, the confidence value is always 1.
2024-01-18 21:07:13 -08:00
Powei Feng 5435a8ed3b Add missing includes (#7501)
BUG=320668410
2024-01-17 11:04:42 -08:00
Ben Doherty 5fd7a4e153 Don't render in background (#7486) 2024-01-12 10:17:00 -08:00
Sungun Park 20ff230b92 Fix a json parsing bug (#7490)
When parsing a lexeme, we use one less byte than it's intended to be for
comparing the current string.

This results in a success in cases like:
- true and truX
- false and falsX
- null and nulX
where X means an arbitrary character.

Fix this by the full intended length.
2024-01-11 12:47:11 -08:00
Ben Doherty 44ff79ad34 Metal: disable fast math (#7485) 2024-01-10 15:31:23 -08:00
Mathias AgopianandPowei Feng 102d2db008 Bokeh aspect ratio (#7482)
* Bokeh aspect ratio

new DoF option to set the bokeh aspect ratio, this can be used to
simulate anamorphic lenses

* Update android/filament-android/src/main/java/com/google/android/filament/View.java

Co-authored-by: Powei Feng <powei@google.com>

* Update web/filament-js/filament.d.ts

Co-authored-by: Powei Feng <powei@google.com>

---------

Co-authored-by: Powei Feng <powei@google.com>
2024-01-10 15:25:28 -08:00
Powei Feng 5c9039e650 Release Filament 1.49.3 2024-01-10 13:55:33 -08:00
Eliza Velasquez 1203c24f06 Generate dummy stereo variants for FL0 mats
See #7415 for a more detailed description of why this change is necessary.

The remaining variants which are filtered from FL0 materials are all related to
lighting, so further hacks like this won't be necessary.

Future work involves properly supporting differing sets of variants based on
shader language.
2024-01-10 13:50:53 -08:00
Mathias Agopian 9704d27aeb TAA upscaling
This feature is still work in progress. TAA can now optionally
upscale by 4x (this disables dynamic resolution scaling).
2024-01-09 14:07:18 -08:00
Mathias Agopian c6f2c3fc1c bloom: disable fireflies reduction when using TAA
TAA already does a fireflies reduction pass, so it's not needed when
applying bloom.
2024-01-09 14:04:01 -08:00
Mathias Agopian 2faf868341 fix missing includes (new CLion warnings) 2024-01-09 14:04:01 -08:00
Powei Feng 81f6260843 Fix typo oin MaterialCompiler (#7477) 2024-01-08 15:03:07 -08:00
Ben Doherty 1a9063d53a Metal: Always report material name in use-after-free detector (#7473) 2024-01-04 11:55:28 -08:00
Ben Doherty 6062b3c8c6 Fix ostream linking error when compiling Linux DSO (#7470) 2024-01-03 12:06:44 -08:00
Ben Doherty d9186c44ba matdbg: Load codicon font (#7469) 2024-01-03 10:41:18 -08:00
Benjamin Doherty 6d06e00934 Release Filament 1.49.2 2024-01-02 14:52:58 -08:00
Ben Doherty b4021a1fbc Add picking queries to gltf-viewer iOS sample (#7464) 2024-01-02 14:48:59 -08:00
Benjamin Doherty 2c9559f9b8 Add string.h header 2024-01-02 13:24:08 -08:00
Ben Doherty e2da13f817 Fix a couple race conditions in Metal backend (#7457) 2023-12-26 15:33:37 -07:00
Mathias Agopian addae314b4 on vulkan and metal resolve depth manuall with a shader
both vk and metal don't support depth resolves, and are currently
implemented in the backend. vk is buggy and they don't resolve the
same way that gl does.
2023-12-21 21:32:22 -08:00
Mathias Agopian 5e3c51822d add basic support for multisampled samplers
we don't document this feature yet because it's still WIP and 
intended to be used internally only at this point
2023-12-21 21:32:22 -08:00
Mathias Agopian 9d817a0cc9 TAA improvements (#7441)
* TAA improvements

- fix variance + AABB history clipping (we were computing the union
  of both AABB instead of the intersection).
- added a setting for the variance parameter
- added a setting for the jitter pattern
- improved some default values
- fixed a few comments
- smaller code tweaks to facilitate future improvements
2023-12-21 16:51:28 -08:00
princeku07 95ecc3d1e4 Make applyMaterialVariant public 2023-12-19 10:09:42 -08:00
Mathias Agopian cabaa4323e add a way to set a log consumer
this is a private API to capture filament's logs.
2023-12-18 16:28:31 -08:00
Mathias Agopian d6b2ec49b0 cleanup 2023-12-18 16:28:31 -08:00
Mathias Agopian 93004aa5bc add -fno-limit-debug-info to android debug builds
This is what the NDK does, it's needed to keep debug infos for the 
STL symbols (because the STL is provided by the platform and doesn't
have debug infos).
2023-12-18 16:28:06 -08:00
Mathias Agopian 27fa8ab46d don't use eglGetProcAddress on emscripten
In practice none of the extensions we would use eglGetProcAddress for
are supported. And we had a case where an extension was reported
supported but eglGetProcAddress didn't return the corresponding
entry point.

update web demos remote ui.

FIXES=[315033914]
2023-12-18 16:27:33 -08:00
Benjamin Doherty 614990f413 Release Filament 1.49.1 2023-12-18 13:35:28 -08:00
Benjamin Doherty da058028fd Fix VulkanPlatformAndroidLinuxWindows for G3 2023-12-18 09:48:20 -08:00
selcott 55c75453df Assert non-null texture in setTextureData 2023-12-15 09:22:01 -08:00
Mathias Agopian f5eff10532 fix TAA on mobile devices.
The history neighborhood variance needed to be computed in highp.

fixes #6504
2023-12-14 13:44:15 -08:00
Ben Doherty 56a0364534 Metal: call frame scheduled callback on driver thread (#7414) 2023-12-14 11:28:29 -08:00
Mathias Agopian c8aae3cdaa fix android build 2023-12-13 16:32:22 -08:00
Mathias Agopian 4f94c575c9 fix UiHelper
We shouldn't remove the listener callbacks when a surface is destroyed
by the system (e.g. screen off/on) because then we won't know when
it comes back.

But we still need to do this when the user calls UiHelper.detach() or
when we are attaching to a new surface.

Fixes #7424
2023-12-13 15:21:04 -08:00
Mathias Agopian 1a29f020c9 fix getUserWorldFromWorldMatrix() during the shadow passes
getUserWorldFromWorldMatrix() was always set to identity during the
shadow pass. It needs to be set the the same value as the main
camera.

FIXES=[315504607]
2023-12-13 10:58:20 -08:00
Mathias Agopian d5847a3c6a fix per-light shadow "caster" flag update
The per-light shadow caster flag wasn't updated when a light was
toggled from casting to non-casting. This resulted in an out of date or
incorrect shadowmap to be used.

FIXES=[315859790]
2023-12-12 19:31:03 -08:00
Mathias Agopian 3dbae482d3 make a few PostProcessManager methods "package" public
we make PostProcessMaterial, getPostProcessMaterial() as well as
render(), commitAndRender() public (as in public to filament internals).

These methods have no reason to be private to PostProcessManager.
2023-12-12 11:18:52 -08:00
Mathias Agopian 27572e3be6 fix framegraph clear flags for imported targets
Imported targets always use the imported flags, not the flags that
where specified when the target was created. The clear flags
should be cleared after they've been used once in case that rendertarget
is reused by multiple passes.

For e.g. if the clear flag is set, the target will be cleared the first
time it is used, but if it's used again, we don't want to clear again, 
in that case we'll use the "local" flags used when the target was
created (as opposed to the imported flags).
2023-12-12 11:18:36 -08:00
Mathias Agopian dedf276e26 Allow post-process materials to update the vertex position
we add a `position` field to PostProcessVertexInputs which the user
code can modify if needed.
2023-12-12 11:18:18 -08:00
Romain Guy 111ad96134 Update dependencies to latest (#7423) 2023-12-11 21:11:54 -08:00
Mathias Agopian 2a67152dda Dynamic "Material constants" support
Material constants (a.k.a: specialization constants) can only be set
during Material creation through Material::Builder.
This change somewhat relaxes that limitation by allowing constants to
be set at runtime on Material directly.

Currently this new API is still private and only supported on FMaterial.

This feature works by invalidating the HwProgram cache of the concerned
Material, causing a shader recompile per variant; so this API is costly
and should be used only for debugging or during app/game configuration.

The TAA material is modified to use constants instead of #defines for
various settings and those are exposed in TaaOptions as well is in 
ViewerGui. So with this change all aspects of the TAA material can
be changed at runtime.
2023-12-11 16:20:47 -08:00
Maximilien 2f62978e4c Changed the level 0 materials custom commands so that materials for all APIs are built.
This allows to turn off the OpenGL backend (using -DFILAMENT_SUPPORTS_OPENGL=OFF).
Previously, disabling the OpenGL backend was leading to a compilation error related to missing level 0 materials.
2023-12-11 10:40:34 -08:00
Benjamin Doherty fdb90f2f49 Bump MATERIAL_VERSION to 49 2023-12-11 00:16:13 -08:00
Benjamin Doherty 5418b8c4cc Release Filament 1.49.0 2023-12-11 00:12:52 -08:00
Benjamin Doherty 724cab3623 Update NEW_RELEASE_NOTES.md to reflect cherry-pick 2023-12-11 00:10:29 -08:00
Benjamin Doherty d9faea264a Fix bump-version script on Darwin 2023-12-10 19:53:12 -08:00
Powei Feng 6116c2f9eb vk: workaround swiftshader spirv no-op issue (#7417)
Swiftshader runs spirv validation before compilation. However,
the validation does not like having Nop (no-op) in the input.
So we skip instructions instead of writing no-op for the
output of `workaroundSpecConstant`.

Also, fix issue to keep the value in the original shader if a
specialization wasn't provided.
2023-12-08 10:32:18 -08:00
Ben Doherty 95fdba0c5d Add camera toe-in setting for stereoscopic testing (#7411) 2023-12-08 10:03:57 -08:00
mdagois 9c56517370 Added an option to shorten compile time in Visual Studio (#7408) 2023-12-08 09:18:31 -08:00
Powei Feng 08f06f4298 spirv-headers: fix failed headers check (#7416)
Due to a cmake misconfiguration, we are installing spirv as part
of the release, public headers. It's now corrected.
2023-12-07 17:21:25 -08:00
Eliza Velasquez b1794a82ca Generate dummy skinning variants for FL0 mats
Even if skinning is not fully implemented on FL0, we have clients which depend
on materials with skinning variants that otherwise could easily be converted to
FL0 materials. There are two proper ways to deal with this:

1. Support skinning/morphing in Feature Level 0.

2. Allow ESSL 1.0 code and ESSL 3.0 code to support different sets of variants.

However, the simplest solution is to just include skinning/morphing variants,
but disable codegen for ESSL 1.0 code, making them identical to the base
variants. This shouldn't increase the file size much due to the dictionary
deflation. Of course, skinning will not work correctly on FL0, but this has
always been the case. Future work here would be to properly implement one of the
two solutions described above.
2023-12-07 15:37:23 -08:00
Powei Feng 56bd2871ec vk: spec const workaround through runtime spirv modification (#7399)
To avoid driver edge cases with spec const, we manually change the
spec const into a regular constant in the spirv.

FIXES=310603393
2023-12-07 14:49:12 -08:00
Mathias Agopian 5a9c47bcb5 Improve blitting APIs
- deprecate blit(), renamed to blitDEPRECATED. It's only used in one
  place in copyFrame() now. We can't void it because we don't have
  access to the texture from the RenderTarget.

- add a new blit() api that works with textures instead of render
  targets.

- add a new resolve() api that works with textures instead of render
  targets. doesn't support scaling.

- always use a shader when scaling in the framegraph
  (there was only one place where we used blit)

- use the new blit() for:
	- for mipmap generation on vk (fixme)
	- copying the depth buffer to avoid ssao feedback loop

- use the new resolve() for:
    - manually resolving MSAA color/depth

- Simplify the resolve APIs on the filament side

- implement generateMipmaps for the vulkan backend

simplify MetalBlitter

- remove metal blit workarounds
- don't issue a blit from a renderpass, this only affect Renderer::copyFrame
- We only handle a single texture now (instead of color+depth), so we
  can simplify the code a lot.
  Didn't touch the "slowpath" much, but it now assumes it blits color or
  depth, not both.
2023-12-06 11:22:53 -08:00
Ben Doherty 51c2fa2728 Fix typo in getStereoscopicOptions Java (#7410) 2023-12-06 11:03:51 -08:00
Mathias Agopian 334c71de52 material depth variant caching should only happen for surface materials (#7407) 2023-12-05 14:28:32 -08:00
Mathias AgopianandBen Doherty 001098098b on ANGLE we now use a thread pool for parallel shader compilation (#7405)
* on ANGLE we now use a thread pool for parallel shader compilation

in general we now prefer using a thread pool instead of the KHR
extension, because we have less control over how the queue is
managed by the driver.

ANGLE supports many threads very well, so we use cpu_threads/2 for the
pool size, at background priority.

* Update filament/backend/src/opengl/ShaderCompilerService.h

Co-authored-by: Ben Doherty <bendoherty@google.com>

* Update filament/backend/src/opengl/ShaderCompilerService.h

Co-authored-by: Ben Doherty <bendoherty@google.com>

---------

Co-authored-by: Ben Doherty <bendoherty@google.com>
2023-12-05 14:28:11 -08:00
Sungun Park 35a00b1d84 Release Filament 1.48.0 2023-12-05 11:33:03 -08:00
Powei Feng b517a45213 Fix sed in bump-version.sh for Linux (#7406) 2023-12-05 11:28:42 -08:00
Powei Feng f8057b9a5b Add spirv-headers as a separate third_party repo (#7401)
* Add spirv-headers as a separate third_party repo

Previously, we pulled in spirv-headers as part of spirv-tools. We
still keep this behavior but move the content of the repo to
third_party.

We introduce a script for updating spirv-tools, and update the patch
file. The same script will also pull in a dependent spirv-headers.
2023-12-05 10:02:15 -08:00
Mathias Agopian d9ee526a72 fix jni Scene.getEntities
we were using the version of ReleaseIntArrayElements that doesn't
always keep changes to the array.
2023-12-05 09:28:50 -08:00
Powei Feng 164d7507bb Update MATERIAL_VERSION to 48 2023-12-01 11:00:53 -08:00
Eliza Velasquez b007e9137e Fix ESSL 1.0 external samplers
matc was re-introducing the incorrect extension for external samplers in ESSL
1.0 code after spirv optimizations.
2023-11-30 14:07:23 -08:00
Mathias AgopianandPowei Feng 06bae26e1b better handle invalid programs in release builds (#7389)
* better handle invalid programs in release builds

Until now invalid program would basically be undefined behavior,
which in practice was a crash via a null pointer dereference.
With this change, invalid programs cause drawing ops to become no-ops.

Additionally fixed an unsynchronized access of a the variable containing
the program id. I don't think it would have caused issues though.

FIXES=[311775564]

Co-authored-by: Powei Feng <powei@google.com>
2023-11-29 09:39:35 -08:00
Rene Sepulveda 1be3e13427 Add namespace qualifiers to satisfy gcc (-fpermissive) 2023-11-29 09:38:19 -08:00
Mathias Agopian e7c67d1adb Fix a possible NPE in UiHelper
We were not unregistering the TextureView or SurfaceHolder callbacks on
detach, so they could fire and access an null'ed RenderSurface

FIXES=[308443790]
2023-11-28 10:24:16 -08:00
Powei Feng 9b67d80961 Add intermediate.h include to builtinResource.h (#7388) 2023-11-28 10:23:31 -08:00
Powei Feng b066678a37 matdbg: fix backend selection 2023-11-27 16:54:49 -08:00
Powei Feng b10d5c58aa backend: Add linux as platform for tests (#7375)
- Also fixed a leak in `test_FeedbackLoops`
2023-11-27 15:48:31 -08:00
Powei Feng 000bff5ce1 Release Filament 1.47.0 2023-11-27 14:19:52 -08:00
Powei Feng 47d45a64fa Update MATERIAL_VERSION to 47 2023-11-27 11:40:00 -08:00
Eliza Velasquez 2bd48f58ff Enable optimizations for ESSL 1.0 code
The CL introducing the ESSL 1.0 chunk in materials inadvertently disabled
optimizations for said code. This commit reintroduces those optimizations and
fixes associated bugs which manifested. In particular, spirv-cross was
generating uints for bools; this has been fixed with a hack. Additionally,
spirv-cross is now compiled with exceptions enabled so that matc can gracefully
fail and show the code which failed to compile rather than abruptly aborting.
2023-11-16 14:59:01 -08:00
Mathias Agopian f2f4f556b5 fix a lot of issues with the backend tests
With these fixes failing tests are:

OpenGL:
BackendTest.FeedbackLoops

Metal:
BackendTest.ColorResolve
BackendTest.BufferObjectUpdateWithOffset
BasicStencilBufferTest.StencilBufferMSAA

Vulkan:
Many failures still
2023-11-16 14:56:07 -08:00
Mathias Agopian 5aa15f061b fix scissor/viewport state tracking 2023-11-16 13:13:27 -08:00
Eliza Velasquez 63db4f0bf0 Fix typo in depth_main.fs 2023-11-16 12:57:54 -08:00
Eliza Velasquez 7797f5af38 Incorporate feedback 2023-11-16 12:47:46 -08:00
Eliza Velasquez f9def09d17 Update NEW_RELEASE_NOTES.md 2023-11-16 12:47:46 -08:00
Eliza Velasquez 494934f34e Add option to matc to disable ESSL 1.0 codegen 2023-11-16 12:47:46 -08:00
Eliza Velasquez caae42fdf6 Enable preprocessor optimization of ESSL 1.0
Since #7358 is blocked by an upstream spirv-cross issue, we can at least do a
bit of preprocessor optimization for ESSL 1.0 code in the meantime and introduce
the FILAMENT_EFFECTIVE_VERSION preprocessor definitions.
2023-11-16 12:47:46 -08:00
Benjamin Doherty 8f6c4841cb Fix LoadImage backend tests 2023-11-15 14:42:25 -08:00
Ben Doherty 5d0c06e3f2 Remove debug code in MetalShaderCompiler (#7368) 2023-11-15 13:50:59 -08:00
Ben Doherty 7d31a7f7ea Move stereoscopic debug options to Settings framework (#7347) 2023-11-15 10:51:58 -08:00
375 changed files with 9812 additions and 3333 deletions
+2 -1
View File
@@ -1,7 +1,8 @@
;;; Directory Local Variables -*- no-byte-compile: t -*-
;;; For more information see (info "(emacs) Directory Variables")
((c++-mode . ((c-file-style . "filament")
((c++-mode . ((eglot-ignored-server-capabilities . (:documentFormattingProvider))
(c-file-style . "filament")
(apheleia-inhibit . t)))
(c-mode . ((c-file-style . "filament")
(apheleia-inhibit . t))))
+32 -4
View File
@@ -41,6 +41,8 @@ option(FILAMENT_LINUX_IS_MOBILE "Treat Linux as Mobile" OFF)
option(FILAMENT_ENABLE_ASAN_UBSAN "Enable Address and Undefined Behavior Sanitizers" OFF)
option(FILAMENT_ENABLE_TSAN "Enable Thread Sanitizer" OFF)
option(FILAMENT_ENABLE_FEATURE_LEVEL_0 "Enable Feature Level 0" ON)
set(FILAMENT_NDK_VERSION "" CACHE STRING
@@ -230,6 +232,21 @@ if (WIN32)
# we don't need them on CI.
string(REPLACE "/INCREMENTAL" "/INCREMENTAL:NO" ${LinkerFlag} ${${LinkerFlag}})
endforeach()
# We turn off compile-time optimizations for CI, as options that speed up the compile-time
# (e.g. /MP) might increase memory usage, leading to instabilities on limited CI machines.
option(FILAMENT_SHORTEN_MSVC_COMPILATION "Shorten compile-time in Visual Studio" OFF)
else()
option(FILAMENT_SHORTEN_MSVC_COMPILATION "Shorten compile-time in Visual Studio" ON)
endif()
if (MSVC)
if (FILAMENT_SHORTEN_MSVC_COMPILATION)
# enable multi-processor compilation
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
# disable run-time STL checks to improve tools (e.g. matc) performance
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_ITERATOR_DEBUG_LEVEL=0")
endif()
endif()
endif()
@@ -411,7 +428,13 @@ endif()
if (FILAMENT_ENABLE_ASAN_UBSAN)
set(EXTRA_SANITIZE_OPTIONS "-fsanitize=address -fsanitize=undefined")
endif()
if (FILAMENT_ENABLE_TSAN)
set(EXTRA_SANITIZE_OPTIONS "-fsanitize=thread")
endif()
if (ANDROID)
# keep STL debug infos (mimics what the NDK does)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fno-limit-debug-info")
endif()
if (NOT MSVC AND NOT WEBGL)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstack-protector")
endif()
@@ -611,9 +634,9 @@ function(combine_static_libs TARGET OUTPUT DEPS)
# Loop through the dependent libraries and query their location on disk.
set(DEPS_FILES )
foreach(DEPENDENCY ${DEPS})
if(TARGET ${DEPENDENCY})
if (TARGET ${DEPENDENCY})
get_property(dep_type TARGET ${DEPENDENCY} PROPERTY TYPE)
if(dep_type STREQUAL "STATIC_LIBRARY")
if (dep_type STREQUAL "STATIC_LIBRARY")
list(APPEND DEPS_FILES "$<TARGET_FILE:${DEPENDENCY}>")
endif()
endif()
@@ -698,7 +721,6 @@ add_subdirectory(${LIBRARIES}/filabridge)
add_subdirectory(${LIBRARIES}/filaflat)
add_subdirectory(${LIBRARIES}/filagui)
add_subdirectory(${LIBRARIES}/filameshio)
add_subdirectory(${LIBRARIES}/geometry)
add_subdirectory(${LIBRARIES}/gltfio)
add_subdirectory(${LIBRARIES}/ibl)
add_subdirectory(${LIBRARIES}/iblprefilter)
@@ -726,12 +748,16 @@ add_subdirectory(${EXTERNAL}/jsmn/tnt)
add_subdirectory(${EXTERNAL}/stb/tnt)
add_subdirectory(${EXTERNAL}/getopt)
# Note that this has to be placed after mikktspace in order for combine_static_libs to work.
add_subdirectory(${LIBRARIES}/geometry)
if (FILAMENT_BUILD_FILAMAT OR IS_HOST_PLATFORM)
# spirv-tools must come before filamat, as filamat relies on the presence of the
# spirv-tools_SOURCE_DIR variable.
add_subdirectory(${EXTERNAL}/spirv-tools)
add_subdirectory(${EXTERNAL}/glslang/tnt)
add_subdirectory(${EXTERNAL}/spirv-cross/tnt)
add_subdirectory(${LIBRARIES}/astrict)
add_subdirectory(${LIBRARIES}/filamat)
# the material debugger requires filamat
@@ -743,6 +769,8 @@ endif()
if (FILAMENT_SUPPORTS_VULKAN)
add_subdirectory(${LIBRARIES}/bluevk)
add_subdirectory(${EXTERNAL}/vkmemalloc/tnt)
set(SPIRV_HEADERS_SKIP_EXAMPLES ON)
add_subdirectory(${EXTERNAL}/spirv-headers)
endif()
set(FILAMENT_SAMPLES_BINARY_DIR ${PROJECT_BINARY_DIR}/samples)
-3
View File
@@ -7,6 +7,3 @@ for next branch cut* header.
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
- matc: New option `-1` to disable generation of ESSL 1.0 code in Feature Level 0 materials
- matc: Support optimizations for ESSL 1.0 code [⚠️ **Recompile materials**]
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.47.0'
implementation 'com.google.android.filament:filament-android:1.50.0'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.47.0'
pod 'Filament', '~> 1.50.0'
```
### Snapshots
+29
View File
@@ -7,7 +7,36 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.50.1
- Metal: fix some shader artifacts by disabling fast math optimizations.
- backend: remove `atan2` overload which had a typo and wasn't useful. Fixes b/320856413.
- utils: remove usages of `SpinLock`. Fixes b/321101014.
## v1.50.0
- engine: TAA now supports 4x upscaling [BETA] [⚠️ **New Material Version**]
## v1.49.3
- matc: Generate stereo variants for FL0 materials [⚠️ **Recompile materials**]
## v1.49.2
## v1.49.1
## v1.49.0
- matc: Fix ESSL 1.0 codegen when using external samplers [⚠️ **Recompile materials**]
## v1.48.0
- matc: New option `-1` to disable generation of ESSL 1.0 code in Feature Level 0 materials
- matc: Support optimizations for ESSL 1.0 code [⚠️ **Recompile materials**]
## v1.47.0
- engine: Support up to 4 side-by-side stereoscopic eyes, configurable at Engine creation time. See
`Engine::Config::stereoscopicEyeCount`. [⚠️ **Recompile Materials**]
+8 -8
View File
@@ -81,14 +81,14 @@ buildscript {
ext.versions = [
'jdk': 17,
'minSdk': 19,
'targetSdk': 33,
'compileSdk': 33,
'kotlin': '1.9.0',
'kotlin_coroutines': '1.7.2',
'targetSdk': 34,
'compileSdk': 34,
'kotlin': '1.9.21',
'kotlin_coroutines': '1.7.3',
'buildTools': '34.0.0',
'ndk': '25.1.8937393',
'androidx_core': '1.10.1',
'androidx_annotations': '1.6.0'
'ndk': '26.1.10909125',
'androidx_core': '1.12.0',
'androidx_annotations': '1.7.0'
]
ext.deps = [
@@ -104,7 +104,7 @@ buildscript {
]
dependencies {
classpath 'com.android.tools.build:gradle:8.1.0'
classpath 'com.android.tools.build:gradle:8.2.0'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${versions.kotlin}"
}
@@ -435,6 +435,13 @@ Java_com_google_android_filament_Engine_nIsAutomaticInstancingEnabled(JNIEnv*, j
return (jboolean)engine->isAutomaticInstancingEnabled();
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_Engine_nGetMaxStereoscopicEyes(JNIEnv*, jclass, jlong nativeEngine) {
Engine* engine = (Engine*) nativeEngine;
return (jlong) engine->getMaxStereoscopicEyes();
}
extern "C" JNIEXPORT jint JNICALL
Java_com_google_android_filament_Engine_nGetSupportedFeatureLevel(JNIEnv *, jclass,
jlong nativeEngine) {
@@ -477,7 +484,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBuilderConfig(JNIEnv*,
jclass, jlong nativeBuilder, jlong commandBufferSizeMB, jlong perRenderPassArenaSizeMB,
jlong driverHandleArenaSizeMB, jlong minCommandBufferSizeMB, jlong perFrameCommandsSizeMB,
jlong jobSystemThreadCount) {
jlong jobSystemThreadCount, jlong stereoscopicEyeCount) {
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
Engine::Config config = {
.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
@@ -486,6 +493,7 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
.minCommandBufferSizeMB = (uint32_t) minCommandBufferSizeMB,
.perFrameCommandsSizeMB = (uint32_t) perFrameCommandsSizeMB,
.jobSystemThreadCount = (uint32_t) jobSystemThreadCount,
.stereoscopicEyeCount = (uint8_t) stereoscopicEyeCount,
};
builder->config(&config);
}
@@ -38,7 +38,7 @@ Java_com_google_android_filament_EntityManager_nCreateArray(JNIEnv* env, jclass,
// (which it is), but still.
em->create((size_t) n, reinterpret_cast<Entity *>(entities));
env->ReleaseIntArrayElements(entities_, entities, 0);
env->ReleaseIntArrayElements(entities_, entities, JNI_ABORT);
}
extern "C" JNIEXPORT jint JNICALL
@@ -205,7 +205,7 @@ Java_com_google_android_filament_MaterialInstance_nSetIntParameterArray(JNIEnv *
break;
}
env->ReleaseIntArrayElements(v_, v, 0);
env->ReleaseIntArrayElements(v_, v, JNI_ABORT);
env->ReleaseStringUTFChars(name_, name);
}
@@ -114,6 +114,6 @@ Java_com_google_android_filament_Scene_nGetEntities(JNIEnv *env, jclass ,
out[i++] = (jint) entity.getId();
}
});
env->ReleaseIntArrayElements(outArray, (jint*) out, JNI_ABORT);
env->ReleaseIntArrayElements(outArray, (jint*) out, 0);
return JNI_TRUE;
}
@@ -480,6 +480,17 @@ Java_com_google_android_filament_View_nIsStencilBufferEnabled(JNIEnv *, jclass,
return view->isStencilBufferEnabled();
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetStereoscopicOptions(JNIEnv *, jclass, jlong nativeView,
jboolean enabled) {
View* view = (View*) nativeView;
View::StereoscopicOptions options {
.enabled = (bool) enabled
};
view->setStereoscopicOptions(options);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetGuardBandOptions(JNIEnv *, jclass,
@@ -111,6 +111,8 @@ public class Engine {
private long mNativeObject;
private Config mConfig;
@NonNull private final TransformManager mTransformManager;
@NonNull private final LightManager mLightManager;
@NonNull private final RenderableManager mRenderableManager;
@@ -163,6 +165,7 @@ public class Engine {
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
private final BuilderFinalizer mFinalizer;
private final long mNativeBuilder;
private Config mConfig;
public Builder() {
mNativeBuilder = nCreateBuilder();
@@ -204,10 +207,11 @@ public class Engine {
* @return A reference to this Builder for chaining calls.
*/
public Builder config(Config config) {
mConfig = config;
nSetBuilderConfig(mNativeBuilder, config.commandBufferSizeMB,
config.perRenderPassArenaSizeMB, config.driverHandleArenaSizeMB,
config.minCommandBufferSizeMB, config.perFrameCommandsSizeMB,
config.jobSystemThreadCount);
config.jobSystemThreadCount, config.stereoscopicEyeCount);
return this;
}
@@ -235,7 +239,7 @@ public class Engine {
public Engine build() {
long nativeEngine = nBuilderBuild(mNativeBuilder);
if (nativeEngine == 0) throw new IllegalStateException("Couldn't create Engine");
return new Engine(nativeEngine);
return new Engine(nativeEngine, mConfig);
}
private static class BuilderFinalizer {
@@ -343,14 +347,24 @@ public class Engine {
* the number of threads to use.
*/
public long jobSystemThreadCount = 0;
/**
* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
* between 1 and Engine#getMaxStereoscopicEyes() (inclusive).
*
* @see View#setStereoscopicOptions
* @see Engine#getMaxStereoscopicEyes
*/
public long stereoscopicEyeCount = 2;
}
private Engine(long nativeEngine) {
private Engine(long nativeEngine, Config config) {
mNativeObject = nativeEngine;
mTransformManager = new TransformManager(nGetTransformManager(nativeEngine));
mLightManager = new LightManager(nGetLightManager(nativeEngine));
mRenderableManager = new RenderableManager(nGetRenderableManager(nativeEngine));
mEntityManager = new EntityManager(nGetEntityManager(nativeEngine));
mConfig = config;
}
/**
@@ -543,6 +557,37 @@ public class Engine {
return nIsAutomaticInstancingEnabled(getNativeObject());
}
/**
* Retrieves the configuration settings of this {@link Engine}.
*
* This method returns the configuration object that was supplied to the Engine's {@link
* Builder#config} method during the creation of this Engine. If the {@link Builder::config}
* method was not explicitly called (or called with null), this method returns the default
* configuration settings.
*
* @return a {@link Config} object with this Engine's configuration
* @see Builder#config
*/
@NonNull
public Config getConfig() {
if (mConfig == null) {
mConfig = new Config();
}
return mConfig;
}
/**
* Returns the maximum number of stereoscopic eyes supported by Filament. The actual number of
* eyes rendered is set at Engine creation time with the {@link
* Engine#Config#stereoscopicEyeCount} setting.
*
* @return the max number of stereoscopic eyes supported
* @see Engine#Config#stereoscopicEyeCount
*/
public long getMaxStereoscopicEyes() {
return nGetMaxStereoscopicEyes(getNativeObject());
}
// SwapChain
@@ -1171,6 +1216,7 @@ public class Engine {
private static native long nGetEntityManager(long nativeEngine);
private static native void nSetAutomaticInstancingEnabled(long nativeEngine, boolean enable);
private static native boolean nIsAutomaticInstancingEnabled(long nativeEngine);
private static native long nGetMaxStereoscopicEyes(long nativeEngine);
private static native int nGetSupportedFeatureLevel(long nativeEngine);
private static native int nSetActiveFeatureLevel(long nativeEngine, int ordinal);
private static native int nGetActiveFeatureLevel(long nativeEngine);
@@ -1180,7 +1226,8 @@ public class Engine {
private static native void nSetBuilderBackend(long nativeBuilder, long backend);
private static native void nSetBuilderConfig(long nativeBuilder, long commandBufferSizeMB,
long perRenderPassArenaSizeMB, long driverHandleArenaSizeMB,
long minCommandBufferSizeMB, long perFrameCommandsSizeMB, long jobSystemThreadCount);
long minCommandBufferSizeMB, long perFrameCommandsSizeMB, long jobSystemThreadCount,
long stereoscopicEyeCount);
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
private static native long nBuilderBuild(long nativeBuilder);
@@ -849,6 +849,10 @@ public class Texture {
public static final int SAMPLEABLE = 0x10;
/** Texture can be used as a subpass input */
public static final int SUBPASS_INPUT = 0x20;
/** Texture can be used the source of a blit() */
public static final int BLIT_SRC = 0x40;
/** Texture can be used the destination of a blit() */
public static final int BLIT_DST = 0x80;
/** by default textures are <code>UPLOADABLE</code> and <code>SAMPLEABLE</code>*/
public static final int DEFAULT = UPLOADABLE | SAMPLEABLE;
}
@@ -75,6 +75,7 @@ public class View {
private AmbientOcclusionOptions mAmbientOcclusionOptions;
private BloomOptions mBloomOptions;
private FogOptions mFogOptions;
private StereoscopicOptions mStereoscopicOptions;
private RenderTarget mRenderTarget;
private BlendMode mBlendMode;
private DepthOfFieldOptions mDepthOfFieldOptions;
@@ -1055,6 +1056,51 @@ public class View {
return nIsStencilBufferEnabled(getNativeObject());
}
/**
* Sets the stereoscopic rendering options for this view.
*
* <p>
* Currently, only one type of stereoscopic rendering is supported: side-by-side.
* Side-by-side stereo rendering splits the viewport into two halves: a left and right half.
* Eye 0 will render to the left half, while Eye 1 will render into the right half.
* </p>
*
* <p>
* Currently, the following features are not supported with stereoscopic rendering:
* - post-processing
* - shadowing
* - punctual lights
* </p>
*
* <p>
* Stereo rendering depends on device and platform support. To check if stereo rendering is
* supported, use {@link Engine#isStereoSupported()}. If stereo rendering is not supported, then
* the stereoscopic options have no effect.
* </p>
*
* @param options The stereoscopic options to use on this view
* @see #getStereoscopicOptions
*/
public void setStereoscopicOptions(@NonNull StereoscopicOptions options) {
mStereoscopicOptions = options;
nSetStereoscopicOptions(getNativeObject(), options.enabled);
}
/**
* Gets the stereoscopic options.
*
* @return options Stereoscopic options currently set.
* @see #setStereoscopicOptions
*/
@NonNull
public StereoscopicOptions getStereoscopicOptions() {
if (mStereoscopicOptions == null) {
mStereoscopicOptions = new StereoscopicOptions();
}
return mStereoscopicOptions;
}
/**
* A class containing the result of a picking query
*/
@@ -1220,6 +1266,7 @@ public class View {
private static native void nSetBloomOptions(long nativeView, long dirtNativeObject, float dirtStrength, float strength, int resolution, int levels, int blendMode, boolean threshold, boolean enabled, float highlight,
boolean lensFlare, boolean starburst, float chromaticAberration, int ghostCount, float ghostSpacing, float ghostThreshold, float haloThickness, float haloRadius, float haloThreshold);
private static native void nSetFogOptions(long nativeView, float distance, float maximumOpacity, float height, float heightFalloff, float cutOffDistance, float v, float v1, float v2, float density, float inScatteringStart, float inScatteringSize, boolean fogColorFromIbl, long skyColorNativeObject, boolean enabled);
private static native void nSetStereoscopicOptions(long nativeView, boolean enabled);
private static native void nSetBlendMode(long nativeView, int blendMode);
private static native void nSetDepthOfFieldOptions(long nativeView, float cocScale, float maxApertureDiameter, boolean enabled, int filter,
boolean nativeResolution, int foregroundRingCount, int backgroundRingCount, int fastGatherRingCount, int maxForegroundCOC, int maxBackgroundCOC);
@@ -1590,6 +1637,10 @@ public class View {
* circle of confusion scale factor (amount of blur)
*/
public float cocScale = 1.0f;
/**
* width/height aspect ratio of the circle of confusion (simulate anamorphic lenses)
*/
public float cocAspectRatio = 1.0f;
/**
* maximum aperture diameter in meters (zero to disable rotation)
*/
@@ -1805,7 +1856,7 @@ public class View {
}
/**
* Options for Temporal Multi-Sample Anti-aliasing (MSAA)
* Options for Multi-Sample Anti-aliasing (MSAA)
* @see setMultiSampleAntiAliasingOptions()
*/
public static class MultiSampleAntiAliasingOptions {
@@ -1829,21 +1880,111 @@ public class View {
/**
* Options for Temporal Anti-aliasing (TAA)
* Most TAA parameters are extremely costly to change, as they will trigger the TAA post-process
* shaders to be recompiled. These options should be changed or set during initialization.
* `filterWidth`, `feedback` and `jitterPattern`, however, can be changed at any time.
*
* `feedback` of 0.1 effectively accumulates a maximum of 19 samples in steady state.
* see "A Survey of Temporal Antialiasing Techniques" by Lei Yang and all for more information.
*
* @see setTemporalAntiAliasingOptions()
*/
public static class TemporalAntiAliasingOptions {
public enum BoxType {
/**
* use an AABB neighborhood
*/
AABB,
/**
* use the variance of the neighborhood (not recommended)
*/
VARIANCE,
/**
* use both AABB and variance
*/
AABB_VARIANCE,
}
public enum BoxClipping {
/**
* Accurate box clipping
*/
ACCURATE,
/**
* clamping
*/
CLAMP,
/**
* no rejections (use for debugging)
*/
NONE,
}
public enum JitterPattern {
RGSS_X4,
UNIFORM_HELIX_X4,
HALTON_23_X8,
HALTON_23_X16,
HALTON_23_X32,
}
/**
* reconstruction filter width typically between 0 (sharper, aliased) and 1 (smoother)
* reconstruction filter width typically between 0.2 (sharper, aliased) and 1.5 (smoother)
*/
public float filterWidth = 1.0f;
/**
* history feedback, between 0 (maximum temporal AA) and 1 (no temporal AA).
*/
public float feedback = 0.04f;
public float feedback = 0.12f;
/**
* texturing lod bias (typically -1 or -2)
*/
public float lodBias = -1.0f;
/**
* post-TAA sharpen, especially useful when upscaling is true.
*/
public float sharpness = 0.0f;
/**
* enables or disables temporal anti-aliasing
*/
public boolean enabled = false;
/**
* 4x TAA upscaling. Disables Dynamic Resolution. [BETA]
*/
public boolean upscaling = false;
/**
* whether to filter the history buffer
*/
public boolean filterHistory = true;
/**
* whether to apply the reconstruction filter to the input
*/
public boolean filterInput = true;
/**
* whether to use the YcoCg color-space for history rejection
*/
public boolean useYCoCg = false;
/**
* type of color gamut box
*/
@NonNull
public TemporalAntiAliasingOptions.BoxType boxType = TemporalAntiAliasingOptions.BoxType.AABB;
/**
* clipping algorithm
*/
@NonNull
public TemporalAntiAliasingOptions.BoxClipping boxClipping = TemporalAntiAliasingOptions.BoxClipping.ACCURATE;
@NonNull
public TemporalAntiAliasingOptions.JitterPattern jitterPattern = TemporalAntiAliasingOptions.JitterPattern.HALTON_23_X16;
public float varianceGamma = 1.0f;
/**
* adjust the feedback dynamically to reduce flickering
*/
public boolean preventFlickering = false;
/**
* whether to apply history reprojection (debug option)
*/
public boolean historyReprojection = true;
}
/**
@@ -182,28 +182,85 @@ public class UiHelper {
void detach();
}
private static class SurfaceViewHandler implements RenderSurface {
private final SurfaceView mSurfaceView;
private class SurfaceViewHandler implements RenderSurface, SurfaceHolder.Callback {
@NonNull private final SurfaceView mSurfaceView;
SurfaceViewHandler(SurfaceView surface) {
mSurfaceView = surface;
SurfaceViewHandler(@NonNull SurfaceView surfaceView) {
mSurfaceView = surfaceView;
@NonNull SurfaceHolder holder = surfaceView.getHolder();
holder.addCallback(this);
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
holder.setFixedSize(mDesiredWidth, mDesiredHeight);
}
// in case the SurfaceView's surface already existed
final Surface surface = holder.getSurface();
if (surface != null && surface.isValid()) {
surfaceCreated(holder);
// there is no way to retrieve the actual PixelFormat, since it is not used
// in the callback, we can use whatever we want.
surfaceChanged(holder, PixelFormat.RGBA_8888,
holder.getSurfaceFrame().width(), holder.getSurfaceFrame().height());
}
}
@Override
public void resize(int width, int height) {
mSurfaceView.getHolder().setFixedSize(width, height);
@NonNull SurfaceHolder holder = mSurfaceView.getHolder();
holder.setFixedSize(width, height);
}
@Override
public void detach() {
@NonNull SurfaceHolder holder = mSurfaceView.getHolder();
holder.removeCallback(this);
}
@Override
public void surfaceCreated(@NonNull SurfaceHolder holder) {
if (LOGGING) Log.d(LOG_TAG, "surfaceCreated()");
createSwapChain(holder.getSurface());
}
@Override
public void surfaceChanged(
@NonNull SurfaceHolder holder, int format, int width, int height) {
// Note: this is always called at least once after surfaceCreated()
if (LOGGING) Log.d(LOG_TAG, "surfaceChanged(" + width + ", " + height + ")");
if (mRenderCallback != null) {
mRenderCallback.onResized(width, height);
}
}
@Override
public void surfaceDestroyed(@NonNull SurfaceHolder holder) {
if (LOGGING) Log.d(LOG_TAG, "surfaceDestroyed()");
destroySwapChain();
}
}
private static class SurfaceHolderHandler implements RenderSurface {
private class SurfaceHolderHandler implements RenderSurface, SurfaceHolder.Callback {
private final SurfaceHolder mSurfaceHolder;
SurfaceHolderHandler(SurfaceHolder surface) {
mSurfaceHolder = surface;
SurfaceHolderHandler(@NonNull SurfaceHolder holder) {
mSurfaceHolder = holder;
holder.addCallback(this);
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
holder.setFixedSize(mDesiredWidth, mDesiredHeight);
}
// in case the SurfaceHolder's surface already existed
final Surface surface = holder.getSurface();
if (surface != null && surface.isValid()) {
surfaceCreated(holder);
// there is no way to retrieve the actual PixelFormat, since it is not used
// in the callback, we can use whatever we want.
surfaceChanged(holder, PixelFormat.RGBA_8888,
holder.getSurfaceFrame().width(), holder.getSurfaceFrame().height());
}
}
@Override
@@ -213,19 +270,55 @@ public class UiHelper {
@Override
public void detach() {
mSurfaceHolder.removeCallback(this);
}
@Override
public void surfaceCreated(@NonNull SurfaceHolder holder) {
if (LOGGING) Log.d(LOG_TAG, "surfaceCreated()");
createSwapChain(holder.getSurface());
}
@Override
public void surfaceChanged(@NonNull SurfaceHolder holder, int format, int width, int height) {
// Note: this is always called at least once after surfaceCreated()
if (LOGGING) Log.d(LOG_TAG, "surfaceChanged(" + width + ", " + height + ")");
if (mRenderCallback != null) {
mRenderCallback.onResized(width, height);
}
}
@Override
public void surfaceDestroyed(@NonNull SurfaceHolder surfaceHolder) {
if (LOGGING) Log.d(LOG_TAG, "surfaceDestroyed()");
destroySwapChain();
}
}
private class TextureViewHandler implements RenderSurface {
private class TextureViewHandler implements RenderSurface, TextureView.SurfaceTextureListener {
private final TextureView mTextureView;
private Surface mSurface;
TextureViewHandler(TextureView surface) { mTextureView = surface; }
TextureViewHandler(@NonNull TextureView view) {
mTextureView = view;
mTextureView.setSurfaceTextureListener(this);
// in case the View's SurfaceTexture already existed
if (view.isAvailable()) {
SurfaceTexture surfaceTexture = view.getSurfaceTexture();
if (surfaceTexture != null) {
this.onSurfaceTextureAvailable(surfaceTexture,
mDesiredWidth, mDesiredHeight);
}
}
}
@Override
public void resize(int width, int height) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1) {
mTextureView.getSurfaceTexture().setDefaultBufferSize(width, height);
final SurfaceTexture surfaceTexture = mTextureView.getSurfaceTexture();
if (surfaceTexture != null) {
surfaceTexture.setDefaultBufferSize(width, height);
}
}
if (mRenderCallback != null) {
// the call above won't cause TextureView.onSurfaceTextureSizeChanged()
@@ -235,10 +328,69 @@ public class UiHelper {
@Override
public void detach() {
setSurface(null);
mTextureView.setSurfaceTextureListener(null);
}
void setSurface(Surface surface) {
@Override
public void onSurfaceTextureAvailable(
@NonNull SurfaceTexture surfaceTexture, int width, int height) {
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureAvailable()");
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1) {
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
surfaceTexture.setDefaultBufferSize(mDesiredWidth, mDesiredHeight);
}
}
final Surface surface = new Surface(surfaceTexture);
setSurface(surface);
createSwapChain(surface);
if (mRenderCallback != null) {
// Call this the first time because onSurfaceTextureSizeChanged()
// isn't called at initialization time
mRenderCallback.onResized(width, height);
}
}
@Override
public void onSurfaceTextureSizeChanged(
@NonNull SurfaceTexture surfaceTexture, int width, int height) {
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureSizeChanged()");
if (mRenderCallback != null) {
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
surfaceTexture.setDefaultBufferSize(mDesiredWidth, mDesiredHeight);
mRenderCallback.onResized(mDesiredWidth, mDesiredHeight);
} else {
mRenderCallback.onResized(width, height);
}
// We must recreate the SwapChain to guarantee that it sees the new size.
// More precisely, for an EGL client, the EGLSurface must be recreated. For
// a Vulkan client, the SwapChain must be recreated. Calling
// onNativeWindowChanged() will accomplish that.
// This requirement comes from SurfaceTexture.setDefaultBufferSize()
// documentation.
final Surface surface = getSurface();
if (surface != null) {
mRenderCallback.onNativeWindowChanged(surface);
}
}
}
@Override
public boolean onSurfaceTextureDestroyed(@NonNull SurfaceTexture surfaceTexture) {
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureDestroyed()");
setSurface(null);
destroySwapChain();
return true;
}
@Override
public void onSurfaceTextureUpdated(@NonNull SurfaceTexture surface) { }
private void setSurface(@Nullable Surface surface) {
if (surface == null) {
if (mSurface != null) {
mSurface.release();
@@ -247,7 +399,7 @@ public class UiHelper {
mSurface = surface;
}
public Surface getSurface() {
private Surface getSurface() {
return mSurface;
}
}
@@ -293,6 +445,9 @@ public class UiHelper {
* {@link #attachTo(TextureView)}, or {@link #attachTo(SurfaceHolder)}.
*/
public void detach() {
if (mRenderSurface != null) {
mRenderSurface.detach();
}
destroySwapChain();
mNativeWindow = null;
mRenderSurface = null;
@@ -402,48 +557,8 @@ public class UiHelper {
view.setZOrderOnTop(translucent);
}
int format = isOpaque() ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT;
view.getHolder().setFormat(format);
view.getHolder().setFormat(isOpaque() ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT);
mRenderSurface = new SurfaceViewHandler(view);
final SurfaceHolder.Callback callback = new SurfaceHolder.Callback() {
@Override
public void surfaceCreated(@NonNull SurfaceHolder holder) {
if (LOGGING) Log.d(LOG_TAG, "surfaceCreated()");
createSwapChain(holder.getSurface());
}
@Override
public void surfaceChanged(
@NonNull SurfaceHolder holder, int format, int width, int height) {
// Note: this is always called at least once after surfaceCreated()
if (LOGGING) Log.d(LOG_TAG, "surfaceChanged(" + width + ", " + height + ")");
if (mRenderCallback != null) {
mRenderCallback.onResized(width, height);
}
}
@Override
public void surfaceDestroyed(@NonNull SurfaceHolder holder) {
if (LOGGING) Log.d(LOG_TAG, "surfaceDestroyed()");
destroySwapChain();
}
};
SurfaceHolder holder = view.getHolder();
holder.addCallback(callback);
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
holder.setFixedSize(mDesiredWidth, mDesiredHeight);
}
// in case the SurfaceView's surface already existed
final Surface surface = holder.getSurface();
if (surface != null && surface.isValid()) {
callback.surfaceCreated(holder);
callback.surfaceChanged(holder, format,
holder.getSurfaceFrame().width(), holder.getSurfaceFrame().height());
}
}
}
@@ -455,76 +570,7 @@ public class UiHelper {
public void attachTo(@NonNull TextureView view) {
if (attach(view)) {
view.setOpaque(isOpaque());
mRenderSurface = new TextureViewHandler(view);
TextureView.SurfaceTextureListener listener = new TextureView.SurfaceTextureListener() {
@Override
public void onSurfaceTextureAvailable(
@NonNull SurfaceTexture surfaceTexture, int width, int height) {
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureAvailable()");
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1) {
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
surfaceTexture.setDefaultBufferSize(mDesiredWidth, mDesiredHeight);
}
}
Surface surface = new Surface(surfaceTexture);
TextureViewHandler textureViewHandler = (TextureViewHandler) mRenderSurface;
textureViewHandler.setSurface(surface);
createSwapChain(surface);
if (mRenderCallback != null) {
// Call this the first time because onSurfaceTextureSizeChanged()
// isn't called at initialization time
mRenderCallback.onResized(width, height);
}
}
@Override
public void onSurfaceTextureSizeChanged(
@NonNull SurfaceTexture surfaceTexture, int width, int height) {
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureSizeChanged()");
if (mRenderCallback != null) {
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
surfaceTexture.setDefaultBufferSize(mDesiredWidth, mDesiredHeight);
mRenderCallback.onResized(mDesiredWidth, mDesiredHeight);
} else {
mRenderCallback.onResized(width, height);
}
// We must recreate the SwapChain to guarantee that it sees the new size.
// More precisely, for an EGL client, the EGLSurface must be recreated. For
// a Vulkan client, the SwapChain must be recreated. Calling
// onNativeWindowChanged() will accomplish that.
// This requirement comes from SurfaceTexture.setDefaultBufferSize()
// documentation.
TextureViewHandler textureViewHandler = (TextureViewHandler) mRenderSurface;
mRenderCallback.onNativeWindowChanged(textureViewHandler.getSurface());
}
}
@Override
public boolean onSurfaceTextureDestroyed(@NonNull SurfaceTexture surfaceTexture) {
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureDestroyed()");
destroySwapChain();
return true;
}
@Override
public void onSurfaceTextureUpdated(@NonNull SurfaceTexture surface) { }
};
view.setSurfaceTextureListener(listener);
// in case the View's SurfaceTexture already existed
if (view.isAvailable()) {
SurfaceTexture surfaceTexture = view.getSurfaceTexture();
if (surfaceTexture != null) {
listener.onSurfaceTextureAvailable(surfaceTexture, mDesiredWidth, mDesiredHeight);
}
}
}
}
@@ -535,46 +581,8 @@ public class UiHelper {
*/
public void attachTo(@NonNull SurfaceHolder holder) {
if (attach(holder)) {
int format = isOpaque() ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT;
holder.setFormat(format);
holder.setFormat(isOpaque() ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT);
mRenderSurface = new SurfaceHolderHandler(holder);
final SurfaceHolder.Callback callback = new SurfaceHolder.Callback() {
@Override
public void surfaceCreated(@NonNull SurfaceHolder surfaceHolder) {
if (LOGGING) Log.d(LOG_TAG, "surfaceCreated()");
createSwapChain(holder.getSurface());
}
@Override
public void surfaceChanged(@NonNull SurfaceHolder holder, int format, int width, int height) {
// Note: this is always called at least once after surfaceCreated()
if (LOGGING) Log.d(LOG_TAG, "surfaceChanged(" + width + ", " + height + ")");
if (mRenderCallback != null) {
mRenderCallback.onResized(width, height);
}
}
@Override
public void surfaceDestroyed(@NonNull SurfaceHolder surfaceHolder) {
if (LOGGING) Log.d(LOG_TAG, "surfaceDestroyed()");
destroySwapChain();
}
};
holder.addCallback(callback);
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
holder.setFixedSize(mDesiredWidth, mDesiredHeight);
}
// in case the SurfaceHolder's surface already existed
final Surface surface = holder.getSurface();
if (surface != null && surface.isValid()) {
callback.surfaceCreated(holder);
callback.surfaceChanged(holder, format,
holder.getSurfaceFrame().width(), holder.getSurfaceFrame().height());
}
}
}
@@ -585,6 +593,10 @@ public class UiHelper {
// nothing to do
return false;
}
if (mRenderSurface != null) {
mRenderSurface.detach();
mRenderSurface = null;
}
destroySwapChain();
}
mNativeWindow = nativeWindow;
@@ -599,9 +611,6 @@ public class UiHelper {
}
private void destroySwapChain() {
if (mRenderSurface != null) {
mRenderSurface.detach();
}
if (mRenderCallback != null) {
mRenderCallback.onDetachedFromSurface();
}
@@ -144,7 +144,7 @@ public class FilamentInstance {
*
* Ignored if variantIndex is out of bounds.
*/
void applyMaterialVariant(@IntRange(from = 0) int variantIndex) {
public void applyMaterialVariant(@IntRange(from = 0) int variantIndex) {
nApplyMaterialVariant(mNativeObject, variantIndex);
}
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.47.0
VERSION_NAME=1.50.0
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
+1 -1
View File
@@ -1,6 +1,6 @@
#Wed Nov 17 10:40:18 PST 2021
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.0-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
+1 -1
View File
@@ -50,7 +50,7 @@ function replace {
FIND_STR="${1//\{\{VERSION\}\}/${VERSION_REGEX}}"
REPLACE_STR="${1//\{\{VERSION\}\}/${NEW_VERSION}}"
local FILE_NAME="$2"
if [ IS_DARWIN ]; then
if [ $IS_DARWIN == 1 ]; then
sed -i '' -E "s/${FIND_STR}/${REPLACE_STR}/" "${FILE_NAME}"
else
sed -i -E "s/${FIND_STR}/${REPLACE_STR}/" "${FILE_NAME}"
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+14 -1
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+3
View File
@@ -587,6 +587,7 @@
<li><em>overrides</em> Dictionary with one or more of the following properties: mapSize, shadowCascades, constantBias, normalBias, shadowFar, shadowNearHint, shadowFarHint, stable, polygonOffsetConstant, polygonOffsetSlope, \</li>
</ul>
</li>
<li><strong>engine.setStereoscopicOptions()</strong></li>
<li><strong>engine.setTemporalAntiAliasingOptions()</strong></li>
<li><strong>engine.setVignetteOptions()</strong></li>
</ul>
@@ -1462,6 +1463,8 @@ This defines the following functions:</p>
<li>STENCIL_ATTACHMENT</li>
<li>UPLOADABLE</li>
<li>SAMPLEABLE</li>
<li>BLIT_SRC</li>
<li>BLIT_DST</li>
<li>SUBPASS_INPUT</li>
</ul>
</div>
Binary file not shown.
Binary file not shown.
+21 -19
View File
@@ -209,10 +209,13 @@ set(PRIVATE_HDRS
)
set(MATERIAL_SRCS
src/materials/fsr/fsr_easu.mat
src/materials/fsr/fsr_easu_mobile.mat
src/materials/fsr/fsr_easu_mobileF.mat
src/materials/fsr/fsr_rcas.mat
src/materials/antiAliasing/fxaa.mat
src/materials/antiAliasing/taa.mat
src/materials/blitLow.mat
src/materials/bloom/bloomDownsample.mat
src/materials/bloom/bloomDownsample2x.mat
src/materials/bloom/bloomDownsample9.mat
src/materials/bloom/bloomUpsample.mat
src/materials/colorGrading/colorGrading.mat
src/materials/colorGrading/colorGradingAsSubpass.mat
src/materials/colorGrading/customResolveAsSubpass.mat
@@ -220,29 +223,28 @@ set(MATERIAL_SRCS
src/materials/defaultMaterial.mat
src/materials/dof/dof.mat
src/materials/dof/dofCoc.mat
src/materials/dof/dofDownsample.mat
src/materials/dof/dofCombine.mat
src/materials/dof/dofDilate.mat
src/materials/dof/dofDownsample.mat
src/materials/dof/dofMedian.mat
src/materials/dof/dofMipmap.mat
src/materials/dof/dofTiles.mat
src/materials/dof/dofTilesSwizzle.mat
src/materials/dof/dofDilate.mat
src/materials/dof/dofMipmap.mat
src/materials/dof/dofMedian.mat
src/materials/flare/flare.mat
src/materials/bloom/bloomDownsample.mat
src/materials/bloom/bloomDownsample2x.mat
src/materials/bloom/bloomDownsample9.mat
src/materials/bloom/bloomUpsample.mat
src/materials/fsr/fsr_easu.mat
src/materials/fsr/fsr_easu_mobile.mat
src/materials/fsr/fsr_easu_mobileF.mat
src/materials/fsr/fsr_rcas.mat
src/materials/resolveDepth.mat
src/materials/separableGaussianBlur.mat
src/materials/skybox.mat
src/materials/shadowmap.mat
src/materials/ssao/bilateralBlur.mat
src/materials/ssao/bilateralBlurBentNormals.mat
src/materials/ssao/mipmapDepth.mat
src/materials/skybox.mat
src/materials/ssao/sao.mat
src/materials/ssao/saoBentNormals.mat
src/materials/separableGaussianBlur.mat
src/materials/antiAliasing/fxaa.mat
src/materials/antiAliasing/taa.mat
src/materials/vsmMipmap.mat
src/materials/blitLow.mat
)
set(MATERIAL_FL0_SRCS
@@ -320,7 +322,7 @@ foreach (mat_src ${MATERIAL_SRCS})
list(APPEND MATERIAL_BINS ${output_path})
endforeach()
if (FILAMENT_ENABLE_FEATURE_LEVEL_0 AND FILAMENT_SUPPORTS_OPENGL)
if (FILAMENT_ENABLE_FEATURE_LEVEL_0)
foreach (mat_src ${MATERIAL_FL0_SRCS})
get_filename_component(localname "${mat_src}" NAME_WE)
get_filename_component(fullname "${mat_src}" ABSOLUTE)
@@ -328,7 +330,7 @@ if (FILAMENT_ENABLE_FEATURE_LEVEL_0 AND FILAMENT_SUPPORTS_OPENGL)
add_custom_command(
OUTPUT ${output_path}
COMMAND matc -a opengl -p ${MATC_TARGET} ${MATC_OPT_FLAGS} -o ${output_path} ${fullname}
COMMAND matc ${MATC_BASE_FLAGS} -o ${output_path} ${fullname}
MAIN_DEPENDENCY ${fullname}
DEPENDS matc
COMMENT "Compiling material ${mat_src} to ${output_path}"
+31 -16
View File
@@ -169,6 +169,8 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/platform/VulkanPlatform.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
src/vulkan/spirv/VulkanSpirvUtils.cpp
src/vulkan/spirv/VulkanSpirvUtils.h
src/vulkan/VulkanBlitter.cpp
src/vulkan/VulkanBlitter.h
src/vulkan/VulkanBuffer.cpp
@@ -313,6 +315,7 @@ endif()
if (FILAMENT_SUPPORTS_VULKAN)
target_link_libraries(${TARGET} PUBLIC bluevk vkmemalloc vkshaders smol-v)
target_link_libraries(${TARGET} PRIVATE SPIRV-Headers)
endif()
if (FILAMENT_SUPPORTS_METAL)
@@ -397,8 +400,8 @@ install(DIRECTORY ${PUBLIC_HDR_DIR}/backend DESTINATION include)
# ==================================================================================================
option(INSTALL_BACKEND_TEST "Install the backend test library so it can be consumed on iOS" OFF)
if (APPLE)
add_library(backend_test STATIC
if (APPLE OR LINUX)
set(BACKEND_TEST_SRC
test/BackendTest.cpp
test/ShaderGenerator.cpp
test/TrianglePrimitive.cpp
@@ -410,19 +413,26 @@ if (APPLE)
test/test_BufferUpdates.cpp
test/test_MRT.cpp
test/test_LoadImage.cpp
test/test_RenderExternalImage.cpp
test/test_StencilBuffer.cpp
test/test_Scissor.cpp
test/test_MipLevels.cpp
)
target_link_libraries(backend_test PRIVATE
)
set(BACKEND_TEST_LIBS
backend
getopt
gtest
imageio
filamat
SPIRV
spirv-cross-glsl)
endif()
if (APPLE)
# TODO: we should expand this test to Linux and other platforms.
list(APPEND BACKEND_TEST_SRC
test/test_RenderExternalImage.cpp)
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
target_link_libraries(backend_test PRIVATE ${BACKEND_TEST_LIBS})
set(BACKEND_TEST_DEPS
OGLCompiler
@@ -436,12 +446,11 @@ if (APPLE)
glslang
spirv-cross-core
spirv-cross-glsl
spirv-cross-msl
)
spirv-cross-msl)
if (NOT IOS)
target_link_libraries(backend_test PRIVATE image imageio)
list(APPEND BACKEND_TEST_DEPS image imageio)
list(APPEND BACKEND_TEST_DEPS image)
endif()
set(BACKEND_TEST_COMBINED_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/libbackendtest_combined.a")
@@ -455,15 +464,21 @@ if (APPLE)
endif()
set_target_properties(backend_test PROPERTIES FOLDER Tests)
if (APPLE AND NOT IOS)
add_executable(backend_test_mac test/mac_runner.mm)
target_link_libraries(backend_test_mac PRIVATE "-framework Metal -framework AppKit -framework QuartzCore")
# Because each test case is a separate file, the -force_load flag is necessary to prevent the
# linker from removing "unused" symbols.
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
endif()
endif()
if (APPLE AND NOT IOS)
add_executable(backend_test_mac test/mac_runner.mm)
target_link_libraries(backend_test_mac PRIVATE "-framework Metal -framework AppKit -framework QuartzCore")
# Because each test case is a separate file, the -force_load flag is necessary to prevent the
# linker from removing "unused" symbols.
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
if (LINUX)
add_executable(backend_test_linux test/linux_runner.cpp ${BACKEND_TEST_SRC})
target_link_libraries(backend_test_linux PRIVATE ${BACKEND_TEST_LIBS})
set_target_properties(backend_test_linux PROPERTIES FOLDER Tests)
endif()
# ==================================================================================================
@@ -23,7 +23,6 @@
#include <utils/ostream.h>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
@@ -17,8 +17,6 @@
#ifndef TNT_FILAMENT_BACKEND_CALLBACKHANDLER_H
#define TNT_FILAMENT_BACKEND_CALLBACKHANDLER_H
#include <utils/compiler.h>
namespace filament::backend {
/**
+23 -8
View File
@@ -28,7 +28,8 @@
#include <math/vec4.h>
#include <array> // FIXME: STL headers are not allowed in public headers
#include <array> // FIXME: STL headers are not allowed in public headers
#include <type_traits> // FIXME: STL headers are not allowed in public headers
#include <stddef.h>
#include <stdint.h>
@@ -227,6 +228,7 @@ struct Viewport {
int32_t top() const noexcept { return bottom + int32_t(height); }
};
/**
* Specifies the mapping of the near and far clipping plane to window coordinates.
*/
@@ -658,13 +660,15 @@ enum class TextureFormat : uint16_t {
//! Bitmask describing the intended Texture Usage
enum class TextureUsage : uint8_t {
NONE = 0x0,
COLOR_ATTACHMENT = 0x1, //!< Texture can be used as a color attachment
DEPTH_ATTACHMENT = 0x2, //!< Texture can be used as a depth attachment
STENCIL_ATTACHMENT = 0x4, //!< Texture can be used as a stencil attachment
UPLOADABLE = 0x8, //!< Data can be uploaded into this texture (default)
NONE = 0x00,
COLOR_ATTACHMENT = 0x01, //!< Texture can be used as a color attachment
DEPTH_ATTACHMENT = 0x02, //!< Texture can be used as a depth attachment
STENCIL_ATTACHMENT = 0x04, //!< Texture can be used as a stencil attachment
UPLOADABLE = 0x08, //!< Data can be uploaded into this texture (default)
SAMPLEABLE = 0x10, //!< Texture can be sampled (default)
SUBPASS_INPUT = 0x20, //!< Texture can be used as a subpass input
BLIT_SRC = 0x40, //!< Texture can be used the source of a blit()
BLIT_DST = 0x80, //!< Texture can be used the destination of a blit()
DEFAULT = UPLOADABLE | SAMPLEABLE //!< Default texture usage
};
@@ -692,6 +696,17 @@ static constexpr bool isDepthFormat(TextureFormat format) noexcept {
}
}
static constexpr bool isStencilFormat(TextureFormat format) noexcept {
switch (format) {
case TextureFormat::STENCIL8:
case TextureFormat::DEPTH24_STENCIL8:
case TextureFormat::DEPTH32F_STENCIL8:
return true;
default:
return false;
}
}
static constexpr bool isUnsignedIntFormat(TextureFormat format) {
switch (format) {
case TextureFormat::R8UI:
@@ -1180,8 +1195,8 @@ using FrameScheduledCallback = void(*)(PresentCallable callable, void* user);
enum class Workaround : uint16_t {
// The EASU pass must split because shader compiler flattens early-exit branch
SPLIT_EASU,
// Backend allows feedback loop with ancillary buffers (depth/stencil) as long as they're read-only for
// the whole render pass.
// Backend allows feedback loop with ancillary buffers (depth/stencil) as long as they're
// read-only for the whole render pass.
ALLOW_READ_ONLY_ANCILLARY_FEEDBACK_LOOP,
// for some uniform arrays, it's needed to do an initialization to avoid crash on adreno gpu
ADRENO_UNIFORM_ARRAY_CRASH,
+4 -6
View File
@@ -17,16 +17,14 @@
#ifndef TNT_FILAMENT_BACKEND_HANDLE_H
#define TNT_FILAMENT_BACKEND_HANDLE_H
#include <utils/compiler.h>
#if !defined(NDEBUG)
#include <utils/Log.h>
#include <utils/ostream.h>
#endif
#include <utils/debug.h>
#include <stdint.h>
#include <type_traits> // FIXME: STL headers are not allowed in public headers
#include <limits>
#include <type_traits>
#include <stdint.h>
namespace filament::backend {
@@ -54,7 +52,7 @@ struct HwVertexBuffer;
class HandleBase {
public:
using HandleId = uint32_t;
static constexpr const HandleId nullid = HandleId{ std::numeric_limits<HandleId>::max() };
static constexpr const HandleId nullid = HandleId{ UINT32_MAX };
constexpr HandleBase() noexcept: object(nullid) {}
@@ -20,7 +20,7 @@
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <limits>
#include <utils/ostream.h>
#include <stdint.h>
@@ -33,10 +33,7 @@ struct PipelineState {
RasterState rasterState;
StencilState stencilState;
PolygonOffset polygonOffset;
Viewport scissor{ 0, 0,
(uint32_t)std::numeric_limits<int32_t>::max(),
(uint32_t)std::numeric_limits<int32_t>::max()
};
Viewport scissor{ 0, 0, (uint32_t)INT32_MAX, (uint32_t)INT32_MAX };
};
} // namespace filament::backend
@@ -24,6 +24,7 @@
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <stddef.h>
#include <stdint.h>
+12 -6
View File
@@ -19,11 +19,11 @@
#ifndef TNT_FILAMENT_BACKEND_PLATFORM_H
#define TNT_FILAMENT_BACKEND_PLATFORM_H
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/Invocable.h>
#include <stddef.h>
namespace filament::backend {
class Driver;
@@ -41,18 +41,24 @@ public:
struct Stream {};
struct DriverConfig {
/*
* size of handle arena in bytes. Setting to 0 indicates default value is to be used.
/**
* Size of handle arena in bytes. Setting to 0 indicates default value is to be used.
* Driver clamps to valid values.
*/
size_t handleArenaSize = 0;
/*
* this number of most-recently destroyed textures will be tracked for use-after-free.
/**
* This number of most-recently destroyed textures will be tracked for use-after-free.
* Throws an exception when a texture is freed but still bound to a SamplerGroup and used in
* a draw call. 0 disables completely. Currently only respected by the Metal backend.
*/
size_t textureUseAfterFreePoolSize = 0;
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL backend.
*/
bool disableParallelShaderCompile = false;
};
Platform() noexcept;
@@ -21,8 +21,7 @@
#include <utils/compiler.h>
namespace filament {
namespace backend {
namespace filament::backend {
/**
* A PresentCallable is a callable object that, when called, schedules a frame for presentation on
@@ -98,7 +97,6 @@ private:
*/
using FrameFinishedCallback UTILS_DEPRECATED = void(*)(PresentCallable callable, void* user);
} // namespace backend
} // namespace filament
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_PRESENTCALLABLE
+6 -4
View File
@@ -17,17 +17,19 @@
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_PROGRAM_H
#define TNT_FILAMENT_BACKEND_PRIVATE_PROGRAM_H
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Invocable.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <backend/DriverEnums.h>
#include <array>
#include <variant>
#include <array> // FIXME: STL headers are not allowed in public headers
#include <utility> // FIXME: STL headers are not allowed in public headers
#include <variant> // FIXME: STL headers are not allowed in public headers
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
@@ -24,9 +24,6 @@
#include <utils/compiler.h>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
struct UTILS_PUBLIC SamplerDescriptor {
@@ -17,9 +17,11 @@
#ifndef TNT_FILAMENT_BACKEND_TARGETBUFFERINFO_H
#define TNT_FILAMENT_BACKEND_TARGETBUFFERINFO_H
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <utils/ostream.h>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
@@ -18,8 +18,11 @@
#define TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H
#include <backend/AcquiredImage.h>
#include <backend/DriverEnums.h>
#include <backend/Platform.h>
#include <stdint.h>
namespace filament::backend {
class Driver;
@@ -17,11 +17,10 @@
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
#include <stdint.h>
#include <backend/DriverEnums.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <stdint.h>
namespace filament::backend {
@@ -30,7 +30,7 @@ struct PlatformCocoaTouchGLImpl;
class PlatformCocoaTouchGL : public OpenGLPlatform {
public:
PlatformCocoaTouchGL();
~PlatformCocoaTouchGL() noexcept;
~PlatformCocoaTouchGL() noexcept override;
// --------------------------------------------------------------------------------------------
// Platform Interface
@@ -17,18 +17,21 @@
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H
#include <stdint.h>
#include <backend/DriverEnums.h>
#include <backend/Platform.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <initializer_list>
#include <utility>
#include <vector>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
/**
@@ -17,8 +17,14 @@
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
#include <backend/AcquiredImage.h>
#include <backend/Platform.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/platforms/PlatformEGL.h>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
class ExternalStreamManagerAndroid;
@@ -20,13 +20,18 @@
#include <backend/Platform.h>
#include <bluevk/BlueVK.h>
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/PrivateImplementation.h>
#include <string_view>
#include <tuple>
#include <unordered_set>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
using SwapChain = Platform::SwapChain;
@@ -17,10 +17,7 @@
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
#define TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
#include <utils/compiler.h>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
@@ -19,12 +19,14 @@
#include "private/backend/CircularBuffer.h"
#include <utils/compiler.h>
#include <utils/Condition.h>
#include <utils/Mutex.h>
#include <vector>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
/*
@@ -32,11 +32,13 @@
#include <backend/TargetBufferInfo.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ThreadUtils.h>
#include <cstddef>
#include <functional>
#include <tuple>
#include <type_traits>
#include <utility>
#ifndef NDEBUG
@@ -152,14 +154,14 @@ struct CommandType<void (Driver::*)(ARGS...)> {
}
// placement new declared as "throw" to avoid the compiler's null-check
inline void* operator new(std::size_t size, void* ptr) {
inline void* operator new(std::size_t, void* ptr) {
assert_invariant(ptr);
return ptr;
}
};
};
// convert an method of "class Driver" into a Command<> type
// convert a method of "class Driver" into a Command<> type
#define COMMAND_TYPE(method) CommandType<decltype(&Driver::method)>::Command<&Driver::method>
// ------------------------------------------------------------------------------------------------
@@ -29,6 +29,7 @@
#include <functional>
#include <stddef.h>
#include <stdint.h>
// Command debugging off. debugging virtuals are not called.
@@ -300,10 +300,10 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isAutoDepthResolveSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isSRGBSwapChainSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isStereoSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
DECL_DRIVER_API_SYNCHRONOUS_0(bool, canGenerateMipmaps)
DECL_DRIVER_API_SYNCHRONOUS_N(void, setupExternalImage, void*, image)
DECL_DRIVER_API_SYNCHRONOUS_N(bool, getTimerQueryValue, backend::TimerQueryHandle, query, uint64_t*, elapsedTime)
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isWorkaroundNeeded, backend::Workaround, workaround)
@@ -468,7 +468,7 @@ DECL_DRIVER_API_N(readBufferSubData,
* --------------------
*/
DECL_DRIVER_API_N(blit,
DECL_DRIVER_API_N(blitDEPRECATED,
backend::TargetBufferFlags, buffers,
backend::RenderTargetHandle, dst,
backend::Viewport, dstRect,
@@ -476,6 +476,21 @@ DECL_DRIVER_API_N(blit,
backend::Viewport, srcRect,
backend::SamplerMagFilter, filter)
DECL_DRIVER_API_N(resolve,
backend::TextureHandle, dst,
uint8_t, dstLevel, uint8_t, dstLayer,
backend::TextureHandle, src,
uint8_t, srcLevel, uint8_t, srcLayer)
DECL_DRIVER_API_N(blit,
backend::TextureHandle, dst,
uint8_t, dstLevel, uint8_t, dstLayer,
math::uint2, dstOrigin,
backend::TextureHandle, src,
uint8_t, srcLevel, uint8_t, srcLayer,
math::uint2, srcOrigin,
math::uint2, size)
DECL_DRIVER_API_N(draw,
backend::PipelineState, state,
backend::RenderPrimitiveHandle, rph,
@@ -22,9 +22,18 @@
#include <utils/Allocator.h>
#include <utils/Log.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <tsl/robin_map.h>
#include <exception>
#include <type_traits>
#include <unordered_map>
#include <stddef.h>
#include <stdint.h>
#if !defined(NDEBUG) && UTILS_HAS_RTTI
# define HANDLE_TYPE_SAFETY 1
#else
@@ -222,7 +231,7 @@ private:
explicit Allocator(const utils::AreaPolicy::HeapArea& area);
// this is in fact always called with a constexpr size argument
[[nodiscard]] inline void* alloc(size_t size, size_t alignment, size_t extra) noexcept {
[[nodiscard]] inline void* alloc(size_t size, size_t, size_t extra) noexcept {
void* p = nullptr;
if (size <= mPool0.getSize()) p = mPool0.alloc(size, 16, extra);
else if (size <= mPool1.getSize()) p = mPool1.alloc(size, 16, extra);
@@ -19,9 +19,9 @@
#ifndef TNT_FILAMENT_BACKEND_PLATFORM_FACTORY_H
#define TNT_FILAMENT_BACKEND_PLATFORM_FACTORY_H
#include "backend/DriverEnums.h"
#include <backend/DriverEnums.h>
#include "utils/compiler.h"
#include <utils/compiler.h>
namespace filament::backend {
@@ -17,15 +17,13 @@
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_SAMPLERGROUP_H
#define TNT_FILAMENT_BACKEND_PRIVATE_SAMPLERGROUP_H
#include "backend/DriverApiForward.h"
#include <utils/compiler.h>
#include <utils/FixedCapacityVector.h>
#include <backend/DriverApiForward.h>
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <backend/SamplerDescriptor.h>
#include <utils/FixedCapacityVector.h>
#include <utils/ostream.h>
#include <stddef.h>
namespace filament::backend {
+1
View File
@@ -19,6 +19,7 @@
#include <backend/PixelBufferDescriptor.h>
#include <cstring>
#include <stddef.h>
#include <stdint.h>
+14 -1
View File
@@ -21,7 +21,12 @@
#include <backend/AcquiredImage.h>
#include <backend/BufferDescriptor.h>
#include <backend/DriverEnums.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Systrace.h>
#include <math/half.h>
@@ -29,6 +34,13 @@
#include <math/vec3.h>
#include <math/vec4.h>
#include <functional>
#include <mutex>
#include <utility>
#include <stddef.h>
#include <stdint.h>
using namespace utils;
using namespace filament::math;
@@ -119,7 +131,8 @@ void DriverBase::purge() noexcept {
// ------------------------------------------------------------------------------------------------
void DriverBase::scheduleDestroySlow(BufferDescriptor&& buffer) noexcept {
scheduleCallback(buffer.getHandler(), [buffer = std::move(buffer)]() {
auto const handler = buffer.getHandler();
scheduleCallback(handler, [buffer = std::move(buffer)]() {
// user callback is called when BufferDescriptor gets destroyed
});
}
+24 -51
View File
@@ -24,8 +24,7 @@
#include <tsl/robin_map.h>
#include <utils/Hash.h>
namespace filament {
namespace backend {
namespace filament::backend {
struct MetalContext;
@@ -37,8 +36,7 @@ public:
struct BlitArgs {
struct Attachment {
id<MTLTexture> color = nil;
id<MTLTexture> depth = nil;
id<MTLTexture> texture = nil;
MTLRegion region = {};
uint8_t level = 0;
uint32_t slice = 0; // must be 0 on source attachment
@@ -46,25 +44,13 @@ public:
// Valid source formats: 2D, 2DArray, 2DMultisample, 3D
// Valid destination formats: 2D, 2DArray, 3D, Cube
Attachment source, destination;
Attachment source;
Attachment destination;
SamplerMagFilter filter;
bool blitColor() const {
return source.color != nil && destination.color != nil;
}
bool blitDepth() const {
return source.depth != nil && destination.depth != nil;
}
bool colorDestinationIsFullAttachment() const {
return destination.color.width == destination.region.size.width &&
destination.color.height == destination.region.size.height;
}
bool depthDestinationIsFullAttachment() const {
return destination.depth.width == destination.region.size.width &&
destination.depth.height == destination.region.size.height;
bool destinationIsFullAttachment() const {
return destination.texture.width == destination.region.size.width &&
destination.texture.height == destination.region.size.height;
}
};
@@ -78,48 +64,36 @@ public:
private:
static void setupColorAttachment(const BlitArgs& args, MTLRenderPassDescriptor* descriptor,
uint32_t depthPlane);
static void setupDepthAttachment(const BlitArgs& args, MTLRenderPassDescriptor* descriptor,
uint32_t depthPlane);
static void setupAttachment(MTLRenderPassAttachmentDescriptor* descriptor,
const BlitArgs& args, uint32_t depthPlane);
struct BlitFunctionKey {
bool blitColor;
bool blitDepth;
bool msaaColorSource;
bool msaaDepthSource;
bool sources3D;
char padding[3];
bool msaaColorSource{};
bool sources3D{};
char padding[2]{};
bool isValid() const noexcept {
// MSAA 3D textures do not exist.
bool hasMsaa = msaaColorSource || msaaDepthSource;
bool const hasMsaa = msaaColorSource;
return !(hasMsaa && sources3D);
}
bool operator==(const BlitFunctionKey& rhs) const noexcept {
return blitColor == rhs.blitColor &&
blitDepth == rhs.blitDepth &&
msaaColorSource == rhs.msaaColorSource &&
msaaDepthSource == rhs.msaaDepthSource &&
return msaaColorSource == rhs.msaaColorSource &&
sources3D == rhs.sources3D;
}
BlitFunctionKey() {
std::memset(this, 0, sizeof(BlitFunctionKey));
}
};
void blitFastPath(id<MTLCommandBuffer> cmdBuffer, bool& blitColor, bool& blitDepth,
static bool blitFastPath(id<MTLCommandBuffer> cmdBuffer,
const BlitArgs& args, const char* label);
void blitSlowPath(id<MTLCommandBuffer> cmdBuffer, bool& blitColor, bool& blitDepth,
void blitSlowPath(id<MTLCommandBuffer> cmdBuffer,
const BlitArgs& args, const char* label);
void blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor, bool blitDepth,
const BlitArgs& args, uint32_t depthPlaneSource, uint32_t depthPlaneDest,
const char* label);
id<MTLTexture> createIntermediateTexture(id<MTLTexture> t, MTLSize size);
id<MTLFunction> compileFragmentFunction(BlitFunctionKey key);
void blitDepthPlane(id <MTLCommandBuffer> cmdBuffer, const BlitArgs& args,
uint32_t depthPlaneSource, uint32_t depthPlaneDest, const char* label);
id<MTLFunction> compileFragmentFunction(BlitFunctionKey key) const;
id<MTLFunction> getBlitVertexFunction();
id<MTLFunction> getBlitFragmentFunction(BlitFunctionKey key);
@@ -130,10 +104,9 @@ private:
tsl::robin_map<BlitFunctionKey, Function, HashFn> mBlitFunctions;
id<MTLFunction> mVertexFunction = nil;
};
} // namespace backend
} // namespace filament
} // namespace filament::backend
#endif //TNT_METALBLITTER_H
+97 -260
View File
@@ -20,9 +20,9 @@
#include "MetalUtils.h"
#include <utils/Panic.h>
#include <utils/Log.h>
namespace filament {
namespace backend {
namespace filament::backend {
static const char* functionLibrary = R"(
#include <metal_stdlib>
@@ -37,13 +37,7 @@ struct VertexOut
struct FragmentOut
{
#ifdef BLIT_COLOR
float4 color [[color(0)]];
#endif
#ifdef BLIT_DEPTH
float depth [[depth(any)]];
#endif
};
vertex VertexOut
@@ -67,7 +61,6 @@ fragment FragmentOut
blitterFrag(VertexOut in [[stage_in]],
sampler sourceSampler [[sampler(0)]],
#ifdef BLIT_COLOR
#ifdef MSAA_COLOR_SOURCE
texture2d_ms<float, access::read> sourceColor [[texture(0)]],
#elif SOURCES_3D
@@ -75,32 +68,18 @@ blitterFrag(VertexOut in [[stage_in]],
#else
texture2d<float, access::sample> sourceColor [[texture(0)]],
#endif // MSAA_COLOR_SOURCE
#endif // BLIT_COLOR
#ifdef BLIT_DEPTH
#ifdef MSAA_DEPTH_SOURCE
texture2d_ms<float, access::read> sourceDepth [[texture(1)]],
#elif SOURCES_3D
texture3d<float, access::sample> sourceDepth [[texture(1)]],
#else
texture2d<float, access::sample> sourceDepth [[texture(1)]],
#endif // MSAA_DEPTH_SOURCE
#endif // BLIT_DEPTH
constant FragmentArgs* args [[buffer(0)]])
{
FragmentOut out = {};
#if defined(BLIT_COLOR) || defined(BLIT_DEPTH)
// These coordinates match the Vulkan vkCmdBlitImage spec:
// https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkCmdBlitImage.html
float2 uvbase = in.position.xy; // unnormalized coordinates at center of texel: (1.5, 2.5, etc)
float2 uvoffset = uvbase - args->dstOffset;
float2 uvscaled = uvoffset * args->scale;
float2 uv = uvscaled + args->srcOffset;
#endif
#ifdef BLIT_COLOR
#ifdef MSAA_COLOR_SOURCE
out.color = float4(0.0);
for (uint s = 0; s < sourceColor.get_num_samples(); s++) {
@@ -116,201 +95,106 @@ blitterFrag(VertexOut in [[stage_in]],
float2 uvnorm = uv / float2(sourceColor.get_width(args->lod), sourceColor.get_height(args->lod));
out.color += sourceColor.sample(sourceSampler, uvnorm, level(args->lod));
#endif // MSAA_COLOR_SOURCE
#endif // BLIT_COLOR
#ifdef BLIT_DEPTH
#ifdef MSAA_DEPTH_SOURCE
out.depth = 0.0;
for (uint s = 0; s < sourceDepth.get_num_samples(); s++) {
out.depth += sourceDepth.read(static_cast<uint2>(uv), s).r;
}
out.depth /= sourceDepth.get_num_samples();
#elif SOURCES_3D
float2 uvnormd = uv / float2(sourceDepth.get_width(args->lod), sourceDepth.get_height(args->lod));
float3 coords = float3(uvnormd, (static_cast<float>(args->depthPlane) + 0.5) /
sourceDepth.get_depth(args->lod));
out.depth = sourceDepth.sample(sourceSampler, coords, level(args->lod)).r;
#else
float2 uvnormd = uv / float2(sourceDepth.get_width(args->lod), sourceDepth.get_height(args->lod));
out.depth = sourceDepth.sample(sourceSampler, uvnormd, level(args->lod)).r;
#endif // MSAA_DEPTH_SOURCE
#endif // BLIT_DEPTH
return out;
}
)";
template<typename T>
inline bool MTLSizeEqual(T a, T b) noexcept {
return (a.width == b.width && a.height == b.height && a.depth == b.depth);
}
MetalBlitter::MetalBlitter(MetalContext& context) noexcept : mContext(context) { }
#define MTLSizeEqual(a, b) (a.width == b.width && a.height == b.height && a.depth == b.depth)
void MetalBlitter::blit(id<MTLCommandBuffer> cmdBuffer, const BlitArgs& args, const char* label) {
bool blitColor = args.blitColor();
bool blitDepth = args.blitDepth();
ASSERT_PRECONDITION(args.source.region.size.depth == args.destination.region.size.depth,
"Blitting requires the source and destination regions to have the same depth.");
if (args.source.color && args.source.depth) {
MTLTextureType colorType = args.source.color.textureType;
MTLTextureType depthType = args.source.depth.textureType;
if (colorType == MTLTextureType2DMultisample) colorType = MTLTextureType2D;
if (depthType == MTLTextureType2DMultisample) depthType = MTLTextureType2D;
ASSERT_PRECONDITION(colorType == depthType,
"Blitting requires color and depth sources to be the same texture type.");
}
// Determine if the blit for color or depth are eligible to use a MTLBlitCommandEncoder.
// blitColor and / or blitDepth are set to false upon success, to indicate that no more work is
// necessary for that attachment.
blitFastPath(cmdBuffer, blitColor, blitDepth, args, label);
if (!blitColor && !blitDepth) {
// blitFastPath returns true upon success.
// blitFastPath fails if either the format or sampleCount don't match (i.e. resolve)
if (blitFastPath(cmdBuffer, args, label)) {
return;
}
// If the destination is MSAA and we weren't able to use the fast path, report an error, as
// blitting to a MSAA texture isn't supported through the "slow path" yet.
const bool colorDestinationIsMultisample =
blitColor && args.destination.color.textureType == MTLTextureType2DMultisample;
const bool depthDestinationIsMultisample =
blitDepth && args.destination.depth.textureType == MTLTextureType2DMultisample;
ASSERT_PRECONDITION(!colorDestinationIsMultisample && !depthDestinationIsMultisample,
"Blitting between MSAA render targets with differing pixel formats and/or regions is not supported.");
// If we end-up here, it means that either:
// - we're resolving a color texture
// - src/dest formats didn't match, or we're scaling -- this can only happen with the legacy
// blit() path and implies that the format is not depth.
// note: in the future we will support a fast-path resolve
// If the destination texture doesn't have the MTLTextureUsageRenderTarget flag, we have to blit
// to an intermediate texture first to perform the format conversion. Then, we can perform a
// "fast blit" to the final destination texture.
UTILS_UNUSED_IN_RELEASE
const bool destinationIsMultisample =
args.destination.texture.textureType == MTLTextureType2DMultisample;
id<MTLTexture> intermediateColor = nil;
id<MTLTexture> intermediateDepth = nil;
BlitArgs slowBlit = args;
BlitArgs finalBlit = args;
MTLRegion sourceRegionNoOffset = MTLRegionMake3D(0, 0, 0,
args.source.region.size.width, args.source.region.size.height,
args.source.region.size.depth);
if (blitColor && !(args.destination.color.usage & MTLTextureUsageRenderTarget)) {
intermediateColor = createIntermediateTexture(args.destination.color, args.source.region.size);
slowBlit.destination.color = finalBlit.source.color = intermediateColor;
slowBlit.destination.level = finalBlit.source.level = 0;
slowBlit.destination.slice = finalBlit.source.slice = 0;
slowBlit.destination.region = finalBlit.source.region = sourceRegionNoOffset;
}
if (blitDepth && !(args.destination.depth.usage & MTLTextureUsageRenderTarget)) {
intermediateDepth = createIntermediateTexture(args.destination.depth, args.source.region.size);
slowBlit.destination.depth = finalBlit.source.depth = intermediateDepth;
slowBlit.destination.level = finalBlit.source.level = 0;
slowBlit.destination.slice = finalBlit.source.slice = 0;
slowBlit.destination.region = finalBlit.source.region = sourceRegionNoOffset;
}
blitSlowPath(cmdBuffer, blitColor, blitDepth, slowBlit, label);
bool finalBlitColor = intermediateColor != nil;
bool finalBlitDepth = intermediateDepth != nil;
blitFastPath(cmdBuffer, finalBlitColor, finalBlitDepth, finalBlit, label);
assert_invariant(!destinationIsMultisample);
assert_invariant((args.destination.texture.usage & MTLTextureUsageRenderTarget));
blitSlowPath(cmdBuffer, args, label);
}
void MetalBlitter::blitFastPath(id<MTLCommandBuffer> cmdBuffer, bool& blitColor, bool& blitDepth,
bool MetalBlitter::blitFastPath(id<MTLCommandBuffer> cmdBuffer,
const BlitArgs& args, const char* label) {
if (blitColor) {
if (args.source.color.sampleCount == args.destination.color.sampleCount &&
args.source.color.pixelFormat == args.destination.color.pixelFormat &&
MTLSizeEqual(args.source.region.size, args.destination.region.size)) {
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
blitEncoder.label = @(label);
[blitEncoder copyFromTexture:args.source.color
sourceSlice:args.source.slice
sourceLevel:args.source.level
sourceOrigin:args.source.region.origin
sourceSize:args.source.region.size
toTexture:args.destination.color
destinationSlice:args.destination.slice
destinationLevel:args.destination.level
destinationOrigin:args.destination.region.origin];
[blitEncoder endEncoding];
if (args.source.texture.sampleCount == args.destination.texture.sampleCount &&
args.source.texture.pixelFormat == args.destination.texture.pixelFormat &&
MTLSizeEqual(args.source.region.size, args.destination.region.size)) {
blitColor = false;
}
}
id<MTLBlitCommandEncoder> const blitEncoder = [cmdBuffer blitCommandEncoder];
blitEncoder.label = @(label);
[blitEncoder copyFromTexture:args.source.texture
sourceSlice:args.source.slice
sourceLevel:args.source.level
sourceOrigin:args.source.region.origin
sourceSize:args.source.region.size
toTexture:args.destination.texture
destinationSlice:args.destination.slice
destinationLevel:args.destination.level
destinationOrigin:args.destination.region.origin];
[blitEncoder endEncoding];
if (blitDepth) {
if (args.source.depth.sampleCount == args.destination.depth.sampleCount &&
args.source.depth.pixelFormat == args.destination.depth.pixelFormat &&
MTLSizeEqual(args.source.region.size, args.destination.region.size)) {
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
blitEncoder.label = @(label);
[blitEncoder copyFromTexture:args.source.depth
sourceSlice:args.source.slice
sourceLevel:args.source.level
sourceOrigin:args.source.region.origin
sourceSize:args.source.region.size
toTexture:args.destination.depth
destinationSlice:args.destination.slice
destinationLevel:args.destination.level
destinationOrigin:args.destination.region.origin];
[blitEncoder endEncoding];
blitDepth = false;
}
return true;
}
return false;
}
void MetalBlitter::blitSlowPath(id<MTLCommandBuffer> cmdBuffer, bool& blitColor, bool& blitDepth,
void MetalBlitter::blitSlowPath(id<MTLCommandBuffer> cmdBuffer,
const BlitArgs& args, const char* label) {
// scaling in any dimension is not allowed
assert_invariant(args.source.region.size.depth == args.destination.region.size.depth);
// we're always blitting a single plane
uint32_t depthPlaneSource = args.source.region.origin.z;
uint32_t depthPlaneDest = args.destination.region.origin.z;
assert_invariant(args.source.region.size.depth == args.destination.region.size.depth);
uint32_t depthPlaneCount = args.source.region.size.depth;
for (NSUInteger d = 0; d < depthPlaneCount; d++) {
blitDepthPlane(cmdBuffer, blitColor, blitDepth, args, depthPlaneSource++, depthPlaneDest++,
label);
for (NSUInteger d = 0; d < args.source.region.size.depth; d++) {
blitDepthPlane(cmdBuffer, args,
depthPlaneSource++, depthPlaneDest++, label);
}
blitColor = false;
blitDepth = false;
}
void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor, bool blitDepth,
const BlitArgs& args, uint32_t depthPlaneSource, uint32_t depthPlaneDest,
const char* label) {
MTLRenderPassDescriptor* descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, const BlitArgs& args,
uint32_t depthPlaneSource, uint32_t depthPlaneDest, const char* label) {
if (blitColor) {
setupColorAttachment(args, descriptor, depthPlaneDest);
}
MTLRenderPassDescriptor* const descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
if (blitDepth) {
setupDepthAttachment(args, descriptor, depthPlaneDest);
}
setupAttachment(descriptor.colorAttachments[0], args, depthPlaneDest);
id<MTLRenderCommandEncoder> encoder = [cmdBuffer renderCommandEncoderWithDescriptor:descriptor];
id<MTLRenderCommandEncoder> const encoder =
[cmdBuffer renderCommandEncoderWithDescriptor:descriptor];
encoder.label = @(label);
BlitFunctionKey key;
key.blitColor = blitColor;
key.blitDepth = blitDepth;
key.msaaColorSource = blitColor && args.source.color.textureType == MTLTextureType2DMultisample;
key.msaaDepthSource = blitDepth && args.source.depth.textureType == MTLTextureType2DMultisample;
key.sources3D = blitColor && args.source.color.textureType == MTLTextureType3D;
if (key.sources3D && blitDepth) {
assert_invariant(args.source.depth.textureType == MTLTextureType3D);
}
id<MTLFunction> fragmentFunction = getBlitFragmentFunction(key);
key.msaaColorSource = args.source.texture.textureType == MTLTextureType2DMultisample;
key.sources3D = args.source.texture.textureType == MTLTextureType3D;
id<MTLFunction> const fragmentFunction = getBlitFragmentFunction(key);
MetalPipelineState pipelineState {
MetalPipelineState const pipelineState {
.vertexFunction = getBlitVertexFunction(),
.fragmentFunction = fragmentFunction,
.vertexDescription = {},
.colorAttachmentPixelFormat = {
blitColor ? args.destination.color.pixelFormat : MTLPixelFormatInvalid,
args.destination.texture.pixelFormat,
MTLPixelFormatInvalid,
MTLPixelFormatInvalid,
MTLPixelFormatInvalid,
@@ -319,31 +203,21 @@ void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor
MTLPixelFormatInvalid,
MTLPixelFormatInvalid
},
.depthAttachmentPixelFormat =
blitDepth ? args.destination.depth.pixelFormat : MTLPixelFormatInvalid,
.depthAttachmentPixelFormat = MTLPixelFormatInvalid,
.sampleCount = 1,
.blendState = {}
};
id<MTLRenderPipelineState> pipeline = mContext.pipelineStateCache.getOrCreateState(pipelineState);
id<MTLRenderPipelineState> const pipeline =
mContext.pipelineStateCache.getOrCreateState(pipelineState);
[encoder setRenderPipelineState:pipeline];
// For texture arrays, create a view of the texture at the given slice (layer).
id<MTLTexture> srcTextureColor = args.source.color;
id<MTLTexture> srcTextureColor = args.source.texture;
if (srcTextureColor && srcTextureColor.textureType == MTLTextureType2DArray) {
srcTextureColor = createTextureViewWithSingleSlice(srcTextureColor, args.source.slice);
}
id<MTLTexture> srcTextureDepth = args.source.depth;
if (srcTextureDepth && srcTextureDepth.textureType == MTLTextureType2DArray) {
srcTextureDepth = createTextureViewWithSingleSlice(srcTextureDepth, args.source.slice);
}
if (blitColor) {
[encoder setFragmentTexture:srcTextureColor atIndex:0];
}
if (blitDepth) {
[encoder setFragmentTexture:srcTextureDepth atIndex:1];
}
[encoder setFragmentTexture:srcTextureColor atIndex:0];
SamplerMinFilter filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST;
if (args.filter == SamplerMagFilter::NEAREST) {
@@ -352,13 +226,13 @@ void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor
filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST;
}
SamplerState s {
SamplerState const s {
.samplerParams = {
.filterMag = args.filter,
.filterMin = filterMin
}
};
id<MTLSamplerState> sampler = mContext.samplerStateCache.getOrCreateState(s);
id<MTLSamplerState> const sampler = mContext.samplerStateCache.getOrCreateState(s);
[encoder setFragmentSamplerState:sampler atIndex:0];
MTLViewport viewport;
@@ -370,11 +244,11 @@ void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor
viewport.zfar = 1.0;
[encoder setViewport:viewport];
DepthStencilState depthStencilState {
DepthStencilState const depthStencilState {
.depthCompare = MTLCompareFunctionAlways,
.depthWriteEnabled = blitDepth
.depthWriteEnabled = false
};
id<MTLDepthStencilState> depthStencil =
id<MTLDepthStencilState> const depthStencil =
mContext.depthStencilStateCache.getOrCreateState(depthStencilState);
[encoder setDepthStencilState:depthStencil];
@@ -410,80 +284,42 @@ void MetalBlitter::blitDepthPlane(id<MTLCommandBuffer> cmdBuffer, bool blitColor
[encoder endEncoding];
}
id<MTLTexture> MetalBlitter::createIntermediateTexture(id<MTLTexture> t, MTLSize size) {
MTLTextureDescriptor* descriptor = [MTLTextureDescriptor new];
descriptor.textureType = size.depth == 1 ? MTLTextureType2D : MTLTextureType3D;
descriptor.pixelFormat = t.pixelFormat;
descriptor.width = size.width;
descriptor.height = size.height;
descriptor.depth = size.depth;
descriptor.usage = t.usage & MTLTextureUsageRenderTarget;
return [mContext.device newTextureWithDescriptor:descriptor];
}
void MetalBlitter::shutdown() noexcept {
mBlitFunctions.clear();
mVertexFunction = nil;
}
void MetalBlitter::setupColorAttachment(const BlitArgs& args,
MTLRenderPassDescriptor* descriptor, uint32_t depthPlane) {
descriptor.colorAttachments[0].texture = args.destination.color;
descriptor.colorAttachments[0].level = args.destination.level;
descriptor.colorAttachments[0].slice = args.destination.slice;
descriptor.colorAttachments[0].depthPlane = depthPlane;
descriptor.colorAttachments[0].loadAction = MTLLoadActionLoad;
void MetalBlitter::setupAttachment(MTLRenderPassAttachmentDescriptor* descriptor,
const BlitArgs& args, uint32_t depthPlane) {
descriptor.texture = args.destination.texture;
descriptor.level = args.destination.level;
descriptor.slice = args.destination.slice;
descriptor.depthPlane = depthPlane;
descriptor.loadAction = MTLLoadActionLoad;
// We don't need to load the contents of the attachment if we're blitting over all of it.
if (args.colorDestinationIsFullAttachment()) {
descriptor.colorAttachments[0].loadAction = MTLLoadActionDontCare;
if (args.destinationIsFullAttachment()) {
descriptor.loadAction = MTLLoadActionDontCare;
}
descriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
descriptor.storeAction = MTLStoreActionStore;
}
void MetalBlitter::setupDepthAttachment(const BlitArgs& args, MTLRenderPassDescriptor* descriptor,
uint32_t depthPlane) {
descriptor.depthAttachment.texture = args.destination.depth;
descriptor.depthAttachment.level = args.destination.level;
descriptor.depthAttachment.slice = args.destination.slice;
descriptor.depthAttachment.depthPlane = depthPlane;
descriptor.depthAttachment.loadAction = MTLLoadActionLoad;
// We don't need to load the contents of the attachment if we're blitting over all of it.
if (args.depthDestinationIsFullAttachment()) {
descriptor.depthAttachment.loadAction = MTLLoadActionDontCare;
}
descriptor.depthAttachment.storeAction = MTLStoreActionStore;
}
id<MTLFunction> MetalBlitter::compileFragmentFunction(BlitFunctionKey key) {
MTLCompileOptions* options = [MTLCompileOptions new];
NSMutableDictionary* macros = [NSMutableDictionary dictionary];
if (key.blitColor) {
macros[@"BLIT_COLOR"] = @"1";
}
if (key.blitDepth) {
macros[@"BLIT_DEPTH"] = @"1";
}
id<MTLFunction> MetalBlitter::compileFragmentFunction(BlitFunctionKey key) const {
MTLCompileOptions* const options = [MTLCompileOptions new];
NSMutableDictionary* const macros = [NSMutableDictionary dictionary];
if (key.msaaColorSource) {
macros[@"MSAA_COLOR_SOURCE"] = @"1";
}
if (key.msaaDepthSource) {
macros[@"MSAA_DEPTH_SOURCE"] = @"1";
}
if (key.sources3D) {
macros[@"SOURCES_3D"] = @"1";
}
options.preprocessorMacros = macros;
NSString* objcSource = [NSString stringWithCString:functionLibrary
encoding:NSUTF8StringEncoding];
NSString* const objcSource = [NSString stringWithCString:functionLibrary
encoding:NSUTF8StringEncoding];
NSError* error = nil;
id<MTLLibrary> library = [mContext.device newLibraryWithSource:objcSource
options:options
error:&error];
id<MTLFunction> function = [library newFunctionWithName:@"blitterFrag"];
id <MTLLibrary> const library = [mContext.device newLibraryWithSource:objcSource
options:options
error:&error];
id <MTLFunction> const function = [library newFunctionWithName:@"blitterFrag"];
if (!library || !function) {
if (error) {
@@ -501,13 +337,14 @@ id<MTLFunction> MetalBlitter::getBlitVertexFunction() {
return mVertexFunction;
}
NSString* objcSource = [NSString stringWithCString:functionLibrary
encoding:NSUTF8StringEncoding];
NSString* const objcSource = [NSString stringWithCString:functionLibrary
encoding:NSUTF8StringEncoding];
NSError* error = nil;
id<MTLLibrary> library = [mContext.device newLibraryWithSource:objcSource
options:nil
error:&error];
id<MTLFunction> function = [library newFunctionWithName:@"blitterVertex"];
id <MTLLibrary> const library = [mContext.device newLibraryWithSource:objcSource
options:nil
error:&error];
id<MTLFunction> const function = [library newFunctionWithName:@"blitterVertex"];
if (!library || !function) {
if (error) {
@@ -535,5 +372,5 @@ id<MTLFunction> MetalBlitter::getBlitFragmentFunction(BlitFunctionKey key) {
return function;
}
} // namespace backend
} // namespace filament
} // namespace filament::backend
+4 -1
View File
@@ -73,7 +73,10 @@ private:
std::unordered_set<MetalBufferPoolEntry const*> mUsedStages;
// Store the current "time" (really just a frame count) and LRU eviction parameters.
uint64_t mCurrentFrame = 0;
// An atomic is necessary as mCurrentFrame is incremented in gc() (called on
// the driver thread) and read from acquireBuffer() and releaseBuffer(),
// which may be called on non-driver threads.
std::atomic<uint64_t> mCurrentFrame = 0;
static constexpr uint32_t TIME_BEFORE_EVICTION = 10;
};
@@ -19,6 +19,7 @@
#include "MetalContext.h"
#include <utils/Panic.h>
#include <utils/Log.h>
#include <utils/trap.h>
#include <thread>
+4 -1
View File
@@ -142,7 +142,10 @@ struct MetalContext {
// Fences, only supported on macOS 10.14 and iOS 12 and above.
API_AVAILABLE(macos(10.14), ios(12.0))
MTLSharedEventListener* eventListener = nil;
uint64_t signalId = 1;
// signalId is incremented in the MetalFence constructor, which is called on
// both the driver (MetalTimerQueryFence::beginTimeElapsedQuery) and main
// threads (in createFenceS), so an atomic is necessary.
std::atomic<uint64_t> signalId = 1;
MetalTimerQueryInterface* timerQueryImpl;
+12 -1
View File
@@ -28,6 +28,10 @@
#include <utils/Log.h>
#include <utils/debug.h>
#include <functional>
#include <mutex>
#include <vector>
namespace filament {
namespace backend {
@@ -52,13 +56,13 @@ class MetalDriver final : public DriverBase {
public:
static Driver* create(MetalPlatform* platform, const Platform::DriverConfig& driverConfig);
void runAtNextTick(const std::function<void()>& fn) noexcept;
private:
friend class MetalSwapChain;
MetalPlatform& mPlatform;
MetalContext* mContext;
ShaderModel getShaderModel() const noexcept final;
@@ -66,6 +70,13 @@ private:
// Overrides the default implementation by wrapping the call to fn in an @autoreleasepool block.
void execute(std::function<void(void)> const& fn) noexcept final;
/*
* Tasks run regularly on the driver thread.
*/
void executeTickOps() noexcept;
std::vector<std::function<void()>> mTickOps;
std::mutex mTickOpsLock;
/*
* Driver interface
*/
+159 -68
View File
@@ -166,6 +166,7 @@ MetalDriver::~MetalDriver() noexcept {
}
void MetalDriver::tick(int) {
executeTickOps();
}
void MetalDriver::beginFrame(int64_t monotonic_clock_ns, uint32_t frameId) {
@@ -583,6 +584,8 @@ void MetalDriver::terminate() {
// This must be done before calling bufferPool->reset() to ensure no buffers are in flight.
finish();
executeTickOps();
mContext->bufferPool->reset();
mContext->commandQueue = nil;
@@ -727,6 +730,10 @@ bool MetalDriver::isParallelShaderCompileSupported() {
return true;
}
bool MetalDriver::isDepthStencilResolveSupported() {
return false;
}
bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
switch (workaround) {
case Workaround::SPLIT_EASU:
@@ -865,10 +872,6 @@ void MetalDriver::generateMipmaps(Handle<HwTexture> th) {
tex->generateMipmaps();
}
bool MetalDriver::canGenerateMipmaps() {
return true;
}
void MetalDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh, BufferDescriptor&& data) {
ASSERT_PRECONDITION(!isInRenderPass(mContext),
"updateSamplerGroup must be called outside of a render pass.");
@@ -1256,14 +1259,14 @@ void MetalDriver::readPixels(Handle<HwRenderTarget> src, uint32_t x, uint32_t y,
textureDescriptor.usage = MTLTextureUsageShaderWrite | MTLTextureUsageRenderTarget;
id<MTLTexture> readPixelsTexture = [mContext->device newTextureWithDescriptor:textureDescriptor];
MetalBlitter::BlitArgs args;
MetalBlitter::BlitArgs args{};
args.filter = SamplerMagFilter::NEAREST;
args.source.level = miplevel;
args.source.region = MTLRegionMake2D(0, 0, srcTexture.width >> miplevel, srcTexture.height >> miplevel);
args.source.texture = srcTexture;
args.destination.level = 0;
args.destination.region = MTLRegionMake2D(0, 0, readPixelsTexture.width, readPixelsTexture.height);
args.source.color = srcTexture;
args.destination.color = readPixelsTexture;
args.destination.texture = readPixelsTexture;
mContext->blitter->blit(getPendingCommandBuffer(mContext), args, "readPixels blit");
@@ -1299,24 +1302,123 @@ void MetalDriver::readBufferSubData(backend::BufferObjectHandle boh,
scheduleDestroy(std::move(p));
}
void MetalDriver::blit(TargetBufferFlags buffers,
void MetalDriver::resolve(
Handle<HwTexture> dst, uint8_t srcLevel, uint8_t srcLayer,
Handle<HwTexture> src, uint8_t dstLevel, uint8_t dstLayer) {
auto* const srcTexture = handle_cast<MetalTexture>(src);
auto* const dstTexture = handle_cast<MetalTexture>(dst);
assert_invariant(srcTexture);
assert_invariant(dstTexture);
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder == nil,
"resolve() cannot be invoked inside a render pass.");
ASSERT_PRECONDITION(
dstTexture->width == srcTexture->width && dstTexture->height == srcTexture->height,
"invalid resolve: src and dst sizes don't match");
ASSERT_PRECONDITION(srcTexture->samples > 1 && dstTexture->samples == 1,
"invalid resolve: src.samples=%u, dst.samples=%u",
+srcTexture->samples, +dstTexture->samples);
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
"src and dst texture format don't match");
ASSERT_PRECONDITION(!isDepthFormat(srcTexture->format),
"can't resolve depth formats");
ASSERT_PRECONDITION(!isStencilFormat(srcTexture->format),
"can't resolve stencil formats");
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
"texture doesn't have BLIT_DST");
ASSERT_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC),
"texture doesn't have BLIT_SRC");
// FIXME: on metal the blit() call below always take the slow path (using a shader)
blit( dst, dstLevel, dstLayer, {},
src, srcLevel, srcLayer, {},
{ dstTexture->width, dstTexture->height });
}
void MetalDriver::blit(
Handle<HwTexture> dst, uint8_t srcLevel, uint8_t srcLayer, math::uint2 dstOrigin,
Handle<HwTexture> src, uint8_t dstLevel, uint8_t dstLayer, math::uint2 srcOrigin,
math::uint2 size) {
auto isBlitableTextureType = [](MTLTextureType t) -> bool {
return t == MTLTextureType2D || t == MTLTextureType2DMultisample ||
t == MTLTextureType2DArray;
};
auto* const srcTexture = handle_cast<MetalTexture>(src);
auto* const dstTexture = handle_cast<MetalTexture>(dst);
assert_invariant(srcTexture);
assert_invariant(dstTexture);
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder == nil,
"blit() cannot be invoked inside a render pass.");
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
"texture doesn't have BLIT_DST");
ASSERT_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC),
"texture doesn't have BLIT_SRC");
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
"src and dst texture format don't match");
ASSERT_PRECONDITION(isBlitableTextureType(srcTexture->getMtlTextureForRead().textureType) &&
isBlitableTextureType(dstTexture->getMtlTextureForWrite().textureType),
"Metal does not support blitting to/from non-2D textures.");
MetalBlitter::BlitArgs args{};
args.filter = SamplerMagFilter::NEAREST;
args.source.region = MTLRegionMake2D(
(NSUInteger)srcOrigin.x,
std::max(srcTexture->height - (int64_t)srcOrigin.y - size.y, (int64_t)0),
size.x, size.y);
args.destination.region = MTLRegionMake2D(
(NSUInteger)dstOrigin.x,
std::max(dstTexture->height - (int64_t)dstOrigin.y - size.y, (int64_t)0),
size.x, size.y);
// FIXME: we shouldn't need to know the type here. This is an artifact of using the old API.
args.source.texture = srcTexture->getMtlTextureForRead();
args.destination.texture = dstTexture->getMtlTextureForWrite();
args.source.level = srcLevel;
args.source.slice = srcLayer;
args.destination.level = dstLevel;
args.destination.slice = dstLayer;
// TODO: The blit() call below always take the fast path.
mContext->blitter->blit(getPendingCommandBuffer(mContext), args, "blit/resolve");
dstTexture->extendLodRangeTo(dstLevel);
}
void MetalDriver::blitDEPRECATED(TargetBufferFlags buffers,
Handle<HwRenderTarget> dst, Viewport dstRect,
Handle<HwRenderTarget> src, Viewport srcRect,
SamplerMagFilter filter) {
// If we're the in middle of a render pass, finish it.
// This condition should only occur during copyFrame. It's okay to end the render pass because
// we don't issue any other rendering commands.
if (mContext->currentRenderPassEncoder) {
[mContext->currentRenderPassEncoder endEncoding];
mContext->currentRenderPassEncoder = nil;
}
// Note: blitDEPRECATED is only used by Renderer::copyFrame
// It is called between beginFrame and endFrame, but should never be called in the middle of
// a render pass.
ASSERT_PRECONDITION(mContext->currentRenderPassEncoder == nil,
"blitDEPRECATED() cannot be invoked inside a render pass.");
auto srcTarget = handle_cast<MetalRenderTarget>(src);
auto dstTarget = handle_cast<MetalRenderTarget>(dst);
ASSERT_PRECONDITION(
!(buffers & (TargetBufferFlags::COLOR_ALL & ~TargetBufferFlags::COLOR0)),
"Blitting only supports COLOR0");
ASSERT_PRECONDITION(buffers == TargetBufferFlags::COLOR0,
"blitDEPRECATED only supports COLOR0");
ASSERT_PRECONDITION(srcRect.left >= 0 && srcRect.bottom >= 0 &&
dstRect.left >= 0 && dstRect.bottom >= 0,
@@ -1327,54 +1429,28 @@ void MetalDriver::blit(TargetBufferFlags buffers,
t == MTLTextureType2DArray;
};
// MetalBlitter supports blitting color and depth simultaneously, but for simplicitly we'll blit
// them separately. In practice, Filament only ever blits a single buffer at a time anyway.
// We always blit from/to the COLOR0 attachment.
MetalRenderTarget::Attachment const srcColorAttachment = srcTarget->getReadColorAttachment(0);
MetalRenderTarget::Attachment const dstColorAttachment = dstTarget->getDrawColorAttachment(0);
if (any(buffers & TargetBufferFlags::COLOR_ALL)) {
// We always blit from/to the COLOR0 attachment.
MetalRenderTarget::Attachment srcColorAttachment = srcTarget->getReadColorAttachment(0);
MetalRenderTarget::Attachment dstColorAttachment = dstTarget->getDrawColorAttachment(0);
if (srcColorAttachment && dstColorAttachment) {
ASSERT_PRECONDITION(isBlitableTextureType(srcColorAttachment.getTexture().textureType) &&
isBlitableTextureType(dstColorAttachment.getTexture().textureType),
"Metal does not support blitting to/from non-2D textures.");
if (srcColorAttachment && dstColorAttachment) {
ASSERT_PRECONDITION(isBlitableTextureType(srcColorAttachment.getTexture().textureType) &&
isBlitableTextureType(dstColorAttachment.getTexture().textureType),
"Metal does not support blitting to/from non-2D textures.");
MetalBlitter::BlitArgs args{};
args.filter = filter;
args.source.region = srcTarget->getRegionFromClientRect(srcRect);
args.source.texture = srcColorAttachment.getTexture();
args.source.level = srcColorAttachment.level;
args.source.slice = srcColorAttachment.layer;
MetalBlitter::BlitArgs args;
args.filter = filter;
args.source.region = srcTarget->getRegionFromClientRect(srcRect);
args.destination.region = dstTarget->getRegionFromClientRect(dstRect);
args.source.color = srcColorAttachment.getTexture();
args.destination.color = dstColorAttachment.getTexture();
args.source.level = srcColorAttachment.level;
args.destination.level = dstColorAttachment.level;
args.source.slice = srcColorAttachment.layer;
args.destination.slice = dstColorAttachment.layer;
mContext->blitter->blit(getPendingCommandBuffer(mContext), args, "Color blit");
}
}
args.destination.region = dstTarget->getRegionFromClientRect(dstRect);
args.destination.texture = dstColorAttachment.getTexture();
args.destination.level = dstColorAttachment.level;
args.destination.slice = dstColorAttachment.layer;
if (any(buffers & TargetBufferFlags::DEPTH)) {
MetalRenderTarget::Attachment srcDepthAttachment = srcTarget->getDepthAttachment();
MetalRenderTarget::Attachment dstDepthAttachment = dstTarget->getDepthAttachment();
if (srcDepthAttachment && dstDepthAttachment) {
ASSERT_PRECONDITION(isBlitableTextureType(srcDepthAttachment.getTexture().textureType) &&
isBlitableTextureType(dstDepthAttachment.getTexture().textureType),
"Metal does not support blitting to/from non-2D textures.");
MetalBlitter::BlitArgs args;
args.filter = filter;
args.source.region = srcTarget->getRegionFromClientRect(srcRect);
args.destination.region = dstTarget->getRegionFromClientRect(dstRect);
args.source.depth = srcDepthAttachment.getTexture();
args.destination.depth = dstDepthAttachment.getTexture();
args.source.level = srcDepthAttachment.level;
args.destination.level = dstDepthAttachment.level;
args.source.slice = srcDepthAttachment.layer;
args.destination.slice = dstDepthAttachment.layer;
mContext->blitter->blit(getPendingCommandBuffer(mContext), args, "Depth blit");
}
mContext->blitter->blit(getPendingCommandBuffer(mContext), args, "blitDEPRECATED");
}
}
@@ -1512,7 +1588,7 @@ void MetalDriver::draw(PipelineState ps, Handle<HwRenderPrimitive> rph, uint32_t
stencilPixelFormat = stencilAttachment.getPixelFormat();
assert_invariant(isMetalFormatStencil(stencilPixelFormat));
}
MetalPipelineState pipelineState {
MetalPipelineState const pipelineState {
.vertexFunction = vertex,
.fragmentFunction = fragment,
.vertexDescription = primitive->vertexDescription,
@@ -1530,13 +1606,13 @@ void MetalDriver::draw(PipelineState ps, Handle<HwRenderPrimitive> rph, uint32_t
.stencilAttachmentPixelFormat = stencilPixelFormat,
.sampleCount = mContext->currentRenderTarget->getSamples(),
.blendState = BlendState {
.blendingEnabled = rs.hasBlending(),
.rgbBlendOperation = getMetalBlendOperation(rs.blendEquationRGB),
.alphaBlendOperation = getMetalBlendOperation(rs.blendEquationAlpha),
.sourceRGBBlendFactor = getMetalBlendFactor(rs.blendFunctionSrcRGB),
.sourceAlphaBlendFactor = getMetalBlendFactor(rs.blendFunctionSrcAlpha),
.rgbBlendOperation = getMetalBlendOperation(rs.blendEquationRGB),
.destinationAlphaBlendFactor = getMetalBlendFactor(rs.blendFunctionDstAlpha),
.destinationRGBBlendFactor = getMetalBlendFactor(rs.blendFunctionDstRGB),
.destinationAlphaBlendFactor = getMetalBlendFactor(rs.blendFunctionDstAlpha)
.sourceAlphaBlendFactor = getMetalBlendFactor(rs.blendFunctionSrcAlpha),
.sourceRGBBlendFactor = getMetalBlendFactor(rs.blendFunctionSrcRGB),
.blendingEnabled = rs.hasBlending(),
},
.colorWrite = rs.colorWrite
};
@@ -1835,6 +1911,21 @@ void MetalDriver::enumerateBoundBuffers(BufferObjectBinding bindingType,
void MetalDriver::resetState(int) {
}
void MetalDriver::runAtNextTick(const std::function<void()>& fn) noexcept {
std::lock_guard<std::mutex> const lock(mTickOpsLock);
mTickOps.push_back(fn);
}
void MetalDriver::executeTickOps() noexcept {
std::vector<std::function<void()>> ops;
mTickOpsLock.lock();
std::swap(ops, mTickOps);
mTickOpsLock.unlock();
for (const auto& f : ops) {
f();
}
}
// explicit instantiation of the Dispatcher
template class ConcreteDispatcher<MetalDriver>;
@@ -21,6 +21,7 @@
#include "MetalUtils.h"
#include <utils/Panic.h>
#include <utils/Log.h>
#include <utils/trap.h>
#define NSERROR_CHECK(message) \
+46 -14
View File
@@ -39,7 +39,15 @@ namespace filament {
namespace backend {
static inline MTLTextureUsage getMetalTextureUsage(TextureUsage usage) {
NSUInteger u = 0;
NSUInteger u = MTLTextureUsageUnknown;
if (any(usage & TextureUsage::SAMPLEABLE)) {
u |= MTLTextureUsageShaderRead;
}
if (any(usage & TextureUsage::UPLOADABLE)) {
// This is only needed because of the slowpath is MetalBlitter
u |= MTLTextureUsageRenderTarget;
}
if (any(usage & TextureUsage::COLOR_ATTACHMENT)) {
u |= MTLTextureUsageRenderTarget;
}
@@ -49,9 +57,13 @@ static inline MTLTextureUsage getMetalTextureUsage(TextureUsage usage) {
if (any(usage & TextureUsage::STENCIL_ATTACHMENT)) {
u |= MTLTextureUsageRenderTarget;
}
// All textures can be blitted from, so they must have the UsageShaderRead flag.
u |= MTLTextureUsageShaderRead;
if (any(usage & TextureUsage::BLIT_DST)) {
// This is only needed because of the slowpath is MetalBlitter
u |= MTLTextureUsageRenderTarget;
}
if (any(usage & TextureUsage::BLIT_SRC)) {
u |= MTLTextureUsageShaderRead;
}
return MTLTextureUsage(u);
}
@@ -233,13 +245,30 @@ void MetalSwapChain::present() {
}
}
struct PresentDrawableData {
void* drawable = nullptr;
MetalDriver* driver = nullptr;
};
void presentDrawable(bool presentFrame, void* user) {
// CFBridgingRelease here is used to balance the CFBridgingRetain inside of acquireDrawable.
id<CAMetalDrawable> drawable = (id<CAMetalDrawable>) CFBridgingRelease(user);
auto* presentDrawableData = static_cast<PresentDrawableData*>(user);
// CFBridgingRelease here is used to balance the CFBridgingRetain inside acquireDrawable.
id<CAMetalDrawable> drawable =
(id<CAMetalDrawable>)CFBridgingRelease(presentDrawableData->drawable);
if (presentFrame) {
[drawable present];
}
// The drawable will be released here when the "drawable" variable goes out of scope.
// Schedule the drawable destruction on the driver thread.
void* voidDrawable = (void*) CFBridgingRetain(drawable);
MetalDriver* driver = presentDrawableData->driver;
driver->runAtNextTick([voidDrawable]() {
// The drawable is released here.
CFBridgingRelease(voidDrawable);
});
delete presentDrawableData;
}
void MetalSwapChain::scheduleFrameScheduledCallback() {
@@ -254,13 +283,15 @@ void MetalSwapChain::scheduleFrameScheduledCallback() {
// capture the _this_ pointer (MetalSwapChain*) instead of the drawable.
id<CAMetalDrawable> d = drawable;
void* userData = frameScheduledUserData;
MetalDriver* driver = context.driver;
[getPendingCommandBuffer(&context) addScheduledHandler:^(id<MTLCommandBuffer> cb) {
// CFBridgingRetain is used here to give the drawable a +1 retain count before
// casting it to a void*.
PresentCallable callable(presentDrawable, (void*) CFBridgingRetain(d));
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
callback(callable, userData);
});
auto* presentDrawableData = new PresentDrawableData;
presentDrawableData->drawable = (void*) CFBridgingRetain(d);
presentDrawableData->driver = driver;
PresentCallable callable(presentDrawable, (void*) presentDrawableData);
callback(callable, userData);
}];
}
@@ -756,6 +787,7 @@ void MetalTexture::loadWithBlit(uint32_t level, uint32_t slice, MTLRegion region
#endif
id<MTLTexture> stagingTexture = [context.device newTextureWithDescriptor:descriptor];
// FIXME? Why is this not just `MTLRegion sourceRegion = region;` ?
MTLRegion sourceRegion = MTLRegionMake3D(0, 0, 0,
region.size.width, region.size.height, region.size.depth);
[stagingTexture replaceRegion:sourceRegion
@@ -782,16 +814,16 @@ void MetalTexture::loadWithBlit(uint32_t level, uint32_t slice, MTLRegion region
slices:NSMakeRange(0, slices)];
}
MetalBlitter::BlitArgs args;
MetalBlitter::BlitArgs args{};
args.filter = SamplerMagFilter::NEAREST;
args.source.level = 0;
args.source.slice = 0;
args.source.region = sourceRegion;
args.source.texture = stagingTexture;
args.destination.level = level;
args.destination.slice = slice;
args.destination.region = region;
args.source.color = stagingTexture;
args.destination.color = destinationTexture;
args.destination.texture = destinationTexture;
context.blitter->blit(getPendingCommandBuffer(&context), args, "Texture upload blit");
}
@@ -103,10 +103,19 @@ void MetalShaderCompiler::terminate() noexcept {
NSString* objcSource = [[NSString alloc] initWithBytes:source.data()
length:source.size() - 1
encoding:NSUTF8StringEncoding];
// By default, Metal uses the most recent language version.
MTLCompileOptions* options = [MTLCompileOptions new];
// Disable Fast Math optimizations.
// This ensures that operations adhere to IEEE standards for floating-point arithmetic,
// which is crucial for half precision floats in scenarios where fast math optimizations
// lead to inaccuracies, such as in handling special values like NaN or Infinity.
options.fastMathEnabled = NO;
NSError* error = nil;
// When options is nil, Metal uses the most recent language version available.
id<MTLLibrary> library = [device newLibraryWithSource:objcSource
options:nil
options:options
error:&error];
if (library == nil) {
if (error) {
+2
View File
@@ -18,6 +18,8 @@
#include "MetalEnums.h"
#include <utils/Log.h>
namespace filament {
namespace backend {
+16 -5
View File
@@ -182,6 +182,10 @@ bool NoopDriver::isParallelShaderCompileSupported() {
return false;
}
bool NoopDriver::isDepthStencilResolveSupported() {
return true;
}
bool NoopDriver::isWorkaroundNeeded(Workaround) {
return false;
}
@@ -252,10 +256,6 @@ void NoopDriver::setExternalStream(Handle<HwTexture> th, Handle<HwStream> sh) {
void NoopDriver::generateMipmaps(Handle<HwTexture> th) { }
bool NoopDriver::canGenerateMipmaps() {
return true;
}
void NoopDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
BufferDescriptor&& data) {
scheduleDestroy(std::move(data));
@@ -322,12 +322,23 @@ void NoopDriver::readBufferSubData(backend::BufferObjectHandle boh,
scheduleDestroy(std::move(p));
}
void NoopDriver::blit(TargetBufferFlags buffers,
void NoopDriver::blitDEPRECATED(TargetBufferFlags buffers,
Handle<HwRenderTarget> dst, Viewport dstRect,
Handle<HwRenderTarget> src, Viewport srcRect,
SamplerMagFilter filter) {
}
void NoopDriver::resolve(
Handle<HwTexture> dst, uint8_t srcLevel, uint8_t srcLayer,
Handle<HwTexture> src, uint8_t dstLevel, uint8_t dstLayer) {
}
void NoopDriver::blit(
Handle<HwTexture> dst, uint8_t srcLevel, uint8_t srcLayer, math::uint2 dstOrigin,
Handle<HwTexture> src, uint8_t dstLevel, uint8_t dstLayer, math::uint2 srcOrigin,
math::uint2 size) {
}
void NoopDriver::draw(PipelineState pipelineState, Handle<HwRenderPrimitive> rph,
uint32_t instanceCount) {
}
+14 -4
View File
@@ -274,6 +274,7 @@ void OpenGLContext::setDefaultState() noexcept {
glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_NICEST);
#endif
#if !defined(__EMSCRIPTEN__)
if (ext.EXT_clip_control) {
#if defined(BACKEND_OPENGL_VERSION_GL)
glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
@@ -281,6 +282,7 @@ void OpenGLContext::setDefaultState() noexcept {
glClipControlEXT(GL_LOWER_LEFT_EXT, GL_ZERO_TO_ONE_EXT);
#endif
}
#endif
if (ext.EXT_clip_cull_distance) {
glEnable(GL_CLIP_DISTANCE0);
@@ -309,7 +311,9 @@ void OpenGLContext::initProcs(Procs* procs,
# ifdef BACKEND_OPENGL_VERSION_GL
procs->getQueryObjectui64v = glGetQueryObjectui64v; // only core in GL
# elif defined(GL_EXT_disjoint_timer_query)
procs->getQueryObjectui64v = glGetQueryObjectui64vEXT;
# ifndef __EMSCRIPTEN__
procs->getQueryObjectui64v = glGetQueryObjectui64vEXT;
# endif
# endif // BACKEND_OPENGL_VERSION_GL
// core in ES 3.0 and GL 4.3
@@ -321,6 +325,7 @@ void OpenGLContext::initProcs(Procs* procs,
#ifdef BACKEND_OPENGL_VERSION_GLES
# ifndef IOS // IOS is guaranteed to have ES3.x
# ifndef __EMSCRIPTEN__
if (UTILS_UNLIKELY(major == 2)) {
// Runtime OpenGL version is ES 2.x
if (UTILS_LIKELY(ext.OES_vertex_array_object)) {
@@ -348,6 +353,7 @@ void OpenGLContext::initProcs(Procs* procs,
procs->maxShaderCompilerThreadsKHR = glMaxShaderCompilerThreadsKHR;
}
# endif // __EMSCRIPTEN__
# endif // IOS
#else
procs->maxShaderCompilerThreadsKHR = glMaxShaderCompilerThreadsARB;
@@ -421,7 +427,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
if (strstr(renderer, "Mali-T")) {
bugs->disable_glFlush = true;
bugs->disable_shared_context_draws = true;
bugs->texture_external_needs_rebind = true;
// We have not verified that timer queries work on Mali-T, so we disable to be safe.
bugs->dont_use_timer_query = true;
}
@@ -476,7 +481,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
// (that should be regardless of ANGLE, but we should double-check)
bugs->split_easu = true;
}
// TODO: see if we could use `bugs.allow_read_only_ancillary_feedback_loop = true`
}
#ifdef BACKEND_OPENGL_VERSION_GLES
@@ -581,17 +585,23 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
// figure out and initialize the extensions we need
using namespace std::literals;
ext->APPLE_color_buffer_packed_float = exts.has("GL_APPLE_color_buffer_packed_float"sv);
#ifndef __EMSCRIPTEN__
ext->EXT_clip_control = exts.has("GL_EXT_clip_control"sv);
#endif
ext->EXT_clip_cull_distance = exts.has("GL_EXT_clip_cull_distance"sv);
ext->EXT_color_buffer_float = exts.has("GL_EXT_color_buffer_float"sv);
ext->EXT_color_buffer_half_float = exts.has("GL_EXT_color_buffer_half_float"sv);
#ifndef __EMSCRIPTEN__
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
#endif
ext->EXT_discard_framebuffer = exts.has("GL_EXT_discard_framebuffer"sv);
#ifndef __EMSCRIPTEN__
ext->EXT_disjoint_timer_query = exts.has("GL_EXT_disjoint_timer_query"sv);
ext->EXT_multisampled_render_to_texture = exts.has("GL_EXT_multisampled_render_to_texture"sv);
ext->EXT_multisampled_render_to_texture2 = exts.has("GL_EXT_multisampled_render_to_texture2"sv);
#endif
ext->EXT_shader_framebuffer_fetch = exts.has("GL_EXT_shader_framebuffer_fetch"sv);
#if !defined(__EMSCRIPTEN__)
#ifndef __EMSCRIPTEN__
ext->EXT_texture_compression_etc2 = true;
#endif
ext->EXT_texture_compression_s3tc = exts.has("GL_EXT_texture_compression_s3tc"sv);
+1 -8
View File
@@ -222,10 +222,6 @@ public:
// Some drivers have gl state issues when drawing from shared contexts
bool disable_shared_context_draws;
// Some drivers require the GL_TEXTURE_EXTERNAL_OES target to be bound when
// the texture image changes, even if it's already bound to that texture
bool texture_external_needs_rebind;
// Some web browsers seem to immediately clear the default framebuffer when calling
// glInvalidateFramebuffer with WebGL 2.0
bool disable_invalidate_framebuffer;
@@ -433,9 +429,6 @@ private:
{ bugs.disable_shared_context_draws,
"disable_shared_context_draws",
""},
{ bugs.texture_external_needs_rebind,
"texture_external_needs_rebind",
""},
{ bugs.disable_invalidate_framebuffer,
"disable_invalidate_framebuffer",
""},
@@ -711,7 +704,7 @@ void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId, size_t
update_state(state.textures.units[unit].targets[targetIndex].texture_id, texId, [&]() {
activeTexture(unit);
glBindTexture(target, texId);
}, (target == GL_TEXTURE_EXTERNAL_OES) && bugs.texture_external_needs_rebind);
}, target == GL_TEXTURE_EXTERNAL_OES);
}
void OpenGLContext::bindTexture(GLuint unit, GLuint target, GLuint texId) noexcept {
+260 -84
View File
@@ -147,9 +147,9 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
#endif
size_t const defaultSize = FILAMENT_OPENGL_HANDLE_ARENA_SIZE_IN_MB * 1024U * 1024U;
Platform::DriverConfig validConfig {driverConfig};
Platform::DriverConfig validConfig{ driverConfig };
validConfig.handleArenaSize = std::max(driverConfig.handleArenaSize, defaultSize);
OpenGLDriver* const driver = new OpenGLDriver(ec, validConfig);
OpenGLDriver* const driver = new(std::nothrow) OpenGLDriver(ec, validConfig);
return driver;
}
@@ -171,7 +171,8 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
mContext(),
mShaderCompilerService(*this),
mHandleAllocator("Handles", driverConfig.handleArenaSize),
mSamplerMap(32) {
mSamplerMap(32),
mDriverConfig(driverConfig) {
std::fill(mSamplerBindings.begin(), mSamplerBindings.end(), nullptr);
@@ -262,7 +263,12 @@ void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
mContext.bindTexture(unit, t->gl.target, t->gl.id, t->gl.targetIndex);
}
void OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
if (UTILS_UNLIKELY(!p->isValid())) {
// If the program is not valid, we can't call use().
return false;
}
// set-up textures and samplers in the proper TMUs (as specified in setSamplers)
p->use(this, mContext);
@@ -277,6 +283,7 @@ void OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
// when mPlatform.isSRGBSwapChainSupported() is false (no need to check though).
p->setRec709ColorSpace(mRec709OutputColorspace);
}
return true;
}
@@ -531,7 +538,7 @@ void OpenGLDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
if (UTILS_UNLIKELY(mContext.isES2())) {
// Here we patch the specification constants to enable or not the rec709 output
// Here we patch the specialization constants to enable or not the rec709 output
// color space emulation in this program. Obviously, the backend shouldn't know about
// specific spec-constants, so we need to handle failures gracefully. This cannot be
// done at Material creation time because only the backend has access to
@@ -1058,6 +1065,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
}
CHECK_GL_ERROR(utils::slog.e)
} else
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_multisampled_render_to_texture
// EXT_multisampled_render_to_texture only support GL_COLOR_ATTACHMENT0
if (!attachmentTypeNotSupportedByMSRTT && (t->depth <= 1)
@@ -1070,7 +1078,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
// This extension only exists on OpenGL ES.
gl.bindFramebuffer(GL_FRAMEBUFFER, rt->gl.fbo);
if (any(t->usage & TextureUsage::SAMPLEABLE)) {
glext::glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER,
glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER,
attachment, target, t->gl.id, binfo.level, rt->gl.samples);
} else {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment,
@@ -1078,7 +1086,8 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
}
CHECK_GL_ERROR(utils::slog.e)
} else
#endif
#endif // GL_EXT_multisampled_render_to_texture
#endif // __EMSCRIPTEN__
if (!any(t->usage & TextureUsage::SAMPLEABLE) && t->samples > 1) {
assert_invariant(rt->gl.samples > 1);
assert_invariant(glIsRenderbuffer(t->gl.id));
@@ -1177,6 +1186,7 @@ void OpenGLDriver::renderBufferStorage(GLuint rbo, GLenum internalformat, uint32
uint32_t height, uint8_t samples) const noexcept {
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
if (samples > 1) {
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_multisampled_render_to_texture
auto& gl = mContext;
if (gl.ext.EXT_multisampled_render_to_texture ||
@@ -1184,7 +1194,8 @@ void OpenGLDriver::renderBufferStorage(GLuint rbo, GLenum internalformat, uint32
glext::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER,
samples, internalformat, width, height);
} else
#endif
#endif // GL_EXT_multisampled_render_to_texture
#endif // __EMSCRIPTEN__
{
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
glRenderbufferStorageMultisample(GL_RENDERBUFFER,
@@ -1900,6 +1911,10 @@ bool OpenGLDriver::isParallelShaderCompileSupported() {
return mShaderCompilerService.isParallelShaderCompileSupported();
}
bool OpenGLDriver::isDepthStencilResolveSupported() {
return true;
}
bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
switch (workaround) {
case Workaround::SPLIT_EASU:
@@ -1969,6 +1984,13 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
GLSwapChain* scRead = handle_cast<GLSwapChain*>(schRead);
mPlatform.makeCurrent(scDraw->swapChain, scRead->swapChain);
mCurrentDrawSwapChain = scDraw;
// From the GL spec for glViewport and glScissor:
// When a GL context is first attached to a window, width and height are set to the
// dimensions of that window.
// So basically, our viewport/scissor can be reset to "something" here.
mContext.state.window.viewport = {};
mContext.state.window.scissor = {};
}
// ------------------------------------------------------------------------------------------------
@@ -2214,8 +2236,7 @@ void OpenGLDriver::setMinMaxLevels(Handle<HwTexture> th, uint32_t minLevel, uint
t->gl.baseLevel = (int8_t)minLevel;
glTexParameteri(t->gl.target, GL_TEXTURE_BASE_LEVEL, t->gl.baseLevel);
t->gl
.maxLevel = (int8_t)maxLevel; // NOTE: according to the GL spec, the default value of this 1000
t->gl.maxLevel = (int8_t)maxLevel; // NOTE: according to the GL spec, the default value of this 1000
glTexParameteri(t->gl.target, GL_TEXTURE_MAX_LEVEL, t->gl.maxLevel);
}
#endif
@@ -2265,16 +2286,13 @@ void OpenGLDriver::generateMipmaps(Handle<HwTexture> th) {
CHECK_GL_ERROR(utils::slog.e)
}
bool OpenGLDriver::canGenerateMipmaps() {
return true;
}
void OpenGLDriver::setTextureData(GLTexture* t, uint32_t level,
uint32_t xoffset, uint32_t yoffset, uint32_t zoffset,
uint32_t width, uint32_t height, uint32_t depth,
PixelBufferDescriptor&& p) {
auto& gl = mContext;
assert_invariant(t != nullptr);
assert_invariant(xoffset + width <= std::max(1u, t->width >> level));
assert_invariant(yoffset + height <= std::max(1u, t->height >> level));
assert_invariant(t->samples <= 1);
@@ -2973,16 +2991,18 @@ GLuint OpenGLDriver::getSamplerSlow(SamplerParams params) const noexcept {
#endif
void OpenGLDriver::insertEventMarker(char const* string, uint32_t len) {
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_debug_marker
auto& gl = mContext;
if (gl.ext.EXT_debug_marker) {
glInsertEventMarkerEXT(GLsizei(len ? len : strlen(string)), string);
}
#endif
#endif
}
void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_debug_marker
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
@@ -2995,9 +3015,11 @@ void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(string);
#endif
#endif
}
void OpenGLDriver::popGroupMarker(int) {
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_debug_marker
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
@@ -3010,6 +3032,7 @@ void OpenGLDriver::popGroupMarker(int) {
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
#endif
#endif
}
void OpenGLDriver::startCapture(int) {
@@ -3425,75 +3448,230 @@ void OpenGLDriver::clearWithRasterPipe(TargetBufferFlags clearFlags,
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::blit(TargetBufferFlags buffers,
Handle<HwRenderTarget> dst, Viewport dstRect,
Handle<HwRenderTarget> src, Viewport srcRect,
SamplerMagFilter filter) {
void OpenGLDriver::resolve(
Handle<HwTexture> dst, uint8_t srcLevel, uint8_t srcLayer,
Handle<HwTexture> src, uint8_t dstLevel, uint8_t dstLayer) {
DEBUG_MARKER()
GLTexture const* const s = handle_cast<GLTexture*>(src);
GLTexture const* const d = handle_cast<GLTexture*>(dst);
assert_invariant(s);
assert_invariant(d);
ASSERT_PRECONDITION(
d->width == s->width && d->height == s->height,
"invalid resolve: src and dst sizes don't match");
ASSERT_PRECONDITION(s->samples > 1 && d->samples == 1,
"invalid resolve: src.samples=%u, dst.samples=%u",
+s->samples, +d->samples);
blit( dst, dstLevel, dstLayer, {},
src, srcLevel, srcLayer, {},
{ d->width, d->height });
}
void OpenGLDriver::blit(
Handle<HwTexture> dst, uint8_t srcLevel, uint8_t srcLayer, uint2 dstOrigin,
Handle<HwTexture> src, uint8_t dstLevel, uint8_t dstLayer, uint2 srcOrigin,
uint2 size) {
DEBUG_MARKER()
UTILS_UNUSED_IN_RELEASE auto& gl = mContext;
assert_invariant(!gl.isES2());
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
GLbitfield const mask = getAttachmentBitfield(buffers);
if (mask) {
GLenum glFilterMode = (filter == SamplerMagFilter::NEAREST) ? GL_NEAREST : GL_LINEAR;
if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
// GL_INVALID_OPERATION is generated if mask contains any of the GL_DEPTH_BUFFER_BIT or
// GL_STENCIL_BUFFER_BIT and filter is not GL_NEAREST.
glFilterMode = GL_NEAREST;
}
// note: for msaa RenderTargets with non-msaa attachments, we copy from the msaa sidecar
// buffer -- this should produce the same output that if we copied from the resolved
// texture. EXT_multisampled_render_to_texture seems to allow both behaviours, and this
// is an emulation of that. We cannot use the resolved texture easily because it's not
// actually attached to the RenderTarget. Another implementation would be to do a
// reverse-resolve, but that wouldn't buy us anything.
GLRenderTarget const* s = handle_cast<GLRenderTarget const*>(src);
GLRenderTarget const* d = handle_cast<GLRenderTarget const*>(dst);
GLTexture* d = handle_cast<GLTexture*>(dst);
GLTexture* s = handle_cast<GLTexture*>(src);
assert_invariant(d);
assert_invariant(s);
// blit operations are only supported from RenderTargets that have only COLOR0 (or
// no color buffer at all)
assert_invariant(
!(s->targets & (TargetBufferFlags::COLOR_ALL & ~TargetBufferFlags::COLOR0)));
ASSERT_PRECONDITION_NON_FATAL(any(d->usage & TextureUsage::BLIT_DST),
"texture doesn't have BLIT_DST");
assert_invariant(
!(d->targets & (TargetBufferFlags::COLOR_ALL & ~TargetBufferFlags::COLOR0)));
ASSERT_PRECONDITION_NON_FATAL(any(s->usage & TextureUsage::BLIT_SRC),
"texture doesn't have BLIT_SRC");
// With GLES 3.x, GL_INVALID_OPERATION is generated if the value of GL_SAMPLE_BUFFERS
// for the draw buffer is greater than zero. This works with OpenGL, so we want to
// make sure to catch this scenario.
assert_invariant(d->gl.samples <= 1);
ASSERT_PRECONDITION_NON_FATAL(s->format == d->format,
"src and dst texture format don't match");
// GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater
// than zero and the formats of draw and read buffers are not identical.
// However, it's not well-defined in the spec what "format" means. So it's difficult
// to have an assert here -- especially when dealing with the default framebuffer
enum class AttachmentType : GLenum {
COLOR = GL_COLOR_ATTACHMENT0,
DEPTH = GL_DEPTH_ATTACHMENT,
STENCIL = GL_STENCIL_ATTACHMENT,
DEPTH_STENCIL = GL_DEPTH_STENCIL_ATTACHMENT,
};
// GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater
// than zero and (...) the source and destination rectangles are not defined with the
// same (X0, Y0) and (X1, Y1) bounds.
auto getFormatType = [](TextureFormat format) -> AttachmentType {
bool const depth = isDepthFormat(format);
bool const stencil = isStencilFormat(format);
if (depth && stencil) return AttachmentType::DEPTH_STENCIL;
if (depth) return AttachmentType::DEPTH;
if (stencil) return AttachmentType::STENCIL;
return AttachmentType::COLOR;
};
// Additionally, the EXT_multisampled_render_to_texture extension doesn't specify what
// happens when blitting from an "implicit" resolve render target (does it work?), so
// to ere on the safe side, we don't allow it.
if (s->gl.samples > 1) {
assert_invariant(!memcmp(&dstRect, &srcRect, sizeof(srcRect)));
}
AttachmentType const type = getFormatType(d->format);
assert_invariant(type == getFormatType(s->format));
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, s->gl.fbo);
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, d->gl.fbo);
// GL_INVALID_OPERATION is generated if mask contains any of the GL_DEPTH_BUFFER_BIT or
// GL_STENCIL_BUFFER_BIT and filter is not GL_NEAREST.
GLbitfield mask = {};
switch (type) {
case AttachmentType::COLOR:
mask = GL_COLOR_BUFFER_BIT;
break;
case AttachmentType::DEPTH:
mask = GL_DEPTH_BUFFER_BIT;
break;
case AttachmentType::STENCIL:
mask = GL_STENCIL_BUFFER_BIT;
break;
case AttachmentType::DEPTH_STENCIL:
mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
break;
};
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
GLuint fbo[2] = {};
glGenFramebuffers(2, fbo);
gl.disable(GL_SCISSOR_TEST);
glBlitFramebuffer(
srcRect.left, srcRect.bottom, srcRect.right(), srcRect.top(),
dstRect.left, dstRect.bottom, dstRect.right(), dstRect.top(),
mask, glFilterMode);
CHECK_GL_ERROR(utils::slog.e)
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo[0]);
switch (d->target) {
case SamplerType::SAMPLER_2D:
if (any(d->usage & TextureUsage::SAMPLEABLE)) {
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GLenum(type),
GL_TEXTURE_2D, d->gl.id, dstLevel);
} else {
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GLenum(type),
GL_RENDERBUFFER, d->gl.id);
}
break;
case SamplerType::SAMPLER_CUBEMAP:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GLenum(type),
GL_TEXTURE_CUBE_MAP_POSITIVE_X + dstLayer, d->gl.id, dstLevel);
break;
case SamplerType::SAMPLER_2D_ARRAY:
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
case SamplerType::SAMPLER_3D:
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GLenum(type),
d->gl.id, dstLevel, dstLayer);
break;
case SamplerType::SAMPLER_EXTERNAL:
break;
}
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo[1]);
switch (s->target) {
case SamplerType::SAMPLER_2D:
if (any(s->usage & TextureUsage::SAMPLEABLE)) {
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GLenum(type),
GL_TEXTURE_2D, s->gl.id, srcLevel);
} else {
glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GLenum(type),
GL_RENDERBUFFER, s->gl.id);
}
break;
case SamplerType::SAMPLER_CUBEMAP:
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GLenum(type),
GL_TEXTURE_CUBE_MAP_POSITIVE_X + srcLayer, s->gl.id, srcLevel);
break;
case SamplerType::SAMPLER_2D_ARRAY:
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
case SamplerType::SAMPLER_3D:
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GLenum(type),
s->gl.id, srcLevel, srcLayer);
break;
case SamplerType::SAMPLER_EXTERNAL:
break;
}
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
gl.disable(GL_SCISSOR_TEST);
glBlitFramebuffer(
srcOrigin.x, srcOrigin.y, srcOrigin.x + size.x, srcOrigin.y + size.y,
dstOrigin.x, dstOrigin.y, dstOrigin.x + size.x, dstOrigin.y + size.y,
mask, GL_NEAREST);
CHECK_GL_ERROR(utils::slog.e)
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glDeleteFramebuffers(2, fbo);
if (any(d->usage & TextureUsage::SAMPLEABLE)) {
// In a sense, blitting to a texture level is similar to calling setTextureData on it; in
// both cases, we update the base/max LOD to give shaders access to levels as they become
// available. Note that this can only expand the LOD range (never shrink it), and that
// users can override this range by calling setMinMaxLevels().
updateTextureLodRange(d, int8_t(dstLevel));
}
#endif
}
void OpenGLDriver::blitDEPRECATED(TargetBufferFlags buffers,
Handle<HwRenderTarget> dst, Viewport dstRect,
Handle<HwRenderTarget> src, Viewport srcRect,
SamplerMagFilter filter) {
// Note: blitDEPRECATED is only used by Renderer::copyFrame
DEBUG_MARKER()
UTILS_UNUSED_IN_RELEASE auto& gl = mContext;
assert_invariant(!gl.isES2());
ASSERT_PRECONDITION(buffers == TargetBufferFlags::COLOR0,
"blitDEPRECATED only supports COLOR0");
ASSERT_PRECONDITION(srcRect.left >= 0 && srcRect.bottom >= 0 &&
dstRect.left >= 0 && dstRect.bottom >= 0,
"Source and destination rects must be positive.");
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
GLenum const glFilterMode = (filter == SamplerMagFilter::NEAREST) ? GL_NEAREST : GL_LINEAR;
// note: for msaa RenderTargets with non-msaa attachments, we copy from the msaa sidecar
// buffer -- this should produce the same output that if we copied from the resolved
// texture. EXT_multisampled_render_to_texture seems to allow both behaviours, and this
// is an emulation of that. We cannot use the resolved texture easily because it's not
// actually attached to the RenderTarget. Another implementation would be to do a
// reverse-resolve, but that wouldn't buy us anything.
GLRenderTarget const* s = handle_cast<GLRenderTarget const*>(src);
GLRenderTarget const* d = handle_cast<GLRenderTarget const*>(dst);
// With GLES 3.x, GL_INVALID_OPERATION is generated if the value of GL_SAMPLE_BUFFERS
// for the draw buffer is greater than zero. This works with OpenGL, so we want to
// make sure to catch this scenario.
assert_invariant(d->gl.samples <= 1);
// GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater
// than zero and the formats of draw and read buffers are not identical.
// However, it's not well-defined in the spec what "format" means. So it's difficult
// to have an assert here -- especially when dealing with the default framebuffer
// GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater
// than zero and (...) the source and destination rectangles are not defined with the
// same (X0, Y0) and (X1, Y1) bounds.
// Additionally, the EXT_multisampled_render_to_texture extension doesn't specify what
// happens when blitting from an "implicit" resolve render target (does it work?), so
// to ere on the safe side, we don't allow it.
if (s->gl.samples > 1) {
assert_invariant(!memcmp(&dstRect, &srcRect, sizeof(srcRect)));
}
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, s->gl.fbo);
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, d->gl.fbo);
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
gl.disable(GL_SCISSOR_TEST);
glBlitFramebuffer(
srcRect.left, srcRect.bottom, srcRect.right(), srcRect.top(),
dstRect.left, dstRect.bottom, dstRect.right(), dstRect.top(),
GL_COLOR_BUFFER_BIT, glFilterMode);
CHECK_GL_ERROR(utils::slog.e)
#endif
}
@@ -3524,18 +3702,17 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph, uint
DEBUG_MARKER()
auto& gl = mContext;
OpenGLProgram* p = handle_cast<OpenGLProgram*>(state.program);
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(state.program);
// If the material debugger is enabled, avoid fatal (or cascading) errors and that can occur
// during the draw call when the program is invalid. The shader compile error has already been
// dumped to the console at this point, so it's fine to simply return early.
if (FILAMENT_ENABLE_MATDBG && UTILS_UNLIKELY(!p->isValid())) {
bool const success = useProgram(p);
if (UTILS_UNLIKELY(!success)) {
// Avoid fatal (or cascading) errors that can occur during the draw call when the program
// is invalid. The shader compile error has already been dumped to the console at this
// point, so it's fine to simply return early.
return;
}
useProgram(p);
GLRenderPrimitive* rp = handle_cast<GLRenderPrimitive *>(rph);
GLRenderPrimitive* const rp = handle_cast<GLRenderPrimitive*>(rph);
// Gracefully do nothing if the render primitive has not been set up.
VertexBufferHandle vb = rp->gl.vertexBufferWithObjects;
@@ -3546,7 +3723,7 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph, uint
gl.bindVertexArray(&rp->gl);
// If necessary, mutate the bindings in the VAO.
const GLVertexBuffer* glvb = handle_cast<GLVertexBuffer*>(vb);
GLVertexBuffer const* const glvb = handle_cast<GLVertexBuffer*>(vb);
if (UTILS_UNLIKELY(rp->gl.vertexBufferVersion != glvb->bufferObjectsVersion)) {
updateVertexArrayObject(rp, glvb);
}
@@ -3580,17 +3757,16 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph, uint
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
getShaderCompilerService().tick();
OpenGLProgram* p = handle_cast<OpenGLProgram*>(program);
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(program);
// If the material debugger is enabled, avoid fatal (or cascading) errors and that can occur
// during the draw call when the program is invalid. The shader compile error has already been
// dumped to the console at this point, so it's fine to simply return early.
if (FILAMENT_ENABLE_MATDBG && UTILS_UNLIKELY(!p->isValid())) {
bool const success = useProgram(p);
if (UTILS_UNLIKELY(!success)) {
// Avoid fatal (or cascading) errors that can occur during the draw call when the program
// is invalid. The shader compile error has already been dumped to the console at this
// point, so it's fine to simply return early.
return;
}
useProgram(p);
#if defined(BACKEND_OPENGL_LEVEL_GLES31)
#if defined(__ANDROID__)
+4 -1
View File
@@ -318,7 +318,7 @@ private:
void bindTexture(GLuint unit, GLTexture const* t) noexcept;
void bindSampler(GLuint unit, GLuint sampler) noexcept;
inline void useProgram(OpenGLProgram* p) noexcept;
inline bool useProgram(OpenGLProgram* p) noexcept;
enum class ResolveAction { LOAD, STORE };
void resolvePass(ResolveAction action, GLRenderTarget const* rt,
@@ -400,6 +400,9 @@ private:
// timer query implementation
OpenGLTimerQueryInterface* mTimerQueryImpl = nullptr;
const Platform::DriverConfig mDriverConfig;
Platform::DriverConfig const& getDriverConfig() const noexcept { return mDriverConfig; }
// for ES2 sRGB support
GLSwapChain* mCurrentDrawSwapChain = nullptr;
bool mRec709OutputColorspace = false;
@@ -129,7 +129,7 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
#endif
{
// ES2 initialization of (fake) UBOs
UniformsRecord* const uniformsRecords = new UniformsRecord[Program::UNIFORM_BINDING_COUNT];
UniformsRecord* const uniformsRecords = new(std::nothrow) UniformsRecord[Program::UNIFORM_BINDING_COUNT];
UTILS_NOUNROLL
for (GLuint binding = 0, n = Program::UNIFORM_BINDING_COUNT; binding < n; binding++) {
Program::UniformInfo& uniforms = lazyInitializationData.bindingUniformInfo[binding];
+1 -1
View File
@@ -59,7 +59,7 @@ public:
// - the content of any bound sampler buffer has changed
// ... since last time we used this program
// turns out the former might be relatively cheap to check, the later requires
// Turns out the former might be relatively cheap to check, the latter requires
// a bit less. Compared to what updateSamplers() actually does, which is
// pretty little, I'm not sure if we'll get ahead.
@@ -22,7 +22,6 @@
#include <private/backend/BackendUtils.h>
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/Program.h>
#include <utils/compiler.h>
@@ -141,20 +140,43 @@ void* ShaderCompilerService::getUserData(const program_token_t& token) noexcept
ShaderCompilerService::ShaderCompilerService(OpenGLDriver& driver)
: mDriver(driver),
mBlobCache(driver.getContext()),
mCallbackManager(driver),
KHR_parallel_shader_compile(driver.getContext().ext.KHR_parallel_shader_compile) {
mCallbackManager(driver) {
}
ShaderCompilerService::~ShaderCompilerService() noexcept = default;
bool ShaderCompilerService::isParallelShaderCompileSupported() const noexcept {
return KHR_parallel_shader_compile || mShaderCompilerThreadCount;
assert_invariant(mMode != Mode::UNDEFINED);
return mMode != Mode::SYNCHRONOUS;
}
void ShaderCompilerService::init() noexcept {
// If we have KHR_parallel_shader_compile, we always use it, it should be more resource
// friendly.
if (!KHR_parallel_shader_compile) {
if (UTILS_UNLIKELY(mDriver.getDriverConfig().disableParallelShaderCompile)) {
// user disabled parallel shader compile
mMode = Mode::SYNCHRONOUS;
return;
}
// Here we decide which mode we'll be using. We always prefer our own thread-pool if
// that mode is available because, we have no control on how the compilation queues are
// handled if done by the driver (so at the very least we'd need to decode this per-driver).
// In theory, using Mode::ASYNCHRONOUS (a.k.a. KHR_parallel_shader_compile) could be more
// efficient, since it doesn't require shared contexts.
// In practice, we already know that with ANGLE, Mode::ASYNCHRONOUS can cause very long
// pauses at glDraw() time in the situation where glLinkProgram() has been emitted, but has
// other programs ahead of it in ANGLE's queue.
if (mDriver.mPlatform.isExtraContextSupported()) {
// our thread-pool if possible
mMode = Mode::THREAD_POOL;
} else if (mDriver.getContext().ext.KHR_parallel_shader_compile) {
// if not, async shader compilation and link if the driver supports it
mMode = Mode::ASYNCHRONOUS;
} else {
// fallback to synchronous shader compilation
mMode = Mode::SYNCHRONOUS;
}
if (mMode == Mode::THREAD_POOL) {
// - on Adreno there is a single compiler object. We can't use a pool > 1
// also glProgramBinary blocks if other threads are compiling.
// - on Mali shader compilation can be multi-threaded, but program linking happens on
@@ -164,37 +186,42 @@ void ShaderCompilerService::init() noexcept {
// - on macOS (M1 MacBook Pro/Ventura) there is global lock around all GL APIs when using
// a shared context, so parallel shader compilation yields no benefit.
// - on windows/linux we could use more threads, tbd.
if (mDriver.mPlatform.isExtraContextSupported()) {
// By default, we use one thread at the same priority as the gl thread. This is the
// safest choice that avoids priority inversions.
uint32_t poolSize = 1;
JobSystem::Priority priority = JobSystem::Priority::DISPLAY;
auto const& renderer = mDriver.getContext().state.renderer;
if (UTILS_UNLIKELY(strstr(renderer, "PowerVR"))) {
// The PowerVR driver support parallel shader compilation well, so we use 2
// threads, we can use lower priority threads here because urgent compilations
// will most likely happen on the main gl thread. Using too many thread can
// increase memory pressure significantly.
poolSize = 2;
priority = JobSystem::Priority::BACKGROUND;
}
// By default, we use one thread at the same priority as the gl thread. This is the
// safest choice that avoids priority inversions.
uint32_t poolSize = 1;
JobSystem::Priority priority = JobSystem::Priority::DISPLAY;
mShaderCompilerThreadCount = poolSize;
mCompilerThreadPool.init(mShaderCompilerThreadCount,
[&platform = mDriver.mPlatform, priority]() {
// give the thread a name
JobSystem::setThreadName("CompilerThreadPool");
// run at a slightly lower priority than other filament threads
JobSystem::setThreadPriority(priority);
// create a gl context current to this thread
platform.createContext(true);
},
[&platform = mDriver.mPlatform]() {
// release context and thread state
platform.releaseContext();
});
auto const& renderer = mDriver.getContext().state.renderer;
// Some drivers support parallel shader compilation well, so we use N
// threads, we can use lower priority threads here because urgent compilations
// will most likely happen on the main gl thread. Using too many thread can
// increase memory pressure significantly.
if (UTILS_UNLIKELY(strstr(renderer, "PowerVR"))) {
// For PowerVR, it's unclear what the cost of extra shared contexts is, so we only
// use 2 to be safe.
poolSize = 2;
priority = JobSystem::Priority::BACKGROUND;
} else if (UTILS_UNLIKELY(strstr(renderer, "ANGLE"))) {
// Angle shared contexts are not expensive once we have two.
poolSize = (std::thread::hardware_concurrency() + 1) / 2;
priority = JobSystem::Priority::BACKGROUND;
}
mShaderCompilerThreadCount = poolSize;
mCompilerThreadPool.init(mShaderCompilerThreadCount,
[&platform = mDriver.mPlatform, priority]() {
// give the thread a name
JobSystem::setThreadName("CompilerThreadPool");
// run at a slightly lower priority than other filament threads
JobSystem::setThreadPriority(priority);
// create a gl context current to this thread
platform.createContext(true);
},
[&platform = mDriver.mPlatform]() {
// release context and thread state
platform.releaseContext();
});
}
}
@@ -228,7 +255,7 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
token->handle = mCallbackManager.get();
CompilerPriorityQueue const priorityQueue = program.getPriorityQueue();
if (mShaderCompilerThreadCount) {
if (mMode == Mode::THREAD_POOL) {
// queue a compile job
mCompilerThreadPool.queue(priorityQueue, token,
[this, &gl, program = std::move(program), token]() mutable {
@@ -254,8 +281,6 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
glGetProgramiv(glProgram, GL_LINK_STATUS, &status);
programData.program = glProgram;
token->gl.program = programData.program;
// we don't need to check for success here, it'll be done on the
// main thread side.
token->set(programData);
@@ -279,7 +304,8 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
token->shaderSourceCode);
runAtNextTick(priorityQueue, token, [this, token](Job const&) {
if (KHR_parallel_shader_compile) {
assert_invariant(mMode != Mode::THREAD_POOL);
if (mMode == Mode::ASYNCHRONOUS) {
// don't attempt to link this program if all shaders are not done compiling
GLint status;
if (token->gl.program) {
@@ -303,7 +329,7 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
// link the program, this also cannot fail because status is checked later.
token->gl.program = linkProgram(mDriver.getContext(),
token->gl.shaders, token->attributes);
if (KHR_parallel_shader_compile) {
if (mMode == Mode::ASYNCHRONOUS) {
// wait until the link finishes...
return false;
}
@@ -337,14 +363,14 @@ GLuint ShaderCompilerService::getProgram(ShaderCompilerService::program_token_t&
return program;
}
/* static*/ void ShaderCompilerService::terminate(program_token_t& token) {
void ShaderCompilerService::terminate(program_token_t& token) {
assert_invariant(token);
token->canceled = true;
bool canceled = token->compiler.cancelTickOp(token);
bool const canceled = token->compiler.cancelTickOp(token);
if (token->compiler.mShaderCompilerThreadCount) {
if (token->compiler.mMode == Mode::THREAD_POOL) {
auto job = token->compiler.mCompilerThreadPool.dequeue(token);
if (!job) {
// The job is being executed right now. We need to wait for it to finish to avoid a
@@ -378,7 +404,7 @@ GLuint ShaderCompilerService::getProgram(ShaderCompilerService::program_token_t&
void ShaderCompilerService::tick() {
// we don't need to run executeTickOps() if we're using the thread-pool
if (UTILS_UNLIKELY(!mShaderCompilerThreadCount)) {
if (UTILS_UNLIKELY(mMode != Mode::THREAD_POOL)) {
executeTickOps();
}
}
@@ -403,7 +429,7 @@ void ShaderCompilerService::getProgramFromCompilerPool(program_token_t& token) n
GLuint ShaderCompilerService::initialize(program_token_t& token) noexcept {
SYSTRACE_CALL();
if (!token->gl.program) {
if (mShaderCompilerThreadCount) {
if (mMode == Mode::THREAD_POOL) {
// we need this program right now, remove it from the queue
auto job = mCompilerThreadPool.dequeue(token);
if (job) {
@@ -419,7 +445,7 @@ GLuint ShaderCompilerService::initialize(program_token_t& token) noexcept {
// Block until we get the program from the pool. Generally this wouldn't block
// because we just compiled the program above, when executing job.
ShaderCompilerService::getProgramFromCompilerPool(token);
} else if (KHR_parallel_shader_compile) {
} else if (mMode == Mode::ASYNCHRONOUS) {
// we force the program link -- which might stall, either here or below in
// checkProgramStatus(), but we don't have a choice, we need to use the program now.
token->compiler.cancelTickOp(token);
@@ -527,7 +553,8 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
// add support for ARB_shading_language_packing if needed
auto const packingFunctions = process_ARB_shading_language_packing(context);
// split shader source, so we can insert the specification constants and the packing functions
// split shader source, so we can insert the specialization constants and the packing
// functions
auto const [prolog, body] = splitShaderSource(source);
const std::array<const char*, 4> sources = {
@@ -95,19 +95,42 @@ public:
CallbackHandler* handler, CallbackHandler::Callback callback, void* user);
private:
struct Job {
template<typename FUNC>
Job(FUNC&& fn) : fn(std::forward<FUNC>(fn)) {}
Job(std::function<bool(Job const& job)> fn,
CallbackHandler* handler, void* user, CallbackHandler::Callback callback)
: fn(std::move(fn)), handler(handler), user(user), callback(callback) {
}
std::function<bool(Job const& job)> fn;
CallbackHandler* handler = nullptr;
void* user = nullptr;
CallbackHandler::Callback callback{};
};
enum class Mode {
UNDEFINED, // init() has not been called yet.
SYNCHRONOUS, // synchronous shader compilation
THREAD_POOL, // asynchronous shader compilation using a thread-pool (most common)
ASYNCHRONOUS // asynchronous shader compilation using KHR_parallel_shader_compile
};
OpenGLDriver& mDriver;
OpenGLBlobCache mBlobCache;
CallbackManager mCallbackManager;
CompilerThreadPool mCompilerThreadPool;
const bool KHR_parallel_shader_compile;
uint32_t mShaderCompilerThreadCount = 0u;
Mode mMode = Mode::UNDEFINED; // valid after init() is called
using ContainerType = std::tuple<CompilerPriorityQueue, program_token_t, Job>;
std::vector<ContainerType> mRunAtNextTickOps;
GLuint initialize(ShaderCompilerService::program_token_t& token) noexcept;
static void getProgramFromCompilerPool(program_token_t& token) noexcept;
static void compileShaders(
static void compileShaders(
OpenGLContext& context,
Program::ShaderSource shadersSource,
utils::FixedCapacityVector<Program::SpecializationConstant> const& specializationConstants,
@@ -127,27 +150,11 @@ private:
static bool checkProgramStatus(program_token_t const& token) noexcept;
struct Job {
template<typename FUNC>
Job(FUNC&& fn) : fn(std::forward<FUNC>(fn)) {}
Job(std::function<bool(Job const& job)> fn,
CallbackHandler* handler, void* user, CallbackHandler::Callback callback)
: fn(std::move(fn)), handler(handler), user(user), callback(callback) {
}
std::function<bool(Job const& job)> fn;
CallbackHandler* handler = nullptr;
void* user = nullptr;
CallbackHandler::Callback callback{};
};
void runAtNextTick(CompilerPriorityQueue priority,
const program_token_t& token, Job job) noexcept;
void executeTickOps() noexcept;
bool cancelTickOp(program_token_t token) noexcept;
// order of insertion is important
using ContainerType = std::tuple<CompilerPriorityQueue, program_token_t, Job>;
std::vector<ContainerType> mRunAtNextTickOps;
};
} // namespace filament::backend
+4 -1
View File
@@ -28,6 +28,7 @@ static void getProcAddress(T& pfn, const char* name) noexcept {
}
namespace glext {
#ifndef __EMSCRIPTEN__
#ifdef GL_OES_EGL_image
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
#endif
@@ -72,10 +73,11 @@ PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
// use getProcAddress for ES3.1 and above entry points.
PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
#endif
static std::once_flag sGlExtInitialized;
#endif // __EMSCRIPTEN__
void importGLESExtensionsEntryPoints() {
#ifndef __EMSCRIPTEN__
std::call_once(sGlExtInitialized, +[]() {
#ifdef GL_OES_EGL_image
getProcAddress(glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES");
@@ -119,6 +121,7 @@ void importGLESExtensionsEntryPoints() {
getProcAddress(glDispatchCompute, "glDispatchCompute");
#endif
});
#endif // __EMSCRIPTEN__
}
} // namespace glext
+2
View File
@@ -112,6 +112,7 @@ namespace glext {
// it is currently called from PlatformEGL.
void importGLESExtensionsEntryPoints();
#ifndef __EMSCRIPTEN__
#ifdef GL_OES_EGL_image
extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
#endif
@@ -153,6 +154,7 @@ extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
#if defined(__ANDROID__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
#endif
#endif // __EMSCRIPTEN__
} // namespace glext
using namespace glext;
+1 -15
View File
@@ -293,20 +293,6 @@ io::ostream& operator<<(io::ostream& out, TextureFormat format) {
return out;
}
io::ostream& operator<<(io::ostream& out, TextureUsage usage) {
switch (usage) {
CASE(TextureUsage, NONE)
CASE(TextureUsage, DEFAULT)
CASE(TextureUsage, COLOR_ATTACHMENT)
CASE(TextureUsage, DEPTH_ATTACHMENT)
CASE(TextureUsage, STENCIL_ATTACHMENT)
CASE(TextureUsage, UPLOADABLE)
CASE(TextureUsage, SAMPLEABLE)
CASE(TextureUsage, SUBPASS_INPUT)
}
return out;
}
io::ostream& operator<<(io::ostream& out, TextureCubemapFace face) {
switch (face) {
CASE(TextureCubemapFace, NEGATIVE_X)
@@ -469,7 +455,7 @@ io::ostream& operator<<(io::ostream& out, filament::backend::Viewport const& vie
io::ostream& operator<<(io::ostream& out, TargetBufferFlags flags) {
// TODO: implement decoding of enum
out << uint8_t(flags);
out << uint32_t(flags);
return out;
}
+99 -336
View File
@@ -38,22 +38,15 @@ using ImgUtil = VulkanImageUtility;
namespace {
inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect, VkFilter filter,
const VkExtent2D srcExtent, VulkanAttachment src, VulkanAttachment dst,
VulkanAttachment src, VulkanAttachment dst,
const VkOffset3D srcRect[2], const VkOffset3D dstRect[2]) {
const VkImageBlit blitRegions[1] = {{
.srcSubresource = {aspect, src.level, src.layer, 1},
.srcOffsets = {srcRect[0], srcRect[1]},
.dstSubresource = {aspect, dst.level, dst.layer, 1},
.dstOffsets = {dstRect[0], dstRect[1]},
}};
const VkImageResolve resolveRegions[1] = {{
.srcSubresource = {aspect, src.level, src.layer, 1},
.srcOffset = srcRect[0],
.dstSubresource = {aspect, dst.level, dst.layer, 1},
.dstOffset = dstRect[0],
.extent = {srcExtent.width, srcExtent.height, 1},
}};
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
utils::slog.d << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
<< " layout=" << src.getLayout()
<< " to=" << dst.texture->getVkImage() << ",level=" << (int) dst.level
<< " layout=" << dst.getLayout() << utils::io::endl;
}
const VkImageSubresourceRange srcRange = {
.aspectMask = aspect,
@@ -71,6 +64,36 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
.layerCount = 1,
};
VulkanLayout oldSrcLayout = src.getLayout();
VulkanLayout oldDstLayout = dst.getLayout();
src.texture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
dst.texture->transitionLayout(cmdbuffer, dstRange, VulkanLayout::TRANSFER_DST);
const VkImageBlit blitRegions[1] = {{
.srcSubresource = { aspect, src.level, src.layer, 1 },
.srcOffsets = { srcRect[0], srcRect[1] },
.dstSubresource = { aspect, dst.level, dst.layer, 1 },
.dstOffsets = { dstRect[0], dstRect[1] },
}};
vkCmdBlitImage(cmdbuffer,
src.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_DST),
1, blitRegions, filter);
if (oldSrcLayout == VulkanLayout::UNDEFINED) {
oldSrcLayout = ImgUtil::getDefaultLayout(src.texture->usage);
}
if (oldDstLayout == VulkanLayout::UNDEFINED) {
oldDstLayout = ImgUtil::getDefaultLayout(dst.texture->usage);
}
src.texture->transitionLayout(cmdbuffer, srcRange, oldSrcLayout);
dst.texture->transitionLayout(cmdbuffer, dstRange, oldDstLayout);
}
inline void resolveFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
VulkanAttachment src, VulkanAttachment dst) {
if constexpr (FVK_ENABLED(FVK_DEBUG_BLITTER)) {
utils::slog.d << "Fast blit from=" << src.texture->getVkImage() << ",level=" << (int) src.level
<< " layout=" << src.getLayout()
@@ -78,25 +101,41 @@ inline void blitFast(const VkCommandBuffer cmdbuffer, VkImageAspectFlags aspect,
<< " layout=" << dst.getLayout() << utils::io::endl;
}
const VkImageSubresourceRange srcRange = {
.aspectMask = aspect,
.baseMipLevel = src.level,
.levelCount = 1,
.baseArrayLayer = src.layer,
.layerCount = 1,
};
const VkImageSubresourceRange dstRange = {
.aspectMask = aspect,
.baseMipLevel = dst.level,
.levelCount = 1,
.baseArrayLayer = dst.layer,
.layerCount = 1,
};
VulkanLayout oldSrcLayout = src.getLayout();
VulkanLayout oldDstLayout = dst.getLayout();
src.texture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
dst.texture->transitionLayout(cmdbuffer, dstRange, VulkanLayout::TRANSFER_DST);
if (src.texture->samples > 1 && dst.texture->samples == 1) {
assert_invariant(
aspect != VK_IMAGE_ASPECT_DEPTH_BIT && "Resolve with depth is not yet supported.");
vkCmdResolveImage(cmdbuffer,
src.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_DST),
1, resolveRegions);
} else {
vkCmdBlitImage(cmdbuffer,
src.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_DST),
1, blitRegions, filter);
}
assert_invariant(
aspect != VK_IMAGE_ASPECT_DEPTH_BIT && "Resolve with depth is not yet supported.");
const VkImageResolve resolveRegions[1] = {{
.srcSubresource = { aspect, src.level, src.layer, 1 },
.srcOffset = { 0, 0 },
.dstSubresource = { aspect, dst.level, dst.layer, 1 },
.dstOffset = { 0, 0 },
.extent = { src.getExtent2D().width, src.getExtent2D().height, 1 },
}};
vkCmdResolveImage(cmdbuffer,
src.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_SRC),
dst.getImage(), ImgUtil::getVkLayout(VulkanLayout::TRANSFER_DST),
1, resolveRegions);
if (oldSrcLayout == VulkanLayout::UNDEFINED) {
oldSrcLayout = ImgUtil::getDefaultLayout(src.texture->usage);
@@ -115,52 +154,22 @@ struct BlitterUniforms {
}// anonymous namespace
VulkanBlitter::VulkanBlitter(VulkanStagePool& stagePool, VulkanPipelineCache& pipelineCache,
VulkanFboCache& fboCache, VulkanSamplerCache& samplerCache) noexcept
: mStagePool(stagePool), mPipelineCache(pipelineCache), mFramebufferCache(fboCache),
mSamplerCache(samplerCache) {}
VulkanBlitter::VulkanBlitter() noexcept = default;
void VulkanBlitter::initialize(VkPhysicalDevice physicalDevice, VkDevice device,
VmaAllocator allocator, VulkanCommands* commands, VulkanTexture* emptyTexture) noexcept {
VmaAllocator allocator, VulkanCommands* commands) noexcept {
mPhysicalDevice = physicalDevice;
mDevice = device;
mAllocator = allocator;
mCommands = commands;
mEmptyTexture = emptyTexture;
}
void VulkanBlitter::blitColor(BlitArgs args) {
const VulkanAttachment src = args.srcTarget->getColor(args.targetIndex);
const VulkanAttachment dst = args.dstTarget->getColor(0);
const VkImageAspectFlags aspect = VK_IMAGE_ASPECT_COLOR_BIT;
void VulkanBlitter::resolve(VulkanAttachment dst, VulkanAttachment src) {
#if FVK_ENABLED(FVK_DEBUG_BLIT_FORMAT)
VkPhysicalDevice const gpu = mPhysicalDevice;
VkFormatProperties info;
vkGetPhysicalDeviceFormatProperties(gpu, src.getFormat(), &info);
if (!ASSERT_POSTCONDITION_NON_FATAL(info.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT,
"Source format is not blittable %d", src.getFormat())) {
return;
}
vkGetPhysicalDeviceFormatProperties(gpu, dst.getFormat(), &info);
if (!ASSERT_POSTCONDITION_NON_FATAL(info.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT,
"Destination format is not blittable %d", dst.getFormat())) {
return;
}
#endif
VulkanCommandBuffer& commands = mCommands->get();
VkCommandBuffer const cmdbuffer = commands.buffer();
commands.acquire(src.texture);
commands.acquire(dst.texture);
// src and dst should have the same aspect here
VkImageAspectFlags const aspect = src.texture->getImageAspect();
blitFast(cmdbuffer, aspect, args.filter, args.srcTarget->getExtent(), src, dst,
args.srcRectPair, args.dstRectPair);
}
void VulkanBlitter::blitDepth(BlitArgs args) {
const VulkanAttachment src = args.srcTarget->getDepth();
const VulkanAttachment dst = args.dstTarget->getDepth();
const VkImageAspectFlags aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
assert_invariant(!(aspect & VK_IMAGE_ASPECT_DEPTH_BIT));
#if FVK_ENABLED(FVK_DEBUG_BLIT_FORMAT)
VkPhysicalDevice const gpu = mPhysicalDevice;
@@ -177,286 +186,40 @@ void VulkanBlitter::blitDepth(BlitArgs args) {
}
#endif
assert_invariant(src.texture && dst.texture);
if (src.texture->samples > 1 && dst.texture->samples == 1) {
blitSlowDepth(args.filter, args.srcTarget->getExtent(), src, dst, args.srcRectPair,
args.dstRectPair);
return;
}
VulkanCommandBuffer& commands = mCommands->get();
VkCommandBuffer const cmdbuffer = commands.buffer();
commands.acquire(src.texture);
commands.acquire(dst.texture);
blitFast(cmdbuffer, aspect, args.filter, args.srcTarget->getExtent(), src, dst, args.srcRectPair,
args.dstRectPair);
resolveFast(cmdbuffer, aspect, src, dst);
}
void VulkanBlitter::blit(VkFilter filter,
VulkanAttachment dst, const VkOffset3D* dstRectPair,
VulkanAttachment src, const VkOffset3D* srcRectPair) {
#if FVK_ENABLED(FVK_DEBUG_BLIT_FORMAT)
VkPhysicalDevice const gpu = mPhysicalDevice;
VkFormatProperties info;
vkGetPhysicalDeviceFormatProperties(gpu, src.getFormat(), &info);
if (!ASSERT_POSTCONDITION_NON_FATAL(info.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT,
"Depth src format is not blittable %d", src.getFormat())) {
return;
}
vkGetPhysicalDeviceFormatProperties(gpu, dst.getFormat(), &info);
if (!ASSERT_POSTCONDITION_NON_FATAL(info.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT,
"Depth dst format is not blittable %d", dst.getFormat())) {
return;
}
#endif
// src and dst should have the same aspect here
VkImageAspectFlags const aspect = src.texture->getImageAspect();
VulkanCommandBuffer& commands = mCommands->get();
VkCommandBuffer const cmdbuffer = commands.buffer();
commands.acquire(src.texture);
commands.acquire(dst.texture);
blitFast(cmdbuffer, aspect, filter, src, dst, srcRectPair, dstRectPair);
}
void VulkanBlitter::terminate() noexcept {
if (mDepthResolveProgram) {
delete mDepthResolveProgram;
mDepthResolveProgram = nullptr;
}
if (mTriangleBuffer) {
delete mTriangleBuffer;
mTriangleBuffer = nullptr;
}
if (mParamsBuffer) {
delete mParamsBuffer;
mParamsBuffer = nullptr;
}
}
// If we created these shader modules in the constructor, the device might not be ready yet.
// It is easier to do lazy initialization, which can also improve load time.
void VulkanBlitter::lazyInit() noexcept {
if (mDepthResolveProgram != nullptr) {
return;
}
assert_invariant(mDevice);
auto decode = [device = mDevice](const uint8_t* compressed, int compressedSize) {
const size_t spirvSize = smolv::GetDecodedBufferSize(compressed, compressedSize);
FixedCapacityVector<uint8_t> spirv(spirvSize);
smolv::Decode(compressed, compressedSize, spirv.data(), spirvSize);
VkShaderModuleCreateInfo moduleInfo = {};
moduleInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleInfo.codeSize = spirvSize;
moduleInfo.pCode = (uint32_t*) spirv.data();
VkShaderModule result = VK_NULL_HANDLE;
vkCreateShaderModule(device, &moduleInfo, VKALLOC, &result);
assert_invariant(result);
return result;
};
VkShaderModule vertexShader = decode(VKSHADERS_BLITDEPTHVS_DATA, VKSHADERS_BLITDEPTHVS_SIZE);
VkShaderModule fragmentShader = decode(VKSHADERS_BLITDEPTHFS_DATA, VKSHADERS_BLITDEPTHFS_SIZE);
// Allocate one anonymous sampler at slot 0.
VulkanProgram::CustomSamplerInfoList samplers = {
{0, 0, ShaderStageFlags::FRAGMENT},
};
mDepthResolveProgram = new VulkanProgram(mDevice, vertexShader, fragmentShader, samplers);
#if FVK_ENABLED(FVK_DEBUG_BLITTER)
utils::slog.d << "Created Shader Module for VulkanBlitter "
<< "shaders = (" << vertexShader << ", " << fragmentShader << ")"
<< utils::io::endl;
#endif
static const float kTriangleVertices[] = {
-1.0f, -1.0f,
+1.0f, -1.0f,
-1.0f, +1.0f,
+1.0f, +1.0f,
};
VulkanCommandBuffer& commands = mCommands->get();
VkCommandBuffer const cmdbuffer = commands.buffer();
mTriangleBuffer = new VulkanBuffer(mAllocator, mStagePool, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
sizeof(kTriangleVertices));
mTriangleBuffer->loadFromCpu(cmdbuffer, kTriangleVertices, 0, sizeof(kTriangleVertices));
mParamsBuffer = new VulkanBuffer(mAllocator, mStagePool, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
sizeof(BlitterUniforms));
}
// At a high level, the procedure for resolving depth looks like this:
// 1. Load uniforms
// 2. Begin render pass
// 3. Draw a big triangle
// 4. End render pass.
void VulkanBlitter::blitSlowDepth(VkFilter filter, const VkExtent2D srcExtent, VulkanAttachment src,
VulkanAttachment dst, const VkOffset3D srcRect[2], const VkOffset3D dstRect[2]) {
lazyInit();
VulkanCommandBuffer* commands = &mCommands->get();
VkCommandBuffer const cmdbuffer = commands->buffer();
commands->acquire(src.texture);
commands->acquire(dst.texture);
BlitterUniforms const uniforms = {
.sampleCount = src.texture->samples,
.inverseSampleCount = 1.0f / float(src.texture->samples),
};
mParamsBuffer->loadFromCpu(cmdbuffer, &uniforms, 0, sizeof(uniforms));
VkImageAspectFlags const aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
// We will transition the src into sampler layout and also keep it in sampler layout for
// consistency.
VulkanLayout const samplerLayout = VulkanLayout::DEPTH_SAMPLER;
// BEGIN RENDER PASS
// -----------------
const VulkanFboCache::RenderPassKey rpkey = {
.initialColorLayoutMask = 0,
.initialDepthLayout = VulkanLayout::UNDEFINED,
.renderPassDepthLayout = samplerLayout,
.finalDepthLayout = samplerLayout,
.depthFormat = dst.getFormat(),
.clear = {},
.discardStart = TargetBufferFlags::DEPTH,
.samples = 1,
};
const VkRenderPass renderPass = mFramebufferCache.getRenderPass(rpkey);
mPipelineCache.bindRenderPass(renderPass, 0);
const VulkanFboCache::FboKey fbkey {
.renderPass = renderPass,
.width = (uint16_t) (dst.texture->width >> dst.level),
.height = (uint16_t) (dst.texture->height >> dst.level),
.layers = 1,
.samples = rpkey.samples,
.color = {},
.resolve = {},
.depth = dst.getImageView(aspect),
};
const VkFramebuffer vkfb = mFramebufferCache.getFramebuffer(fbkey);
VkRenderPassBeginInfo renderPassInfo {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = renderPass,
.framebuffer = vkfb,
};
renderPassInfo.renderArea.offset.x = dstRect[0].x;
renderPassInfo.renderArea.offset.y = dstRect[0].y;
renderPassInfo.renderArea.extent.width = dstRect[1].x - dstRect[0].x;
renderPassInfo.renderArea.extent.height = dstRect[1].y - dstRect[0].y;
// We need to transition the source into a sampler since it'll be sampled in the shader.
const VkImageSubresourceRange srcRange = {
.aspectMask = aspect,
.baseMipLevel = src.level,
.levelCount = 1,
.baseArrayLayer = src.layer,
.layerCount = 1,
};
src.texture->transitionLayout(cmdbuffer, srcRange, samplerLayout);
vkCmdBeginRenderPass(cmdbuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = {
.x = (float) dstRect[0].x,
.y = (float) dstRect[0].y,
.width = (float) renderPassInfo.renderArea.extent.width,
.height = (float) renderPassInfo.renderArea.extent.height,
.minDepth = 0.0f,
.maxDepth = 1.0f
};
vkCmdSetViewport(cmdbuffer, 0, 1, &viewport);
// DRAW THE TRIANGLE
// -----------------
mPipelineCache.bindProgram(mDepthResolveProgram);
mPipelineCache.bindPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
auto vkraster = mPipelineCache.getCurrentRasterState();
vkraster.depthWriteEnable = true;
vkraster.depthCompareOp = SamplerCompareFunc::A;
vkraster.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
vkraster.alphaToCoverageEnable = false,
vkraster.blendEnable = VK_FALSE,
vkraster.srcColorBlendFactor = VK_BLEND_FACTOR_ONE,
vkraster.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
vkraster.colorBlendOp = BlendEquation::ADD,
vkraster.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
vkraster.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
vkraster.alphaBlendOp = BlendEquation::ADD,
vkraster.colorWriteMask = (VkColorComponentFlags) 0,
vkraster.cullMode = VK_CULL_MODE_NONE;
vkraster.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
vkraster.depthBiasEnable = VK_FALSE;
vkraster.colorTargetCount = 0;
mPipelineCache.bindRasterState(vkraster);
VkBuffer buffers[1] = {};
VkDeviceSize offsets[1] = {};
buffers[0] = mTriangleBuffer->getGpuBuffer();
VkVertexInputAttributeDescription attribDesc = {
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
};
VkVertexInputBindingDescription bufferDesc = {
.binding = 0,
.stride = sizeof(float) * 2,
};
mPipelineCache.bindVertexArray(&attribDesc, &bufferDesc, 1);
// Select nearest filtering and clamp_to_edge.
VkSampler vksampler = mSamplerCache.getSampler({});
VkDescriptorImageInfo samplers[VulkanPipelineCache::SAMPLER_BINDING_COUNT];
VulkanTexture* textures[VulkanPipelineCache::SAMPLER_BINDING_COUNT] = {nullptr};
for (auto& sampler : samplers) {
sampler = {
.sampler = vksampler,
.imageView = mEmptyTexture->getPrimaryImageView(),
.imageLayout = ImgUtil::getVkLayout(VulkanLayout::READ_WRITE),
};
}
samplers[0] = {
.sampler = vksampler,
.imageView = src.getImageView(VK_IMAGE_ASPECT_DEPTH_BIT),
.imageLayout = ImgUtil::getVkLayout(samplerLayout),
};
textures[0] = src.texture;
mPipelineCache.bindSamplers(samplers, textures,
VulkanPipelineCache::getUsageFlags(0, ShaderStageFlags::FRAGMENT));
auto previousUbo = mPipelineCache.getUniformBufferBinding(0);
mPipelineCache.bindUniformBuffer(0, mParamsBuffer->getGpuBuffer());
if (!mPipelineCache.bindDescriptors(cmdbuffer)) {
assert_invariant(false);
}
const VkRect2D scissor = {
.offset = renderPassInfo.renderArea.offset,
.extent = renderPassInfo.renderArea.extent,
};
mPipelineCache.bindScissor(cmdbuffer, scissor);
if (!mPipelineCache.bindPipeline(commands)) {
assert_invariant(false);
}
vkCmdBindVertexBuffers(cmdbuffer, 0, 1, buffers, offsets);
vkCmdDraw(cmdbuffer, 4, 1, 0, 0);
// END RENDER PASS
// ---------------
vkCmdEndRenderPass(cmdbuffer);
VkMemoryBarrier barrier {
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
};
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
vkCmdPipelineBarrier(cmdbuffer, srcStageMask,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | // <== For Mali
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0, 1, &barrier, 0, nullptr, 0, nullptr);
mPipelineCache.bindUniformBuffer(0, previousUbo.buffer, previousUbo.offset, previousUbo.size);
}
} // namespace filament::backend
+7 -29
View File
@@ -32,46 +32,24 @@ struct VulkanProgram;
class VulkanBlitter {
public:
VulkanBlitter(VulkanStagePool& stagePool, VulkanPipelineCache& pipelineCache,
VulkanFboCache& fboCache, VulkanSamplerCache& samplerCache) noexcept;
VulkanBlitter() noexcept;
void initialize(VkPhysicalDevice physicalDevice, VkDevice device, VmaAllocator allocator,
VulkanCommands* commands, VulkanTexture* emptyTexture) noexcept;
void initialize(VkPhysicalDevice physicalDevice, VkDevice device,
VmaAllocator allocator, VulkanCommands* commands) noexcept;
struct BlitArgs {
const VulkanRenderTarget* dstTarget;
const VkOffset3D* dstRectPair;
const VulkanRenderTarget* srcTarget;
const VkOffset3D* srcRectPair;
VkFilter filter = VK_FILTER_NEAREST;
int targetIndex = 0;
};
void blit(VkFilter filter,
VulkanAttachment dst, const VkOffset3D* dstRectPair,
VulkanAttachment src, const VkOffset3D* srcRectPair);
void blitColor(BlitArgs args);
void blitDepth(BlitArgs args);
void resolve(VulkanAttachment dst, VulkanAttachment src);
void terminate() noexcept;
private:
void lazyInit() noexcept;
void blitSlowDepth(VkFilter filter, const VkExtent2D srcExtent, VulkanAttachment src,
VulkanAttachment dst, const VkOffset3D srcRect[2], const VkOffset3D dstRect[2]);
VulkanBuffer* mTriangleBuffer = nullptr;
VulkanBuffer* mParamsBuffer = nullptr;
VulkanProgram* mDepthResolveProgram = nullptr;
UTILS_UNUSED VkPhysicalDevice mPhysicalDevice;
VkDevice mDevice;
VmaAllocator mAllocator;
VulkanCommands* mCommands;
VulkanTexture* mEmptyTexture;
VulkanStagePool& mStagePool;
VulkanPipelineCache& mPipelineCache;
VulkanFboCache& mFramebufferCache;
VulkanSamplerCache& mSamplerCache;
};
} // namespace filament::backend
+164 -36
View File
@@ -54,7 +54,8 @@ VmaAllocator createAllocator(VkInstance instance, VkPhysicalDevice physicalDevic
VmaAllocator allocator;
VmaVulkanFunctions const funcs {
#if VMA_DYNAMIC_VULKAN_FUNCTIONS
.vkGetInstanceProcAddr = vkGetInstanceProcAddr, .vkGetDeviceProcAddr = vkGetDeviceProcAddr,
.vkGetInstanceProcAddr = vkGetInstanceProcAddr,
.vkGetDeviceProcAddr = vkGetDeviceProcAddr,
#else
.vkGetPhysicalDeviceProperties = vkGetPhysicalDeviceProperties,
.vkGetPhysicalDeviceMemoryProperties = vkGetPhysicalDeviceMemoryProperties,
@@ -155,7 +156,6 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mResourceManager(&mResourceAllocator),
mThreadSafeResourceManager(&mResourceAllocator),
mPipelineCache(&mResourceAllocator),
mBlitter(mStagePool, mPipelineCache, mFramebufferCache, mSamplerCache),
mReadPixels(mPlatform->getDevice()),
mIsSRGBSwapChainSupported(mPlatform->getCustomization().isSRGBSwapChainSupported) {
@@ -205,7 +205,7 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
mPipelineCache.setDummyTexture(mEmptyTexture->getPrimaryImageView());
mBlitter.initialize(mPlatform->getPhysicalDevice(), mPlatform->getDevice(), mAllocator,
mCommands.get(), mEmptyTexture.get());
mCommands.get());
}
VulkanDriver::~VulkanDriver() noexcept = default;
@@ -426,7 +426,8 @@ void VulkanDriver::destroyTexture(Handle<HwTexture> th) {
}
void VulkanDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
auto vkprogram = mResourceAllocator.construct<VulkanProgram>(ph, mPlatform->getDevice(), program);
auto vkprogram
= mResourceAllocator.construct<VulkanProgram>(ph, mPlatform->getDevice(), program);
mResourceManager.acquire(vkprogram);
}
@@ -755,6 +756,7 @@ bool VulkanDriver::isFrameTimeSupported() {
}
bool VulkanDriver::isAutoDepthResolveSupported() {
// TODO: this could be supported with vk 1.2 or VK_KHR_depth_stencil_resolve
return false;
}
@@ -770,6 +772,11 @@ bool VulkanDriver::isParallelShaderCompileSupported() {
return false;
}
bool VulkanDriver::isDepthStencilResolveSupported() {
// TODO: apparently it could be supported in core 1.2 and/or with VK_KHR_depth_stencil_resolve
return false;
}
bool VulkanDriver::isWorkaroundNeeded(Workaround workaround) {
switch (workaround) {
case Workaround::SPLIT_EASU: {
@@ -953,10 +960,43 @@ void VulkanDriver::setExternalImagePlane(Handle<HwTexture> th, void* image, uint
void VulkanDriver::setExternalStream(Handle<HwTexture> th, Handle<HwStream> sh) {
}
void VulkanDriver::generateMipmaps(Handle<HwTexture> th) { }
void VulkanDriver::generateMipmaps(Handle<HwTexture> th) {
auto* const t = mResourceAllocator.handle_cast<VulkanTexture*>(th);
assert_invariant(t);
bool VulkanDriver::canGenerateMipmaps() {
return false;
int32_t layerCount = int32_t(t->depth);
if (t->target == SamplerType::SAMPLER_CUBEMAP_ARRAY ||
t->target == SamplerType::SAMPLER_CUBEMAP) {
layerCount *= 6;
}
// FIXME: the loop below can perform many layout transitions and back. We should be
// able to optimize that.
uint8_t level = 0;
int32_t srcw = int32_t(t->width);
int32_t srch = int32_t(t->height);
do {
int32_t const dstw = std::max(srcw >> 1, 1);
int32_t const dsth = std::max(srch >> 1, 1);
const VkOffset3D srcOffsets[2] = {{ 0, 0, 0 }, { srcw, srch, 1 }};
const VkOffset3D dstOffsets[2] = {{ 0, 0, 0 }, { dstw, dsth, 1 }};
// TODO: there should be a way to do this using layerCount in vkBlitImage
// TODO: vkBlitImage should be able to handle 3D textures too
for (int32_t layer = 0; layer < layerCount; layer++) {
mBlitter.blit(VK_FILTER_LINEAR,
{ .texture = t, .level = uint8_t(level + 1), .layer = (uint16_t)layer },
dstOffsets,
{ .texture = t, .level = uint8_t(level ), .layer = (uint16_t)layer },
srcOffsets);
}
level++;
srcw = dstw;
srch = dsth;
} while ((srcw > 1 || srch > 1) && level < t->levels);
t->setPrimaryRange(0, t->levels - 1);
}
void VulkanDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
@@ -1437,50 +1477,138 @@ void VulkanDriver::readBufferSubData(backend::BufferObjectHandle boh,
scheduleDestroy(std::move(p));
}
void VulkanDriver::blit(TargetBufferFlags buffers, Handle<HwRenderTarget> dst, Viewport dstRect,
Handle<HwRenderTarget> src, Viewport srcRect, SamplerMagFilter filter) {
void VulkanDriver::resolve(
Handle<HwTexture> dst, uint8_t srcLevel, uint8_t srcLayer,
Handle<HwTexture> src, uint8_t dstLevel, uint8_t dstLayer) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("resolve");
ASSERT_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE,
"resolve() cannot be invoked inside a render pass.");
auto* const srcTexture = mResourceAllocator.handle_cast<VulkanTexture*>(src);
auto* const dstTexture = mResourceAllocator.handle_cast<VulkanTexture*>(dst);
assert_invariant(srcTexture);
assert_invariant(dstTexture);
ASSERT_PRECONDITION(
dstTexture->width == srcTexture->width && dstTexture->height == srcTexture->height,
"invalid resolve: src and dst sizes don't match");
ASSERT_PRECONDITION(srcTexture->samples > 1 && dstTexture->samples == 1,
"invalid resolve: src.samples=%u, dst.samples=%u",
+srcTexture->samples, +dstTexture->samples);
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
"src and dst texture format don't match");
ASSERT_PRECONDITION(!isDepthFormat(srcTexture->format),
"can't resolve depth formats");
ASSERT_PRECONDITION(!isStencilFormat(srcTexture->format),
"can't resolve stencil formats");
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
"texture doesn't have BLIT_DST");
ASSERT_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC),
"texture doesn't have BLIT_SRC");
mBlitter.resolve(
{ .texture = dstTexture, .level = dstLevel, .layer = dstLayer },
{ .texture = srcTexture, .level = srcLevel, .layer = srcLayer });
FVK_SYSTRACE_END();
}
void VulkanDriver::blit(
Handle<HwTexture> dst, uint8_t srcLevel, uint8_t srcLayer, math::uint2 dstOrigin,
Handle<HwTexture> src, uint8_t dstLevel, uint8_t dstLayer, math::uint2 srcOrigin,
math::uint2 size) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("blit");
assert_invariant(mCurrentRenderPass.renderPass == VK_NULL_HANDLE);
ASSERT_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE,
"blit() cannot be invoked inside a render pass.");
// blit operation only support COLOR0 color buffer
assert_invariant(
!(buffers & (TargetBufferFlags::COLOR_ALL & ~TargetBufferFlags::COLOR0)));
auto* const srcTexture = mResourceAllocator.handle_cast<VulkanTexture*>(src);
auto* const dstTexture = mResourceAllocator.handle_cast<VulkanTexture*>(dst);
if (UTILS_UNLIKELY(mCurrentRenderPass.renderPass)) {
utils::slog.e << "Blits cannot be invoked inside a render pass." << utils::io::endl;
return;
}
ASSERT_PRECONDITION(any(dstTexture->usage & TextureUsage::BLIT_DST),
"texture doesn't have BLIT_DST");
ASSERT_PRECONDITION(any(srcTexture->usage & TextureUsage::BLIT_SRC),
"texture doesn't have BLIT_SRC");
ASSERT_PRECONDITION(srcTexture->format == dstTexture->format,
"src and dst texture format don't match");
// The Y inversion below makes it so that Vk matches GL and Metal.
auto const srcLeft = int32_t(srcOrigin.x);
auto const dstLeft = int32_t(dstOrigin.x);
auto const srcTop = int32_t(srcTexture->height - (srcOrigin.y + size.y));
auto const dstTop = int32_t(dstTexture->height - (dstOrigin.y + size.y));
auto const srcRight = int32_t(srcOrigin.x + size.x);
auto const dstRight = int32_t(dstOrigin.x + size.x);
auto const srcBottom = int32_t(srcTop + size.y);
auto const dstBottom = int32_t(dstTop + size.y);
VkOffset3D const srcOffsets[2] = { { srcLeft, srcTop, 0 }, { srcRight, srcBottom, 1 }};
VkOffset3D const dstOffsets[2] = { { dstLeft, dstTop, 0 }, { dstRight, dstBottom, 1 }};
// no scaling guaranteed
mBlitter.blit(VK_FILTER_NEAREST,
{ .texture = dstTexture, .level = dstLevel, .layer = dstLayer }, dstOffsets,
{ .texture = srcTexture, .level = srcLevel, .layer = srcLayer }, srcOffsets);
FVK_SYSTRACE_END();
}
void VulkanDriver::blitDEPRECATED(TargetBufferFlags buffers,
Handle<HwRenderTarget> dst, Viewport dstRect,
Handle<HwRenderTarget> src, Viewport srcRect,
SamplerMagFilter filter) {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("blitDEPRECATED");
// Note: blitDEPRECATED is only used for Renderer::copyFrame()
ASSERT_PRECONDITION(mCurrentRenderPass.renderPass == VK_NULL_HANDLE,
"blitDEPRECATED() cannot be invoked inside a render pass.");
ASSERT_PRECONDITION(buffers == TargetBufferFlags::COLOR0,
"blitDEPRECATED only supports COLOR0");
ASSERT_PRECONDITION(srcRect.left >= 0 && srcRect.bottom >= 0 &&
dstRect.left >= 0 && dstRect.bottom >= 0,
"Source and destination rects must be positive.");
VulkanRenderTarget* dstTarget = mResourceAllocator.handle_cast<VulkanRenderTarget*>(dst);
VulkanRenderTarget* srcTarget = mResourceAllocator.handle_cast<VulkanRenderTarget*>(src);
VkFilter vkfilter = filter == SamplerMagFilter::NEAREST ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
VkFilter const vkfilter = (filter == SamplerMagFilter::NEAREST) ?
VK_FILTER_NEAREST : VK_FILTER_LINEAR;
// The Y inversion below makes it so that Vk matches GL and Metal.
const VkExtent2D srcExtent = srcTarget->getExtent();
const int32_t srcLeft = srcRect.left;
const int32_t srcTop = srcExtent.height - srcRect.bottom - srcRect.height;
const int32_t srcRight = srcRect.left + srcRect.width;
const int32_t srcBottom = srcTop + srcRect.height;
const VkOffset3D srcOffsets[2] = { { srcLeft, srcTop, 0 }, { srcRight, srcBottom, 1 }};
VkExtent2D const srcExtent = srcTarget->getExtent();
VkExtent2D const dstExtent = dstTarget->getExtent();
const VkExtent2D dstExtent = dstTarget->getExtent();
const int32_t dstLeft = dstRect.left;
const int32_t dstTop = dstExtent.height - dstRect.bottom - dstRect.height;
const int32_t dstRight = dstRect.left + dstRect.width;
const int32_t dstBottom = dstTop + dstRect.height;
const VkOffset3D dstOffsets[2] = { { dstLeft, dstTop, 0 }, { dstRight, dstBottom, 1 }};
auto const dstLeft = int32_t(dstRect.left);
auto const srcLeft = int32_t(srcRect.left);
auto const dstTop = int32_t(dstExtent.height - (dstRect.bottom + dstRect.height));
auto const srcTop = int32_t(srcExtent.height - (srcRect.bottom + srcRect.height));
auto const dstRight = int32_t(dstRect.left + dstRect.width);
auto const srcRight = int32_t(srcRect.left + srcRect.width);
auto const dstBottom = int32_t(dstTop + dstRect.height);
auto const srcBottom = int32_t(srcTop + srcRect.height);
VkOffset3D const srcOffsets[2] = { { srcLeft, srcTop, 0 }, { srcRight, srcBottom, 1 }};
VkOffset3D const dstOffsets[2] = { { dstLeft, dstTop, 0 }, { dstRight, dstBottom, 1 }};
if (any(buffers & TargetBufferFlags::DEPTH) && srcTarget->hasDepth() && dstTarget->hasDepth()) {
mBlitter.blitDepth({dstTarget, dstOffsets, srcTarget, srcOffsets});
}
mBlitter.blit(vkfilter,
dstTarget->getColor(0), dstOffsets,
srcTarget->getColor(0), srcOffsets);
if (any(buffers & TargetBufferFlags::COLOR0)) {
mBlitter.blitColor({ dstTarget, dstOffsets, srcTarget, srcOffsets, vkfilter, int(0) });
}
FVK_SYSTRACE_END();
}
+22 -43
View File
@@ -18,10 +18,11 @@
#include "VulkanConstants.h"
#include "VulkanMemory.h"
#include "spirv/VulkanSpirvUtils.h"
#include <backend/platforms/VulkanPlatform.h>
#include <utils/Panic.h>
#include <utils/Panic.h> // ASSERT_POSTCONDITION
using namespace bluevk;
@@ -46,61 +47,39 @@ static void clampToFramebuffer(VkRect2D* rect, uint32_t fbWidth, uint32_t fbHeig
rect->extent.height = std::max(top - y, 0);
}
VulkanProgram::VulkanProgram(VkDevice device, const Program& builder) noexcept
VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
: HwProgram(builder.getName()),
VulkanResource(VulkanResourceType::PROGRAM),
mInfo(new PipelineInfo(builder.getSpecializationConstants().size())),
mInfo(new PipelineInfo()),
mDevice(device) {
auto& blobs = builder.getShadersSource();
Program::ShaderSource const& blobs = builder.getShadersSource();
auto& modules = mInfo->shaders;
auto const& specializationConstants = builder.getSpecializationConstants();
std::vector<uint32_t> shader;
for (size_t i = 0; i < MAX_SHADER_MODULES; i++) {
const auto& blob = blobs[i];
uint32_t* data = (uint32_t*)blob.data();
Program::ShaderBlob const& blob = blobs[i];
uint32_t* data = (uint32_t*) blob.data();
size_t dataSize = blob.size();
if (!specializationConstants.empty()) {
workaroundSpecConstant(blob, specializationConstants, shader);
data = (uint32_t*) shader.data();
dataSize = shader.size() * 4;
}
VkShaderModule& module = modules[i];
VkShaderModuleCreateInfo moduleInfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = blob.size(),
.codeSize = dataSize,
.pCode = data,
};
VkResult result = vkCreateShaderModule(mDevice, &moduleInfo, VKALLOC, &module);
ASSERT_POSTCONDITION(result == VK_SUCCESS, "Unable to create shader module.");
}
// Note that bools are 4-bytes in Vulkan
// https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkBool32.html
constexpr uint32_t const CONSTANT_SIZE = 4;
// populate the specialization constants requirements right now
auto const& specializationConstants = builder.getSpecializationConstants();
uint32_t const specConstCount = static_cast<uint32_t>(specializationConstants.size());
char* specData = mInfo->specConstData.get();
if (specConstCount > 0) {
mInfo->specializationInfo = {
.mapEntryCount = specConstCount,
.pMapEntries = mInfo->specConsts.data(),
.dataSize = specConstCount * CONSTANT_SIZE,
.pData = specData,
};
}
for (uint32_t i = 0; i < specConstCount; ++i) {
uint32_t const offset = i * CONSTANT_SIZE;
mInfo->specConsts[i] = {
.constantID = specializationConstants[i].id,
.offset = offset,
.size = CONSTANT_SIZE,
};
using SpecConstant = Program::SpecializationConstant::Type;
char const* addr = (char*)specData + offset;
SpecConstant const& arg = specializationConstants[i].value;
if (std::holds_alternative<bool>(arg)) {
*((VkBool32*)addr) = std::get<bool>(arg) ? VK_TRUE : VK_FALSE;
} else if (std::holds_alternative<float>(arg)) {
*((float*)addr) = std::get<float>(arg);
} else {
*((int32_t*)addr) = std::get<int32_t>(arg);
}
}
auto& groupInfo = builder.getSamplerGroupInfo();
auto& bindingToSamplerIndex = mInfo->bindingToSamplerIndex;
auto& usage = mInfo->usage;
@@ -123,7 +102,7 @@ VulkanProgram::VulkanProgram(VkDevice device, const Program& builder) noexcept
VulkanProgram::VulkanProgram(VkDevice device, VkShaderModule vs, VkShaderModule fs,
CustomSamplerInfoList const& samplerInfo) noexcept
: VulkanResource(VulkanResourceType::PROGRAM),
mInfo(new PipelineInfo(0)),
mInfo(new PipelineInfo()),
mDevice(device) {
mInfo->shaders[0] = vs;
mInfo->shaders[1] = fs;
+5 -16
View File
@@ -25,7 +25,6 @@
#include "VulkanResources.h"
#include "VulkanSwapChain.h"
#include "VulkanTexture.h"
#include "VulkanUtility.h"
#include "private/backend/SamplerGroup.h"
@@ -38,7 +37,7 @@ class VulkanTimestamps;
struct VulkanProgram : public HwProgram, VulkanResource {
VulkanProgram(VkDevice device, const Program& builder) noexcept;
VulkanProgram(VkDevice device, Program const& builder) noexcept;
struct CustomSamplerInfo {
uint8_t groupIndex;
@@ -65,21 +64,14 @@ struct VulkanProgram : public HwProgram, VulkanResource {
return mInfo->bindingToSamplerIndex;
}
inline VkSpecializationInfo const& getSpecConstInfo() const {
return mInfo->specializationInfo;
}
private:
// TODO: handle compute shaders.
// The expected order of shaders - from frontend to backend - is vertex, fragment, compute.
static constexpr uint8_t MAX_SHADER_MODULES = 2;
static constexpr uint8_t const MAX_SHADER_MODULES = 2;
struct PipelineInfo {
PipelineInfo(size_t specConstsCount) :
bindingToSamplerIndex(MAX_SAMPLER_COUNT, 0xffff),
specConsts(specConstsCount, VkSpecializationMapEntry{}),
specConstData(new char[specConstsCount * 4])
{}
PipelineInfo()
: bindingToSamplerIndex(MAX_SAMPLER_COUNT, 0xffff) {}
// This bitset maps to each of the sampler in the sampler groups associated with this
// program, and whether each sampler is used in which shader (i.e. vert, frag, compute).
@@ -87,10 +79,7 @@ private:
// We store the samplerGroupIndex as the top 8-bit and the index within each group as the lower 8-bit.
utils::FixedCapacityVector<uint16_t> bindingToSamplerIndex;
VkShaderModule shaders[MAX_SHADER_MODULES] = {VK_NULL_HANDLE};
VkSpecializationInfo specializationInfo = {};
utils::FixedCapacityVector<VkSpecializationMapEntry> specConsts;
std::unique_ptr<char[]> specConstData;
VkShaderModule shaders[MAX_SHADER_MODULES] = { VK_NULL_HANDLE };
};
PipelineInfo* mInfo;
@@ -360,9 +360,7 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
// If we reach this point, we need to create and stash a brand new pipeline object.
shaderStages[0].module = mPipelineRequirements.shaders[0];
shaderStages[0].pSpecializationInfo = mSpecializationRequirements;
shaderStages[1].module = mPipelineRequirements.shaders[1];
shaderStages[1].pSpecializationInfo = mSpecializationRequirements;
// Expand our size-optimized structs into the proper Vk structs.
uint32_t numVertexAttribs = 0;
@@ -568,7 +566,6 @@ VulkanPipelineCache::PipelineLayoutCacheEntry* VulkanPipelineCache::getOrCreateP
void VulkanPipelineCache::bindProgram(VulkanProgram* program) noexcept {
mPipelineRequirements.shaders[0] = program->getVertexShader();
mPipelineRequirements.shaders[1] = program->getFragmentShader();
mSpecializationRequirements = &program->getSpecConstInfo();
}
void VulkanPipelineCache::bindRasterState(const RasterState& rasterState) noexcept {
@@ -416,7 +416,6 @@ private:
RasterState mCurrentRasterState;
PipelineKey mPipelineRequirements = {};
DescriptorKey mDescriptorRequirements = {};
VkSpecializationInfo const* mSpecializationRequirements = nullptr;
// Current bindings for the pipeline and descriptor sets.
PipelineKey mBoundPipeline = {};
@@ -15,6 +15,7 @@
*/
#include <backend/platforms/VulkanPlatform.h>
#include <backend/DriverEnums.h>
#include "vulkan/VulkanConstants.h"
#include "vulkan/VulkanDriverFactory.h"
@@ -23,6 +24,11 @@
#include <bluevk/BlueVK.h>
#include <tuple>
#include <stdint.h>
#include <stddef.h>
#if defined(__linux__) || defined(__FreeBSD__)
#define LINUX_OR_FREEBSD 1
#endif
@@ -73,7 +79,7 @@
#elif defined(WIN32)
// No platform specific includes
#else
#error Not a supported Vulkan platform
// Not a supported Vulkan platform
#endif
using namespace bluevk;
@@ -0,0 +1,148 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VulkanSpirvUtils.h"
#include <utils/compiler.h> // UTILS_UNUSED_IN_RELEASE, UTILS_FALLTHROUGH
#include <utils/debug.h> // assert_invariant
#include <utils/FixedCapacityVector.h>
#include <spirv/unified1/spirv.hpp>
#include <unordered_map>
#include <variant>
namespace filament::backend {
namespace {
// This function transforms an OpSpecConstant instruction into just a OpConstant instruction.
// Additionally, it will adjust the value of the constant as given by the program.
void getTransformedConstantInst(SpecConstantValue* value, uint32_t* inst) {
// The first word is the size of the instruction and the instruction type.
// The second word is the type of the instruction.
// The third word is the "result id" (i.e. the variable to store into).
// The fourth word (only for floats and ints) is the literal representing the value.
// We only want to change the first and fourth words.
constexpr size_t const OP = 0;
constexpr size_t const VALUE = 3;
if (!value) {
// If a specialization wasn't provided, just switch the opcode.
uint32_t const op = inst[OP] & 0x0000FFFF;
if (op == spv::Op::OpSpecConstantFalse) {
inst[OP] = (3 << 16) | spv::Op::OpConstantFalse;
} else if (op == spv::Op::OpSpecConstantTrue) {
inst[OP] = (3 << 16) | spv::Op::OpConstantTrue;
} else if (op == spv::Op::OpSpecConstant) {
inst[OP] = (4 << 16) | spv::Op::OpConstant;
}
} else if (std::holds_alternative<bool>(*value)) {
inst[OP] = (3 << 16)
| (std::get<bool>(*value) ? spv::Op::OpConstantTrue : spv::Op::OpConstantFalse);
} else if (std::holds_alternative<float>(*value)) {
float const fval = std::get<float>(*value);
inst[OP] = (4 << 16) | spv::Op::OpConstant;
inst[VALUE] = *reinterpret_cast<uint32_t const*>(&fval);
} else {
int const ival = std::get<int>(*value);
inst[OP] = (4 << 16) | spv::Op::OpConstant;
inst[VALUE] = *reinterpret_cast<uint32_t const*>(&ival);
}
}
} // anonymous namespace
void workaroundSpecConstant(Program::ShaderBlob const& blob,
utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants,
std::vector<uint32_t>& output) {
using WordMap = std::unordered_map<uint32_t, uint32_t>;
using SpecValueMap = std::unordered_map<uint32_t, SpecConstantValue>;
constexpr size_t const HEADER_SIZE = 5;
WordMap varToIdMap;
SpecValueMap idToValue;
for (auto spec: specConstants) {
idToValue[spec.id] = spec.value;
}
// The follow loop will iterate through all the instructions and look for instructions of the
// form:
//
// OpDecorate %1 SpecId 0
// %1 = OpSpecConstantFalse %bool
//
// We want to track the mapping between the variable id %1 and the specId 0. And when seeing a
// %1 as the result, we want to change that instruction to just an OpConsant where the constant
// value is adjusted by the spec values provided in the program.
// Additionally, we will turn the SpecId decorations to no-ops.
size_t const dataSize = blob.size() / 4;
output.resize(dataSize);
uint32_t const* data = (uint32_t*) blob.data();
uint32_t* outputData = output.data();
std::memcpy(&outputData[0], &data[0], HEADER_SIZE * 4);
size_t outputCursor = HEADER_SIZE;
for (uint32_t cursor = HEADER_SIZE, cursorEnd = dataSize; cursor < cursorEnd;) {
uint32_t const firstWord = data[cursor];
uint32_t const wordCount = firstWord >> 16;
uint32_t const op = firstWord & 0x0000FFFF;
switch(op) {
case spv::Op::OpSpecConstant:
case spv::Op::OpSpecConstantTrue:
case spv::Op::OpSpecConstantFalse: {
uint32_t const targetVar = data[cursor + 2];
UTILS_UNUSED_IN_RELEASE WordMap::const_iterator idItr = varToIdMap.find(targetVar);
assert_invariant(idItr != varToIdMap.end() &&
"Cannot find variable previously decorated with SpecId");
auto valItr = idToValue.find(idItr->second);
SpecConstantValue* val = (valItr != idToValue.end()) ? &valItr->second : nullptr;
std::memcpy(&outputData[outputCursor], &data[cursor], wordCount * 4);
getTransformedConstantInst(val, &outputData[outputCursor]);
outputCursor += wordCount;
break;
}
case spv::Op::OpDecorate: {
if (data[cursor + 2] == spv::Decoration::DecorationSpecId) {
uint32_t const targetVar = data[cursor + 1];
uint32_t const specId = data[cursor + 3];
varToIdMap[targetVar] = specId;
// Note these decorations do not need to be written to the output.
break;
}
// else fallthrough and copy like all other instructions
UTILS_FALLTHROUGH;
}
default:
std::memcpy(&outputData[outputCursor], &data[cursor], wordCount * 4);
outputCursor += wordCount;
break;
}
cursor += wordCount;
}
output.resize(outputCursor);
}
} // namespace filament::backend
@@ -0,0 +1,47 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
#define TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
#include "backend/Program.h"
#include <utils/FixedCapacityVector.h>
#include <vector>
namespace filament::backend {
using SpecConstantValue = Program::SpecializationConstant::Type;
// For certain drivers, using spec constant can lead to compile errors [1] or undesirable behaviors
// [2]. In those instances, we simply change the spirv and set them to constants.
//
// (Implemenation note: we cannot write to the blob because spirv-validator does not properly handle
// the Nop (no-op) instruction, and swiftshader validates the shader before compilation. So we need
// to skip those instructions instead).
//
// [1]: QC driver cannot use spec constant to size fields
// (https://github.com/google/filament/issues/6444).
// [2]: An internal driver does not DCE a block guarded by a spec-const boolean set to false
// (b/310603393).
void workaroundSpecConstant(Program::ShaderBlob const& blob,
utils::FixedCapacityVector<Program::SpecializationConstant> const& specConstants,
std::vector<uint32_t>& output);
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANSPIRVUTILS_H
+5 -3
View File
@@ -86,13 +86,16 @@ void BackendTest::executeCommands() {
}
void BackendTest::flushAndWait() {
auto& api = getDriverApi();
api.finish();
getDriverApi().finish();
executeCommands();
getDriver().purge();
}
Handle<HwSwapChain> BackendTest::createSwapChain() {
const NativeView& view = getNativeView();
if (!view.ptr) {
return getDriverApi().createSwapChainHeadless(view.width, view.height, 0);
}
return getDriverApi().createSwapChain(view.ptr, 0);
}
@@ -212,4 +215,3 @@ int runTests() {
}
} // namespace test
+3
View File
@@ -22,6 +22,9 @@
namespace test {
constexpr uint32_t const WINDOW_WIDTH = 512;
constexpr uint32_t const WINDOW_HEIGHT = 512;
// To avoid a dependency on filabridge, the Backend enum is replicated here.
enum class Backend : uint8_t {
OPENGL = 1,
+56
View File
@@ -0,0 +1,56 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BackendTest.h"
#include "PlatformRunner.h"
#include <array>
#include <iostream>
namespace test {
test::NativeView getNativeView() {
return {
.ptr = nullptr,
.width = WINDOW_WIDTH,
.height = WINDOW_HEIGHT,
};
}
}// namespace test
namespace {
std::array<test::Backend, 2> const VALID_BACKENDS{
test::Backend::OPENGL,
test::Backend::VULKAN,
};
}// namespace
int main(int argc, char* argv[]) {
auto backend = test::parseArgumentsForBackend(argc, argv);
if (!std::any_of(VALID_BACKENDS.begin(), VALID_BACKENDS.end(),
[backend](test::Backend validBackend) { return backend == validBackend; })) {
std::cerr << "Specified an invalid backend. Only GL and Vulkan are available" << std::endl;
return 1;
}
test::initTests(backend, false, argc, argv);
return test::runTests();
}
+1 -1
View File
@@ -58,7 +58,7 @@ test::NativeView getNativeView() {
}
- (NSView*)createView {
NSRect frame = NSMakeRect(0, 0, 512, 512);
NSRect frame = NSMakeRect(0, 0, test::WINDOW_WIDTH, test::WINDOW_HEIGHT);
NSWindow* window = [[NSWindow alloc] initWithContentRect:frame
styleMask:NSWindowStyleMaskBorderless
backing:NSBackingStoreBuffered
+44 -392
View File
@@ -193,60 +193,6 @@ static void createFaces(DriverApi& dapi, Handle<HwTexture> texture, int baseWidt
dapi.update3DImage(texture, level, 0, 0, 0, width, height, 6, std::move(pb));
}
TEST_F(BackendTest, CubemapMinify) {
auto& api = getDriverApi();
Handle<HwTexture> texture = api.createTexture(
SamplerType::SAMPLER_CUBEMAP, 4, TextureFormat::RGBA8, 1, 256, 256, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT);
createFaces(api, texture, 256, 256, 0, float3(0.5, 0, 0));
const int srcLevel = 0;
const int dstLevel = 1;
const TextureCubemapFace srcFace = TextureCubemapFace::NEGATIVE_Y;
const TextureCubemapFace dstFace = TextureCubemapFace::NEGATIVE_Y;
const TargetBufferInfo srcInfo = { texture, srcLevel, +srcFace };
const TargetBufferInfo dstInfo = { texture, dstLevel, +dstFace };
Handle<HwRenderTarget> srcRenderTarget;
srcRenderTarget = api.createRenderTarget( TargetBufferFlags::COLOR,
256 >> srcLevel, 256 >> srcLevel, 1, { srcInfo }, {}, {});
Handle<HwRenderTarget> dstRenderTarget;
dstRenderTarget = api.createRenderTarget( TargetBufferFlags::COLOR,
256 >> dstLevel, 256 >> dstLevel, 1, { dstInfo }, {}, {});
api.blit(TargetBufferFlags::COLOR0, dstRenderTarget,
{0, 0, 256 >> dstLevel, 256 >> dstLevel}, srcRenderTarget,
{0, 0, 256 >> srcLevel, 256 >> srcLevel}, SamplerMagFilter::LINEAR);
// Push through an empty frame. Note that this test does not do
// makeCurrent / commit and is therefore similar to renderStandaloneView.
api.beginFrame(0, 0);
api.endFrame(0);
// Grab a screenshot.
ScreenshotParams params { 256 >> dstLevel, 256 >> dstLevel, "CubemapMinify.png" };
api.beginFrame(0, 0);
dumpScreenshot(api, dstRenderTarget, &params);
api.endFrame(0);
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// Cleanup.
api.destroyTexture(texture);
api.destroyRenderTarget(srcRenderTarget);
api.destroyRenderTarget(dstRenderTarget);
executeCommands();
}
TEST_F(BackendTest, ColorMagnify) {
auto& api = getDriverApi();
@@ -263,7 +209,7 @@ TEST_F(BackendTest, ColorMagnify) {
api.makeCurrent(swapChain, swapChain);
// Create a source texture.
Handle<HwTexture> srcTexture = api.createTexture(
Handle<HwTexture> const srcTexture = api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT);
const bool flipY = sBackend == Backend::OPENGL;
@@ -271,7 +217,7 @@ TEST_F(BackendTest, ColorMagnify) {
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
// Create a destination texture.
Handle<HwTexture> dstTexture = api.createTexture(
Handle<HwTexture> const dstTexture = api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
@@ -287,7 +233,7 @@ TEST_F(BackendTest, ColorMagnify) {
// Do a "magnify" blit from level 1 of the source RT to the level 0 of the destination RT.
const int srcLevel = 1;
api.blit(TargetBufferFlags::COLOR0, dstRenderTargets[0],
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTargets[0],
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTargets[srcLevel],
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
@@ -338,7 +284,7 @@ TEST_F(BackendTest, ColorMinify) {
api.makeCurrent(swapChain, swapChain);
// Create a source texture.
Handle<HwTexture> srcTexture = api.createTexture(
Handle<HwTexture> const srcTexture = api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kSrcTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE | TextureUsage::COLOR_ATTACHMENT);
const bool flipY = sBackend == Backend::OPENGL;
@@ -346,7 +292,7 @@ TEST_F(BackendTest, ColorMinify) {
createBitmap(api, srcTexture, kSrcTexWidth, kSrcTexHeight, 1, float3(0, 0, 0.5), flipY);
// Create a destination texture.
Handle<HwTexture> dstTexture = api.createTexture(
Handle<HwTexture> const dstTexture = api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kDstTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
@@ -362,29 +308,21 @@ TEST_F(BackendTest, ColorMinify) {
// Do a "minify" blit from level 1 of the source RT to the level 0 of the destination RT.
const int srcLevel = 1;
api.blit(TargetBufferFlags::COLOR0, dstRenderTargets[0],
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTargets[srcLevel],
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
// Push through an empty frame to allow the texture to upload and the blit to execute.
api.beginFrame(0, 0);
api.commit(swapChain);
api.endFrame(0);
api.blitDEPRECATED(TargetBufferFlags::COLOR0,
dstRenderTargets[0], {0, 0, kDstTexWidth, kDstTexHeight},
srcRenderTargets[srcLevel], {0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel},
SamplerMagFilter::LINEAR);
// Grab a screenshot.
ScreenshotParams params { kDstTexWidth, kDstTexHeight, "ColorMinify.png" };
api.beginFrame(0, 0);
dumpScreenshot(api, dstRenderTargets[0], &params);
api.commit(swapChain);
api.endFrame(0);
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
flushAndWait();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0x7739bef5;
const uint32_t expected = 0xf3d9c53f;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", params.pixelHashResult, expected);
EXPECT_TRUE(params.pixelHashResult == expected);
@@ -397,149 +335,6 @@ TEST_F(BackendTest, ColorMinify) {
executeCommands();
}
TEST_F(BackendTest, DepthMinify) {
auto& api = getDriverApi();
constexpr int kSrcTexWidth = 1024;
constexpr int kSrcTexHeight = 1024;
constexpr int kDstTexWidth = 256;
constexpr int kDstTexHeight = 256;
constexpr auto kColorTexFormat = TextureFormat::RGBA8;
constexpr auto kDepthTexFormat = TextureFormat::DEPTH24;
constexpr int kNumLevels = 3;
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
api.makeCurrent(swapChain, swapChain);
// Create a program.
ProgramHandle program;
{
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
Program prog = shaderGen.getProgram(api);
Program::Sampler psamplers[] = { utils::CString("tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
prog.uniformBlockBindings({{"params", 1}});
program = api.createProgram(std::move(prog));
}
// Create a VertexBuffer, IndexBuffer, and RenderPrimitive.
TrianglePrimitive* triangle = new TrianglePrimitive(api);
// Create textures for the first rendering pass.
Handle<HwTexture> srcColorTexture = api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kColorTexFormat, 1, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
Handle<HwTexture> srcDepthTexture = api.createTexture(
SamplerType::SAMPLER_2D, 1, kDepthTexFormat, 1, kSrcTexWidth, kSrcTexHeight,
1, TextureUsage::DEPTH_ATTACHMENT);
// Create textures for the second rendering pass.
Handle<HwTexture> dstColorTexture = api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
Handle<HwTexture> dstDepthTexture = api.createTexture(
SamplerType::SAMPLER_2D, 1, kDepthTexFormat, 1, kDstTexWidth, kDstTexHeight,
1, TextureUsage::DEPTH_ATTACHMENT);
// Create render targets.
const int level = 0;
Handle<HwRenderTarget> srcRenderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH,
kSrcTexWidth >> level, kSrcTexHeight >> level, 1,
{{ srcColorTexture, level }},
{ srcDepthTexture, level }, {});
Handle<HwRenderTarget> dstRenderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH,
kDstTexWidth >> level, kDstTexHeight >> level, 1,
{{ dstColorTexture, level }},
{ dstDepthTexture, level }, {});
// Prep for rendering.
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH;
params.clearColor = float4(1, 1, 0, 1);
params.clearDepth = 1.0;
params.viewport.width = kSrcTexWidth;
params.viewport.height = kSrcTexHeight;
PipelineState state = {};
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = true;
state.rasterState.depthFunc = RasterState::DepthFunc::L;
state.rasterState.culling = RasterState::CullingMode::NONE;
state.program = program;
auto ubuffer = api.createBufferObject(sizeof(MaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0);
api.bindUniformBuffer(0, ubuffer);
// Draw red triangle into srcRenderTarget.
uploadUniforms(api, ubuffer, {
.color = float4(1, 0, 0, 1),
.scale = float4(1, 1, 0.5, 0),
});
api.beginRenderPass(srcRenderTarget, params);
api.draw(state, triangle->getRenderPrimitive(), 1);
api.endRenderPass();
api.endFrame(0);
// Copy over the color buffer and the depth buffer.
api.blit(TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH, dstRenderTarget,
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTarget,
{0, 0, kSrcTexWidth, kSrcTexHeight}, SamplerMagFilter::LINEAR);
// Draw a larger blue triangle into dstRenderTarget. We carefully place it below the red
// triangle in order to exercise depth testing.
api.beginFrame(0, 0);
params.viewport.width = kDstTexWidth;
params.viewport.height = kDstTexHeight;
params.flags.clear = TargetBufferFlags::NONE;
uploadUniforms(api, ubuffer, {
.color = float4(0, 0, 1, 1),
.scale = float4(1.2, 1.2, 0.75, 0),
});
api.beginRenderPass(dstRenderTarget, params);
api.draw(state, triangle->getRenderPrimitive(), 1);
api.endRenderPass();
api.endFrame(0);
// Grab a screenshot.
ScreenshotParams sparams { kDstTexWidth, kDstTexHeight, "DepthMinify.png" };
api.beginFrame(0, 0);
dumpScreenshot(api, dstRenderTarget, &sparams);
api.commit(swapChain);
api.endFrame(0);
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0x92b6f5c1;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", sparams.pixelHashResult, expected);
EXPECT_TRUE(sparams.pixelHashResult == expected);
// Cleanup.
api.destroyBufferObject(ubuffer);
api.destroyProgram(program);
api.destroyTexture(srcColorTexture);
api.destroyTexture(dstColorTexture);
api.destroyTexture(srcDepthTexture);
api.destroyTexture(dstDepthTexture);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(srcRenderTarget);
api.destroyRenderTarget(dstRenderTarget);
delete triangle;
executeCommands();
}
TEST_F(BackendTest, ColorResolve) {
auto& api = getDriverApi();
@@ -550,85 +345,82 @@ TEST_F(BackendTest, ColorResolve) {
constexpr auto kColorTexFormat = TextureFormat::RGBA8;
constexpr int kSampleCount = 4;
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
api.makeCurrent(swapChain, swapChain);
// Create a program.
ProgramHandle program;
{
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
Program prog = shaderGen.getProgram(api);
Program::Sampler psamplers[] = { utils::CString("tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
prog.uniformBlockBindings({{"params", 1}});
program = api.createProgram(std::move(prog));
}
// Create a VertexBuffer, IndexBuffer, and RenderPrimitive.
TrianglePrimitive* triangle = new TrianglePrimitive(api);
TrianglePrimitive const triangle(api);
// Create 4-sample texture.
Handle<HwTexture> srcColorTexture = api.createTexture(
Handle<HwTexture> const srcColorTexture = api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::COLOR_ATTACHMENT);
// Create 1-sample texture.
Handle<HwTexture> dstColorTexture = api.createTexture(
Handle<HwTexture> const dstColorTexture = api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
// Create a 4-sample render target with the 4-sample texture.
Handle<HwRenderTarget> srcRenderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR, kSrcTexWidth, kSrcTexHeight, kSampleCount,{{ srcColorTexture }}, {}, {});
Handle<HwRenderTarget> const srcRenderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR, kSrcTexWidth, kSrcTexHeight, kSampleCount,
{{ srcColorTexture }}, {}, {});
// Create a 1-sample render target with the 1-sample texture.
Handle<HwRenderTarget> dstRenderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR, kDstTexWidth, kDstTexHeight, 1, {{ dstColorTexture }}, {}, {});
Handle<HwRenderTarget> const dstRenderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR, kDstTexWidth, kDstTexHeight, 1,
{{ dstColorTexture }}, {}, {});
// Prep for rendering.
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR;
params.flags.discardStart = TargetBufferFlags::ALL;
params.flags.discardEnd = TargetBufferFlags::NONE;
params.clearColor = float4(1, 1, 0, 1);
params.viewport.width = kSrcTexWidth;
params.viewport.height = kSrcTexHeight;
PipelineState state = {};
state.rasterState.colorWrite = true;
state.rasterState.culling = RasterState::CullingMode::NONE;
state.program = program;
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = false;
state.rasterState.depthFunc = RasterState::DepthFunc::A;
state.rasterState.culling = CullingMode::NONE;
auto ubuffer = api.createBufferObject(sizeof(MaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0);
api.bindUniformBuffer(0, ubuffer);
// Draw red triangle into srcRenderTarget.
uploadUniforms(api, ubuffer, {
.color = float4(1, 0, 0, 1),
.scale = float4(1, 1, 0.5, 0),
});
api.beginRenderPass(srcRenderTarget, params);
api.draw(state, triangle->getRenderPrimitive(), 1);
api.endRenderPass();
// FIXME: on Metal this triangle is not drawn. Can't understand why.
api.beginFrame(0, 0);
api.beginRenderPass(srcRenderTarget, params);
api.bindUniformBuffer(0, ubuffer);
api.draw(state, triangle.getRenderPrimitive(), 1);
api.endRenderPass();
api.endFrame(0);
// Resolve the MSAA render target into the single-sample render target.
api.blit(TargetBufferFlags::COLOR, dstRenderTarget,
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTarget,
{0, 0, kSrcTexWidth, kSrcTexHeight}, SamplerMagFilter::LINEAR);
api.blitDEPRECATED(TargetBufferFlags::COLOR,
dstRenderTarget, {0, 0, kDstTexWidth, kDstTexHeight},
srcRenderTarget, {0, 0, kSrcTexWidth, kSrcTexHeight},
SamplerMagFilter::NEAREST);
// Grab a screenshot.
ScreenshotParams sparams { kDstTexWidth, kDstTexHeight, "ColorResolve.png" };
api.beginFrame(0, 0);
ScreenshotParams sparams{ kDstTexWidth, kDstTexHeight, "ColorResolve.png" };
dumpScreenshot(api, dstRenderTarget, &sparams);
api.commit(swapChain);
api.endFrame(0);
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
flushAndWait();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0xebfac2ef;
@@ -640,149 +432,9 @@ TEST_F(BackendTest, ColorResolve) {
api.destroyProgram(program);
api.destroyTexture(srcColorTexture);
api.destroyTexture(dstColorTexture);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(srcRenderTarget);
api.destroyRenderTarget(dstRenderTarget);
delete triangle;
executeCommands();
}
TEST_F(BackendTest, DepthResolve) {
auto& api = getDriverApi();
constexpr int kSrcTexWidth = 256;
constexpr int kSrcTexHeight = 256;
constexpr int kDstTexWidth = 256;
constexpr int kDstTexHeight = 256;
constexpr auto kColorTexFormat = TextureFormat::RGBA8;
constexpr auto kDepthTexFormat = TextureFormat::DEPTH24;
constexpr int kSampleCount = 4;
// Create a SwapChain and make it current. We don't really use it so the res doesn't matter.
auto swapChain = api.createSwapChainHeadless(256, 256, 0);
api.makeCurrent(swapChain, swapChain);
// Create a program.
ProgramHandle program;
{
ShaderGenerator shaderGen(triangleVs, triangleFs, sBackend, sIsMobilePlatform);
Program prog = shaderGen.getProgram(api);
Program::Sampler psamplers[] = { utils::CString("tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
prog.uniformBlockBindings({{"params", 1}});
program = api.createProgram(std::move(prog));
}
// Create a VertexBuffer, IndexBuffer, and RenderPrimitive.
TrianglePrimitive* triangle = new TrianglePrimitive(api);
// Create 4-sample textures.
Handle<HwTexture> srcColorTexture = api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::COLOR_ATTACHMENT);
Handle<HwTexture> srcDepthTexture = api.createTexture(
SamplerType::SAMPLER_2D, 1, kDepthTexFormat, kSampleCount, kSrcTexWidth, kSrcTexHeight, 1,
TextureUsage::DEPTH_ATTACHMENT);
// Create 1-sample textures.
Handle<HwTexture> dstColorTexture = api.createTexture(
SamplerType::SAMPLER_2D, 1, kColorTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::SAMPLEABLE | TextureUsage::COLOR_ATTACHMENT);
Handle<HwTexture> dstDepthTexture = api.createTexture(
SamplerType::SAMPLER_2D, 1, kDepthTexFormat, 1, kDstTexWidth, kDstTexHeight, 1,
TextureUsage::DEPTH_ATTACHMENT);
// Create a 4-sample render target with 4-sample textures.
Handle<HwRenderTarget> srcRenderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH, kSrcTexWidth, kSrcTexHeight,
kSampleCount, {{ srcColorTexture }}, { srcDepthTexture }, {});
// Create a 1-sample render target with 1-sample textures.
Handle<HwRenderTarget> dstRenderTarget = api.createRenderTarget(
TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH, kDstTexWidth, kDstTexHeight,
1, {{ dstColorTexture }}, { dstDepthTexture }, {});
// Prep for rendering.
RenderPassParams params = {};
params.flags.clear = TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH;
params.clearColor = float4(1, 1, 0, 1);
params.clearDepth = 1.0;
params.flags.discardEnd = TargetBufferFlags::NONE;
params.viewport.width = kSrcTexWidth;
params.viewport.height = kSrcTexHeight;
PipelineState state = {};
state.rasterState.colorWrite = true;
state.rasterState.depthWrite = true;
state.rasterState.depthFunc = RasterState::DepthFunc::L;
state.rasterState.culling = RasterState::CullingMode::NONE;
state.program = program;
auto ubuffer = api.createBufferObject(sizeof(MaterialParams),
BufferObjectBinding::UNIFORM, BufferUsage::STATIC);
api.makeCurrent(swapChain, swapChain);
api.beginFrame(0, 0);
api.bindUniformBuffer(0, ubuffer);
// Draw red triangle into srcRenderTarget.
uploadUniforms(api, ubuffer, {
.color = float4(1, 0, 0, 1),
.scale = float4(1, 1, 0.5, 0),
});
api.beginRenderPass(srcRenderTarget, params);
api.draw(state, triangle->getRenderPrimitive(), 1);
api.endRenderPass();
api.endFrame(0);
// Resolve the MSAA color and depth buffers into the single-sample render target.
api.blit(TargetBufferFlags::COLOR | TargetBufferFlags::DEPTH, dstRenderTarget,
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTarget,
{0, 0, kSrcTexWidth, kSrcTexHeight}, SamplerMagFilter::LINEAR);
// Draw a larger blue triangle into dstRenderTarget. We carefully place it below the red
// triangle in order to exercise depth testing.
api.beginFrame(0, 0);
params.viewport.width = kDstTexWidth;
params.viewport.height = kDstTexHeight;
params.flags.clear = TargetBufferFlags::NONE;
uploadUniforms(api, ubuffer, {
.color = float4(0, 0, 1, 1),
.scale = float4(1.2, 1.2, 0.75, 0),
});
api.beginRenderPass(dstRenderTarget, params);
api.draw(state, triangle->getRenderPrimitive(), 1);
api.endRenderPass();
// Grab a screenshot.
ScreenshotParams sparams { kDstTexWidth, kDstTexHeight, "DepthResolve.png" };
api.beginFrame(0, 0);
dumpScreenshot(api, dstRenderTarget, &sparams);
api.commit(swapChain);
api.endFrame(0);
// Wait for the ReadPixels result to come back.
api.finish();
executeCommands();
getDriver().purge();
// Check if the image matches perfectly to our golden run.
const uint32_t expected = 0x5a38e6ba;
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", sparams.pixelHashResult, expected);
EXPECT_TRUE(sparams.pixelHashResult == expected);
// Cleanup.
api.destroyBufferObject(ubuffer);
api.destroyProgram(program);
api.destroyTexture(srcColorTexture);
api.destroyTexture(dstColorTexture);
api.destroyTexture(srcDepthTexture);
api.destroyTexture(dstDepthTexture);
api.destroySwapChain(swapChain);
api.destroyRenderTarget(srcRenderTarget);
api.destroyRenderTarget(dstRenderTarget);
delete triangle;
executeCommands();
flushAndWait();
}
TEST_F(BackendTest, Blit2DTextureArray) {
@@ -827,7 +479,7 @@ TEST_F(BackendTest, Blit2DTextureArray) {
// Do a blit from kSrcTexLayer of the source RT to kDstTexLayer of the destination RT.
const int srcLevel = 0;
api.blit(TargetBufferFlags::COLOR0, dstRenderTarget,
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
{0, 0, kDstTexWidth, kDstTexHeight}, srcRenderTarget,
{0, 0, kSrcTexWidth >> srcLevel, kSrcTexHeight >> srcLevel}, SamplerMagFilter::LINEAR);
@@ -918,7 +570,7 @@ TEST_F(BackendTest, BlitRegion) {
api.createRenderTarget(TargetBufferFlags::COLOR, kDstTexWidth >> kDstLevel,
kDstTexHeight >> kDstLevel, 1, {dstTexture, kDstLevel, 0}, {}, {});
api.blit(TargetBufferFlags::COLOR0, dstRenderTarget, dstRect, srcRenderTarget, srcRect,
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget, dstRect, srcRenderTarget, srcRect,
SamplerMagFilter::LINEAR);
// Push through an empty frame to allow the texture to upload and the blit to execute.
@@ -1005,7 +657,7 @@ TEST_F(BackendTest, BlitRegionToSwapChain) {
api.beginFrame(0, 0);
api.blit(TargetBufferFlags::COLOR0, dstRenderTarget,
api.blitDEPRECATED(TargetBufferFlags::COLOR0, dstRenderTarget,
dstRect, srcRenderTargets[srcLevel],
srcRect, SamplerMagFilter::LINEAR);
+8 -7
View File
@@ -50,7 +50,7 @@ layout(location = 0) out vec4 fragColor;
// Filament's Vulkan backend requires a descriptor set index of 1 for all samplers.
// This parameter is ignored for other backends.
layout(location = 0, set = 1) uniform sampler2D tex;
layout(location = 0, set = 1) uniform sampler2D test_tex;
uniform Params {
highp float fbWidth;
@@ -61,7 +61,7 @@ uniform Params {
void main() {
vec2 fbsize = vec2(params.fbWidth, params.fbHeight);
vec2 uv = (gl_FragCoord.xy + 0.5) / fbsize;
fragColor = textureLod(tex, uv, params.sourceLevel);
fragColor = textureLod(test_tex, uv, params.sourceLevel);
})";
static uint32_t sPixelHashResult = 0;
@@ -112,6 +112,7 @@ static void dumpScreenshot(DriverApi& dapi, Handle<HwRenderTarget> rt) {
std::ofstream pngstrm("feedback.png", std::ios::binary | std::ios::trunc);
ImageEncoder::encode(pngstrm, ImageEncoder::Format::PNG, image, "", "feedback.png");
#endif
free(buffer);
};
PixelBufferDescriptor pb(buffer, size, PixelDataFormat::RGBA, PixelDataType::UBYTE, cb);
dapi.readPixels(rt, 0, 0, kTexWidth, kTexHeight, std::move(pb));
@@ -133,24 +134,24 @@ TEST_F(BackendTest, FeedbackLoops) {
// Create a program.
ProgramHandle program;
{
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
.name("backend_test_sib")
SamplerInterfaceBlock const sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
ShaderGenerator shaderGen(fullscreenVs, fullscreenFs, sBackend, sIsMobilePlatform, &sib);
Program prog = shaderGen.getProgram(api);
Program::Sampler psamplers[] = { utils::CString("tex"), 0 };
Program::Sampler psamplers[] = { utils::CString("test_tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
prog.uniformBlockBindings({{"params", 1}});
program = api.createProgram(std::move(prog));
}
TrianglePrimitive triangle(getDriverApi());
TrianglePrimitive const triangle(getDriverApi());
// Create a texture.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
Handle<HwTexture> texture = api.createTexture(
Handle<HwTexture> const texture = api.createTexture(
SamplerType::SAMPLER_2D, kNumLevels, kTexFormat, 1, kTexWidth, kTexHeight, 1, usage);
// Create a RenderTarget for each miplevel.
+86 -67
View File
@@ -174,6 +174,41 @@ static const char* getSamplerTypeName(TextureFormat textureFormat) {
default:
return "sampler2D";
}
}
static SamplerFormat getSamplerFormat(TextureFormat textureFormat) {
switch (textureFormat) {
case TextureFormat::R8UI:
case TextureFormat::R16UI:
case TextureFormat::RG8UI:
case TextureFormat::RGB8UI:
case TextureFormat::R32UI:
case TextureFormat::RG16UI:
case TextureFormat::RGBA8UI:
case TextureFormat::RGB16UI:
case TextureFormat::RG32UI:
case TextureFormat::RGBA16UI:
case TextureFormat::RGB32UI:
case TextureFormat::RGBA32UI:
return SamplerFormat::UINT;
case TextureFormat::R8I:
case TextureFormat::R16I:
case TextureFormat::RG8I:
case TextureFormat::RGB8I:
case TextureFormat::R32I:
case TextureFormat::RG16I:
case TextureFormat::RGBA8I:
case TextureFormat::RGB16I:
case TextureFormat::RG32I:
case TextureFormat::RGBA16I:
case TextureFormat::RGB32I:
case TextureFormat::RGBA32I:
return SamplerFormat::INT;
default:
return SamplerFormat::FLOAT;
}
}
TEST_F(BackendTest, UpdateImage2D) {
@@ -231,9 +266,10 @@ TEST_F(BackendTest, UpdateImage2D) {
// Test integer format uploads.
// TODO: These cases fail on OpenGL and Vulkan.
testCases.emplace_back("RGB_INTEGER, UBYTE -> RGB8UI", PixelDataFormat::RGB_INTEGER, PixelDataType::UBYTE, TextureFormat::RGB8UI);
testCases.emplace_back("RGB_INTEGER, USHORT -> RGB16UI", PixelDataFormat::RGB_INTEGER, PixelDataType::USHORT, TextureFormat::RGB16UI);
testCases.emplace_back("RGB_INTEGER, INT -> RGB32I", PixelDataFormat::RGB_INTEGER, PixelDataType::INT, TextureFormat::RGB32I);
// TODO: These cases now also fail on Metal, but at some point previously worked.
testCases.emplace_back("RGB_INTEGER, UBYTE -> RGB8UI", PixelDataFormat::RGB_INTEGER, PixelDataType::UBYTE, TextureFormat::RGB8UI);
testCases.emplace_back("RGB_INTEGER, USHORT -> RGB16UI", PixelDataFormat::RGB_INTEGER, PixelDataType::USHORT, TextureFormat::RGB16UI);
testCases.emplace_back("RGB_INTEGER, INT -> RGB32I", PixelDataFormat::RGB_INTEGER, PixelDataType::INT, TextureFormat::RGB32I);
// Test uploads with buffer padding.
// TODO: Vulkan crashes with "Assertion failed: (offset + size <= allocationSize)"
@@ -261,48 +297,45 @@ TEST_F(BackendTest, UpdateImage2D) {
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
// Create a program.
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
SamplerInterfaceBlock const sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH }} )
.add( {{"tex", SamplerType::SAMPLER_2D, getSamplerFormat(t.textureFormat), Precision::HIGH }} )
.build();
ProgramHandle program;
std::string fragment = stringReplace("{samplerType}",
std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(t.textureFormat), fragmentTemplate);
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, &sib);
Program prog = shaderGen.getProgram(api);
Program::Sampler psamplers[] = { utils::CString("tex"), 0 };
Program::Sampler psamplers[] = { utils::CString("test_tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
program = api.createProgram(std::move(prog));
ProgramHandle const program = api.createProgram(std::move(prog));
// Create a Texture.
auto usage = TextureUsage::SAMPLEABLE;
Handle<HwTexture> texture = api.createTexture(SamplerType::SAMPLER_2D, 1,
auto usage = TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE;
Handle<HwTexture> const texture = api.createTexture(SamplerType::SAMPLER_2D, 1,
t.textureFormat, 1, 512, 512, 1u, usage);
// Upload some pixel data.
if (t.uploadSubregions) {
const auto& pf = t.pixelFormat;
const auto& pt = t.pixelType;
PixelBufferDescriptor subregion1 = checkerboardPixelBuffer(pf, pt, 256, t.bufferPadding);
PixelBufferDescriptor subregion2 = checkerboardPixelBuffer(pf, pt, 256, t.bufferPadding);
PixelBufferDescriptor subregion3 = checkerboardPixelBuffer(pf, pt, 256, t.bufferPadding);
PixelBufferDescriptor subregion4 = checkerboardPixelBuffer(pf, pt, 256, t.bufferPadding);
api.update3DImage(texture, 0, 0, 0, 0, 256, 256, 1, std::move(subregion1));
api.update3DImage(texture, 0, 256, 0, 0, 256, 256, 1, std::move(subregion2));
api.update3DImage(texture, 0, 0, 256, 0, 256, 256, 1, std::move(subregion3));
api.update3DImage(texture, 0, 256, 256, 0, 256, 256, 1, std::move(subregion4));
api.update3DImage(texture, 0, 0, 0, 0, 256, 256, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 256, t.bufferPadding));
api.update3DImage(texture, 0, 256, 0, 0, 256, 256, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 256, t.bufferPadding));
api.update3DImage(texture, 0, 0, 256, 0, 256, 256, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 256, t.bufferPadding));
api.update3DImage(texture, 0, 256, 256, 0, 256, 256, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 256, t.bufferPadding));
} else {
PixelBufferDescriptor descriptor
= checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 512, t.bufferPadding);
api.update3DImage(texture, 0, 0, 0, 0, 512, 512, 1, std::move(descriptor));
api.update3DImage(texture, 0, 0, 0, 0, 512, 512, 1,
checkerboardPixelBuffer(t.pixelFormat, t.pixelType, 512, t.bufferPadding));
}
SamplerGroup samplers(1);
SamplerParams sparams = {};
sparams.filterMag = SamplerMagFilter::LINEAR;
sparams.filterMin = SamplerMinFilter::LINEAR_MIPMAP_NEAREST;
samplers.setSampler(0, { texture, sparams });
samplers.setSampler(0, { texture, {
.filterMag = SamplerMagFilter::NEAREST,
.filterMin = SamplerMinFilter::NEAREST_MIPMAP_NEAREST } });
auto sgroup = api.createSamplerGroup(samplers.getSize(), utils::FixedSizeString<32>("Test"));
api.updateSamplerGroup(sgroup, samplers.toBufferDescriptor(api));
@@ -312,7 +345,6 @@ TEST_F(BackendTest, UpdateImage2D) {
readPixelsAndAssertHash(t.name, 512, 512, defaultRenderTarget, expectedHash);
api.flush();
api.commit(swapChain);
api.endFrame(0);
@@ -320,25 +352,21 @@ TEST_F(BackendTest, UpdateImage2D) {
api.destroySwapChain(swapChain);
api.destroyRenderTarget(defaultRenderTarget);
api.destroyTexture(texture);
// This ensures all driver commands have finished before exiting the test.
api.finish();
}
api.finish();
api.stopCapture();
executeCommands();
getDriver().purge();
flushAndWait();
}
TEST_F(BackendTest, UpdateImageSRGB) {
auto& api = getDriverApi();
api.startCapture();
PixelDataFormat pixelFormat = PixelDataFormat::RGB;
PixelDataType pixelType = PixelDataType::UBYTE;
TextureFormat textureFormat = TextureFormat::SRGB8_A8;
PixelDataFormat const pixelFormat = PixelDataFormat::RGBA;
PixelDataType const pixelType = PixelDataType::UBYTE;
TextureFormat const textureFormat = TextureFormat::SRGB8_A8;
// Create a platform-specific SwapChain and make it current.
auto swapChain = createSwapChain();
@@ -346,22 +374,22 @@ TEST_F(BackendTest, UpdateImageSRGB) {
auto defaultRenderTarget = api.createDefaultRenderTarget(0);
// Create a program.
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
SamplerInterfaceBlock const sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
std::string fragment = stringReplace("{samplerType}",
std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(textureFormat), fragmentTemplate);
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, &sib);
Program prog = shaderGen.getProgram(api);
Program::Sampler psamplers[] = { utils::CString("tex"), 0 };
Program::Sampler psamplers[] = { utils::CString("test_tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
ProgramHandle program = api.createProgram(std::move(prog));
ProgramHandle const program = api.createProgram(std::move(prog));
// Create a texture.
Handle<HwTexture> texture = api.createTexture(SamplerType::SAMPLER_2D, 1,
textureFormat, 1, 512, 512, 1, TextureUsage::SAMPLEABLE);
Handle<HwTexture> const texture = api.createTexture(SamplerType::SAMPLER_2D, 1,
textureFormat, 1, 512, 512, 1, TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE);
// Create image data.
size_t components; int bpp;
@@ -401,7 +429,7 @@ TEST_F(BackendTest, UpdateImageSRGB) {
renderTriangle(defaultRenderTarget, swapChain, program);
static const uint32_t expectedHash = 519370995;
static const uint32_t expectedHash = 359858623;
readPixelsAndAssertHash("UpdateImageSRGB", 512, 512, defaultRenderTarget, expectedHash);
api.flush();
@@ -415,12 +443,9 @@ TEST_F(BackendTest, UpdateImageSRGB) {
// This ensures all driver commands have finished before exiting the test.
api.finish();
api.stopCapture();
executeCommands();
getDriver().purge();
flushAndWait();
}
TEST_F(BackendTest, UpdateImageMipLevel) {
@@ -440,26 +465,26 @@ TEST_F(BackendTest, UpdateImageMipLevel) {
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_3D, SamplerFormat::FLOAT, Precision::HIGH }} )
.add( {{"tex", SamplerType::SAMPLER_2D, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
std::string fragment = stringReplace("{samplerType}",
std::string const fragment = stringReplace("{samplerType}",
getSamplerTypeName(textureFormat), fragmentUpdateImageMip);
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, &sib);
Program prog = shaderGen.getProgram(api);
Program::Sampler psamplers[] = { utils::CString("tex"), 0 };
Program::Sampler psamplers[] = { utils::CString("test_tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
ProgramHandle program = api.createProgram(std::move(prog));
ProgramHandle const program = api.createProgram(std::move(prog));
// Create a texture with 3 mip levels.
// Base level: 1024
// Level 1: 512 <-- upload data and sample from this level
// Level 2: 256
Handle<HwTexture> texture = api.createTexture(SamplerType::SAMPLER_2D, 3,
textureFormat, 1, 1024, 1024, 1, TextureUsage::SAMPLEABLE);
textureFormat, 1, 1024, 1024, 1, TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE);
// Create image data.
PixelBufferDescriptor descriptor = checkerboardPixelBuffer(pixelFormat, pixelType, 512);
api.update3DImage(texture, 1, 0, 0, 0, 512, 512, 1, std::move(descriptor));
api.update3DImage(texture, /* level*/ 1, 0, 0, 0, 512, 512, 1, std::move(descriptor));
api.beginFrame(0, 0);
@@ -490,12 +515,9 @@ TEST_F(BackendTest, UpdateImageMipLevel) {
// This ensures all driver commands have finished before exiting the test.
api.finish();
api.stopCapture();
executeCommands();
getDriver().purge();
flushAndWait();
}
TEST_F(BackendTest, UpdateImage3D) {
@@ -506,7 +528,7 @@ TEST_F(BackendTest, UpdateImage3D) {
PixelDataType pixelType = PixelDataType::FLOAT;
TextureFormat textureFormat = TextureFormat::RGBA16F;
SamplerType samplerType = SamplerType::SAMPLER_2D_ARRAY;
TextureUsage usage = TextureUsage::SAMPLEABLE;
TextureUsage usage = TextureUsage::SAMPLEABLE | TextureUsage::UPLOADABLE;
// Create a platform-specific SwapChain and make it current.
auto swapChain = createSwapChain();
@@ -517,15 +539,15 @@ TEST_F(BackendTest, UpdateImage3D) {
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_3D, SamplerFormat::FLOAT, Precision::HIGH }} )
.add( {{"tex", SamplerType::SAMPLER_2D_ARRAY, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
std::string fragment = stringReplace("{samplerType}",
getSamplerTypeName(samplerType), fragmentUpdateImage3DTemplate);
ShaderGenerator shaderGen(vertex, fragment, sBackend, sIsMobilePlatform, &sib);
Program prog = shaderGen.getProgram(api);
Program::Sampler psamplers[] = { utils::CString("tex"), 0 };
Program::Sampler psamplers[] = { utils::CString("test_tex"), 0 };
prog.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, psamplers, sizeof(psamplers) / sizeof(psamplers[0]));
ProgramHandle program = api.createProgram(std::move(prog));
ProgramHandle const program = api.createProgram(std::move(prog));
// Create a texture.
Handle<HwTexture> texture = api.createTexture(samplerType, 1,
@@ -577,12 +599,9 @@ TEST_F(BackendTest, UpdateImage3D) {
// This ensures all driver commands have finished before exiting the test.
api.finish();
api.stopCapture();
executeCommands();
getDriver().purge();
flushAndWait();
}
} // namespace test
+7 -11
View File
@@ -23,6 +23,7 @@
#include <utils/Hash.h>
#include <fstream>
#include <algorithm>
using namespace filament;
using namespace filament::backend;
@@ -107,7 +108,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
// The size of the actual render target, taking mip level into account;
size_t getRenderTargetSize () const {
return renderTargetBaseSize >> mipLevel;
return std::max(size_t(1), renderTargetBaseSize >> mipLevel);
}
// The rect that read pixels will read from.
@@ -169,7 +170,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
// The normative read pixels test case. Render a white triangle over a blue background and read
// the full viewport into a pixel buffer.
TestCase t;
TestCase const t0;
// Check that a subregion of the render target can be read into a pixel buffer.
TestCase t2;
@@ -233,7 +234,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
t8.testName = "readPixels_swapchain";
t8.useDefaultRT = true;
TestCase testCases[] = { t, t2, t3, t4, t5, t6, t7, t8 };
TestCase const testCases[] = { t0, t2, t3, t4, t5, t6, t7, t8 };
// Create programs.
Handle<HwProgram> programFloat, programUint;
@@ -264,7 +265,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
// Create a Texture and RenderTarget to render into.
auto usage = TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE;
Handle<HwTexture> texture = getDriverApi().createTexture(SamplerType::SAMPLER_2D,
Handle<HwTexture> const texture = getDriverApi().createTexture(SamplerType::SAMPLER_2D,
t.mipLevels, t.textureFormat, 1, renderTargetBaseSize, renderTargetBaseSize, 1,
usage);
@@ -282,7 +283,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
{});
}
TrianglePrimitive triangle(getDriverApi());
TrianglePrimitive const triangle(getDriverApi());
RenderPassParams params = {};
fullViewport(params);
@@ -356,7 +357,6 @@ TEST_F(ReadPixelsTest, ReadPixels) {
getDriverApi().beginRenderPass(renderTarget, params);
getDriverApi().endRenderPass();
getDriverApi().flush();
getDriverApi().commit(swapChain);
getDriverApi().endFrame(0);
@@ -369,11 +369,7 @@ TEST_F(ReadPixelsTest, ReadPixels) {
getDriverApi().destroyProgram(programUint);
// This ensures all driver commands have finished before exiting the test.
getDriverApi().finish();
executeCommands();
getDriver().purge();
flushAndWait();
}
TEST_F(ReadPixelsTest, ReadPixelsPerformance) {
@@ -45,10 +45,10 @@ std::string fragment (R"(#version 450 core
layout(location = 0) out vec4 fragColor;
layout(location = 0) in vec2 uv;
layout(location = 0, set = 1) uniform sampler2D tex;
layout(location = 0, set = 1) uniform sampler2D test_tex;
void main() {
fragColor = texture(tex, uv);
fragColor = texture(test_tex, uv);
}
)");
@@ -66,7 +66,7 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
auto swapChain = createSwapChain();
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
.name("backend_test_sib")
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
@@ -74,7 +74,7 @@ TEST_F(BackendTest, RenderExternalImageWithoutSet) {
// Create a program that samples a texture.
Program p = shaderGen.getProgram(getDriverApi());
Program::Sampler sampler { utils::CString("tex"), 0 };
Program::Sampler sampler { utils::CString("test_tex"), 0 };
p.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, &sampler, 1);
backend::Handle<HwProgram> program = getDriverApi().createProgram(std::move(p));
@@ -146,7 +146,7 @@ TEST_F(BackendTest, RenderExternalImage) {
auto swapChain = createSwapChain();
SamplerInterfaceBlock sib = filament::SamplerInterfaceBlock::Builder()
.name("backend_test_sib")
.name("Test")
.stageFlags(backend::ShaderStageFlags::ALL_SHADER_STAGE_FLAGS)
.add( {{"tex", SamplerType::SAMPLER_EXTERNAL, SamplerFormat::FLOAT, Precision::HIGH }} )
.build();
@@ -154,7 +154,7 @@ TEST_F(BackendTest, RenderExternalImage) {
// Create a program that samples a texture.
Program p = shaderGen.getProgram(getDriverApi());
Program::Sampler sampler { utils::CString("tex"), 0 };
Program::Sampler sampler { utils::CString("test_tex"), 0 };
p.setSamplerGroup(0, ShaderStageFlags::ALL_SHADER_STAGE_FLAGS, &sampler, 1);
auto program = getDriverApi().createProgram(std::move(p));
+18 -12
View File
@@ -21,10 +21,14 @@
#include <utils/compiler.h>
#include <limits>
#include <math/mat3.h>
#include <math/mat4.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <float.h>
#include <stddef.h>
namespace filament {
@@ -70,7 +74,7 @@ public:
* @return This bounding box
*/
Box& set(const math::float3& min, const math::float3& max) noexcept {
// float3 ctor needed for visual studio
// float3 ctor needed for Visual Studio
center = (max + min) * math::float3(0.5f);
halfExtent = (max - min) * math::float3(0.5f);
return *this;
@@ -130,17 +134,17 @@ public:
struct UTILS_PUBLIC Aabb {
/** min coordinates */
math::float3 min = std::numeric_limits<float>::max();
math::float3 min = FLT_MAX;
/** max coordinates */
math::float3 max = std::numeric_limits<float>::lowest();
math::float3 max = -FLT_MAX;
/**
* Computes the center of the box.
* @return (max + min)/2
*/
math::float3 center() const noexcept {
// float3 ctor needed for visual studio
// float3 ctor needed for Visual Studio
return (max + min) * math::float3(0.5f);
}
@@ -149,7 +153,7 @@ struct UTILS_PUBLIC Aabb {
* @return (max - min)/2
*/
math::float3 extent() const noexcept {
// float3 ctor needed for visual studio
// float3 ctor needed for Visual Studio
return (max - min) * math::float3(0.5f);
}
@@ -198,12 +202,14 @@ struct UTILS_PUBLIC Aabb {
* @return the maximum signed distance to the box. Negative if p is in the box
*/
float contains(math::float3 p) const noexcept {
// we don't use std::max to avoid a dependency on <algorithm>
auto const maximum = [](auto a, auto b) { return a > b ? a : b; };
float d = min.x - p.x;
d = std::max(d, min.y - p.y);
d = std::max(d, min.z - p.z);
d = std::max(d, p.x - max.x);
d = std::max(d, p.y - max.y);
d = std::max(d, p.z - max.z);
d = maximum(d, min.y - p.y);
d = maximum(d, min.z - p.z);
d = maximum(d, p.x - max.x);
d = maximum(d, p.y - max.y);
d = maximum(d, p.z - max.z);
return d;
}

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