Compare commits
1 Commits
v1.50.2
...
bjd/comman
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
031cd302dd |
@@ -1,7 +0,0 @@
|
||||
;;; Directory Local Variables -*- no-byte-compile: t -*-
|
||||
;;; For more information see (info "(emacs) Directory Variables")
|
||||
|
||||
((c++-mode . ((c-file-style . "filament")
|
||||
(apheleia-inhibit . t)))
|
||||
(c-mode . ((c-file-style . "filament")
|
||||
(apheleia-inhibit . t))))
|
||||
@@ -1,11 +0,0 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
charset = utf-8
|
||||
|
||||
[*.{c,cpp,h,inc,kt,java,js,md}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
max_line_length = 100
|
||||
6
.github/workflows/android-continuous.yml
vendored
6
.github/workflows/android-continuous.yml
vendored
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-android:
|
||||
name: build-android
|
||||
runs-on: macos-14
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
@@ -29,6 +29,10 @@ jobs:
|
||||
with:
|
||||
name: filamat-android-full
|
||||
path: out/filamat-android-release.aar
|
||||
- uses: actions/upload-artifact@v1.0.0
|
||||
with:
|
||||
name: filamat-android-lite
|
||||
path: out/filamat-android-lite-release.aar
|
||||
- uses: actions/upload-artifact@v1.0.0
|
||||
with:
|
||||
name: gltfio-android-release
|
||||
|
||||
30
.github/workflows/cocopods-deploy.yml
vendored
30
.github/workflows/cocopods-deploy.yml
vendored
@@ -1,30 +0,0 @@
|
||||
name: CocoaPods Deploy
|
||||
|
||||
# This must be run after the iOS release job has finished, and the iOS release
|
||||
# asset has been uploaded to Github.
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
release_tag:
|
||||
description: 'Release tag to deploy (e.g., v1.42.2)'
|
||||
required: true
|
||||
default: 'v1.42.2'
|
||||
|
||||
jobs:
|
||||
cocoapods-deploy:
|
||||
name: cocoapods-deploy
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- name: Check out iOS/CocoaPods directory
|
||||
uses: Bhacaz/checkout-files@49fc3050859046bf4f4873678d46099985640e89
|
||||
with:
|
||||
files: ios/CocoaPods
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
branch: ${{ github.event.inputs.release_tag }}
|
||||
- name: Move podspec to root
|
||||
run: mv ios/CocoaPods/*.podspec .
|
||||
- name: Install CocoaPods
|
||||
run: gem install cocoapods
|
||||
- uses: michaelhenry/deploy-to-cocoapods-github-action@745686ab065f90596e0d5cfcf97bb2416d94262e
|
||||
env:
|
||||
COCOAPODS_TRUNK_TOKEN: ${{ secrets.COCOAPODS_TRUNK_TOKEN }}
|
||||
2
.github/workflows/ios-continuous.yml
vendored
2
.github/workflows/ios-continuous.yml
vendored
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-ios:
|
||||
name: build-ios
|
||||
runs-on: macos-14
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
|
||||
2
.github/workflows/mac-continuous.yml
vendored
2
.github/workflows/mac-continuous.yml
vendored
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-mac:
|
||||
name: build-mac
|
||||
runs-on: macos-14
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
|
||||
33
.github/workflows/npm-deploy.yml
vendored
33
.github/workflows/npm-deploy.yml
vendored
@@ -1,33 +0,0 @@
|
||||
name: Npm Deploy
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
release_tag:
|
||||
description: 'Release tag to deploy (e.g., v1.42.2)'
|
||||
required: true
|
||||
default: 'v1.42.2'
|
||||
|
||||
jobs:
|
||||
npm-deploy:
|
||||
name: npm-deploy
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
with:
|
||||
ref: ${{ github.event.inputs.release_tag }}
|
||||
# Setup .npmrc file to publish to npm
|
||||
- uses: actions/setup-node@v3
|
||||
with:
|
||||
node-version: '18.x'
|
||||
registry-url: 'https://registry.npmjs.org'
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/web && printf "y" | ./build.sh release
|
||||
- name: Deploy to npm
|
||||
run: |
|
||||
cd out/cmake-webgl-release/web/filament-js
|
||||
npm publish
|
||||
env:
|
||||
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
|
||||
8
.github/workflows/presubmit.yml
vendored
8
.github/workflows/presubmit.yml
vendored
@@ -15,7 +15,7 @@ jobs:
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
os: [macos-14, ubuntu-22.04]
|
||||
os: [macos-latest, ubuntu-22.04]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
@@ -40,7 +40,7 @@ jobs:
|
||||
|
||||
build-android:
|
||||
name: build-android
|
||||
runs-on: macos-14
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
@@ -54,7 +54,7 @@ jobs:
|
||||
|
||||
build-ios:
|
||||
name: build-iOS
|
||||
runs-on: macos-14
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
@@ -67,7 +67,7 @@ jobs:
|
||||
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: macos-14
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
|
||||
14
.github/workflows/release.yml
vendored
14
.github/workflows/release.yml
vendored
@@ -31,7 +31,7 @@ jobs:
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
os: [macos-14, ubuntu-22.04]
|
||||
os: [macos-latest, ubuntu-22.04]
|
||||
|
||||
steps:
|
||||
- name: Decide Git ref
|
||||
@@ -65,7 +65,7 @@ jobs:
|
||||
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: macos-14
|
||||
runs-on: macos-latest
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'web'
|
||||
|
||||
steps:
|
||||
@@ -98,7 +98,7 @@ jobs:
|
||||
|
||||
build-android:
|
||||
name: build-android
|
||||
runs-on: macos-14
|
||||
runs-on: macos-latest
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'android'
|
||||
|
||||
steps:
|
||||
@@ -124,12 +124,13 @@ jobs:
|
||||
cd ../..
|
||||
mv out/filament-android-release.aar out/filament-${TAG}-android.aar
|
||||
mv out/filamat-android-release.aar out/filamat-${TAG}-android.aar
|
||||
mv out/filamat-android-lite-release.aar out/filamat-${TAG}-lite-android.aar
|
||||
mv out/gltfio-android-release.aar out/gltfio-${TAG}-android.aar
|
||||
mv out/filament-utils-android-release.aar out/filament-utils-${TAG}-android.aar
|
||||
- name: Sign sample-gltf-viewer
|
||||
run: |
|
||||
echo "${APK_KEYSTORE_BASE64}" > filament.jks.base64
|
||||
base64 --decode -i filament.jks.base64 > filament.jks
|
||||
base64 --decode filament.jks.base64 > filament.jks
|
||||
BUILD_TOOLS_VERSION=$(ls ${ANDROID_HOME}/build-tools | sort -V | tail -n 1)
|
||||
APKSIGNER=${ANDROID_HOME}/build-tools/${BUILD_TOOLS_VERSION}/apksigner
|
||||
IN_FILE="out/sample-gltf-viewer-release.apk"
|
||||
@@ -152,7 +153,7 @@ jobs:
|
||||
|
||||
build-ios:
|
||||
name: build-ios
|
||||
runs-on: macos-14
|
||||
runs-on: macos-latest
|
||||
if: github.event_name == 'release' || github.event.inputs.platform == 'ios'
|
||||
|
||||
steps:
|
||||
@@ -205,7 +206,8 @@ jobs:
|
||||
TAG: ${{ steps.git_ref.outputs.tag }}
|
||||
run: |
|
||||
build\windows\build-github.bat release
|
||||
move out\filament-windows.tgz out\filament-$Env:TAG-windows.tgz
|
||||
cd ..\..
|
||||
move out\filament-windows.tgz out\filament-%TAG%-windows.tgz
|
||||
shell: cmd
|
||||
- uses: actions/github-script@v6
|
||||
env:
|
||||
|
||||
2
.github/workflows/web-continuous.yml
vendored
2
.github/workflows/web-continuous.yml
vendored
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-web:
|
||||
name: build-web
|
||||
runs-on: macos-14
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.3.0
|
||||
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -16,5 +16,3 @@ settings.json
|
||||
test*.png
|
||||
test*.json
|
||||
results
|
||||
/compile_commands.json
|
||||
/.cache
|
||||
|
||||
144
BUILDING.md
144
BUILDING.md
@@ -40,27 +40,25 @@ inside the Filament source tree.
|
||||
|
||||
To trigger an incremental debug build:
|
||||
|
||||
```shell
|
||||
./build.sh debug
|
||||
```
|
||||
$ ./build.sh debug
|
||||
```
|
||||
|
||||
To trigger an incremental release build:
|
||||
|
||||
```shell
|
||||
./build.sh release
|
||||
```
|
||||
$ ./build.sh release
|
||||
```
|
||||
|
||||
To trigger both incremental debug and release builds:
|
||||
|
||||
```shell
|
||||
./build.sh debug release
|
||||
```
|
||||
$ ./build.sh debug release
|
||||
```
|
||||
|
||||
If build fails for some reasons, it may leave the `out/` directory in a broken state. You can
|
||||
force a clean build by adding the `-c` flag in that case.
|
||||
|
||||
To install the libraries and executables in `out/debug/` and `out/release/`, add the `-i` flag.
|
||||
The script offers more features described by executing `build.sh -h`.
|
||||
You can force a clean build by adding the `-c` flag. The script offers more features described
|
||||
by executing `build.sh -h`.
|
||||
|
||||
### Filament-specific CMake Options
|
||||
|
||||
@@ -78,9 +76,9 @@ The following CMake options are boolean options specific to Filament:
|
||||
|
||||
To turn an option on or off:
|
||||
|
||||
```shell
|
||||
cd <cmake-build-directory>
|
||||
cmake . -DOPTION=ON # Replace OPTION with the option name, set to ON / OFF
|
||||
```
|
||||
$ cd <cmake-build-directory>
|
||||
$ cmake . -DOPTION=ON # Replace OPTION with the option name, set to ON / OFF
|
||||
```
|
||||
|
||||
Options can also be set with the CMake GUI.
|
||||
@@ -104,38 +102,38 @@ script.
|
||||
If you'd like to run `cmake` directly rather than using the build script, it can be invoked as
|
||||
follows, with some caveats that are explained further down.
|
||||
|
||||
```shell
|
||||
mkdir out/cmake-release
|
||||
cd out/cmake-release
|
||||
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../release/filament ../..
|
||||
```
|
||||
$ mkdir out/cmake-release
|
||||
$ cd out/cmake-release
|
||||
$ cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../release/filament ../..
|
||||
```
|
||||
|
||||
Your Linux distribution might default to `gcc` instead of `clang`, if that's the case invoke
|
||||
`cmake` with the following command:
|
||||
|
||||
```shell
|
||||
mkdir out/cmake-release
|
||||
cd out/cmake-release
|
||||
```
|
||||
$ mkdir out/cmake-release
|
||||
$ cd out/cmake-release
|
||||
# Or use a specific version of clang, for instance /usr/bin/clang-14
|
||||
CC=/usr/bin/clang CXX=/usr/bin/clang++ CXXFLAGS=-stdlib=libc++ \
|
||||
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../release/filament ../..
|
||||
$ CC=/usr/bin/clang CXX=/usr/bin/clang++ CXXFLAGS=-stdlib=libc++ \
|
||||
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../release/filament ../..
|
||||
```
|
||||
|
||||
You can also export the `CC` and `CXX` environment variables to always point to `clang`. Another
|
||||
solution is to use `update-alternatives` to both change the default compiler, and point to a
|
||||
specific version of clang:
|
||||
|
||||
```shell
|
||||
update-alternatives --install /usr/bin/clang clang /usr/bin/clang-14 100
|
||||
update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-14 100
|
||||
update-alternatives --install /usr/bin/cc cc /usr/bin/clang 100
|
||||
update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++ 100
|
||||
```
|
||||
$ update-alternatives --install /usr/bin/clang clang /usr/bin/clang-14 100
|
||||
$ update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-14 100
|
||||
$ update-alternatives --install /usr/bin/cc cc /usr/bin/clang 100
|
||||
$ update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++ 100
|
||||
```
|
||||
|
||||
Finally, invoke `ninja`:
|
||||
|
||||
```shell
|
||||
ninja
|
||||
```
|
||||
$ ninja
|
||||
```
|
||||
|
||||
This will build Filament, its tests and samples, and various host tools.
|
||||
@@ -145,8 +143,8 @@ This will build Filament, its tests and samples, and various host tools.
|
||||
To compile Filament you must have the most recent version of Xcode installed and you need to
|
||||
make sure the command line tools are setup by running:
|
||||
|
||||
```shell
|
||||
xcode-select --install
|
||||
```
|
||||
$ xcode-select --install
|
||||
```
|
||||
|
||||
If you wish to run the Vulkan backend instead of the default Metal backend, you must install
|
||||
@@ -154,11 +152,11 @@ the LunarG SDK, enable "System Global Components", and reboot your machine.
|
||||
|
||||
Then run `cmake` and `ninja` to trigger a build:
|
||||
|
||||
```shell
|
||||
mkdir out/cmake-release
|
||||
cd out/cmake-release
|
||||
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../release/filament ../..
|
||||
ninja
|
||||
```
|
||||
$ mkdir out/cmake-release
|
||||
$ cd out/cmake-release
|
||||
$ cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../release/filament ../..
|
||||
$ ninja
|
||||
```
|
||||
|
||||
### iOS
|
||||
@@ -166,20 +164,20 @@ ninja
|
||||
The easiest way to build Filament for iOS is to use `build.sh` and the
|
||||
`-p ios` flag. For instance to build the debug target:
|
||||
|
||||
```shell
|
||||
./build.sh -p ios debug
|
||||
```
|
||||
$ ./build.sh -p ios debug
|
||||
```
|
||||
|
||||
See [ios/samples/README.md](./ios/samples/README.md) for more information.
|
||||
|
||||
### Windows
|
||||
|
||||
#### Building on Windows with Visual Studio 2019 or later
|
||||
#### Building on Windows with Visual Studio 2019
|
||||
|
||||
Install the following components:
|
||||
|
||||
- [Visual Studio 2019 or later](https://www.visualstudio.com/downloads)
|
||||
- [Windows SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/)
|
||||
- [Visual Studio 2019](https://www.visualstudio.com/downloads)
|
||||
- [Windows 10 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk)
|
||||
- [Python 3.7](https://www.python.org/ftp/python/3.7.0/python-3.7.0.exe)
|
||||
- [CMake 3.14 or later](https://github.com/Kitware/CMake/releases/download/v3.14.7/cmake-3.14.7-win64-x64.msi)
|
||||
|
||||
@@ -193,10 +191,10 @@ using `fsutil.exe file queryCaseSensitiveInfo`.
|
||||
Next, open `x64 Native Tools Command Prompt for VS 2019`, create a working directory, and run
|
||||
CMake in it:
|
||||
|
||||
```bat
|
||||
mkdir out
|
||||
cd out
|
||||
cmake ..
|
||||
```
|
||||
> mkdir out
|
||||
> cd out
|
||||
> cmake ..
|
||||
```
|
||||
|
||||
Open the generated solution file `TNT.sln` in Visual Studio.
|
||||
@@ -206,15 +204,15 @@ target in the _Solution Explorer_ and choose _Build_ to build a specific target.
|
||||
|
||||
For example, build the `material_sandbox` sample and run it from the `out` directory with:
|
||||
|
||||
```bat
|
||||
samples\Debug\material_sandbox.exe ..\assets\models\monkey\monkey.obj
|
||||
```
|
||||
> samples\Debug\material_sandbox.exe ..\assets\models\monkey\monkey.obj
|
||||
```
|
||||
|
||||
You can also use CMake to invoke the build without opening Visual Studio. For example, from the
|
||||
`out` folder run the following command.
|
||||
|
||||
```bat
|
||||
cmake --build . --target gltf_viewer --config Release
|
||||
```
|
||||
> cmake --build . --target gltf_viewer --config Release
|
||||
```
|
||||
|
||||
### Android
|
||||
@@ -239,8 +237,8 @@ To build Android on Windows machines, see [android/Windows.md](android/Windows.m
|
||||
The easiest way to build Filament for Android is to use `build.sh` and the
|
||||
`-p android` flag. For instance to build the release target:
|
||||
|
||||
```shell
|
||||
./build.sh -p android release
|
||||
```
|
||||
$ ./build.sh -p android release
|
||||
```
|
||||
|
||||
Run `build.sh -h` for more information.
|
||||
@@ -250,23 +248,23 @@ Run `build.sh -h` for more information.
|
||||
Invoke CMake in a build directory of your choice, inside of filament's directory. The commands
|
||||
below show how to build Filament for ARM 64-bit (`aarch64`).
|
||||
|
||||
```shell
|
||||
mkdir out/android-build-release-aarch64
|
||||
cd out/android-build-release-aarch64
|
||||
cmake -G Ninja -DCMAKE_TOOLCHAIN_FILE=../../build/toolchain-aarch64-linux-android.cmake \
|
||||
-DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../android-release/filament ../..
|
||||
```
|
||||
$ mkdir out/android-build-release-aarch64
|
||||
$ cd out/android-build-release-aarch64
|
||||
$ cmake -G Ninja -DCMAKE_TOOLCHAIN_FILE=../../build/toolchain-aarch64-linux-android.cmake \
|
||||
-DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../android-release/filament ../..
|
||||
```
|
||||
|
||||
And then invoke `ninja`:
|
||||
|
||||
```shell
|
||||
ninja install
|
||||
```
|
||||
$ ninja install
|
||||
```
|
||||
|
||||
or
|
||||
|
||||
```shell
|
||||
ninja install/strip
|
||||
```
|
||||
$ ninja install/strip
|
||||
```
|
||||
|
||||
This will generate Filament's Android binaries in `out/android-release`. This location is important
|
||||
@@ -298,8 +296,8 @@ AAR.
|
||||
Alternatively you can build the AAR from the command line by executing the following in the
|
||||
`android/` directory:
|
||||
|
||||
```shell
|
||||
./gradlew -Pcom.google.android.filament.dist-dir=../../out/android-release/filament assembleRelease
|
||||
```
|
||||
$ ./gradlew -Pcom.google.android.filament.dist-dir=../../out/android-release/filament assembleRelease
|
||||
```
|
||||
|
||||
The `-Pcom.google.android.filament.dist-dir` can be used to specify a different installation
|
||||
@@ -313,7 +311,7 @@ sure to add the newly created module as a dependency to your application.
|
||||
If you do not wish to include all supported ABIs, make sure to create the appropriate flavors in
|
||||
your Gradle build file. For example:
|
||||
|
||||
```gradle
|
||||
```
|
||||
flavorDimensions 'cpuArch'
|
||||
productFlavors {
|
||||
arm8 {
|
||||
@@ -355,7 +353,7 @@ started, follow the instructions for building Filament on your platform ([macOS]
|
||||
Next, you need to install the Emscripten SDK. The following instructions show how to install the
|
||||
same version that our continuous builds use.
|
||||
|
||||
```shell
|
||||
```
|
||||
cd <your chosen parent folder for the emscripten SDK>
|
||||
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.15.zip > emsdk.zip
|
||||
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
|
||||
@@ -366,7 +364,7 @@ source ./emsdk_env.sh
|
||||
|
||||
After this you can invoke the [easy build](#easy-build) script as follows:
|
||||
|
||||
```shell
|
||||
```
|
||||
export EMSDK=<your chosen home for the emscripten SDK>
|
||||
./build.sh -p webgl release
|
||||
```
|
||||
@@ -376,7 +374,7 @@ creates a `samples` folder that can be used as the root of a simple static web s
|
||||
cannot open the HTML directly from the filesystem due to CORS. We recommend using the emrun tool
|
||||
to create a quick localhost server:
|
||||
|
||||
```shell
|
||||
```
|
||||
emrun out/cmake-webgl-release/web/samples --no_browser --port 8000
|
||||
```
|
||||
|
||||
@@ -397,7 +395,7 @@ Some of the samples accept FBX/OBJ meshes while others rely on the `filamesh` fi
|
||||
generate a `filamesh ` file from an FBX/OBJ asset, run the `filamesh` tool
|
||||
(`./tools/filamesh/filamesh` in your build directory):
|
||||
|
||||
```shell
|
||||
```
|
||||
filamesh ./assets/models/monkey/monkey.obj monkey.filamesh
|
||||
```
|
||||
|
||||
@@ -407,7 +405,7 @@ files for the IBL (which are PNGs containing `R11F_G11F_B10F` data) or a path to
|
||||
containing two `.ktx` files (one for the IBL itself, one for the skybox). To generate an IBL
|
||||
simply use this command:
|
||||
|
||||
```shell
|
||||
```
|
||||
cmgen -f ktx -x ./ibls/ my_ibl.exr
|
||||
```
|
||||
|
||||
@@ -429,9 +427,9 @@ value is the desired roughness between 0 and 1.
|
||||
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
|
||||
following commands:
|
||||
|
||||
```shell
|
||||
cd filament/filament
|
||||
doxygen docs/doxygen/filament.doxygen
|
||||
```
|
||||
$ cd filament/filament
|
||||
$ doxygen docs/doxygen/filament.doxygen
|
||||
```
|
||||
|
||||
Finally simply open `docs/html/index.html` in your web browser.
|
||||
@@ -441,7 +439,7 @@ Finally simply open `docs/html/index.html` in your web browser.
|
||||
To try out Filament's Vulkan support with SwiftShader, first build SwiftShader and set the
|
||||
`SWIFTSHADER_LD_LIBRARY_PATH` variable to the folder that contains `libvk_swiftshader.dylib`:
|
||||
|
||||
```shell
|
||||
```
|
||||
git clone https://github.com/google/swiftshader.git
|
||||
cd swiftshader/build
|
||||
cmake .. && make -j
|
||||
@@ -456,7 +454,7 @@ Continuous testing turnaround can be quite slow if you need to build SwiftShader
|
||||
provide an Ubuntu-based Docker image that has it already built. The Docker image also includes
|
||||
everything necessary for building Filament. You can fetch and run the image as follows:
|
||||
|
||||
```shell
|
||||
```
|
||||
docker pull ghcr.io/filament-assets/swiftshader
|
||||
docker run -it ghcr.io/filament-assets/swiftshader
|
||||
```
|
||||
|
||||
@@ -3,14 +3,6 @@
|
||||
# ==================================================================================================
|
||||
cmake_minimum_required(VERSION 3.19)
|
||||
|
||||
# ==================================================================================================
|
||||
# Toolchain configuration
|
||||
# ==================================================================================================
|
||||
if (APPLE AND NOT IOS)
|
||||
# This must be set before project() is called
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15 CACHE STRING "")
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Project declaration
|
||||
# ==================================================================================================
|
||||
@@ -41,10 +33,6 @@ option(FILAMENT_LINUX_IS_MOBILE "Treat Linux as Mobile" OFF)
|
||||
|
||||
option(FILAMENT_ENABLE_ASAN_UBSAN "Enable Address and Undefined Behavior Sanitizers" OFF)
|
||||
|
||||
option(FILAMENT_ENABLE_TSAN "Enable Thread Sanitizer" OFF)
|
||||
|
||||
option(FILAMENT_ENABLE_FEATURE_LEVEL_0 "Enable Feature Level 0" ON)
|
||||
|
||||
set(FILAMENT_NDK_VERSION "" CACHE STRING
|
||||
"Android NDK version or version prefix to be used when building for Android."
|
||||
)
|
||||
@@ -69,9 +57,6 @@ set(FILAMENT_METAL_HANDLE_ARENA_SIZE_IN_MB "8" CACHE STRING
|
||||
"Size of the Metal handle arena, default 8."
|
||||
)
|
||||
|
||||
# Enable exceptions by default in spirv-cross.
|
||||
set(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS OFF)
|
||||
|
||||
# ==================================================================================================
|
||||
# CMake policies
|
||||
# ==================================================================================================
|
||||
@@ -232,21 +217,6 @@ if (WIN32)
|
||||
# we don't need them on CI.
|
||||
string(REPLACE "/INCREMENTAL" "/INCREMENTAL:NO" ${LinkerFlag} ${${LinkerFlag}})
|
||||
endforeach()
|
||||
|
||||
# We turn off compile-time optimizations for CI, as options that speed up the compile-time
|
||||
# (e.g. /MP) might increase memory usage, leading to instabilities on limited CI machines.
|
||||
option(FILAMENT_SHORTEN_MSVC_COMPILATION "Shorten compile-time in Visual Studio" OFF)
|
||||
else()
|
||||
option(FILAMENT_SHORTEN_MSVC_COMPILATION "Shorten compile-time in Visual Studio" ON)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
if (FILAMENT_SHORTEN_MSVC_COMPILATION)
|
||||
# enable multi-processor compilation
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
|
||||
# disable run-time STL checks to improve tools (e.g. matc) performance
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_ITERATOR_DEBUG_LEVEL=0")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -359,7 +329,6 @@ endif()
|
||||
|
||||
if (CYGWIN)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -fno-rtti")
|
||||
set(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS ON)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
@@ -396,7 +365,6 @@ endif()
|
||||
# saved by -fno-exception and 10 KiB saved by -fno-rtti).
|
||||
if (ANDROID OR IOS OR WEBGL)
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fno-exceptions -fno-rtti")
|
||||
set(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS ON)
|
||||
|
||||
if (ANDROID OR WEBGL)
|
||||
# Omitting unwind info prevents the generation of readable stack traces in crash reports on iOS
|
||||
@@ -408,7 +376,6 @@ endif()
|
||||
# std::visit, which is not supported on iOS 11.0 when exceptions are enabled.
|
||||
if (IOS)
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fno-exceptions")
|
||||
set(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS ON)
|
||||
endif()
|
||||
|
||||
# With WebGL, we disable RTTI even for debug builds because we pass emscripten::val back and forth
|
||||
@@ -428,13 +395,7 @@ endif()
|
||||
if (FILAMENT_ENABLE_ASAN_UBSAN)
|
||||
set(EXTRA_SANITIZE_OPTIONS "-fsanitize=address -fsanitize=undefined")
|
||||
endif()
|
||||
if (FILAMENT_ENABLE_TSAN)
|
||||
set(EXTRA_SANITIZE_OPTIONS "-fsanitize=thread")
|
||||
endif()
|
||||
if (ANDROID)
|
||||
# keep STL debug infos (mimics what the NDK does)
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fno-limit-debug-info")
|
||||
endif()
|
||||
|
||||
if (NOT MSVC AND NOT WEBGL)
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstack-protector")
|
||||
endif()
|
||||
@@ -554,11 +515,6 @@ if (FILAMENT_SUPPORTS_METAL)
|
||||
set(MATC_API_FLAGS ${MATC_API_FLAGS} -a metal)
|
||||
endif()
|
||||
|
||||
# Disable ESSL 1.0 code generation.
|
||||
if (NOT FILAMENT_ENABLE_FEATURE_LEVEL_0)
|
||||
set(MATC_API_FLAGS ${MATC_API_FLAGS} -1)
|
||||
endif()
|
||||
|
||||
# Enable debug info (preserves names in SPIR-V)
|
||||
if (FILAMENT_ENABLE_MATDBG)
|
||||
set(MATC_OPT_FLAGS ${MATC_OPT_FLAGS} -d)
|
||||
@@ -634,9 +590,9 @@ function(combine_static_libs TARGET OUTPUT DEPS)
|
||||
# Loop through the dependent libraries and query their location on disk.
|
||||
set(DEPS_FILES )
|
||||
foreach(DEPENDENCY ${DEPS})
|
||||
if (TARGET ${DEPENDENCY})
|
||||
if(TARGET ${DEPENDENCY})
|
||||
get_property(dep_type TARGET ${DEPENDENCY} PROPERTY TYPE)
|
||||
if (dep_type STREQUAL "STATIC_LIBRARY")
|
||||
if(dep_type STREQUAL "STATIC_LIBRARY")
|
||||
list(APPEND DEPS_FILES "$<TARGET_FILE:${DEPENDENCY}>")
|
||||
endif()
|
||||
endif()
|
||||
@@ -721,6 +677,7 @@ add_subdirectory(${LIBRARIES}/filabridge)
|
||||
add_subdirectory(${LIBRARIES}/filaflat)
|
||||
add_subdirectory(${LIBRARIES}/filagui)
|
||||
add_subdirectory(${LIBRARIES}/filameshio)
|
||||
add_subdirectory(${LIBRARIES}/geometry)
|
||||
add_subdirectory(${LIBRARIES}/gltfio)
|
||||
add_subdirectory(${LIBRARIES}/ibl)
|
||||
add_subdirectory(${LIBRARIES}/iblprefilter)
|
||||
@@ -748,9 +705,6 @@ add_subdirectory(${EXTERNAL}/jsmn/tnt)
|
||||
add_subdirectory(${EXTERNAL}/stb/tnt)
|
||||
add_subdirectory(${EXTERNAL}/getopt)
|
||||
|
||||
# Note that this has to be placed after mikktspace in order for combine_static_libs to work.
|
||||
add_subdirectory(${LIBRARIES}/geometry)
|
||||
|
||||
if (FILAMENT_BUILD_FILAMAT OR IS_HOST_PLATFORM)
|
||||
# spirv-tools must come before filamat, as filamat relies on the presence of the
|
||||
# spirv-tools_SOURCE_DIR variable.
|
||||
@@ -768,8 +722,6 @@ endif()
|
||||
if (FILAMENT_SUPPORTS_VULKAN)
|
||||
add_subdirectory(${LIBRARIES}/bluevk)
|
||||
add_subdirectory(${EXTERNAL}/vkmemalloc/tnt)
|
||||
set(SPIRV_HEADERS_SKIP_EXAMPLES ON)
|
||||
add_subdirectory(${EXTERNAL}/spirv-headers)
|
||||
endif()
|
||||
|
||||
set(FILAMENT_SAMPLES_BINARY_DIR ${PROJECT_BINARY_DIR}/samples)
|
||||
|
||||
@@ -27,7 +27,7 @@ again.
|
||||
|
||||
## Code Style
|
||||
|
||||
See [CODE_STYLE.md](/CODE_STYLE.md)
|
||||
See [CodeStyle.md](/CODE_STYLE.md)
|
||||
|
||||
## Code reviews
|
||||
|
||||
|
||||
@@ -7,3 +7,9 @@ for next branch cut* header.
|
||||
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
|
||||
|
||||
## Release notes for next branch cut
|
||||
|
||||
- Fix possible NPE when updating fog options from Java/Kotlin
|
||||
- The `emissive` property was not applied properly to `MASKED` materials, and could cause
|
||||
dark fringes to appear (recompile materials)
|
||||
- Allow glTF materials with transmission/volume extensions to choose their alpha mode
|
||||
instead of forcing `MASKED`
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.50.2'
|
||||
implementation 'com.google.android.filament:filament-android:1.42.0'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -50,8 +50,8 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.50.2'
|
||||
```
|
||||
pod 'Filament', '~> 1.42.0'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
|
||||
@@ -128,15 +128,3 @@ Navigate to [Filament's release
|
||||
workflow](https://github.com/google/filament/actions/workflows/release.yml). Hit the _Run workflow_
|
||||
dropdown. Modify _Platform to build_ and _Release tag to build_, then hit _Run workflow_. This will
|
||||
initiate a new release run.
|
||||
|
||||
## 11. Kick off the npm and CocoaPods release jobs
|
||||
|
||||
Navigate to [Filament's npm deploy
|
||||
workflow](https://github.com/google/filament/actions/workflows/npm-deploy.yml).
|
||||
Hit the _Run workflow_ dropdown. Modify _Release tag to deploy_ to the tag corresponding to this
|
||||
release (for example, v1.42.2).
|
||||
|
||||
Navigate to [Filament's CocoaPods deploy
|
||||
workflow](https://github.com/google/filament/actions/workflows/cocopods-deploy.yml).
|
||||
Hit the _Run workflow_ dropdown. Modify _Release tag to deploy_ to the tag corresponding to this
|
||||
release (for example, v1.42.2).
|
||||
|
||||
@@ -7,105 +7,8 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.50.2
|
||||
|
||||
|
||||
## v1.50.1
|
||||
|
||||
- Metal: fix some shader artifacts by disabling fast math optimizations.
|
||||
- backend: remove `atan2` overload which had a typo and wasn't useful. Fixes b/320856413.
|
||||
- utils: remove usages of `SpinLock`. Fixes b/321101014.
|
||||
|
||||
## v1.50.0
|
||||
- engine: TAA now supports 4x upscaling [BETA] [⚠️ **New Material Version**]
|
||||
|
||||
## v1.49.3
|
||||
|
||||
- matc: Generate stereo variants for FL0 materials [⚠️ **Recompile materials**]
|
||||
|
||||
## v1.49.2
|
||||
|
||||
|
||||
## v1.49.1
|
||||
|
||||
|
||||
## v1.49.0
|
||||
|
||||
- matc: Fix ESSL 1.0 codegen when using external samplers [⚠️ **Recompile materials**]
|
||||
|
||||
## v1.48.0
|
||||
|
||||
- matc: New option `-1` to disable generation of ESSL 1.0 code in Feature Level 0 materials
|
||||
- matc: Support optimizations for ESSL 1.0 code [⚠️ **Recompile materials**]
|
||||
|
||||
## v1.47.0
|
||||
|
||||
- engine: Support up to 4 side-by-side stereoscopic eyes, configurable at Engine creation time. See
|
||||
`Engine::Config::stereoscopicEyeCount`. [⚠️ **Recompile Materials**]
|
||||
|
||||
## v1.46.0
|
||||
|
||||
- engine: Allow instantiating Engine at a given feature level via `Engine::Builder::featureLevel`
|
||||
- matc: Enable `GL_OES_standard_derivatives` extension in ESSL 1.0 shaders
|
||||
- matc: Fix code generation of double sided and masked materials in ESSL 1.0 shaders
|
||||
- filagui: Add support for feature level 0
|
||||
- matc: Add support for post-process materials in feature level 0
|
||||
- engine: Add `Material::getFeatureLevel()`
|
||||
- engine: Add missing `Material::getReflectionMode()` method in Java
|
||||
- engine: Support basic usage of post-processing materials on feature level 0
|
||||
- engine: Fix critical GLES 2.0 bugs
|
||||
- engine: Add `FILAMENT_ENABLE_FEATURE_LEVEL_0` build-time option optionally allow building Filament
|
||||
without FL0 support.
|
||||
|
||||
## v1.45.1
|
||||
|
||||
- engine: Added parameter for configuring JobSystem thread count
|
||||
- engine: In Java, introduce Engine.Builder
|
||||
- gltfio: fix ubershader index for transmission&volume material
|
||||
- engine: New tone mapper: `AgXTonemapper`.
|
||||
- matinfo: Add support for viewing ESSL 1.0 shaders
|
||||
- engine: Add `Renderer::getClearOptions()` [b/243846268]
|
||||
- engine: Fix stable shadows (again) when an IBL rotation is used
|
||||
|
||||
## v1.45.0
|
||||
|
||||
- materials: fix alpha masked materials when MSAA is turned on [⚠️ **Recompile materials**]
|
||||
- materials: better support materials with custom depth [**Recompile Materials**]
|
||||
- engine: fade shadows at shadowFar distance instead of hard cutoff [⚠️ **New Material Version**]
|
||||
|
||||
## v1.44.0
|
||||
|
||||
- engine: add support for skinning with more than four bones per vertex.
|
||||
- engine: remove `BloomOptions::anamorphism` which wasn't working well in most cases [**API CHANGE**]
|
||||
- engine: new API to return a Material's supported variants, C++ only (b/297456590)
|
||||
- build: fix emscripten-1.3.46 build
|
||||
- engine: materials built for feature level 0 can now also be loaded in higher feature levels [⚠️
|
||||
**New Material Version**]
|
||||
|
||||
## v1.43.1
|
||||
|
||||
## v1.43.0
|
||||
|
||||
- gltfio: Fix possible change of scale sign when decomposing transform matrix for animation
|
||||
- engine: Fixes "stable" shadows (see b/299310624)
|
||||
|
||||
## v1.42.2
|
||||
|
||||
- Fix possible NPE when updating fog options from Java/Kotlin
|
||||
- The `emissive` property was not applied properly to `MASKED` materials, and could cause
|
||||
dark fringes to appear (recompile materials)
|
||||
- Allow glTF materials with transmission/volume extensions to choose their alpha mode
|
||||
instead of forcing `MASKED`
|
||||
- Fix a crash in gltfio when not using ubershaders
|
||||
- Use flatmat for mat parameter in jsbinding
|
||||
- Fix TextureFlags for sheenRoughnessMap when textures of sheenRoughnessMap and sheenColorMap is same
|
||||
- Directional shadows can now be transformed (b/297095805)
|
||||
|
||||
## v1.42.1
|
||||
|
||||
- Fix potential `EXC_BAD_ACCESS` with Metal backend: b/297059776
|
||||
- `setFrameCompletedCallback` now takes a `backend::CallbackHandler`.
|
||||
|
||||
## v1.42.0
|
||||
|
||||
- engine: add preliminary support for instanced stereoscopic rendering [⚠️ **Recompile materials**]
|
||||
|
||||
@@ -81,14 +81,14 @@ buildscript {
|
||||
ext.versions = [
|
||||
'jdk': 17,
|
||||
'minSdk': 19,
|
||||
'targetSdk': 34,
|
||||
'compileSdk': 34,
|
||||
'kotlin': '1.9.21',
|
||||
'kotlin_coroutines': '1.7.3',
|
||||
'targetSdk': 33,
|
||||
'compileSdk': 33,
|
||||
'kotlin': '1.9.0',
|
||||
'kotlin_coroutines': '1.7.2',
|
||||
'buildTools': '34.0.0',
|
||||
'ndk': '26.1.10909125',
|
||||
'androidx_core': '1.12.0',
|
||||
'androidx_annotations': '1.7.0'
|
||||
'ndk': '25.1.8937393',
|
||||
'androidx_core': '1.10.1',
|
||||
'androidx_annotations': '1.6.0'
|
||||
]
|
||||
|
||||
ext.deps = [
|
||||
@@ -104,7 +104,7 @@ buildscript {
|
||||
]
|
||||
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:8.2.0'
|
||||
classpath 'com.android.tools.build:gradle:8.1.0'
|
||||
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${versions.kotlin}"
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,9 @@ option(FILAMENT_ENABLE_MATDBG "Enables Material debugger" OFF)
|
||||
set(FILAMENT_DIR ${FILAMENT_DIST_DIR})
|
||||
|
||||
set(FILAMAT_FLAVOR "filamat")
|
||||
if(FILAMAT_LITE)
|
||||
set(FILAMAT_FLAVOR "filamat_lite")
|
||||
endif()
|
||||
|
||||
if (FILAMENT_SUPPORTS_VULKAN)
|
||||
message("Library filamat ignores Vulkan settings")
|
||||
|
||||
@@ -1,8 +1,29 @@
|
||||
android {
|
||||
namespace 'com.google.android.filament.filamat'
|
||||
|
||||
flavorDimensions "functionality"
|
||||
productFlavors {
|
||||
full {
|
||||
dimension "functionality"
|
||||
}
|
||||
|
||||
lite {
|
||||
dimension "functionality"
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments.add("-DFILAMAT_LITE=ON")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
publishing {
|
||||
singleVariant("release") {
|
||||
singleVariant("fullRelease") {
|
||||
withSourcesJar()
|
||||
withJavadocJar()
|
||||
}
|
||||
singleVariant("liteRelease") {
|
||||
withSourcesJar()
|
||||
withJavadocJar()
|
||||
}
|
||||
@@ -18,9 +39,14 @@ apply from: rootProject.file('gradle/gradle-mvn-push.gradle')
|
||||
afterEvaluate { project ->
|
||||
publishing {
|
||||
publications {
|
||||
release(MavenPublication) {
|
||||
fullRelease(MavenPublication) {
|
||||
artifactId = POM_ARTIFACT_ID_FULL
|
||||
from components.release
|
||||
from components.fullRelease
|
||||
}
|
||||
|
||||
liteRelease(MavenPublication) {
|
||||
artifactId = POM_ARTIFACT_ID_LITE
|
||||
from components.liteRelease
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,8 +25,15 @@
|
||||
using namespace filament;
|
||||
using namespace utils;
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Engine_nCreateEngine(JNIEnv*, jclass, jlong backend,
|
||||
jlong sharedContext) {
|
||||
return (jlong) Engine::create((Engine::Backend) backend, nullptr, (void*) sharedContext);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Engine_nDestroyEngine(JNIEnv*, jclass, jlong nativeEngine) {
|
||||
Java_com_google_android_filament_Engine_nDestroyEngine(JNIEnv*, jclass,
|
||||
jlong nativeEngine) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
Engine::destroy(&engine);
|
||||
}
|
||||
@@ -384,13 +391,6 @@ Java_com_google_android_filament_Engine_nFlushAndWait(JNIEnv*, jclass,
|
||||
engine->flushAndWait();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Engine_nFlush(JNIEnv*, jclass,
|
||||
jlong nativeEngine) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
engine->flush();
|
||||
}
|
||||
|
||||
// Managers...
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
@@ -435,13 +435,6 @@ Java_com_google_android_filament_Engine_nIsAutomaticInstancingEnabled(JNIEnv*, j
|
||||
return (jboolean)engine->isAutomaticInstancingEnabled();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Engine_nGetMaxStereoscopicEyes(JNIEnv*, jclass, jlong nativeEngine) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
return (jlong) engine->getMaxStereoscopicEyes();
|
||||
}
|
||||
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Engine_nGetSupportedFeatureLevel(JNIEnv *, jclass,
|
||||
jlong nativeEngine) {
|
||||
@@ -461,57 +454,4 @@ Java_com_google_android_filament_Engine_nGetActiveFeatureLevel(JNIEnv *, jclass,
|
||||
jlong nativeEngine) {
|
||||
Engine* engine = (Engine*) nativeEngine;
|
||||
return (jint)engine->getActiveFeatureLevel();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL Java_com_google_android_filament_Engine_nCreateBuilder(JNIEnv*,
|
||||
jclass) {
|
||||
Engine::Builder* builder = new Engine::Builder{};
|
||||
return (jlong) builder;
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nDestroyBuilder(JNIEnv*,
|
||||
jclass, jlong nativeBuilder) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
delete builder;
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBuilderBackend(
|
||||
JNIEnv*, jclass, jlong nativeBuilder, jlong backend) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
builder->backend((Engine::Backend) backend);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBuilderConfig(JNIEnv*,
|
||||
jclass, jlong nativeBuilder, jlong commandBufferSizeMB, jlong perRenderPassArenaSizeMB,
|
||||
jlong driverHandleArenaSizeMB, jlong minCommandBufferSizeMB, jlong perFrameCommandsSizeMB,
|
||||
jlong jobSystemThreadCount, jlong stereoscopicEyeCount) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
Engine::Config config = {
|
||||
.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
|
||||
.perRenderPassArenaSizeMB = (uint32_t) perRenderPassArenaSizeMB,
|
||||
.driverHandleArenaSizeMB = (uint32_t) driverHandleArenaSizeMB,
|
||||
.minCommandBufferSizeMB = (uint32_t) minCommandBufferSizeMB,
|
||||
.perFrameCommandsSizeMB = (uint32_t) perFrameCommandsSizeMB,
|
||||
.jobSystemThreadCount = (uint32_t) jobSystemThreadCount,
|
||||
.stereoscopicEyeCount = (uint8_t) stereoscopicEyeCount,
|
||||
};
|
||||
builder->config(&config);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBuilderFeatureLevel(
|
||||
JNIEnv*, jclass, jlong nativeBuilder, jint ordinal) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
builder->featureLevel((Engine::FeatureLevel)ordinal);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBuilderSharedContext(
|
||||
JNIEnv*, jclass, jlong nativeBuilder, jlong sharedContext) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
builder->sharedContext((void*) sharedContext);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_Engine_nBuilderBuild(JNIEnv*, jclass, jlong nativeBuilder) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
return (jlong) builder->build();
|
||||
}
|
||||
}
|
||||
@@ -38,7 +38,7 @@ Java_com_google_android_filament_EntityManager_nCreateArray(JNIEnv* env, jclass,
|
||||
// (which it is), but still.
|
||||
em->create((size_t) n, reinterpret_cast<Entity *>(entities));
|
||||
|
||||
env->ReleaseIntArrayElements(entities_, entities, JNI_ABORT);
|
||||
env->ReleaseIntArrayElements(entities_, entities, 0);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
|
||||
@@ -79,8 +79,7 @@ Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv* env,
|
||||
jfloat shadowFarHint, jboolean stable, jboolean lispsm,
|
||||
jfloat polygonOffsetConstant, jfloat polygonOffsetSlope,
|
||||
jboolean screenSpaceContactShadows, jint stepCount,
|
||||
jfloat maxShadowDistance, jboolean elvsm, jfloat blurWidth, jfloat shadowBulbRadius,
|
||||
jfloatArray transform) {
|
||||
jfloat maxShadowDistance, jboolean elvsm, jfloat blurWidth, jfloat shadowBulbRadius) {
|
||||
LightManager::Builder *builder = (LightManager::Builder *) nativeBuilder;
|
||||
LightManager::ShadowOptions shadowOptions {
|
||||
.mapSize = (uint32_t)mapSize,
|
||||
@@ -103,18 +102,12 @@ Java_com_google_android_filament_LightManager_nBuilderShadowOptions(JNIEnv* env,
|
||||
},
|
||||
.shadowBulbRadius = shadowBulbRadius
|
||||
};
|
||||
|
||||
jfloat *nativeSplits = env->GetFloatArrayElements(splitPositions, NULL);
|
||||
const jsize splitCount = std::min((jsize) 3, env->GetArrayLength(splitPositions));
|
||||
std::copy_n(nativeSplits, splitCount, shadowOptions.cascadeSplitPositions);
|
||||
for (jsize i = 0; i < splitCount; i++) {
|
||||
shadowOptions.cascadeSplitPositions[i] = nativeSplits[i];
|
||||
}
|
||||
env->ReleaseFloatArrayElements(splitPositions, nativeSplits, 0);
|
||||
|
||||
jfloat* nativeTransform = env->GetFloatArrayElements(transform, NULL);
|
||||
std::copy_n(nativeTransform,
|
||||
std::min(4, env->GetArrayLength(transform)),
|
||||
shadowOptions.transform.xyzw.v);
|
||||
env->ReleaseFloatArrayElements(transform, nativeTransform, 0);
|
||||
|
||||
builder->shadowOptions(shadowOptions);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include <filament/Material.h>
|
||||
|
||||
#include "common/NioUtils.h"
|
||||
#include "common/CallbackUtils.h"
|
||||
|
||||
using namespace filament;
|
||||
|
||||
@@ -106,22 +105,6 @@ Java_com_google_android_filament_Material_nGetRefractionType(JNIEnv*, jclass,
|
||||
return (jint) material->getRefractionType();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Material_nGetReflectionMode(JNIEnv*, jclass,
|
||||
jlong nativeMaterial) {
|
||||
Material* material = (Material*) nativeMaterial;
|
||||
return (jint) material->getReflectionMode();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Material_nGetFeatureLevel(JNIEnv*, jclass,
|
||||
jlong nativeMaterial) {
|
||||
Material* material = (Material*) nativeMaterial;
|
||||
return (jint) material->getFeatureLevel();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Material_nGetVertexDomain(JNIEnv*, jclass,
|
||||
@@ -272,17 +255,3 @@ Java_com_google_android_filament_Material_nHasParameter(JNIEnv* env, jclass,
|
||||
env->ReleaseStringUTFChars(name_, name);
|
||||
return (jboolean) hasParameter;
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Material_nCompile(JNIEnv *env, jclass clazz,
|
||||
jlong nativeMaterial, jint priority, jint variants, jobject handler, jobject runnable) {
|
||||
Material* material = (Material*) nativeMaterial;
|
||||
JniCallback* jniCallback = JniCallback::make(env, handler, runnable);
|
||||
material->compile(
|
||||
(Material::CompilerPriorityQueue) priority,
|
||||
(UserVariantFilterBit) variants,
|
||||
jniCallback->getHandler(), [jniCallback](Material*){
|
||||
JniCallback::postToJavaAndDestroy(jniCallback);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -205,7 +205,7 @@ Java_com_google_android_filament_MaterialInstance_nSetIntParameterArray(JNIEnv *
|
||||
break;
|
||||
}
|
||||
|
||||
env->ReleaseIntArrayElements(v_, v, JNI_ABORT);
|
||||
env->ReleaseIntArrayElements(v_, v, 0);
|
||||
|
||||
env->ReleaseStringUTFChars(name_, name);
|
||||
}
|
||||
|
||||
@@ -71,13 +71,6 @@ Java_com_google_android_filament_Scene_nRemoveEntities(JNIEnv *env, jclass type,
|
||||
env->ReleaseIntArrayElements(entities, (jint*) nativeEntities, JNI_ABORT);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Scene_nGetEntityCount(JNIEnv *env, jclass type,
|
||||
jlong nativeScene) {
|
||||
Scene* scene = (Scene*) nativeScene;
|
||||
return (jint) scene->getEntityCount();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
Java_com_google_android_filament_Scene_nGetRenderableCount(JNIEnv *env, jclass type,
|
||||
jlong nativeScene) {
|
||||
@@ -98,22 +91,3 @@ Java_com_google_android_filament_Scene_nHasEntity(JNIEnv *env, jclass type, jlon
|
||||
Entity entity = Entity::import(entityId);
|
||||
return (jboolean) scene->hasEntity(entity);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Scene_nGetEntities(JNIEnv *env, jclass ,
|
||||
jlong nativeScene, jintArray outArray, jint length) {
|
||||
Scene const* const scene = (Scene*) nativeScene;
|
||||
if (length < scene->getEntityCount()) {
|
||||
// should not happen because we already checked on the java side
|
||||
return JNI_FALSE;
|
||||
}
|
||||
jint *out = (jint *) env->GetIntArrayElements(outArray, nullptr);
|
||||
scene->forEach([out, length, i = 0](Entity entity)mutable {
|
||||
if (i < length) { // this is just paranoia here
|
||||
out[i++] = (jint) entity.getId();
|
||||
}
|
||||
});
|
||||
env->ReleaseIntArrayElements(outArray, (jint*) out, 0);
|
||||
return JNI_TRUE;
|
||||
}
|
||||
|
||||
@@ -47,11 +47,6 @@ Java_com_google_android_filament_ToneMapper_nCreateFilmicToneMapper(JNIEnv*, jcl
|
||||
return (jlong) new FilmicToneMapper();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_ToneMapper_nCreateAgxToneMapper(JNIEnv*, jclass, jint look) {
|
||||
return (jlong) new AgxToneMapper(AgxToneMapper::AgxLook(look));
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jlong JNICALL
|
||||
Java_com_google_android_filament_ToneMapper_nCreateGenericToneMapper(JNIEnv*, jclass,
|
||||
jfloat contrast, jfloat midGrayIn, jfloat midGrayOut, jfloat hdrMax) {
|
||||
|
||||
@@ -282,7 +282,7 @@ Java_com_google_android_filament_View_nSetSSCTOptions(JNIEnv *, jclass, jlong na
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nSetBloomOptions(JNIEnv*, jclass,
|
||||
jlong nativeView, jlong nativeTexture,
|
||||
jfloat dirtStrength, jfloat strength, jint resolution, jint levels,
|
||||
jfloat dirtStrength, jfloat strength, jint resolution, jfloat anamorphism, jint levels,
|
||||
jint blendMode, jboolean threshold, jboolean enabled, jfloat highlight,
|
||||
jboolean lensFlare, jboolean starburst, jfloat chromaticAberration, jint ghostCount,
|
||||
jfloat ghostSpacing, jfloat ghostThreshold, jfloat haloThickness, jfloat haloRadius,
|
||||
@@ -294,6 +294,7 @@ Java_com_google_android_filament_View_nSetBloomOptions(JNIEnv*, jclass,
|
||||
.dirtStrength = dirtStrength,
|
||||
.strength = strength,
|
||||
.resolution = (uint32_t)resolution,
|
||||
.anamorphism = anamorphism,
|
||||
.levels = (uint8_t)levels,
|
||||
.blendMode = (View::BloomOptions::BlendMode)blendMode,
|
||||
.threshold = (bool)threshold,
|
||||
@@ -480,17 +481,6 @@ Java_com_google_android_filament_View_nIsStencilBufferEnabled(JNIEnv *, jclass,
|
||||
return view->isStencilBufferEnabled();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nSetStereoscopicOptions(JNIEnv *, jclass, jlong nativeView,
|
||||
jboolean enabled) {
|
||||
View* view = (View*) nativeView;
|
||||
View::StereoscopicOptions options {
|
||||
.enabled = (bool) enabled
|
||||
};
|
||||
view->setStereoscopicOptions(options);
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nSetGuardBandOptions(JNIEnv *, jclass,
|
||||
|
||||
@@ -111,8 +111,6 @@ public class Engine {
|
||||
|
||||
private long mNativeObject;
|
||||
|
||||
private Config mConfig;
|
||||
|
||||
@NonNull private final TransformManager mTransformManager;
|
||||
@NonNull private final LightManager mLightManager;
|
||||
@NonNull private final RenderableManager mRenderableManager;
|
||||
@@ -152,219 +150,16 @@ public class Engine {
|
||||
FEATURE_LEVEL_0,
|
||||
/** OpenGL ES 3.0 features (default) */
|
||||
FEATURE_LEVEL_1,
|
||||
/** OpenGL ES 3.1 features + 16 textures units + cubemap arrays */
|
||||
FEATURE_LEVEL_2,
|
||||
/** OpenGL ES 3.1 features + 31 textures units + cubemap arrays */
|
||||
FEATURE_LEVEL_3,
|
||||
FEATURE_LEVEL_2
|
||||
};
|
||||
|
||||
/**
|
||||
* Constructs <code>Engine</code> objects using a builder pattern.
|
||||
*/
|
||||
public static class Builder {
|
||||
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
|
||||
private final BuilderFinalizer mFinalizer;
|
||||
private final long mNativeBuilder;
|
||||
private Config mConfig;
|
||||
|
||||
public Builder() {
|
||||
mNativeBuilder = nCreateBuilder();
|
||||
mFinalizer = new BuilderFinalizer(mNativeBuilder);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@link Backend} for the Engine.
|
||||
*
|
||||
* @param backend Driver backend to use
|
||||
* @return A reference to this Builder for chaining calls.
|
||||
*/
|
||||
public Builder backend(Backend backend) {
|
||||
nSetBuilderBackend(mNativeBuilder, backend.ordinal());
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a sharedContext for the Engine.
|
||||
*
|
||||
* @param sharedContext A platform-dependant OpenGL context used as a shared context
|
||||
* when creating filament's internal context. On Android this parameter
|
||||
* <b>must be</b> an instance of {@link android.opengl.EGLContext}.
|
||||
* @return A reference to this Builder for chaining calls.
|
||||
*/
|
||||
public Builder sharedContext(Object sharedContext) {
|
||||
if (Platform.get().validateSharedContext(sharedContext)) {
|
||||
nSetBuilderSharedContext(mNativeBuilder,
|
||||
Platform.get().getSharedContextNativeHandle(sharedContext));
|
||||
return this;
|
||||
}
|
||||
throw new IllegalArgumentException("Invalid shared context " + sharedContext);
|
||||
}
|
||||
|
||||
/**
|
||||
* Configure the Engine with custom parameters.
|
||||
*
|
||||
* @param config A {@link Config} object
|
||||
* @return A reference to this Builder for chaining calls.
|
||||
*/
|
||||
public Builder config(Config config) {
|
||||
mConfig = config;
|
||||
nSetBuilderConfig(mNativeBuilder, config.commandBufferSizeMB,
|
||||
config.perRenderPassArenaSizeMB, config.driverHandleArenaSizeMB,
|
||||
config.minCommandBufferSizeMB, config.perFrameCommandsSizeMB,
|
||||
config.jobSystemThreadCount, config.stereoscopicEyeCount);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the initial featureLevel for the Engine.
|
||||
*
|
||||
* @param featureLevel The feature level at which initialize Filament.
|
||||
* @return A reference to this Builder for chaining calls.
|
||||
*/
|
||||
public Builder featureLevel(FeatureLevel featureLevel) {
|
||||
nSetBuilderFeatureLevel(mNativeBuilder, featureLevel.ordinal());
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an instance of Engine
|
||||
*
|
||||
* @return A newly created <code>Engine</code>, or <code>null</code> if the GPU driver couldn't
|
||||
* be initialized, for instance if it doesn't support the right version of OpenGL or
|
||||
* OpenGL ES.
|
||||
*
|
||||
* @exception IllegalStateException can be thrown if there isn't enough memory to
|
||||
* allocate the command buffer.
|
||||
*/
|
||||
public Engine build() {
|
||||
long nativeEngine = nBuilderBuild(mNativeBuilder);
|
||||
if (nativeEngine == 0) throw new IllegalStateException("Couldn't create Engine");
|
||||
return new Engine(nativeEngine, mConfig);
|
||||
}
|
||||
|
||||
private static class BuilderFinalizer {
|
||||
private final long mNativeObject;
|
||||
|
||||
BuilderFinalizer(long nativeObject) {
|
||||
mNativeObject = nativeObject;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void finalize() {
|
||||
try {
|
||||
super.finalize();
|
||||
} catch (Throwable t) { // Ignore
|
||||
} finally {
|
||||
nDestroyBuilder(mNativeObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Parameters for customizing the initialization of {@link Engine}.
|
||||
*/
|
||||
public static class Config {
|
||||
|
||||
// #defines in Engine.h
|
||||
private static final long FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB = 3;
|
||||
private static final long FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB = 2;
|
||||
private static final long FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB = 1;
|
||||
private static final long FILAMENT_COMMAND_BUFFER_SIZE_IN_MB =
|
||||
FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB * 3;
|
||||
|
||||
/**
|
||||
* Size in MiB of the low-level command buffer arena.
|
||||
*
|
||||
* Each new command buffer is allocated from here. If this buffer is too small the program
|
||||
* might terminate or rendering errors might occur.
|
||||
*
|
||||
* This is typically set to minCommandBufferSizeMB * 3, so that up to 3 frames can be
|
||||
* batched-up at once.
|
||||
*
|
||||
* This value affects the application's memory usage.
|
||||
*/
|
||||
public long commandBufferSizeMB = FILAMENT_COMMAND_BUFFER_SIZE_IN_MB;
|
||||
|
||||
/**
|
||||
* Size in MiB of the per-frame data arena.
|
||||
*
|
||||
* This is the main arena used for allocations when preparing a frame.
|
||||
* e.g.: Froxel data and high-level commands are allocated from this arena.
|
||||
*
|
||||
* If this size is too small, the program will abort on debug builds and have undefined
|
||||
* behavior otherwise.
|
||||
*
|
||||
* This value affects the application's memory usage.
|
||||
*/
|
||||
public long perRenderPassArenaSizeMB = FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB;
|
||||
|
||||
/**
|
||||
* Size in MiB of the backend's handle arena.
|
||||
*
|
||||
* Backends will fallback to slower heap-based allocations when running out of space and
|
||||
* log this condition.
|
||||
*
|
||||
* If 0, then the default value for the given platform is used
|
||||
*
|
||||
* This value affects the application's memory usage.
|
||||
*/
|
||||
public long driverHandleArenaSizeMB = 0;
|
||||
|
||||
/**
|
||||
* Minimum size in MiB of a low-level command buffer.
|
||||
*
|
||||
* This is how much space is guaranteed to be available for low-level commands when a new
|
||||
* buffer is allocated. If this is too small, the engine might have to stall to wait for
|
||||
* more space to become available, this situation is logged.
|
||||
*
|
||||
* This value does not affect the application's memory usage.
|
||||
*/
|
||||
public long minCommandBufferSizeMB = FILAMENT_MIN_COMMAND_BUFFERS_SIZE_IN_MB;
|
||||
|
||||
/**
|
||||
* Size in MiB of the per-frame high level command buffer.
|
||||
*
|
||||
* This buffer is related to the number of draw calls achievable within a frame, if it is
|
||||
* too small, the program will abort on debug builds and have undefined behavior otherwise.
|
||||
*
|
||||
* It is allocated from the 'per-render-pass arena' above. Make sure that at least 1 MiB is
|
||||
* left in the per-render-pass arena when deciding the size of this buffer.
|
||||
*
|
||||
* This value does not affect the application's memory usage.
|
||||
*/
|
||||
public long perFrameCommandsSizeMB = FILAMENT_PER_FRAME_COMMANDS_SIZE_IN_MB;
|
||||
|
||||
/**
|
||||
* Number of threads to use in Engine's JobSystem.
|
||||
*
|
||||
* Engine uses a utils::JobSystem to carry out paralleization of Engine workloads. This
|
||||
* value sets the number of threads allocated for JobSystem. Configuring this value can be
|
||||
* helpful in CPU-constrained environments where too many threads can cause contention of
|
||||
* CPU and reduce performance.
|
||||
*
|
||||
* The default value is 0, which implies that the Engine will use a heuristic to determine
|
||||
* the number of threads to use.
|
||||
*/
|
||||
public long jobSystemThreadCount = 0;
|
||||
|
||||
/**
|
||||
* The number of eyes to render when stereoscopic rendering is enabled. Supported values are
|
||||
* between 1 and Engine#getMaxStereoscopicEyes() (inclusive).
|
||||
*
|
||||
* @see View#setStereoscopicOptions
|
||||
* @see Engine#getMaxStereoscopicEyes
|
||||
*/
|
||||
public long stereoscopicEyeCount = 2;
|
||||
}
|
||||
|
||||
private Engine(long nativeEngine, Config config) {
|
||||
private Engine(long nativeEngine) {
|
||||
mNativeObject = nativeEngine;
|
||||
mTransformManager = new TransformManager(nGetTransformManager(nativeEngine));
|
||||
mLightManager = new LightManager(nGetLightManager(nativeEngine));
|
||||
mRenderableManager = new RenderableManager(nGetRenderableManager(nativeEngine));
|
||||
mEntityManager = new EntityManager(nGetEntityManager(nativeEngine));
|
||||
mConfig = config;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -382,7 +177,9 @@ public class Engine {
|
||||
*/
|
||||
@NonNull
|
||||
public static Engine create() {
|
||||
return new Builder().build();
|
||||
long nativeEngine = nCreateEngine(0, 0);
|
||||
if (nativeEngine == 0) throw new IllegalStateException("Couldn't create Engine");
|
||||
return new Engine(nativeEngine);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -402,9 +199,9 @@ public class Engine {
|
||||
*/
|
||||
@NonNull
|
||||
public static Engine create(@NonNull Backend backend) {
|
||||
return new Builder()
|
||||
.backend(backend)
|
||||
.build();
|
||||
long nativeEngine = nCreateEngine(backend.ordinal(), 0);
|
||||
if (nativeEngine == 0) throw new IllegalStateException("Couldn't create Engine");
|
||||
return new Engine(nativeEngine);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -426,9 +223,13 @@ public class Engine {
|
||||
*/
|
||||
@NonNull
|
||||
public static Engine create(@NonNull Object sharedContext) {
|
||||
return new Builder()
|
||||
.sharedContext(sharedContext)
|
||||
.build();
|
||||
if (Platform.get().validateSharedContext(sharedContext)) {
|
||||
long nativeEngine = nCreateEngine(0,
|
||||
Platform.get().getSharedContextNativeHandle(sharedContext));
|
||||
if (nativeEngine == 0) throw new IllegalStateException("Couldn't create Engine");
|
||||
return new Engine(nativeEngine);
|
||||
}
|
||||
throw new IllegalArgumentException("Invalid shared context " + sharedContext);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -495,23 +296,17 @@ public class Engine {
|
||||
}
|
||||
|
||||
/**
|
||||
* Activate all features of a given feature level. If an explicit feature level is not specified
|
||||
* at Engine initialization time via {@link Builder#featureLevel}, the default feature level is
|
||||
* {@link FeatureLevel#FEATURE_LEVEL_0} on devices not compatible with GLES 3.0; otherwise, the
|
||||
* default is {@link FeatureLevel::FEATURE_LEVEL_1}. The selected feature level must not be
|
||||
* higher than the value returned by {@link #getActiveFeatureLevel} and it's not possible lower
|
||||
* the active feature level. Additionally, it is not possible to modify the feature level at all
|
||||
* if the Engine was initialized at {@link FeatureLevel#FEATURE_LEVEL_0}.
|
||||
* Activate all features of a given feature level. By default FeatureLevel::FEATURE_LEVEL_1 is
|
||||
* active. The selected feature level must not be higher than the value returned by
|
||||
* getActiveFeatureLevel() and it's not possible lower the active feature level.
|
||||
*
|
||||
* @param featureLevel the feature level to activate. If featureLevel is lower than {@link
|
||||
* #getActiveFeatureLevel}, the current (higher) feature level is kept. If
|
||||
* featureLevel is higher than {@link #getSupportedFeatureLevel}, or if the
|
||||
* engine was initialized at feature level 0, an exception is thrown, or the
|
||||
* program is terminated if exceptions are disabled.
|
||||
* @param featureLevel the feature level to activate. If featureLevel is lower than
|
||||
* getActiveFeatureLevel(), the current (higher) feature level is kept.
|
||||
* If featureLevel is higher than getSupportedFeatureLevel(), an exception
|
||||
* is thrown, or the program is terminated if exceptions are disabled.
|
||||
*
|
||||
* @return the active feature level.
|
||||
*
|
||||
* @see Builder#featureLevel
|
||||
* @see #getSupportedFeatureLevel
|
||||
* @see #getActiveFeatureLevel
|
||||
*/
|
||||
@@ -557,37 +352,6 @@ public class Engine {
|
||||
return nIsAutomaticInstancingEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the configuration settings of this {@link Engine}.
|
||||
*
|
||||
* This method returns the configuration object that was supplied to the Engine's {@link
|
||||
* Builder#config} method during the creation of this Engine. If the {@link Builder::config}
|
||||
* method was not explicitly called (or called with null), this method returns the default
|
||||
* configuration settings.
|
||||
*
|
||||
* @return a {@link Config} object with this Engine's configuration
|
||||
* @see Builder#config
|
||||
*/
|
||||
@NonNull
|
||||
public Config getConfig() {
|
||||
if (mConfig == null) {
|
||||
mConfig = new Config();
|
||||
}
|
||||
return mConfig;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maximum number of stereoscopic eyes supported by Filament. The actual number of
|
||||
* eyes rendered is set at Engine creation time with the {@link
|
||||
* Engine#Config#stereoscopicEyeCount} setting.
|
||||
*
|
||||
* @return the max number of stereoscopic eyes supported
|
||||
* @see Engine#Config#stereoscopicEyeCount
|
||||
*/
|
||||
public long getMaxStereoscopicEyes() {
|
||||
return nGetMaxStereoscopicEyes(getNativeObject());
|
||||
}
|
||||
|
||||
|
||||
// SwapChain
|
||||
|
||||
@@ -1124,18 +888,6 @@ public class Engine {
|
||||
nFlushAndWait(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Kicks the hardware thread (e.g. the OpenGL, Vulkan or Metal thread) but does not wait
|
||||
* for commands to be either executed or the hardware finished.
|
||||
*
|
||||
* <p>This is typically used after creating a lot of objects to start draining the command
|
||||
* queue which has a limited size.</p>
|
||||
*/
|
||||
public void flush() {
|
||||
nFlush(getNativeObject());
|
||||
}
|
||||
|
||||
|
||||
@UsedByReflection("TextureHelper.java")
|
||||
public long getNativeObject() {
|
||||
if (mNativeObject == 0) {
|
||||
@@ -1162,6 +914,7 @@ public class Engine {
|
||||
}
|
||||
}
|
||||
|
||||
private static native long nCreateEngine(long backend, long sharedContext);
|
||||
private static native void nDestroyEngine(long nativeEngine);
|
||||
private static native long nGetBackend(long nativeEngine);
|
||||
private static native long nCreateSwapChain(long nativeEngine, Object nativeWindow, long flags);
|
||||
@@ -1208,7 +961,6 @@ public class Engine {
|
||||
private static native boolean nIsValidSwapChain(long nativeEngine, long nativeSwapChain);
|
||||
private static native void nDestroyEntity(long nativeEngine, int entity);
|
||||
private static native void nFlushAndWait(long nativeEngine);
|
||||
private static native void nFlush(long nativeEngine);
|
||||
private static native long nGetTransformManager(long nativeEngine);
|
||||
private static native long nGetLightManager(long nativeEngine);
|
||||
private static native long nGetRenderableManager(long nativeEngine);
|
||||
@@ -1216,19 +968,7 @@ public class Engine {
|
||||
private static native long nGetEntityManager(long nativeEngine);
|
||||
private static native void nSetAutomaticInstancingEnabled(long nativeEngine, boolean enable);
|
||||
private static native boolean nIsAutomaticInstancingEnabled(long nativeEngine);
|
||||
private static native long nGetMaxStereoscopicEyes(long nativeEngine);
|
||||
private static native int nGetSupportedFeatureLevel(long nativeEngine);
|
||||
private static native int nSetActiveFeatureLevel(long nativeEngine, int ordinal);
|
||||
private static native int nGetActiveFeatureLevel(long nativeEngine);
|
||||
|
||||
private static native long nCreateBuilder();
|
||||
private static native void nDestroyBuilder(long nativeBuilder);
|
||||
private static native void nSetBuilderBackend(long nativeBuilder, long backend);
|
||||
private static native void nSetBuilderConfig(long nativeBuilder, long commandBufferSizeMB,
|
||||
long perRenderPassArenaSizeMB, long driverHandleArenaSizeMB,
|
||||
long minCommandBufferSizeMB, long perFrameCommandsSizeMB, long jobSystemThreadCount,
|
||||
long stereoscopicEyeCount);
|
||||
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
|
||||
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
|
||||
private static native long nBuilderBuild(long nativeBuilder);
|
||||
}
|
||||
|
||||
@@ -258,7 +258,6 @@ public class LightManager {
|
||||
* shadows that are too far and wouldn't contribute to the scene much, improving
|
||||
* performance and quality. This value is always positive.
|
||||
* Use 0.0f to use the camera far distance.
|
||||
* This only affect directional lights.
|
||||
*/
|
||||
public float shadowFar = 0.0f;
|
||||
|
||||
@@ -369,17 +368,6 @@ public class LightManager {
|
||||
* enabled. (2cm by default).
|
||||
*/
|
||||
public float shadowBulbRadius = 0.02f;
|
||||
|
||||
/**
|
||||
* Transforms the shadow direction. Must be a unit quaternion.
|
||||
* The default is identity.
|
||||
* Ignored if the light type isn't directional. For artistic use. Use with caution.
|
||||
* The quaternion is stored as the imaginary part in the first 3 elements and the real
|
||||
* part in the last element of the transform array.
|
||||
*/
|
||||
@NonNull
|
||||
@Size(min = 4, max = 4)
|
||||
public float[] transform = { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
}
|
||||
|
||||
public static class ShadowCascades {
|
||||
@@ -518,7 +506,7 @@ public class LightManager {
|
||||
options.polygonOffsetConstant, options.polygonOffsetSlope,
|
||||
options.screenSpaceContactShadows,
|
||||
options.stepCount, options.maxShadowDistance,
|
||||
options.elvsm, options.blurWidth, options.shadowBulbRadius, options.transform);
|
||||
options.elvsm, options.blurWidth, options.shadowBulbRadius);
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -1181,7 +1169,7 @@ public class LightManager {
|
||||
boolean stable, boolean lispsm,
|
||||
float polygonOffsetConstant, float polygonOffsetSlope,
|
||||
boolean screenSpaceContactShadows, int stepCount, float maxShadowDistance,
|
||||
boolean elvsm, float blurWidth, float shadowBulbRadius, float[] transform);
|
||||
boolean elvsm, float blurWidth, float shadowBulbRadius);
|
||||
private static native void nBuilderCastLight(long nativeBuilder, boolean enabled);
|
||||
private static native void nBuilderPosition(long nativeBuilder, float x, float y, float z);
|
||||
private static native void nBuilderDirection(long nativeBuilder, float x, float y, float z);
|
||||
|
||||
@@ -18,11 +18,9 @@ package com.google.android.filament;
|
||||
|
||||
import androidx.annotation.IntRange;
|
||||
import androidx.annotation.NonNull;
|
||||
import androidx.annotation.Nullable;
|
||||
import androidx.annotation.Size;
|
||||
|
||||
import com.google.android.filament.proguard.UsedByNative;
|
||||
import com.google.android.filament.Engine.FeatureLevel;
|
||||
|
||||
import java.nio.Buffer;
|
||||
import java.util.ArrayList;
|
||||
@@ -48,8 +46,6 @@ public class Material {
|
||||
static final BlendingMode[] sBlendingModeValues = BlendingMode.values();
|
||||
static final RefractionMode[] sRefractionModeValues = RefractionMode.values();
|
||||
static final RefractionType[] sRefractionTypeValues = RefractionType.values();
|
||||
static final ReflectionMode[] sReflectionModeValues = ReflectionMode.values();
|
||||
static final FeatureLevel[] sFeatureLevelValues = FeatureLevel.values();
|
||||
static final VertexDomain[] sVertexDomainValues = VertexDomain.values();
|
||||
static final CullingMode[] sCullingModeValues = CullingMode.values();
|
||||
static final VertexBuffer.VertexAttribute[] sVertexAttributeValues =
|
||||
@@ -185,18 +181,6 @@ public class Material {
|
||||
THIN
|
||||
}
|
||||
|
||||
/**
|
||||
* Supported reflection modes
|
||||
*
|
||||
* @see
|
||||
* <a href="https://google.github.io/filament/Materials.html#materialdefinitions/materialblock/lighting:reflections">
|
||||
* Lighting: reflections</a>
|
||||
*/
|
||||
public enum ReflectionMode {
|
||||
DEFAULT,
|
||||
SCREEN_SPACE
|
||||
}
|
||||
|
||||
/**
|
||||
* Supported types of vertex domains
|
||||
*
|
||||
@@ -239,31 +223,6 @@ public class Material {
|
||||
FRONT_AND_BACK
|
||||
}
|
||||
|
||||
public enum CompilerPriorityQueue {
|
||||
HIGH,
|
||||
LOW
|
||||
}
|
||||
|
||||
public static class UserVariantFilterBit {
|
||||
/** Directional lighting */
|
||||
public static int DIRECTIONAL_LIGHTING = 0x01;
|
||||
/** Dynamic lighting */
|
||||
public static int DYNAMIC_LIGHTING = 0x02;
|
||||
/** Shadow receiver */
|
||||
public static int SHADOW_RECEIVER = 0x04;
|
||||
/** Skinning */
|
||||
public static int SKINNING = 0x08;
|
||||
/** Fog */
|
||||
public static int FOG = 0x10;
|
||||
/** Variance shadow maps */
|
||||
public static int VSM = 0x20;
|
||||
/** Screen-space reflections */
|
||||
public static int SSR = 0x40;
|
||||
/** Instanced stereo rendering */
|
||||
public static int STE = 0x80;
|
||||
public static int ALL = 0xFF;
|
||||
}
|
||||
|
||||
@UsedByNative("Material.cpp")
|
||||
public static class Parameter {
|
||||
private static final Type[] sTypeValues = Type.values();
|
||||
@@ -378,55 +337,6 @@ public class Material {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Asynchronously ensures that a subset of this Material's variants are compiled. After issuing
|
||||
* several compile() calls in a row, it is recommended to call {@link Engine#flush}
|
||||
* such that the backend can start the compilation work as soon as possible.
|
||||
* The provided callback is guaranteed to be called on the main thread after all specified
|
||||
* variants of the material are compiled. This can take hundreds of milliseconds.
|
||||
*<p>
|
||||
* If all the material's variants are already compiled, the callback will be scheduled as
|
||||
* soon as possible, but this might take a few dozen millisecond, corresponding to how
|
||||
* many previous frames are enqueued in the backend. This also varies by backend. Therefore,
|
||||
* it is recommended to only call this method once per material shortly after creation.
|
||||
*</p>
|
||||
*<p>
|
||||
* If the same variant is scheduled for compilation multiple times, the first scheduling
|
||||
* takes precedence; later scheduling are ignored.
|
||||
*</p>
|
||||
*<p>
|
||||
* caveat: A consequence is that if a variant is scheduled on the low priority queue and later
|
||||
* scheduled again on the high priority queue, the later scheduling is ignored.
|
||||
* Therefore, the second callback could be called before the variant is compiled.
|
||||
* However, the first callback, if specified, will trigger as expected.
|
||||
*</p>
|
||||
*<p>
|
||||
* The callback is guaranteed to be called. If the engine is destroyed while some material
|
||||
* variants are still compiling or in the queue, these will be discarded and the corresponding
|
||||
* callback will be called. In that case however the Material pointer passed to the callback
|
||||
* is guaranteed to be invalid (either because it's been destroyed by the user already, or,
|
||||
* because it's been cleaned-up by the Engine).
|
||||
*</p>
|
||||
*<p>
|
||||
* {@link UserVariantFilterBit#ALL} should be used with caution. Only variants that an application
|
||||
* needs should be included in the variants argument. For example, the STE variant is only used
|
||||
* for stereoscopic rendering. If an application is not planning to render in stereo, this bit
|
||||
* should be turned off to avoid unnecessary material compilations.
|
||||
*</p>
|
||||
* @param priority Which priority queue to use, LOW or HIGH.
|
||||
* @param variants Variants to include to the compile command.
|
||||
* @param handler An {@link java.util.concurrent.Executor Executor}. On Android this can also be a {@link android.os.Handler Handler}.
|
||||
* @param callback callback called on the main thread when the compilation is done on
|
||||
* by backend.
|
||||
*/
|
||||
public void compile(@NonNull CompilerPriorityQueue priority,
|
||||
int variants,
|
||||
@Nullable Object handler,
|
||||
@Nullable Runnable callback) {
|
||||
nCompile(getNativeObject(), priority.ordinal(), variants, handler, callback);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new instance of this material. Material instances should be freed using
|
||||
* {@link Engine#destroyMaterialInstance(MaterialInstance)}.
|
||||
@@ -527,28 +437,6 @@ public class Material {
|
||||
return EnumCache.sRefractionTypeValues[nGetRefractionType(getNativeObject())];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the reflection mode of this material.
|
||||
*
|
||||
* @see
|
||||
* <a href="https://google.github.io/filament/Materials.html#materialdefinitions/materialblock/lighting:reflections">
|
||||
* Lighting: reflections</a>
|
||||
*/
|
||||
public ReflectionMode getReflectionMode() {
|
||||
return EnumCache.sReflectionModeValues[nGetReflectionMode(getNativeObject())];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum required feature level for this material.
|
||||
*
|
||||
* @see
|
||||
* <a href="https://google.github.io/filament/Materials.html#materialdefinitions/materialblock/general:featurelevel">
|
||||
* General: featureLevel</a>
|
||||
*/
|
||||
public FeatureLevel getFeatureLevel() {
|
||||
return EnumCache.sFeatureLevelValues[nGetFeatureLevel(getNativeObject())];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the vertex domain of this material.
|
||||
*
|
||||
@@ -1028,7 +916,6 @@ public class Material {
|
||||
private static native long nCreateInstanceWithName(long nativeMaterial, @NonNull String name);
|
||||
private static native long nGetDefaultInstance(long nativeMaterial);
|
||||
|
||||
private static native void nCompile(long nativeMaterial, int priority, int variants, Object handler, Runnable runnable);
|
||||
private static native String nGetName(long nativeMaterial);
|
||||
private static native int nGetShading(long nativeMaterial);
|
||||
private static native int nGetInterpolation(long nativeMaterial);
|
||||
@@ -1045,8 +932,6 @@ public class Material {
|
||||
private static native float nGetSpecularAntiAliasingThreshold(long nativeMaterial);
|
||||
private static native int nGetRefractionMode(long nativeMaterial);
|
||||
private static native int nGetRefractionType(long nativeMaterial);
|
||||
private static native int nGetReflectionMode(long nativeMaterial);
|
||||
private static native int nGetFeatureLevel(long nativeMaterial);
|
||||
|
||||
|
||||
private static native int nGetParameterCount(long nativeMaterial);
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
|
||||
package com.google.android.filament;
|
||||
|
||||
import androidx.annotation.NonNull;
|
||||
import androidx.annotation.Nullable;
|
||||
|
||||
/**
|
||||
@@ -147,29 +146,18 @@ public class Scene {
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the total number of Entities in the <code>Scene</code>, whether alive or not.
|
||||
* Returns the number of {@link RenderableManager} components in the <code>Scene</code>.
|
||||
*
|
||||
* @return the total number of Entities in the <code>Scene</code>.
|
||||
*/
|
||||
public int getEntityCount() {
|
||||
return nGetEntityCount(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of active (alive) {@link RenderableManager} components in the
|
||||
* <code>Scene</code>.
|
||||
*
|
||||
* @return number of {@link RenderableManager} components in the <code>Scene</code>.
|
||||
* @return number of {@link RenderableManager} components in the <code>Scene</code>..
|
||||
*/
|
||||
public int getRenderableCount() {
|
||||
return nGetRenderableCount(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of active (alive) {@link LightManager} components in the
|
||||
* <code>Scene</code>.
|
||||
* Returns the number of {@link LightManager} components in the <code>Scene</code>.
|
||||
*
|
||||
* @return number of {@link LightManager} components in the <code>Scene</code>.
|
||||
* @return number of {@link LightManager} components in the <code>Scene</code>..
|
||||
*/
|
||||
public int getLightCount() {
|
||||
return nGetLightCount(getNativeObject());
|
||||
@@ -191,52 +179,6 @@ public class Scene {
|
||||
return mNativeObject;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the list of all entities in the Scene. If outArray is provided and large enough,
|
||||
* it is used to store the list and returned, otherwise a new array is allocated and returned.
|
||||
* @param outArray an array to store the list of entities in the scene.
|
||||
* @return outArray if it was used or a newly allocated array.
|
||||
* @see #getEntityCount
|
||||
*/
|
||||
public int[] getEntities(@Nullable int[] outArray) {
|
||||
int c = getEntityCount();
|
||||
if (outArray == null || outArray.length < c) {
|
||||
outArray = new int[c];
|
||||
}
|
||||
boolean success = nGetEntities(getNativeObject(), outArray, outArray.length);
|
||||
if (!success) {
|
||||
throw new IllegalStateException("Error retriving Scene's entities");
|
||||
}
|
||||
return outArray;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the list of all entities in the Scene in a newly allocated array.
|
||||
* @return an array containing the list of all entities in the scene.
|
||||
* @see #getEntityCount
|
||||
*/
|
||||
public int[] getEntities() {
|
||||
return getEntities(null);
|
||||
}
|
||||
|
||||
public interface EntityProcessor {
|
||||
void process(@Entity int entity);
|
||||
}
|
||||
|
||||
/**
|
||||
* Invokes user functor on each entity in the scene.
|
||||
*
|
||||
* It is not allowed to add or remove an entity from the scene within the functor.
|
||||
*
|
||||
* @param entityProcessor User provided functor called for each entity in the scene
|
||||
*/
|
||||
public void forEach(@NonNull EntityProcessor entityProcessor) {
|
||||
int[] entities = getEntities(null);
|
||||
for (int entity : entities) {
|
||||
entityProcessor.process(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void clearNativeObject() {
|
||||
mNativeObject = 0;
|
||||
}
|
||||
@@ -247,9 +189,7 @@ public class Scene {
|
||||
private static native void nAddEntities(long nativeScene, int[] entities);
|
||||
private static native void nRemove(long nativeScene, int entity);
|
||||
private static native void nRemoveEntities(long nativeScene, int[] entities);
|
||||
private static native int nGetEntityCount(long nativeScene);
|
||||
private static native int nGetRenderableCount(long nativeScene);
|
||||
private static native int nGetLightCount(long nativeScene);
|
||||
private static native boolean nHasEntity(long nativeScene, int entity);
|
||||
private static native boolean nGetEntities(long nativeScene, int[] outArray, int length);
|
||||
}
|
||||
|
||||
@@ -103,31 +103,6 @@ public class SwapChain {
|
||||
*/
|
||||
public static final long CONFIG_SRGB_COLORSPACE = 0x10;
|
||||
|
||||
/**
|
||||
* Indicates that this SwapChain should allocate a stencil buffer in addition to a depth buffer.
|
||||
*
|
||||
* This flag is necessary when using View::setStencilBufferEnabled and rendering directly into
|
||||
* the SwapChain (when post-processing is disabled).
|
||||
*
|
||||
* The specific format of the stencil buffer depends on platform support. The following pixel
|
||||
* formats are tried, in order of preference:
|
||||
*
|
||||
* Depth only (without CONFIG_HAS_STENCIL_BUFFER):
|
||||
* - DEPTH32F
|
||||
* - DEPTH24
|
||||
*
|
||||
* Depth + stencil (with CONFIG_HAS_STENCIL_BUFFER):
|
||||
* - DEPTH32F_STENCIL8
|
||||
* - DEPTH24F_STENCIL8
|
||||
*
|
||||
* Note that enabling the stencil buffer may hinder depth precision and should only be used if
|
||||
* necessary.
|
||||
*
|
||||
* @see View#setStencilBufferEnabled
|
||||
* @see View#setPostProcessingEnabled
|
||||
*/
|
||||
public static final long CONFIG_HAS_STENCIL_BUFFER = 0x20;
|
||||
|
||||
SwapChain(long nativeSwapChain, Object surface) {
|
||||
mNativeObject = nativeSwapChain;
|
||||
mSurface = surface;
|
||||
|
||||
@@ -849,10 +849,6 @@ public class Texture {
|
||||
public static final int SAMPLEABLE = 0x10;
|
||||
/** Texture can be used as a subpass input */
|
||||
public static final int SUBPASS_INPUT = 0x20;
|
||||
/** Texture can be used the source of a blit() */
|
||||
public static final int BLIT_SRC = 0x40;
|
||||
/** Texture can be used the destination of a blit() */
|
||||
public static final int BLIT_DST = 0x80;
|
||||
/** by default textures are <code>UPLOADABLE</code> and <code>SAMPLEABLE</code>*/
|
||||
public static final int DEFAULT = UPLOADABLE | SAMPLEABLE;
|
||||
}
|
||||
|
||||
@@ -100,45 +100,6 @@ public class ToneMapper {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* AgX tone mapping operator.
|
||||
*/
|
||||
public static class Agx extends ToneMapper {
|
||||
|
||||
public enum AgxLook {
|
||||
/**
|
||||
* Base contrast with no look applied
|
||||
*/
|
||||
NONE,
|
||||
|
||||
/**
|
||||
* A punchy and more chroma laden look for sRGB displays
|
||||
*/
|
||||
PUNCHY,
|
||||
|
||||
/**
|
||||
* A golden tinted, slightly washed look for BT.1886 displays
|
||||
*/
|
||||
GOLDEN
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a new AgX tone mapper with no look applied.
|
||||
*/
|
||||
public Agx() {
|
||||
this(AgxLook.NONE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a new AgX tone mapper.
|
||||
*
|
||||
* @param look: an optional creative adjustment to contrast and saturation
|
||||
*/
|
||||
public Agx(AgxLook look) {
|
||||
super(nCreateAgxToneMapper(look.ordinal()));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generic tone mapping operator that gives control over the tone mapping
|
||||
* curve. This operator can be used to control the aesthetics of the final
|
||||
@@ -233,7 +194,6 @@ public class ToneMapper {
|
||||
private static native long nCreateACESToneMapper();
|
||||
private static native long nCreateACESLegacyToneMapper();
|
||||
private static native long nCreateFilmicToneMapper();
|
||||
private static native long nCreateAgxToneMapper(int look);
|
||||
private static native long nCreateGenericToneMapper(
|
||||
float contrast, float midGrayIn, float midGrayOut, float hdrMax);
|
||||
|
||||
|
||||
@@ -75,7 +75,6 @@ public class View {
|
||||
private AmbientOcclusionOptions mAmbientOcclusionOptions;
|
||||
private BloomOptions mBloomOptions;
|
||||
private FogOptions mFogOptions;
|
||||
private StereoscopicOptions mStereoscopicOptions;
|
||||
private RenderTarget mRenderTarget;
|
||||
private BlendMode mBlendMode;
|
||||
private DepthOfFieldOptions mDepthOfFieldOptions;
|
||||
@@ -905,7 +904,7 @@ public class View {
|
||||
mBloomOptions = options;
|
||||
nSetBloomOptions(getNativeObject(), options.dirt != null ? options.dirt.getNativeObject() : 0,
|
||||
options.dirtStrength, options.strength, options.resolution,
|
||||
options.levels, options.blendMode.ordinal(),
|
||||
options.anamorphism, options.levels, options.blendMode.ordinal(),
|
||||
options.threshold, options.enabled, options.highlight,
|
||||
options.lensFlare, options.starburst, options.chromaticAberration,
|
||||
options.ghostCount, options.ghostSpacing, options.ghostThreshold,
|
||||
@@ -1033,8 +1032,7 @@ public class View {
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* If post-processing is disabled, then the SwapChain must have the CONFIG_HAS_STENCIL_BUFFER
|
||||
* flag set in order to use the stencil buffer.
|
||||
* Post-processing must be enabled in order to use the stencil buffer.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
@@ -1056,51 +1054,6 @@ public class View {
|
||||
return nIsStencilBufferEnabled(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the stereoscopic rendering options for this view.
|
||||
*
|
||||
* <p>
|
||||
* Currently, only one type of stereoscopic rendering is supported: side-by-side.
|
||||
* Side-by-side stereo rendering splits the viewport into two halves: a left and right half.
|
||||
* Eye 0 will render to the left half, while Eye 1 will render into the right half.
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* Currently, the following features are not supported with stereoscopic rendering:
|
||||
* - post-processing
|
||||
* - shadowing
|
||||
* - punctual lights
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* Stereo rendering depends on device and platform support. To check if stereo rendering is
|
||||
* supported, use {@link Engine#isStereoSupported()}. If stereo rendering is not supported, then
|
||||
* the stereoscopic options have no effect.
|
||||
* </p>
|
||||
*
|
||||
* @param options The stereoscopic options to use on this view
|
||||
* @see #getStereoscopicOptions
|
||||
*/
|
||||
public void setStereoscopicOptions(@NonNull StereoscopicOptions options) {
|
||||
mStereoscopicOptions = options;
|
||||
nSetStereoscopicOptions(getNativeObject(), options.enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the stereoscopic options.
|
||||
*
|
||||
* @return options Stereoscopic options currently set.
|
||||
* @see #setStereoscopicOptions
|
||||
*/
|
||||
@NonNull
|
||||
public StereoscopicOptions getStereoscopicOptions() {
|
||||
if (mStereoscopicOptions == null) {
|
||||
mStereoscopicOptions = new StereoscopicOptions();
|
||||
}
|
||||
return mStereoscopicOptions;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A class containing the result of a picking query
|
||||
*/
|
||||
@@ -1263,10 +1216,9 @@ public class View {
|
||||
private static native int nGetAmbientOcclusion(long nativeView);
|
||||
private static native void nSetAmbientOcclusionOptions(long nativeView, float radius, float bias, float power, float resolution, float intensity, float bilateralThreshold, int quality, int lowPassFilter, int upsampling, boolean enabled, boolean bentNormals, float minHorizonAngleRad);
|
||||
private static native void nSetSSCTOptions(long nativeView, float ssctLightConeRad, float ssctStartTraceDistance, float ssctContactDistanceMax, float ssctIntensity, float v, float v1, float v2, float ssctDepthBias, float ssctDepthSlopeBias, int ssctSampleCount, int ssctRayCount, boolean ssctEnabled);
|
||||
private static native void nSetBloomOptions(long nativeView, long dirtNativeObject, float dirtStrength, float strength, int resolution, int levels, int blendMode, boolean threshold, boolean enabled, float highlight,
|
||||
private static native void nSetBloomOptions(long nativeView, long dirtNativeObject, float dirtStrength, float strength, int resolution, float anamorphism, int levels, int blendMode, boolean threshold, boolean enabled, float highlight,
|
||||
boolean lensFlare, boolean starburst, float chromaticAberration, int ghostCount, float ghostSpacing, float ghostThreshold, float haloThickness, float haloRadius, float haloThreshold);
|
||||
private static native void nSetFogOptions(long nativeView, float distance, float maximumOpacity, float height, float heightFalloff, float cutOffDistance, float v, float v1, float v2, float density, float inScatteringStart, float inScatteringSize, boolean fogColorFromIbl, long skyColorNativeObject, boolean enabled);
|
||||
private static native void nSetStereoscopicOptions(long nativeView, boolean enabled);
|
||||
private static native void nSetBlendMode(long nativeView, int blendMode);
|
||||
private static native void nSetDepthOfFieldOptions(long nativeView, float cocScale, float maxApertureDiameter, boolean enabled, int filter,
|
||||
boolean nativeResolution, int foregroundRingCount, int backgroundRingCount, int fastGatherRingCount, int maxForegroundCOC, int maxBackgroundCOC);
|
||||
@@ -1401,6 +1353,8 @@ public class View {
|
||||
* blendMode: Whether the bloom effect is purely additive (false) or mixed with the original
|
||||
* image (true).
|
||||
*
|
||||
* anamorphism: Bloom's aspect ratio (x/y), for artistic purposes.
|
||||
*
|
||||
* threshold: When enabled, a threshold at 1.0 is applied on the source image, this is
|
||||
* useful for artistic reasons and is usually needed when a dirt texture is used.
|
||||
*
|
||||
@@ -1439,6 +1393,10 @@ public class View {
|
||||
* resolution of vertical axis (2^levels to 2048)
|
||||
*/
|
||||
public int resolution = 384;
|
||||
/**
|
||||
* bloom x/y aspect-ratio (1/32 to 32)
|
||||
*/
|
||||
public float anamorphism = 1.0f;
|
||||
/**
|
||||
* number of blur levels (1 to 11)
|
||||
*/
|
||||
@@ -1460,17 +1418,6 @@ public class View {
|
||||
* limit highlights to this value before bloom [10, +inf]
|
||||
*/
|
||||
public float highlight = 1000.0f;
|
||||
/**
|
||||
* Bloom quality level.
|
||||
* LOW (default): use a more optimized down-sampling filter, however there can be artifacts
|
||||
* with dynamic resolution, this can be alleviated by using the homogenous mode.
|
||||
* MEDIUM: Good balance between quality and performance.
|
||||
* HIGH: In this mode the bloom resolution is automatically increased to avoid artifacts.
|
||||
* This mode can be significantly slower on mobile, especially at high resolution.
|
||||
* This mode greatly improves the anamorphic bloom.
|
||||
*/
|
||||
@NonNull
|
||||
public QualityLevel quality = QualityLevel.LOW;
|
||||
/**
|
||||
* enable screen-space lens flare
|
||||
*/
|
||||
@@ -1637,10 +1584,6 @@ public class View {
|
||||
* circle of confusion scale factor (amount of blur)
|
||||
*/
|
||||
public float cocScale = 1.0f;
|
||||
/**
|
||||
* width/height aspect ratio of the circle of confusion (simulate anamorphic lenses)
|
||||
*/
|
||||
public float cocAspectRatio = 1.0f;
|
||||
/**
|
||||
* maximum aperture diameter in meters (zero to disable rotation)
|
||||
*/
|
||||
@@ -1856,7 +1799,7 @@ public class View {
|
||||
}
|
||||
|
||||
/**
|
||||
* Options for Multi-Sample Anti-aliasing (MSAA)
|
||||
* Options for Temporal Multi-Sample Anti-aliasing (MSAA)
|
||||
* @see setMultiSampleAntiAliasingOptions()
|
||||
*/
|
||||
public static class MultiSampleAntiAliasingOptions {
|
||||
@@ -1880,111 +1823,21 @@ public class View {
|
||||
|
||||
/**
|
||||
* Options for Temporal Anti-aliasing (TAA)
|
||||
* Most TAA parameters are extremely costly to change, as they will trigger the TAA post-process
|
||||
* shaders to be recompiled. These options should be changed or set during initialization.
|
||||
* `filterWidth`, `feedback` and `jitterPattern`, however, can be changed at any time.
|
||||
*
|
||||
* `feedback` of 0.1 effectively accumulates a maximum of 19 samples in steady state.
|
||||
* see "A Survey of Temporal Antialiasing Techniques" by Lei Yang and all for more information.
|
||||
*
|
||||
* @see setTemporalAntiAliasingOptions()
|
||||
*/
|
||||
public static class TemporalAntiAliasingOptions {
|
||||
public enum BoxType {
|
||||
/**
|
||||
* use an AABB neighborhood
|
||||
*/
|
||||
AABB,
|
||||
/**
|
||||
* use the variance of the neighborhood (not recommended)
|
||||
*/
|
||||
VARIANCE,
|
||||
/**
|
||||
* use both AABB and variance
|
||||
*/
|
||||
AABB_VARIANCE,
|
||||
}
|
||||
|
||||
public enum BoxClipping {
|
||||
/**
|
||||
* Accurate box clipping
|
||||
*/
|
||||
ACCURATE,
|
||||
/**
|
||||
* clamping
|
||||
*/
|
||||
CLAMP,
|
||||
/**
|
||||
* no rejections (use for debugging)
|
||||
*/
|
||||
NONE,
|
||||
}
|
||||
|
||||
public enum JitterPattern {
|
||||
RGSS_X4,
|
||||
UNIFORM_HELIX_X4,
|
||||
HALTON_23_X8,
|
||||
HALTON_23_X16,
|
||||
HALTON_23_X32,
|
||||
}
|
||||
|
||||
/**
|
||||
* reconstruction filter width typically between 0.2 (sharper, aliased) and 1.5 (smoother)
|
||||
* reconstruction filter width typically between 0 (sharper, aliased) and 1 (smoother)
|
||||
*/
|
||||
public float filterWidth = 1.0f;
|
||||
/**
|
||||
* history feedback, between 0 (maximum temporal AA) and 1 (no temporal AA).
|
||||
*/
|
||||
public float feedback = 0.12f;
|
||||
/**
|
||||
* texturing lod bias (typically -1 or -2)
|
||||
*/
|
||||
public float lodBias = -1.0f;
|
||||
/**
|
||||
* post-TAA sharpen, especially useful when upscaling is true.
|
||||
*/
|
||||
public float sharpness = 0.0f;
|
||||
public float feedback = 0.04f;
|
||||
/**
|
||||
* enables or disables temporal anti-aliasing
|
||||
*/
|
||||
public boolean enabled = false;
|
||||
/**
|
||||
* 4x TAA upscaling. Disables Dynamic Resolution. [BETA]
|
||||
*/
|
||||
public boolean upscaling = false;
|
||||
/**
|
||||
* whether to filter the history buffer
|
||||
*/
|
||||
public boolean filterHistory = true;
|
||||
/**
|
||||
* whether to apply the reconstruction filter to the input
|
||||
*/
|
||||
public boolean filterInput = true;
|
||||
/**
|
||||
* whether to use the YcoCg color-space for history rejection
|
||||
*/
|
||||
public boolean useYCoCg = false;
|
||||
/**
|
||||
* type of color gamut box
|
||||
*/
|
||||
@NonNull
|
||||
public TemporalAntiAliasingOptions.BoxType boxType = TemporalAntiAliasingOptions.BoxType.AABB;
|
||||
/**
|
||||
* clipping algorithm
|
||||
*/
|
||||
@NonNull
|
||||
public TemporalAntiAliasingOptions.BoxClipping boxClipping = TemporalAntiAliasingOptions.BoxClipping.ACCURATE;
|
||||
@NonNull
|
||||
public TemporalAntiAliasingOptions.JitterPattern jitterPattern = TemporalAntiAliasingOptions.JitterPattern.HALTON_23_X16;
|
||||
public float varianceGamma = 1.0f;
|
||||
/**
|
||||
* adjust the feedback dynamically to reduce flickering
|
||||
*/
|
||||
public boolean preventFlickering = false;
|
||||
/**
|
||||
* whether to apply history reprojection (debug option)
|
||||
*/
|
||||
public boolean historyReprojection = true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -2071,7 +1924,6 @@ public class View {
|
||||
* PCF with soft shadows and contact hardening
|
||||
*/
|
||||
PCSS,
|
||||
PCFd,
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -182,85 +182,28 @@ public class UiHelper {
|
||||
void detach();
|
||||
}
|
||||
|
||||
private class SurfaceViewHandler implements RenderSurface, SurfaceHolder.Callback {
|
||||
@NonNull private final SurfaceView mSurfaceView;
|
||||
private static class SurfaceViewHandler implements RenderSurface {
|
||||
private final SurfaceView mSurfaceView;
|
||||
|
||||
SurfaceViewHandler(@NonNull SurfaceView surfaceView) {
|
||||
mSurfaceView = surfaceView;
|
||||
|
||||
@NonNull SurfaceHolder holder = surfaceView.getHolder();
|
||||
holder.addCallback(this);
|
||||
|
||||
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
|
||||
holder.setFixedSize(mDesiredWidth, mDesiredHeight);
|
||||
}
|
||||
|
||||
// in case the SurfaceView's surface already existed
|
||||
final Surface surface = holder.getSurface();
|
||||
if (surface != null && surface.isValid()) {
|
||||
surfaceCreated(holder);
|
||||
// there is no way to retrieve the actual PixelFormat, since it is not used
|
||||
// in the callback, we can use whatever we want.
|
||||
surfaceChanged(holder, PixelFormat.RGBA_8888,
|
||||
holder.getSurfaceFrame().width(), holder.getSurfaceFrame().height());
|
||||
}
|
||||
SurfaceViewHandler(SurfaceView surface) {
|
||||
mSurfaceView = surface;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
@NonNull SurfaceHolder holder = mSurfaceView.getHolder();
|
||||
holder.setFixedSize(width, height);
|
||||
mSurfaceView.getHolder().setFixedSize(width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void detach() {
|
||||
@NonNull SurfaceHolder holder = mSurfaceView.getHolder();
|
||||
holder.removeCallback(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceCreated(@NonNull SurfaceHolder holder) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceCreated()");
|
||||
createSwapChain(holder.getSurface());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceChanged(
|
||||
@NonNull SurfaceHolder holder, int format, int width, int height) {
|
||||
// Note: this is always called at least once after surfaceCreated()
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceChanged(" + width + ", " + height + ")");
|
||||
if (mRenderCallback != null) {
|
||||
mRenderCallback.onResized(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceDestroyed(@NonNull SurfaceHolder holder) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceDestroyed()");
|
||||
destroySwapChain();
|
||||
}
|
||||
}
|
||||
|
||||
private class SurfaceHolderHandler implements RenderSurface, SurfaceHolder.Callback {
|
||||
private static class SurfaceHolderHandler implements RenderSurface {
|
||||
private final SurfaceHolder mSurfaceHolder;
|
||||
|
||||
SurfaceHolderHandler(@NonNull SurfaceHolder holder) {
|
||||
mSurfaceHolder = holder;
|
||||
holder.addCallback(this);
|
||||
|
||||
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
|
||||
holder.setFixedSize(mDesiredWidth, mDesiredHeight);
|
||||
}
|
||||
|
||||
// in case the SurfaceHolder's surface already existed
|
||||
final Surface surface = holder.getSurface();
|
||||
if (surface != null && surface.isValid()) {
|
||||
surfaceCreated(holder);
|
||||
// there is no way to retrieve the actual PixelFormat, since it is not used
|
||||
// in the callback, we can use whatever we want.
|
||||
surfaceChanged(holder, PixelFormat.RGBA_8888,
|
||||
holder.getSurfaceFrame().width(), holder.getSurfaceFrame().height());
|
||||
}
|
||||
SurfaceHolderHandler(SurfaceHolder surface) {
|
||||
mSurfaceHolder = surface;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -270,127 +213,30 @@ public class UiHelper {
|
||||
|
||||
@Override
|
||||
public void detach() {
|
||||
mSurfaceHolder.removeCallback(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceCreated(@NonNull SurfaceHolder holder) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceCreated()");
|
||||
createSwapChain(holder.getSurface());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceChanged(@NonNull SurfaceHolder holder, int format, int width, int height) {
|
||||
// Note: this is always called at least once after surfaceCreated()
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceChanged(" + width + ", " + height + ")");
|
||||
if (mRenderCallback != null) {
|
||||
mRenderCallback.onResized(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceDestroyed(@NonNull SurfaceHolder surfaceHolder) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceDestroyed()");
|
||||
destroySwapChain();
|
||||
}
|
||||
}
|
||||
|
||||
private class TextureViewHandler implements RenderSurface, TextureView.SurfaceTextureListener {
|
||||
private class TextureViewHandler implements RenderSurface {
|
||||
private final TextureView mTextureView;
|
||||
private Surface mSurface;
|
||||
|
||||
TextureViewHandler(@NonNull TextureView view) {
|
||||
mTextureView = view;
|
||||
mTextureView.setSurfaceTextureListener(this);
|
||||
// in case the View's SurfaceTexture already existed
|
||||
if (view.isAvailable()) {
|
||||
SurfaceTexture surfaceTexture = view.getSurfaceTexture();
|
||||
if (surfaceTexture != null) {
|
||||
this.onSurfaceTextureAvailable(surfaceTexture,
|
||||
mDesiredWidth, mDesiredHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
TextureViewHandler(TextureView surface) { mTextureView = surface; }
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1) {
|
||||
final SurfaceTexture surfaceTexture = mTextureView.getSurfaceTexture();
|
||||
if (surfaceTexture != null) {
|
||||
surfaceTexture.setDefaultBufferSize(width, height);
|
||||
}
|
||||
}
|
||||
if (mRenderCallback != null) {
|
||||
// the call above won't cause TextureView.onSurfaceTextureSizeChanged()
|
||||
mRenderCallback.onResized(width, height);
|
||||
mTextureView.getSurfaceTexture().setDefaultBufferSize(width, height);
|
||||
}
|
||||
// the call above won't cause TextureView.onSurfaceTextureSizeChanged()
|
||||
mRenderCallback.onResized(width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void detach() {
|
||||
mTextureView.setSurfaceTextureListener(null);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void onSurfaceTextureAvailable(
|
||||
@NonNull SurfaceTexture surfaceTexture, int width, int height) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureAvailable()");
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1) {
|
||||
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
|
||||
surfaceTexture.setDefaultBufferSize(mDesiredWidth, mDesiredHeight);
|
||||
}
|
||||
}
|
||||
|
||||
final Surface surface = new Surface(surfaceTexture);
|
||||
setSurface(surface);
|
||||
createSwapChain(surface);
|
||||
|
||||
if (mRenderCallback != null) {
|
||||
// Call this the first time because onSurfaceTextureSizeChanged()
|
||||
// isn't called at initialization time
|
||||
mRenderCallback.onResized(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurfaceTextureSizeChanged(
|
||||
@NonNull SurfaceTexture surfaceTexture, int width, int height) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureSizeChanged()");
|
||||
if (mRenderCallback != null) {
|
||||
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
|
||||
surfaceTexture.setDefaultBufferSize(mDesiredWidth, mDesiredHeight);
|
||||
mRenderCallback.onResized(mDesiredWidth, mDesiredHeight);
|
||||
} else {
|
||||
mRenderCallback.onResized(width, height);
|
||||
}
|
||||
// We must recreate the SwapChain to guarantee that it sees the new size.
|
||||
// More precisely, for an EGL client, the EGLSurface must be recreated. For
|
||||
// a Vulkan client, the SwapChain must be recreated. Calling
|
||||
// onNativeWindowChanged() will accomplish that.
|
||||
// This requirement comes from SurfaceTexture.setDefaultBufferSize()
|
||||
// documentation.
|
||||
final Surface surface = getSurface();
|
||||
if (surface != null) {
|
||||
mRenderCallback.onNativeWindowChanged(surface);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onSurfaceTextureDestroyed(@NonNull SurfaceTexture surfaceTexture) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureDestroyed()");
|
||||
setSurface(null);
|
||||
destroySwapChain();
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurfaceTextureUpdated(@NonNull SurfaceTexture surface) { }
|
||||
|
||||
|
||||
private void setSurface(@Nullable Surface surface) {
|
||||
void setSurface(Surface surface) {
|
||||
if (surface == null) {
|
||||
if (mSurface != null) {
|
||||
mSurface.release();
|
||||
@@ -399,7 +245,7 @@ public class UiHelper {
|
||||
mSurface = surface;
|
||||
}
|
||||
|
||||
private Surface getSurface() {
|
||||
public Surface getSurface() {
|
||||
return mSurface;
|
||||
}
|
||||
}
|
||||
@@ -445,9 +291,6 @@ public class UiHelper {
|
||||
* {@link #attachTo(TextureView)}, or {@link #attachTo(SurfaceHolder)}.
|
||||
*/
|
||||
public void detach() {
|
||||
if (mRenderSurface != null) {
|
||||
mRenderSurface.detach();
|
||||
}
|
||||
destroySwapChain();
|
||||
mNativeWindow = null;
|
||||
mRenderSurface = null;
|
||||
@@ -455,6 +298,7 @@ public class UiHelper {
|
||||
|
||||
/**
|
||||
* Checks whether we are ready to render into the attached surface.
|
||||
*
|
||||
* Using OpenGL ES when this returns true, will result in drawing commands being lost,
|
||||
* HOWEVER, GLES state will be preserved. This is useful to initialize the engine.
|
||||
*
|
||||
@@ -499,6 +343,7 @@ public class UiHelper {
|
||||
/**
|
||||
* Controls whether the render target (SurfaceView or TextureView) is opaque or not.
|
||||
* The render target is considered opaque by default.
|
||||
*
|
||||
* Must be called before calling {@link #attachTo(SurfaceView)}, {@link #attachTo(TextureView)},
|
||||
* or {@link #attachTo(SurfaceHolder)}.
|
||||
*
|
||||
@@ -521,8 +366,10 @@ public class UiHelper {
|
||||
* positioned above other surfaces but below the activity's surface. This property
|
||||
* only has an effect when used in combination with {@link #setOpaque(boolean) setOpaque(false)}
|
||||
* and does not affect TextureView targets.
|
||||
*
|
||||
* Must be called before calling {@link #attachTo(SurfaceView)}
|
||||
* or {@link #attachTo(TextureView)}.
|
||||
*
|
||||
* Has no effect when using {@link #attachTo(SurfaceHolder)}.
|
||||
*
|
||||
* @param overlay Indicates whether the render target should be rendered below the activity's
|
||||
@@ -543,6 +390,7 @@ public class UiHelper {
|
||||
|
||||
/**
|
||||
* Associate UiHelper with a SurfaceView.
|
||||
*
|
||||
* As soon as SurfaceView is ready (i.e. has a Surface), we'll create the
|
||||
* EGL resources needed, and call user callbacks if needed.
|
||||
*/
|
||||
@@ -557,32 +405,171 @@ public class UiHelper {
|
||||
view.setZOrderOnTop(translucent);
|
||||
}
|
||||
|
||||
view.getHolder().setFormat(isOpaque() ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT);
|
||||
int format = isOpaque() ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT;
|
||||
view.getHolder().setFormat(format);
|
||||
|
||||
mRenderSurface = new SurfaceViewHandler(view);
|
||||
|
||||
final SurfaceHolder.Callback callback = new SurfaceHolder.Callback() {
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceCreated()");
|
||||
createSwapChain(holder.getSurface());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceChanged(
|
||||
SurfaceHolder holder, int format, int width, int height) {
|
||||
// Note: this is always called at least once after surfaceCreated()
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceChanged(" + width + ", " + height + ")");
|
||||
mRenderCallback.onResized(width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceDestroyed()");
|
||||
destroySwapChain();
|
||||
}
|
||||
};
|
||||
|
||||
SurfaceHolder holder = view.getHolder();
|
||||
holder.addCallback(callback);
|
||||
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
|
||||
holder.setFixedSize(mDesiredWidth, mDesiredHeight);
|
||||
}
|
||||
|
||||
// in case the SurfaceView's surface already existed
|
||||
final Surface surface = holder.getSurface();
|
||||
if (surface != null && surface.isValid()) {
|
||||
callback.surfaceCreated(holder);
|
||||
callback.surfaceChanged(holder, format,
|
||||
holder.getSurfaceFrame().width(), holder.getSurfaceFrame().height());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Associate UiHelper with a TextureView.
|
||||
*
|
||||
* As soon as TextureView is ready (i.e. has a buffer), we'll create the
|
||||
* EGL resources needed, and call user callbacks if needed.
|
||||
*/
|
||||
public void attachTo(@NonNull TextureView view) {
|
||||
if (attach(view)) {
|
||||
view.setOpaque(isOpaque());
|
||||
|
||||
mRenderSurface = new TextureViewHandler(view);
|
||||
|
||||
TextureView.SurfaceTextureListener listener = new TextureView.SurfaceTextureListener() {
|
||||
@Override
|
||||
public void onSurfaceTextureAvailable(
|
||||
SurfaceTexture surfaceTexture, int width, int height) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureAvailable()");
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1) {
|
||||
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
|
||||
surfaceTexture.setDefaultBufferSize(mDesiredWidth, mDesiredHeight);
|
||||
}
|
||||
}
|
||||
|
||||
Surface surface = new Surface(surfaceTexture);
|
||||
TextureViewHandler textureViewHandler = (TextureViewHandler) mRenderSurface;
|
||||
textureViewHandler.setSurface(surface);
|
||||
|
||||
createSwapChain(surface);
|
||||
|
||||
// Call this the first time because onSurfaceTextureSizeChanged()
|
||||
// isn't called at initialization time
|
||||
mRenderCallback.onResized(width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurfaceTextureSizeChanged(
|
||||
SurfaceTexture surfaceTexture, int width, int height) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureSizeChanged()");
|
||||
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
|
||||
surfaceTexture.setDefaultBufferSize(mDesiredWidth, mDesiredHeight);
|
||||
mRenderCallback.onResized(mDesiredWidth, mDesiredHeight);
|
||||
} else {
|
||||
mRenderCallback.onResized(width, height);
|
||||
}
|
||||
// We must recreate the SwapChain to guarantee that it sees the new size.
|
||||
// More precisely, for an EGL client, the EGLSurface must be recreated. For
|
||||
// a Vulkan client, the SwapChain must be recreated. Calling
|
||||
// onNativeWindowChanged() will accomplish that.
|
||||
// This requirement comes from SurfaceTexture.setDefaultBufferSize()
|
||||
// documentation.
|
||||
TextureViewHandler textureViewHandler = (TextureViewHandler) mRenderSurface;
|
||||
mRenderCallback.onNativeWindowChanged(textureViewHandler.getSurface());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onSurfaceTextureDestroyed(SurfaceTexture surfaceTexture) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "onSurfaceTextureDestroyed()");
|
||||
destroySwapChain();
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurfaceTextureUpdated(SurfaceTexture surface) { }
|
||||
};
|
||||
|
||||
view.setSurfaceTextureListener(listener);
|
||||
|
||||
// in case the View's SurfaceTexture already existed
|
||||
if (view.isAvailable()) {
|
||||
SurfaceTexture surfaceTexture = view.getSurfaceTexture();
|
||||
listener.onSurfaceTextureAvailable(surfaceTexture, mDesiredWidth, mDesiredHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Associate UiHelper with a SurfaceHolder.
|
||||
*
|
||||
* As soon as a Surface is created, we'll create the
|
||||
* EGL resources needed, and call user callbacks if needed.
|
||||
*/
|
||||
public void attachTo(@NonNull SurfaceHolder holder) {
|
||||
if (attach(holder)) {
|
||||
holder.setFormat(isOpaque() ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT);
|
||||
int format = isOpaque() ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT;
|
||||
holder.setFormat(format);
|
||||
|
||||
mRenderSurface = new SurfaceHolderHandler(holder);
|
||||
|
||||
final SurfaceHolder.Callback callback = new SurfaceHolder.Callback() {
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder surfaceHolder) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceCreated()");
|
||||
createSwapChain(holder.getSurface());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
|
||||
// Note: this is always called at least once after surfaceCreated()
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceChanged(" + width + ", " + height + ")");
|
||||
mRenderCallback.onResized(width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void surfaceDestroyed(SurfaceHolder surfaceHolder) {
|
||||
if (LOGGING) Log.d(LOG_TAG, "surfaceDestroyed()");
|
||||
destroySwapChain();
|
||||
}
|
||||
};
|
||||
|
||||
holder.addCallback(callback);
|
||||
if (mDesiredWidth > 0 && mDesiredHeight > 0) {
|
||||
holder.setFixedSize(mDesiredWidth, mDesiredHeight);
|
||||
}
|
||||
|
||||
// in case the SurfaceHolder's surface already existed
|
||||
final Surface surface = holder.getSurface();
|
||||
if (surface != null && surface.isValid()) {
|
||||
callback.surfaceCreated(holder);
|
||||
callback.surfaceChanged(holder, format,
|
||||
holder.getSurfaceFrame().width(), holder.getSurfaceFrame().height());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,10 +580,6 @@ public class UiHelper {
|
||||
// nothing to do
|
||||
return false;
|
||||
}
|
||||
if (mRenderSurface != null) {
|
||||
mRenderSurface.detach();
|
||||
mRenderSurface = null;
|
||||
}
|
||||
destroySwapChain();
|
||||
}
|
||||
mNativeWindow = nativeWindow;
|
||||
@@ -604,16 +587,15 @@ public class UiHelper {
|
||||
}
|
||||
|
||||
private void createSwapChain(@NonNull Surface surface) {
|
||||
if (mRenderCallback != null) {
|
||||
mRenderCallback.onNativeWindowChanged(surface);
|
||||
}
|
||||
mRenderCallback.onNativeWindowChanged(surface);
|
||||
mHasSwapChain = true;
|
||||
}
|
||||
|
||||
private void destroySwapChain() {
|
||||
if (mRenderCallback != null) {
|
||||
mRenderCallback.onDetachedFromSurface();
|
||||
if (mRenderSurface != null) {
|
||||
mRenderSurface.detach();
|
||||
}
|
||||
mRenderCallback.onDetachedFromSurface();
|
||||
mHasSwapChain = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,9 @@ android {
|
||||
}
|
||||
}
|
||||
|
||||
defaultConfig {
|
||||
missingDimensionStrategy 'functionality', 'full'
|
||||
}
|
||||
packagingOptions {
|
||||
// No need to package up the following shared libs, which arise as a side effect of our
|
||||
// externalNativeBuild dependencies. When clients pick and choose from project-level gradle
|
||||
|
||||
@@ -17,8 +17,6 @@
|
||||
// Operators +, *, / based on http://half.sourceforge.net/ by Christian Rau
|
||||
// and licensed under MIT
|
||||
|
||||
@file:Suppress("NOTHING_TO_INLINE")
|
||||
|
||||
package com.google.android.filament.utils
|
||||
|
||||
import com.google.android.filament.utils.Half.Companion.POSITIVE_INFINITY
|
||||
|
||||
@@ -52,7 +52,6 @@ set(GLTFIO_SRCS
|
||||
${GLTFIO_DIR}/include/gltfio/FilamentInstance.h
|
||||
${GLTFIO_DIR}/include/gltfio/MaterialProvider.h
|
||||
${GLTFIO_DIR}/include/gltfio/NodeManager.h
|
||||
${GLTFIO_DIR}/include/gltfio/TrsTransformManager.h
|
||||
${GLTFIO_DIR}/include/gltfio/ResourceLoader.h
|
||||
${GLTFIO_DIR}/include/gltfio/TextureProvider.h
|
||||
${GLTFIO_DIR}/include/gltfio/math.h
|
||||
@@ -70,12 +69,10 @@ set(GLTFIO_SRCS
|
||||
${GLTFIO_DIR}/src/FilamentAsset.cpp
|
||||
${GLTFIO_DIR}/src/FilamentInstance.cpp
|
||||
${GLTFIO_DIR}/src/FNodeManager.h
|
||||
${GLTFIO_DIR}/src/FTrsTransformManager.h
|
||||
${GLTFIO_DIR}/src/GltfEnums.h
|
||||
${GLTFIO_DIR}/src/Ktx2Provider.cpp
|
||||
${GLTFIO_DIR}/src/MaterialProvider.cpp
|
||||
${GLTFIO_DIR}/src/NodeManager.cpp
|
||||
${GLTFIO_DIR}/src/TrsTransformManager.cpp
|
||||
${GLTFIO_DIR}/src/ResourceLoader.cpp
|
||||
${GLTFIO_DIR}/src/StbProvider.cpp
|
||||
${GLTFIO_DIR}/src/TangentsJob.cpp
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
android {
|
||||
namespace 'com.google.android.filament.gltfio'
|
||||
|
||||
flavorDimensions "functionality"
|
||||
productFlavors {
|
||||
full {
|
||||
dimension "functionality"
|
||||
}
|
||||
}
|
||||
packagingOptions {
|
||||
// No need to package up the following shared libs, which arise as a side effect of our
|
||||
// externalNativeBuild dependencies. When clients pick and choose from project-level gradle
|
||||
@@ -12,7 +18,7 @@ android {
|
||||
}
|
||||
|
||||
publishing {
|
||||
singleVariant("release") {
|
||||
singleVariant("fullRelease") {
|
||||
withSourcesJar()
|
||||
withJavadocJar()
|
||||
}
|
||||
@@ -30,9 +36,9 @@ apply from: rootProject.file('gradle/gradle-mvn-push.gradle')
|
||||
afterEvaluate { project ->
|
||||
publishing {
|
||||
publications {
|
||||
release(MavenPublication) {
|
||||
fullRelease(MavenPublication) {
|
||||
artifactId = POM_ARTIFACT_ID_FULL
|
||||
from components.release
|
||||
from components.fullRelease
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,7 +144,7 @@ public class FilamentInstance {
|
||||
*
|
||||
* Ignored if variantIndex is out of bounds.
|
||||
*/
|
||||
public void applyMaterialVariant(@IntRange(from = 0) int variantIndex) {
|
||||
void applyMaterialVariant(@IntRange(from = 0) int variantIndex) {
|
||||
nApplyMaterialVariant(mNativeObject, variantIndex);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.50.2
|
||||
VERSION_NAME=1.42.0
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#Wed Nov 17 10:40:18 PST 2021
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.0-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
|
||||
@@ -87,9 +87,9 @@ compile Filament's native library and Filament's AAR for this project. The easie
|
||||
is to install all the required dependencies and to run the following commands at the root of the
|
||||
source tree:
|
||||
|
||||
```shell
|
||||
./build.sh -p desktop -i release
|
||||
./build.sh -p android release
|
||||
```
|
||||
$ ./build.sh -p desktop -i release
|
||||
$ ./build.sh -p android release
|
||||
```
|
||||
|
||||
This will build all the native components and the AAR required by this sample application.
|
||||
@@ -100,8 +100,8 @@ distribution/install directory for desktop (produced by make/ninja install). Thi
|
||||
contain `bin/matc` and `bin/cmgen`.
|
||||
|
||||
Example:
|
||||
```shell
|
||||
./gradlew -Pfilament_tools_dir=../../dist-release assembleDebug
|
||||
```
|
||||
$ ./gradlew -Pfilament_tools_dir=../../dist-release assembleDebug
|
||||
```
|
||||
|
||||
## Important: SDK location
|
||||
@@ -110,24 +110,14 @@ Either ensure your `ANDROID_HOME` environment variable is set or make sure the r
|
||||
contains a `local.properties` file with the `sdk.dir` property pointing to your installation of
|
||||
the Android SDK.
|
||||
|
||||
## Compiling
|
||||
|
||||
### Android Studio
|
||||
## Android Studio
|
||||
|
||||
You must use the latest stable release of Android Studio. To open the project, point Studio to the
|
||||
`android` folder. After opening the project and syncing to gradle, select the sample of your choice
|
||||
using the drop-down widget in the toolbar.
|
||||
|
||||
## Compiling
|
||||
|
||||
To compile and run each sample make sure you have selected the appropriate build variant
|
||||
(arm7, arm8, x86 or x86_64). If you are not sure you can simply select the "universal"
|
||||
variant which includes all the other ones.
|
||||
|
||||
### Command Line
|
||||
|
||||
From the `android` directory in the project root:
|
||||
|
||||
```shell
|
||||
./gradlew :samples:sample-hello-triangle:installDebug
|
||||
```
|
||||
|
||||
Replace `sample-hello-triangle` with your preferred project.
|
||||
|
||||
@@ -32,6 +32,7 @@ android {
|
||||
applicationId "com.google.android.filament.gltf"
|
||||
minSdkVersion 19
|
||||
targetSdkVersion versions.targetSdk
|
||||
missingDimensionStrategy 'functionality', 'full'
|
||||
}
|
||||
|
||||
// NOTE: This is a workaround required because the AGP task collectReleaseDependencies
|
||||
|
||||
@@ -26,7 +26,6 @@ import android.widget.TextView
|
||||
import android.widget.Toast
|
||||
import com.google.android.filament.Fence
|
||||
import com.google.android.filament.IndirectLight
|
||||
import com.google.android.filament.Material
|
||||
import com.google.android.filament.Skybox
|
||||
import com.google.android.filament.View
|
||||
import com.google.android.filament.View.OnPickCallback
|
||||
@@ -393,36 +392,6 @@ class MainActivity : Activity() {
|
||||
Log.i(TAG, "The Filament backend took $total ms to load the model geometry.")
|
||||
modelViewer.engine.destroyFence(it)
|
||||
loadStartFence = null
|
||||
|
||||
val materials = mutableSetOf<Material>()
|
||||
val rcm = modelViewer.engine.renderableManager
|
||||
modelViewer.scene.forEach {
|
||||
val entity = it
|
||||
if (rcm.hasComponent(entity)) {
|
||||
val ri = rcm.getInstance(entity)
|
||||
val c = rcm.getPrimitiveCount(ri)
|
||||
for (i in 0 until c) {
|
||||
val mi = rcm.getMaterialInstanceAt(ri, i)
|
||||
val ma = mi.material
|
||||
materials.add(ma)
|
||||
}
|
||||
}
|
||||
}
|
||||
materials.forEach {
|
||||
it.compile(
|
||||
Material.CompilerPriorityQueue.HIGH,
|
||||
Material.UserVariantFilterBit.DIRECTIONAL_LIGHTING or
|
||||
Material.UserVariantFilterBit.DYNAMIC_LIGHTING or
|
||||
Material.UserVariantFilterBit.SHADOW_RECEIVER,
|
||||
null, null)
|
||||
it.compile(
|
||||
Material.CompilerPriorityQueue.LOW,
|
||||
Material.UserVariantFilterBit.FOG or
|
||||
Material.UserVariantFilterBit.SKINNING or
|
||||
Material.UserVariantFilterBit.SSR or
|
||||
Material.UserVariantFilterBit.VSM,
|
||||
null, null)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,8 +20,6 @@ import android.animation.ValueAnimator
|
||||
import android.app.Activity
|
||||
import android.opengl.Matrix
|
||||
import android.os.Bundle
|
||||
import android.os.Handler
|
||||
import android.os.Looper
|
||||
import android.view.Choreographer
|
||||
import android.view.Surface
|
||||
import android.view.SurfaceView
|
||||
@@ -112,7 +110,7 @@ class MainActivity : Activity() {
|
||||
}
|
||||
|
||||
private fun setupFilament() {
|
||||
engine = Engine.Builder().featureLevel(Engine.FeatureLevel.FEATURE_LEVEL_0).build()
|
||||
engine = Engine.create()
|
||||
renderer = engine.createRenderer()
|
||||
scene = engine.createScene()
|
||||
view = engine.createView()
|
||||
@@ -122,8 +120,13 @@ class MainActivity : Activity() {
|
||||
private fun setupView() {
|
||||
scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)
|
||||
|
||||
// post-processing is not supported at feature level 0
|
||||
view.isPostProcessingEnabled = false
|
||||
if (engine.activeFeatureLevel == Engine.FeatureLevel.FEATURE_LEVEL_0) {
|
||||
// post-processing is not supported at feature level 0
|
||||
view.isPostProcessingEnabled = false
|
||||
} else {
|
||||
// NOTE: Try to disable post-processing (tone-mapping, etc.) to see the difference
|
||||
// view.isPostProcessingEnabled = false
|
||||
}
|
||||
|
||||
// Tell the view which camera we want to use
|
||||
view.camera = camera
|
||||
@@ -157,16 +160,12 @@ class MainActivity : Activity() {
|
||||
}
|
||||
|
||||
private fun loadMaterial() {
|
||||
readUncompressedAsset("materials/baked_color.filamat").let {
|
||||
var name = "materials/baked_color.filamat"
|
||||
if (engine.activeFeatureLevel == Engine.FeatureLevel.FEATURE_LEVEL_0) {
|
||||
name = "materials/baked_color_es2.filamat"
|
||||
}
|
||||
readUncompressedAsset(name).let {
|
||||
material = Material.Builder().payload(it, it.remaining()).build(engine)
|
||||
material.compile(
|
||||
Material.CompilerPriorityQueue.HIGH,
|
||||
Material.UserVariantFilterBit.ALL,
|
||||
Handler(Looper.getMainLooper())) {
|
||||
android.util.Log.i("hellotriangle",
|
||||
"Material " + material.name + " compiled.")
|
||||
}
|
||||
engine.flush()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,8 +17,7 @@ material {
|
||||
],
|
||||
|
||||
// This material disables all lighting
|
||||
shadingModel : unlit,
|
||||
featureLevel : 0
|
||||
shadingModel : unlit
|
||||
}
|
||||
|
||||
fragment {
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
// Simple unlit material that uses the colors associated with each vertex.
|
||||
//
|
||||
// This source material must be compiled to a binary material using the matc tool.
|
||||
// The command used to compile this material is:
|
||||
// matc -p mobile -a opengl -o app/src/main/assets/baked_color.filamat app/src/materials/baked_color.mat
|
||||
//
|
||||
// See build.gradle for an example of how to compile materials automatically
|
||||
// Please refer to the documentation for more information about matc and the materials system.
|
||||
|
||||
material {
|
||||
name : baked_color,
|
||||
|
||||
// Lists the required vertex attributes
|
||||
// Here we only need a color (RGBA)
|
||||
requires : [
|
||||
color
|
||||
],
|
||||
|
||||
// This material disables all lighting
|
||||
shadingModel : unlit,
|
||||
featureLevel : 0
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
// You must always call the prepareMaterial() function
|
||||
prepareMaterial(material);
|
||||
|
||||
// We set the material's color to the color interpolated from
|
||||
// the model's vertices
|
||||
material.baseColor = getColor();
|
||||
}
|
||||
}
|
||||
@@ -32,6 +32,13 @@ android {
|
||||
targetSdkVersion versions.targetSdk
|
||||
}
|
||||
|
||||
// The filamat library has two variants: full and lite. Here we default to the "full" variant.
|
||||
// Replace "full" with "lite" to use the filamat-lite variant, which has a smaller binary size
|
||||
// but comes with certain restrictions. See "Filamat Lite" in libs/filamat/README.md.
|
||||
defaultConfig {
|
||||
missingDimensionStrategy 'functionality', 'full'
|
||||
}
|
||||
|
||||
// NOTE: This is a workaround required because the AGP task collectReleaseDependencies
|
||||
// is not configuration-cache friendly yet; this is only useful for Play publication
|
||||
dependenciesInfo {
|
||||
|
||||
@@ -33,6 +33,7 @@ android {
|
||||
applicationId "com.google.android.filament.textured"
|
||||
minSdkVersion versions.minSdk
|
||||
targetSdkVersion versions.targetSdk
|
||||
missingDimensionStrategy 'functionality', 'full'
|
||||
}
|
||||
|
||||
// NOTE: This is a workaround required because the AGP task collectReleaseDependencies
|
||||
|
||||
104
build.sh
104
build.sh
@@ -191,7 +191,6 @@ function build_clean {
|
||||
rm -Rf android/filamat-android/build android/filamat-android/.externalNativeBuild android/filamat-android/.cxx
|
||||
rm -Rf android/gltfio-android/build android/gltfio-android/.externalNativeBuild android/gltfio-android/.cxx
|
||||
rm -Rf android/filament-utils-android/build android/filament-utils-android/.externalNativeBuild android/filament-utils-android/.cxx
|
||||
rm -f compile_commands.json
|
||||
}
|
||||
|
||||
function build_clean_aggressive {
|
||||
@@ -211,10 +210,13 @@ function build_desktop_target {
|
||||
echo "Building ${lc_target} in out/cmake-${lc_target}..."
|
||||
mkdir -p "out/cmake-${lc_target}"
|
||||
|
||||
pushd "out/cmake-${lc_target}" > /dev/null
|
||||
cd "out/cmake-${lc_target}"
|
||||
|
||||
# On macOS, set the deployment target to 10.15.
|
||||
local lc_name=$(echo "${UNAME}" | tr '[:upper:]' '[:lower:]')
|
||||
if [[ "${lc_name}" == "darwin" ]]; then
|
||||
local deployment_target="-DCMAKE_OSX_DEPLOYMENT_TARGET=10.15"
|
||||
|
||||
if [[ "${BUILD_UNIVERSAL_LIBRARIES}" == "true" ]]; then
|
||||
local architectures="-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64"
|
||||
fi
|
||||
@@ -231,10 +233,9 @@ function build_desktop_target {
|
||||
${MATDBG_OPTION} \
|
||||
${MATOPT_OPTION} \
|
||||
${ASAN_UBSAN_OPTION} \
|
||||
${deployment_target} \
|
||||
${architectures} \
|
||||
../..
|
||||
ln -sf "out/cmake-${lc_target}/compile_commands.json" \
|
||||
../../compile_commands.json
|
||||
fi
|
||||
${BUILD_COMMAND} ${build_targets}
|
||||
|
||||
@@ -246,13 +247,12 @@ function build_desktop_target {
|
||||
if [[ -d "../${lc_target}/filament" ]]; then
|
||||
if [[ "${ISSUE_ARCHIVES}" == "true" ]]; then
|
||||
echo "Generating out/filament-${lc_target}-${LC_UNAME}.tgz..."
|
||||
pushd "../${lc_target}" > /dev/null
|
||||
cd "../${lc_target}"
|
||||
tar -czvf "../filament-${lc_target}-${LC_UNAME}.tgz" filament
|
||||
popd > /dev/null
|
||||
fi
|
||||
fi
|
||||
|
||||
popd > /dev/null
|
||||
cd ../..
|
||||
}
|
||||
|
||||
function build_desktop {
|
||||
@@ -270,7 +270,7 @@ function build_webgl_with_target {
|
||||
|
||||
echo "Building WebGL ${lc_target}..."
|
||||
mkdir -p "out/cmake-webgl-${lc_target}"
|
||||
pushd "out/cmake-webgl-${lc_target}" > /dev/null
|
||||
cd "out/cmake-webgl-${lc_target}"
|
||||
|
||||
if [[ ! "${BUILD_TARGETS}" ]]; then
|
||||
BUILD_TARGETS=${BUILD_CUSTOM_TARGETS}
|
||||
@@ -290,8 +290,6 @@ function build_webgl_with_target {
|
||||
-DCMAKE_INSTALL_PREFIX="../webgl-${lc_target}/filament" \
|
||||
-DWEBGL=1 \
|
||||
../..
|
||||
ln -sf "out/cmake-webgl-${lc_target}/compile_commands.json" \
|
||||
../../compile_commands.json
|
||||
${BUILD_COMMAND} ${BUILD_TARGETS}
|
||||
)
|
||||
fi
|
||||
@@ -309,17 +307,17 @@ function build_webgl_with_target {
|
||||
|
||||
if [[ "${ISSUE_ARCHIVES}" == "true" ]]; then
|
||||
echo "Generating out/filament-${lc_target}-web.tgz..."
|
||||
pushd web/filament-js > /dev/null
|
||||
cd web/filament-js
|
||||
tar -cvf "../../../filament-${lc_target}-web.tar" filament.js
|
||||
tar -rvf "../../../filament-${lc_target}-web.tar" filament.wasm
|
||||
tar -rvf "../../../filament-${lc_target}-web.tar" filament.d.ts
|
||||
popd > /dev/null
|
||||
cd -
|
||||
gzip -c "../filament-${lc_target}-web.tar" > "../filament-${lc_target}-web.tgz"
|
||||
rm "../filament-${lc_target}-web.tar"
|
||||
fi
|
||||
fi
|
||||
|
||||
popd > /dev/null
|
||||
cd ../..
|
||||
}
|
||||
|
||||
function build_webgl {
|
||||
@@ -350,7 +348,7 @@ function build_android_target {
|
||||
echo "Building Android ${lc_target} (${arch})..."
|
||||
mkdir -p "out/cmake-android-${lc_target}-${arch}"
|
||||
|
||||
pushd "out/cmake-android-${lc_target}-${arch}" > /dev/null
|
||||
cd "out/cmake-android-${lc_target}-${arch}"
|
||||
|
||||
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
|
||||
cmake \
|
||||
@@ -364,14 +362,12 @@ function build_android_target {
|
||||
${MATOPT_OPTION} \
|
||||
${VULKAN_ANDROID_OPTION} \
|
||||
../..
|
||||
ln -sf "out/cmake-android-${lc_target}-${arch}/compile_commands.json" \
|
||||
../../compile_commands.json
|
||||
fi
|
||||
|
||||
# We must always install Android libraries to build the AAR
|
||||
${BUILD_COMMAND} install
|
||||
|
||||
popd > /dev/null
|
||||
cd ../..
|
||||
}
|
||||
|
||||
function build_android_arch {
|
||||
@@ -392,9 +388,9 @@ function archive_android {
|
||||
if [[ -d "out/android-${lc_target}/filament" ]]; then
|
||||
if [[ "${ISSUE_ARCHIVES}" == "true" ]]; then
|
||||
echo "Generating out/filament-android-${lc_target}-${LC_UNAME}.tgz..."
|
||||
pushd "out/android-${lc_target}" > /dev/null
|
||||
cd "out/android-${lc_target}"
|
||||
tar -czvf "../filament-android-${lc_target}-${LC_UNAME}.tgz" filament
|
||||
popd > /dev/null
|
||||
cd ../..
|
||||
fi
|
||||
fi
|
||||
}
|
||||
@@ -472,7 +468,7 @@ function build_android {
|
||||
archive_android "Release"
|
||||
fi
|
||||
|
||||
pushd android > /dev/null
|
||||
cd android
|
||||
|
||||
if [[ "${ISSUE_DEBUG_BUILD}" == "true" ]]; then
|
||||
./gradlew \
|
||||
@@ -502,13 +498,13 @@ function build_android {
|
||||
|
||||
if [[ "${INSTALL_COMMAND}" ]]; then
|
||||
echo "Installing out/filamat-android-debug.aar..."
|
||||
cp filamat-android/build/outputs/aar/filamat-android-debug.aar ../out/filamat-android-debug.aar
|
||||
cp filamat-android/build/outputs/aar/filamat-android-full-debug.aar ../out/filamat-android-debug.aar
|
||||
|
||||
echo "Installing out/filament-android-debug.aar..."
|
||||
cp filament-android/build/outputs/aar/filament-android-debug.aar ../out/
|
||||
|
||||
echo "Installing out/gltfio-android-debug.aar..."
|
||||
cp gltfio-android/build/outputs/aar/gltfio-android-debug.aar ../out/gltfio-android-debug.aar
|
||||
cp gltfio-android/build/outputs/aar/gltfio-android-full-debug.aar ../out/gltfio-android-debug.aar
|
||||
|
||||
echo "Installing out/filament-utils-android-debug.aar..."
|
||||
cp filament-utils-android/build/outputs/aar/filament-utils-android-debug.aar ../out/filament-utils-android-debug.aar
|
||||
@@ -551,13 +547,14 @@ function build_android {
|
||||
|
||||
if [[ "${INSTALL_COMMAND}" ]]; then
|
||||
echo "Installing out/filamat-android-release.aar..."
|
||||
cp filamat-android/build/outputs/aar/filamat-android-release.aar ../out/filamat-android-release.aar
|
||||
cp filamat-android/build/outputs/aar/filamat-android-lite-release.aar ../out/
|
||||
cp filamat-android/build/outputs/aar/filamat-android-full-release.aar ../out/filamat-android-release.aar
|
||||
|
||||
echo "Installing out/filament-android-release.aar..."
|
||||
cp filament-android/build/outputs/aar/filament-android-release.aar ../out/
|
||||
|
||||
echo "Installing out/gltfio-android-release.aar..."
|
||||
cp gltfio-android/build/outputs/aar/gltfio-android-release.aar ../out/gltfio-android-release.aar
|
||||
cp gltfio-android/build/outputs/aar/gltfio-android-full-release.aar ../out/gltfio-android-release.aar
|
||||
|
||||
echo "Installing out/filament-utils-android-release.aar..."
|
||||
cp filament-utils-android/build/outputs/aar/filament-utils-android-release.aar ../out/filament-utils-android-release.aar
|
||||
@@ -572,7 +569,7 @@ function build_android {
|
||||
fi
|
||||
fi
|
||||
|
||||
popd > /dev/null
|
||||
cd ..
|
||||
}
|
||||
|
||||
function build_ios_target {
|
||||
@@ -583,7 +580,7 @@ function build_ios_target {
|
||||
echo "Building iOS ${lc_target} (${arch}) for ${platform}..."
|
||||
mkdir -p "out/cmake-ios-${lc_target}-${arch}"
|
||||
|
||||
pushd "out/cmake-ios-${lc_target}-${arch}" > /dev/null
|
||||
cd "out/cmake-ios-${lc_target}-${arch}"
|
||||
|
||||
if [[ ! -d "CMakeFiles" ]] || [[ "${ISSUE_CMAKE_ALWAYS}" == "true" ]]; then
|
||||
cmake \
|
||||
@@ -598,8 +595,6 @@ function build_ios_target {
|
||||
${MATDBG_OPTION} \
|
||||
${MATOPT_OPTION} \
|
||||
../..
|
||||
ln -sf "out/cmake-ios-${lc_target}-${arch}/compile_commands.json" \
|
||||
../../compile_commands.json
|
||||
fi
|
||||
|
||||
${BUILD_COMMAND}
|
||||
@@ -609,7 +604,7 @@ function build_ios_target {
|
||||
${BUILD_COMMAND} ${INSTALL_COMMAND}
|
||||
fi
|
||||
|
||||
popd > /dev/null
|
||||
cd ../..
|
||||
}
|
||||
|
||||
function archive_ios {
|
||||
@@ -618,9 +613,9 @@ function archive_ios {
|
||||
if [[ -d "out/ios-${lc_target}/filament" ]]; then
|
||||
if [[ "${ISSUE_ARCHIVES}" == "true" ]]; then
|
||||
echo "Generating out/filament-${lc_target}-ios.tgz..."
|
||||
pushd "out/ios-${lc_target}" > /dev/null
|
||||
cd "out/ios-${lc_target}"
|
||||
tar -czvf "../filament-${lc_target}-ios.tgz" filament
|
||||
popd > /dev/null
|
||||
cd ../..
|
||||
fi
|
||||
fi
|
||||
}
|
||||
@@ -679,14 +674,14 @@ function build_web_docs {
|
||||
|
||||
mkdir -p out/web-docs
|
||||
cp -f docs/web-docs-package.json out/web-docs/package.json
|
||||
pushd out/web-docs > /dev/null
|
||||
cd out/web-docs
|
||||
|
||||
npm install > /dev/null
|
||||
|
||||
# Generate documents
|
||||
npx markdeep-rasterizer ../../docs/Filament.md.html ../../docs/Materials.md.html ../../docs/
|
||||
|
||||
popd > /dev/null
|
||||
cd ../..
|
||||
}
|
||||
|
||||
function validate_build_command {
|
||||
@@ -759,19 +754,6 @@ function run_tests {
|
||||
fi
|
||||
}
|
||||
|
||||
function check_debug_release_build {
|
||||
if [[ "${ISSUE_DEBUG_BUILD}" == "true" || \
|
||||
"${ISSUE_RELEASE_BUILD}" == "true" || \
|
||||
"${ISSUE_CLEAN}" == "true" || \
|
||||
"${ISSUE_WEB_DOCS}" == "true" ]]; then
|
||||
"$@";
|
||||
else
|
||||
echo "You must declare a debug or release target for $@ builds."
|
||||
echo ""
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
# Beginning of the script
|
||||
|
||||
pushd "$(dirname "$0")" > /dev/null
|
||||
@@ -780,7 +762,7 @@ while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
|
||||
case ${opt} in
|
||||
h)
|
||||
print_help
|
||||
exit 0
|
||||
exit 1
|
||||
;;
|
||||
a)
|
||||
ISSUE_ARCHIVES=true
|
||||
@@ -816,7 +798,7 @@ while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
|
||||
platforms=$(echo "${OPTARG}" | tr ',' '\n')
|
||||
for platform in ${platforms}
|
||||
do
|
||||
case $(echo "${platform}" | tr '[:upper:]' '[:lower:]') in
|
||||
case ${platform} in
|
||||
desktop)
|
||||
ISSUE_DESKTOP_BUILD=true
|
||||
;;
|
||||
@@ -835,12 +817,6 @@ while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
|
||||
ISSUE_DESKTOP_BUILD=true
|
||||
ISSUE_WEBGL_BUILD=false
|
||||
;;
|
||||
*)
|
||||
echo "Unknown platform ${platform}"
|
||||
echo "Platform must be one of [desktop|android|ios|webgl|all]"
|
||||
echo ""
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
;;
|
||||
@@ -853,7 +829,7 @@ while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
|
||||
abis=$(echo "${OPTARG}" | tr ',' '\n')
|
||||
for abi in ${abis}
|
||||
do
|
||||
case $(echo "${abi}" | tr '[:upper:]' '[:lower:]') in
|
||||
case ${abi} in
|
||||
armeabi-v7a)
|
||||
ABI_ARMEABI_V7A=true
|
||||
;;
|
||||
@@ -872,12 +848,6 @@ while getopts ":hacCfgijmp:q:uvslwtedk:b" opt; do
|
||||
ABI_X86=true
|
||||
ABI_X86_64=true
|
||||
;;
|
||||
*)
|
||||
echo "Unknown abi ${abi}"
|
||||
echo "ABI must be one of [armeabi-v7a|arm64-v8a|x86|x86_64|all]"
|
||||
echo ""
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
;;
|
||||
@@ -941,9 +911,9 @@ fi
|
||||
shift $((OPTIND - 1))
|
||||
|
||||
for arg; do
|
||||
if [[ $(echo "${arg}" | tr '[:upper:]' '[:lower:]') == "release" ]]; then
|
||||
if [[ "${arg}" == "release" ]]; then
|
||||
ISSUE_RELEASE_BUILD=true
|
||||
elif [[ $(echo "${arg}" | tr '[:upper:]' '[:lower:]') == "debug" ]]; then
|
||||
elif [[ "${arg}" == "debug" ]]; then
|
||||
ISSUE_DEBUG_BUILD=true
|
||||
else
|
||||
BUILD_CUSTOM_TARGETS="${BUILD_CUSTOM_TARGETS} ${arg}"
|
||||
@@ -961,19 +931,19 @@ if [[ "${ISSUE_CLEAN_AGGRESSIVE}" == "true" ]]; then
|
||||
fi
|
||||
|
||||
if [[ "${ISSUE_DESKTOP_BUILD}" == "true" ]]; then
|
||||
check_debug_release_build build_desktop
|
||||
build_desktop
|
||||
fi
|
||||
|
||||
if [[ "${ISSUE_ANDROID_BUILD}" == "true" ]]; then
|
||||
check_debug_release_build build_android
|
||||
build_android
|
||||
fi
|
||||
|
||||
if [[ "${ISSUE_IOS_BUILD}" == "true" ]]; then
|
||||
check_debug_release_build build_ios
|
||||
build_ios
|
||||
fi
|
||||
|
||||
if [[ "${ISSUE_WEBGL_BUILD}" == "true" ]]; then
|
||||
check_debug_release_build build_webgl
|
||||
build_webgl
|
||||
fi
|
||||
|
||||
if [[ "${ISSUE_WEB_DOCS}" == "true" ]]; then
|
||||
|
||||
@@ -50,7 +50,7 @@ function replace {
|
||||
FIND_STR="${1//\{\{VERSION\}\}/${VERSION_REGEX}}"
|
||||
REPLACE_STR="${1//\{\{VERSION\}\}/${NEW_VERSION}}"
|
||||
local FILE_NAME="$2"
|
||||
if [ $IS_DARWIN == 1 ]; then
|
||||
if [ IS_DARWIN ]; then
|
||||
sed -i '' -E "s/${FIND_STR}/${REPLACE_STR}/" "${FILE_NAME}"
|
||||
else
|
||||
sed -i -E "s/${FIND_STR}/${REPLACE_STR}/" "${FILE_NAME}"
|
||||
|
||||
@@ -5,6 +5,7 @@ libs/math/test_math
|
||||
libs/image/test_image compare libs/image/tests/reference/
|
||||
libs/utils/test_utils
|
||||
libs/filamat/test_filamat
|
||||
libs/filamat/test_filamat_lite
|
||||
tools/matc/test_matc
|
||||
tools/cmgen/test_cmgen compare
|
||||
tools/glslminifier/test_glslminifier
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -15,7 +15,7 @@
|
||||
*/
|
||||
|
||||
// If you are bundling this with rollup, webpack, or esbuild, the following URL should be trimmed.
|
||||
import { LitElement, html, css } from "https://unpkg.com/lit@2.8.0?module";
|
||||
import { LitElement, html, css } from "https://unpkg.com/lit?module";
|
||||
|
||||
// This little utility checks if the Filament module is ready for action.
|
||||
// If so, it immediately calls the given function. If not, it asks the Filament
|
||||
@@ -287,12 +287,12 @@ class FilamentViewer extends LitElement {
|
||||
// Dropping a glb file is simple because there are no external resources.
|
||||
if (this.srcBlob && this.srcBlob.name.endsWith(".glb")) {
|
||||
this.srcBlob.arrayBuffer().then(buffer => {
|
||||
this.asset = this.loader.createAsset(new Uint8Array(buffer));
|
||||
this.asset = this.loader.createAssetFromBinary(new Uint8Array(buffer));
|
||||
const aabb = this.asset.getBoundingBox();
|
||||
this.assetRoot = this.asset.getRoot();
|
||||
this.unitCubeTransform = Filament.fitIntoUnitCube(aabb, zoffset);
|
||||
this.asset.loadResources();
|
||||
this.animator = this.asset.getInstance().getAnimator();
|
||||
this.animator = this.asset.getAnimator();
|
||||
this.animationStartTime = Date.now();
|
||||
this._updateOverlay();
|
||||
});
|
||||
@@ -304,6 +304,8 @@ class FilamentViewer extends LitElement {
|
||||
|
||||
const config = {
|
||||
normalizeSkinningWeights: true,
|
||||
recomputeBoundingBoxes: false,
|
||||
ignoreBindTransform: false,
|
||||
asyncInterval: 30
|
||||
};
|
||||
|
||||
@@ -318,20 +320,22 @@ class FilamentViewer extends LitElement {
|
||||
resourceLoader.delete();
|
||||
stbProvider.delete();
|
||||
ktx2Provider.delete();
|
||||
this.animator = this.asset.getInstance().getAnimator();
|
||||
this.animator = this.asset.getAnimator();
|
||||
this.animationStartTime = Date.now();
|
||||
}
|
||||
}, config.asyncInterval);
|
||||
};
|
||||
|
||||
this.srcBlob.arrayBuffer().then(buffer => {
|
||||
this.asset = this.loader.createAsset(new Uint8Array(buffer));
|
||||
this.asset = this.loader.createAssetFromJson(new Uint8Array(buffer));
|
||||
const aabb = this.asset.getBoundingBox();
|
||||
this.assetRoot = this.asset.getRoot();
|
||||
this.unitCubeTransform = Filament.fitIntoUnitCube(aabb, zoffset);
|
||||
|
||||
const resourceLoader = new Filament.gltfio$ResourceLoader(this.engine,
|
||||
config.normalizeSkinningWeights);
|
||||
config.normalizeSkinningWeights,
|
||||
config.recomputeBoundingBoxes,
|
||||
config.ignoreBindTransform);
|
||||
|
||||
const stbProvider = new Filament.gltfio$StbProvider(this.engine);
|
||||
const ktx2Provider = new Filament.gltfio$Ktx2Provider(this.engine);
|
||||
@@ -363,7 +367,12 @@ class FilamentViewer extends LitElement {
|
||||
return response.arrayBuffer();
|
||||
}).then(arrayBuffer => {
|
||||
const modelData = new Uint8Array(arrayBuffer);
|
||||
this.asset = this.loader.createAsset(modelData);
|
||||
if (this.src.endsWith(".glb")) {
|
||||
this.asset = this.loader.createAssetFromBinary(modelData);
|
||||
} else {
|
||||
this.asset = this.loader.createAssetFromJson(modelData);
|
||||
}
|
||||
|
||||
const aabb = this.asset.getBoundingBox();
|
||||
this.assetRoot = this.asset.getRoot();
|
||||
this.unitCubeTransform = Filament.fitIntoUnitCube(aabb, zoffset);
|
||||
@@ -371,7 +380,7 @@ class FilamentViewer extends LitElement {
|
||||
const basePath = '' + new URL(this.src, document.location);
|
||||
|
||||
this.asset.loadResources(() => {
|
||||
this.animator = this.asset.getInstance().getAnimator();
|
||||
this.animator = this.asset.getAnimator();
|
||||
this.animationStartTime = Date.now();
|
||||
this._applyMaterialVariant();
|
||||
}, null, basePath);
|
||||
@@ -432,15 +441,14 @@ class FilamentViewer extends LitElement {
|
||||
if (!this.hasAttribute("materialVariant")) {
|
||||
return;
|
||||
}
|
||||
const instance = this.asset.getInstance();
|
||||
const names = instance.getMaterialVariantNames();
|
||||
const names = this.asset.getMaterialVariantNames();
|
||||
const index = this.materialVariant;
|
||||
if (index < 0 || index >= names.length) {
|
||||
console.error(`Material variant ${index} does not exist in this asset.`);
|
||||
return;
|
||||
}
|
||||
console.info(this.src, `Applying material variant: ${names[index]}`);
|
||||
instance.applyMaterialVariant(index);
|
||||
this.asset.applyMaterialVariant(index);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ filament-viewer::part(canvas) {
|
||||
</p>
|
||||
|
||||
</main>
|
||||
<script src="https://unpkg.com/filament@1.44.0/filament.js"></script>
|
||||
<script src="https://unpkg.com/filament@1.25.3/filament.js"></script>
|
||||
<script src="https://unpkg.com/gltumble"></script>
|
||||
<script src="filament-viewer.js" type="module"></script>
|
||||
</body>
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -587,7 +587,6 @@
|
||||
<li><em>overrides</em> Dictionary with one or more of the following properties: mapSize, shadowCascades, constantBias, normalBias, shadowFar, shadowNearHint, shadowFarHint, stable, polygonOffsetConstant, polygonOffsetSlope, \</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><strong>engine.setStereoscopicOptions()</strong></li>
|
||||
<li><strong>engine.setTemporalAntiAliasingOptions()</strong></li>
|
||||
<li><strong>engine.setVignetteOptions()</strong></li>
|
||||
</ul>
|
||||
@@ -1463,8 +1462,6 @@ This defines the following functions:</p>
|
||||
<li>STENCIL_ATTACHMENT</li>
|
||||
<li>UPLOADABLE</li>
|
||||
<li>SAMPLEABLE</li>
|
||||
<li>BLIT_SRC</li>
|
||||
<li>BLIT_DST</li>
|
||||
<li>SUBPASS_INPUT</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -22,26 +22,27 @@ converting <a href="https://github.com/google/filament/blob/main/assets/models/m
|
||||
<p>Next, let's create mipmapped KTX files using filament's <code>mipgen</code> tool. We'll create compressed and
|
||||
non-compressed variants for each texture, since not all platforms support the same compression
|
||||
formats. First copy over the PNG files from the <a href="https://github.com/google/filament/blob/main/assets/models/monkey">monkey folder</a>, then do:</p>
|
||||
<div class="highlight" style="background: #f8f8f8"><pre style="line-height: 125%;"><span></span><span style="color: #3D7B7B; font-style: italic"># Create mipmaps for base color</span>
|
||||
mipgen albedo.png albedo.ktx2
|
||||
mipgen --compression<span style="color: #666666">=</span>uastc albedo.png albedo.ktx2
|
||||
<div class="highlight" style="background: #f8f8f8"><pre style="line-height: 125%;"><span></span><span style="color: #3D7B7B; font-style: italic"># Create mipmaps for base color and two compressed variants.</span>
|
||||
mipgen albedo.png albedo.ktx
|
||||
mipgen --compression<span style="color: #666666">=</span>astc_fast_ldr_4x4 albedo.png albedo_astc.ktx
|
||||
mipgen --compression<span style="color: #666666">=</span>s3tc_rgb_dxt1 albedo.png albedo_s3tc_srgb.ktx
|
||||
|
||||
<span style="color: #3D7B7B; font-style: italic"># Create mipmaps for the normal map and a compressed variant.</span>
|
||||
mipgen --strip-alpha --kernel<span style="color: #666666">=</span>NORMALS --linear normal.png normal.ktx
|
||||
mipgen --strip-alpha --kernel<span style="color: #666666">=</span>NORMALS --linear --compression<span style="color: #666666">=</span>uastc_normals <span style="color: #AA5D1F; font-weight: bold">\</span>
|
||||
normal.png normal.ktx2
|
||||
mipgen --strip-alpha --kernel<span style="color: #666666">=</span>NORMALS --linear --compression<span style="color: #666666">=</span>etc_rgb8_normalxyz_40 <span style="color: #AA5D1F; font-weight: bold">\</span>
|
||||
normal.png normal_etc.ktx
|
||||
|
||||
<span style="color: #3D7B7B; font-style: italic"># Create mipmaps for the single-component roughness map and a compressed variant.</span>
|
||||
mipgen --grayscale roughness.png roughness.ktx
|
||||
mipgen --grayscale --compression<span style="color: #666666">=</span>uastc roughness.png roughness.ktx2
|
||||
mipgen --grayscale --compression<span style="color: #666666">=</span>etc_r11_numeric_40 roughness.png roughness_etc.ktx
|
||||
|
||||
<span style="color: #3D7B7B; font-style: italic"># Create mipmaps for the single-component metallic map and a compressed variant.</span>
|
||||
mipgen --grayscale metallic.png metallic.ktx
|
||||
mipgen --grayscale --compression<span style="color: #666666">=</span>uastc metallic.png metallic.ktx2
|
||||
mipgen --grayscale --compression<span style="color: #666666">=</span>etc_r11_numeric_40 metallic.png metallic_etc.ktx
|
||||
|
||||
<span style="color: #3D7B7B; font-style: italic"># Create mipmaps for the single-component occlusion map and a compressed variant.</span>
|
||||
mipgen --grayscale ao.png ao.ktx
|
||||
mipgen --grayscale --compression<span style="color: #666666">=</span>uastc ao.png ao.ktx2
|
||||
mipgen --grayscale --compression<span style="color: #666666">=</span>etc_r11_numeric_40 ao.png ao_etc.ktx
|
||||
</pre></div>
|
||||
|
||||
<p>For more information on mipgen's arguments and supported formats, do <code>mipgen --help</code>.</p>
|
||||
@@ -206,11 +207,11 @@ when the assets have finished downloading.</p>
|
||||
recreate the skybox using a higher-resolution texture. As a last step we unhide the renderable that
|
||||
was created in the app constructor.</p>
|
||||
<div class="highlight" style="background: #f8f8f8"><pre style="line-height: 125%;"><span></span>Filament.fetch([sky_large_url,<span style="color: #bbbbbb"> </span>albedo_url,<span style="color: #bbbbbb"> </span>roughness_url,<span style="color: #bbbbbb"> </span>metallic_url,<span style="color: #bbbbbb"> </span>normal_url,<span style="color: #bbbbbb"> </span>ao_url],<span style="color: #bbbbbb"> </span>()<span style="color: #bbbbbb"> </span>=><span style="color: #bbbbbb"> </span>{<span style="color: #bbbbbb"></span>
|
||||
<span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">const</span><span style="color: #bbbbbb"> </span>albedo<span style="color: #bbbbbb"> </span><span style="color: #666666">=</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">this</span>.engine.createTextureFromKtx2(albedo_url,<span style="color: #bbbbbb"> </span>{srgb<span style="color: #666666">:</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">true</span>});<span style="color: #bbbbbb"></span>
|
||||
<span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">const</span><span style="color: #bbbbbb"> </span>roughness<span style="color: #bbbbbb"> </span><span style="color: #666666">=</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">this</span>.engine.createTextureFromKtx2(roughness_url);<span style="color: #bbbbbb"></span>
|
||||
<span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">const</span><span style="color: #bbbbbb"> </span>metallic<span style="color: #bbbbbb"> </span><span style="color: #666666">=</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">this</span>.engine.createTextureFromKtx2(metallic_url);<span style="color: #bbbbbb"></span>
|
||||
<span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">const</span><span style="color: #bbbbbb"> </span>normal<span style="color: #bbbbbb"> </span><span style="color: #666666">=</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">this</span>.engine.createTextureFromKtx2(normal_url);<span style="color: #bbbbbb"></span>
|
||||
<span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">const</span><span style="color: #bbbbbb"> </span>ao<span style="color: #bbbbbb"> </span><span style="color: #666666">=</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">this</span>.engine.createTextureFromKtx2(ao_url);<span style="color: #bbbbbb"></span>
|
||||
<span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">const</span><span style="color: #bbbbbb"> </span>albedo<span style="color: #bbbbbb"> </span><span style="color: #666666">=</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">this</span>.engine.createTextureFromKtx1(albedo_url,<span style="color: #bbbbbb"> </span>{srgb<span style="color: #666666">:</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">true</span>});<span style="color: #bbbbbb"></span>
|
||||
<span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">const</span><span style="color: #bbbbbb"> </span>roughness<span style="color: #bbbbbb"> </span><span style="color: #666666">=</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">this</span>.engine.createTextureFromKtx1(roughness_url);<span style="color: #bbbbbb"></span>
|
||||
<span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">const</span><span style="color: #bbbbbb"> </span>metallic<span style="color: #bbbbbb"> </span><span style="color: #666666">=</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">this</span>.engine.createTextureFromKtx1(metallic_url);<span style="color: #bbbbbb"></span>
|
||||
<span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">const</span><span style="color: #bbbbbb"> </span>normal<span style="color: #bbbbbb"> </span><span style="color: #666666">=</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">this</span>.engine.createTextureFromKtx1(normal_url);<span style="color: #bbbbbb"></span>
|
||||
<span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">const</span><span style="color: #bbbbbb"> </span>ao<span style="color: #bbbbbb"> </span><span style="color: #666666">=</span><span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">this</span>.engine.createTextureFromKtx1(ao_url);<span style="color: #bbbbbb"></span>
|
||||
|
||||
<span style="color: #bbbbbb"> </span><span style="color: #008000; font-weight: bold">const</span><span style="color: #bbbbbb"> </span>sampler<span style="color: #bbbbbb"> </span><span style="color: #666666">=</span><span style="color: #bbbbbb"> </span><span style="color: #AA22FF; font-weight: bold">new</span><span style="color: #bbbbbb"> </span>Filament.TextureSampler(<span style="color: #bbbbbb"></span>
|
||||
<span style="color: #bbbbbb"> </span>Filament.MinFilter.LINEAR_MIPMAP_LINEAR,<span style="color: #bbbbbb"></span>
|
||||
|
||||
@@ -33,13 +33,13 @@ class App {
|
||||
});
|
||||
Filament.fetch([sky_large_url, albedo_url, roughness_url, metallic_url, normal_url, ao_url],
|
||||
() => {
|
||||
const albedo = this.engine.createTextureFromKtx2(albedo_url, {
|
||||
const albedo = this.engine.createTextureFromKtx1(albedo_url, {
|
||||
srgb: true
|
||||
});
|
||||
const roughness = this.engine.createTextureFromKtx2(roughness_url);
|
||||
const metallic = this.engine.createTextureFromKtx2(metallic_url);
|
||||
const normal = this.engine.createTextureFromKtx2(normal_url);
|
||||
const ao = this.engine.createTextureFromKtx2(ao_url);
|
||||
const roughness = this.engine.createTextureFromKtx1(roughness_url);
|
||||
const metallic = this.engine.createTextureFromKtx1(metallic_url);
|
||||
const normal = this.engine.createTextureFromKtx1(normal_url);
|
||||
const ao = this.engine.createTextureFromKtx1(ao_url);
|
||||
const sampler = new Filament.TextureSampler(Filament.MinFilter.LINEAR_MIPMAP_LINEAR,
|
||||
Filament.MagFilter.LINEAR, Filament.WrapMode.CLAMP_TO_EDGE);
|
||||
this.matinstance.setTextureParameter('albedo', albedo, sampler);
|
||||
|
||||
@@ -209,13 +209,10 @@ set(PRIVATE_HDRS
|
||||
)
|
||||
|
||||
set(MATERIAL_SRCS
|
||||
src/materials/antiAliasing/fxaa.mat
|
||||
src/materials/antiAliasing/taa.mat
|
||||
src/materials/blitLow.mat
|
||||
src/materials/bloom/bloomDownsample.mat
|
||||
src/materials/bloom/bloomDownsample2x.mat
|
||||
src/materials/bloom/bloomDownsample9.mat
|
||||
src/materials/bloom/bloomUpsample.mat
|
||||
src/materials/fsr/fsr_easu.mat
|
||||
src/materials/fsr/fsr_easu_mobile.mat
|
||||
src/materials/fsr/fsr_easu_mobileF.mat
|
||||
src/materials/fsr/fsr_rcas.mat
|
||||
src/materials/colorGrading/colorGrading.mat
|
||||
src/materials/colorGrading/colorGradingAsSubpass.mat
|
||||
src/materials/colorGrading/customResolveAsSubpass.mat
|
||||
@@ -223,31 +220,30 @@ set(MATERIAL_SRCS
|
||||
src/materials/defaultMaterial.mat
|
||||
src/materials/dof/dof.mat
|
||||
src/materials/dof/dofCoc.mat
|
||||
src/materials/dof/dofCombine.mat
|
||||
src/materials/dof/dofDilate.mat
|
||||
src/materials/dof/dofDownsample.mat
|
||||
src/materials/dof/dofMedian.mat
|
||||
src/materials/dof/dofMipmap.mat
|
||||
src/materials/dof/dofCombine.mat
|
||||
src/materials/dof/dofTiles.mat
|
||||
src/materials/dof/dofTilesSwizzle.mat
|
||||
src/materials/dof/dofDilate.mat
|
||||
src/materials/dof/dofMipmap.mat
|
||||
src/materials/dof/dofMedian.mat
|
||||
src/materials/flare/flare.mat
|
||||
src/materials/fsr/fsr_easu.mat
|
||||
src/materials/fsr/fsr_easu_mobile.mat
|
||||
src/materials/fsr/fsr_easu_mobileF.mat
|
||||
src/materials/fsr/fsr_rcas.mat
|
||||
src/materials/resolveDepth.mat
|
||||
src/materials/separableGaussianBlur.mat
|
||||
src/materials/skybox.mat
|
||||
src/materials/shadowmap.mat
|
||||
src/materials/blitLow.mat
|
||||
src/materials/bloom/bloomDownsample.mat
|
||||
src/materials/bloom/bloomUpsample.mat
|
||||
src/materials/ssao/bilateralBlur.mat
|
||||
src/materials/ssao/bilateralBlurBentNormals.mat
|
||||
src/materials/ssao/mipmapDepth.mat
|
||||
src/materials/skybox.mat
|
||||
src/materials/ssao/sao.mat
|
||||
src/materials/ssao/saoBentNormals.mat
|
||||
src/materials/separableGaussianBlur.mat
|
||||
src/materials/antiAliasing/fxaa.mat
|
||||
src/materials/antiAliasing/taa.mat
|
||||
src/materials/vsmMipmap.mat
|
||||
)
|
||||
|
||||
set(MATERIAL_FL0_SRCS
|
||||
set(MATERIAL_ES2_SRCS
|
||||
src/materials/defaultMaterial0.mat
|
||||
src/materials/skybox0.mat
|
||||
)
|
||||
@@ -276,11 +272,6 @@ if (NOT DFG_LUT_SIZE)
|
||||
endif()
|
||||
message(STATUS "DFG LUT size set to ${DFG_LUT_SIZE}x${DFG_LUT_SIZE}")
|
||||
|
||||
# Whether to include FL0 materials.
|
||||
if (FILAMENT_ENABLE_FEATURE_LEVEL_0)
|
||||
add_definitions(-DFILAMENT_ENABLE_FEATURE_LEVEL_0)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Definitions
|
||||
# ==================================================================================================
|
||||
@@ -322,15 +313,15 @@ foreach (mat_src ${MATERIAL_SRCS})
|
||||
list(APPEND MATERIAL_BINS ${output_path})
|
||||
endforeach()
|
||||
|
||||
if (FILAMENT_ENABLE_FEATURE_LEVEL_0)
|
||||
foreach (mat_src ${MATERIAL_FL0_SRCS})
|
||||
if (IS_MOBILE_TARGET AND FILAMENT_SUPPORTS_OPENGL)
|
||||
foreach (mat_src ${MATERIAL_ES2_SRCS})
|
||||
get_filename_component(localname "${mat_src}" NAME_WE)
|
||||
get_filename_component(fullname "${mat_src}" ABSOLUTE)
|
||||
set(output_path "${MATERIAL_DIR}/${localname}.filamat")
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${output_path}
|
||||
COMMAND matc ${MATC_BASE_FLAGS} -o ${output_path} ${fullname}
|
||||
COMMAND matc -a opengl -p ${MATC_TARGET} ${MATC_OPT_FLAGS} -o ${output_path} ${fullname}
|
||||
MAIN_DEPENDENCY ${fullname}
|
||||
DEPENDS matc
|
||||
COMMENT "Compiling material ${mat_src} to ${output_path}"
|
||||
@@ -564,7 +555,7 @@ if (MSVC)
|
||||
set(FILAMENT_WARNINGS /W3)
|
||||
else()
|
||||
set(FILAMENT_WARNINGS
|
||||
-Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers
|
||||
-Wall -Wextra -Wno-unused-parameter
|
||||
-Wextra-semi -Wnewline-eof -Wdeprecated -Wundef
|
||||
-Wgnu-conditional-omitted-operand
|
||||
-Wweak-vtables -Wnon-virtual-dtor -Wclass-varargs -Wimplicit-fallthrough
|
||||
|
||||
@@ -61,7 +61,7 @@ with the platform name, for example, `filament-20181009-linux.tgz`.
|
||||
|
||||
Create a file, `main.cpp`, in the same directory with the following contents:
|
||||
|
||||
```c++
|
||||
```
|
||||
#include <filament/FilamentAPI.h>
|
||||
#include <filament/Engine.h>
|
||||
|
||||
@@ -91,7 +91,7 @@ Copy your platform's Makefile below into a `Makefile` inside the same directory.
|
||||
|
||||
### Linux
|
||||
|
||||
```make
|
||||
```
|
||||
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl
|
||||
CC=clang++
|
||||
|
||||
@@ -109,7 +109,7 @@ clean:
|
||||
|
||||
### macOS
|
||||
|
||||
```make
|
||||
```
|
||||
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl
|
||||
FRAMEWORKS=-framework Cocoa -framework Metal -framework CoreVideo
|
||||
CC=clang++
|
||||
@@ -137,7 +137,7 @@ be sure to also include `matdbg.lib` in `FILAMENT_LIBS`.
|
||||
When building Filament from source, the `USE_STATIC_CRT` CMake option can be
|
||||
used to change the run-time library version.
|
||||
|
||||
```make
|
||||
```
|
||||
FILAMENT_LIBS=filament.lib backend.lib bluegl.lib bluevk.lib filabridge.lib filaflat.lib \
|
||||
utils.lib geometry.lib smol-v.lib ibl.lib vkshaders.lib
|
||||
CC=cl.exe
|
||||
@@ -171,12 +171,12 @@ and invoke `nmake` instead of `make`.
|
||||
|
||||
### Generating C++ documentation
|
||||
|
||||
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
|
||||
To generate the documentation you must first install `doxygen` and `graphviz`, then run the
|
||||
following commands:
|
||||
|
||||
```shell
|
||||
cd filament/filament
|
||||
doxygen docs/doxygen/filament.doxygen
|
||||
```
|
||||
$ cd filament/filament
|
||||
$ doxygen docs/doxygen/filament.doxygen
|
||||
```
|
||||
|
||||
Finally simply open `docs/html/index.html` in your web browser.
|
||||
|
||||
@@ -27,7 +27,6 @@ set(SRCS
|
||||
src/BackendUtils.cpp
|
||||
src/BlobCacheKey.cpp
|
||||
src/Callable.cpp
|
||||
src/CallbackManager.cpp
|
||||
src/CircularBuffer.cpp
|
||||
src/CommandBufferQueue.cpp
|
||||
src/CommandStream.cpp
|
||||
@@ -55,7 +54,6 @@ set(PRIVATE_HDRS
|
||||
include/private/backend/HandleAllocator.h
|
||||
include/private/backend/PlatformFactory.h
|
||||
include/private/backend/SamplerGroup.h
|
||||
src/CallbackManager.h
|
||||
src/CommandStreamDispatcher.h
|
||||
src/CompilerThreadPool.h
|
||||
src/DataReshaper.h
|
||||
@@ -69,6 +67,8 @@ set(PRIVATE_HDRS
|
||||
if (FILAMENT_SUPPORTS_OPENGL AND NOT FILAMENT_USE_EXTERNAL_GLES3 AND NOT FILAMENT_USE_SWIFTSHADER)
|
||||
list(APPEND SRCS
|
||||
include/backend/platforms/OpenGLPlatform.h
|
||||
src/opengl/CallbackManager.h
|
||||
src/opengl/CallbackManager.cpp
|
||||
src/opengl/gl_headers.cpp
|
||||
src/opengl/gl_headers.h
|
||||
src/opengl/GLUtils.cpp
|
||||
@@ -133,7 +133,6 @@ if (FILAMENT_SUPPORTS_METAL)
|
||||
src/metal/MetalExternalImage.mm
|
||||
src/metal/MetalHandles.mm
|
||||
src/metal/MetalPlatform.mm
|
||||
src/metal/MetalShaderCompiler.mm
|
||||
src/metal/MetalState.mm
|
||||
src/metal/MetalTimerQuery.mm
|
||||
src/metal/MetalUtils.mm
|
||||
@@ -169,8 +168,6 @@ if (FILAMENT_SUPPORTS_VULKAN)
|
||||
src/vulkan/platform/VulkanPlatform.cpp
|
||||
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
|
||||
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
|
||||
src/vulkan/spirv/VulkanSpirvUtils.cpp
|
||||
src/vulkan/spirv/VulkanSpirvUtils.h
|
||||
src/vulkan/VulkanBlitter.cpp
|
||||
src/vulkan/VulkanBlitter.h
|
||||
src/vulkan/VulkanBuffer.cpp
|
||||
@@ -315,7 +312,6 @@ endif()
|
||||
|
||||
if (FILAMENT_SUPPORTS_VULKAN)
|
||||
target_link_libraries(${TARGET} PUBLIC bluevk vkmemalloc vkshaders smol-v)
|
||||
target_link_libraries(${TARGET} PRIVATE SPIRV-Headers)
|
||||
endif()
|
||||
|
||||
if (FILAMENT_SUPPORTS_METAL)
|
||||
@@ -359,7 +355,7 @@ if (MSVC)
|
||||
set(FILAMENT_WARNINGS /W3)
|
||||
else()
|
||||
set(FILAMENT_WARNINGS
|
||||
-Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers
|
||||
-Wall -Wextra -Wno-unused-parameter
|
||||
-Wextra-semi -Wnewline-eof -Wdeprecated -Wundef
|
||||
-Wgnu-conditional-omitted-operand
|
||||
-Wweak-vtables -Wnon-virtual-dtor -Wclass-varargs -Wimplicit-fallthrough
|
||||
@@ -400,8 +396,8 @@ install(DIRECTORY ${PUBLIC_HDR_DIR}/backend DESTINATION include)
|
||||
# ==================================================================================================
|
||||
option(INSTALL_BACKEND_TEST "Install the backend test library so it can be consumed on iOS" OFF)
|
||||
|
||||
if (APPLE OR LINUX)
|
||||
set(BACKEND_TEST_SRC
|
||||
if (APPLE)
|
||||
add_library(backend_test STATIC
|
||||
test/BackendTest.cpp
|
||||
test/ShaderGenerator.cpp
|
||||
test/TrianglePrimitive.cpp
|
||||
@@ -413,26 +409,18 @@ if (APPLE OR LINUX)
|
||||
test/test_BufferUpdates.cpp
|
||||
test/test_MRT.cpp
|
||||
test/test_LoadImage.cpp
|
||||
test/test_RenderExternalImage.cpp
|
||||
test/test_StencilBuffer.cpp
|
||||
test/test_Scissor.cpp
|
||||
test/test_MipLevels.cpp
|
||||
)
|
||||
set(BACKEND_TEST_LIBS
|
||||
)
|
||||
|
||||
target_link_libraries(backend_test PRIVATE
|
||||
backend
|
||||
getopt
|
||||
gtest
|
||||
imageio
|
||||
filamat
|
||||
SPIRV
|
||||
spirv-cross-glsl)
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
# TODO: we should expand this test to Linux and other platforms.
|
||||
list(APPEND BACKEND_TEST_SRC
|
||||
test/test_RenderExternalImage.cpp)
|
||||
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test PRIVATE ${BACKEND_TEST_LIBS})
|
||||
|
||||
set(BACKEND_TEST_DEPS
|
||||
OGLCompiler
|
||||
@@ -446,11 +434,12 @@ if (APPLE)
|
||||
glslang
|
||||
spirv-cross-core
|
||||
spirv-cross-glsl
|
||||
spirv-cross-msl)
|
||||
spirv-cross-msl
|
||||
)
|
||||
|
||||
if (NOT IOS)
|
||||
target_link_libraries(backend_test PRIVATE image imageio)
|
||||
list(APPEND BACKEND_TEST_DEPS image)
|
||||
list(APPEND BACKEND_TEST_DEPS image imageio)
|
||||
endif()
|
||||
|
||||
set(BACKEND_TEST_COMBINED_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/libbackendtest_combined.a")
|
||||
@@ -464,21 +453,15 @@ if (APPLE)
|
||||
endif()
|
||||
|
||||
set_target_properties(backend_test PROPERTIES FOLDER Tests)
|
||||
|
||||
if (APPLE AND NOT IOS)
|
||||
add_executable(backend_test_mac test/mac_runner.mm)
|
||||
target_link_libraries(backend_test_mac PRIVATE "-framework Metal -framework AppKit -framework QuartzCore")
|
||||
# Because each test case is a separate file, the -force_load flag is necessary to prevent the
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (LINUX)
|
||||
add_executable(backend_test_linux test/linux_runner.cpp ${BACKEND_TEST_SRC})
|
||||
target_link_libraries(backend_test_linux PRIVATE ${BACKEND_TEST_LIBS})
|
||||
set_target_properties(backend_test_linux PROPERTIES FOLDER Tests)
|
||||
if (APPLE AND NOT IOS)
|
||||
add_executable(backend_test_mac test/mac_runner.mm)
|
||||
target_link_libraries(backend_test_mac PRIVATE "-framework Metal -framework AppKit -framework QuartzCore")
|
||||
# Because each test case is a separate file, the -force_load flag is necessary to prevent the
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -112,7 +113,7 @@ public:
|
||||
/**
|
||||
* Helper to create a BufferDescriptor that uses a KNOWN method pointer w/ object passed
|
||||
* by pointer as the callback. e.g.:
|
||||
* auto bd = BufferDescriptor::make<Foo, &Foo::method>(buffer, size, foo);
|
||||
* auto bd = BufferDescriptor::make(buffer, size, &Foo::method, foo);
|
||||
*
|
||||
* @param buffer Memory address of the CPU buffer to reference
|
||||
* @param size Size of the CPU buffer in bytes
|
||||
@@ -120,12 +121,12 @@ public:
|
||||
* @return a new BufferDescriptor
|
||||
*/
|
||||
template<typename T, void(T::*method)(void const*, size_t)>
|
||||
static BufferDescriptor make(void const* buffer, size_t size, T* data,
|
||||
CallbackHandler* handler = nullptr) noexcept {
|
||||
static BufferDescriptor make(
|
||||
void const* buffer, size_t size, T* data, CallbackHandler* handler = nullptr) noexcept {
|
||||
return {
|
||||
buffer, size,
|
||||
handler, [](void* b, size_t s, void* u) {
|
||||
(static_cast<T*>(u)->*method)(b, s);
|
||||
(*static_cast<T**>(u)->*method)(b, s);
|
||||
}, data
|
||||
};
|
||||
}
|
||||
@@ -144,14 +145,14 @@ public:
|
||||
* @return a new BufferDescriptor
|
||||
*/
|
||||
template<typename T>
|
||||
static BufferDescriptor make(void const* buffer, size_t size, T&& functor,
|
||||
CallbackHandler* handler = nullptr) noexcept {
|
||||
static BufferDescriptor make(
|
||||
void const* buffer, size_t size, T&& functor, CallbackHandler* handler = nullptr) noexcept {
|
||||
return {
|
||||
buffer, size,
|
||||
handler, [](void* b, size_t s, void* u) {
|
||||
T* const that = static_cast<T*>(u);
|
||||
that->operator()(b, s);
|
||||
delete that;
|
||||
T& that = *static_cast<T*>(u);
|
||||
that(b, s);
|
||||
delete &that;
|
||||
},
|
||||
new T(std::forward<T>(functor))
|
||||
};
|
||||
@@ -200,7 +201,7 @@ public:
|
||||
return mUser;
|
||||
}
|
||||
|
||||
//! CPU memory-buffer virtual address
|
||||
//! CPU mempry-buffer virtual address
|
||||
void* buffer = nullptr;
|
||||
|
||||
//! CPU memory-buffer size in bytes
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_CALLBACKHANDLER_H
|
||||
#define TNT_FILAMENT_BACKEND_CALLBACKHANDLER_H
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <array> // FIXME: STL headers are not allowed in public headers
|
||||
#include <type_traits> // FIXME: STL headers are not allowed in public headers
|
||||
#include <array> // FIXME: STL headers are not allowed in public headers
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -78,11 +77,6 @@ static constexpr uint64_t SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER = 0x8;
|
||||
*/
|
||||
static constexpr uint64_t SWAP_CHAIN_CONFIG_SRGB_COLORSPACE = 0x10;
|
||||
|
||||
/**
|
||||
* Indicates that the SwapChain should also contain a stencil component.
|
||||
*/
|
||||
static constexpr uint64_t SWAP_CHAIN_HAS_STENCIL_BUFFER = 0x20;
|
||||
|
||||
|
||||
static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t MAX_SAMPLER_COUNT = 62; // Maximum needed at feature level 3.
|
||||
@@ -144,30 +138,6 @@ static constexpr const char* backendToString(Backend backend) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines the shader language. Similar to the above backend enum, but the OpenGL backend can select
|
||||
* between two shader languages: ESSL 1.0 and ESSL 3.0.
|
||||
*/
|
||||
enum class ShaderLanguage {
|
||||
ESSL1 = 0,
|
||||
ESSL3 = 1,
|
||||
SPIRV = 2,
|
||||
MSL = 3,
|
||||
};
|
||||
|
||||
static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) {
|
||||
switch (shaderLanguage) {
|
||||
case ShaderLanguage::ESSL1:
|
||||
return "ESSL 1.0";
|
||||
case ShaderLanguage::ESSL3:
|
||||
return "ESSL 3.0";
|
||||
case ShaderLanguage::SPIRV:
|
||||
return "SPIR-V";
|
||||
case ShaderLanguage::MSL:
|
||||
return "MSL";
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Bitmask for selecting render buffers
|
||||
*/
|
||||
@@ -228,7 +198,6 @@ struct Viewport {
|
||||
int32_t top() const noexcept { return bottom + int32_t(height); }
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Specifies the mapping of the near and far clipping plane to window coordinates.
|
||||
*/
|
||||
@@ -660,15 +629,13 @@ enum class TextureFormat : uint16_t {
|
||||
|
||||
//! Bitmask describing the intended Texture Usage
|
||||
enum class TextureUsage : uint8_t {
|
||||
NONE = 0x00,
|
||||
COLOR_ATTACHMENT = 0x01, //!< Texture can be used as a color attachment
|
||||
DEPTH_ATTACHMENT = 0x02, //!< Texture can be used as a depth attachment
|
||||
STENCIL_ATTACHMENT = 0x04, //!< Texture can be used as a stencil attachment
|
||||
UPLOADABLE = 0x08, //!< Data can be uploaded into this texture (default)
|
||||
NONE = 0x0,
|
||||
COLOR_ATTACHMENT = 0x1, //!< Texture can be used as a color attachment
|
||||
DEPTH_ATTACHMENT = 0x2, //!< Texture can be used as a depth attachment
|
||||
STENCIL_ATTACHMENT = 0x4, //!< Texture can be used as a stencil attachment
|
||||
UPLOADABLE = 0x8, //!< Data can be uploaded into this texture (default)
|
||||
SAMPLEABLE = 0x10, //!< Texture can be sampled (default)
|
||||
SUBPASS_INPUT = 0x20, //!< Texture can be used as a subpass input
|
||||
BLIT_SRC = 0x40, //!< Texture can be used the source of a blit()
|
||||
BLIT_DST = 0x80, //!< Texture can be used the destination of a blit()
|
||||
DEFAULT = UPLOADABLE | SAMPLEABLE //!< Default texture usage
|
||||
};
|
||||
|
||||
@@ -696,17 +663,6 @@ static constexpr bool isDepthFormat(TextureFormat format) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr bool isStencilFormat(TextureFormat format) noexcept {
|
||||
switch (format) {
|
||||
case TextureFormat::STENCIL8:
|
||||
case TextureFormat::DEPTH24_STENCIL8:
|
||||
case TextureFormat::DEPTH32F_STENCIL8:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr bool isUnsignedIntFormat(TextureFormat format) {
|
||||
switch (format) {
|
||||
case TextureFormat::R8UI:
|
||||
@@ -857,22 +813,22 @@ struct SamplerParams { // NOLINT
|
||||
struct Hasher {
|
||||
size_t operator()(SamplerParams p) const noexcept {
|
||||
// we don't use std::hash<> here, so we don't have to include <functional>
|
||||
return *reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&p));
|
||||
return *reinterpret_cast<uint64_t const*>(reinterpret_cast<char const*>(&p));
|
||||
}
|
||||
};
|
||||
|
||||
struct EqualTo {
|
||||
bool operator()(SamplerParams lhs, SamplerParams rhs) const noexcept {
|
||||
auto* pLhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&lhs));
|
||||
auto* pRhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&rhs));
|
||||
auto* pLhs = reinterpret_cast<uint64_t const*>(reinterpret_cast<char const*>(&lhs));
|
||||
auto* pRhs = reinterpret_cast<uint64_t const*>(reinterpret_cast<char const*>(&rhs));
|
||||
return *pLhs == *pRhs;
|
||||
}
|
||||
};
|
||||
|
||||
struct LessThan {
|
||||
bool operator()(SamplerParams lhs, SamplerParams rhs) const noexcept {
|
||||
auto* pLhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&lhs));
|
||||
auto* pRhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&rhs));
|
||||
auto* pLhs = reinterpret_cast<uint64_t const*>(reinterpret_cast<char const*>(&lhs));
|
||||
auto* pRhs = reinterpret_cast<uint64_t const*>(reinterpret_cast<char const*>(&rhs));
|
||||
return *pLhs == *pRhs;
|
||||
}
|
||||
};
|
||||
@@ -882,7 +838,6 @@ private:
|
||||
return SamplerParams::LessThan{}(lhs, rhs);
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(SamplerParams) == 4);
|
||||
|
||||
// The limitation to 64-bits max comes from how we store a SamplerParams in our JNI code
|
||||
// see android/.../TextureSampler.cpp
|
||||
@@ -1195,8 +1150,8 @@ using FrameScheduledCallback = void(*)(PresentCallable callable, void* user);
|
||||
enum class Workaround : uint16_t {
|
||||
// The EASU pass must split because shader compiler flattens early-exit branch
|
||||
SPLIT_EASU,
|
||||
// Backend allows feedback loop with ancillary buffers (depth/stencil) as long as they're
|
||||
// read-only for the whole render pass.
|
||||
// Backend allows feedback loop with ancillary buffers (depth/stencil) as long as they're read-only for
|
||||
// the whole render pass.
|
||||
ALLOW_READ_ONLY_ANCILLARY_FEEDBACK_LOOP,
|
||||
// for some uniform arrays, it's needed to do an initialization to avoid crash on adreno gpu
|
||||
ADRENO_UNIFORM_ARRAY_CRASH,
|
||||
|
||||
@@ -17,15 +17,17 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_HANDLE_H
|
||||
#define TNT_FILAMENT_BACKEND_HANDLE_H
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#if !defined(NDEBUG)
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Log.h>
|
||||
#endif
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <type_traits> // FIXME: STL headers are not allowed in public headers
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <limits>
|
||||
#include <type_traits>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct HwBufferObject;
|
||||
@@ -52,7 +54,7 @@ struct HwVertexBuffer;
|
||||
class HandleBase {
|
||||
public:
|
||||
using HandleId = uint32_t;
|
||||
static constexpr const HandleId nullid = HandleId{ UINT32_MAX };
|
||||
static constexpr const HandleId nullid = HandleId{ std::numeric_limits<HandleId>::max() };
|
||||
|
||||
constexpr HandleBase() noexcept: object(nullid) {}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/ostream.h>
|
||||
#include <limits>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
@@ -33,7 +33,10 @@ struct PipelineState {
|
||||
RasterState rasterState;
|
||||
StencilState stencilState;
|
||||
PolygonOffset polygonOffset;
|
||||
Viewport scissor{ 0, 0, (uint32_t)INT32_MAX, (uint32_t)INT32_MAX };
|
||||
Viewport scissor{ 0, 0,
|
||||
(uint32_t)std::numeric_limits<int32_t>::max(),
|
||||
(uint32_t)std::numeric_limits<int32_t>::max()
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -142,7 +141,7 @@ public:
|
||||
CallbackHandler* handler = nullptr) noexcept {
|
||||
return { buffer, size, format, type, alignment, left, top, stride,
|
||||
handler, [](void* b, size_t s, void* u) {
|
||||
(static_cast<T*>(u)->*method)(b, s); }, data };
|
||||
(*static_cast<T**>(u)->*method)(b, s); }, data };
|
||||
}
|
||||
|
||||
template<typename T, void(T::*method)(void const*, size_t)>
|
||||
@@ -150,7 +149,7 @@ public:
|
||||
PixelDataFormat format, PixelDataType type, T* data,
|
||||
CallbackHandler* handler = nullptr) noexcept {
|
||||
return { buffer, size, format, type, handler, [](void* b, size_t s, void* u) {
|
||||
(static_cast<T*>(u)->*method)(b, s); }, data };
|
||||
(*static_cast<T**>(u)->*method)(b, s); }, data };
|
||||
}
|
||||
|
||||
template<typename T, void(T::*method)(void const*, size_t)>
|
||||
@@ -158,7 +157,7 @@ public:
|
||||
backend::CompressedPixelDataType format, uint32_t imageSize, T* data,
|
||||
CallbackHandler* handler = nullptr) noexcept {
|
||||
return { buffer, size, format, imageSize, handler, [](void* b, size_t s, void* u) {
|
||||
(static_cast<T*>(u)->*method)(b, s); }, data
|
||||
(*static_cast<T**>(u)->*method)(b, s); }, data
|
||||
};
|
||||
}
|
||||
|
||||
@@ -169,9 +168,9 @@ public:
|
||||
CallbackHandler* handler = nullptr) noexcept {
|
||||
return { buffer, size, format, type, alignment, left, top, stride,
|
||||
handler, [](void* b, size_t s, void* u) {
|
||||
T* const that = static_cast<T*>(u);
|
||||
that->operator()(b, s);
|
||||
delete that;
|
||||
T& that = *static_cast<T*>(u);
|
||||
that(b, s);
|
||||
delete &that;
|
||||
}, new T(std::forward<T>(functor))
|
||||
};
|
||||
}
|
||||
@@ -182,9 +181,9 @@ public:
|
||||
CallbackHandler* handler = nullptr) noexcept {
|
||||
return { buffer, size, format, type,
|
||||
handler, [](void* b, size_t s, void* u) {
|
||||
T* const that = static_cast<T*>(u);
|
||||
that->operator()(b, s);
|
||||
delete that;
|
||||
T& that = *static_cast<T*>(u);
|
||||
that(b, s);
|
||||
delete &that;
|
||||
}, new T(std::forward<T>(functor))
|
||||
};
|
||||
}
|
||||
@@ -195,9 +194,9 @@ public:
|
||||
CallbackHandler* handler = nullptr) noexcept {
|
||||
return { buffer, size, format, imageSize,
|
||||
handler, [](void* b, size_t s, void* u) {
|
||||
T* const that = static_cast<T*>(u);
|
||||
that->operator()(b, s);
|
||||
delete that;
|
||||
T& that = *static_cast<T*>(u);
|
||||
that(b, s);
|
||||
delete &that;
|
||||
}, new T(std::forward<T>(functor))
|
||||
};
|
||||
}
|
||||
|
||||
@@ -19,11 +19,11 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PLATFORM_H
|
||||
#define TNT_FILAMENT_BACKEND_PLATFORM_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Invocable.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class Driver;
|
||||
@@ -41,24 +41,11 @@ public:
|
||||
struct Stream {};
|
||||
|
||||
struct DriverConfig {
|
||||
/**
|
||||
* Size of handle arena in bytes. Setting to 0 indicates default value is to be used.
|
||||
/*
|
||||
* size of handle arena in bytes. Setting to 0 indicates default value is to be used.
|
||||
* Driver clamps to valid values.
|
||||
*/
|
||||
size_t handleArenaSize = 0;
|
||||
|
||||
/**
|
||||
* This number of most-recently destroyed textures will be tracked for use-after-free.
|
||||
* Throws an exception when a texture is freed but still bound to a SamplerGroup and used in
|
||||
* a draw call. 0 disables completely. Currently only respected by the Metal backend.
|
||||
*/
|
||||
size_t textureUseAfterFreePoolSize = 0;
|
||||
|
||||
/**
|
||||
* Set to `true` to forcibly disable parallel shader compilation in the backend.
|
||||
* Currently only honored by the GL backend.
|
||||
*/
|
||||
bool disableParallelShaderCompile = false;
|
||||
};
|
||||
|
||||
Platform() noexcept;
|
||||
@@ -120,7 +107,6 @@ public:
|
||||
* Platform. The <insert> and <retrieve> Invocables may be called at any time and
|
||||
* from any thread from the time at which setBlobFunc is called until the time that Platform
|
||||
* is destroyed. Concurrent calls to these functions from different threads is also allowed.
|
||||
* Either function can be null.
|
||||
*
|
||||
* @param insertBlob an Invocable that inserts a new value into the cache and associates
|
||||
* it with the given key
|
||||
@@ -130,21 +116,9 @@ public:
|
||||
void setBlobFunc(InsertBlobFunc&& insertBlob, RetrieveBlobFunc&& retrieveBlob) noexcept;
|
||||
|
||||
/**
|
||||
* @return true if insertBlob is valid.
|
||||
* @return true if setBlobFunc was called.
|
||||
*/
|
||||
bool hasInsertBlobFunc() const noexcept;
|
||||
|
||||
/**
|
||||
* @return true if retrieveBlob is valid.
|
||||
*/
|
||||
bool hasRetrieveBlobFunc() const noexcept;
|
||||
|
||||
/**
|
||||
* @return true if either of insertBlob or retrieveBlob are valid.
|
||||
*/
|
||||
bool hasBlobFunc() const noexcept {
|
||||
return hasInsertBlobFunc() || hasRetrieveBlobFunc();
|
||||
}
|
||||
bool hasBlobFunc() const noexcept;
|
||||
|
||||
/**
|
||||
* To insert a new binary value into the cache and associate it with a given
|
||||
|
||||
@@ -21,7 +21,8 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
namespace filament::backend {
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
|
||||
/**
|
||||
* A PresentCallable is a callable object that, when called, schedules a frame for presentation on
|
||||
@@ -97,6 +98,7 @@ private:
|
||||
*/
|
||||
using FrameFinishedCallback UTILS_DEPRECATED = void(*)(PresentCallable callable, void* user);
|
||||
|
||||
} // namespace filament::backend
|
||||
} // namespace backend
|
||||
} // namespace filament
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_PRESENTCALLABLE
|
||||
|
||||
@@ -17,19 +17,17 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_PROGRAM_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_PROGRAM_H
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Invocable.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <array> // FIXME: STL headers are not allowed in public headers
|
||||
#include <utility> // FIXME: STL headers are not allowed in public headers
|
||||
#include <variant> // FIXME: STL headers are not allowed in public headers
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <array>
|
||||
#include <variant>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -69,7 +67,7 @@ public:
|
||||
Program& operator=(const Program& rhs) = delete;
|
||||
|
||||
Program(Program&& rhs) noexcept;
|
||||
Program& operator=(Program&& rhs) noexcept = delete;
|
||||
Program& operator=(Program&& rhs) noexcept;
|
||||
|
||||
~Program() noexcept;
|
||||
|
||||
@@ -106,9 +104,8 @@ public:
|
||||
Sampler const* samplers, size_t count) noexcept;
|
||||
|
||||
struct SpecializationConstant {
|
||||
using Type = std::variant<int32_t, float, bool>;
|
||||
uint32_t id; // id set in glsl
|
||||
Type value; // value and type
|
||||
std::variant<int32_t, float, bool> value; // value and type
|
||||
};
|
||||
|
||||
Program& specializationConstants(
|
||||
|
||||
@@ -24,6 +24,9 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct UTILS_PUBLIC SamplerDescriptor {
|
||||
|
||||
@@ -17,11 +17,9 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_TARGETBUFFERINFO_H
|
||||
#define TNT_FILAMENT_BACKEND_TARGETBUFFERINFO_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -18,11 +18,8 @@
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_OPENGLPLATFORM_H
|
||||
|
||||
#include <backend/AcquiredImage.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Platform.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class Driver;
|
||||
|
||||
@@ -17,10 +17,11 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
|
||||
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_COCOA_GL_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ struct PlatformCocoaTouchGLImpl;
|
||||
class PlatformCocoaTouchGL : public OpenGLPlatform {
|
||||
public:
|
||||
PlatformCocoaTouchGL();
|
||||
~PlatformCocoaTouchGL() noexcept override;
|
||||
~PlatformCocoaTouchGL() noexcept;
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// Platform Interface
|
||||
|
||||
@@ -17,21 +17,18 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H
|
||||
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Platform.h>
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#include <EGL/eglplatform.h>
|
||||
|
||||
#include <initializer_list>
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/**
|
||||
@@ -45,9 +42,6 @@ public:
|
||||
void createContext(bool shared) override;
|
||||
void releaseContext() noexcept override;
|
||||
|
||||
// Return true if we're on an OpenGL platform (as opposed to OpenGL ES). false by default.
|
||||
virtual bool isOpenGL() const noexcept;
|
||||
|
||||
protected:
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
@@ -132,7 +126,6 @@ protected:
|
||||
EGLSurface mCurrentDrawSurface = EGL_NO_SURFACE;
|
||||
EGLSurface mCurrentReadSurface = EGL_NO_SURFACE;
|
||||
EGLSurface mEGLDummySurface = EGL_NO_SURFACE;
|
||||
// mEGLConfig is valid only if ext.egl.KHR_no_config_context is false
|
||||
EGLConfig mEGLConfig = EGL_NO_CONFIG_KHR;
|
||||
Config mContextAttribs;
|
||||
std::vector<EGLContext> mAdditionalContexts;
|
||||
@@ -153,8 +146,8 @@ protected:
|
||||
|
||||
void initializeGlExtensions() noexcept;
|
||||
|
||||
protected:
|
||||
EGLConfig findSwapChainConfig(uint64_t flags, bool window, bool pbuffer) const;
|
||||
private:
|
||||
EGLConfig findSwapChainConfig(uint64_t flags) const;
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -17,14 +17,8 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
|
||||
#define TNT_FILAMENT_BACKEND_OPENGL_OPENGL_PLATFORM_EGL_ANDROID_H
|
||||
|
||||
#include <backend/AcquiredImage.h>
|
||||
#include <backend/Platform.h>
|
||||
#include <backend/platforms/OpenGLPlatform.h>
|
||||
#include <backend/platforms/PlatformEGL.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class ExternalStreamManagerAndroid;
|
||||
|
||||
@@ -30,9 +30,6 @@ public:
|
||||
|
||||
Driver* createDriver(void* sharedContext,
|
||||
const Platform::DriverConfig& driverConfig) noexcept override;
|
||||
|
||||
protected:
|
||||
bool isOpenGL() const noexcept override;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -20,18 +20,12 @@
|
||||
#include <backend/Platform.h>
|
||||
|
||||
#include <bluevk/BlueVK.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/PrivateImplementation.h>
|
||||
|
||||
#include <string_view>
|
||||
#include <tuple>
|
||||
#include <unordered_set>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
using SwapChain = Platform::SwapChain;
|
||||
@@ -95,44 +89,36 @@ public:
|
||||
|
||||
// ----------------------------------------------------
|
||||
// ---------- Platform Customization options ----------
|
||||
struct Customization {
|
||||
/**
|
||||
* The client can specify the GPU (i.e. VkDevice) for the platform. We allow the
|
||||
* following preferences:
|
||||
* 1) A substring to match against `VkPhysicalDeviceProperties.deviceName`. Empty string
|
||||
* by default.
|
||||
* 2) Index of the device in the list as returned by
|
||||
* `vkEnumeratePhysicalDevices`. -1 by default to indicate no preference.
|
||||
*/
|
||||
struct GPUPreference {
|
||||
utils::CString deviceName;
|
||||
int8_t index = -1;
|
||||
} gpu;
|
||||
|
||||
/**
|
||||
* Whether the platform supports sRGB swapchain. Default is true.
|
||||
*/
|
||||
bool isSRGBSwapChainSupported = true;
|
||||
|
||||
/**
|
||||
* When the platform window is resized, we will flush and wait on the command queues
|
||||
* before recreating the swapchain. Default is true.
|
||||
*/
|
||||
bool flushAndWaitOnWindowResize = true;
|
||||
/**
|
||||
* The client preference can be stored within the struct. We allow for two specification of
|
||||
* preference:
|
||||
* 1) A substring to match against `VkPhysicalDeviceProperties.deviceName`.
|
||||
* 2) Index of the device in the list as returned by vkEnumeratePhysicalDevices.
|
||||
*/
|
||||
struct GPUPreference {
|
||||
std::string deviceName;
|
||||
int8_t index = -1;
|
||||
};
|
||||
|
||||
/**
|
||||
* Client can override to indicate customized behavior or parameter for their platform.
|
||||
* @return `Customization` struct that indicates the client's platform
|
||||
* customizations.
|
||||
* Client can provide a preference over the GPU to use in the vulkan instance
|
||||
* @return `GPUPreference` struct that indicates the client's preference
|
||||
*/
|
||||
virtual Customization getCustomization() const noexcept {
|
||||
virtual GPUPreference getPreferredGPU() noexcept {
|
||||
return {};
|
||||
}
|
||||
|
||||
// -------- End platform customization options --------
|
||||
// ----------------------------------------------------
|
||||
|
||||
/**
|
||||
* Returns whether the platform supports sRGB swapchain. This is true by default, and the client
|
||||
* needs to override this method to specify otherwise.
|
||||
* @return Whether the platform supports sRGB swapchain.
|
||||
*/
|
||||
virtual bool isSRGBSwapChainSupported() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the images handles and format of the memory backing the swapchain. This should be called
|
||||
* after createSwapChain() or after recreateIfResized().
|
||||
|
||||
@@ -17,7 +17,10 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_CIRCULARBUFFER_H
|
||||
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
|
||||
@@ -19,14 +19,12 @@
|
||||
|
||||
#include "private/backend/CircularBuffer.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Condition.h>
|
||||
#include <utils/Mutex.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
/*
|
||||
|
||||
@@ -32,13 +32,11 @@
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ThreadUtils.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <tuple>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
#ifndef NDEBUG
|
||||
@@ -75,14 +73,32 @@ public:
|
||||
// a cost here (writing and reading the stack at each iteration), in the end it's
|
||||
// probably better to pay the cost at just one location.
|
||||
intptr_t next;
|
||||
driver.mCurrentExecutingCommand = this;
|
||||
mExecute(driver, this, &next);
|
||||
return reinterpret_cast<CommandBase*>(reinterpret_cast<intptr_t>(this) + next);
|
||||
}
|
||||
|
||||
inline void captureCallstack() noexcept {
|
||||
auto c = utils::CallStack::unwind(4);
|
||||
size_t i = 0;
|
||||
for (; i < c.getFrameCount() && i < 16; i++) {
|
||||
mCallstack[i] = c[i];
|
||||
}
|
||||
for (; i < 16; i++) {
|
||||
mCallstack[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void printCallstack() noexcept {
|
||||
auto c = utils::CallStack(mCallstack);
|
||||
utils::slog.d << c << utils::io::endl;
|
||||
}
|
||||
|
||||
inline ~CommandBase() noexcept = default;
|
||||
|
||||
private:
|
||||
Execute mExecute;
|
||||
std::array<intptr_t, 16> mCallstack = {0};
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -154,14 +170,14 @@ struct CommandType<void (Driver::*)(ARGS...)> {
|
||||
}
|
||||
|
||||
// placement new declared as "throw" to avoid the compiler's null-check
|
||||
inline void* operator new(std::size_t, void* ptr) {
|
||||
inline void* operator new(std::size_t size, void* ptr) {
|
||||
assert_invariant(ptr);
|
||||
return ptr;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
// convert a method of "class Driver" into a Command<> type
|
||||
// convert an method of "class Driver" into a Command<> type
|
||||
#define COMMAND_TYPE(method) CommandType<decltype(&Driver::method)>::Command<&Driver::method>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -220,6 +236,7 @@ public:
|
||||
using Cmd = COMMAND_TYPE(methodName); \
|
||||
void* const p = allocateCommand(CommandBase::align(sizeof(Cmd))); \
|
||||
new(p) Cmd(mDispatcher.methodName##_, APPLY(std::move, params)); \
|
||||
((Cmd*)p)->captureCallstack(); \
|
||||
DEBUG_COMMAND_END(methodName, false); \
|
||||
}
|
||||
|
||||
@@ -239,6 +256,7 @@ public:
|
||||
using Cmd = COMMAND_TYPE(methodName##R); \
|
||||
void* const p = allocateCommand(CommandBase::align(sizeof(Cmd))); \
|
||||
new(p) Cmd(mDispatcher.methodName##_, RetType(result), APPLY(std::move, params)); \
|
||||
((Cmd*)p)->captureCallstack(); \
|
||||
DEBUG_COMMAND_END(methodName, false); \
|
||||
return result; \
|
||||
}
|
||||
|
||||
@@ -24,12 +24,10 @@
|
||||
#include <backend/PipelineState.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
// Command debugging off. debugging virtuals are not called.
|
||||
@@ -55,6 +53,7 @@ template<typename T>
|
||||
class ConcreteDispatcher;
|
||||
class Dispatcher;
|
||||
class CommandStream;
|
||||
class CommandBase;
|
||||
|
||||
class Driver {
|
||||
public:
|
||||
@@ -85,6 +84,8 @@ public:
|
||||
virtual void debugCommandEnd(CommandStream* cmds,
|
||||
bool synchronous, const char* methodName) noexcept = 0;
|
||||
|
||||
CommandBase* mCurrentExecutingCommand = nullptr;
|
||||
|
||||
/*
|
||||
* Asynchronous calls here only to provide a type to CommandStream. They must be non-virtual
|
||||
* so that calling the concrete implementation won't go through a vtable.
|
||||
|
||||
@@ -219,7 +219,7 @@ DECL_DRIVER_API_R_N(backend::TextureHandle, importTexture,
|
||||
backend::TextureUsage, usage)
|
||||
|
||||
DECL_DRIVER_API_R_N(backend::SamplerGroupHandle, createSamplerGroup,
|
||||
uint32_t, size, utils::FixedSizeString<32>, debugName)
|
||||
uint32_t, size)
|
||||
|
||||
DECL_DRIVER_API_R_N(backend::RenderPrimitiveHandle, createRenderPrimitive,
|
||||
backend::VertexBufferHandle, vbh,
|
||||
@@ -300,10 +300,10 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isAutoDepthResolveSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isSRGBSwapChainSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isStereoSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, canGenerateMipmaps)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(void, setupExternalImage, void*, image)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, getTimerQueryValue, backend::TimerQueryHandle, query, uint64_t*, elapsedTime)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isWorkaroundNeeded, backend::Workaround, workaround)
|
||||
@@ -468,7 +468,7 @@ DECL_DRIVER_API_N(readBufferSubData,
|
||||
* --------------------
|
||||
*/
|
||||
|
||||
DECL_DRIVER_API_N(blitDEPRECATED,
|
||||
DECL_DRIVER_API_N(blit,
|
||||
backend::TargetBufferFlags, buffers,
|
||||
backend::RenderTargetHandle, dst,
|
||||
backend::Viewport, dstRect,
|
||||
@@ -476,21 +476,6 @@ DECL_DRIVER_API_N(blitDEPRECATED,
|
||||
backend::Viewport, srcRect,
|
||||
backend::SamplerMagFilter, filter)
|
||||
|
||||
DECL_DRIVER_API_N(resolve,
|
||||
backend::TextureHandle, dst,
|
||||
uint8_t, dstLevel, uint8_t, dstLayer,
|
||||
backend::TextureHandle, src,
|
||||
uint8_t, srcLevel, uint8_t, srcLayer)
|
||||
|
||||
DECL_DRIVER_API_N(blit,
|
||||
backend::TextureHandle, dst,
|
||||
uint8_t, dstLevel, uint8_t, dstLayer,
|
||||
math::uint2, dstOrigin,
|
||||
backend::TextureHandle, src,
|
||||
uint8_t, srcLevel, uint8_t, srcLayer,
|
||||
math::uint2, srcOrigin,
|
||||
math::uint2, size)
|
||||
|
||||
DECL_DRIVER_API_N(draw,
|
||||
backend::PipelineState, state,
|
||||
backend::RenderPrimitiveHandle, rph,
|
||||
|
||||
@@ -22,18 +22,9 @@
|
||||
#include <utils/Allocator.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
#include <exception>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#if !defined(NDEBUG) && UTILS_HAS_RTTI
|
||||
# define HANDLE_TYPE_SAFETY 1
|
||||
#else
|
||||
@@ -42,7 +33,7 @@
|
||||
|
||||
#define HandleAllocatorGL HandleAllocator<16, 64, 208>
|
||||
#define HandleAllocatorVK HandleAllocator<16, 64, 880>
|
||||
#define HandleAllocatorMTL HandleAllocator<16, 64, 584>
|
||||
#define HandleAllocatorMTL HandleAllocator<16, 64, 576>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -231,7 +222,7 @@ private:
|
||||
explicit Allocator(const utils::AreaPolicy::HeapArea& area);
|
||||
|
||||
// this is in fact always called with a constexpr size argument
|
||||
[[nodiscard]] inline void* alloc(size_t size, size_t, size_t extra) noexcept {
|
||||
[[nodiscard]] inline void* alloc(size_t size, size_t alignment, size_t extra) noexcept {
|
||||
void* p = nullptr;
|
||||
if (size <= mPool0.getSize()) p = mPool0.alloc(size, 16, extra);
|
||||
else if (size <= mPool1.getSize()) p = mPool1.alloc(size, 16, extra);
|
||||
@@ -248,16 +239,14 @@ private:
|
||||
}
|
||||
};
|
||||
|
||||
// FIXME: We should be using a Spinlock here, at least on platforms where mutexes are not
|
||||
// efficient (i.e. non-Linux). However, we've seen some hangs on that spinlock, which
|
||||
// we don't understand well (b/308029108).
|
||||
|
||||
#ifndef NDEBUG
|
||||
using HandleArena = utils::Arena<Allocator,
|
||||
utils::LockingPolicy::Mutex,
|
||||
utils::LockingPolicy::SpinLock,
|
||||
utils::TrackingPolicy::DebugAndHighWatermark>;
|
||||
#else
|
||||
using HandleArena = utils::Arena<Allocator,
|
||||
utils::LockingPolicy::Mutex>;
|
||||
utils::LockingPolicy::SpinLock>;
|
||||
#endif
|
||||
|
||||
// allocateHandle()/deallocateHandle() selects the pool to use at compile-time based on the
|
||||
@@ -267,7 +256,6 @@ private:
|
||||
HandleBase::HandleId allocateHandle() noexcept {
|
||||
if constexpr (SIZE <= P0) { return allocateHandleInPool<P0>(); }
|
||||
if constexpr (SIZE <= P1) { return allocateHandleInPool<P1>(); }
|
||||
static_assert(SIZE <= P2);
|
||||
return allocateHandleInPool<P2>();
|
||||
}
|
||||
|
||||
@@ -278,7 +266,6 @@ private:
|
||||
} else if constexpr (SIZE <= P1) {
|
||||
deallocateHandleFromPool<P1>(id);
|
||||
} else {
|
||||
static_assert(SIZE <= P2);
|
||||
deallocateHandleFromPool<P2>(id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,9 +19,9 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PLATFORM_FACTORY_H
|
||||
#define TNT_FILAMENT_BACKEND_PLATFORM_FACTORY_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include "backend/DriverEnums.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include "utils/compiler.h"
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
|
||||
@@ -17,12 +17,14 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_PRIVATE_SAMPLERGROUP_H
|
||||
#define TNT_FILAMENT_BACKEND_PRIVATE_SAMPLERGROUP_H
|
||||
|
||||
#include <backend/DriverApiForward.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/SamplerDescriptor.h>
|
||||
#include "backend/DriverApiForward.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
#include <backend/SamplerDescriptor.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
|
||||
#include <cstring>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
@@ -21,12 +21,7 @@
|
||||
|
||||
#include <backend/AcquiredImage.h>
|
||||
#include <backend/BufferDescriptor.h>
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <math/half.h>
|
||||
@@ -34,13 +29,6 @@
|
||||
#include <math/vec3.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
using namespace utils;
|
||||
using namespace filament::math;
|
||||
|
||||
@@ -131,8 +119,7 @@ void DriverBase::purge() noexcept {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void DriverBase::scheduleDestroySlow(BufferDescriptor&& buffer) noexcept {
|
||||
auto const handler = buffer.getHandler();
|
||||
scheduleCallback(handler, [buffer = std::move(buffer)]() {
|
||||
scheduleCallback(buffer.getHandler(), [buffer = std::move(buffer)]() {
|
||||
// user callback is called when BufferDescriptor gets destroyed
|
||||
});
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user