Compare commits
29
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
6fc16bdcda | ||
|
|
4f021583f1 | ||
|
|
ef15a29c0c | ||
|
|
a0472d3c9f | ||
|
|
54a800a25d | ||
|
|
7f8fbe586c | ||
|
|
6f2c45c76d | ||
|
|
ad60008b6a | ||
|
|
d87f9b621b | ||
|
|
1b38cda0d5 | ||
|
|
a1dea7b1fa | ||
|
|
744708b5ca | ||
|
|
e901837317 | ||
|
|
17f71c9b81 | ||
|
|
b056c126fe | ||
|
|
6ac36d1aab | ||
|
|
a1752b363c | ||
|
|
e855f4aafb | ||
|
|
1c693e24cf | ||
|
|
af92a1f21b | ||
|
|
10ff1ee3e4 | ||
|
|
5449f46350 | ||
|
|
2967888d26 | ||
|
|
afe81d6889 | ||
|
|
95134883d6 | ||
|
|
600c122761 | ||
|
|
1cf5335964 | ||
|
|
4ac4ffd8d6 | ||
|
|
6c40721695 |
+2
-10
@@ -173,15 +173,6 @@ if (NOT ANDROID AND NOT WEBGL AND NOT IOS AND NOT FILAMENT_LINUX_IS_MOBILE)
|
||||
set(IS_HOST_PLATFORM TRUE)
|
||||
endif()
|
||||
|
||||
if (IOS)
|
||||
# Remove the headerpad_max_install_names linker flag on iOS. It causes warnings when linking
|
||||
# executables with bitcode.
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_C_LINK_FLAGS ${CMAKE_C_LINK_FLAGS})
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_CXX_LINK_FLAGS ${CMAKE_CXX_LINK_FLAGS})
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS})
|
||||
string(REPLACE "-Wl,-headerpad_max_install_names" "" CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS})
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
# Link statically against c/c++ lib to avoid missing redistriburable such as
|
||||
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
|
||||
@@ -393,8 +384,9 @@ endif()
|
||||
if (NOT MSVC AND NOT IOS)
|
||||
# Omitting stack frame pointers prevents the generation of readable stack traces in crash reports on iOS
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -fomit-frame-pointer")
|
||||
endif()
|
||||
|
||||
# These aren't compatible with -fembed-bitcode (and seem to have no effect on Apple platforms anyway)
|
||||
if (NOT MSVC)
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ffunction-sections -fdata-sections")
|
||||
endif()
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.51.6'
|
||||
implementation 'com.google.android.filament:filament-android:1.51.8'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.51.6'
|
||||
pod 'Filament', '~> 1.51.8'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
|
||||
@@ -7,6 +7,16 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.51.9
|
||||
|
||||
|
||||
## v1.51.8
|
||||
|
||||
- filagui: Fix regression which broke WebGL
|
||||
- Add a new Engine::Config setting to control preferred shader language
|
||||
- Add `getEyeIndex` vertex API
|
||||
- ios: Remove bitcode from iOS builds
|
||||
|
||||
## v1.51.7
|
||||
|
||||
- Add new matedit tool
|
||||
|
||||
@@ -517,7 +517,9 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
|
||||
jlong textureUseAfterFreePoolSize, jboolean disableParallelShaderCompile,
|
||||
jint stereoscopicType, jlong stereoscopicEyeCount,
|
||||
jlong resourceAllocatorCacheSizeMB, jlong resourceAllocatorCacheMaxAge,
|
||||
jboolean disableHandleUseAfterFreeCheck) {
|
||||
jboolean disableHandleUseAfterFreeCheck,
|
||||
jint preferredShaderLanguage,
|
||||
jboolean forceGLES2Context) {
|
||||
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
|
||||
Engine::Config config = {
|
||||
.commandBufferSizeMB = (uint32_t) commandBufferSizeMB,
|
||||
@@ -533,6 +535,8 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
|
||||
.resourceAllocatorCacheSizeMB = (uint32_t) resourceAllocatorCacheSizeMB,
|
||||
.resourceAllocatorCacheMaxAge = (uint8_t) resourceAllocatorCacheMaxAge,
|
||||
.disableHandleUseAfterFreeCheck = (bool) disableHandleUseAfterFreeCheck,
|
||||
.preferredShaderLanguage = (Engine::Config::ShaderLanguage) preferredShaderLanguage,
|
||||
.forceGLES2Context = (bool) forceGLES2Context,
|
||||
};
|
||||
builder->config(&config);
|
||||
}
|
||||
|
||||
@@ -225,7 +225,9 @@ public class Engine {
|
||||
config.textureUseAfterFreePoolSize, config.disableParallelShaderCompile,
|
||||
config.stereoscopicType.ordinal(), config.stereoscopicEyeCount,
|
||||
config.resourceAllocatorCacheSizeMB, config.resourceAllocatorCacheMaxAge,
|
||||
config.disableHandleUseAfterFreeCheck);
|
||||
config.disableHandleUseAfterFreeCheck,
|
||||
config.preferredShaderLanguage.ordinal(),
|
||||
config.forceGLES2Context);
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -428,6 +430,35 @@ public class Engine {
|
||||
* Disable backend handles use-after-free checks.
|
||||
*/
|
||||
public boolean disableHandleUseAfterFreeCheck = false;
|
||||
|
||||
/*
|
||||
* Sets a preferred shader language for Filament to use.
|
||||
*
|
||||
* The Metal backend supports two shader languages: MSL (Metal Shading Language) and
|
||||
* METAL_LIBRARY (precompiled .metallib). This option controls which shader language is
|
||||
* used when materials contain both.
|
||||
*
|
||||
* By default, when preferredShaderLanguage is unset, Filament will prefer METAL_LIBRARY
|
||||
* shaders if present within a material, falling back to MSL. Setting
|
||||
* preferredShaderLanguage to ShaderLanguage::MSL will instead instruct Filament to check
|
||||
* for the presence of MSL in a material first, falling back to METAL_LIBRARY if MSL is not
|
||||
* present.
|
||||
*
|
||||
* When using a non-Metal backend, setting this has no effect.
|
||||
*/
|
||||
public enum ShaderLanguage {
|
||||
DEFAULT,
|
||||
MSL,
|
||||
METAL_LIBRARY,
|
||||
};
|
||||
public ShaderLanguage preferredShaderLanguage = ShaderLanguage.DEFAULT;
|
||||
|
||||
/*
|
||||
* When the OpenGL ES backend is used, setting this value to true will force a GLES2.0
|
||||
* context if supported by the Platform, or if not, will have the backend pretend
|
||||
* it's a GLES2 context. Ignored on other backends.
|
||||
*/
|
||||
public boolean forceGLES2Context = false;
|
||||
}
|
||||
|
||||
private Engine(long nativeEngine, Config config) {
|
||||
@@ -1353,7 +1384,9 @@ public class Engine {
|
||||
long textureUseAfterFreePoolSize, boolean disableParallelShaderCompile,
|
||||
int stereoscopicType, long stereoscopicEyeCount,
|
||||
long resourceAllocatorCacheSizeMB, long resourceAllocatorCacheMaxAge,
|
||||
boolean disableHandleUseAfterFreeCheck);
|
||||
boolean disableHandleUseAfterFreeCheck,
|
||||
int preferredShaderLanguage,
|
||||
boolean forceGLES2Context);
|
||||
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
|
||||
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
|
||||
private static native void nSetBuilderPaused(long nativeBuilder, boolean paused);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.51.6
|
||||
VERSION_NAME=1.51.8
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
+2
-2
@@ -476,7 +476,7 @@ Energy conservation is one of the key components of a good BRDF for physically b
|
||||
<p>
|
||||
|
||||
|
||||
For the specular term, \(f_m\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration:
|
||||
For the specular term, \(f_r\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration:
|
||||
|
||||
</p><p>
|
||||
|
||||
@@ -857,7 +857,7 @@ The full GLSL implementation of the standard model is shown in <a href="#listing
|
||||
<span class="line"> <span class="hljs-comment">// perceptually linear roughness to roughness (see parameterization)</span></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> roughness = perceptualRoughness * perceptualRoughness;</span>
|
||||
<span class="line"></span>
|
||||
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, a);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, roughness);</span>
|
||||
<span class="line"> <span class="hljs-type">vec3</span> F = F_Schlick(LoH, f0);</span>
|
||||
<span class="line"> <span class="hljs-type">float</span> V = V_SmithGGXCorrelated(NoV, NoL, roughness);</span>
|
||||
<span class="line"></span>
|
||||
|
||||
+141
-53
File diff suppressed because one or more lines are too long
@@ -2425,6 +2425,7 @@ The following APIs are only available from the vertex block:
|
||||
**getWorldFromModelMatrix()** | float4x4 | Matrix that converts from model (object) space to world space
|
||||
**getWorldFromModelNormalMatrix()** | float3x3 | Matrix that converts normals from model (object) space to world space
|
||||
**getVertexIndex()** | int | Index of the current vertex
|
||||
**getEyeIndex()** | int | Index of the eye being rendered, starting at 0
|
||||
|
||||
### Fragment only
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -43,7 +43,7 @@ filament-viewer::part(canvas) {
|
||||
</p>
|
||||
|
||||
</main>
|
||||
<script src="https://unpkg.com/filament@1.44.0/filament.js"></script>
|
||||
<script src="https://unpkg.com/filament@1.51.6/filament.js"></script>
|
||||
<script src="https://unpkg.com/gltumble"></script>
|
||||
<script src="filament-viewer.js" type="module"></script>
|
||||
</body>
|
||||
|
||||
@@ -478,6 +478,10 @@ if (APPLE)
|
||||
# linker from removing "unused" symbols.
|
||||
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
|
||||
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
|
||||
|
||||
# This is needed after XCode 15.3
|
||||
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set_target_properties(backend_test_mac PROPERTIES INSTALL_RPATH /usr/local/lib)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
|
||||
#include <array> // FIXME: STL headers are not allowed in public headers
|
||||
#include <type_traits> // FIXME: STL headers are not allowed in public headers
|
||||
#include <variant> // FIXME: STL headers are not allowed in public headers
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -91,12 +92,15 @@ static constexpr uint64_t SWAP_CHAIN_HAS_STENCIL_BUFFER = SWAP_CHAIN_CON
|
||||
*/
|
||||
static constexpr uint64_t SWAP_CHAIN_CONFIG_PROTECTED_CONTENT = 0x40;
|
||||
|
||||
|
||||
static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES.
|
||||
static constexpr size_t MAX_SAMPLER_COUNT = 62; // Maximum needed at feature level 3.
|
||||
static constexpr size_t MAX_VERTEX_BUFFER_COUNT = 16; // Max number of bound buffer objects.
|
||||
static constexpr size_t MAX_SSBO_COUNT = 4; // This is guaranteed by OpenGL ES.
|
||||
|
||||
static constexpr size_t MAX_PUSH_CONSTANT_COUNT = 32; // Vulkan 1.1 spec allows for 128-byte
|
||||
// of push constant (we assume 4-byte
|
||||
// types).
|
||||
|
||||
// Per feature level caps
|
||||
// Use (int)FeatureLevel to index this array
|
||||
static constexpr struct {
|
||||
@@ -332,7 +336,7 @@ enum class UniformType : uint8_t {
|
||||
/**
|
||||
* Supported constant parameter types
|
||||
*/
|
||||
enum class ConstantType : uint8_t {
|
||||
enum class ConstantType : uint8_t {
|
||||
INT,
|
||||
FLOAT,
|
||||
BOOL
|
||||
@@ -1219,6 +1223,8 @@ struct StencilState {
|
||||
uint8_t padding = 0;
|
||||
};
|
||||
|
||||
using PushConstantVariant = std::variant<int32_t, float, bool>;
|
||||
|
||||
static_assert(sizeof(StencilState::StencilOperations) == 5u,
|
||||
"StencilOperations size not what was intended");
|
||||
|
||||
|
||||
@@ -65,6 +65,12 @@ public:
|
||||
* Disable backend handles use-after-free checks.
|
||||
*/
|
||||
bool disableHandleUseAfterFreeCheck = false;
|
||||
|
||||
/**
|
||||
* Force GLES2 context if supported, or pretend the context is ES2. Only meaningful on
|
||||
* GLES 3.x backends.
|
||||
*/
|
||||
bool forceGLES2Context = false;
|
||||
};
|
||||
|
||||
Platform() noexcept;
|
||||
|
||||
@@ -117,6 +117,14 @@ public:
|
||||
Program& specializationConstants(
|
||||
utils::FixedCapacityVector<SpecializationConstant> specConstants) noexcept;
|
||||
|
||||
struct PushConstant {
|
||||
utils::CString name;
|
||||
ConstantType type;
|
||||
};
|
||||
|
||||
Program& pushConstants(ShaderStage stage,
|
||||
utils::FixedCapacityVector<PushConstant> constants) noexcept;
|
||||
|
||||
Program& cacheId(uint64_t cacheId) noexcept;
|
||||
|
||||
Program& multiview(bool multiview) noexcept;
|
||||
@@ -148,6 +156,15 @@ public:
|
||||
return mSpecializationConstants;
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<PushConstant> const& getPushConstants(
|
||||
ShaderStage stage) const noexcept {
|
||||
return mPushConstants[static_cast<uint8_t>(stage)];
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<PushConstant>& getPushConstants(ShaderStage stage) noexcept {
|
||||
return mPushConstants[static_cast<uint8_t>(stage)];
|
||||
}
|
||||
|
||||
uint64_t getCacheId() const noexcept { return mCacheId; }
|
||||
|
||||
bool isMultiview() const noexcept { return mMultiview; }
|
||||
@@ -165,6 +182,7 @@ private:
|
||||
uint64_t mCacheId{};
|
||||
utils::Invocable<utils::io::ostream&(utils::io::ostream& out)> mLogger;
|
||||
utils::FixedCapacityVector<SpecializationConstant> mSpecializationConstants;
|
||||
std::array<utils::FixedCapacityVector<PushConstant>, SHADER_TYPE_COUNT> mPushConstants;
|
||||
utils::FixedCapacityVector<std::pair<utils::CString, uint8_t>> mAttributes;
|
||||
std::array<UniformInfo, Program::UNIFORM_BINDING_COUNT> mBindingUniformInfo;
|
||||
CompilerPriorityQueue mPriorityQueue = CompilerPriorityQueue::HIGH;
|
||||
|
||||
@@ -29,17 +29,36 @@ namespace filament::backend {
|
||||
//! \privatesection
|
||||
|
||||
struct TargetBufferInfo {
|
||||
// note: the parameters of this constructor are not in the order of this structure's fields
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer, uint8_t baseViewIndex) noexcept
|
||||
: handle(handle), baseViewIndex(baseViewIndex), level(level), layer(layer) {
|
||||
}
|
||||
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
|
||||
: handle(handle), level(level), layer(layer) {
|
||||
}
|
||||
|
||||
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level) noexcept
|
||||
: handle(handle), level(level) {
|
||||
}
|
||||
|
||||
TargetBufferInfo(Handle<HwTexture> handle) noexcept // NOLINT(*-explicit-constructor)
|
||||
: handle(handle) {
|
||||
}
|
||||
|
||||
TargetBufferInfo() noexcept = default;
|
||||
|
||||
// texture to be used as render target
|
||||
Handle<HwTexture> handle;
|
||||
|
||||
// starting layer index for multiview. This value is only used when the `layerCount` for the
|
||||
// Starting layer index for multiview. This value is only used when the `layerCount` for the
|
||||
// render target is greater than 1.
|
||||
uint8_t baseViewIndex = 0;
|
||||
|
||||
// level to be used
|
||||
uint8_t level = 0;
|
||||
|
||||
// for cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping
|
||||
// For cubemaps and 3D textures. See TextureCubemapFace for the face->layer mapping
|
||||
uint16_t layer = 0;
|
||||
};
|
||||
|
||||
@@ -64,7 +83,7 @@ public:
|
||||
|
||||
MRT() noexcept = default;
|
||||
|
||||
MRT(TargetBufferInfo const& color) noexcept // NOLINT(hicpp-explicit-conversions)
|
||||
MRT(TargetBufferInfo const& color) noexcept // NOLINT(hicpp-explicit-conversions, *-explicit-constructor)
|
||||
: mInfos{ color } {
|
||||
}
|
||||
|
||||
@@ -84,7 +103,7 @@ public:
|
||||
|
||||
// this is here for backward compatibility
|
||||
MRT(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
|
||||
: mInfos{{ handle, 0, level, layer }} {
|
||||
: mInfos{{ handle, level, layer, 0 }} {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -434,6 +434,11 @@ DECL_DRIVER_API_N(bindSamplers,
|
||||
uint32_t, index,
|
||||
backend::SamplerGroupHandle, sbh)
|
||||
|
||||
DECL_DRIVER_API_N(setPushConstant,
|
||||
backend::ShaderStage, stage,
|
||||
uint8_t, index,
|
||||
backend::PushConstantVariant, value)
|
||||
|
||||
DECL_DRIVER_API_N(insertEventMarker,
|
||||
const char*, string,
|
||||
uint32_t, len = 0)
|
||||
|
||||
@@ -91,6 +91,12 @@ Program& Program::specializationConstants(
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::pushConstants(ShaderStage stage,
|
||||
utils::FixedCapacityVector<PushConstant> constants) noexcept {
|
||||
mPushConstants[static_cast<uint8_t>(stage)] = std::move(constants);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Program& Program::cacheId(uint64_t cacheId) noexcept {
|
||||
mCacheId = cacheId;
|
||||
return *this;
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#define TNT_FILAMENT_DRIVER_METALBUFFER_H
|
||||
|
||||
#include "MetalContext.h"
|
||||
#include "MetalPlatform.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
@@ -28,47 +29,122 @@
|
||||
#include <utility>
|
||||
#include <memory>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class TrackedMetalBuffer {
|
||||
class ScopedAllocationTimer {
|
||||
public:
|
||||
TrackedMetalBuffer() noexcept : mBuffer(nil) {}
|
||||
TrackedMetalBuffer(id<MTLBuffer> buffer) noexcept : mBuffer(buffer) {
|
||||
if (buffer) {
|
||||
aliveBuffers++;
|
||||
}
|
||||
}
|
||||
~TrackedMetalBuffer() {
|
||||
if (mBuffer) {
|
||||
aliveBuffers--;
|
||||
ScopedAllocationTimer(const char* name) : mBeginning(clock_t::now()), mName(name) {}
|
||||
~ScopedAllocationTimer() {
|
||||
using namespace std::literals::chrono_literals;
|
||||
static constexpr std::chrono::seconds LONG_TIME_THRESHOLD = 10s;
|
||||
|
||||
auto end = clock_t::now();
|
||||
std::chrono::duration<double, std::micro> allocationTimeMicroseconds = end - mBeginning;
|
||||
|
||||
if (UTILS_UNLIKELY(allocationTimeMicroseconds > LONG_TIME_THRESHOLD)) {
|
||||
if (platform && platform->hasDebugUpdateStatFunc()) {
|
||||
char buffer[64];
|
||||
snprintf(buffer, sizeof(buffer), "filament.metal.long_buffer_allocation_time.%s",
|
||||
mName);
|
||||
platform->debugUpdateStat(
|
||||
buffer, static_cast<uint64_t>(allocationTimeMicroseconds.count()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TrackedMetalBuffer(TrackedMetalBuffer&&) = delete;
|
||||
TrackedMetalBuffer(TrackedMetalBuffer const&) = delete;
|
||||
TrackedMetalBuffer& operator=(TrackedMetalBuffer const&) = delete;
|
||||
|
||||
TrackedMetalBuffer& operator=(TrackedMetalBuffer&& rhs) noexcept {
|
||||
swap(rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
id<MTLBuffer> get() const noexcept { return mBuffer; }
|
||||
operator bool() const noexcept { return bool(mBuffer); }
|
||||
|
||||
static uint64_t getAliveBuffers() { return aliveBuffers; }
|
||||
static void setPlatform(MetalPlatform* p) { platform = p; }
|
||||
|
||||
private:
|
||||
void swap(TrackedMetalBuffer& other) noexcept {
|
||||
id<MTLBuffer> temp = mBuffer;
|
||||
mBuffer = other.mBuffer;
|
||||
other.mBuffer = temp;
|
||||
typedef std::chrono::steady_clock clock_t;
|
||||
|
||||
static MetalPlatform* platform;
|
||||
|
||||
std::chrono::time_point<clock_t> mBeginning;
|
||||
const char* mName;
|
||||
};
|
||||
|
||||
#ifndef FILAMENT_METAL_BUFFER_TRACKING
|
||||
#define FILAMENT_METAL_BUFFER_TRACKING 0
|
||||
#endif
|
||||
|
||||
class MetalBufferTracking {
|
||||
public:
|
||||
static constexpr size_t EXCESS_BUFFER_COUNT = 30000;
|
||||
|
||||
enum class Type {
|
||||
NONE = 0,
|
||||
GENERIC = 1,
|
||||
RING = 2,
|
||||
STAGING = 3,
|
||||
};
|
||||
static constexpr size_t TypeCount = 3;
|
||||
|
||||
static constexpr auto toIndex(Type t) {
|
||||
assert_invariant(t != Type::NONE);
|
||||
switch (t) {
|
||||
case Type::NONE:
|
||||
case Type::GENERIC:
|
||||
return 0;
|
||||
case Type::RING:
|
||||
return 1;
|
||||
case Type::STAGING:
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
id<MTLBuffer> mBuffer;
|
||||
#if FILAMENT_METAL_BUFFER_TRACKING
|
||||
static void initialize() {
|
||||
static dispatch_once_t onceToken;
|
||||
dispatch_once(&onceToken, ^{
|
||||
for (size_t i = 0; i < TypeCount; i++) {
|
||||
aliveBuffers[i] = [NSHashTable weakObjectsHashTable];
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static std::atomic<uint64_t> aliveBuffers;
|
||||
static void setPlatform(MetalPlatform* p) { platform = p; }
|
||||
|
||||
static void track(id<MTLBuffer> buffer, Type type) {
|
||||
assert_invariant(type != Type::NONE);
|
||||
if (UTILS_UNLIKELY(getAliveBuffers() >= EXCESS_BUFFER_COUNT)) {
|
||||
if (platform && platform->hasDebugUpdateStatFunc()) {
|
||||
platform->debugUpdateStat("filament.metal.excess_buffers_allocated",
|
||||
MetalBufferTracking::getAliveBuffers());
|
||||
}
|
||||
}
|
||||
[aliveBuffers[toIndex(type)] addObject:buffer];
|
||||
}
|
||||
|
||||
static uint64_t getAliveBuffers() {
|
||||
uint64_t sum = 0;
|
||||
for (size_t i = 1; i < TypeCount; i++) {
|
||||
sum += getAliveBuffers(static_cast<Type>(i));
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
static uint64_t getAliveBuffers(Type type) {
|
||||
assert_invariant(type != Type::NONE);
|
||||
NSHashTable* hashTable = aliveBuffers[toIndex(type)];
|
||||
// Caution! We can't simply use hashTable.count here, which is inaccurate.
|
||||
// See http://cocoamine.net/blog/2013/12/13/nsmaptable-and-zeroing-weak-references/
|
||||
return hashTable.objectEnumerator.allObjects.count;
|
||||
}
|
||||
#else
|
||||
static void initialize() {}
|
||||
static void setPlatform(MetalPlatform* p) {}
|
||||
static id<MTLBuffer> track(id<MTLBuffer> buffer, Type type) { return buffer; }
|
||||
static uint64_t getAliveBuffers() { return 0; }
|
||||
static uint64_t getAliveBuffers(Type type) { return 0; }
|
||||
#endif
|
||||
|
||||
private:
|
||||
#if FILAMENT_METAL_BUFFER_TRACKING
|
||||
static std::array<NSHashTable<id<MTLBuffer>>*, TypeCount> aliveBuffers;
|
||||
static MetalPlatform* platform;
|
||||
#endif
|
||||
};
|
||||
|
||||
class MetalBuffer {
|
||||
@@ -122,7 +198,7 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
TrackedMetalBuffer mBuffer;
|
||||
id<MTLBuffer> mBuffer;
|
||||
size_t mBufferSize = 0;
|
||||
void* mCpuBuffer = nullptr;
|
||||
MetalContext& mContext;
|
||||
@@ -171,7 +247,11 @@ public:
|
||||
mBufferOptions(options),
|
||||
mSlotSizeBytes(computeSlotSize(layout)),
|
||||
mSlotCount(slotCount) {
|
||||
mBuffer = [device newBufferWithLength:mSlotSizeBytes * mSlotCount options:mBufferOptions];
|
||||
{
|
||||
ScopedAllocationTimer timer("ring");
|
||||
mBuffer = [device newBufferWithLength:mSlotSizeBytes * mSlotCount options:mBufferOptions];
|
||||
}
|
||||
MetalBufferTracking::track(mBuffer, MetalBufferTracking::Type::RING);
|
||||
assert_invariant(mBuffer);
|
||||
}
|
||||
|
||||
@@ -189,9 +269,13 @@ public:
|
||||
// If we already have an aux buffer, it will get freed here, unless it has been retained
|
||||
// by a MTLCommandBuffer. In that case, it will be freed when the command buffer
|
||||
// finishes executing.
|
||||
mAuxBuffer = [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions];
|
||||
{
|
||||
ScopedAllocationTimer timer("ring");
|
||||
mAuxBuffer = [mDevice newBufferWithLength:mSlotSizeBytes options:mBufferOptions];
|
||||
}
|
||||
MetalBufferTracking::track(mAuxBuffer, MetalBufferTracking::Type::RING);
|
||||
assert_invariant(mAuxBuffer);
|
||||
return {mAuxBuffer.get(), 0};
|
||||
return { mAuxBuffer, 0 };
|
||||
}
|
||||
mCurrentSlot = (mCurrentSlot + 1) % mSlotCount;
|
||||
mOccupiedSlots->fetch_add(1, std::memory_order_relaxed);
|
||||
@@ -220,9 +304,9 @@ public:
|
||||
*/
|
||||
std::pair<id<MTLBuffer>, NSUInteger> getCurrentAllocation() const {
|
||||
if (UTILS_UNLIKELY(mAuxBuffer)) {
|
||||
return { mAuxBuffer.get(), 0 };
|
||||
return { mAuxBuffer, 0 };
|
||||
}
|
||||
return { mBuffer.get(), mCurrentSlot * mSlotSizeBytes };
|
||||
return { mBuffer, mCurrentSlot * mSlotSizeBytes };
|
||||
}
|
||||
|
||||
bool canAccomodateLayout(MTLSizeAndAlign layout) const {
|
||||
@@ -231,8 +315,8 @@ public:
|
||||
|
||||
private:
|
||||
id<MTLDevice> mDevice;
|
||||
TrackedMetalBuffer mBuffer;
|
||||
TrackedMetalBuffer mAuxBuffer;
|
||||
id<MTLBuffer> mBuffer;
|
||||
id<MTLBuffer> mAuxBuffer;
|
||||
|
||||
MTLResourceOptions mBufferOptions;
|
||||
|
||||
|
||||
@@ -22,7 +22,13 @@
|
||||
namespace filament {
|
||||
namespace backend {
|
||||
|
||||
std::atomic<uint64_t> TrackedMetalBuffer::aliveBuffers = 0;
|
||||
MetalPlatform* ScopedAllocationTimer::platform = nullptr;
|
||||
|
||||
#if FILAMENT_METAL_BUFFER_TRACKING
|
||||
std::array<NSHashTable<id<MTLBuffer>>*, MetalBufferTracking::TypeCount>
|
||||
MetalBufferTracking::aliveBuffers;
|
||||
MetalPlatform* MetalBufferTracking::platform = nullptr;
|
||||
#endif
|
||||
|
||||
MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType, BufferUsage usage,
|
||||
size_t size, bool forceGpuBuffer) : mBufferSize(size), mContext(context) {
|
||||
@@ -37,7 +43,11 @@ MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType,
|
||||
}
|
||||
|
||||
// Otherwise, we allocate a private GPU buffer.
|
||||
mBuffer = [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate];
|
||||
{
|
||||
ScopedAllocationTimer timer("generic");
|
||||
mBuffer = [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate];
|
||||
}
|
||||
MetalBufferTracking::track(mBuffer, MetalBufferTracking::Type::GENERIC);
|
||||
ASSERT_POSTCONDITION(mBuffer, "Could not allocate Metal buffer of size %zu.", size);
|
||||
}
|
||||
|
||||
@@ -64,7 +74,7 @@ void MetalBuffer::copyIntoBuffer(void* src, size_t size, size_t byteOffset) {
|
||||
// Acquire a staging buffer to hold the contents of this update.
|
||||
MetalBufferPool* bufferPool = mContext.bufferPool;
|
||||
const MetalBufferPoolEntry* const staging = bufferPool->acquireBuffer(size);
|
||||
memcpy(staging->buffer.get().contents, src, size);
|
||||
memcpy(staging->buffer.contents, src, size);
|
||||
|
||||
// The blit below requires that byteOffset be a multiple of 4.
|
||||
ASSERT_PRECONDITION(!(byteOffset & 0x3u), "byteOffset must be a multiple of 4");
|
||||
@@ -73,9 +83,9 @@ void MetalBuffer::copyIntoBuffer(void* src, size_t size, size_t byteOffset) {
|
||||
id<MTLCommandBuffer> cmdBuffer = getPendingCommandBuffer(&mContext);
|
||||
id<MTLBlitCommandEncoder> blitEncoder = [cmdBuffer blitCommandEncoder];
|
||||
blitEncoder.label = @"Buffer upload blit";
|
||||
[blitEncoder copyFromBuffer:staging->buffer.get()
|
||||
[blitEncoder copyFromBuffer:staging->buffer
|
||||
sourceOffset:0
|
||||
toBuffer:mBuffer.get()
|
||||
toBuffer:mBuffer
|
||||
destinationOffset:byteOffset
|
||||
size:size];
|
||||
[blitEncoder endEncoding];
|
||||
@@ -96,7 +106,7 @@ id<MTLBuffer> MetalBuffer::getGpuBufferForDraw(id<MTLCommandBuffer> cmdBuffer) n
|
||||
return nil;
|
||||
}
|
||||
assert_invariant(mBuffer);
|
||||
return mBuffer.get();
|
||||
return mBuffer;
|
||||
}
|
||||
|
||||
void MetalBuffer::bindBuffers(id<MTLCommandBuffer> cmdBuffer, id<MTLCommandEncoder> encoder,
|
||||
|
||||
@@ -32,7 +32,7 @@ struct MetalContext;
|
||||
|
||||
// Immutable POD representing a shared CPU-GPU buffer.
|
||||
struct MetalBufferPoolEntry {
|
||||
TrackedMetalBuffer buffer;
|
||||
id<MTLBuffer> buffer;
|
||||
size_t capacity;
|
||||
mutable uint64_t lastAccessed;
|
||||
mutable uint32_t referenceCount;
|
||||
|
||||
@@ -42,8 +42,13 @@ MetalBufferPoolEntry const* MetalBufferPool::acquireBuffer(size_t numBytes) {
|
||||
}
|
||||
|
||||
// We were not able to find a sufficiently large stage, so create a new one.
|
||||
id<MTLBuffer> buffer = [mContext.device newBufferWithLength:numBytes
|
||||
options:MTLResourceStorageModeShared];
|
||||
id<MTLBuffer> buffer = nil;
|
||||
{
|
||||
ScopedAllocationTimer timer("staging");
|
||||
buffer = [mContext.device newBufferWithLength:numBytes
|
||||
options:MTLResourceStorageModeShared];
|
||||
}
|
||||
MetalBufferTracking::track(buffer, MetalBufferTracking::Type::STAGING);
|
||||
ASSERT_POSTCONDITION(buffer, "Could not allocate Metal staging buffer of size %zu.", numBytes);
|
||||
MetalBufferPoolEntry* stage = new MetalBufferPoolEntry {
|
||||
.buffer = buffer,
|
||||
|
||||
@@ -105,6 +105,10 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
driverConfig.disableHandleUseAfterFreeCheck) {
|
||||
mContext->driver = this;
|
||||
|
||||
ScopedAllocationTimer::setPlatform(platform);
|
||||
MetalBufferTracking::initialize();
|
||||
MetalBufferTracking::setPlatform(platform);
|
||||
|
||||
mContext->device = mPlatform.createDevice();
|
||||
assert_invariant(mContext->device);
|
||||
|
||||
@@ -198,6 +202,8 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
}
|
||||
|
||||
MetalDriver::~MetalDriver() noexcept {
|
||||
MetalBufferTracking::setPlatform(nullptr);
|
||||
ScopedAllocationTimer::setPlatform(nullptr);
|
||||
mContext->device = nil;
|
||||
mContext->emptyTexture = nil;
|
||||
CFRelease(mContext->textureCache);
|
||||
@@ -218,7 +224,16 @@ void MetalDriver::beginFrame(int64_t monotonic_clock_ns,
|
||||
os_signpost_interval_begin(mContext->log, mContext->signpostId, "Frame encoding", "%{public}d", frameId);
|
||||
#endif
|
||||
if (mPlatform.hasDebugUpdateStatFunc()) {
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers", TrackedMetalBuffer::getAliveBuffers());
|
||||
#if FILAMENT_METAL_BUFFER_TRACKING
|
||||
const uint64_t generic = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::GENERIC);
|
||||
const uint64_t ring = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::RING);
|
||||
const uint64_t staging = MetalBufferTracking::getAliveBuffers(MetalBufferTracking::Type::STAGING);
|
||||
const uint64_t total = generic + ring + staging;
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers", total);
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers.generic", generic);
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers.ring", ring);
|
||||
mPlatform.debugUpdateStat("filament.metal.alive_buffers.staging", staging);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1241,6 +1256,9 @@ void MetalDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
mContext->samplerBindings[index] = sb;
|
||||
}
|
||||
|
||||
void MetalDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {}
|
||||
|
||||
void MetalDriver::insertEventMarker(const char* string, uint32_t len) {
|
||||
|
||||
}
|
||||
|
||||
@@ -789,13 +789,13 @@ void MetalTexture::loadWithCopyBuffer(uint32_t level, uint32_t slice, MTLRegion
|
||||
PixelBufferDescriptor const& data, const PixelBufferShape& shape) {
|
||||
const size_t stagingBufferSize = shape.totalBytes;
|
||||
auto entry = context.bufferPool->acquireBuffer(stagingBufferSize);
|
||||
memcpy(entry->buffer.get().contents,
|
||||
memcpy(entry->buffer.contents,
|
||||
static_cast<uint8_t*>(data.buffer) + shape.sourceOffset,
|
||||
stagingBufferSize);
|
||||
id<MTLCommandBuffer> blitCommandBuffer = getPendingCommandBuffer(&context);
|
||||
id<MTLBlitCommandEncoder> blitCommandEncoder = [blitCommandBuffer blitCommandEncoder];
|
||||
blitCommandEncoder.label = @"Texture upload buffer blit";
|
||||
[blitCommandEncoder copyFromBuffer:entry->buffer.get()
|
||||
[blitCommandEncoder copyFromBuffer:entry->buffer
|
||||
sourceOffset:0
|
||||
sourceBytesPerRow:shape.bytesPerRow
|
||||
sourceBytesPerImage:shape.bytesPerSlice
|
||||
|
||||
@@ -169,6 +169,23 @@ bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
|
||||
id<MTLFunction> function = [library newFunctionWithName:@"main0"
|
||||
constantValues:constants
|
||||
error:&error];
|
||||
if (function == nil) {
|
||||
// If the library loads but functions within it fail to load, it usually means the
|
||||
// GPU backend crashed. (This can happen if it's a Metallib shader that was compiled
|
||||
// with a minimum iOS version that's newer than this device.)
|
||||
NSString* errorMessage = @"unknown error";
|
||||
if (error) {
|
||||
auto description =
|
||||
[error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
|
||||
utils::slog.w << description << utils::io::endl;
|
||||
errorMessage = error.localizedDescription;
|
||||
}
|
||||
PANIC_LOG("Failed to load main0 in Metal program.");
|
||||
NSString* programName =
|
||||
[NSString stringWithFormat:@"%s::main0", program.getName().c_str_safe()];
|
||||
return MetalFunctionBundle::error(errorMessage, programName);
|
||||
}
|
||||
|
||||
if (!program.getName().empty()) {
|
||||
function.label = @(program.getName().c_str());
|
||||
}
|
||||
|
||||
@@ -312,6 +312,10 @@ void NoopDriver::unbindBuffer(BufferObjectBinding bindingType, uint32_t index) {
|
||||
void NoopDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
}
|
||||
|
||||
void NoopDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
}
|
||||
|
||||
void NoopDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
}
|
||||
|
||||
|
||||
@@ -63,7 +63,8 @@ bool OpenGLContext::queryOpenGLVersion(GLint* major, GLint* minor) noexcept {
|
||||
#endif
|
||||
}
|
||||
|
||||
OpenGLContext::OpenGLContext(OpenGLPlatform& platform) noexcept
|
||||
OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
|
||||
Platform::DriverConfig const& driverConfig) noexcept
|
||||
: mPlatform(platform),
|
||||
mSamplerMap(32) {
|
||||
|
||||
@@ -85,6 +86,13 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform) noexcept
|
||||
|
||||
queryOpenGLVersion(&state.major, &state.minor);
|
||||
|
||||
#if defined(BACKEND_OPENGL_VERSION_GLES)
|
||||
if (UTILS_UNLIKELY(driverConfig.forceGLES2Context)) {
|
||||
state.major = 2;
|
||||
state.minor = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
OpenGLContext::initExtensions(&ext, state.major, state.minor);
|
||||
|
||||
OpenGLContext::initProcs(&procs, ext, state.major, state.minor);
|
||||
@@ -886,12 +894,16 @@ void OpenGLContext::unbindTexture(
|
||||
// unbind this texture from all the units it might be bound to
|
||||
// no need unbind the texture from FBOs because we're not tracking that state (and there is
|
||||
// no need to).
|
||||
UTILS_NOUNROLL
|
||||
for (GLuint unit = 0; unit < MAX_TEXTURE_UNIT_COUNT; unit++) {
|
||||
if (state.textures.units[unit].id == texture_id) {
|
||||
// if this texture is bound, it should be at the same target
|
||||
assert_invariant(state.textures.units[unit].target == target);
|
||||
unbindTextureUnit(unit);
|
||||
// Never attempt to unbind texture 0. This could happen with external textures w/ streaming if
|
||||
// never populated.
|
||||
if (texture_id) {
|
||||
UTILS_NOUNROLL
|
||||
for (GLuint unit = 0; unit < MAX_TEXTURE_UNIT_COUNT; unit++) {
|
||||
if (state.textures.units[unit].id == texture_id) {
|
||||
// if this texture is bound, it should be at the same target
|
||||
assert_invariant(state.textures.units[unit].target == target);
|
||||
unbindTextureUnit(unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,7 +91,8 @@ public:
|
||||
|
||||
static bool queryOpenGLVersion(GLint* major, GLint* minor) noexcept;
|
||||
|
||||
explicit OpenGLContext(OpenGLPlatform& platform) noexcept;
|
||||
explicit OpenGLContext(OpenGLPlatform& platform,
|
||||
Platform::DriverConfig const& driverConfig) noexcept;
|
||||
|
||||
~OpenGLContext() noexcept final;
|
||||
|
||||
|
||||
@@ -173,6 +173,10 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
PANIC_LOG("OpenGL ES 2.0 minimum needed (current %d.%d)", major, minor);
|
||||
goto cleanup;
|
||||
}
|
||||
if (UTILS_UNLIKELY(driverConfig.forceGLES2Context)) {
|
||||
major = 2;
|
||||
minor = 0;
|
||||
}
|
||||
#else
|
||||
// we require GL 4.1 headers and minimum version
|
||||
if (UTILS_UNLIKELY(!((major == 4 && minor >= 1) || major > 4))) {
|
||||
@@ -203,12 +207,13 @@ OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
|
||||
|
||||
OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfig& driverConfig) noexcept
|
||||
: mPlatform(*platform),
|
||||
mContext(mPlatform),
|
||||
mContext(mPlatform, driverConfig),
|
||||
mShaderCompilerService(*this),
|
||||
mHandleAllocator("Handles",
|
||||
driverConfig.handleArenaSize,
|
||||
driverConfig.disableHandleUseAfterFreeCheck),
|
||||
mDriverConfig(driverConfig) {
|
||||
mDriverConfig(driverConfig),
|
||||
mCurrentPushConstants(new(std::nothrow) PushConstantBundle{}) {
|
||||
|
||||
std::fill(mSamplerBindings.begin(), mSamplerBindings.end(), nullptr);
|
||||
|
||||
@@ -265,6 +270,9 @@ void OpenGLDriver::terminate() {
|
||||
assert_invariant(mGpuCommandCompleteOps.empty());
|
||||
#endif
|
||||
|
||||
delete mCurrentPushConstants;
|
||||
mCurrentPushConstants = nullptr;
|
||||
|
||||
mContext.terminate();
|
||||
|
||||
mPlatform.terminate();
|
||||
@@ -285,6 +293,39 @@ void OpenGLDriver::bindSampler(GLuint unit, GLuint sampler) noexcept {
|
||||
mContext.bindSampler(unit, sampler);
|
||||
}
|
||||
|
||||
void OpenGLDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
assert_invariant(stage == ShaderStage::VERTEX || stage == ShaderStage::FRAGMENT);
|
||||
utils::Slice<std::pair<GLint, ConstantType>> constants;
|
||||
if (stage == ShaderStage::VERTEX) {
|
||||
constants = mCurrentPushConstants->vertexConstants;
|
||||
} else if (stage == ShaderStage::FRAGMENT) {
|
||||
constants = mCurrentPushConstants->fragmentConstants;
|
||||
}
|
||||
|
||||
assert_invariant(index < constants.size());
|
||||
auto const& [location, type] = constants[index];
|
||||
|
||||
// This push constant wasn't found in the shader. It's ok to return without error-ing here.
|
||||
if (location < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (std::holds_alternative<bool>(value)) {
|
||||
assert_invariant(type == ConstantType::BOOL);
|
||||
bool const bval = std::get<bool>(value);
|
||||
glUniform1i(location, bval ? 1 : 0);
|
||||
} else if (std::holds_alternative<float>(value)) {
|
||||
assert_invariant(type == ConstantType::FLOAT);
|
||||
float const fval = std::get<float>(value);
|
||||
glUniform1f(location, fval);
|
||||
} else {
|
||||
assert_invariant(type == ConstantType::INT);
|
||||
int const ival = std::get<int>(value);
|
||||
glUniform1i(location, ival);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
|
||||
assert_invariant(t != nullptr);
|
||||
mContext.bindTexture(unit, t->gl.target, t->gl.id);
|
||||
@@ -3382,7 +3423,9 @@ void OpenGLDriver::executeGpuCommandsCompleteOps() noexcept {
|
||||
|
||||
void OpenGLDriver::tick(int) {
|
||||
DEBUG_MARKER()
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
executeGpuCommandsCompleteOps();
|
||||
#endif
|
||||
executeEveryNowAndThenOps();
|
||||
getShaderCompilerService().tick();
|
||||
}
|
||||
@@ -3654,7 +3697,7 @@ void OpenGLDriver::blit(
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
break;
|
||||
}
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
|
||||
|
||||
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo[1]);
|
||||
switch (s->target) {
|
||||
@@ -3680,7 +3723,7 @@ void OpenGLDriver::blit(
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
break;
|
||||
}
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
|
||||
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
|
||||
|
||||
gl.disable(GL_SCISSOR_TEST);
|
||||
glBlitFramebuffer(
|
||||
@@ -3802,6 +3845,7 @@ void OpenGLDriver::bindPipeline(PipelineState state) {
|
||||
gl.polygonOffset(state.polygonOffset.slope, state.polygonOffset.constant);
|
||||
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(state.program);
|
||||
mValidProgram = useProgram(p);
|
||||
(*mCurrentPushConstants) = p->getPushConstants();
|
||||
}
|
||||
|
||||
void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
|
||||
@@ -66,9 +66,9 @@ namespace filament::backend {
|
||||
class OpenGLPlatform;
|
||||
class PixelBufferDescriptor;
|
||||
struct TargetBufferInfo;
|
||||
|
||||
class OpenGLProgram;
|
||||
class TimerQueryFactoryInterface;
|
||||
struct PushConstantBundle;
|
||||
|
||||
class OpenGLDriver final : public DriverBase {
|
||||
inline explicit OpenGLDriver(OpenGLPlatform* platform,
|
||||
@@ -375,6 +375,8 @@ private:
|
||||
// for ES2 sRGB support
|
||||
GLSwapChain* mCurrentDrawSwapChain = nullptr;
|
||||
bool mRec709OutputColorspace = false;
|
||||
|
||||
PushConstantBundle* mCurrentPushConstants = nullptr;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -46,6 +46,8 @@ struct OpenGLProgram::LazyInitializationData {
|
||||
Program::UniformBlockInfo uniformBlockInfo;
|
||||
Program::SamplerGroupInfo samplerGroupInfo;
|
||||
std::array<Program::UniformInfo, Program::UNIFORM_BINDING_COUNT> bindingUniformInfo;
|
||||
utils::FixedCapacityVector<Program::PushConstant> vertexPushConstants;
|
||||
utils::FixedCapacityVector<Program::PushConstant> fragmentPushConstants;
|
||||
};
|
||||
|
||||
|
||||
@@ -53,7 +55,6 @@ OpenGLProgram::OpenGLProgram() noexcept = default;
|
||||
|
||||
OpenGLProgram::OpenGLProgram(OpenGLDriver& gld, Program&& program) noexcept
|
||||
: HwProgram(std::move(program.getName())) {
|
||||
|
||||
auto* const lazyInitializationData = new(std::nothrow) LazyInitializationData();
|
||||
lazyInitializationData->samplerGroupInfo = std::move(program.getSamplerGroupInfo());
|
||||
if (UTILS_UNLIKELY(gld.getContext().isES2())) {
|
||||
@@ -61,6 +62,8 @@ OpenGLProgram::OpenGLProgram(OpenGLDriver& gld, Program&& program) noexcept
|
||||
} else {
|
||||
lazyInitializationData->uniformBlockInfo = std::move(program.getUniformBlockBindings());
|
||||
}
|
||||
lazyInitializationData->vertexPushConstants = std::move(program.getPushConstants(ShaderStage::VERTEX));
|
||||
lazyInitializationData->fragmentPushConstants = std::move(program.getPushConstants(ShaderStage::FRAGMENT));
|
||||
|
||||
ShaderCompilerService& compiler = gld.getShaderCompilerService();
|
||||
mToken = compiler.createProgram(name, std::move(program));
|
||||
@@ -203,6 +206,21 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
|
||||
}
|
||||
}
|
||||
mUsedBindingsCount = usedBindingCount;
|
||||
|
||||
auto& vertexConstants = lazyInitializationData.vertexPushConstants;
|
||||
auto& fragmentConstants = lazyInitializationData.fragmentPushConstants;
|
||||
|
||||
size_t const totalConstantCount = vertexConstants.size() + fragmentConstants.size();
|
||||
if (totalConstantCount > 0) {
|
||||
mPushConstants.reserve(totalConstantCount);
|
||||
mPushConstantFragmentStageOffset = vertexConstants.size();
|
||||
auto const transformAndAdd = [&](Program::PushConstant const& constant) {
|
||||
GLint const loc = glGetUniformLocation(program, constant.name.c_str());
|
||||
mPushConstants.push_back({loc, constant.type});
|
||||
};
|
||||
std::for_each(vertexConstants.cbegin(), vertexConstants.cend(), transformAndAdd);
|
||||
std::for_each(fragmentConstants.cbegin(), fragmentConstants.cend(), transformAndAdd);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLProgram::updateSamplers(OpenGLDriver* const gld) const noexcept {
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Slice.h>
|
||||
|
||||
#include <array>
|
||||
#include <limits>
|
||||
@@ -38,6 +39,11 @@ namespace filament::backend {
|
||||
|
||||
class OpenGLDriver;
|
||||
|
||||
struct PushConstantBundle {
|
||||
utils::Slice<std::pair<GLint, ConstantType>> vertexConstants;
|
||||
utils::Slice<std::pair<GLint, ConstantType>> fragmentConstants;
|
||||
};
|
||||
|
||||
class OpenGLProgram : public HwProgram {
|
||||
public:
|
||||
|
||||
@@ -78,6 +84,14 @@ public:
|
||||
GLuint program = 0;
|
||||
} gl; // 4 bytes
|
||||
|
||||
PushConstantBundle getPushConstants() {
|
||||
auto fragBegin = mPushConstants.begin() + mPushConstantFragmentStageOffset;
|
||||
return {
|
||||
.vertexConstants = utils::Slice(mPushConstants.begin(), fragBegin),
|
||||
.fragmentConstants = utils::Slice(fragBegin, mPushConstants.end()),
|
||||
};
|
||||
}
|
||||
|
||||
private:
|
||||
// keep these away from of other class attributes
|
||||
struct LazyInitializationData;
|
||||
@@ -95,11 +109,14 @@ private:
|
||||
ShaderCompilerService::program_token_t mToken{}; // 16 bytes
|
||||
|
||||
uint8_t mUsedBindingsCount = 0u; // 1 byte
|
||||
UTILS_UNUSED uint8_t padding[3] = {}; // 3 bytes
|
||||
UTILS_UNUSED uint8_t padding[2] = {}; // 2 byte
|
||||
|
||||
// Push constant array offset for fragment stage constants.
|
||||
uint8_t mPushConstantFragmentStageOffset = 0u; // 1 byte
|
||||
|
||||
// only needed for ES2
|
||||
GLint mRec709Location = -1; // 4 bytes
|
||||
GLint mRec709Location = -1; // 4 bytes
|
||||
|
||||
using LocationInfo = utils::FixedCapacityVector<GLint>;
|
||||
struct UniformsRecord {
|
||||
Program::UniformInfo uniforms;
|
||||
@@ -107,11 +124,15 @@ private:
|
||||
mutable GLuint id = 0;
|
||||
mutable uint16_t age = std::numeric_limits<uint16_t>::max();
|
||||
};
|
||||
UniformsRecord const* mUniformsRecords = nullptr;
|
||||
UniformsRecord const* mUniformsRecords = nullptr; // 8 bytes
|
||||
|
||||
// Note that this can be replaced with a raw pointer and an uint8_t (for size) to reduce the
|
||||
// size of the container to 9 bytes if there is a need in the future.
|
||||
utils::FixedCapacityVector<std::pair<GLint, ConstantType>> mPushConstants;// 16 bytes
|
||||
};
|
||||
|
||||
// if OpenGLProgram is larger tha 64 bytes, it'll fall in a larger Handle bucket.
|
||||
static_assert(sizeof(OpenGLProgram) <= 64); // currently 48 bytes
|
||||
static_assert(sizeof(OpenGLProgram) <= 64); // currently 64 bytes
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
|
||||
@@ -174,7 +174,7 @@ Driver* PlatformEGL::createDriver(void* sharedContext, const Platform::DriverCon
|
||||
};
|
||||
|
||||
#ifdef __ANDROID__
|
||||
bool requestES2Context = false;
|
||||
bool requestES2Context = driverConfig.forceGLES2Context;
|
||||
char property[PROP_VALUE_MAX];
|
||||
int const length = __system_property_get("debug.filament.es2", property);
|
||||
if (length > 0) {
|
||||
|
||||
@@ -410,6 +410,7 @@ io::ostream& operator<<(io::ostream& out, const RasterState& rs) {
|
||||
io::ostream& operator<<(io::ostream& out, const TargetBufferInfo& tbi) {
|
||||
return out << "TargetBufferInfo{"
|
||||
<< "handle=" << tbi.handle
|
||||
<< ", baseViewIndex=" << tbi.baseViewIndex
|
||||
<< ", level=" << tbi.level
|
||||
<< ", layer=" << tbi.layer << "}";
|
||||
}
|
||||
|
||||
@@ -50,7 +50,6 @@ VulkanBuffer::~VulkanBuffer() {
|
||||
|
||||
void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint32_t byteOffset,
|
||||
uint32_t numBytes) {
|
||||
assert_invariant(byteOffset == 0);
|
||||
VulkanStage const* stage = mStagePool.acquireStage(numBytes);
|
||||
void* mapped;
|
||||
vmaMapMemory(mAllocator, stage->memory, &mapped);
|
||||
@@ -87,7 +86,11 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
&barrier, 0, nullptr);
|
||||
}
|
||||
|
||||
VkBufferCopy region{ .size = numBytes };
|
||||
VkBufferCopy region {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = byteOffset,
|
||||
.size = numBytes,
|
||||
};
|
||||
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, ®ion);
|
||||
|
||||
mUpdatedBytes = numBytes;
|
||||
|
||||
@@ -259,8 +259,8 @@ VulkanDriver::VulkanDriver(VulkanPlatform* platform, VulkanContext const& contex
|
||||
mDescriptorSetManager.setPlaceHolders(mSamplerCache.getSampler({}), mEmptyTexture,
|
||||
mEmptyBufferObject);
|
||||
|
||||
mGetPipelineFunction = [this](VulkanDescriptorSetLayoutList const& layouts) {
|
||||
return mPipelineLayoutCache.getLayout(layouts);
|
||||
mGetPipelineFunction = [this](VulkanDescriptorSetLayoutList const& layouts, VulkanProgram* program) {
|
||||
return mPipelineLayoutCache.getLayout(layouts, program);
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1572,6 +1572,14 @@ void VulkanDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
mSamplerBindings[index] = hwsb;
|
||||
}
|
||||
|
||||
void VulkanDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
assert_invariant(mBoundPipeline.program && "Expect a program when writing to push constants");
|
||||
VulkanCommands* commands = &mCommands;
|
||||
mBoundPipeline.program->writePushConstant(commands, mBoundPipeline.pipelineLayout, stage, index,
|
||||
value);
|
||||
}
|
||||
|
||||
void VulkanDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
mCommands.insertEventMarker(string, len);
|
||||
@@ -1857,7 +1865,13 @@ void VulkanDriver::bindPipeline(PipelineState pipelineState) {
|
||||
mDescriptorSetManager.updateSampler({}, binding, texture, vksampler);
|
||||
}
|
||||
|
||||
mPipelineCache.bindLayout(mDescriptorSetManager.bind(commands, program, mGetPipelineFunction));
|
||||
auto const pipelineLayout = mDescriptorSetManager.bind(commands, program, mGetPipelineFunction);
|
||||
mBoundPipeline = {
|
||||
.program = program,
|
||||
.pipelineLayout = pipelineLayout,
|
||||
};
|
||||
|
||||
mPipelineCache.bindLayout(pipelineLayout);
|
||||
mPipelineCache.bindPipeline(commands);
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
|
||||
@@ -160,6 +160,13 @@ private:
|
||||
|
||||
VulkanDescriptorSetManager::GetPipelineLayoutFunction mGetPipelineFunction;
|
||||
|
||||
// This is necessary for us to write to push constants after binding a pipeline.
|
||||
struct BoundPipeline {
|
||||
VulkanProgram* program;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
};
|
||||
BoundPipeline mBoundPipeline = {};
|
||||
|
||||
RenderPassFboBundle mRenderPassFboInfo;
|
||||
|
||||
bool const mIsSRGBSwapChainSupported;
|
||||
|
||||
@@ -112,27 +112,82 @@ inline VkDescriptorSetLayout createDescriptorSetLayout(VkDevice device,
|
||||
return layout;
|
||||
}
|
||||
|
||||
inline VkShaderStageFlags getVkStage(backend::ShaderStage stage) {
|
||||
switch(stage) {
|
||||
case backend::ShaderStage::VERTEX:
|
||||
return VK_SHADER_STAGE_VERTEX_BIT;
|
||||
case backend::ShaderStage::FRAGMENT:
|
||||
return VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
case backend::ShaderStage::COMPUTE:
|
||||
PANIC_POSTCONDITION("Unsupported stage");
|
||||
}
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(VkDevice device, VkDescriptorSetLayoutCreateInfo const& info,
|
||||
Bitmask const& bitmask)
|
||||
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(VkDevice device,
|
||||
VkDescriptorSetLayoutCreateInfo const& info, Bitmask const& bitmask)
|
||||
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET_LAYOUT),
|
||||
mDevice(device),
|
||||
vklayout(createDescriptorSetLayout(device, info)),
|
||||
bitmask(bitmask),
|
||||
bindings(getBindings(bitmask)),
|
||||
count(Count::fromLayoutBitmask(bitmask)) {
|
||||
}
|
||||
count(Count::fromLayoutBitmask(bitmask)) {}
|
||||
|
||||
VulkanDescriptorSetLayout::~VulkanDescriptorSetLayout() {
|
||||
vkDestroyDescriptorSetLayout(mDevice, vklayout, VKALLOC);
|
||||
}
|
||||
|
||||
PushConstantDescription::PushConstantDescription(backend::Program const& program) noexcept {
|
||||
mRangeCount = 0;
|
||||
for (auto stage : { ShaderStage::VERTEX, ShaderStage::FRAGMENT, ShaderStage::COMPUTE }) {
|
||||
auto const& constants = program.getPushConstants(stage);
|
||||
if (constants.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// We store the type of the constant for type-checking when writing.
|
||||
auto& types = mTypes[(uint8_t) stage];
|
||||
types.reserve(constants.size());
|
||||
std::for_each(constants.cbegin(), constants.cend(), [&types] (Program::PushConstant t) {
|
||||
types.push_back(t.type);
|
||||
});
|
||||
|
||||
mRanges[mRangeCount++] = {
|
||||
.stageFlags = getVkStage(stage),
|
||||
.offset = 0,
|
||||
.size = (uint32_t) constants.size() * ENTRY_SIZE,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
void PushConstantDescription::write(VulkanCommands* commands, VkPipelineLayout layout,
|
||||
backend::ShaderStage stage, uint8_t index, backend::PushConstantVariant const& value) {
|
||||
VulkanCommandBuffer* cmdbuf = &(commands->get());
|
||||
uint32_t binaryValue = 0;
|
||||
UTILS_UNUSED_IN_RELEASE auto const& types = mTypes[(uint8_t) stage];
|
||||
if (std::holds_alternative<bool>(value)) {
|
||||
assert_invariant(types[index] == ConstantType::BOOL);
|
||||
bool const bval = std::get<bool>(value);
|
||||
binaryValue = static_cast<uint32_t const>(bval ? VK_TRUE : VK_FALSE);
|
||||
} else if (std::holds_alternative<float>(value)) {
|
||||
assert_invariant(types[index] == ConstantType::FLOAT);
|
||||
float const fval = std::get<float>(value);
|
||||
binaryValue = *reinterpret_cast<uint32_t const*>(&fval);
|
||||
} else {
|
||||
assert_invariant(types[index] == ConstantType::INT);
|
||||
int const ival = std::get<int>(value);
|
||||
binaryValue = *reinterpret_cast<uint32_t const*>(&ival);
|
||||
}
|
||||
vkCmdPushConstants(cmdbuf->buffer(), layout, getVkStage(stage), index * ENTRY_SIZE, ENTRY_SIZE,
|
||||
&binaryValue);
|
||||
}
|
||||
|
||||
VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
|
||||
: HwProgram(builder.getName()),
|
||||
VulkanResource(VulkanResourceType::PROGRAM),
|
||||
mInfo(new PipelineInfo()),
|
||||
mInfo(new(std::nothrow) PipelineInfo(builder)),
|
||||
mDevice(device) {
|
||||
|
||||
constexpr uint8_t UBO_MODULE_OFFSET = (sizeof(UniformBufferBitmask) * 8) / MAX_SHADER_MODULES;
|
||||
|
||||
@@ -26,10 +26,10 @@
|
||||
#include "VulkanTexture.h"
|
||||
#include "VulkanUtility.h"
|
||||
|
||||
#include "private/backend/SamplerGroup.h"
|
||||
#include "utils/FixedCapacityVector.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
#include <private/backend/SamplerGroup.h>
|
||||
#include <backend/Program.h>
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Mutex.h>
|
||||
#include <utils/StructureOfArrays.h>
|
||||
|
||||
@@ -180,6 +180,28 @@ private:
|
||||
using VulkanDescriptorSetList = std::array<Handle<VulkanDescriptorSet>,
|
||||
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
|
||||
|
||||
using PushConstantNameArray = utils::FixedCapacityVector<char const*>;
|
||||
using PushConstantNameByStage = std::array<PushConstantNameArray, Program::SHADER_TYPE_COUNT>;
|
||||
|
||||
struct PushConstantDescription {
|
||||
|
||||
explicit PushConstantDescription(backend::Program const& program) noexcept;
|
||||
|
||||
VkPushConstantRange const* getVkRanges() const noexcept { return mRanges; }
|
||||
|
||||
uint32_t getVkRangeCount() const noexcept { return mRangeCount; }
|
||||
|
||||
void write(VulkanCommands* commands, VkPipelineLayout layout, backend::ShaderStage stage,
|
||||
uint8_t index, backend::PushConstantVariant const& value);
|
||||
|
||||
private:
|
||||
static constexpr uint32_t ENTRY_SIZE = sizeof(uint32_t);
|
||||
|
||||
utils::FixedCapacityVector<backend::ConstantType> mTypes[Program::SHADER_TYPE_COUNT];
|
||||
VkPushConstantRange mRanges[Program::SHADER_TYPE_COUNT];
|
||||
uint32_t mRangeCount;
|
||||
};
|
||||
|
||||
struct VulkanProgram : public HwProgram, VulkanResource {
|
||||
|
||||
using BindingList = CappedArray<uint16_t, MAX_SAMPLER_COUNT>;
|
||||
@@ -212,6 +234,19 @@ struct VulkanProgram : public HwProgram, VulkanResource {
|
||||
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
|
||||
inline LayoutDescriptionList const& getLayoutDescriptionList() const { return mInfo->layouts; }
|
||||
|
||||
inline uint32_t getPushConstantRangeCount() const {
|
||||
return mInfo->pushConstantDescription.getVkRangeCount();
|
||||
}
|
||||
|
||||
inline VkPushConstantRange const* getPushConstantRanges() const {
|
||||
return mInfo->pushConstantDescription.getVkRanges();
|
||||
}
|
||||
|
||||
inline void writePushConstant(VulkanCommands* commands, VkPipelineLayout layout,
|
||||
backend::ShaderStage stage, uint8_t index, backend::PushConstantVariant const& value) {
|
||||
mInfo->pushConstantDescription.write(commands, layout, stage, index, value);
|
||||
}
|
||||
|
||||
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
|
||||
inline utils::FixedCapacityVector<std::string> const& getBindingToName() const {
|
||||
return mInfo->bindingToName;
|
||||
@@ -224,8 +259,9 @@ struct VulkanProgram : public HwProgram, VulkanResource {
|
||||
|
||||
private:
|
||||
struct PipelineInfo {
|
||||
PipelineInfo()
|
||||
: bindingToSamplerIndex(MAX_SAMPLER_COUNT, 0xffff)
|
||||
explicit PipelineInfo(backend::Program const& program) noexcept
|
||||
: bindingToSamplerIndex(MAX_SAMPLER_COUNT, 0xffff),
|
||||
pushConstantDescription(program)
|
||||
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
|
||||
, bindingToName(MAX_SAMPLER_COUNT, "")
|
||||
#endif
|
||||
@@ -241,6 +277,8 @@ private:
|
||||
// descset::DescriptorSetLayout layout;
|
||||
LayoutDescriptionList layouts;
|
||||
|
||||
PushConstantDescription pushConstantDescription;
|
||||
|
||||
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
|
||||
// We store the sampler name mapped from binding index (only for debug purposes).
|
||||
utils::FixedCapacityVector<std::string> bindingToName;
|
||||
|
||||
@@ -879,7 +879,7 @@ public:
|
||||
vkUpdateDescriptorSets(mDevice, nwrites, descriptorWrites, 0, nullptr);
|
||||
}
|
||||
|
||||
VkPipelineLayout const pipelineLayout = getPipelineLayoutFn(outLayouts);
|
||||
VkPipelineLayout const pipelineLayout = getPipelineLayoutFn(outLayouts, program);
|
||||
VkCommandBuffer const cmdbuffer = commands->buffer();
|
||||
|
||||
BoundState state{};
|
||||
|
||||
@@ -45,8 +45,8 @@ class VulkanDescriptorSetManager {
|
||||
public:
|
||||
static constexpr uint8_t UNIQUE_DESCRIPTOR_SET_COUNT =
|
||||
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT;
|
||||
using GetPipelineLayoutFunction =
|
||||
std::function<VkPipelineLayout(VulkanDescriptorSetLayoutList const&)>;
|
||||
using GetPipelineLayoutFunction = std::function<VkPipelineLayout(
|
||||
VulkanDescriptorSetLayoutList const&, VulkanProgram* program)>;
|
||||
|
||||
VulkanDescriptorSetManager(VkDevice device, VulkanResourceAllocator* resourceAllocator);
|
||||
|
||||
@@ -108,3 +108,4 @@ private:
|
||||
}// namespace filament::backend
|
||||
|
||||
#endif// TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
|
||||
|
||||
|
||||
@@ -21,13 +21,34 @@
|
||||
namespace filament::backend {
|
||||
|
||||
VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
|
||||
VulkanDescriptorSetLayoutList const& descriptorSetLayouts) {
|
||||
PipelineLayoutKey key = {VK_NULL_HANDLE};
|
||||
VulkanDescriptorSetLayoutList const& descriptorSetLayouts, VulkanProgram* program) {
|
||||
PipelineLayoutKey key = {};
|
||||
uint8_t descSetLayoutCount = 0;
|
||||
for (auto layoutHandle: descriptorSetLayouts) {
|
||||
if (layoutHandle) {
|
||||
auto layout = mAllocator->handle_cast<VulkanDescriptorSetLayout*>(layoutHandle);
|
||||
key[descSetLayoutCount++] = layout->vklayout;
|
||||
key.descSetLayouts[descSetLayoutCount++] = layout->vklayout;
|
||||
}
|
||||
}
|
||||
|
||||
// build the push constant layout key
|
||||
uint32_t pushConstantRangeCount = program->getPushConstantRangeCount();
|
||||
auto const& pushCostantRanges = program->getPushConstantRanges();
|
||||
if (pushConstantRangeCount > 0) {
|
||||
assert_invariant(pushConstantRangeCount <= Program::SHADER_TYPE_COUNT);
|
||||
for (uint8_t i = 0; i < pushConstantRangeCount; ++i) {
|
||||
auto const& range = pushCostantRanges[i];
|
||||
auto& pushConstant = key.pushConstant[i];
|
||||
if (range.stageFlags & VK_SHADER_STAGE_VERTEX_BIT) {
|
||||
pushConstant.stage = static_cast<uint8_t>(ShaderStage::VERTEX);
|
||||
}
|
||||
if (range.stageFlags & VK_SHADER_STAGE_FRAGMENT_BIT) {
|
||||
pushConstant.stage = static_cast<uint8_t>(ShaderStage::FRAGMENT);
|
||||
}
|
||||
if (range.stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
|
||||
pushConstant.stage = static_cast<uint8_t>(ShaderStage::COMPUTE);
|
||||
}
|
||||
pushConstant.size = range.size;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,9 +63,11 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.setLayoutCount = (uint32_t) descSetLayoutCount,
|
||||
.pSetLayouts = key.data(),
|
||||
.pushConstantRangeCount = 0,
|
||||
.pSetLayouts = key.descSetLayouts.data(),
|
||||
.pushConstantRangeCount = pushConstantRangeCount,
|
||||
.pPushConstantRanges = pushCostantRanges,
|
||||
};
|
||||
|
||||
VkPipelineLayout layout;
|
||||
vkCreatePipelineLayout(mDevice, &info, VKALLOC, &layout);
|
||||
|
||||
|
||||
@@ -35,13 +35,29 @@ public:
|
||||
|
||||
void terminate() noexcept;
|
||||
|
||||
using PipelineLayoutKey = std::array<VkDescriptorSetLayout,
|
||||
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
|
||||
struct PushConstantKey {
|
||||
uint8_t stage;// We have one set of push constant per shader stage (fragment, vertex, etc).
|
||||
uint8_t size;
|
||||
// Note that there is also an offset parameter for push constants, but
|
||||
// we always assume our update range will have the offset 0.
|
||||
};
|
||||
|
||||
struct PipelineLayoutKey {
|
||||
using DescriptorSetLayoutArray = std::array<VkDescriptorSetLayout,
|
||||
VulkanDescriptorSetLayout::UNIQUE_DESCRIPTOR_SET_COUNT>;
|
||||
DescriptorSetLayoutArray descSetLayouts = {}; // 8 * 3
|
||||
PushConstantKey pushConstant[Program::SHADER_TYPE_COUNT] = {}; // 2 * 3
|
||||
uint16_t padding = 0;
|
||||
};
|
||||
static_assert(sizeof(PipelineLayoutKey) == 32);
|
||||
|
||||
VulkanPipelineLayoutCache(VulkanPipelineLayoutCache const&) = delete;
|
||||
VulkanPipelineLayoutCache& operator=(VulkanPipelineLayoutCache const&) = delete;
|
||||
|
||||
VkPipelineLayout getLayout(VulkanDescriptorSetLayoutList const& descriptorSetLayouts);
|
||||
// A pipeline layout depends on the descriptor set layout and the push constant ranges, which
|
||||
// are described in the program.
|
||||
VkPipelineLayout getLayout(VulkanDescriptorSetLayoutList const& descriptorSetLayouts,
|
||||
VulkanProgram* program);
|
||||
|
||||
private:
|
||||
using Timestamp = uint64_t;
|
||||
|
||||
@@ -265,7 +265,7 @@ TEST_F(BackendTest, FeedbackLoops) {
|
||||
for (auto rt : renderTargets) api.destroyRenderTarget(rt);
|
||||
}
|
||||
|
||||
const uint32_t expected = 0xe93a4a07;
|
||||
const uint32_t expected = 0x70695aa1;
|
||||
printf("Computed hash is 0x%8.8x, Expected 0x%8.8x\n", sPixelHashResult, expected);
|
||||
EXPECT_TRUE(sPixelHashResult == expected);
|
||||
}
|
||||
|
||||
@@ -340,6 +340,35 @@ public:
|
||||
* Disable backend handles use-after-free checks.
|
||||
*/
|
||||
bool disableHandleUseAfterFreeCheck = false;
|
||||
|
||||
/*
|
||||
* Sets a preferred shader language for Filament to use.
|
||||
*
|
||||
* The Metal backend supports two shader languages: MSL (Metal Shading Language) and
|
||||
* METAL_LIBRARY (precompiled .metallib). This option controls which shader language is
|
||||
* used when materials contain both.
|
||||
*
|
||||
* By default, when preferredShaderLanguage is unset, Filament will prefer METAL_LIBRARY
|
||||
* shaders if present within a material, falling back to MSL. Setting
|
||||
* preferredShaderLanguage to ShaderLanguage::MSL will instead instruct Filament to check
|
||||
* for the presence of MSL in a material first, falling back to METAL_LIBRARY if MSL is not
|
||||
* present.
|
||||
*
|
||||
* When using a non-Metal backend, setting this has no effect.
|
||||
*/
|
||||
enum class ShaderLanguage {
|
||||
DEFAULT = 0,
|
||||
MSL = 1,
|
||||
METAL_LIBRARY = 2,
|
||||
};
|
||||
ShaderLanguage preferredShaderLanguage = ShaderLanguage::DEFAULT;
|
||||
|
||||
/*
|
||||
* When the OpenGL ES backend is used, setting this value to true will force a GLES2.0
|
||||
* context if supported by the Platform, or if not, will have the backend pretend
|
||||
* it's a GLES2 context. Ignored on other backends.
|
||||
*/
|
||||
bool forceGLES2Context = false;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <private/filament/SubpassInfo.h>
|
||||
#include <private/filament/Variant.h>
|
||||
#include <private/filament/ConstantInfo.h>
|
||||
#include <private/filament/PushConstantInfo.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
@@ -225,6 +226,14 @@ bool MaterialParser::getConstants(utils::FixedCapacityVector<MaterialConstant>*
|
||||
return ChunkMaterialConstants::unflatten(unflattener, value);
|
||||
}
|
||||
|
||||
bool MaterialParser::getPushConstants(utils::CString* structVarName,
|
||||
utils::FixedCapacityVector<MaterialPushConstant>* value) const noexcept {
|
||||
auto [start, end] = mImpl.mChunkContainer.getChunkRange(filamat::MaterialPushConstants);
|
||||
if (start == end) return false;
|
||||
Unflattener unflattener(start, end);
|
||||
return ChunkMaterialPushConstants::unflatten(unflattener, structVarName, value);
|
||||
}
|
||||
|
||||
bool MaterialParser::getDepthWriteSet(bool* value) const noexcept {
|
||||
return mImpl.getFromSimpleChunk(ChunkType::MaterialDepthWriteSet, value);
|
||||
}
|
||||
@@ -709,4 +718,46 @@ bool ChunkMaterialConstants::unflatten(filaflat::Unflattener& unflattener,
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChunkMaterialPushConstants::unflatten(filaflat::Unflattener& unflattener,
|
||||
utils::CString* structVarName,
|
||||
utils::FixedCapacityVector<MaterialPushConstant>* materialPushConstants) {
|
||||
assert_invariant(materialPushConstants);
|
||||
|
||||
if (!unflattener.read(structVarName)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Read number of constants.
|
||||
uint64_t numConstants = 0;
|
||||
if (!unflattener.read(&numConstants)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
materialPushConstants->reserve(numConstants);
|
||||
materialPushConstants->resize(numConstants);
|
||||
|
||||
for (uint64_t i = 0; i < numConstants; i++) {
|
||||
CString constantName;
|
||||
uint8_t constantType = 0;
|
||||
uint8_t shaderStage = 0;
|
||||
|
||||
if (!unflattener.read(&constantName)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!unflattener.read(&constantType)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!unflattener.read(&shaderStage)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
(*materialPushConstants)[i].name = constantName;
|
||||
(*materialPushConstants)[i].type = static_cast<backend::ConstantType>(constantType);
|
||||
(*materialPushConstants)[i].stage = static_cast<backend::ShaderStage>(shaderStage);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -47,6 +47,7 @@ class BufferInterfaceBlock;
|
||||
class SamplerInterfaceBlock;
|
||||
struct SubpassInfo;
|
||||
struct MaterialConstant;
|
||||
struct MaterialPushConstant;
|
||||
|
||||
class MaterialParser {
|
||||
public:
|
||||
@@ -79,6 +80,8 @@ public:
|
||||
bool getSamplerBlockBindings(SamplerGroupBindingInfoList* pSamplerGroupInfoList,
|
||||
SamplerBindingToNameMap* pSamplerBindingToNameMap) const noexcept;
|
||||
bool getConstants(utils::FixedCapacityVector<MaterialConstant>* value) const noexcept;
|
||||
bool getPushConstants(utils::CString* structVarName,
|
||||
utils::FixedCapacityVector<MaterialPushConstant>* value) const noexcept;
|
||||
|
||||
using BindingUniformInfoContainer = utils::FixedCapacityVector<
|
||||
std::pair<filament::UniformBindingPoints, backend::Program::UniformInfo>>;
|
||||
@@ -214,6 +217,11 @@ struct ChunkMaterialConstants {
|
||||
utils::FixedCapacityVector<MaterialConstant>* materialConstants);
|
||||
};
|
||||
|
||||
struct ChunkMaterialPushConstants {
|
||||
static bool unflatten(filaflat::Unflattener& unflattener, utils::CString* structVarName,
|
||||
utils::FixedCapacityVector<MaterialPushConstant>* materialPushConstants);
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
#endif // TNT_FILAMENT_MATERIALPARSER_H
|
||||
|
||||
@@ -341,19 +341,22 @@ void PostProcessManager::init() noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
mStarburstTexture = driver.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::R8, 1, 256, 1, 1, TextureUsage::DEFAULT);
|
||||
if (engine.hasFeatureLevel(FeatureLevel::FEATURE_LEVEL_1)) {
|
||||
mStarburstTexture = driver.createTexture(SamplerType::SAMPLER_2D, 1,
|
||||
TextureFormat::R8, 1, 256, 1, 1, TextureUsage::DEFAULT);
|
||||
|
||||
PixelBufferDescriptor dataStarburst(driver.allocate(256), 256, PixelDataFormat::R, PixelDataType::UBYTE);
|
||||
std::generate_n((uint8_t*)dataStarburst.buffer, 256,
|
||||
[&dist = mUniformDistribution, &gen = mEngine.getRandomEngine()]() {
|
||||
float const r = 0.5f + 0.5f * dist(gen);
|
||||
return uint8_t(r * 255.0f);
|
||||
});
|
||||
PixelBufferDescriptor dataStarburst(driver.allocate(256), 256,
|
||||
PixelDataFormat::R, PixelDataType::UBYTE);
|
||||
std::generate_n((uint8_t*)dataStarburst.buffer, 256,
|
||||
[&dist = mUniformDistribution, &gen = mEngine.getRandomEngine()]() {
|
||||
float const r = 0.5f + 0.5f * dist(gen);
|
||||
return uint8_t(r * 255.0f);
|
||||
});
|
||||
|
||||
driver.update3DImage(mStarburstTexture,
|
||||
0, 0, 0, 0, 256, 1, 1,
|
||||
std::move(dataStarburst));
|
||||
driver.update3DImage(mStarburstTexture,
|
||||
0, 0, 0, 0, 256, 1, 1,
|
||||
std::move(dataStarburst));
|
||||
}
|
||||
}
|
||||
|
||||
void PostProcessManager::terminate(DriverApi& driver) noexcept {
|
||||
|
||||
@@ -152,7 +152,11 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
|
||||
sortCommands(builder.mArena);
|
||||
|
||||
if (engine.isAutomaticInstancingEnabled()) {
|
||||
instanceify(engine, builder.mArena);
|
||||
uint32_t stereoscopicEyeCount = 1;
|
||||
if (builder.mFlags & IS_INSTANCED_STEREOSCOPIC) {
|
||||
stereoscopicEyeCount *= engine.getConfig().stereoscopicEyeCount;
|
||||
}
|
||||
instanceify(engine, builder.mArena, stereoscopicEyeCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,7 +283,7 @@ void RenderPass::execute(RenderPass const& pass,
|
||||
driver.endRenderPass();
|
||||
}
|
||||
|
||||
void RenderPass::instanceify(FEngine& engine, Arena& arena) noexcept {
|
||||
void RenderPass::instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) noexcept {
|
||||
SYSTRACE_NAME("instanceify");
|
||||
|
||||
// instanceify works by scanning the **sorted** command stream, looking for repeat draw
|
||||
@@ -362,7 +366,7 @@ void RenderPass::instanceify(FEngine& engine, Arena& arena) noexcept {
|
||||
}
|
||||
|
||||
// make the first command instanced
|
||||
curr[0].info.instanceCount = instanceCount;
|
||||
curr[0].info.instanceCount = instanceCount * eyeCount;
|
||||
curr[0].info.index = instancedPrimitiveOffset;
|
||||
curr[0].info.boh = mInstancedUboHandle;
|
||||
|
||||
@@ -653,7 +657,6 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
cmd.info.boh = soaInstanceInfo[i].handle;
|
||||
} else {
|
||||
// with no- or user- instancing, we can only know after instanceify()
|
||||
assert_invariant(cmd.info.instanceCount <= 1);
|
||||
cmd.info.boh = renderablesUbo;
|
||||
}
|
||||
|
||||
|
||||
@@ -413,7 +413,7 @@ private:
|
||||
void sortCommands(Arena& arena) noexcept;
|
||||
|
||||
// instanceify commands then trims sentinels
|
||||
void instanceify(FEngine& engine, Arena& arena) noexcept;
|
||||
void instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) noexcept;
|
||||
|
||||
// We choose the command count per job to minimize JobSystem overhead.
|
||||
// On a Pixel 4, 2048 commands is about half a millisecond of processing.
|
||||
|
||||
@@ -102,7 +102,8 @@ Engine* FEngine::create(Engine::Builder const& builder) {
|
||||
.handleArenaSize = instance->getRequestedDriverHandleArenaSize(),
|
||||
.textureUseAfterFreePoolSize = instance->getConfig().textureUseAfterFreePoolSize,
|
||||
.disableParallelShaderCompile = instance->getConfig().disableParallelShaderCompile,
|
||||
.disableHandleUseAfterFreeCheck = instance->getConfig().disableHandleUseAfterFreeCheck
|
||||
.disableHandleUseAfterFreeCheck = instance->getConfig().disableHandleUseAfterFreeCheck,
|
||||
.forceGLES2Context = instance->getConfig().forceGLES2Context
|
||||
};
|
||||
instance->mDriver = platform->createDriver(sharedContext, driverConfig);
|
||||
|
||||
@@ -673,7 +674,8 @@ int FEngine::loop() {
|
||||
.handleArenaSize = getRequestedDriverHandleArenaSize(),
|
||||
.textureUseAfterFreePoolSize = mConfig.textureUseAfterFreePoolSize,
|
||||
.disableParallelShaderCompile = mConfig.disableParallelShaderCompile,
|
||||
.disableHandleUseAfterFreeCheck = mConfig.disableHandleUseAfterFreeCheck
|
||||
.disableHandleUseAfterFreeCheck = mConfig.disableHandleUseAfterFreeCheck,
|
||||
.forceGLES2Context = mConfig.forceGLES2Context
|
||||
};
|
||||
mDriver = mPlatform->createDriver(mSharedGLContext, driverConfig);
|
||||
|
||||
|
||||
@@ -246,6 +246,10 @@ public:
|
||||
case Backend::VULKAN:
|
||||
return { backend::ShaderLanguage::SPIRV };
|
||||
case Backend::METAL:
|
||||
const auto& lang = mConfig.preferredShaderLanguage;
|
||||
if (lang == Config::ShaderLanguage::MSL) {
|
||||
return { backend::ShaderLanguage::MSL, backend::ShaderLanguage::METAL_LIBRARY };
|
||||
}
|
||||
return { backend::ShaderLanguage::METAL_LIBRARY, backend::ShaderLanguage::MSL };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include <private/filament/EngineEnums.h>
|
||||
#include <private/filament/SamplerInterfaceBlock.h>
|
||||
#include <private/filament/BufferInterfaceBlock.h>
|
||||
#include <private/filament/PushConstantInfo.h>
|
||||
#include <private/filament/Variant.h>
|
||||
|
||||
#include <filament/Material.h>
|
||||
@@ -57,10 +58,9 @@
|
||||
#include <array>
|
||||
#include <iterator>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <new>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
@@ -83,18 +83,18 @@ static std::unique_ptr<MaterialParser> createParser(Backend backend,
|
||||
MaterialParser::ParseResult const materialResult = materialParser->parse();
|
||||
|
||||
if (UTILS_UNLIKELY(materialResult == MaterialParser::ParseResult::ERROR_MISSING_BACKEND)) {
|
||||
std::stringstream languageNames;
|
||||
std::string languageNames;
|
||||
for (auto it = languages.begin(); it != languages.end(); ++it) {
|
||||
languageNames << shaderLanguageToString(*it);
|
||||
languageNames.append(shaderLanguageToString(*it));
|
||||
if (std::next(it) != languages.end()) {
|
||||
languageNames << ", ";
|
||||
languageNames.append(", ");
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT_PRECONDITION(materialResult != MaterialParser::ParseResult::ERROR_MISSING_BACKEND,
|
||||
"the material was not built for any of the %s backend's supported shader "
|
||||
"languages (%s)\n",
|
||||
backendToString(backend), languageNames.str().c_str());
|
||||
backendToString(backend), languageNames.c_str());
|
||||
}
|
||||
|
||||
if (backend == Backend::NOOP) {
|
||||
@@ -298,6 +298,7 @@ FMaterial::FMaterial(FEngine& engine, const Material::Builder& builder,
|
||||
|
||||
processBlendingMode(parser);
|
||||
processSpecializationConstants(engine, builder, parser);
|
||||
processPushConstants(engine, parser);
|
||||
processDepthVariants(engine, parser);
|
||||
|
||||
// we can only initialize the default instance once we're initialized ourselves
|
||||
@@ -576,6 +577,9 @@ Program FMaterial::getProgramWithVariants(
|
||||
|
||||
program.specializationConstants(mSpecializationConstants);
|
||||
|
||||
program.pushConstants(ShaderStage::VERTEX, mPushConstants[(uint8_t) ShaderStage::VERTEX]);
|
||||
program.pushConstants(ShaderStage::FRAGMENT, mPushConstants[(uint8_t) ShaderStage::FRAGMENT]);
|
||||
|
||||
program.cacheId(utils::hash::combine(size_t(mCacheId), variant.key));
|
||||
|
||||
return program;
|
||||
@@ -928,6 +932,42 @@ void FMaterial::processSpecializationConstants(FEngine& engine, Material::Builde
|
||||
}
|
||||
}
|
||||
|
||||
void FMaterial::processPushConstants(FEngine& engine, MaterialParser const* parser) {
|
||||
utils::FixedCapacityVector<backend::Program::PushConstant>& vertexConstants =
|
||||
mPushConstants[(uint8_t) ShaderStage::VERTEX];
|
||||
utils::FixedCapacityVector<backend::Program::PushConstant>& fragmentConstants =
|
||||
mPushConstants[(uint8_t) ShaderStage::FRAGMENT];
|
||||
|
||||
CString structVarName;
|
||||
utils::FixedCapacityVector<MaterialPushConstant> pushConstants;
|
||||
parser->getPushConstants(&structVarName, &pushConstants);
|
||||
|
||||
vertexConstants.reserve(pushConstants.size());
|
||||
fragmentConstants.reserve(pushConstants.size());
|
||||
|
||||
constexpr size_t MAX_NAME_LEN = 60;
|
||||
char buf[MAX_NAME_LEN];
|
||||
uint8_t vertexCount = 0, fragmentCount = 0;
|
||||
|
||||
std::for_each(pushConstants.cbegin(), pushConstants.cend(),
|
||||
[&](MaterialPushConstant const& constant) {
|
||||
snprintf(buf, sizeof(buf), "%s.%s", structVarName.c_str(), constant.name.c_str());
|
||||
|
||||
switch (constant.stage) {
|
||||
case ShaderStage::VERTEX:
|
||||
vertexConstants.push_back({utils::CString(buf), constant.type});
|
||||
vertexCount++;
|
||||
break;
|
||||
case ShaderStage::FRAGMENT:
|
||||
fragmentConstants.push_back({utils::CString(buf), constant.type});
|
||||
fragmentCount++;
|
||||
break;
|
||||
case ShaderStage::COMPUTE:
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void FMaterial::processDepthVariants(FEngine& engine, MaterialParser const* const parser) {
|
||||
parser->hasCustomDepthShader(&mHasCustomDepthShader);
|
||||
|
||||
|
||||
@@ -253,6 +253,8 @@ private:
|
||||
void processSpecializationConstants(FEngine& engine, Material::Builder const& builder,
|
||||
MaterialParser const* parser);
|
||||
|
||||
void processPushConstants(FEngine& engine, MaterialParser const* parser);
|
||||
|
||||
void processDepthVariants(FEngine& engine, MaterialParser const* parser);
|
||||
|
||||
void createAndCacheProgram(backend::Program&& p, Variant variant) const noexcept;
|
||||
@@ -318,6 +320,11 @@ private:
|
||||
// current specialization constants for the HwProgram
|
||||
utils::FixedCapacityVector<backend::Program::SpecializationConstant> mSpecializationConstants;
|
||||
|
||||
// current push constants for the HwProgram
|
||||
std::array<utils::FixedCapacityVector<backend::Program::PushConstant>,
|
||||
backend::Program::SHADER_TYPE_COUNT>
|
||||
mPushConstants;
|
||||
|
||||
#if FILAMENT_ENABLE_MATDBG
|
||||
matdbg::MaterialKey mDebuggerId;
|
||||
mutable utils::Mutex mActiveProgramsLock;
|
||||
|
||||
@@ -719,10 +719,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
RenderPass::RenderFlags renderFlags = 0;
|
||||
if (view.hasShadowing()) renderFlags |= RenderPass::HAS_SHADOWING;
|
||||
if (view.isFrontFaceWindingInverted()) renderFlags |= RenderPass::HAS_INVERSE_FRONT_FACES;
|
||||
if (view.hasStereo() &&
|
||||
engine.getConfig().stereoscopicType == backend::StereoscopicType::INSTANCED) {
|
||||
renderFlags |= RenderPass::IS_INSTANCED_STEREOSCOPIC;
|
||||
}
|
||||
|
||||
RenderPassBuilder passBuilder(commandArena);
|
||||
passBuilder.renderFlags(renderFlags);
|
||||
@@ -998,6 +994,14 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
|
||||
passBuilder.commandTypeFlags(RenderPass::CommandTypeFlags::COLOR);
|
||||
|
||||
|
||||
// RenderPass::IS_INSTANCED_STEREOSCOPIC only applies to the color pass
|
||||
if (view.hasStereo() &&
|
||||
engine.getConfig().stereoscopicType == backend::StereoscopicType::INSTANCED) {
|
||||
renderFlags |= RenderPass::IS_INSTANCED_STEREOSCOPIC;
|
||||
passBuilder.renderFlags(renderFlags);
|
||||
}
|
||||
|
||||
RenderPass const pass{ passBuilder.build(engine) };
|
||||
|
||||
FrameGraphTexture::Descriptor colorBufferDesc = {
|
||||
|
||||
@@ -439,11 +439,6 @@ void FScene::updateUBOs(
|
||||
delete weakShared;
|
||||
}, weakShared
|
||||
}, 0);
|
||||
|
||||
// update skybox
|
||||
if (mSkybox) {
|
||||
mSkybox->commit(driver);
|
||||
}
|
||||
}
|
||||
|
||||
void FScene::terminate(FEngine&) {
|
||||
|
||||
@@ -17,21 +17,28 @@
|
||||
#include "details/Skybox.h"
|
||||
|
||||
#include "details/Engine.h"
|
||||
#include "details/Texture.h"
|
||||
#include "details/VertexBuffer.h"
|
||||
#include "details/IndexBuffer.h"
|
||||
#include "details/IndirectLight.h"
|
||||
#include "details/Material.h"
|
||||
#include "details/MaterialInstance.h"
|
||||
#include "details/Texture.h"
|
||||
#include "details/VertexBuffer.h"
|
||||
|
||||
#include "FilamentAPI-impl.h"
|
||||
|
||||
#include <filament/Material.h>
|
||||
#include <filament/MaterialInstance.h>
|
||||
#include <filament/RenderableManager.h>
|
||||
#include <filament/TextureSampler.h>
|
||||
#include <filament/Skybox.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <filament/Skybox.h>
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
#include "generated/resources/materials.h"
|
||||
@@ -164,8 +171,4 @@ void FSkybox::setColor(math::float4 color) noexcept {
|
||||
mSkyboxMaterialInstance->setParameter("color", color);
|
||||
}
|
||||
|
||||
void FSkybox::commit(backend::DriverApi& driver) noexcept {
|
||||
mSkyboxMaterialInstance->commit(driver);
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -53,9 +53,6 @@ public:
|
||||
|
||||
void setColor(math::float4 color) noexcept;
|
||||
|
||||
// commits UBOs
|
||||
void commit(backend::DriverApi& driver) noexcept;
|
||||
|
||||
private:
|
||||
// we don't own these
|
||||
FTexture const* mSkyboxTexture = nullptr;
|
||||
|
||||
@@ -179,6 +179,23 @@ TEST(FilamentTest, SkinningMath) {
|
||||
}
|
||||
}
|
||||
|
||||
TEST(FilamentTest, TransformManagerSimple) {
|
||||
filament::FTransformManager tcm;
|
||||
EntityManager& em = EntityManager::get();
|
||||
Entity root = em.create();
|
||||
tcm.create(root);
|
||||
|
||||
auto ti = tcm.getInstance(root);
|
||||
|
||||
auto t = mat4f::translation(float3{ 1, 2, 3 });
|
||||
auto prev = tcm.getWorldTransform(ti);
|
||||
tcm.setTransform(ti, t);
|
||||
auto updated = tcm.getWorldTransform(ti);
|
||||
|
||||
EXPECT_NE(prev, t);
|
||||
EXPECT_EQ(updated, t);
|
||||
}
|
||||
|
||||
TEST(FilamentTest, TransformManager) {
|
||||
filament::FTransformManager tcm;
|
||||
tcm.setAccurateTranslationsEnabled(true);
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Pod::Spec.new do |spec|
|
||||
spec.name = "Filament"
|
||||
spec.version = "1.51.6"
|
||||
spec.version = "1.51.8"
|
||||
spec.license = { :type => "Apache 2.0", :file => "LICENSE" }
|
||||
spec.homepage = "https://google.github.io/filament"
|
||||
spec.authors = "Google LLC."
|
||||
spec.summary = "Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WASM/WebGL."
|
||||
spec.platform = :ios, "11.0"
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.51.6/filament-v1.51.6-ios.tgz" }
|
||||
spec.source = { :http => "https://github.com/google/filament/releases/download/v1.51.8/filament-v1.51.8-ios.tgz" }
|
||||
|
||||
# Fix linking error with Xcode 12; we do not yet support the simulator on Apple silicon.
|
||||
spec.pod_target_xcconfig = {
|
||||
|
||||
@@ -53,6 +53,7 @@ enum UTILS_PUBLIC ChunkType : uint64_t {
|
||||
MaterialAttributeInfo = charTo64bitNum("MAT_ATTR"),
|
||||
MaterialProperties = charTo64bitNum("MAT_PROP"),
|
||||
MaterialConstants = charTo64bitNum("MAT_CONS"),
|
||||
MaterialPushConstants = charTo64bitNum("MAT_PCON"),
|
||||
|
||||
MaterialName = charTo64bitNum("MAT_NAME"),
|
||||
MaterialVersion = charTo64bitNum("MAT_VERS"),
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
@@ -71,6 +72,10 @@ enum class ReservedSpecializationConstants : uint8_t {
|
||||
CONFIG_STEREO_EYE_COUNT = 8, // don't change (hardcoded in ShaderCompilerService.cpp)
|
||||
};
|
||||
|
||||
enum class PushConstantIds {
|
||||
MORPHING_BUFFER_OFFSET = 0,
|
||||
};
|
||||
|
||||
// This value is limited by UBO size, ES3.0 only guarantees 16 KiB.
|
||||
// It's also limited by the Froxelizer's record buffer data type (uint8_t).
|
||||
constexpr size_t CONFIG_MAX_LIGHT_COUNT = 256;
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Copyright (C) 2023 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_PUSHCONSTANTINFO_H
|
||||
#define TNT_FILAMENT_PUSHCONSTANTINFO_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
struct MaterialPushConstant {
|
||||
using ShaderStage = backend::ShaderStage;
|
||||
using ConstantType = backend::ConstantType;
|
||||
|
||||
utils::CString name;
|
||||
ConstantType type;
|
||||
ShaderStage stage;
|
||||
|
||||
MaterialPushConstant() = default;
|
||||
MaterialPushConstant(const char* name, ConstantType type, ShaderStage stage)
|
||||
: name(name),
|
||||
type(type),
|
||||
stage(stage) {}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // TNT_FILAMENT_PUSHCONSTANTINFO_H
|
||||
@@ -33,6 +33,11 @@ endif()
|
||||
set(MATERIAL_SRCS
|
||||
src/materials/uiBlit.mat)
|
||||
|
||||
if (ANDROID)
|
||||
list(APPEND MATERIAL_SRCS
|
||||
src/materials/uiBlitExternal.mat)
|
||||
endif()
|
||||
|
||||
file(MAKE_DIRECTORY ${MATERIAL_DIR})
|
||||
|
||||
foreach (mat_src ${MATERIAL_SRCS})
|
||||
|
||||
@@ -84,12 +84,14 @@ public:
|
||||
filament::View* mView; // The view is owned by the client.
|
||||
filament::Scene* mScene;
|
||||
filament::Material* mMaterial2d = nullptr;
|
||||
std::vector<filament::MaterialInstance*> mMaterial2dInstances;
|
||||
#ifdef __ANDROID__
|
||||
filament::Material* mMaterialExternal = nullptr;
|
||||
std::vector<filament::MaterialInstance*> mMaterialExternalInstances;
|
||||
#endif
|
||||
filament::Camera* mCamera = nullptr;
|
||||
std::vector<filament::VertexBuffer*> mVertexBuffers;
|
||||
std::vector<filament::IndexBuffer*> mIndexBuffers;
|
||||
std::vector<filament::MaterialInstance*> mMaterial2dInstances;
|
||||
std::vector<filament::MaterialInstance*> mMaterialExternalInstances;
|
||||
utils::Entity mRenderable;
|
||||
utils::Entity mCameraEntity;
|
||||
filament::Texture* mTexture = nullptr;
|
||||
|
||||
@@ -62,12 +62,12 @@ ImGuiHelper::ImGuiHelper(Engine* engine, filament::View* view, const Path& fontP
|
||||
// Create a simple alpha-blended 2D blitting material.
|
||||
mMaterial2d = Material::Builder()
|
||||
.package(FILAGUI_RESOURCES_UIBLIT_DATA, FILAGUI_RESOURCES_UIBLIT_SIZE)
|
||||
.constant("external", false)
|
||||
.build(*engine);
|
||||
#ifdef __ANDROID__
|
||||
mMaterialExternal = Material::Builder()
|
||||
.package(FILAGUI_RESOURCES_UIBLIT_DATA, FILAGUI_RESOURCES_UIBLIT_SIZE)
|
||||
.constant("external", true)
|
||||
.package(FILAGUI_RESOURCES_UIBLITEXTERNAL_DATA, FILAGUI_RESOURCES_UIBLITEXTERNAL_SIZE)
|
||||
.build(*engine);
|
||||
#endif
|
||||
|
||||
// If the given font path is invalid, ImGui will silently fall back to proggy, which is a
|
||||
// tiny "pixel art" texture that is compiled into the library.
|
||||
@@ -79,7 +79,7 @@ ImGuiHelper::ImGuiHelper(Engine* engine, filament::View* view, const Path& fontP
|
||||
// For proggy, switch to NEAREST for pixel-perfect text.
|
||||
if (!fontPath.isFile() && !imGuiContext) {
|
||||
mSampler = TextureSampler(MinFilter::NEAREST, MagFilter::NEAREST);
|
||||
mMaterial2d->setDefaultParameter("albedo2d", mTexture, mSampler);
|
||||
mMaterial2d->setDefaultParameter("albedo", mTexture, mSampler);
|
||||
}
|
||||
|
||||
utils::EntityManager& em = utils::EntityManager::get();
|
||||
@@ -122,7 +122,7 @@ void ImGuiHelper::createAtlasTexture(Engine* engine) {
|
||||
mTexture->setImage(*engine, 0, std::move(pb));
|
||||
|
||||
mSampler = TextureSampler(MinFilter::LINEAR, MagFilter::LINEAR);
|
||||
mMaterial2d->setDefaultParameter("albedo2d", mTexture, mSampler);
|
||||
mMaterial2d->setDefaultParameter("albedo", mTexture, mSampler);
|
||||
}
|
||||
|
||||
ImGuiHelper::~ImGuiHelper() {
|
||||
@@ -134,10 +134,12 @@ ImGuiHelper::~ImGuiHelper() {
|
||||
mEngine->destroy(mi);
|
||||
}
|
||||
mEngine->destroy(mMaterial2d);
|
||||
#ifdef __ANDROID__
|
||||
for (auto& mi : mMaterialExternalInstances) {
|
||||
mEngine->destroy(mi);
|
||||
}
|
||||
mEngine->destroy(mMaterialExternal);
|
||||
#endif
|
||||
mEngine->destroy(mTexture);
|
||||
for (auto& vb : mVertexBuffers) {
|
||||
mEngine->destroy(vb);
|
||||
@@ -227,19 +229,19 @@ void ImGuiHelper::processImGuiCommands(ImDrawData* commands, const ImGuiIO& io)
|
||||
pcmd.UserCallback(cmds, &pcmd);
|
||||
} else {
|
||||
auto texture = (Texture const*)pcmd.TextureId;
|
||||
const char* uniformName;
|
||||
MaterialInstance* materialInstance;
|
||||
#ifdef __ANDROID__
|
||||
if (texture && texture->getTarget() == Texture::Sampler::SAMPLER_EXTERNAL) {
|
||||
if (materialExternalIndex == mMaterialExternalInstances.size()) {
|
||||
mMaterialExternalInstances.push_back(mMaterialExternal->createInstance());
|
||||
}
|
||||
uniformName = "albedoExternal";
|
||||
materialInstance = mMaterialExternalInstances[materialExternalIndex++];
|
||||
} else {
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
if (material2dIndex == mMaterial2dInstances.size()) {
|
||||
mMaterial2dInstances.push_back(mMaterial2d->createInstance());
|
||||
}
|
||||
uniformName = "albedo2d";
|
||||
materialInstance = mMaterial2dInstances[material2dIndex++];
|
||||
}
|
||||
materialInstance->setScissor(
|
||||
@@ -249,9 +251,9 @@ void ImGuiHelper::processImGuiCommands(ImDrawData* commands, const ImGuiIO& io)
|
||||
(uint16_t) (pcmd.ClipRect.w - pcmd.ClipRect.y));
|
||||
if (texture) {
|
||||
TextureSampler sampler(MinFilter::LINEAR, MagFilter::LINEAR);
|
||||
materialInstance->setParameter(uniformName, texture, sampler);
|
||||
materialInstance->setParameter("albedo", texture, sampler);
|
||||
} else {
|
||||
materialInstance->setParameter(uniformName, mTexture, mSampler);
|
||||
materialInstance->setParameter("albedo", mTexture, mSampler);
|
||||
}
|
||||
rbuilder
|
||||
.geometry(primIndex, RenderableManager::PrimitiveType::TRIANGLES,
|
||||
|
||||
@@ -1,19 +1,9 @@
|
||||
material {
|
||||
name : uiBlit,
|
||||
constants : [
|
||||
{
|
||||
name : external,
|
||||
type : bool
|
||||
}
|
||||
],
|
||||
parameters : [
|
||||
{
|
||||
type : samplerExternal,
|
||||
name : albedoExternal
|
||||
},
|
||||
{
|
||||
type : sampler2d,
|
||||
name : albedo2d
|
||||
name : albedo
|
||||
}
|
||||
],
|
||||
requires : [
|
||||
@@ -32,9 +22,7 @@ fragment {
|
||||
prepareMaterial(material);
|
||||
vec2 uv = getUV0();
|
||||
uv.y = 1.0 - uv.y;
|
||||
vec4 albedo = materialConstants_external
|
||||
? texture2D(materialParams_albedoExternal, uv)
|
||||
: texture2D(materialParams_albedo2d, uv);
|
||||
vec4 albedo = texture2D(materialParams_albedo, uv);
|
||||
material.baseColor = getColor() * albedo;
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
material {
|
||||
name : uiBlitExternal,
|
||||
parameters : [
|
||||
{
|
||||
type : samplerExternal,
|
||||
name : albedo
|
||||
}
|
||||
],
|
||||
requires : [
|
||||
uv0,
|
||||
color
|
||||
],
|
||||
shadingModel : unlit,
|
||||
culling : none,
|
||||
depthCulling: false,
|
||||
blending : transparent,
|
||||
featureLevel : 0
|
||||
}
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
vec2 uv = getUV0();
|
||||
uv.y = 1.0 - uv.y;
|
||||
vec4 albedo = texture2D(materialParams_albedo, uv);
|
||||
material.baseColor = getColor() * albedo;
|
||||
material.baseColor.rgb *= material.baseColor.a;
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,8 @@ set(COMMON_PRIVATE_HDRS
|
||||
src/eiff/MaterialInterfaceBlockChunk.h
|
||||
src/eiff/ShaderEntry.h
|
||||
src/eiff/SimpleFieldChunk.h
|
||||
src/Includes.h)
|
||||
src/Includes.h
|
||||
src/PushConstantDefinitions.h)
|
||||
|
||||
set(COMMON_SRCS
|
||||
src/eiff/Chunk.cpp
|
||||
|
||||
@@ -245,6 +245,7 @@ public:
|
||||
using CullingMode = filament::backend::CullingMode;
|
||||
using FeatureLevel = filament::backend::FeatureLevel;
|
||||
using StereoscopicType = filament::backend::StereoscopicType;
|
||||
using ShaderStage = filament::backend::ShaderStage;
|
||||
|
||||
enum class VariableQualifier : uint8_t {
|
||||
OUT
|
||||
@@ -692,6 +693,12 @@ public:
|
||||
} defaultValue;
|
||||
};
|
||||
|
||||
struct PushConstant {
|
||||
utils::CString name;
|
||||
ConstantType type;
|
||||
ShaderStage stage;
|
||||
};
|
||||
|
||||
static constexpr size_t MATERIAL_PROPERTIES_COUNT = filament::MATERIAL_PROPERTIES_COUNT;
|
||||
using Property = filament::Property;
|
||||
|
||||
@@ -720,6 +727,7 @@ public:
|
||||
using SubpassList = Parameter[MAX_SUBPASS_COUNT];
|
||||
using BufferList = std::vector<std::unique_ptr<filament::BufferInterfaceBlock>>;
|
||||
using ConstantList = std::vector<Constant>;
|
||||
using PushConstantList = std::vector<PushConstant>;
|
||||
|
||||
// returns the number of parameters declared in this material
|
||||
uint8_t getParameterCount() const noexcept { return mParameterCount; }
|
||||
@@ -763,6 +771,10 @@ private:
|
||||
|
||||
void prepareToBuild(MaterialInfo& info) noexcept;
|
||||
|
||||
// Initialize internal push constants that will both be written to the shaders and material
|
||||
// chunks (like user-defined spec constants).
|
||||
void initPushConstants() noexcept;
|
||||
|
||||
// Return true if the shader is syntactically and semantically valid.
|
||||
// This method finds all the properties defined in the fragment and
|
||||
// vertex shaders of the material.
|
||||
@@ -829,6 +841,7 @@ private:
|
||||
PropertyList mProperties;
|
||||
ParameterList mParameters;
|
||||
ConstantList mConstants;
|
||||
PushConstantList mPushConstants;
|
||||
SubpassList mSubpasses;
|
||||
VariableList mVariables;
|
||||
OutputList mOutputs;
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
|
||||
#include "Includes.h"
|
||||
#include "MaterialVariants.h"
|
||||
#include "PushConstantDefinitions.h"
|
||||
#include "shaders/SibGenerator.h"
|
||||
#include "shaders/UibGenerator.h"
|
||||
|
||||
@@ -173,6 +174,8 @@ void MaterialBuilderBase::prepare(bool vulkanSemantics,
|
||||
MaterialBuilder::MaterialBuilder() : mMaterialName("Unnamed") {
|
||||
std::fill_n(mProperties, MATERIAL_PROPERTIES_COUNT, false);
|
||||
mShaderModels.reset();
|
||||
|
||||
initPushConstants();
|
||||
}
|
||||
|
||||
MaterialBuilder::~MaterialBuilder() = default;
|
||||
@@ -660,6 +663,19 @@ void MaterialBuilder::prepareToBuild(MaterialInfo& info) noexcept {
|
||||
info.userMaterialHasCustomDepth = false;
|
||||
}
|
||||
|
||||
void MaterialBuilder::initPushConstants() noexcept {
|
||||
mPushConstants.reserve(PUSH_CONSTANTS.size());
|
||||
mPushConstants.resize(PUSH_CONSTANTS.size());
|
||||
std::transform(PUSH_CONSTANTS.cbegin(), PUSH_CONSTANTS.cend(), mPushConstants.begin(),
|
||||
[](filament::MaterialPushConstant const& inConstant) -> PushConstant {
|
||||
return {
|
||||
.name = inConstant.name,
|
||||
.type = inConstant.type,
|
||||
.stage = inConstant.stage,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
bool MaterialBuilder::findProperties(backend::ShaderStage type,
|
||||
MaterialBuilder::PropertyList& allProperties,
|
||||
CodeGenParams const& semanticCodeGenParams) noexcept {
|
||||
@@ -828,7 +844,7 @@ bool MaterialBuilder::generateShaders(JobSystem& jobSystem, const std::vector<Va
|
||||
BlobDictionary spirvDictionary;
|
||||
// End: must be protected by lock
|
||||
|
||||
ShaderGenerator sg(mProperties, mVariables, mOutputs, mDefines, mConstants,
|
||||
ShaderGenerator sg(mProperties, mVariables, mOutputs, mDefines, mConstants, mPushConstants,
|
||||
mMaterialFragmentCode.getResolved(), mMaterialFragmentCode.getLineOffset(),
|
||||
mMaterialVertexCode.getResolved(), mMaterialVertexCode.getLineOffset(),
|
||||
mMaterialDomain);
|
||||
@@ -1358,7 +1374,7 @@ bool MaterialBuilder::needsStandardDepthProgram() const noexcept {
|
||||
std::string MaterialBuilder::peek(backend::ShaderStage stage,
|
||||
const CodeGenParams& params, const PropertyList& properties) noexcept {
|
||||
|
||||
ShaderGenerator sg(properties, mVariables, mOutputs, mDefines, mConstants,
|
||||
ShaderGenerator sg(properties, mVariables, mOutputs, mDefines, mConstants, mPushConstants,
|
||||
mMaterialFragmentCode.getResolved(), mMaterialFragmentCode.getLineOffset(),
|
||||
mMaterialVertexCode.getResolved(), mMaterialVertexCode.getLineOffset(),
|
||||
mMaterialDomain);
|
||||
@@ -1512,6 +1528,14 @@ void MaterialBuilder::writeCommonChunks(ChunkContainer& container, MaterialInfo&
|
||||
[](Constant const& c) { return MaterialConstant(c.name.c_str(), c.type); });
|
||||
container.push<MaterialConstantParametersChunk>(std::move(constantsEntry));
|
||||
|
||||
utils::FixedCapacityVector<MaterialPushConstant> pushConstantsEntry(mPushConstants.size());
|
||||
std::transform(mPushConstants.begin(), mPushConstants.end(), pushConstantsEntry.begin(),
|
||||
[](PushConstant const& c) {
|
||||
return MaterialPushConstant(c.name.c_str(), c.type, c.stage);
|
||||
});
|
||||
container.push<MaterialPushConstantParametersChunk>(
|
||||
utils::CString(PUSH_CONSTANT_STRUCT_VAR_NAME), std::move(pushConstantsEntry));
|
||||
|
||||
// TODO: should we write the SSBO info? this would only be needed if we wanted to provide
|
||||
// an interface to set [get?] values in the buffer. But we can do that easily
|
||||
// with a c-struct (what about kotlin/java?). tbd.
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright (C) 2024 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMAT_PUSH_CONSTANT_DEFINTITIONS_H
|
||||
#define TNT_FILAMAT_PUSH_CONSTANT_DEFINTITIONS_H
|
||||
|
||||
#include <private/filament/EngineEnums.h>
|
||||
#include <private/filament/PushConstantInfo.h>
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <tuple>
|
||||
|
||||
namespace filamat {
|
||||
|
||||
constexpr char PUSH_CONSTANT_STRUCT_VAR_NAME[] = "pushConstants";
|
||||
|
||||
utils::FixedCapacityVector<filament::MaterialPushConstant> const PUSH_CONSTANTS = {
|
||||
{
|
||||
"morphingBufferOffset",
|
||||
filament::backend::ConstantType::INT,
|
||||
filament::backend::ShaderStage::VERTEX,
|
||||
},
|
||||
};
|
||||
|
||||
// Make sure that the indices defined in filabridge match the actual array indices defined here.
|
||||
static_assert(static_cast<uint8_t>(filament::PushConstantIds::MORPHING_BUFFER_OFFSET) == 0u);
|
||||
|
||||
}// namespace filamat
|
||||
|
||||
#endif
|
||||
@@ -22,6 +22,7 @@
|
||||
#include <private/filament/BufferInterfaceBlock.h>
|
||||
#include <private/filament/SubpassInfo.h>
|
||||
#include <private/filament/ConstantInfo.h>
|
||||
#include <private/filament/PushConstantInfo.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
@@ -104,6 +105,24 @@ void MaterialConstantParametersChunk::flatten(Flattener& f) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
MaterialPushConstantParametersChunk::MaterialPushConstantParametersChunk(
|
||||
CString const& structVarName, utils::FixedCapacityVector<MaterialPushConstant> constants)
|
||||
: Chunk(ChunkType::MaterialPushConstants),
|
||||
mStructVarName(structVarName),
|
||||
mConstants(std::move(constants)) {}
|
||||
|
||||
void MaterialPushConstantParametersChunk::flatten(Flattener& f) {
|
||||
f.writeString(mStructVarName.c_str());
|
||||
f.writeUint64(mConstants.size());
|
||||
for (const auto& constant: mConstants) {
|
||||
f.writeString(constant.name.c_str());
|
||||
f.writeUint8(static_cast<uint8_t>(constant.type));
|
||||
f.writeUint8(static_cast<uint8_t>(constant.stage));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
MaterialUniformBlockBindingsChunk::MaterialUniformBlockBindingsChunk(
|
||||
utils::FixedCapacityVector<std::pair<std::string_view, filament::UniformBindingPoints>> list)
|
||||
: Chunk(ChunkType::MaterialUniformBindings),
|
||||
|
||||
@@ -31,6 +31,7 @@ class SamplerInterfaceBlock;
|
||||
class BufferInterfaceBlock;
|
||||
struct SubpassInfo;
|
||||
struct MaterialConstant;
|
||||
struct MaterialPushConstant;
|
||||
} // namespace filament
|
||||
|
||||
namespace filamat {
|
||||
@@ -88,6 +89,21 @@ private:
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
class MaterialPushConstantParametersChunk final : public Chunk {
|
||||
public:
|
||||
explicit MaterialPushConstantParametersChunk(utils::CString const& structVarName,
|
||||
utils::FixedCapacityVector<filament::MaterialPushConstant> constants);
|
||||
~MaterialPushConstantParametersChunk() final = default;
|
||||
|
||||
private:
|
||||
void flatten(Flattener&) final;
|
||||
|
||||
utils::CString mStructVarName;
|
||||
utils::FixedCapacityVector<filament::MaterialPushConstant> mConstants;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
class MaterialUniformBlockBindingsChunk final : public Chunk {
|
||||
using Container = utils::FixedCapacityVector<
|
||||
std::pair<std::string_view, filament::UniformBindingPoints>>;
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "CodeGenerator.h"
|
||||
|
||||
#include "MaterialInfo.h"
|
||||
#include "../PushConstantDefinitions.h"
|
||||
|
||||
#include "generated/shaders.h"
|
||||
|
||||
@@ -454,8 +455,8 @@ io::sstream& CodeGenerator::generateVariable(io::sstream& out, ShaderStage stage
|
||||
}
|
||||
|
||||
io::sstream& CodeGenerator::generateShaderInputs(io::sstream& out, ShaderStage type,
|
||||
const AttributeBitset& attributes, Interpolation interpolation) const {
|
||||
|
||||
const AttributeBitset& attributes, Interpolation interpolation,
|
||||
MaterialBuilder::PushConstantList const& pushConstants) const {
|
||||
auto const& attributeDatabase = MaterialBuilder::getAttributeDatabase();
|
||||
|
||||
const char* shading = getInterpolationQualifier(interpolation);
|
||||
@@ -479,6 +480,9 @@ io::sstream& CodeGenerator::generateShaderInputs(io::sstream& out, ShaderStage t
|
||||
}
|
||||
out << getTypeName(attribute.type) << " " << attribute.getAttributeName() << ";\n";
|
||||
});
|
||||
|
||||
out << "\n";
|
||||
generatePushConstants(out, pushConstants, attributes.size());
|
||||
}
|
||||
|
||||
out << "\n";
|
||||
@@ -906,6 +910,41 @@ utils::io::sstream& CodeGenerator::generateSpecializationConstant(utils::io::sst
|
||||
return out;
|
||||
}
|
||||
|
||||
utils::io::sstream& CodeGenerator::generatePushConstants(utils::io::sstream& out,
|
||||
MaterialBuilder::PushConstantList const& pushConstants, size_t const layoutLocation) const {
|
||||
static constexpr char const* STRUCT_NAME = "Constants";
|
||||
|
||||
bool const outputSpirv =
|
||||
mTargetLanguage == TargetLanguage::SPIRV && mTargetApi != TargetApi::OPENGL;
|
||||
auto const getType = [](ConstantType const& type) {
|
||||
switch (type) {
|
||||
case ConstantType::BOOL:
|
||||
return "bool";
|
||||
case ConstantType::INT:
|
||||
return "int";
|
||||
case ConstantType::FLOAT:
|
||||
return "float";
|
||||
}
|
||||
};
|
||||
if (outputSpirv) {
|
||||
out << "layout(push_constant) uniform " << STRUCT_NAME << " {\n ";
|
||||
} else {
|
||||
out << "struct " << STRUCT_NAME << " {\n";
|
||||
}
|
||||
|
||||
for (auto const& constant: pushConstants) {
|
||||
out << getType(constant.type) << " " << constant.name.c_str() << ";\n";
|
||||
}
|
||||
|
||||
if (outputSpirv) {
|
||||
out << "} " << PUSH_CONSTANT_STRUCT_VAR_NAME << ";\n";
|
||||
} else {
|
||||
out << "};\n";
|
||||
out << "LAYOUT_LOCATION(" << static_cast<int>(layoutLocation) << ") uniform " << STRUCT_NAME
|
||||
<< " " << PUSH_CONSTANT_STRUCT_VAR_NAME << ";\n";
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
io::sstream& CodeGenerator::generateMaterialProperty(io::sstream& out,
|
||||
MaterialBuilder::Property property, bool isSet) {
|
||||
|
||||
@@ -107,7 +107,8 @@ public:
|
||||
|
||||
// generate declarations for non-custom "in" variables
|
||||
utils::io::sstream& generateShaderInputs(utils::io::sstream& out, ShaderStage type,
|
||||
const filament::AttributeBitset& attributes, filament::Interpolation interpolation) const;
|
||||
const filament::AttributeBitset& attributes, filament::Interpolation interpolation,
|
||||
MaterialBuilder::PushConstantList const& pushConstants) const;
|
||||
static utils::io::sstream& generatePostProcessInputs(utils::io::sstream& out, ShaderStage type);
|
||||
|
||||
// generate declarations for custom output variables
|
||||
@@ -156,6 +157,10 @@ public:
|
||||
utils::io::sstream& generateSpecializationConstant(utils::io::sstream& out,
|
||||
const char* name, uint32_t id, std::variant<int, float, bool> value) const;
|
||||
|
||||
utils::io::sstream& generatePushConstants(utils::io::sstream& out,
|
||||
MaterialBuilder::PushConstantList const& pushConstants,
|
||||
size_t const layoutLocation) const;
|
||||
|
||||
static utils::io::sstream& generatePostProcessGetters(utils::io::sstream& out, ShaderStage type);
|
||||
static utils::io::sstream& generateGetters(utils::io::sstream& out, ShaderStage stage);
|
||||
static utils::io::sstream& generateParameters(utils::io::sstream& out, ShaderStage type);
|
||||
|
||||
@@ -304,6 +304,7 @@ ShaderGenerator::ShaderGenerator(
|
||||
MaterialBuilder::OutputList const& outputs,
|
||||
MaterialBuilder::PreprocessorDefineList const& defines,
|
||||
MaterialBuilder::ConstantList const& constants,
|
||||
MaterialBuilder::PushConstantList const& pushConstants,
|
||||
CString const& materialCode, size_t lineOffset,
|
||||
CString const& materialVertexCode, size_t vertexLineOffset,
|
||||
MaterialBuilder::MaterialDomain materialDomain) noexcept {
|
||||
@@ -325,6 +326,7 @@ ShaderGenerator::ShaderGenerator(
|
||||
mMaterialDomain = materialDomain;
|
||||
mDefines = defines;
|
||||
mConstants = constants;
|
||||
mPushConstants = pushConstants;
|
||||
|
||||
if (mMaterialFragmentCode.empty()) {
|
||||
if (mMaterialDomain == MaterialBuilder::MaterialDomain::SURFACE) {
|
||||
@@ -418,7 +420,15 @@ std::string ShaderGenerator::createVertexProgram(ShaderModel shaderModel,
|
||||
attributes.set(VertexAttribute::MORPH_TANGENTS_3);
|
||||
}
|
||||
}
|
||||
cg.generateShaderInputs(vs, ShaderStage::VERTEX, attributes, interpolation);
|
||||
|
||||
MaterialBuilder::PushConstantList vertexPushConstants;
|
||||
std::copy_if(mPushConstants.begin(), mPushConstants.end(),
|
||||
std::back_insert_iterator<MaterialBuilder::PushConstantList>(vertexPushConstants),
|
||||
[](MaterialBuilder::PushConstant const& constant) {
|
||||
return constant.stage == ShaderStage::VERTEX;
|
||||
});
|
||||
cg.generateShaderInputs(vs, ShaderStage::VERTEX, attributes, interpolation,
|
||||
vertexPushConstants);
|
||||
|
||||
CodeGenerator::generateCommonTypes(vs, ShaderStage::VERTEX);
|
||||
|
||||
@@ -519,9 +529,14 @@ std::string ShaderGenerator::createFragmentProgram(ShaderModel shaderModel,
|
||||
|
||||
generateSurfaceMaterialVariantProperties(fs, mProperties, mDefines);
|
||||
|
||||
|
||||
cg.generateShaderInputs(fs, ShaderStage::FRAGMENT,
|
||||
material.requiredAttributes, interpolation);
|
||||
MaterialBuilder::PushConstantList fragmentPushConstants;
|
||||
std::copy_if(mPushConstants.begin(), mPushConstants.end(),
|
||||
std::back_insert_iterator<MaterialBuilder::PushConstantList>(fragmentPushConstants),
|
||||
[](MaterialBuilder::PushConstant const& constant) {
|
||||
return constant.stage == ShaderStage::FRAGMENT;
|
||||
});
|
||||
cg.generateShaderInputs(fs, ShaderStage::FRAGMENT, material.requiredAttributes, interpolation,
|
||||
fragmentPushConstants);
|
||||
|
||||
CodeGenerator::generateCommonTypes(fs, ShaderStage::FRAGMENT);
|
||||
|
||||
|
||||
@@ -43,6 +43,7 @@ public:
|
||||
MaterialBuilder::OutputList const& outputs,
|
||||
MaterialBuilder::PreprocessorDefineList const& defines,
|
||||
MaterialBuilder::ConstantList const& constants,
|
||||
MaterialBuilder::PushConstantList const& pushConstants,
|
||||
utils::CString const& materialCode,
|
||||
size_t lineOffset,
|
||||
utils::CString const& materialVertexCode,
|
||||
@@ -125,6 +126,7 @@ private:
|
||||
MaterialBuilder::MaterialDomain mMaterialDomain;
|
||||
MaterialBuilder::PreprocessorDefineList mDefines;
|
||||
MaterialBuilder::ConstantList mConstants;
|
||||
MaterialBuilder::PushConstantList mPushConstants;
|
||||
utils::CString mMaterialFragmentCode; // fragment or compute code
|
||||
utils::CString mMaterialVertexCode;
|
||||
size_t mMaterialLineOffset;
|
||||
|
||||
@@ -27,17 +27,22 @@
|
||||
#include <filament/View.h>
|
||||
|
||||
#include <utils/EntityManager.h>
|
||||
#include <utils/Path.h>
|
||||
|
||||
#include <getopt/getopt.h>
|
||||
|
||||
#include <filamentapp/Config.h>
|
||||
#include <filamentapp/FilamentApp.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
#include "generated/resources/resources.h"
|
||||
|
||||
using namespace filament;
|
||||
using utils::Entity;
|
||||
using utils::EntityManager;
|
||||
using utils::Path;
|
||||
using namespace filament::math;
|
||||
|
||||
struct App {
|
||||
@@ -83,10 +88,65 @@ static const short4 targets_tan[9] = {
|
||||
|
||||
static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 };
|
||||
|
||||
static void printUsage(char* name) {
|
||||
std::string exec_name(Path(name).getName());
|
||||
std::string usage(
|
||||
"SAMPLE is a command-line tool for testing Filament skinning buffers.\n"
|
||||
"Usage:\n"
|
||||
" SAMPLE [options]\n"
|
||||
"Options:\n"
|
||||
" --help, -h\n"
|
||||
" Prints this message\n\n"
|
||||
" --api, -a\n"
|
||||
" Specify the backend API: opengl (default), vulkan, or metal\n\n"
|
||||
);
|
||||
const std::string from("SAMPLE");
|
||||
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
|
||||
usage.replace(pos, from.length(), exec_name);
|
||||
}
|
||||
std::cout << usage;
|
||||
}
|
||||
|
||||
static int handleCommandLineArgments(int argc, char* argv[], Config* config) {
|
||||
static constexpr const char* OPTSTR = "ha:";
|
||||
static const struct option OPTIONS[] = {
|
||||
{ "help", no_argument, nullptr, 'h' },
|
||||
{ "api", required_argument, nullptr, 'a' },
|
||||
{ nullptr, 0, nullptr, 0 } // termination of the option list
|
||||
};
|
||||
int opt;
|
||||
int option_index = 0;
|
||||
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
|
||||
std::string arg(optarg != nullptr ? optarg : "");
|
||||
switch (opt) {
|
||||
default:
|
||||
case 'h':
|
||||
printUsage(argv[0]);
|
||||
exit(0);
|
||||
case 'a':
|
||||
if (arg == "opengl") {
|
||||
config->backend = Engine::Backend::OPENGL;
|
||||
} else if (arg == "vulkan") {
|
||||
config->backend = Engine::Backend::VULKAN;
|
||||
} else if (arg == "metal") {
|
||||
config->backend = Engine::Backend::METAL;
|
||||
} else {
|
||||
std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'."
|
||||
<< std::endl;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return optind;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
Config config;
|
||||
config.title = "helloMorphing";
|
||||
|
||||
handleCommandLineArgments(argc, argv, &config);
|
||||
|
||||
App app;
|
||||
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
|
||||
app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
|
||||
|
||||
@@ -27,17 +27,22 @@
|
||||
#include <filament/View.h>
|
||||
|
||||
#include <utils/EntityManager.h>
|
||||
#include <utils/Path.h>
|
||||
|
||||
#include <filamentapp/Config.h>
|
||||
#include <filamentapp/FilamentApp.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
#include <getopt/getopt.h>
|
||||
|
||||
#include "generated/resources/resources.h"
|
||||
|
||||
using namespace filament;
|
||||
using utils::Entity;
|
||||
using utils::EntityManager;
|
||||
using utils::Path;
|
||||
using namespace filament::math;
|
||||
|
||||
struct App {
|
||||
@@ -58,6 +63,60 @@ struct VertexWithBones {
|
||||
filament::math::float4 weighs;
|
||||
};
|
||||
|
||||
static void printUsage(char* name) {
|
||||
std::string exec_name(Path(name).getName());
|
||||
std::string usage(
|
||||
"SAMPLE is a command-line tool for testing Filament skinning.\n"
|
||||
"Usage:\n"
|
||||
" SAMPLE [options]\n"
|
||||
"Options:\n"
|
||||
" --help, -h\n"
|
||||
" Prints this message\n\n"
|
||||
" --api, -a\n"
|
||||
" Specify the backend API: opengl (default), vulkan, or metal\n\n"
|
||||
);
|
||||
const std::string from("SAMPLE");
|
||||
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
|
||||
usage.replace(pos, from.length(), exec_name);
|
||||
}
|
||||
std::cout << usage;
|
||||
}
|
||||
|
||||
static int handleCommandLineArgments(int argc, char* argv[], Config* config) {
|
||||
static constexpr const char* OPTSTR = "ha:";
|
||||
static const struct option OPTIONS[] = {
|
||||
{ "help", no_argument, nullptr, 'h' },
|
||||
{ "api", required_argument, nullptr, 'a' },
|
||||
{ nullptr, 0, nullptr, 0 } // termination of the option list
|
||||
};
|
||||
int opt;
|
||||
int option_index = 0;
|
||||
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
|
||||
std::string arg(optarg != nullptr ? optarg : "");
|
||||
switch (opt) {
|
||||
default:
|
||||
case 'h':
|
||||
printUsage(argv[0]);
|
||||
exit(0);
|
||||
case 'a':
|
||||
if (arg == "opengl") {
|
||||
config->backend = Engine::Backend::OPENGL;
|
||||
} else if (arg == "vulkan") {
|
||||
config->backend = Engine::Backend::VULKAN;
|
||||
} else if (arg == "metal") {
|
||||
config->backend = Engine::Backend::METAL;
|
||||
} else {
|
||||
std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'."
|
||||
<< std::endl;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return optind;
|
||||
}
|
||||
|
||||
|
||||
static const VertexWithBones TRIANGLE_VERTICES_WITHBONES[6] = {
|
||||
{{1, 0}, 0xffff0000u, {0,1,0,0}, {1.0f,0.f,0.f,0.f}},
|
||||
{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3)}, 0xff00ff00u, {0,1,0,0}, {0.f,1.f,0.f,0.f}},
|
||||
@@ -78,6 +137,8 @@ int main(int argc, char** argv) {
|
||||
Config config;
|
||||
config.title = "hello skinning";
|
||||
|
||||
handleCommandLineArgments(argc, argv, &config);
|
||||
|
||||
App app;
|
||||
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
|
||||
app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
|
||||
|
||||
@@ -27,17 +27,22 @@
|
||||
#include <filament/View.h>
|
||||
|
||||
#include <utils/EntityManager.h>
|
||||
#include <utils/Path.h>
|
||||
|
||||
#include <getopt/getopt.h>
|
||||
|
||||
#include <filamentapp/Config.h>
|
||||
#include <filamentapp/FilamentApp.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
#include "generated/resources/resources.h"
|
||||
|
||||
using namespace filament;
|
||||
using utils::Entity;
|
||||
using utils::EntityManager;
|
||||
using utils::Path;
|
||||
using namespace filament::math;
|
||||
|
||||
struct App {
|
||||
@@ -85,10 +90,65 @@ mat4f transforms[] = {math::mat4f(1.f),
|
||||
mat4f::translation(float3(0, -1, 0)),
|
||||
mat4f::translation(float3(1, -1, 0))};
|
||||
|
||||
static void printUsage(char* name) {
|
||||
std::string exec_name(Path(name).getName());
|
||||
std::string usage(
|
||||
"SAMPLE is a command-line tool for testing Filament skinning buffers.\n"
|
||||
"Usage:\n"
|
||||
" SAMPLE [options]\n"
|
||||
"Options:\n"
|
||||
" --help, -h\n"
|
||||
" Prints this message\n\n"
|
||||
" --api, -a\n"
|
||||
" Specify the backend API: opengl (default), vulkan, or metal\n\n"
|
||||
);
|
||||
const std::string from("SAMPLE");
|
||||
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
|
||||
usage.replace(pos, from.length(), exec_name);
|
||||
}
|
||||
std::cout << usage;
|
||||
}
|
||||
|
||||
static int handleCommandLineArgments(int argc, char* argv[], Config* config) {
|
||||
static constexpr const char* OPTSTR = "ha:";
|
||||
static const struct option OPTIONS[] = {
|
||||
{ "help", no_argument, nullptr, 'h' },
|
||||
{ "api", required_argument, nullptr, 'a' },
|
||||
{ nullptr, 0, nullptr, 0 } // termination of the option list
|
||||
};
|
||||
int opt;
|
||||
int option_index = 0;
|
||||
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
|
||||
std::string arg(optarg != nullptr ? optarg : "");
|
||||
switch (opt) {
|
||||
default:
|
||||
case 'h':
|
||||
printUsage(argv[0]);
|
||||
exit(0);
|
||||
case 'a':
|
||||
if (arg == "opengl") {
|
||||
config->backend = Engine::Backend::OPENGL;
|
||||
} else if (arg == "vulkan") {
|
||||
config->backend = Engine::Backend::VULKAN;
|
||||
} else if (arg == "metal") {
|
||||
config->backend = Engine::Backend::METAL;
|
||||
} else {
|
||||
std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'."
|
||||
<< std::endl;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return optind;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
Config config;
|
||||
config.title = "skinning buffer common for two renderables";
|
||||
|
||||
handleCommandLineArgments(argc, argv, &config);
|
||||
|
||||
App app;
|
||||
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
|
||||
app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
|
||||
|
||||
@@ -27,17 +27,22 @@
|
||||
#include <filament/View.h>
|
||||
|
||||
#include <utils/EntityManager.h>
|
||||
#include <utils/Path.h>
|
||||
|
||||
#include <getopt/getopt.h>
|
||||
|
||||
#include <filamentapp/Config.h>
|
||||
#include <filamentapp/FilamentApp.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
#include "generated/resources/resources.h"
|
||||
|
||||
using namespace filament;
|
||||
using utils::Entity;
|
||||
using utils::EntityManager;
|
||||
using utils::Path;
|
||||
using namespace filament::math;
|
||||
|
||||
struct App {
|
||||
@@ -77,9 +82,65 @@ mat4f transforms[] = {math::mat4f(1.f),
|
||||
|
||||
utils::FixedCapacityVector<utils::FixedCapacityVector<float2>> boneDataPerPrimitive(3);
|
||||
|
||||
static void printUsage(char* name) {
|
||||
std::string exec_name(Path(name).getName());
|
||||
std::string usage(
|
||||
"SAMPLE is a command-line tool for testing Filament skinning buffers.\n"
|
||||
"Usage:\n"
|
||||
" SAMPLE [options]\n"
|
||||
"Options:\n"
|
||||
" --help, -h\n"
|
||||
" Prints this message\n\n"
|
||||
" --api, -a\n"
|
||||
" Specify the backend API: opengl (default), vulkan, or metal\n\n"
|
||||
);
|
||||
const std::string from("SAMPLE");
|
||||
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
|
||||
usage.replace(pos, from.length(), exec_name);
|
||||
}
|
||||
std::cout << usage;
|
||||
}
|
||||
|
||||
static int handleCommandLineArgments(int argc, char* argv[], Config* config) {
|
||||
static constexpr const char* OPTSTR = "ha:";
|
||||
static const struct option OPTIONS[] = {
|
||||
{ "help", no_argument, nullptr, 'h' },
|
||||
{ "api", required_argument, nullptr, 'a' },
|
||||
{ nullptr, 0, nullptr, 0 } // termination of the option list
|
||||
};
|
||||
int opt;
|
||||
int option_index = 0;
|
||||
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
|
||||
std::string arg(optarg != nullptr ? optarg : "");
|
||||
switch (opt) {
|
||||
default:
|
||||
case 'h':
|
||||
printUsage(argv[0]);
|
||||
exit(0);
|
||||
case 'a':
|
||||
if (arg == "opengl") {
|
||||
config->backend = Engine::Backend::OPENGL;
|
||||
} else if (arg == "vulkan") {
|
||||
config->backend = Engine::Backend::VULKAN;
|
||||
} else if (arg == "metal") {
|
||||
config->backend = Engine::Backend::METAL;
|
||||
} else {
|
||||
std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'."
|
||||
<< std::endl;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return optind;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
Config config;
|
||||
config.title = "skinning buffer common for two renderables";
|
||||
|
||||
handleCommandLineArgments(argc, argv, &config);
|
||||
|
||||
size_t boneCount = 9;
|
||||
utils::FixedCapacityVector<float2> boneDataPerVertex(9);
|
||||
float weight = 1.f / boneCount;
|
||||
|
||||
@@ -28,17 +28,22 @@
|
||||
#include <filament/View.h>
|
||||
|
||||
#include <utils/EntityManager.h>
|
||||
#include <utils/Path.h>
|
||||
|
||||
#include <getopt/getopt.h>
|
||||
|
||||
#include <filamentapp/Config.h>
|
||||
#include <filamentapp/FilamentApp.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
#include "generated/resources/resources.h"
|
||||
|
||||
using namespace filament;
|
||||
using utils::Entity;
|
||||
using utils::EntityManager;
|
||||
using utils::Path;
|
||||
using utils::FixedCapacityVector;
|
||||
using namespace filament::math;
|
||||
|
||||
@@ -128,6 +133,60 @@ mat4f transforms[] = {math::mat4f(1),
|
||||
mat4f::translation(float3(0, -1, 0)),
|
||||
mat4f::translation(float3(1, -1, 0))};
|
||||
|
||||
|
||||
static void printUsage(char* name) {
|
||||
std::string exec_name(Path(name).getName());
|
||||
std::string usage(
|
||||
"SAMPLE is a command-line tool for testing Filament skinning buffers.\n"
|
||||
"Usage:\n"
|
||||
" SAMPLE [options]\n"
|
||||
"Options:\n"
|
||||
" --help, -h\n"
|
||||
" Prints this message\n\n"
|
||||
" --api, -a\n"
|
||||
" Specify the backend API: opengl (default), vulkan, or metal\n\n"
|
||||
);
|
||||
const std::string from("SAMPLE");
|
||||
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
|
||||
usage.replace(pos, from.length(), exec_name);
|
||||
}
|
||||
std::cout << usage;
|
||||
}
|
||||
|
||||
static int handleCommandLineArgments(int argc, char* argv[], Config* config) {
|
||||
static constexpr const char* OPTSTR = "ha:";
|
||||
static const struct option OPTIONS[] = {
|
||||
{ "help", no_argument, nullptr, 'h' },
|
||||
{ "api", required_argument, nullptr, 'a' },
|
||||
{ nullptr, 0, nullptr, 0 } // termination of the option list
|
||||
};
|
||||
int opt;
|
||||
int option_index = 0;
|
||||
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
|
||||
std::string arg(optarg != nullptr ? optarg : "");
|
||||
switch (opt) {
|
||||
default:
|
||||
case 'h':
|
||||
printUsage(argv[0]);
|
||||
exit(0);
|
||||
case 'a':
|
||||
if (arg == "opengl") {
|
||||
config->backend = Engine::Backend::OPENGL;
|
||||
} else if (arg == "vulkan") {
|
||||
config->backend = Engine::Backend::VULKAN;
|
||||
} else if (arg == "metal") {
|
||||
config->backend = Engine::Backend::METAL;
|
||||
} else {
|
||||
std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'."
|
||||
<< std::endl;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return optind;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
App app;
|
||||
|
||||
@@ -138,6 +197,8 @@ int main(int argc, char** argv) {
|
||||
Config config;
|
||||
config.title = "skinning test with more than 4 bones per vertex";
|
||||
|
||||
handleCommandLineArgments(argc, argv, &config);
|
||||
|
||||
size_t boneCount = app.bonesPerVertex;
|
||||
float weight = 1.f / boneCount;
|
||||
FixedCapacityVector<float2> boneDataPerVertex(boneCount);
|
||||
|
||||
@@ -266,3 +266,17 @@ vec4 computeWorldPosition() {
|
||||
#error Unknown Vertex Domain
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Index of the eye being rendered, starting at 0.
|
||||
* @public-api
|
||||
*/
|
||||
int getEyeIndex() {
|
||||
#if defined(VARIANT_HAS_STEREO) && defined(FILAMENT_STEREO_INSTANCED)
|
||||
return instance_index % CONFIG_STEREO_EYE_COUNT;
|
||||
#elif defined(VARIANT_HAS_STEREO) && defined(FILAMENT_STEREO_MULTIVIEW)
|
||||
// gl_ViewID_OVR is of uint type, which needs an explicit conversion.
|
||||
return int(gl_ViewID_OVR);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
Vendored
-8
@@ -108,11 +108,3 @@ SET(IOS_COMMON_FLAGS "-m${PLATFORM_FLAG_NAME}-version-min=${IOS_MIN_TARGET}")
|
||||
SET(CMAKE_C_FLAGS_INIT "${IOS_COMMON_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS_INIT "${IOS_COMMON_FLAGS}")
|
||||
SET(CMAKE_ASM_FLAGS_INIT "${IOS_COMMON_FLAGS}")
|
||||
|
||||
SET(CMAKE_C_FLAGS_DEBUG_INIT "-fembed-bitcode-marker")
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG_INIT "-fembed-bitcode-marker")
|
||||
SET(CMAKE_ASM_FLAGS_DEBUG_INIT "-fembed-bitcode-marker")
|
||||
|
||||
SET(CMAKE_C_FLAGS_RELEASE_INIT "-fembed-bitcode")
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE_INIT "-fembed-bitcode")
|
||||
SET(CMAKE_ASM_FLAGS_RELEASE_INIT "-fembed-bitcode")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "filament",
|
||||
"version": "1.51.6",
|
||||
"version": "1.51.8",
|
||||
"description": "Real-time physically based rendering engine",
|
||||
"main": "filament.js",
|
||||
"module": "filament.js",
|
||||
|
||||
Reference in New Issue
Block a user