Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5aded33477 |
@@ -1,17 +0,0 @@
|
||||
name: 'Android Continuous'
|
||||
inputs:
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build-abi:
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description: 'The target platform ABI'
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required: true
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default: 'armeabi-v7a'
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||||
runs:
|
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using: "composite"
|
||||
steps:
|
||||
- uses: actions/setup-java@v3
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with:
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distribution: 'temurin'
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java-version: '17'
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- name: Run build script
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run: |
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cd build/android && printf "y" | ./build.sh continuous ${{ inputs.build-abi }}
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shell: bash
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@@ -8,35 +8,32 @@ on:
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- rc/**
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jobs:
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build-android-armv7:
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name: build-android-armv7
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build-android:
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name: build-android
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runs-on: macos-14
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steps:
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- uses: actions/checkout@v4.1.6
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- name: Run Android Continuous
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uses: ./.github/actions/android-continuous
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- uses: actions/setup-java@v3
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with:
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build-abi: armeabi-v7a
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build-android-armv8a:
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name: build-android-armv8a
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runs-on: macos-14
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steps:
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- uses: actions/checkout@v4.1.6
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- name: Run Android Continuous
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uses: ./.github/actions/android-continuous
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distribution: 'temurin'
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java-version: '17'
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- name: Run build script
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run: |
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cd build/android && printf "y" | ./build.sh continuous
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- uses: actions/upload-artifact@v1.0.0
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with:
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build-abi: arm64-v8a
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build-android-x86_64:
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name: build-android-x86_64
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runs-on: macos-14
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steps:
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- uses: actions/checkout@v4.1.6
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- name: Run Android Continuous
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uses: ./.github/actions/android-continuous
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name: filament-android
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path: out/filament-android-release.aar
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- uses: actions/upload-artifact@v1.0.0
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with:
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build-abi: x86_64
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name: filamat-android-full
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path: out/filamat-android-release.aar
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- uses: actions/upload-artifact@v1.0.0
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with:
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name: gltfio-android-release
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path: out/gltfio-android-release.aar
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- uses: actions/upload-artifact@v1.0.0
|
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with:
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name: filament-utils-android-release
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path: out/filament-utils-android-release.aar
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@@ -17,7 +17,7 @@ jobs:
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- name: Run build script
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run: |
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cd build/ios && printf "y" | ./build.sh continuous
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- uses: actions/upload-artifact@v4
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- uses: actions/upload-artifact@v1.0.0
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with:
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name: filament-ios
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path: out/filament-release-ios.tgz
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@@ -17,7 +17,7 @@ jobs:
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- name: Run build script
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run: |
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cd build/linux && printf "y" | ./build.sh continuous
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- uses: actions/upload-artifact@v4
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- uses: actions/upload-artifact@v1.0.0
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with:
|
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name: filament-linux
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path: out/filament-release-linux.tgz
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|
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@@ -17,7 +17,7 @@ jobs:
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- name: Run build script
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run: |
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cd build/mac && printf "y" | ./build.sh continuous
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- uses: actions/upload-artifact@v4
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- uses: actions/upload-artifact@v1.0.0
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with:
|
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name: filament-mac
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path: out/filament-release-darwin.tgz
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@@ -15,7 +15,7 @@ jobs:
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|
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strategy:
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matrix:
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os: [macos-14-xlarge, ubuntu-22.04-16core]
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os: [macos-14, ubuntu-22.04]
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steps:
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- uses: actions/checkout@v4.1.6
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@@ -29,7 +29,7 @@ jobs:
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build-windows:
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name: build-windows
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runs-on: windows-2019-32core
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runs-on: windows-2019
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|
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steps:
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- uses: actions/checkout@v4.1.6
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@@ -40,7 +40,7 @@ jobs:
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|
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build-android:
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name: build-android
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runs-on: ubuntu-22.04-16core
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runs-on: macos-14
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steps:
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- uses: actions/checkout@v4.1.6
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@@ -49,14 +49,12 @@ jobs:
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distribution: 'temurin'
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java-version: '17'
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- name: Run build script
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# Only build 1 64 bit target during presubmit to cut down build times during presubmit
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# Continuous builds will build everything
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run: |
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cd build/android && printf "y" | ./build.sh presubmit arm64-v8a
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cd build/android && printf "y" | ./build.sh presubmit
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build-ios:
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name: build-iOS
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runs-on: macos-14-xlarge
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runs-on: macos-14
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|
||||
steps:
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- uses: actions/checkout@v4.1.6
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@@ -69,7 +67,7 @@ jobs:
|
||||
|
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build-web:
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name: build-web
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runs-on: ubuntu-22.04-16core
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runs-on: macos-14
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||||
|
||||
steps:
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- uses: actions/checkout@v4.1.6
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@@ -120,7 +120,7 @@ jobs:
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env:
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TAG: ${{ steps.git_ref.outputs.tag }}
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run: |
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cd build/android && printf "y" | ./build.sh release armeabi-v7a,arm64-v8a,x86,x86_64
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cd build/android && printf "y" | ./build.sh release
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cd ../..
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mv out/filament-android-release.aar out/filament-${TAG}-android.aar
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mv out/filamat-android-release.aar out/filamat-${TAG}-android.aar
|
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|
||||
@@ -17,7 +17,7 @@ jobs:
|
||||
- name: Run build script
|
||||
run: |
|
||||
cd build/web && printf "y" | ./build.sh continuous
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v1.0.0
|
||||
with:
|
||||
name: filament-web
|
||||
path: out/filament-release-web.tgz
|
||||
|
||||
@@ -10,7 +10,7 @@ on:
|
||||
jobs:
|
||||
build-windows:
|
||||
name: build-windows
|
||||
runs-on: windows-2019-32core
|
||||
runs-on: windows-2019
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4.1.6
|
||||
@@ -18,7 +18,7 @@ jobs:
|
||||
run: |
|
||||
build\windows\build-github.bat continuous
|
||||
shell: cmd
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v1.0.0
|
||||
with:
|
||||
name: filament-windows
|
||||
path: out/filament-windows.tgz
|
||||
|
||||
@@ -31,7 +31,7 @@ repositories {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation 'com.google.android.filament:filament-android:1.54.5'
|
||||
implementation 'com.google.android.filament:filament-android:1.53.1'
|
||||
}
|
||||
```
|
||||
|
||||
@@ -51,9 +51,19 @@ Here are all the libraries available in the group `com.google.android.filament`:
|
||||
iOS projects can use CocoaPods to install the latest release:
|
||||
|
||||
```shell
|
||||
pod 'Filament', '~> 1.54.5'
|
||||
pod 'Filament', '~> 1.53.1'
|
||||
```
|
||||
|
||||
### Snapshots
|
||||
|
||||
If you prefer to live on the edge, you can download a continuous build by following the following
|
||||
steps:
|
||||
|
||||
1. Find the [commit](https://github.com/google/filament/commits/main) you're interested in.
|
||||
2. Click the green check mark under the commit message.
|
||||
3. Click on the _Details_ link for the platform you're interested in.
|
||||
4. On the top left click _Summary_, then in the _Artifacts_ section choose the desired artifact.
|
||||
|
||||
## Documentation
|
||||
|
||||
- [Filament](https://google.github.io/filament/Filament.html), an in-depth explanation of
|
||||
|
||||
@@ -7,40 +7,6 @@ A new header is inserted each time a *tag* is created.
|
||||
Instead, if you are authoring a PR for the main branch, add your release note to
|
||||
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
|
||||
|
||||
## v1.54.5
|
||||
|
||||
|
||||
## v1.54.4
|
||||
|
||||
- Add support for multi-layered render target with array textures.
|
||||
|
||||
## v1.54.3
|
||||
|
||||
|
||||
## v1.54.2
|
||||
|
||||
- Add a `name` API to Filament objects for debugging handle use-after-free assertions
|
||||
|
||||
## v1.54.1
|
||||
|
||||
|
||||
## v1.54.0
|
||||
|
||||
- materials: add a new `stereoscopicType` material parameter. [⚠️ **New Material Version**]
|
||||
- Fix a crash when compiling shaders on IMG devices
|
||||
|
||||
## v1.53.5
|
||||
|
||||
- engine: Fix bug causing certain sampler parameters to not be applied correctly in GLES 2.0 and on
|
||||
certain GLES 3.0 drivers.
|
||||
|
||||
## v1.53.4
|
||||
|
||||
|
||||
## v1.53.3
|
||||
|
||||
- Add drag and drop support for IBL files for desktop gltf_viewer.
|
||||
|
||||
## v1.53.2
|
||||
|
||||
|
||||
|
||||
@@ -253,10 +253,16 @@ Java_com_google_android_filament_RenderableManager_nBuilderMorphingStandard(JNIE
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_RenderableManager_nBuilderSetMorphTargetBufferOffsetAt(JNIEnv*, jclass,
|
||||
jlong nativeBuilder, int level, int primitiveIndex, int offset) {
|
||||
Java_com_google_android_filament_RenderableManager_nBuilderSetMorphTargetBufferAt(JNIEnv*, jclass,
|
||||
jlong nativeBuilder, int level, int primitiveIndex, jlong nativeMorphTargetBuffer,
|
||||
int offset, int count) {
|
||||
RenderableManager::Builder *builder = (RenderableManager::Builder *) nativeBuilder;
|
||||
builder->morphing(level, primitiveIndex, offset);
|
||||
if (nativeMorphTargetBuffer) {
|
||||
MorphTargetBuffer *morphTargetBuffer = (MorphTargetBuffer *) nativeMorphTargetBuffer;
|
||||
builder->morphing(level, primitiveIndex, morphTargetBuffer, offset, count);
|
||||
} else {
|
||||
builder->morphing(level, primitiveIndex, offset, count);
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
@@ -328,12 +334,18 @@ Java_com_google_android_filament_RenderableManager_nSetMorphWeights(JNIEnv* env,
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_RenderableManager_nSetMorphTargetBufferOffsetAt(JNIEnv*,
|
||||
Java_com_google_android_filament_RenderableManager_nSetMorphTargetBufferAt(JNIEnv*,
|
||||
jclass, jlong nativeRenderableManager, jint i, int level, jint primitiveIndex,
|
||||
jlong, jint offset) {
|
||||
jlong nativeMorphTargetBuffer, jint offset, jint count) {
|
||||
RenderableManager *rm = (RenderableManager *) nativeRenderableManager;
|
||||
rm->setMorphTargetBufferOffsetAt((RenderableManager::Instance) i, (uint8_t) level,
|
||||
(size_t) primitiveIndex, (size_t) offset);
|
||||
if (nativeMorphTargetBuffer) {
|
||||
MorphTargetBuffer *morphTargetBuffer = (MorphTargetBuffer *) nativeMorphTargetBuffer;
|
||||
rm->setMorphTargetBufferAt((RenderableManager::Instance) i, (uint8_t) level,
|
||||
(size_t) primitiveIndex, morphTargetBuffer, (size_t) offset, (size_t) count);
|
||||
} else {
|
||||
rm->setMorphTargetBufferAt((RenderableManager::Instance) i, (uint8_t) level,
|
||||
(size_t) primitiveIndex, (size_t) offset, (size_t) count);
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jint JNICALL
|
||||
|
||||
@@ -28,14 +28,6 @@
|
||||
using namespace filament;
|
||||
using namespace backend;
|
||||
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_Renderer_nSkipFrame(JNIEnv *, jclass, jlong nativeRenderer,
|
||||
jlong vsyncSteadyClockTimeNano) {
|
||||
Renderer *renderer = (Renderer *) nativeRenderer;
|
||||
renderer->skipFrame(uint64_t(vsyncSteadyClockTimeNano));
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT jboolean JNICALL
|
||||
Java_com_google_android_filament_Renderer_nBeginFrame(JNIEnv *, jclass, jlong nativeRenderer,
|
||||
jlong nativeSwapChain, jlong frameTimeNanos) {
|
||||
|
||||
@@ -531,12 +531,3 @@ Java_com_google_android_filament_View_nGetFogEntity(JNIEnv *env, jclass clazz,
|
||||
View *view = (View *) nativeView;
|
||||
return (jint)view->getFogEntity().getId();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
JNIEXPORT void JNICALL
|
||||
Java_com_google_android_filament_View_nClearFrameHistory(JNIEnv *env, jclass clazz,
|
||||
jlong nativeView, jlong nativeEngine) {
|
||||
View *view = (View *) nativeView;
|
||||
Engine *engine = (Engine *) nativeEngine;
|
||||
view->clearFrameHistory(*engine);
|
||||
}
|
||||
|
||||
@@ -425,12 +425,9 @@ public class Engine {
|
||||
public long resourceAllocatorCacheSizeMB = 64;
|
||||
|
||||
/*
|
||||
* This value determines how many frames texture entries are kept for in the cache. This
|
||||
* is a soft limit, meaning some texture older than this are allowed to stay in the cache.
|
||||
* Typically only one texture is evicted per frame.
|
||||
* The default is 1.
|
||||
* This value determines for how many frames are texture entries kept in the cache.
|
||||
*/
|
||||
public long resourceAllocatorCacheMaxAge = 1;
|
||||
public long resourceAllocatorCacheMaxAge = 2;
|
||||
|
||||
/*
|
||||
* Disable backend handles use-after-free checks.
|
||||
|
||||
+1
-1
@@ -74,7 +74,7 @@ public class MorphTargetBuffer {
|
||||
*
|
||||
* @exception IllegalStateException if the MorphTargetBuffer could not be created
|
||||
*
|
||||
* @see #setMorphTargetBufferOffsetAt
|
||||
* @see #setMorphTargetBufferAt
|
||||
*/
|
||||
@NonNull
|
||||
public MorphTargetBuffer build(@NonNull Engine engine) {
|
||||
|
||||
+57
-7
@@ -569,13 +569,40 @@ public class RenderableManager {
|
||||
*
|
||||
* @param level the level of detail (lod), only 0 can be specified
|
||||
* @param primitiveIndex zero-based index of the primitive, must be less than the count passed to Builder constructor
|
||||
* @param morphTargetBuffer specifies the morph target buffer
|
||||
* @param offset specifies where in the morph target buffer to start reading (expressed as a number of vertices)
|
||||
* @param count number of vertices in the morph target buffer to read, must equal the geometry's count (for triangles, this should be a multiple of 3)
|
||||
*/
|
||||
@NonNull
|
||||
public Builder morphing(@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@IntRange(from = 0) int offset) {
|
||||
nBuilderSetMorphTargetBufferOffsetAt(mNativeBuilder, level, primitiveIndex, offset);
|
||||
@IntRange(from = 0) int offset,
|
||||
@IntRange(from = 0) int count) {
|
||||
nBuilderSetMorphTargetBufferAt(mNativeBuilder, level, primitiveIndex, 0, offset, count);
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @deprecated */
|
||||
@Deprecated
|
||||
@NonNull
|
||||
public Builder morphing(@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer,
|
||||
@IntRange(from = 0) int offset,
|
||||
@IntRange(from = 0) int count) {
|
||||
nBuilderSetMorphTargetBufferAt(mNativeBuilder, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), offset, count);
|
||||
return this;
|
||||
}
|
||||
|
||||
/** @deprecated */
|
||||
@Deprecated
|
||||
@NonNull
|
||||
public Builder morphing(@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer) {
|
||||
nBuilderSetMorphTargetBufferAt(mNativeBuilder, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), 0, morphTargetBuffer.getVertexCount());
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -678,11 +705,34 @@ public class RenderableManager {
|
||||
*
|
||||
* @see Builder#morphing
|
||||
*/
|
||||
public void setMorphTargetBufferOffsetAt(@EntityInstance int i,
|
||||
public void setMorphTargetBufferAt(@EntityInstance int i,
|
||||
@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@IntRange(from = 0) int offset) {
|
||||
nSetMorphTargetBufferOffsetAt(mNativeObject, i, level, primitiveIndex, 0, offset);
|
||||
@IntRange(from = 0) int offset,
|
||||
@IntRange(from = 0) int count) {
|
||||
nSetMorphTargetBufferAt(mNativeObject, i, level, primitiveIndex, 0, offset, count);
|
||||
}
|
||||
|
||||
/** @deprecated */
|
||||
@Deprecated
|
||||
public void setMorphTargetBufferAt(@EntityInstance int i,
|
||||
@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer,
|
||||
@IntRange(from = 0) int offset,
|
||||
@IntRange(from = 0) int count) {
|
||||
nSetMorphTargetBufferAt(mNativeObject, i, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), offset, count);
|
||||
}
|
||||
|
||||
/** @deprecated */
|
||||
@Deprecated
|
||||
public void setMorphTargetBufferAt(@EntityInstance int i,
|
||||
@IntRange(from = 0) int level,
|
||||
@IntRange(from = 0) int primitiveIndex,
|
||||
@NonNull MorphTargetBuffer morphTargetBuffer) {
|
||||
nSetMorphTargetBufferAt(mNativeObject, i, level, primitiveIndex,
|
||||
morphTargetBuffer.getNativeObject(), 0, morphTargetBuffer.getVertexCount());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -983,7 +1033,7 @@ public class RenderableManager {
|
||||
private static native void nBuilderSkinningBuffer(long nativeBuilder, long nativeSkinningBuffer, int boneCount, int offset);
|
||||
private static native void nBuilderMorphing(long nativeBuilder, int targetCount);
|
||||
private static native void nBuilderMorphingStandard(long nativeBuilder, long nativeMorphTargetBuffer);
|
||||
private static native void nBuilderSetMorphTargetBufferOffsetAt(long nativeBuilder, int level, int primitiveIndex, int offset);
|
||||
private static native void nBuilderSetMorphTargetBufferAt(long nativeBuilder, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset, int count);
|
||||
private static native void nBuilderEnableSkinningBuffers(long nativeBuilder, boolean enabled);
|
||||
private static native void nBuilderFog(long nativeBuilder, boolean enabled);
|
||||
private static native void nBuilderLightChannel(long nativeRenderableManager, int channel, boolean enable);
|
||||
@@ -993,7 +1043,7 @@ public class RenderableManager {
|
||||
private static native int nSetBonesAsMatrices(long nativeObject, int i, Buffer matrices, int remaining, int boneCount, int offset);
|
||||
private static native int nSetBonesAsQuaternions(long nativeObject, int i, Buffer quaternions, int remaining, int boneCount, int offset);
|
||||
private static native void nSetMorphWeights(long nativeObject, int instance, float[] weights, int offset);
|
||||
private static native void nSetMorphTargetBufferOffsetAt(long nativeObject, int i, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset);
|
||||
private static native void nSetMorphTargetBufferAt(long nativeObject, int i, int level, int primitiveIndex, long nativeMorphTargetBuffer, int offset, int count);
|
||||
private static native int nGetMorphTargetCount(long nativeObject, int i);
|
||||
private static native void nSetAxisAlignedBoundingBox(long nativeRenderableManager, int i, float cx, float cy, float cz, float ex, float ey, float ez);
|
||||
private static native void nSetLayerMask(long nativeRenderableManager, int i, int select, int value);
|
||||
|
||||
@@ -297,20 +297,6 @@ public class Renderer {
|
||||
nSetVsyncTime(getNativeObject(), steadyClockTimeNano);
|
||||
}
|
||||
|
||||
/**
|
||||
* Call skipFrame when momentarily skipping frames, for instance if the content of the
|
||||
* scene doesn't change.
|
||||
*
|
||||
* @param vsyncSteadyClockTimeNano The time in nanoseconds when the frame started being rendered,
|
||||
* in the {@link System#nanoTime()} timebase. Divide this value by 1000000 to
|
||||
* convert it to the {@link android.os.SystemClock#uptimeMillis()}
|
||||
* time base. This typically comes from
|
||||
* {@link android.view.Choreographer.FrameCallback}.
|
||||
*/
|
||||
public void skipFrame(long vsyncSteadyClockTimeNano) {
|
||||
nSkipFrame(getNativeObject(), vsyncSteadyClockTimeNano);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up a frame for this <code>Renderer</code>.
|
||||
* <p><code>beginFrame</code> manages frame pacing, and returns whether or not a frame should be
|
||||
@@ -730,7 +716,6 @@ public class Renderer {
|
||||
|
||||
private static native void nSetPresentationTime(long nativeObject, long monotonicClockNanos);
|
||||
private static native void nSetVsyncTime(long nativeObject, long steadyClockTimeNano);
|
||||
private static native void nSkipFrame(long nativeObject, long vsyncSteadyClockTimeNano);
|
||||
private static native boolean nBeginFrame(long nativeRenderer, long nativeSwapChain, long frameTimeNanos);
|
||||
private static native void nEndFrame(long nativeRenderer);
|
||||
private static native void nRender(long nativeRenderer, long nativeView);
|
||||
|
||||
@@ -1233,18 +1233,6 @@ public class View {
|
||||
return nGetFogEntity(getNativeObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* When certain temporal features are used (e.g.: TAA or Screen-space reflections), the view
|
||||
* keeps a history of previous frame renders associated with the Renderer the view was last
|
||||
* used with. When switching Renderer, it may be necessary to clear that history by calling
|
||||
* this method. Similarly, if the whole content of the screen change, like when a cut-scene
|
||||
* starts, clearing the history might be needed to avoid artifacts due to the previous frame
|
||||
* being very different.
|
||||
*/
|
||||
public void clearFrameHistory(Engine engine) {
|
||||
nClearFrameHistory(getNativeObject(), engine.getNativeObject());
|
||||
}
|
||||
|
||||
public long getNativeObject() {
|
||||
if (mNativeObject == 0) {
|
||||
throw new IllegalStateException("Calling method on destroyed View");
|
||||
@@ -1306,7 +1294,7 @@ public class View {
|
||||
private static native void nSetMaterialGlobal(long nativeView, int index, float x, float y, float z, float w);
|
||||
private static native void nGetMaterialGlobal(long nativeView, int index, float[] out);
|
||||
private static native int nGetFogEntity(long nativeView);
|
||||
private static native void nClearFrameHistory(long nativeView, long nativeEngine);
|
||||
|
||||
|
||||
/**
|
||||
* List of available ambient occlusion techniques.
|
||||
|
||||
@@ -125,11 +125,6 @@ extern "C" JNIEXPORT void Java_com_google_android_filament_utils_Manipulator_nBu
|
||||
builder->groundPlane(a, b, c, d);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void Java_com_google_android_filament_utils_Manipulator_nBuilderPanning(JNIEnv*, jclass, jlong nativeBuilder, jboolean enabled) {
|
||||
Builder* builder = (Builder*) nativeBuilder;
|
||||
builder->panning(enabled);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT long Java_com_google_android_filament_utils_Manipulator_nBuilderBuild(JNIEnv*, jclass, jlong nativeBuilder, jint mode) {
|
||||
Builder* builder = (Builder*) nativeBuilder;
|
||||
return (jlong) builder->build((Mode) mode);
|
||||
|
||||
-12
@@ -274,17 +274,6 @@ public class Manipulator {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether panning is enabled in the manipulator.
|
||||
*
|
||||
* @return this <code>Builder</code> object for chaining calls
|
||||
*/
|
||||
@NonNull
|
||||
public Builder panning(Boolean enabled) {
|
||||
nBuilderPanning(mNativeBuilder, enabled);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and returns the <code>Manipulator</code> object.
|
||||
*
|
||||
@@ -494,7 +483,6 @@ public class Manipulator {
|
||||
private static native void nBuilderFlightPanSpeed(long nativeBuilder, float x, float y);
|
||||
private static native void nBuilderFlightMoveDamping(long nativeBuilder, float damping);
|
||||
private static native void nBuilderGroundPlane(long nativeBuilder, float a, float b, float c, float d);
|
||||
private static native void nBuilderPanning(long nativeBuilder, Boolean enabled);
|
||||
private static native long nBuilderBuild(long nativeBuilder, int mode);
|
||||
|
||||
private static native void nDestroyManipulator(long nativeManip);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
GROUP=com.google.android.filament
|
||||
VERSION_NAME=1.54.5
|
||||
VERSION_NAME=1.53.1
|
||||
|
||||
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
|
||||
|
||||
|
||||
+7
-15
@@ -60,7 +60,13 @@ if [[ ! -d "${ANDROID_HOME}/ndk/$FILAMENT_NDK_VERSION" ]]; then
|
||||
yes | ${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager --licenses
|
||||
${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager "ndk;$FILAMENT_NDK_VERSION"
|
||||
fi
|
||||
|
||||
# Only build 1 64 bit target during presubmit to cut down build times during presubmit
|
||||
# Continuous builds will build everything
|
||||
ANDROID_ABIS=
|
||||
if [[ "$TARGET" == "presubmit" ]]; then
|
||||
ANDROID_ABIS="-q arm64-v8a"
|
||||
fi
|
||||
|
||||
# Build the Android sample-gltf-viewer APK during release.
|
||||
BUILD_SAMPLES=
|
||||
@@ -68,19 +74,5 @@ if [[ "$TARGET" == "release" ]]; then
|
||||
BUILD_SAMPLES="-k sample-gltf-viewer"
|
||||
fi
|
||||
|
||||
function build_android() {
|
||||
local ABI=$1
|
||||
|
||||
# Do the following in two steps so that we do not run out of space
|
||||
if [[ -n "${BUILD_DEBUG}" ]]; then
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION} ./build.sh -p android -q ${ABI} -c ${BUILD_SAMPLES} ${GENERATE_ARCHIVES} ${BUILD_DEBUG}
|
||||
rm -rf out/cmake-android-debug-*
|
||||
fi
|
||||
if [[ -n "${BUILD_RELEASE}" ]]; then
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION} ./build.sh -p android -q ${ABI} -c ${BUILD_SAMPLES} ${GENERATE_ARCHIVES} ${BUILD_RELEASE}
|
||||
rm -rf out/cmake-android-release-*
|
||||
fi
|
||||
}
|
||||
|
||||
pushd `dirname $0`/../.. > /dev/null
|
||||
build_android $2
|
||||
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION} ./build.sh -p android $ANDROID_ABIS -c $BUILD_SAMPLES $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#!/bin/bash
|
||||
if [ `uname` == "Linux" ];then
|
||||
source `dirname $0`/../linux/ci-common.sh
|
||||
curl -OL https://github.com/ninja-build/ninja/releases/download/v1.10.2/ninja-linux.zip
|
||||
unzip -q ninja-linux.zip
|
||||
elif [ `uname` == "Darwin" ];then
|
||||
curl -OL https://github.com/ninja-build/ninja/releases/download/v1.10.2/ninja-mac.zip
|
||||
unzip -q ninja-mac.zip
|
||||
@@ -12,6 +13,9 @@ fi
|
||||
chmod +x ninja
|
||||
export PATH="$PWD:$PATH"
|
||||
|
||||
# FIXME: kokoro machines have node and npm but currently they are symlinked to non-existent files
|
||||
# npm install -g typescript
|
||||
|
||||
# Install emscripten.
|
||||
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.15.zip > emsdk.zip
|
||||
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
|
||||
|
||||
+2
-11
@@ -1308,12 +1308,7 @@ Description
|
||||
declare a variable called `eyeDirection` you can access it in the fragment shader using
|
||||
`variable_eyeDirection`. In the vertex shader, the interpolant name is simply a member of
|
||||
the `MaterialVertexInputs` structure (`material.eyeDirection` in your example). Each
|
||||
interpolant is of type `float4` (`vec4`) in the shaders. By default the precision of the
|
||||
interpolant is `highp` in *both* the vertex and fragment shaders.
|
||||
An alternate syntax can be used to specify both the name and precision of the interpolant.
|
||||
In this case the specified precision is used as-is in both fragment and vertex stages, in
|
||||
particular if `default` is specified the default precision is used is the fragment shader
|
||||
(`mediump`) and in the vertex shader (`highp`).
|
||||
interpolant is of type `float4` (`vec4`) in the shaders.
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JSON
|
||||
material {
|
||||
@@ -1325,11 +1320,7 @@ material {
|
||||
}
|
||||
],
|
||||
variables : [
|
||||
eyeDirection,
|
||||
{
|
||||
name : eyeColor,
|
||||
precision : medium
|
||||
}
|
||||
eyeDirection
|
||||
],
|
||||
vertexDomain : device,
|
||||
depthWrite : false,
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -61,7 +61,6 @@ set(SRCS
|
||||
src/Engine.cpp
|
||||
src/Exposure.cpp
|
||||
src/Fence.cpp
|
||||
src/FilamentBuilder.cpp
|
||||
src/FrameInfo.cpp
|
||||
src/FrameSkipper.cpp
|
||||
src/Froxelizer.cpp
|
||||
|
||||
@@ -1058,7 +1058,7 @@ struct RasterState {
|
||||
bool inverseFrontFaces : 1; // 31
|
||||
|
||||
//! padding, must be 0
|
||||
bool depthClamp : 1; // 32
|
||||
uint8_t padding : 1; // 32
|
||||
};
|
||||
uint32_t u = 0;
|
||||
};
|
||||
@@ -1244,7 +1244,7 @@ enum class Workaround : uint16_t {
|
||||
ADRENO_UNIFORM_ARRAY_CRASH,
|
||||
// Workaround a Metal pipeline compilation error with the message:
|
||||
// "Could not statically determine the target of a texture". See light_indirect.fs
|
||||
METAL_STATIC_TEXTURE_TARGET_ERROR,
|
||||
A8X_STATIC_TEXTURE_TARGET_ERROR,
|
||||
// Adreno drivers sometimes aren't able to blit into a layer of a texture array.
|
||||
DISABLE_BLIT_INTO_TEXTURE_ARRAY,
|
||||
// Multiple workarounds needed for PowerVR GPUs
|
||||
|
||||
@@ -162,10 +162,6 @@ DECL_DRIVER_API_0(finish)
|
||||
// reset state tracking, if the driver does any state tracking (e.g. GL)
|
||||
DECL_DRIVER_API_0(resetState)
|
||||
|
||||
DECL_DRIVER_API_N(setDebugTag,
|
||||
backend::HandleBase::HandleId, handleId,
|
||||
utils::CString, tag)
|
||||
|
||||
/*
|
||||
* Creating driver objects
|
||||
* -----------------------
|
||||
@@ -309,7 +305,6 @@ DECL_DRIVER_API_SYNCHRONOUS_0(bool, isParallelShaderCompileSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthStencilResolveSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_N(bool, isDepthStencilBlitSupported, backend::TextureFormat, format)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isProtectedTexturesSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(bool, isDepthClampSupported)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(uint8_t, getMaxDrawBuffers)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(size_t, getMaxUniformBufferSize)
|
||||
DECL_DRIVER_API_SYNCHRONOUS_0(math::float2, getClipSpaceParams)
|
||||
@@ -444,10 +439,12 @@ DECL_DRIVER_API_N(setPushConstant,
|
||||
backend::PushConstantVariant, value)
|
||||
|
||||
DECL_DRIVER_API_N(insertEventMarker,
|
||||
const char*, string)
|
||||
const char*, string,
|
||||
uint32_t, len = 0)
|
||||
|
||||
DECL_DRIVER_API_N(pushGroupMarker,
|
||||
const char*, string)
|
||||
const char*, string,
|
||||
uint32_t, len = 0)
|
||||
|
||||
DECL_DRIVER_API_0(popGroupMarker)
|
||||
|
||||
|
||||
@@ -20,12 +20,11 @@
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <utils/Allocator.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
@@ -40,7 +39,7 @@
|
||||
|
||||
#define HandleAllocatorGL HandleAllocator<32, 64, 136> // ~4520 / pool / MiB
|
||||
#define HandleAllocatorVK HandleAllocator<64, 160, 312> // ~1820 / pool / MiB
|
||||
#define HandleAllocatorMTL HandleAllocator<32, 64, 552> // ~1660 / pool / MiB
|
||||
#define HandleAllocatorMTL HandleAllocator<32, 48, 552> // ~1660 / pool / MiB
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -174,10 +173,8 @@ public:
|
||||
uint8_t const age = (tag & HANDLE_AGE_MASK) >> HANDLE_AGE_SHIFT;
|
||||
auto const pNode = static_cast<typename Allocator::Node*>(p);
|
||||
uint8_t const expectedAge = pNode[-1].age;
|
||||
// getHandleTag() is only called if the check fails.
|
||||
FILAMENT_CHECK_POSTCONDITION(expectedAge == age)
|
||||
<< "use-after-free of Handle with id=" << handle.getId()
|
||||
<< ", tag=" << getHandleTag(handle.getId()).c_str_safe();
|
||||
FILAMENT_CHECK_POSTCONDITION(expectedAge == age) <<
|
||||
"use-after-free of Handle with id=" << handle.getId();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -204,29 +201,6 @@ public:
|
||||
return handle_cast<Dp>(const_cast<Handle<B>&>(handle));
|
||||
}
|
||||
|
||||
void associateTagToHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
|
||||
// TODO: for now, only pool handles check for use-after-free, so we only keep tags for
|
||||
// those
|
||||
if (isPoolHandle(id)) {
|
||||
// Truncate the age to get the debug tag
|
||||
uint32_t const key = id & ~(HANDLE_DEBUG_TAG_MASK ^ HANDLE_AGE_MASK);
|
||||
// This line is the costly part. In the future, we could potentially use a custom
|
||||
// allocator.
|
||||
mDebugTags[key] = std::move(tag);
|
||||
}
|
||||
}
|
||||
|
||||
utils::CString getHandleTag(HandleBase::HandleId id) const noexcept {
|
||||
if (!isPoolHandle(id)) {
|
||||
return "(no tag)";
|
||||
}
|
||||
uint32_t const key = id & ~(HANDLE_DEBUG_TAG_MASK ^ HANDLE_AGE_MASK);
|
||||
if (auto pos = mDebugTags.find(key); pos != mDebugTags.end()) {
|
||||
return pos->second;
|
||||
}
|
||||
return "(no tag)";
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
template<typename D>
|
||||
@@ -344,24 +318,12 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
// number if bits allotted to the handle's age (currently 4 max)
|
||||
static constexpr uint32_t HANDLE_AGE_BIT_COUNT = 4;
|
||||
// number if bits allotted to the handle's debug tag (HANDLE_AGE_BIT_COUNT max)
|
||||
static constexpr uint32_t HANDLE_DEBUG_TAG_BIT_COUNT = 2;
|
||||
// bit shift for both the age and debug tag
|
||||
static constexpr uint32_t HANDLE_AGE_SHIFT = 27;
|
||||
// mask for the heap (vs pool) flag
|
||||
static constexpr uint32_t HANDLE_HEAP_FLAG = 0x80000000u;
|
||||
// mask for the age
|
||||
static constexpr uint32_t HANDLE_AGE_MASK =
|
||||
((1 << HANDLE_AGE_BIT_COUNT) - 1) << HANDLE_AGE_SHIFT;
|
||||
// mask for the debug tag
|
||||
static constexpr uint32_t HANDLE_DEBUG_TAG_MASK =
|
||||
((1 << HANDLE_DEBUG_TAG_BIT_COUNT) - 1) << HANDLE_AGE_SHIFT;
|
||||
// mask for the index
|
||||
static constexpr uint32_t HANDLE_INDEX_MASK = 0x07FFFFFFu;
|
||||
|
||||
static_assert(HANDLE_DEBUG_TAG_BIT_COUNT <= HANDLE_AGE_BIT_COUNT);
|
||||
// we handle a 4 bits age per address
|
||||
static constexpr uint32_t HANDLE_HEAP_FLAG = 0x80000000u; // pool vs heap handle
|
||||
static constexpr uint32_t HANDLE_AGE_MASK = 0x78000000u; // handle's age
|
||||
static constexpr uint32_t HANDLE_INDEX_MASK = 0x07FFFFFFu; // handle index
|
||||
static constexpr uint32_t HANDLE_TAG_MASK = HANDLE_AGE_MASK;
|
||||
static constexpr uint32_t HANDLE_AGE_SHIFT = 27;
|
||||
|
||||
static bool isPoolHandle(HandleBase::HandleId id) noexcept {
|
||||
return (id & HANDLE_HEAP_FLAG) == 0u;
|
||||
@@ -376,7 +338,7 @@ private:
|
||||
// a non-pool handle.
|
||||
if (UTILS_LIKELY(isPoolHandle(id))) {
|
||||
char* const base = (char*)mHandleArena.getArea().begin();
|
||||
uint32_t const tag = id & HANDLE_AGE_MASK;
|
||||
uint32_t const tag = id & HANDLE_TAG_MASK;
|
||||
size_t const offset = (id & HANDLE_INDEX_MASK) * Allocator::getAlignment();
|
||||
return { static_cast<void*>(base + offset), tag };
|
||||
}
|
||||
@@ -391,7 +353,7 @@ private:
|
||||
size_t const offset = (char*)p - base;
|
||||
assert_invariant((offset % Allocator::getAlignment()) == 0);
|
||||
auto id = HandleBase::HandleId(offset / Allocator::getAlignment());
|
||||
id |= tag & HANDLE_AGE_MASK;
|
||||
id |= tag & HANDLE_TAG_MASK;
|
||||
assert_invariant((id & HANDLE_HEAP_FLAG) == 0);
|
||||
return id;
|
||||
}
|
||||
@@ -401,7 +363,6 @@ private:
|
||||
// Below is only used when running out of space in the HandleArena
|
||||
mutable utils::Mutex mLock;
|
||||
tsl::robin_map<HandleBase::HandleId, void*> mOverflowMap;
|
||||
tsl::robin_map<HandleBase::HandleId, utils::CString> mDebugTags;
|
||||
HandleBase::HandleId mId = 0;
|
||||
bool mUseAfterFreeCheckDisabled = false;
|
||||
};
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
#include <utils/debug.h>
|
||||
#include <utils/ostream.h>
|
||||
|
||||
#if !defined(WIN32) && !defined(__EMSCRIPTEN__)
|
||||
#if !defined(WIN32) && !defined(__EMSCRIPTEN__) && !defined(IOS)
|
||||
# include <sys/mman.h>
|
||||
# include <unistd.h>
|
||||
# define HAS_MMAP 1
|
||||
@@ -32,11 +32,10 @@
|
||||
# define HAS_MMAP 0
|
||||
#endif
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace utils;
|
||||
|
||||
@@ -82,9 +81,6 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
// map the circular buffer once...
|
||||
vaddr = mmap(reserve_vaddr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
|
||||
if (vaddr != MAP_FAILED) {
|
||||
// populate the address space with pages (because this is a circular buffer,
|
||||
// all the pages will be allocated eventually, might as well do it now)
|
||||
memset(vaddr, 0, size);
|
||||
// and map the circular buffer again, behind the previous copy...
|
||||
vaddr_shadow = mmap((char*)vaddr + size, size,
|
||||
PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
|
||||
@@ -105,7 +101,7 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
if (UTILS_UNLIKELY(mAshmemFd < 0)) {
|
||||
// ashmem failed
|
||||
if (vaddr_guard != MAP_FAILED) {
|
||||
munmap(vaddr_guard, BLOCK_SIZE);
|
||||
munmap(vaddr_guard, size);
|
||||
}
|
||||
|
||||
if (vaddr_shadow != MAP_FAILED) {
|
||||
@@ -123,11 +119,12 @@ void* CircularBuffer::alloc(size_t size) noexcept {
|
||||
data = mmap(nullptr, size * 2 + BLOCK_SIZE,
|
||||
PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(data != MAP_FAILED) <<
|
||||
FILAMENT_CHECK_POSTCONDITION(data) <<
|
||||
"couldn't allocate " << (size * 2 / 1024) <<
|
||||
" KiB of virtual address space for the command buffer";
|
||||
|
||||
slog.w << "Using 'soft' CircularBuffer (" << (size * 2 / 1024) << " KiB)" << io::endl;
|
||||
slog.d << "WARNING: Using soft CircularBuffer (" << (size * 2 / 1024) << " KiB)"
|
||||
<< io::endl;
|
||||
|
||||
// guard page at the end
|
||||
void* guard = (void*)(uintptr_t(data) + size * 2);
|
||||
|
||||
@@ -101,8 +101,9 @@ void CommandBufferQueue::flush() noexcept {
|
||||
size_t const used = std::distance(
|
||||
static_cast<char const*>(begin), static_cast<char const*>(end));
|
||||
|
||||
|
||||
std::unique_lock<utils::Mutex> lock(mLock);
|
||||
mCommandBuffersToExecute.push_back({ begin, end });
|
||||
mCondition.notify_one();
|
||||
|
||||
// circular buffer is too small, we corrupted the stream
|
||||
FILAMENT_CHECK_POSTCONDITION(used <= mFreeSpace) <<
|
||||
@@ -111,13 +112,11 @@ void CommandBufferQueue::flush() noexcept {
|
||||
"Space used at this time: " << used <<
|
||||
" bytes, overflow: " << used - mFreeSpace << " bytes";
|
||||
|
||||
mFreeSpace -= used;
|
||||
mCommandBuffersToExecute.push_back({ begin, end });
|
||||
mCondition.notify_one();
|
||||
|
||||
// wait until there is enough space in the buffer
|
||||
mFreeSpace -= used;
|
||||
if (UTILS_UNLIKELY(mFreeSpace < requiredSize)) {
|
||||
|
||||
|
||||
#ifndef NDEBUG
|
||||
size_t const totalUsed = circularBuffer.size() - mFreeSpace;
|
||||
slog.d << "CommandStream used too much space (will block): "
|
||||
@@ -154,10 +153,8 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
|
||||
}
|
||||
|
||||
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Range const& buffer) {
|
||||
size_t const used = std::distance(
|
||||
static_cast<char const*>(buffer.begin), static_cast<char const*>(buffer.end));
|
||||
std::lock_guard<utils::Mutex> const lock(mLock);
|
||||
mFreeSpace += used;
|
||||
mFreeSpace += uintptr_t(buffer.end) - uintptr_t(buffer.begin);
|
||||
mCondition.notify_one();
|
||||
}
|
||||
|
||||
|
||||
@@ -20,16 +20,11 @@
|
||||
#include <utils/CallStack.h>
|
||||
#endif
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Profiler.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <cstddef>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include <sys/system_properties.h>
|
||||
@@ -79,8 +74,8 @@ CommandStream::CommandStream(Driver& driver, CircularBuffer& buffer) noexcept
|
||||
}
|
||||
|
||||
void CommandStream::execute(void* buffer) {
|
||||
// NOTE: we can't use SYSTRACE_CALL() or similar here because, execute() below, also
|
||||
// uses systrace BEGIN/END and the END is not guaranteed to be happening in this scope.
|
||||
SYSTRACE_CALL();
|
||||
SYSTRACE_CONTEXT();
|
||||
|
||||
Profiler profiler;
|
||||
|
||||
@@ -105,7 +100,6 @@ void CommandStream::execute(void* buffer) {
|
||||
// we want to remove all this when tracing is completely disabled
|
||||
profiler.stop();
|
||||
UTILS_UNUSED Profiler::Counters const counters = profiler.readCounters();
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("GLThread (I)", counters.getInstructions());
|
||||
SYSTRACE_VALUE32("GLThread (C)", counters.getCpuCycles());
|
||||
SYSTRACE_VALUE32("GLThread (CPI x10)", counters.getCPI() * 10);
|
||||
|
||||
@@ -80,9 +80,6 @@ HandleAllocator<P0, P1, P2>::HandleAllocator(const char* name, size_t size,
|
||||
bool disableUseAfterFreeCheck) noexcept
|
||||
: mHandleArena(name, size, disableUseAfterFreeCheck),
|
||||
mUseAfterFreeCheckDisabled(disableUseAfterFreeCheck) {
|
||||
// Reserve initial space for debug tags. This prevents excessive calls to malloc when the first
|
||||
// few tags are set.
|
||||
mDebugTags.reserve(512);
|
||||
}
|
||||
|
||||
template <size_t P0, size_t P1, size_t P2>
|
||||
|
||||
@@ -160,8 +160,6 @@ public:
|
||||
size_t size, bool forceGpuBuffer = false);
|
||||
~MetalBuffer();
|
||||
|
||||
[[nodiscard]] bool wasAllocationSuccessful() const noexcept { return mBuffer || mCpuBuffer; }
|
||||
|
||||
MetalBuffer(const MetalBuffer& rhs) = delete;
|
||||
MetalBuffer& operator=(const MetalBuffer& rhs) = delete;
|
||||
|
||||
|
||||
@@ -53,8 +53,8 @@ MetalBuffer::MetalBuffer(MetalContext& context, BufferObjectBinding bindingType,
|
||||
mBuffer = { [context.device newBufferWithLength:size options:MTLResourceStorageModePrivate],
|
||||
TrackedMetalBuffer::Type::GENERIC };
|
||||
}
|
||||
// mBuffer might fail to be allocated. Clients can check for this by calling
|
||||
// wasAllocationSuccessful().
|
||||
FILAMENT_CHECK_POSTCONDITION(mBuffer)
|
||||
<< "Could not allocate Metal buffer of size " << size << ".";
|
||||
}
|
||||
|
||||
MetalBuffer::~MetalBuffer() {
|
||||
|
||||
@@ -145,7 +145,6 @@ std::pair<id<MTLBuffer>, size_t> MetalBumpAllocator::allocateStagingArea(size_t
|
||||
// We're finished with the current allocation.
|
||||
mCurrentUploadBuffer = { [mDevice newBufferWithLength:mCapacity options:MTLStorageModeShared],
|
||||
TrackedMetalBuffer::Type::STAGING };
|
||||
mHead = size;
|
||||
|
||||
return { mCurrentUploadBuffer.get(), 0 };
|
||||
}
|
||||
|
||||
@@ -93,7 +93,7 @@ struct MetalContext {
|
||||
} highestSupportedGpuFamily;
|
||||
|
||||
struct {
|
||||
bool staticTextureTargetError;
|
||||
bool a8xStaticTextureTargetError;
|
||||
} bugs;
|
||||
|
||||
// sampleCountLookup[requestedSamples] gives a <= sample count supported by the device.
|
||||
@@ -112,7 +112,6 @@ struct MetalContext {
|
||||
std::array<BufferState, MAX_SSBO_COUNT> ssboState;
|
||||
CullModeStateTracker cullModeState;
|
||||
WindingStateTracker windingState;
|
||||
DepthClampStateTracker depthClampState;
|
||||
Handle<HwRenderPrimitive> currentRenderPrimitive;
|
||||
|
||||
// State caches.
|
||||
|
||||
@@ -57,6 +57,7 @@ class MetalDriver final : public DriverBase {
|
||||
|
||||
public:
|
||||
static Driver* create(MetalPlatform* platform, const Platform::DriverConfig& driverConfig);
|
||||
void runAtNextTick(const std::function<void()>& fn) noexcept;
|
||||
|
||||
private:
|
||||
|
||||
@@ -72,12 +73,10 @@ private:
|
||||
|
||||
/*
|
||||
* Tasks run regularly on the driver thread.
|
||||
* Not thread-safe; tasks are run from the driver thead and must be enqueued from the driver
|
||||
* thread.
|
||||
*/
|
||||
void runAtNextTick(const std::function<void()>& fn) noexcept;
|
||||
void executeTickOps() noexcept;
|
||||
std::vector<std::function<void()>> mTickOps;
|
||||
std::mutex mTickOpsLock;
|
||||
|
||||
/*
|
||||
* Driver interface
|
||||
|
||||
@@ -53,14 +53,14 @@ Driver* MetalDriverFactory::create(MetalPlatform* const platform, const Platform
|
||||
// MetalRenderPrimitive : 24 many
|
||||
// MetalVertexBuffer : 32 moderate
|
||||
// -- less than or equal 32 bytes
|
||||
// MetalIndexBuffer : 40 moderate
|
||||
// MetalFence : 48 few
|
||||
// MetalIndexBuffer : 56 moderate
|
||||
// MetalBufferObject : 64 many
|
||||
// -- less than or equal 64 bytes
|
||||
// MetalBufferObject : 48 many
|
||||
// -- less than or equal 48 bytes
|
||||
// MetalSamplerGroup : 112 few
|
||||
// MetalProgram : 152 moderate
|
||||
// MetalTexture : 152 moderate
|
||||
// MetalSwapChain : 208 few
|
||||
// MetalSwapChain : 184 few
|
||||
// MetalRenderTarget : 272 few
|
||||
// MetalVertexBufferInfo : 552 moderate
|
||||
// -- less than or equal to 552 bytes
|
||||
@@ -162,10 +162,8 @@ MetalDriver::MetalDriver(MetalPlatform* platform, const Platform::DriverConfig&
|
||||
sc[s] = [mContext->device supportsTextureSampleCount:s] ? s : sc[s - 1];
|
||||
}
|
||||
|
||||
mContext->bugs.staticTextureTargetError =
|
||||
[mContext->device.name containsString:@"Apple A8X GPU"] ||
|
||||
[mContext->device.name containsString:@"Apple A8 GPU"] ||
|
||||
[mContext->device.name containsString:@"Apple A7 GPU"];
|
||||
mContext->bugs.a8xStaticTextureTargetError =
|
||||
[mContext->device.name containsString:@"Apple A8X GPU"];
|
||||
|
||||
mContext->commandQueue = mPlatform.createCommandQueue(mContext->device);
|
||||
mContext->pipelineStateCache.setDevice(mContext->device);
|
||||
@@ -320,40 +318,17 @@ void MetalDriver::createVertexBufferR(Handle<HwVertexBuffer> vbh,
|
||||
uint32_t vertexCount, Handle<HwVertexBufferInfo> vbih) {
|
||||
MetalVertexBufferInfo const* const vbi = handle_cast<const MetalVertexBufferInfo>(vbih);
|
||||
construct_handle<MetalVertexBuffer>(vbh, *mContext, vertexCount, vbi->bufferCount, vbih);
|
||||
// No actual GPU memory is allocated here, so no need to check for allocation success.
|
||||
}
|
||||
|
||||
void MetalDriver::createIndexBufferR(Handle<HwIndexBuffer> ibh, ElementType elementType,
|
||||
uint32_t indexCount, BufferUsage usage) {
|
||||
auto elementSize = (uint8_t)getElementTypeSize(elementType);
|
||||
auto* indexBuffer =
|
||||
construct_handle<MetalIndexBuffer>(ibh, *mContext, usage, elementSize, indexCount);
|
||||
auto& buffer = indexBuffer->buffer;
|
||||
// If the allocation was not successful, postpone the error message until the next tick, to give
|
||||
// Filament a chance to call setDebugTag on the handle; this way we get a nicer error message.
|
||||
if (UTILS_UNLIKELY(!buffer.wasAllocationSuccessful())) {
|
||||
const size_t byteCount = buffer.getSize();
|
||||
runAtNextTick([byteCount, this, ibh]() {
|
||||
FILAMENT_CHECK_POSTCONDITION(false)
|
||||
<< "Could not allocate Metal index buffer of size " << byteCount
|
||||
<< ", tag=" << mHandleAllocator.getHandleTag(ibh.getId()).c_str_safe();
|
||||
});
|
||||
}
|
||||
auto elementSize = (uint8_t) getElementTypeSize(elementType);
|
||||
construct_handle<MetalIndexBuffer>(ibh, *mContext, usage, elementSize, indexCount);
|
||||
}
|
||||
|
||||
void MetalDriver::createBufferObjectR(Handle<HwBufferObject> boh, uint32_t byteCount,
|
||||
BufferObjectBinding bindingType, BufferUsage usage) {
|
||||
auto* bufferObject =
|
||||
construct_handle<MetalBufferObject>(boh, *mContext, bindingType, usage, byteCount);
|
||||
// If the allocation was not successful, postpone the error message until the next tick, to give
|
||||
// Filament a chance to call setDebugTag on the handle; this way we get a nicer error message.
|
||||
if (UTILS_UNLIKELY(!bufferObject->getBuffer()->wasAllocationSuccessful())) {
|
||||
runAtNextTick([byteCount, this, boh]() {
|
||||
FILAMENT_CHECK_POSTCONDITION(false)
|
||||
<< "Could not allocate Metal buffer of size " << byteCount
|
||||
<< ", tag=" << mHandleAllocator.getHandleTag(boh.getId()).c_str_safe();
|
||||
});
|
||||
}
|
||||
construct_handle<MetalBufferObject>(boh, *mContext, bindingType, usage, byteCount);
|
||||
}
|
||||
|
||||
void MetalDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint8_t levels,
|
||||
@@ -857,10 +832,6 @@ bool MetalDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MetalDriver::isDepthClampSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -869,8 +840,8 @@ bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
return true;
|
||||
case Workaround::ADRENO_UNIFORM_ARRAY_CRASH:
|
||||
return false;
|
||||
case Workaround::METAL_STATIC_TEXTURE_TARGET_ERROR:
|
||||
return mContext->bugs.staticTextureTargetError;
|
||||
case Workaround::A8X_STATIC_TEXTURE_TARGET_ERROR:
|
||||
return mContext->bugs.a8xStaticTextureTargetError;
|
||||
case Workaround::DISABLE_BLIT_INTO_TEXTURE_ARRAY:
|
||||
return false;
|
||||
default:
|
||||
@@ -1302,11 +1273,11 @@ void MetalDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
pushConstants.setPushConstant(value, index);
|
||||
}
|
||||
|
||||
void MetalDriver::insertEventMarker(const char* string) {
|
||||
void MetalDriver::insertEventMarker(const char* string, uint32_t len) {
|
||||
|
||||
}
|
||||
|
||||
void MetalDriver::pushGroupMarker(const char* string) {
|
||||
void MetalDriver::pushGroupMarker(const char* string, uint32_t len) {
|
||||
mContext->groupMarkers.push(string);
|
||||
}
|
||||
|
||||
@@ -1778,13 +1749,6 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
|
||||
[mContext->currentRenderPassEncoder setFrontFacingWinding:winding];
|
||||
}
|
||||
|
||||
// depth clip mode
|
||||
MTLDepthClipMode depthClipMode = rs.depthClamp ? MTLDepthClipModeClamp : MTLDepthClipModeClip;
|
||||
mContext->depthClampState.updateState(depthClipMode);
|
||||
if (mContext->depthClampState.stateChanged()) {
|
||||
[mContext->currentRenderPassEncoder setDepthClipMode:depthClipMode];
|
||||
}
|
||||
|
||||
// Set the depth-stencil state, if a state change is needed.
|
||||
DepthStencilState depthState;
|
||||
if (depthAttachment) {
|
||||
@@ -2095,17 +2059,16 @@ void MetalDriver::enumerateBoundBuffers(BufferObjectBinding bindingType,
|
||||
void MetalDriver::resetState(int) {
|
||||
}
|
||||
|
||||
void MetalDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
|
||||
}
|
||||
|
||||
void MetalDriver::runAtNextTick(const std::function<void()>& fn) noexcept {
|
||||
std::lock_guard<std::mutex> const lock(mTickOpsLock);
|
||||
mTickOps.push_back(fn);
|
||||
}
|
||||
|
||||
void MetalDriver::executeTickOps() noexcept {
|
||||
std::vector<std::function<void()>> ops;
|
||||
mTickOpsLock.lock();
|
||||
std::swap(ops, mTickOps);
|
||||
mTickOpsLock.unlock();
|
||||
for (const auto& f : ops) {
|
||||
f();
|
||||
}
|
||||
|
||||
@@ -257,6 +257,10 @@ void MetalSwapChain::present() {
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD
|
||||
#define FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD 1
|
||||
#endif
|
||||
|
||||
class PresentDrawableData {
|
||||
public:
|
||||
PresentDrawableData() = delete;
|
||||
@@ -275,10 +279,14 @@ public:
|
||||
[that->mDrawable present];
|
||||
}
|
||||
|
||||
#if FILAMENT_RELEASE_PRESENT_DRAWABLE_MAIN_THREAD == 1
|
||||
// mDrawable is acquired on the driver thread. Typically, we would release this object on
|
||||
// the same thread, but after receiving consistent crash reports from within
|
||||
// [CAMetalDrawable dealloc], we suspect this object requires releasing on the main thread.
|
||||
dispatch_async(dispatch_get_main_queue(), ^{ cleanupAndDestroy(that); });
|
||||
#else
|
||||
that->mDriver->runAtNextTick([that]() { cleanupAndDestroy(that); });
|
||||
#endif
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -548,6 +556,8 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
descriptor.usage = getMetalTextureUsage(usage);
|
||||
descriptor.storageMode = MTLStorageModePrivate;
|
||||
texture = [context.device newTextureWithDescriptor:descriptor];
|
||||
FILAMENT_CHECK_POSTCONDITION(texture != nil)
|
||||
<< "Could not create Metal texture. Out of memory?";
|
||||
break;
|
||||
case SamplerType::SAMPLER_CUBEMAP:
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
@@ -562,6 +572,8 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
descriptor.usage = getMetalTextureUsage(usage);
|
||||
descriptor.storageMode = MTLStorageModePrivate;
|
||||
texture = [context.device newTextureWithDescriptor:descriptor];
|
||||
FILAMENT_CHECK_POSTCONDITION(texture != nil)
|
||||
<< "Could not create Metal texture. Out of memory?";
|
||||
break;
|
||||
case SamplerType::SAMPLER_3D:
|
||||
descriptor = [MTLTextureDescriptor new];
|
||||
@@ -574,6 +586,8 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
descriptor.usage = getMetalTextureUsage(usage);
|
||||
descriptor.storageMode = MTLStorageModePrivate;
|
||||
texture = [context.device newTextureWithDescriptor:descriptor];
|
||||
FILAMENT_CHECK_POSTCONDITION(texture != nil)
|
||||
<< "Could not create Metal texture. Out of memory?";
|
||||
break;
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
// If we're using external textures (CVPixelBufferRefs), we don't need to make any
|
||||
@@ -582,12 +596,6 @@ MetalTexture::MetalTexture(MetalContext& context, SamplerType target, uint8_t le
|
||||
break;
|
||||
}
|
||||
|
||||
FILAMENT_CHECK_POSTCONDITION(target == SamplerType::SAMPLER_EXTERNAL || texture != nil)
|
||||
<< "Could not create Metal texture (SamplerType = " << int(target)
|
||||
<< ", levels = " << int(levels) << ", MTLPixelFormat = " << int(devicePixelFormat)
|
||||
<< ", width = " << width << ", height = " << height << ", depth = " << depth
|
||||
<< "). Out of memory?";
|
||||
|
||||
// If swizzling is set, set up a swizzled texture view that we'll use when sampling this texture.
|
||||
const bool isDefaultSwizzle =
|
||||
r == TextureSwizzle::CHANNEL_0 &&
|
||||
|
||||
@@ -382,7 +382,6 @@ using SamplerStateCache = StateCache<SamplerState, id<MTLSamplerState>, SamplerS
|
||||
|
||||
using CullModeStateTracker = StateTracker<MTLCullMode>;
|
||||
using WindingStateTracker = StateTracker<MTLWinding>;
|
||||
using DepthClampStateTracker = StateTracker<MTLDepthClipMode>;
|
||||
|
||||
// Argument encoder
|
||||
|
||||
|
||||
@@ -202,10 +202,6 @@ bool NoopDriver::isProtectedTexturesSupported() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NoopDriver::isDepthClampSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NoopDriver::isWorkaroundNeeded(Workaround) {
|
||||
return false;
|
||||
}
|
||||
@@ -320,10 +316,10 @@ void NoopDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
backend::PushConstantVariant value) {
|
||||
}
|
||||
|
||||
void NoopDriver::insertEventMarker(char const* string) {
|
||||
void NoopDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
}
|
||||
|
||||
void NoopDriver::pushGroupMarker(char const* string) {
|
||||
void NoopDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
}
|
||||
|
||||
void NoopDriver::popGroupMarker(int) {
|
||||
@@ -392,7 +388,4 @@ void NoopDriver::endTimerQuery(Handle<HwTimerQuery> tqh) {
|
||||
void NoopDriver::resetState(int) {
|
||||
}
|
||||
|
||||
void NoopDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -676,7 +676,6 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
|
||||
#endif
|
||||
ext->EXT_depth_clamp = exts.has("GL_EXT_depth_clamp"sv);
|
||||
ext->EXT_discard_framebuffer = exts.has("GL_EXT_discard_framebuffer"sv);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
ext->EXT_disjoint_timer_query = exts.has("GL_EXT_disjoint_timer_query"sv);
|
||||
@@ -747,7 +746,6 @@ void OpenGLContext::initExtensionsGL(Extensions* ext, GLint major, GLint minor)
|
||||
ext->EXT_color_buffer_half_float = true; // Assumes core profile.
|
||||
ext->EXT_clip_cull_distance = true;
|
||||
ext->EXT_debug_marker = exts.has("GL_EXT_debug_marker"sv);
|
||||
ext->EXT_depth_clamp = true;
|
||||
ext->EXT_discard_framebuffer = false;
|
||||
ext->EXT_disjoint_timer_query = true;
|
||||
ext->EXT_multisampled_render_to_texture = false;
|
||||
|
||||
@@ -220,9 +220,8 @@ public:
|
||||
bool EXT_color_buffer_float;
|
||||
bool EXT_color_buffer_half_float;
|
||||
bool EXT_debug_marker;
|
||||
bool EXT_depth_clamp;
|
||||
bool EXT_discard_framebuffer;
|
||||
bool EXT_disjoint_timer_query;
|
||||
bool EXT_discard_framebuffer;
|
||||
bool EXT_multisampled_render_to_texture2;
|
||||
bool EXT_multisampled_render_to_texture;
|
||||
bool EXT_protected_textures;
|
||||
@@ -240,10 +239,10 @@ public:
|
||||
bool KHR_parallel_shader_compile;
|
||||
bool KHR_texture_compression_astc_hdr;
|
||||
bool KHR_texture_compression_astc_ldr;
|
||||
bool OES_EGL_image_external_essl3;
|
||||
bool OES_depth24;
|
||||
bool OES_depth_texture;
|
||||
bool OES_depth24;
|
||||
bool OES_packed_depth_stencil;
|
||||
bool OES_EGL_image_external_essl3;
|
||||
bool OES_rgb8_rgba8;
|
||||
bool OES_standard_derivatives;
|
||||
bool OES_texture_npot;
|
||||
@@ -628,7 +627,6 @@ constexpr size_t OpenGLContext::getIndexForCap(GLenum cap) noexcept { //NOLINT
|
||||
#ifdef BACKEND_OPENGL_VERSION_GL
|
||||
case GL_PROGRAM_POINT_SIZE: index = 10; break;
|
||||
#endif
|
||||
case GL_DEPTH_CLAMP: index = 11; break;
|
||||
default: break;
|
||||
}
|
||||
assert_invariant(index < state.enables.caps.size());
|
||||
|
||||
@@ -83,20 +83,12 @@
|
||||
#define HAS_MAPBUFFERS 1
|
||||
#endif
|
||||
|
||||
#define DEBUG_GROUP_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_GROUP_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_GROUP_MARKER_ALL 0x03 // all markers
|
||||
#define DEBUG_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_MARKER_ALL 0x03 // all markers
|
||||
|
||||
#define DEBUG_MARKER_NONE 0x00 // no debug marker
|
||||
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
|
||||
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
|
||||
#define DEBUG_MARKER_ALL 0x03 // all markers
|
||||
|
||||
// set to the desired debug marker level (for user markers [default: All])
|
||||
#define DEBUG_GROUP_MARKER_LEVEL DEBUG_GROUP_MARKER_ALL
|
||||
|
||||
// set to the desired debug level (for internal debugging [Default: None])
|
||||
// set to the desired debug marker level
|
||||
#define DEBUG_MARKER_LEVEL DEBUG_MARKER_NONE
|
||||
|
||||
#if DEBUG_MARKER_LEVEL > DEBUG_MARKER_NONE
|
||||
@@ -204,37 +196,11 @@ Driver* OpenGLDriver::create(OpenGLPlatform* const platform,
|
||||
|
||||
OpenGLDriver::DebugMarker::DebugMarker(OpenGLDriver& driver, const char* string) noexcept
|
||||
: driver(driver) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(driver.getContext().ext.EXT_debug_marker)) {
|
||||
glPushGroupMarkerEXT(GLsizei(strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
#endif
|
||||
#endif
|
||||
driver.pushGroupMarker(string, strlen(string));
|
||||
}
|
||||
|
||||
OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(driver.getContext().ext.EXT_debug_marker)) {
|
||||
glPopGroupMarkerEXT();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
#endif
|
||||
#endif
|
||||
driver.popGroupMarker();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -451,14 +417,6 @@ void OpenGLDriver::setRasterState(RasterState rs) noexcept {
|
||||
} else {
|
||||
gl.disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
||||
}
|
||||
|
||||
if (gl.ext.EXT_depth_clamp) {
|
||||
if (rs.depthClamp) {
|
||||
gl.enable(GL_DEPTH_CLAMP);
|
||||
} else {
|
||||
gl.disable(GL_DEPTH_CLAMP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLDriver::setStencilState(StencilState ss) noexcept {
|
||||
@@ -1148,7 +1106,6 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
if (any(t->usage & TextureUsage::SAMPLEABLE)) {
|
||||
switch (t->target) {
|
||||
case SamplerType::SAMPLER_2D:
|
||||
case SamplerType::SAMPLER_3D:
|
||||
case SamplerType::SAMPLER_2D_ARRAY:
|
||||
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
|
||||
// this could be GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_ARRAY
|
||||
@@ -1159,9 +1116,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
target = getCubemapTarget(binfo.layer);
|
||||
// note: cubemaps can't be multi-sampled
|
||||
break;
|
||||
case SamplerType::SAMPLER_EXTERNAL:
|
||||
// This is an error. We have asserted in debug build.
|
||||
target = t->gl.target;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1179,7 +1134,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
|
||||
if (rt->gl.samples <= 1 ||
|
||||
(rt->gl.samples > 1 && t->samples > 1 && gl.features.multisample_texture)) {
|
||||
// On GL3.2 / GLES3.1 and above multisample is handled when creating the texture.
|
||||
// on GL3.2 / GLES3.1 and above multisample is handled when creating the texture.
|
||||
// If multisampled textures are not supported and we end-up here, things should
|
||||
// still work, albeit without MSAA.
|
||||
gl.bindFramebuffer(GL_FRAMEBUFFER, rt->gl.fbo);
|
||||
@@ -1203,7 +1158,6 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
GL_RENDERBUFFER, t->gl.id);
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_3D:
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
@@ -1317,7 +1271,6 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
|
||||
GL_RENDERBUFFER, t->gl.id);
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_3D:
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
@@ -2132,10 +2085,6 @@ bool OpenGLDriver::isProtectedTexturesSupported() {
|
||||
return getContext().ext.EXT_protected_textures;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isDepthClampSupported() {
|
||||
return getContext().ext.EXT_depth_clamp;
|
||||
}
|
||||
|
||||
bool OpenGLDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU:
|
||||
@@ -2227,10 +2176,6 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
|
||||
// Updating driver objects
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
void OpenGLDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
mHandleAllocator.associateTagToHandle(handleId, std::move(tag));
|
||||
}
|
||||
|
||||
void OpenGLDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh,
|
||||
uint32_t index, Handle<HwBufferObject> boh) {
|
||||
DEBUG_MARKER()
|
||||
@@ -2384,7 +2329,9 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
|
||||
GLSamplerGroup* const sb = handle_cast<GLSamplerGroup *>(sbh);
|
||||
assert_invariant(sb->textureUnitEntries.size() == data.size / sizeof(SamplerDescriptor));
|
||||
|
||||
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
|
||||
bool const es2 = context.isES2();
|
||||
#endif
|
||||
|
||||
auto const* const pSamplers = (SamplerDescriptor const*)data.buffer;
|
||||
for (size_t i = 0, c = sb->textureUnitEntries.size(); i < c; i++) {
|
||||
@@ -2394,15 +2341,6 @@ void OpenGLDriver::updateSamplerGroup(Handle<HwSamplerGroup> sbh,
|
||||
GLTexture const* const t = handle_cast<const GLTexture*>(th);
|
||||
assert_invariant(t);
|
||||
|
||||
if (UTILS_UNLIKELY(es2)
|
||||
#if defined(GL_EXT_texture_filter_anisotropic)
|
||||
|| UTILS_UNLIKELY(anisotropyWorkaround)
|
||||
#endif
|
||||
) {
|
||||
// We must set texture parameters on the texture itself.
|
||||
bindTexture(OpenGLContext::DUMMY_TEXTURE_BINDING, t);
|
||||
}
|
||||
|
||||
SamplerParams params = pSamplers[i].s;
|
||||
if (UTILS_UNLIKELY(t->target == SamplerType::SAMPLER_EXTERNAL)) {
|
||||
// From OES_EGL_image_external spec:
|
||||
@@ -3199,28 +3137,28 @@ void OpenGLDriver::bindSamplers(uint32_t index, Handle<HwSamplerGroup> sbh) {
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
}
|
||||
|
||||
void OpenGLDriver::insertEventMarker(char const* string) {
|
||||
void OpenGLDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
auto& gl = mContext;
|
||||
if (gl.ext.EXT_debug_marker) {
|
||||
glInsertEventMarkerEXT(GLsizei(strlen(string)), string);
|
||||
glInsertEventMarkerEXT(GLsizei(len ? len : strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDriver::pushGroupMarker(char const* string) {
|
||||
void OpenGLDriver::pushGroupMarker(char const* string, uint32_t len) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_OPENGL
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
|
||||
glPushGroupMarkerEXT(GLsizei(strlen(string)), string);
|
||||
glPushGroupMarkerEXT(GLsizei(len ? len : strlen(string)), string);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_BEGIN(string);
|
||||
#endif
|
||||
@@ -3230,14 +3168,14 @@ void OpenGLDriver::pushGroupMarker(char const* string) {
|
||||
void OpenGLDriver::popGroupMarker(int) {
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#ifdef GL_EXT_debug_marker
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_OPENGL
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_OPENGL
|
||||
if (UTILS_LIKELY(mContext.ext.EXT_debug_marker)) {
|
||||
glPopGroupMarkerEXT();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
|
||||
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_NAME_END();
|
||||
#endif
|
||||
@@ -3943,7 +3881,6 @@ void OpenGLDriver::bindRenderPrimitive(Handle<HwRenderPrimitive> rph) {
|
||||
}
|
||||
|
||||
void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
DEBUG_MARKER()
|
||||
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
|
||||
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
|
||||
return;
|
||||
@@ -3965,7 +3902,6 @@ void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
|
||||
}
|
||||
|
||||
void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_t instanceCount) {
|
||||
DEBUG_MARKER()
|
||||
GLRenderPrimitive const* const rp = mBoundRenderPrimitive;
|
||||
if (UTILS_UNLIKELY(!rp || !mValidProgram)) {
|
||||
return;
|
||||
@@ -3986,7 +3922,6 @@ void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_
|
||||
}
|
||||
|
||||
void OpenGLDriver::scissor(Viewport scissor) {
|
||||
DEBUG_MARKER()
|
||||
setScissor(scissor);
|
||||
}
|
||||
|
||||
@@ -4006,7 +3941,6 @@ void OpenGLDriver::draw(PipelineState state, Handle<HwRenderPrimitive> rph,
|
||||
}
|
||||
|
||||
void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGroupCount) {
|
||||
DEBUG_MARKER()
|
||||
getShaderCompilerService().tick();
|
||||
|
||||
OpenGLProgram* const p = handle_cast<OpenGLProgram*>(program);
|
||||
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
const Platform::DriverConfig& driverConfig) noexcept;
|
||||
|
||||
class DebugMarker {
|
||||
UTILS_UNUSED OpenGLDriver& driver;
|
||||
OpenGLDriver& driver;
|
||||
public:
|
||||
DebugMarker(OpenGLDriver& driver, const char* string) noexcept;
|
||||
~DebugMarker() noexcept;
|
||||
|
||||
@@ -143,25 +143,21 @@ void TimerQueryNativeFactory::endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQ
|
||||
|
||||
driver.runEveryNowAndThen([&context = mContext, weak]() -> bool {
|
||||
auto state = weak.lock();
|
||||
if (!state) {
|
||||
// The timer query state has been destroyed on the way, very likely due to the IBL
|
||||
// prefilter context destruction. We still return true to get this element removed from
|
||||
// the query list.
|
||||
return true;
|
||||
if (state) {
|
||||
GLuint available = 0;
|
||||
context.procs.getQueryObjectuiv(state->gl.query, GL_QUERY_RESULT_AVAILABLE, &available);
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
if (!available) {
|
||||
// we need to try this one again later
|
||||
return false;
|
||||
}
|
||||
GLuint64 elapsedTime = 0;
|
||||
// we won't end-up here if we're on ES and don't have GL_EXT_disjoint_timer_query
|
||||
context.procs.getQueryObjectui64v(state->gl.query, GL_QUERY_RESULT, &elapsedTime);
|
||||
state->elapsed.store((int64_t)elapsedTime, std::memory_order_relaxed);
|
||||
} else {
|
||||
state->elapsed.store(int64_t(TimerQueryResult::ERROR), std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
GLuint available = 0;
|
||||
context.procs.getQueryObjectuiv(state->gl.query, GL_QUERY_RESULT_AVAILABLE, &available);
|
||||
CHECK_GL_ERROR(utils::slog.e)
|
||||
if (!available) {
|
||||
// we need to try this one again later
|
||||
return false;
|
||||
}
|
||||
GLuint64 elapsedTime = 0;
|
||||
// we won't end-up here if we're on ES and don't have GL_EXT_disjoint_timer_query
|
||||
context.procs.getQueryObjectui64v(state->gl.query, GL_QUERY_RESULT, &elapsedTime);
|
||||
state->elapsed.store((int64_t)elapsedTime, std::memory_order_relaxed);
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
@@ -26,28 +26,16 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/CString.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/JobSystem.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <array>
|
||||
#include <cctype>
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
#include <variant>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
using namespace utils;
|
||||
@@ -488,12 +476,6 @@ GLuint ShaderCompilerService::initialize(program_token_t& token) noexcept {
|
||||
// check status of program linking and shader compilation, logs error and free all resources
|
||||
// in case of error.
|
||||
bool const success = checkProgramStatus(token);
|
||||
|
||||
// Unless we have matdbg, we panic if a program is invalid. Otherwise, we'd get a UB.
|
||||
// The compilation error has been logged to log.e by this point.
|
||||
FILAMENT_CHECK_POSTCONDITION(FILAMENT_ENABLE_MATDBG || success)
|
||||
<< "OpenGL program " << token->name.c_str_safe() << " failed to link or compile";
|
||||
|
||||
if (UTILS_LIKELY(success)) {
|
||||
program = token->gl.program;
|
||||
// no need to keep the shaders around
|
||||
@@ -597,31 +579,24 @@ void ShaderCompilerService::compileShaders(OpenGLContext& context,
|
||||
version = "#version 310 es\n";
|
||||
}
|
||||
|
||||
std::array<std::string_view, 5> sources = {
|
||||
version,
|
||||
prolog,
|
||||
specializationConstantString,
|
||||
packingFunctions,
|
||||
{ body.data(), body.size() - 1 } // null-terminated
|
||||
const std::array<const char*, 5> sources = {
|
||||
version.data(),
|
||||
prolog.data(),
|
||||
specializationConstantString.c_str(),
|
||||
packingFunctions.data(),
|
||||
body.data()
|
||||
};
|
||||
|
||||
// Some of the sources may be zero-length. Remove them as to avoid passing lengths of
|
||||
// zero to glShaderSource(). glShaderSource should work with lengths of zero, but some
|
||||
// drivers instead interpret zero as a sentinel for a null-terminated string.
|
||||
auto partitionPoint = std::stable_partition(
|
||||
sources.begin(), sources.end(), [](std::string_view s) { return !s.empty(); });
|
||||
size_t count = std::distance(sources.begin(), partitionPoint);
|
||||
|
||||
std::array<const char*, 5> shaderStrings;
|
||||
std::array<GLint, 5> lengths;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
shaderStrings[i] = sources[i].data();
|
||||
lengths[i] = sources[i].size();
|
||||
}
|
||||
const std::array<GLint, 5> lengths = {
|
||||
(GLint)version.length(),
|
||||
(GLint)prolog.length(),
|
||||
(GLint)specializationConstantString.length(),
|
||||
(GLint)packingFunctions.length(),
|
||||
(GLint)body.length() - 1 // null terminated
|
||||
};
|
||||
|
||||
GLuint const shaderId = glCreateShader(glShaderType);
|
||||
glShaderSource(shaderId, count, shaderStrings.data(), lengths.data());
|
||||
|
||||
glShaderSource(shaderId, sources.size(), sources.data(), lengths.data());
|
||||
glCompileShader(shaderId);
|
||||
|
||||
#ifndef NDEBUG
|
||||
@@ -810,24 +785,25 @@ mediump vec4 unpackSnorm4x8(highp uint v) {
|
||||
// - extensions
|
||||
// - everything else
|
||||
std::array<std::string_view, 3> ShaderCompilerService::splitShaderSource(std::string_view source) noexcept {
|
||||
auto version_start = source.find("#version");
|
||||
assert_invariant(version_start != std::string_view::npos);
|
||||
auto start = source.find("#version");
|
||||
assert_invariant(start != std::string_view::npos);
|
||||
|
||||
auto version_eol = source.find('\n', version_start) + 1;
|
||||
auto version_eol = source.find('\n', start) + 1;
|
||||
assert_invariant(version_eol != std::string_view::npos);
|
||||
|
||||
auto prolog_start = version_eol;
|
||||
auto prolog_eol = source.rfind("\n#extension"); // last #extension line
|
||||
if (prolog_eol == std::string_view::npos) {
|
||||
prolog_eol = prolog_start;
|
||||
auto pos = source.rfind("\n#extension");
|
||||
if (pos == std::string_view::npos) {
|
||||
pos = version_eol;
|
||||
} else {
|
||||
prolog_eol = source.find('\n', prolog_eol + 1) + 1;
|
||||
++pos;
|
||||
}
|
||||
auto body_start = prolog_eol;
|
||||
|
||||
std::string_view const version = source.substr(version_start, version_eol - version_start);
|
||||
std::string_view const prolog = source.substr(prolog_start, prolog_eol - prolog_start);
|
||||
std::string_view const body = source.substr(body_start, source.length() - body_start);
|
||||
auto eol = source.find('\n', pos) + 1;
|
||||
assert_invariant(eol != std::string_view::npos);
|
||||
|
||||
std::string_view const version = source.substr(start, version_eol - start);
|
||||
std::string_view const prolog = source.substr(version_eol, eol - version_eol);
|
||||
std::string_view const body = source.substr(eol, source.length() - eol);
|
||||
return { version, prolog, body };
|
||||
}
|
||||
|
||||
|
||||
@@ -201,12 +201,6 @@ using namespace glext;
|
||||
# define GL_CLIP_DISTANCE1 0x3001
|
||||
#endif
|
||||
|
||||
#if defined(GL_EXT_depth_clamp)
|
||||
# define GL_DEPTH_CLAMP GL_DEPTH_CLAMP_EXT
|
||||
#else
|
||||
# define GL_DEPTH_CLAMP 0x864F
|
||||
#endif
|
||||
|
||||
#if defined(GL_KHR_debug)
|
||||
# define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
|
||||
# define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
|
||||
|
||||
@@ -28,7 +28,6 @@ VulkanBuffer::VulkanBuffer(VmaAllocator allocator, VulkanStagePool& stagePool,
|
||||
: mAllocator(allocator),
|
||||
mStagePool(stagePool),
|
||||
mUsage(usage),
|
||||
mUpdatedOffset(0),
|
||||
mUpdatedBytes(0) {
|
||||
// for now make sure that only 1 bit is set in usage
|
||||
// (because loadFromCpu() assumes that somewhat)
|
||||
@@ -81,7 +80,6 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = mGpuBuffer,
|
||||
.offset = mUpdatedOffset,
|
||||
.size = mUpdatedBytes,
|
||||
};
|
||||
vkCmdPipelineBarrier(cmdbuf, srcStage, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1,
|
||||
@@ -95,7 +93,6 @@ void VulkanBuffer::loadFromCpu(VkCommandBuffer cmdbuf, const void* cpuData, uint
|
||||
};
|
||||
vkCmdCopyBuffer(cmdbuf, stage->buffer, mGpuBuffer, 1, ®ion);
|
||||
|
||||
mUpdatedOffset = byteOffset;
|
||||
mUpdatedBytes = numBytes;
|
||||
|
||||
// Firstly, ensure that the copy finishes before the next draw call.
|
||||
|
||||
@@ -42,7 +42,6 @@ private:
|
||||
VmaAllocation mGpuMemory = VK_NULL_HANDLE;
|
||||
VkBuffer mGpuBuffer = VK_NULL_HANDLE;
|
||||
VkBufferUsageFlags mUsage = {};
|
||||
uint32_t mUpdatedOffset = 0;
|
||||
uint32_t mUpdatedBytes = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -59,11 +59,7 @@ VkExtent2D VulkanAttachment::getExtent2D() const {
|
||||
|
||||
VkImageView VulkanAttachment::getImageView() {
|
||||
assert_invariant(texture);
|
||||
VkImageSubresourceRange range = getSubresourceRange();
|
||||
if (range.layerCount > 1) {
|
||||
return texture->getMultiviewAttachmentView(range);
|
||||
}
|
||||
return texture->getAttachmentView(range);
|
||||
return texture->getAttachmentView(getSubresourceRange());
|
||||
}
|
||||
|
||||
bool VulkanAttachment::isDepth() const {
|
||||
@@ -77,7 +73,7 @@ VkImageSubresourceRange VulkanAttachment::getSubresourceRange() const {
|
||||
.baseMipLevel = uint32_t(level),
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = uint32_t(layer),
|
||||
.layerCount = layerCount,
|
||||
.layerCount = 1,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -43,8 +43,6 @@ struct VulkanCommandBuffer;
|
||||
struct VulkanAttachment {
|
||||
VulkanTexture* texture = nullptr;
|
||||
uint8_t level = 0;
|
||||
uint8_t baseViewIndex = 0;
|
||||
uint8_t layerCount = 1;
|
||||
uint16_t layer = 0;
|
||||
|
||||
bool isDepth() const;
|
||||
@@ -125,10 +123,6 @@ public:
|
||||
return mPhysicalDeviceFeatures.imageCubeArray == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDepthClampSupported() const noexcept {
|
||||
return mPhysicalDeviceFeatures.depthClamp == VK_TRUE;
|
||||
}
|
||||
|
||||
inline bool isDebugMarkersSupported() const noexcept {
|
||||
return mDebugMarkersSupported;
|
||||
}
|
||||
|
||||
@@ -595,8 +595,6 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
colorTargets[i] = {
|
||||
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(color[i].handle),
|
||||
.level = color[i].level,
|
||||
.baseViewIndex = color[i].baseViewIndex,
|
||||
.layerCount = layerCount,
|
||||
.layer = color[i].layer,
|
||||
};
|
||||
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = colorTargets[i].getExtent2D();
|
||||
@@ -611,8 +609,6 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
depthStencil[0] = {
|
||||
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(depth.handle),
|
||||
.level = depth.level,
|
||||
.baseViewIndex = depth.baseViewIndex,
|
||||
.layerCount = layerCount,
|
||||
.layer = depth.layer,
|
||||
};
|
||||
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = depthStencil[0].getExtent2D();
|
||||
@@ -625,8 +621,6 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
depthStencil[1] = {
|
||||
.texture = mResourceAllocator.handle_cast<VulkanTexture*>(stencil.handle),
|
||||
.level = stencil.level,
|
||||
.baseViewIndex = stencil.baseViewIndex,
|
||||
.layerCount = layerCount,
|
||||
.layer = stencil.layer,
|
||||
};
|
||||
UTILS_UNUSED_IN_RELEASE VkExtent2D extent = depthStencil[1].getExtent2D();
|
||||
@@ -643,7 +637,7 @@ void VulkanDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
|
||||
|
||||
auto renderTarget = mResourceAllocator.construct<VulkanRenderTarget>(rth, mPlatform->getDevice(),
|
||||
mPlatform->getPhysicalDevice(), mContext, mAllocator, &mCommands, width, height,
|
||||
samples, colorTargets, depthStencil, mStagePool, layerCount);
|
||||
samples, colorTargets, depthStencil, mStagePool);
|
||||
mResourceManager.acquire(renderTarget);
|
||||
}
|
||||
|
||||
@@ -944,10 +938,6 @@ bool VulkanDriver::isProtectedTexturesSupported() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VulkanDriver::isDepthClampSupported() {
|
||||
return mContext.isDepthClampSupported();
|
||||
}
|
||||
|
||||
bool VulkanDriver::isWorkaroundNeeded(Workaround workaround) {
|
||||
switch (workaround) {
|
||||
case Workaround::SPLIT_EASU: {
|
||||
@@ -996,15 +986,15 @@ FeatureLevel VulkanDriver::getFeatureLevel() {
|
||||
|
||||
// If the max sampler counts do not meet FL2 standards, then this is an FL1 device.
|
||||
const auto& fl2 = FEATURE_LEVEL_CAPS[+FeatureLevel::FEATURE_LEVEL_2];
|
||||
if (limits.maxPerStageDescriptorSamplers < fl2.MAX_VERTEX_SAMPLER_COUNT ||
|
||||
limits.maxPerStageDescriptorSamplers < fl2.MAX_FRAGMENT_SAMPLER_COUNT) {
|
||||
if (fl2.MAX_VERTEX_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers ||
|
||||
fl2.MAX_FRAGMENT_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers) {
|
||||
return FeatureLevel::FEATURE_LEVEL_1;
|
||||
}
|
||||
|
||||
// If the max sampler counts do not meet FL3 standards, then this is an FL2 device.
|
||||
const auto& fl3 = FEATURE_LEVEL_CAPS[+FeatureLevel::FEATURE_LEVEL_3];
|
||||
if (limits.maxPerStageDescriptorSamplers < fl3.MAX_VERTEX_SAMPLER_COUNT||
|
||||
limits.maxPerStageDescriptorSamplers < fl3.MAX_FRAGMENT_SAMPLER_COUNT) {
|
||||
if (fl3.MAX_VERTEX_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers ||
|
||||
fl3.MAX_FRAGMENT_SAMPLER_COUNT < limits.maxPerStageDescriptorSamplers) {
|
||||
return FeatureLevel::FEATURE_LEVEL_2;
|
||||
}
|
||||
|
||||
@@ -1277,8 +1267,6 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t const renderTargetLayerCount = rt->getLayerCount();
|
||||
|
||||
// Create the VkRenderPass or fetch it from cache.
|
||||
VulkanFboCache::RenderPassKey rpkey = {
|
||||
.initialColorLayoutMask = 0,
|
||||
@@ -1289,12 +1277,10 @@ void VulkanDriver::beginRenderPass(Handle<HwRenderTarget> rth, const RenderPassP
|
||||
.discardEnd = discardEndVal,
|
||||
.samples = rt->getSamples(),
|
||||
.subpassMask = uint8_t(params.subpassMask),
|
||||
.viewCount = renderTargetLayerCount,
|
||||
};
|
||||
for (int i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
|
||||
const VulkanAttachment& info = rt->getColor(i);
|
||||
if (info.texture) {
|
||||
assert_invariant(info.layerCount == renderTargetLayerCount);
|
||||
rpkey.initialColorLayoutMask |= 1 << i;
|
||||
rpkey.colorFormat[i] = info.getFormat();
|
||||
if (rpkey.samples > 1 && info.texture->samples == 1) {
|
||||
@@ -1606,13 +1592,13 @@ void VulkanDriver::setPushConstant(backend::ShaderStage stage, uint8_t index,
|
||||
value);
|
||||
}
|
||||
|
||||
void VulkanDriver::insertEventMarker(char const* string) {
|
||||
void VulkanDriver::insertEventMarker(char const* string, uint32_t len) {
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
mCommands.insertEventMarker(string, strlen(string));
|
||||
mCommands.insertEventMarker(string, len);
|
||||
#endif
|
||||
}
|
||||
|
||||
void VulkanDriver::pushGroupMarker(char const* string) {
|
||||
void VulkanDriver::pushGroupMarker(char const* string, uint32_t) {
|
||||
// Turns out all the markers are 0-terminated, so we can just pass it without len.
|
||||
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
|
||||
mCommands.pushGroupMarker(string);
|
||||
@@ -1820,7 +1806,6 @@ void VulkanDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
.dstAlphaBlendFactor = getBlendFactor(rasterState.blendFunctionDstAlpha),
|
||||
.colorWriteMask = (VkColorComponentFlags) (rasterState.colorWrite ? 0xf : 0x0),
|
||||
.rasterizationSamples = rt->getSamples(),
|
||||
.depthClamp = rasterState.depthClamp,
|
||||
.colorTargetCount = rt->getColorTargetCount(mCurrentRenderPass),
|
||||
.colorBlendOp = rasterState.blendEquationRGB,
|
||||
.alphaBlendOp = rasterState.blendEquationAlpha,
|
||||
@@ -2037,10 +2022,6 @@ void VulkanDriver::debugCommandBegin(CommandStream* cmds, bool synchronous, cons
|
||||
void VulkanDriver::resetState(int) {
|
||||
}
|
||||
|
||||
void VulkanDriver::setDebugTag(HandleBase::HandleId handleId, utils::CString tag) {
|
||||
mResourceAllocator.associateHandle(handleId, std::move(tag));
|
||||
}
|
||||
|
||||
// explicit instantiation of the Dispatcher
|
||||
template class ConcreteDispatcher<VulkanDriver>;
|
||||
|
||||
|
||||
@@ -43,7 +43,6 @@ bool VulkanFboCache::RenderPassEq::operator()(const RenderPassKey& k1,
|
||||
if (k1.samples != k2.samples) return false;
|
||||
if (k1.needsResolveMask != k2.needsResolveMask) return false;
|
||||
if (k1.subpassMask != k2.subpassMask) return false;
|
||||
if (k1.viewCount != k2.viewCount) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -187,25 +186,6 @@ VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
|
||||
.pDependencies = dependencies
|
||||
};
|
||||
|
||||
VkRenderPassMultiviewCreateInfo multiviewCreateInfo = {};
|
||||
uint32_t const subpassViewMask = (1 << config.viewCount) - 1;
|
||||
// Prepare a view mask array for the maximum number of subpasses. All subpasses have all views
|
||||
// activated.
|
||||
uint32_t const viewMasks[2] = {subpassViewMask, subpassViewMask};
|
||||
if (config.viewCount > 1) {
|
||||
// Fill the multiview create info.
|
||||
multiviewCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
|
||||
multiviewCreateInfo.pNext = nullptr;
|
||||
multiviewCreateInfo.subpassCount = hasSubpasses ? 2u : 1u;
|
||||
multiviewCreateInfo.pViewMasks = viewMasks;
|
||||
multiviewCreateInfo.dependencyCount = 0;
|
||||
multiviewCreateInfo.pViewOffsets = nullptr;
|
||||
multiviewCreateInfo.correlationMaskCount = 1;
|
||||
multiviewCreateInfo.pCorrelationMasks = &subpassViewMask;
|
||||
|
||||
renderPassInfo.pNext = &multiviewCreateInfo;
|
||||
}
|
||||
|
||||
int attachmentIndex = 0;
|
||||
|
||||
// Populate the Color Attachments.
|
||||
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
uint8_t samples; // 1 byte
|
||||
uint8_t needsResolveMask; // 1 byte
|
||||
uint8_t subpassMask; // 1 byte
|
||||
uint8_t viewCount; // 1 byte
|
||||
uint8_t padding2; // 1 byte
|
||||
};
|
||||
struct RenderPassVal {
|
||||
VkRenderPass handle;
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "VulkanHandles.h"
|
||||
|
||||
#include "VulkanDriver.h"
|
||||
#include "VulkanConstants.h"
|
||||
#include "VulkanDriver.h"
|
||||
#include "VulkanMemory.h"
|
||||
@@ -322,12 +323,11 @@ VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physica
|
||||
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
|
||||
uint32_t width, uint32_t height, uint8_t samples,
|
||||
VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount)
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool)
|
||||
: HwRenderTarget(width, height),
|
||||
VulkanResource(VulkanResourceType::RENDER_TARGET),
|
||||
mOffscreen(true),
|
||||
mSamples(samples),
|
||||
mLayerCount(layerCount) {
|
||||
mSamples(samples) {
|
||||
for (int index = 0; index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; index++) {
|
||||
mColor[index] = color[index];
|
||||
}
|
||||
|
||||
@@ -304,7 +304,7 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
|
||||
VulkanContext const& context, VmaAllocator allocator,
|
||||
VulkanCommands* commands, uint32_t width, uint32_t height,
|
||||
uint8_t samples, VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount);
|
||||
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool);
|
||||
|
||||
// Creates a special "default" render target (i.e. associated with the swap chain)
|
||||
explicit VulkanRenderTarget();
|
||||
@@ -319,7 +319,6 @@ struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
|
||||
VulkanAttachment& getMsaaDepth();
|
||||
uint8_t getColorTargetCount(const VulkanRenderPass& pass) const;
|
||||
uint8_t getSamples() const { return mSamples; }
|
||||
uint8_t getLayerCount() const { return mLayerCount; }
|
||||
bool hasDepth() const { return mDepth.texture; }
|
||||
bool isSwapChain() const { return !mOffscreen; }
|
||||
void bindToSwapChain(VulkanSwapChain& surf);
|
||||
@@ -331,7 +330,6 @@ private:
|
||||
VulkanAttachment mMsaaDepthAttachment = {};
|
||||
const bool mOffscreen : 1;
|
||||
uint8_t mSamples : 7;
|
||||
uint8_t mLayerCount = 1;
|
||||
};
|
||||
|
||||
struct VulkanBufferObject;
|
||||
|
||||
@@ -184,7 +184,6 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
|
||||
vkRaster.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
vkRaster.cullMode = raster.cullMode;
|
||||
vkRaster.frontFace = raster.frontFace;
|
||||
vkRaster.depthClampEnable = raster.depthClamp;
|
||||
vkRaster.depthBiasEnable = raster.depthBiasEnable;
|
||||
vkRaster.depthBiasConstantFactor = raster.depthBiasConstantFactor;
|
||||
vkRaster.depthBiasClamp = 0.0f;
|
||||
|
||||
@@ -90,8 +90,7 @@ public:
|
||||
VkBlendFactor srcAlphaBlendFactor : 5;
|
||||
VkBlendFactor dstAlphaBlendFactor : 5;
|
||||
VkColorComponentFlags colorWriteMask : 4;
|
||||
uint8_t rasterizationSamples : 4;// offset = 4 bytes
|
||||
uint8_t depthClamp : 4;
|
||||
uint8_t rasterizationSamples; // offset = 4 bytes
|
||||
uint8_t colorTargetCount; // offset = 5 bytes
|
||||
BlendEquation colorBlendOp : 4; // offset = 6 bytes
|
||||
BlendEquation alphaBlendOp : 4;
|
||||
|
||||
@@ -105,10 +105,6 @@ public:
|
||||
mHandleAllocatorImpl.deallocate(handle, obj);
|
||||
}
|
||||
|
||||
inline void associateHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
|
||||
mHandleAllocatorImpl.associateTagToHandle(id, std::move(tag));
|
||||
}
|
||||
|
||||
private:
|
||||
AllocatorImpl mHandleAllocatorImpl;
|
||||
|
||||
|
||||
@@ -97,11 +97,13 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
||||
imageInfo.extent.depth = 1;
|
||||
}
|
||||
|
||||
if (any(usage & TextureUsage::BLIT_SRC)) {
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
}
|
||||
if (any(usage & TextureUsage::BLIT_DST)) {
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
// Filament expects blit() to work with any texture, so we almost always set these usage flags.
|
||||
// TODO: investigate performance implications of setting these flags.
|
||||
constexpr VkImageUsageFlags blittable = VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
|
||||
if (any(usage & (TextureUsage::BLIT_DST | TextureUsage::BLIT_SRC))) {
|
||||
imageInfo.usage |= blittable;
|
||||
}
|
||||
|
||||
if (any(usage & TextureUsage::SAMPLEABLE)) {
|
||||
@@ -119,7 +121,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
|
||||
}
|
||||
if (any(usage & TextureUsage::COLOR_ATTACHMENT)) {
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | blittable;
|
||||
if (any(usage & TextureUsage::SUBPASS_INPUT)) {
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
|
||||
}
|
||||
@@ -128,9 +130,10 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
}
|
||||
if (any(usage & TextureUsage::UPLOADABLE)) {
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
imageInfo.usage |= blittable;
|
||||
}
|
||||
if (any(usage & TextureUsage::DEPTH_ATTACHMENT)) {
|
||||
imageInfo.usage |= blittable;
|
||||
imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
|
||||
// Depth resolves uses a custom shader and therefore needs to be sampleable.
|
||||
@@ -384,15 +387,12 @@ void VulkanTexture::setPrimaryRange(uint32_t minMiplevel, uint32_t maxMiplevel)
|
||||
}
|
||||
|
||||
VkImageView VulkanTexture::getAttachmentView(VkImageSubresourceRange range) {
|
||||
// Attachments should only have one mipmap level and one layer.
|
||||
range.levelCount = 1;
|
||||
range.layerCount = 1;
|
||||
return getImageView(range, VK_IMAGE_VIEW_TYPE_2D, {});
|
||||
}
|
||||
|
||||
VkImageView VulkanTexture::getMultiviewAttachmentView(VkImageSubresourceRange range) {
|
||||
return getImageView(range, VK_IMAGE_VIEW_TYPE_2D_ARRAY, {});
|
||||
}
|
||||
|
||||
VkImageView VulkanTexture::getViewForType(VkImageSubresourceRange const& range, VkImageViewType type) {
|
||||
return getImageView(range, type, mSwizzle);
|
||||
}
|
||||
|
||||
@@ -73,10 +73,6 @@ struct VulkanTexture : public HwTexture, VulkanResource {
|
||||
// and the identity swizzle.
|
||||
VkImageView getAttachmentView(VkImageSubresourceRange range);
|
||||
|
||||
// Gets or creates a cached VkImageView for a single subresource that can be used as a render
|
||||
// target attachment when rendering with multiview.
|
||||
VkImageView getMultiviewAttachmentView(VkImageSubresourceRange range);
|
||||
|
||||
// This is a workaround for the first few frames where we're waiting for the texture to actually
|
||||
// be uploaded. In that case, we bind the sampler to an empty texture, but the corresponding
|
||||
// imageView needs to be of the right type. Hence, we provide an option to indicate the
|
||||
|
||||
@@ -172,7 +172,7 @@ public:
|
||||
UTILS_UNUSED VkResult result = vkAllocateDescriptorSets(mDevice, &allocInfo, &vkSet);
|
||||
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
|
||||
<< "Failed to allocate descriptor set code=" << result << " size=" << mSize
|
||||
<< " capacity=" << mCapacity << " count=" << mUnusedCount;
|
||||
<< " capacity=" << mCapacity << " count=" << "%s";
|
||||
mSize++;
|
||||
return createSet(layout->bitmask, vkSet);
|
||||
}
|
||||
|
||||
@@ -32,12 +32,12 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
|
||||
}
|
||||
|
||||
// build the push constant layout key
|
||||
uint32_t const pushConstantRangeCount = program->getPushConstantRangeCount();
|
||||
auto const& pushConstantRanges = program->getPushConstantRanges();
|
||||
uint32_t pushConstantRangeCount = program->getPushConstantRangeCount();
|
||||
auto const& pushCostantRanges = program->getPushConstantRanges();
|
||||
if (pushConstantRangeCount > 0) {
|
||||
assert_invariant(pushConstantRangeCount <= Program::SHADER_TYPE_COUNT);
|
||||
for (uint8_t i = 0; i < pushConstantRangeCount; ++i) {
|
||||
auto const& range = pushConstantRanges[i];
|
||||
auto const& range = pushCostantRanges[i];
|
||||
auto& pushConstant = key.pushConstant[i];
|
||||
if (range.stageFlags & VK_SHADER_STAGE_VERTEX_BIT) {
|
||||
pushConstant.stage = static_cast<uint8_t>(ShaderStage::VERTEX);
|
||||
@@ -52,8 +52,9 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
|
||||
}
|
||||
}
|
||||
|
||||
if (auto iter = mPipelineLayouts.find(key); iter != mPipelineLayouts.end()) {
|
||||
PipelineLayoutCacheEntry& entry = iter->second;
|
||||
auto iter = mPipelineLayouts.find(key);
|
||||
if (iter != mPipelineLayouts.end()) {
|
||||
PipelineLayoutCacheEntry& entry = mPipelineLayouts[key];
|
||||
entry.lastUsed = mTimestamp++;
|
||||
return entry.handle;
|
||||
}
|
||||
@@ -64,7 +65,7 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
|
||||
.setLayoutCount = (uint32_t) descSetLayoutCount,
|
||||
.pSetLayouts = key.descSetLayouts.data(),
|
||||
.pushConstantRangeCount = pushConstantRangeCount,
|
||||
.pPushConstantRanges = pushConstantRanges,
|
||||
.pPushConstantRanges = pushCostantRanges,
|
||||
};
|
||||
|
||||
VkPipelineLayout layout;
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
#include <utils/Hash.h>
|
||||
|
||||
#include <unordered_map>
|
||||
#include <tsl/robin_map.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
@@ -36,8 +36,8 @@ public:
|
||||
void terminate() noexcept;
|
||||
|
||||
struct PushConstantKey {
|
||||
uint8_t stage = 0;// We have one set of push constant per shader stage (fragment, vertex, etc).
|
||||
uint8_t size = 0;
|
||||
uint8_t stage;// We have one set of push constant per shader stage (fragment, vertex, etc).
|
||||
uint8_t size;
|
||||
// Note that there is also an offset parameter for push constants, but
|
||||
// we always assume our update range will have the offset 0.
|
||||
};
|
||||
@@ -73,7 +73,7 @@ private:
|
||||
}
|
||||
};
|
||||
|
||||
using PipelineLayoutMap = std::unordered_map<PipelineLayoutKey, PipelineLayoutCacheEntry,
|
||||
using PipelineLayoutMap = tsl::robin_map<PipelineLayoutKey, PipelineLayoutCacheEntry,
|
||||
PipelineLayoutKeyHashFn, PipelineLayoutKeyEqual>;
|
||||
|
||||
VkDevice mDevice;
|
||||
@@ -82,6 +82,6 @@ private:
|
||||
PipelineLayoutMap mPipelineLayouts;
|
||||
};
|
||||
|
||||
} // filament::backend
|
||||
}
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_VULKANPIPELINECACHE_H
|
||||
|
||||
@@ -325,7 +325,6 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
|
||||
// We could simply enable all supported features, but since that may have performance
|
||||
// consequences let's just enable the features we need.
|
||||
VkPhysicalDeviceFeatures enabledFeatures{
|
||||
.depthClamp = features.depthClamp,
|
||||
.samplerAnisotropy = features.samplerAnisotropy,
|
||||
.textureCompressionETC2 = features.textureCompressionETC2,
|
||||
.textureCompressionBC = features.textureCompressionBC,
|
||||
|
||||
@@ -64,15 +64,14 @@ First determine the Filament material and variant that causes the problem.
|
||||
What we want is the "raw" GLSL version of the shader, before any optimizations / cross-compilation
|
||||
happens.
|
||||
|
||||
We can use the `--save-raw-variants` debug flag in matc to export each GLSL
|
||||
shader to a file. For example:
|
||||
The easiest way I've found to do this is by adding a `std::cout` statement inside `MaterialBuilder`,
|
||||
right after `sg.createFragmentProgram` or `sg.createVertexProgram` is called. For example,
|
||||
|
||||
```
|
||||
matc --save-raw-variants --optimize-size --variant-filter fog,ssr,vsm,stereo \
|
||||
-a all -p all -o mymaterial.filamat mymaterial.mat
|
||||
if (v.variant.key == 8u) { std::cout << shader << std::endl; }
|
||||
```
|
||||
|
||||
Files will be named like `mymaterial_0x05.frag` or `mymaterial_0x05.vert`.
|
||||
Then, I invoke `matc` and redirect stdout to a .frag or .vert file.
|
||||
|
||||
Note that gltfio material "templates" first go through a build step. After building gltfio, the
|
||||
gltfio Filament materials are output to:
|
||||
|
||||
@@ -54,7 +54,7 @@ public:
|
||||
using BufferDescriptor = backend::BufferDescriptor;
|
||||
using BindingType = backend::BufferObjectBinding;
|
||||
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -78,21 +78,6 @@ public:
|
||||
*/
|
||||
Builder& bindingType(BindingType bindingType) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this BufferObject for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this BufferObject
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the BufferObject and returns a pointer to it. After creation, the buffer
|
||||
* object is uninitialized. Use BufferObject::setBuffer() to initialize it.
|
||||
|
||||
@@ -350,12 +350,9 @@ public:
|
||||
uint32_t resourceAllocatorCacheSizeMB = 64;
|
||||
|
||||
/*
|
||||
* This value determines how many frames texture entries are kept for in the cache. This
|
||||
* is a soft limit, meaning some texture older than this are allowed to stay in the cache.
|
||||
* Typically only one texture is evicted per frame.
|
||||
* The default is 1.
|
||||
* This value determines for how many frames are texture entries kept in the cache.
|
||||
*/
|
||||
uint32_t resourceAllocatorCacheMaxAge = 1;
|
||||
uint32_t resourceAllocatorCacheMaxAge = 2;
|
||||
|
||||
/*
|
||||
* Disable backend handles use-after-free checks.
|
||||
@@ -896,29 +893,6 @@ public:
|
||||
/** Tells whether an InstanceBuffer object is valid */
|
||||
bool isValid(const InstanceBuffer* UTILS_NULLABLE p) const;
|
||||
|
||||
/**
|
||||
* Retrieve the count of each resource tracked by Engine.
|
||||
* This is intended for debugging.
|
||||
* @{
|
||||
*/
|
||||
size_t getBufferObjectCount() const noexcept;
|
||||
size_t getViewCount() const noexcept;
|
||||
size_t getSceneCount() const noexcept;
|
||||
size_t getSwapChainCount() const noexcept;
|
||||
size_t getStreamCount() const noexcept;
|
||||
size_t getIndexBufferCount() const noexcept;
|
||||
size_t getSkinningBufferCount() const noexcept;
|
||||
size_t getMorphTargetBufferCount() const noexcept;
|
||||
size_t getInstanceBufferCount() const noexcept;
|
||||
size_t getVertexBufferCount() const noexcept;
|
||||
size_t getIndirectLightCount() const noexcept;
|
||||
size_t getMaterialCount() const noexcept;
|
||||
size_t getTextureCount() const noexcept;
|
||||
size_t getSkyboxeCount() const noexcept;
|
||||
size_t getColorGradingCount() const noexcept;
|
||||
size_t getRenderTargetCount() const noexcept;
|
||||
/** @} */
|
||||
|
||||
/**
|
||||
* Kicks the hardware thread (e.g. the OpenGL, Vulkan or Metal thread) and blocks until
|
||||
* all commands to this point are executed. Note that does guarantee that the
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/PrivateImplementation.h>
|
||||
#include <utils/CString.h>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
@@ -55,23 +54,6 @@ public:
|
||||
template<typename T>
|
||||
using BuilderBase = utils::PrivateImplementation<T>;
|
||||
|
||||
// This needs to be public because it is used in the following template.
|
||||
UTILS_PUBLIC void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept;
|
||||
|
||||
template <typename Builder>
|
||||
class UTILS_PUBLIC BuilderNameMixin {
|
||||
public:
|
||||
Builder& name(const char* name, size_t len) noexcept {
|
||||
builderMakeName(mName, name, len);
|
||||
return static_cast<Builder&>(*this);
|
||||
}
|
||||
|
||||
utils::CString const& getName() const noexcept { return mName; }
|
||||
|
||||
private:
|
||||
utils::CString mName;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
#endif // TNT_FILAMENT_FILAMENTAPI_H
|
||||
|
||||
@@ -59,7 +59,7 @@ public:
|
||||
UINT = uint8_t(backend::ElementType::UINT), //!< 32-bit indices
|
||||
};
|
||||
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -83,21 +83,6 @@ public:
|
||||
*/
|
||||
Builder& bufferType(IndexType indexType) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this IndexBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this IndexBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the IndexBuffer object and returns a pointer to it. After creation, the index
|
||||
* buffer is uninitialized. Use IndexBuffer::setBuffer() to initialize the IndexBuffer.
|
||||
|
||||
@@ -38,7 +38,7 @@ class UTILS_PUBLIC InstanceBuffer : public FilamentAPI {
|
||||
struct BuilderDetails;
|
||||
|
||||
public:
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
|
||||
public:
|
||||
@@ -70,21 +70,6 @@ public:
|
||||
*/
|
||||
Builder& localTransforms(math::mat4f const* UTILS_NULLABLE localTransforms) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this InstanceBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this InstanceBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the InstanceBuffer object and returns a pointer to it.
|
||||
*/
|
||||
|
||||
@@ -39,7 +39,7 @@ class UTILS_PUBLIC MorphTargetBuffer : public FilamentAPI {
|
||||
struct BuilderDetails;
|
||||
|
||||
public:
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -63,21 +63,6 @@ public:
|
||||
*/
|
||||
Builder& count(size_t count) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this MorphTargetBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this MorphTargetBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the MorphTargetBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -489,20 +489,43 @@ public:
|
||||
* For standard morphing, A MorphTargetBuffer must be provided.
|
||||
* Standard morphing supports up to \c CONFIG_MAX_MORPH_TARGET_COUNT morph targets.
|
||||
*
|
||||
* For legacy morphing, the attached VertexBuffer must provide data in the
|
||||
* appropriate VertexAttribute slots (\c MORPH_POSITION_0 etc). Legacy morphing only
|
||||
* supports up to 4 morph targets and will be deprecated in the future. Legacy morphing must
|
||||
* be enabled on the material definition: either via the legacyMorphing material attribute
|
||||
* or by calling filamat::MaterialBuilder::useLegacyMorphing().
|
||||
*
|
||||
* See also RenderableManager::setMorphWeights(), which can be called on a per-frame basis
|
||||
* to advance the animation.
|
||||
*/
|
||||
Builder& morphing(MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer) noexcept;
|
||||
|
||||
/**
|
||||
* @deprecated Use morphing(uint8_t level, size_t primitiveIndex, size_t offset, size_t count) instead
|
||||
*/
|
||||
Builder& morphing(uint8_t level, size_t primitiveIndex,
|
||||
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer,
|
||||
size_t offset, size_t count) noexcept;
|
||||
|
||||
/**
|
||||
* @deprecated Use morphing(uint8_t level, size_t primitiveIndex, size_t offset, size_t count) instead
|
||||
*/
|
||||
inline Builder& morphing(uint8_t level, size_t primitiveIndex,
|
||||
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer) noexcept {
|
||||
return morphing(level, primitiveIndex, morphTargetBuffer, 0,
|
||||
morphTargetBuffer->getVertexCount());
|
||||
}
|
||||
|
||||
/**
|
||||
* Specifies the the range of the MorphTargetBuffer to use with this primitive.
|
||||
*
|
||||
* @param level the level of detail (lod), only 0 can be specified
|
||||
* @param primitiveIndex zero-based index of the primitive, must be less than the count passed to Builder constructor
|
||||
* @param offset specifies where in the morph target buffer to start reading (expressed as a number of vertices)
|
||||
* @param count number of vertices in the morph target buffer to read, must equal the geometry's count (for triangles, this should be a multiple of 3)
|
||||
*/
|
||||
RenderableManager::Builder& morphing(uint8_t level,
|
||||
size_t primitiveIndex, size_t offset) noexcept;
|
||||
Builder& morphing(uint8_t level, size_t primitiveIndex,
|
||||
size_t offset, size_t count) noexcept;
|
||||
|
||||
|
||||
/**
|
||||
@@ -763,13 +786,25 @@ public:
|
||||
/**
|
||||
* Associates a MorphTargetBuffer to the given primitive.
|
||||
*/
|
||||
void setMorphTargetBufferOffsetAt(Instance instance, uint8_t level, size_t primitiveIndex,
|
||||
size_t offset);
|
||||
void setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex,
|
||||
size_t offset, size_t count);
|
||||
|
||||
/** @deprecated */
|
||||
void setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex,
|
||||
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer, size_t offset, size_t count);
|
||||
|
||||
/** @deprecated */
|
||||
inline void setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex,
|
||||
MorphTargetBuffer* UTILS_NONNULL morphTargetBuffer) {
|
||||
setMorphTargetBufferAt(instance, level, primitiveIndex, morphTargetBuffer, 0,
|
||||
morphTargetBuffer->getVertexCount());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a MorphTargetBuffer to the given renderable or null if it doesn't exist.
|
||||
* Get a MorphTargetBuffer to the given primitive or null if it doesn't exist.
|
||||
*/
|
||||
MorphTargetBuffer* UTILS_NULLABLE getMorphTargetBuffer(Instance instance) const noexcept;
|
||||
MorphTargetBuffer* UTILS_NULLABLE getMorphTargetBufferAt(Instance instance,
|
||||
uint8_t level, size_t primitiveIndex) const noexcept;
|
||||
|
||||
/**
|
||||
* Gets the number of morphing in the given entity.
|
||||
|
||||
@@ -22,11 +22,9 @@
|
||||
#include <filament/FilamentAPI.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
@@ -83,37 +81,6 @@ public:
|
||||
UTILS_DEPRECATED uint64_t vsyncOffsetNanos = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Timing information about a frame
|
||||
* @see getFrameInfoHistory()
|
||||
*/
|
||||
struct FrameInfo {
|
||||
using time_point_ns = int64_t;
|
||||
using duration_ns = int64_t;
|
||||
uint32_t frameId; //!< monotonically increasing frame identifier
|
||||
duration_ns frameTime; //!< frame duration on the GPU in nanosecond [ns]
|
||||
duration_ns denoisedFrameTime; //!< denoised frame duration on the GPU in [ns]
|
||||
time_point_ns beginFrame; //!< Renderer::beginFrame() time since epoch [ns]
|
||||
time_point_ns endFrame; //!< Renderer::endFrame() time since epoch [ns]
|
||||
time_point_ns backendBeginFrame; //!< Backend thread time of frame start since epoch [ns]
|
||||
time_point_ns backendEndFrame; //!< Backend thread time of frame end since epoch [ns]
|
||||
};
|
||||
|
||||
/**
|
||||
* Retrieve an historic of frame timing information. The maximum frame history size is
|
||||
* given by getMaxFrameHistorySize().
|
||||
* @param historySize requested history size. The returned vector could be smaller.
|
||||
* @return A vector of FrameInfo.
|
||||
*/
|
||||
utils::FixedCapacityVector<Renderer::FrameInfo> getFrameInfoHistory(
|
||||
size_t historySize = 1) const noexcept;
|
||||
|
||||
/**
|
||||
* @return the maximum supported frame history size.
|
||||
* @see getFrameInfoHistory()
|
||||
*/
|
||||
size_t getMaxFrameHistorySize() const noexcept;
|
||||
|
||||
/**
|
||||
* Use FrameRateOptions to set the desired frame rate and control how quickly the system
|
||||
* reacts to GPU load changes.
|
||||
@@ -271,14 +238,6 @@ public:
|
||||
*/
|
||||
void setVsyncTime(uint64_t steadyClockTimeNano) noexcept;
|
||||
|
||||
/**
|
||||
* Call skipFrame when momentarily skipping frames, for instance if the content of the
|
||||
* scene doesn't change.
|
||||
*
|
||||
* @param vsyncSteadyClockTimeNano
|
||||
*/
|
||||
void skipFrame(uint64_t vsyncSteadyClockTimeNano = 0u);
|
||||
|
||||
/**
|
||||
* Set-up a frame for this Renderer.
|
||||
*
|
||||
|
||||
@@ -39,7 +39,7 @@ class UTILS_PUBLIC SkinningBuffer : public FilamentAPI {
|
||||
struct BuilderDetails;
|
||||
|
||||
public:
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -69,21 +69,6 @@ public:
|
||||
*/
|
||||
Builder& initialize(bool initialize = true) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this SkinningBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this SkinningBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the SkinningBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -94,7 +94,7 @@ public:
|
||||
*
|
||||
* To create a NATIVE stream, call the <pre>stream</pre> method on the builder.
|
||||
*/
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -136,21 +136,6 @@ public:
|
||||
*/
|
||||
Builder& height(uint32_t height) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this Stream for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this Stream
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the Stream object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -112,7 +112,7 @@ public:
|
||||
|
||||
|
||||
//! Use Builder to construct a Texture object instance
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -202,21 +202,6 @@ public:
|
||||
*/
|
||||
Builder& swizzle(Swizzle r, Swizzle g, Swizzle b, Swizzle a) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this Texture for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this Texture
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the Texture object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -61,7 +61,7 @@ public:
|
||||
using AttributeType = backend::ElementType;
|
||||
using BufferDescriptor = backend::BufferDescriptor;
|
||||
|
||||
class Builder : public BuilderBase<BuilderDetails>, public BuilderNameMixin<Builder> {
|
||||
class Builder : public BuilderBase<BuilderDetails> {
|
||||
friend struct BuilderDetails;
|
||||
public:
|
||||
Builder() noexcept;
|
||||
@@ -158,21 +158,6 @@ public:
|
||||
*/
|
||||
Builder& advancedSkinning(bool enabled) noexcept;
|
||||
|
||||
/**
|
||||
* Associate an optional name with this VertexBuffer for debugging purposes.
|
||||
*
|
||||
* name will show in error messages and should be kept as short as possible. The name is
|
||||
* truncated to a maximum of 128 characters.
|
||||
*
|
||||
* The name string is copied during this method so clients may free its memory after
|
||||
* the function returns.
|
||||
*
|
||||
* @param name A string to identify this VertexBuffer
|
||||
* @param len Length of name, should be less than or equal to 128
|
||||
* @return This Builder, for chaining calls.
|
||||
*/
|
||||
// Builder& name(const char* UTILS_NONNULL name, size_t len) noexcept; // inherited
|
||||
|
||||
/**
|
||||
* Creates the VertexBuffer object and returns a pointer to it.
|
||||
*
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Entity.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <math/mathfwd.h>
|
||||
|
||||
@@ -41,7 +40,6 @@ class CallbackHandler;
|
||||
|
||||
class Camera;
|
||||
class ColorGrading;
|
||||
class Engine;
|
||||
class MaterialInstance;
|
||||
class RenderTarget;
|
||||
class Scene;
|
||||
@@ -570,13 +568,6 @@ public:
|
||||
*/
|
||||
void setShadowType(ShadowType shadow) noexcept;
|
||||
|
||||
/**
|
||||
* Returns the shadow mapping technique used by this View.
|
||||
*
|
||||
* @return value set by setShadowType().
|
||||
*/
|
||||
ShadowType getShadowType() const noexcept;
|
||||
|
||||
/**
|
||||
* Sets VSM shadowing options that apply across the entire View.
|
||||
*
|
||||
@@ -735,7 +726,7 @@ public:
|
||||
void setDebugCamera(Camera* UTILS_NULLABLE camera) noexcept;
|
||||
|
||||
//! debugging: returns a Camera from the point of view of *the* dominant directional light used for shadowing.
|
||||
utils::FixedCapacityVector<Camera const*> getDirectionalShadowCameras() const noexcept;
|
||||
Camera const* UTILS_NULLABLE getDirectionalShadowCamera() const noexcept;
|
||||
|
||||
|
||||
/** Result of a picking query */
|
||||
@@ -887,17 +878,6 @@ public:
|
||||
*/
|
||||
utils::Entity getFogEntity() const noexcept;
|
||||
|
||||
|
||||
/**
|
||||
* When certain temporal features are used (e.g.: TAA or Screen-space reflections), the view
|
||||
* keeps a history of previous frame renders associated with the Renderer the view was last
|
||||
* used with. When switching Renderer, it may be necessary to clear that history by calling
|
||||
* this method. Similarly, if the whole content of the screen change, like when a cut-scene
|
||||
* starts, clearing the history might be needed to avoid artifacts due to the previous frame
|
||||
* being very different.
|
||||
*/
|
||||
void clearFrameHistory(Engine& engine) noexcept;
|
||||
|
||||
/**
|
||||
* List of available ambient occlusion techniques
|
||||
* @deprecated use AmbientOcclusionOptions::enabled instead
|
||||
|
||||
@@ -16,8 +16,6 @@
|
||||
|
||||
#include "details/Engine.h"
|
||||
|
||||
#include "ResourceAllocator.h"
|
||||
|
||||
#include "details/BufferObject.h"
|
||||
#include "details/Camera.h"
|
||||
#include "details/Fence.h"
|
||||
@@ -268,71 +266,6 @@ bool Engine::isValid(const InstanceBuffer* p) const {
|
||||
return downcast(this)->isValid(downcast(p));
|
||||
}
|
||||
|
||||
size_t Engine::getBufferObjectCount() const noexcept {
|
||||
return downcast(this)->getBufferObjectCount();
|
||||
}
|
||||
|
||||
size_t Engine::getViewCount() const noexcept {
|
||||
return downcast(this)->getViewCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSceneCount() const noexcept {
|
||||
return downcast(this)->getSceneCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSwapChainCount() const noexcept {
|
||||
return downcast(this)->getSwapChainCount();
|
||||
}
|
||||
|
||||
size_t Engine::getStreamCount() const noexcept {
|
||||
return downcast(this)->getStreamCount();
|
||||
}
|
||||
|
||||
size_t Engine::getIndexBufferCount() const noexcept {
|
||||
return downcast(this)->getIndexBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSkinningBufferCount() const noexcept {
|
||||
return downcast(this)->getSkinningBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getMorphTargetBufferCount() const noexcept {
|
||||
return downcast(this)->getMorphTargetBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getInstanceBufferCount() const noexcept {
|
||||
return downcast(this)->getInstanceBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getVertexBufferCount() const noexcept {
|
||||
return downcast(this)->getVertexBufferCount();
|
||||
}
|
||||
|
||||
size_t Engine::getIndirectLightCount() const noexcept {
|
||||
return downcast(this)->getIndirectLightCount();
|
||||
}
|
||||
|
||||
size_t Engine::getMaterialCount() const noexcept {
|
||||
return downcast(this)->getMaterialCount();
|
||||
}
|
||||
|
||||
size_t Engine::getTextureCount() const noexcept {
|
||||
return downcast(this)->getTextureCount();
|
||||
}
|
||||
|
||||
size_t Engine::getSkyboxeCount() const noexcept {
|
||||
return downcast(this)->getSkyboxeCount();
|
||||
}
|
||||
|
||||
size_t Engine::getColorGradingCount() const noexcept {
|
||||
return downcast(this)->getColorGradingCount();
|
||||
}
|
||||
|
||||
size_t Engine::getRenderTargetCount() const noexcept {
|
||||
return downcast(this)->getRenderTargetCount();
|
||||
}
|
||||
|
||||
|
||||
void Engine::flushAndWait() {
|
||||
downcast(this)->flushAndWait();
|
||||
}
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2024 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <filament/FilamentAPI.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace filament {
|
||||
|
||||
void builderMakeName(utils::CString& outName, const char* name, size_t len) noexcept {
|
||||
if (!name) {
|
||||
return;
|
||||
}
|
||||
size_t const length = std::min(len, size_t { 128u });
|
||||
outName = utils::CString(name, length);
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
@@ -21,9 +21,6 @@
|
||||
#include <fg/FrameGraphTexture.h>
|
||||
|
||||
#include <math/mat4.h>
|
||||
#include <math/vec2.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
|
||||
+55
-149
@@ -16,34 +16,30 @@
|
||||
|
||||
#include "FrameInfo.h"
|
||||
|
||||
#include <filament/Renderer.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/ostream.h>
|
||||
#include <utils/Systrace.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <ratio>
|
||||
#include <math/scalar.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <cmath>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace utils;
|
||||
using namespace backend;
|
||||
|
||||
// this is to avoid a call to memmove
|
||||
template<class InputIterator, class OutputIterator>
|
||||
static inline
|
||||
void move_backward(InputIterator first, InputIterator last, OutputIterator result) {
|
||||
while (first != last) {
|
||||
*--result = *--last;
|
||||
}
|
||||
}
|
||||
|
||||
FrameInfoManager::FrameInfoManager(DriverApi& driver) noexcept {
|
||||
for (auto& query : mQueries) {
|
||||
query.handle = driver.createTimerQuery();
|
||||
query = driver.createTimerQuery();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,155 +47,65 @@ FrameInfoManager::~FrameInfoManager() noexcept = default;
|
||||
|
||||
void FrameInfoManager::terminate(DriverApi& driver) noexcept {
|
||||
for (auto& query : mQueries) {
|
||||
driver.destroyTimerQuery(query.handle);
|
||||
driver.destroyTimerQuery(query);
|
||||
}
|
||||
}
|
||||
|
||||
void FrameInfoManager::beginFrame(DriverApi& driver, Config const& config, uint32_t frameId) noexcept {
|
||||
auto& history = mFrameTimeHistory;
|
||||
// don't exceed the capacity, drop the oldest entry
|
||||
if (UTILS_LIKELY(history.size() == history.capacity())) {
|
||||
history.pop_back();
|
||||
}
|
||||
|
||||
// create a new entry
|
||||
auto& front = history.emplace_front(frameId);
|
||||
|
||||
// store the current time
|
||||
front.beginFrame = std::chrono::steady_clock::now();
|
||||
|
||||
// references are not invalidated by CircularQueue<>, so we can associate a reference to
|
||||
// the slot we created to the timer query used to find the frame time.
|
||||
mQueries[mIndex].pInfo = std::addressof(front);
|
||||
// issue the timer query
|
||||
driver.beginTimerQuery(mQueries[mIndex].handle);
|
||||
// issue the custom backend command to get the backend time
|
||||
driver.queueCommand([&front](){
|
||||
front.backendBeginFrame = std::chrono::steady_clock::now();
|
||||
});
|
||||
|
||||
// now is a good time to check the oldest active query
|
||||
while (mLast != mIndex) {
|
||||
uint64_t elapsed = 0;
|
||||
TimerQueryResult const result = driver.getTimerQueryValue(mQueries[mLast].handle, &elapsed);
|
||||
switch (result) {
|
||||
case TimerQueryResult::NOT_READY:
|
||||
// nothing to do
|
||||
break;
|
||||
case TimerQueryResult::ERROR:
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
break;
|
||||
case TimerQueryResult::AVAILABLE: {
|
||||
SYSTRACE_CONTEXT();
|
||||
SYSTRACE_VALUE32("FrameInfo::elapsed", uint32_t(elapsed));
|
||||
// conversion to our duration happens here
|
||||
pFront = mQueries[mLast].pInfo;
|
||||
pFront->frameTime = std::chrono::duration<uint64_t, std::nano>(elapsed);
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
denoiseFrameTime(history, config);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (result != TimerQueryResult::AVAILABLE) {
|
||||
void FrameInfoManager::beginFrame(DriverApi& driver,Config const& config, uint32_t) noexcept {
|
||||
driver.beginTimerQuery(mQueries[mIndex]);
|
||||
uint64_t elapsed = 0;
|
||||
TimerQueryResult const result = driver.getTimerQueryValue(mQueries[mLast], &elapsed);
|
||||
switch (result) {
|
||||
case TimerQueryResult::NOT_READY:
|
||||
// nothing to do
|
||||
break;
|
||||
case TimerQueryResult::ERROR:
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
break;
|
||||
case TimerQueryResult::AVAILABLE:
|
||||
mLast = (mLast + 1) % POOL_COUNT;
|
||||
// conversion to our duration happens here
|
||||
mFrameTime = std::chrono::duration<uint64_t, std::nano>(elapsed);
|
||||
break;
|
||||
}
|
||||
// read the pending timer queries until we find one that's not ready
|
||||
}
|
||||
|
||||
// keep this just for debugging
|
||||
if constexpr (false) {
|
||||
using namespace utils;
|
||||
auto h = getFrameInfoHistory(1);
|
||||
if (!h.empty()) {
|
||||
slog.d << frameId << ": "
|
||||
<< h[0].frameId << " (" << frameId - h[0].frameId << ")"
|
||||
<< ", Dm=" << h[0].endFrame - h[0].beginFrame
|
||||
<< ", L =" << h[0].backendBeginFrame - h[0].beginFrame
|
||||
<< ", Db=" << h[0].backendEndFrame - h[0].backendBeginFrame
|
||||
<< ", T =" << h[0].frameTime
|
||||
<< io::endl;
|
||||
}
|
||||
}
|
||||
update(config, mFrameTime);
|
||||
}
|
||||
|
||||
void FrameInfoManager::endFrame(DriverApi& driver) noexcept {
|
||||
auto& front = mFrameTimeHistory.front();
|
||||
// close the timer query
|
||||
driver.endTimerQuery(mQueries[mIndex].handle);
|
||||
// queue custom backend command to query the current time
|
||||
driver.queueCommand([&front](){
|
||||
// backend frame end-time
|
||||
front.backendEndFrame = std::chrono::steady_clock::now();
|
||||
// signal that the data is available
|
||||
front.ready.store(true, std::memory_order_release);
|
||||
});
|
||||
// and finally acquire the time on the main thread
|
||||
front.endFrame = std::chrono::steady_clock::now();
|
||||
driver.endTimerQuery(mQueries[mIndex]);
|
||||
mIndex = (mIndex + 1) % POOL_COUNT;
|
||||
}
|
||||
|
||||
void FrameInfoManager::denoiseFrameTime(FrameHistoryQueue& history, Config const& config) noexcept {
|
||||
assert_invariant(!history.empty());
|
||||
void FrameInfoManager::update(Config const& config,
|
||||
FrameInfoManager::duration lastFrameTime) noexcept {
|
||||
// keep an history of frame times
|
||||
auto& history = mFrameTimeHistory;
|
||||
|
||||
// find the first slot that has a valid frame duration
|
||||
size_t first = history.size();
|
||||
for (size_t i = 0, c = history.size(); i < c; ++i) {
|
||||
if (history[i].frameTime != duration(0)) {
|
||||
first = i;
|
||||
break;
|
||||
}
|
||||
// this is like doing { pop_back(); push_front(); }
|
||||
filament::move_backward(history.begin(), history.end() - 1, history.end());
|
||||
history[0].frameTime = lastFrameTime;
|
||||
|
||||
mFrameTimeHistorySize = std::min(++mFrameTimeHistorySize, uint32_t(MAX_FRAMETIME_HISTORY));
|
||||
if (UTILS_UNLIKELY(mFrameTimeHistorySize < 3)) {
|
||||
// not enough history to do anything useful
|
||||
history[0].valid = false;
|
||||
return;
|
||||
}
|
||||
assert_invariant(first != history.size());
|
||||
|
||||
// we need at least 3 valid frame time to calculate the median
|
||||
if (history.size() >= first + 3) {
|
||||
// apply a median filter to get a good representation of the frame time of the last
|
||||
// N frames.
|
||||
std::array<duration, MAX_FRAMETIME_HISTORY> median; // NOLINT -- it's initialized below
|
||||
size_t const size = std::min({
|
||||
history.size() - first,
|
||||
median.size(),
|
||||
size_t(config.historySize) });
|
||||
// apply a median filter to get a good representation of the frame time of the last
|
||||
// N frames.
|
||||
std::array<duration, MAX_FRAMETIME_HISTORY> median; // NOLINT -- it's initialized below
|
||||
size_t const size = std::min(mFrameTimeHistorySize,
|
||||
std::min(config.historySize, (uint32_t)median.size()));
|
||||
for (size_t i = 0; i < size; ++i) {
|
||||
median[i] = history[i].frameTime;
|
||||
}
|
||||
std::sort(median.begin(), median.begin() + size);
|
||||
duration const denoisedFrameTime = median[size / 2];
|
||||
|
||||
for (size_t i = 0; i < size; ++i) {
|
||||
median[i] = history[first + i].frameTime;
|
||||
}
|
||||
std::sort(median.begin(), median.begin() + size);
|
||||
duration const denoisedFrameTime = median[size / 2];
|
||||
|
||||
history[first].denoisedFrameTime = denoisedFrameTime;
|
||||
history[first].valid = true;
|
||||
}
|
||||
history[0].denoisedFrameTime = denoisedFrameTime;
|
||||
history[0].valid = true;
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<Renderer::FrameInfo> FrameInfoManager::getFrameInfoHistory(
|
||||
size_t historySize) const noexcept {
|
||||
auto result = utils::FixedCapacityVector<Renderer::FrameInfo>::with_capacity(MAX_FRAMETIME_HISTORY);
|
||||
auto const& history = mFrameTimeHistory;
|
||||
size_t i = 0;
|
||||
size_t const c = history.size();
|
||||
for (; i < c; ++i) {
|
||||
auto const& entry = history[i];
|
||||
if (entry.ready.load(std::memory_order_acquire) && entry.valid) {
|
||||
// once we found an entry ready,
|
||||
// we know by construction that all following ones are too
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (; i < c && historySize; ++i, --historySize) {
|
||||
auto const& entry = history[i];
|
||||
using namespace std::chrono;
|
||||
result.push_back({
|
||||
entry.frameId,
|
||||
duration_cast<nanoseconds>(entry.frameTime).count(),
|
||||
duration_cast<nanoseconds>(entry.denoisedFrameTime).count(),
|
||||
duration_cast<nanoseconds>(entry.beginFrame.time_since_epoch()).count(),
|
||||
duration_cast<nanoseconds>(entry.endFrame.time_since_epoch()).count(),
|
||||
duration_cast<nanoseconds>(entry.backendBeginFrame.time_since_epoch()).count(),
|
||||
duration_cast<nanoseconds>(entry.backendEndFrame.time_since_epoch()).count()
|
||||
});
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
+17
-125
@@ -17,136 +17,30 @@
|
||||
#ifndef TNT_FILAMENT_FRAMEINFO_H
|
||||
#define TNT_FILAMENT_FRAMEINFO_H
|
||||
|
||||
#include <filament/Renderer.h>
|
||||
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include "backend/Handle.h"
|
||||
#include <private/backend/DriverApi.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <ratio>
|
||||
#include <type_traits>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
class FEngine;
|
||||
|
||||
namespace details {
|
||||
struct FrameInfo {
|
||||
using duration = std::chrono::duration<float, std::milli>;
|
||||
duration frameTime{}; // frame period
|
||||
duration denoisedFrameTime{}; // frame period (median filter)
|
||||
bool valid = false; // true if the data of the structure is valid
|
||||
};
|
||||
} // namespace details
|
||||
|
||||
struct FrameInfoImpl : public details::FrameInfo {
|
||||
using clock = std::chrono::steady_clock;
|
||||
using time_point = clock::time_point;
|
||||
uint32_t const frameId;
|
||||
time_point beginFrame; // main thread beginFrame time
|
||||
time_point endFrame; // main thread endFrame time
|
||||
time_point backendBeginFrame; // backend thread beginFrame time (makeCurrent time)
|
||||
time_point backendEndFrame; // backend thread endFrame time (present time)
|
||||
std::atomic_bool ready{}; // true once backend thread has populated its data
|
||||
explicit FrameInfoImpl(uint32_t frameId) noexcept
|
||||
: frameId(frameId) {
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, size_t CAPACITY>
|
||||
class CircularQueue {
|
||||
public:
|
||||
using value_type = T;
|
||||
using reference = value_type&;
|
||||
using const_reference = value_type const&;
|
||||
|
||||
size_t capacity() const {
|
||||
return CAPACITY;
|
||||
}
|
||||
|
||||
size_t size() const {
|
||||
return mSize;
|
||||
}
|
||||
|
||||
bool empty() const noexcept {
|
||||
return !size();
|
||||
}
|
||||
|
||||
void pop_back() noexcept {
|
||||
assert_invariant(!empty());
|
||||
--mSize;
|
||||
std::destroy_at(&mStorage[(mFront - mSize) % CAPACITY]);
|
||||
}
|
||||
|
||||
void push_front(T const& v) noexcept {
|
||||
assert_invariant(size() < CAPACITY);
|
||||
mFront = advance(mFront);
|
||||
new(&mStorage[mFront]) T(v);
|
||||
++mSize;
|
||||
}
|
||||
|
||||
void push_front(T&& v) noexcept {
|
||||
assert_invariant(size() < CAPACITY);
|
||||
mFront = advance(mFront);
|
||||
new(&mStorage[mFront]) T(std::move(v));
|
||||
++mSize;
|
||||
}
|
||||
|
||||
template<typename ...Args>
|
||||
T& emplace_front(Args&&... args) noexcept {
|
||||
assert_invariant(size() < CAPACITY);
|
||||
mFront = advance(mFront);
|
||||
new(&mStorage[mFront]) T(std::forward<Args>(args)...);
|
||||
++mSize;
|
||||
return front();
|
||||
}
|
||||
|
||||
T& operator[](size_t pos) noexcept {
|
||||
assert_invariant(pos < size());
|
||||
size_t const index = (mFront + CAPACITY - pos) % CAPACITY;
|
||||
return *std::launder(reinterpret_cast<T*>(&mStorage[index]));
|
||||
}
|
||||
|
||||
T const& operator[](size_t pos) const noexcept {
|
||||
return const_cast<CircularQueue&>(*this)[pos];
|
||||
}
|
||||
|
||||
T const& front() const noexcept {
|
||||
assert_invariant(!empty());
|
||||
return operator[](0);
|
||||
}
|
||||
|
||||
T& front() noexcept {
|
||||
assert_invariant(!empty());
|
||||
return operator[](0);
|
||||
}
|
||||
|
||||
private:
|
||||
using Storage = std::aligned_storage_t<sizeof(T), alignof(T)>;
|
||||
Storage mStorage[CAPACITY];
|
||||
uint32_t mFront = 0; // always index 0
|
||||
uint32_t mSize = 0;
|
||||
[[nodiscard]] inline uint32_t advance(uint32_t v) noexcept {
|
||||
return (v + 1) % CAPACITY;
|
||||
}
|
||||
bool valid = false;
|
||||
};
|
||||
|
||||
class FrameInfoManager {
|
||||
static constexpr size_t POOL_COUNT = 4;
|
||||
static constexpr size_t MAX_FRAMETIME_HISTORY = 16u;
|
||||
static constexpr size_t MAX_FRAMETIME_HISTORY = 31u;
|
||||
|
||||
public:
|
||||
using duration = FrameInfoImpl::duration;
|
||||
using clock = FrameInfoImpl::clock;
|
||||
using duration = FrameInfo::duration;
|
||||
|
||||
struct Config {
|
||||
uint32_t historySize;
|
||||
@@ -163,25 +57,23 @@ public:
|
||||
// call this immediately before "swap buffers"
|
||||
void endFrame(backend::DriverApi& driver) noexcept;
|
||||
|
||||
details::FrameInfo getLastFrameInfo() const noexcept {
|
||||
// if pFront is not set yet, return FrameInfo(). But the `valid` field will be false in this case.
|
||||
return pFront ? *pFront : details::FrameInfo{};
|
||||
FrameInfo const& getLastFrameInfo() const noexcept {
|
||||
return mFrameTimeHistory[0];
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<Renderer::FrameInfo> getFrameInfoHistory(size_t historySize) const noexcept;
|
||||
duration getLastFrameTime() const noexcept {
|
||||
return getLastFrameInfo().frameTime;
|
||||
}
|
||||
|
||||
private:
|
||||
using FrameHistoryQueue = CircularQueue<FrameInfoImpl, MAX_FRAMETIME_HISTORY>;
|
||||
static void denoiseFrameTime(FrameHistoryQueue& history, Config const& config) noexcept;
|
||||
struct Query {
|
||||
backend::Handle<backend::HwTimerQuery> handle{};
|
||||
FrameInfoImpl* pInfo = nullptr;
|
||||
};
|
||||
std::array<Query, POOL_COUNT> mQueries;
|
||||
uint32_t mIndex = 0; // index of current query
|
||||
uint32_t mLast = 0; // index of oldest query still active
|
||||
FrameInfoImpl* pFront = nullptr; // the most recent slot with a valid frame time
|
||||
FrameHistoryQueue mFrameTimeHistory;
|
||||
void update(Config const& config, duration lastFrameTime) noexcept;
|
||||
backend::Handle<backend::HwTimerQuery> mQueries[POOL_COUNT];
|
||||
duration mFrameTime{};
|
||||
uint32_t mIndex = 0;
|
||||
uint32_t mLast = 0;
|
||||
|
||||
std::array<FrameInfo, MAX_FRAMETIME_HISTORY> mFrameTimeHistory;
|
||||
uint32_t mFrameTimeHistorySize = 0;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -16,22 +16,17 @@
|
||||
|
||||
#include "FrameSkipper.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace utils;
|
||||
using namespace backend;
|
||||
|
||||
FrameSkipper::FrameSkipper(size_t latency) noexcept
|
||||
: mLast(std::clamp(latency, size_t(1), MAX_FRAME_LATENCY) - 1) {
|
||||
: mLast(latency - 1) {
|
||||
assert_invariant(latency <= MAX_FRAME_LATENCY);
|
||||
}
|
||||
|
||||
FrameSkipper::~FrameSkipper() noexcept = default;
|
||||
@@ -46,32 +41,31 @@ void FrameSkipper::terminate(DriverApi& driver) noexcept {
|
||||
|
||||
bool FrameSkipper::beginFrame(DriverApi& driver) noexcept {
|
||||
auto& fences = mDelayedFences;
|
||||
if (fences.front()) {
|
||||
// Do we have a latency old fence?
|
||||
auto status = driver.getFenceStatus(fences.front());
|
||||
if (UTILS_UNLIKELY(status == FenceStatus::TIMEOUT_EXPIRED)) {
|
||||
// The fence hasn't signaled yet, skip this frame
|
||||
auto fence = fences.front();
|
||||
if (fence) {
|
||||
auto status = driver.getFenceStatus(fence);
|
||||
if (status == FenceStatus::TIMEOUT_EXPIRED) {
|
||||
// Sync not ready, skip frame
|
||||
return false;
|
||||
}
|
||||
assert_invariant(status == FenceStatus::CONDITION_SATISFIED);
|
||||
driver.destroyFence(fence);
|
||||
}
|
||||
// shift all fences down by 1
|
||||
std::move(fences.begin() + 1, fences.end(), fences.begin());
|
||||
fences.back() = {};
|
||||
return true;
|
||||
}
|
||||
|
||||
void FrameSkipper::endFrame(DriverApi& driver) noexcept {
|
||||
auto& fences = mDelayedFences;
|
||||
size_t const last = mLast;
|
||||
|
||||
// pop the oldest fence and advance the other ones
|
||||
if (fences.front()) {
|
||||
driver.destroyFence(fences.front());
|
||||
// If the user produced a new frame despite the fact that the previous one wasn't finished
|
||||
// (i.e. FrameSkipper::beginFrame() returned false), we need to make sure to replace
|
||||
// a fence that might be here already)
|
||||
auto& fence = mDelayedFences[mLast];
|
||||
if (fence) {
|
||||
driver.destroyFence(fence);
|
||||
}
|
||||
std::move(fences.begin() + 1, fences.end(), fences.begin());
|
||||
|
||||
// add a new fence to the end
|
||||
assert_invariant(!fences[last]);
|
||||
|
||||
fences[last] = driver.createFence();
|
||||
fence = driver.createFence();
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -22,9 +22,6 @@
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
/*
|
||||
@@ -32,18 +29,7 @@ namespace filament {
|
||||
* outrun the GPU.
|
||||
*/
|
||||
class FrameSkipper {
|
||||
/*
|
||||
* The maximum frame latency acceptable on ANDROID is 2 because higher latencies will be
|
||||
* throttled anyway in BufferQueueProducer::dequeueBuffer(), because ANDROID is generally
|
||||
* triple-buffered no more; that case is actually pretty bad because the GL thread can block
|
||||
* anywhere (usually inside the first draw command that touches the swapchain).
|
||||
*
|
||||
* A frame latency of 1 has the benefit of reducing render latency,
|
||||
* but the drawback of preventing CPU / GPU overlap.
|
||||
*
|
||||
* Generally a frame latency of 2 is the best compromise.
|
||||
*/
|
||||
static constexpr size_t MAX_FRAME_LATENCY = 2;
|
||||
static constexpr size_t MAX_FRAME_LATENCY = 3;
|
||||
public:
|
||||
/*
|
||||
* The latency parameter defines how many unfinished frames we want to accept before we start
|
||||
@@ -74,7 +60,7 @@ public:
|
||||
private:
|
||||
using Container = std::array<backend::Handle<backend::HwFence>, MAX_FRAME_LATENCY>;
|
||||
mutable Container mDelayedFences{};
|
||||
uint8_t const mLast;
|
||||
size_t mLast;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
#include <filament/Viewport.h>
|
||||
|
||||
#include <utils/BinaryTreeArray.h>
|
||||
#include <utils/Log.h>
|
||||
#include <utils/Systrace.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
|
||||
@@ -354,12 +354,6 @@ bool MaterialParser::getSpecularAntiAliasingThreshold(float* value) const noexce
|
||||
return mImpl.getFromSimpleChunk(ChunkType::MaterialSpecularAntiAliasingThreshold, value);
|
||||
}
|
||||
|
||||
bool MaterialParser::getStereoscopicType(backend::StereoscopicType* value) const noexcept {
|
||||
static_assert(sizeof(StereoscopicType) == sizeof(uint8_t),
|
||||
"StereoscopicType expected size is wrong");
|
||||
return mImpl.getFromSimpleChunk(ChunkType::MaterialStereoscopicType, reinterpret_cast<uint8_t*>(value));
|
||||
}
|
||||
|
||||
bool MaterialParser::getRequiredAttributes(AttributeBitset* value) const noexcept {
|
||||
uint32_t rawAttributes = 0;
|
||||
if (!mImpl.getFromSimpleChunk(ChunkType::MaterialRequiredAttributes, &rawAttributes)) {
|
||||
|
||||
@@ -122,7 +122,6 @@ public:
|
||||
bool hasSpecularAntiAliasing(bool* value) const noexcept;
|
||||
bool getSpecularAntiAliasingVariance(float* value) const noexcept;
|
||||
bool getSpecularAntiAliasingThreshold(float* value) const noexcept;
|
||||
bool getStereoscopicType(backend::StereoscopicType*) const noexcept;
|
||||
|
||||
bool getShader(filaflat::ShaderContent& shader, backend::ShaderModel shaderModel,
|
||||
Variant variant, backend::ShaderStage stage) noexcept;
|
||||
|
||||
@@ -459,12 +459,10 @@ void PerViewUniforms::bind(backend::DriverApi& driver) noexcept {
|
||||
|
||||
void PerViewUniforms::unbindSamplers() noexcept {
|
||||
auto& samplerGroup = mSamplers;
|
||||
samplerGroup.clearSampler(PerViewSib::SHADOW_MAP);
|
||||
samplerGroup.clearSampler(PerViewSib::IBL_SPECULAR);
|
||||
samplerGroup.clearSampler(PerViewSib::SSAO);
|
||||
samplerGroup.clearSampler(PerViewSib::SSR);
|
||||
samplerGroup.clearSampler(PerViewSib::STRUCTURE);
|
||||
samplerGroup.clearSampler(PerViewSib::FOG);
|
||||
samplerGroup.clearSampler(PerViewSib::SHADOW_MAP);
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -494,6 +494,7 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
|
||||
|
||||
struct StructureMipmapData {
|
||||
FrameGraphId<FrameGraphTexture> depth;
|
||||
uint32_t rt[8];
|
||||
};
|
||||
|
||||
fg.addPass<StructureMipmapData>("StructureMipmap",
|
||||
@@ -504,7 +505,7 @@ PostProcessManager::StructurePassOutput PostProcessManager::structure(FrameGraph
|
||||
.level = uint8_t(i)
|
||||
});
|
||||
out = builder.write(out, FrameGraphTexture::Usage::DEPTH_ATTACHMENT);
|
||||
builder.declareRenderPass("Structure mip target", {
|
||||
data.rt[i - 1] = builder.declareRenderPass("Structure mip target", {
|
||||
.attachments = { .depth = out }
|
||||
});
|
||||
}
|
||||
@@ -1964,8 +1965,8 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
|
||||
// - visible bloom size changes with dynamic resolution in non-homogenous mode
|
||||
// This allows us to use the 9 sample downsampling filter (instead of 13)
|
||||
// for at least 4 levels.
|
||||
uint32_t width = std::max(16u, uint32_t(std::floor(bloomWidth)));
|
||||
uint32_t height = std::max(16u, uint32_t(std::floor(bloomHeight)));
|
||||
uint32_t width = std::max(1u, uint32_t(std::floor(bloomWidth)));
|
||||
uint32_t height = std::max(1u, uint32_t(std::floor(bloomHeight)));
|
||||
width &= ~((1 << 4) - 1); // at least 4 levels
|
||||
height &= ~((1 << 4) - 1);
|
||||
bloomWidth = float(width);
|
||||
@@ -1977,8 +1978,6 @@ PostProcessManager::BloomPassOutput PostProcessManager::bloom(FrameGraph& fg,
|
||||
// we don't need to do the fireflies reduction if we have TAA (it already does it)
|
||||
bool fireflies = threshold && !taaOptions.enabled;
|
||||
|
||||
assert_invariant(bloomWidth && bloomHeight);
|
||||
|
||||
while (2 * bloomWidth < float(desc.width) || 2 * bloomHeight < float(desc.height)) {
|
||||
if (inoutBloomOptions.quality == QualityLevel::LOW ||
|
||||
inoutBloomOptions.quality == QualityLevel::MEDIUM) {
|
||||
@@ -2945,10 +2944,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscale(FrameGraph& fg, bool
|
||||
1.0f / outputDesc.height});
|
||||
}
|
||||
|
||||
if (blitterNames[index] == "blitLow") {
|
||||
mi->setParameter("levelOfDetail", 0.0f);
|
||||
}
|
||||
|
||||
mi->setParameter("viewport", float4{
|
||||
(float)vp.left / inputDesc.width,
|
||||
(float)vp.bottom / inputDesc.height,
|
||||
@@ -3007,8 +3002,9 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
|
||||
SamplerMagFilter filterMag,
|
||||
SamplerMinFilter filterMin) noexcept {
|
||||
|
||||
uint32_t const layer = fg.getSubResourceDescriptor(input).layer;
|
||||
float const levelOfDetail = fg.getSubResourceDescriptor(input).level;
|
||||
// TODO: add support for sub-resources
|
||||
assert_invariant(fg.getSubResourceDescriptor(input).layer == 0);
|
||||
assert_invariant(fg.getSubResourceDescriptor(input).level == 0);
|
||||
|
||||
struct QuadBlitData {
|
||||
FrameGraphId<FrameGraphTexture> input;
|
||||
@@ -3034,8 +3030,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
|
||||
// --------------------------------------------------------------------------------
|
||||
// set uniforms
|
||||
|
||||
PostProcessMaterial const& material =
|
||||
getPostProcessMaterial(layer ? "blitArray" : "blitLow");
|
||||
PostProcessMaterial const& material = getPostProcessMaterial("blitLow");
|
||||
auto* mi = material.getMaterialInstance(mEngine);
|
||||
mi->setParameter("color", color, {
|
||||
.filterMag = filterMag,
|
||||
@@ -3047,10 +3042,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::blit(FrameGraph& fg, bool tr
|
||||
float(vp.width) / inputDesc.width,
|
||||
float(vp.height) / inputDesc.height
|
||||
});
|
||||
mi->setParameter("levelOfDetail", levelOfDetail);
|
||||
if (layer) {
|
||||
mi->setParameter("layerIndex", layer);
|
||||
}
|
||||
mi->commit(driver);
|
||||
mi->use(driver);
|
||||
|
||||
@@ -3193,7 +3184,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::resolve(FrameGraph& fg,
|
||||
assert_invariant(dst);
|
||||
assert_invariant(srcDesc.format == dstDesc.format);
|
||||
assert_invariant(srcDesc.width == dstDesc.width && srcDesc.height == dstDesc.height);
|
||||
assert_invariant(srcDesc.samples > 1 && dstDesc.samples <= 1);
|
||||
driver.resolve(
|
||||
dst, dstSubDesc.level, dstSubDesc.layer,
|
||||
src, srcSubDesc.level, srcSubDesc.layer);
|
||||
|
||||
+42
-69
@@ -38,7 +38,6 @@
|
||||
#include <backend/PipelineState.h>
|
||||
|
||||
#include "private/backend/CircularBuffer.h"
|
||||
#include "private/backend/CommandStream.h"
|
||||
|
||||
#include <utils/compiler.h>
|
||||
#include <utils/debug.h>
|
||||
@@ -118,11 +117,10 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
|
||||
uint32_t const customCommandCount =
|
||||
builder.mCustomCommands.has_value() ? builder.mCustomCommands->size() : 0;
|
||||
|
||||
Command* const commandBegin = builder.mArena.alloc<Command>(commandCount + customCommandCount);
|
||||
Command* commandEnd = commandBegin + (commandCount + customCommandCount);
|
||||
assert_invariant(commandBegin);
|
||||
Command* const curr = builder.mArena.alloc<Command>(commandCount + customCommandCount);
|
||||
assert_invariant(curr);
|
||||
|
||||
if (UTILS_UNLIKELY(builder.mArena.getAllocator().isHeapAllocation(commandBegin))) {
|
||||
if (UTILS_UNLIKELY(builder.mArena.getAllocator().isHeapAllocation(curr))) {
|
||||
static bool sLogOnce = true;
|
||||
if (UTILS_UNLIKELY(sLogOnce)) {
|
||||
sLogOnce = false;
|
||||
@@ -131,7 +129,10 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
|
||||
}
|
||||
}
|
||||
|
||||
appendCommands(engine, { commandBegin, commandCount },
|
||||
mCommandBegin = curr;
|
||||
mCommandEnd = curr + commandCount + customCommandCount;
|
||||
|
||||
appendCommands(engine, { curr, commandCount },
|
||||
builder.mUboHandle,
|
||||
builder.mVisibleRenderables,
|
||||
builder.mCommandTypeFlags,
|
||||
@@ -142,36 +143,33 @@ RenderPass::RenderPass(FEngine& engine, RenderPassBuilder const& builder) noexce
|
||||
builder.mCameraForwardVector);
|
||||
|
||||
if (builder.mCustomCommands.has_value()) {
|
||||
Command* p = commandBegin + commandCount;
|
||||
Command* p = curr + commandCount;
|
||||
for (auto [channel, passId, command, order, fn]: builder.mCustomCommands.value()) {
|
||||
appendCustomCommand(p++, channel, passId, command, order, fn);
|
||||
}
|
||||
}
|
||||
|
||||
// sort commands once we're done adding commands
|
||||
commandEnd = resize(builder.mArena,
|
||||
RenderPass::sortCommands(commandBegin, commandEnd));
|
||||
sortCommands(builder.mArena);
|
||||
|
||||
if (engine.isAutomaticInstancingEnabled()) {
|
||||
int32_t stereoscopicEyeCount = 1;
|
||||
uint32_t stereoscopicEyeCount = 1;
|
||||
if (builder.mFlags & IS_INSTANCED_STEREOSCOPIC) {
|
||||
stereoscopicEyeCount *= engine.getConfig().stereoscopicEyeCount;
|
||||
}
|
||||
commandEnd = resize(builder.mArena,
|
||||
instanceify(engine, commandBegin, commandEnd, stereoscopicEyeCount));
|
||||
instanceify(engine, builder.mArena, stereoscopicEyeCount);
|
||||
}
|
||||
|
||||
// these are `const` from this point on...
|
||||
mCommandBegin = commandBegin;
|
||||
mCommandEnd = commandEnd;
|
||||
}
|
||||
|
||||
// this destructor is actually heavy because it inlines ~vector<>
|
||||
RenderPass::~RenderPass() noexcept = default;
|
||||
RenderPass::~RenderPass() noexcept {
|
||||
}
|
||||
|
||||
RenderPass::Command* RenderPass::resize(Arena& arena, Command* const last) noexcept {
|
||||
arena.rewind(last);
|
||||
return last;
|
||||
void RenderPass::resize(Arena& arena, size_t count) noexcept {
|
||||
if (mCommandBegin) {
|
||||
mCommandEnd = mCommandBegin + count;
|
||||
arena.rewind(mCommandEnd);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderPass::appendCommands(FEngine& engine,
|
||||
@@ -223,7 +221,7 @@ void RenderPass::appendCommands(FEngine& engine,
|
||||
work(vr.first, vr.size());
|
||||
} else {
|
||||
auto* jobCommandsParallel = jobs::parallel_for(js, nullptr, vr.first, (uint32_t)vr.size(),
|
||||
std::cref(work), jobs::CountSplitter<JOBS_PARALLEL_FOR_COMMANDS_COUNT>());
|
||||
std::cref(work), jobs::CountSplitter<JOBS_PARALLEL_FOR_COMMANDS_COUNT, 5>());
|
||||
js.runAndWait(jobCommandsParallel);
|
||||
}
|
||||
|
||||
@@ -262,19 +260,18 @@ void RenderPass::appendCustomCommand(Command* commands,
|
||||
commands->key = cmd;
|
||||
}
|
||||
|
||||
RenderPass::Command* RenderPass::sortCommands(
|
||||
Command* const begin, Command* const end) noexcept {
|
||||
SYSTRACE_NAME("sort commands");
|
||||
void RenderPass::sortCommands(Arena& arena) noexcept {
|
||||
SYSTRACE_NAME("sort and trim commands");
|
||||
|
||||
std::sort(begin, end);
|
||||
std::sort(mCommandBegin, mCommandEnd);
|
||||
|
||||
// find the last command
|
||||
Command* const last = std::partition_point(begin, end,
|
||||
Command const* const last = std::partition_point(mCommandBegin, mCommandEnd,
|
||||
[](Command const& c) {
|
||||
return c.key != uint64_t(Pass::SENTINEL);
|
||||
});
|
||||
|
||||
return last;
|
||||
resize(arena, uint32_t(last - mCommandBegin));
|
||||
}
|
||||
|
||||
void RenderPass::execute(RenderPass const& pass,
|
||||
@@ -287,9 +284,7 @@ void RenderPass::execute(RenderPass const& pass,
|
||||
driver.endRenderPass();
|
||||
}
|
||||
|
||||
RenderPass::Command* RenderPass::instanceify(FEngine& engine,
|
||||
Command* curr, Command* const last,
|
||||
int32_t eyeCount) const noexcept {
|
||||
void RenderPass::instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) noexcept {
|
||||
SYSTRACE_NAME("instanceify");
|
||||
|
||||
// instanceify works by scanning the **sorted** command stream, looking for repeat draw
|
||||
@@ -302,12 +297,14 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
|
||||
|
||||
UTILS_UNUSED uint32_t drawCallsSavedCount = 0;
|
||||
|
||||
Command* curr = mCommandBegin;
|
||||
Command* const last = mCommandEnd;
|
||||
|
||||
Command* firstSentinel = nullptr;
|
||||
PerRenderableData const* uboData = nullptr;
|
||||
PerRenderableData* stagingBuffer = nullptr;
|
||||
uint32_t stagingBufferSize = 0;
|
||||
uint32_t instancedPrimitiveOffset = 0;
|
||||
size_t const count = last - curr;
|
||||
|
||||
// TODO: for the case of instancing we could actually use 128 instead of 64 instances
|
||||
constexpr size_t maxInstanceCount = CONFIG_MAX_INSTANCES;
|
||||
@@ -346,6 +343,7 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
|
||||
if (UTILS_UNLIKELY(!stagingBuffer)) {
|
||||
|
||||
// create a temporary UBO for instancing
|
||||
size_t const count = mCommandEnd - mCommandBegin;
|
||||
mInstancedUboHandle = BufferObjectSharedHandle{
|
||||
engine.getDriverApi().createBufferObject(
|
||||
count * sizeof(PerRenderableData) + sizeof(PerRenderableUib),
|
||||
@@ -387,7 +385,7 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
|
||||
|
||||
if (UTILS_UNLIKELY(firstSentinel)) {
|
||||
//slog.d << "auto-instancing, saving " << drawCallsSavedCount << " draw calls, out of "
|
||||
// << count << io::endl;
|
||||
// << mCommandEnd - mCommandBegin << io::endl;
|
||||
|
||||
// we have instanced primitives
|
||||
DriverApi& driver = engine.getDriverApi();
|
||||
@@ -403,15 +401,14 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
|
||||
stagingBuffer = nullptr;
|
||||
|
||||
// remove all the canceled commands
|
||||
auto lastCommand = std::remove_if(firstSentinel, last, [](auto const& command) {
|
||||
auto lastCommand = std::remove_if(firstSentinel, mCommandEnd, [](auto const& command) {
|
||||
return command.key == uint64_t(Pass::SENTINEL);
|
||||
});
|
||||
|
||||
return lastCommand;
|
||||
resize(arena, uint32_t(lastCommand - mCommandBegin));
|
||||
}
|
||||
|
||||
assert_invariant(stagingBuffer == nullptr);
|
||||
return last;
|
||||
}
|
||||
|
||||
|
||||
@@ -419,8 +416,7 @@ RenderPass::Command* RenderPass::instanceify(FEngine& engine,
|
||||
UTILS_ALWAYS_INLINE // This function exists only to make the code more readable. we want it inlined.
|
||||
inline // and we don't need it in the compilation unit
|
||||
void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
FMaterialInstance const* const UTILS_RESTRICT mi,
|
||||
bool inverseFrontFaces, bool hasDepthClamp) noexcept {
|
||||
FMaterialInstance const* const UTILS_RESTRICT mi, bool inverseFrontFaces) noexcept {
|
||||
|
||||
FMaterial const * const UTILS_RESTRICT ma = mi->getMaterial();
|
||||
variant = Variant::filterVariant(variant, ma->isVariantLit());
|
||||
@@ -461,7 +457,6 @@ void RenderPass::setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
cmdDraw.info.rasterState.colorWrite = mi->isColorWriteEnabled();
|
||||
cmdDraw.info.rasterState.depthWrite = mi->isDepthWriteEnabled();
|
||||
cmdDraw.info.rasterState.depthFunc = mi->getDepthFunc();
|
||||
cmdDraw.info.rasterState.depthClamp = hasDepthClamp;
|
||||
cmdDraw.info.materialVariant = variant;
|
||||
// we keep "RasterState::colorWrite" to the value set by material (could be disabled)
|
||||
}
|
||||
@@ -560,9 +555,6 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
bool const hasInstancedStereo =
|
||||
renderFlags & IS_INSTANCED_STEREOSCOPIC;
|
||||
|
||||
bool const hasDepthClamp =
|
||||
renderFlags & HAS_DEPTH_CLAMP;
|
||||
|
||||
float const cameraPositionDotCameraForward = dot(cameraPosition, cameraForward);
|
||||
|
||||
auto const* const UTILS_RESTRICT soaWorldAABBCenter = soa.data<FScene::WORLD_AABB_CENTER>();
|
||||
@@ -582,7 +574,6 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
cmd.info.rasterState.depthWrite = true;
|
||||
cmd.info.rasterState.depthFunc = RasterState::DepthFunc::GE;
|
||||
cmd.info.rasterState.alphaToCoverage = false;
|
||||
cmd.info.rasterState.depthClamp = hasDepthClamp;
|
||||
}
|
||||
|
||||
for (uint32_t i = range.first; i < range.last; ++i) {
|
||||
@@ -616,7 +607,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
// Here, objects close to the camera (but behind) will be drawn first.
|
||||
// An alternative that keeps the mathematical ordering is given here:
|
||||
// distanceBits ^= ((int32_t(distanceBits) >> 31) | 0x80000000u);
|
||||
float const distance = -(dot(soaWorldAABBCenter[i], cameraForward) - cameraPositionDotCameraForward);
|
||||
float const distance = -dot(soaWorldAABBCenter[i], cameraForward) - cameraPositionDotCameraForward;
|
||||
uint32_t const distanceBits = reinterpret_cast<uint32_t const&>(distance);
|
||||
|
||||
// calculate the per-primitive face winding order inversion
|
||||
@@ -680,6 +671,7 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
*/
|
||||
for (size_t pi = 0, c = primitives.size(); pi < c; ++pi) {
|
||||
auto const& primitive = primitives[pi];
|
||||
auto const& morphTargets = morphing.targets[pi];
|
||||
FMaterialInstance const* const mi = primitive.getMaterialInstance();
|
||||
FMaterial const* const ma = mi->getMaterial();
|
||||
|
||||
@@ -692,13 +684,11 @@ RenderPass::Command* RenderPass::generateCommandsImpl(RenderPass::CommandTypeFla
|
||||
cmd.info.indexOffset = primitive.getIndexOffset();
|
||||
cmd.info.indexCount = primitive.getIndexCount();
|
||||
cmd.info.type = primitive.getPrimitiveType();
|
||||
cmd.info.morphTargetBuffer = morphing.morphTargetBuffer ?
|
||||
morphing.morphTargetBuffer->getHwHandle() : SamplerGroupHandle{};
|
||||
cmd.info.morphingOffset = primitive.getMorphingBufferOffset();
|
||||
cmd.info.morphTargetBuffer = morphTargets.buffer->getHwHandle();
|
||||
cmd.info.morphingOffset = morphTargets.offset;
|
||||
|
||||
if constexpr (isColorPass) {
|
||||
RenderPass::setupColorCommand(cmd, renderableVariant, mi,
|
||||
inverseFrontFaces, hasDepthClamp);
|
||||
RenderPass::setupColorCommand(cmd, renderableVariant, mi, inverseFrontFaces);
|
||||
const bool blendPass = Pass(cmd.key & PASS_MASK) == Pass::BLENDED;
|
||||
if (blendPass) {
|
||||
// TODO: at least for transparent objects, AABB should be per primitive
|
||||
@@ -895,31 +885,14 @@ void RenderPass::Executor::execute(FEngine& engine,
|
||||
|
||||
// Maximum space occupied in the CircularBuffer by a single `Command`. This must be
|
||||
// reevaluated when the inner loop below adds DriverApi commands or when we change the
|
||||
// CommandStream protocol. Currently, the maximum is 320 bytes.
|
||||
// The batch size is calculated by adding the size of all commands that can possibly be
|
||||
// emitted per draw call:
|
||||
constexpr size_t const maxCommandSizeInBytes =
|
||||
sizeof(CustomCommand) +
|
||||
sizeof(COMMAND_TYPE(scissor)) +
|
||||
sizeof(COMMAND_TYPE(bindUniformBuffer)) +
|
||||
sizeof(COMMAND_TYPE(bindSamplers)) +
|
||||
sizeof(COMMAND_TYPE(bindBufferRange)) +
|
||||
sizeof(COMMAND_TYPE(bindBufferRange)) +
|
||||
sizeof(COMMAND_TYPE(bindSamplers)) +
|
||||
sizeof(COMMAND_TYPE(bindSamplers)) +
|
||||
sizeof(COMMAND_TYPE(bindUniformBuffer)) +
|
||||
sizeof(COMMAND_TYPE(bindSamplers)) +
|
||||
sizeof(COMMAND_TYPE(bindSamplers)) +
|
||||
sizeof(COMMAND_TYPE(bindPipeline)) +
|
||||
sizeof(COMMAND_TYPE(setPushConstant)) +
|
||||
sizeof(COMMAND_TYPE(bindRenderPrimitive)) +
|
||||
sizeof(COMMAND_TYPE(draw2));
|
||||
|
||||
// CommandStream protocol. Currently, the maximum is 240 bytes, and we use 256 to be on
|
||||
// the safer side.
|
||||
size_t const maxCommandSizeInBytes = 256;
|
||||
|
||||
// Number of Commands that can be issued and guaranteed to fit in the current
|
||||
// CircularBuffer allocation. In practice, we'll have tons of headroom especially if
|
||||
// skinning and morphing aren't used. With a 2 MiB buffer (the default) a batch is
|
||||
// 6553 commands (i.e. draw calls).
|
||||
// 8192 commands (i.e. draw calls).
|
||||
size_t const batchCommandCount = capacity / maxCommandSizeInBytes;
|
||||
while(first != last) {
|
||||
Command const* const batchLast = std::min(first + batchCommandCount, last);
|
||||
|
||||
+10
-15
@@ -284,7 +284,6 @@ public:
|
||||
static constexpr RenderFlags HAS_SHADOWING = 0x01;
|
||||
static constexpr RenderFlags HAS_INVERSE_FRONT_FACES = 0x02;
|
||||
static constexpr RenderFlags IS_INSTANCED_STEREOSCOPIC = 0x04;
|
||||
static constexpr RenderFlags HAS_DEPTH_CLAMP = 0x08;
|
||||
|
||||
// Arena used for commands
|
||||
using Arena = utils::Arena<
|
||||
@@ -409,19 +408,17 @@ private:
|
||||
uint8_t channel, Pass pass, CustomCommand custom, uint32_t order,
|
||||
Executor::CustomCommandFn command);
|
||||
|
||||
static Command* resize(Arena& arena, Command* const last) noexcept;
|
||||
void resize(Arena& arena, size_t count) noexcept;
|
||||
|
||||
// sorts commands then trims sentinels
|
||||
static Command* sortCommands(
|
||||
Command* begin, Command* end) noexcept;
|
||||
void sortCommands(Arena& arena) noexcept;
|
||||
|
||||
// instanceify commands then trims sentinels
|
||||
RenderPass::Command* instanceify(FEngine& engine,
|
||||
Command* begin, Command* end,
|
||||
int32_t eyeCount) const noexcept;
|
||||
void instanceify(FEngine& engine, Arena& arena, int32_t eyeCount) noexcept;
|
||||
|
||||
// We choose the command count per job to minimize JobSystem overhead.
|
||||
static constexpr size_t JOBS_PARALLEL_FOR_COMMANDS_COUNT = 128;
|
||||
// On a Pixel 4, 2048 commands is about half a millisecond of processing.
|
||||
static constexpr size_t JOBS_PARALLEL_FOR_COMMANDS_COUNT = 2048;
|
||||
static constexpr size_t JOBS_PARALLEL_FOR_COMMANDS_SIZE =
|
||||
sizeof(Command) * JOBS_PARALLEL_FOR_COMMANDS_COUNT;
|
||||
|
||||
@@ -445,17 +442,17 @@ private:
|
||||
uint8_t instancedStereoEyeCount) noexcept;
|
||||
|
||||
static void setupColorCommand(Command& cmdDraw, Variant variant,
|
||||
FMaterialInstance const* mi, bool inverseFrontFaces, bool hasDepthClamp) noexcept;
|
||||
FMaterialInstance const* mi, bool inverseFrontFaces) noexcept;
|
||||
|
||||
static void updateSummedPrimitiveCounts(
|
||||
FScene::RenderableSoa& renderableData, utils::Range<uint32_t> vr) noexcept;
|
||||
|
||||
FScene::RenderableSoa const& mRenderableSoa;
|
||||
backend::Viewport const mScissorViewport;
|
||||
Command const* /* const */ mCommandBegin = nullptr; // Pointer to the first command
|
||||
Command const* /* const */ mCommandEnd = nullptr; // Pointer to one past the last command
|
||||
Command* mCommandBegin = nullptr; // Pointer to the first command
|
||||
Command* mCommandEnd = nullptr; // Pointer to one past the last command
|
||||
// a UBO for instanced primitives
|
||||
mutable BufferObjectSharedHandle mInstancedUboHandle;
|
||||
BufferObjectSharedHandle mInstancedUboHandle;
|
||||
// a vector for our custom commands
|
||||
using CustomCommandVector = std::vector<Executor::CustomCommandFn,
|
||||
utils::STLAllocator<Executor::CustomCommandFn, LinearAllocatorArena>>;
|
||||
@@ -529,9 +526,7 @@ public:
|
||||
// like above but allows to set specific flags
|
||||
RenderPassBuilder& renderFlags(
|
||||
RenderPass::RenderFlags mask, RenderPass::RenderFlags value) noexcept {
|
||||
value &= mask;
|
||||
mFlags &= ~mask;
|
||||
mFlags |= value;
|
||||
mFlags = (mFlags & mask) | (value & mask);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
@@ -56,7 +56,6 @@ public:
|
||||
backend::VertexBufferInfoHandle getVertexBufferInfoHandle() const { return mVertexBufferInfoHandle; }
|
||||
uint32_t getIndexOffset() const noexcept { return mIndexOffset; }
|
||||
uint32_t getIndexCount() const noexcept { return mIndexCount; }
|
||||
uint32_t getMorphingBufferOffset() const noexcept { return mMorphingBufferOffset; }
|
||||
|
||||
backend::PrimitiveType getPrimitiveType() const noexcept { return mPrimitiveType; }
|
||||
AttributeBitset getEnabledAttributes() const noexcept { return mEnabledAttributes; }
|
||||
@@ -73,10 +72,6 @@ public:
|
||||
mGlobalBlendOrderEnabled = enabled;
|
||||
}
|
||||
|
||||
void setMorphingBufferOffset(uint32_t offset) noexcept {
|
||||
mMorphingBufferOffset = offset;
|
||||
}
|
||||
|
||||
private:
|
||||
// These first fields are dereferences from PrimitiveInfo, keep them together
|
||||
struct {
|
||||
@@ -85,7 +80,6 @@ private:
|
||||
backend::Handle<backend::HwVertexBufferInfo> mVertexBufferInfoHandle = {};
|
||||
uint32_t mIndexOffset = 0;
|
||||
uint32_t mIndexCount = 0;
|
||||
uint32_t mMorphingBufferOffset = 0;
|
||||
};
|
||||
|
||||
AttributeBitset mEnabledAttributes = {};
|
||||
|
||||
@@ -158,14 +158,20 @@ void RenderableManager::setMorphWeights(Instance instance, float const* weights,
|
||||
downcast(this)->setMorphWeights(instance, weights, count, offset);
|
||||
}
|
||||
|
||||
void RenderableManager::setMorphTargetBufferOffsetAt(Instance instance, uint8_t level,
|
||||
size_t primitiveIndex,
|
||||
size_t offset) {
|
||||
downcast(this)->setMorphTargetBufferOffsetAt(instance, level, primitiveIndex, offset);
|
||||
void RenderableManager::setMorphTargetBufferAt(Instance instance, uint8_t level, size_t primitiveIndex,
|
||||
MorphTargetBuffer* morphTargetBuffer, size_t offset, size_t count) {
|
||||
downcast(this)->setMorphTargetBufferAt(instance, level, primitiveIndex,
|
||||
downcast(morphTargetBuffer), offset, count);
|
||||
}
|
||||
|
||||
MorphTargetBuffer* RenderableManager::getMorphTargetBuffer(Instance instance) const noexcept {
|
||||
return downcast(this)->getMorphTargetBuffer(instance);
|
||||
void RenderableManager::setMorphTargetBufferAt(
|
||||
Instance instance, uint8_t level, size_t primitiveIndex, size_t offset, size_t count) {
|
||||
downcast(this)->setMorphTargetBufferAt(instance, level, primitiveIndex, offset, count);
|
||||
}
|
||||
|
||||
MorphTargetBuffer* RenderableManager::getMorphTargetBufferAt(Instance instance, uint8_t level,
|
||||
size_t primitiveIndex) const noexcept {
|
||||
return downcast(this)->getMorphTargetBufferAt(instance, level, primitiveIndex);
|
||||
}
|
||||
|
||||
size_t RenderableManager::getMorphTargetCount(Instance instance) const noexcept {
|
||||
|
||||
@@ -14,21 +14,11 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <filament/Renderer.h>
|
||||
|
||||
#include "ResourceAllocator.h"
|
||||
#include "details/Renderer.h"
|
||||
|
||||
#include "details/Engine.h"
|
||||
#include "details/Renderer.h"
|
||||
#include "details/View.h"
|
||||
|
||||
#include <utils/FixedCapacityVector.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace filament {
|
||||
|
||||
using namespace math;
|
||||
@@ -46,10 +36,6 @@ void Renderer::setPresentationTime(int64_t monotonic_clock_ns) {
|
||||
downcast(this)->setPresentationTime(monotonic_clock_ns);
|
||||
}
|
||||
|
||||
void Renderer::skipFrame(uint64_t vsyncSteadyClockTimeNano) {
|
||||
downcast(this)->skipFrame(vsyncSteadyClockTimeNano);
|
||||
}
|
||||
|
||||
bool Renderer::beginFrame(SwapChain* swapChain, uint64_t vsyncSteadyClockTimeNano) {
|
||||
return downcast(this)->beginFrame(downcast(swapChain), vsyncSteadyClockTimeNano);
|
||||
}
|
||||
@@ -107,12 +93,4 @@ void Renderer::setVsyncTime(uint64_t steadyClockTimeNano) noexcept {
|
||||
downcast(this)->setVsyncTime(steadyClockTimeNano);
|
||||
}
|
||||
|
||||
utils::FixedCapacityVector<Renderer::FrameInfo> Renderer::getFrameInfoHistory(size_t historySize) const noexcept {
|
||||
return downcast(this)->getFrameInfoHistory(historySize);
|
||||
}
|
||||
|
||||
size_t Renderer::getMaxFrameHistorySize() const noexcept {
|
||||
return downcast(this)->getMaxFrameHistorySize();
|
||||
}
|
||||
|
||||
} // namespace filament
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user