Compare commits

..
Author SHA1 Message Date
Powei Feng c3fa1c7035 renderdiff: Use single lib for osmesa (#8255)
Previously, we linked against libOSMesa through the linker and
then used dlopen to link against libGL. This is not how libOSMesa
is intended to be used.  Instead, we use dlopen on libOSMesa
(via bluegl), which then will map the correct GL methods for us,
and for the OSMesa functions, we also map those functions
from libOSMesa (instead of relying on compile-time linker).
2024-11-07 15:42:44 -08:00
164 changed files with 3012 additions and 4828 deletions
+2 -2
View File
@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.56.5'
implementation 'com.google.android.filament:filament-android:1.55.1'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.56.5'
pod 'Filament', '~> 1.55.1'
```
## Documentation
+1 -20
View File
@@ -7,25 +7,6 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.56.5
## v1.56.4
## v1.56.3
## v1.56.2
- vk: fix stage pool gc logic
## v1.56.1
## v1.56.0
- backend: descriptor layouts distinguish samplers and external samplers (b/376089915) [⚠️ **New Material Version**]
## v1.55.1
@@ -673,7 +654,7 @@ Instead, if you are authoring a PR for the main branch, add your release note to
- engine: Binary size improvements.
- engine: Add basic support for instanced renderables [**NEW API**].
- engine: Fix, first imaged passed to `Stream::SetAcquiredImage` is ignored and leaked.
- engine: Fix, first imaged passsed to `Stream::SetAcquiredImage` is ignored and leaked.
- Vulkan: Robustness improvements.
- Java: Fix, lookAt z axis negated.
- gltfio: Be graceful when model has > 4 weights per vert.
+5 -5
View File
@@ -83,12 +83,12 @@ buildscript {
'minSdk': 21,
'targetSdk': 34,
'compileSdk': 34,
'kotlin': '2.0.21',
'kotlin_coroutines': '1.9.0',
'buildTools': '35.0.0',
'kotlin': '2.0.0',
'kotlin_coroutines': '1.9.0-RC',
'buildTools': '34.0.0',
'ndk': '27.0.11718014',
'androidx_core': '1.13.1',
'androidx_annotations': '1.9.0'
'androidx_annotations': '1.8.0'
]
ext.deps = [
@@ -104,7 +104,7 @@ buildscript {
]
dependencies {
classpath 'com.android.tools.build:gradle:8.6.1'
classpath 'com.android.tools.build:gradle:8.4.1'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:${versions.kotlin}"
}
@@ -499,37 +499,6 @@ Java_com_google_android_filament_Engine_nGetActiveFeatureLevel(JNIEnv *, jclass,
return (jint)engine->getActiveFeatureLevel();
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Engine_nHasFeatureFlag(JNIEnv *env, jclass clazz,
jlong nativeEngine, jstring name_) {
Engine* engine = (Engine*) nativeEngine;
const char *name = env->GetStringUTFChars(name_, 0);
std::optional<bool> result = engine->getFeatureFlag(name);
env->ReleaseStringUTFChars(name_, name);
return result.has_value();
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Engine_nSetFeatureFlag(JNIEnv *env, jclass clazz,
jlong nativeEngine, jstring name_, jboolean value) {
Engine* engine = (Engine*) nativeEngine;
const char *name = env->GetStringUTFChars(name_, 0);
jboolean result = engine->setFeatureFlag(name, (bool)value);
env->ReleaseStringUTFChars(name_, name);
return result;
}
extern "C"
JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_Engine_nGetFeatureFlag(JNIEnv *env, jclass clazz,
jlong nativeEngine, jstring name_) {
Engine* engine = (Engine*) nativeEngine;
const char *name = env->GetStringUTFChars(name_, 0);
std::optional<bool> result = engine->getFeatureFlag(name);
env->ReleaseStringUTFChars(name_, name);
return result.value_or(false); // we should never fail here
}
extern "C" JNIEXPORT jlong JNICALL Java_com_google_android_filament_Engine_nCreateBuilder(JNIEnv*,
jclass) {
Engine::Builder* builder = new Engine::Builder{};
@@ -596,16 +565,6 @@ extern "C" JNIEXPORT void JNICALL Java_com_google_android_filament_Engine_nSetBu
builder->paused((bool) paused);
}
extern "C"
JNIEXPORT void JNICALL
Java_com_google_android_filament_Engine_nSetBuilderFeature(JNIEnv *env, jclass clazz,
jlong nativeBuilder, jstring name_, jboolean value) {
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
const char *name = env->GetStringUTFChars(name_, 0);
builder->feature(name, (bool)value);
env->ReleaseStringUTFChars(name_, name);
}
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_Engine_nBuilderBuild(JNIEnv*, jclass, jlong nativeBuilder) {
Engine::Builder* builder = (Engine::Builder*) nativeBuilder;
@@ -38,7 +38,7 @@ Java_com_google_android_filament_EntityManager_nCreateArray(JNIEnv* env, jclass,
// (which it is), but still.
em->create((size_t) n, reinterpret_cast<Entity *>(entities));
env->ReleaseIntArrayElements(entities_, entities, 0);
env->ReleaseIntArrayElements(entities_, entities, JNI_ABORT);
}
extern "C" JNIEXPORT jint JNICALL
@@ -167,7 +167,7 @@ Java_com_google_android_filament_IndirectLight_nGetDirectionEstimateStatic(JNIEn
jfloat *outDirection = env->GetFloatArrayElements(outDirection_, NULL);
*reinterpret_cast<filament::math::float3*>(outDirection) = IndirectLight::getDirectionEstimate((filament::math::float3*)sh);
env->ReleaseFloatArrayElements(outDirection_, outDirection, 0);
env->ReleaseFloatArrayElements(sh_, sh, 0);
env->ReleaseFloatArrayElements(sh_, sh, JNI_ABORT);
}
extern "C" JNIEXPORT void JNICALL
@@ -178,5 +178,5 @@ Java_com_google_android_filament_IndirectLight_nGetColorEstimateStatic(JNIEnv *e
*reinterpret_cast<filament::math::float4*>(outColor) =
IndirectLight::getColorEstimate((filament::math::float3*)sh, math::float3{x, y, z});
env->ReleaseFloatArrayElements(outColor_, outColor, 0);
env->ReleaseFloatArrayElements(sh_, sh, 0);
env->ReleaseFloatArrayElements(sh_, sh, JNI_ABORT);
}
@@ -25,14 +25,13 @@ using namespace filament;
extern "C" JNIEXPORT jlong JNICALL
Java_com_google_android_filament_Material_nBuilderBuild(JNIEnv *env, jclass,
jlong nativeEngine, jobject buffer_, jint size, jint shBandCount, jint shadowQuality) {
jlong nativeEngine, jobject buffer_, jint size, jint shBandCount) {
Engine* engine = (Engine*) nativeEngine;
AutoBuffer buffer(env, buffer_, size);
auto builder = Material::Builder();
if (shBandCount) {
builder.sphericalHarmonicsBandCount(shBandCount);
}
builder.shadowSamplingQuality((Material::Builder::ShadowSamplingQuality)shadowQuality);
Material* material = builder
.package(buffer.getData(), buffer.getSize())
.build(*engine);
@@ -222,20 +222,6 @@ Java_com_google_android_filament_View_nIsFrontFaceWindingInverted(JNIEnv*,
return static_cast<jboolean>(view->isFrontFaceWindingInverted());
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetTransparentPickingEnabled(JNIEnv*,
jclass, jlong nativeView, jboolean enabled) {
View* view = (View*) nativeView;
view->setTransparentPickingEnabled(enabled);
}
extern "C" JNIEXPORT jboolean JNICALL
Java_com_google_android_filament_View_nIsTransparentPickingEnabled(JNIEnv*,
jclass, jlong nativeView) {
View* view = (View*) nativeView;
return static_cast<jboolean>(view->isTransparentPickingEnabled());
}
extern "C" JNIEXPORT void JNICALL
Java_com_google_android_filament_View_nSetAmbientOcclusion(JNIEnv*, jclass, jlong nativeView, jint ordinal) {
View* view = (View*) nativeView;
@@ -258,17 +258,6 @@ public class Engine {
return this;
}
/**
* Set a feature flag value. This is the only way to set constant feature flags.
* @param name feature name
* @param value true to enable, false to disable
* @return A reference to this Builder for chaining calls.
*/
public Builder feature(@NonNull String name, boolean value) {
nSetBuilderFeature(mNativeBuilder, name, value);
return this;
}
/**
* Creates an instance of Engine
*
@@ -404,7 +393,6 @@ public class Engine {
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL backend.
* @Deprecated use "backend.disable_parallel_shader_compile" feature flag instead
*/
public boolean disableParallelShaderCompile = false;
@@ -445,7 +433,6 @@ public class Engine {
/**
* Disable backend handles use-after-free checks.
* @Deprecated use "backend.disable_handle_use_after_free_check" feature flag instead
*/
public boolean disableHandleUseAfterFreeCheck = false;
@@ -482,7 +469,6 @@ public class Engine {
* Assert the native window associated to a SwapChain is valid when calling makeCurrent().
* This is only supported for:
* - PlatformEGLAndroid
* @Deprecated use "backend.opengl.assert_native_window_is_valid" feature flag instead
*/
public boolean assertNativeWindowIsValid = false;
}
@@ -707,11 +693,11 @@ public class Engine {
/**
* Returns the maximum number of stereoscopic eyes supported by Filament. The actual number of
* eyes rendered is set at Engine creation time with the {@link Config#stereoscopicEyeCount}
* setting.
* eyes rendered is set at Engine creation time with the {@link
* Engine#Config#stereoscopicEyeCount} setting.
*
* @return the max number of stereoscopic eyes supported
* @see Config#stereoscopicEyeCount
* @see Engine#Config#stereoscopicEyeCount
*/
public long getMaxStereoscopicEyes() {
return nGetMaxStereoscopicEyes(getNativeObject());
@@ -908,8 +894,7 @@ public class Engine {
/**
* Returns whether the object is valid.
* @param ma Material
* @param mi MaterialInstance to check for validity
* @param object Object to check for validity
* @return returns true if the specified object is valid.
*/
public boolean isValidMaterialInstance(@NonNull Material ma, MaterialInstance mi) {
@@ -1331,39 +1316,6 @@ public class Engine {
*/
public static native long getSteadyClockTimeNano();
/**
* Checks if a feature flag exists
* @param name name of the feature flag to check
* @return true if it exists false otherwise
*/
public boolean hasFeatureFlag(@NonNull String name) {
return nHasFeatureFlag(mNativeObject, name);
}
/**
* Set the value of a non-constant feature flag.
* @param name name of the feature flag to set
* @param value value to set
* @return true if the value was set, false if the feature flag is constant or doesn't exist.
*/
public boolean setFeatureFlag(@NonNull String name, boolean value) {
return nSetFeatureFlag(mNativeObject, name, value);
}
/**
* Retrieves the value of any feature flag.
* @param name name of the feature flag
* @return the value of the flag if it exists
* @exception IllegalArgumentException is thrown if the feature flag doesn't exist
*/
public boolean getFeatureFlag(@NonNull String name) {
if (!hasFeatureFlag(name)) {
throw new IllegalArgumentException("The feature flag \"" + name + "\" doesn't exist");
}
return nGetFeatureFlag(mNativeObject, name);
}
@UsedByReflection("TextureHelper.java")
public long getNativeObject() {
if (mNativeObject == 0) {
@@ -1453,9 +1405,6 @@ public class Engine {
private static native int nGetSupportedFeatureLevel(long nativeEngine);
private static native int nSetActiveFeatureLevel(long nativeEngine, int ordinal);
private static native int nGetActiveFeatureLevel(long nativeEngine);
private static native boolean nHasFeatureFlag(long nativeEngine, String name);
private static native boolean nSetFeatureFlag(long nativeEngine, String name, boolean value);
private static native boolean nGetFeatureFlag(long nativeEngine, String name);
private static native long nCreateBuilder();
private static native void nDestroyBuilder(long nativeBuilder);
@@ -1471,6 +1420,5 @@ public class Engine {
private static native void nSetBuilderFeatureLevel(long nativeBuilder, int ordinal);
private static native void nSetBuilderSharedContext(long nativeBuilder, long sharedContext);
private static native void nSetBuilderPaused(long nativeBuilder, boolean paused);
private static native void nSetBuilderFeature(long nativeBuilder, String name, boolean value);
private static native long nBuilderBuild(long nativeBuilder);
}
@@ -344,18 +344,9 @@ public class Material {
}
public static class Builder {
public enum ShadowSamplingQuality {
/** 2x2 PCF */
HARD,
/** 3x3 gaussian filter */
LOW,
}
private Buffer mBuffer;
private int mSize;
private int mShBandCount = 0;
private ShadowSamplingQuality mShadowSamplingQuality = ShadowSamplingQuality.LOW;
/**
* Specifies the material data. The material data is a binary blob produced by
@@ -387,18 +378,6 @@ public class Material {
return this;
}
/**
* Set the quality of shadow sampling. This is only taken into account
* if this material is lit and in the surface domain.
* @param quality
* @return Reference to this Builder for chaining calls.
*/
@NonNull
public Builder shadowSamplingQuality(ShadowSamplingQuality quality) {
mShadowSamplingQuality = quality;
return this;
}
/**
* Creates and returns the Material object.
*
@@ -411,7 +390,7 @@ public class Material {
@NonNull
public Material build(@NonNull Engine engine) {
long nativeMaterial = nBuilderBuild(engine.getNativeObject(),
mBuffer, mSize, mShBandCount, mShadowSamplingQuality.ordinal());
mBuffer, mSize, mShBandCount);
if (nativeMaterial == 0) throw new IllegalStateException("Couldn't create Material");
return new Material(nativeMaterial);
}
@@ -1062,7 +1041,7 @@ public class Material {
mNativeObject = 0;
}
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size, int shBandCount, int shadowQuality);
private static native long nBuilderBuild(long nativeEngine, @NonNull Buffer buffer, int size, int shBandCount);
private static native long nCreateInstance(long nativeMaterial);
private static native long nCreateInstanceWithName(long nativeMaterial, @NonNull String name);
private static native long nGetDefaultInstance(long nativeMaterial);
@@ -745,33 +745,6 @@ public class View {
nSetFrontFaceWindingInverted(getNativeObject(), inverted);
}
/**
* Returns true if transparent picking is enabled.
*
* @see #setTransparentPickingEnabled
*/
public boolean isTransparentPickingEnabled() {
return nIsTransparentPickingEnabled(getNativeObject());
}
/**
* Enables or disables transparent picking. Disabled by default.
*
* When transparent picking is enabled, View::pick() will pick from both
* transparent and opaque renderables. When disabled, View::pick() will only
* pick from opaque renderables.
*
* <p>
* Transparent picking will create an extra pass for rendering depth
* from both transparent and opaque renderables.
* </p>
*
* @param enabled true enables transparent picking, false disables it.
*/
public void setTransparentPickingEnabled(boolean enabled) {
nSetTransparentPickingEnabled(getNativeObject(), enabled);
}
/**
* Sets options relative to dynamic lighting for this view.
*
@@ -1308,8 +1281,6 @@ public class View {
private static native boolean nIsPostProcessingEnabled(long nativeView);
private static native void nSetFrontFaceWindingInverted(long nativeView, boolean inverted);
private static native boolean nIsFrontFaceWindingInverted(long nativeView);
private static native void nSetTransparentPickingEnabled(long nativeView, boolean enabled);
private static native boolean nIsTransparentPickingEnabled(long nativeView);
private static native void nSetAmbientOcclusion(long nativeView, int ordinal);
private static native int nGetAmbientOcclusion(long nativeView);
private static native void nSetAmbientOcclusionOptions(long nativeView, float radius, float bias, float power, float resolution, float intensity, float bilateralThreshold, int quality, int lowPassFilter, int upsampling, boolean enabled, boolean bentNormals, float minHorizonAngleRad);
+1 -1
View File
@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.56.5
VERSION_NAME=1.55.1
POM_DESCRIPTION=Real-time physically based rendering engine for Android.
+1 -1
View File
@@ -1,6 +1,6 @@
#Wed Nov 17 10:40:18 PST 2021
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.8-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
@@ -6,10 +6,6 @@ plugins {
project.ext.isSample = true
kotlin {
jvmToolchain(versions.jdk)
}
filamentTools {
cmgenArgs = "-q --format=ktx --size=256 --extract-blur=0.1 --deploy=src/main/assets/envs/default_env"
iblInputFile = project.layout.projectDirectory.file("../../../third_party/environments/lightroom_14b.hdr")
@@ -17,7 +13,7 @@ filamentTools {
}
// don't forget to update MainACtivity.kt when/if changing this.
tasks.register('copyMesh', Copy) {
task copyMesh(type: Copy) {
from "../../../third_party/models/BusterDrone"
into "src/main/assets/models"
}
@@ -112,13 +112,7 @@ class MainActivity : Activity() {
}
private fun setupFilament() {
val config = Engine.Config()
//config.forceGLES2Context = true
engine = Engine.Builder()
.config(config)
.featureLevel(Engine.FeatureLevel.FEATURE_LEVEL_0)
.build()
engine = Engine.Builder().featureLevel(Engine.FeatureLevel.FEATURE_LEVEL_0).build()
renderer = engine.createRenderer()
scene = engine.createScene()
view = engine.createView()
@@ -129,9 +123,7 @@ class MainActivity : Activity() {
scene.skybox = Skybox.Builder().color(0.035f, 0.035f, 0.035f, 1.0f).build(engine)
// post-processing is not supported at feature level 0
if (engine.activeFeatureLevel == Engine.FeatureLevel.FEATURE_LEVEL_0) {
view.isPostProcessingEnabled = false
}
view.isPostProcessingEnabled = false
// Tell the view which camera we want to use
view.camera = camera
+1 -1
View File
File diff suppressed because one or more lines are too long
+2 -11
View File
@@ -1787,12 +1787,7 @@ non-shader data.
declare a variable called <code>eyeDirection</code> you can access it in the fragment shader using
<code>variable_eyeDirection</code>. In the vertex shader, the interpolant name is simply a member of
the <code>MaterialVertexInputs</code> structure (<code>material.eyeDirection</code> in your example). Each
interpolant is of type <code>float4</code> (<code>vec4</code>) in the shaders. By default the precision of the
interpolant is <code>highp</code> in <em class="asterisk">both</em> the vertex and fragment shaders.
An alternate syntax can be used to specify both the name and precision of the interpolant.
In this case the specified precision is used as-is in both fragment and vertex stages, in
particular if <code>default</code> is specified the default precision is used is the fragment shader
(<code>mediump</code>) and in the vertex shader (<code>highp</code>).
interpolant is of type <code>float4</code> (<code>vec4</code>) in the shaders.
</p></dd></dl><p></p><pre class="listing tilde"><code><span class="line">material {</span>
<span class="line"> name : Skybox,</span>
@@ -1803,11 +1798,7 @@ non-shader data.
<span class="line"> }</span>
<span class="line"> ],</span>
<span class="line"> variables : [</span>
<span class="line"> eyeDirection,</span>
<span class="line"> {</span>
<span class="line"> name : eyeColor,</span>
<span class="line"> precision : medium</span>
<span class="line"> }</span>
<span class="line"> eyeDirection</span>
<span class="line"> ],</span>
<span class="line"> vertexDomain : device,</span>
<span class="line"> depthWrite : <span class="hljs-literal">false</span>,</span>
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
-12
View File
@@ -308,11 +308,6 @@ if (FILAMENT_ENABLE_MULTIVIEW)
add_definitions(-DFILAMENT_ENABLE_MULTIVIEW)
endif()
# Whether to force the profiling mode.
if (FILAMENT_FORCE_PROFILING_MODE)
add_definitions(-DFILAMENT_FORCE_PROFILING_MODE)
endif()
# ==================================================================================================
# Definitions
# ==================================================================================================
@@ -612,13 +607,6 @@ else()
-Wover-aligned
-Werror
)
if (CMAKE_CXX_STANDARD EQUAL 20)
# The lambdas for passes in PostProcessManager.cpp capture this
# implicitly in a way that's deprecated in c++20, but can't easily be
# fixed in a way that's backwards compatible with c++17:
# https://www.nextptr.com/tutorial/ta1430524603/capture-this-in-lambda-expression-timeline-of-change
list(APPEND FILAMENT_WARNINGS -Wno-deprecated-this-capture)
endif()
endif()
target_compile_options(${TARGET} PRIVATE
+5 -14
View File
@@ -179,18 +179,11 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/caching/VulkanDescriptorSetManager.h
src/vulkan/caching/VulkanPipelineLayoutCache.cpp
src/vulkan/caching/VulkanPipelineLayoutCache.h
src/vulkan/memory/ResourceManager.cpp
src/vulkan/memory/ResourceManager.h
src/vulkan/memory/ResourcePointer.h
src/vulkan/memory/Resource.cpp
src/vulkan/memory/Resource.h
src/vulkan/platform/VulkanPlatform.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp
src/vulkan/platform/VulkanPlatformSwapChainImpl.h
src/vulkan/spirv/VulkanSpirvUtils.cpp
src/vulkan/spirv/VulkanSpirvUtils.h
src/vulkan/VulkanAsyncHandles.cpp
src/vulkan/VulkanAsyncHandles.h
src/vulkan/VulkanBlitter.cpp
src/vulkan/VulkanBlitter.h
src/vulkan/VulkanBuffer.cpp
@@ -221,17 +214,18 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/VulkanSwapChain.h
src/vulkan/VulkanReadPixels.cpp
src/vulkan/VulkanReadPixels.h
src/vulkan/VulkanResourceAllocator.h
src/vulkan/VulkanResources.cpp
src/vulkan/VulkanResources.h
src/vulkan/VulkanTexture.cpp
src/vulkan/VulkanTexture.h
src/vulkan/VulkanUtility.cpp
src/vulkan/VulkanUtility.h
)
if (LINUX OR WIN32)
list(APPEND SRCS src/vulkan/platform/VulkanPlatformLinuxWindows.cpp)
if (ANDROID OR LINUX OR WIN32)
list(APPEND SRCS src/vulkan/platform/VulkanPlatformAndroidLinuxWindows.cpp)
elseif (APPLE OR IOS)
list(APPEND SRCS src/vulkan/platform/VulkanPlatformApple.mm)
elseif (ANDROID)
list(APPEND SRCS src/vulkan/platform/VulkanPlatformAndroid.cpp)
endif()
endif()
@@ -390,9 +384,6 @@ else()
-Wover-aligned
-Werror
)
if (CMAKE_CXX_STANDARD EQUAL 20)
list(APPEND FILAMENT_WARNINGS -Wno-deprecated-this-capture)
endif()
endif()
if (APPLE)
+1 -13
View File
@@ -227,7 +227,6 @@ enum class DescriptorType : uint8_t {
SHADER_STORAGE_BUFFER,
SAMPLER,
INPUT_ATTACHMENT,
SAMPLER_EXTERNAL
};
enum class DescriptorFlags : uint8_t {
@@ -319,20 +318,9 @@ struct Viewport {
int32_t right() const noexcept { return left + int32_t(width); }
//! get the top coordinate in window space of the viewport
int32_t top() const noexcept { return bottom + int32_t(height); }
friend bool operator==(Viewport const& lhs, Viewport const& rhs) noexcept {
// clang can do this branchless with xor/or
return lhs.left == rhs.left && lhs.bottom == rhs.bottom &&
lhs.width == rhs.width && lhs.height == rhs.height;
}
friend bool operator!=(Viewport const& lhs, Viewport const& rhs) noexcept {
// clang is being dumb and uses branches
return bool(((lhs.left ^ rhs.left) | (lhs.bottom ^ rhs.bottom)) |
((lhs.width ^ rhs.width) | (lhs.height ^ rhs.height)));
}
};
/**
* Specifies the mapping of the near and far clipping plane to window coordinates.
*/
@@ -88,7 +88,6 @@ public:
VkFormat colorFormat = VK_FORMAT_UNDEFINED;
VkFormat depthFormat = VK_FORMAT_UNDEFINED;
VkExtent2D extent = {0, 0};
bool isProtected = false;
};
struct ImageSyncData {
@@ -200,13 +199,6 @@ public:
*/
virtual bool hasResized(SwapChainPtr handle);
/**
* Check if the surface is protected.
* @param handle The handle returned by createSwapChain()
* @return Whether the swapchain is protected
*/
virtual bool isProtected(SwapChainPtr handle);
/**
* Carry out a recreation of the swapchain.
* @param handle The handle returned by createSwapChain()
@@ -275,81 +267,8 @@ public:
*/
VkQueue getGraphicsQueue() const noexcept;
/**
* @return The family index of the protected graphics queue selected for the
* Vulkan backend.
*/
uint32_t getProtectedGraphicsQueueFamilyIndex() const noexcept;
/**
* @return The index of the protected graphics queue (if there are multiple
* graphics queues) selected for the Vulkan backend.
*/
uint32_t getProtectedGraphicsQueueIndex() const noexcept;
/**
* @return The protected queue that was selected for the Vulkan backend.
*/
VkQueue getProtectedGraphicsQueue() const noexcept;
struct ExternalImageMetadata {
/**
* The width of the external image
*/
uint32_t width;
/**
* The height of the external image
*/
uint32_t height;
/**
* The layer count of the external image
*/
uint32_t layers;
/**
* The format of the external image
*/
VkFormat format;
/**
* An external buffer can be protected. This tells you if it is.
*/
bool isProtected;
/**
* The type of external format (opaque int) if used.
*/
uint64_t externalFormat;
/**
* Image usage
*/
VkImageUsageFlags usage;
/**
* Allocation size
*/
VkDeviceSize allocationSize;
/**
* Heap information
*/
uint32_t memoryTypeBits;
};
virtual ExternalImageMetadata getExternalImageMetadata(void* externalImage);
using ImageData = std::pair<VkImage, VkDeviceMemory>;
virtual ImageData createExternalImage(void* externalImage,
const ExternalImageMetadata& metadata);
private:
static ExtensionSet getSwapchainInstanceExtensions();
static ExternalImageMetadata getExternalImageMetadataImpl(void* externalImage,
VkDevice device);
static ImageData createExternalImageImpl(void* externalImage, VkDevice device,
const VkAllocationCallbacks* allocator, const ExternalImageMetadata& metadata);
// Platform dependent helper methods
using SurfaceBundle = std::tuple<VkSurfaceKHR, VkExtent2D>;
-28
View File
@@ -1,28 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
#define TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
#include <utils/Systrace.h>
#define PROFILE_SCOPE(marker) SYSTRACE_NAME(marker)
#define PROFILE_NAME_BEGINFRAME "backend::beginFrame"
#define PROFILE_NAME_ENDFRAME "backend::endFrame"
#endif // TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
@@ -135,7 +135,6 @@ struct MetalContext {
bool supportsTextureSwizzling = false;
bool supportsAutoDepthResolve = false;
bool supportsMemorylessRenderTargets = false;
bool supportsDepthClamp = false;
uint8_t maxColorRenderTargets = 4;
struct {
uint8_t common;
@@ -162,7 +161,6 @@ struct MetalContext {
CullModeStateTracker cullModeState;
WindingStateTracker windingState;
DepthClampStateTracker depthClampState;
ScissorRectStateTracker scissorRectState;
Handle<HwRenderPrimitive> currentRenderPrimitive;
// State caches.
+22 -75
View File
@@ -151,11 +151,6 @@ MetalDriver::MetalDriver(
mContext->highestSupportedGpuFamily.mac >= 2; // newer macOS GPUs
}
mContext->supportsDepthClamp = false;
if (@available(macOS 10.11, iOS 11.0, *)) {
mContext->supportsDepthClamp = true;
}
// In order to support resolve store action on depth attachment, the GPU needs to support it.
// Note that support for depth resolve implies support for stencil resolve using .sample0 resolve filter.
// (Other resolve filters are supported starting .apple5 and .mac2 families).
@@ -628,8 +623,6 @@ const char* toString(DescriptorType type) {
return "SAMPLER";
case DescriptorType::INPUT_ATTACHMENT:
return "INPUT_ATTACHMENT";
case DescriptorType::SAMPLER_EXTERNAL:
return "SAMPLER_EXTERNAL";
}
}
@@ -802,20 +795,9 @@ void MetalDriver::destroyRenderPrimitive(Handle<HwRenderPrimitive> rph) {
}
void MetalDriver::destroyProgram(Handle<HwProgram> ph) {
if (UTILS_UNLIKELY(!ph)) {
return;
if (ph) {
destruct_handle<MetalProgram>(ph);
}
// Remove any cached pipeline states that refer to these programs.
auto* metalProgram = handle_cast<MetalProgram>(ph);
const auto& functions = metalProgram->getFunctionsIfPresent();
if (UTILS_LIKELY(functions.isRaster())) { // only raster pipelines are cached
const auto& raster = functions.getRasterFunctions();
mContext->pipelineStateCache.removeIf([&](const MetalPipelineState& state) {
const auto& [fragment, vertex] = raster;
return state.fragmentFunction == fragment || state.vertexFunction == vertex;
});
}
destruct_handle<MetalProgram>(ph);
}
void MetalDriver::destroyTexture(Handle<HwTexture> th) {
@@ -837,24 +819,17 @@ void MetalDriver::destroyRenderTarget(Handle<HwRenderTarget> rth) {
}
void MetalDriver::destroySwapChain(Handle<HwSwapChain> sch) {
if (UTILS_UNLIKELY(!sch)) {
return;
}
auto* swapChain = handle_cast<MetalSwapChain>(sch);
if (mContext->currentDrawSwapChain == swapChain) {
mContext->currentDrawSwapChain = nullptr;
}
if (mContext->currentReadSwapChain == swapChain) {
mContext->currentReadSwapChain = nullptr;
}
// If the SwapChain is a pixel buffer, we need to wait for the current command buffer to
// complete before destroying it. This is because pixel buffer SwapChains hold a
// MetalExternalImage that could still being rendered into.
if (UTILS_UNLIKELY(swapChain->isPixelBuffer())) {
executeAfterCurrentCommandBufferCompletes(
[this, sch]() mutable { destruct_handle<MetalSwapChain>(sch); });
} else {
destruct_handle<MetalSwapChain>(sch);
if (sch) {
auto* swapChain = handle_cast<MetalSwapChain>(sch);
// If the SwapChain is a pixel buffer, we need to wait for the current command buffer to
// complete before destroying it. This is because pixel buffer SwapChains hold a
// MetalExternalImage that could still being rendered into.
if (UTILS_UNLIKELY(swapChain->isPixelBuffer())) {
executeAfterCurrentCommandBufferCompletes(
[this, sch]() mutable { destruct_handle<MetalSwapChain>(sch); });
} else {
destruct_handle<MetalSwapChain>(sch);
}
}
}
@@ -877,20 +852,10 @@ void MetalDriver::destroyDescriptorSetLayout(Handle<HwDescriptorSetLayout> dslh)
void MetalDriver::destroyDescriptorSet(Handle<HwDescriptorSet> dsh) {
DEBUG_LOG("destroyDescriptorSet(dsh = %d)\n", dsh.getId());
if (!dsh) {
return;
if (dsh) {
executeAfterCurrentCommandBufferCompletes(
[this, dsh]() mutable { destruct_handle<MetalDescriptorSet>(dsh); });
}
// Unbind this descriptor set.
auto* descriptorSet = handle_cast<MetalDescriptorSet>(dsh);
for (size_t i = 0; i < MAX_DESCRIPTOR_SET_COUNT; i++) {
if (UTILS_UNLIKELY(mContext->currentDescriptorSets[i] == descriptorSet)) {
mContext->currentDescriptorSets[i] = nullptr;
}
}
executeAfterCurrentCommandBufferCompletes(
[this, dsh]() mutable { destruct_handle<MetalDescriptorSet>(dsh); });
}
void MetalDriver::terminate() {
@@ -1068,7 +1033,7 @@ bool MetalDriver::isProtectedTexturesSupported() {
}
bool MetalDriver::isDepthClampSupported() {
return mContext->supportsDepthClamp;
return true;
}
bool MetalDriver::isWorkaroundNeeded(Workaround workaround) {
@@ -1262,8 +1227,6 @@ void MetalDriver::beginRenderPass(Handle<HwRenderTarget> rth,
mContext->depthStencilState.invalidate();
mContext->cullModeState.invalidate();
mContext->windingState.invalidate();
mContext->scissorRectState.invalidate();
mContext->depthClampState.invalidate();
mContext->currentPolygonOffset = {0.0f, 0.0f};
mContext->finalizedDescriptorSets.clear();
@@ -1735,12 +1698,10 @@ void MetalDriver::bindPipeline(PipelineState const& ps) {
}
// depth clip mode
if (mContext->supportsDepthClamp) {
MTLDepthClipMode depthClipMode = rs.depthClamp ? MTLDepthClipModeClamp : MTLDepthClipModeClip;
mContext->depthClampState.updateState(depthClipMode);
if (mContext->depthClampState.stateChanged()) {
[mContext->currentRenderPassEncoder setDepthClipMode:depthClipMode];
}
MTLDepthClipMode depthClipMode = rs.depthClamp ? MTLDepthClipModeClamp : MTLDepthClipModeClip;
mContext->depthClampState.updateState(depthClipMode);
if (mContext->depthClampState.stateChanged()) {
[mContext->currentRenderPassEncoder setDepthClipMode:depthClipMode];
}
// Set the depth-stencil state, if a state change is needed.
@@ -1832,16 +1793,6 @@ void MetalDriver::bindDescriptorSet(
backend::DescriptorSetHandle dsh,
backend::descriptor_set_t set,
backend::DescriptorSetOffsetArray&& offsets) {
if (UTILS_UNLIKELY(!dsh)) {
DEBUG_LOG("bindDescriptorSet(dsh = null, set = %d, offsets = [])\n", set);
mContext->currentDescriptorSets[set] = nullptr;
mContext->vertexDescriptorBindings.setBuffer(nil, 0, set);
mContext->fragmentDescriptorBindings.setBuffer(nil, 0, set);
mContext->dynamicOffsets.setOffsets(set, nullptr, 0);
return;
}
auto descriptorSet = handle_cast<MetalDescriptorSet>(dsh);
const size_t dynamicBindings = descriptorSet->layout->getDynamicOffsetCount();
utils::FixedCapacityVector<size_t> offsetsVector(dynamicBindings, 0);
@@ -2002,11 +1953,7 @@ void MetalDriver::scissor(Viewport scissorBox) {
.height = static_cast<NSUInteger>(bottom - top)
};
auto& srs = mContext->scissorRectState;
srs.updateState(scissorRect);
if (srs.stateChanged()) {
[mContext->currentRenderPassEncoder setScissorRect:scissorRect];
}
[mContext->currentRenderPassEncoder setScissorRect:scissorRect];
}
void MetalDriver::beginTimerQuery(Handle<HwTimerQuery> tqh) {
+1 -2
View File
@@ -71,8 +71,7 @@ constexpr inline MTLIndexType getIndexType(size_t elementSize) noexcept {
} else if (elementSize == 4) {
return MTLIndexTypeUInt32;
}
assert_invariant(false);
return MTLIndexTypeUInt16;
FILAMENT_CHECK_POSTCONDITION(false) << "Index element size not supported.";
}
constexpr inline MTLVertexFormat getMetalFormat(ElementType type, bool normalized) noexcept {
+1 -2
View File
@@ -202,7 +202,6 @@ public:
MetalProgram(MetalContext& context, Program&& program) noexcept;
const MetalShaderCompiler::MetalFunctionBundle& getFunctions();
const MetalShaderCompiler::MetalFunctionBundle& getFunctionsIfPresent() const;
private:
void initialize();
@@ -438,7 +437,7 @@ struct MetalTimerQuery : public HwTimerQuery {
struct Status {
std::atomic<bool> available {false};
std::atomic<uint64_t> elapsed {0}; // only valid if available is true
uint64_t elapsed {0}; // only valid if available is true
};
std::shared_ptr<Status> status;
+2 -8
View File
@@ -495,10 +495,6 @@ const MetalShaderCompiler::MetalFunctionBundle& MetalProgram::getFunctions() {
return mFunctionBundle;
}
const MetalShaderCompiler::MetalFunctionBundle& MetalProgram::getFunctionsIfPresent() const {
return mFunctionBundle;
}
void MetalProgram::initialize() {
if (!mToken) {
return;
@@ -1294,8 +1290,7 @@ id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoderSlow(id<MTLDe
[arguments addObject:bufferArgument];
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_EXTERNAL: {
case DescriptorType::SAMPLER: {
MTLArgumentDescriptor* textureArgument = [MTLArgumentDescriptor argumentDescriptor];
textureArgument.index = binding.binding * 2;
textureArgument.dataType = MTLDataTypeTexture;
@@ -1410,8 +1405,7 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
atIndex:binding.binding * 2];
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_EXTERNAL: {
case DescriptorType::SAMPLER: {
auto found = textures.find(binding.binding);
if (found == textures.end()) {
[encoder setTexture:driver->mContext->emptyTexture atIndex:binding.binding * 2];
@@ -83,10 +83,6 @@ public:
return std::get<Compute>(mPrograms);
}
bool isRaster() const { return std::holds_alternative<Raster>(mPrograms); }
bool isCompute() const { return std::holds_alternative<Compute>(mPrograms); }
static MetalFunctionBundle none() {
return MetalFunctionBundle(None{});
}
@@ -226,11 +226,9 @@ MetalShaderCompiler::program_token_t MetalShaderCompiler::createProgram(
CompilerPriorityQueue const priorityQueue = program.getPriorityQueue();
mCompilerThreadPool.queue(priorityQueue, token,
[this, name, device = mDevice, program = std::move(program), token]() {
@autoreleasepool {
MetalFunctionBundle compiledProgram = compileProgram(program, device);
token->set(compiledProgram);
mCallbackManager.put(token->handle);
}
MetalFunctionBundle compiledProgram = compileProgram(program, device);
token->set(compiledProgram);
mCallbackManager.put(token->handle);
});
break;
+5 -29
View File
@@ -28,9 +28,7 @@
#include <memory>
#include <tsl/robin_map.h>
#include <utils/Hash.h>
#include <utils/Invocable.h>
namespace filament {
namespace backend {
@@ -162,8 +160,6 @@ template<typename StateType,
typename HashFn = utils::hash::MurmurHashFn<StateType>>
class StateCache {
using MapType = tsl::robin_map<StateType, MetalType, HashFn>;
public:
StateCache() = default;
@@ -173,18 +169,6 @@ public:
void setDevice(id<MTLDevice> device) noexcept { mDevice = device; }
void removeIf(utils::Invocable<bool(const StateType&)> fn) noexcept {
typename MapType::const_iterator it = mStateCache.begin();
while (it != mStateCache.end()) {
const auto& [key, _] = *it;
if (UTILS_UNLIKELY(fn(key))) {
it = mStateCache.erase(it);
} else {
++it;
}
}
}
MetalType getOrCreateState(const StateType& state) noexcept {
assert_invariant(mDevice);
@@ -212,7 +196,7 @@ private:
StateCreator creator;
id<MTLDevice> mDevice = nil;
MapType mStateCache;
tsl::robin_map<StateType, MetalType, HashFn> mStateCache;
};
@@ -220,8 +204,9 @@ private:
// Different kinds of state, like pipeline state, uniform buffer state, etc., are passed to the
// current Metal command encoder and persist throughout the lifetime of the encoder (a frame).
// StateTracker is used to prevent calling redundant state change methods.
template <typename StateType, typename StateEqual = std::equal_to<StateType>>
template<typename StateType>
class StateTracker {
public:
// Call to force the state to dirty at the beginning of each frame, as all state must be
@@ -229,7 +214,7 @@ public:
void invalidate() noexcept { mStateDirty = true; }
void updateState(const StateType& newState) noexcept {
if (!StateEqual()(mCurrentState, newState)) {
if (mCurrentState != newState) {
mCurrentState = newState;
mStateDirty = true;
}
@@ -250,6 +235,7 @@ private:
bool mStateDirty = true;
StateType mCurrentState = {};
};
// Pipeline state
@@ -357,16 +343,6 @@ using DepthStencilStateTracker = StateTracker<DepthStencilState>;
using DepthStencilStateCache = StateCache<DepthStencilState, id<MTLDepthStencilState>,
DepthStateCreator>;
struct MtlScissorRectEqual {
bool operator()(const MTLScissorRect& lhs, const MTLScissorRect& rhs) const {
return lhs.height == rhs.height &&
lhs.width == rhs.width &&
lhs.x == rhs.x &&
lhs.y == rhs.y;
}
};
using ScissorRectStateTracker = StateTracker<MTLScissorRect, MtlScissorRectEqual>;
// Uniform buffers
class MetalBufferObject;
+1 -3
View File
@@ -69,9 +69,7 @@ public:
assert_invariant(set < MAX_DESCRIPTOR_SET_COUNT);
assert_invariant(binding < MAX_DESCRIPTOR_COUNT);
assert_invariant(entry.binding < 128); // we reserve 1 bit for the type right now
mStorage[set][binding] = { (uint8_t)entry.binding,
entry.type == DescriptorType::SAMPLER ||
entry.type == DescriptorType::SAMPLER_EXTERNAL };
mStorage[set][binding] = { (uint8_t)entry.binding, entry.type == DescriptorType::SAMPLER };
mActiveDescriptors[set].set(binding);
}
@@ -96,7 +96,6 @@ GLDescriptorSet::GLDescriptorSet(OpenGLContext& gl, DescriptorSetLayoutHandle ds
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_EXTERNAL:
if (UTILS_UNLIKELY(gl.isES2())) {
desc.emplace<SamplerGLES2>();
} else {
+10 -10
View File
@@ -500,13 +500,11 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
// qualcomm seems to have no problem with this (which is good for us)
bugs->allow_read_only_ancillary_feedback_loop = true;
#ifndef __EMSCRIPTEN__
// Older Adreno devices that support ES3.0 only tend to be extremely buggy, so we
// fall back to ES2.0.
if (major == 3 && minor == 0) {
bugs->force_feature_level0 = true;
}
#endif
} else if (strstr(renderer, "Mali")) {
// ARM GPU
bugs->vao_doesnt_store_element_array_buffer_binding = true;
@@ -616,7 +614,7 @@ FeatureLevel OpenGLContext::resolveFeatureLevel(GLint major, GLint minor,
featureLevel = FeatureLevel::FEATURE_LEVEL_2;
if (gets.max_texture_image_units >= MAX_FRAGMENT_SAMPLER_COUNT &&
gets.max_combined_texture_image_units >=
(MAX_FRAGMENT_SAMPLER_COUNT + MAX_VERTEX_SAMPLER_COUNT)) {
(MAX_FRAGMENT_SAMPLER_COUNT + MAX_VERTEX_SAMPLER_COUNT)) {
featureLevel = FeatureLevel::FEATURE_LEVEL_3;
}
}
@@ -625,13 +623,15 @@ FeatureLevel OpenGLContext::resolveFeatureLevel(GLint major, GLint minor,
# ifndef IOS // IOS is guaranteed to have ES3.x
else if (UTILS_UNLIKELY(major == 2)) {
// Runtime OpenGL version is ES 2.x
// note: mandatory extensions (all supported by Mali-400 and Adreno 304)
// OES_depth_texture
// OES_depth24
// OES_packed_depth_stencil
// OES_rgb8_rgba8
// OES_standard_derivatives
// OES_texture_npot
# if defined(BACKEND_OPENGL_LEVEL_GLES30)
// mandatory extensions (all supported by Mali-400 and Adreno 304)
assert_invariant(exts.OES_depth_texture);
assert_invariant(exts.OES_depth24);
assert_invariant(exts.OES_packed_depth_stencil);
assert_invariant(exts.OES_rgb8_rgba8);
assert_invariant(exts.OES_standard_derivatives);
assert_invariant(exts.OES_texture_npot);
# endif
featureLevel = FeatureLevel::FEATURE_LEVEL_0;
}
# endif // IOS
+26 -55
View File
@@ -23,7 +23,6 @@
#include "OpenGLDriverFactory.h"
#include "OpenGLProgram.h"
#include "OpenGLTimerQuery.h"
#include "SystraceProfile.h"
#include "gl_headers.h"
#include <backend/platforms/OpenGLPlatform.h>
@@ -92,47 +91,24 @@
#define DEBUG_GROUP_MARKER_NONE 0x00 // no debug marker
#define DEBUG_GROUP_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
#define DEBUG_GROUP_MARKER_ALL 0xFF // all markers
#define DEBUG_GROUP_MARKER_ALL 0x03 // all markers
#define DEBUG_MARKER_NONE 0x00 // no debug marker
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
#define DEBUG_MARKER_PROFILE 0x04 // profiling on the backend side (systrace)
#define DEBUG_MARKER_ALL (0xFF & ~DEBUG_MARKER_PROFILE) // all markers
#define DEBUG_MARKER_ALL 0x03 // all markers
// set to the desired debug marker level (for user markers [default: All])
#define DEBUG_GROUP_MARKER_LEVEL DEBUG_GROUP_MARKER_ALL
// set to the desired debug level (for internal debugging [Default: None])
#define DEBUG_MARKER_LEVEL DEBUG_MARKER_NONE
#define DEBUG_MARKER_LEVEL DEBUG_MARKER_NONE
// Override the debug markers if we are forcing profiling mode
#if defined(FILAMENT_FORCE_PROFILING_MODE)
# undef DEBUG_GROUP_MARKER_LEVEL
# undef DEBUG_MARKER_LEVEL
# define DEBUG_GROUP_MARKER_LEVEL DEBUG_GROUP_MARKER_NONE
# define DEBUG_MARKER_LEVEL DEBUG_MARKER_PROFILE
#endif
#if DEBUG_MARKER_LEVEL == DEBUG_MARKER_PROFILE
# define DEBUG_MARKER()
# define PROFILE_MARKER(marker) PROFILE_SCOPE(marker);
# if DEBUG_GROUP_MARKER_LEVEL != DEBUG_GROUP_MARKER_NONE
# error PROFILING is exclusive; group markers must be disabled.
# endif
# ifndef NDEBUG
# error PROFILING is meaningless in DEBUG mode.
# endif
#elif DEBUG_MARKER_LEVEL > DEBUG_MARKER_NONE
# define DEBUG_MARKER() DebugMarker _debug_marker(*this, __func__);
# define PROFILE_MARKER(marker) DEBUG_MARKER()
# if DEBUG_MARKER_LEVEL & DEBUG_MARKER_PROFILE
# error PROFILING is exclusive; all other debug features must be disabled.
# endif
#if DEBUG_MARKER_LEVEL > DEBUG_MARKER_NONE
# define DEBUG_MARKER() \
DebugMarker _debug_marker(*this, __func__);
#else
# define DEBUG_MARKER()
# define PROFILE_MARKER(marker)
#endif
using namespace filament::math;
@@ -406,21 +382,24 @@ void OpenGLDriver::bindTexture(GLuint unit, GLTexture const* t) noexcept {
}
bool OpenGLDriver::useProgram(OpenGLProgram* p) noexcept {
bool success = true;
if (mBoundProgram != p) {
// compile/link the program if needed and call glUseProgram
success = p->use(this, mContext);
assert_invariant(success == p->isValid());
if (success) {
// TODO: we could even improve this if the program could tell us which of the descriptors
// bindings actually changed. In practice, it is likely that set 0 or 1 might not
// change often.
decltype(mInvalidDescriptorSetBindings) changed;
changed.setValue((1 << MAX_DESCRIPTOR_SET_COUNT) - 1);
mInvalidDescriptorSetBindings |= changed;
if (UTILS_UNLIKELY(mBoundProgram == p)) {
// program didn't change, don't do anything.
return true;
}
mBoundProgram = p;
}
// compile/link the program if needed and call glUseProgram
bool const success = p->use(this, mContext);
assert_invariant(success == p->isValid());
if (success) {
// TODO: we could even improve this if the program could tell us which of the descriptors
// bindings actually changed. In practice, it is likely that set 0 or 1 might not
// change often.
decltype(mInvalidDescriptorSetBindings) changed;
changed.setValue((1 << MAX_DESCRIPTOR_SET_COUNT) - 1);
mInvalidDescriptorSetBindings |= changed;
mBoundProgram = p;
}
if (UTILS_UNLIKELY(mContext.isES2() && success)) {
@@ -1682,7 +1661,7 @@ void OpenGLDriver::createSwapChainR(Handle<HwSwapChain> sch, void* nativeWindow,
// See if we need the emulated rec709 output conversion
if (UTILS_UNLIKELY(mContext.isES2())) {
sc->rec709 = ((flags & SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) &&
sc->rec709 = (flags & SWAP_CHAIN_CONFIG_SRGB_COLORSPACE &&
!mPlatform.isSRGBSwapChainSupported());
}
}
@@ -3469,7 +3448,7 @@ void OpenGLDriver::beginFrame(
UTILS_UNUSED int64_t monotonic_clock_ns,
UTILS_UNUSED int64_t refreshIntervalNs,
UTILS_UNUSED uint32_t frameId) {
PROFILE_MARKER(PROFILE_NAME_BEGINFRAME)
DEBUG_MARKER()
auto& gl = mContext;
insertEventMarker("beginFrame");
mPlatform.beginFrame(monotonic_clock_ns, refreshIntervalNs, frameId);
@@ -3504,7 +3483,7 @@ void OpenGLDriver::setPresentationTime(int64_t monotonic_clock_ns) {
}
void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
PROFILE_MARKER(PROFILE_NAME_ENDFRAME)
DEBUG_MARKER()
#if defined(__EMSCRIPTEN__)
// WebGL builds are single-threaded so users might manipulate various GL state after we're
// done with the frame. We do NOT officially support using Filament in this way, but we can
@@ -3896,14 +3875,6 @@ void OpenGLDriver::bindDescriptorSet(
backend::DescriptorSetHandle dsh,
backend::descriptor_set_t set,
backend::DescriptorSetOffsetArray&& offsets) {
if (UTILS_UNLIKELY(!dsh)) {
mBoundDescriptorSets[set].dsh = dsh;
mInvalidDescriptorSetBindings.set(set, true);
mInvalidDescriptorSetBindingOffsets.set(set, true);
return;
}
// handle_cast<> here also serves to validate the handle (it actually cannot return nullptr)
GLDescriptorSet const* const ds = handle_cast<GLDescriptorSet*>(dsh);
if (ds) {
@@ -174,8 +174,7 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
}
break;
}
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_EXTERNAL: {
case DescriptorType::SAMPLER: {
if (!entry.name.empty()) {
GLint const loc = glGetUniformLocation(program, entry.name.c_str());
if (loc >= 0) {
@@ -255,9 +254,7 @@ void OpenGLProgram::updateUniforms(
for (size_t i = 0, c = records.uniforms.size(); i < c; i++) {
Program::Uniform const& u = records.uniforms[i];
GLint const loc = records.locations[i];
// mRec709Location is special, it is handled by setRec709ColorSpace() and the corresponding
// entry in `buffer` is typically not initialized, so we skip it.
if (loc < 0 || loc == mRec709Location) {
if (loc < 0) {
continue;
}
// u.offset is in 'uint32_t' units
@@ -64,14 +64,10 @@ public:
break;
}
}
if (mLib) {
OSMesaGetProcAddress = (GetProcAddressFunc) dlsym(mLib, "OSMesaGetProcAddress");
} else {
OSMesaGetProcAddress = (GetProcAddressFunc) dlsym(RTLD_LOCAL, "OSMesaGetProcAddress");
}
FILAMENT_CHECK_PRECONDITION(mLib)
<< "Unable to dlopen libOSMesa to create a software GL context";
FILAMENT_CHECK_PRECONDITION(OSMesaGetProcAddress)
<< "Unable to against libOSMesa to create a software GL context";
OSMesaGetProcAddress = (GetProcAddressFunc) dlsym(mLib, "OSMesaGetProcAddress");
OSMesaCreateContext = (CreateContextFunc) OSMesaGetProcAddress("OSMesaCreateContext");
OSMesaDestroyContext =
@@ -80,9 +76,7 @@ public:
}
~OSMesaAPI() {
if (mLib) {
dlclose(mLib);
}
dlclose(mLib);
}
private:
void* mLib = nullptr;
@@ -19,8 +19,8 @@
#include <Wingdi.h>
#ifdef _MSC_VER
// this variable is checked in BlueGL.h (included from "gl_headers.h" right after this),
// and prevents duplicate definition of OpenGL apis when building this file.
// this variable is checked in BlueGL.h (included from "gl_headers.h" right after this),
// and prevents duplicate definition of OpenGL apis when building this file.
// However, GL_GLEXT_PROTOTYPES need to be defined in BlueGL.h when included from other files.
#define FILAMENT_PLATFORM_WGL
#endif
@@ -37,8 +37,9 @@
namespace {
void reportWindowsError(DWORD dwError) {
void reportLastWindowsError() {
LPSTR lpMessageBuffer = nullptr;
DWORD dwError = GetLastError();
if (dwError == 0) {
return;
@@ -79,7 +80,6 @@ Driver* PlatformWGL::createDriver(void* const sharedGLContext,
const Platform::DriverConfig& driverConfig) noexcept {
int result = 0;
int pixelFormat = 0;
DWORD dwError = 0;
mPfd = {
sizeof(PIXELFORMATDESCRIPTOR),
@@ -105,7 +105,6 @@ Driver* PlatformWGL::createDriver(void* const sharedGLContext,
mHWnd = CreateWindowA("STATIC", "dummy", 0, 0, 0, 1, 1, NULL, NULL, NULL, NULL);
HDC whdc = mWhdc = GetDC(mHWnd);
if (whdc == NULL) {
dwError = GetLastError();
utils::slog.e << "CreateWindowA() failed" << utils::io::endl;
goto error;
}
@@ -116,7 +115,6 @@ Driver* PlatformWGL::createDriver(void* const sharedGLContext,
// We need a tmp context to retrieve and call wglCreateContextAttribsARB.
tempContext = wglCreateContext(whdc);
if (!wglMakeCurrent(whdc, tempContext)) {
dwError = GetLastError();
utils::slog.e << "wglMakeCurrent() failed, whdc=" << whdc << ", tempContext=" <<
tempContext << utils::io::endl;
goto error;
@@ -138,7 +136,6 @@ Driver* PlatformWGL::createDriver(void* const sharedGLContext,
if (mContext) {
break;
}
dwError = GetLastError();
}
if (!mContext) {
@@ -151,7 +148,6 @@ Driver* PlatformWGL::createDriver(void* const sharedGLContext,
tempContext = NULL;
if (!wglMakeCurrent(whdc, mContext)) {
dwError = GetLastError();
utils::slog.e << "wglMakeCurrent() failed, whdc=" << whdc << ", mContext=" <<
mContext << utils::io::endl;
goto error;
@@ -166,7 +162,7 @@ error:
if (tempContext) {
wglDeleteContext(tempContext);
}
reportWindowsError(dwError);
reportLastWindowsError();
terminate();
return NULL;
}
@@ -209,11 +205,9 @@ Platform::SwapChain* PlatformWGL::createSwapChain(void* nativeWindow, uint64_t f
// on Windows, the nativeWindow maps to a HWND
swapChain->hWnd = (HWND) nativeWindow;
swapChain->hDc = GetDC(swapChain->hWnd);
if (!swapChain->hDc) {
DWORD dwError = GetLastError();
ASSERT_POSTCONDITION_NON_FATAL(swapChain->hDc,
"Unable to create the SwapChain (nativeWindow = %p)", nativeWindow);
reportWindowsError(dwError);
if (!ASSERT_POSTCONDITION_NON_FATAL(swapChain->hDc,
"Unable to create the SwapChain (nativeWindow = %p)", nativeWindow)) {
reportLastWindowsError();
}
// We have to match pixel formats across the HDC and HGLRC (mContext)
@@ -270,10 +264,8 @@ bool PlatformWGL::makeCurrent(ContextType type, SwapChain* drawSwapChain,
HDC hdc = wglSwapChain->hDc;
if (hdc != NULL) {
BOOL success = wglMakeCurrent(hdc, mContext);
if (!success) {
DWORD dwError = GetLastError();
ASSERT_POSTCONDITION_NON_FATAL(success, "wglMakeCurrent() failed. hdc = %p", hdc);
reportWindowsError(dwError);
if (!ASSERT_POSTCONDITION_NON_FATAL(success, "wglMakeCurrent() failed. hdc = %p", hdc)) {
reportLastWindowsError();
wglMakeCurrent(0, NULL);
}
}
@@ -1,43 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VulkanAsyncHandles.h"
namespace filament::backend {
VulkanTimerQuery::VulkanTimerQuery(std::tuple<uint32_t, uint32_t> indices)
: mStartingQueryIndex(std::get<0>(indices)),
mStoppingQueryIndex(std::get<1>(indices)) {}
void VulkanTimerQuery::setFence(std::shared_ptr<VulkanCmdFence> fence) noexcept {
std::unique_lock<utils::Mutex> lock(mFenceMutex);
mFence = fence;
}
bool VulkanTimerQuery::isCompleted() noexcept {
std::unique_lock<utils::Mutex> lock(mFenceMutex);
// QueryValue is a synchronous call and might occur before beginTimerQuery has written anything
// into the command buffer, which is an error according to the validation layer that ships in
// the Android NDK. Even when AVAILABILITY_BIT is set, validation seems to require that the
// timestamp has at least been written into a processed command buffer.
// This fence indicates that the corresponding buffer has been completed.
return mFence && mFence->getStatus() == VK_SUCCESS;
}
VulkanTimerQuery::~VulkanTimerQuery() = default;
} // namespace filament::backend
@@ -1,81 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANASYNCHANDLES_H
#define TNT_FILAMENT_BACKEND_VULKANASYNCHANDLES_H
#include <bluevk/BlueVK.h>
#include "DriverBase.h"
#include "vulkan/memory/Resource.h"
#include <utils/Mutex.h>
#include <utils/Condition.h>
namespace filament::backend {
// Wrapper to enable use of shared_ptr for implementing shared ownership of low-level Vulkan fences.
struct VulkanCmdFence {
VulkanCmdFence(VkResult initialStatus) {
// Internally we use the VK_INCOMPLETE status to mean "not yet submitted". When this fence
// gets submitted, its status changes to VK_NOT_READY. Finally, when the GPU actually
// finishes executing the command buffer, the status changes to VK_SUCCESS.
status.store(initialStatus);
}
~VulkanCmdFence() = default;
void setStatus(VkResult value) { status.store(value); }
VkResult getStatus() { return status.load(std::memory_order_acquire); }
private:
std::atomic<VkResult> status;
};
struct VulkanFence : public HwFence, fvkmemory::ThreadSafeResource {
VulkanFence() {}
std::shared_ptr<VulkanCmdFence> fence;
};
struct VulkanTimerQuery : public HwTimerQuery, fvkmemory::ThreadSafeResource {
explicit VulkanTimerQuery(std::tuple<uint32_t, uint32_t> indices);
~VulkanTimerQuery();
void setFence(std::shared_ptr<VulkanCmdFence> fence) noexcept;
bool isCompleted() noexcept;
uint32_t getStartingQueryIndex() const {
return mStartingQueryIndex;
}
uint32_t getStoppingQueryIndex() const {
return mStoppingQueryIndex;
}
private:
uint32_t mStartingQueryIndex;
uint32_t mStoppingQueryIndex;
std::shared_ptr<VulkanCmdFence> mFence;
utils::Mutex mFenceMutex;
};
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANHASYNCANDLES_H
@@ -126,7 +126,8 @@ struct BlitterUniforms {
}// anonymous namespace
VulkanBlitter::VulkanBlitter(VkPhysicalDevice physicalDevice, VulkanCommands* commands) noexcept
: mPhysicalDevice(physicalDevice), mCommands(commands) {}
: mPhysicalDevice(physicalDevice),
mCommands(commands) {}
void VulkanBlitter::resolve(VulkanAttachment dst, VulkanAttachment src) {
@@ -150,8 +151,7 @@ void VulkanBlitter::resolve(VulkanAttachment dst, VulkanAttachment src) {
}
#endif
VulkanCommandBuffer& commands = dst.texture->getIsProtected() ?
mCommands->getProtected() : mCommands->get();
VulkanCommandBuffer& commands = mCommands->get();
commands.acquire(src.texture);
commands.acquire(dst.texture);
resolveFast(&commands, aspect, src, dst);
@@ -176,8 +176,7 @@ void VulkanBlitter::blit(VkFilter filter,
#endif
// src and dst should have the same aspect here
VkImageAspectFlags const aspect = src.texture->getImageAspect();
VulkanCommandBuffer& commands = dst.texture->getIsProtected() ?
mCommands->getProtected() : mCommands->get();
VulkanCommandBuffer& commands = mCommands->get();
commands.acquire(src.texture);
commands.acquire(dst.texture);
blitFast(&commands, aspect, filter, src, dst, srcRectPair, dstRectPair);
+354 -395
View File
@@ -33,194 +33,275 @@ using namespace utils;
namespace filament::backend {
namespace {
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
using Timestamp = VulkanGroupMarkers::Timestamp;
#endif
VkCommandBuffer createCommandBuffer(VkDevice device, VkCommandPool pool) {
VkCommandBuffer cmdbuffer;
// Create the low-level command buffer.
VkCommandBufferAllocateInfo const allocateInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
// The buffer allocated here will be implicitly reset when vkBeginCommandBuffer is called.
// We don't need to deallocate since destroying the pool will free all of the buffers.
vkAllocateCommandBuffers(device, &allocateInfo, &cmdbuffer);
return cmdbuffer;
VulkanCmdFence::VulkanCmdFence(VkFence ifence)
: fence(ifence) {
// Internally we use the VK_INCOMPLETE status to mean "not yet submitted". When this fence gets
// submitted, its status changes to VK_NOT_READY. Finally, when the GPU actually finishes
// executing the command buffer, the status changes to VK_SUCCESS.
status.store(VK_INCOMPLETE);
}
} // anonymous namespace
VulkanCommandBuffer::VulkanCommandBuffer(VulkanResourceAllocator* allocator, VkDevice device,
VkCommandPool pool)
: mResourceManager(allocator),
mPipeline(VK_NULL_HANDLE) {
// Create the low-level command buffer.
const VkCommandBufferAllocateInfo allocateInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
// The buffer allocated here will be implicitly reset when vkBeginCommandBuffer is called.
// We don't need to deallocate since destroying the pool will free all of the buffers.
vkAllocateCommandBuffers(device, &allocateInfo, &mBuffer);
}
CommandBufferObserver::~CommandBufferObserver() {}
static VkCommandPool createPool(VkDevice device, uint32_t queueFamilyIndex) {
VkCommandPoolCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
| VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
.queueFamilyIndex = queueFamilyIndex,
};
VkCommandPool pool;
vkCreateCommandPool(device, &createInfo, VKALLOC, &pool);
return pool;
}
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
void VulkanGroupMarkers::push(std::string const& marker, Timestamp start) noexcept {
mMarkers.push_back({marker,
start.time_since_epoch().count() > 0.0
? start
: std::chrono::high_resolution_clock::now()});
mMarkers.push_back(marker);
#if FVK_ENABLED(FVK_DEBUG_PRINT_GROUP_MARKERS)
mTimestamps.push_back(start.time_since_epoch().count() > 0.0
? start
: std::chrono::high_resolution_clock::now());
#endif
}
std::pair<std::string, Timestamp> VulkanGroupMarkers::pop() noexcept {
auto ret = mMarkers.back();
auto const marker = mMarkers.back();
mMarkers.pop_back();
return ret;
#if FVK_ENABLED(FVK_DEBUG_PRINT_GROUP_MARKERS)
auto const timestamp = mTimestamps.back();
mTimestamps.pop_back();
return std::make_pair(marker, timestamp);
#else
return std::make_pair(marker, Timestamp{});
#endif
}
std::pair<std::string, Timestamp> VulkanGroupMarkers::pop_bottom() noexcept {
auto ret = mMarkers.front();
auto const marker = mMarkers.front();
mMarkers.pop_front();
return ret;
#if FVK_ENABLED(FVK_DEBUG_PRINT_GROUP_MARKERS)
auto const timestamp = mTimestamps.front();
mTimestamps.pop_front();
return std::make_pair(marker, timestamp);
#else
return std::make_pair(marker, Timestamp{});
#endif
}
std::pair<std::string, Timestamp> const& VulkanGroupMarkers::top() const {
std::pair<std::string, Timestamp> VulkanGroupMarkers::top() const {
assert_invariant(!empty());
return mMarkers.back();
auto const marker = mMarkers.back();
#if FVK_ENABLED(FVK_DEBUG_PRINT_GROUP_MARKERS)
auto const topTimestamp = mTimestamps.front();
return std::make_pair(marker, topTimestamp);
#else
return std::make_pair(marker, Timestamp{});
#endif
}
bool VulkanGroupMarkers::empty() const noexcept {
return mMarkers.empty();
}
#endif // FVK_DEBUG_GROUP_MARKERS
VulkanCommandBuffer::VulkanCommandBuffer(VulkanContext* context, VkDevice device, VkQueue queue,
VkCommandPool pool, bool isProtected)
: mContext(context),
mMarkerCount(0),
isProtected(isProtected),
mDevice(device),
VulkanCommands::VulkanCommands(VkDevice device, VkQueue queue, uint32_t queueFamilyIndex,
VulkanContext* context, VulkanResourceAllocator* allocator)
: mDevice(device),
mQueue(queue),
mBuffer(createCommandBuffer(device, pool)),
mFenceStatus(std::make_shared<VulkanCmdFence>(VK_INCOMPLETE)) {
mPool(createPool(mDevice, queueFamilyIndex)),
mContext(context),
mStorage(CAPACITY) {
VkSemaphoreCreateInfo sci{.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
vkCreateSemaphore(mDevice, &sci, VKALLOC, &mSubmission);
for (auto& semaphore: mSubmissionSignals) {
vkCreateSemaphore(mDevice, &sci, nullptr, &semaphore);
}
VkFenceCreateInfo fenceCreateInfo{.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
vkCreateFence(device, &fenceCreateInfo, VKALLOC, &mFence);
}
VulkanCommandBuffer::~VulkanCommandBuffer() {
vkDestroySemaphore(mDevice, mSubmission, VKALLOC);
vkDestroyFence(mDevice, mFence, VKALLOC);
}
void VulkanCommandBuffer::reset() noexcept {
mMarkerCount = 0;
mResources.clear();
mWaitSemaphores.clear();
// Internally we use the VK_INCOMPLETE status to mean "not yet submitted". When this fence
// gets, gets submitted, its status changes to VK_NOT_READY. Finally, when the GPU actually
// finishes executing the command buffer, the status changes to VK_SUCCESS.
mFenceStatus = std::make_shared<VulkanCmdFence>(VK_INCOMPLETE);
vkResetFences(mDevice, 1, &mFence);
}
void VulkanCommandBuffer::pushMarker(char const* marker) noexcept {
if (mContext->isDebugUtilsSupported()) {
VkDebugUtilsLabelEXT labelInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pLabelName = marker,
.color = {0, 1, 0, 1},
};
vkCmdBeginDebugUtilsLabelEXT(mBuffer, &labelInfo);
} else if (mContext->isDebugMarkersSupported()) {
VkDebugMarkerMarkerInfoEXT markerInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT,
.pMarkerName = marker,
.color = {0.0f, 1.0f, 0.0f, 1.0f},
};
vkCmdDebugMarkerBeginEXT(mBuffer, &markerInfo);
for (auto& fence: mFences) {
vkCreateFence(device, &fenceCreateInfo, VKALLOC, &fence);
}
mMarkerCount++;
}
void VulkanCommandBuffer::popMarker() noexcept{
assert_invariant(mMarkerCount > 0);
if (mContext->isDebugUtilsSupported()) {
vkCmdEndDebugUtilsLabelEXT(mBuffer);
} else if (mContext->isDebugMarkersSupported()) {
vkCmdDebugMarkerEndEXT(mBuffer);
for (size_t i = 0; i < CAPACITY; ++i) {
mStorage[i] = std::make_unique<VulkanCommandBuffer>(allocator, mDevice, mPool);
}
mMarkerCount--;
#if !FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
(void) mContext;
#endif
}
void VulkanCommandBuffer::insertEvent(char const* marker) noexcept {
if (mContext->isDebugUtilsSupported()) {
VkDebugUtilsLabelEXT labelInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pLabelName = marker,
.color = {1, 1, 0, 1},
};
vkCmdInsertDebugUtilsLabelEXT(mBuffer, &labelInfo);
} else if (mContext->isDebugMarkersSupported()) {
VkDebugMarkerMarkerInfoEXT markerInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT,
.pMarkerName = marker,
.color = {0.0f, 1.0f, 0.0f, 1.0f},
};
vkCmdDebugMarkerInsertEXT(mBuffer, &markerInfo);
void VulkanCommands::terminate() {
wait();
gc();
vkDestroyCommandPool(mDevice, mPool, VKALLOC);
for (VkSemaphore sema: mSubmissionSignals) {
vkDestroySemaphore(mDevice, sema, VKALLOC);
}
for (VkFence fence: mFences) {
vkDestroyFence(mDevice, fence, VKALLOC);
}
}
void VulkanCommandBuffer::begin() noexcept {
// Begin writing into the command buffer.
VkCommandBufferBeginInfo const binfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
};
vkBeginCommandBuffer(mBuffer, &binfo);
}
VkSemaphore VulkanCommandBuffer::submit() {
while (mMarkerCount > 0) {
popMarker();
}
vkEndCommandBuffer(mBuffer);
VkPipelineStageFlags const waitDestStageMasks[2] = {
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
};
VkSubmitInfo submitInfo{
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.waitSemaphoreCount = mWaitSemaphores.size(),
.pWaitSemaphores = mWaitSemaphores.data(),
.pWaitDstStageMask = waitDestStageMasks,
.commandBufferCount = 1u,
.pCommandBuffers = &mBuffer,
.signalSemaphoreCount = 1u,
.pSignalSemaphores = &mSubmission,
};
// add submit protection if needed
VkProtectedSubmitInfo protectedSubmitInfo{
.sType = VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO,
.protectedSubmit = VK_TRUE,
};
if (isProtected) {
submitInfo.pNext = &protectedSubmitInfo;
VulkanCommandBuffer& VulkanCommands::get() {
if (mCurrentCommandBufferIndex >= 0) {
return *mStorage[mCurrentCommandBufferIndex].get();
}
// If we ran out of available command buffers, stall until one finishes. This is very rare.
// It occurs only when Filament invokes commit() or endFrame() a large number of times without
// presenting the swap chain or waiting on a fence.
while (mAvailableBufferCount == 0) {
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
FVK_LOGI << "Submitting cmdbuffer=" << mBuffer
<< " wait=(";
for (size_t s = 0, count = mWaitSemaphores.size(); s < count; ++s) {
FVK_LOGI << mWaitSemaphores[s] << " ";
FVK_LOGI << "VulkanCommands has stalled. "
<< "If this occurs frequently, consider increasing VK_MAX_COMMAND_BUFFERS."
<< io::endl;
#endif
wait();
gc();
}
VulkanCommandBuffer* currentbuf = nullptr;
// Find an available slot.
for (size_t i = 0; i < CAPACITY; ++i) {
auto wrapper = mStorage[i].get();
if (wrapper->buffer() == VK_NULL_HANDLE) {
mCurrentCommandBufferIndex = static_cast<int8_t>(i);
currentbuf = wrapper;
break;
}
}
assert_invariant(currentbuf);
mAvailableBufferCount--;
// Note that the fence wrapper uses shared_ptr because a DriverAPI fence can also have ownership
// over it. The destruction of the low-level fence occurs either in VulkanCommands::gc(), or in
// VulkanDriver::destroyFence(), both of which are safe spots.
currentbuf->fence = std::make_shared<VulkanCmdFence>(mFences[mCurrentCommandBufferIndex]);
// Begin writing into the command buffer.
const VkCommandBufferBeginInfo binfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
};
vkBeginCommandBuffer(currentbuf->buffer(), &binfo);
// Notify the observer that a new command buffer has been activated.
if (mObserver) {
mObserver->onCommandBuffer(*currentbuf);
}
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
// We push the current markers onto a temporary stack. This must be placed after currentbuf is
// set to the new command buffer since pushGroupMarker also calls get().
while (mCarriedOverMarkers && !mCarriedOverMarkers->empty()) {
auto [marker, time] = mCarriedOverMarkers->pop();
pushGroupMarker(marker.c_str(), time);
}
#endif
return *currentbuf;
}
bool VulkanCommands::flush() {
// It's perfectly fine to call flush when no commands have been written.
if (mCurrentCommandBufferIndex < 0) {
return false;
}
// Before actually submitting, we need to pop any leftover group markers.
// Note that this needs to occur before vkEndCommandBuffer.
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
while (mGroupMarkers && !mGroupMarkers->empty()) {
if (!mCarriedOverMarkers) {
mCarriedOverMarkers = std::make_unique<VulkanGroupMarkers>();
}
auto const [marker, time] = mGroupMarkers->top();
mCarriedOverMarkers->push(marker, time);
// We still need to call through to vkCmdEndDebugUtilsLabelEXT.
popGroupMarker();
}
FVK_LOGI << ") "
<< " signal=" << mSubmission
<< " fence=" << mFence << utils::io::endl;
#endif
mFenceStatus->setStatus(VK_NOT_READY);
UTILS_UNUSED_IN_RELEASE VkResult result =
vkQueueSubmit(mQueue, 1, &submitInfo, mFence);
int8_t const index = mCurrentCommandBufferIndex;
VulkanCommandBuffer const* currentbuf = mStorage[index].get();
VkSemaphore const renderingFinished = mSubmissionSignals[index];
vkEndCommandBuffer(currentbuf->buffer());
// If the injected semaphore is an "image available" semaphore that has not yet been signaled,
// it is sometimes fine to start executing commands anyway, as along as we stall the GPU at the
// VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage. However we need to assume the worst
// here and use VK_PIPELINE_STAGE_ALL_COMMANDS_BIT. This is a more aggressive stall, but it is
// the only safe option because the previously submitted command buffer might have set up some
// state that the new command buffer depends on.
VkPipelineStageFlags waitDestStageMasks[2] = {
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
};
VkSemaphore signals[2] = {
VK_NULL_HANDLE,
VK_NULL_HANDLE,
};
uint32_t waitSemaphoreCount = 0;
if (mSubmissionSignal) {
signals[waitSemaphoreCount++] = mSubmissionSignal;
}
if (mInjectedSignal) {
signals[waitSemaphoreCount++] = mInjectedSignal;
}
VkCommandBuffer const cmdbuffer = currentbuf->buffer();
VkSubmitInfo submitInfo{
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.waitSemaphoreCount = waitSemaphoreCount,
.pWaitSemaphores = waitSemaphoreCount > 0 ? signals : nullptr,
.pWaitDstStageMask = waitDestStageMasks,
.commandBufferCount = 1,
.pCommandBuffers = &cmdbuffer,
.signalSemaphoreCount = 1u,
.pSignalSemaphores = &renderingFinished,
};
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
FVK_LOGI << "Submitting cmdbuffer=" << cmdbuffer
<< " wait=(" << signals[0] << ", " << signals[1] << ") "
<< " signal=" << renderingFinished
<< " fence=" << currentbuf->fence->fence
<< utils::io::endl;
#endif
auto& cmdfence = currentbuf->fence;
UTILS_UNUSED_IN_RELEASE VkResult result = VK_SUCCESS;
{
auto scope = cmdfence->setValue(VK_NOT_READY);
result = vkQueueSubmit(mQueue, 1, &submitInfo, cmdfence->getFence());
}
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
if (result != VK_SUCCESS) {
@@ -228,298 +309,176 @@ VkSemaphore VulkanCommandBuffer::submit() {
}
#endif
assert_invariant(result == VK_SUCCESS);
mWaitSemaphores.clear();
return mSubmission;
}
CommandBufferPool::CommandBufferPool(VulkanContext* context, VkDevice device, VkQueue queue,
uint8_t queueFamilyIndex, bool isProtected)
: mDevice(device),
mRecording(INVALID) {
VkCommandPoolCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT |
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT |
(isProtected ? VK_COMMAND_POOL_CREATE_PROTECTED_BIT : 0u),
.queueFamilyIndex = queueFamilyIndex,
};
vkCreateCommandPool(device, &createInfo, VKALLOC, &mPool);
for (size_t i = 0; i < CAPACITY; ++i) {
mBuffers.emplace_back(
std::make_unique<VulkanCommandBuffer>(context, device, queue, mPool, isProtected));
}
}
CommandBufferPool::~CommandBufferPool() {
wait();
gc();
vkDestroyCommandPool(mDevice, mPool, VKALLOC);
}
VulkanCommandBuffer& CommandBufferPool::getRecording() {
if (isRecording()) {
return *mBuffers[mRecording];
}
auto const findNext = [this]() {
for (int8_t i = 0; i < CAPACITY; ++i) {
if (!mSubmitted[i]) {
return i;
}
}
return INVALID;
};
while ((mRecording = findNext()) == INVALID) {
wait();
gc();
}
auto& recording = *mBuffers[mRecording];
recording.begin();
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
if (mGroupMarkers) {
std::unique_ptr<VulkanGroupMarkers> markers = std::make_unique<VulkanGroupMarkers>();
while (!mGroupMarkers->empty()) {
auto [marker, timestamp] = mGroupMarkers->pop_bottom();
recording.pushMarker(marker.c_str());
markers->push(marker, timestamp);
}
std::swap(mGroupMarkers, markers);
}
#endif
return recording;
}
void CommandBufferPool::gc() {
ActiveBuffers reclaimed;
mSubmitted.forEachSetBit([this,&reclaimed] (size_t index) {
auto& buffer = mBuffers[index];
if (buffer->getStatus() == VK_SUCCESS) {
reclaimed.set(index, true);
buffer->reset();
}
});
mSubmitted &= ~reclaimed;
}
void CommandBufferPool::update() {
mSubmitted.forEachSetBit([this] (size_t index) {
auto& buffer = mBuffers[index];
VkResult status = vkGetFenceStatus(mDevice, buffer->getVkFence());
if (status == VK_SUCCESS) {
buffer->setComplete();
}
});
}
VkSemaphore CommandBufferPool::flush() {
// We're not recording right now.
if (!isRecording()) {
return VK_NULL_HANDLE;
}
auto submitSemaphore = mBuffers[mRecording]->submit();
mSubmitted.set(mRecording, true);
mRecording = INVALID;
return submitSemaphore;
}
void CommandBufferPool::wait() {
uint8_t count = 0;
VkFence fences[CAPACITY];
mSubmitted.forEachSetBit([this, &count, &fences] (size_t index) {
fences[count++] = mBuffers[index]->getVkFence();
});
vkWaitForFences(mDevice, count, fences, VK_TRUE, UINT64_MAX);
update();
}
void CommandBufferPool::waitFor(VkSemaphore previousAction) {
if (!isRecording()) {
return;
}
auto& recording = mBuffers[mRecording];
recording->insertWait(previousAction);
}
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
std::string CommandBufferPool::topMarker() const {
if (!mGroupMarkers || mGroupMarkers->empty()) {
return "";
}
return std::get<0>(mGroupMarkers->top());
}
void CommandBufferPool::pushMarker(char const* marker, VulkanGroupMarkers::Timestamp timestamp) {
if (!mGroupMarkers) {
mGroupMarkers = std::make_unique<VulkanGroupMarkers>();
}
mGroupMarkers->push(marker, timestamp);
getRecording().pushMarker(marker);
}
std::pair<std::string, VulkanGroupMarkers::Timestamp> CommandBufferPool::popMarker() {
assert_invariant(mGroupMarkers && !mGroupMarkers->empty());
auto ret = mGroupMarkers->pop();
// Note that if we're popping a marker while not recording, we would just pop the conceptual
// stack of marker (i.e. mGroupMarkers) and not carry out the pop on the command buffer.
if (isRecording()) {
getRecording().popMarker();
}
return ret;
}
void CommandBufferPool::insertEvent(char const* marker) {
getRecording().insertEvent(marker);
}
#endif // FVK_DEBUG_GROUP_MARKERS
VulkanCommands::VulkanCommands(VkDevice device, VkQueue queue, uint32_t queueFamilyIndex,
VkQueue protectedQueue, uint32_t protectedQueueFamilyIndex, VulkanContext* context)
: mDevice(device),
mProtectedQueue(protectedQueue),
mProtectedQueueFamilyIndex(protectedQueueFamilyIndex),
mContext(context),
mPool(std::make_unique<CommandBufferPool>(context, device, queue, queueFamilyIndex, false)) {}
void VulkanCommands::terminate() {
mPool.reset();
mProtectedPool.reset();
}
VulkanCommandBuffer& VulkanCommands::get() {
auto& ret = mPool->getRecording();
return ret;
}
VulkanCommandBuffer& VulkanCommands::getProtected() {
assert_invariant(mProtectedQueue != VK_NULL_HANDLE);
if (!mProtectedPool) {
mProtectedPool = std::make_unique<CommandBufferPool>(mContext, mDevice, mProtectedQueue,
mProtectedQueueFamilyIndex, true);
}
auto& ret = mProtectedPool->getRecording();
return ret;
}
bool VulkanCommands::flush() {
// It's possible to call flush and wait at "terminate", in which case, we'll just return.
if (!mPool && !mProtectedPool) {
return false;
}
VkSemaphore dependency = mInjectedDependency;
VkSemaphore lastSubmit = mLastSubmit;
bool hasFlushed = false;
// Note that we've ordered it so that the non-protected commands are followed by the protected
// commands. This assumes that the protected commands will be that one doing the rendering into
// the protected memory (i.e. protected render target).
for (auto pool: {mPool.get(), mProtectedPool.get()}) {
if (!pool || !pool->isRecording()) {
continue;
}
if (dependency != VK_NULL_HANDLE) {
pool->waitFor(dependency);
}
if (lastSubmit != VK_NULL_HANDLE) {
pool->waitFor(lastSubmit);
lastSubmit = VK_NULL_HANDLE;
}
dependency = pool->flush();
hasFlushed = true;
}
if (hasFlushed) {
mInjectedDependency = VK_NULL_HANDLE;
mLastSubmit = dependency;
}
mSubmissionSignal = renderingFinished;
mInjectedSignal = VK_NULL_HANDLE;
mCurrentCommandBufferIndex = -1;
return true;
}
VkSemaphore VulkanCommands::acquireFinishedSignal() {
VkSemaphore semaphore = mSubmissionSignal;
mSubmissionSignal = VK_NULL_HANDLE;
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
FVK_LOGI << "Acquiring " << semaphore << " (e.g. for vkQueuePresentKHR)" << io::endl;
#endif
return semaphore;
}
void VulkanCommands::injectDependency(VkSemaphore next) {
assert_invariant(mInjectedSignal == VK_NULL_HANDLE);
mInjectedSignal = next;
#if FVK_ENABLED(FVK_DEBUG_COMMAND_BUFFER)
FVK_LOGI << "Injecting " << next << " (e.g. due to vkAcquireNextImageKHR)" << io::endl;
#endif
}
void VulkanCommands::wait() {
// It's possible to call flush and wait at "terminate", in which case, we'll just return.
if (!mPool && !mProtectedPool) {
return;
VkFence fences[CAPACITY];
size_t count = 0;
for (size_t i = 0; i < CAPACITY; i++) {
auto wrapper = mStorage[i].get();
if (wrapper->buffer() != VK_NULL_HANDLE
&& mCurrentCommandBufferIndex != static_cast<int8_t>(i)) {
fences[count++] = wrapper->fence->getFence();
}
}
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("commands::wait");
mPool->wait();
if (mProtectedPool) {
mProtectedPool->wait();
if (count > 0) {
vkWaitForFences(mDevice, count, fences, VK_TRUE, UINT64_MAX);
updateFences();
}
FVK_SYSTRACE_END();
}
void VulkanCommands::gc() {
FVK_SYSTRACE_CONTEXT();
FVK_SYSTRACE_START("commands::gc");
mPool->gc();
if (mProtectedPool) {
mProtectedPool->gc();
VkFence fences[CAPACITY];
size_t count = 0;
for (size_t i = 0; i < CAPACITY; i++) {
auto wrapper = mStorage[i].get();
if (wrapper->buffer() == VK_NULL_HANDLE) {
continue;
}
auto const vkfence = wrapper->fence->getFence();
VkResult const result = vkGetFenceStatus(mDevice, vkfence);
if (result != VK_SUCCESS) {
continue;
}
fences[count++] = vkfence;
wrapper->fence->setValue(VK_SUCCESS);
wrapper->reset();
mAvailableBufferCount++;
}
if (count > 0) {
vkResetFences(mDevice, count, fences);
}
FVK_SYSTRACE_END();
}
void VulkanCommands::updateFences() {
mPool->update();
if (mProtectedPool) {
mProtectedPool->update();
for (size_t i = 0; i < CAPACITY; i++) {
auto wrapper = mStorage[i].get();
if (wrapper->buffer() != VK_NULL_HANDLE) {
VulkanCmdFence* fence = wrapper->fence.get();
if (fence) {
VkResult status = vkGetFenceStatus(mDevice, fence->getFence());
// This is either VK_SUCCESS, VK_NOT_READY, or VK_ERROR_DEVICE_LOST.
fence->setValue(status);
}
}
}
}
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
void VulkanCommands::pushGroupMarker(char const* str, VulkanGroupMarkers::Timestamp timestamp) {
mPool->pushMarker(str, timestamp);
if (mProtectedPool) {
mProtectedPool->pushMarker(str, timestamp);
}
#if FVK_ENABLED(FVK_DEBUG_PRINT_GROUP_MARKERS)
FVK_LOGD << "----> " << str << utils::io::endl;
// If the timestamp is not 0, then we are carrying over a marker across buffer submits.
// If it is 0, then this is a normal marker push and we should just print debug line as usual.
if (timestamp.time_since_epoch().count() == 0.0) {
FVK_LOGD << "----> " << str << utils::io::endl;
}
#endif
// TODO: Add group marker color to the Driver API
VkCommandBuffer const cmdbuffer = get().buffer();
if (!mGroupMarkers) {
mGroupMarkers = std::make_unique<VulkanGroupMarkers>();
}
mGroupMarkers->push(str, timestamp);
if (mContext->isDebugUtilsSupported()) {
VkDebugUtilsLabelEXT labelInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pLabelName = str,
.color = {0, 1, 0, 1},
};
vkCmdBeginDebugUtilsLabelEXT(cmdbuffer, &labelInfo);
} else if (mContext->isDebugMarkersSupported()) {
VkDebugMarkerMarkerInfoEXT markerInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT,
.pMarkerName = str,
.color = {0.0f, 1.0f, 0.0f, 1.0f},
};
vkCmdDebugMarkerBeginEXT(cmdbuffer, &markerInfo);
}
}
void VulkanCommands::popGroupMarker() {
assert_invariant(mGroupMarkers);
if (!mGroupMarkers->empty()) {
VkCommandBuffer const cmdbuffer = get().buffer();
#if FVK_ENABLED(FVK_DEBUG_PRINT_GROUP_MARKERS)
auto ret = mPool->popMarker();
auto const& marker = ret.first;
auto const& startTime = ret.second;
auto const endTime = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> diff = endTime - startTime;
FVK_LOGD << "<---- " << marker << " elapsed: " << (diff.count() * 1000) << " ms"
<< utils::io::endl;
auto const [marker, startTime] = mGroupMarkers->pop();
auto const endTime = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> diff = endTime - startTime;
FVK_LOGD << "<---- " << marker << " elapsed: " << (diff.count() * 1000) << " ms"
<< utils::io::endl;
#else
mPool->popMarker();
#endif // FVK_DEBUG_PRINT_GROUP_MARKERS
if (mProtectedPool) {
mProtectedPool->popMarker();
mGroupMarkers->pop();
#endif
if (mContext->isDebugUtilsSupported()) {
vkCmdEndDebugUtilsLabelEXT(cmdbuffer);
} else if (mContext->isDebugMarkersSupported()) {
vkCmdDebugMarkerEndEXT(cmdbuffer);
}
} else if (mCarriedOverMarkers && !mCarriedOverMarkers->empty()) {
// It could be that pop is called between flush() and get() (new command buffer), in which
// case the marker is in "carried over" state, we'd just remove that. Since the
// mCarriedOverMarkers is in the opposite order, we pop the bottom instead of the top.
mCarriedOverMarkers->pop_bottom();
}
}
void VulkanCommands::insertEventMarker(char const* str, uint32_t len) {
mPool->insertEvent(str);
if (mProtectedPool) {
mProtectedPool->insertEvent(str);
void VulkanCommands::insertEventMarker(char const* string, uint32_t len) {
VkCommandBuffer const cmdbuffer = get().buffer();
if (mContext->isDebugUtilsSupported()) {
VkDebugUtilsLabelEXT labelInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
.pLabelName = string,
.color = {1, 1, 0, 1},
};
vkCmdInsertDebugUtilsLabelEXT(cmdbuffer, &labelInfo);
} else if (mContext->isDebugMarkersSupported()) {
VkDebugMarkerMarkerInfoEXT markerInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT,
.pMarkerName = string,
.color = {0.0f, 1.0f, 0.0f, 1.0f},
};
vkCmdDebugMarkerInsertEXT(cmdbuffer, &markerInfo);
}
}
std::string VulkanCommands::getTopGroupMarker() const {
if (mProtectedPool) {
return mProtectedPool->topMarker();
if (!mGroupMarkers || mGroupMarkers->empty()) {
return "";
}
return mPool->topMarker();
return std::get<0>(mGroupMarkers->top());
}
#endif // FVK_DEBUG_GROUP_MARKERS
+105 -110
View File
@@ -21,10 +21,8 @@
#include "DriverBase.h"
#include "VulkanAsyncHandles.h"
#include "VulkanConstants.h"
#include "VulkanUtility.h"
#include "vulkan/memory/ResourcePointer.h"
#include "VulkanResources.h"
#include <utils/Condition.h>
#include <utils/FixedCapacityVector.h>
@@ -39,8 +37,6 @@
namespace filament::backend {
using namespace fvkmemory;
struct VulkanContext;
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
@@ -51,122 +47,111 @@ public:
void push(std::string const& marker, Timestamp start = {}) noexcept;
std::pair<std::string, Timestamp> pop() noexcept;
std::pair<std::string, Timestamp> pop_bottom() noexcept;
std::pair<std::string, Timestamp> const& top() const;
std::pair<std::string, Timestamp> top() const;
bool empty() const noexcept;
private:
std::list<std::pair<std::string, Timestamp>> mMarkers;
std::list<std::string> mMarkers;
#if FVK_ENABLED(FVK_DEBUG_PRINT_GROUP_MARKERS)
std::list<Timestamp> mTimestamps;
#endif
};
#endif // FVK_DEBUG_GROUP_MARKERS
// Wrapper to enable use of shared_ptr for implementing shared ownership of low-level Vulkan fences.
struct VulkanCmdFence {
struct SetValueScope {
public:
~SetValueScope() {
mHolder->mutex.unlock();
mHolder->condition.notify_all();
}
private:
SetValueScope(VulkanCmdFence* fenceHolder, VkResult result) :
mHolder(fenceHolder) {
mHolder->mutex.lock();
mHolder->status.store(result);
}
VulkanCmdFence* mHolder;
friend struct VulkanCmdFence;
};
VulkanCmdFence(VkFence ifence);
~VulkanCmdFence() = default;
SetValueScope setValue(VkResult value) {
return {this, value};
}
VkFence& getFence() {
return fence;
}
VkResult getStatus() {
std::unique_lock<utils::Mutex> lock(mutex);
return status.load(std::memory_order_acquire);
}
private:
VkFence fence;
utils::Condition condition;
utils::Mutex mutex;
std::atomic<VkResult> status;
};
// The submission fence has shared ownership semantics because it is potentially wrapped by a
// DriverApi fence object and should not be destroyed until both the DriverApi object is freed and
// we're done waiting on the most recent submission of the given command buffer.
struct VulkanCommandBuffer {
VulkanCommandBuffer(VulkanContext* mContext,
VkDevice device, VkQueue queue, VkCommandPool pool, bool isProtected);
VulkanCommandBuffer(VulkanResourceAllocator* allocator, VkDevice device, VkCommandPool pool);
VulkanCommandBuffer(VulkanCommandBuffer const&) = delete;
VulkanCommandBuffer& operator=(VulkanCommandBuffer const&) = delete;
~VulkanCommandBuffer();
inline void acquire(fvkmemory::resource_ptr<fvkmemory::Resource> resource) {
mResources.push_back(resource);
inline void acquire(VulkanResource* resource) {
mResourceManager.acquire(resource);
}
void reset() noexcept;
inline void insertWait(VkSemaphore sem) {
mWaitSemaphores.insert(sem);
inline void acquire(VulkanAcquireOnlyResourceManager* srcResources) {
mResourceManager.acquireAll(srcResources);
}
void pushMarker(char const* marker) noexcept;
void popMarker() noexcept;
void insertEvent(char const* marker) noexcept;
void begin() noexcept;
VkSemaphore submit();
inline void setComplete() {
mFenceStatus->setStatus(VK_SUCCESS);
inline void reset() {
fence.reset();
mResourceManager.clear();
mPipeline = VK_NULL_HANDLE;
}
VkResult getStatus() {
return mFenceStatus->getStatus();
inline void setPipeline(VkPipeline pipeline) {
mPipeline = pipeline;
}
std::shared_ptr<VulkanCmdFence> getFenceStatus() const {
return mFenceStatus;
inline VkPipeline pipeline() const {
return mPipeline;
}
VkFence getVkFence() const {
return mFence;
inline VkCommandBuffer buffer() const {
if (fence) {
return mBuffer;
}
return VK_NULL_HANDLE;
}
VkCommandBuffer buffer() const {
return mBuffer;
}
std::shared_ptr<VulkanCmdFence> fence;
private:
VulkanContext* mContext;
uint8_t mMarkerCount;
bool const isProtected;
VkDevice mDevice;
VkQueue mQueue;
CappedArray<VkSemaphore, 2> mWaitSemaphores;
VulkanAcquireOnlyResourceManager mResourceManager;
VkCommandBuffer mBuffer;
VkSemaphore mSubmission;
VkFence mFence;
std::shared_ptr<VulkanCmdFence> mFenceStatus;
std::vector<fvkmemory::resource_ptr<Resource>> mResources;
VkPipeline mPipeline;
};
struct CommandBufferPool {
using ActiveBuffers = utils::bitset64;
static constexpr int8_t INVALID = -1;
CommandBufferPool(VulkanContext* context, VkDevice device, VkQueue queue,
uint8_t queueFamilyIndex, bool isProtected);
~CommandBufferPool();
VulkanCommandBuffer& getRecording();
void gc();
void update();
VkSemaphore flush();
void wait();
void waitFor(VkSemaphore previousAction);
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
std::string topMarker() const;
void pushMarker(char const* marker, VulkanGroupMarkers::Timestamp timestamp);
std::pair<std::string, VulkanGroupMarkers::Timestamp> popMarker();
void insertEvent(char const* marker);
#endif
inline bool isRecording() const { return mRecording != INVALID; }
private:
static constexpr int CAPACITY = FVK_MAX_COMMAND_BUFFERS;
// int8 only goes up to 127, therefore capacity must be less than that.
static_assert(CAPACITY < 128);
// The number of bits in ActiveBuffers describe the usage of the buffers in the pool, so must be
// larger than the size of the pool.
static_assert(sizeof(ActiveBuffers) * 8 >= CAPACITY);
using BufferList = utils::FixedCapacityVector<std::unique_ptr<VulkanCommandBuffer>>;
VkDevice mDevice;
VkCommandPool mPool;
ActiveBuffers mSubmitted;
std::vector<std::unique_ptr<VulkanCommandBuffer>> mBuffers;
int8_t mRecording;
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
std::unique_ptr<VulkanGroupMarkers> mGroupMarkers;
#endif
// Allows classes to be notified after a new command buffer has been activated.
class CommandBufferObserver {
public:
virtual void onCommandBuffer(const VulkanCommandBuffer& cmdbuffer) = 0;
virtual ~CommandBufferObserver();
};
// Manages a set of command buffers and semaphores, exposing an API that is significantly simpler
@@ -180,6 +165,9 @@ private:
// - This creates a guarantee of in-order execution.
// - Semaphores are recycled to prevent create / destroy churn.
//
// - Notifies listeners when recording begins in a new VkCommandBuffer.
// - Used by PipelineCache so that it knows when to clear out its shadow state.
//
// - Allows 1 user to inject a "dependency" semaphore that stalls the next flush.
// - This is used for asynchronous acquisition of a swap chain image, since the GPU
// might require a valid swap chain image when it starts executing the command buffer.
@@ -195,17 +183,13 @@ private:
class VulkanCommands {
public:
VulkanCommands(VkDevice device, VkQueue queue, uint32_t queueFamilyIndex,
VkQueue protectedQueue, uint32_t protectedQueueFamilyIndex, VulkanContext* context);
VulkanContext* context, VulkanResourceAllocator* allocator);
void terminate();
// Creates a "current" command buffer if none exists, otherwise returns the current one.
VulkanCommandBuffer& get();
// Creates a "current" protected capable command buffer if none exists, otherwise
// returns the current one.
VulkanCommandBuffer& getProtected();
// Submits the current command buffer if it exists, then sets "current" to null.
// If there are no outstanding commands then nothing happens and this returns false.
bool flush();
@@ -213,17 +197,11 @@ public:
// Returns the "rendering finished" semaphore for the most recent flush and removes
// it from the existing dependency chain. This is especially useful for setting up
// vkQueuePresentKHR.
VkSemaphore acquireFinishedSignal() {
VkSemaphore ret= mLastSubmit;
mLastSubmit = VK_NULL_HANDLE;
return ret;
}
VkSemaphore acquireFinishedSignal();
// Takes a semaphore that signals when the next flush can occur. Only one injected
// semaphore is allowed per flush. Useful after calling vkAcquireNextImageKHR.
void injectDependency(VkSemaphore next) {
mInjectedDependency = next;
}
void injectDependency(VkSemaphore next);
// Destroys all command buffers that are no longer in use.
void gc();
@@ -234,25 +212,42 @@ public:
// Updates the atomic "status" variable in every extant fence.
void updateFences();
// Sets an observer who is notified every time a new command buffer has been made "current".
// The observer's event handler can only be called during get().
void setObserver(CommandBufferObserver* observer) { mObserver = observer; }
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
void pushGroupMarker(char const* str, VulkanGroupMarkers::Timestamp timestamp = {});
void popGroupMarker();
void insertEventMarker(char const* string, uint32_t len);
std::string getTopGroupMarker() const;
#endif
private:
static constexpr int CAPACITY = FVK_MAX_COMMAND_BUFFERS;
VkDevice const mDevice;
VkQueue const mProtectedQueue;
// For defered initialization if/when we need protected content
uint32_t const mProtectedQueueFamilyIndex;
VulkanContext* mContext;
VkQueue const mQueue;
VkCommandPool const mPool;
VulkanContext const* mContext;
std::unique_ptr<CommandBufferPool> mPool;
std::unique_ptr<CommandBufferPool> mProtectedPool;
// int8 only goes up to 127, therefore capacity must be less than that.
static_assert(CAPACITY < 128);
int8_t mCurrentCommandBufferIndex = -1;
VkSemaphore mSubmissionSignal = {};
VkSemaphore mInjectedSignal = {};
utils::FixedCapacityVector<std::unique_ptr<VulkanCommandBuffer>> mStorage;
VkFence mFences[CAPACITY] = {};
VkSemaphore mSubmissionSignals[CAPACITY] = {};
uint8_t mAvailableBufferCount = CAPACITY;
CommandBufferObserver* mObserver = nullptr;
VkSemaphore mInjectedDependency = VK_NULL_HANDLE;
VkSemaphore mLastSubmit = VK_NULL_HANDLE;
#if FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS)
std::unique_ptr<VulkanGroupMarkers> mGroupMarkers;
std::unique_ptr<VulkanGroupMarkers> mCarriedOverMarkers;
#endif
};
} // namespace filament::backend
+13 -46
View File
@@ -1,7 +1,7 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
@@ -63,7 +63,7 @@
#define FVK_DEBUG_SHADER_MODULE 0x00000800
#define FVK_DEBUG_READ_PIXELS 0x00001000
#define FVK_DEBUG_PIPELINE_CACHE 0x00002000
#define FVK_DEBUG_STAGING_ALLOCATION 0x00004000
#define FVK_DEBUG_ALLOCATION 0x00004000
// Enable the debug utils extension if it is available.
#define FVK_DEBUG_DEBUG_UTILS 0x00008000
@@ -77,12 +77,8 @@
// order of calls).
#define FVK_DEBUG_FORCE_LOG_TO_I 0x00020000
// Enable a minimal set of traces to assess the performance of the backend.
// All other debug features must be disabled.
#define FVK_DEBUG_PROFILING 0x00040000
// Useful default combinations
#define FVK_DEBUG_EVERYTHING (0xFFFFFFFF & ~FVK_DEBUG_PROFILING)
#define FVK_DEBUG_EVERYTHING 0xFFFFFFFF
#define FVK_DEBUG_PERFORMANCE \
FVK_DEBUG_SYSTRACE
@@ -98,12 +94,6 @@
#define FVK_DEBUG_FLAGS 0
#endif
// Override the debug flags if we are forcing profiling mode
#if defined(FILAMENT_FORCE_PROFILING_MODE)
#undef FVK_DEBUG_FLAGS
#define FVK_DEBUG_FLAGS (FVK_DEBUG_PROFILING)
#endif
#define FVK_ENABLED(flags) (((FVK_DEBUG_FLAGS) & (flags)) == (flags))
// Group marker only works only if validation or debug utils is enabled since it uses
@@ -122,10 +112,6 @@ static_assert(FVK_ENABLED(FVK_DEBUG_GROUP_MARKERS));
static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
#endif
#if FVK_ENABLED(FVK_DEBUG_PROFILING) && FVK_DEBUG_FLAGS != FVK_DEBUG_PROFILING
#error PROFILING is exclusive; all other debug features must be disabled.
#endif
// end dependcy checks
// Shorthand for combination of enabled debug flags
@@ -137,34 +123,17 @@ static_assert(FVK_ENABLED(FVK_DEBUG_VALIDATION));
// end shorthands
#if FVK_DEBUG_FLAGS == FVK_DEBUG_PROFILING
#if FVK_ENABLED(FVK_DEBUG_SYSTRACE)
#ifndef NDEBUG
#error PROFILING is meaningless in DEBUG mode.
#endif
#define FVK_SYSTRACE_CONTEXT()
#define FVK_SYSTRACE_START(marker)
#define FVK_SYSTRACE_END()
#define FVK_SYSTRACE_SCOPE()
#define FVK_PROFILE_MARKER(marker) PROFILE_SCOPE(marker)
#elif FVK_ENABLED(FVK_DEBUG_SYSTRACE)
#include <utils/Systrace.h>
#define FVK_SYSTRACE_CONTEXT() SYSTRACE_CONTEXT()
#define FVK_SYSTRACE_START(marker) SYSTRACE_NAME_BEGIN(marker)
#define FVK_SYSTRACE_END() SYSTRACE_NAME_END()
#define FVK_SYSTRACE_SCOPE() SYSTRACE_NAME(__func__)
#define FVK_PROFILE_MARKER(marker) FVK_SYSTRACE_SCOPE()
#include <utils/Systrace.h>
#define FVK_SYSTRACE_CONTEXT() SYSTRACE_CONTEXT()
#define FVK_SYSTRACE_START(marker) SYSTRACE_NAME_BEGIN(marker)
#define FVK_SYSTRACE_END() SYSTRACE_NAME_END()
#else
#define FVK_SYSTRACE_CONTEXT()
#define FVK_SYSTRACE_START(marker)
#define FVK_SYSTRACE_END()
#define FVK_SYSTRACE_SCOPE()
#define FVK_PROFILE_MARKER(marker)
#define FVK_SYSTRACE_CONTEXT()
#define FVK_SYSTRACE_START(marker)
#define FVK_SYSTRACE_END()
#endif
#ifndef FVK_HANDLE_ARENA_SIZE_IN_MB
@@ -196,16 +165,14 @@ constexpr static const int FVK_REQUIRED_VERSION_MINOR = 1;
// buffers that have been submitted but have not yet finished rendering. Note that Filament can
// issue multiple commit calls in a single frame, and that we use a triple buffered swap chain on
// some platforms.
//
// Heuristic: Triple Buffering (3) multiplied by maximum number of renderpasses (15).
constexpr static const int FVK_MAX_COMMAND_BUFFERS = 3 * 15;
constexpr static const int FVK_MAX_COMMAND_BUFFERS = 10;
// Number of command buffer submissions that should occur before an unused pipeline is removed
// from the cache.
//
// If this number is low, VkPipeline construction will occur frequently, which can
// be extremely slow. If this number is high, the memory footprint will be large.
constexpr static const int FVK_MAX_PIPELINE_AGE = FVK_MAX_COMMAND_BUFFERS;
constexpr static const int FVK_MAX_PIPELINE_AGE = 10;
// VulkanPipelineCache does not track which command buffers contain references to which pipelines,
// instead it simply waits for at least FVK_MAX_COMMAND_BUFFERS submissions to occur before
+12 -9
View File
@@ -25,11 +25,15 @@
#include <backend/PixelBufferDescriptor.h>
#include <utils/Panic.h>
#include <utils/FixedCapacityVector.h>
#include <algorithm> // for std::max
using namespace bluevk;
using utils::FixedCapacityVector;
namespace {
} // end anonymous namespace
@@ -82,7 +86,7 @@ VulkanTimestamps::VulkanTimestamps(VkDevice device) : mDevice(device) {
VkQueryPoolCreateInfo tqpCreateInfo = {
.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,
.queryType = VK_QUERY_TYPE_TIMESTAMP,
};
};
std::unique_lock<utils::Mutex> lock(mMutex);
tqpCreateInfo.queryCount = mUsed.size() * 2;
VkResult result = vkCreateQueryPool(mDevice, &tqpCreateInfo, VKALLOC, &mPool);
@@ -97,7 +101,7 @@ std::tuple<uint32_t, uint32_t> VulkanTimestamps::getNextQuery() {
for (size_t timerIndex = 0; timerIndex < maxTimers; ++timerIndex) {
if (!mUsed.test(timerIndex)) {
mUsed.set(timerIndex);
return std::make_tuple(timerIndex * 2, timerIndex * 2 + 1);
return std::make_tuple(timerIndex * 2, timerIndex * 2 + 1);
}
}
FVK_LOGE << "More than " << maxTimers << " timers are not supported." << utils::io::endl;
@@ -109,7 +113,7 @@ void VulkanTimestamps::clearQuery(uint32_t queryIndex) {
}
void VulkanTimestamps::beginQuery(VulkanCommandBuffer const* commands,
fvkmemory::resource_ptr<VulkanTimerQuery> query) {
VulkanTimerQuery* query) {
uint32_t const index = query->getStartingQueryIndex();
auto const cmdbuffer = commands->buffer();
@@ -117,24 +121,23 @@ void VulkanTimestamps::beginQuery(VulkanCommandBuffer const* commands,
vkCmdWriteTimestamp(cmdbuffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, mPool, index);
// We stash this because getResult might come before the query is actually processed.
query->setFence(commands->getFenceStatus());
query->setFence(commands->fence);
}
void VulkanTimestamps::endQuery(VulkanCommandBuffer const* commands,
fvkmemory::resource_ptr<VulkanTimerQuery> query) {
VulkanTimerQuery const* query) {
uint32_t const index = query->getStoppingQueryIndex();
vkCmdWriteTimestamp(commands->buffer(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, mPool, index);
}
VulkanTimestamps::QueryResult VulkanTimestamps::getResult(
fvkmemory::resource_ptr<VulkanTimerQuery> query) {
VulkanTimestamps::QueryResult VulkanTimestamps::getResult(VulkanTimerQuery const* query) {
uint32_t const index = query->getStartingQueryIndex();
QueryResult result;
size_t const dataSize = result.size() * sizeof(uint64_t);
VkDeviceSize const stride = sizeof(uint64_t) * 2;
VkResult vkresult =
vkGetQueryPoolResults(mDevice, mPool, index, 2, dataSize, (void*) result.data(), stride,
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WITH_AVAILABILITY_BIT);
vkGetQueryPoolResults(mDevice, mPool, index, 2, dataSize, (void*) result.data(),
stride, VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WITH_AVAILABILITY_BIT);
FILAMENT_CHECK_POSTCONDITION(vkresult == VK_SUCCESS || vkresult == VK_NOT_READY)
<< "vkGetQueryPoolResults error: " << static_cast<int32_t>(vkresult);
if (vkresult == VK_NOT_READY) {
+13 -31
View File
@@ -21,8 +21,6 @@
#include "VulkanImageUtility.h"
#include "VulkanUtility.h"
#include "vulkan/memory/ResourcePointer.h"
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Mutex.h>
@@ -43,10 +41,10 @@ struct VulkanTimerQuery;
struct VulkanCommandBuffer;
struct VulkanAttachment {
fvkmemory::resource_ptr<VulkanTexture> texture;
VulkanTexture* texture = nullptr;
uint8_t level = 0;
uint8_t layerCount = 1;
uint8_t layer = 0;
uint16_t layer = 0;
bool isDepth() const;
VkImage getImage() const;
@@ -72,11 +70,9 @@ public:
std::tuple<uint32_t, uint32_t> getNextQuery();
void clearQuery(uint32_t queryIndex);
void beginQuery(VulkanCommandBuffer const* commands,
fvkmemory::resource_ptr<VulkanTimerQuery> query);
void endQuery(VulkanCommandBuffer const* commands,
fvkmemory::resource_ptr<VulkanTimerQuery> query);
QueryResult getResult(fvkmemory::resource_ptr<VulkanTimerQuery> query);
void beginQuery(VulkanCommandBuffer const* commands, VulkanTimerQuery* query);
void endQuery(VulkanCommandBuffer const* commands, VulkanTimerQuery const* query);
QueryResult getResult(VulkanTimerQuery const* query);
private:
VkDevice mDevice;
@@ -86,9 +82,7 @@ private:
};
struct VulkanRenderPass {
// Between the begin and end command render pass we cache the command buffer
VulkanCommandBuffer* commandBuffer;
fvkmemory::resource_ptr<VulkanRenderTarget> renderTarget;
VulkanRenderTarget* renderTarget;
VkRenderPass renderPass;
RenderPassParams params;
int currentSubpass;
@@ -99,9 +93,6 @@ struct VulkanRenderPass {
struct VulkanContext {
public:
inline uint32_t selectMemoryType(uint32_t flags, VkFlags reqs) const {
if ((reqs & VK_MEMORY_PROPERTY_PROTECTED_BIT) != 0) {
assert_invariant(isProtectedMemorySupported() == true);
}
for (uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; i++) {
if (flags & 1) {
if ((mMemoryProperties.memoryTypes[i].propertyFlags & reqs) == reqs) {
@@ -122,19 +113,19 @@ public:
}
inline VkPhysicalDeviceLimits const& getPhysicalDeviceLimits() const noexcept {
return mPhysicalDeviceProperties.properties.limits;
return mPhysicalDeviceProperties.limits;
}
inline uint32_t getPhysicalDeviceVendorId() const noexcept {
return mPhysicalDeviceProperties.properties.vendorID;
return mPhysicalDeviceProperties.vendorID;
}
inline bool isImageCubeArraySupported() const noexcept {
return mPhysicalDeviceFeatures.features.imageCubeArray == VK_TRUE;
return mPhysicalDeviceFeatures.imageCubeArray == VK_TRUE;
}
inline bool isDepthClampSupported() const noexcept {
return mPhysicalDeviceFeatures.features.depthClamp == VK_TRUE;
return mPhysicalDeviceFeatures.depthClamp == VK_TRUE;
}
inline bool isDebugMarkersSupported() const noexcept {
@@ -150,30 +141,21 @@ public:
}
inline bool isClipDistanceSupported() const noexcept {
return mPhysicalDeviceFeatures.features.shaderClipDistance == VK_TRUE;
return mPhysicalDeviceFeatures.shaderClipDistance == VK_TRUE;
}
inline bool isLazilyAllocatedMemorySupported() const noexcept {
return mLazilyAllocatedMemorySupported;
}
inline bool isProtectedMemorySupported() const noexcept {
return mProtectedMemorySupported;
}
private:
VkPhysicalDeviceMemoryProperties mMemoryProperties = {};
VkPhysicalDeviceProperties2 mPhysicalDeviceProperties = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2
};
VkPhysicalDeviceFeatures2 mPhysicalDeviceFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2
};
VkPhysicalDeviceProperties mPhysicalDeviceProperties = {};
VkPhysicalDeviceFeatures mPhysicalDeviceFeatures = {};
bool mDebugMarkersSupported = false;
bool mDebugUtilsSupported = false;
bool mMultiviewEnabled = false;
bool mLazilyAllocatedMemorySupported = false;
bool mProtectedMemorySupported = false;
VkFormatList mDepthStencilFormats;
VkFormatList mBlittableDepthStencilFormats;
File diff suppressed because it is too large Load Diff
+10 -9
View File
@@ -24,14 +24,13 @@
#include "VulkanHandles.h"
#include "VulkanPipelineCache.h"
#include "VulkanReadPixels.h"
#include "VulkanResourceAllocator.h"
#include "VulkanSamplerCache.h"
#include "VulkanStagePool.h"
#include "VulkanUtility.h"
#include "backend/DriverEnums.h"
#include "caching/VulkanDescriptorSetManager.h"
#include "caching/VulkanPipelineLayoutCache.h"
#include "memory/ResourceManager.h"
#include "memory/ResourcePointer.h"
#include "DriverBase.h"
#include "private/backend/Driver.h"
@@ -78,9 +77,6 @@ public:
#endif // FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
private:
template<typename D>
using resource_ptr = fvkmemory::resource_ptr<D>;
static constexpr uint8_t MAX_SAMPLER_BINDING_COUNT = Program::SAMPLER_BINDING_COUNT;
void debugCommandBegin(CommandStream* cmds, bool synchronous,
@@ -117,16 +113,21 @@ private:
void collectGarbage();
VulkanPlatform* mPlatform = nullptr;
fvkmemory::ResourceManager mResourceManager;
std::unique_ptr<VulkanTimestamps> mTimestamps;
resource_ptr<VulkanSwapChain> mCurrentSwapChain;
resource_ptr<VulkanRenderTarget> mDefaultRenderTarget;
VulkanSwapChain* mCurrentSwapChain = nullptr;
VulkanRenderTarget* mDefaultRenderTarget = nullptr;
VulkanRenderPass mCurrentRenderPass = {};
VmaAllocator mAllocator = VK_NULL_HANDLE;
VkDebugReportCallbackEXT mDebugCallback = VK_NULL_HANDLE;
VulkanContext mContext = {};
VulkanResourceAllocator mResourceAllocator;
VulkanResourceManager mResourceManager;
// Used for resources that are created synchronously and used and destroyed on the backend
// thread.
VulkanThreadSafeResourceManager mThreadSafeResourceManager;
VulkanCommands mCommands;
VulkanPipelineLayoutCache mPipelineLayoutCache;
@@ -141,7 +142,7 @@ private:
// This is necessary for us to write to push constants after binding a pipeline.
struct {
resource_ptr<VulkanProgram> program;
VulkanProgram* program;
VkPipelineLayout pipelineLayout;
DescriptorSetMask descriptorSetMask;
} mBoundPipeline = {};
@@ -69,8 +69,8 @@ VulkanFboCache::~VulkanFboCache() {
<< "Please explicitly call terminate() while the VkDevice is still alive.";
}
VkFramebuffer VulkanFboCache::getFramebuffer(FboKey const& config) noexcept {
FboMap::iterator iter = mFramebufferCache.find(config);
VkFramebuffer VulkanFboCache::getFramebuffer(FboKey config) noexcept {
auto iter = mFramebufferCache.find(config);
if (UTILS_LIKELY(iter != mFramebufferCache.end() && iter->second.handle != VK_NULL_HANDLE)) {
iter.value().timestamp = mCurrentTime;
return iter->second.handle;
@@ -121,7 +121,7 @@ VkFramebuffer VulkanFboCache::getFramebuffer(FboKey const& config) noexcept {
return framebuffer;
}
VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey const& config) noexcept {
VkRenderPass VulkanFboCache::getRenderPass(RenderPassKey config) noexcept {
auto iter = mRenderPassCache.find(config);
if (UTILS_LIKELY(iter != mRenderPassCache.end() && iter->second.handle != VK_NULL_HANDLE)) {
iter.value().timestamp = mCurrentTime;
@@ -362,7 +362,7 @@ void VulkanFboCache::gc() noexcept {
}
const uint32_t evictTime = mCurrentTime - TIME_BEFORE_EVICTION;
for (FboMap::iterator iter = mFramebufferCache.begin(); iter != mFramebufferCache.end(); ++iter) {
for (auto iter = mFramebufferCache.begin(); iter != mFramebufferCache.end(); ++iter) {
const FboVal fbo = iter->second;
if (fbo.timestamp < evictTime && fbo.handle) {
mRenderPassRefCount[iter->first.renderPass]--;
+4 -6
View File
@@ -54,7 +54,7 @@ public:
uint8_t usesLazilyAllocatedMemory; // 1 byte
uint8_t subpassMask; // 1 byte
uint8_t viewCount; // 1 byte
uint8_t padding[2];
uint8_t padding[2];
};
struct RenderPassVal {
VkRenderPass handle;
@@ -98,10 +98,10 @@ public:
~VulkanFboCache();
// Retrieves or creates a VkFramebuffer handle.
VkFramebuffer getFramebuffer(FboKey const& config) noexcept;
VkFramebuffer getFramebuffer(FboKey config) noexcept;
// Retrieves or creates a VkRenderPass handle.
VkRenderPass getRenderPass(RenderPassKey const& config) noexcept;
VkRenderPass getRenderPass(RenderPassKey config) noexcept;
// Evicts old unused Vulkan objects. Call this once per frame.
void gc() noexcept;
@@ -111,9 +111,7 @@ public:
private:
VkDevice mDevice;
using FboMap = tsl::robin_map<FboKey, FboVal, FboKeyHashFn, FboKeyEqualFn>;
FboMap mFramebufferCache;
tsl::robin_map<FboKey, FboVal, FboKeyHashFn, FboKeyEqualFn> mFramebufferCache;
tsl::robin_map<RenderPassKey, RenderPassVal, RenderPassHash, RenderPassEq> mRenderPassCache;
tsl::robin_map<VkRenderPass, uint32_t> mRenderPassRefCount;
uint32_t mCurrentTime = 0;
+168 -235
View File
@@ -22,8 +22,8 @@
#include "VulkanDriver.h"
#include "VulkanMemory.h"
#include "VulkanResourceAllocator.h"
#include "VulkanUtility.h"
#include "vulkan/memory/ResourcePointer.h"
#include "spirv/VulkanSpirvUtils.h"
#include <backend/platforms/VulkanPlatform.h>
@@ -36,12 +36,15 @@ namespace filament::backend {
namespace {
void flipVertically(VkRect2D* rect, uint32_t framebufferHeight) {
rect->offset.y = framebufferHeight - rect->offset.y - rect->extent.height;
}
void flipVertically(VkViewport* rect, uint32_t framebufferHeight) {
rect->y = framebufferHeight - rect->y - rect->height;
}
void clampToFramebuffer(VkRect2D* rect, uint32_t fbWidth, uint32_t fbHeight) {
rect->offset.y = fbHeight - rect->offset.y - rect->extent.height;
int32_t x = std::max(rect->offset.x, 0);
int32_t y = std::max(rect->offset.y, 0);
int32_t right = std::min(rect->offset.x + (int32_t) rect->extent.width, (int32_t) fbWidth);
@@ -87,8 +90,6 @@ BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
}
break;
}
// TODO: properly handle external sampler
case DescriptorType::SAMPLER_EXTERNAL:
case DescriptorType::SAMPLER: {
fromStageFlags(binding.stageFlags, binding.binding, mask.sampler);
break;
@@ -105,41 +106,21 @@ BitmaskGroup fromBackendLayout(DescriptorSetLayout const& layout) {
return mask;
}
fvkmemory::resource_ptr<VulkanTexture> initMsaaTexture(
fvkmemory::resource_ptr<VulkanTexture> texture, VkDevice device,
VkPhysicalDevice physicalDevice, VulkanContext const& context, VmaAllocator allocator,
VulkanCommands* commands, fvkmemory::ResourceManager* resManager, uint8_t levels,
uint8_t samples, VulkanStagePool& stagePool) {
assert_invariant(texture);
auto msTexture = texture->getSidecar();
if (UTILS_UNLIKELY(!msTexture)) {
// Clear all usage flags that are not related to attachments, so that we can
// use the transient usage flag.
const TextureUsage usage = texture->usage & TextureUsage::ALL_ATTACHMENTS;
assert_invariant(static_cast<uint16_t>(usage) != 0U);
msTexture = resource_ptr<VulkanTexture>::construct(resManager, device, physicalDevice,
context, allocator, resManager, commands, texture->target, levels, texture->format,
samples, texture->width, texture->height, texture->depth, usage, stagePool);
texture->setSidecar(msTexture);
}
return msTexture;
}
} // anonymous namespace
void VulkanDescriptorSet::acquire(fvkmemory::resource_ptr<VulkanTexture> texture) {
mResources.push_back(texture);
}
void VulkanDescriptorSet::acquire(fvkmemory::resource_ptr<VulkanBufferObject> obj) {
mResources.push_back(obj);
}
VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(DescriptorSetLayout const& layout)
: bitmask(fromBackendLayout(layout)),
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET_LAYOUT),
bitmask(fromBackendLayout(layout)),
count(Count::fromLayoutBitmask(bitmask)) {}
void VulkanDescriptorSet::acquire(VulkanTexture* texture) {
mResources.acquire(texture);
}
void VulkanDescriptorSet::acquire(VulkanBufferObject* bufferObject) {
mResources.acquire(bufferObject);
}
PushConstantDescription::PushConstantDescription(backend::Program const& program) noexcept {
mRangeCount = 0;
for (auto stage : { ShaderStage::VERTEX, ShaderStage::FRAGMENT, ShaderStage::COMPUTE }) {
@@ -163,9 +144,9 @@ PushConstantDescription::PushConstantDescription(backend::Program const& program
}
}
void PushConstantDescription::write(VkCommandBuffer cmdbuf, VkPipelineLayout layout,
void PushConstantDescription::write(VulkanCommands* commands, VkPipelineLayout layout,
backend::ShaderStage stage, uint8_t index, backend::PushConstantVariant const& value) {
VulkanCommandBuffer* cmdbuf = &(commands->get());
uint32_t binaryValue = 0;
UTILS_UNUSED_IN_RELEASE auto const& types = mTypes[(uint8_t) stage];
if (std::holds_alternative<bool>(value)) {
@@ -181,12 +162,13 @@ void PushConstantDescription::write(VkCommandBuffer cmdbuf, VkPipelineLayout lay
int const ival = std::get<int>(value);
binaryValue = *reinterpret_cast<uint32_t const*>(&ival);
}
vkCmdPushConstants(cmdbuf, layout, getVkStage(stage), index * ENTRY_SIZE, ENTRY_SIZE,
vkCmdPushConstants(cmdbuf->buffer(), layout, getVkStage(stage), index * ENTRY_SIZE, ENTRY_SIZE,
&binaryValue);
}
VulkanProgram::VulkanProgram(VkDevice device, Program const& builder) noexcept
: HwProgram(builder.getName()),
VulkanResource(VulkanResourceType::PROGRAM),
mInfo(new(std::nothrow) PipelineInfo(builder)),
mDevice(device) {
@@ -252,239 +234,158 @@ VulkanProgram::~VulkanProgram() {
}
// Creates a special "default" render target (i.e. associated with the swap chain)
VulkanRenderTarget::VulkanRenderTarget()
: HwRenderTarget(0, 0),
mOffscreen(false),
mProtected(false),
mInfo(std::make_unique<Auxiliary>()) {
mInfo->rpkey.samples = mInfo->fbkey.samples = 1;
}
VulkanRenderTarget::VulkanRenderTarget() :
HwRenderTarget(0, 0),
VulkanResource(VulkanResourceType::RENDER_TARGET),
mOffscreen(false), mSamples(1) {}
VulkanRenderTarget::~VulkanRenderTarget() = default;
void VulkanRenderTarget::bindToSwapChain(fvkmemory::resource_ptr<VulkanSwapChain> swapchain) {
void VulkanRenderTarget::bindToSwapChain(VulkanSwapChain& swapChain) {
assert_invariant(!mOffscreen);
VkExtent2D const extent = swapchain->getExtent();
VkExtent2D const extent = swapChain.getExtent();
mColor[0] = { .texture = swapChain.getCurrentColor() };
mDepth = { .texture = swapChain.getDepth() };
width = extent.width;
height = extent.height;
mProtected = swapchain->isProtected();
VulkanAttachment color = {};
color.texture = swapchain->getCurrentColor();
mInfo->attachments = {color};
auto& fbkey = mInfo->fbkey;
auto& rpkey = mInfo->rpkey;
rpkey.colorFormat[0] = color.getFormat();
fbkey.width = width;
fbkey.height = height;
fbkey.color[0] = color.getImageView();
fbkey.resolve[0] = VK_NULL_HANDLE;
if (swapchain->getDepth()) {
VulkanAttachment depth = {};
depth.texture = swapchain->getDepth();
mInfo->attachments.push_back(depth);
mInfo->depthIndex = 1;
rpkey.depthFormat = depth.getFormat();
fbkey.depth = depth.getImageView();
} else {
rpkey.depthFormat = VK_FORMAT_UNDEFINED;
fbkey.depth = VK_NULL_HANDLE;
}
mInfo->colors.set(0);
}
VulkanRenderTarget::VulkanRenderTarget(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, fvkmemory::ResourceManager* resourceManager,
VmaAllocator allocator, VulkanCommands* commands, uint32_t width, uint32_t height,
uint8_t samples, VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
uint32_t width, uint32_t height, uint8_t samples,
VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount)
: HwRenderTarget(width, height),
VulkanResource(VulkanResourceType::RENDER_TARGET),
mOffscreen(true),
mProtected(false),
mInfo(std::make_unique<Auxiliary>()) {
auto& depth = depthStencil[0];
mSamples(samples),
mLayerCount(layerCount) {
for (int index = 0; index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; index++) {
mColor[index] = color[index];
}
mDepth = depthStencil[0];
VulkanTexture* depthTexture = (VulkanTexture*) mDepth.texture;
if (samples == 1) {
return;
}
// Constrain the sample count according to both kinds of sample count masks obtained from
// VkPhysicalDeviceProperties. This is consistent with the VulkanTexture constructor.
auto const& limits = context.getPhysicalDeviceLimits();
samples = reduceSampleCount(samples, limits.framebufferDepthSampleCounts &
mSamples = samples = reduceSampleCount(samples, limits.framebufferDepthSampleCounts &
limits.framebufferColorSampleCounts);
auto& rpkey = mInfo->rpkey;
rpkey.samples = samples;
rpkey.depthFormat = depth.getFormat();
rpkey.viewCount = layerCount;
auto& fbkey = mInfo->fbkey;
fbkey.width = width;
fbkey.height = height;
fbkey.samples = samples;
std::vector<VulkanAttachment>& attachments = mInfo->attachments;
std::vector<VulkanAttachment> msaa;
// Create sidecar MSAA textures for color attachments if they don't already exist.
for (int index = 0; index < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; index++) {
VulkanAttachment& attachment = color[index];
auto texture = attachment.texture;
if (!texture) {
rpkey.colorFormat[index] = VK_FORMAT_UNDEFINED;
continue;
}
VulkanAttachment const& spec = color[index];
VulkanTexture* texture = (VulkanTexture*) spec.texture;
if (texture && texture->samples == 1) {
auto msTexture = texture->getSidecar();
if (UTILS_UNLIKELY(!msTexture)) {
// Clear all usage flags that are not related to attachments, so that we can
// use the transient usage flag.
const TextureUsage usage = texture->usage & TextureUsage::ALL_ATTACHMENTS;
assert_invariant(static_cast<uint16_t>(usage) != 0U);
mProtected |= texture->getIsProtected();
attachments.push_back(attachment);
mInfo->colors.set(index);
rpkey.colorFormat[index] = attachment.getFormat();
fbkey.color[index] = attachment.getImageView();
fbkey.resolve[index] = VK_NULL_HANDLE;
if (samples > 1) {
VulkanAttachment msaaAttachment = {};
if (texture->samples == 1) {
auto msaaTexture = initMsaaTexture(texture, device, physicalDevice, context,
allocator, commands, resourceManager, texture->levels, samples, stagePool);
if (msaaTexture && msaaTexture->isTransientAttachment()) {
rpkey.usesLazilyAllocatedMemory |= (1 << index);
}
if (attachment.texture->samples == 1) {
rpkey.needsResolveMask |= (1 << index);
}
msaaAttachment = {
.texture = msaaTexture,
.layerCount = layerCount,
};
fbkey.resolve[index] = attachment.getImageView();
} else {
msaaAttachment = {
.texture = texture,
.layerCount = layerCount,
};
// TODO: This should be allocated with the ResourceAllocator.
msTexture = new VulkanTexture(device, physicalDevice, context, allocator, commands,
handleAllocator,
texture->target, ((VulkanTexture const*) texture)->levels, texture->format,
samples, texture->width, texture->height, texture->depth, usage,
stagePool, true /* heap allocated */);
texture->setSidecar(msTexture);
}
fbkey.color[index] = msaaAttachment.getImageView();
msaa.push_back(msaaAttachment);
mMsaaAttachments[index] = {.texture = msTexture};
}
if (texture && texture->samples > 1) {
mMsaaAttachments[index] = mColor[index];
}
}
if (attachments.size() > 0 && samples > 1 && msaa.size() > 0) {
mInfo->msaaIndex = (uint8_t) attachments.size();
attachments.insert(attachments.end(), msaa.begin(), msaa.end());
if (!depthTexture) {
return;
}
if (depth.texture) {
auto depthTexture = depth.texture;
mInfo->depthIndex = (uint8_t) attachments.size();
attachments.push_back(depth);
fbkey.depth = depth.getImageView();
if (samples > 1) {
mInfo->msaaDepthIndex = mInfo->depthIndex;
if (depthTexture->samples == 1) {
// MSAA depth texture must have the mipmap count of 1
uint8_t const msLevel = 1;
// Create sidecar MSAA texture for the depth attachment if it does not already
// exist.
auto msaa = initMsaaTexture(depthTexture, device, physicalDevice, context,
allocator, commands, resourceManager, msLevel, samples, stagePool);
mInfo->msaaDepthIndex = (uint8_t) attachments.size();
attachments.push_back({ .texture = msaa, .layerCount = layerCount });
}
}
// There is no need for sidecar depth if the depth texture is already MSAA.
if (depthTexture->samples > 1) {
mMsaaDepthAttachment = mDepth;
return;
}
// MSAA depth texture must have the mipmap count of 1
uint8_t const msLevel = 1;
// Create sidecar MSAA texture for the depth attachment if it does not already exist.
VulkanTexture* msTexture = depthTexture->getSidecar();
if (UTILS_UNLIKELY(!msTexture)) {
msTexture = new VulkanTexture(device, physicalDevice, context, allocator,
commands, handleAllocator,
depthTexture->target, msLevel, depthTexture->format, samples,
depthTexture->width, depthTexture->height, depthTexture->depth, depthTexture->usage,
stagePool, true /* heap allocated */);
depthTexture->setSidecar(msTexture);
}
mMsaaDepthAttachment = {
.texture = msTexture,
.level = msLevel,
.layer = mDepth.layer,
};
}
void VulkanRenderTarget::transformClientRectToPlatform(VkRect2D* bounds) const {
auto const& extent = getExtent();
const auto& extent = getExtent();
flipVertically(bounds, extent.height);
clampToFramebuffer(bounds, extent.width, extent.height);
}
void VulkanRenderTarget::transformViewportToPlatform(VkViewport* bounds) const {
void VulkanRenderTarget::transformClientRectToPlatform(VkViewport* bounds) const {
flipVertically(bounds, getExtent().height);
}
VkExtent2D VulkanRenderTarget::getExtent() const {
return {width, height};
}
VulkanAttachment& VulkanRenderTarget::getColor(int target) {
return mColor[target];
}
VulkanAttachment& VulkanRenderTarget::getMsaaColor(int target) {
return mMsaaAttachments[target];
}
VulkanAttachment& VulkanRenderTarget::getDepth() {
return mDepth;
}
VulkanAttachment& VulkanRenderTarget::getMsaaDepth() {
return mMsaaDepthAttachment;
}
uint8_t VulkanRenderTarget::getColorTargetCount(const VulkanRenderPass& pass) const {
if (!mOffscreen) {
return 1;
}
if (pass.currentSubpass == 1) {
return mInfo->colors.count();
}
uint8_t count = 0;
mInfo->colors.forEachSetBit([&count, &pass](size_t index) {
if (!(pass.params.subpassMask & (1 << index))) {
for (uint8_t i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; i++) {
if (!mColor[i].texture) {
continue;
}
// NOTE: This must be consistent with VkRenderPass construction (see VulkanFboCache).
if (!(pass.params.subpassMask & (1 << i)) || pass.currentSubpass == 1) {
count++;
}
});
}
return count;
}
void VulkanRenderTarget::emitBarriersBeginRenderPass(VulkanCommandBuffer& commands) {
auto& attachments = mInfo->attachments;
auto samples = mInfo->fbkey.samples;
auto barrier = [&commands](VulkanAttachment& attachment, VulkanLayout const layout) {
auto tex = attachment.texture;
auto const& range = attachment.getSubresourceRange();
if (tex->getLayout(range.baseMipLevel, range.baseArrayLayer) != layout &&
!tex->transitionLayout(&commands, range, layout)) {
// If the layout transition did not emit a barrier, we do it manually here.
tex->samplerToAttachmentBarrier(&commands, range);
}
};
for (size_t i = 0, count = mInfo->colors.count(); i < count; ++i) {
auto& attachment = attachments[i];
auto tex = attachment.texture;
if (samples == 1 || tex->samples == 1) {
barrier(attachment, VulkanLayout::COLOR_ATTACHMENT);
}
}
if (mInfo->msaaIndex != Auxiliary::UNDEFINED_INDEX) {
for (size_t i = mInfo->msaaIndex, count = mInfo->msaaIndex + mInfo->colors.count();
i < count; ++i) {
barrier(attachments[i], VulkanLayout::COLOR_ATTACHMENT);
}
}
if (mInfo->depthIndex != Auxiliary::UNDEFINED_INDEX) {
barrier(attachments[mInfo->depthIndex], VulkanLayout::DEPTH_ATTACHMENT);
}
if (mInfo->msaaDepthIndex != Auxiliary::UNDEFINED_INDEX) {
barrier(attachments[mInfo->msaaDepthIndex], VulkanLayout::DEPTH_ATTACHMENT);
}
}
void VulkanRenderTarget::emitBarriersEndRenderPass(VulkanCommandBuffer& commands) {
if (isSwapChain()) {
return;
}
for (auto& attachment: mInfo->attachments) {
auto const& range = attachment.getSubresourceRange();
bool const isDepth = attachment.isDepth();
auto texture = attachment.texture;
if (isDepth) {
texture->setLayout(range, VulkanFboCache::FINAL_DEPTH_ATTACHMENT_LAYOUT);
if (!texture->transitionLayout(&commands, range, VulkanLayout::DEPTH_SAMPLER)) {
texture->attachmentToSamplerBarrier(&commands, range);
}
} else {
texture->setLayout(range, VulkanFboCache::FINAL_COLOR_ATTACHMENT_LAYOUT);
if (!texture->transitionLayout(&commands, range, VulkanLayout::READ_WRITE)) {
texture->attachmentToSamplerBarrier(&commands, range);
}
}
}
}
VulkanVertexBufferInfo::VulkanVertexBufferInfo(
uint8_t bufferCount, uint8_t attributeCount, AttributeArray const& attributes)
: HwVertexBufferInfo(bufferCount, attributeCount),
VulkanResource(VulkanResourceType::VERTEX_BUFFER_INFO),
mInfo(attributes.size()) {
auto attribDesc = mInfo.mSoa.data<PipelineInfo::ATTRIBUTE_DESCRIPTION>();
auto bufferDesc = mInfo.mSoa.data<PipelineInfo::BUFFER_DESCRIPTION>();
auto offsets = mInfo.mSoa.data<PipelineInfo::OFFSETS>();
@@ -522,15 +423,19 @@ VulkanVertexBufferInfo::VulkanVertexBufferInfo(
}
VulkanVertexBuffer::VulkanVertexBuffer(VulkanContext& context, VulkanStagePool& stagePool,
uint32_t vertexCount, fvkmemory::resource_ptr<VulkanVertexBufferInfo> vbi)
VulkanResourceAllocator* allocator,
uint32_t vertexCount, Handle<HwVertexBufferInfo> vbih)
: HwVertexBuffer(vertexCount),
vbi(vbi),
// TODO: Seems a bit wasteful. can we do better here?
mBuffers(MAX_VERTEX_BUFFER_COUNT) {
VulkanResource(VulkanResourceType::VERTEX_BUFFER),
vbih(vbih),
mBuffers(MAX_VERTEX_BUFFER_COUNT), // TODO: can we do better here?
mResources(allocator) {
}
void VulkanVertexBuffer::setBuffer(fvkmemory::resource_ptr<VulkanBufferObject> bufferObject,
uint32_t index) {
void VulkanVertexBuffer::setBuffer(VulkanResourceAllocator const& allocator,
VulkanBufferObject* bufferObject, uint32_t index) {
VulkanVertexBufferInfo const* const vbi =
const_cast<VulkanResourceAllocator&>(allocator).handle_cast<VulkanVertexBufferInfo*>(vbih);
size_t const count = vbi->getAttributeCount();
VkBuffer* const vkbuffers = getVkBuffers();
int8_t const* const attribToBuffer = vbi->getAttributeToBuffer();
@@ -539,20 +444,48 @@ void VulkanVertexBuffer::setBuffer(fvkmemory::resource_ptr<VulkanBufferObject> b
vkbuffers[attribIndex] = bufferObject->buffer.getGpuBuffer();
}
}
mResources.push_back(bufferObject);
mResources.acquire(bufferObject);
}
VulkanBufferObject::VulkanBufferObject(VmaAllocator allocator, VulkanStagePool& stagePool,
uint32_t byteCount, BufferObjectBinding bindingType)
: HwBufferObject(byteCount),
VulkanResource(VulkanResourceType::BUFFER_OBJECT),
buffer(allocator, stagePool, getBufferObjectUsage(bindingType), byteCount),
bindingType(bindingType) {}
VulkanRenderPrimitive::VulkanRenderPrimitive(PrimitiveType pt,
fvkmemory::resource_ptr<VulkanVertexBuffer> vb,
fvkmemory::resource_ptr<VulkanIndexBuffer> ib)
: HwRenderPrimitive{.type = pt},
vertexBuffer(vb),
indexBuffer(ib) {}
VulkanTimerQuery::VulkanTimerQuery(std::tuple<uint32_t, uint32_t> indices)
: VulkanThreadSafeResource(VulkanResourceType::TIMER_QUERY),
mStartingQueryIndex(std::get<0>(indices)),
mStoppingQueryIndex(std::get<1>(indices)) {}
void VulkanTimerQuery::setFence(std::shared_ptr<VulkanCmdFence> fence) noexcept {
std::unique_lock<utils::Mutex> lock(mFenceMutex);
mFence = fence;
}
bool VulkanTimerQuery::isCompleted() noexcept {
std::unique_lock<utils::Mutex> lock(mFenceMutex);
// QueryValue is a synchronous call and might occur before beginTimerQuery has written anything
// into the command buffer, which is an error according to the validation layer that ships in
// the Android NDK. Even when AVAILABILITY_BIT is set, validation seems to require that the
// timestamp has at least been written into a processed command buffer.
// This fence indicates that the corresponding buffer has been completed.
return mFence && mFence->getStatus() == VK_SUCCESS;
}
VulkanTimerQuery::~VulkanTimerQuery() = default;
VulkanRenderPrimitive::VulkanRenderPrimitive(VulkanResourceAllocator* resourceAllocator,
PrimitiveType pt, Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh)
: VulkanResource(VulkanResourceType::RENDER_PRIMITIVE),
mResources(resourceAllocator) {
type = pt;
vertexBuffer = resourceAllocator->handle_cast<VulkanVertexBuffer*>(vbh);
indexBuffer = resourceAllocator->handle_cast<VulkanIndexBuffer*>(ibh);
mResources.acquire(vertexBuffer);
mResources.acquire(indexBuffer);
}
} // namespace filament::backend
+139 -114
View File
@@ -20,14 +20,13 @@
// This needs to be at the top
#include "DriverBase.h"
#include "VulkanAsyncHandles.h"
#include "VulkanBuffer.h"
#include "VulkanFboCache.h"
#include "VulkanResources.h"
#include "VulkanSwapChain.h"
#include "VulkanTexture.h"
#include "VulkanUtility.h"
#include "vulkan/memory/Resource.h"
#include <private/backend/SamplerGroup.h>
#include <backend/Program.h>
#include <utils/bitset.h>
@@ -35,8 +34,6 @@
#include <utils/Mutex.h>
#include <utils/StructureOfArrays.h>
#include <array>
namespace filament::backend {
namespace {
@@ -57,7 +54,7 @@ inline uint8_t collapsedCount(Bitmask const& mask) {
class VulkanTimestamps;
struct VulkanBufferObject;
struct VulkanDescriptorSetLayout : public HwDescriptorSetLayout, fvkmemory::Resource {
struct VulkanDescriptorSetLayout : public VulkanResource, HwDescriptorSetLayout {
static constexpr uint8_t UNIQUE_DESCRIPTOR_SET_COUNT = 4;
static constexpr uint8_t MAX_BINDINGS = 25;
@@ -131,19 +128,17 @@ private:
VkDescriptorSetLayout mVkLayout = VK_NULL_HANDLE;
};
struct VulkanDescriptorSet : public HwDescriptorSet, fvkmemory::Resource {
struct VulkanDescriptorSet : public VulkanResource, HwDescriptorSet {
public:
// Because we need to recycle descriptor sets not used, we allow for a callback that the "Pool"
// can use to repackage the vk handle.
using OnRecycle = std::function<void(VulkanDescriptorSet*)>;
VulkanDescriptorSet(VkDescriptorSet rawSet,
UniformBufferBitmask const& dynamicUboMask,
uint8_t uniqueDynamicUboCount,
VulkanDescriptorSet(VulkanResourceAllocator* allocator, VkDescriptorSet rawSet,
OnRecycle&& onRecycleFn)
: vkSet(rawSet),
dynamicUboMask(dynamicUboMask),
uniqueDynamicUboCount(uniqueDynamicUboCount),
: VulkanResource(VulkanResourceType::DESCRIPTOR_SET),
vkSet(rawSet),
mResources(allocator),
mOnRecycleFn(std::move(onRecycleFn)) {}
~VulkanDescriptorSet() {
@@ -152,24 +147,14 @@ public:
}
}
void setOffsets(backend::DescriptorSetOffsetArray&& offsets) noexcept {
mOffsets = std::move(offsets);
}
void acquire(VulkanTexture* texture);
backend::DescriptorSetOffsetArray const* getOffsets() {
return &mOffsets;
}
void acquire(fvkmemory::resource_ptr<VulkanTexture> texture);
void acquire(fvkmemory::resource_ptr<VulkanBufferObject> buffer);
void acquire(VulkanBufferObject* texture);
VkDescriptorSet const vkSet;
UniformBufferBitmask const dynamicUboMask;
uint8_t const uniqueDynamicUboCount;
private:
backend::DescriptorSetOffsetArray mOffsets;
std::vector<fvkmemory::resource_ptr<fvkmemory::Resource>> mResources;
VulkanAcquireOnlyResourceManager mResources;
OnRecycle mOnRecycleFn;
};
@@ -177,11 +162,14 @@ using PushConstantNameArray = utils::FixedCapacityVector<char const*>;
using PushConstantNameByStage = std::array<PushConstantNameArray, Program::SHADER_TYPE_COUNT>;
struct PushConstantDescription {
explicit PushConstantDescription(backend::Program const& program) noexcept;
VkPushConstantRange const* getVkRanges() const noexcept { return mRanges; }
uint32_t getVkRangeCount() const noexcept { return mRangeCount; }
void write(VkCommandBuffer cmdbuf, VkPipelineLayout layout, backend::ShaderStage stage,
void write(VulkanCommands* commands, VkPipelineLayout layout, backend::ShaderStage stage,
uint8_t index, backend::PushConstantVariant const& value);
private:
@@ -192,10 +180,12 @@ private:
uint32_t mRangeCount;
};
struct VulkanProgram : public HwProgram, fvkmemory::Resource {
struct VulkanProgram : public HwProgram, VulkanResource {
using BindingList = CappedArray<uint16_t, MAX_SAMPLER_COUNT>;
VulkanProgram(VkDevice device, Program const& builder) noexcept;
~VulkanProgram();
inline VkShaderModule getVertexShader() const {
@@ -204,6 +194,10 @@ struct VulkanProgram : public HwProgram, fvkmemory::Resource {
inline VkShaderModule getFragmentShader() const { return mInfo->shaders[1]; }
// Get a list of the sampler binding indices so that we don't have to loop through all possible
// samplers.
inline BindingList const& getBindings() const { return mInfo->bindings; }
inline uint32_t getPushConstantRangeCount() const {
return mInfo->pushConstantDescription.getVkRangeCount();
}
@@ -212,9 +206,9 @@ struct VulkanProgram : public HwProgram, fvkmemory::Resource {
return mInfo->pushConstantDescription.getVkRanges();
}
inline void writePushConstant(VkCommandBuffer cmdbuf, VkPipelineLayout layout,
inline void writePushConstant(VulkanCommands* commands, VkPipelineLayout layout,
backend::ShaderStage stage, uint8_t index, backend::PushConstantVariant const& value) {
mInfo->pushConstantDescription.write(cmdbuf, layout, stage, index, value);
mInfo->pushConstantDescription.write(commands, layout, stage, index, value);
}
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
@@ -231,10 +225,22 @@ private:
struct PipelineInfo {
explicit PipelineInfo(backend::Program const& program) noexcept
: pushConstantDescription(program)
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
, bindingToName(MAX_SAMPLER_COUNT, "")
#endif
{}
BindingList bindings;
VkShaderModule shaders[MAX_SHADER_MODULES] = { VK_NULL_HANDLE };
PushConstantDescription pushConstantDescription;
#if FVK_ENABLED_DEBUG_SAMPLER_NAME
// We store the sampler name mapped from binding index (only for debug purposes).
utils::FixedCapacityVector<std::string> bindingToName;
#endif
};
PipelineInfo* mInfo;
@@ -249,88 +255,47 @@ private:
//
// We use private inheritance to shield clients from the width / height fields in HwRenderTarget,
// which are not representative when this is the default render target.
struct VulkanRenderTarget : private HwRenderTarget, fvkmemory::Resource {
struct VulkanRenderTarget : private HwRenderTarget, VulkanResource {
// Creates an offscreen render target.
VulkanRenderTarget(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, fvkmemory::ResourceManager* resourceManager,
VmaAllocator allocator, VulkanCommands* commands, uint32_t width, uint32_t height,
VulkanContext const& context, VmaAllocator allocator,
VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
uint32_t width, uint32_t height,
uint8_t samples, VulkanAttachment color[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT],
VulkanAttachment depthStencil[2], VulkanStagePool& stagePool, uint8_t layerCount);
~VulkanRenderTarget();
// Creates a special "default" render target (i.e. associated with the swap chain)
explicit VulkanRenderTarget();
void transformClientRectToPlatform(VkRect2D* bounds) const;
void transformViewportToPlatform(VkViewport* bounds) const;
inline VkExtent2D getExtent() const {
return {width, height};
}
inline VulkanAttachment& getColor0() const {
assert_invariant(mInfo->colors[0]);
return mInfo->attachments[0];
}
inline VulkanAttachment& getDepth() const {
assert_invariant(hasDepth());
if (mInfo->fbkey.samples == 1) {
return mInfo->attachments[mInfo->depthIndex];
}
return mInfo->attachments[mInfo->msaaDepthIndex];
}
inline VulkanFboCache::RenderPassKey const& getRenderPassKey() const {
return mInfo->rpkey;
}
inline VulkanFboCache::FboKey const& getFboKey() const {
return mInfo->fbkey;
}
inline uint8_t getSamples() const {
return mInfo->fbkey.samples;
}
uint8_t getColorTargetCount(VulkanRenderPass const& pass) const;
inline bool hasDepth() const { return mInfo->depthIndex != Auxiliary::UNDEFINED_INDEX; }
inline bool isSwapChain() const { return !mOffscreen; }
inline bool isProtected() const { return mProtected; }
void bindToSwapChain(fvkmemory::resource_ptr<VulkanSwapChain> swapchain);
void emitBarriersBeginRenderPass(VulkanCommandBuffer& commands);
void emitBarriersEndRenderPass(VulkanCommandBuffer& commands);
void transformClientRectToPlatform(VkViewport* bounds) const;
VkExtent2D getExtent() const;
// We return references in the following methods to avoid a copy.
VulkanAttachment& getColor(int target);
VulkanAttachment& getMsaaColor(int target);
VulkanAttachment& getDepth();
VulkanAttachment& getMsaaDepth();
uint8_t getColorTargetCount(const VulkanRenderPass& pass) const;
uint8_t getSamples() const { return mSamples; }
uint8_t getLayerCount() const { return mLayerCount; }
bool hasDepth() const { return mDepth.texture; }
bool isSwapChain() const { return !mOffscreen; }
void bindToSwapChain(VulkanSwapChain& surf);
private:
struct Auxiliary {
static constexpr int8_t UNDEFINED_INDEX = -1;
explicit Auxiliary() noexcept = default;
VulkanFboCache::RenderPassKey rpkey = {};
VulkanFboCache::FboKey fbkey = {};
std::vector<VulkanAttachment> attachments;
utils::bitset32 colors;
int8_t depthIndex = UNDEFINED_INDEX;
int8_t msaaDepthIndex = UNDEFINED_INDEX;
int8_t msaaIndex = UNDEFINED_INDEX;
};
bool const mOffscreen;
bool mProtected;
std::unique_ptr<Auxiliary> mInfo;
VulkanAttachment mColor[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
VulkanAttachment mDepth = {};
VulkanAttachment mMsaaAttachments[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT] = {};
VulkanAttachment mMsaaDepthAttachment = {};
const bool mOffscreen : 1;
uint8_t mSamples : 7;
uint8_t mLayerCount = 1;
};
struct VulkanBufferObject;
struct VulkanVertexBufferInfo : public HwVertexBufferInfo, fvkmemory::Resource {
struct VulkanVertexBufferInfo : public HwVertexBufferInfo, VulkanResource {
VulkanVertexBufferInfo(uint8_t bufferCount, uint8_t attributeCount,
AttributeArray const& attributes);
@@ -377,24 +342,33 @@ private:
PipelineInfo mInfo;
};
struct VulkanVertexBuffer : public HwVertexBuffer, fvkmemory::Resource {
VulkanVertexBuffer(VulkanContext& context, VulkanStagePool& stagePool, uint32_t vertexCount,
fvkmemory::resource_ptr<VulkanVertexBufferInfo> vbi);
void setBuffer(fvkmemory::resource_ptr<VulkanBufferObject> bufferObject, uint32_t index);
struct VulkanVertexBuffer : public HwVertexBuffer, VulkanResource {
VulkanVertexBuffer(VulkanContext& context, VulkanStagePool& stagePool,
VulkanResourceAllocator* allocator,
uint32_t vertexCount, Handle<HwVertexBufferInfo> vbih);
inline VkBuffer const* getVkBuffers() const { return mBuffers.data(); }
inline VkBuffer* getVkBuffers() { return mBuffers.data(); }
fvkmemory::resource_ptr<VulkanVertexBufferInfo> vbi;
void setBuffer(VulkanResourceAllocator const& allocator,
VulkanBufferObject* bufferObject, uint32_t index);
inline VkBuffer const* getVkBuffers() const {
return mBuffers.data();
}
inline VkBuffer* getVkBuffers() {
return mBuffers.data();
}
Handle<HwVertexBufferInfo> vbih;
private:
utils::FixedCapacityVector<VkBuffer> mBuffers;
std::vector<fvkmemory::resource_ptr<VulkanBufferObject>> mResources;
FixedSizeVulkanResourceManager<MAX_VERTEX_BUFFER_COUNT> mResources;
};
struct VulkanIndexBuffer : public HwIndexBuffer, fvkmemory::Resource {
struct VulkanIndexBuffer : public HwIndexBuffer, VulkanResource {
VulkanIndexBuffer(VmaAllocator allocator, VulkanStagePool& stagePool, uint8_t elementSize,
uint32_t indexCount)
: HwIndexBuffer(elementSize, indexCount),
VulkanResource(VulkanResourceType::INDEX_BUFFER),
buffer(allocator, stagePool, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, elementSize * indexCount),
indexType(elementSize == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32) {}
@@ -402,7 +376,7 @@ struct VulkanIndexBuffer : public HwIndexBuffer, fvkmemory::Resource {
const VkIndexType indexType;
};
struct VulkanBufferObject : public HwBufferObject, fvkmemory::Resource {
struct VulkanBufferObject : public HwBufferObject, VulkanResource {
VulkanBufferObject(VmaAllocator allocator, VulkanStagePool& stagePool, uint32_t byteCount,
BufferObjectBinding bindingType);
@@ -410,15 +384,66 @@ struct VulkanBufferObject : public HwBufferObject, fvkmemory::Resource {
const BufferObjectBinding bindingType;
};
struct VulkanRenderPrimitive : public HwRenderPrimitive, fvkmemory::Resource {
VulkanRenderPrimitive(PrimitiveType pt, fvkmemory::resource_ptr<VulkanVertexBuffer> vb,
fvkmemory::resource_ptr<VulkanIndexBuffer> ib);
~VulkanRenderPrimitive() = default;
fvkmemory::resource_ptr<VulkanVertexBuffer> vertexBuffer;
fvkmemory::resource_ptr<VulkanIndexBuffer> indexBuffer;
struct VulkanSamplerGroup : public HwSamplerGroup, VulkanResource {
// NOTE: we have to use out-of-line allocation here because the size of a Handle<> is limited
std::unique_ptr<SamplerGroup> sb;// FIXME: this shouldn't depend on filament::SamplerGroup
explicit VulkanSamplerGroup(size_t size) noexcept
: VulkanResource(VulkanResourceType::SAMPLER_GROUP),
sb(new SamplerGroup(size)) {}
};
struct VulkanRenderPrimitive : public HwRenderPrimitive, VulkanResource {
VulkanRenderPrimitive(VulkanResourceAllocator* resourceAllocator,
PrimitiveType pt, Handle<HwVertexBuffer> vbh, Handle<HwIndexBuffer> ibh);
~VulkanRenderPrimitive() {
mResources.clear();
}
VulkanVertexBuffer* vertexBuffer = nullptr;
VulkanIndexBuffer* indexBuffer = nullptr;
private:
// Keep references to the vertex buffer and the index buffer.
FixedSizeVulkanResourceManager<2> mResources;
};
struct VulkanFence : public HwFence, VulkanResource {
VulkanFence()
: VulkanResource(VulkanResourceType::FENCE) {}
explicit VulkanFence(std::shared_ptr<VulkanCmdFence> fence)
: VulkanResource(VulkanResourceType::FENCE),
fence(fence) {}
std::shared_ptr<VulkanCmdFence> fence;
};
struct VulkanTimerQuery : public HwTimerQuery, VulkanThreadSafeResource {
explicit VulkanTimerQuery(std::tuple<uint32_t, uint32_t> indices);
~VulkanTimerQuery();
void setFence(std::shared_ptr<VulkanCmdFence> fence) noexcept;
bool isCompleted() noexcept;
uint32_t getStartingQueryIndex() const {
return mStartingQueryIndex;
}
uint32_t getStoppingQueryIndex() const {
return mStoppingQueryIndex;
}
private:
uint32_t mStartingQueryIndex;
uint32_t mStoppingQueryIndex;
std::shared_ptr<VulkanCmdFence> mFence;
utils::Mutex mFenceMutex;
};
inline constexpr VkBufferUsageFlagBits getBufferObjectUsage(
BufferObjectBinding bindingType) noexcept {
switch(bindingType) {
@@ -31,7 +31,6 @@
#pragma clang diagnostic ignored "-Wnullability-completeness"
#pragma clang diagnostic ignored "-Wextra-semi"
#pragma clang diagnostic ignored "-Wc++98-compat-extra-semi"
#pragma clang diagnostic ignored "-Wthread-safety-analysis"
static const PFN_vkGetInstanceProcAddr& vkGetInstanceProcAddr = bluevk::vkGetInstanceProcAddr;
static const PFN_vkGetDeviceProcAddr& vkGetDeviceProcAddr = bluevk::vkGetDeviceProcAddr;
@@ -66,12 +66,17 @@ void VulkanPipelineCache::bindPipeline(VulkanCommandBuffer* commands) {
VkCommandBuffer const cmdbuffer = commands->buffer();
PipelineCacheEntry* cacheEntry = getOrCreatePipeline();
// Check if the required pipeline is already bound.
if (cacheEntry->handle == commands->pipeline()) {
return;
}
// If an error occurred, allow higher levels to handle it gracefully.
assert_invariant(cacheEntry != nullptr && "Failed to create/find pipeline");
mBoundPipeline = mPipelineRequirements;
vkCmdBindPipeline(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, cacheEntry->handle);
commands->setPipeline(cacheEntry->handle);
}
VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() noexcept {
@@ -241,7 +246,7 @@ VulkanPipelineCache::PipelineCacheEntry* VulkanPipelineCache::createPipeline() n
return &mPipelines.emplace(mPipelineRequirements, cacheEntry).first.value();
}
void VulkanPipelineCache::bindProgram(fvkmemory::resource_ptr<VulkanProgram> program) noexcept {
void VulkanPipelineCache::bindProgram(VulkanProgram* program) noexcept {
mPipelineRequirements.shaders[0] = program->getVertexShader();
mPipelineRequirements.shaders[1] = program->getFragmentShader();
@@ -19,6 +19,7 @@
#include "VulkanCommands.h"
#include "VulkanMemory.h"
#include "VulkanResources.h"
#include "VulkanUtility.h"
#include <backend/DriverEnums.h>
@@ -43,6 +44,7 @@ namespace filament::backend {
struct VulkanProgram;
struct VulkanBufferObject;
struct VulkanTexture;
class VulkanResourceAllocator;
// VulkanPipelineCache manages a cache of descriptor sets and pipelines.
//
@@ -120,7 +122,7 @@ public:
void bindPipeline(VulkanCommandBuffer* commands);
// Each of the following methods are fast and do not make Vulkan calls.
void bindProgram(fvkmemory::resource_ptr<VulkanProgram> program) noexcept;
void bindProgram(VulkanProgram* program) noexcept;
void bindRasterState(const RasterState& rasterState) noexcept;
void bindRenderPass(VkRenderPass renderPass, int subpassIndex) noexcept;
void bindPrimitiveTopology(VkPrimitiveTopology topology) noexcept;
@@ -117,10 +117,9 @@ void VulkanReadPixels::terminate() noexcept {
VulkanReadPixels::VulkanReadPixels(VkDevice device)
: mDevice(device) {}
void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget, uint32_t const x,
uint32_t const y, uint32_t const width, uint32_t const height,
uint32_t const graphicsQueueFamilyIndex, PixelBufferDescriptor&& pbd,
SelecteMemoryFunction const& selectMemoryFunc,
void VulkanReadPixels::run(VulkanRenderTarget* srcTarget, uint32_t const x, uint32_t const y,
uint32_t const width, uint32_t const height, uint32_t const graphicsQueueFamilyIndex,
PixelBufferDescriptor&& pbd, SelecteMemoryFunction const& selectMemoryFunc,
OnReadCompleteFunction const& readCompleteFunc) {
assert_invariant(mDevice != VK_NULL_HANDLE);
@@ -144,7 +143,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
VkCommandPool& cmdpool = mCommandPool;
fvkmemory::resource_ptr<VulkanTexture> srcTexture = srcTarget->getColor0().texture;
VulkanTexture* srcTexture = srcTarget->getColor(0).texture;
assert_invariant(srcTexture);
VkFormat const srcFormat = srcTexture->getVkFormat();
bool const swizzle
@@ -231,7 +230,7 @@ void VulkanReadPixels::run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget
},
});
VulkanAttachment const srcAttachment = srcTarget->getColor0();
VulkanAttachment const srcAttachment = srcTarget->getColor(0);
VkImageSubresourceRange const srcRange = srcAttachment.getSubresourceRange();
srcTexture->transitionLayout(cmdbuffer, srcRange, VulkanLayout::TRANSFER_SRC);
@@ -17,7 +17,6 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANREADPIXELS_H
#define TNT_FILAMENT_BACKEND_VULKANREADPIXELS_H
#include "vulkan/memory/ResourcePointer.h"
#include "private/backend/Driver.h"
#include <bluevk/BlueVK.h>
@@ -73,9 +72,9 @@ public:
void terminate() noexcept;
void run(fvkmemory::resource_ptr<VulkanRenderTarget> srcTarget, uint32_t x, uint32_t y,
uint32_t width, uint32_t height, uint32_t graphicsQueueFamilyIndex,
PixelBufferDescriptor&& pbd, SelecteMemoryFunction const& selectMemoryFunc,
void run(VulkanRenderTarget* srcTarget, uint32_t x, uint32_t y, uint32_t width, uint32_t height,
uint32_t graphicsQueueFamilyIndex, PixelBufferDescriptor&& pbd,
SelecteMemoryFunction const& selectMemoryFunc,
OnReadCompleteFunction const& readCompleteFunc);
// This method will block until all of the in-flight requests are complete.
@@ -0,0 +1,136 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANRESOURCEALLOCATOR_H
#define TNT_FILAMENT_BACKEND_VULKANRESOURCEALLOCATOR_H
#include "VulkanConstants.h"
#include "VulkanHandles.h"
#include <private/backend/HandleAllocator.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Log.h>
#include <type_traits>
#include <unordered_set>
namespace filament::backend {
#define RESOURCE_TYPE_COUNT (static_cast<int>(VulkanResourceType::END_TYPE))
#define DEBUG_RESOURCE_LEAKS FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
#if DEBUG_RESOURCE_LEAKS
#define TRACK_INCREMENT() \
if (!IS_HEAP_ALLOC_TYPE(obj->getType())) { \
mDebugOnlyResourceCount[static_cast<size_t>(obj->getType())]++; \
}
#define TRACK_DECREMENT() \
if (!IS_HEAP_ALLOC_TYPE(obj->getType())) { \
mDebugOnlyResourceCount[static_cast<size_t>(obj->getType())]--; \
}
#else
// No-op
#define TRACK_INCREMENT()
#define TRACK_DECREMENT()
#endif
class VulkanResourceAllocator {
public:
using AllocatorImpl = HandleAllocatorVK;
VulkanResourceAllocator(size_t arenaSize, bool disableUseAfterFreeCheck)
: mHandleAllocatorImpl("Handles", arenaSize, disableUseAfterFreeCheck)
#if DEBUG_RESOURCE_LEAKS
, mDebugOnlyResourceCount(RESOURCE_TYPE_COUNT) {
std::memset(mDebugOnlyResourceCount.data(), 0, sizeof(size_t) * RESOURCE_TYPE_COUNT);
}
#else
{}
#endif
template<typename D, typename... ARGS>
inline Handle<D> initHandle(ARGS&&... args) noexcept {
auto handle = mHandleAllocatorImpl.allocateAndConstruct<D>(std::forward<ARGS>(args)...);
auto obj = handle_cast<D*>(handle);
obj->initResource(handle.getId());
TRACK_INCREMENT();
return handle;
}
template<typename D>
inline Handle<D> allocHandle() noexcept {
return mHandleAllocatorImpl.allocate<D>();
}
template<typename D, typename B, typename... ARGS>
inline typename std::enable_if<std::is_base_of<B, D>::value, D>::type* construct(
Handle<B> const& handle, ARGS&&... args) noexcept {
auto obj = mHandleAllocatorImpl.construct<D, B>(handle, std::forward<ARGS>(args)...);
obj->initResource(handle.getId());
TRACK_INCREMENT();
return obj;
}
template<typename Dp, typename B>
inline typename std::enable_if_t<
std::is_pointer_v<Dp> && std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
handle_cast(Handle<B>& handle) noexcept {
return mHandleAllocatorImpl.handle_cast<Dp, B>(handle);
}
template<typename Dp, typename B>
inline typename std::enable_if_t<
std::is_pointer_v<Dp> && std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
handle_cast(Handle<B> const& handle) noexcept {
return mHandleAllocatorImpl.handle_cast<Dp, B>(handle);
}
template<typename D, typename B>
inline void destruct(Handle<B> handle) noexcept {
auto obj = handle_cast<D*>(handle);
TRACK_DECREMENT();
mHandleAllocatorImpl.deallocate(handle, obj);
}
inline void associateHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
mHandleAllocatorImpl.associateTagToHandle(id, std::move(tag));
}
private:
AllocatorImpl mHandleAllocatorImpl;
#if DEBUG_RESOURCE_LEAKS
public:
void print() {
FVK_LOGD << "Resource Allocator state (debug only)" << utils::io::endl;
for (size_t i = 0; i < RESOURCE_TYPE_COUNT; i++) {
FVK_LOGD << "[" << i << "]=" << mDebugOnlyResourceCount[i] << utils::io::endl;
}
FVK_LOGD << "+++++++++++++++++++++++++++++++++++++" << utils::io::endl;
}
private:
utils::FixedCapacityVector<size_t> mDebugOnlyResourceCount;
#endif
};
#undef TRACK_INCREMENT
#undef TRACK_DECREMENT
#undef DEBUG_RESOURCE_LEAKS
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANRESOURCEALLOCATOR_H
@@ -0,0 +1,81 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VulkanResources.h"
#include "VulkanHandles.h"
#include "VulkanResourceAllocator.h"
#include "VulkanPipelineCache.h"
namespace filament::backend {
void deallocateResource(VulkanResourceAllocator* allocator, VulkanResourceType type,
HandleBase::HandleId id) {
if (IS_HEAP_ALLOC_TYPE(type)) {
return;
}
switch (type) {
case VulkanResourceType::BUFFER_OBJECT:
allocator->destruct<VulkanBufferObject>(Handle<HwBufferObject>(id));
break;
case VulkanResourceType::INDEX_BUFFER:
allocator->destruct<VulkanIndexBuffer>(Handle<HwIndexBuffer>(id));
break;
case VulkanResourceType::PROGRAM:
allocator->destruct<VulkanProgram>(Handle<HwProgram>(id));
break;
case VulkanResourceType::RENDER_TARGET:
allocator->destruct<VulkanRenderTarget>(Handle<HwRenderTarget>(id));
break;
case VulkanResourceType::SAMPLER_GROUP:
allocator->destruct<VulkanSamplerGroup>(Handle<HwSamplerGroup>(id));
break;
case VulkanResourceType::SWAP_CHAIN:
allocator->destruct<VulkanSwapChain>(Handle<HwSwapChain>(id));
break;
case VulkanResourceType::TEXTURE:
allocator->destruct<VulkanTexture>(Handle<HwTexture>(id));
break;
case VulkanResourceType::TIMER_QUERY:
allocator->destruct<VulkanTimerQuery>(Handle<HwTimerQuery>(id));
break;
case VulkanResourceType::VERTEX_BUFFER_INFO:
allocator->destruct<VulkanVertexBufferInfo>(Handle<HwVertexBufferInfo>(id));
break;
case VulkanResourceType::VERTEX_BUFFER:
allocator->destruct<VulkanVertexBuffer>(Handle<HwVertexBuffer>(id));
break;
case VulkanResourceType::RENDER_PRIMITIVE:
allocator->destruct<VulkanRenderPrimitive>(Handle<VulkanRenderPrimitive>(id));
break;
case VulkanResourceType::DESCRIPTOR_SET_LAYOUT:
allocator->destruct<VulkanDescriptorSetLayout>(Handle<VulkanDescriptorSetLayout>(id));
break;
case VulkanResourceType::DESCRIPTOR_SET:
allocator->destruct<VulkanDescriptorSet>(Handle<VulkanDescriptorSet>(id));
break;
// If the resource is heap allocated, then the resource manager just skip refcounted
// destruction.
case VulkanResourceType::FENCE:
case VulkanResourceType::HEAP_ALLOCATED:
case VulkanResourceType::END_TYPE:
break;
}
}
} // namespace filament::backend
@@ -0,0 +1,313 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKANRESOURCES_H
#define TNT_FILAMENT_BACKEND_VULKANRESOURCES_H
#include "VulkanUtility.h"
#include <backend/Handle.h>
#include <tsl/robin_set.h>
#include <utils/Mutex.h>
#include <utils/Panic.h>
#include <mutex>
#include <unordered_set>
namespace filament::backend {
class VulkanResourceAllocator;
struct VulkanThreadSafeResource;
// Subclasses of VulkanResource must provide this enum in their construction.
enum class VulkanResourceType : uint8_t {
BUFFER_OBJECT = 0,
INDEX_BUFFER = 1,
PROGRAM = 2,
RENDER_TARGET = 3,
SAMPLER_GROUP = 4,
SWAP_CHAIN = 5,
RENDER_PRIMITIVE = 6,
TEXTURE = 7,
TIMER_QUERY = 8,
VERTEX_BUFFER = 9,
VERTEX_BUFFER_INFO = 10,
DESCRIPTOR_SET_LAYOUT = 11,
DESCRIPTOR_SET = 12,
// Below are resources that are managed manually (i.e. not ref counted).
FENCE = 13,
HEAP_ALLOCATED = 14,
END_TYPE = 15, // A placeholder
};
#define IS_HEAP_ALLOC_TYPE(f) \
(f == VulkanResourceType::FENCE || f == VulkanResourceType::HEAP_ALLOCATED)
// This is a ref-counting base class that tracks how many references of this resource exist. This
// class is paired with VulkanResourceManagerImpl which is responsible for incrementing or
// decrementing the count. Once mRefCount == 0, VulkanResourceManagerImpl will also call the
// appropriate destructor. VulkanCommandBuffer, VulkanDriver, and composite structure like
// VulkanRenderPrimitive are owners of VulkanResourceManagerImpl instances.
struct VulkanResourceBase {
protected:
explicit VulkanResourceBase(VulkanResourceType type)
: mRefCount(IS_HEAP_ALLOC_TYPE(type) ? 1 : 0),
mType(uint32_t(type)),
mHandleId(0) {
}
private:
inline VulkanResourceType getType() const noexcept {
return VulkanResourceType(mType);
}
inline HandleBase::HandleId getId() const noexcept {
return mHandleId;
}
inline void initResource(HandleBase::HandleId id) noexcept {
mHandleId = id;
}
inline void ref() noexcept {
if (IS_HEAP_ALLOC_TYPE(getType())) {
return;
}
assert_invariant(mRefCount < ((1<<24) - 1));
++mRefCount;
}
inline void deref() noexcept {
if (IS_HEAP_ALLOC_TYPE(getType())) {
return;
}
assert_invariant(mRefCount > 0);
--mRefCount;
}
inline size_t refcount() const noexcept {
return mRefCount;
}
uint32_t mRefCount : 24; // 16M is enough for the refcount
uint32_t mType : 8; // must be uint32_t or MSVC doesn't pack it. no codegen impact w/ clang.
HandleBase::HandleId mHandleId;
friend struct VulkanThreadSafeResource;
friend class VulkanResourceAllocator;
template<typename RT, typename ST>
friend class VulkanResourceManagerImpl;
};
static_assert(sizeof(VulkanResourceBase) == 8, "VulkanResourceBase should be 8 bytes");
struct VulkanThreadSafeResource {
protected:
explicit VulkanThreadSafeResource(VulkanResourceType type)
: mImpl(type) {}
private:
inline VulkanResourceType getType() {
return mImpl.getType();
}
inline HandleBase::HandleId getId() {
return mImpl.getId();
}
inline void initResource(HandleBase::HandleId id) noexcept {
std::unique_lock<utils::Mutex> lock(mMutex);
mImpl.initResource(id);
}
inline void ref() noexcept {
std::unique_lock<utils::Mutex> lock(mMutex);
mImpl.ref();
}
inline void deref() noexcept {
std::unique_lock<utils::Mutex> lock(mMutex);
mImpl.deref();
}
inline size_t refcount() noexcept {
std::unique_lock<utils::Mutex> lock(mMutex);
return mImpl.refcount();
}
utils::Mutex mMutex;
VulkanResourceBase mImpl;
friend class VulkanResourceAllocator;
template<typename RT, typename ST>
friend class VulkanResourceManagerImpl;
};
using VulkanResource = VulkanResourceBase;
namespace {
// When the size of the resource set is known to be small, (for example for VulkanRenderPrimitive),
// we just use a std::array to back the set.
template<std::size_t SIZE>
using FixedCapacityResourceSet = CappedArray<VulkanResource*, SIZE>;
// robin_set/map are useful for sets that are acquire only and the set will be iterated when the set
// is cleared.
using FastIterationResourceSet = tsl::robin_set<VulkanResource*>;
// unoredered_set is used in the general case where insert/erase can occur at will. This is useful
// for the basic object ownership count - i.e. VulkanDriver.
using ResourceSet = std::unordered_set<VulkanResource*>;
using ThreadSafeResourceSet = std::unordered_set<VulkanThreadSafeResource*>;
} // anonymous namespace
class VulkanResourceAllocator;
#define LOCK_IF_NEEDED() \
if constexpr (std::is_base_of_v<VulkanThreadSafeResource, ResourceType>) { \
mMutex->lock(); \
}
#define UNLOCK_IF_NEEDED() \
if constexpr (std::is_base_of_v<VulkanThreadSafeResource, ResourceType>) { \
mMutex->unlock(); \
}
void deallocateResource(VulkanResourceAllocator* allocator, VulkanResourceType type,
HandleBase::HandleId id);
template<typename ResourceType, typename SetType>
class VulkanResourceManagerImpl {
public:
explicit VulkanResourceManagerImpl(VulkanResourceAllocator* allocator)
: mAllocator(allocator) {
if constexpr (std::is_base_of_v<VulkanThreadSafeResource, ResourceType>) {
mMutex = std::make_unique<utils::Mutex>();
}
}
VulkanResourceManagerImpl(const VulkanResourceManagerImpl& other) = delete;
void operator=(const VulkanResourceManagerImpl& other) = delete;
VulkanResourceManagerImpl(const VulkanResourceManagerImpl&& other) = delete;
void operator=(const VulkanResourceManagerImpl&& other) = delete;
~VulkanResourceManagerImpl() {
clear();
}
inline void acquire(ResourceType* resource) {
if (IS_HEAP_ALLOC_TYPE(resource->getType())) {
return;
}
LOCK_IF_NEEDED();
if (mResources.find(resource) != mResources.end()) {
UNLOCK_IF_NEEDED();
return;
}
mResources.insert(resource);
UNLOCK_IF_NEEDED();
resource->ref();
}
// Transfers ownership from one resource set to another
template <typename tSetType>
inline void acquireAll(VulkanResourceManagerImpl<ResourceType, tSetType>* srcResources) {
copyAll(srcResources);
srcResources->clear();
}
// Transfers ownership from one resource set to another
template <typename tSetType>
inline void copyAll(VulkanResourceManagerImpl<ResourceType, tSetType>* srcResources) {
LOCK_IF_NEEDED();
for (auto iter = srcResources->mResources.begin(); iter != srcResources->mResources.end();
iter++) {
acquire(*iter);
}
UNLOCK_IF_NEEDED();
}
inline void release(ResourceType* resource) {
if (IS_HEAP_ALLOC_TYPE(resource->getType())) {
return;
}
LOCK_IF_NEEDED();
auto resItr = mResources.find(resource);
if (resItr == mResources.end()) {
UNLOCK_IF_NEEDED();
return;
}
mResources.erase(resItr);
UNLOCK_IF_NEEDED();
derefImpl(resource);
}
inline void clear() {
LOCK_IF_NEEDED();
for (auto iter = mResources.begin(); iter != mResources.end(); iter++) {
derefImpl(*iter);
}
mResources.clear();
UNLOCK_IF_NEEDED();
}
inline size_t size() {
return mResources.size();
}
private:
inline void derefImpl(ResourceType* resource) {
resource->deref();
if (resource->refcount() != 0) {
return;
}
deallocateResource(mAllocator, resource->getType(), resource->getId());
}
VulkanResourceAllocator* mAllocator;
SetType mResources;
std::unique_ptr<utils::Mutex> mMutex;
template <typename, typename> friend class VulkanResourceManagerImpl;
};
using VulkanAcquireOnlyResourceManager
= VulkanResourceManagerImpl<VulkanResource, FastIterationResourceSet>;
using VulkanResourceManager = VulkanResourceManagerImpl<VulkanResource, ResourceSet>;
template<std::size_t SIZE>
using FixedSizeVulkanResourceManager =
VulkanResourceManagerImpl<VulkanResource, FixedCapacityResourceSet<SIZE>>;
using VulkanThreadSafeResourceManager
= VulkanResourceManagerImpl<VulkanThreadSafeResource, ThreadSafeResourceSet>;
#undef LOCK_IF_NEEDED
#undef UNLOCK_IF_NEEDED
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKANRESOURCES_H
@@ -16,7 +16,6 @@
#include "VulkanStagePool.h"
#include "VulkanCommands.h"
#include "VulkanConstants.h"
#include "VulkanImageUtility.h"
#include "VulkanMemory.h"
@@ -38,7 +37,6 @@ VulkanStage const* VulkanStagePool::acquireStage(uint32_t numBytes) {
if (iter != mFreeStages.end()) {
auto stage = iter->second;
mFreeStages.erase(iter);
stage->lastAccessed = mCurrentFrame;
mUsedStages.insert(stage);
return stage;
}
@@ -61,7 +59,7 @@ VulkanStage const* VulkanStagePool::acquireStage(uint32_t numBytes) {
UTILS_UNUSED_IN_RELEASE VkResult result = vmaCreateBuffer(mAllocator, &bufferInfo,
&allocInfo, &stage->buffer, &stage->memory, nullptr);
#if FVK_ENABLED(FVK_DEBUG_STAGING_ALLOCATION)
#if FVK_ENABLED(FVK_DEBUG_ALLOCATION)
if (result != VK_SUCCESS) {
FVK_LOGE << "Allocation error: " << result << utils::io::endl;
}
@@ -76,7 +74,6 @@ VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, Pi
for (auto image : mFreeImages) {
if (image->format == vkformat && image->width == width && image->height == height) {
mFreeImages.erase(image);
image->lastAccessed = mCurrentFrame;
mUsedImages.insert(image);
return image;
}
@@ -17,7 +17,8 @@
#ifndef TNT_FILAMENT_BACKEND_VULKANSTAGEPOOL_H
#define TNT_FILAMENT_BACKEND_VULKANSTAGEPOOL_H
#include "backend/DriverEnums.h"
#include "VulkanCommands.h"
#include "VulkanContext.h"
#include "VulkanMemory.h"
#include <map>
@@ -25,8 +26,6 @@
namespace filament::backend {
class VulkanCommands;
// Immutable POD representing a shared CPU-GPU staging area.
struct VulkanStage {
VmaAllocation memory;
+15 -29
View File
@@ -15,8 +15,6 @@
*/
#include "VulkanSwapChain.h"
#include "VulkanCommands.h"
#include "VulkanTexture.h"
#include <utils/FixedCapacityVector.h>
@@ -28,18 +26,19 @@ using namespace utils;
namespace filament::backend {
VulkanSwapChain::VulkanSwapChain(VulkanPlatform* platform, VulkanContext const& context,
fvkmemory::ResourceManager* resourceManager, VmaAllocator allocator,
VulkanCommands* commands, VulkanStagePool& stagePool, void* nativeWindow, uint64_t flags,
VkExtent2D extent)
: mPlatform(platform),
mResourceManager(resourceManager),
VmaAllocator allocator, VulkanCommands* commands, VulkanResourceAllocator* handleAllocator,
VulkanStagePool& stagePool,
void* nativeWindow, uint64_t flags, VkExtent2D extent)
: VulkanResource(VulkanResourceType::SWAP_CHAIN),
mPlatform(platform),
mCommands(commands),
mAllocator(allocator),
mHandleAllocator(handleAllocator),
mStagePool(stagePool),
mHeadless(extent.width != 0 && extent.height != 0 && !nativeWindow),
mFlushAndWaitOnResize(platform->getCustomization().flushAndWaitOnWindowResize),
mTransitionSwapChainImageLayoutForPresent(
platform->getCustomization().transitionSwapChainImageLayoutForPresent),
platform->getCustomization().transitionSwapChainImageLayoutForPresent),
mAcquired(false),
mIsFirstRenderPass(true) {
swapChain = mPlatform->createSwapChain(nativeWindow, flags, extent);
@@ -54,9 +53,6 @@ VulkanSwapChain::~VulkanSwapChain() {
mCommands->flush();
mCommands->wait();
mColors = {};
mDepth = {};
mPlatform->destroy(swapChain);
}
@@ -67,24 +63,14 @@ void VulkanSwapChain::update() {
mColors.reserve(bundle.colors.size());
VkDevice const device = mPlatform->getDevice();
TextureUsage depthUsage = TextureUsage::DEPTH_ATTACHMENT;
TextureUsage colorUsage = TextureUsage::COLOR_ATTACHMENT;
if (bundle.isProtected) {
depthUsage |= TextureUsage::PROTECTED;
colorUsage |= TextureUsage::PROTECTED;
}
for (auto const color: bundle.colors) {
auto colorTexture = fvkmemory::resource_ptr<VulkanTexture>::construct(mResourceManager,
device, mAllocator, mResourceManager, mCommands, color, VK_NULL_HANDLE,
bundle.colorFormat, 1, bundle.extent.width, bundle.extent.height, colorUsage,
mStagePool);
mColors.push_back(colorTexture);
mColors.push_back(std::make_unique<VulkanTexture>(device, mAllocator, mCommands, mHandleAllocator,
color, bundle.colorFormat, 1, bundle.extent.width, bundle.extent.height,
TextureUsage::COLOR_ATTACHMENT, mStagePool, true /* heap allocated */));
}
mDepth = fvkmemory::resource_ptr<VulkanTexture>::construct(mResourceManager, device,
mAllocator, mResourceManager, mCommands, bundle.depth, VK_NULL_HANDLE,
bundle.depthFormat, 1, bundle.extent.width, bundle.extent.height, depthUsage,
mStagePool);
mDepth = std::make_unique<VulkanTexture>(device, mAllocator, mCommands, mHandleAllocator,
bundle.depth, bundle.depthFormat, 1, bundle.extent.width, bundle.extent.height,
TextureUsage::DEPTH_ATTACHMENT, mStagePool, true /* heap allocated */);
mExtent = bundle.extent;
}
@@ -103,7 +89,7 @@ void VulkanSwapChain::present() {
}
mCommands->flush();
// call the image ready wait function
if (mExplicitImageReadyWait != nullptr) {
mExplicitImageReadyWait(swapChain);
@@ -143,7 +129,7 @@ void VulkanSwapChain::acquire(bool& resized) {
VkResult const result = mPlatform->acquire(swapChain, &imageSyncData);
mCurrentSwapIndex = imageSyncData.imageIndex;
mExplicitImageReadyWait = imageSyncData.explicitImageReadyWait;
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS || result == VK_SUBOPTIMAL_KHR)
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS || result == VK_SUBOPTIMAL_KHR)
<< "Cannot acquire in swapchain.";
if (imageSyncData.imageReadySemaphore != VK_NULL_HANDLE) {
mCommands->injectDependency(imageSyncData.imageReadySemaphore);
+15 -18
View File
@@ -19,9 +19,9 @@
#include "DriverBase.h"
#include "VulkanCommands.h"
#include "VulkanContext.h"
#include "VulkanTexture.h"
#include "vulkan/memory/Resource.h"
#include "VulkanResources.h"
#include <backend/platforms/VulkanPlatform.h>
@@ -36,14 +36,14 @@ namespace filament::backend {
struct VulkanHeadlessSwapChain;
struct VulkanSurfaceSwapChain;
class VulkanCommands;
class VulkanResourceAllocator;
// A wrapper around the platform implementation of swapchain.
struct VulkanSwapChain : public HwSwapChain, fvkmemory::Resource {
VulkanSwapChain(VulkanPlatform* platform, VulkanContext const& context,
fvkmemory::ResourceManager* resourceManager, VmaAllocator allocator,
VulkanCommands* commands, VulkanStagePool& stagePool, void* nativeWindow,
uint64_t flags, VkExtent2D extent = {0, 0});
struct VulkanSwapChain : public HwSwapChain, VulkanResource {
VulkanSwapChain(VulkanPlatform* platform, VulkanContext const& context, VmaAllocator allocator,
VulkanCommands* commands, VulkanResourceAllocator* handleAllocator,
VulkanStagePool& stagePool,
void* nativeWindow, uint64_t flags, VkExtent2D extent = {0, 0});
~VulkanSwapChain();
@@ -51,15 +51,15 @@ struct VulkanSwapChain : public HwSwapChain, fvkmemory::Resource {
void acquire(bool& reized);
fvkmemory::resource_ptr<VulkanTexture> getCurrentColor() const noexcept {
inline VulkanTexture* getCurrentColor() const noexcept {
uint32_t const imageIndex = mCurrentSwapIndex;
FILAMENT_CHECK_PRECONDITION(
imageIndex != VulkanPlatform::ImageSyncData::INVALID_IMAGE_INDEX);
return mColors[imageIndex];
return mColors[imageIndex].get();
}
inline fvkmemory::resource_ptr<VulkanTexture> getDepth() const noexcept {
return mDepth;
inline VulkanTexture* getDepth() const noexcept {
return mDepth.get();
}
inline bool isFirstRenderPass() const noexcept {
@@ -74,18 +74,15 @@ struct VulkanSwapChain : public HwSwapChain, fvkmemory::Resource {
return mExtent;
}
inline bool isProtected() noexcept {
return mPlatform->isProtected(swapChain);
}
private:
static constexpr int IMAGE_READY_SEMAPHORE_COUNT = FVK_MAX_COMMAND_BUFFERS;
void update();
VulkanPlatform* mPlatform;
fvkmemory::ResourceManager* mResourceManager;
VulkanCommands* mCommands;
VmaAllocator mAllocator;
VulkanResourceAllocator* const mHandleAllocator;
VulkanStagePool& mStagePool;
bool const mHeadless;
bool const mFlushAndWaitOnResize;
@@ -93,8 +90,8 @@ private:
// We create VulkanTextures based on VkImages. VulkanTexture has facilities for doing layout
// transitions, which are useful here.
utils::FixedCapacityVector<fvkmemory::resource_ptr<VulkanTexture>> mColors;
fvkmemory::resource_ptr<VulkanTexture> mDepth;
utils::FixedCapacityVector<std::unique_ptr<VulkanTexture>> mColors;
std::unique_ptr<VulkanTexture> mDepth;
VkExtent2D mExtent;
uint32_t mCurrentSwapIndex;
std::function<void(Platform::SwapChain* handle)> mExplicitImageReadyWait = nullptr;
+142 -107
View File
@@ -14,11 +14,10 @@
* limitations under the License.
*/
#include "VulkanCommands.h"
#include "VulkanMemory.h"
#include "VulkanResourceAllocator.h"
#include "VulkanTexture.h"
#include "VulkanUtility.h"
#include "vulkan/memory/ResourcePointer.h"
#include <DataReshaper.h>
#include <backend/DriverEnums.h>
@@ -148,56 +147,72 @@ inline VulkanLayout getDefaultLayoutImpl(VkImageUsageFlags vkusage) {
VulkanTextureState::VulkanTextureState(VkDevice device, VmaAllocator allocator,
VulkanCommands* commands, VulkanStagePool& stagePool, VkFormat format,
VkImageViewType viewType, uint8_t levels, uint8_t layerCount, VulkanLayout defaultLayout,
bool isProtected)
: mVkFormat(format),
VkImageViewType viewType, uint8_t levels, uint8_t layerCount, VulkanLayout defaultLayout)
: VulkanResource(VulkanResourceType::HEAP_ALLOCATED),
mVkFormat(format),
mViewType(viewType),
mFullViewRange{filament::backend::getImageAspect(format), 0, levels, 0, layerCount},
mDefaultLayout(defaultLayout),
mIsProtected(isProtected),
mStagePool(stagePool),
mDevice(device),
mAllocator(allocator),
mCommands(commands),
mIsTransientAttachment(false) {}
VulkanTextureState* VulkanTexture::getSharedState() {
VulkanTextureState* state = mAllocator->handle_cast<VulkanTextureState*>(mState);
return state;
}
VulkanTextureState const* VulkanTexture::getSharedState() const {
VulkanTextureState const* state = mAllocator->handle_cast<VulkanTextureState const*>(mState);
return state;
}
// Constructor for internally passed VkImage
VulkanTexture::VulkanTexture(VkDevice device, VmaAllocator allocator,
fvkmemory::ResourceManager* resourceManager, VulkanCommands* commands, VkImage image,
VkDeviceMemory memory, VkFormat format, uint8_t samples, uint32_t width,
uint32_t height, TextureUsage tusage, VulkanStagePool& stagePool)
: HwTexture(SamplerType::SAMPLER_2D, 1, samples, width, height, 1, TextureFormat::UNUSED,
tusage),
mState(fvkmemory::resource_ptr<VulkanTextureState>::construct(resourceManager, device,
allocator, commands, stagePool, format, imgutil::getViewType(SamplerType::SAMPLER_2D),
1, 1, getDefaultLayoutImpl(tusage), any(usage & TextureUsage::PROTECTED))) {
mState->mTextureImage = image;
mState->mTextureImageMemory = memory;
mPrimaryViewRange = mState->mFullViewRange;
VulkanTexture::VulkanTexture(
VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
VkImage image, VkFormat format, uint8_t samples, uint32_t width, uint32_t height,
TextureUsage tusage, VulkanStagePool& stagePool, bool heapAllocated)
: HwTexture(SamplerType::SAMPLER_2D, 1, samples, width, height, 1, TextureFormat::UNUSED,
tusage),
VulkanResource(
heapAllocated ? VulkanResourceType::HEAP_ALLOCATED : VulkanResourceType::TEXTURE),
mAllocator(handleAllocator),
mState(handleAllocator->initHandle<VulkanTextureState>(
device, allocator, commands, stagePool,
format, imgutil::getViewType(SamplerType::SAMPLER_2D), 1, 1,
getDefaultLayoutImpl(tusage))) {
auto* const state = getSharedState();
state->mTextureImage = image;
mPrimaryViewRange = state->mFullViewRange;
}
// Constructor for user facing texture
VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, VmaAllocator allocator,
fvkmemory::ResourceManager* resourceManager, VulkanCommands* commands, SamplerType target,
uint8_t levels, TextureFormat tformat, uint8_t samples, uint32_t w, uint32_t h,
uint32_t depth, TextureUsage tusage, VulkanStagePool& stagePool)
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator, SamplerType target, uint8_t levels,
TextureFormat tformat, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
TextureUsage tusage, VulkanStagePool& stagePool, bool heapAllocated)
: HwTexture(target, levels, samples, w, h, depth, tformat, tusage),
mState(fvkmemory::resource_ptr<VulkanTextureState>::construct(resourceManager, device,
allocator, commands, stagePool, backend::getVkFormat(tformat),
imgutil::getViewType(target), levels, getLayerCount(target, depth),
VulkanLayout::UNDEFINED, any(usage & TextureUsage::PROTECTED))) {
VulkanResource(
heapAllocated ? VulkanResourceType::HEAP_ALLOCATED : VulkanResourceType::TEXTURE),
mAllocator(handleAllocator),
mState(handleAllocator->initHandle<VulkanTextureState>(device, allocator, commands, stagePool,
backend::getVkFormat(tformat), imgutil::getViewType(target), levels,
getLayerCount(target, depth), VulkanLayout::UNDEFINED)) {
auto* const state = getSharedState();
// Create an appropriately-sized device-only VkImage, but do not fill it yet.
VkImageCreateInfo imageInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = target == SamplerType::SAMPLER_3D ? VK_IMAGE_TYPE_3D : VK_IMAGE_TYPE_2D,
.format = mState->mVkFormat,
.extent = {w, h, depth},
.mipLevels = levels,
.arrayLayers = 1,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = 0,
};
VkImageCreateInfo imageInfo{.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = target == SamplerType::SAMPLER_3D ? VK_IMAGE_TYPE_3D : VK_IMAGE_TYPE_2D,
.format = state->mVkFormat,
.extent = {w, h, depth},
.mipLevels = levels,
.arrayLayers = 1,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = 0};
if (target == SamplerType::SAMPLER_CUBEMAP) {
imageInfo.arrayLayers = 6;
imageInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
@@ -217,9 +232,6 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
imageInfo.arrayLayers = depth * 6;
imageInfo.extent.depth = 1;
}
if (any(usage & TextureUsage::PROTECTED)) {
imageInfo.flags |= VK_IMAGE_CREATE_PROTECTED_BIT;
}
if (any(usage & TextureUsage::BLIT_SRC)) {
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
@@ -236,7 +248,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
none(tusage & ~TextureUsage::ALL_ATTACHMENTS) &&
// Usage contains at least one attachment flag.
any(tusage & TextureUsage::ALL_ATTACHMENTS);
mState->mIsTransientAttachment = useTransientAttachment;
state->mIsTransientAttachment = useTransientAttachment;
const VkImageUsageFlags transientFlag =
useTransientAttachment ? VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT : 0U;
@@ -281,7 +293,7 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
// any kind of attachment (color or depth).
const auto& limits = context.getPhysicalDeviceLimits();
if (imageInfo.usage & VK_IMAGE_USAGE_SAMPLED_BIT) {
samples = reduceSampleCount(samples, isVkDepthFormat(mState->mVkFormat)
samples = reduceSampleCount(samples, isVkDepthFormat(state->mVkFormat)
? limits.sampledImageDepthSampleCounts
: limits.sampledImageColorSampleCounts);
}
@@ -295,12 +307,12 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
this->samples = samples;
imageInfo.samples = (VkSampleCountFlagBits) samples;
VkResult error = vkCreateImage(mState->mDevice, &imageInfo, VKALLOC, &mState->mTextureImage);
VkResult error = vkCreateImage(state->mDevice, &imageInfo, VKALLOC, &state->mTextureImage);
if (error || FVK_ENABLED(FVK_DEBUG_TEXTURE)) {
FVK_LOGD << "vkCreateImage: "
<< "image = " << mState->mTextureImage << ", "
<< "image = " << state->mTextureImage << ", "
<< "result = " << error << ", "
<< "handle = " << utils::io::hex << mState->mTextureImage << utils::io::dec << ", "
<< "handle = " << utils::io::hex << state->mTextureImage << utils::io::dec << ", "
<< "extent = " << w << "x" << h << "x"<< depth << ", "
<< "mipLevels = " << int(levels) << ", "
<< "TextureUsage = " << static_cast<int>(usage) << ", "
@@ -309,18 +321,17 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
<< "type = " << imageInfo.imageType << ", "
<< "flags = " << imageInfo.flags << ", "
<< "target = " << static_cast<int>(target) <<", "
<< "format = " << mState->mVkFormat << utils::io::endl;
<< "format = " << state->mVkFormat << utils::io::endl;
}
FILAMENT_CHECK_POSTCONDITION(!error) << "Unable to create image.";
// Allocate memory for the VkImage and bind it.
VkMemoryRequirements memReqs = {};
vkGetImageMemoryRequirements(mState->mDevice, mState->mTextureImage, &memReqs);
vkGetImageMemoryRequirements(state->mDevice, state->mTextureImage, &memReqs);
const VkFlags requiredMemoryFlags =
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
(useTransientAttachment ? VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT : 0U) |
(mState->mIsProtected ? VK_MEMORY_PROPERTY_PROTECTED_BIT : 0U);
(useTransientAttachment ? VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT : 0U);
uint32_t memoryTypeIndex
= context.selectMemoryType(memReqs.memoryTypeBits, requiredMemoryFlags);
@@ -332,29 +343,37 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
.allocationSize = memReqs.size,
.memoryTypeIndex = memoryTypeIndex,
};
error = vkAllocateMemory(mState->mDevice, &allocInfo, nullptr, &mState->mTextureImageMemory);
error = vkAllocateMemory(state->mDevice, &allocInfo, nullptr, &state->mTextureImageMemory);
FILAMENT_CHECK_POSTCONDITION(!error) << "Unable to allocate image memory.";
error = vkBindImageMemory(mState->mDevice, mState->mTextureImage, mState->mTextureImageMemory,
0);
error = vkBindImageMemory(state->mDevice, state->mTextureImage, state->mTextureImageMemory, 0);
FILAMENT_CHECK_POSTCONDITION(!error) << "Unable to bind image.";
// Spec out the "primary" VkImageView that shaders use to sample from the image.
mPrimaryViewRange = mState->mFullViewRange;
mPrimaryViewRange = state->mFullViewRange;
// Go ahead and create the primary image view.
getImageView(mPrimaryViewRange, mState->mViewType, mSwizzle);
getImageView(mPrimaryViewRange, state->mViewType, mSwizzle);
mState->mDefaultLayout = getDefaultLayoutImpl(imageInfo.usage);
VulkanCommandBuffer& commandsBuf = state->mCommands->get();
commandsBuf.acquire(this);
auto const defaultLayout = state->mDefaultLayout = getDefaultLayoutImpl(imageInfo.usage);
transitionLayout(&commandsBuf, mPrimaryViewRange, defaultLayout);
}
// Constructor for creating a texture view
VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
fvkmemory::resource_ptr<VulkanTexture> src, uint8_t baseLevel,
VulkanResourceAllocator* handleAllocator, VulkanTexture const* src, uint8_t baseLevel,
uint8_t levelCount)
: HwTexture(src->target, src->levels, src->samples, src->width, src->height, src->depth,
src->format, src->usage) {
src->format, src->usage),
VulkanResource(VulkanResourceType::TEXTURE),
mAllocator(handleAllocator) {
mState = src->mState;
auto* state = getSharedState();
state->refs++;
mPrimaryViewRange = src->mPrimaryViewRange;
mPrimaryViewRange.baseMipLevel = src->mPrimaryViewRange.baseMipLevel + baseLevel;
mPrimaryViewRange.levelCount = levelCount;
@@ -363,21 +382,31 @@ VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
// Constructor for creating a texture view with swizzle
VulkanTexture::VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice,
VulkanContext const& context, VmaAllocator allocator, VulkanCommands* commands,
fvkmemory::resource_ptr<VulkanTexture> src, VkComponentMapping swizzle)
VulkanResourceAllocator* handleAllocator, VulkanTexture const* src,
VkComponentMapping swizzle)
: HwTexture(src->target, src->levels, src->samples, src->width, src->height, src->depth,
src->format, src->usage) {
src->format, src->usage),
VulkanResource(VulkanResourceType::TEXTURE),
mAllocator(handleAllocator) {
mState = src->mState;
auto* state = getSharedState();
state->refs++;
mPrimaryViewRange = src->mPrimaryViewRange;
mSwizzle = composeSwizzle(src->mSwizzle, swizzle);
}
VulkanTextureState::~VulkanTextureState() {
if (mTextureImageMemory != VK_NULL_HANDLE) {
vkDestroyImage(mDevice, mTextureImage, VKALLOC);
vkFreeMemory(mDevice, mTextureImageMemory, VKALLOC);
}
for (auto entry: mCachedImageViews) {
vkDestroyImageView(mDevice, entry.second, VKALLOC);
VulkanTexture::~VulkanTexture() {
auto* const state = getSharedState();
state->refs--;
if (state->refs == 0) {
if (state->mTextureImageMemory != VK_NULL_HANDLE) {
vkDestroyImage(state->mDevice, state->mTextureImage, VKALLOC);
vkFreeMemory(state->mDevice, state->mTextureImageMemory, VKALLOC);
}
for (auto entry: state->mCachedImageViews) {
vkDestroyImageView(state->mDevice, entry.second, VKALLOC);
}
mAllocator->destruct<VulkanTextureState>(mState);
}
}
@@ -386,7 +415,7 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
assert_invariant(width <= this->width && height <= this->height);
assert_invariant(depth <= this->depth * ((target == SamplerType::SAMPLER_CUBEMAP ||
target == SamplerType::SAMPLER_CUBEMAP_ARRAY) ? 6 : 1));
assert_invariant(!mState->mIsProtected);
auto* const state = getSharedState();
const PixelBufferDescriptor* hostData = &data;
PixelBufferDescriptor reshapedData;
@@ -399,7 +428,7 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
// If format conversion is both required and supported, use vkCmdBlitImage.
const VkFormat hostFormat = backend::getVkFormat(hostData->format, hostData->type);
const VkFormat deviceFormat = getVkFormatLinear(mState->mVkFormat);
const VkFormat deviceFormat = getVkFormatLinear(state->mVkFormat);
if (hostFormat != deviceFormat && hostFormat != VK_FORMAT_UNDEFINED) {
assert_invariant(xoffset == 0 && yoffset == 0 && zoffset == 0 &&
"Offsets not yet supported when format conversion is required.");
@@ -411,16 +440,16 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
// Otherwise, use vkCmdCopyBufferToImage.
void* mapped = nullptr;
VulkanStage const* stage = mState->mStagePool.acquireStage(hostData->size);
VulkanStage const* stage = state->mStagePool.acquireStage(hostData->size);
assert_invariant(stage->memory);
vmaMapMemory(mState->mAllocator, stage->memory, &mapped);
vmaMapMemory(state->mAllocator, stage->memory, &mapped);
memcpy(mapped, hostData->buffer, hostData->size);
vmaUnmapMemory(mState->mAllocator, stage->memory);
vmaFlushAllocation(mState->mAllocator, stage->memory, 0, hostData->size);
vmaUnmapMemory(state->mAllocator, stage->memory);
vmaFlushAllocation(state->mAllocator, stage->memory, 0, hostData->size);
VulkanCommandBuffer& commands = mState->mCommands->get();
VulkanCommandBuffer& commands = state->mCommands->get();
VkCommandBuffer const cmdbuf = commands.buffer();
commands.acquire(fvkmemory::resource_ptr<VulkanTexture>::cast(this));
commands.acquire(this);
VkBufferImageCopy copyRegion = {
.bufferOffset = {},
@@ -466,24 +495,25 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
transitionLayout(&commands, transitionRange, newLayout);
vkCmdCopyBufferToImage(cmdbuf, stage->buffer, mState->mTextureImage, newVkLayout, 1, &copyRegion);
vkCmdCopyBufferToImage(cmdbuf, stage->buffer, state->mTextureImage, newVkLayout, 1, &copyRegion);
transitionLayout(&commands, transitionRange, nextLayout);
}
void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& hostData, uint32_t width,
uint32_t height, uint32_t depth, uint32_t miplevel) {
auto* const state = getSharedState();
void* mapped = nullptr;
VulkanStageImage const* stage
= mState->mStagePool.acquireImage(hostData.format, hostData.type, width, height);
vmaMapMemory(mState->mAllocator, stage->memory, &mapped);
= state->mStagePool.acquireImage(hostData.format, hostData.type, width, height);
vmaMapMemory(state->mAllocator, stage->memory, &mapped);
memcpy(mapped, hostData.buffer, hostData.size);
vmaUnmapMemory(mState->mAllocator, stage->memory);
vmaFlushAllocation(mState->mAllocator, stage->memory, 0, hostData.size);
vmaUnmapMemory(state->mAllocator, stage->memory);
vmaFlushAllocation(state->mAllocator, stage->memory, 0, hostData.size);
VulkanCommandBuffer& commands = mState->mCommands->get();
VulkanCommandBuffer& commands = state->mCommands->get();
VkCommandBuffer const cmdbuf = commands.buffer();
commands.acquire(fvkmemory::resource_ptr<VulkanTexture>::cast(this));
commands.acquire(this);
// TODO: support blit-based format conversion for 3D images and cubemaps.
const int layer = 0;
@@ -506,13 +536,14 @@ void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& hostData, u
transitionLayout(&commands, range, newLayout);
vkCmdBlitImage(cmdbuf, stage->image, imgutil::getVkLayout(VulkanLayout::TRANSFER_SRC),
mState->mTextureImage, imgutil::getVkLayout(newLayout), 1, blitRegions, VK_FILTER_NEAREST);
state->mTextureImage, imgutil::getVkLayout(newLayout), 1, blitRegions, VK_FILTER_NEAREST);
transitionLayout(&commands, range, oldLayout);
}
VulkanLayout VulkanTexture::getDefaultLayout() const {
return mState->mDefaultLayout;
auto* const state = getSharedState();
return state->mDefaultLayout;
}
VkImageView VulkanTexture::getAttachmentView(VkImageSubresourceRange range) {
@@ -531,43 +562,42 @@ VkImageView VulkanTexture::getViewForType(VkImageSubresourceRange const& range,
VkImageView VulkanTexture::getImageView(VkImageSubresourceRange range, VkImageViewType viewType,
VkComponentMapping swizzle) {
auto* const state = getSharedState();
VulkanTextureState::ImageViewKey const key{ range, viewType, swizzle };
auto iter = mState->mCachedImageViews.find(key);
if (iter != mState->mCachedImageViews.end()) {
auto iter = state->mCachedImageViews.find(key);
if (iter != state->mCachedImageViews.end()) {
return iter->second;
}
VkImageViewCreateInfo viewInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = mState->mTextureImage,
.image = state->mTextureImage,
.viewType = viewType,
.format = mState->mVkFormat,
.format = state->mVkFormat,
.components = swizzle,
.subresourceRange = range,
};
VkImageView imageView;
vkCreateImageView(mState->mDevice, &viewInfo, VKALLOC, &imageView);
mState->mCachedImageViews.emplace(key, imageView);
vkCreateImageView(state->mDevice, &viewInfo, VKALLOC, &imageView);
state->mCachedImageViews.emplace(key, imageView);
return imageView;
}
VkImageAspectFlags VulkanTexture::getImageAspect() const {
// Helper function in VulkanUtility
return filament::backend::getImageAspect(mState->mVkFormat);
auto* const state = getSharedState();
return filament::backend::getImageAspect(state->mVkFormat);
}
bool VulkanTexture::transitionLayout(VulkanCommandBuffer* commands,
VkImageSubresourceRange const& range, VulkanLayout newLayout) {
if (transitionLayout(commands->buffer(), range, newLayout)) {
commands->acquire(fvkmemory::resource_ptr<VulkanTexture>::cast(this));
return true;
}
return false;
return transitionLayout(commands->buffer(), range, newLayout);
}
bool VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, VkImageSubresourceRange const& range,
VulkanLayout newLayout) {
auto* const state = getSharedState();
VulkanLayout const oldLayout = getLayout(range.baseArrayLayer, range.baseMipLevel);
uint32_t const firstLayer = range.baseArrayLayer;
@@ -598,7 +628,7 @@ bool VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, VkImageSubresourceR
continue;
}
hasTransitions = hasTransitions || imgutil::transitionLayout(cmdbuf, {
.image = mState->mTextureImage,
.image = state->mTextureImage,
.oldLayout = layout,
.newLayout = newLayout,
.subresources = {
@@ -613,7 +643,7 @@ bool VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, VkImageSubresourceR
}
} else if (newLayout != oldLayout) {
hasTransitions = imgutil::transitionLayout(cmdbuf, {
.image = mState->mTextureImage,
.image = state->mTextureImage,
.oldLayout = oldLayout,
.newLayout = newLayout,
.subresources = range,
@@ -646,6 +676,7 @@ bool VulkanTexture::transitionLayout(VkCommandBuffer cmdbuf, VkImageSubresourceR
void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
VkImageSubresourceRange const& range) {
VkCommandBuffer const cmdbuf = commands->buffer();
auto* const state = getSharedState();
VkImageLayout const layout =
imgutil::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
VkImageMemoryBarrier barrier = {
@@ -657,7 +688,7 @@ void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = mState->mTextureImage,
.image = state->mTextureImage,
.subresourceRange = range,
};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
@@ -669,6 +700,7 @@ void VulkanTexture::samplerToAttachmentBarrier(VulkanCommandBuffer* commands,
void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
VkImageSubresourceRange const& range) {
VkCommandBuffer const cmdbuf = commands->buffer();
auto* const state = getSharedState();
VkImageLayout const layout
= imgutil::getVkLayout(getLayout(range.baseArrayLayer, range.baseMipLevel));
VkImageMemoryBarrier barrier = {
@@ -679,7 +711,7 @@ void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = mState->mTextureImage,
.image = state->mTextureImage,
.subresourceRange = range,
};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
@@ -687,6 +719,7 @@ void VulkanTexture::attachmentToSamplerBarrier(VulkanCommandBuffer* commands,
}
void VulkanTexture::setLayout(VkImageSubresourceRange const& range, VulkanLayout newLayout) {
auto* const state = getSharedState();
uint32_t const firstLayer = range.baseArrayLayer;
uint32_t const lastLayer = firstLayer + range.layerCount;
uint32_t const firstLevel = range.baseMipLevel;
@@ -699,32 +732,34 @@ void VulkanTexture::setLayout(VkImageSubresourceRange const& range, VulkanLayout
for (uint32_t layer = firstLayer; layer < lastLayer; ++layer) {
uint32_t const first = (layer << 16) | firstLevel;
uint32_t const last = (layer << 16) | lastLevel;
mState->mSubresourceLayouts.clear(first, last);
state->mSubresourceLayouts.clear(first, last);
}
} else {
for (uint32_t layer = firstLayer; layer < lastLayer; ++layer) {
uint32_t const first = (layer << 16) | firstLevel;
uint32_t const last = (layer << 16) | lastLevel;
mState->mSubresourceLayouts.add(first, last, newLayout);
state->mSubresourceLayouts.add(first, last, newLayout);
}
}
}
VulkanLayout VulkanTexture::getLayout(uint32_t layer, uint32_t level) const {
assert_invariant(level <= 0xffff && layer <= 0xffff);
auto* const state = getSharedState();
const uint32_t key = (layer << 16) | level;
if (!mState->mSubresourceLayouts.has(key)) {
if (!state->mSubresourceLayouts.has(key)) {
return VulkanLayout::UNDEFINED;
}
return mState->mSubresourceLayouts.get(key);
return state->mSubresourceLayouts.get(key);
}
#if FVK_ENABLED(FVK_DEBUG_TEXTURE)
void VulkanTexture::print() const {
auto* const state = getSharedState();
uint32_t const firstLayer = 0;
uint32_t const lastLayer = firstLayer + mState->mFullViewRange.layerCount;
uint32_t const lastLayer = firstLayer + state->mFullViewRange.layerCount;
uint32_t const firstLevel = 0;
uint32_t const lastLevel = firstLevel + mState->mFullViewRange.levelCount;
uint32_t const lastLevel = firstLevel + state->mFullViewRange.levelCount;
for (uint32_t layer = firstLayer; layer < lastLayer; ++layer) {
for (uint32_t level = firstLevel; level < lastLevel; ++level) {
@@ -733,16 +768,16 @@ void VulkanTexture::print() const {
layer < (mPrimaryViewRange.baseArrayLayer + mPrimaryViewRange.layerCount) &&
level >= mPrimaryViewRange.baseMipLevel &&
level < (mPrimaryViewRange.baseMipLevel + mPrimaryViewRange.levelCount);
FVK_LOGD << "[" << mState->mTextureImage << "]: (" << layer << "," << level
FVK_LOGD << "[" << state->mTextureImage << "]: (" << layer << "," << level
<< ")=" << getLayout(layer, level)
<< " primary=" << primary
<< utils::io::endl;
}
}
for (auto view: mState->mCachedImageViews) {
for (auto view: state->mCachedImageViews) {
auto& range = view.first.range;
FVK_LOGD << "[" << mState->mTextureImage << ", imageView=" << view.second << "]=>"
FVK_LOGD << "[" << state->mTextureImage << ", imageView=" << view.second << "]=>"
<< " (" << range.baseArrayLayer << "," << range.baseMipLevel << ")"
<< " count=(" << range.layerCount << "," << range.levelCount << ")"
<< " aspect=" << range.aspectMask << " viewType=" << view.first.type
+48 -36
View File
@@ -20,9 +20,8 @@
#include "DriverBase.h"
#include "VulkanBuffer.h"
#include "VulkanResources.h"
#include "VulkanImageUtility.h"
#include "vulkan/memory/Resource.h"
#include "vulkan/memory/ResourcePointer.h"
#include <utils/Hash.h>
#include <utils/RangeMap.h>
@@ -31,12 +30,12 @@
namespace filament::backend {
struct VulkanTextureState : public fvkmemory::Resource {
class VulkanResourceAllocator;
struct VulkanTextureState : public VulkanResource {
VulkanTextureState(VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VulkanStagePool& stagePool, VkFormat format, VkImageViewType viewType, uint8_t levels,
uint8_t layerCount, VulkanLayout defaultLayout, bool isProtected);
~VulkanTextureState();
uint8_t layerCount, VulkanLayout defaultLayout);
struct ImageViewKey {
VkImageSubresourceRange range; // 4 * 5 bytes
@@ -59,8 +58,10 @@ struct VulkanTextureState : public fvkmemory::Resource {
using ImageViewHash = utils::hash::MurmurHashFn<ImageViewKey>;
uint32_t refs = 1;
// The texture with the sidecar owns the sidecar.
fvkmemory::resource_ptr<VulkanTexture> mSidecarMSAA;
std::unique_ptr<VulkanTexture> mSidecarMSAA;
VkDeviceMemory mTextureImageMemory = VK_NULL_HANDLE;
VkFormat const mVkFormat;
@@ -69,8 +70,6 @@ struct VulkanTextureState : public fvkmemory::Resource {
VkImage mTextureImage = VK_NULL_HANDLE;
VulkanLayout mDefaultLayout;
bool mIsProtected = false;
// Track the image layout of each subresource using a sparse range map.
utils::RangeMap<uint32_t, VulkanLayout> mSubresourceLayouts;
@@ -82,32 +81,37 @@ struct VulkanTextureState : public fvkmemory::Resource {
bool mIsTransientAttachment;
};
struct VulkanTexture : public HwTexture, fvkmemory::Resource {
struct VulkanTexture : public HwTexture, VulkanResource {
// Standard constructor for user-facing textures.
VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice, VulkanContext const& context,
VmaAllocator allocator, fvkmemory::ResourceManager* resourceManager,
VulkanCommands* commands, SamplerType target, uint8_t levels, TextureFormat tformat,
uint8_t samples, uint32_t w, uint32_t h, uint32_t depth, TextureUsage tusage,
VulkanStagePool& stagePool);
VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
SamplerType target, uint8_t levels,
TextureFormat tformat, uint8_t samples, uint32_t w, uint32_t h, uint32_t depth,
TextureUsage tusage, VulkanStagePool& stagePool, bool heapAllocated = false);
// Specialized constructor for internally created textures (e.g. from a swap chain)
// The texture will never destroy the given VkImage, but it does manages its subresources.
VulkanTexture(VkDevice device, VmaAllocator allocator,
fvkmemory::ResourceManager* resourceManager, VulkanCommands* commands, VkImage image,
VkDeviceMemory memory, VkFormat format, uint8_t samples, uint32_t width, uint32_t height,
TextureUsage tusage, VulkanStagePool& stagePool);
VulkanTexture(VkDevice device, VmaAllocator allocator, VulkanCommands* commands,
VulkanResourceAllocator* handleAllocator,
VkImage image,
VkFormat format, uint8_t samples, uint32_t width, uint32_t height, TextureUsage tusage,
VulkanStagePool& stagePool, bool heapAllocated = false);
// Constructor for creating a texture view for wrt specific mip range
VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice, VulkanContext const& context,
VmaAllocator allocator, VulkanCommands* commands,
fvkmemory::resource_ptr<VulkanTexture> src, uint8_t baseLevel, uint8_t levelCount);
VulkanResourceAllocator* handleAllocator,
VulkanTexture const* src, uint8_t baseLevel, uint8_t levelCount);
// Constructor for creating a texture view for swizzle.
VulkanTexture(VkDevice device, VkPhysicalDevice physicalDevice, VulkanContext const& context,
VmaAllocator allocator, VulkanCommands* commands,
fvkmemory::resource_ptr<VulkanTexture> src, VkComponentMapping swizzle);
VulkanResourceAllocator* handleAllocator,
VulkanTexture const* src, VkComponentMapping swizzle);
~VulkanTexture() = default;
~VulkanTexture();
// Uploads data into a subregion of a 2D or 3D texture.
void updateImage(const PixelBufferDescriptor& data, uint32_t width, uint32_t height,
@@ -115,14 +119,16 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
// Returns the primary image view, which is used for shader sampling.
VkImageView getPrimaryImageView() {
return getImageView(mPrimaryViewRange, mState->mViewType, mSwizzle);
VulkanTextureState* state = getSharedState();
return getImageView(mPrimaryViewRange, state->mViewType, mSwizzle);
}
VkImageViewType getViewType() const {
return mState->mViewType;
VulkanTextureState const* state = getSharedState();
return state->mViewType;
}
VkImageSubresourceRange const& getPrimaryViewRange() const { return mPrimaryViewRange; }
VkImageSubresourceRange getPrimaryViewRange() const { return mPrimaryViewRange; }
VulkanLayout getPrimaryImageLayout() const {
return getLayout(mPrimaryViewRange.baseArrayLayer, mPrimaryViewRange.baseMipLevel);
@@ -148,28 +154,29 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
VkImageView getViewForType(VkImageSubresourceRange const& range, VkImageViewType type);
VkFormat getVkFormat() const {
return mState->mVkFormat;
VulkanTextureState const* state = getSharedState();
return state->mVkFormat;
}
VkImage getVkImage() const {
return mState->mTextureImage;
VulkanTextureState const* state = getSharedState();
return state->mTextureImage;
}
VulkanLayout getLayout(uint32_t layer, uint32_t level) const;
void setSidecar(fvkmemory::resource_ptr<VulkanTexture> sidecar) {
mState->mSidecarMSAA = sidecar;
void setSidecar(VulkanTexture* sidecar) {
VulkanTextureState* state = getSharedState();
state->mSidecarMSAA.reset(sidecar);
}
fvkmemory::resource_ptr<VulkanTexture> getSidecar() const {
return mState->mSidecarMSAA;
VulkanTexture* getSidecar() const {
VulkanTextureState const* state = getSharedState();
return state->mSidecarMSAA.get();
}
bool isTransientAttachment() const {
return mState->mIsTransientAttachment;
}
bool getIsProtected() const {
return mState->mIsProtected;
VulkanTextureState const* state = getSharedState();
return state->mIsTransientAttachment;
}
bool transitionLayout(VulkanCommandBuffer* commands, VkImageSubresourceRange const& range,
@@ -197,6 +204,9 @@ struct VulkanTexture : public HwTexture, fvkmemory::Resource {
#endif
private:
VulkanTextureState* getSharedState();
VulkanTextureState const* getSharedState() const;
// Gets or creates a cached VkImageView for a range of miplevels, array layers, viewType, and
// swizzle (or not).
VkImageView getImageView(VkImageSubresourceRange range, VkImageViewType viewType,
@@ -205,7 +215,9 @@ private:
void updateImageWithBlit(const PixelBufferDescriptor& hostData, uint32_t width, uint32_t height,
uint32_t depth, uint32_t miplevel);
fvkmemory::resource_ptr<VulkanTextureState> mState;
VulkanResourceAllocator* const mAllocator;
Handle<VulkanTextureState> mState;
// Track the range of subresources that define the "primary" image view, which is the special
// image view that gets bound to an actual texture sampler.
@@ -16,11 +16,11 @@
#include "VulkanDescriptorSetManager.h"
#include <vulkan/VulkanCommands.h>
#include <vulkan/VulkanHandles.h>
#include <vulkan/VulkanUtility.h>
#include <vulkan/VulkanConstants.h>
#include <vulkan/VulkanImageUtility.h>
#include <vulkan/VulkanResources.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Panic.h>
@@ -274,7 +274,7 @@ public:
DescriptorInfinitePool(VkDevice device)
: mDevice(device) {}
VkDescriptorSet obtainSet(fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
VkDescriptorSet obtainSet(VulkanDescriptorSetLayout* layout) {
auto const vklayout = layout->getVkLayout();
DescriptorPool* sameTypePool = nullptr;
for (auto& pool: mPools) {
@@ -325,12 +325,13 @@ public:
DescriptorSetLayoutManager(VkDevice device)
: mDevice(device) {}
VkDescriptorSetLayout getVkLayout(VulkanDescriptorSetLayout::Bitmask const& bitmasks) {
VkDescriptorSetLayout getVkLayout(VulkanDescriptorSetLayout* layout) {
auto const& bitmasks = layout->bitmask;
if (auto itr = mVkLayouts.find(bitmasks); itr != mVkLayouts.end()) {
return itr->second;
}
auto vklayout = createLayout(mDevice, bitmasks);
mVkLayouts[bitmasks] = vklayout;
auto vklayout = createLayout(mDevice, layout->bitmask);
mVkLayouts[layout->bitmask] = vklayout;
return vklayout;
}
@@ -346,11 +347,74 @@ private:
mVkLayouts;
};
class VulkanDescriptorSetManager::DescriptorSetHistory {
private:
using TextureBundle = std::pair<VulkanTexture*, VkImageSubresourceRange>;
public:
DescriptorSetHistory()
: dynamicUboCount(0),
mResources(nullptr) {}
DescriptorSetHistory(UniformBufferBitmask const& dynamicUbo, uint8_t uniqueDynamicUboCount,
VulkanResourceAllocator* allocator, VulkanDescriptorSet* set)
: dynamicUboMask(dynamicUbo),
dynamicUboCount(uniqueDynamicUboCount),
mResources(allocator),
mSet(set),
mBound(false) {
assert_invariant(set);
// initial state is unbound.
unbind();
}
~DescriptorSetHistory() {
if (mSet) {
mResources.clear();
}
}
void setOffsets(backend::DescriptorSetOffsetArray&& offsets) noexcept {
mOffsets = std::move(offsets);
mBound = false;
}
void write(uint8_t binding) noexcept { mBound = false; }
// Ownership will be transfered to the commandbuffer.
void bind(VulkanCommandBuffer* commands, VkPipelineLayout pipelineLayout,
uint8_t index) noexcept {
VkCommandBuffer const cmdbuffer = commands->buffer();
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, index,
1, &mSet->vkSet, dynamicUboCount, mOffsets.data());
commands->acquire(mSet);
mResources.clear();
mBound = true;
}
void unbind() noexcept {
mResources.acquire(mSet);
mBound = false;
}
bool bound() const noexcept { return mBound; }
UniformBufferBitmask const dynamicUboMask;
uint8_t const dynamicUboCount;
private:
FixedSizeVulkanResourceManager<1> mResources;
VulkanDescriptorSet* mSet = nullptr;
backend::DescriptorSetOffsetArray mOffsets;
bool mBound = false;
};
VulkanDescriptorSetManager::VulkanDescriptorSetManager(VkDevice device,
fvkmemory::ResourceManager* resourceManager)
VulkanResourceAllocator* resourceAllocator)
: mDevice(device),
mResourceManager(resourceManager),
mResourceAllocator(resourceAllocator),
mLayoutManager(std::make_unique<DescriptorSetLayoutManager>(device)),
mDescriptorPool(std::make_unique<DescriptorInfinitePool>(device)) {}
@@ -359,72 +423,64 @@ VulkanDescriptorSetManager::~VulkanDescriptorSetManager() = default;
void VulkanDescriptorSetManager::terminate() noexcept{
mLayoutManager.reset();
mDescriptorPool.reset();
clearHistory();
mHistory.clear();
}
// bind() is not really binding the set but just stashing until we have all the info
// (pipelinelayout).
void VulkanDescriptorSetManager::bind(uint8_t setIndex,
fvkmemory::resource_ptr<VulkanDescriptorSet> set,
void VulkanDescriptorSetManager::bind(uint8_t setIndex, VulkanDescriptorSet* set,
backend::DescriptorSetOffsetArray&& offsets) {
set->setOffsets(std::move(offsets));
mStashedSets[setIndex] = set;
}
auto history = mHistory[set].get();
history->setOffsets(std::move(offsets));
void VulkanDescriptorSetManager::unbind(uint8_t setIndex) {
mStashedSets[setIndex] = {};
auto lastHistory = mStashedSets[setIndex];
if (lastHistory) {
lastHistory->unbind();
}
mStashedSets[setIndex] = history;
}
void VulkanDescriptorSetManager::commit(VulkanCommandBuffer* commands,
VkPipelineLayout pipelineLayout, DescriptorSetMask const& setMask) {
DescriptorSetHistoryArray& updateSets = mStashedSets;
// setMask indicates the set of descriptor sets the driver wants to bind, curMask is the
// actual set of sets that *needs* to be bound.
DescriptorSetMask curMask = setMask;
auto& updateSets = mStashedSets;
auto& lastBoundSets = mLastBoundInfo.boundSets;
setMask.forEachSetBit([&](size_t index) {
if (!updateSets[index] || updateSets[index] == lastBoundSets[index]) {
if (!updateSets[index] || updateSets[index]->bound()) {
curMask.unset(index);
}
});
if (curMask.none() &&
(mLastBoundInfo.pipelineLayout == pipelineLayout && mLastBoundInfo.setMask == setMask &&
mLastBoundInfo.boundSets == updateSets)) {
return;
}
curMask.forEachSetBit([&updateSets, commands, pipelineLayout](size_t index) {
// This code actually binds the descriptor sets.
auto set = updateSets[index];
VkCommandBuffer const cmdbuffer = commands->buffer();
vkCmdBindDescriptorSets(cmdbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, index,
1, &set->vkSet, set->uniqueDynamicUboCount, set->getOffsets()->data());
commands->acquire(set);
});
mStashedSets = {};
mLastBoundInfo = {
BoundInfo nextInfo = {
pipelineLayout,
setMask,
updateSets,
};
if (curMask.none() && mLastBoundInfo == nextInfo) {
return;
}
curMask.forEachSetBit([&updateSets, commands, pipelineLayout](size_t index) {
updateSets[index]->bind(commands, pipelineLayout, index);
});
mLastBoundInfo = nextInfo;
}
void VulkanDescriptorSetManager::updateBuffer(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
uint8_t binding, fvkmemory::resource_ptr<VulkanBufferObject> bufferObject,
VkDeviceSize offset, VkDeviceSize size) noexcept {
void VulkanDescriptorSetManager::updateBuffer(VulkanDescriptorSet* set, uint8_t binding,
VulkanBufferObject* bufferObject, VkDeviceSize offset, VkDeviceSize size) noexcept {
VkDescriptorBufferInfo const info = {
.buffer = bufferObject->buffer.getGpuBuffer(),
.offset = offset,
.range = size,
};
VkDescriptorType type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
if (set->dynamicUboMask.test(binding)) {
VkDescriptorType type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
auto& history = mHistory[set];
if (history->dynamicUboMask.test(binding)) {
type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
}
VkWriteDescriptorSet const descriptorWrite = {
@@ -438,11 +494,11 @@ void VulkanDescriptorSetManager::updateBuffer(fvkmemory::resource_ptr<VulkanDesc
};
vkUpdateDescriptorSets(mDevice, 1, &descriptorWrite, 0, nullptr);
set->acquire(bufferObject);
history->write(binding);
}
void VulkanDescriptorSetManager::updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
uint8_t binding, fvkmemory::resource_ptr<VulkanTexture> texture,
VkSampler sampler) noexcept {
void VulkanDescriptorSetManager::updateSampler(VulkanDescriptorSet* set, uint8_t binding,
VulkanTexture* texture, VkSampler sampler) noexcept {
VkDescriptorImageInfo info{
.sampler = sampler,
};
@@ -470,37 +526,47 @@ void VulkanDescriptorSetManager::updateSampler(fvkmemory::resource_ptr<VulkanDes
};
vkUpdateDescriptorSets(mDevice, 1, &descriptorWrite, 0, nullptr);
set->acquire(texture);
mHistory[set]->write(binding);
}
void VulkanDescriptorSetManager::updateInputAttachment(
fvkmemory::resource_ptr<VulkanDescriptorSet> set,
VulkanAttachment const& attachment) noexcept {
void VulkanDescriptorSetManager::updateInputAttachment(VulkanDescriptorSet* set,
VulkanAttachment attachment) noexcept {
// TOOD: fill-in this region
}
fvkmemory::resource_ptr<VulkanDescriptorSet> VulkanDescriptorSetManager::createSet(
Handle<HwDescriptorSet> handle, fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
void VulkanDescriptorSetManager::createSet(Handle<HwDescriptorSet> handle,
VulkanDescriptorSetLayout* layout) {
auto const vkSet = mDescriptorPool->obtainSet(layout);
auto const& count = layout->count;
auto const vklayout = layout->getVkLayout();
return fvkmemory::resource_ptr<VulkanDescriptorSet>::make(mResourceManager, handle, vkSet,
layout->bitmask.dynamicUbo, layout->count.dynamicUbo,
[vkSet, count, vklayout, this](VulkanDescriptorSet*) {
// Note that mDescriptorPool could be gone due to terminate (when the backend shuts
// down).
if (mDescriptorPool) {
mDescriptorPool->recycle(count, vklayout, vkSet);
}
VulkanDescriptorSet* set = mResourceAllocator->construct<VulkanDescriptorSet>(handle,
mResourceAllocator, vkSet, [vkSet, count, vklayout, this](VulkanDescriptorSet* set) {
eraseSetFromHistory(set);
mDescriptorPool->recycle(count, vklayout, vkSet);
});
mHistory[set] = std::make_unique<DescriptorSetHistory>(layout->bitmask.dynamicUbo,
layout->count.dynamicUbo, mResourceAllocator, set);
}
void VulkanDescriptorSetManager::initVkLayout(
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout) {
layout->setVkLayout(mLayoutManager->getVkLayout(layout->bitmask));
void VulkanDescriptorSetManager::destroySet(Handle<HwDescriptorSet> handle) {
VulkanDescriptorSet* set = mResourceAllocator->handle_cast<VulkanDescriptorSet*>(handle);
eraseSetFromHistory(set);
}
void VulkanDescriptorSetManager::clearHistory() {
mStashedSets = {};
void VulkanDescriptorSetManager::initVkLayout(VulkanDescriptorSetLayout* layout) {
layout->setVkLayout(mLayoutManager->getVkLayout(layout));
}
void VulkanDescriptorSetManager::eraseSetFromHistory(VulkanDescriptorSet* set) {
DescriptorSetHistory* history = mHistory[set].get();
mHistory.erase(set);
for (uint8_t i = 0; i < mStashedSets.size(); ++i) {
if (mStashedSets[i] == history) {
mStashedSets[i] = nullptr;
}
}
}
} // namespace filament::backend
@@ -17,10 +17,9 @@
#ifndef TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
#define TNT_FILAMENT_BACKEND_CACHING_VULKANDESCRIPTORSETMANAGER_H
#include "vulkan/VulkanHandles.h"
#include "vulkan/VulkanTexture.h"
#include "vulkan/VulkanUtility.h"
#include "vulkan/memory/ResourcePointer.h"
#include <vulkan/VulkanResourceAllocator.h>
#include <vulkan/VulkanTexture.h>
#include <vulkan/VulkanUtility.h>
#include <backend/DriverEnums.h>
#include <backend/Program.h>
@@ -47,55 +46,71 @@ public:
using DescriptorSetLayoutArray = VulkanDescriptorSetLayout::DescriptorSetLayoutArray;
VulkanDescriptorSetManager(VkDevice device, fvkmemory::ResourceManager* resourceManager);
VulkanDescriptorSetManager(VkDevice device, VulkanResourceAllocator* resourceAllocator);
~VulkanDescriptorSetManager();
void terminate() noexcept;
void updateBuffer(fvkmemory::resource_ptr<VulkanDescriptorSet> set, uint8_t binding,
fvkmemory::resource_ptr<VulkanBufferObject> bufferObject, VkDeviceSize offset,
VkDeviceSize size) noexcept;
void updateBuffer(VulkanDescriptorSet* set, uint8_t binding,
VulkanBufferObject* bufferObject, VkDeviceSize offset, VkDeviceSize size) noexcept;
void updateSampler(fvkmemory::resource_ptr<VulkanDescriptorSet> set, uint8_t binding,
fvkmemory::resource_ptr<VulkanTexture> texture, VkSampler sampler) noexcept;
void updateSampler(VulkanDescriptorSet* set, uint8_t binding,
VulkanTexture* texture, VkSampler sampler) noexcept;
void updateInputAttachment(fvkmemory::resource_ptr<VulkanDescriptorSet> set,
VulkanAttachment const& attachment) noexcept;
void updateInputAttachment(VulkanDescriptorSet* set, VulkanAttachment attachment) noexcept;
void bind(uint8_t setIndex, fvkmemory::resource_ptr<VulkanDescriptorSet> set,
backend::DescriptorSetOffsetArray&& offsets);
void unbind(uint8_t setIndex);
void bind(uint8_t setIndex, VulkanDescriptorSet* set, backend::DescriptorSetOffsetArray&& offsets);
void commit(VulkanCommandBuffer* commands, VkPipelineLayout pipelineLayout,
DescriptorSetMask const& setMask);
fvkmemory::resource_ptr<VulkanDescriptorSet> createSet(Handle<HwDescriptorSet> handle,
fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
void setPlaceHolders(VkSampler sampler, VulkanTexture* texture,
VulkanBufferObject* bufferObject) noexcept;
void initVkLayout(fvkmemory::resource_ptr<VulkanDescriptorSetLayout> layout);
void createSet(Handle<HwDescriptorSet> handle, VulkanDescriptorSetLayout* layout);
void clearHistory();
void destroySet(Handle<HwDescriptorSet> handle);
void initVkLayout(VulkanDescriptorSetLayout* layout);
private:
class DescriptorSetHistory;
class DescriptorSetLayoutManager;
class DescriptorInfinitePool;
using DescriptorSetArray =
std::array<fvkmemory::resource_ptr<VulkanDescriptorSet>, UNIQUE_DESCRIPTOR_SET_COUNT>;
void eraseSetFromHistory(VulkanDescriptorSet* set);
using DescriptorSetHistoryArray =
std::array<DescriptorSetHistory*, UNIQUE_DESCRIPTOR_SET_COUNT>;
struct BoundInfo {
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
DescriptorSetMask setMask;
DescriptorSetHistoryArray boundSets;
bool operator==(BoundInfo const& info) const {
if (pipelineLayout != info.pipelineLayout || setMask != info.setMask) {
return false;
}
bool equal = true;
setMask.forEachSetBit([&](size_t i) {
if (boundSets[i] != info.boundSets[i]) {
equal = false;
}
});
return equal;
}
};
VkDevice mDevice;
fvkmemory::ResourceManager* mResourceManager;
VulkanResourceAllocator* mResourceAllocator;
std::unique_ptr<DescriptorSetLayoutManager> mLayoutManager;
std::unique_ptr<DescriptorInfinitePool> mDescriptorPool;
std::pair<VulkanAttachment, VkDescriptorImageInfo> mInputAttachment;
DescriptorSetArray mStashedSets = {};
std::unordered_map<VulkanDescriptorSet*, std::unique_ptr<DescriptorSetHistory>> mHistory;
DescriptorSetHistoryArray mStashedSets = {};
struct {
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
DescriptorSetMask setMask;
DescriptorSetArray boundSets = {};
} mLastBoundInfo;
BoundInfo mLastBoundInfo;
};
}// namespace filament::backend
@@ -16,11 +16,12 @@
#include "VulkanPipelineLayoutCache.h"
#include <vulkan/VulkanResourceAllocator.h>
namespace filament::backend {
VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
DescriptorSetLayoutArray const& descriptorSetLayouts,
fvkmemory::resource_ptr<VulkanProgram> program) {
DescriptorSetLayoutArray const& descriptorSetLayouts, VulkanProgram* program) {
PipelineLayoutKey key = {};
uint8_t descSetLayoutCount = 0;
key.descSetLayouts = descriptorSetLayouts;
@@ -39,13 +40,13 @@ VkPipelineLayout VulkanPipelineLayoutCache::getLayout(
for (uint8_t i = 0; i < pushConstantRangeCount; ++i) {
auto const& range = pushConstantRanges[i];
auto& pushConstant = key.pushConstant[i];
if (range.stageFlags & VK_SHADER_STAGE_VERTEX_BIT) {
if (range.stageFlags & VK_SHADER_STAGE_VERTEX_BIT) {
pushConstant.stage = static_cast<uint8_t>(ShaderStage::VERTEX);
}
if (range.stageFlags & VK_SHADER_STAGE_FRAGMENT_BIT) {
if (range.stageFlags & VK_SHADER_STAGE_FRAGMENT_BIT) {
pushConstant.stage = static_cast<uint8_t>(ShaderStage::FRAGMENT);
}
if (range.stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
if (range.stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) {
pushConstant.stage = static_cast<uint8_t>(ShaderStage::COMPUTE);
}
pushConstant.size = range.size;
@@ -30,7 +30,7 @@ class VulkanPipelineLayoutCache {
public:
using DescriptorSetLayoutArray = VulkanDescriptorSetLayout::DescriptorSetLayoutArray;
VulkanPipelineLayoutCache(VkDevice device)
VulkanPipelineLayoutCache(VkDevice device, VulkanResourceAllocator* allocator)
: mDevice(device),
mTimestamp(0) {}
@@ -56,7 +56,7 @@ public:
// A pipeline layout depends on the descriptor set layout and the push constant ranges, which
// are described in the program.
VkPipelineLayout getLayout(DescriptorSetLayoutArray const& descriptorSetLayouts,
fvkmemory::resource_ptr<VulkanProgram> program);
VulkanProgram* program);
private:
using Timestamp = uint64_t;
@@ -1,129 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "vulkan/memory/Resource.h"
#include "vulkan/memory/ResourceManager.h"
#include "vulkan/VulkanHandles.h"
namespace filament::backend::fvkmemory {
template ResourceType getTypeEnum<VulkanBufferObject>() noexcept;
template ResourceType getTypeEnum<VulkanIndexBuffer>() noexcept;
template ResourceType getTypeEnum<VulkanProgram>() noexcept;
template ResourceType getTypeEnum<VulkanRenderTarget>() noexcept;
template ResourceType getTypeEnum<VulkanSwapChain>() noexcept;
template ResourceType getTypeEnum<VulkanRenderPrimitive>() noexcept;
template ResourceType getTypeEnum<VulkanTexture>() noexcept;
template ResourceType getTypeEnum<VulkanTextureState>() noexcept;
template ResourceType getTypeEnum<VulkanTimerQuery>() noexcept;
template ResourceType getTypeEnum<VulkanVertexBuffer>() noexcept;
template ResourceType getTypeEnum<VulkanVertexBufferInfo>() noexcept;
template ResourceType getTypeEnum<VulkanDescriptorSetLayout>() noexcept;
template ResourceType getTypeEnum<VulkanDescriptorSet>() noexcept;
template ResourceType getTypeEnum<VulkanFence>() noexcept;
template<typename D>
ResourceType getTypeEnum() noexcept {
if constexpr (std::is_same_v<D, VulkanBufferObject>) {
return ResourceType::BUFFER_OBJECT;
}
if constexpr (std::is_same_v<D, VulkanIndexBuffer>) {
return ResourceType::INDEX_BUFFER;
}
if constexpr (std::is_same_v<D, VulkanProgram>) {
return ResourceType::PROGRAM;
}
if constexpr (std::is_same_v<D, VulkanRenderTarget>) {
return ResourceType::RENDER_TARGET;
}
if constexpr (std::is_same_v<D, VulkanSwapChain>) {
return ResourceType::SWAP_CHAIN;
}
if constexpr (std::is_same_v<D, VulkanRenderPrimitive>) {
return ResourceType::RENDER_PRIMITIVE;
}
if constexpr (std::is_same_v<D, VulkanTexture>) {
return ResourceType::TEXTURE;
}
if constexpr (std::is_same_v<D, VulkanTextureState>) {
return ResourceType::TEXTURE_STATE;
}
if constexpr (std::is_same_v<D, VulkanTimerQuery>) {
return ResourceType::TIMER_QUERY;
}
if constexpr (std::is_same_v<D, VulkanVertexBuffer>) {
return ResourceType::VERTEX_BUFFER;
}
if constexpr (std::is_same_v<D, VulkanVertexBufferInfo>) {
return ResourceType::VERTEX_BUFFER_INFO;
}
if constexpr (std::is_same_v<D, VulkanDescriptorSetLayout>) {
return ResourceType::DESCRIPTOR_SET_LAYOUT;
}
if constexpr (std::is_same_v<D, VulkanDescriptorSet>) {
return ResourceType::DESCRIPTOR_SET;
}
if constexpr (std::is_same_v<D, VulkanFence>) {
return ResourceType::FENCE;
}
return ResourceType::UNDEFINED_TYPE;
}
std::string getTypeStr(ResourceType type) {
switch (type) {
case ResourceType::BUFFER_OBJECT:
return "BufferObject";
case ResourceType::INDEX_BUFFER:
return "IndexBuffer";
case ResourceType::PROGRAM:
return "Program";
case ResourceType::RENDER_TARGET:
return "RenderTarget";
case ResourceType::SWAP_CHAIN:
return "SwapChain";
case ResourceType::RENDER_PRIMITIVE:
return "RenderPrimitive";
case ResourceType::TEXTURE:
return "Texture";
case ResourceType::TEXTURE_STATE:
return "TextureState";
case ResourceType::TIMER_QUERY:
return "TimerQuery";
case ResourceType::VERTEX_BUFFER:
return "VertexBuffer";
case ResourceType::VERTEX_BUFFER_INFO:
return "VertexBufferInfo";
case ResourceType::DESCRIPTOR_SET_LAYOUT:
return "DescriptorSetLayout";
case ResourceType::DESCRIPTOR_SET:
return "DescriptorSet";
case ResourceType::FENCE:
return "Fence";
case ResourceType::UNDEFINED_TYPE:
return "";
}
}
void Resource::destroy(ResourceType type, HandleId id) {
resManager->destructLaterWithType(type, id);
}
void ThreadSafeResource::destroy(ResourceType type, HandleId id) {
resManager->destructLaterWithType(type, id);
}
} // namespace filament::backend::fvkmemory
@@ -1,168 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKAN_MEMORY_RESOURCE_H
#define TNT_FILAMENT_BACKEND_VULKAN_MEMORY_RESOURCE_H
#include <private/backend/HandleAllocator.h>
#include <utils/Mutex.h>
#include <atomic>
#include <cstdint>
namespace filament::backend::fvkmemory {
using CounterIndex = int32_t;
using HandleId = HandleBase::HandleId;
class ResourceManager;
template <typename D>
struct resource_ptr;
// Subclasses of VulkanResource must provide this enum in their construction.
enum class ResourceType : uint8_t {
BUFFER_OBJECT = 0,
INDEX_BUFFER = 1,
PROGRAM = 2,
RENDER_TARGET = 3,
SWAP_CHAIN = 4,
RENDER_PRIMITIVE = 5,
TEXTURE = 6,
TEXTURE_STATE = 7,
TIMER_QUERY = 8,
VERTEX_BUFFER = 9,
VERTEX_BUFFER_INFO = 10,
DESCRIPTOR_SET_LAYOUT = 11,
DESCRIPTOR_SET = 12,
FENCE = 13,
UNDEFINED_TYPE = 14, // Must be the last enum because we use it for iterating over the enums.
};
template<typename D>
ResourceType getTypeEnum() noexcept;
std::string getTypeStr(ResourceType type);
inline bool isThreadSafeType(ResourceType type) {
return type == ResourceType::FENCE || type == ResourceType::TIMER_QUERY;
}
struct Resource {
Resource()
: resManager(nullptr),
id(HandleBase::nullid),
mCount(0),
restype(ResourceType::UNDEFINED_TYPE),
mHandleConsideredDestroyed(false) {}
private:
inline void inc() noexcept {
mCount++;
}
inline void dec() noexcept {
assert_invariant(mCount > 0);
if (--mCount == 0) {
destroy(restype, id);
}
}
// To be able to detect use-after-free, we need a bit to signify if the handle should be
// consider destroyed (from Filament's perspective).
inline void setHandleConsiderDestroyed() noexcept {
mHandleConsideredDestroyed = true;
}
inline bool isHandleConsideredDestroyed() const {
return mHandleConsideredDestroyed;
}
template <typename T>
inline void init(HandleId id, ResourceManager* resManager) {
this->id = id;
this->resManager = resManager;
this->restype = getTypeEnum<T>();
}
void destroy(ResourceType type, HandleId id);
ResourceManager* resManager; // 8
HandleId id; // 4
uint32_t mCount : 24;
ResourceType restype : 7;
bool mHandleConsideredDestroyed : 1; // restype + mCount + mHandleConsideredDestroyed
// is 4 bytes.
friend class ResourceManager;
template <typename D>
friend struct resource_ptr;
};
struct ThreadSafeResource {
ThreadSafeResource()
: resManager(nullptr),
id(HandleBase::nullid),
mCount(0),
restype(ResourceType::UNDEFINED_TYPE),
mHandleConsideredDestroyed(false) {}
private:
inline void inc() noexcept {
mCount.fetch_add(1, std::memory_order_relaxed);
}
inline void dec() noexcept {
if (mCount.fetch_sub(1, std::memory_order_acq_rel) == 1) {
destroy(restype, id);
}
}
// To be able to detect use-after-free, we need a bit to signify if the handle should be
// consider destroyed (from Filament's perspective).
inline void setHandleConsiderDestroyed() noexcept {
mHandleConsideredDestroyed = true;
}
inline bool isHandleConsideredDestroyed() const {
return mHandleConsideredDestroyed;
}
template <typename T>
inline void init(HandleId id, ResourceManager* resManager) {
this->id = id;
this->resManager = resManager;
this->restype = getTypeEnum<T>();
}
void destroy(ResourceType type, HandleId id);
ResourceManager* resManager; // 8
HandleId id; // 4
std::atomic<uint32_t> mCount; // 4
ResourceType restype : 7;
bool mHandleConsideredDestroyed : 1; // restype + mHandleConsideredDestroyed is 1 byte
friend class ResourceManager;
template <typename D>
friend struct resource_ptr;
};
} // namespace filament::backend::fvkmemory
#endif // TNT_FILAMENT_BACKEND_VULKAN_MEMORY_RESOURCE_H
@@ -1,129 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "vulkan/memory/ResourceManager.h"
#include "vulkan/VulkanHandles.h"
#include <utils/Panic.h>
namespace filament::backend::fvkmemory {
namespace {
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
uint32_t COUNTER[(size_t) ResourceType::UNDEFINED_TYPE] = {};
#endif
}
ResourceManager::ResourceManager(size_t arenaSize, bool disableUseAfterFreeCheck)
: mHandleAllocatorImpl("Handles", arenaSize, disableUseAfterFreeCheck) {}
void ResourceManager::gc() noexcept {
auto destroyAll = [this](GcList& list) {
for (auto const& [type, id]: list) {
destroyWithType(type, id);
}
list.clear();
};
{
// Note that we're not copying mThreadSafeGcList because the objects here do not have
// resource_ptrs to other handle objects, so their desctruction would not add more elements
// to mThreadSafeGcList.
std::unique_lock<utils::Mutex> lock(mThreadSafeGcListMutex);
destroyAll(mThreadSafeGcList);
}
GcList gcs;
std::swap(gcs, mGcList);
destroyAll(gcs);
}
void ResourceManager::terminate() noexcept {
while (!mThreadSafeGcList.empty() || !mGcList.empty()) {
gc();
}
}
void ResourceManager::destroyWithType(ResourceType type, HandleId id) {
switch (type) {
case ResourceType::BUFFER_OBJECT:
destruct<VulkanBufferObject>(Handle<VulkanBufferObject>(id));
break;
case ResourceType::INDEX_BUFFER:
destruct<VulkanIndexBuffer>(Handle<VulkanIndexBuffer>(id));
break;
case ResourceType::PROGRAM:
destruct<VulkanProgram>(Handle<VulkanProgram>(id));
break;
case ResourceType::RENDER_TARGET:
destruct<VulkanRenderTarget>(Handle<VulkanRenderTarget>(id));
break;
case ResourceType::SWAP_CHAIN:
destruct<VulkanSwapChain>(Handle<VulkanSwapChain>(id));
break;
case ResourceType::RENDER_PRIMITIVE:
destruct<VulkanRenderPrimitive>(Handle<VulkanRenderPrimitive>(id));
break;
case ResourceType::TEXTURE:
destruct<VulkanTexture>(Handle<VulkanTexture>(id));
break;
case ResourceType::TEXTURE_STATE:
destruct<VulkanTextureState>(Handle<VulkanTextureState>(id));
break;
case ResourceType::TIMER_QUERY:
destruct<VulkanTimerQuery>(Handle<VulkanTimerQuery>(id));
break;
case ResourceType::VERTEX_BUFFER:
destruct<VulkanVertexBuffer>(Handle<VulkanVertexBuffer>(id));
break;
case ResourceType::VERTEX_BUFFER_INFO:
destruct<VulkanVertexBufferInfo>(Handle<VulkanVertexBufferInfo>(id));
break;
case ResourceType::DESCRIPTOR_SET_LAYOUT:
destruct<VulkanDescriptorSetLayout>(Handle<VulkanDescriptorSetLayout>(id));
break;
case ResourceType::DESCRIPTOR_SET:
destruct<VulkanDescriptorSet>(Handle<VulkanDescriptorSet>(id));
break;
case ResourceType::FENCE:
destruct<VulkanFence>(Handle<VulkanFence>(id));
break;
case ResourceType::UNDEFINED_TYPE:
break;
}
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
COUNTER[(size_t) type]--;
#endif
}
void ResourceManager::traceConstruction(ResourceType type, HandleId id) {
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
assert_invariant(type != ResourceType::UNDEFINED_TYPE);
COUNTER[(size_t) type]++;
#endif
}
void ResourceManager::print() const noexcept {
#if FVK_ENABLED(FVK_DEBUG_RESOURCE_LEAK)
utils::slog.e << "-------------------" << utils::io::endl;
for (size_t i = 0; i < (size_t) ResourceType::UNDEFINED_TYPE; ++i) {
utils::slog.e <<" " << getTypeStr((ResourceType) i) << "=" << COUNTER[i] << utils::io::endl;
}
utils::slog.e << "+++++++++++++++++++" << utils::io::endl;
#endif
}
}
@@ -1,111 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKAN_MEMORY_RESOURCEMANAGER_H
#define TNT_FILAMENT_BACKEND_VULKAN_MEMORY_RESOURCEMANAGER_H
#include "vulkan/memory/Resource.h"
#include "vulkan/VulkanAsyncHandles.h"
#include <private/backend/HandleAllocator.h>
#include <utils/Panic.h>
namespace filament::backend::fvkmemory {
class ResourceManager {
public:
ResourceManager(size_t arenaSize, bool disableUseAfterFreeCheck);
template<typename D>
inline Handle<D> allocHandle() noexcept {
return mHandleAllocatorImpl.allocate<D>();
}
inline void associateHandle(HandleBase::HandleId id, utils::CString&& tag) noexcept {
mHandleAllocatorImpl.associateTagToHandle(id, std::move(tag));
}
void gc() noexcept;
void print() const noexcept;
void terminate() noexcept;
private:
using AllocatorImpl = HandleAllocatorVK;
template<typename D>
using requires_thread_safety = typename std::disjunction<std::is_same<D, VulkanFence>,
std::is_same<D, VulkanTimerQuery>>;
template<typename D, typename B, typename... ARGS>
inline D* construct(Handle<B> const& handle, ARGS&&... args) noexcept {
constexpr bool THREAD_SAFETY = requires_thread_safety<D>::value;
D* obj = mHandleAllocatorImpl.construct<D, B>(handle, std::forward<ARGS>(args)...);
if constexpr (THREAD_SAFETY) {
((ThreadSafeResource*) obj)->template init<D>(handle.getId(), this);
} else {
((Resource*) obj)->template init<D>(handle.getId(), this);
}
traceConstruction(getTypeEnum<D>(), handle.getId());
return obj;
}
template<typename Dp, typename B>
inline typename std::enable_if_t<
std::is_pointer_v<Dp> && std::is_base_of_v<B, typename std::remove_pointer_t<Dp>>, Dp>
handle_cast(Handle<B> const& handle) noexcept {
return mHandleAllocatorImpl.handle_cast<Dp, B>(handle);
}
template<typename D, typename B>
inline void destruct(Handle<B> handle) noexcept {
D* obj = handle_cast<D*>(handle);
mHandleAllocatorImpl.deallocate(handle, obj);
}
// This will post the destruction to a list that will be processed when gc is called from the
// backend thread.
inline void destructLaterWithType(ResourceType type, HandleId id) {
if (isThreadSafeType(type)) {
std::unique_lock<utils::Mutex> lock(mThreadSafeGcListMutex);
mThreadSafeGcList.push_back({type, id});
} else {
mGcList.push_back({type, id});
}
}
void destroyWithType(ResourceType type, HandleId id);
void traceConstruction(ResourceType type, HandleId id);
AllocatorImpl mHandleAllocatorImpl;
using GcList = std::vector<std::pair<ResourceType, HandleId>>;
utils::Mutex mThreadSafeGcListMutex;
GcList mThreadSafeGcList;
GcList mGcList;
template<typename D>
friend struct resource_ptr;
friend struct Resource;
friend struct ThreadSafeResource;
};
} // namespace filament::backend::fvkmemory
#endif // TNT_FILAMENT_BACKEND_VULKAN_MEMORY_RESOURCEMANAGER_H
@@ -1,201 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_BACKEND_VULKAN_MEMORY_RESOURCEPOINTER_H
#define TNT_FILAMENT_BACKEND_VULKAN_MEMORY_RESOURCEPOINTER_H
#include "vulkan/memory/Resource.h"
#include "vulkan/memory/ResourceManager.h"
#include <backend/Handle.h>
#include <utils/compiler.h>
#include <utility>
namespace filament::backend {
class VulkanDriver;
namespace fvkmemory {
// This is a ref-counting, reference holder class (similar to std::shared_ptr) that serves as the
// primary interface between the vk backend (VulkanDriver) and the handle allocator. All objects
// that are allocated from the handle allocator are expected to be contained within a
template<typename D>
struct resource_ptr {
private:
template<typename B>
using enabled_resource_ptr =
resource_ptr<typename std::enable_if<std::is_base_of<B, D>::value, D>::type>;
public:
template<typename B, typename... ARGS>
static enabled_resource_ptr<B> make(ResourceManager* resManager, Handle<B> const& handle,
ARGS&&... args) noexcept {
D* ptr = resManager->construct<D, B>(handle, std::forward<ARGS>(args)...);
return {ptr};
}
// This will alloc a handle and then construct the object.
template<typename... ARGS>
static resource_ptr<D> construct(ResourceManager* resManager, ARGS&&... args) noexcept {
auto handle = resManager->allocHandle<D>();
D* ptr = resManager->construct<D, D>(handle, std::forward<ARGS>(args)...);
return {ptr};
}
template<typename B>
static enabled_resource_ptr<B> cast(ResourceManager* resManager,
Handle<B> const& handle) noexcept {
D* ptr = resManager->handle_cast<D*, B>(handle);
FILAMENT_CHECK_PRECONDITION(!ptr->isHandleConsideredDestroyed())
<< "Handle id=" << ptr->id << " (" << getTypeStr(ptr->restype)
<< ") is being used after it has been freed";
return {ptr};
}
template<typename B>
static enabled_resource_ptr<B> cast(B* ptr) noexcept {
return {ptr};
}
~resource_ptr() {
if (mRef) {
mRef->dec();
}
}
inline resource_ptr() = default;
// move constructor operator
inline resource_ptr(resource_ptr<D>&& rhs) {
(*this) = std::move(rhs);
}
inline resource_ptr(resource_ptr<D> const& rhs) {
(*this) = rhs;
}
template<typename E>
using is_supported_t =
typename std::enable_if<std::is_base_of<D, E>::value>::type;
template<typename E, typename = is_supported_t<E>>
inline resource_ptr(resource_ptr<E> const& rhs) {
(*this) = rhs;
}
// move operator
inline resource_ptr<D>& operator=(resource_ptr<D> && rhs) {
std::swap(mRef, rhs.mRef);
return *this;
}
inline resource_ptr<D>& operator=(resource_ptr<D> const& rhs) {
if (mRef == rhs.mRef) {
return *this;
}
if (mRef) {
mRef->dec();
}
mRef = rhs.mRef;
mRef->inc();
return *this;
}
template<typename E, typename = is_supported_t<E>>
inline resource_ptr<D>& operator=(resource_ptr<E> const& rhs) {
if (mRef == rhs.mRef) {
return *this;
}
if (mRef) {
mRef->dec();
}
mRef = rhs.mRef;
mRef->inc();
return *this;
}
inline bool operator==(resource_ptr<D> const& other) const {
return id() == other.id() && type() == other.type();
}
inline explicit operator bool() const {
return bool(mRef);
}
inline D* operator->() {
return get();
}
inline D const* operator->() const {
return get();
}
inline HandleId id() const {
if (mRef) {
return mRef->id;
}
return HandleBase::nullid;
}
inline D* get() const {
assert_invariant(mRef);
return mRef;
}
private:
// inc() and dec() For tracking ref-count with respect to create/destroy backend APIs. They can
// only be used from VulkanDriver.
inline void dec() {
assert_invariant(mRef);
assert_invariant(!mRef->isHandleConsideredDestroyed());
mRef->setHandleConsiderDestroyed();
mRef->dec();
}
inline void inc() {
assert_invariant(mRef);
mRef->inc();
}
inline ResourceType type() const {
if (mRef) {
return mRef->restype;
}
return ResourceType::UNDEFINED_TYPE;
}
resource_ptr(D* ref)
: mRef(ref) {
mRef->inc();
}
D* mRef = nullptr;
// Allow generic structures to hold resources of different types. For example,
// std::vector<fvkmemory::Resource> resources;
friend struct resource_ptr<Resource>;
friend struct resource_ptr<ThreadSafeResource>;
// This enables access to resource_ptr's private inc() and dec() methods.
friend class filament::backend::VulkanDriver;
};
} // namespace fvkmemory
} // namespace filament::backend
#endif // TNT_FILAMENT_BACKEND_VULKAN_MEMORY_RESOURCEPOINTER_H
@@ -194,15 +194,6 @@ ExtensionSet getDeviceExtensions(VkPhysicalDevice device) {
#if FVK_ENABLED(FVK_DEBUG_DEBUG_UTILS)
VK_EXT_DEBUG_MARKER_EXTENSION_NAME,
#endif
// We only support external image for Android for now, but nothing bars us from
// supporting other platforms.
#if defined(__ANDROID__)
VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME,
VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME,
VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME,
VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME,
#endif
VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME,
VK_KHR_MAINTENANCE1_EXTENSION_NAME,
VK_KHR_MAINTENANCE2_EXTENSION_NAME,
@@ -309,10 +300,10 @@ VkInstance createInstance(ExtensionSet const& requiredExts) {
}
VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures2 const& features, uint32_t graphicsQueueFamilyIndex,
uint32_t protectedGraphicsQueueFamilyIndex, ExtensionSet const& deviceExtensions) {
VkPhysicalDeviceFeatures const& features, uint32_t graphicsQueueFamilyIndex,
ExtensionSet const& deviceExtensions) {
VkDevice device;
VkDeviceQueueCreateInfo deviceQueueCreateInfo[2] = {};
VkDeviceQueueCreateInfo deviceQueueCreateInfo[1] = {};
const float queuePriority[] = {1.0f};
VkDeviceCreateInfo deviceCreateInfo = {};
FixedCapacityVector<const char*> requestExtensions;
@@ -323,30 +314,22 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
for (auto const& ext: deviceExtensions) {
requestExtensions.push_back(ext.data());
}
deviceQueueCreateInfo[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
deviceQueueCreateInfo[0].queueFamilyIndex = graphicsQueueFamilyIndex;
deviceQueueCreateInfo[0].queueCount = 1;
deviceQueueCreateInfo[0].pQueuePriorities = &queuePriority[0];
// Protected queue
deviceQueueCreateInfo[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
deviceQueueCreateInfo[1].flags = VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT;
deviceQueueCreateInfo[1].queueFamilyIndex = protectedGraphicsQueueFamilyIndex;
deviceQueueCreateInfo[1].queueCount = 1;
deviceQueueCreateInfo[1].pQueuePriorities = &queuePriority[0];
deviceQueueCreateInfo->sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
deviceQueueCreateInfo->queueFamilyIndex = graphicsQueueFamilyIndex;
deviceQueueCreateInfo->queueCount = 1;
deviceQueueCreateInfo->pQueuePriorities = &queuePriority[0];
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
bool const hasProtectedQueue = protectedGraphicsQueueFamilyIndex != INVALID_VK_INDEX;
deviceCreateInfo.queueCreateInfoCount = hasProtectedQueue ? 2 : 1;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.pQueueCreateInfos = deviceQueueCreateInfo;
// We could simply enable all supported features, but since that may have performance
// consequences let's just enable the features we need.
VkPhysicalDeviceFeatures enabledFeatures{
.depthClamp = features.features.depthClamp,
.samplerAnisotropy = features.features.samplerAnisotropy,
.textureCompressionETC2 = features.features.textureCompressionETC2,
.textureCompressionBC = features.features.textureCompressionBC,
.shaderClipDistance = features.features.shaderClipDistance,
.depthClamp = features.depthClamp,
.samplerAnisotropy = features.samplerAnisotropy,
.textureCompressionETC2 = features.textureCompressionETC2,
.textureCompressionBC = features.textureCompressionBC,
.shaderClipDistance = features.shaderClipDistance,
};
deviceCreateInfo.pEnabledFeatures = &enabledFeatures;
@@ -377,16 +360,6 @@ VkDevice createLogicalDevice(VkPhysicalDevice physicalDevice,
pNext = &multiview;
}
VkPhysicalDeviceProtectedMemoryFeatures protectedMemory = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES,
};
if (hasProtectedQueue) {
// Enable protected memory, if requested.
protectedMemory.protectedMemory = VK_TRUE;
protectedMemory.pNext = pNext;
pNext = &protectedMemory;
}
deviceCreateInfo.pNext = pNext;
VkResult result = vkCreateDevice(physicalDevice, &deviceCreateInfo, VKALLOC, &device);
@@ -433,13 +406,13 @@ FixedCapacityVector<VkQueueFamilyProperties> getPhysicalDeviceQueueFamilyPropert
return queueFamiliesProperties;
}
uint32_t identifyGraphicsQueueFamilyIndex(VkPhysicalDevice physicalDevice, VkQueueFlags flags) {
uint32_t identifyGraphicsQueueFamilyIndex(VkPhysicalDevice physicalDevice) {
const FixedCapacityVector<VkQueueFamilyProperties> queueFamiliesProperties
= getPhysicalDeviceQueueFamilyPropertiesHelper(physicalDevice);
uint32_t graphicsQueueFamilyIndex = INVALID_VK_INDEX;
for (uint32_t j = 0; j < queueFamiliesProperties.size(); ++j) {
VkQueueFamilyProperties props = queueFamiliesProperties[j];
if (props.queueCount != 0 && props.queueFlags & flags) {
if (props.queueCount != 0 && props.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
graphicsQueueFamilyIndex = j;
break;
}
@@ -500,8 +473,7 @@ VkPhysicalDevice selectPhysicalDevice(VkInstance instance,
// Does the device have any command queues that support graphics?
// In theory, we should also ensure that the device supports presentation of our
// particular VkSurface, but we don't have a VkSurface yet, so we'll skip this requirement.
if (identifyGraphicsQueueFamilyIndex(candidateDevice, VK_QUEUE_GRAPHICS_BIT)
== INVALID_VK_INDEX) {
if (identifyGraphicsQueueFamilyIndex(candidateDevice) == INVALID_VK_INDEX) {
continue;
}
@@ -612,9 +584,6 @@ struct VulkanPlatformPrivate {
uint32_t mGraphicsQueueFamilyIndex = INVALID_VK_INDEX;
uint32_t mGraphicsQueueIndex = INVALID_VK_INDEX;
VkQueue mGraphicsQueue = VK_NULL_HANDLE;
uint32_t mProtectedGraphicsQueueFamilyIndex = INVALID_VK_INDEX;
uint32_t mProtectedGraphicsQueueIndex = INVALID_VK_INDEX;
VkQueue mProtectedGraphicsQueue = VK_NULL_HANDLE;
VulkanContext mContext = {};
// We use a map to both map a handle (i.e. SwapChainPtr) to the concrete type and also to
@@ -717,45 +686,22 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
printDeviceInfo(mImpl->mInstance, mImpl->mPhysicalDevice);
VkPhysicalDeviceProtectedMemoryFeatures queryProtectedMemoryFeatures = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES,
};
// Chain to the pNext linked list
queryProtectedMemoryFeatures.pNext = context.mPhysicalDeviceFeatures.pNext;
context.mPhysicalDeviceFeatures.pNext = &queryProtectedMemoryFeatures;
VkPhysicalDeviceProtectedMemoryProperties protectedMemoryProperties = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES,
};
protectedMemoryProperties.pNext = context.mPhysicalDeviceProperties.pNext;
context.mPhysicalDeviceProperties.pNext = &protectedMemoryProperties;
// Initialize the following fields: physicalDeviceProperties, memoryProperties,
// physicalDeviceFeatures, graphicsQueueFamilyIndex.
vkGetPhysicalDeviceProperties2(mImpl->mPhysicalDevice, &context.mPhysicalDeviceProperties);
vkGetPhysicalDeviceFeatures2(mImpl->mPhysicalDevice, &context.mPhysicalDeviceFeatures);
vkGetPhysicalDeviceProperties(mImpl->mPhysicalDevice, &context.mPhysicalDeviceProperties);
vkGetPhysicalDeviceFeatures(mImpl->mPhysicalDevice, &context.mPhysicalDeviceFeatures);
vkGetPhysicalDeviceMemoryProperties(mImpl->mPhysicalDevice, &context.mMemoryProperties);
mImpl->mGraphicsQueueFamilyIndex
= mImpl->mGraphicsQueueFamilyIndex == INVALID_VK_INDEX
? identifyGraphicsQueueFamilyIndex(mImpl->mPhysicalDevice,
VK_QUEUE_GRAPHICS_BIT)
? identifyGraphicsQueueFamilyIndex(mImpl->mPhysicalDevice)
: mImpl->mGraphicsQueueFamilyIndex;
assert_invariant(mImpl->mGraphicsQueueFamilyIndex != INVALID_VK_INDEX);
// We know we need to allocate the protected version of the VK objects
context.mProtectedMemorySupported =
static_cast<bool>(queryProtectedMemoryFeatures.protectedMemory);
if (context.mProtectedMemorySupported) {
mImpl->mProtectedGraphicsQueueFamilyIndex
= identifyGraphicsQueueFamilyIndex(mImpl->mPhysicalDevice,
(VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_PROTECTED_BIT));
assert_invariant(mImpl->mProtectedGraphicsQueueFamilyIndex != INVALID_VK_INDEX);
}
// Only enable shaderClipDistance if we are doing instanced stereoscopic rendering.
if (context.mPhysicalDeviceFeatures.features.shaderClipDistance == VK_TRUE
if (context.mPhysicalDeviceFeatures.shaderClipDistance == VK_TRUE
&& driverConfig.stereoscopicType != StereoscopicType::INSTANCED) {
context.mPhysicalDeviceFeatures.features.shaderClipDistance = VK_FALSE;
context.mPhysicalDeviceFeatures.shaderClipDistance = VK_FALSE;
}
// At this point, we should have a family index that points to a family that has > 0 queues for
@@ -765,11 +711,6 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
mImpl->mGraphicsQueueIndex
= mImpl->mGraphicsQueueIndex == INVALID_VK_INDEX ? 0 : mImpl->mGraphicsQueueIndex;
// Applying the same logic to the protected queue index (Not sure about shared context and protection)
mImpl->mProtectedGraphicsQueueIndex
= mImpl->mProtectedGraphicsQueueIndex == INVALID_VK_INDEX ? 0 :
mImpl->mProtectedGraphicsQueueIndex;
ExtensionSet deviceExts;
// If using a shared context, we do not assume any extensions.
if (!mImpl->mSharedContext) {
@@ -786,8 +727,7 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
mImpl->mDevice
= mImpl->mDevice == VK_NULL_HANDLE ? createLogicalDevice(mImpl->mPhysicalDevice,
context.mPhysicalDeviceFeatures, mImpl->mGraphicsQueueFamilyIndex,
mImpl->mProtectedGraphicsQueueFamilyIndex, deviceExts)
context.mPhysicalDeviceFeatures, mImpl->mGraphicsQueueFamilyIndex, deviceExts)
: mImpl->mDevice;
assert_invariant(mImpl->mDevice != VK_NULL_HANDLE);
@@ -795,15 +735,6 @@ Driver* VulkanPlatform::createDriver(void* sharedContext,
&mImpl->mGraphicsQueue);
assert_invariant(mImpl->mGraphicsQueue != VK_NULL_HANDLE);
if (context.mProtectedMemorySupported) {
VkDeviceQueueInfo2 info = {};
info.queueFamilyIndex = mImpl->mProtectedGraphicsQueueFamilyIndex;
info.queueIndex = mImpl->mProtectedGraphicsQueueIndex;
info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2;
info.flags = VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT;
vkGetDeviceQueue2(mImpl->mDevice, &info, &mImpl->mProtectedGraphicsQueue);
}
// Store the extension support in the context
context.mDebugUtilsSupported = setContains(instExts, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
context.mDebugMarkersSupported = setContains(deviceExts, VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
@@ -869,10 +800,6 @@ bool VulkanPlatform::hasResized(SwapChainPtr handle) {
SWAPCHAIN_RET_FUNC(hasResized, handle, )
}
bool VulkanPlatform::isProtected(SwapChainPtr handle) {
SWAPCHAIN_RET_FUNC(isProtected, handle, )
}
VkResult VulkanPlatform::recreate(SwapChainPtr handle) {
SWAPCHAIN_RET_FUNC(recreate, handle, )
}
@@ -902,13 +829,6 @@ SwapChainPtr VulkanPlatform::createSwapChain(void* nativeWindow, uint64_t flags,
flags |= SWAP_CHAIN_CONFIG_ENABLE_XCB;
}
if (flags & backend::SWAP_CHAIN_CONFIG_PROTECTED_CONTENT) {
if (!mImpl->mContext.mProtectedMemorySupported) {
utils::slog.w << "protected swapchain requested, but VulkanPlatform does not support it"
<< utils::io::endl;
}
}
auto [surface, fallbackExtent] = createVkSurfaceKHR(nativeWindow, mImpl->mInstance, flags);
// The VulkanPlatformSurfaceSwapChain now `owns` the surface.
VulkanPlatformSurfaceSwapChain* swapchain = new VulkanPlatformSurfaceSwapChain(mImpl->mContext,
@@ -942,28 +862,6 @@ VkQueue VulkanPlatform::getGraphicsQueue() const noexcept {
return mImpl->mGraphicsQueue;
}
uint32_t VulkanPlatform::getProtectedGraphicsQueueFamilyIndex() const noexcept {
return mImpl->mProtectedGraphicsQueueFamilyIndex;
}
uint32_t VulkanPlatform::getProtectedGraphicsQueueIndex() const noexcept {
return mImpl->mProtectedGraphicsQueueIndex;
}
VkQueue VulkanPlatform::getProtectedGraphicsQueue() const noexcept {
return mImpl->mProtectedGraphicsQueue;
}
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadata(
void* externalImage) {
return getExternalImageMetadataImpl(externalImage, mImpl->mDevice);
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImage(void* externalImage,
const ExternalImageMetadata& metadata) {
return createExternalImageImpl(externalImage, mImpl->mDevice, nullptr, metadata);
}
#undef SWAPCHAIN_RET_FUNC
}// namespace filament::backend
@@ -1,240 +0,0 @@
/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <backend/platforms/VulkanPlatform.h>
#include "vulkan/VulkanConstants.h"
#include <utils/Panic.h>
#include <bluevk/BlueVK.h>
#include <android/hardware_buffer.h>
#include <android/native_window.h>
using namespace bluevk;
namespace filament::backend {
namespace {
void getVKFormatAndUsage(const AHardwareBuffer_Desc& desc, VkFormat& format,
VkImageUsageFlags& usage, bool& isProtected) {
// Refer to "11.2.17. External Memory Handle Types" in the spec, and
// Tables 13/14 for how the following derivation works.
bool isDepthFormat = false;
isProtected = false;
switch (desc.format) {
case AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM:
format = VK_FORMAT_R8G8B8A8_UNORM;
break;
case AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM:
format = VK_FORMAT_R8G8B8A8_UNORM;
break;
case AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM:
format = VK_FORMAT_R8G8B8_UNORM;
break;
case AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM:
format = VK_FORMAT_R5G6B5_UNORM_PACK16;
break;
case AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT:
format = VK_FORMAT_R16G16B16A16_SFLOAT;
break;
case AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM:
format = VK_FORMAT_A2B10G10R10_UNORM_PACK32;
break;
case AHARDWAREBUFFER_FORMAT_D16_UNORM:
isDepthFormat = true;
format = VK_FORMAT_D16_UNORM;
break;
case AHARDWAREBUFFER_FORMAT_D24_UNORM:
isDepthFormat = true;
format = VK_FORMAT_X8_D24_UNORM_PACK32;
break;
case AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT:
isDepthFormat = true;
format = VK_FORMAT_D24_UNORM_S8_UINT;
break;
case AHARDWAREBUFFER_FORMAT_D32_FLOAT:
isDepthFormat = true;
format = VK_FORMAT_D32_SFLOAT;
break;
case AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT:
isDepthFormat = true;
format = VK_FORMAT_D32_SFLOAT_S8_UINT;
break;
case AHARDWAREBUFFER_FORMAT_S8_UINT:
isDepthFormat = true;
format = VK_FORMAT_S8_UINT;
break;
default:
format = VK_FORMAT_UNDEFINED;
}
// The following only concern usage flags derived from Table 14.
usage = 0;
if (desc.usage & AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE) {
usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
if (desc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER) {
if (isDepthFormat) {
usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
} else {
usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
}
if (desc.usage & AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER) {
usage = VK_IMAGE_USAGE_STORAGE_BIT;
}
if (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT) {
isProtected = true;
}
}
VulkanPlatform::ImageData allocateExternalImage(void* externalBuffer,
VkDevice device, const VkAllocationCallbacks* allocator,
VulkanPlatform::ExternalImageMetadata const& metadata) {
VulkanPlatform::ImageData data;
AHardwareBuffer* buffer = static_cast<AHardwareBuffer*>(externalBuffer);
// if external format we need to specifiy it in the allocation
const bool useExternalFormat = metadata.format == VK_FORMAT_UNDEFINED;
const VkExternalFormatANDROID externalFormat = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID,
.pNext = nullptr,
.externalFormat = metadata
.externalFormat,// pass down the format (external means we don't have it VK defined)
};
const VkExternalMemoryImageCreateInfo externalCreateInfo = {
.sType = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
.pNext = useExternalFormat ? &externalFormat : nullptr,
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID,
};
VkImageCreateInfo imageInfo{.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO};
imageInfo.pNext = &externalCreateInfo;
imageInfo.format = metadata.format;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent = {
metadata.width,
metadata.height,
1u,
};
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = metadata.layers;
imageInfo.usage = metadata.usage;
// In the unprotected case add R/W capabilities
if (metadata.isProtected == false)
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
VkResult result = vkCreateImage(device, &imageInfo, allocator, &data.first);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkCreateImage failed with error=" << result;
// Allocate the memory
VkImportAndroidHardwareBufferInfoANDROID androidHardwareBufferInfo = {
.sType = VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID,
.pNext = nullptr,
.buffer = buffer,
};
VkMemoryDedicatedAllocateInfo memoryDedicatedAllocateInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
.pNext = &androidHardwareBufferInfo,
.image = data.first,
.buffer = VK_NULL_HANDLE,
};
VkMemoryAllocateInfo allocInfo = {.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = &memoryDedicatedAllocateInfo,
.allocationSize = metadata.allocationSize,
.memoryTypeIndex = metadata.memoryTypeBits};
result = vkAllocateMemory(device, &allocInfo, allocator, &data.second);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkAllocateMemory failed with error=" << result;
return data;
}
}// namespace
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadataImpl(void* externalImage,
VkDevice device) {
ExternalImageMetadata metadata;
AHardwareBuffer* buffer = static_cast<AHardwareBuffer*>(externalImage);
if (__builtin_available(android 26, *)) {
AHardwareBuffer_Desc bufferDesc;
AHardwareBuffer_describe(buffer, &bufferDesc);
metadata.width = bufferDesc.width;
metadata.height = bufferDesc.height;
metadata.layers = bufferDesc.layers;
getVKFormatAndUsage(bufferDesc, metadata.format, metadata.usage, metadata.isProtected);
}
// In the unprotected case add R/W capabilities
if (metadata.isProtected == false) {
metadata.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
VkAndroidHardwareBufferFormatPropertiesANDROID formatInfo = {
.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID,
.pNext = nullptr,
};
VkAndroidHardwareBufferPropertiesANDROID properties = {
.sType = VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID,
.pNext = &formatInfo,
};
VkResult result = vkGetAndroidHardwareBufferPropertiesANDROID(device, buffer, &properties);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkGetAndroidHardwareBufferProperties failed with error=" << result;
FILAMENT_CHECK_POSTCONDITION(metadata.format == formatInfo.format);
metadata.externalFormat = formatInfo.externalFormat;
metadata.allocationSize = properties.allocationSize;
metadata.memoryTypeBits = properties.memoryTypeBits;
return metadata;
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImageImpl(void* externalImage,
VkDevice device, const VkAllocationCallbacks* allocator,
const ExternalImageMetadata& metadata) {
ImageData data = allocateExternalImage(externalImage, device, allocator, metadata);
VkResult result = vkBindImageMemory(device, data.first, data.second, 0);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkBindImageMemory error=" << result << ".";
return data;
}
VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensions() {
return {
VK_KHR_ANDROID_SURFACE_EXTENSION_NAME,
};
}
VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHR(void* nativeWindow,
VkInstance instance, uint64_t flags) noexcept {
VkSurfaceKHR surface;
VkExtent2D extent;
VkAndroidSurfaceCreateInfoKHR const createInfo{
.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR,
.window = (ANativeWindow*) nativeWindow,
};
VkResult const result =
vkCreateAndroidSurfaceKHR(instance, &createInfo, VKALLOC, (VkSurfaceKHR*) &surface);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS)
<< "vkCreateAndroidSurfaceKHR with error=" << result;
return {surface, extent};
}
}
@@ -34,7 +34,9 @@
#endif
// Platform specific includes and defines
#if defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND)
#if defined(__ANDROID__)
#include <android/native_window.h>
#elif defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND)
#include <dlfcn.h>
namespace {
typedef struct _wl {
@@ -84,20 +86,11 @@ using namespace bluevk;
namespace filament::backend {
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadataImpl(
void* externalImage, VkDevice device) {
return {};
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImageImpl(void* externalImage,
VkDevice device, const VkAllocationCallbacks* allocator,
const ExternalImageMetadata& metadata) {
return {};
}
VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensions() {
VulkanPlatform::ExtensionSet const ret = {
#if defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND)
#if defined(__ANDROID__)
VK_KHR_ANDROID_SURFACE_EXTENSION_NAME,
#elif defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND)
VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME,
#elif defined(LINUX_OR_FREEBSD) && defined(FILAMENT_SUPPORTS_X11)
#if defined(FILAMENT_SUPPORTS_XCB)
@@ -123,7 +116,15 @@ VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHR(void* nativeWin
// swap chain extent.
VkExtent2D extent;
#if defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND)
#if defined(__ANDROID__)
VkAndroidSurfaceCreateInfoKHR const createInfo{
.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR,
.window = (ANativeWindow*) nativeWindow,
};
VkResult const result = vkCreateAndroidSurfaceKHR(instance, &createInfo, VKALLOC,
(VkSurfaceKHR*) &surface);
FILAMENT_CHECK_POSTCONDITION(result == VK_SUCCESS) << "vkCreateAndroidSurfaceKHR error.";
#elif defined(__linux__) && defined(FILAMENT_SUPPORTS_WAYLAND)
wl* ptrval = reinterpret_cast<wl*>(nativeWindow);
extent.width = ptrval->width;
extent.height = ptrval->height;
@@ -194,15 +195,6 @@ VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHR(void* nativeWin
}
#endif
#elif defined(WIN32)
// On (at least) NVIDIA drivers, the Vulkan implementation (specifically the call to
// vkGetPhysicalDeviceSurfaceCapabilitiesKHR()) does not correctly handle the fact that
// each native window has its own DPI_AWARENESS_CONTEXT, and erroneously uses the context
// of the calling thread. As a workaround, we set the current thread's DPI_AWARENESS_CONTEXT
// to that of the native window we've been given. This isn't a perfect solution, because an
// application could create swap chains on multiple native windows with varying DPI-awareness,
// but even then, at least one of the windows would be guaranteed to work correctly.
SetThreadDpiAwarenessContext(GetWindowDpiAwarenessContext((HWND) nativeWindow));
VkWin32SurfaceCreateInfoKHR const createInfo = {
.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR,
.hinstance = GetModuleHandle(nullptr),
@@ -63,17 +63,6 @@ VulkanPlatform::ExtensionSet VulkanPlatform::getSwapchainInstanceExtensions() {
return ret;
}
VulkanPlatform::ExternalImageMetadata VulkanPlatform::getExternalImageMetadataImpl(
void* externalImage, VkDevice device) {
return {};
}
VulkanPlatform::ImageData VulkanPlatform::createExternalImageImpl(void* externalImage,
VkDevice device, const VkAllocationCallbacks* allocator,
const ExternalImageMetadata& metadata) {
return {};
}
VulkanPlatform::SurfaceBundle VulkanPlatform::createVkSurfaceKHR(void* nativeWindow,
VkInstance instance, uint64_t flags) noexcept {
VkSurfaceKHR surface;
@@ -29,8 +29,7 @@ namespace filament::backend {
namespace {
std::tuple<VkImage, VkDeviceMemory> createImageAndMemory(VulkanContext const& context,
VkDevice device, VkExtent2D extent, VkFormat format,
bool isProtected) {
VkDevice device, VkExtent2D extent, VkFormat format) {
bool const isDepth = isVkDepthFormat(format);
// Filament expects blit() to work with any texture, so we almost always set these usage flags
// (see copyFrame() and readPixels()).
@@ -39,7 +38,6 @@ std::tuple<VkImage, VkDeviceMemory> createImageAndMemory(VulkanContext const& co
VkImageCreateInfo imageInfo {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.flags = isProtected ? VK_IMAGE_CREATE_PROTECTED_BIT : VkImageCreateFlags(0),
.imageType = VK_IMAGE_TYPE_2D,
.format = format,
.extent = {extent.width, extent.height, 1},
@@ -60,11 +58,8 @@ std::tuple<VkImage, VkDeviceMemory> createImageAndMemory(VulkanContext const& co
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, image, &memReqs);
const VkFlags requiredMemoryFlags =
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
(isProtected ? VK_MEMORY_PROPERTY_PROTECTED_BIT : 0U);
uint32_t memoryTypeIndex
= context.selectMemoryType(memReqs.memoryTypeBits, requiredMemoryFlags);
= context.selectMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
FILAMENT_CHECK_POSTCONDITION(memoryTypeIndex < VK_MAX_MEMORY_TYPES)
<< "VulkanPlatformSwapChainImpl: unable to find a memory type that meets requirements.";
@@ -115,9 +110,8 @@ void VulkanPlatformSwapChainImpl::destroy() {
mSwapChainBundle.colors.clear();
}
VkImage VulkanPlatformSwapChainImpl::createImage(VkExtent2D extent, VkFormat format,
bool isProtected) {
auto [image, memory] = createImageAndMemory(mContext, mDevice, extent, format, isProtected);
VkImage VulkanPlatformSwapChainImpl::createImage(VkExtent2D extent, VkFormat format) {
auto [image, memory] = createImageAndMemory(mContext, mDevice, extent, format);
mMemory.insert({image, memory});
return image;
}
@@ -131,8 +125,7 @@ VulkanPlatformSurfaceSwapChain::VulkanPlatformSurfaceSwapChain(VulkanContext con
mSurface(surface),
mFallbackExtent(fallbackExtent),
mUsesRGB((flags & backend::SWAP_CHAIN_CONFIG_SRGB_COLORSPACE) != 0),
mHasStencil((flags & backend::SWAP_CHAIN_HAS_STENCIL_BUFFER) != 0),
mIsProtected((flags & backend::SWAP_CHAIN_CONFIG_PROTECTED_CONTENT) != 0) {
mHasStencil((flags & backend::SWAP_CHAIN_HAS_STENCIL_BUFFER) != 0) {
assert_invariant(surface);
create();
}
@@ -219,8 +212,6 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
VkSwapchainCreateInfoKHR const createInfo{
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.flags = mIsProtected ? VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR :
VkSwapchainCreateFlagsKHR(0),
.surface = mSurface,
.minImageCount = desiredImageCount,
.imageFormat = surfaceFormat.format,
@@ -254,17 +245,14 @@ VkResult VulkanPlatformSurfaceSwapChain::create() {
mSwapChainBundle.colorFormat = surfaceFormat.format;
mSwapChainBundle.depthFormat =
selectDepthFormat(mContext.getAttachmentDepthStencilFormats(), mHasStencil);
mSwapChainBundle.depth = createImage(mSwapChainBundle.extent,
mSwapChainBundle.depthFormat, mIsProtected);
mSwapChainBundle.isProtected = mIsProtected;
mSwapChainBundle.depth = createImage(mSwapChainBundle.extent, mSwapChainBundle.depthFormat);
FVK_LOGI << "vkCreateSwapchain"
<< ": " << mSwapChainBundle.extent.width << "x" << mSwapChainBundle.extent.height << ", "
<< surfaceFormat.format << ", " << surfaceFormat.colorSpace << ", "
<< "swapchain-size=" << mSwapChainBundle.colors.size() << ", "
<< "identity-transform=" << (caps.currentTransform == 1) << ", "
<< "depth=" << mSwapChainBundle.depthFormat << ", "
<< "protected=" << mSwapChainBundle.isProtected
<< "depth=" << mSwapChainBundle.depthFormat
<< io::endl;
VkSemaphoreCreateInfo const semaphoreCreateInfo = {
@@ -329,10 +317,6 @@ bool VulkanPlatformSurfaceSwapChain::hasResized() {
return !equivalent(mSwapChainBundle.extent, perceivedExtent);
}
bool VulkanPlatformSurfaceSwapChain::isProtected() {
return mIsProtected;
}
// Non-virtual override
VkResult VulkanPlatformSurfaceSwapChain::recreate() {
destroy();
@@ -363,13 +347,13 @@ VulkanPlatformHeadlessSwapChain::VulkanPlatformHeadlessSwapChain(VulkanContext c
images.reserve(HEADLESS_SWAPCHAIN_SIZE);
images.resize(HEADLESS_SWAPCHAIN_SIZE);
for (size_t i = 0; i < HEADLESS_SWAPCHAIN_SIZE; ++i) {
images[i] = createImage(extent, mSwapChainBundle.colorFormat, false);
images[i] = createImage(extent, mSwapChainBundle.colorFormat);
}
bool const hasStencil = (flags & backend::SWAP_CHAIN_HAS_STENCIL_BUFFER) != 0;
mSwapChainBundle.depthFormat =
selectDepthFormat(mContext.getAttachmentDepthStencilFormats(), hasStencil);
mSwapChainBundle.depth = createImage(extent, mSwapChainBundle.depthFormat, false);
mSwapChainBundle.depth = createImage(extent, mSwapChainBundle.depthFormat);
}
VulkanPlatformHeadlessSwapChain::~VulkanPlatformHeadlessSwapChain() {
@@ -64,16 +64,11 @@ struct VulkanPlatformSwapChainImpl : public Platform::SwapChain {
return false;
}
// Non-virtual override-able method
bool isProtected() {
return false;
}
protected:
// Non-virtual override-able method
void destroy();
VkImage createImage(VkExtent2D extent, VkFormat format, bool isProtected);
VkImage createImage(VkExtent2D extent, VkFormat format);
VulkanContext const& mContext;
VkDevice mDevice;
@@ -102,9 +97,6 @@ struct VulkanPlatformSurfaceSwapChain : public VulkanPlatformSwapChainImpl {
// Non-virtual override-able method
bool hasResized();
// Non-virtual override-able method
bool isProtected();
protected:
// Non-virtual override-able method
void destroy();
@@ -125,7 +117,6 @@ private:
bool mUsesRGB = false;
bool mHasStencil = false;
bool mIsProtected = false;
bool mSuboptimal;
};
+1 -1
View File
@@ -61,7 +61,7 @@ namespace filament {
* filament::Camera* myCamera = engine->createCamera(myCameraEntity);
* myCamera->setProjection(45, 16.0/9.0, 0.1, 1.0);
* myCamera->lookAt({0, 1.60, 1}, {0, 0, 0});
* engine->destroyCameraComponent(myCameraEntity);
* engine->destroyCameraComponent(myCamera);
* ~~~~~~~~~~~
*
*
-74
View File
@@ -24,10 +24,6 @@
#include <utils/compiler.h>
#include <utils/Invocable.h>
#include <utils/Slice.h>
#include <initializer_list>
#include <optional>
#include <stdint.h>
#include <stddef.h>
@@ -313,7 +309,6 @@ public:
/**
* Set to `true` to forcibly disable parallel shader compilation in the backend.
* Currently only honored by the GL and Metal backends.
* @deprecated use "backend.disable_parallel_shader_compile" feature flag instead
*/
bool disableParallelShaderCompile = false;
@@ -354,7 +349,6 @@ public:
/*
* Disable backend handles use-after-free checks.
* @deprecated use "backend.disable_handle_use_after_free_check" feature flag instead
*/
bool disableHandleUseAfterFreeCheck = false;
@@ -391,32 +385,10 @@ public:
* Assert the native window associated to a SwapChain is valid when calling makeCurrent().
* This is only supported for:
* - PlatformEGLAndroid
* @deprecated use "backend.opengl.assert_native_window_is_valid" feature flag instead
*/
bool assertNativeWindowIsValid = false;
};
/**
* Feature flags can be enabled or disabled when the Engine is built. Some Feature flags can
* also be toggled at any time. Feature flags should alawys use their default value unless
* the feature enabled by the flag is faulty. Feature flags provide a last resort way to
* disable problematic features.
* Feature flags are intended to have a short life-time and are regularly removed as features
* mature.
*/
struct FeatureFlag {
char const* UTILS_NONNULL name; //!< name of the feature flag
char const* UTILS_NONNULL description; //!< short description
bool const* UTILS_NONNULL value; //!< pointer to the value of the flag
bool constant; //!< whether the flag is constant after construction
};
/**
* Returns the list of available feature flags
*/
utils::Slice<const FeatureFlag> getFeatureFlags() const noexcept;
#if UTILS_HAS_THREADING
using CreateCallback = void(void* UTILS_NULLABLE user, void* UTILS_NONNULL token);
#endif
@@ -489,21 +461,6 @@ public:
*/
Builder& paused(bool paused) noexcept;
/**
* Set a feature flag value. This is the only way to set constant feature flags.
* @param name feature name
* @param value true to enable, false to disable
* @return A reference to this Builder for chaining calls.
*/
Builder& feature(char const* UTILS_NONNULL name, bool value) noexcept;
/**
* Enables a list of features.
* @param list list of feature names to enable.
* @return A reference to this Builder for chaining calls.
*/
Builder& features(std::initializer_list<char const *> list) noexcept;
#if UTILS_HAS_THREADING
/**
* Creates the filament Engine asynchronously.
@@ -1121,37 +1078,6 @@ public:
DebugRegistry& getDebugRegistry() noexcept;
/**
* Check if a feature flag exists
* @param name name of the feature flag to check
* @return true if the feature flag exists, false otherwise
*/
inline bool hasFeatureFlag(char const* UTILS_NONNULL name) noexcept {
return getFeatureFlag(name).has_value();
}
/**
* Set the value of a non-constant feature flag.
* @param name name of the feature flag to set
* @param value value to set
* @return true if the value was set, false if the feature flag is constant or doesn't exist.
*/
bool setFeatureFlag(char const* UTILS_NONNULL name, bool value) noexcept;
/**
* Retrieves the value of any feature flag.
* @param name name of the feature flag
* @return the value of the flag if it exists
*/
std::optional<bool> getFeatureFlag(char const* UTILS_NONNULL name) const noexcept;
/**
* Returns a pointer to a non-constant feature flag value.
* @param name name of the feature flag
* @return a pointer to the feature flag value, or nullptr if the feature flag is constant or doesn't exist
*/
bool* UTILS_NULLABLE getFeatureFlagPtr(char const* UTILS_NONNULL name) const noexcept;
protected:
//! \privatesection
Engine() noexcept = default;
-13
View File
@@ -103,11 +103,6 @@ public:
Builder& operator=(Builder const& rhs) noexcept;
Builder& operator=(Builder&& rhs) noexcept;
enum class ShadowSamplingQuality : uint8_t {
HARD, // 2x2 PCF
LOW // 3x3 gaussian filter
};
/**
* Specifies the material data. The material data is a binary blob produced by
* libfilamat or by matc.
@@ -157,14 +152,6 @@ public:
*/
Builder& sphericalHarmonicsBandCount(size_t shBandCount) noexcept;
/**
* Set the quality of shadow sampling. This is only taken into account
* if this material is lit and in the surface domain.
* @param quality
* @return
*/
Builder& shadowSamplingQuality(ShadowSamplingQuality quality) noexcept;
/**
* Creates the Material object and returns a pointer to it.
*

Some files were not shown because too many files have changed in this diff Show More