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527 changed files with 21277 additions and 30688 deletions

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@@ -57,7 +57,7 @@ SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: false
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesBeforeTrailingComments: 0
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false

View File

@@ -3,5 +3,5 @@ runs:
using: "composite"
steps:
- name: Set up dependency versions
shell: bash
shell: bash
run: cat ./build/common/versions >> $GITHUB_ENV

View File

@@ -1,45 +0,0 @@
name: 'Get commit message'
outputs:
msg:
value: ${{ steps.action_output.outputs.msg }}
runs:
using: "composite"
steps:
- name: Find commit message (on push)
if: github.event_name == 'push'
shell: bash
run: |
AUTHOR_NAME="${{ github.event.head_commit.author.name }}"
AUTHOR_EMAIL="${{ github.event.head_commit.author.email }}"
TSTAMP="${{ github.event.head_commit.timestamp }}"
echo "commit ${{ github.event.head_commit.id }}" >> /tmp/commit_msg.txt
echo "Author: ${AUTHOR_NAME}<${AUTHOR_EMAIL}>" >> /tmp/commit_msg.txt
echo "Date: ${TSTAMP}" >> /tmp/commit_msg.txt
echo "" >> /tmp/commit_msg.txt
echo "${{ github.event.head_commit.message }}" >> /tmp/commit_msg.txt
- name: Find commit message (PR)
shell: bash
id: checkout_code
if: github.event_name == 'pull_request'
run: |
echo "+++++ head commit message +++++"
echo "$(git log -1 --no-merges)"
echo "+++++++++++++++++++++++++++++++"
echo "hash=$(git rev-parse HEAD)" >> "$GITHUB_OUTPUT"
git checkout ${{ github.event.pull_request.head.sha }}
echo "$(git log -1 --no-merges)" >> /tmp/commit_msg.txt
- shell: bash
id: action_output
run: |
DELIMITER="EOF_FILE_CONTENT_$(date +%s)" # Using timestamp to make it more unique
echo "msg<<$DELIMITER" >> "$GITHUB_OUTPUT"
cat /tmp/commit_msg.txt >> "$GITHUB_OUTPUT"
echo "$DELIMITER" >> "$GITHUB_OUTPUT"
echo "----- got commit message ---"
cat /tmp/commit_msg.txt
echo "----------------------------"
- name: Cleanup Find commit message (PR)
shell: bash
if: github.event_name == 'pull_request'
run: |
git checkout ${{ steps.checkout_code.outputs.hash }}

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@@ -1,16 +0,0 @@
name: 'Web Preqrequisites'
runs:
using: "composite"
steps:
- uses: ./.github/actions/dep-versions
- name: Cache EMSDK
id: emsdk-cache
uses: actions/cache@v4 # Use a specific version
with:
path: emsdk
key: ${{ runner.os }}-emsdk-${{ env.GITHUB_EMSDK_VERSION }}
- name: Install Web Prerequisites
shell: bash
run: |
bash ./build/common/get-emscripten.sh
echo "EMSDK=$PWD/emsdk" >> $GITHUB_ENV

View File

@@ -26,4 +26,4 @@ jobs:
path: out/filament-release-darwin.tgz
- name: Check public headers
run: |
test/check-headers/test.sh out/release/filament/include
build/common/check-headers.sh out/release/filament/include

View File

@@ -1,35 +0,0 @@
name: 'Post-submit tasks'
on:
push:
branches:
- main
jobs:
update-renderdiff-goldens:
name: update-renderdiff-goldens
runs-on: 'ubuntu-24.04-4core'
steps:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- id: get_commit_msg
uses: ./.github/actions/get-commit-msg
- name: Prerequisites
run: pip install tifffile numpy
- name: Run update script
env:
GH_TOKEN: ${{ secrets.FILAMENTBOT_TOKEN }}
run: |
GOLDEN_BRANCH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | python3 test/renderdiff/src/commit_msg.py)
COMMIT_HASH=$(echo "${{ steps.get_commit_msg.outputs.msg }}" | head -n 1 | tr -d 'commit ')
if [[ "${GOLDEN_BRANCH}" != "main" ]]; then
git config --global user.email "filament.bot@gmail.com"
git config --global user.name "Filament Bot"
git config --global credential.helper cache
echo "branch==${GOLDEN_BRANCH}"
echo "hash==${COMMIT_HASH}"
python3 test/renderdiff/src/update_golden.py --branch=${GOLDEN_BRANCH} \
--merge-to-main --filament-tag=${COMMIT_HASH} --golden-repo-token=${GH_TOKEN}
fi

View File

@@ -3,10 +3,10 @@ name: Presubmit
on:
push:
branches:
- main
- main
pull_request:
branches:
- main
- main
jobs:
build-desktop-mac:
@@ -41,7 +41,8 @@ jobs:
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: win-2019-16core
steps:
- uses: actions/checkout@v4.1.6
with:
@@ -95,7 +96,6 @@ jobs:
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- uses: ./.github/actions/web-prereq
- name: Run build script
run: |
cd build/web && printf "y" | ./build.sh presubmit
@@ -109,9 +109,9 @@ jobs:
fetch-depth: 0
- name: Check for manual edits to /docs
run: |
echo "${{ github.event.pull_request.head.sha }} -- ${{ github.event.pull_request.head.sha }}"
# disable for now
# bash docs_src/build/presubmit_check.sh ${{ github.event.pull_request.head.sha }}
echo "${{ github.event.pull_request.head.sha }} -- ${{ github.event.pull_request.head.sha }}"
# disable for now
# bash docs_src/build/presubmit_check.sh ${{ github.event.pull_request.head.sha }}
test-renderdiff:
name: test-renderdiff
@@ -120,21 +120,18 @@ jobs:
- uses: actions/checkout@v4.1.6
with:
fetch-depth: 0
- id: get_commit_msg
uses: ./.github/actions/get-commit-msg
- uses: ./.github/actions/mac-prereq
- name: Cache Mesa and deps
uses: actions/cache@v4
id: mesa-cache
uses: actions/cache@v4 # Use a specific version
with:
path: mesa
key: ${{ runner.os }}-mesa-deps-2-${{ vars.MESA_VERSION }}
- name: Prerequisites
run: |
bash build/common/get-mesa.sh
pip install tifffile numpy
- name: Get Mesa
id: mesa-prereq
run: bash test/utils/get_mesa.sh
- name: Run Test
run: |
echo "${{ steps.get_commit_msg.outputs.msg }}" | bash test/renderdiff/test.sh
run: bash test/renderdiff/test.sh
- uses: actions/upload-artifact@v4
with:
name: presubmit-renderdiff-result
@@ -153,8 +150,8 @@ jobs:
- name: Run test
run: ./out/cmake-debug/libs/filamat/test_filamat --gtest_filter=MaterialCompiler.Wgsl*
test-code-correctness:
name: test-code-correctness
code-correcteness:
name: code-correctness
runs-on: 'macos-14-xlarge'
steps:
- uses: actions/checkout@v4.1.6

View File

@@ -65,9 +65,13 @@ jobs:
build-mac:
name: build-mac
runs-on: macos-14-xlarge
runs-on: ${{ matrix.os }}
if: github.event_name == 'release' || github.event.inputs.platform == 'desktop'
strategy:
matrix:
os: [macos-14-xlarge, ubuntu-22.04-32core]
steps:
- name: Decide Git ref
id: git_ref
@@ -114,7 +118,6 @@ jobs:
with:
ref: ${{ steps.git_ref.outputs.ref }}
- uses: ./.github/actions/linux-prereq
- uses: ./.github/actions/web-prereq
- name: Run build script
env:
TAG: ${{ steps.git_ref.outputs.tag }}
@@ -163,9 +166,6 @@ jobs:
mv out/filamat-android-release.aar out/filamat-${TAG}-android.aar
mv out/gltfio-android-release.aar out/gltfio-${TAG}-android.aar
mv out/filament-utils-android-release.aar out/filament-utils-${TAG}-android.aar
cd out/android-release/filament
tar -czf ../../filament-${TAG}-android-native.tgz .
cd ../../..
- name: Sign sample-gltf-viewer
run: |
echo "${APK_KEYSTORE_BASE64}" > filament.jks.base64
@@ -187,7 +187,7 @@ jobs:
script: |
const upload = require('./build/common/upload-release-assets');
const { TAG } = process.env;
const globber = await glob.create(['out/*.aar', 'out/*.apk', 'out/*.tgz'].join('\n'));
const globber = await glob.create(['out/*.aar', 'out/*.apk'].join('\n'));
await upload({ github, context }, await globber.glob(), TAG);
build-ios:
@@ -226,7 +226,7 @@ jobs:
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: windows-2019-32core
if: github.event_name == 'release' || github.event.inputs.platform == 'windows'
steps:

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@@ -17,7 +17,6 @@ jobs:
with:
fetch-depth: 0
- uses: ./.github/actions/linux-prereq
- uses: ./.github/actions/web-prereq
- name: Run build script
run: |
cd build/web && printf "y" | ./build.sh continuous

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@@ -10,7 +10,7 @@ on:
jobs:
build-windows:
name: build-windows
runs-on: windows-2022-32core
runs-on: windows-2019-32core
steps:
- uses: actions/checkout@v4.1.6

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@@ -97,10 +97,6 @@ Make sure you've installed the following dependencies:
- `libxcomposite-dev` (`libXcomposite-devel` on Fedora)
- `libxxf86vm-dev` (`libXxf86vm-devel` on Fedora)
```shell
sudo apt install clang-14 libglu1-mesa-dev libc++-14-dev libc++abi-14-dev ninja-build libxi-dev libxcomposite-dev libxxf86vm-dev -y
```
After dependencies have been installed, we highly recommend using the [easy build](#easy-build)
script.
@@ -367,8 +363,6 @@ python ./emsdk.py activate latest
source ./emsdk_env.sh
```
Alternatively, you can try running the script `build/common/get-emscripten.sh`.
After this you can invoke the [easy build](#easy-build) script as follows:
```shell

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@@ -49,12 +49,6 @@ option(FILAMENT_SUPPORTS_OSMESA "Enable OSMesa (headless GL context) for Filamen
option(FILAMENT_ENABLE_FGVIEWER "Enable the frame graph viewer" OFF)
option(FILAMENT_USE_ABSEIL_LOGGING "Use Abseil to log, may increase binary size" OFF)
# This is to disable GTAO for the short-term while we investigate a way to better manage size increases.
# On the regular filament build (where size is of less concern), we enable GTAO by default.
option(FILAMENT_DISABLE_GTAO "Disable GTAO" OFF)
set(FILAMENT_NDK_VERSION "" CACHE STRING
"Android NDK version or version prefix to be used when building for Android."
)
@@ -593,10 +587,6 @@ if (CMAKE_BUILD_TYPE STREQUAL "Debug" AND NOT FILAMENT_BACKEND_DEBUG_FLAG STREQU
unset(FILAMENT_BACKEND_DEBUG_FLAG)
endif()
if (FILAMENT_USE_ABSEIL_LOGGING)
add_definitions(-DFILAMENT_USE_ABSEIL_LOGGING)
endif()
# ==================================================================================================
# Material compilation flags
# ==================================================================================================

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@@ -1,9 +1,11 @@
# Filament Release Notes log
**If you are merging a PR into main**: please add the release note below, under the *Release notes
We are chaning the way Vulkan buffers are handled. We need to switch over to a managed (or view-based) model where the data stored inside the object is a proxy to a Vulkan object that can dynamically be swapped around.
for next branch cut* header.
**If you are cherry-picking a commit into an rc/ branch**: add the release note under the
appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
## Release notes for next branch cut
## Release notes for next branch cut
- materials: remove dependence on per-view descset layout from filamat. [⚠️ **New Material Version**]

View File

@@ -31,7 +31,7 @@ repositories {
}
dependencies {
implementation 'com.google.android.filament:filament-android:1.61.2'
implementation 'com.google.android.filament:filament-android:1.59.4'
}
```
@@ -51,7 +51,7 @@ Here are all the libraries available in the group `com.google.android.filament`:
iOS projects can use CocoaPods to install the latest release:
```shell
pod 'Filament', '~> 1.61.2'
pod 'Filament', '~> 1.59.4'
```
## Documentation

View File

@@ -7,29 +7,6 @@ A new header is inserted each time a *tag* is created.
Instead, if you are authoring a PR for the main branch, add your release note to
[NEW_RELEASE_NOTES.md](./NEW_RELEASE_NOTES.md).
## v1.61.2
- samples: samples now have a CLI to select backend api
## v1.61.1
## v1.61.0
- materials: sampler now export their type in the material binary [⚠️ **New Material Version**]
- samples/texturedquad.cpp now has CLI to select backend api
- samples/hellopbr.cpp CLI now allows for selecting webgpu
## v1.60.1
## v1.60.0
- materials: remove dependence on per-view descset layout from filamat. [⚠️ **New Material Version**]
- matc non-functional change: Update GLSL postprocessor to
isolate calls to SPVRemap from calls to SPIRV-Cross.
## v1.59.5

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@@ -59,10 +59,6 @@ add_library(smol-v STATIC IMPORTED)
set_target_properties(smol-v PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libsmol-v.a)
add_library(abseil STATIC IMPORTED)
set_target_properties(abseil PROPERTIES IMPORTED_LOCATION
${FILAMENT_DIR}/lib/${ANDROID_ABI}/libabseil.a)
if (FILAMENT_ENABLE_FGVIEWER)
add_library(fgviewer STATIC IMPORTED)
set_target_properties(fgviewer PROPERTIES IMPORTED_LOCATION
@@ -132,7 +128,6 @@ target_link_libraries(filament-jni
PRIVATE jnigraphics
PRIVATE utils
PRIVATE perfetto
PRIVATE abseil
# libgeometry is PUBLIC because gltfio uses it.
PUBLIC geometry

View File

@@ -1801,22 +1801,6 @@ public class View {
* @see setAmbientOcclusionOptions()
*/
public static class AmbientOcclusionOptions {
public enum AmbientOcclusionType {
/**
* use Scalable Ambient Occlusion
*/
SAO,
/**
* use Ground Truth-Based Ambient Occlusion
*/
GTAO,
}
/**
* Type of ambient occlusion algorithm.
*/
@NonNull
public AmbientOcclusionOptions.AmbientOcclusionType aoType = AmbientOcclusionOptions.AmbientOcclusionType.SAO;
/**
* Ambient Occlusion radius in meters, between 0 and ~10.
*/
@@ -1826,8 +1810,7 @@ public class View {
*/
public float power = 1.0f;
/**
* Self-occlusion bias in meters. Use to avoid self-occlusion.
* Between 0 and a few mm. No effect when aoType set to GTAO
* Self-occlusion bias in meters. Use to avoid self-occlusion. Between 0 and a few mm.
*/
public float bias = 0.0005f;
/**
@@ -1843,12 +1826,12 @@ public class View {
*/
public float bilateralThreshold = 0.05f;
/**
* affects # of samples used for AO and params for filtering
* affects # of samples used for AO.
*/
@NonNull
public QualityLevel quality = QualityLevel.LOW;
/**
* affects AO smoothness. Recommend setting to HIGH when aoType set to GTAO.
* affects AO smoothness
*/
@NonNull
public QualityLevel lowPassFilter = QualityLevel.MEDIUM;
@@ -1866,7 +1849,7 @@ public class View {
*/
public boolean bentNormals = false;
/**
* min angle in radian to consider. No effect when aoType set to GTAO.
* min angle in radian to consider
*/
public float minHorizonAngleRad = 0.0f;
/**
@@ -1921,19 +1904,6 @@ public class View {
*/
public boolean ssctEnabled = false;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public int gtaoSampleSliceCount = 4;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public int gtaoSampleStepsPerSlice = 3;
/**
* Ground Truth-base Ambient Occlusion (GTAO) options
*/
public float gtaoThicknessHeuristic = 0.004f;
}
/**

View File

@@ -1,5 +1,5 @@
GROUP=com.google.android.filament
VERSION_NAME=1.61.2
VERSION_NAME=1.59.4
POM_DESCRIPTION=Real-time physically based rendering engine for Android.

View File

@@ -151,7 +151,7 @@ function print_fgviewer_help {
}
# Unless explicitly specified, NDK version will be selected as highest available version within same major release chain
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/common/versions | grep GITHUB_NDK_VERSION | sed s/GITHUB_NDK_VERSION=//g | cut -f 1 -d ".")}
FILAMENT_NDK_VERSION=${FILAMENT_NDK_VERSION:-$(cat `dirname $0`/build/android/ndk.version | cut -f 1 -d ".")}
# Requirements
CMAKE_MAJOR=3
@@ -463,6 +463,16 @@ function ensure_android_build {
echo "Error: Android NDK side-by-side version ${FILAMENT_NDK_VERSION} or compatible must be installed, exiting"
exit 1
fi
local cmake_version=$(cmake --version)
if [[ "${cmake_version}" =~ ([0-9]+)\.([0-9]+)\.[0-9]+ ]]; then
if [[ "${BASH_REMATCH[1]}" -lt "${CMAKE_MAJOR}" ]] || \
[[ "${BASH_REMATCH[2]}" -lt "${CMAKE_MINOR}" ]]; then
echo "Error: cmake version ${CMAKE_MAJOR}.${CMAKE_MINOR}+ is required," \
"${BASH_REMATCH[1]}.${BASH_REMATCH[2]} installed, exiting"
exit 1
fi
fi
}
function build_android {

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@@ -1,6 +1,28 @@
#!/bin/bash
source `dirname $0`/../common/ci-check.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
set -e
set -x
@@ -8,6 +30,11 @@ set -x
UNAME=`echo $(uname)`
LC_UNAME=`echo $UNAME | tr '[:upper:]' '[:lower:]'`
# build-common.sh will generate the following variables:
# $GENERATE_ARCHIVES
# $BUILD_DEBUG
# $BUILD_RELEASE
source `dirname $0`/../common/ci-common.sh
source `dirname $0`/../common/build-common.sh
if [[ "$GITHUB_WORKFLOW" ]]; then

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@@ -1,20 +1,5 @@
#!/bin/bash
# build-common.sh will generate the following variables:
# $GENERATE_ARCHIVES
# $BUILD_DEBUG
# $BUILD_RELEASE
# Typically a build script (build.sh) would source this script. For example,
# source `dirname $0`/../common/build-common.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
if [[ ! "$TARGET" ]]; then
if [[ "$1" ]]; then
TARGET=$1

View File

@@ -1,19 +0,0 @@
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
if [[ "$GITHUB_WORKFLOW" ]]; then
echo "Running workflow $GITHUB_WORKFLOW (event: $GITHUB_EVENT_NAME, action: $GITHUB_ACTION)"
fi

5
build/common/ci-common.sh Executable file
View File

@@ -0,0 +1,5 @@
#!/bin/bash
if [[ "$GITHUB_WORKFLOW" ]]; then
echo "Running workflow $GITHUB_WORKFLOW (event: $GITHUB_EVENT_NAME, action: $GITHUB_ACTION)"
fi

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@@ -1,22 +0,0 @@
#!/bin/bash
if [ -d "./emsdk" ]; then
echo "emsdk folder found. Assume emsdk has been installed."
cd emsdk
./emsdk activate latest
source ./emsdk_env.sh
export EMSDK="$PWD"
cd ..
exit 0
fi
# Install emscripten.
EMSDK_VERSION=${GITHUB_EMSDK_VERSION-3.1.60}
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/${EMSDK_VERSION}.zip > emsdk.zip
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
export EMSDK="$PWD"
cd ..

View File

@@ -3,5 +3,4 @@ GITHUB_CMAKE_VERSION=3.19.5
GITHUB_NINJA_VERSION=1.10.2
GITHUB_MESA_VERSION=24.2.1
GITHUB_LLVM_VERSION=16
GITHUB_NDK_VERSION=27.0.11718014
GITHUB_EMSDK_VERSION=3.1.60
GITHUB_NDK_VERSION=27.0.11718014

View File

@@ -1,11 +1,35 @@
#!/bin/bash
source `dirname $0`/../common/ci-check.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
set -e
set -x
source `dirname $0`/../common/ci-common.sh
source `dirname $0`/../common/build-common.sh
pushd `dirname $0`/../.. > /dev/null
# If we're generating an archive for release or continuous builds, then we'll also build for the

View File

@@ -1,11 +1,38 @@
#!/bin/bash
source `dirname $0`/../common/ci-check.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
set -e
set -x
# build-common.sh will generate the following variables:
# $GENERATE_ARCHIVES
# $BUILD_DEBUG
# $BUILD_RELEASE
source `dirname $0`/../common/ci-common.sh
source `dirname $0`/../common/build-common.sh
pushd `dirname $0`/../.. > /dev/null
pushd `dirname $0`/../.. > /dev/null
./build.sh -c $RUN_TESTS $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE

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@@ -1,11 +1,34 @@
#!/bin/bash
source `dirname $0`/../common/ci-check.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
set -e
set -x
source `dirname $0`/../common/ci-common.sh
source `dirname $0`/../common/build-common.sh
pushd `dirname $0`/../.. > /dev/null
pushd `dirname $0`/../.. > /dev/null
./build.sh -c $RUN_TESTS $GENERATE_ARCHIVES $BUILD_DEBUG $BUILD_RELEASE

View File

@@ -1,10 +1,34 @@
#!/bin/bash
source `dirname $0`/../common/ci-check.sh
# Usage: the first argument selects the build type:
# - release, to build release only
# - debug, to build debug only
# - continuous, to build release and debug
# - presubmit, for presubmit builds
#
# The default is release
echo "This script is intended to run in a CI environment and may modify your current environment."
echo "Please refer to BUILDING.md for more information."
read -r -p "Do you wish to proceed (y/n)? " choice
case "${choice}" in
y|Y)
echo "Build will proceed..."
;;
n|N)
exit 0
;;
*)
exit 0
;;
esac
set -e
set -x
source `dirname $0`/../common/ci-common.sh
source `dirname $0`/ci-common.sh
source `dirname $0`/../common/build-common.sh
pushd `dirname $0`/../.. > /dev/null

11
build/web/ci-common.sh Executable file
View File

@@ -0,0 +1,11 @@
#!/bin/bash
# Install emscripten.
curl -L https://github.com/emscripten-core/emsdk/archive/refs/tags/3.1.60.zip > emsdk.zip
unzip emsdk.zip ; mv emsdk-* emsdk ; cd emsdk
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
export EMSDK="$PWD"
cd ..

View File

@@ -47,11 +47,7 @@ if "%RUNNING_LOCALLY%" == "1" (
set "PATH=%PATH%;C:\Program Files\7-Zip"
)
:: Outdated windows-2019 pattern
:: call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
call "C:\Program Files\Microsoft Visual Studio\2022\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
echo Passed vcvars64.bat
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\%VISUAL_STUDIO_VERSION%\VC\Auxiliary\Build\vcvars64.bat"
if errorlevel 1 exit /b %errorlevel%
msbuild /version
@@ -111,7 +107,7 @@ cd out\cmake-%variant%
if errorlevel 1 exit /b %errorlevel%
cmake ..\.. ^
-G "Visual Studio 17 2022" ^
-G "Visual Studio 16 2019" ^
-A x64 ^
%flag% ^
-DCMAKE_INSTALL_PREFIX=..\%variant% ^

View File

@@ -1023,12 +1023,8 @@ samplerCubemap | Cubemap texture
[Table [materialParamsTypes]: Material parameter types]
Samplers
: Sampler types can specify additional options:
- `format`: either `int` or `float` (defaults to `float`).
- `stages`: array of strings containing the list of shader stages this
sampler can be accessed from. Each entry must be either `vertex` or
`fragment` (defaults to both).
: Sampler types can also specify a `format` which can be either `int` or `float` (defaults to
`float`).
Arrays
: A parameter can define an array of values by appending `[size]` after the type name, where

View File

@@ -18,8 +18,6 @@
- [Metal](./notes/metal_debugging.md)
- [Vulkan](./notes/vulkan_debugging.md)
- [SPIR-V](./notes/spirv_debugging.md)
- [Running with ASAN and UBSAN](./notes/asan_ubsan.md)
- [Using Instruments on macOS](./notes/instruments.md)
- [Libraries](./notes/libs.md)
- [bluegl](./dup/bluegl.md)
- [bluevk](./dup/bluevk.md)

View File

@@ -1,41 +0,0 @@
# Running with ASAN/UBSAN
## Enabling
When building though build.sh, pass the `-b` flag. This sets the cmake variable
`FILAMENT_ENABLE_ASAN_UBSAN=ON` which eventually passes `"-fsanitize=address -fsanitize=undefined"`
to all compile and link operations.
If building through CMake directly, or an IDE like CLion that doesn't use build.sh, instead pass
`-DFILAMENT_ENABLE_ASAN_UBSAN=ON` to cmake in order to get the same result.
## Getting memory leak detection on Mac
Memory leak detection isn't enabled by default on MacOS. There are two issues to address, first is
using a version of clang that supports memory leak detection and second is enabling it at runtime.
The version of clang distributed by Apple (with a version like "Apple clang version 16.0.0") doesn't
currently support leak detection at all. Instead you will need to get or build a different LLVM,
such as the one distributed through homebrew and get CMake to use that instead.
Then during runtime you'll need to have the environment variable `ASAN_OPTIONS` include the option
`detect_leaks=1`. Multiple `ASAN_OPTIONS` values are concatenated with `:`.
## Getting memory leak output in CLion
### Setting variables
Under `Settings | Build, Execution, Deployment | Dynamic Analysis Tools | Sanitizers` there is an
ASAN Settings field that overrides whatever other `ASAN_OPTIONS` you might set elsewhere, so you
must use that instead of setting it through your Run/Debug Configuration.
To pass `-DFILAMENT_ENABLE_ASAN_UBSAN=ON` to CMake you'll want to create a new CMake Profile and
pass it as a CMake argument.
### Avoiding losing output
CMake will consume ASAN output and display it through a separate "Sanitizers" tab. Unfortunately
certain leak detection errors that interrupt the executable seem to not show up in this tab, but are
still removed from the user-visible console output. If this is happening and you need to see the
unfiltered console output you'll need to go to `Settings | Build, Execution, Deployment | Dynamic
Analysis Tools | Sanitizers` and uncheck "Use visual representation for Sanitizer's output".

View File

@@ -1,36 +0,0 @@
# Using Instruments on macOS
When running a binary under Instruments on macOS, you may run into the following issue when
launching or attaching to an executable:
```
Failed to gain authorization
Recovery Suggestion: Target binary needs to be debuggable and signed with 'get-task-allow'
```
This is a security precaution; the solution is to code sign the binary with the
`com.apple.security.get-task-allow` entitlement.
1. Create an `entitlements.plist` file with the following contents:
```
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.get-task-allow</key>
<true/>
</dict>
</plist>
```
2. Run the following command:
```
codesign -s - --entitlements entitlements.plist <binary>
```
Replace `<binary>` with the name of the binary, for example: `out/cmake-debug/samples/gltf_viewer`.
Afterwards, you should be able to successfully launch and attach to the executable using
Instruments.

View File

@@ -265,13 +265,6 @@ set(MATERIAL_SRCS
src/materials/vsmMipmap.mat
)
if (NOT FILAMENT_DISABLE_GTAO)
list(APPEND MATERIAL_SRCS
src/materials/ssao/gtao.mat
src/materials/ssao/gtaoBentNormals.mat
)
endif()
set(MATERIAL_FL0_SRCS
src/materials/defaultMaterial.mat
src/materials/skybox.mat
@@ -321,14 +314,12 @@ if (FILAMENT_FORCE_PROFILING_MODE)
add_definitions(-DFILAMENT_FORCE_PROFILING_MODE)
endif()
if (FILAMENT_DISABLE_GTAO)
add_definitions(-DFILAMENT_DISABLE_GTAO)
endif()
# ==================================================================================================
# Definitions
# ==================================================================================================
# "2" corresponds to SYSTRACE_TAG_FILEMENT (See: utils/Systrace.h)
add_definitions(-DSYSTRACE_TAG=2)
add_definitions(-DFILAMENT_DFG_LUT_SIZE=${DFG_LUT_SIZE})
add_definitions(
-DFILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB=${FILAMENT_PER_RENDER_PASS_ARENA_SIZE_IN_MB}
@@ -472,30 +463,6 @@ add_custom_command(
APPEND
)
if (NOT FILAMENT_DISABLE_GTAO)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtao.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
add_custom_command(
OUTPUT "${MATERIAL_DIR}/gtaoBentNormals.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
DEPENDS src/materials/ssao/ssct.fs
DEPENDS src/materials/utils/depthUtils.fs
DEPENDS src/materials/utils/geometry.fs
DEPENDS src/materials/ssao/gtaoImpl.fs
DEPENDS src/materials/ssao/ssctImpl.fs
APPEND
)
endif()
add_custom_command(
OUTPUT "${MATERIAL_DIR}/bilateralBlur.filamat"
DEPENDS src/materials/ssao/ssaoUtils.fs
@@ -601,10 +568,6 @@ target_link_libraries(${TARGET} PUBLIC filaflat)
target_link_libraries(${TARGET} PUBLIC filabridge)
target_link_libraries(${TARGET} PUBLIC ibl-lite)
if (FILAMENT_USE_ABSEIL_LOGGING)
target_link_libraries(${TARGET} PUBLIC absl::log)
endif()
if (FILAMENT_ENABLE_FGVIEWER)
target_link_libraries(${TARGET} PUBLIC fgviewer)
add_definitions(-DFILAMENT_ENABLE_FGVIEWER=1)

View File

@@ -92,7 +92,7 @@ Copy your platform's Makefile below into a `Makefile` inside the same directory.
### Linux
```make
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl -labseil
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl
CC=clang++
main: main.o
@@ -110,13 +110,12 @@ clean:
### macOS
```make
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl -labseil
FILAMENT_LIBS=-lfilament -lbackend -lbluegl -lbluevk -lfilabridge -lfilaflat -lutils -lgeometry -lsmol-v -lvkshaders -libl
FRAMEWORKS=-framework Cocoa -framework Metal -framework CoreVideo
CC=clang++
ARCH ?= $(shell uname -m)
main: main.o
$(CC) -Llib/$(ARCH)/ main.o $(FILAMENT_LIBS) $(FRAMEWORKS) -o main
$(CC) -Llib/x86_64/ main.o $(FILAMENT_LIBS) $(FRAMEWORKS) -o main
main.o: main.cpp
$(CC) -Iinclude/ -std=c++17 -c main.cpp
@@ -140,7 +139,7 @@ used to change the run-time library version.
```make
FILAMENT_LIBS=filament.lib backend.lib bluegl.lib bluevk.lib filabridge.lib filaflat.lib \
utils.lib geometry.lib smol-v.lib ibl.lib vkshaders.lib abseil.lib
utils.lib geometry.lib smol-v.lib ibl.lib vkshaders.lib
CC=cl.exe
main.exe: main.obj

View File

@@ -5,6 +5,18 @@ set(TARGET backend)
set(PUBLIC_HDR_DIR include)
set(GENERATION_ROOT ${CMAKE_CURRENT_BINARY_DIR})
# ==================================================================================================
# Compilation options
# ==================================================================================================
#
set(BACKEND_SANITIZATION "" CACHE STRING "Sanitization option")
set_property(CACHE BACKEND_SANITIZATION PROPERTY STRINGS ";ASAN")
set(BACKEND_SANITIZERS)
if (BACKEND_SANITIZATION STREQUAL "ASAN")
set(BACKEND_SANITIZERS -fsanitize=address)
endif()
# ==================================================================================================
# Sources and headers
# ==================================================================================================
@@ -180,11 +192,8 @@ if (FILAMENT_SUPPORTS_VULKAN)
src/vulkan/VulkanAsyncHandles.h
src/vulkan/VulkanBlitter.cpp
src/vulkan/VulkanBlitter.h
src/vulkan/VulkanBuffer.cpp
src/vulkan/VulkanBuffer.h
src/vulkan/VulkanBufferCache.h
src/vulkan/VulkanBufferCache.cpp
src/vulkan/VulkanBufferProxy.h
src/vulkan/VulkanBufferProxy.cpp
src/vulkan/VulkanCommands.cpp
src/vulkan/VulkanCommands.h
src/vulkan/VulkanConstants.h
@@ -257,35 +266,16 @@ if (FILAMENT_SUPPORTS_WEBGPU)
list(APPEND SRCS
include/backend/platforms/WebGPUPlatform.h
src/webgpu/platform/WebGPUPlatform.cpp
src/webgpu/WebGPUBufferBase.cpp
src/webgpu/WebGPUBufferBase.h
src/webgpu/WebGPUBufferObject.cpp
src/webgpu/WebGPUBufferObject.h
src/webgpu/WebGPUConstants.h
src/webgpu/WebGPUDescriptorSet.cpp
src/webgpu/WebGPUDescriptorSet.h
src/webgpu/WebGPUDescriptorSetLayout.cpp
src/webgpu/WebGPUDescriptorSetLayout.h
src/webgpu/WebGPUDriver.cpp
src/webgpu/WebGPUDriver.h
src/webgpu/WebGPUIndexBuffer.cpp
src/webgpu/WebGPUIndexBuffer.h
src/webgpu/WebGPUHandles.cpp
src/webgpu/WebGPUHandles.h
src/webgpu/WebGPUPipelineCreation.cpp
src/webgpu/WebGPUPipelineCreation.h
src/webgpu/WebGPUProgram.cpp
src/webgpu/WebGPUProgram.h
src/webgpu/WebGPURenderPrimitive.h
src/webgpu/WebGPURenderTarget.cpp
src/webgpu/WebGPURenderTarget.h
src/webgpu/WebGPUStrings.h
src/webgpu/WebGPUSwapChain.cpp
src/webgpu/WebGPUSwapChain.h
src/webgpu/WebGPUTexture.cpp
src/webgpu/WebGPUTexture.h
src/webgpu/WebGPUVertexBuffer.cpp
src/webgpu/WebGPUVertexBuffer.h
src/webgpu/WebGPUVertexBufferInfo.cpp
src/webgpu/WebGPUVertexBufferInfo.h
src/webgpu/WGPUProgram.cpp
)
if (WIN32)
list(APPEND SRCS src/webgpu/platform/WebGPUPlatformWindows.cpp)
@@ -312,6 +302,12 @@ if (ANDROID)
list(APPEND SRCS src/BackendUtilsAndroid.cpp)
endif()
# ==================================================================================================
# Definitions
# ==================================================================================================
# "2" corresponds to SYSTRACE_TAG_FILEMENT (See: utils/Systrace.h)
add_definitions(-DSYSTRACE_TAG=2 )
# ==================================================================================================
# Includes & target definition
# ==================================================================================================
@@ -403,10 +399,6 @@ endif()
target_link_libraries(${TARGET} PUBLIC math)
target_link_libraries(${TARGET} PUBLIC utils)
if (FILAMENT_USE_ABSEIL_LOGGING)
target_link_libraries(${TARGET} PRIVATE absl::log)
endif()
# Android, iOS, and WebGL do not use bluegl.
if(FILAMENT_SUPPORTS_OPENGL AND NOT IOS AND NOT ANDROID AND NOT WEBGL)
target_link_libraries(${TARGET} PRIVATE bluegl)
@@ -492,6 +484,7 @@ target_compile_options(${TARGET} PRIVATE
${OSMESA_COMPILE_FLAGS}
$<$<CONFIG:Release>:${OPTIMIZATION_FLAGS}>
$<$<AND:$<PLATFORM_ID:Darwin>,$<CONFIG:Release>>:${DARWIN_OPTIMIZATION_FLAGS}>
${BACKEND_SANITIZERS}
)
if (FILAMENT_SUPPORTS_METAL)
@@ -502,6 +495,8 @@ if (FILAMENT_SUPPORTS_WEBGPU)
target_compile_definitions(${TARGET} PRIVATE $<$<BOOL:${FILAMENT_WEBGPU_IMMEDIATE_ERROR_HANDLING}>:FILAMENT_WEBGPU_IMMEDIATE_ERROR_HANDLING>)
endif()
target_link_options(${TARGET} PRIVATE ${BACKEND_SANITIZERS})
target_link_libraries(${TARGET} PRIVATE
${OSMESA_LINKER_FLAGS}
$<$<AND:$<PLATFORM_ID:Linux>,$<CONFIG:Release>>:${LINUX_LINKER_OPTIMIZATION_FLAGS}>
@@ -571,6 +566,8 @@ if (APPLE AND NOT IOS)
test/test_RenderExternalImage.cpp)
add_library(backend_test STATIC ${BACKEND_TEST_SRC})
target_link_libraries(backend_test PUBLIC ${BACKEND_TEST_LIBS})
target_compile_options(backend_test PRIVATE ${BACKEND_SANITIZERS})
target_link_options(backend_test PRIVATE ${BACKEND_SANITIZERS})
set(BACKEND_TEST_DEPS
OSDependent
@@ -609,6 +606,7 @@ if (APPLE AND NOT IOS)
# linker from removing "unused" symbols.
target_link_libraries(backend_test_mac PRIVATE -force_load backend_test)
set_target_properties(backend_test_mac PROPERTIES FOLDER Tests)
target_link_options(backend_test_mac PRIVATE ${BACKEND_SANITIZERS})
# This is needed after XCode 15.3
set_target_properties(backend_test_mac PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
@@ -618,6 +616,8 @@ endif()
if (LINUX)
add_executable(backend_test_linux test/linux_runner.cpp ${BACKEND_TEST_SRC})
target_compile_options(backend_test_linux PRIVATE ${BACKEND_SANITIZERS})
target_link_options(backend_test_linux PRIVATE ${BACKEND_SANITIZERS})
target_link_libraries(backend_test_linux PRIVATE ${BACKEND_TEST_LIBS})
set_target_properties(backend_test_linux PROPERTIES FOLDER Tests)
endif()

View File

@@ -20,15 +20,10 @@
#define TNT_FILAMENT_BACKEND_BUFFERDESCRIPTOR_H
#include <utils/compiler.h>
#include <utility>
#include <utils/ostream.h>
#include <stddef.h>
namespace utils::io {
class ostream;
} // namespace utils::io
namespace filament::backend {
class CallbackHandler;
@@ -94,8 +89,8 @@ public:
* @param callback A callback used to release the CPU buffer from this BufferDescriptor
* @param user An opaque user pointer passed to the callback function when it's called
*/
BufferDescriptor(void const* buffer, size_t const size,
Callback const callback = nullptr, void* user = nullptr) noexcept
BufferDescriptor(void const* buffer, size_t size,
Callback callback = nullptr, void* user = nullptr) noexcept
: buffer(const_cast<void*>(buffer)), size(size), mCallback(callback), mUser(user) {
}
@@ -103,12 +98,11 @@ public:
* Creates a BufferDescriptor that references a CPU memory-buffer
* @param buffer Memory address of the CPU buffer to reference
* @param size Size of the CPU buffer in bytes
* @param handler A custom handler for the callback
* @param callback A callback used to release the CPU buffer from this BufferDescriptor
* @param user An opaque user pointer passed to the callback function when it's called
*/
BufferDescriptor(void const* buffer, size_t const size,
CallbackHandler* handler, Callback const callback, void* user = nullptr) noexcept
BufferDescriptor(void const* buffer, size_t size,
CallbackHandler* handler, Callback callback, void* user = nullptr) noexcept
: buffer(const_cast<void*>(buffer)), size(size),
mCallback(callback), mUser(user), mHandler(handler) {
}
@@ -122,9 +116,8 @@ public:
*
* @param buffer Memory address of the CPU buffer to reference
* @param size Size of the CPU buffer in bytes
* @param data A pointer to the data
* @param handler Handler to use to dispatch the callback, or nullptr for the default handler
* @return A new BufferDescriptor
* @return a new BufferDescriptor
*/
template<typename T, void(T::*method)(void const*, size_t)>
static BufferDescriptor make(void const* buffer, size_t size, T* data,
@@ -171,7 +164,7 @@ public:
* @param callback The new callback function
* @param user An opaque user pointer passed to the callbeck function when it's called
*/
void setCallback(Callback const callback, void* user = nullptr) noexcept {
void setCallback(Callback callback, void* user = nullptr) noexcept {
this->mCallback = callback;
this->mUser = user;
this->mHandler = nullptr;
@@ -183,7 +176,7 @@ public:
* @param callback The new callback function
* @param user An opaque user pointer passed to the callbeck function when it's called
*/
void setCallback(CallbackHandler* handler, Callback const callback, void* user = nullptr) noexcept {
void setCallback(CallbackHandler* handler, Callback callback, void* user = nullptr) noexcept {
mCallback = callback;
mUser = user;
mHandler = handler;

View File

@@ -19,6 +19,8 @@
#include <backend/DriverApiForward.h>
#include <utils/ostream.h>
#include <initializer_list>
#include <memory>
@@ -26,10 +28,6 @@
#include <stdint.h>
namespace utils::io {
class ostream;
} // namespace utils::io
namespace filament::backend {
void* allocateFromCommandStream(DriverApi& driver, size_t size, size_t alignment) noexcept;

View File

@@ -25,26 +25,22 @@
#include <backend/PresentCallable.h>
#include <utils/BitmaskEnum.h>
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Invocable.h>
#include <utils/StaticString.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <utils/StaticString.h>
#include <math/vec4.h>
#include <array>
#include <type_traits>
#include <variant>
#include <string_view>
#include <stddef.h>
#include <stdint.h>
namespace utils::io {
class ostream;
} // namespace utils::io
/**
* Types and enums used by filament's driver.
*
@@ -163,7 +159,7 @@ enum class TimerQueryResult : int8_t {
AVAILABLE = 1, // result is available
};
constexpr std::string_view to_string(Backend const backend) noexcept {
static constexpr const char* backendToString(Backend backend) {
switch (backend) {
case Backend::NOOP:
return "Noop";
@@ -175,10 +171,9 @@ constexpr std::string_view to_string(Backend const backend) noexcept {
return "Metal";
case Backend::WEBGPU:
return "WebGPU";
case Backend::DEFAULT:
return "Default";
default:
return "Unknown";
}
return "Unknown";
}
/**
@@ -195,7 +190,7 @@ enum class ShaderLanguage {
WGSL = 5,
};
constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) noexcept {
static constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) {
switch (shaderLanguage) {
case ShaderLanguage::ESSL1:
return "ESSL 1.0";
@@ -210,7 +205,6 @@ constexpr const char* shaderLanguageToString(ShaderLanguage shaderLanguage) noex
case ShaderLanguage::WGSL:
return "WGSL";
}
return "UNKNOWN";
}
enum class ShaderStage : uint8_t {
@@ -228,7 +222,7 @@ enum class ShaderStageFlags : uint8_t {
ALL_SHADER_STAGE_FLAGS = VERTEX | FRAGMENT | COMPUTE
};
constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
switch (type) {
case ShaderStage::VERTEX:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::VERTEX));
@@ -239,239 +233,14 @@ constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept
}
}
enum class TextureType : uint8_t {
FLOAT,
INT,
UINT,
DEPTH,
STENCIL,
DEPTH_STENCIL
enum class DescriptorType : uint8_t {
UNIFORM_BUFFER,
SHADER_STORAGE_BUFFER,
SAMPLER,
INPUT_ATTACHMENT,
SAMPLER_EXTERNAL
};
constexpr std::string_view to_string(TextureType type) noexcept {
switch (type) {
case TextureType::FLOAT: return "FLOAT";
case TextureType::INT: return "INT";
case TextureType::UINT: return "UINT";
case TextureType::DEPTH: return "DEPTH";
case TextureType::STENCIL: return "STENCIL";
case TextureType::DEPTH_STENCIL: return "DEPTH_STENCIL";
}
return "UNKNOWN";
}
enum class DescriptorType : uint8_t {
SAMPLER_2D_FLOAT,
SAMPLER_2D_INT,
SAMPLER_2D_UINT,
SAMPLER_2D_DEPTH,
SAMPLER_2D_ARRAY_FLOAT,
SAMPLER_2D_ARRAY_INT,
SAMPLER_2D_ARRAY_UINT,
SAMPLER_2D_ARRAY_DEPTH,
SAMPLER_CUBE_FLOAT,
SAMPLER_CUBE_INT,
SAMPLER_CUBE_UINT,
SAMPLER_CUBE_DEPTH,
SAMPLER_CUBE_ARRAY_FLOAT,
SAMPLER_CUBE_ARRAY_INT,
SAMPLER_CUBE_ARRAY_UINT,
SAMPLER_CUBE_ARRAY_DEPTH,
SAMPLER_3D_FLOAT,
SAMPLER_3D_INT,
SAMPLER_3D_UINT,
SAMPLER_2D_MS_FLOAT,
SAMPLER_2D_MS_INT,
SAMPLER_2D_MS_UINT,
SAMPLER_2D_MS_ARRAY_FLOAT,
SAMPLER_2D_MS_ARRAY_INT,
SAMPLER_2D_MS_ARRAY_UINT,
SAMPLER_EXTERNAL,
UNIFORM_BUFFER,
SHADER_STORAGE_BUFFER,
INPUT_ATTACHMENT,
};
constexpr bool isDepthDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
return true;
default: ;
}
return false;
}
constexpr bool isFloatDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
return true;
default: ;
}
return false;
}
constexpr bool isIntDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
return true;
default: ;
}
return false;
}
constexpr bool isUnsignedIntDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
return true;
default: ;
}
return false;
}
constexpr bool is3dTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
return true;
default: ;
}
return false;
}
constexpr bool is2dTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
return true;
default: ;
}
return false;
}
constexpr bool is2dArrayTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
return true;
default: ;
}
return false;
}
constexpr bool isCubeTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
return true;
default: ;
}
return false;
}
constexpr bool isCubeArrayTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
return true;
default: ;
}
return false;
}
constexpr bool isMultiSampledTypeDescriptor(DescriptorType const type) noexcept {
switch (type) {
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
return true;
default: ;
}
return false;
}
constexpr std::string_view to_string(DescriptorType type) noexcept {
#define DESCRIPTOR_TYPE_CASE(TYPE) case DescriptorType::TYPE: return #TYPE;
switch (type) {
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_ARRAY_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_CUBE_ARRAY_DEPTH)
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_3D_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_FLOAT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_INT)
DESCRIPTOR_TYPE_CASE(SAMPLER_2D_MS_ARRAY_UINT)
DESCRIPTOR_TYPE_CASE(SAMPLER_EXTERNAL)
DESCRIPTOR_TYPE_CASE(UNIFORM_BUFFER)
DESCRIPTOR_TYPE_CASE(SHADER_STORAGE_BUFFER)
DESCRIPTOR_TYPE_CASE(INPUT_ATTACHMENT)
}
return "UNKNOWN";
#undef DESCRIPTOR_TYPE_CASE
}
enum class DescriptorFlags : uint8_t {
NONE = 0x00,
DYNAMIC_OFFSET = 0x01
@@ -482,13 +251,6 @@ using descriptor_set_t = uint8_t;
using descriptor_binding_t = uint8_t;
struct DescriptorSetLayoutBinding {
static bool isSampler(DescriptorType type) noexcept {
return int(type) <= int(DescriptorType::SAMPLER_EXTERNAL);
}
static bool isBuffer(DescriptorType type) noexcept {
return type == DescriptorType::UNIFORM_BUFFER ||
type == DescriptorType::SHADER_STORAGE_BUFFER;
}
DescriptorType type;
ShaderStageFlags stageFlags;
descriptor_binding_t binding;
@@ -499,7 +261,7 @@ struct DescriptorSetLayoutBinding {
// no uninitialized padding bytes.
// uint8_t externalSamplerDataIndex = EXTERNAL_SAMPLER_DATA_INDEX_UNUSED;
friend bool operator==(DescriptorSetLayoutBinding const& lhs,
friend inline bool operator==(DescriptorSetLayoutBinding const& lhs,
DescriptorSetLayoutBinding const& rhs) noexcept {
return lhs.type == rhs.type &&
lhs.flags == rhs.flags &&
@@ -532,7 +294,7 @@ enum class TargetBufferFlags : uint32_t {
ALL = COLOR_ALL | DEPTH | STENCIL //!< Color, depth and stencil buffer selected.
};
constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
inline constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
if (index == 0u) return TargetBufferFlags::COLOR0;
if (index == 1u) return TargetBufferFlags::COLOR1;
if (index == 2u) return TargetBufferFlags::COLOR2;
@@ -689,24 +451,6 @@ enum class SamplerType : uint8_t {
SAMPLER_CUBEMAP_ARRAY, //!< Cube map array texture (feature level 2)
};
constexpr std::string_view to_string(SamplerType const type) noexcept {
switch (type) {
case SamplerType::SAMPLER_2D:
return "SAMPLER_2D";
case SamplerType::SAMPLER_2D_ARRAY:
return "SAMPLER_2D_ARRAY";
case SamplerType::SAMPLER_CUBEMAP:
return "SAMPLER_CUBEMAP";
case SamplerType::SAMPLER_EXTERNAL:
return "SAMPLER_EXTERNAL";
case SamplerType::SAMPLER_3D:
return "SAMPLER_3D";
case SamplerType::SAMPLER_CUBEMAP_ARRAY:
return "SAMPLER_CUBEMAP_ARRAY";
}
return "Unknown";
}
//! Subpass type
enum class SubpassType : uint8_t {
SUBPASS_INPUT
@@ -720,20 +464,6 @@ enum class SamplerFormat : uint8_t {
SHADOW = 3 //!< shadow sampler (PCF)
};
constexpr std::string_view to_string(SamplerFormat const format) noexcept {
switch (format) {
case SamplerFormat::INT:
return "INT";
case SamplerFormat::UINT:
return "UINT";
case SamplerFormat::FLOAT:
return "FLOAT";
case SamplerFormat::SHADOW:
return "SHADOW";
}
return "Unknown";
}
/**
* Supported element types
*/
@@ -773,15 +503,6 @@ enum class BufferObjectBinding : uint8_t {
SHADER_STORAGE
};
constexpr std::string_view to_string(BufferObjectBinding type) noexcept {
switch (type) {
case BufferObjectBinding::VERTEX: return "VERTEX";
case BufferObjectBinding::UNIFORM: return "UNIFORM";
case BufferObjectBinding::SHADER_STORAGE: return "SHADER_STORAGE";
}
return "UNKNOWN";
}
//! Face culling Mode
enum class CullingMode : uint8_t {
NONE, //!< No culling, front and back faces are visible
@@ -1043,8 +764,6 @@ enum class TextureFormat : uint16_t {
SRGB_ALPHA_BPTC_UNORM, // BC7 sRGB
};
TextureType getTextureType(TextureFormat format) noexcept;
//! Bitmask describing the intended Texture Usage
enum class TextureUsage : uint16_t {
NONE = 0x0000,
@@ -1072,7 +791,7 @@ enum class TextureSwizzle : uint8_t {
};
//! returns whether this format a depth format
constexpr bool isDepthFormat(TextureFormat format) noexcept {
static constexpr bool isDepthFormat(TextureFormat format) noexcept {
switch (format) {
case TextureFormat::DEPTH32F:
case TextureFormat::DEPTH24:
@@ -1085,7 +804,7 @@ constexpr bool isDepthFormat(TextureFormat format) noexcept {
}
}
constexpr bool isStencilFormat(TextureFormat format) noexcept {
static constexpr bool isStencilFormat(TextureFormat format) noexcept {
switch (format) {
case TextureFormat::STENCIL8:
case TextureFormat::DEPTH24_STENCIL8:
@@ -1096,7 +815,7 @@ constexpr bool isStencilFormat(TextureFormat format) noexcept {
}
}
constexpr bool isColorFormat(TextureFormat format) noexcept {
inline constexpr bool isColorFormat(TextureFormat format) noexcept {
switch (format) {
// Standard color formats
case TextureFormat::R8:
@@ -1123,7 +842,7 @@ constexpr bool isColorFormat(TextureFormat format) noexcept {
return false;
}
constexpr bool isUnsignedIntFormat(TextureFormat format) {
static constexpr bool isUnsignedIntFormat(TextureFormat format) {
switch (format) {
case TextureFormat::R8UI:
case TextureFormat::R16UI:
@@ -1144,7 +863,7 @@ constexpr bool isUnsignedIntFormat(TextureFormat format) {
}
}
constexpr bool isSignedIntFormat(TextureFormat format) {
static constexpr bool isSignedIntFormat(TextureFormat format) {
switch (format) {
case TextureFormat::R8I:
case TextureFormat::R16I:
@@ -1166,35 +885,35 @@ constexpr bool isSignedIntFormat(TextureFormat format) {
}
//! returns whether this format is a compressed format
constexpr bool isCompressedFormat(TextureFormat format) noexcept {
static constexpr bool isCompressedFormat(TextureFormat format) noexcept {
return format >= TextureFormat::EAC_R11;
}
//! returns whether this format is an ETC2 compressed format
constexpr bool isETC2Compression(TextureFormat format) noexcept {
static constexpr bool isETC2Compression(TextureFormat format) noexcept {
return format >= TextureFormat::EAC_R11 && format <= TextureFormat::ETC2_EAC_SRGBA8;
}
//! returns whether this format is an S3TC compressed format
constexpr bool isS3TCCompression(TextureFormat format) noexcept {
static constexpr bool isS3TCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::DXT1_RGB && format <= TextureFormat::DXT5_SRGBA;
}
constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
static constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
return format >= TextureFormat::DXT1_SRGB && format <= TextureFormat::DXT5_SRGBA;
}
//! returns whether this format is an RGTC compressed format
constexpr bool isRGTCCompression(TextureFormat format) noexcept {
static constexpr bool isRGTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RED_RGTC1 && format <= TextureFormat::SIGNED_RED_GREEN_RGTC2;
}
//! returns whether this format is an BPTC compressed format
constexpr bool isBPTCCompression(TextureFormat format) noexcept {
static constexpr bool isBPTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RGB_BPTC_SIGNED_FLOAT && format <= TextureFormat::SRGB_ALPHA_BPTC_UNORM;
}
constexpr bool isASTCCompression(TextureFormat format) noexcept {
static constexpr bool isASTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RGBA_ASTC_4x4 && format <= TextureFormat::SRGB8_ALPHA8_ASTC_12x12;
}
@@ -1315,23 +1034,19 @@ struct SamplerParams { // NOLINT
assert_invariant(lhs.padding2 == 0);
auto* pLhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&lhs));
auto* pRhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&rhs));
return *pLhs < *pRhs;
return *pLhs == *pRhs;
}
};
bool isFiltered() const noexcept {
return filterMag != SamplerMagFilter::NEAREST || filterMin != SamplerMinFilter::NEAREST;
}
private:
friend bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
return EqualTo{}(lhs, rhs);
friend inline bool operator == (SamplerParams lhs, SamplerParams rhs) noexcept {
return SamplerParams::EqualTo{}(lhs, rhs);
}
friend bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
return !EqualTo{}(lhs, rhs);
friend inline bool operator != (SamplerParams lhs, SamplerParams rhs) noexcept {
return !SamplerParams::EqualTo{}(lhs, rhs);
}
friend bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
return LessThan{}(lhs, rhs);
friend inline bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
return SamplerParams::LessThan{}(lhs, rhs);
}
};
@@ -1381,15 +1096,15 @@ struct SamplerYcbcrConversion {// NOLINT
};
private:
friend bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
friend inline bool operator == (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
noexcept {
return SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
}
friend bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
friend inline bool operator != (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
noexcept {
return !SamplerYcbcrConversion::EqualTo{}(lhs, rhs);
}
friend bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
friend inline bool operator < (SamplerYcbcrConversion lhs, SamplerYcbcrConversion rhs)
noexcept {
return SamplerYcbcrConversion::LessThan{}(lhs, rhs);
}

View File

@@ -17,6 +17,9 @@
#ifndef TNT_FILAMENT_BACKEND_HANDLE_H
#define TNT_FILAMENT_BACKEND_HANDLE_H
#if !defined(NDEBUG)
#include <utils/ostream.h>
#endif
#include <utils/debug.h>
#include <type_traits> // FIXME: STL headers are not allowed in public headers
@@ -24,10 +27,6 @@
#include <stdint.h>
namespace utils::io {
class ostream;
} // namespace utils::io
namespace filament::backend {
struct HwBufferObject;

View File

@@ -20,14 +20,12 @@
#include <backend/DriverEnums.h>
#include <backend/Handle.h>
#include <utils/ostream.h>
#include <array>
#include <stdint.h>
namespace utils::io {
class ostream;
} // namespace utils::io
namespace filament::backend {
//! \privatesection

View File

@@ -24,14 +24,11 @@
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
#include <stddef.h>
#include <stdint.h>
namespace utils::io {
class ostream;
} // namespace utils::io
namespace filament::backend {
/**
@@ -204,15 +201,23 @@ public:
}, new T(std::forward<T>(functor))
};
}
// --------------------------------------------------------------------------------------------
/**
* Computes the size in bytes for a pixel of given dimensions and format
* Computes the size in bytes needed to fit an image of given dimensions and format
*
* @param format Format of the image pixels
* @param type Type of the image pixels
* @return The size of the specified pixel in bytes
* @param stride Stride of a row in pixels
* @param height Height of the image in rows
* @param alignment Alignment in bytes of pixel rows
* @return The buffer size needed to fit this image in bytes
*/
static constexpr size_t computeDataSize(PixelDataFormat format, PixelDataType type,
size_t stride, size_t height, size_t alignment) noexcept {
assert_invariant(alignment);
static constexpr size_t computePixelSize(PixelDataFormat format, PixelDataType type) noexcept {
if (type == PixelDataType::COMPRESSED) {
return 0;
}
@@ -234,7 +239,7 @@ public:
case PixelDataFormat::RGB_INTEGER:
n = 3;
break;
case PixelDataFormat::UNUSED:// shouldn't happen (used to be rgbm)
case PixelDataFormat::UNUSED: // shouldn't happen (used to be rgbm)
case PixelDataFormat::RGBA:
case PixelDataFormat::RGBA_INTEGER:
n = 4;
@@ -243,7 +248,7 @@ public:
size_t bpp = n;
switch (type) {
case PixelDataType::COMPRESSED:// Impossible -- to squash the IDE warnings
case PixelDataType::COMPRESSED: // Impossible -- to squash the IDE warnings
case PixelDataType::UBYTE:
case PixelDataType::BYTE:
// nothing to do
@@ -274,35 +279,16 @@ public:
bpp = 2;
break;
}
return bpp;
}
// --------------------------------------------------------------------------------------------
/**
* Computes the size in bytes needed to fit an image of given dimensions and format
*
* @param format Format of the image pixels
* @param type Type of the image pixels
* @param stride Stride of a row in pixels
* @param height Height of the image in rows
* @param alignment Alignment in bytes of pixel rows
* @return The buffer size needed to fit this image in bytes
*/
static constexpr size_t computeDataSize(PixelDataFormat format, PixelDataType type,
size_t stride, size_t height, size_t alignment) noexcept {
assert_invariant(alignment);
size_t bpp = computePixelSize(format, type);
size_t const bpr = bpp * stride;
size_t const bprAligned = (bpr + (alignment - 1)) & (~alignment + 1);
return bprAligned * height;
}
//! left coordinate in pixels
uint32_t left = 0;
uint32_t left = 0;
//! top coordinate in pixels
uint32_t top = 0;
uint32_t top = 0;
union {
struct {
//! stride in pixels

View File

@@ -149,13 +149,6 @@ public:
* - PlatformEGLAndroid
*/
bool assertNativeWindowIsValid = false;
/**
* The action to take if a Drawable cannot be acquired. If true, the
* frame is aborted instead of panic. This is only supported for:
* - PlatformMetal
*/
bool metalDisablePanicOnDrawableFailure = false;
};
Platform() noexcept;

View File

@@ -20,10 +20,12 @@
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Invocable.h>
#include <utils/ostream.h>
#include <backend/DriverEnums.h>
#include <array>
#include <unordered_map>
#include <tuple>
#include <utility>
#include <variant>
@@ -31,10 +33,6 @@
#include <stddef.h>
#include <stdint.h>
namespace utils::io {
class ostream;
} // namespace utils::io
namespace filament::backend {
class Program {

View File

@@ -19,26 +19,22 @@
#include <backend/Handle.h>
#include <utility>
#include <utils/ostream.h>
#include <stddef.h>
#include <stdint.h>
namespace utils::io {
class ostream;
} // namespace utils::io
namespace filament::backend {
//! \privatesection
struct TargetBufferInfo {
// note: the parameters of this constructor are not in the order of this structure's fields
TargetBufferInfo(Handle<HwTexture> handle, uint8_t const level, uint16_t const layer) noexcept
: handle(std::move(handle)), level(level), layer(layer) {
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level, uint16_t layer) noexcept
: handle(handle), level(level), layer(layer) {
}
TargetBufferInfo(Handle<HwTexture> handle, uint8_t const level) noexcept
TargetBufferInfo(Handle<HwTexture> handle, uint8_t level) noexcept
: handle(handle), level(level) {
}
@@ -74,11 +70,11 @@ private:
TargetBufferInfo mInfos[MAX_SUPPORTED_RENDER_TARGET_COUNT];
public:
TargetBufferInfo const& operator[](size_t const i) const noexcept {
TargetBufferInfo const& operator[](size_t i) const noexcept {
return mInfos[i];
}
TargetBufferInfo& operator[](size_t const i) noexcept {
TargetBufferInfo& operator[](size_t i) noexcept {
return mInfos[i];
}

View File

@@ -199,7 +199,7 @@ public:
*/
virtual bool makeCurrent(ContextType type,
SwapChain* UTILS_NONNULL drawSwapChain,
SwapChain* UTILS_NONNULL readSwapChain) = 0;
SwapChain* UTILS_NONNULL readSwapChain) noexcept = 0;
/**
* Called by the driver to make the OpenGL context active on the calling thread and bind
@@ -219,7 +219,7 @@ public:
SwapChain* UTILS_NONNULL drawSwapChain,
SwapChain* UTILS_NONNULL readSwapChain,
utils::Invocable<void()> preContextChange,
utils::Invocable<void(size_t index)> postContextChange);
utils::Invocable<void(size_t index)> postContextChange) noexcept;
/**
* Called by the backend just before calling commit()

View File

@@ -58,7 +58,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
ExternalTexture* createExternalImageTexture() noexcept override;
void destroyExternalImageTexture(ExternalTexture* texture) noexcept override;

View File

@@ -55,7 +55,7 @@ public:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
ExternalTexture* createExternalImageTexture() noexcept override;

View File

@@ -109,11 +109,11 @@ protected:
bool makeCurrent(ContextType type,
SwapChain* drawSwapChain,
SwapChain* readSwapChain) override;
SwapChain* readSwapChain) noexcept override;
void makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain,
utils::Invocable<void()> preContextChange,
utils::Invocable<void(size_t index)> postContextChange) override;
utils::Invocable<void(size_t index)> postContextChange) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
@@ -128,7 +128,7 @@ protected:
bool setExternalImage(ExternalImageHandleRef externalImage, ExternalTexture* texture) noexcept override;
/**
* Logs glGetError() to LOG(ERROR)
* Logs glGetError() to slog.e
* @param name a string giving some context on the error. Typically __func__.
*/
static void logEglError(const char* name) noexcept;
@@ -148,12 +148,12 @@ protected:
EGLContext getContextForType(ContextType type) const noexcept;
// makes the draw and read surface current without changing the current context
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) {
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
return egl.makeCurrent(drawSurface, readSurface);
}
// makes context current and set draw and read surfaces to EGL_NO_SURFACE
EGLBoolean makeCurrent(EGLContext context) {
EGLBoolean makeCurrent(EGLContext context) noexcept {
return egl.makeCurrent(context, mEGLDummySurface, mEGLDummySurface);
}
@@ -211,9 +211,9 @@ private:
public:
explicit EGL(EGLDisplay& dpy) : mEGLDisplay(dpy) {}
EGLBoolean makeCurrent(EGLContext context,
EGLSurface drawSurface, EGLSurface readSurface);
EGLSurface drawSurface, EGLSurface readSurface) noexcept;
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) {
EGLBoolean makeCurrent(EGLSurface drawSurface, EGLSurface readSurface) noexcept {
return makeCurrent(mCurrentContext, drawSurface, readSurface);
}
} egl{ mEGLDisplay };

View File

@@ -127,7 +127,7 @@ protected:
protected:
bool makeCurrent(ContextType type,
SwapChain* drawSwapChain,
SwapChain* readSwapChain) override;
SwapChain* readSwapChain) noexcept override;
private:
struct InitializeJvmForPerformanceManagerIfNeeded {

View File

@@ -51,7 +51,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
private:

View File

@@ -39,40 +39,18 @@ public:
Driver* createDriver(void* sharedContext, const Platform::DriverConfig& driverConfig) noexcept override;
int getOSVersion() const noexcept override { return 0; }
/**
* Optionally initializes the Metal platform by acquiring resources necessary for rendering.
*
* This method attempts to acquire a Metal device and command queue, returning true if both are
* successfully obtained, or false otherwise. Typically, these objects are acquired when
* the Metal backend is initialized. This method allows clients to check for their availability
* earlier.
*
* Calling initialize() is optional and safe to do so multiple times. After initialize() returns
* true, subsequent calls will continue to return true but have no effect.
*
* initialize() must be called from the main thread.
*
* @returns true if the device and command queue have been successfully obtained; false
* otherwise.
*/
bool initialize() noexcept;
/**
* Obtain the preferred Metal device object for the backend to use.
*
* On desktop platforms, there may be multiple GPUs suitable for rendering, and this method is
* free to decide which one to use. On mobile systems with a single GPU, implementations should
* simply return the result of MTLCreateSystemDefaultDevice();
*
* createDevice is called by the Metal backend from the backend thread.
*/
virtual void createDevice(MetalDevice& outDevice) noexcept;
/**
* Create a command submission queue on the Metal device object.
*
* createCommandQueue is called by the Metal backend from the backend thread.
*
* @param device The device which was returned from createDevice()
*/
virtual void createCommandQueue(
@@ -82,8 +60,6 @@ public:
* Obtain a MTLCommandBuffer enqueued on this Platform's MTLCommandQueue. The command buffer is
* guaranteed to execute before all subsequent command buffers created either by Filament, or
* further calls to this method.
*
* createAndEnqueueCommandBuffer must be called from the main thread.
*/
void createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept;
@@ -92,8 +68,6 @@ public:
*
* Each frame rendered requires a CAMetalDrawable texture, which is presented on-screen at the
* completion of each frame. These are limited and provided round-robin style by the system.
*
* setDrawableFailureBehavior must be called from the main thread.
*/
enum class DrawableFailureBehavior : uint8_t {
/**

View File

@@ -56,7 +56,7 @@ protected:
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain,
SwapChain* readSwapChain) override;
SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
private:

View File

@@ -53,7 +53,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
protected:

View File

@@ -46,7 +46,7 @@ protected:
SwapChain* createSwapChain(void* nativewindow, uint64_t flags) noexcept override;
SwapChain* createSwapChain(uint32_t width, uint32_t height, uint64_t flags) noexcept override;
void destroySwapChain(SwapChain* swapChain) noexcept override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) override;
bool makeCurrent(ContextType type, SwapChain* drawSwapChain, SwapChain* readSwapChain) noexcept override;
void commit(SwapChain* swapChain) noexcept override;
};

View File

@@ -27,11 +27,8 @@
#include <utils/Hash.h>
#include <utils/PrivateImplementation.h>
#include <cstddef>
#include <functional>
#include <tuple>
#include <unordered_set>
#include <string>
#include <stddef.h>
#include <stdint.h>

View File

@@ -22,7 +22,6 @@
#include <webgpu/webgpu_cpp.h>
#include <cstdint>
#include <vector>
namespace filament::backend {
@@ -57,10 +56,6 @@ protected:
const Platform::DriverConfig& driverConfig) noexcept override;
private:
// returns adapter request option variations applicable for the particular
// platform
[[nodiscard]] static std::vector<wgpu::RequestAdapterOptions> getAdapterOptions();
// we may consider having the driver own this in the future
wgpu::Instance mInstance;
};

View File

@@ -72,7 +72,7 @@ public:
Range getBuffer() noexcept;
private:
void* alloc(size_t size);
void* alloc(size_t size) noexcept;
void dealloc() noexcept;
// pointer to the beginning of the circular buffer (constant)

View File

@@ -76,7 +76,7 @@ public:
// all commands buffers (Slices) written to this point are returned by waitForCommand(). This
// call blocks until the CircularBuffer has at least mRequiredSize bytes available.
void flush();
void flush() noexcept;
// returns from waitForCommands() immediately.
void requestExit();

View File

@@ -39,7 +39,7 @@
#define FILAMENT_DEBUG_COMMANDS_NONE 0x0
// Command debugging enabled. No logging by default.
#define FILAMENT_DEBUG_COMMANDS_ENABLE 0x1
// Command debugging enabled. Every command logged to DLOG(INFO)
// Command debugging enabled. Every command logged to slog.d
#define FILAMENT_DEBUG_COMMANDS_LOG 0x2
// Command debugging enabled. Every command logged to systrace
#define FILAMENT_DEBUG_COMMANDS_SYSTRACE 0x4

View File

@@ -27,13 +27,13 @@ namespace filament {
class VirtualMachineEnv {
public:
// must be called before VirtualMachineEnv::get() from a thread that is attached to the JavaVM
static jint JNI_OnLoad(JavaVM* vm);
static jint JNI_OnLoad(JavaVM* vm) noexcept;
// must be called on backend thread
static VirtualMachineEnv& get() noexcept;
// can be called from any thread that already has a JniEnv
static JNIEnv* getThreadEnvironment();
static JNIEnv* getThreadEnvironment() noexcept;
// must be called from the backend thread
JNIEnv* getEnvironment() noexcept {
@@ -49,7 +49,7 @@ public:
private:
explicit VirtualMachineEnv(JavaVM* vm) noexcept;
~VirtualMachineEnv() noexcept;
JNIEnv* getEnvironmentSlow();
JNIEnv* getEnvironmentSlow() noexcept;
static utils::Mutex sLock;
static JavaVM* sVirtualMachine;

View File

@@ -18,8 +18,6 @@
#include "DataReshaper.h"
#include <backend/DriverEnums.h>
#include <utils/CString.h>
#include <string_view>
@@ -225,143 +223,6 @@ size_t getFormatSize(TextureFormat format) noexcept {
}
}
TextureType getTextureType(TextureFormat const format) noexcept {
switch (format) {
case TextureFormat::UNUSED:
// should not happen
return TextureType::FLOAT;
case TextureFormat::R8:
case TextureFormat::R16F:
case TextureFormat::RG8:
case TextureFormat::RGB565:
case TextureFormat::RGB5_A1:
case TextureFormat::RGBA4:
case TextureFormat::R32F:
case TextureFormat::RGB8:
case TextureFormat::SRGB8:
case TextureFormat::RG16F:
case TextureFormat::R11F_G11F_B10F:
case TextureFormat::RGB9_E5:
case TextureFormat::RGBA8:
case TextureFormat::SRGB8_A8:
case TextureFormat::RGB10_A2:
case TextureFormat::RGB16F:
case TextureFormat::RG32F:
case TextureFormat::RGBA16F:
case TextureFormat::RGB32F:
case TextureFormat::RGBA32F:
return TextureType::FLOAT;
case TextureFormat::R8_SNORM:
case TextureFormat::RG8_SNORM:
case TextureFormat::RGB8_SNORM:
case TextureFormat::RGBA8_SNORM:
// SNORM are treated as float
return TextureType::FLOAT;
case TextureFormat::R8UI:
case TextureFormat::R16UI:
case TextureFormat::RG8UI:
case TextureFormat::RGB8UI:
case TextureFormat::R32UI:
case TextureFormat::RG16UI:
case TextureFormat::RGBA8UI:
case TextureFormat::RGB16UI:
case TextureFormat::RG32UI:
case TextureFormat::RGBA16UI:
case TextureFormat::RGB32UI:
case TextureFormat::RGBA32UI:
return TextureType::UINT;
case TextureFormat::R8I:
case TextureFormat::R16I:
case TextureFormat::RG8I:
case TextureFormat::RGB8I:
case TextureFormat::R32I:
case TextureFormat::RG16I:
case TextureFormat::RGBA8I:
case TextureFormat::RGB16I:
case TextureFormat::RG32I:
case TextureFormat::RGBA16I:
case TextureFormat::RGB32I:
case TextureFormat::RGBA32I:
return TextureType::INT;
case TextureFormat::DEPTH16:
case TextureFormat::DEPTH24:
case TextureFormat::DEPTH32F:
return TextureType::DEPTH;
case TextureFormat::STENCIL8:
return TextureType::STENCIL;
case TextureFormat::DEPTH24_STENCIL8:
case TextureFormat::DEPTH32F_STENCIL8:
return TextureType::DEPTH_STENCIL;
// Compressed formats ---------------------------------------------------------------------
case TextureFormat::EAC_RG11:
case TextureFormat::EAC_RG11_SIGNED:
case TextureFormat::ETC2_EAC_RGBA8:
case TextureFormat::ETC2_EAC_SRGBA8:
case TextureFormat::EAC_R11:
case TextureFormat::EAC_R11_SIGNED:
case TextureFormat::ETC2_RGB8:
case TextureFormat::ETC2_SRGB8:
case TextureFormat::ETC2_RGB8_A1:
case TextureFormat::ETC2_SRGB8_A1:
case TextureFormat::DXT1_RGB:
case TextureFormat::DXT1_RGBA:
case TextureFormat::DXT1_SRGB:
case TextureFormat::DXT1_SRGBA:
case TextureFormat::DXT3_RGBA:
case TextureFormat::DXT3_SRGBA:
case TextureFormat::DXT5_RGBA:
case TextureFormat::DXT5_SRGBA:
case TextureFormat::RED_RGTC1:
case TextureFormat::SIGNED_RED_RGTC1:
case TextureFormat::RED_GREEN_RGTC2:
case TextureFormat::SIGNED_RED_GREEN_RGTC2:
case TextureFormat::RGB_BPTC_SIGNED_FLOAT:
case TextureFormat::RGB_BPTC_UNSIGNED_FLOAT:
case TextureFormat::RGBA_BPTC_UNORM:
case TextureFormat::SRGB_ALPHA_BPTC_UNORM:
case TextureFormat::RGBA_ASTC_4x4:
case TextureFormat::RGBA_ASTC_5x4:
case TextureFormat::RGBA_ASTC_5x5:
case TextureFormat::RGBA_ASTC_6x5:
case TextureFormat::RGBA_ASTC_6x6:
case TextureFormat::RGBA_ASTC_8x5:
case TextureFormat::RGBA_ASTC_8x6:
case TextureFormat::RGBA_ASTC_8x8:
case TextureFormat::RGBA_ASTC_10x5:
case TextureFormat::RGBA_ASTC_10x6:
case TextureFormat::RGBA_ASTC_10x8:
case TextureFormat::RGBA_ASTC_10x10:
case TextureFormat::RGBA_ASTC_12x10:
case TextureFormat::RGBA_ASTC_12x12:
case TextureFormat::SRGB8_ALPHA8_ASTC_4x4:
case TextureFormat::SRGB8_ALPHA8_ASTC_5x4:
case TextureFormat::SRGB8_ALPHA8_ASTC_5x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_6x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_6x6:
case TextureFormat::SRGB8_ALPHA8_ASTC_8x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_8x6:
case TextureFormat::SRGB8_ALPHA8_ASTC_8x8:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x5:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x6:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x8:
case TextureFormat::SRGB8_ALPHA8_ASTC_10x10:
case TextureFormat::SRGB8_ALPHA8_ASTC_12x10:
case TextureFormat::SRGB8_ALPHA8_ASTC_12x12:
return TextureType::FLOAT;
}
return TextureType::FLOAT;
}
size_t getFormatComponentCount(TextureFormat format) noexcept {
switch (format) {
case TextureFormat::R8:

View File

@@ -16,7 +16,7 @@
#include "private/backend/CircularBuffer.h"
#include <utils/Logger.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/architecture.h>
#include <utils/ashmem.h>
@@ -65,7 +65,7 @@ CircularBuffer::~CircularBuffer() noexcept {
// to each others and a special case in circularize()
UTILS_NOINLINE
void* CircularBuffer::alloc(size_t size) {
void* CircularBuffer::alloc(size_t size) noexcept {
#if HAS_MMAP
void* data = nullptr;
void* vaddr = MAP_FAILED;
@@ -127,7 +127,7 @@ void* CircularBuffer::alloc(size_t size) {
"couldn't allocate " << (size * 2 / 1024) <<
" KiB of virtual address space for the command buffer";
LOG(WARNING) << "Using 'soft' CircularBuffer (" << (size * 2 / 1024) << " KiB)";
slog.w << "Using 'soft' CircularBuffer (" << (size * 2 / 1024) << " KiB)" << io::endl;
// guard page at the end
void* guard = (void*)(uintptr_t(data) + size * 2);

View File

@@ -18,14 +18,13 @@
#include "private/backend/CircularBuffer.h"
#include "private/backend/CommandStream.h"
#include <private/utils/Tracing.h>
#include <utils/Logger.h>
#include <utils/Mutex.h>
#include <utils/Panic.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/Mutex.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#include <utils/debug.h>
#include <algorithm>
#include <mutex>
@@ -53,18 +52,18 @@ CommandBufferQueue::~CommandBufferQueue() {
}
void CommandBufferQueue::requestExit() {
std::lock_guard const lock(mLock);
std::lock_guard<utils::Mutex> const lock(mLock);
mExitRequested = EXIT_REQUESTED;
mCondition.notify_one();
}
bool CommandBufferQueue::isPaused() const noexcept {
std::lock_guard const lock(mLock);
std::lock_guard<utils::Mutex> const lock(mLock);
return mPaused;
}
void CommandBufferQueue::setPaused(bool paused) {
std::lock_guard const lock(mLock);
std::lock_guard<utils::Mutex> const lock(mLock);
if (paused) {
mPaused = true;
} else {
@@ -74,13 +73,13 @@ void CommandBufferQueue::setPaused(bool paused) {
}
bool CommandBufferQueue::isExitRequested() const {
std::lock_guard const lock(mLock);
return bool(mExitRequested);
std::lock_guard<utils::Mutex> const lock(mLock);
return (bool)mExitRequested;
}
void CommandBufferQueue::flush() {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
void CommandBufferQueue::flush() noexcept {
SYSTRACE_CALL();
CircularBuffer& circularBuffer = mCircularBuffer;
if (circularBuffer.empty()) {
@@ -103,7 +102,7 @@ void CommandBufferQueue::flush() {
static_cast<char const*>(begin), static_cast<char const*>(end));
std::unique_lock lock(mLock);
std::unique_lock<utils::Mutex> lock(mLock);
// circular buffer is too small, we corrupted the stream
FILAMENT_CHECK_POSTCONDITION(used <= mFreeSpace) <<
@@ -121,15 +120,16 @@ void CommandBufferQueue::flush() {
#ifndef NDEBUG
size_t const totalUsed = circularBuffer.size() - mFreeSpace;
DLOG(INFO) << "CommandStream used too much space (will block): "
<< "needed space " << requiredSize << " out of " << mFreeSpace
<< ", totalUsed=" << totalUsed << ", current=" << used
<< ", queue size=" << mCommandBuffersToExecute.size() << " buffers";
slog.d << "CommandStream used too much space (will block): "
<< "needed space " << requiredSize << " out of " << mFreeSpace
<< ", totalUsed=" << totalUsed << ", current=" << used
<< ", queue size=" << mCommandBuffersToExecute.size() << " buffers"
<< io::endl;
mHighWatermark = std::max(mHighWatermark, totalUsed);
#endif
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "waiting: CircularBuffer::flush()");
SYSTRACE_NAME("waiting: CircularBuffer::flush()");
FILAMENT_CHECK_POSTCONDITION(!mPaused) <<
"CommandStream is full, but since the rendering thread is paused, "
@@ -146,7 +146,7 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
if (!UTILS_HAS_THREADING) {
return std::move(mCommandBuffersToExecute);
}
std::unique_lock lock(mLock);
std::unique_lock<utils::Mutex> lock(mLock);
while ((mCommandBuffersToExecute.empty() || mPaused) && !mExitRequested) {
mCondition.wait(lock);
}
@@ -156,7 +156,7 @@ std::vector<CommandBufferQueue::Range> CommandBufferQueue::waitForCommands() con
void CommandBufferQueue::releaseBuffer(CommandBufferQueue::Range const& buffer) {
size_t const used = std::distance(
static_cast<char const*>(buffer.begin), static_cast<char const*>(buffer.end));
std::lock_guard const lock(mLock);
std::lock_guard<utils::Mutex> const lock(mLock);
mFreeSpace += used;
mCondition.notify_one();
}

View File

@@ -16,19 +16,15 @@
#include "private/backend/CommandStream.h"
#include <private/utils/Tracing.h>
#if DEBUG_COMMAND_STREAM
#include <utils/CallStack.h>
#endif
#include <private/utils/Tracing.h>
#include <utils/Logger.h>
#include <utils/Profiler.h>
#include <utils/compiler.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/sstream.h>
#include <utils/Profiler.h>
#include <utils/Systrace.h>
#include <cstddef>
#include <functional>
@@ -83,13 +79,12 @@ CommandStream::CommandStream(Driver& driver, CircularBuffer& buffer) noexcept
}
void CommandStream::execute(void* buffer) {
// NOTE: we can't use FILAMENT_TRACING_CALL() or similar here because, execute() below, also
// NOTE: we can't use SYSTRACE_CALL() or similar here because, execute() below, also
// uses systrace BEGIN/END and the END is not guaranteed to be happening in this scope.
Profiler profiler;
if constexpr (FILAMENT_TRACING_ENABLED) {
if (SYSTRACE_TAG) {
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
// we want to remove all this when tracing is completely disabled
profiler.resetEvents(Profiler::EV_CPU_CYCLES | Profiler::EV_BPU_MISSES);
@@ -105,17 +100,17 @@ void CommandStream::execute(void* buffer) {
}
});
if constexpr (FILAMENT_TRACING_ENABLED) {
if (SYSTRACE_TAG) {
if (UTILS_UNLIKELY(mUsePerformanceCounter)) {
// we want to remove all this when tracing is completely disabled
profiler.stop();
UTILS_UNUSED Profiler::Counters const counters = profiler.readCounters();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (I)", counters.getInstructions());
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (C)", counters.getCpuCycles());
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (CPI x10)", counters.getCPI() * 10);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (BPU miss)", counters.getBranchMisses());
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "GLThread (I / BPU miss)",
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("GLThread (I)", counters.getInstructions());
SYSTRACE_VALUE32("GLThread (C)", counters.getCpuCycles());
SYSTRACE_VALUE32("GLThread (CPI x10)", counters.getCPI() * 10);
SYSTRACE_VALUE32("GLThread (BPU miss)", counters.getBranchMisses());
SYSTRACE_VALUE32("GLThread (I / BPU miss)",
counters.getInstructions() / counters.getBranchMisses());
}
}
@@ -132,10 +127,9 @@ void CommandType<void (Driver::*)(ARGS...)>::Command<METHOD>::log(std::index_seq
#if DEBUG_COMMAND_STREAM
static_assert(UTILS_HAS_RTTI, "DEBUG_COMMAND_STREAM can only be used with RTTI");
std::string command = utils::CallStack::demangleTypeName(typeid(Command).name()).c_str();
DLOG(INFO) << extractMethodName(command) << " : size=" << sizeof(Command);
utils::io::sstream parameterPack;
printParameterPack(parameterPack, std::get<I>(mArgs)...);
DLOG(INFO) << "\t" << parameterPack.c_str();
slog.d << extractMethodName(command) << " : size=" << sizeof(Command) << "\n\t";
printParameterPack(slog.d, std::get<I>(mArgs)...);
slog.d << io::endl;
#endif
}

View File

@@ -20,9 +20,8 @@
#include "private/backend/Driver.h"
#include "private/backend/CommandStream.h"
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/Systrace.h>
#include <utility>
@@ -39,7 +38,7 @@
#if DEBUG_LEVEL == DEBUG_LEVEL_NONE
# define SYSTRACE()
#elif DEBUG_LEVEL == DEBUG_LEVEL_SYSTRACE
# define SYSTRACE() FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
# define SYSTRACE() SYSTRACE_CALL();
#else
# error "invalid debug level"
#endif

View File

@@ -16,7 +16,7 @@
#include "CompilerThreadPool.h"
#include <private/utils/Tracing.h>
#include <utils/Systrace.h>
#include <memory>
@@ -41,7 +41,7 @@ void CompilerThreadPool::init(uint32_t threadCount,
for (size_t i = 0; i < threadCount; i++) {
mCompilerThreads.emplace_back([this, setup, cleanup]() {
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CONTEXT();
(*setup)();
@@ -54,7 +54,7 @@ void CompilerThreadPool::init(uint32_t threadCount,
[](auto&& q) { return q.empty(); }));
});
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "CompilerThreadPool Jobs",
SYSTRACE_VALUE32("CompilerThreadPool Jobs",
mQueues[0].size() + mQueues[1].size());
if (UTILS_LIKELY(!mExitRequested)) {

View File

@@ -23,12 +23,11 @@
#include <backend/BufferDescriptor.h>
#include <backend/DriverEnums.h>
#include <private/utils/Tracing.h>
#include <utils/Logger.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Systrace.h>
#include <math/half.h>
#include <math/vec2.h>
@@ -149,34 +148,33 @@ void DriverBase::scheduleRelease(AcquiredImage const& image) noexcept {
void DriverBase::debugCommandBegin(CommandStream* cmds, bool synchronous, const char* methodName) noexcept {
if constexpr (bool(FILAMENT_DEBUG_COMMANDS > FILAMENT_DEBUG_COMMANDS_NONE)) {
if constexpr (bool(FILAMENT_DEBUG_COMMANDS & FILAMENT_DEBUG_COMMANDS_LOG)) {
DLOG(INFO) << methodName;
utils::slog.d << methodName << utils::io::endl;
}
if constexpr (bool(FILAMENT_DEBUG_COMMANDS & FILAMENT_DEBUG_COMMANDS_SYSTRACE)) {
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, methodName);
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(methodName);
if (!synchronous) {
cmds->queueCommand([=]() {
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, methodName);
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(methodName);
});
}
}
}
}
void DriverBase::debugCommandEnd(CommandStream* cmds, bool synchronous,
const char* methodName) noexcept {
void DriverBase::debugCommandEnd(CommandStream* cmds, bool synchronous, const char* methodName) noexcept {
if constexpr (bool(FILAMENT_DEBUG_COMMANDS > FILAMENT_DEBUG_COMMANDS_NONE)) {
if constexpr (bool(FILAMENT_DEBUG_COMMANDS & FILAMENT_DEBUG_COMMANDS_SYSTRACE)) {
if (!synchronous) {
cmds->queueCommand([]() {
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
});
}
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
}
}
}

View File

@@ -20,7 +20,7 @@
#include <utils/Allocator.h>
#include <utils/CString.h>
#include <utils/Logger.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/compiler.h>
#include <utils/debug.h>
@@ -57,8 +57,8 @@ HandleAllocator<P0, P1, P2>::Allocator::Allocator(AreaPolicy::HeapArea const& ar
size_t const maxHeapSize = std::min(area.size(), HANDLE_INDEX_MASK * getAlignment());
if (UTILS_UNLIKELY(maxHeapSize != area.size())) {
LOG(WARNING) << "HandleAllocator heap size reduced to " << maxHeapSize << " from "
<< area.size();
slog.w << "HandleAllocator heap size reduced to "
<< maxHeapSize << " from " << area.size() << io::endl;
}
// make sure we start with a clean arena. This is needed to ensure that all blocks start

View File

@@ -17,7 +17,6 @@
#include <backend/Platform.h>
#include <utils/compiler.h>
#include <utils/ostream.h>
#include <atomic>
#include <utility>

View File

@@ -16,8 +16,7 @@
#include <private/backend/PlatformFactory.h>
#include <private/utils/Tracing.h>
#include <utils/Systrace.h>
#include <utils/debug.h>
// We need to keep this up top for the linux (X11) name collisions.
@@ -86,7 +85,7 @@ namespace filament::backend {
// responsible for destroying it. Initialization of the backend API is deferred until
// createDriver(). The passed-in backend hint is replaced with the resolved backend.
Platform* PlatformFactory::create(Backend* backend) noexcept {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CALL();
assert_invariant(backend);
#if defined(__ANDROID__)

View File

@@ -17,7 +17,7 @@
#ifndef TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
#define TNT_FILAMENT_BACKEND_SYSTRACEPROFILE_H
#include <private/utils/Tracing.h>
#include <utils/Systrace.h>
#define PROFILE_SCOPE(marker) SYSTRACE_NAME(marker)

View File

@@ -50,7 +50,7 @@ JavaVM* VirtualMachineEnv::getVirtualMachine() {
*/
UTILS_PUBLIC
UTILS_NOINLINE
jint VirtualMachineEnv::JNI_OnLoad(JavaVM* vm) {
jint VirtualMachineEnv::JNI_OnLoad(JavaVM* vm) noexcept {
std::lock_guard const lock(sLock);
if (sVirtualMachine) {
// It doesn't make sense for JNI_OnLoad() to be called more than once
@@ -77,7 +77,7 @@ VirtualMachineEnv& VirtualMachineEnv::get() noexcept {
}
UTILS_NOINLINE
JNIEnv* VirtualMachineEnv::getThreadEnvironment() {
JNIEnv* VirtualMachineEnv::getThreadEnvironment() noexcept {
JavaVM* const vm = getVirtualMachine();
JNIEnv* env = nullptr;
jint const result = vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
@@ -101,7 +101,7 @@ VirtualMachineEnv::~VirtualMachineEnv() noexcept {
}
UTILS_NOINLINE
JNIEnv* VirtualMachineEnv::getEnvironmentSlow() {
JNIEnv* VirtualMachineEnv::getEnvironmentSlow() noexcept {
FILAMENT_CHECK_PRECONDITION(mVirtualMachine)
<< "JNI_OnLoad() has not been called";

View File

@@ -19,8 +19,8 @@
#include "MetalContext.h"
#include "MetalUtils.h"
#include <utils/Logger.h>
#include <utils/Panic.h>
#include <utils/Log.h>
namespace filament::backend {
@@ -323,7 +323,7 @@ id<MTLFunction> MetalBlitter::compileFragmentFunction(BlitFunctionKey key) const
if (!library || !function) {
if (error) {
auto description = [error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
LOG(ERROR) << description;
utils::slog.e << description << utils::io::endl;
}
}
FILAMENT_CHECK_POSTCONDITION(library && function)
@@ -349,7 +349,7 @@ id<MTLFunction> MetalBlitter::getBlitVertexFunction() {
if (!library || !function) {
if (error) {
auto description = [error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
LOG(ERROR) << description;
utils::slog.e << description << utils::io::endl;
}
}
FILAMENT_CHECK_POSTCONDITION(library && function)

View File

@@ -19,8 +19,6 @@
#include "MetalContext.h"
#include <utils/Panic.h>
namespace filament {
namespace backend {

View File

@@ -18,8 +18,8 @@
#include "MetalContext.h"
#include <utils/Logger.h>
#include <utils/Panic.h>
#include <utils/Log.h>
#include <utils/trap.h>
#include <thread>
@@ -77,7 +77,8 @@ void MetalBufferPool::releaseBuffer(MetalBufferPoolEntry const *stage) noexcept
auto iter = mUsedStages.find(stage);
if (iter == mUsedStages.end()) {
LOG(ERROR) << "Unknown Metal buffer: " << stage->capacity << " bytes";
utils::slog.e << "Unknown Metal buffer: " << stage->capacity << " bytes"
<< utils::io::endl;
return;
}
stage->lastAccessed = mCurrentFrame;

View File

@@ -18,9 +18,8 @@
#include "MetalHandles.h"
#include <utils/FixedCapacityVector.h>
#include <utils/Logger.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utility>
@@ -113,8 +112,8 @@ id<MTLCommandBuffer> getPendingCommandBuffer(MetalContext* context) {
auto errorCode = (MTLCommandBufferError)buffer.error.code;
if (@available(macOS 11.0, *)) {
if (errorCode == MTLCommandBufferErrorMemoryless) {
LOG(WARNING) << "Metal: memoryless geometry limit reached. Continuing with private "
"storage mode.";
utils::slog.w << "Metal: memoryless geometry limit reached. "
"Continuing with private storage mode." << utils::io::endl;
context->memorylessLimitsReached = true;
}
}

View File

@@ -38,10 +38,10 @@
#include <Metal/Metal.h>
#include <QuartzCore/QuartzCore.h>
#include <utils/Invocable.h>
#include <utils/Logger.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/sstream.h>
#include <utils/Invocable.h>
#include <algorithm>
@@ -78,18 +78,20 @@ Driver* MetalDriverFactory::create(PlatformMetal* const platform, const Platform
// MetalVertexBufferInfo : 552 moderate
// -- less than or equal to 552 bytes
DLOG(INFO) << "MetalSwapChain: " << sizeof(MetalSwapChain);
DLOG(INFO) << "MetalBufferObject: " << sizeof(MetalBufferObject);
DLOG(INFO) << "MetalVertexBuffer: " << sizeof(MetalVertexBuffer);
DLOG(INFO) << "MetalVertexBufferInfo: " << sizeof(MetalVertexBufferInfo);
DLOG(INFO) << "MetalIndexBuffer: " << sizeof(MetalIndexBuffer);
DLOG(INFO) << "MetalRenderPrimitive: " << sizeof(MetalRenderPrimitive);
DLOG(INFO) << "MetalTexture: " << sizeof(MetalTexture);
DLOG(INFO) << "MetalTimerQuery: " << sizeof(MetalTimerQuery);
DLOG(INFO) << "HwStream: " << sizeof(HwStream);
DLOG(INFO) << "MetalRenderTarget: " << sizeof(MetalRenderTarget);
DLOG(INFO) << "MetalFence: " << sizeof(MetalFence);
DLOG(INFO) << "MetalProgram: " << sizeof(MetalProgram);
utils::slog.d
<< "\nMetalSwapChain: " << sizeof(MetalSwapChain)
<< "\nMetalBufferObject: " << sizeof(MetalBufferObject)
<< "\nMetalVertexBuffer: " << sizeof(MetalVertexBuffer)
<< "\nMetalVertexBufferInfo: " << sizeof(MetalVertexBufferInfo)
<< "\nMetalIndexBuffer: " << sizeof(MetalIndexBuffer)
<< "\nMetalRenderPrimitive: " << sizeof(MetalRenderPrimitive)
<< "\nMetalTexture: " << sizeof(MetalTexture)
<< "\nMetalTimerQuery: " << sizeof(MetalTimerQuery)
<< "\nHwStream: " << sizeof(HwStream)
<< "\nMetalRenderTarget: " << sizeof(MetalRenderTarget)
<< "\nMetalFence: " << sizeof(MetalFence)
<< "\nMetalProgram: " << sizeof(MetalProgram)
<< utils::io::endl;
#endif
return MetalDriver::create(platform, driverConfig);
}
@@ -133,18 +135,19 @@ MetalDriver::MetalDriver(
initializeSupportedGpuFamilies(mContext);
LOG(INFO) << "Supported GPU families: ";
utils::slog.v << "Supported GPU families: " << utils::io::endl;
if (mContext->highestSupportedGpuFamily.common > 0) {
LOG(INFO) << " MTLGPUFamilyCommon" << (int) mContext->highestSupportedGpuFamily.common;
utils::slog.v << " MTLGPUFamilyCommon" << (int) mContext->highestSupportedGpuFamily.common << utils::io::endl;
}
if (mContext->highestSupportedGpuFamily.apple > 0) {
LOG(INFO) << " MTLGPUFamilyApple" << (int) mContext->highestSupportedGpuFamily.apple;
utils::slog.v << " MTLGPUFamilyApple" << (int) mContext->highestSupportedGpuFamily.apple << utils::io::endl;
}
if (mContext->highestSupportedGpuFamily.mac > 0) {
LOG(INFO) << " MTLGPUFamilyMac" << (int) mContext->highestSupportedGpuFamily.mac;
utils::slog.v << " MTLGPUFamilyMac" << (int) mContext->highestSupportedGpuFamily.mac << utils::io::endl;
}
LOG(INFO) << "Features:";
LOG(INFO) << " readWriteTextureSupport: " << (bool) mContext->device.readWriteTextureSupport;
utils::slog.v << "Features:" << utils::io::endl;
utils::slog.v << " readWriteTextureSupport: " <<
(bool) mContext->device.readWriteTextureSupport << utils::io::endl;
// In order to support texture swizzling, the GPU needs to support it and the system be running
// iOS 13+.
@@ -585,7 +588,7 @@ void MetalDriver::createProgramR(Handle<HwProgram> rph, Program&& program) {
#if FILAMENT_METAL_DEBUG_LOG
auto handleId = rph.getId();
DEBUG_LOG("createProgramR(rph = %d, program = ", handleId);
DLOG(INFO) << program;
utils::slog.d << program << utils::io::endl;
#endif
construct_handle<MetalProgram>(rph, *mContext, std::move(program));
}
@@ -669,8 +672,22 @@ void MetalDriver::createTimerQueryR(Handle<HwTimerQuery> tqh, int) {
// nothing to do, timer query was constructed in createTimerQueryS
}
UTILS_UNUSED
static const char* toString(ShaderStageFlags flags) {
const char* toString(DescriptorType type) {
switch (type) {
case DescriptorType::UNIFORM_BUFFER:
return "UNIFORM_BUFFER";
case DescriptorType::SHADER_STORAGE_BUFFER:
return "SHADER_STORAGE_BUFFER";
case DescriptorType::SAMPLER:
return "SAMPLER";
case DescriptorType::INPUT_ATTACHMENT:
return "INPUT_ATTACHMENT";
case DescriptorType::SAMPLER_EXTERNAL:
return "SAMPLER_EXTERNAL";
}
}
const char* toString(ShaderStageFlags flags) {
std::vector<const char*> stages;
if (any(flags & ShaderStageFlags::VERTEX)) {
stages.push_back("VERTEX");
@@ -704,25 +721,15 @@ const char* toString(DescriptorFlags flags) {
void MetalDriver::createDescriptorSetLayoutR(
Handle<HwDescriptorSetLayout> dslh, DescriptorSetLayout&& info) {
#if FILAMENT_METAL_DEBUG_LOG == 1
const char* labelStr = "";
std::visit([&labelStr](auto&& arg) {
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, utils::CString> || std::is_same_v<T, utils::StaticString>) {
labelStr = arg.c_str();
}
}, info.label);
std::sort(info.bindings.begin(), info.bindings.end(),
[](const auto& a, const auto& b) { return a.binding < b.binding; });
DEBUG_LOG("createDescriptorSetLayoutR(dslh = %d, info = { label = %s,\n", dslh.getId(),
labelStr);
DEBUG_LOG("createDescriptorSetLayoutR(dslh = %d, info = {\n", dslh.getId());
for (size_t i = 0; i < info.bindings.size(); i++) {
DEBUG_LOG(" {binding = %d, type = %s, count = %d, stage = %s, flags = %s},\n",
info.bindings[i].binding, toString(info.bindings[i].type), info.bindings[i].count,
toString(info.bindings[i].stageFlags), toString(info.bindings[i].flags));
}
DEBUG_LOG("})\n");
#endif
construct_handle<MetalDescriptorSetLayout>(dslh, std::move(info));
}
@@ -2074,7 +2081,7 @@ void MetalDriver::dispatchCompute(Handle<HwProgram> program, math::uint3 workGro
error:&error];
if (error) {
auto description = [error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
LOG(ERROR) << description;
utils::slog.e << description << utils::io::endl;
}
assert_invariant(!error);

View File

@@ -20,14 +20,14 @@
#include "MetalEnums.h"
#include "MetalUtils.h"
#include <utils/Logger.h>
#include <utils/Panic.h>
#include <utils/Log.h>
#include <utils/trap.h>
#define NSERROR_CHECK(message) \
if (error) { \
auto description = [error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding]; \
LOG(ERROR) << description; \
utils::slog.e << description << utils::io::endl; \
} \
FILAMENT_CHECK_POSTCONDITION(error == nil) << message;

View File

@@ -27,11 +27,10 @@
#include "private/backend/BackendUtils.h"
#include <utils/Logger.h>
#include <utils/Panic.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Panic.h>
#include <utils/trap.h>
#include <utils/debug.h>
#include <math/scalar.h>
@@ -116,14 +115,14 @@ MetalSwapChain::MetalSwapChain(
type(SwapChainType::CAMETALLAYER) {
if (!(flags & SwapChain::CONFIG_TRANSPARENT) && !nativeWindow.opaque) {
LOG(WARNING) << "Warning: Filament SwapChain has no CONFIG_TRANSPARENT flag, but the "
"CAMetaLayer("
<< (__bridge void*) nativeWindow << ") has .opaque set to NO.";
utils::slog.w << "Warning: Filament SwapChain has no CONFIG_TRANSPARENT flag, "
"but the CAMetaLayer(" << (__bridge void*) nativeWindow << ")"
" has .opaque set to NO." << utils::io::endl;
}
if ((flags & SwapChain::CONFIG_TRANSPARENT) && nativeWindow.opaque) {
LOG(WARNING) << "Warning: Filament SwapChain has the CONFIG_TRANSPARENT flag, but the "
"CAMetaLayer("
<< (__bridge void*) nativeWindow << ") has .opaque set to YES.";
utils::slog.w << "Warning: Filament SwapChain has the CONFIG_TRANSPARENT flag, "
"but the CAMetaLayer(" << (__bridge void*) nativeWindow << ")"
" has .opaque set to YES." << utils::io::endl;
}
// Needed so we can use the SwapChain as a blit source.
@@ -1357,31 +1356,7 @@ id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoderSlow(id<MTLDe
[arguments addObject:bufferArgument];
break;
}
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_EXTERNAL: {
MTLArgumentDescriptor* textureArgument = [MTLArgumentDescriptor argumentDescriptor];
textureArgument.index = binding.binding * 2;
@@ -1407,9 +1382,6 @@ id<MTLArgumentEncoder> MetalDescriptorSetLayout::getArgumentEncoderSlow(id<MTLDe
break;
}
}
if (arguments.count == 0) {
return nil;
}
return [device newArgumentEncoderWithArguments:arguments];
}
@@ -1470,9 +1442,6 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
id<MTLArgumentEncoder> encoder =
layout->getArgumentEncoder(context.device, stage, textureTypes);
if (!encoder) {
return nil;
}
{
ScopedAllocationTimer timer("descriptor_set");
@@ -1503,31 +1472,7 @@ id<MTLBuffer> MetalDescriptorSet::finalizeAndGetBuffer(MetalDriver* driver, Shad
atIndex:binding.binding * 2];
break;
}
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_EXTERNAL: {
auto found = textures.find(binding.binding);
if (found == textures.end()) {

View File

@@ -21,7 +21,6 @@
#include <backend/Program.h>
#include <utils/JobSystem.h>
#include <utils/Logger.h>
#include <utils/Mutex.h>
#include <chrono>
@@ -148,7 +147,7 @@ bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
if (error) {
auto description =
[error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
LOG(WARNING) << description;
utils::slog.w << description << utils::io::endl;
errorMessage = error.localizedDescription;
}
PANIC_LOG("Failed to compile Metal program.");
@@ -179,7 +178,7 @@ bool MetalShaderCompiler::isParallelShaderCompileSupported() const noexcept {
if (error) {
auto description =
[error.localizedDescription cStringUsingEncoding:NSUTF8StringEncoding];
LOG(WARNING) << description;
utils::slog.w << description << utils::io::endl;
errorMessage = error.localizedDescription;
}
PANIC_LOG("Failed to load main0 in Metal program.");

View File

@@ -20,18 +20,17 @@
#include <Metal/Metal.h>
#include "private/backend/Driver.h"
#include "backend/Program.h"
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <utils/bitset.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Hash.h>
#include <utils/Invocable.h>
#include <tsl/robin_map.h>
#include <memory>
#include <tsl/robin_map.h>
#include <utils/Hash.h>
#include <utils/Invocable.h>
namespace filament {
namespace backend {

View File

@@ -18,7 +18,7 @@
#include "MetalEnums.h"
#include <utils/Logger.h>
#include <utils/Log.h>
namespace filament {
namespace backend {
@@ -95,7 +95,7 @@ id<MTLRenderPipelineState> PipelineStateCreator::operator()(id<MTLDevice> device
[NSString stringWithFormat:@"Could not create Metal pipeline state: %@",
error ? error.localizedDescription : @"unknown error"];
auto description = [errorMessage cStringUsingEncoding:NSUTF8StringEncoding];
LOG(ERROR) << description;
utils::slog.e << description << utils::io::endl;
[[NSException exceptionWithName:@"MetalRenderPipelineFailure"
reason:errorMessage
userInfo:nil] raise];
@@ -155,7 +155,7 @@ id<MTLSamplerState> SamplerStateCreator::operator()(id<MTLDevice> device,
// MTLSamplerDescriptor.
// In practice, this means shadows are not supported when running in the simulator.
if (![device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]) {
LOG(WARNING) << "Warning: sample comparison not supported by this GPU";
utils::slog.w << "Warning: sample comparison not supported by this GPU" << utils::io::endl;
samplerDescriptor.compareFunction = MTLCompareFunctionNever;
}
#endif

View File

@@ -19,27 +19,19 @@
#include "MetalDriverFactory.h"
#include <utils/Logger.h>
#include <utils/Log.h>
#import <Foundation/Foundation.h>
#include <atomic>
#include <mutex>
namespace filament::backend {
struct PlatformMetalImpl {
std::mutex mLock; // locks mDevice and mCommandQueue
id<MTLDevice> mDevice = nil;
id<MTLCommandQueue> mCommandQueue = nil;
// read form driver thread, read/written to from client thread
std::atomic<PlatformMetal::DrawableFailureBehavior> mDrawableFailureBehavior =
PlatformMetal::DrawableFailureBehavior::PANIC;
// These methods must be called with mLock held
void createDeviceImpl(MetalDevice& outDevice);
void createCommandQueueImpl(MetalDevice& device, MetalCommandQueue& outCommandQueue);
};
Platform* createDefaultMetalPlatform() {
@@ -53,65 +45,10 @@ PlatformMetal::~PlatformMetal() noexcept {
}
Driver* PlatformMetal::createDriver(void* /*sharedContext*/, const Platform::DriverConfig& driverConfig) noexcept {
pImpl->mDrawableFailureBehavior = driverConfig.metalDisablePanicOnDrawableFailure
? DrawableFailureBehavior::ABORT_FRAME
: DrawableFailureBehavior::PANIC;
return MetalDriverFactory::create(this, driverConfig);
}
bool PlatformMetal::initialize() noexcept {
std::lock_guard<std::mutex> lock(pImpl->mLock);
MetalDevice device{};
pImpl->createDeviceImpl(device);
if (device.device == nil) {
return false;
}
MetalCommandQueue commandQueue{};
pImpl->createCommandQueueImpl(device, commandQueue);
if (commandQueue.commandQueue == nil) {
return false;
}
return true;
}
void PlatformMetal::createDevice(MetalDevice& outDevice) noexcept {
std::lock_guard<std::mutex> lock(pImpl->mLock);
pImpl->createDeviceImpl(outDevice);
}
void PlatformMetal::createCommandQueue(
MetalDevice& device, MetalCommandQueue& outCommandQueue) noexcept {
std::lock_guard<std::mutex> lock(pImpl->mLock);
pImpl->createCommandQueueImpl(device, outCommandQueue);
}
void PlatformMetal::createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept {
std::lock_guard<std::mutex> lock(pImpl->mLock);
id<MTLCommandBuffer> commandBuffer = [pImpl->mCommandQueue commandBuffer];
[commandBuffer enqueue];
outCommandBuffer.commandBuffer = commandBuffer;
}
void PlatformMetal::setDrawableFailureBehavior(DrawableFailureBehavior behavior) noexcept {
pImpl->mDrawableFailureBehavior = behavior;
}
PlatformMetal::DrawableFailureBehavior PlatformMetal::getDrawableFailureBehavior() const noexcept {
return pImpl->mDrawableFailureBehavior;
}
// -------------------------------------------------------------------------------------------------
void PlatformMetalImpl::createDeviceImpl(MetalDevice& outDevice) {
if (mDevice) {
outDevice.device = mDevice;
return;
}
id<MTLDevice> result;
#if !defined(FILAMENT_IOS)
@@ -132,21 +69,32 @@ void PlatformMetalImpl::createDeviceImpl(MetalDevice& outDevice) {
result = MTLCreateSystemDefaultDevice();
}
LOG(INFO) << "Selected physical device '"
<< [result.name cStringUsingEncoding:NSUTF8StringEncoding] << "'";
utils::slog.i << "Selected physical device '"
<< [result.name cStringUsingEncoding:NSUTF8StringEncoding] << "'"
<< utils::io::endl;
outDevice.device = result;
mDevice = result;
}
void PlatformMetalImpl::createCommandQueueImpl(MetalDevice& device, MetalCommandQueue& outCommandQueue) {
if (mCommandQueue) {
outCommandQueue.commandQueue = mCommandQueue;
return;
}
mCommandQueue = [device.device newCommandQueue];
mCommandQueue.label = @"Filament";
outCommandQueue.commandQueue = mCommandQueue;
void PlatformMetal::createCommandQueue(
MetalDevice& device, MetalCommandQueue& outCommandQueue) noexcept {
pImpl->mCommandQueue = [device.device newCommandQueue];
pImpl->mCommandQueue.label = @"Filament";
outCommandQueue.commandQueue = pImpl->mCommandQueue;
}
void PlatformMetal::createAndEnqueueCommandBuffer(MetalCommandBuffer& outCommandBuffer) noexcept {
id<MTLCommandBuffer> commandBuffer = [pImpl->mCommandQueue commandBuffer];
[commandBuffer enqueue];
outCommandBuffer.commandBuffer = commandBuffer;
}
void PlatformMetal::setDrawableFailureBehavior(DrawableFailureBehavior behavior) noexcept {
pImpl->mDrawableFailureBehavior = behavior;
}
PlatformMetal::DrawableFailureBehavior PlatformMetal::getDrawableFailureBehavior() const noexcept {
return pImpl->mDrawableFailureBehavior;
}
} // namespace filament

View File

@@ -69,8 +69,9 @@ public:
assert_invariant(set < MAX_DESCRIPTOR_SET_COUNT);
assert_invariant(binding < MAX_DESCRIPTOR_COUNT);
assert_invariant(entry.binding < 128); // we reserve 1 bit for the type right now
mStorage[set][binding] = { uint8_t(entry.binding),
DescriptorSetLayoutBinding::isSampler(entry.type) };
mStorage[set][binding] = { (uint8_t)entry.binding,
entry.type == DescriptorType::SAMPLER ||
entry.type == DescriptorType::SAMPLER_EXTERNAL };
mActiveDescriptors[set].set(binding);
}

View File

@@ -95,32 +95,7 @@ GLDescriptorSet::GLDescriptorSet(OpenGLContext& gl, DescriptorSetLayoutHandle ds
}
break;
}
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_EXTERNAL:
if (UTILS_UNLIKELY(gl.isES2())) {
desc.emplace<SamplerGLES2>();
@@ -162,11 +137,8 @@ void GLDescriptorSet::update(OpenGLContext&,
}, descriptors[binding].desc);
}
void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocator,
descriptor_binding_t binding, TextureHandle th, SamplerParams params) noexcept {
GLTexture* t = th ? handleAllocator.handle_cast<GLTexture*>(th) : nullptr;
void GLDescriptorSet::update(OpenGLContext& gl,
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept {
assert_invariant(binding < descriptors.size());
std::visit([=, &gl](auto&& arg) mutable {
using T = std::decay_t<decltype(arg)>;
@@ -199,12 +171,20 @@ void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocat
}
}
arg.handle = th;
arg.target = t ? t->gl.target : 0;
arg.id = t ? t->gl.id : 0;
arg.external = t ? t->gl.external : false;
if constexpr (std::is_same_v<T, Sampler> ||
std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
arg.anisotropy = float(1u << params.anisotropyLog2);
}
if (t) {
arg.ref = t->ref;
arg.baseLevel = t->gl.baseLevel;
arg.maxLevel = t->gl.maxLevel;
arg.swizzle = t->gl.swizzle;
}
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
arg.sampler = gl.getSampler(params);
#else
@@ -220,39 +200,39 @@ void GLDescriptorSet::update(OpenGLContext& gl, HandleAllocatorGL& handleAllocat
}, descriptors[binding].desc);
}
template<typename T>
void GLDescriptorSet::updateTextureView(OpenGLContext& gl,
HandleAllocatorGL& handleAllocator, GLuint unit, GLTexture const* t) noexcept {
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept {
// The common case is that we don't have a ref handle (we only have one if
// the texture ever had a View on it).
assert_invariant(t);
assert_invariant(t->ref);
GLTextureRef* const ref = handleAllocator.handle_cast<GLTextureRef*>(t->ref);
if (UTILS_UNLIKELY((t->gl.baseLevel != ref->baseLevel || t->gl.maxLevel != ref->maxLevel))) {
assert_invariant(desc.ref);
GLTextureRef* const ref = handleAllocator.handle_cast<GLTextureRef*>(desc.ref);
if (UTILS_UNLIKELY((desc.baseLevel != ref->baseLevel || desc.maxLevel != ref->maxLevel))) {
// If we have views, then it's still uncommon that we'll switch often
// handle the case where we reset to the original texture
GLint baseLevel = GLint(t->gl.baseLevel); // NOLINT(*-signed-char-misuse)
GLint maxLevel = GLint(t->gl.maxLevel); // NOLINT(*-signed-char-misuse)
GLint baseLevel = GLint(desc.baseLevel); // NOLINT(*-signed-char-misuse)
GLint maxLevel = GLint(desc.maxLevel); // NOLINT(*-signed-char-misuse)
if (baseLevel > maxLevel) {
baseLevel = 0;
maxLevel = 1000; // per OpenGL spec
}
// that is very unfortunate that we have to call activeTexture here
gl.activeTexture(unit);
glTexParameteri(t->gl.target, GL_TEXTURE_BASE_LEVEL, baseLevel);
glTexParameteri(t->gl.target, GL_TEXTURE_MAX_LEVEL, maxLevel);
ref->baseLevel = t->gl.baseLevel;
ref->maxLevel = t->gl.maxLevel;
glTexParameteri(desc.target, GL_TEXTURE_BASE_LEVEL, baseLevel);
glTexParameteri(desc.target, GL_TEXTURE_MAX_LEVEL, maxLevel);
ref->baseLevel = desc.baseLevel;
ref->maxLevel = desc.maxLevel;
}
if (UTILS_UNLIKELY(t->gl.swizzle != ref->swizzle)) {
if (UTILS_UNLIKELY(desc.swizzle != ref->swizzle)) {
using namespace GLUtils;
gl.activeTexture(unit);
#if !defined(__EMSCRIPTEN__) && !defined(FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2)
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(t->gl.swizzle[0]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(t->gl.swizzle[1]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(t->gl.swizzle[2]));
glTexParameteri(t->gl.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(t->gl.swizzle[3]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_R, (GLint)getSwizzleChannel(desc.swizzle[0]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_G, (GLint)getSwizzleChannel(desc.swizzle[1]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_B, (GLint)getSwizzleChannel(desc.swizzle[2]));
glTexParameteri(desc.target, GL_TEXTURE_SWIZZLE_A, (GLint)getSwizzleChannel(desc.swizzle[3]));
#endif
ref->swizzle = t->gl.swizzle;
ref->swizzle = desc.swizzle;
}
}
@@ -305,31 +285,27 @@ void GLDescriptorSet::bind(
}
} else if constexpr (std::is_same_v<T, Sampler>) {
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
gl.bindSampler(unit, arg.sampler);
if (UTILS_UNLIKELY(t->ref)) {
updateTextureView(gl, handleAllocator, unit, t);
if (UTILS_UNLIKELY(arg.ref)) {
updateTextureView(gl, handleAllocator, unit, arg);
}
} else {
gl.unbindTextureUnit(unit);
}
} else if constexpr (std::is_same_v<T, SamplerWithAnisotropyWorkaround>) {
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
gl.bindSampler(unit, arg.sampler);
if (UTILS_UNLIKELY(t->ref)) {
updateTextureView(gl, handleAllocator, unit, t);
if (UTILS_UNLIKELY(arg.ref)) {
updateTextureView(gl, handleAllocator, unit, arg);
}
#if defined(GL_EXT_texture_filter_anisotropic)
// Driver claims to support anisotropic filtering, but it fails when set on
// the sampler, we have to set it on the texture instead.
glTexParameterf(t->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gl.gets.max_anisotropy, float(arg.anisotropy)));
#endif
} else {
@@ -338,20 +314,19 @@ void GLDescriptorSet::bind(
} else if constexpr (std::is_same_v<T, SamplerGLES2>) {
// in ES2 the sampler parameters need to be set on the texture itself
GLuint const unit = p.getTextureUnit(set, binding);
if (arg.handle) {
GLTexture const* const t = handleAllocator.handle_cast<GLTexture*>(arg.handle);
gl.bindTexture(unit, t->gl.target, t->gl.id, t->gl.external);
if (arg.target) {
gl.bindTexture(unit, arg.target, arg.id, arg.external);
SamplerParams const params = arg.params;
glTexParameteri(t->gl.target, GL_TEXTURE_MIN_FILTER,
glTexParameteri(arg.target, GL_TEXTURE_MIN_FILTER,
(GLint)GLUtils::getTextureFilter(params.filterMin));
glTexParameteri(t->gl.target, GL_TEXTURE_MAG_FILTER,
glTexParameteri(arg.target, GL_TEXTURE_MAG_FILTER,
(GLint)GLUtils::getTextureFilter(params.filterMag));
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_S,
glTexParameteri(arg.target, GL_TEXTURE_WRAP_S,
(GLint)GLUtils::getWrapMode(params.wrapS));
glTexParameteri(t->gl.target, GL_TEXTURE_WRAP_T,
glTexParameteri(arg.target, GL_TEXTURE_WRAP_T,
(GLint)GLUtils::getWrapMode(params.wrapT));
#if defined(GL_EXT_texture_filter_anisotropic)
glTexParameterf(t->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
glTexParameterf(arg.target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
std::min(gl.gets.max_anisotropy, arg.anisotropy));
#endif
} else {
@@ -360,7 +335,7 @@ void GLDescriptorSet::bind(
}
}, entry.desc);
});
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void GLDescriptorSet::validate(HandleAllocatorGL& allocator,

View File

@@ -59,8 +59,8 @@ struct GLDescriptorSet : public HwDescriptorSet {
descriptor_binding_t binding, GLBufferObject* bo, size_t offset, size_t size) noexcept;
// update a sampler descriptor in the set
void update(OpenGLContext& gl, HandleAllocatorGL& handleAllocator,
descriptor_binding_t binding, TextureHandle th, SamplerParams params) noexcept;
void update(OpenGLContext& gl,
descriptor_binding_t binding, GLTexture* t, SamplerParams params) noexcept;
// conceptually bind the set to the command buffer
void bind(
@@ -111,19 +111,46 @@ private:
// A sampler descriptor
struct Sampler {
TextureHandle handle; // 4
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
GLuint sampler = 0; // 4
Handle<GLTextureRef> ref; // 4
int8_t baseLevel = 0x7f; // 1
int8_t maxLevel = -1; // 1
std::array<TextureSwizzle, 4> swizzle{ // 4
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
};
struct SamplerWithAnisotropyWorkaround {
TextureHandle handle; // 4
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
GLuint sampler = 0; // 4
Handle<GLTextureRef> ref; // 4
math::half anisotropy = 1.0f; // 2
int8_t baseLevel = 0x7f; // 1
int8_t maxLevel = -1; // 1
std::array<TextureSwizzle, 4> swizzle{ // 4
TextureSwizzle::CHANNEL_0,
TextureSwizzle::CHANNEL_1,
TextureSwizzle::CHANNEL_2,
TextureSwizzle::CHANNEL_3
};
};
// A sampler descriptor for ES2
struct SamplerGLES2 {
TextureHandle handle; // 4
uint16_t target; // 2 (GLenum)
bool external = false; // 1
bool reserved = false; // 1
GLuint id = 0; // 4
SamplerParams params{}; // 4
float anisotropy = 1.0f; // 4
};
@@ -138,8 +165,9 @@ private:
};
static_assert(sizeof(Descriptor) <= 32);
template<typename T>
static void updateTextureView(OpenGLContext& gl,
HandleAllocatorGL& handleAllocator, GLuint unit, GLTexture const* t) noexcept;
HandleAllocatorGL& handleAllocator, GLuint unit, T const& desc) noexcept;
utils::FixedCapacityVector<Descriptor> descriptors; // 16
utils::bitset64 dynamicBuffers; // 8

View File

@@ -18,7 +18,6 @@
#include "private/backend/Driver.h"
#include <utils/Logger.h>
#include <utils/compiler.h>
#include <utils/ostream.h>
#include <utils/trap.h>
@@ -26,7 +25,6 @@
#include <string_view>
#include <stddef.h>
#include <cstdio>
namespace filament::backend {
@@ -57,21 +55,19 @@ std::string_view getGLErrorString(GLenum error) noexcept {
}
UTILS_NOINLINE
GLenum checkGLError(const char* function, size_t line) noexcept {
GLenum checkGLError(io::ostream& out, const char* function, size_t line) noexcept {
GLenum const error = glGetError();
if (UTILS_VERY_UNLIKELY(error != GL_NO_ERROR)) {
auto const string = getGLErrorString(error);
char hexError[16];
snprintf(hexError, sizeof(hexError), "%#x", error);
LOG(ERROR) << "OpenGL error " << hexError << " (" << string << ") in \"" << function
<< "\" at line " << line;
out << "OpenGL error " << io::hex << error << " (" << string << ") in \""
<< function << "\" at line " << io::dec << line << io::endl;
}
return error;
}
UTILS_NOINLINE
void assertGLError(const char* function, size_t line) noexcept {
GLenum const err = checkGLError(function, line);
void assertGLError(io::ostream& out, const char* function, size_t line) noexcept {
GLenum const err = checkGLError(out, function, line);
if (UTILS_VERY_UNLIKELY(err != GL_NO_ERROR)) {
debug_trap();
}
@@ -101,21 +97,19 @@ std::string_view getFramebufferStatusString(GLenum status) noexcept {
}
UTILS_NOINLINE
GLenum checkFramebufferStatus(GLenum target, const char* function, size_t line) noexcept {
GLenum checkFramebufferStatus(io::ostream& out, GLenum target, const char* function, size_t line) noexcept {
GLenum const status = glCheckFramebufferStatus(target);
if (UTILS_VERY_UNLIKELY(status != GL_FRAMEBUFFER_COMPLETE)) {
auto const string = getFramebufferStatusString(status);
char hexStatus[16];
snprintf(hexStatus, sizeof(hexStatus), "%#x", status);
LOG(ERROR) << "OpenGL framebuffer error " << hexStatus << " (" << string << ") in \""
<< function << "\" at line " << line;
out << "OpenGL framebuffer error " << io::hex << status << " (" << string << ") in \""
<< function << "\" at line " << io::dec << line << io::endl;
}
return status;
}
UTILS_NOINLINE
void assertFramebufferStatus(GLenum target, const char* function, size_t line) noexcept {
GLenum const status = checkFramebufferStatus(target, function, line);
void assertFramebufferStatus(io::ostream& out, GLenum target, const char* function, size_t line) noexcept {
GLenum const status = checkFramebufferStatus(out, target, function, line);
if (UTILS_VERY_UNLIKELY(status != GL_FRAMEBUFFER_COMPLETE)) {
debug_trap();
}

View File

@@ -33,21 +33,21 @@
namespace filament::backend::GLUtils {
std::string_view getGLErrorString(GLenum error) noexcept;
GLenum checkGLError(const char* function, size_t line) noexcept;
void assertGLError(const char* function, size_t line) noexcept;
GLenum checkGLError(utils::io::ostream& out, const char* function, size_t line) noexcept;
void assertGLError(utils::io::ostream& out, const char* function, size_t line) noexcept;
std::string_view getFramebufferStatusString(GLenum err) noexcept;
GLenum checkFramebufferStatus(GLenum target, const char* function, size_t line) noexcept;
void assertFramebufferStatus(GLenum target, const char* function, size_t line) noexcept;
GLenum checkFramebufferStatus(utils::io::ostream& out, GLenum target, const char* function, size_t line) noexcept;
void assertFramebufferStatus(utils::io::ostream& out, GLenum target, const char* function, size_t line) noexcept;
#ifdef NDEBUG
# define CHECK_GL_ERROR()
# define CHECK_GL_ERROR_NON_FATAL()
# define CHECK_GL_FRAMEBUFFER_STATUS(target)
# define CHECK_GL_ERROR(out)
# define CHECK_GL_ERROR_NON_FATAL(out)
# define CHECK_GL_FRAMEBUFFER_STATUS(out, target)
#else
# define CHECK_GL_ERROR() { GLUtils::assertGLError(__func__, __LINE__); }
# define CHECK_GL_ERROR_NON_FATAL() { GLUtils::checkGLError(__func__, __LINE__); }
# define CHECK_GL_FRAMEBUFFER_STATUS(target) { GLUtils::checkFramebufferStatus( target, __func__, __LINE__); }
# define CHECK_GL_ERROR(out) { GLUtils::assertGLError(out, __func__, __LINE__); }
# define CHECK_GL_ERROR_NON_FATAL(out) { GLUtils::checkGLError(out, __func__, __LINE__); }
# define CHECK_GL_FRAMEBUFFER_STATUS(out, target) { GLUtils::checkFramebufferStatus(out, target, __func__, __LINE__); }
#endif
constexpr GLuint getComponentCount(ElementType const type) noexcept {

View File

@@ -21,7 +21,7 @@
#include <backend/Platform.h>
#include <backend/Program.h>
#include <private/utils/Tracing.h>
#include <utils/Systrace.h>
namespace filament::backend {
@@ -36,7 +36,7 @@ OpenGLBlobCache::OpenGLBlobCache(OpenGLContext& gl) noexcept
GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
Program const& program) const noexcept {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CALL();
if (!mCachingSupported || !platform.hasRetrieveBlobFunc()) {
// the key is never updated in that case
return 0;
@@ -68,7 +68,7 @@ GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
programId = glCreateProgram();
{ // scope for systrace
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glProgramBinary");
SYSTRACE_NAME("glProgramBinary");
glProgramBinary(programId, blob->format, blob->data, programBinarySize);
}
@@ -90,7 +90,7 @@ GLuint OpenGLBlobCache::retrieve(BlobCacheKey* outKey, Platform& platform,
void OpenGLBlobCache::insert(Platform& platform,
BlobCacheKey const& key, GLuint program) noexcept {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CALL();
if (!mCachingSupported || !platform.hasInsertBlobFunc()) {
// the key is never updated in that case
return;
@@ -100,7 +100,7 @@ void OpenGLBlobCache::insert(Platform& platform,
GLenum format;
GLint programBinarySize = 0;
{ // scope for systrace
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glGetProgramiv");
SYSTRACE_NAME("glGetProgramiv");
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &programBinarySize);
}
if (programBinarySize) {
@@ -108,7 +108,7 @@ void OpenGLBlobCache::insert(Platform& platform,
std::unique_ptr<Blob, decltype(&::free)> blob{ (Blob*)malloc(size), &::free };
if (UTILS_LIKELY(blob)) {
{ // scope for systrace
FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glGetProgramBinary");
SYSTRACE_NAME("glGetProgramBinary");
glGetProgramBinary(program, programBinarySize,
&programBinarySize, &format, blob->data);
}

View File

@@ -22,9 +22,9 @@
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <utils/Logger.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <functional>
@@ -77,8 +77,8 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
state.version = (char const*)glGetString(GL_VERSION);
state.shader = (char const*)glGetString(GL_SHADING_LANGUAGE_VERSION);
LOG(INFO) << "[" << state.vendor << "], [" << state.renderer << "], "
"[" << state.version << "], [" << state.shader << "]";
slog.v << "[" << state.vendor << "], [" << state.renderer << "], "
"[" << state.version << "], [" << state.shader << "]" << io::endl;
/*
* Figure out GL / GLES version, extensions and capabilities we need to
@@ -164,33 +164,51 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
}
#endif
LOG(INFO) << "Feature level: " << +mFeatureLevel;
LOG(INFO) << "Active workarounds: ";
slog.v << "Feature level: " << +mFeatureLevel << '\n';
slog.v << "Active workarounds: " << '\n';
UTILS_NOUNROLL
for (auto [enabled, name, _] : mBugDatabase) {
if (enabled) {
LOG(INFO) << name;
slog.v << name << '\n';
}
}
flush(slog.v);
#ifndef NDEBUG
// this is useful for development
LOG(INFO) << "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = " << gets.max_anisotropy;
LOG(INFO) << "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = " << gets.max_combined_texture_image_units;
LOG(INFO) << "GL_MAX_TEXTURE_SIZE = " << gets.max_texture_size;
LOG(INFO) << "GL_MAX_CUBE_MAP_TEXTURE_SIZE = " << gets.max_cubemap_texture_size;
LOG(INFO) << "GL_MAX_3D_TEXTURE_SIZE = " << gets.max_3d_texture_size;
LOG(INFO) << "GL_MAX_ARRAY_TEXTURE_LAYERS = " << gets.max_array_texture_layers;
LOG(INFO) << "GL_MAX_DRAW_BUFFERS = " << gets.max_draw_buffers;
LOG(INFO) << "GL_MAX_RENDERBUFFER_SIZE = " << gets.max_renderbuffer_size;
LOG(INFO) << "GL_MAX_SAMPLES = " << gets.max_samples;
LOG(INFO) << "GL_MAX_TEXTURE_IMAGE_UNITS = " << gets.max_texture_image_units;
LOG(INFO) << "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "
<< gets.max_transform_feedback_separate_attribs;
LOG(INFO) << "GL_MAX_UNIFORM_BLOCK_SIZE = " << gets.max_uniform_block_size;
LOG(INFO) << "GL_MAX_UNIFORM_BUFFER_BINDINGS = " << gets.max_uniform_buffer_bindings;
LOG(INFO) << "GL_NUM_PROGRAM_BINARY_FORMATS = " << gets.num_program_binary_formats;
LOG(INFO) << "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = " << gets.uniform_buffer_offset_alignment;
slog.v
<< "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = "
<< gets.max_anisotropy << '\n'
<< "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = "
<< gets.max_combined_texture_image_units << '\n'
<< "GL_MAX_TEXTURE_SIZE = "
<< gets.max_texture_size << '\n'
<< "GL_MAX_CUBE_MAP_TEXTURE_SIZE = "
<< gets.max_cubemap_texture_size << '\n'
<< "GL_MAX_3D_TEXTURE_SIZE = "
<< gets.max_3d_texture_size << '\n'
<< "GL_MAX_ARRAY_TEXTURE_LAYERS = "
<< gets.max_array_texture_layers << '\n'
<< "GL_MAX_DRAW_BUFFERS = "
<< gets.max_draw_buffers << '\n'
<< "GL_MAX_RENDERBUFFER_SIZE = "
<< gets.max_renderbuffer_size << '\n'
<< "GL_MAX_SAMPLES = "
<< gets.max_samples << '\n'
<< "GL_MAX_TEXTURE_IMAGE_UNITS = "
<< gets.max_texture_image_units << '\n'
<< "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "
<< gets.max_transform_feedback_separate_attribs << '\n'
<< "GL_MAX_UNIFORM_BLOCK_SIZE = "
<< gets.max_uniform_block_size << '\n'
<< "GL_MAX_UNIFORM_BUFFER_BINDINGS = "
<< gets.max_uniform_buffer_bindings << '\n'
<< "GL_NUM_PROGRAM_BINARY_FORMATS = "
<< gets.num_program_binary_formats << '\n'
<< "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = "
<< gets.uniform_buffer_offset_alignment << '\n'
;
flush(slog.v);
#endif
#ifndef FILAMENT_SILENCE_NOT_SUPPORTED_BY_ES2
@@ -224,14 +242,15 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
if (ext.KHR_debug) {
auto cb = +[](GLenum, GLenum type, GLuint, GLenum severity, GLsizei length,
const GLchar* message, const void *) {
auto logSeverity = utils::LogSeverity::kInfo;
io::ostream* stream = &slog.i;
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH: logSeverity = utils::LogSeverity::kError; break;
case GL_DEBUG_SEVERITY_MEDIUM: logSeverity = utils::LogSeverity::kWarning; break;
case GL_DEBUG_SEVERITY_LOW: logSeverity = utils::LogSeverity::kInfo; break;
case GL_DEBUG_SEVERITY_HIGH: stream = &slog.e; break;
case GL_DEBUG_SEVERITY_MEDIUM: stream = &slog.w; break;
case GL_DEBUG_SEVERITY_LOW: stream = &slog.d; break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
default: break;
}
io::ostream& out = *stream;
const char* level = ": ";
switch (type) {
case GL_DEBUG_TYPE_ERROR: level = "ERROR: "; break;
@@ -243,7 +262,7 @@ OpenGLContext::OpenGLContext(OpenGLPlatform& platform,
case GL_DEBUG_TYPE_MARKER: level = "MARKER: "; break;
default: break;
}
LOG(LEVEL(logSeverity)) << "KHR_debug " << level << std::string_view{ message, size_t(length) };
out << "KHR_debug " << level << std::string_view{ message, size_t(length) } << io::endl;
};
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
@@ -523,13 +542,6 @@ void OpenGLContext::initBugs(Bugs* bugs, Extensions const& exts,
} else if (strstr(renderer, "Intel")) {
// Intel GPU
bugs->vao_doesnt_store_element_array_buffer_binding = true;
if (strstr(renderer, "Mesa")) {
// Mesa Intel driver on Linux/Android
// Renderer of the form [Mesa Intel(R) HD Graphics 505 (APL 3)]
// b/405252622
bugs->disable_invalidate_framebuffer = true;
}
} else if (strstr(renderer, "PowerVR")) {
// PowerVR GPU
// On PowerVR (Rogue GE8320) glFlush doesn't seem to do anything, in particular,
@@ -688,8 +700,9 @@ void OpenGLContext::initExtensionsGLES(Extensions* ext, GLint major, GLint minor
GLUtils::unordered_string_set const exts = GLUtils::split(extensions);
if constexpr (DEBUG_PRINT_EXTENSIONS) {
for (auto extension: exts) {
DLOG(INFO) << "\"" << std::string_view(extension) << "\"";
slog.d << "\"" << std::string_view(extension) << "\"\n";
}
flush(slog.d);
}
// figure out and initialize the extensions we need
@@ -763,8 +776,9 @@ void OpenGLContext::initExtensionsGL(Extensions* ext, GLint major, GLint minor)
}
if constexpr (DEBUG_PRINT_EXTENSIONS) {
for (auto extension: exts) {
DLOG(INFO) << "\"" << std::string_view(extension) << "\"";
slog.d << "\"" << std::string_view(extension) << "\"\n";
}
flush(slog.d);
}
using namespace std::literals;
@@ -1024,7 +1038,7 @@ GLuint OpenGLContext::getSamplerSlow(SamplerParams params) const noexcept {
std::min(gets.max_anisotropy, anisotropy));
}
#endif
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
mSamplerMap[params] = s;
return s;
}

View File

@@ -44,17 +44,15 @@
#include "private/backend/Dispatcher.h"
#include "private/backend/DriverApi.h"
#include <private/utils/Tracing.h>
#include <type_traits>
#include <utils/BitmaskEnum.h>
#include <utils/CString.h>
#include <utils/FixedCapacityVector.h>
#include <utils/CString.h>
#include <utils/Invocable.h>
#include <utils/Logger.h>
#include <utils/Log.h>
#include <utils/Panic.h>
#include <utils/Slice.h>
#include <utils/Systrace.h>
#include <utils/Slice.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/ostream.h>
@@ -100,13 +98,13 @@
#define DEBUG_GROUP_MARKER_NONE 0x00 // no debug marker
#define DEBUG_GROUP_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (perfetto)
#define DEBUG_GROUP_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
#define DEBUG_GROUP_MARKER_ALL 0xFF // all markers
#define DEBUG_MARKER_NONE 0x00 // no debug marker
#define DEBUG_MARKER_OPENGL 0x01 // markers in the gl command queue (req. driver support)
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (perfetto)
#define DEBUG_MARKER_PROFILE 0x04 // profiling on the backend side (perfetto)
#define DEBUG_MARKER_BACKEND 0x02 // markers on the backend side (systrace)
#define DEBUG_MARKER_PROFILE 0x04 // profiling on the backend side (systrace)
#define DEBUG_MARKER_ALL (0xFF & ~DEBUG_MARKER_PROFILE) // all markers
// set to the desired debug marker level (for user markers [default: All])
@@ -185,18 +183,20 @@ OpenGLDriver* OpenGLDriver::create(OpenGLPlatform* platform,
// GLVertexBufferInfo : 132 moderate
// -- less than or equal to 136 bytes
DLOG(INFO) << "GLSwapChain: " << sizeof(GLSwapChain);
DLOG(INFO) << "GLBufferObject: " << sizeof(GLBufferObject);
DLOG(INFO) << "GLVertexBuffer: " << sizeof(GLVertexBuffer);
DLOG(INFO) << "GLVertexBufferInfo: " << sizeof(GLVertexBufferInfo);
DLOG(INFO) << "GLIndexBuffer: " << sizeof(GLIndexBuffer);
DLOG(INFO) << "GLRenderPrimitive: " << sizeof(GLRenderPrimitive);
DLOG(INFO) << "GLTexture: " << sizeof(GLTexture);
DLOG(INFO) << "GLTimerQuery: " << sizeof(GLTimerQuery);
DLOG(INFO) << "GLStream: " << sizeof(GLStream);
DLOG(INFO) << "GLRenderTarget: " << sizeof(GLRenderTarget);
DLOG(INFO) << "GLFence: " << sizeof(GLFence);
DLOG(INFO) << "OpenGLProgram: " << sizeof(OpenGLProgram);
slog.d
<< "\nGLSwapChain: " << sizeof(GLSwapChain)
<< "\nGLBufferObject: " << sizeof(GLBufferObject)
<< "\nGLVertexBuffer: " << sizeof(GLVertexBuffer)
<< "\nGLVertexBufferInfo: " << sizeof(GLVertexBufferInfo)
<< "\nGLIndexBuffer: " << sizeof(GLIndexBuffer)
<< "\nGLRenderPrimitive: " << sizeof(GLRenderPrimitive)
<< "\nGLTexture: " << sizeof(GLTexture)
<< "\nGLTimerQuery: " << sizeof(GLTimerQuery)
<< "\nGLStream: " << sizeof(GLStream)
<< "\nGLRenderTarget: " << sizeof(GLRenderTarget)
<< "\nGLFence: " << sizeof(GLFence)
<< "\nOpenGLProgram: " << sizeof(OpenGLProgram)
<< io::endl;
#endif
// here we check we're on a supported version of GL before initializing the driver
@@ -248,8 +248,8 @@ OpenGLDriver::DebugMarker::DebugMarker(OpenGLDriver& driver, const char* string)
#endif
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, string);
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(string);
#endif
#endif
}
@@ -265,8 +265,8 @@ OpenGLDriver::DebugMarker::~DebugMarker() noexcept {
#endif
#if DEBUG_MARKER_LEVEL & DEBUG_MARKER_BACKEND
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
#endif
#endif
}
@@ -288,7 +288,7 @@ OpenGLDriver::OpenGLDriver(OpenGLPlatform* platform, const Platform::DriverConfi
mStreamsWithPendingAcquiredImage.reserve(8);
#ifndef NDEBUG
LOG(INFO) << "OS version: " << mPlatform.getOSVersion();
slog.i << "OS version: " << mPlatform.getOSVersion() << io::endl;
#endif
// Timer queries are core in GL 3.3, otherwise we need EXT_disjoint_timer_query
@@ -667,7 +667,7 @@ void OpenGLDriver::createIndexBufferR(
gl.bindVertexArray(nullptr);
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib->gl.buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, nullptr, getBufferUsage(usage));
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createBufferObjectR(Handle<HwBufferObject> boh,
@@ -692,7 +692,7 @@ void OpenGLDriver::createBufferObjectR(Handle<HwBufferObject> boh,
glBufferData(bo->gl.binding, byteCount, nullptr, getBufferUsage(usage));
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createRenderPrimitiveR(Handle<HwRenderPrimitive> rph,
@@ -729,7 +729,7 @@ void OpenGLDriver::createRenderPrimitiveR(Handle<HwRenderPrimitive> rph,
// this records the index buffer into the currently bound VAO
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib->gl.buffer);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
@@ -759,7 +759,7 @@ void OpenGLDriver::createProgramR(Handle<HwProgram> ph, Program&& program) {
}
construct<OpenGLProgram>(ph, *this, std::move(program));
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
UTILS_NOINLINE
@@ -931,12 +931,7 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
#if defined(BACKEND_OPENGL_LEVEL_GLES31)
if (gl.features.multisample_texture) {
// multi-sample texture on GL 3.2 / GLES 3.1 and above
if (depth <= 1) {
// We forcibly change the target to 2D-multisample only for flat texture.
// A depth value greater than 1 may indicate multiview usage, which requires
// GL_TEXTURE_2D_ARRAY. Also 2D MSAA won't work with non-flat texture anyway.
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
}
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
} else {
// Turn off multi-sampling for that texture. It's just not supported.
}
@@ -952,7 +947,7 @@ void OpenGLDriver::createTextureR(Handle<HwTexture> th, SamplerType target, uint
renderBufferStorage(t->gl.id, internalFormat, w, h, samples);
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createTextureViewR(Handle<HwTexture> th,
@@ -998,7 +993,7 @@ void OpenGLDriver::createTextureViewR(Handle<HwTexture> th,
assert_invariant(ref);
ref->count++;
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwTexture> srch,
@@ -1061,7 +1056,7 @@ void OpenGLDriver::createTextureViewSwizzleR(Handle<HwTexture> th, Handle<HwText
assert_invariant(ref);
ref->count++;
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createTextureExternalImage2R(Handle<HwTexture> th, SamplerType target,
@@ -1212,19 +1207,14 @@ void OpenGLDriver::importTextureR(Handle<HwTexture> th, intptr_t id,
#if defined(BACKEND_OPENGL_LEVEL_GLES31)
if (gl.features.multisample_texture) {
// multi-sample texture on GL 3.2 / GLES 3.1 and above
if (depth <= 1) {
// We forcibly change the target to 2D-multisample only for flat texture.
// A depth value greater than 1 may indicate multiview usage, which requires
// GL_TEXTURE_2D_ARRAY. Also 2D MSAA won't work with non-flat texture anyway.
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
}
t->gl.target = GL_TEXTURE_2D_MULTISAMPLE;
} else {
// Turn off multi-sampling for that texture. It's just not supported.
}
#endif
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::updateVertexArrayObject(GLRenderPrimitive* rp, GLVertexBuffer const* vb) {
@@ -1462,15 +1452,8 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
#if !defined(__EMSCRIPTEN__) && !defined(FILAMENT_IOS)
if (layerCount > 1) {
// if layerCount > 1, it means we use the multiview extension.
if (rt->gl.samples > 1) {
// For MSAA
glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, attachment,
t->gl.id, 0, rt->gl.samples, binfo.layer, layerCount);
}
else {
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, attachment, t->gl.id, 0,
binfo.layer, layerCount);
}
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, attachment,
t->gl.id, 0, binfo.layer, layerCount);
} else
#endif // !defined(__EMSCRIPTEN__) && !defined(FILAMENT_IOS)
{
@@ -1484,7 +1467,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
// we shouldn't be here
break;
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
} else
#ifndef __EMSCRIPTEN__
#ifdef GL_EXT_multisampled_render_to_texture
@@ -1505,7 +1488,7 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment,
GL_RENDERBUFFER, t->gl.id);
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
} else
#endif // GL_EXT_multisampled_render_to_texture
#endif // __EMSCRIPTEN__
@@ -1587,13 +1570,13 @@ void OpenGLDriver::framebufferTexture(TargetBufferInfo const& binfo,
break;
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
rt->gl.resolve |= resolveFlags;
CHECK_GL_ERROR()
CHECK_GL_FRAMEBUFFER_STATUS(GL_FRAMEBUFFER)
CHECK_GL_ERROR(utils::slog.e)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_FRAMEBUFFER)
}
void OpenGLDriver::renderBufferStorage(GLuint rbo, GLenum internalformat, uint32_t width, // NOLINT(readability-convert-member-functions-to-static)
@@ -1622,7 +1605,7 @@ void OpenGLDriver::renderBufferStorage(GLuint rbo, GLenum internalformat, uint32
// unbind the renderbuffer, to avoid any later confusion
glBindRenderbuffer(GL_RENDERBUFFER, 0);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createDefaultRenderTargetR(
@@ -1719,7 +1702,7 @@ void OpenGLDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
if (UTILS_LIKELY(!getContext().isES2())) {
glDrawBuffers((GLsizei)maxDrawBuffers, bufs);
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
#endif
@@ -1759,7 +1742,7 @@ void OpenGLDriver::createRenderTargetR(Handle<HwRenderTarget> rth,
assert_invariant(any(targets & TargetBufferFlags::ALL));
assert_invariant(tmin == tmax);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::createFenceR(Handle<HwFence> fh, int) {
@@ -2110,7 +2093,7 @@ void OpenGLDriver::setAcquiredImage(Handle<HwStream> sh, void* hwbuffer, const m
if (UTILS_UNLIKELY(glstream->user_thread.pending.image)) {
scheduleRelease(glstream->user_thread.pending);
LOG(WARNING) << "Acquired image is set more than once per frame.";
slog.w << "Acquired image is set more than once per frame." << io::endl;
}
glstream->user_thread.pending = mPlatform.transformAcquiredImage({
@@ -2530,36 +2513,13 @@ void OpenGLDriver::makeCurrent(Handle<HwSwapChain> schDraw, Handle<HwSwapChain>
mPlatform.makeCurrent(scDraw->swapChain, scRead->swapChain,
[this]() {
for (auto t: mTexturesWithStreamsAttached) {
if (t->hwStream->streamType == StreamType::NATIVE) {
mPlatform.detach(t->hwStream->stream);
}
}
// OpenGL context is about to change, unbind everything
mContext.unbindEverything();
},
[this](size_t index) {
for (auto t: mTexturesWithStreamsAttached) {
if (t->hwStream->streamType == StreamType::NATIVE) {
if (t->externalTexture) {
glGenTextures(1, &t->externalTexture->id);
t->gl.id = t->externalTexture->id;
} else {
glGenTextures(1, &t->gl.id);
}
mPlatform.attach(t->hwStream->stream, t->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
}
}
// force invalidation of all bound descriptor sets
decltype(mInvalidDescriptorSetBindings) changed;
changed.setValue((1 << MAX_DESCRIPTOR_SET_COUNT) - 1);
mInvalidDescriptorSetBindings |= changed;
// OpenGL context has changed, resynchronize the state with the cache
mContext.synchronizeStateAndCache(index);
DLOG(INFO) << "*** OpenGL context change : " << (index ? "protected" : "default");
slog.d << "*** OpenGL context change : " << (index ? "protected" : "default") << io::endl;
});
mCurrentDrawSwapChain = scDraw;
@@ -2600,7 +2560,7 @@ void OpenGLDriver::setVertexBufferObject(Handle<HwVertexBuffer> vbh,
vb->bufferObjectsVersion = (version + 1) % kMaxVersion;
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::updateIndexBuffer(
@@ -2617,7 +2577,7 @@ void OpenGLDriver::updateIndexBuffer(
scheduleDestroy(std::move(p));
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::registerBufferObjectStreams(Handle<HwBufferObject> boh, BufferObjectStreamDescriptor&& streams) {
@@ -2697,7 +2657,7 @@ void OpenGLDriver::updateBufferObject(
scheduleDestroy(std::move(bd));
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::updateBufferObjectUnsynchronized(
@@ -2744,7 +2704,7 @@ retry:
scheduleDestroy(std::move(bd));
}
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
#endif
}
@@ -2794,7 +2754,7 @@ void OpenGLDriver::generateMipmaps(Handle<HwTexture> th) {
glGenerateMipmap(t->gl.target);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::setTextureData(GLTexture const* t, uint32_t level,
@@ -2903,7 +2863,7 @@ void OpenGLDriver::setTextureData(GLTexture const* t, uint32_t level,
scheduleDestroy(std::move(p));
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::setCompressedTextureData(GLTexture const* t, uint32_t level,
@@ -2989,7 +2949,7 @@ void OpenGLDriver::setCompressedTextureData(GLTexture const* t, uint32_t level,
scheduleDestroy(std::move(p));
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::setupExternalImage2(Platform::ExternalImageHandleRef image) {
@@ -3031,7 +2991,6 @@ void OpenGLDriver::attachStream(GLTexture* t, GLStream* hwStream) noexcept {
switch (hwStream->streamType) {
case StreamType::NATIVE:
mPlatform.attach(hwStream->stream, t->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, t->gl.id);
break;
case StreamType::ACQUIRED:
break;
@@ -3060,12 +3019,7 @@ void OpenGLDriver::detachStream(GLTexture* t) noexcept {
break;
}
if (t->externalTexture) {
glGenTextures(1, &t->externalTexture->id);
t->gl.id = t->externalTexture->id;
} else {
glGenTextures(1, &t->gl.id);
}
glGenTextures(1, &t->gl.id);
t->hwStream = nullptr;
}
@@ -3089,14 +3043,8 @@ void OpenGLDriver::replaceStream(GLTexture* texture, GLStream* newStream) noexce
switch (newStream->streamType) {
case StreamType::NATIVE:
if (texture->externalTexture) {
glGenTextures(1, &texture->externalTexture->id);
texture->gl.id = texture->externalTexture->id;
} else {
glGenTextures(1, &texture->gl.id);
}
glGenTextures(1, &texture->gl.id);
mPlatform.attach(newStream->stream, texture->gl.id);
mContext.updateTexImage(GL_TEXTURE_EXTERNAL_OES, texture->gl.id);
break;
case StreamType::ACQUIRED:
// Just re-use the old texture id.
@@ -3152,7 +3100,7 @@ void OpenGLDriver::beginRenderPass(Handle<HwRenderTarget> rth,
TargetBufferFlags discardFlags = params.flags.discardStart & rt->targets;
GLuint const fbo = gl.bindFramebuffer(GL_FRAMEBUFFER, rt->gl.fbo);
CHECK_GL_FRAMEBUFFER_STATUS(GL_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_FRAMEBUFFER)
// each render-pass starts with a disabled scissor
gl.disable(GL_SCISSOR_TEST);
@@ -3164,7 +3112,7 @@ void OpenGLDriver::beginRenderPass(Handle<HwRenderTarget> rth,
if (attachmentCount) {
gl.procs.invalidateFramebuffer(GL_FRAMEBUFFER, attachmentCount, attachments.data());
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
} else {
// It's important to clear the framebuffer before drawing, as it resets
// the fb to a known state (resets fb compression and possibly other things).
@@ -3251,7 +3199,7 @@ void OpenGLDriver::endRenderPass(int) {
if (attachmentCount) {
gl.procs.invalidateFramebuffer(GL_FRAMEBUFFER, attachmentCount, attachments.data());
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
}
@@ -3297,13 +3245,13 @@ void OpenGLDriver::resolvePass(ResolveAction action, GLRenderTarget const* rt,
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, read);
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, draw);
CHECK_GL_FRAMEBUFFER_STATUS(GL_READ_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(GL_DRAW_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
gl.disable(GL_SCISSOR_TEST);
glBlitFramebuffer(0, 0, (GLint)rt->width, (GLint)rt->height,
0, 0, (GLint)rt->width, (GLint)rt->height, mask, GL_NEAREST);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
#endif
}
@@ -3400,8 +3348,8 @@ void OpenGLDriver::pushGroupMarker(char const* string) {
#endif
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, string);
SYSTRACE_CONTEXT();
SYSTRACE_NAME_BEGIN(string);
#endif
#endif
}
@@ -3417,8 +3365,8 @@ void OpenGLDriver::popGroupMarker(int) {
#endif
#if DEBUG_GROUP_MARKER_LEVEL & DEBUG_GROUP_MARKER_BACKEND
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_NAME_END(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CONTEXT();
SYSTRACE_NAME_END();
#endif
#endif
}
@@ -3482,7 +3430,7 @@ void OpenGLDriver::readPixels(Handle<HwRenderTarget> src,
if (buffer) {
gl.bindFramebuffer(GL_FRAMEBUFFER, s->gl.fbo_read ? s->gl.fbo_read : s->gl.fbo);
glReadPixels(GLint(x), GLint(y), GLint(width), GLint(height), glFormat, glType, buffer);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
// now we need to flip the buffer vertically to match our API
size_t const stride = p.stride ? p.stride : width;
@@ -3514,7 +3462,7 @@ void OpenGLDriver::readPixels(Handle<HwRenderTarget> src,
glBufferData(GL_PIXEL_PACK_BUFFER, pboSize, nullptr, GL_STATIC_DRAW);
glReadPixels(GLint(x), GLint(y), GLint(width), GLint(height), glFormat, glType, nullptr);
gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
// we're forced to make a copy on the heap because otherwise it deletes std::function<> copy
// constructor.
@@ -3554,7 +3502,7 @@ void OpenGLDriver::readPixels(Handle<HwRenderTarget> src,
glDeleteBuffers(1, &pbo);
scheduleDestroy(std::move(p));
delete pUserBuffer;
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
});
#endif
}
@@ -3579,7 +3527,7 @@ void OpenGLDriver::readBufferSubData(BufferObjectHandle boh,
glCopyBufferSubData(bo->gl.binding, GL_PIXEL_PACK_BUFFER, offset, 0, size);
gl.bindBuffer(bo->gl.binding, 0);
gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
// then, we schedule a mapBuffer of the PBO later, once the fence has signaled
auto* pUserBuffer = new BufferDescriptor(std::move(p));
@@ -3596,7 +3544,7 @@ void OpenGLDriver::readBufferSubData(BufferObjectHandle boh,
glDeleteBuffers(1, &pbo);
scheduleDestroy(std::move(p));
delete pUserBuffer;
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
});
} else {
gl.bindBuffer(bo->gl.binding, bo->gl.id);
@@ -3609,7 +3557,7 @@ void OpenGLDriver::readBufferSubData(BufferObjectHandle boh,
}
gl.bindBuffer(bo->gl.binding, 0);
scheduleDestroy(std::move(p));
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
#endif
}
@@ -3639,7 +3587,7 @@ void OpenGLDriver::whenFrameComplete(const std::function<void()>& fn) noexcept {
void OpenGLDriver::whenGpuCommandsComplete(const std::function<void()>& fn) noexcept {
GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
mGpuCommandCompleteOps.emplace_back(sync, fn);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::executeGpuCommandsCompleteOps() noexcept {
@@ -3737,7 +3685,7 @@ void OpenGLDriver::endFrame(UTILS_UNUSED uint32_t frameId) {
gl.depthFunc(GL_LESS);
gl.disable(GL_SCISSOR_TEST);
#endif
//FILAMENT_TRACING_NAME(FILAMENT_TRACING_CATEGORY_FILAMENT, "glFinish");
//SYSTRACE_NAME("glFinish");
//glFinish();
mPlatform.endFrame(frameId);
insertEventMarker("endFrame");
@@ -3759,7 +3707,8 @@ void OpenGLDriver::updateDescriptorSetTexture(
TextureHandle th,
SamplerParams params) {
GLDescriptorSet* ds = handle_cast<GLDescriptorSet*>(dsh);
ds->update(mContext, mHandleAllocator, binding, th, params);
GLTexture* t = th ? handle_cast<GLTexture*>(th) : nullptr;
ds->update(mContext, binding, t, params);
}
void OpenGLDriver::flush(int) {
@@ -3857,7 +3806,7 @@ void OpenGLDriver::clearWithRasterPipe(TargetBufferFlags clearFlags,
}
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void OpenGLDriver::resolve(
@@ -3968,7 +3917,7 @@ void OpenGLDriver::blit(
case SamplerType::SAMPLER_EXTERNAL:
break;
}
CHECK_GL_FRAMEBUFFER_STATUS(GL_DRAW_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo[1]);
switch (s->target) {
@@ -3994,14 +3943,14 @@ void OpenGLDriver::blit(
case SamplerType::SAMPLER_EXTERNAL:
break;
}
CHECK_GL_FRAMEBUFFER_STATUS(GL_READ_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
gl.disable(GL_SCISSOR_TEST);
glBlitFramebuffer(
srcOrigin.x, srcOrigin.y, srcOrigin.x + size.x, srcOrigin.y + size.y,
dstOrigin.x, dstOrigin.y, dstOrigin.x + size.x, dstOrigin.y + size.y,
mask, GL_NEAREST);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
gl.unbindFramebuffer(GL_DRAW_FRAMEBUFFER);
gl.unbindFramebuffer(GL_READ_FRAMEBUFFER);
@@ -4064,15 +4013,15 @@ void OpenGLDriver::blitDEPRECATED(TargetBufferFlags buffers,
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, s->gl.fbo);
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, d->gl.fbo);
CHECK_GL_FRAMEBUFFER_STATUS(GL_READ_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(GL_DRAW_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_READ_FRAMEBUFFER)
CHECK_GL_FRAMEBUFFER_STATUS(utils::slog.e, GL_DRAW_FRAMEBUFFER)
gl.disable(GL_SCISSOR_TEST);
glBlitFramebuffer(
srcRect.left, srcRect.bottom, srcRect.right(), srcRect.top(),
dstRect.left, dstRect.bottom, dstRect.right(), dstRect.top(),
GL_COLOR_BUFFER_BIT, glFilterMode);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
#endif
}
@@ -4199,9 +4148,9 @@ void OpenGLDriver::draw2(uint32_t indexOffset, uint32_t indexCount, uint32_t ins
#endif
#if FILAMENT_ENABLE_MATDBG
CHECK_GL_ERROR_NON_FATAL()
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
#else
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
#endif
}
@@ -4231,9 +4180,9 @@ void OpenGLDriver::draw2GLES2(uint32_t indexOffset, uint32_t indexCount, uint32_
reinterpret_cast<const void*>(indexOffset << rp->gl.indicesShift));
#if FILAMENT_ENABLE_MATDBG
CHECK_GL_ERROR_NON_FATAL()
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
#else
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
#endif
}
@@ -4283,9 +4232,9 @@ void OpenGLDriver::dispatchCompute(Handle<HwProgram> program, uint3 workGroupCou
#endif // BACKEND_OPENGL_LEVEL_GLES31
#if FILAMENT_ENABLE_MATDBG
CHECK_GL_ERROR_NON_FATAL()
CHECK_GL_ERROR_NON_FATAL(utils::slog.e)
#else
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
#endif
}

View File

@@ -64,7 +64,7 @@ utils::CString OpenGLPlatform::getRendererString(Driver const* driver) {
}
void OpenGLPlatform::makeCurrent(SwapChain* drawSwapChain, SwapChain* readSwapChain,
utils::Invocable<void()>, utils::Invocable<void(size_t)>) {
utils::Invocable<void()>, utils::Invocable<void(size_t)>) noexcept {
makeCurrent(getCurrentContextType(), drawSwapChain, readSwapChain);
}

View File

@@ -25,13 +25,12 @@
#include <backend/Program.h>
#include <backend/Handle.h>
#include <private/utils/Tracing.h>
#include <utils/BitmaskEnum.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/Log.h>
#include <utils/Systrace.h>
#include <algorithm>
#include <array>
@@ -97,7 +96,8 @@ OpenGLProgram::~OpenGLProgram() noexcept {
}
void OpenGLProgram::initialize(OpenGLDriver& gld) {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CALL();
assert_invariant(gl.program == 0);
assert_invariant(mToken);
@@ -122,7 +122,8 @@ void OpenGLProgram::initialize(OpenGLDriver& gld) {
*/
void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint program,
LazyInitializationData& lazyInitializationData) noexcept {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CALL();
// from the pipeline layout we compute a mapping from {set, binding} to {binding}
// for both buffers and textures
@@ -174,31 +175,7 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
}
break;
}
case DescriptorType::SAMPLER_2D_FLOAT:
case DescriptorType::SAMPLER_2D_INT:
case DescriptorType::SAMPLER_2D_UINT:
case DescriptorType::SAMPLER_2D_DEPTH:
case DescriptorType::SAMPLER_2D_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_ARRAY_INT:
case DescriptorType::SAMPLER_2D_ARRAY_UINT:
case DescriptorType::SAMPLER_2D_ARRAY_DEPTH:
case DescriptorType::SAMPLER_CUBE_FLOAT:
case DescriptorType::SAMPLER_CUBE_INT:
case DescriptorType::SAMPLER_CUBE_UINT:
case DescriptorType::SAMPLER_CUBE_DEPTH:
case DescriptorType::SAMPLER_CUBE_ARRAY_FLOAT:
case DescriptorType::SAMPLER_CUBE_ARRAY_INT:
case DescriptorType::SAMPLER_CUBE_ARRAY_UINT:
case DescriptorType::SAMPLER_CUBE_ARRAY_DEPTH:
case DescriptorType::SAMPLER_3D_FLOAT:
case DescriptorType::SAMPLER_3D_INT:
case DescriptorType::SAMPLER_3D_UINT:
case DescriptorType::SAMPLER_2D_MS_FLOAT:
case DescriptorType::SAMPLER_2D_MS_INT:
case DescriptorType::SAMPLER_2D_MS_UINT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_FLOAT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_INT:
case DescriptorType::SAMPLER_2D_MS_ARRAY_UINT:
case DescriptorType::SAMPLER:
case DescriptorType::SAMPLER_EXTERNAL: {
if (!entry.name.empty()) {
GLint const loc = glGetUniformLocation(program, entry.name.c_str());
@@ -214,7 +191,7 @@ void OpenGLProgram::initializeProgramState(OpenGLContext& context, GLuint progra
case DescriptorType::INPUT_ATTACHMENT:
break;
}
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
}

View File

@@ -23,13 +23,12 @@
#include <backend/platforms/OpenGLPlatform.h>
#include <backend/DriverEnums.h>
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/JobSystem.h>
#include <utils/Log.h>
#include <utils/Mutex.h>
#include <utils/Systrace.h>
#include <atomic>
#include <memory>
@@ -114,14 +113,14 @@ void TimerQueryNativeFactory::createTimerQuery(GLTimerQuery* tq) {
tq->state = std::make_shared<GLTimerQuery::State>();
mContext.procs.genQueries(1u, &tq->state->gl.query);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void TimerQueryNativeFactory::destroyTimerQuery(GLTimerQuery* tq) {
assert_invariant(tq->state);
mContext.procs.deleteQueries(1u, &tq->state->gl.query);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
tq->state.reset();
}
@@ -131,14 +130,14 @@ void TimerQueryNativeFactory::beginTimeElapsedQuery(GLTimerQuery* tq) {
tq->state->elapsed.store(int64_t(TimerQueryResult::NOT_READY), std::memory_order_relaxed);
mContext.procs.beginQuery(GL_TIME_ELAPSED, tq->state->gl.query);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
}
void TimerQueryNativeFactory::endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQuery* tq) {
assert_invariant(tq->state);
mContext.procs.endQuery(GL_TIME_ELAPSED);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
std::weak_ptr<GLTimerQuery::State> const weak = tq->state;
@@ -153,7 +152,7 @@ void TimerQueryNativeFactory::endTimeElapsedQuery(OpenGLDriver& driver, GLTimerQ
GLuint available = 0;
context.procs.getQueryObjectuiv(state->gl.query, GL_QUERY_RESULT_AVAILABLE, &available);
CHECK_GL_ERROR()
CHECK_GL_ERROR(utils::slog.e)
if (!available) {
// we need to try this one again later
return false;
@@ -241,8 +240,8 @@ void TimerQueryFenceFactory::beginTimeElapsedQuery(GLTimerQuery* tq) {
if (state) {
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
state->then = clock::now().time_since_epoch().count();
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_ASYNC_BEGIN(FILAMENT_TRACING_CATEGORY_FILAMENT, "OpenGLTimerQueryFence", intptr_t(state.get()));
SYSTRACE_CONTEXT();
SYSTRACE_ASYNC_BEGIN("OpenGLTimerQueryFence", intptr_t(state.get()));
}
platform.destroyFence(fence);
});
@@ -258,8 +257,8 @@ void TimerQueryFenceFactory::endTimeElapsedQuery(OpenGLDriver&, GLTimerQuery* tq
platform.waitFence(fence, FENCE_WAIT_FOR_EVER);
int64_t const now = clock::now().time_since_epoch().count();
state->elapsed.store(now - state->then, std::memory_order_relaxed);
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_ASYNC_END(FILAMENT_TRACING_CATEGORY_FILAMENT, "OpenGLTimerQueryFence", intptr_t(state.get()));
SYSTRACE_CONTEXT();
SYSTRACE_ASYNC_END("OpenGLTimerQueryFence", intptr_t(state.get()));
}
platform.destroyFence(fence);
});

View File

@@ -23,22 +23,20 @@
#include "OpenGLDriver.h"
#include <iterator>
#include <optional>
#include <private/backend/BackendUtils.h>
#include <backend/DriverEnums.h>
#include <backend/Program.h>
#include <private/utils/Tracing.h>
#include <utils/compiler.h>
#include <utils/CString.h>
#include <utils/debug.h>
#include <utils/FixedCapacityVector.h>
#include <utils/JobSystem.h>
#include <utils/Logger.h>
#include <utils/Panic.h>
#include <utils/compiler.h>
#include <utils/debug.h>
#include <utils/Log.h>
#include <utils/ostream.h>
#include <utils/Panic.h>
#include <utils/Systrace.h>
#include <algorithm>
#include <array>
@@ -65,9 +63,9 @@ static std::string to_string(bool const b) { return b ? "true" : "false"; }
static std::string to_string(int const i) { return std::to_string(i); }
static std::string to_string(float const f) { return "float(" + std::to_string(f) + ")"; }
static void logCompilationError(ShaderStage shaderType, const char* name, GLuint shaderId,
CString const& sourceCode) noexcept;
static void logProgramLinkError(char const* name, GLuint program) noexcept;
static void logCompilationError(io::ostream& out, ShaderStage shaderType, const char* name,
GLuint shaderId, CString const& sourceCode) noexcept;
static void logProgramLinkError(io::ostream& out, char const* name, GLuint program) noexcept;
static void process_GOOGLE_cpp_style_line_directive(OpenGLContext const& context, char* source,
size_t len) noexcept;
@@ -111,33 +109,17 @@ struct ShaderCompilerService::OpenGLProgramToken : ProgramToken {
cond.wait(l, [this] { return signaled; });
}
// This is invoked upon token completion, which occurs after a successful `gl.program`
// population or upon cancellation. In either scenario, the callback handle must be submitted
// to notify the caller that resource loading has concluded.
void trySubmittingCallback() noexcept {
if (handle) {
compiler.submitCallbackHandle(*handle);
handle = std::nullopt;
}
}
std::optional<CallbackManager::Handle> handle{};
// Only valid when the blob functions are provided by users. The validity of this variable
// doesn't guarantee that the program was created from the cache blob.
CallbackManager::Handle handle{};
BlobCacheKey key;
// Used for the `THREAD_POOL` mode.
mutable Mutex lock;
mutable Condition cond;
bool signaled = false;
// Indicate this program was created from the cache blob.
bool retrievedFromBlobCache = false;
};
ShaderCompilerService::OpenGLProgramToken::~OpenGLProgramToken() {
trySubmittingCallback();
compiler.submitCallbackHandle(handle);
}
/* static */ void ShaderCompilerService::setUserData(const program_token_t& token,
@@ -265,7 +247,6 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
// Try retrieving the cached program blob if available.
token->gl.program = mBlobCache.retrieve(&token->key, mDriver.mPlatform, program);
if (token->gl.program) {
token->retrievedFromBlobCache = true;
return token;
}
@@ -344,15 +325,12 @@ GLuint ShaderCompilerService::getProgram(program_token_t& token) {
assert_invariant(token);// This function should be called when the token is still alive.
// Finalize any pending shader compilation tasks only when the token was created without cache.
if (!token->retrievedFromBlobCache) {
if (token->compiler.mMode == Mode::THREAD_POOL) {
auto const job = token->compiler.mCompilerThreadPool.dequeue(token);
if (!job) {
// It's likely that the job was already completed. But it may be still being
// executed at this moment. Just try waiting for it to avoid a race.
token->wait();
}
if (token->compiler.mMode == Mode::THREAD_POOL) {
auto const job = token->compiler.mCompilerThreadPool.dequeue(token);
if (!job) {
// It's likely that the job was already completed. But it may be still being
// executed at this moment. Just try waiting for it to avoid a race.
token->wait();
}
}
@@ -360,7 +338,7 @@ GLuint ShaderCompilerService::getProgram(program_token_t& token) {
// Cleanup the token.
token->compiler.cancelTickOp(token);
token = nullptr; // This will try submitting a callback handle to the callback manager.
token = nullptr;// This will submit a callback condition (handle) to the callback manager.
}
void ShaderCompilerService::tick() {
@@ -389,7 +367,7 @@ void ShaderCompilerService::notifyWhenAllProgramsAreReady(
GLuint ShaderCompilerService::initialize(program_token_t& token) {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CALL();
assert_invariant(token);// This function should be called when the token is still alive.
@@ -413,7 +391,7 @@ GLuint ShaderCompilerService::initialize(program_token_t& token) {
// Cleanup the token.
token->compiler.cancelTickOp(token);
token = nullptr;
token = nullptr;// This will submit a callback condition (handle) to the callback manager.
return program;
}
@@ -443,9 +421,8 @@ void ShaderCompilerService::ensureTokenIsReady(program_token_t const& token) {
// just log warnings here instead of repeatedly checking compile status. If this turns
// out to be a real issue later, we would need to consider doing the canonical way.
if (!isCompileCompleted(token)) {
LOG(WARNING)
<< "Shader compilation for OpenGL program " << token->name.c_str_safe()
<< " is not completed yet. The following program link may not succeed.";
slog.w << "Shader compilation for OpenGL program " << token->name.c_str_safe()
<< " is not completed yet. The following program link may not succeed.";
}
linkProgram(mDriver.getContext(), token);
@@ -477,8 +454,8 @@ void ShaderCompilerService::runAtNextTick(CompilerPriorityQueue priority,
});
ops.emplace(pos, priority, token, std::move(job));
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", mRunAtNextTickOps.size());
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("ShaderCompilerService Jobs", mRunAtNextTickOps.size());
}
bool ShaderCompilerService::cancelTickOp(program_token_t const& token) noexcept {
@@ -491,8 +468,8 @@ bool ShaderCompilerService::cancelTickOp(program_token_t const& token) noexcept
ops.erase(pos);
return true;
}
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", ops.size());
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("ShaderCompilerService Jobs", ops.size());
return false;
}
@@ -508,15 +485,15 @@ void ShaderCompilerService::executeTickOps() noexcept {
++it;
}
}
FILAMENT_TRACING_CONTEXT(FILAMENT_TRACING_CATEGORY_FILAMENT);
FILAMENT_TRACING_VALUE(FILAMENT_TRACING_CATEGORY_FILAMENT, "ShaderCompilerService Jobs", ops.size());
SYSTRACE_CONTEXT();
SYSTRACE_VALUE32("ShaderCompilerService Jobs", ops.size());
}
/* static */ void ShaderCompilerService::compileShaders(OpenGLContext& context,
Program::ShaderSource shadersSource,
FixedCapacityVector<Program::SpecializationConstant> const& specializationConstants,
bool multiview, program_token_t const& token) noexcept {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CALL();
auto const appendSpecConstantString = +[](std::string& s, Program::SpecializationConstant const& sc) {
s += "#define SPIRV_CROSS_CONSTANT_ID_" + std::to_string(sc.id) + ' ';
@@ -639,7 +616,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
}
/* static */ void ShaderCompilerService::checkCompileStatus(program_token_t const& token) noexcept {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CALL();
UTILS_NOUNROLL
for (size_t i = 0; i < Program::SHADER_TYPE_COUNT; i++) {
@@ -655,13 +632,14 @@ void ShaderCompilerService::executeTickOps() noexcept {
}
// Something went wrong. Log the error message.
const ShaderStage type = static_cast<ShaderStage>(i);
logCompilationError(type, token->name.c_str_safe(), shader, token->shaderSourceCode[i]);
logCompilationError(slog.e, type, token->name.c_str_safe(), shader,
token->shaderSourceCode[i]);
}
}
/* static */ void ShaderCompilerService::linkProgram(OpenGLContext const& context,
program_token_t const& token) noexcept {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CALL();
// Shader compilation should be completed by now. Check the status and log errors on failure.
checkCompileStatus(token);
@@ -680,7 +658,6 @@ void ShaderCompilerService::executeTickOps() noexcept {
}
glLinkProgram(program);
token->gl.program = program;
token->trySubmittingCallback();
}
/* static */ bool ShaderCompilerService::isLinkCompleted(program_token_t const& token) noexcept {
@@ -698,7 +675,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
/* static */ bool ShaderCompilerService::checkLinkStatusAndCleanupShaders(
program_token_t const& token) noexcept {
FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
SYSTRACE_CALL();
assert_invariant(token->gl.program);
bool linked = true;
@@ -707,7 +684,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
glGetProgramiv(token->gl.program, GL_LINK_STATUS, &status);
if (UTILS_UNLIKELY(status != GL_TRUE)) {
// Something went wrong. Log the error message.
logProgramLinkError(token->name.c_str_safe(), token->gl.program);
logProgramLinkError(slog.e, token->name.c_str_safe(), token->gl.program);
linked = false;
}
// No need to keep the shaders around regardless of the result of the program linking.
@@ -757,7 +734,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
// ------------------------------------------------------------------------------------------------
UTILS_NOINLINE
/* static */ void logCompilationError(ShaderStage shaderType, const char* name,
/* static */ void logCompilationError(io::ostream& out, ShaderStage shaderType, const char* name,
GLuint const shaderId, UTILS_UNUSED_IN_RELEASE CString const& sourceCode) noexcept {
{ // scope for the temporary string storage
@@ -779,9 +756,8 @@ UTILS_NOINLINE
CString infoLog(length);
glGetShaderInfoLog(shaderId, length, nullptr, infoLog.data());
LOG(ERROR) << "Compilation error in " << to_string(shaderType) << " shader \"" << name
<< "\":";
LOG(ERROR) << "\"" << infoLog.c_str() << "\"";
out << "Compilation error in " << to_string(shaderType) << " shader \"" << name << "\":\n"
<< "\"" << infoLog.c_str() << "\"" << io::endl;
}
#ifndef NDEBUG
@@ -796,25 +772,26 @@ UTILS_NOINLINE
} else {
line = shader.substr(start, end - start);
}
LOG(ERROR) << lc++ << ": " << line.c_str();
out << lc++ << ": " << line.c_str() << '\n';
if (end == std::string::npos) {
break;
}
start = end + 1;
}
LOG(ERROR) << "";
out << io::endl;
#endif
}
UTILS_NOINLINE
/* static */ void logProgramLinkError(char const* name, GLuint program) noexcept {
/* static */ void logProgramLinkError(io::ostream& out, char const* name, GLuint program) noexcept {
GLint length = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
CString infoLog(length);
glGetProgramInfoLog(program, length, nullptr, infoLog.data());
LOG(ERROR) << "Link error in \"" << name << "\":\n" << "\"" << infoLog.c_str() << "\"";
out << "Link error in \"" << name << "\":\n"
<< "\"" << infoLog.c_str() << "\"" << io::endl;
}
// If usages of the Google-style line directive are present, remove them, as some

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