Compare commits
16
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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55dbafe0b0 | ||
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4879a0a124 | ||
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637affefeb | ||
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8d219d3bc0 | ||
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a7289da05f | ||
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98eea205f3 | ||
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1c22b48893 | ||
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249dd9752d | ||
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bb4cd43835 | ||
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954d1021c7 | ||
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bf598071a3 | ||
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5cbc2321c7 | ||
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6bee5fb56f | ||
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eb0fcc065b | ||
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117535364b | ||
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b15ae15f39 |
@@ -273,8 +273,12 @@ if (FILAMENT_SUPPORTS_WEBGPU)
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src/webgpu/WebGPUFence.h
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src/webgpu/WebGPUIndexBuffer.cpp
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src/webgpu/WebGPUIndexBuffer.h
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src/webgpu/WebGPUPipelineCreation.cpp
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src/webgpu/WebGPUPipelineCreation.h
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src/webgpu/WebGPUMsaaTextureResolver.cpp
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src/webgpu/WebGPUMsaaTextureResolver.h
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src/webgpu/WebGPUPipelineCache.cpp
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src/webgpu/WebGPUPipelineCache.h
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src/webgpu/WebGPUPipelineLayoutCache.cpp
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src/webgpu/WebGPUPipelineLayoutCache.h
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src/webgpu/WebGPUProgram.cpp
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src/webgpu/WebGPUProgram.h
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src/webgpu/WebGPURenderPassMipmapGenerator.cpp
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@@ -66,7 +66,7 @@ static std::string to_string(int const i) { return std::to_string(i); }
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static std::string to_string(float const f) { return "float(" + std::to_string(f) + ")"; }
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static void logCompilationError(ShaderStage shaderType, const char* name, GLuint shaderId,
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CString const& sourceCode) noexcept;
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Program::ShaderBlob const& sourceCode) noexcept;
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static void logProgramLinkError(char const* name, GLuint program) noexcept;
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static void process_GOOGLE_cpp_style_line_directive(OpenGLContext const& context, char* source,
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@@ -88,7 +88,7 @@ struct ShaderCompilerService::OpenGLProgramToken : ProgramToken {
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ShaderCompilerService& compiler;
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CString const& name;
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FixedCapacityVector<std::pair<CString, uint8_t>> attributes;
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shaders_source_t shaderSourceCode;
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Program::ShaderSource shaderSourceCode;
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void* user = nullptr;
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struct {
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shaders_t shaders{};
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@@ -121,6 +121,12 @@ struct ShaderCompilerService::OpenGLProgramToken : ProgramToken {
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}
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}
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// Checks the token's completion status. The token is considered ready if the program was
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// created successfully or if a shader compilation error occurred.
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bool isReady() const noexcept {
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return gl.program || compilationFailed;
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}
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std::optional<CallbackManager::Handle> handle{};
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// Only valid when the blob functions are provided by users. The validity of this variable
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@@ -134,6 +140,9 @@ struct ShaderCompilerService::OpenGLProgramToken : ProgramToken {
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// Indicate this program was created from the cache blob.
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bool retrievedFromBlobCache = false;
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// Indicates that shader compilation failed.
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bool compilationFailed = false;
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};
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ShaderCompilerService::OpenGLProgramToken::~OpenGLProgramToken() {
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@@ -297,22 +306,33 @@ ShaderCompilerService::program_token_t ShaderCompilerService::createProgram(
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runAtNextTick(priorityQueue, token, [this, token](Job const&) {
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assert_invariant(mMode != Mode::THREAD_POOL);
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if (mMode == Mode::ASYNCHRONOUS) {
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// Check link completion if link was initiated.
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if (token->gl.program) {
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if (token->gl.program) {
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// Program linking has been initiated.
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if (mMode == Mode::ASYNCHRONOUS) {
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return isLinkCompleted(token);
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}
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// Link hasn't been initiated, then check compile completion.
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return true; // In sync mode, if program exists, we're done with this job.
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}
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// Program not linked yet. Check if shaders are compiled.
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if (mMode == Mode::ASYNCHRONOUS) {
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if (!isCompileCompleted(token)) {
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return false;
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return false; // Wait for compilation to finish.
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}
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}
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if (!token->gl.program) {
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linkProgram(mDriver.getContext(), token);
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if (mMode == Mode::ASYNCHRONOUS) {
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return false;// Wait until the link finishes.
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}
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// Shaders are compiled (or we're in sync mode). Let's link.
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if (!linkProgram(mDriver.getContext(), token)) {
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// Shader compilation failed. Stop processing this program.
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return true;
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}
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// Program is now linking.
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if (mMode == Mode::ASYNCHRONOUS) {
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return false; // Wait for linking to finish.
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}
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return true;
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});
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break;
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@@ -394,6 +414,14 @@ GLuint ShaderCompilerService::initialize(program_token_t& token) {
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assert_invariant(token);// This function should be called when the token is still alive.
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ensureTokenIsReady(token);
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if (token->compilationFailed) {
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// Cleanup the token.
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token->compiler.cancelTickOp(token);
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token = nullptr;
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return 0;
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}
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assert_invariant(token->gl.program);
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// Check status of program linking. If it failed, errors will be logged.
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@@ -419,7 +447,7 @@ GLuint ShaderCompilerService::initialize(program_token_t& token) {
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}
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void ShaderCompilerService::ensureTokenIsReady(program_token_t const& token) {
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if (token->gl.program) {
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if (token->isReady()) {
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return;// It's ready.
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}
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@@ -612,7 +640,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
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#ifndef NDEBUG
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// for debugging we return the original shader source (without the modifications we
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// made here), otherwise the line numbers wouldn't match.
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token->shaderSourceCode[i] = { shader_src, shader_len };
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token->shaderSourceCode[i] = std::move(shader);
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#endif
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token->gl.shaders[i] = shaderId;
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}
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@@ -638,9 +666,10 @@ void ShaderCompilerService::executeTickOps() noexcept {
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return true;
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}
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/* static */ void ShaderCompilerService::checkCompileStatus(program_token_t const& token) noexcept {
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/* static */ bool ShaderCompilerService::checkCompileStatus(program_token_t const& token) noexcept {
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FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
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bool success = true;
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UTILS_NOUNROLL
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for (size_t i = 0; i < Program::SHADER_TYPE_COUNT; i++) {
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const GLuint shader = token->gl.shaders[i];
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@@ -656,15 +685,21 @@ void ShaderCompilerService::executeTickOps() noexcept {
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// Something went wrong. Log the error message.
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const ShaderStage type = static_cast<ShaderStage>(i);
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logCompilationError(type, token->name.c_str_safe(), shader, token->shaderSourceCode[i]);
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success = false;
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}
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return success;
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}
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/* static */ void ShaderCompilerService::linkProgram(OpenGLContext const& context,
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/* static */ bool ShaderCompilerService::linkProgram(OpenGLContext const& context,
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program_token_t const& token) noexcept {
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FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
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// Shader compilation should be completed by now. Check the status and log errors on failure.
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checkCompileStatus(token);
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if (!checkCompileStatus(token)) {
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token->compilationFailed = true;
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token->trySubmittingCallback();
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return false;
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}
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// Link program
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GLuint const program = glCreateProgram();
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@@ -681,6 +716,7 @@ void ShaderCompilerService::executeTickOps() noexcept {
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glLinkProgram(program);
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token->gl.program = program;
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token->trySubmittingCallback();
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return true;
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}
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/* static */ bool ShaderCompilerService::isLinkCompleted(program_token_t const& token) noexcept {
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@@ -758,7 +794,8 @@ void ShaderCompilerService::executeTickOps() noexcept {
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UTILS_NOINLINE
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/* static */ void logCompilationError(ShaderStage shaderType, const char* name,
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GLuint const shaderId, UTILS_UNUSED_IN_RELEASE CString const& sourceCode) noexcept {
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GLuint const shaderId,
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UTILS_UNUSED_IN_RELEASE Program::ShaderBlob const& sourceCode) noexcept {
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||||
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||||
{ // scope for the temporary string storage
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auto to_string = [](ShaderStage type) -> const char* {
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@@ -785,7 +822,8 @@ UTILS_NOINLINE
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}
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#ifndef NDEBUG
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std::string_view const shader{ sourceCode.data(), sourceCode.size() };
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std::string_view const shader{ reinterpret_cast<const char*>(sourceCode.data()),
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sourceCode.size() };
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size_t lc = 1;
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size_t start = 0;
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std::string line;
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@@ -58,7 +58,6 @@ class ShaderCompilerService {
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public:
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using program_token_t = std::shared_ptr<OpenGLProgramToken>;
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using shaders_t = std::array<GLuint, Program::SHADER_TYPE_COUNT>;
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using shaders_source_t = std::array<utils::CString, Program::SHADER_TYPE_COUNT>;
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explicit ShaderCompilerService(OpenGLDriver& driver);
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@@ -156,13 +155,14 @@ private:
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static bool isCompileCompleted(program_token_t const& token) noexcept;
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// Check compilation status of the shaders and log errors on failure.
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static void checkCompileStatus(program_token_t const& token) noexcept;
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static bool checkCompileStatus(program_token_t const& token) noexcept;
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||||
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||||
// Create a program by linking the compiled shaders. `gl.program` is always populated with a
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||||
// valid program ID after this method. But this doesn't necessarily mean the program is
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// successfully linked. Errors can be checked by calling `checkLinkStatusAndCleanupShaders`
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// later.
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static void linkProgram(OpenGLContext const& context, program_token_t const& token) noexcept;
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||||
// Create a program by linking the compiled shaders. If the previous shader compilation was
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||||
// failed, `compilationFailed` is set, then this function returns false. Otherwise `gl.program`
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||||
// is populated with a valid program ID, then returns true. However this doesn't necessarily
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// mean the program is successfully linked. The link error can be checked by calling
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||||
// `checkLinkStatusAndCleanupShaders` later.
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||||
static bool linkProgram(OpenGLContext const& context, program_token_t const& token) noexcept;
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||||
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||||
// Check if the program link is completed. You may want to call this when the extension
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||||
// `KHR_parallel_shader_compile` is enabled.
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||||
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@@ -156,27 +156,27 @@ void VulkanStagePool::destroyStage(VulkanStage const*&& stage) {
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delete stage;
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||||
}
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||||
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||||
VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, PixelDataType type,
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||||
uint32_t width, uint32_t height) {
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||||
fvkmemory::resource_ptr<VulkanStageImage::Resource> VulkanStagePool::acquireImage(
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||||
PixelDataFormat format, PixelDataType type, uint32_t width, uint32_t height) {
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||||
// Helper lambda so we can return stage images wrapped as resources that can
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||||
// be held by command buffers until no longer needed.
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||||
auto wrapAsResource = [this](VulkanStageImage* image) {
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||||
auto recycleFn = [this](VulkanStageImage* image) {
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||||
this->mFreeImages.insert(image);
|
||||
};
|
||||
return fvkmemory::resource_ptr<VulkanStageImage::Resource>::construct(
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||||
this->mResManager, image, recycleFn);
|
||||
};
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||||
|
||||
const VkFormat vkformat = fvkutils::getVkFormat(format, type);
|
||||
for (auto image : mFreeImages) {
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||||
if (image->format == vkformat && image->width == width && image->height == height) {
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||||
mFreeImages.erase(image);
|
||||
image->lastAccessed = mCurrentFrame;
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||||
mUsedImages.push_back(image);
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||||
return image;
|
||||
for (auto stageImage : mFreeImages) {
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||||
if (stageImage->format() == vkformat && stageImage->width() == width && stageImage->height() == height) {
|
||||
mFreeImages.erase(stageImage);
|
||||
stageImage->mLastAccessed = mCurrentFrame;
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||||
return wrapAsResource(stageImage);
|
||||
}
|
||||
}
|
||||
|
||||
VulkanStageImage* image = new VulkanStageImage({
|
||||
.format = vkformat,
|
||||
.width = width,
|
||||
.height = height,
|
||||
.lastAccessed = mCurrentFrame,
|
||||
});
|
||||
|
||||
mUsedImages.push_back(image);
|
||||
|
||||
const VkImageCreateInfo imageInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
@@ -194,14 +194,19 @@ VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, Pi
|
||||
.usage = VMA_MEMORY_USAGE_CPU_TO_GPU
|
||||
};
|
||||
|
||||
VkImage image;
|
||||
VmaAllocation memory;
|
||||
const UTILS_UNUSED VkResult result = vmaCreateImage(mAllocator, &imageInfo, &allocInfo,
|
||||
&image->image, &image->memory, nullptr);
|
||||
&image, &memory, nullptr);
|
||||
|
||||
assert_invariant(result == VK_SUCCESS);
|
||||
|
||||
VkImageAspectFlags const aspectFlags = fvkutils::getImageAspect(vkformat);
|
||||
VkCommandBuffer const cmdbuffer = mCommands->get().buffer();
|
||||
|
||||
VulkanStageImage* stageImage = new VulkanStageImage(
|
||||
vkformat, width, height, memory, image, mCurrentFrame);
|
||||
|
||||
// We use VK_IMAGE_LAYOUT_GENERAL here because the spec says:
|
||||
// "Host access to image memory is only well-defined for linear images and for image
|
||||
// subresources of those images which are currently in either the
|
||||
@@ -209,12 +214,13 @@ VulkanStageImage const* VulkanStagePool::acquireImage(PixelDataFormat format, Pi
|
||||
// vkGetImageSubresourceLayout for a linear image returns a subresource layout mapping that is
|
||||
// valid for either of those image layouts."
|
||||
fvkutils::transitionLayout(cmdbuffer, {
|
||||
.image = image->image,
|
||||
.image = stageImage->image(),
|
||||
.oldLayout = VulkanLayout::UNDEFINED,
|
||||
.newLayout = VulkanLayout::STAGING, // (= VK_IMAGE_LAYOUT_GENERAL)
|
||||
.subresources = { aspectFlags, 0, 1, 0, 1 },
|
||||
});
|
||||
return image;
|
||||
|
||||
return wrapAsResource(stageImage);
|
||||
}
|
||||
|
||||
void VulkanStagePool::gc() noexcept {
|
||||
@@ -262,25 +268,14 @@ void VulkanStagePool::gc() noexcept {
|
||||
decltype(mFreeImages) freeImages;
|
||||
freeImages.swap(mFreeImages);
|
||||
for (auto image : freeImages) {
|
||||
if (image->lastAccessed < evictionTime) {
|
||||
vmaDestroyImage(mAllocator, image->image, image->memory);
|
||||
if (image->mLastAccessed < evictionTime) {
|
||||
vmaDestroyImage(mAllocator, image->image(), image->memory());
|
||||
delete image;
|
||||
} else {
|
||||
mFreeImages.insert(image);
|
||||
}
|
||||
}
|
||||
|
||||
// Reclaim images that are no longer being used by any command buffer.
|
||||
decltype(mUsedImages) usedImages;
|
||||
usedImages.swap(mUsedImages);
|
||||
for (auto image : usedImages) {
|
||||
if (image->lastAccessed < evictionTime) {
|
||||
image->lastAccessed = mCurrentFrame;
|
||||
mFreeImages.insert(image);
|
||||
} else {
|
||||
mUsedImages.push_back(image);
|
||||
}
|
||||
}
|
||||
FVK_SYSTRACE_END();
|
||||
}
|
||||
|
||||
@@ -290,14 +285,8 @@ void VulkanStagePool::terminate() noexcept {
|
||||
}
|
||||
mStages.clear();
|
||||
|
||||
for (auto image : mUsedImages) {
|
||||
vmaDestroyImage(mAllocator, image->image, image->memory);
|
||||
delete image;
|
||||
}
|
||||
mUsedImages.clear();
|
||||
|
||||
for (auto image : mFreeImages) {
|
||||
vmaDestroyImage(mAllocator, image->image, image->memory);
|
||||
vmaDestroyImage(mAllocator, image->image(), image->memory());
|
||||
delete image;
|
||||
}
|
||||
mFreeImages.clear();
|
||||
|
||||
@@ -126,13 +126,70 @@ private:
|
||||
std::unordered_map<uint32_t, Segment*> mSegments;
|
||||
};
|
||||
|
||||
struct VulkanStageImage {
|
||||
VkFormat format;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
mutable uint64_t lastAccessed;
|
||||
VmaAllocation memory;
|
||||
VkImage image;
|
||||
class VulkanStageImage {
|
||||
public:
|
||||
class Resource : public fvkmemory::Resource {
|
||||
public:
|
||||
using RecycleFn = std::function<void(VulkanStageImage*)>;
|
||||
|
||||
Resource(VulkanStageImage* image, RecycleFn&& onRecycleFn)
|
||||
: mImage(image),
|
||||
mOnRecycleFn(onRecycleFn)
|
||||
{}
|
||||
|
||||
~Resource() {
|
||||
if (mOnRecycleFn) {
|
||||
mOnRecycleFn(mImage);
|
||||
}
|
||||
}
|
||||
|
||||
inline VkFormat format() const { return mImage->format(); }
|
||||
inline uint32_t width() const { return mImage->width(); }
|
||||
inline uint32_t height() const { return mImage->height(); }
|
||||
inline VmaAllocation memory() const { return mImage->memory(); }
|
||||
inline VkImage image() const { return mImage->image(); }
|
||||
|
||||
private:
|
||||
Resource() = delete;
|
||||
Resource(const Resource& other) = delete;
|
||||
Resource(Resource&& other) = delete;
|
||||
Resource& operator=(const Resource& other) = delete;
|
||||
Resource& operator=(Resource&& other) = delete;
|
||||
|
||||
VulkanStageImage* const mImage;
|
||||
RecycleFn mOnRecycleFn;
|
||||
};
|
||||
|
||||
VulkanStageImage(VkFormat format, uint32_t width, uint32_t height, VmaAllocation memory,
|
||||
VkImage image, uint64_t lastAccessed)
|
||||
: mFormat(format),
|
||||
mWidth(width),
|
||||
mHeight(height),
|
||||
mMemory(memory),
|
||||
mImage(image),
|
||||
mLastAccessed(lastAccessed) {}
|
||||
|
||||
VulkanStageImage(const VulkanStageImage& other) = delete;
|
||||
VulkanStageImage(VulkanStageImage&& other) = delete;
|
||||
VulkanStageImage& operator=(const VulkanStageImage& other) = delete;
|
||||
VulkanStageImage& operator=(VulkanStageImage&& other) = delete;
|
||||
|
||||
inline VkFormat format() const { return mFormat; }
|
||||
inline uint32_t width() const { return mWidth; }
|
||||
inline uint32_t height() const { return mHeight; }
|
||||
inline VmaAllocation memory() const { return mMemory; }
|
||||
inline VkImage image() const { return mImage; }
|
||||
|
||||
private:
|
||||
const VkFormat mFormat;
|
||||
const uint32_t mWidth;
|
||||
const uint32_t mHeight;
|
||||
const VmaAllocation mMemory;
|
||||
const VkImage mImage;
|
||||
|
||||
uint64_t mLastAccessed;
|
||||
// Denote as a friend so that it can update mLastAccessed.
|
||||
friend class VulkanStagePool;
|
||||
};
|
||||
|
||||
// Manages a pool of stages, periodically releasing stages that have been unused for a while.
|
||||
@@ -153,7 +210,7 @@ public:
|
||||
uint32_t alignment = 0);
|
||||
|
||||
// Images have VK_IMAGE_LAYOUT_GENERAL and must not be transitioned to any other layout
|
||||
VulkanStageImage const* acquireImage(PixelDataFormat format, PixelDataType type,
|
||||
fvkmemory::resource_ptr<VulkanStageImage::Resource> acquireImage(PixelDataFormat format, PixelDataType type,
|
||||
uint32_t width, uint32_t height);
|
||||
|
||||
// Evicts old unused stages and bumps the current frame number.
|
||||
@@ -193,8 +250,7 @@ private:
|
||||
// Use an ordered multimap for quick (capacity => stage) lookups using lower_bound().
|
||||
std::multimap<uint32_t, VulkanStage*> mStages;
|
||||
|
||||
std::unordered_set<VulkanStageImage const*> mFreeImages;
|
||||
std::vector<VulkanStageImage const*> mUsedImages;
|
||||
std::unordered_set<VulkanStageImage*> mFreeImages;
|
||||
|
||||
// Store the current "time" (really just a frame count) and LRU eviction parameters.
|
||||
uint64_t mCurrentFrame = 0;
|
||||
|
||||
@@ -255,6 +255,21 @@ void adjustedMemcpy(void* mapped, PixelBufferDescriptor const& p, size_t width,
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t getAlignmentForBufferToImageCopy(VkFormat format) {
|
||||
// VUID-vkCmdCopyBufferToImage-dstImage-07978
|
||||
if(fvkutils::isVkDepthFormat(format) || fvkutils::isVkStencilFormat(format)) {
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (fvkutils::isVKYcbcrConversionFormat(format)) {
|
||||
assert_invariant(false && "Multi planar format is not supported");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// VUID-vkCmdCopyBufferToImage-dstImage-07975
|
||||
return fvkutils::getTexelBlockSize(format);
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
VulkanTextureState::VulkanTextureState(VulkanStagePool& stagePool, VulkanCommands* commands,
|
||||
@@ -526,8 +541,7 @@ void VulkanTexture::updateImage(const PixelBufferDescriptor& data, uint32_t widt
|
||||
// Note: the following stageSegment must be stored within the command buffer
|
||||
// before going out of scope, to ensure proper bookkeeping within the
|
||||
// staging buffer pool.
|
||||
uint8_t alignment =
|
||||
fvkutils::getTexelBlockSize(fvkutils::getVkFormat(hostData->format, hostData->type));
|
||||
uint8_t alignment = getAlignmentForBufferToImageCopy(mState->mVkFormat);
|
||||
fvkmemory::resource_ptr<VulkanStage::Segment> stageSegment =
|
||||
mState->mStagePool.acquireStage(writeSize, alignment);
|
||||
assert_invariant(stageSegment->memory());
|
||||
@@ -602,15 +616,16 @@ void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& data, uint3
|
||||
size_t const writeSize = bpp > 0 ? width * height * depth * bpp : data.size;
|
||||
|
||||
void* mapped = nullptr;
|
||||
VulkanStageImage const* stage
|
||||
fvkmemory::resource_ptr<VulkanStageImage::Resource> stage
|
||||
= mState->mStagePool.acquireImage(data.format, data.type, width, height);
|
||||
vmaMapMemory(mState->mAllocator, stage->memory, &mapped);
|
||||
vmaMapMemory(mState->mAllocator, stage->memory(), &mapped);
|
||||
adjustedMemcpy(mapped, data, width, height, depth);
|
||||
vmaUnmapMemory(mState->mAllocator, stage->memory);
|
||||
vmaFlushAllocation(mState->mAllocator, stage->memory, 0, writeSize);
|
||||
vmaUnmapMemory(mState->mAllocator, stage->memory());
|
||||
vmaFlushAllocation(mState->mAllocator, stage->memory(), 0, writeSize);
|
||||
|
||||
VulkanCommandBuffer& commands = mState->mCommands->get();
|
||||
VkCommandBuffer const cmdbuf = commands.buffer();
|
||||
commands.acquire(stage);
|
||||
commands.acquire(fvkmemory::resource_ptr<VulkanTexture>::cast(this));
|
||||
|
||||
// TODO: support blit-based format conversion for 3D images and cubemaps.
|
||||
@@ -633,7 +648,7 @@ void VulkanTexture::updateImageWithBlit(const PixelBufferDescriptor& data, uint3
|
||||
VulkanLayout const oldLayout = getLayout(layer, miplevel);
|
||||
transitionLayout(&commands, range, newLayout);
|
||||
|
||||
vkCmdBlitImage(cmdbuf, stage->image, fvkutils::getVkLayout(VulkanLayout::TRANSFER_SRC),
|
||||
vkCmdBlitImage(cmdbuf, stage->image(), fvkutils::getVkLayout(VulkanLayout::TRANSFER_SRC),
|
||||
mState->mTextureImage, fvkutils::getVkLayout(newLayout), 1, blitRegions, VK_FILTER_NEAREST);
|
||||
|
||||
transitionLayout(&commands, range, oldLayout);
|
||||
|
||||
@@ -27,6 +27,7 @@ template ResourceType getTypeEnum<VulkanProgram>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanRenderTarget>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanSwapChain>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanStage::Segment>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanStageImage::Resource>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanRenderPrimitive>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanTexture>() noexcept;
|
||||
template ResourceType getTypeEnum<VulkanTextureState>() noexcept;
|
||||
@@ -58,6 +59,9 @@ ResourceType getTypeEnum() noexcept {
|
||||
if constexpr (std::is_same_v<D, VulkanStage::Segment>) {
|
||||
return ResourceType::STAGE_SEGMENT;
|
||||
}
|
||||
if constexpr (std::is_same_v<D, VulkanStageImage::Resource>) {
|
||||
return ResourceType::STAGE_IMAGE;
|
||||
}
|
||||
if constexpr (std::is_same_v<D, VulkanRenderPrimitive>) {
|
||||
return ResourceType::RENDER_PRIMITIVE;
|
||||
}
|
||||
@@ -105,6 +109,8 @@ std::string getTypeStr(ResourceType type) {
|
||||
return "SwapChain";
|
||||
case ResourceType::STAGE_SEGMENT:
|
||||
return "Stage::Segment";
|
||||
case ResourceType::STAGE_IMAGE:
|
||||
return "Stage::Image";
|
||||
case ResourceType::RENDER_PRIMITIVE:
|
||||
return "RenderPrimitive";
|
||||
case ResourceType::TEXTURE:
|
||||
|
||||
@@ -51,7 +51,8 @@ enum class ResourceType : uint8_t {
|
||||
FENCE = 13,
|
||||
VULKAN_BUFFER = 14,
|
||||
STAGE_SEGMENT = 15,
|
||||
UNDEFINED_TYPE = 16, // Must be the last enum because we use it for iterating over the enums.
|
||||
STAGE_IMAGE = 16,
|
||||
UNDEFINED_TYPE = 17, // Must be the last enum because we use it for iterating over the enums.
|
||||
};
|
||||
|
||||
template<typename D>
|
||||
|
||||
@@ -81,6 +81,9 @@ void ResourceManager::destroyWithType(ResourceType type, HandleId id) {
|
||||
case ResourceType::STAGE_SEGMENT:
|
||||
destruct<VulkanStage::Segment>(Handle<VulkanStage::Segment>(id));
|
||||
break;
|
||||
case ResourceType::STAGE_IMAGE:
|
||||
destruct<VulkanStageImage::Resource>(Handle<VulkanStageImage::Resource>(id));
|
||||
break;
|
||||
case ResourceType::RENDER_PRIMITIVE:
|
||||
destruct<VulkanRenderPrimitive>(Handle<VulkanRenderPrimitive>(id));
|
||||
break;
|
||||
|
||||
@@ -233,15 +233,12 @@ VkFormat getVkFormat(TextureFormat format) {
|
||||
}
|
||||
}
|
||||
|
||||
// As per VUID-vkCmdCopyBufferToImage-dstImage-07975 and
|
||||
// VUID-vkCmdCopyBufferToImage-dstImage-07978, these provide the texel block
|
||||
// sizes for each format (as confirmed using the table at
|
||||
// As per
|
||||
// https://registry.khronos.org/vulkan/specs/latest/html/vkspec.html#formats-compatibility-classes).
|
||||
// We have not listed values for multi-plane formats, as we do not support them
|
||||
// unless they're externally provided.
|
||||
uint8_t getTexelBlockSize(VkFormat format) {
|
||||
switch (format) {
|
||||
// 8-bit formats.
|
||||
case VK_FORMAT_R4G4_UNORM_PACK8:
|
||||
case VK_FORMAT_R8_UNORM:
|
||||
case VK_FORMAT_R8_SNORM:
|
||||
case VK_FORMAT_R8_USCALED:
|
||||
@@ -249,16 +246,21 @@ uint8_t getTexelBlockSize(VkFormat format) {
|
||||
case VK_FORMAT_R8_UINT:
|
||||
case VK_FORMAT_R8_SINT:
|
||||
case VK_FORMAT_R8_SRGB:
|
||||
case VK_FORMAT_S8_UINT:
|
||||
return 1;
|
||||
|
||||
// 16-bit formats.
|
||||
case VK_FORMAT_R16_UNORM:
|
||||
case VK_FORMAT_R16_SNORM:
|
||||
case VK_FORMAT_R16_USCALED:
|
||||
case VK_FORMAT_R16_SSCALED:
|
||||
case VK_FORMAT_R16_UINT:
|
||||
case VK_FORMAT_R16_SINT:
|
||||
case VK_FORMAT_R16_SFLOAT:
|
||||
case VK_FORMAT_R10X6_UNORM_PACK16:
|
||||
case VK_FORMAT_R12X4_UNORM_PACK16:
|
||||
case VK_FORMAT_A4R4G4B4_UNORM_PACK16:
|
||||
case VK_FORMAT_A4B4G4R4_UNORM_PACK16:
|
||||
case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
|
||||
case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
|
||||
case VK_FORMAT_R5G6B5_UNORM_PACK16:
|
||||
case VK_FORMAT_B5G6R5_UNORM_PACK16:
|
||||
case VK_FORMAT_R5G5B5A1_UNORM_PACK16:
|
||||
case VK_FORMAT_B5G5R5A1_UNORM_PACK16:
|
||||
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
|
||||
case VK_FORMAT_R8G8_UNORM:
|
||||
case VK_FORMAT_R8G8_SNORM:
|
||||
case VK_FORMAT_R8G8_USCALED:
|
||||
@@ -266,9 +268,14 @@ uint8_t getTexelBlockSize(VkFormat format) {
|
||||
case VK_FORMAT_R8G8_UINT:
|
||||
case VK_FORMAT_R8G8_SINT:
|
||||
case VK_FORMAT_R8G8_SRGB:
|
||||
case VK_FORMAT_R5G6B5_UNORM_PACK16:
|
||||
case VK_FORMAT_R5G5B5A1_UNORM_PACK16:
|
||||
case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
|
||||
case VK_FORMAT_R16_UNORM:
|
||||
case VK_FORMAT_R16_SNORM:
|
||||
case VK_FORMAT_R16_USCALED:
|
||||
case VK_FORMAT_R16_SSCALED:
|
||||
case VK_FORMAT_R16_UINT:
|
||||
case VK_FORMAT_R16_SINT:
|
||||
case VK_FORMAT_R16_SFLOAT:
|
||||
case VK_FORMAT_D16_UNORM:
|
||||
return 2;
|
||||
|
||||
// 24-bit formats.
|
||||
@@ -286,19 +293,18 @@ uint8_t getTexelBlockSize(VkFormat format) {
|
||||
case VK_FORMAT_B8G8R8_UINT:
|
||||
case VK_FORMAT_B8G8R8_SINT:
|
||||
case VK_FORMAT_B8G8R8_SRGB:
|
||||
case VK_FORMAT_D16_UNORM_S8_UINT:
|
||||
case VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
|
||||
case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM:
|
||||
case VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
|
||||
case VK_FORMAT_G8_B8R8_2PLANE_422_UNORM:
|
||||
case VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
|
||||
case VK_FORMAT_G8_B8R8_2PLANE_444_UNORM:
|
||||
return 3;
|
||||
|
||||
// 32-bit formats.
|
||||
case VK_FORMAT_R32_UINT:
|
||||
case VK_FORMAT_R32_SINT:
|
||||
case VK_FORMAT_R32_SFLOAT:
|
||||
case VK_FORMAT_R16G16_UNORM:
|
||||
case VK_FORMAT_R16G16_SNORM:
|
||||
case VK_FORMAT_R16G16_USCALED:
|
||||
case VK_FORMAT_R16G16_SSCALED:
|
||||
case VK_FORMAT_R16G16_UINT:
|
||||
case VK_FORMAT_R16G16_SINT:
|
||||
case VK_FORMAT_R16G16_SFLOAT:
|
||||
case VK_FORMAT_R10X6G10X6_UNORM_2PACK16:
|
||||
case VK_FORMAT_R12X4G12X4_UNORM_2PACK16:
|
||||
case VK_FORMAT_R8G8B8A8_UNORM:
|
||||
case VK_FORMAT_R8G8B8A8_SNORM:
|
||||
case VK_FORMAT_R8G8B8A8_USCALED:
|
||||
@@ -320,18 +326,41 @@ uint8_t getTexelBlockSize(VkFormat format) {
|
||||
case VK_FORMAT_A8B8G8R8_UINT_PACK32:
|
||||
case VK_FORMAT_A8B8G8R8_SINT_PACK32:
|
||||
case VK_FORMAT_A8B8G8R8_SRGB_PACK32:
|
||||
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
|
||||
case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
|
||||
case VK_FORMAT_A2R10G10B10_USCALED_PACK32:
|
||||
case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
|
||||
case VK_FORMAT_A2R10G10B10_UINT_PACK32:
|
||||
case VK_FORMAT_A2R10G10B10_SINT_PACK32:
|
||||
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
|
||||
// Depth and stencil formats.
|
||||
case VK_FORMAT_S8_UINT:
|
||||
case VK_FORMAT_D16_UNORM:
|
||||
case VK_FORMAT_A2B10G10R10_SNORM_PACK32:
|
||||
case VK_FORMAT_A2B10G10R10_USCALED_PACK32:
|
||||
case VK_FORMAT_A2B10G10R10_SSCALED_PACK32:
|
||||
case VK_FORMAT_A2B10G10R10_UINT_PACK32:
|
||||
case VK_FORMAT_A2B10G10R10_SINT_PACK32:
|
||||
case VK_FORMAT_R16G16_UNORM:
|
||||
case VK_FORMAT_R16G16_SNORM:
|
||||
case VK_FORMAT_R16G16_USCALED:
|
||||
case VK_FORMAT_R16G16_SSCALED:
|
||||
case VK_FORMAT_R16G16_UINT:
|
||||
case VK_FORMAT_R16G16_SINT:
|
||||
case VK_FORMAT_R16G16_SFLOAT:
|
||||
case VK_FORMAT_R32_UINT:
|
||||
case VK_FORMAT_R32_SINT:
|
||||
case VK_FORMAT_R32_SFLOAT:
|
||||
case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
|
||||
case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32:
|
||||
case VK_FORMAT_X8_D24_UNORM_PACK32:
|
||||
case VK_FORMAT_D32_SFLOAT:
|
||||
case VK_FORMAT_D24_UNORM_S8_UINT:
|
||||
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
||||
case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
|
||||
case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32:
|
||||
case VK_FORMAT_G8B8G8R8_422_UNORM:
|
||||
case VK_FORMAT_B8G8R8G8_422_UNORM:
|
||||
return 4;
|
||||
|
||||
// 40-bit formats.
|
||||
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
||||
return 5;
|
||||
|
||||
// 48-bit formats.
|
||||
case VK_FORMAT_R16G16B16_UNORM:
|
||||
case VK_FORMAT_R16G16B16_SNORM:
|
||||
@@ -340,12 +369,27 @@ uint8_t getTexelBlockSize(VkFormat format) {
|
||||
case VK_FORMAT_R16G16B16_UINT:
|
||||
case VK_FORMAT_R16G16B16_SINT:
|
||||
case VK_FORMAT_R16G16B16_SFLOAT:
|
||||
case VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
|
||||
case VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
|
||||
case VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
|
||||
case VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
|
||||
case VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
|
||||
case VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
|
||||
case VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
|
||||
case VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
|
||||
case VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
|
||||
case VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
|
||||
case VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
|
||||
case VK_FORMAT_G16_B16R16_2PLANE_420_UNORM:
|
||||
case VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
|
||||
case VK_FORMAT_G16_B16R16_2PLANE_422_UNORM:
|
||||
case VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
|
||||
case VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16:
|
||||
case VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16:
|
||||
case VK_FORMAT_G16_B16R16_2PLANE_444_UNORM:
|
||||
return 6;
|
||||
|
||||
// 64-bit formats.
|
||||
case VK_FORMAT_R32G32_UINT:
|
||||
case VK_FORMAT_R32G32_SINT:
|
||||
case VK_FORMAT_R32G32_SFLOAT:
|
||||
case VK_FORMAT_R16G16B16A16_UNORM:
|
||||
case VK_FORMAT_R16G16B16A16_SNORM:
|
||||
case VK_FORMAT_R16G16B16A16_USCALED:
|
||||
@@ -353,7 +397,12 @@ uint8_t getTexelBlockSize(VkFormat format) {
|
||||
case VK_FORMAT_R16G16B16A16_UINT:
|
||||
case VK_FORMAT_R16G16B16A16_SINT:
|
||||
case VK_FORMAT_R16G16B16A16_SFLOAT:
|
||||
// Compressed formats.
|
||||
case VK_FORMAT_R32G32_UINT:
|
||||
case VK_FORMAT_R32G32_SINT:
|
||||
case VK_FORMAT_R32G32_SFLOAT:
|
||||
case VK_FORMAT_R64_UINT:
|
||||
case VK_FORMAT_R64_SINT:
|
||||
case VK_FORMAT_R64_SFLOAT:
|
||||
case VK_FORMAT_BC1_RGB_UNORM_BLOCK:
|
||||
case VK_FORMAT_BC1_RGB_SRGB_BLOCK:
|
||||
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
|
||||
@@ -366,6 +415,22 @@ uint8_t getTexelBlockSize(VkFormat format) {
|
||||
case VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
|
||||
case VK_FORMAT_EAC_R11_UNORM_BLOCK:
|
||||
case VK_FORMAT_EAC_R11_SNORM_BLOCK:
|
||||
case VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
|
||||
case VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
|
||||
case VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
|
||||
case VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
|
||||
case VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
|
||||
case VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
|
||||
case VK_FORMAT_G16B16G16R16_422_UNORM:
|
||||
case VK_FORMAT_B16G16R16G16_422_UNORM:
|
||||
case VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
|
||||
case VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
|
||||
case VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
|
||||
case VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
|
||||
case VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
|
||||
case VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
|
||||
case VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
|
||||
case VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
|
||||
return 8;
|
||||
|
||||
// 96-bit formats.
|
||||
@@ -375,54 +440,82 @@ uint8_t getTexelBlockSize(VkFormat format) {
|
||||
return 12;
|
||||
|
||||
// 128-bit formats.
|
||||
case VK_FORMAT_R32G32B32A32_UINT:
|
||||
case VK_FORMAT_R32G32B32A32_SINT:
|
||||
case VK_FORMAT_R32G32B32A32_SFLOAT:
|
||||
// Compressed formats.
|
||||
case VK_FORMAT_BC2_UNORM_BLOCK:
|
||||
case VK_FORMAT_BC2_SRGB_BLOCK:
|
||||
case VK_FORMAT_BC3_UNORM_BLOCK:
|
||||
case VK_FORMAT_BC3_SRGB_BLOCK:
|
||||
case VK_FORMAT_BC5_UNORM_BLOCK:
|
||||
case VK_FORMAT_BC5_SNORM_BLOCK:
|
||||
case VK_FORMAT_BC6H_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_BC6H_UFLOAT_BLOCK:
|
||||
case VK_FORMAT_BC6H_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_BC7_UNORM_BLOCK:
|
||||
case VK_FORMAT_BC7_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_4x4_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_5x4_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_5x5_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_6x5_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_6x6_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x5_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x6_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x8_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x5_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x6_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x8_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x10_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_12x10_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_12x12_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_4x4_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_5x4_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_5x5_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_6x5_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_6x6_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x5_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x6_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x8_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x5_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x6_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x8_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x10_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_12x10_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_12x12_SRGB_BLOCK:
|
||||
case VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
|
||||
case VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
|
||||
case VK_FORMAT_EAC_R11G11_UNORM_BLOCK:
|
||||
case VK_FORMAT_EAC_R11G11_SNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_4x4_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_4x4_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_5x4_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_5x4_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_5x5_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_5x5_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_6x5_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_6x5_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_6x6_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_6x6_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x5_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x5_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x6_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x6_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x8_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_8x8_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x5_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x5_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x6_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x6_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x8_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x8_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x10_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_10x10_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_12x10_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_12x10_SRGB_BLOCK:
|
||||
case VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK:
|
||||
case VK_FORMAT_ASTC_12x12_UNORM_BLOCK:
|
||||
case VK_FORMAT_ASTC_12x12_SRGB_BLOCK:
|
||||
case VK_FORMAT_R32G32B32A32_UINT:
|
||||
case VK_FORMAT_R32G32B32A32_SINT:
|
||||
case VK_FORMAT_R32G32B32A32_SFLOAT:
|
||||
case VK_FORMAT_R64G64_UINT:
|
||||
case VK_FORMAT_R64G64_SINT:
|
||||
case VK_FORMAT_R64G64_SFLOAT:
|
||||
return 16;
|
||||
|
||||
// 192-bit formats.
|
||||
case VK_FORMAT_R64G64B64_UINT:
|
||||
case VK_FORMAT_R64G64B64_SINT:
|
||||
case VK_FORMAT_R64G64B64_SFLOAT:
|
||||
return 24;
|
||||
|
||||
// 256-bit formats.
|
||||
case VK_FORMAT_R64G64B64A64_UINT:
|
||||
case VK_FORMAT_R64G64B64A64_SINT:
|
||||
case VK_FORMAT_R64G64B64A64_SFLOAT:
|
||||
return 32;
|
||||
|
||||
case VK_FORMAT_UNDEFINED:
|
||||
// In cases where we've explicitly already determined that the
|
||||
// format is not supported, let the rest of the system handle
|
||||
@@ -438,7 +531,6 @@ uint8_t getTexelBlockSize(VkFormat format) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
VkFormat getVkFormat(PixelDataFormat format, PixelDataType type) {
|
||||
if (type == PixelDataType::USHORT_565) return VK_FORMAT_R5G6B5_UNORM_PACK16;
|
||||
if (type == PixelDataType::UINT_2_10_10_10_REV) return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
|
||||
|
||||
@@ -37,8 +37,8 @@ namespace {
|
||||
uint32_t size, const char* const label) {
|
||||
// Write size must be divisible by WEBGPU_BUFFER_SIZE_MODULUS (e.g. 4).
|
||||
// If the whole buffer is written to as is common, so must the buffer size.
|
||||
size += (WEBGPU_BUFFER_SIZE_MODULUS - (size % WEBGPU_BUFFER_SIZE_MODULUS)) %
|
||||
WEBGPU_BUFFER_SIZE_MODULUS;
|
||||
size += (FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS - (size % FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS)) %
|
||||
FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS;
|
||||
wgpu::BufferDescriptor descriptor{
|
||||
.label = label,
|
||||
.usage = usage,
|
||||
@@ -62,15 +62,15 @@ void WebGPUBufferBase::updateGPUBuffer(BufferDescriptor const& bufferDescriptor,
|
||||
FILAMENT_CHECK_PRECONDITION(bufferDescriptor.size + byteOffset <= mBuffer.GetSize())
|
||||
<< "Attempting to copy " << bufferDescriptor.size << " bytes into a buffer of size "
|
||||
<< mBuffer.GetSize() << " at offset " << byteOffset;
|
||||
FILAMENT_CHECK_PRECONDITION(byteOffset % WEBGPU_BUFFER_SIZE_MODULUS == 0)
|
||||
<< "Byte offset must be a multiple of " << WEBGPU_BUFFER_SIZE_MODULUS << " but is "
|
||||
<< byteOffset;
|
||||
FILAMENT_CHECK_PRECONDITION(byteOffset % FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS == 0)
|
||||
<< "Byte offset must be a multiple of " << FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS
|
||||
<< " but is " << byteOffset;
|
||||
|
||||
// TODO: All buffer objects are created with CopyDst usage.
|
||||
// This may have some performance implications. That should be investigated later.
|
||||
assert_invariant(mBuffer.GetUsage() & wgpu::BufferUsage::CopyDst);
|
||||
|
||||
const size_t remainder = bufferDescriptor.size % WEBGPU_BUFFER_SIZE_MODULUS;
|
||||
const size_t remainder = bufferDescriptor.size % FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS;
|
||||
|
||||
// WriteBuffer is an async call. But cpu buffer data is already written to the staging
|
||||
// buffer on return from the WriteBuffer.
|
||||
@@ -82,10 +82,11 @@ void WebGPUBufferBase::updateGPUBuffer(BufferDescriptor const& bufferDescriptor,
|
||||
memcpy(mRemainderChunk.data(), remainderStart, remainder);
|
||||
// Pad the remainder with zeros to ensure deterministic behavior, though GPU shouldn't
|
||||
// access this
|
||||
std::memset(mRemainderChunk.data() + remainder, 0, WEBGPU_BUFFER_SIZE_MODULUS - remainder);
|
||||
std::memset(mRemainderChunk.data() + remainder, 0,
|
||||
FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS - remainder);
|
||||
|
||||
queue.WriteBuffer(mBuffer, byteOffset + legalSize, &mRemainderChunk,
|
||||
WEBGPU_BUFFER_SIZE_MODULUS);
|
||||
FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,8 +39,8 @@ protected:
|
||||
|
||||
private:
|
||||
const wgpu::Buffer mBuffer;
|
||||
// WEBGPU_BUFFER_SIZE_MODULUS (e.g. 4) bytes to hold any extra chunk we need.
|
||||
std::array<uint8_t, WEBGPU_BUFFER_SIZE_MODULUS> mRemainderChunk{};
|
||||
// FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS (e.g. 4) bytes to hold any extra chunk we need.
|
||||
std::array<uint8_t, FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS> mRemainderChunk{};
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
constexpr size_t WEBGPU_BUFFER_SIZE_MODULUS = 4;
|
||||
constexpr size_t FILAMENT_WEBGPU_BUFFER_SIZE_MODULUS = 4;
|
||||
|
||||
// FWGPU is short for Filament WebGPU
|
||||
|
||||
@@ -65,13 +65,25 @@ constexpr size_t WEBGPU_BUFFER_SIZE_MODULUS = 4;
|
||||
#define FWGPU_LOGI LOG(INFO)
|
||||
#endif
|
||||
|
||||
constexpr uint64_t REQUEST_ADAPTER_TIMEOUT_NANOSECONDS =
|
||||
constexpr uint64_t FILAMENT_WEBGPU_REQUEST_ADAPTER_TIMEOUT_NANOSECONDS =
|
||||
/* milliseconds */ 1000u * /* converted to ns */ 1000000u;
|
||||
|
||||
constexpr uint64_t REQUEST_DEVICE_TIMEOUT_NANOSECONDS =
|
||||
constexpr uint64_t FILAMENT_WEBGPU_REQUEST_DEVICE_TIMEOUT_NANOSECONDS =
|
||||
/* milliseconds */ 1000u * /* converted to ns */ 1000000u;
|
||||
|
||||
constexpr uint64_t SHADER_COMPILATION_TIMEOUT_NANOSECONDS =
|
||||
constexpr uint64_t FILAMENT_WEBGPU_SHADER_COMPILATION_TIMEOUT_NANOSECONDS =
|
||||
/* milliseconds */ 1000u * /* converted to ns */ 1000000u;
|
||||
|
||||
// if a render pipeline is not used in this number of consecutive frames,
|
||||
// then expire/release it from the cache.
|
||||
// A smaller number means more frequent pipeline creation events, taking more time.
|
||||
// A larger number means more pipelines stored, taking more memory.
|
||||
constexpr uint64_t FILAMENT_WEBGPU_RENDER_PIPELINE_EXPIRATION_IN_FRAME_COUNT = 45;
|
||||
|
||||
// if a pipeline layout is not used in this number of consecutive frames,
|
||||
// then expire/release it from the cache.
|
||||
// A smaller number means more frequent pipeline layout creation events, taking more time.
|
||||
// A larger number means more layouts stored, taking more memory.
|
||||
constexpr uint64_t FILAMENT_WEBGPU_PIPELINE_LAYOUT_EXPIRATION_IN_FRAME_COUNT = 90;
|
||||
|
||||
#endif// TNT_FILAMENT_BACKEND_WEBGPUCONSTANTS_H
|
||||
|
||||
@@ -20,7 +20,8 @@
|
||||
#include "WebGPUDescriptorSetLayout.h"
|
||||
#include "WebGPUFence.h"
|
||||
#include "WebGPUIndexBuffer.h"
|
||||
#include "WebGPUPipelineCreation.h"
|
||||
#include "WebGPUPipelineCache.h"
|
||||
#include "WebGPUPipelineLayoutCache.h"
|
||||
#include "WebGPUProgram.h"
|
||||
#include "WebGPURenderPrimitive.h"
|
||||
#include "WebGPURenderTarget.h"
|
||||
@@ -72,6 +73,8 @@ WebGPUDriver::WebGPUDriver(WebGPUPlatform& platform,
|
||||
mAdapter{ mPlatform.requestAdapter(nullptr) },
|
||||
mDevice{ mPlatform.requestDevice(mAdapter) },
|
||||
mQueue{ mDevice.GetQueue() },
|
||||
mPipelineLayoutCache{ mDevice },
|
||||
mPipelineCache{ mDevice },
|
||||
mRenderPassMipmapGenerator{ mDevice },
|
||||
mSpdComputePassMipmapGenerator{ mDevice },
|
||||
mHandleAllocator{ "Handles", driverConfig.handleArenaSize,
|
||||
@@ -126,7 +129,9 @@ void WebGPUDriver::setFrameCompletedCallback(Handle<HwSwapChain> sch,
|
||||
void WebGPUDriver::setPresentationTime(int64_t monotonic_clock_ns) {
|
||||
}
|
||||
|
||||
void WebGPUDriver::endFrame(uint32_t frameId) {
|
||||
void WebGPUDriver::endFrame(const uint32_t /* frameId */) {
|
||||
mPipelineLayoutCache.onFrameEnd();
|
||||
mPipelineCache.onFrameEnd();
|
||||
}
|
||||
|
||||
void WebGPUDriver::flush(int) {
|
||||
@@ -457,8 +462,13 @@ void WebGPUDriver::createRenderTargetR(Handle<HwRenderTarget> renderTargetHandle
|
||||
const TargetBufferFlags targetFlags, const uint32_t width, const uint32_t height,
|
||||
const uint8_t samples, const uint8_t layerCount, const MRT color,
|
||||
const TargetBufferInfo depth, const TargetBufferInfo stencil) {
|
||||
constructHandle<WebGPURenderTarget>(renderTargetHandle, width, height, samples, layerCount,
|
||||
color, depth, stencil, targetFlags);
|
||||
constructHandle<WebGPURenderTarget>(
|
||||
renderTargetHandle, width, height, samples, layerCount, color, depth, stencil,
|
||||
targetFlags,
|
||||
[&](const Handle<HwTexture> textureHandle) {
|
||||
return handleCast<WebGPUTexture>(textureHandle);
|
||||
},
|
||||
mDevice);
|
||||
}
|
||||
|
||||
void WebGPUDriver::createFenceR(Handle<HwFence> fenceHandle, const int /* dummy */) {
|
||||
@@ -586,7 +596,7 @@ bool WebGPUDriver::isParallelShaderCompileSupported() {
|
||||
}
|
||||
|
||||
bool WebGPUDriver::isDepthStencilResolveSupported() {
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool WebGPUDriver::isDepthStencilBlitSupported(const TextureFormat format) {
|
||||
@@ -819,10 +829,15 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> renderTargetHandle,
|
||||
wgpu::TextureView defaultDepthStencilView = nullptr;
|
||||
wgpu::TextureFormat defaultDepthStencilFormat = wgpu::TextureFormat::Undefined;
|
||||
|
||||
const bool msaaSidecarsRequired{ renderTarget->getSamples() > 1 &&
|
||||
renderTarget->getSampleCountPerAttachment() <= 1 };
|
||||
|
||||
std::array<wgpu::TextureView, MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT> customColorViews{};
|
||||
std::array<wgpu::TextureView, customColorViews.size()> customColorMsaaSidecarViews{};
|
||||
uint32_t customColorViewCount = 0;
|
||||
|
||||
wgpu::TextureView customDepthStencilView = nullptr;
|
||||
wgpu::TextureView customDepthStencilMsaaSidecarTextureView = nullptr;
|
||||
wgpu::TextureFormat customDepthStencilFormat = wgpu::TextureFormat::Undefined;
|
||||
|
||||
mCurrentRenderTarget = renderTarget;
|
||||
@@ -833,21 +848,17 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> renderTargetHandle,
|
||||
defaultDepthStencilFormat = mSwapChain->getDepthFormat();
|
||||
|
||||
if (any(renderTarget->getTargetFlags() & TargetBufferFlags::STENCIL) &&
|
||||
!(defaultDepthStencilFormat == wgpu::TextureFormat::Depth24PlusStencil8 ||
|
||||
defaultDepthStencilFormat == wgpu::TextureFormat::Depth32FloatStencil8 ||
|
||||
defaultDepthStencilFormat == wgpu::TextureFormat::Stencil8)) {
|
||||
FILAMENT_CHECK_POSTCONDITION(false) << "Default render target requested stencil, but swap chain's depth format "
|
||||
<< (uint32_t)defaultDepthStencilFormat << " does not have a stencil aspect.";
|
||||
!(hasStencil(defaultDepthStencilFormat))) {
|
||||
FILAMENT_CHECK_POSTCONDITION(false)
|
||||
<< "Default render target requested stencil, but swap chain's depth format "
|
||||
<< (uint32_t) defaultDepthStencilFormat << " does not have a stencil aspect.";
|
||||
}
|
||||
|
||||
if (any(renderTarget->getTargetFlags() & TargetBufferFlags::DEPTH) &&
|
||||
!(defaultDepthStencilFormat == wgpu::TextureFormat::Depth16Unorm ||
|
||||
defaultDepthStencilFormat == wgpu::TextureFormat::Depth32Float ||
|
||||
defaultDepthStencilFormat == wgpu::TextureFormat::Depth24Plus ||
|
||||
defaultDepthStencilFormat == wgpu::TextureFormat::Depth24PlusStencil8 ||
|
||||
defaultDepthStencilFormat == wgpu::TextureFormat::Depth32FloatStencil8)) {
|
||||
FILAMENT_CHECK_POSTCONDITION(false) << "Default render target requested depth, but swap chain's depth format "
|
||||
<< (uint32_t)defaultDepthStencilFormat << " does not have a depth aspect.";
|
||||
!(hasDepth(defaultDepthStencilFormat))) {
|
||||
FILAMENT_CHECK_POSTCONDITION(false)
|
||||
<< "Default render target requested depth, but swap chain's depth format "
|
||||
<< (uint32_t) defaultDepthStencilFormat << " does not have a depth aspect.";
|
||||
}
|
||||
} else {
|
||||
// Resolve views for custom render target
|
||||
@@ -863,8 +874,19 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> renderTargetHandle,
|
||||
<< ".";
|
||||
const uint8_t mipLevel = colorInfos[i].level;
|
||||
const uint32_t arrayLayer = colorInfos[i].layer;
|
||||
customColorViews[customColorViewCount++] =
|
||||
customColorViews[customColorViewCount] =
|
||||
colorTexture->getOrMakeTextureView(mipLevel, arrayLayer);
|
||||
if (msaaSidecarsRequired) {
|
||||
const wgpu::TextureView msaaSidecarView{
|
||||
colorTexture->makeMsaaSidecarTextureViewIfTextureSidecarExists(
|
||||
renderTarget->getSamples(), mipLevel, arrayLayer)
|
||||
};
|
||||
FILAMENT_CHECK_POSTCONDITION(msaaSidecarView)
|
||||
<< "Could not get a required MSAA sidecar texture view for color "
|
||||
<< customColorViewCount << "?";
|
||||
customColorMsaaSidecarViews[customColorViewCount] = msaaSidecarView;
|
||||
}
|
||||
customColorViewCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -896,15 +918,21 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> renderTargetHandle,
|
||||
if (depthStencilSourceHandle) {
|
||||
auto dsTexture = handleCast<WebGPUTexture>(depthStencilSourceHandle);
|
||||
if (dsTexture) {
|
||||
customDepthStencilView = dsTexture->getOrMakeTextureView(depthStencilMipLevel, depthStencilArrayLayer);
|
||||
customDepthStencilView = dsTexture->getOrMakeTextureView(depthStencilMipLevel,
|
||||
depthStencilArrayLayer);
|
||||
if (msaaSidecarsRequired) {
|
||||
customDepthStencilMsaaSidecarTextureView =
|
||||
dsTexture->makeMsaaSidecarTextureViewIfTextureSidecarExists(
|
||||
renderTarget->getSamples(), depthStencilMipLevel,
|
||||
depthStencilArrayLayer);
|
||||
FILAMENT_CHECK_POSTCONDITION(customDepthStencilMsaaSidecarTextureView)
|
||||
<< "Could not get a required MSAA sidecar texture view for "
|
||||
"depth/stencil?";
|
||||
}
|
||||
customDepthStencilFormat = dsTexture->getViewFormat();
|
||||
|
||||
if (any(renderTarget->getTargetFlags() & TargetBufferFlags::STENCIL) &&
|
||||
!(customDepthStencilFormat == wgpu::TextureFormat::Depth24PlusStencil8 ||
|
||||
customDepthStencilFormat ==
|
||||
wgpu::TextureFormat::Depth32FloatStencil8 ||
|
||||
customDepthStencilFormat ==
|
||||
wgpu::TextureFormat::Stencil8)) {
|
||||
!(hasStencil(customDepthStencilFormat))) {
|
||||
FILAMENT_CHECK_POSTCONDITION(false)
|
||||
<< "Custom render target requested stencil, but the provided texture"
|
||||
"format number"
|
||||
@@ -912,14 +940,7 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> renderTargetHandle,
|
||||
<< " does not have a stencil aspect.";
|
||||
}
|
||||
if (any(renderTarget->getTargetFlags() & TargetBufferFlags::DEPTH) &&
|
||||
!(customDepthStencilFormat == wgpu::TextureFormat::Depth16Unorm ||
|
||||
customDepthStencilFormat == wgpu::TextureFormat::Depth32Float ||
|
||||
customDepthStencilFormat ==
|
||||
wgpu::TextureFormat::Depth24Plus ||
|
||||
customDepthStencilFormat ==
|
||||
wgpu::TextureFormat::Depth24PlusStencil8 ||
|
||||
customDepthStencilFormat ==
|
||||
wgpu::TextureFormat::Depth32FloatStencil8)) {
|
||||
!(hasDepth(customDepthStencilFormat))) {
|
||||
FILAMENT_CHECK_POSTCONDITION(false) << "Custom render target requested depth, "
|
||||
"but the provided texture format number"
|
||||
<< (uint32_t) customDepthStencilFormat
|
||||
@@ -934,8 +955,10 @@ void WebGPUDriver::beginRenderPass(Handle<HwRenderTarget> renderTargetHandle,
|
||||
defaultColorView,
|
||||
defaultDepthStencilView,
|
||||
customColorViews.data(),
|
||||
customColorMsaaSidecarViews.data(),
|
||||
customColorViewCount,
|
||||
customDepthStencilView);
|
||||
customDepthStencilView,
|
||||
customDepthStencilMsaaSidecarTextureView);
|
||||
|
||||
mRenderPassEncoder = mCommandEncoder.BeginRenderPass(&renderPassDescriptor);
|
||||
|
||||
@@ -976,13 +999,13 @@ void WebGPUDriver::makeCurrent(Handle<HwSwapChain> drawSch, Handle<HwSwapChain>
|
||||
wgpu::TextureFormat depthFormat = mSwapChain->getDepthFormat();
|
||||
TargetBufferFlags newTargetFlags = filament::backend::TargetBufferFlags::NONE;
|
||||
|
||||
//Assuming Color and Depth are always present.
|
||||
//Assuming Color always present in default render target.
|
||||
newTargetFlags |= filament::backend::TargetBufferFlags::COLOR;
|
||||
if (depthFormat != wgpu::TextureFormat::Undefined) {
|
||||
newTargetFlags |= filament::backend::TargetBufferFlags::DEPTH;
|
||||
|
||||
if (depthFormat == wgpu::TextureFormat::Depth24PlusStencil8 ||
|
||||
depthFormat == wgpu::TextureFormat::Depth32FloatStencil8) {
|
||||
if (hasDepth(depthFormat)) {
|
||||
newTargetFlags |= filament::backend::TargetBufferFlags::DEPTH;
|
||||
}
|
||||
if (hasStencil(depthFormat)) {
|
||||
newTargetFlags |= filament::backend::TargetBufferFlags::STENCIL;
|
||||
}
|
||||
}
|
||||
@@ -1069,102 +1092,33 @@ void WebGPUDriver::blitDEPRECATED(TargetBufferFlags buffers,
|
||||
void WebGPUDriver::resolve(Handle<HwTexture> destinationTextureHandle, const uint8_t sourceLevel,
|
||||
const uint8_t sourceLayer, Handle<HwTexture> sourceTextureHandle,
|
||||
const uint8_t destinationLevel, const uint8_t destinationLayer) {
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mCommandEncoder)
|
||||
<< "Resolve assumes there is a valid command encoder to piggyback on.";
|
||||
FILAMENT_CHECK_PRECONDITION(mRenderPassEncoder == nullptr)
|
||||
<< "Resolve cannot be called during an existing render pass";
|
||||
|
||||
const auto sourceTexture{ handleCast<WebGPUTexture>(sourceTextureHandle) };
|
||||
const auto destinationTexture{ handleCast<WebGPUTexture>(destinationTextureHandle) };
|
||||
|
||||
assert_invariant(sourceTexture);
|
||||
assert_invariant(destinationTexture);
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(destinationTexture->width == sourceTexture->width &&
|
||||
destinationTexture->height == sourceTexture->height)
|
||||
<< "invalid resolve: source and destination sizes don't match";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(sourceTexture->samples > 1 && destinationTexture->samples == 1)
|
||||
<< "invalid resolve: source.samples=" << +sourceTexture->samples
|
||||
<< ", destination.samples=" << +destinationTexture->samples;
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(sourceTexture->format == destinationTexture->format)
|
||||
<< "source and destination texture format don't match";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(!isDepthFormat(sourceTexture->format))
|
||||
<< "can't resolve depth formats";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(!isStencilFormat(sourceTexture->format))
|
||||
<< "can't resolve stencil formats";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(any(destinationTexture->usage & TextureUsage::BLIT_DST))
|
||||
<< "destination texture doesn't have BLIT_DST";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(any(sourceTexture->usage & TextureUsage::BLIT_SRC))
|
||||
<< "source texture doesn't have BLIT_SRC";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(sourceTexture->getTexture().GetUsage() & wgpu::TextureUsage::RenderAttachment)
|
||||
<< "source texture usage doesn't have wgpu::TextureUsage::RenderAttachment";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(destinationTexture->getTexture().GetUsage() & wgpu::TextureUsage::RenderAttachment)
|
||||
<< "destination texture usage doesn't have wgpu::TextureUsage::RenderAttachment";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(destinationTexture->getTexture().GetUsage() & wgpu::TextureUsage::TextureBinding)
|
||||
<< "destination texture usage doesn't have wgpu::TextureUsage::TextureBinding";
|
||||
|
||||
const wgpu::TextureFormat format{ sourceTexture->getViewFormat() };
|
||||
const wgpu::TextureViewDescriptor sourceTextureViewDescriptor{
|
||||
.label = "resolve_source_texture_view",
|
||||
.format = format,
|
||||
.dimension = sourceTexture->getViewDimension(),
|
||||
.baseMipLevel = sourceLevel,
|
||||
.mipLevelCount = 1,
|
||||
.baseArrayLayer = sourceLayer,
|
||||
.arrayLayerCount = 1,
|
||||
.aspect = sourceTexture->getAspect(),
|
||||
.usage = sourceTexture->getTexture().GetUsage(),
|
||||
const WebGPUMsaaTextureResolver::ResolveRequest request{
|
||||
.commandEncoder = mCommandEncoder,
|
||||
.viewFormat = sourceTexture->getViewFormat(),
|
||||
.source = {
|
||||
.texture = sourceTexture->getTexture(),
|
||||
.viewDimension = sourceTexture->getViewDimension(),
|
||||
.mipLevel = sourceLevel,
|
||||
.layer = sourceLayer,
|
||||
.aspect = sourceTexture->getAspect(),
|
||||
},
|
||||
.destination = {
|
||||
.texture = destinationTexture->getTexture(),
|
||||
.viewDimension = destinationTexture->getViewDimension(),
|
||||
.mipLevel = destinationLevel,
|
||||
.layer = destinationLayer,
|
||||
.aspect = destinationTexture->getAspect(),
|
||||
},
|
||||
};
|
||||
const wgpu::TextureView sourceTextureView{ sourceTexture->getTexture().CreateView(
|
||||
&sourceTextureViewDescriptor) };
|
||||
FILAMENT_CHECK_POSTCONDITION(sourceTextureView) << "Failed to create wgpu::TextureView sourceTextureView";
|
||||
const wgpu::TextureViewDescriptor destinationTextureViewDescriptor{
|
||||
.label = "resolve_destination_texture_view",
|
||||
.format = format,
|
||||
.dimension = destinationTexture->getViewDimension(),
|
||||
.baseMipLevel = destinationLevel,
|
||||
.mipLevelCount = 1,
|
||||
.baseArrayLayer = destinationLayer,
|
||||
.arrayLayerCount = 1,
|
||||
.aspect = destinationTexture->getAspect(),
|
||||
.usage = destinationTexture->getTexture().GetUsage(),
|
||||
};
|
||||
|
||||
const wgpu::TextureView destinationTextureView{ destinationTexture->getTexture().CreateView(
|
||||
&destinationTextureViewDescriptor) };
|
||||
FILAMENT_CHECK_POSTCONDITION(destinationTextureView) << "Failed to create wgpu::TextureView destinationTextureView.";
|
||||
const wgpu::RenderPassColorAttachment colorAttachment{
|
||||
.view = sourceTextureView,
|
||||
.depthSlice = wgpu::kDepthSliceUndefined, // being explicit for consistent behavior
|
||||
.resolveTarget = destinationTextureView,
|
||||
.loadOp = wgpu::LoadOp::Load,
|
||||
.storeOp = wgpu::StoreOp::Store,
|
||||
.clearValue = {}, // being explicit for consistent behavior
|
||||
};
|
||||
const wgpu::RenderPassDescriptor renderPassDescriptor{
|
||||
.label = "resolve_render_pass",
|
||||
.colorAttachmentCount = 1,
|
||||
.colorAttachments = &colorAttachment,
|
||||
.depthStencilAttachment = nullptr, // being explicit for consistent behavior
|
||||
.occlusionQuerySet = nullptr, // being explicit for consistent behavior
|
||||
.timestampWrites = nullptr, // being explicit for consistent behavior
|
||||
};
|
||||
|
||||
const wgpu::RenderPassEncoder renderPassEncoder{ mCommandEncoder.BeginRenderPass(
|
||||
&renderPassDescriptor) };
|
||||
FILAMENT_CHECK_POSTCONDITION(renderPassEncoder)
|
||||
<< "Failed to create wgpu::RenderPassEncoder for WebGPUDriver::resolve";
|
||||
renderPassEncoder.End(); // only the implicit resolve is happening in the pass
|
||||
mMsaaTextureResolver.resolve(request);
|
||||
}
|
||||
|
||||
void WebGPUDriver::blit(Handle<HwTexture> destinationTextureHandle, const uint8_t sourceLevel,
|
||||
@@ -1174,110 +1128,94 @@ void WebGPUDriver::blit(Handle<HwTexture> destinationTextureHandle, const uint8_
|
||||
// todo
|
||||
}
|
||||
|
||||
size_t WebGPUDriver::computePipelineKey(PipelineState const& pipelineState,
|
||||
WebGPURenderTarget const* const renderTarget) const {
|
||||
// TODO Investigate implications of this hash more closely. Vulkan has a whole class
|
||||
// VulkanPipelineCache to handle this, may be missing nuance
|
||||
static const auto pipelineStateHasher{
|
||||
utils::hash::MurmurHashFn<filament::backend::PipelineState>()
|
||||
};
|
||||
const std::hash<uint32_t> intHasher{};
|
||||
const std::hash<WebGPURenderTarget const*> addressHasher{};
|
||||
const size_t pipelineStateHash{ intHasher(pipelineStateHasher(pipelineState)) };
|
||||
const size_t renderTargetHash{ addressHasher(renderTarget) };
|
||||
return utils::hash::combine(pipelineStateHash, renderTargetHash);
|
||||
}
|
||||
|
||||
void WebGPUDriver::bindPipeline(PipelineState const& pipelineState) {
|
||||
auto pipelineKey{ computePipelineKey(pipelineState, mCurrentRenderTarget) };
|
||||
if (mPipelineMap.find(pipelineKey) != mPipelineMap.end()) {
|
||||
mRenderPassEncoder.SetPipeline(mPipelineMap[pipelineKey]);
|
||||
return;
|
||||
}
|
||||
const auto program = handleCast<WebGPUProgram>(pipelineState.program);
|
||||
assert_invariant(mRenderPassEncoder);
|
||||
const auto program{ handleCast<WebGPUProgram>(pipelineState.program) };
|
||||
assert_invariant(program);
|
||||
WebGPURenderTarget const* renderTarget{ mCurrentRenderTarget };
|
||||
assert_invariant(renderTarget);
|
||||
assert_invariant(program->computeShaderModule == nullptr &&
|
||||
"WebGPU backend does not (yet) support compute pipelines.");
|
||||
FILAMENT_CHECK_POSTCONDITION(program->vertexShaderModule)
|
||||
<< "WebGPU backend requires a vertex shader module for a render pipeline";
|
||||
const auto vertexBufferInfo{ handleCast<WebGPUVertexBufferInfo>(
|
||||
pipelineState.vertexBufferInfo) };
|
||||
assert_invariant(vertexBufferInfo);
|
||||
std::array<wgpu::BindGroupLayout, MAX_DESCRIPTOR_SET_COUNT> bindGroupLayouts{};
|
||||
assert_invariant(bindGroupLayouts.size() >= pipelineState.pipelineLayout.setLayout.size());
|
||||
size_t bindGroupLayoutCount = 0;
|
||||
for (size_t i = 0; i < bindGroupLayouts.size(); i++) {
|
||||
const auto handle = pipelineState.pipelineLayout.setLayout[bindGroupLayoutCount];
|
||||
size_t bindGroupLayoutCount{ 0 };
|
||||
for (size_t i{ 0 }; i < bindGroupLayouts.size(); i++) {
|
||||
const auto handle{ pipelineState.pipelineLayout.setLayout[bindGroupLayoutCount] };
|
||||
if (handle.getId() == HandleBase::nullid) {
|
||||
continue;
|
||||
}
|
||||
bindGroupLayouts[bindGroupLayoutCount++] =
|
||||
handleCast<WebGPUDescriptorSetLayout>(handle)->getLayout();
|
||||
}
|
||||
std::stringstream layoutLabelStream;
|
||||
layoutLabelStream << program->name.c_str() << " layout";
|
||||
const auto layoutLabel = layoutLabelStream.str();
|
||||
const wgpu::PipelineLayoutDescriptor layoutDescriptor{
|
||||
.label = wgpu::StringView(layoutLabel),
|
||||
const WebGPUPipelineLayoutCache::PipelineLayoutRequest pipelineLayoutRequest{
|
||||
.label = program->name,
|
||||
.bindGroupLayouts = bindGroupLayouts,
|
||||
.bindGroupLayoutCount = bindGroupLayoutCount,
|
||||
.bindGroupLayouts = bindGroupLayouts.data()
|
||||
// TODO investigate immediateDataRangeByteSize
|
||||
};
|
||||
const wgpu::PipelineLayout layout = mDevice.CreatePipelineLayout(&layoutDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(layout)
|
||||
<< "Failed to create wgpu::PipelineLayout for render pipeline for "
|
||||
<< layoutDescriptor.label;
|
||||
const auto vertexBufferInfo =
|
||||
handleCast<WebGPUVertexBufferInfo>(pipelineState.vertexBufferInfo);
|
||||
assert_invariant(vertexBufferInfo);
|
||||
|
||||
std::vector<wgpu::TextureFormat> pipelineColorFormats;
|
||||
wgpu::TextureFormat pipelineDepthStencilFormat = wgpu::TextureFormat::Undefined;
|
||||
uint8_t pipelineSamples = 1;
|
||||
bool const requestedDepth = any(mCurrentRenderTarget->getTargetFlags() & TargetBufferFlags::DEPTH);
|
||||
bool const requestedStencil = any(mCurrentRenderTarget->getTargetFlags() & TargetBufferFlags::STENCIL);
|
||||
pipelineSamples = mCurrentRenderTarget->getSamples();
|
||||
|
||||
if (mCurrentRenderTarget->isDefaultRenderTarget()) {
|
||||
pipelineColorFormats.push_back(mSwapChain->getColorFormat());
|
||||
pipelineDepthStencilFormat = mSwapChain->getDepthFormat();
|
||||
wgpu::PipelineLayout const& layout{ mPipelineLayoutCache.getOrCreatePipelineLayout(
|
||||
pipelineLayoutRequest) };
|
||||
uint8_t colorFormatCount{ 0 };
|
||||
std::array<wgpu::TextureFormat, MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT> colorFormats{
|
||||
wgpu::TextureFormat::Undefined
|
||||
};
|
||||
wgpu::TextureFormat depthStencilFormat{ wgpu::TextureFormat::Undefined };
|
||||
if (renderTarget->isDefaultRenderTarget()) {
|
||||
// default render target color(s) (one)...
|
||||
colorFormatCount = 1;
|
||||
colorFormats[0] = mSwapChain->getColorFormat();
|
||||
// default render target depth/stencil...
|
||||
depthStencilFormat = mSwapChain->getDepthFormat();
|
||||
} else {
|
||||
const auto& mrtColorAttachments = mCurrentRenderTarget->getColorAttachmentInfos();
|
||||
for (size_t i = 0; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; ++i) {
|
||||
// custom render target color(s)...
|
||||
MRT const& mrtColorAttachments{ mCurrentRenderTarget->getColorAttachmentInfos() };
|
||||
for (size_t i{ 0 }; i < MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT; ++i) {
|
||||
if (mrtColorAttachments[i].handle) {
|
||||
const auto colorTexture = handleCast<WebGPUTexture>(mrtColorAttachments[i].handle);
|
||||
const auto colorTexture{ handleCast<WebGPUTexture>(mrtColorAttachments[i].handle) };
|
||||
if (colorTexture) {
|
||||
pipelineColorFormats.push_back(colorTexture->getTexture().GetFormat());
|
||||
colorFormats[colorFormatCount++] = colorTexture->getTexture().GetFormat();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// custom render target depth/stencil...
|
||||
const auto& depthInfo = mCurrentRenderTarget->getDepthAttachmentInfo();
|
||||
const auto& stencilInfo = mCurrentRenderTarget->getStencilAttachmentInfo();
|
||||
Handle<HwTexture> depthStencilHandle = {};
|
||||
Handle<HwTexture> depthStencilHandle{};
|
||||
if (depthInfo.handle) {
|
||||
depthStencilHandle = depthInfo.handle;
|
||||
} else if (stencilInfo.handle) {
|
||||
depthStencilHandle = stencilInfo.handle;
|
||||
depthStencilHandle = stencilInfo.handle;
|
||||
}
|
||||
|
||||
if (depthStencilHandle) {
|
||||
const auto dsTexture = handleCast<WebGPUTexture>(depthStencilHandle);
|
||||
if (dsTexture) {
|
||||
pipelineDepthStencilFormat = dsTexture->getTexture().GetFormat();
|
||||
const auto depthStencilTexture{ handleCast<WebGPUTexture>(depthStencilHandle) };
|
||||
if (depthStencilTexture) {
|
||||
depthStencilFormat = depthStencilTexture->getTexture().GetFormat();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: We expected this to be a sane check, however it complains when running shadowtest.
|
||||
//if (program->fragmentShaderModule != nullptr) {
|
||||
// FILAMENT_CHECK_POSTCONDITION(!pipelineColorFormats.empty())
|
||||
// << "Render pipeline with fragment shader must have at least one color target "
|
||||
// "format.";
|
||||
//}
|
||||
wgpu::RenderPipeline pipeline = createWebGPURenderPipeline(mDevice, *program, *vertexBufferInfo,
|
||||
layout, pipelineState.rasterState, pipelineState.stencilState,
|
||||
pipelineState.polygonOffset, pipelineState.primitiveType, pipelineColorFormats,
|
||||
pipelineDepthStencilFormat, pipelineSamples, requestedDepth, requestedStencil);
|
||||
assert_invariant(pipeline);
|
||||
mPipelineMap[pipelineKey] = pipeline;
|
||||
const WebGPUPipelineCache::RenderPipelineRequest pipelineRequest{
|
||||
.label = program->name,
|
||||
.vertexShaderModule = program->vertexShaderModule,
|
||||
.fragmentShaderModule = program->fragmentShaderModule,
|
||||
.vertexBufferSlots = vertexBufferInfo->getWebGPUSlotBindingInfos(),
|
||||
.vertexBufferLayouts = vertexBufferInfo->getVertexBufferLayouts(),
|
||||
.pipelineLayout = layout,
|
||||
.primitiveType = pipelineState.primitiveType,
|
||||
.rasterState = pipelineState.rasterState,
|
||||
.stencilState = pipelineState.stencilState,
|
||||
.polygonOffset = pipelineState.polygonOffset,
|
||||
.targetRenderFlags = renderTarget->getTargetFlags(),
|
||||
.multisampleCount = renderTarget->getSamples(),
|
||||
.depthStencilFormat = depthStencilFormat,
|
||||
.colorFormatCount = colorFormatCount,
|
||||
.colorFormats = colorFormats.data(),
|
||||
};
|
||||
wgpu::RenderPipeline const& pipeline{ mPipelineCache.getOrCreateRenderPipeline(
|
||||
pipelineRequest) };
|
||||
mRenderPassEncoder.SetPipeline(pipeline);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,9 @@
|
||||
|
||||
#include "WebGPURenderTarget.h"
|
||||
#include "webgpu/WebGPUConstants.h"
|
||||
#include "webgpu/WebGPUMsaaTextureResolver.h"
|
||||
#include "webgpu/WebGPUPipelineCache.h"
|
||||
#include "webgpu/WebGPUPipelineLayoutCache.h"
|
||||
#include "webgpu/WebGPURenderPassMipmapGenerator.h"
|
||||
#include <backend/platforms/WebGPUPlatform.h>
|
||||
|
||||
@@ -31,7 +34,6 @@
|
||||
#include <utils/compiler.h>
|
||||
|
||||
#include "SpdMipmapGenerator/SpdMipmapGenerator.h"
|
||||
#include <tsl/robin_map.h>
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
@@ -56,7 +58,7 @@ public:
|
||||
[[nodiscard]] static Driver* create(WebGPUPlatform& platform, const Platform::DriverConfig& driverConfig) noexcept;
|
||||
|
||||
private:
|
||||
explicit WebGPUDriver(WebGPUPlatform& platform, const Platform::DriverConfig& driverConfig) noexcept;
|
||||
WebGPUDriver(WebGPUPlatform& platform, const Platform::DriverConfig& driverConfig) noexcept;
|
||||
[[nodiscard]] ShaderModel getShaderModel() const noexcept final;
|
||||
[[nodiscard]] ShaderLanguage getShaderLanguage() const noexcept final;
|
||||
[[nodiscard]] wgpu::Sampler makeSampler(SamplerParams const& params);
|
||||
@@ -78,10 +80,11 @@ private:
|
||||
wgpu::CommandBuffer mCommandBuffer = nullptr;
|
||||
WebGPURenderTarget* mDefaultRenderTarget = nullptr;
|
||||
WebGPURenderTarget* mCurrentRenderTarget = nullptr;
|
||||
WebGPUPipelineLayoutCache mPipelineLayoutCache;
|
||||
WebGPUPipelineCache mPipelineCache;
|
||||
WebGPURenderPassMipmapGenerator mRenderPassMipmapGenerator;
|
||||
spd::MipmapGenerator mSpdComputePassMipmapGenerator;
|
||||
|
||||
tsl::robin_map<size_t, wgpu::RenderPipeline> mPipelineMap;
|
||||
WebGPUMsaaTextureResolver mMsaaTextureResolver{};
|
||||
|
||||
struct DescriptorSetBindingInfo{
|
||||
wgpu::BindGroup bindGroup;
|
||||
@@ -90,8 +93,6 @@ private:
|
||||
};
|
||||
std::array<DescriptorSetBindingInfo,MAX_DESCRIPTOR_SET_COUNT> mCurrentDescriptorSets;
|
||||
|
||||
[[nodiscard]] size_t computePipelineKey(PipelineState const&, WebGPURenderTarget const*) const;
|
||||
|
||||
/*
|
||||
* Driver interface
|
||||
*/
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUMsaaTextureResolver.h"
|
||||
|
||||
#include "WebGPUTexture.h"
|
||||
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
void resolveColorTextures(wgpu::CommandEncoder const& commandEncoder,
|
||||
wgpu::TextureView const& sourceTextureView,
|
||||
wgpu::TextureView const& destinationTextureView) {
|
||||
const wgpu::RenderPassColorAttachment colorAttachment{
|
||||
.view = sourceTextureView,
|
||||
.depthSlice = wgpu::kDepthSliceUndefined, // being explicit for consistent behavior
|
||||
.resolveTarget = destinationTextureView,
|
||||
.loadOp = wgpu::LoadOp::Load,
|
||||
.storeOp = wgpu::StoreOp::Store,
|
||||
.clearValue = {}, // being explicit for consistent behavior
|
||||
};
|
||||
const wgpu::RenderPassDescriptor renderPassDescriptor{
|
||||
.label = "resolve_render_pass",
|
||||
.colorAttachmentCount = 1,
|
||||
.colorAttachments = &colorAttachment,
|
||||
.depthStencilAttachment = nullptr, // being explicit for consistent behavior
|
||||
.occlusionQuerySet = nullptr, // being explicit for consistent behavior
|
||||
.timestampWrites = nullptr, // being explicit for consistent behavior
|
||||
};
|
||||
const wgpu::RenderPassEncoder renderPassEncoder{ commandEncoder.BeginRenderPass(
|
||||
&renderPassDescriptor) };
|
||||
FILAMENT_CHECK_POSTCONDITION(renderPassEncoder)
|
||||
<< "Failed to create wgpu::RenderPassEncoder for WebGPUDriver::resolve";
|
||||
renderPassEncoder.End(); // only the implicit resolve is happening in the pass
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void WebGPUMsaaTextureResolver::resolve(ResolveRequest const& request) {
|
||||
ResolveRequest::TextureInfo const& source{ request.source };
|
||||
ResolveRequest::TextureInfo const& destination{ request.destination };
|
||||
FILAMENT_CHECK_PRECONDITION(destination.texture.GetWidth() == source.texture.GetWidth() &&
|
||||
destination.texture.GetHeight() == source.texture.GetHeight())
|
||||
<< "invalid resolve: source and destination sizes don't match";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
source.texture.GetSampleCount() > 1 && destination.texture.GetSampleCount() == 1)
|
||||
<< "invalid resolve: source.samples=" << source.texture.GetSampleCount()
|
||||
<< ", destination.samples=" << destination.texture.GetSampleCount();
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(source.texture.GetFormat() == destination.texture.GetFormat())
|
||||
<< "source and destination texture format don't match";
|
||||
const wgpu::TextureFormat format{ source.texture.GetFormat() };
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(!hasDepth(format)) << "can't resolve depth formats";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(!hasStencil(format)) << "can't resolve stencil formats";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(source.texture.GetUsage() & wgpu::TextureUsage::RenderAttachment)
|
||||
<< "source texture usage doesn't have wgpu::TextureUsage::RenderAttachment";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
destination.texture.GetUsage() & wgpu::TextureUsage::RenderAttachment)
|
||||
<< "destination texture usage doesn't have wgpu::TextureUsage::RenderAttachment";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(destination.texture.GetUsage() & wgpu::TextureUsage::TextureBinding)
|
||||
<< "destination texture usage doesn't have wgpu::TextureUsage::TextureBinding";
|
||||
|
||||
const wgpu::TextureViewDescriptor sourceTextureViewDescriptor{
|
||||
.label = "resolve_source_texture_view",
|
||||
.format = request.viewFormat,
|
||||
.dimension = source.viewDimension,
|
||||
.baseMipLevel = source.mipLevel,
|
||||
.mipLevelCount = 1,
|
||||
.baseArrayLayer = source.layer,
|
||||
.arrayLayerCount = 1,
|
||||
.aspect = source.aspect,
|
||||
.usage = source.texture.GetUsage(),
|
||||
};
|
||||
const wgpu::TextureView sourceTextureView{ source.texture.CreateView(
|
||||
&sourceTextureViewDescriptor) };
|
||||
FILAMENT_CHECK_POSTCONDITION(sourceTextureView)
|
||||
<< "Failed to create wgpu::TextureView sourceTextureView";
|
||||
const wgpu::TextureViewDescriptor destinationTextureViewDescriptor{
|
||||
.label = "resolve_destination_texture_view",
|
||||
.format = request.viewFormat,
|
||||
.dimension = destination.viewDimension,
|
||||
.baseMipLevel = destination.mipLevel,
|
||||
.mipLevelCount = 1,
|
||||
.baseArrayLayer = destination.layer,
|
||||
.arrayLayerCount = 1,
|
||||
.aspect = destination.aspect,
|
||||
.usage = destination.texture.GetUsage(),
|
||||
};
|
||||
const wgpu::TextureView destinationTextureView{ destination.texture.CreateView(
|
||||
&destinationTextureViewDescriptor) };
|
||||
FILAMENT_CHECK_POSTCONDITION(destinationTextureView)
|
||||
<< "Failed to create wgpu::TextureView destinationTextureView.";
|
||||
|
||||
if (hasDepth(format)) {
|
||||
PANIC_PRECONDITION("DEPTH RESOLVE NOT IMPLEMENTED YET");
|
||||
} else {
|
||||
resolveColorTextures(request.commandEncoder, sourceTextureView, destinationTextureView);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUMSAATEXTURERESOLVER_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUMSAATEXTURERESOLVER_H
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace wgpu {
|
||||
class CommandEncoder;
|
||||
class Texture;
|
||||
enum class TextureAspect : uint32_t;
|
||||
enum class TextureFormat : uint32_t;
|
||||
enum class TextureViewDimension : uint32_t;
|
||||
} // namespace wgpu
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUTexture;
|
||||
|
||||
class WebGPUMsaaTextureResolver final {
|
||||
public:
|
||||
struct ResolveRequest final {
|
||||
struct TextureInfo final {
|
||||
wgpu::Texture const& texture;
|
||||
wgpu::TextureViewDimension viewDimension;
|
||||
uint8_t mipLevel;
|
||||
uint8_t layer;
|
||||
wgpu::TextureAspect aspect;
|
||||
};
|
||||
wgpu::CommandEncoder const& commandEncoder;
|
||||
wgpu::TextureFormat viewFormat;
|
||||
TextureInfo source;
|
||||
TextureInfo destination;
|
||||
};
|
||||
|
||||
void resolve(ResolveRequest const&);
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUMSAATEXTURERESOLVER_H
|
||||
@@ -0,0 +1,382 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUPipelineCache.h"
|
||||
|
||||
#include "WebGPUConstants.h"
|
||||
#include "WebGPUTexture.h"
|
||||
#include "WebGPUVertexBufferInfo.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include <utils/BitmaskEnum.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
[[nodiscard]] constexpr uint8_t toUint8(const bool value) { return value ? 1 : 0; }
|
||||
|
||||
[[nodiscard]] constexpr wgpu::PrimitiveTopology toWebGPU(const PrimitiveType primitiveType) {
|
||||
switch (primitiveType) {
|
||||
case PrimitiveType::POINTS: return wgpu::PrimitiveTopology::PointList;
|
||||
case PrimitiveType::LINES: return wgpu::PrimitiveTopology::LineList;
|
||||
case PrimitiveType::LINE_STRIP: return wgpu::PrimitiveTopology::LineStrip;
|
||||
case PrimitiveType::TRIANGLES: return wgpu::PrimitiveTopology::TriangleList;
|
||||
case PrimitiveType::TRIANGLE_STRIP: return wgpu::PrimitiveTopology::TriangleStrip;
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::CullMode toWebGPU(const CullingMode cullMode) {
|
||||
switch (cullMode) {
|
||||
case CullingMode::NONE: return wgpu::CullMode::None;
|
||||
case CullingMode::FRONT: return wgpu::CullMode::Front;
|
||||
case CullingMode::BACK: return wgpu::CullMode::Back;
|
||||
case CullingMode::FRONT_AND_BACK:
|
||||
// no WegGPU equivalent of front and back
|
||||
FILAMENT_CHECK_POSTCONDITION(false)
|
||||
<< "WebGPU does not support CullingMode::FRONT_AND_BACK";
|
||||
return wgpu::CullMode::Undefined;
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::CompareFunction toWebGPU(const SamplerCompareFunc compareFunction) {
|
||||
switch (compareFunction) {
|
||||
case SamplerCompareFunc::LE: return wgpu::CompareFunction::LessEqual;
|
||||
case SamplerCompareFunc::GE: return wgpu::CompareFunction::GreaterEqual;
|
||||
case SamplerCompareFunc::L: return wgpu::CompareFunction::Less;
|
||||
case SamplerCompareFunc::G: return wgpu::CompareFunction::Greater;
|
||||
case SamplerCompareFunc::E: return wgpu::CompareFunction::Equal;
|
||||
case SamplerCompareFunc::NE: return wgpu::CompareFunction::NotEqual;
|
||||
case SamplerCompareFunc::A: return wgpu::CompareFunction::Always;
|
||||
case SamplerCompareFunc::N: return wgpu::CompareFunction::Never;
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::StencilOperation toWebGPU(const StencilOperation stencilOp) {
|
||||
switch (stencilOp) {
|
||||
case StencilOperation::KEEP: return wgpu::StencilOperation::Keep;
|
||||
case StencilOperation::ZERO: return wgpu::StencilOperation::Zero;
|
||||
case StencilOperation::REPLACE: return wgpu::StencilOperation::Replace;
|
||||
case StencilOperation::INCR: return wgpu::StencilOperation::IncrementClamp;
|
||||
case StencilOperation::INCR_WRAP: return wgpu::StencilOperation::IncrementWrap;
|
||||
case StencilOperation::DECR: return wgpu::StencilOperation::DecrementClamp;
|
||||
case StencilOperation::DECR_WRAP: return wgpu::StencilOperation::DecrementWrap;
|
||||
case StencilOperation::INVERT: return wgpu::StencilOperation::Invert;
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::BlendOperation toWebGPU(const BlendEquation blendOp) {
|
||||
switch (blendOp) {
|
||||
case BlendEquation::ADD: return wgpu::BlendOperation::Add;
|
||||
case BlendEquation::SUBTRACT: return wgpu::BlendOperation::Subtract;
|
||||
case BlendEquation::REVERSE_SUBTRACT: return wgpu::BlendOperation::ReverseSubtract;
|
||||
case BlendEquation::MIN: return wgpu::BlendOperation::Min;
|
||||
case BlendEquation::MAX: return wgpu::BlendOperation::Max;
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr wgpu::BlendFactor toWebGPU(const BlendFunction blendFunction) {
|
||||
switch (blendFunction) {
|
||||
case BlendFunction::ZERO: return wgpu::BlendFactor::Zero;
|
||||
case BlendFunction::ONE: return wgpu::BlendFactor::One;
|
||||
case BlendFunction::SRC_COLOR: return wgpu::BlendFactor::Src;
|
||||
case BlendFunction::ONE_MINUS_SRC_COLOR: return wgpu::BlendFactor::OneMinusSrc;
|
||||
case BlendFunction::DST_COLOR: return wgpu::BlendFactor::Dst;
|
||||
case BlendFunction::ONE_MINUS_DST_COLOR: return wgpu::BlendFactor::OneMinusDst;
|
||||
case BlendFunction::SRC_ALPHA: return wgpu::BlendFactor::SrcAlpha;
|
||||
case BlendFunction::ONE_MINUS_SRC_ALPHA: return wgpu::BlendFactor::OneMinusSrcAlpha;
|
||||
case BlendFunction::DST_ALPHA: return wgpu::BlendFactor::DstAlpha;
|
||||
case BlendFunction::ONE_MINUS_DST_ALPHA: return wgpu::BlendFactor::OneMinusDstAlpha;
|
||||
case BlendFunction::SRC_ALPHA_SATURATE: return wgpu::BlendFactor::SrcAlphaSaturated;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
WebGPUPipelineCache::WebGPUPipelineCache(wgpu::Device const& device)
|
||||
: mDevice{ device } {}
|
||||
|
||||
wgpu::RenderPipeline const& WebGPUPipelineCache::getOrCreateRenderPipeline(
|
||||
RenderPipelineRequest const& request) {
|
||||
RenderPipelineKey key{};
|
||||
populateKey(request, key);
|
||||
if (auto iterator{ mRenderPipelines.find(key) }; iterator != mRenderPipelines.end()) {
|
||||
RenderPipelineCacheEntry& entry{ iterator.value() };
|
||||
entry.lastUsedFrameCount = mFrameCount;
|
||||
return entry.pipeline;
|
||||
}
|
||||
const wgpu::RenderPipeline pipeline{ createRenderPipeline(request) };
|
||||
mRenderPipelines.emplace(key, RenderPipelineCacheEntry{
|
||||
.pipeline = pipeline,
|
||||
.lastUsedFrameCount = mFrameCount,
|
||||
});
|
||||
return mRenderPipelines[key].pipeline;
|
||||
}
|
||||
|
||||
void WebGPUPipelineCache::onFrameEnd() {
|
||||
++mFrameCount;
|
||||
removeExpiredPipelines();
|
||||
}
|
||||
|
||||
void WebGPUPipelineCache::populateKey(RenderPipelineRequest const& request,
|
||||
RenderPipelineKey& outKey) {
|
||||
outKey.vertexShaderModuleHandle =
|
||||
request.vertexShaderModule ? request.vertexShaderModule.Get() : nullptr;
|
||||
outKey.fragmentShaderModuleHandle =
|
||||
request.fragmentShaderModule ? request.fragmentShaderModule.Get() : nullptr;
|
||||
outKey.pipelineLayoutHandle = request.pipelineLayout ? request.pipelineLayout.Get() : nullptr;
|
||||
outKey.depthBias = static_cast<int32_t>(request.polygonOffset.constant);
|
||||
outKey.depthBiasSlopeScale = request.polygonOffset.slope;
|
||||
outKey.primitiveType = request.primitiveType;
|
||||
outKey.stencilFrontCompare = request.stencilState.front.stencilFunc;
|
||||
outKey.stencilFrontFailOperation = request.stencilState.front.stencilOpStencilFail;
|
||||
outKey.stencilFrontDepthFailOperation = request.stencilState.front.stencilOpDepthFail;
|
||||
outKey.stencilFrontPassOperation = request.stencilState.front.stencilOpDepthStencilPass;
|
||||
outKey.stencilWrite = toUint8(request.stencilState.stencilWrite);
|
||||
outKey.stencilFrontReadMask = request.stencilState.front.readMask;
|
||||
outKey.stencilFrontWriteMask = request.stencilState.front.writeMask;
|
||||
outKey.stencilBackCompare = request.stencilState.back.stencilFunc;
|
||||
outKey.stencilBackFailOperation = request.stencilState.back.stencilOpStencilFail;
|
||||
outKey.stencilBackDepthFailOperation = request.stencilState.back.stencilOpDepthFail;
|
||||
outKey.stencilBackPassOperation = request.stencilState.back.stencilOpDepthStencilPass;
|
||||
outKey.cullingMode = request.rasterState.culling;
|
||||
outKey.inverseFrontFaces = toUint8(request.rasterState.inverseFrontFaces);
|
||||
outKey.depthWriteEnabled = toUint8(request.rasterState.depthWrite);
|
||||
outKey.depthCompare = request.rasterState.depthFunc;
|
||||
outKey.depthClamp = toUint8(request.rasterState.depthClamp);
|
||||
outKey.colorWrite = toUint8(request.rasterState.colorWrite);
|
||||
outKey.alphaToCoverageEnabled = toUint8(request.rasterState.alphaToCoverage);
|
||||
outKey.colorBlendOperation = request.rasterState.blendEquationRGB;
|
||||
outKey.colorBlendSourceFactor = request.rasterState.blendFunctionSrcRGB;
|
||||
outKey.colorBlendDestinationFactor = request.rasterState.blendFunctionDstRGB;
|
||||
outKey.alphaBlendOperation = request.rasterState.blendEquationAlpha;
|
||||
outKey.alphaBlendSourceFactor = request.rasterState.blendFunctionSrcAlpha;
|
||||
outKey.alphaBlendDestinationFactor = request.rasterState.blendFunctionDstAlpha;
|
||||
outKey.targetRenderFlags = request.targetRenderFlags;
|
||||
outKey.multisampleCount = request.multisampleCount;
|
||||
outKey.depthStencilFormat = request.depthStencilFormat;
|
||||
assert_invariant(request.colorFormatCount <= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
|
||||
outKey.colorFormatCount = request.colorFormatCount;
|
||||
for (size_t colorIndex{ 0 }; colorIndex < request.colorFormatCount; colorIndex++) {
|
||||
outKey.colorFormats[colorIndex] = request.colorFormats[colorIndex];
|
||||
}
|
||||
// vertex buffers...
|
||||
for (WebGPUVertexBufferInfo::WebGPUSlotBindingInfo const& vertexBufferSlot:
|
||||
request.vertexBufferSlots) {
|
||||
assert_invariant(vertexBufferSlot.sourceBufferIndex < MAX_VERTEX_BUFFER_COUNT);
|
||||
outKey.vertexBuffers[vertexBufferSlot.sourceBufferIndex].stride = vertexBufferSlot.stride;
|
||||
outKey.vertexBuffers[vertexBufferSlot.sourceBufferIndex].offset =
|
||||
vertexBufferSlot.bufferOffset;
|
||||
}
|
||||
// vertex attributes...
|
||||
uint8_t currentAttributeIndex{ 0 };
|
||||
for (size_t bufferIndex{ 0 }; bufferIndex < request.vertexBufferSlots.size(); bufferIndex++) {
|
||||
wgpu::VertexBufferLayout const& vertexBufferLayout{
|
||||
request.vertexBufferLayouts[bufferIndex]
|
||||
};
|
||||
for (size_t attributeIndex{ 0 }; attributeIndex < vertexBufferLayout.attributeCount;
|
||||
attributeIndex++) {
|
||||
assert_invariant(attributeIndex < MAX_VERTEX_ATTRIBUTE_COUNT);
|
||||
wgpu::VertexAttribute const& vertexAttribute{
|
||||
vertexBufferLayout.attributes[attributeIndex]
|
||||
};
|
||||
outKey.vertexAttributes[currentAttributeIndex].bufferIndex = bufferIndex;
|
||||
outKey.vertexAttributes[currentAttributeIndex].offset =
|
||||
static_cast<uint8_t>(vertexAttribute.offset);
|
||||
outKey.vertexAttributes[currentAttributeIndex].shaderLocation =
|
||||
static_cast<uint8_t>(vertexAttribute.shaderLocation);
|
||||
outKey.vertexAttributes[currentAttributeIndex].format = vertexAttribute.format;
|
||||
currentAttributeIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::RenderPipeline WebGPUPipelineCache::createRenderPipeline(
|
||||
RenderPipelineRequest const& request) {
|
||||
assert_invariant(request.vertexShaderModule);
|
||||
wgpu::DepthStencilState depthStencilState{};
|
||||
const bool requestedDepth{ any(request.targetRenderFlags & TargetBufferFlags::DEPTH) };
|
||||
const bool requestedStencil{ any(request.targetRenderFlags & TargetBufferFlags::STENCIL) };
|
||||
const bool depthOrStencilRequested{ requestedDepth || requestedStencil };
|
||||
// depth/stencil...
|
||||
if (depthOrStencilRequested) {
|
||||
FILAMENT_CHECK_PRECONDITION(request.depthStencilFormat != wgpu::TextureFormat::Undefined)
|
||||
<< "Depth or Stencil requested for pipeline, but depthStencilFormat is "
|
||||
"wgpu::TextureFormat::Undefined.";
|
||||
depthStencilState.format = request.depthStencilFormat;
|
||||
if (requestedDepth) {
|
||||
assert_invariant(hasDepth(depthStencilState.format));
|
||||
depthStencilState.depthWriteEnabled = request.rasterState.depthWrite;
|
||||
depthStencilState.depthCompare = toWebGPU(request.rasterState.depthFunc);
|
||||
depthStencilState.depthBias = static_cast<int32_t>(request.polygonOffset.constant);
|
||||
depthStencilState.depthBiasSlopeScale = request.polygonOffset.slope;
|
||||
depthStencilState.depthBiasClamp = 0.0f;
|
||||
} else {
|
||||
depthStencilState.depthWriteEnabled = false;
|
||||
depthStencilState.depthCompare = wgpu::CompareFunction::Undefined;
|
||||
depthStencilState.depthBias = 0;
|
||||
depthStencilState.depthBiasSlopeScale = 0.0f;
|
||||
depthStencilState.depthBiasClamp = 0.0f;
|
||||
}
|
||||
if (requestedStencil) {
|
||||
assert_invariant(hasStencil(depthStencilState.format));
|
||||
depthStencilState.stencilFront = {
|
||||
.compare = toWebGPU(request.stencilState.front.stencilFunc),
|
||||
.failOp = toWebGPU(request.stencilState.front.stencilOpStencilFail),
|
||||
.depthFailOp = toWebGPU(request.stencilState.front.stencilOpDepthFail),
|
||||
.passOp = toWebGPU(request.stencilState.front.stencilOpDepthStencilPass),
|
||||
};
|
||||
depthStencilState.stencilBack = {
|
||||
.compare = toWebGPU(request.stencilState.back.stencilFunc),
|
||||
.failOp = toWebGPU(request.stencilState.back.stencilOpStencilFail),
|
||||
.depthFailOp = toWebGPU(request.stencilState.back.stencilOpDepthFail),
|
||||
.passOp = toWebGPU(request.stencilState.back.stencilOpDepthStencilPass),
|
||||
};
|
||||
// TODO: should we also consider the back readMask and writeMask?
|
||||
depthStencilState.stencilReadMask = request.stencilState.front.readMask;
|
||||
depthStencilState.stencilWriteMask =
|
||||
request.stencilState.stencilWrite ? request.stencilState.front.writeMask : 0u;
|
||||
} else {
|
||||
depthStencilState.stencilFront.compare = wgpu::CompareFunction::Undefined;
|
||||
depthStencilState.stencilFront.failOp = wgpu::StencilOperation::Keep;
|
||||
depthStencilState.stencilFront.depthFailOp = wgpu::StencilOperation::Keep;
|
||||
depthStencilState.stencilFront.passOp = wgpu::StencilOperation::Keep;
|
||||
depthStencilState.stencilBack = depthStencilState.stencilFront;
|
||||
depthStencilState.stencilReadMask = 0;
|
||||
depthStencilState.stencilWriteMask = 0;
|
||||
}
|
||||
}
|
||||
wgpu::RenderPipelineDescriptor pipelineDescriptor{
|
||||
.label = wgpu::StringView(request.label.c_str_safe()),
|
||||
.layout = request.pipelineLayout,
|
||||
.vertex = {
|
||||
.module = request.vertexShaderModule,
|
||||
.entryPoint = "main",
|
||||
// we do not use WebGPU's override constants due to 2 limitations
|
||||
// (at least at the time of write this):
|
||||
// 1. they cannot be used for the size of an array, which is needed
|
||||
// 2. if we pass the WebGPU API (CPU-side) constants not referenced in the
|
||||
// shader WebGPU fails. This is a problem with how Filament is designed,
|
||||
// where certain constants may be optimized out of the shader based
|
||||
// on build configuration, etc.
|
||||
//
|
||||
// to bypass these problems, we do not use override constants in the
|
||||
// WebGPU backend, instead replacing placeholder constants in the shader
|
||||
// text before creating the shader module (essentially implementing
|
||||
// override constants ourselves)
|
||||
.constantCount = 0,
|
||||
.constants = nullptr,
|
||||
.bufferCount = request.vertexBufferSlots.size(),
|
||||
.buffers = request.vertexBufferLayouts,
|
||||
},
|
||||
.primitive = {
|
||||
.topology = toWebGPU(request.primitiveType),
|
||||
// TODO should we assume some constant format here or is there a way to get
|
||||
// this from PipelineState somehow or elsewhere?
|
||||
// Perhaps, cache/assert format from index buffers as they are requested?
|
||||
.stripIndexFormat = wgpu::IndexFormat::Undefined,
|
||||
.frontFace = request.rasterState.inverseFrontFaces ? wgpu::FrontFace::CW : wgpu::FrontFace::CCW,
|
||||
.cullMode = toWebGPU(request.rasterState.culling),
|
||||
// TODO no depth clamp in WebGPU supported directly. unclippedDepth is close, so we are
|
||||
// starting there
|
||||
.unclippedDepth = !request.rasterState.depthClamp &&
|
||||
mDevice.HasFeature(wgpu::FeatureName::DepthClipControl),
|
||||
},
|
||||
.depthStencil = depthOrStencilRequested ? &depthStencilState: nullptr,
|
||||
.multisample = {
|
||||
.count = request.multisampleCount,
|
||||
.mask = 0xFFFFFFFF,
|
||||
.alphaToCoverageEnabled = (request.multisampleCount > 1) && request.rasterState.alphaToCoverage
|
||||
},
|
||||
.fragment = nullptr // will add below if fragment module is included
|
||||
};
|
||||
wgpu::FragmentState fragmentState = {};
|
||||
const wgpu::BlendState blendState {
|
||||
.color = {
|
||||
.operation = toWebGPU(request.rasterState.blendEquationRGB),
|
||||
.srcFactor = toWebGPU(request.rasterState.blendFunctionSrcRGB),
|
||||
.dstFactor = toWebGPU(request.rasterState.blendFunctionDstRGB)
|
||||
},
|
||||
.alpha = {
|
||||
.operation = toWebGPU(request.rasterState.blendEquationAlpha),
|
||||
.srcFactor = toWebGPU(request.rasterState.blendFunctionSrcAlpha),
|
||||
.dstFactor = toWebGPU(request.rasterState.blendFunctionDstAlpha)
|
||||
}
|
||||
};
|
||||
// According to the WebGPU spec, a pipeline cannot have a fragment stage with zero color
|
||||
// targets. This situation can arise in Filament during depth-only passes (like shadow map
|
||||
// generation) if the material variant still includes a fragment shader.
|
||||
//
|
||||
// To handle this, we check if any color targets are configured for this pipeline. If not, we
|
||||
// create a pipeline *without* a fragment stage. This makes the pipeline valid for a
|
||||
// depth-only pass, allowing depth writes to proceed correctly.
|
||||
if (request.fragmentShaderModule != nullptr && request.colorFormatCount > 0) {
|
||||
fragmentState.module = request.fragmentShaderModule;
|
||||
fragmentState.entryPoint = "main";
|
||||
// see the comment about constants for the vertex state, as the same reasoning applies
|
||||
// here
|
||||
fragmentState.constantCount = 0;
|
||||
fragmentState.constants = nullptr;
|
||||
fragmentState.targetCount = request.colorFormatCount;
|
||||
std::array<wgpu::ColorTargetState, MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT> colorTargets {};
|
||||
assert_invariant(fragmentState.targetCount <= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
|
||||
for (size_t targetIndex = 0; targetIndex < fragmentState.targetCount; targetIndex++) {
|
||||
wgpu::ColorTargetState& colorTarget = colorTargets[targetIndex];
|
||||
colorTarget.format = request.colorFormats[targetIndex];
|
||||
colorTarget.blend = request.rasterState.hasBlending() ? &blendState : nullptr;
|
||||
colorTarget.writeMask = request.rasterState.colorWrite ? wgpu::ColorWriteMask::All
|
||||
: wgpu::ColorWriteMask::None;
|
||||
}
|
||||
fragmentState.targets = colorTargets.data();
|
||||
pipelineDescriptor.fragment = &fragmentState;
|
||||
}
|
||||
const wgpu::RenderPipeline pipeline{ mDevice.CreateRenderPipeline(&pipelineDescriptor) };
|
||||
FILAMENT_CHECK_POSTCONDITION(pipeline)
|
||||
<< "Failed to create render pipeline for " << pipelineDescriptor.label;
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
bool WebGPUPipelineCache::RenderPipelineKeyEqual::operator()(RenderPipelineKey const& key1,
|
||||
RenderPipelineKey const& key2) const {
|
||||
return 0 == memcmp(reinterpret_cast<void const*>(&key1), reinterpret_cast<void const*>(&key2),
|
||||
sizeof(key1));
|
||||
}
|
||||
|
||||
void WebGPUPipelineCache::removeExpiredPipelines() {
|
||||
using Iterator = decltype(mRenderPipelines)::const_iterator;
|
||||
for (Iterator iterator{ mRenderPipelines.begin() }; iterator != mRenderPipelines.end();) {
|
||||
RenderPipelineCacheEntry const& entry{ iterator.value() };
|
||||
if (mFrameCount > (entry.lastUsedFrameCount +
|
||||
FILAMENT_WEBGPU_RENDER_PIPELINE_EXPIRATION_IN_FRAME_COUNT)) {
|
||||
// pipeline expired...
|
||||
iterator = mRenderPipelines.erase(iterator);
|
||||
} else {
|
||||
// pipeline not yet expired...
|
||||
++iterator;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} //namespace filament::backend
|
||||
@@ -0,0 +1,192 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUPIPELINECACHE_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUPIPELINECACHE_H
|
||||
|
||||
#include "WebGPUVertexBufferInfo.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Hash.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUPipelineCache final {
|
||||
public:
|
||||
struct RenderPipelineRequest final {
|
||||
utils::CString const& label;
|
||||
wgpu::ShaderModule const& vertexShaderModule;
|
||||
wgpu::ShaderModule const& fragmentShaderModule;
|
||||
std::vector<WebGPUVertexBufferInfo::WebGPUSlotBindingInfo> const& vertexBufferSlots;
|
||||
wgpu::VertexBufferLayout const* vertexBufferLayouts;
|
||||
wgpu::PipelineLayout const& pipelineLayout;
|
||||
const PrimitiveType primitiveType;
|
||||
RasterState const& rasterState;
|
||||
StencilState const& stencilState;
|
||||
PolygonOffset const& polygonOffset;
|
||||
const TargetBufferFlags targetRenderFlags;
|
||||
const uint8_t multisampleCount;
|
||||
const wgpu::TextureFormat depthStencilFormat;
|
||||
const uint8_t colorFormatCount;
|
||||
wgpu::TextureFormat const* colorFormats;
|
||||
};
|
||||
|
||||
explicit WebGPUPipelineCache(wgpu::Device const&);
|
||||
WebGPUPipelineCache(WebGPUPipelineCache const&) = delete;
|
||||
WebGPUPipelineCache(WebGPUPipelineCache const&&) = delete;
|
||||
WebGPUPipelineCache& operator=(WebGPUPipelineCache const&) = delete;
|
||||
WebGPUPipelineCache& operator=(WebGPUPipelineCache const&&) = delete;
|
||||
|
||||
[[nodiscard]] wgpu::RenderPipeline const& getOrCreateRenderPipeline(
|
||||
RenderPipelineRequest const&);
|
||||
|
||||
void onFrameEnd();
|
||||
|
||||
private:
|
||||
/**
|
||||
* Part of the pipeline key specifically about one of the vertex attributes
|
||||
*/
|
||||
struct VertexAttribute final { // size : offset (need multiples of 4 bytes for hashing)
|
||||
uint8_t bufferIndex{ 0 }; // 1 : 0
|
||||
// this is the webgpu offset, //
|
||||
// bytes from the start of //
|
||||
// the vertex data //
|
||||
// (interleaved offset) //
|
||||
uint8_t offset{ 0 }; // 1 : 1
|
||||
uint8_t shaderLocation{ 0 }; // 1 : 2
|
||||
uint8_t padding { 0 }; // 1 : 3
|
||||
wgpu::VertexFormat format{ 0 }; // 4 : 4
|
||||
};
|
||||
static_assert(sizeof(VertexAttribute) == 8, "VertexAttribute must not have implicit padding.");
|
||||
static_assert(std::is_trivially_copyable<VertexAttribute>::value,
|
||||
"VertexAttribute must be a trivially copyable POD for fast hashing.");
|
||||
/**
|
||||
* Part of the pipeline key specifically about one of the vertex buffers
|
||||
*/
|
||||
struct VertexBuffer final { // size : offset (need multiples of 4 bytes for hashing)
|
||||
uint8_t stride{ 0 }; // 1 : 0
|
||||
uint8_t padding[3]{ 0 }; // 3 : 1
|
||||
// offset in bytes from //
|
||||
// the start of the //
|
||||
// (physical) GPU buffer //
|
||||
// (not logical buffer //
|
||||
// partition) //
|
||||
uint32_t offset{ 0 }; // 4 : 4
|
||||
};
|
||||
static_assert(sizeof(VertexBuffer) == 8, "VertexBuffer must not have implicit padding.");
|
||||
static_assert(std::is_trivially_copyable<VertexBuffer>::value,
|
||||
"VertexAttribute must be a trivially copyable POD for fast hashing.");
|
||||
/**
|
||||
* Key designed for efficient hashing and uniquely identifying all the parameters for
|
||||
* creating a render pipeline.
|
||||
* The efficient hashing requires a small memory footprint
|
||||
* (using the smallest representations of enums, just handle instances instead of wrapper class
|
||||
* instances, single bytes for booleans etc.), trivial copying and comparison (byte by byte),
|
||||
* and a word-aligned structure with a size in bytes as a multiple of 4 (for murmer hash).
|
||||
*/
|
||||
struct RenderPipelineKey final { // size : offset (need multiples of 4 bytes for hashing)
|
||||
// shaders... //
|
||||
WGPUShaderModule vertexShaderModuleHandle{ nullptr }; // 8 : 0
|
||||
WGPUShaderModule fragmentShaderModuleHandle{ nullptr }; // 8 : 8
|
||||
// vertex attributes... //
|
||||
VertexAttribute vertexAttributes[MAX_VERTEX_ATTRIBUTE_COUNT]{}; // 128 : 16
|
||||
VertexBuffer vertexBuffers[MAX_VERTEX_BUFFER_COUNT]{}; // 128 : 144
|
||||
// pipeline layout... //
|
||||
WGPUPipelineLayout pipelineLayoutHandle{ nullptr }; // 8 : 272
|
||||
// general settings... //
|
||||
int32_t depthBias{ 0 }; // 4 : 280
|
||||
float depthBiasSlopeScale { 0.0f }; // 4 : 284
|
||||
PrimitiveType primitiveType{ PrimitiveType::POINTS }; // 1 : 288
|
||||
// stencil state... //
|
||||
SamplerCompareFunc stencilFrontCompare{ SamplerCompareFunc::LE }; // 1 : 289
|
||||
StencilOperation stencilFrontFailOperation{ StencilOperation::KEEP }; // 1 : 290
|
||||
StencilOperation stencilFrontDepthFailOperation{ StencilOperation::KEEP }; // 1 : 291
|
||||
StencilOperation stencilFrontPassOperation{ StencilOperation::KEEP }; // 1 : 292
|
||||
/* bool, 0 -> false, 1 -> true */ uint8_t stencilWrite{ 0 }; // 1 : 293
|
||||
uint8_t stencilFrontReadMask{ 0 }; // 1 : 294
|
||||
uint8_t stencilFrontWriteMask{ 0 }; // 1 : 295
|
||||
SamplerCompareFunc stencilBackCompare{ SamplerCompareFunc::LE }; // 1 : 296
|
||||
StencilOperation stencilBackFailOperation{ StencilOperation::KEEP }; // 1 : 297
|
||||
StencilOperation stencilBackDepthFailOperation{ StencilOperation::KEEP }; // 1 : 298
|
||||
StencilOperation stencilBackPassOperation{ StencilOperation::KEEP }; // 1 : 299
|
||||
// general rasterization settings... //
|
||||
CullingMode cullingMode{ CullingMode::NONE }; // 1 : 300
|
||||
/* bool, 0 -> counter-clockwise, 1 -> clockwise */ uint8_t inverseFrontFaces{ 0 }; // 1 : 301
|
||||
// rasterization depth state... //
|
||||
/* bool, 0 -> false, 1 -> true */ uint8_t depthWriteEnabled{ 0 }; // 1 : 302
|
||||
SamplerCompareFunc depthCompare{ SamplerCompareFunc::LE }; // 1 : 303
|
||||
/* bool, 0 -> false, 1 -> true */ uint8_t depthClamp{ 0 }; // 1 : 304
|
||||
// more rasterization flags... //
|
||||
/* bool, 0 -> false, 1 -> true */ uint8_t colorWrite{ 0 }; // 1 : 305
|
||||
/* bool, 0 -> false, 1 -> true */ uint8_t alphaToCoverageEnabled{ 0 }; // 1 : 306
|
||||
// color blending... //
|
||||
BlendEquation colorBlendOperation{ BlendEquation::ADD }; // 1 : 307
|
||||
BlendFunction colorBlendSourceFactor{ BlendFunction::ZERO }; // 1 : 308
|
||||
BlendFunction colorBlendDestinationFactor{ BlendFunction::ZERO }; // 1 : 309
|
||||
// alpha blending... //
|
||||
BlendEquation alphaBlendOperation{ BlendEquation::ADD }; // 1 : 310
|
||||
BlendFunction alphaBlendSourceFactor{ BlendFunction::ZERO }; // 1 : 311
|
||||
BlendFunction alphaBlendDestinationFactor{ BlendFunction::ZERO }; // 1 : 312
|
||||
// render targets... //
|
||||
uint8_t multisampleCount{ 0 }; // 1 : 313
|
||||
uint8_t colorFormatCount{ 0 }; // 1 : 314
|
||||
uint8_t padding[5]{ 0 }; // 5 : 319
|
||||
TargetBufferFlags targetRenderFlags{ TargetBufferFlags::NONE }; // 4 : 320
|
||||
wgpu::TextureFormat depthStencilFormat { wgpu::TextureFormat::Undefined }; // 4 : 324
|
||||
wgpu::TextureFormat colorFormats[MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT]{ //
|
||||
wgpu::TextureFormat::Undefined //
|
||||
}; // 32 : 328
|
||||
};
|
||||
static_assert(sizeof(RenderPipelineKey) == 360,
|
||||
"RenderPipelineKey must not have implicit padding.");
|
||||
static_assert(std::is_trivially_copyable<RenderPipelineKey>::value,
|
||||
"RenderPipelineKey must be a trivially copyable POD for fast hashing.");
|
||||
|
||||
struct RenderPipelineKeyEqual {
|
||||
bool operator()(RenderPipelineKey const&, RenderPipelineKey const&) const;
|
||||
};
|
||||
|
||||
struct RenderPipelineCacheEntry final {
|
||||
wgpu::RenderPipeline pipeline{ nullptr };
|
||||
uint64_t lastUsedFrameCount{ 0 };
|
||||
};
|
||||
|
||||
static void populateKey(RenderPipelineRequest const&, RenderPipelineKey& outKey);
|
||||
|
||||
[[nodiscard]] wgpu::RenderPipeline createRenderPipeline(RenderPipelineRequest const&);
|
||||
|
||||
void removeExpiredPipelines();
|
||||
|
||||
wgpu::Device mDevice;
|
||||
tsl::robin_map<RenderPipelineKey, RenderPipelineCacheEntry,
|
||||
utils::hash::MurmurHashFn<RenderPipelineKey>, RenderPipelineKeyEqual>
|
||||
mRenderPipelines{};
|
||||
uint64_t mFrameCount{ 0 };
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUPIPELINECACHE_H
|
||||
@@ -1,312 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUPipelineCreation.h"
|
||||
|
||||
#include "WebGPUProgram.h"
|
||||
#include "WebGPURenderTarget.h"
|
||||
#include "WebGPUVertexBufferInfo.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include <utils/Panic.h>
|
||||
#include <utils/debug.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <sstream>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr wgpu::PrimitiveTopology toWebGPU(PrimitiveType primitiveType) {
|
||||
switch (primitiveType) {
|
||||
case PrimitiveType::POINTS:
|
||||
return wgpu::PrimitiveTopology::PointList;
|
||||
case PrimitiveType::LINES:
|
||||
return wgpu::PrimitiveTopology::LineList;
|
||||
case PrimitiveType::LINE_STRIP:
|
||||
return wgpu::PrimitiveTopology::LineStrip;
|
||||
case PrimitiveType::TRIANGLES:
|
||||
return wgpu::PrimitiveTopology::TriangleList;
|
||||
case PrimitiveType::TRIANGLE_STRIP:
|
||||
return wgpu::PrimitiveTopology::TriangleStrip;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr wgpu::CullMode toWebGPU(CullingMode cullMode) {
|
||||
switch (cullMode) {
|
||||
case CullingMode::NONE:
|
||||
return wgpu::CullMode::None;
|
||||
case CullingMode::FRONT:
|
||||
return wgpu::CullMode::Front;
|
||||
case CullingMode::BACK:
|
||||
return wgpu::CullMode::Back;
|
||||
case CullingMode::FRONT_AND_BACK:
|
||||
// no WegGPU equivalent of front and back
|
||||
FILAMENT_CHECK_POSTCONDITION(false)
|
||||
<< "WebGPU does not support CullingMode::FRONT_AND_BACK";
|
||||
return wgpu::CullMode::Undefined;
|
||||
}
|
||||
}
|
||||
|
||||
bool hasStencilAspect(wgpu::TextureFormat format) {
|
||||
switch (format) {
|
||||
case wgpu::TextureFormat::Stencil8:
|
||||
case wgpu::TextureFormat::Depth24PlusStencil8:
|
||||
case wgpu::TextureFormat::Depth32FloatStencil8:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr wgpu::CompareFunction toWebGPU(SamplerCompareFunc compareFunction) {
|
||||
switch (compareFunction) {
|
||||
case SamplerCompareFunc::LE:
|
||||
return wgpu::CompareFunction::LessEqual;
|
||||
case SamplerCompareFunc::GE:
|
||||
return wgpu::CompareFunction::GreaterEqual;
|
||||
case SamplerCompareFunc::L:
|
||||
return wgpu::CompareFunction::Less;
|
||||
case SamplerCompareFunc::G:
|
||||
return wgpu::CompareFunction::Greater;
|
||||
case SamplerCompareFunc::E:
|
||||
return wgpu::CompareFunction::Equal;
|
||||
case SamplerCompareFunc::NE:
|
||||
return wgpu::CompareFunction::NotEqual;
|
||||
case SamplerCompareFunc::A:
|
||||
return wgpu::CompareFunction::Always;
|
||||
case SamplerCompareFunc::N:
|
||||
return wgpu::CompareFunction::Never;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr wgpu::StencilOperation toWebGPU(StencilOperation stencilOp) {
|
||||
switch (stencilOp) {
|
||||
case StencilOperation::KEEP:
|
||||
return wgpu::StencilOperation::Keep;
|
||||
case StencilOperation::ZERO:
|
||||
return wgpu::StencilOperation::Zero;
|
||||
case StencilOperation::REPLACE:
|
||||
return wgpu::StencilOperation::Replace;
|
||||
case StencilOperation::INCR:
|
||||
return wgpu::StencilOperation::IncrementClamp;
|
||||
case StencilOperation::INCR_WRAP:
|
||||
return wgpu::StencilOperation::IncrementWrap;
|
||||
case StencilOperation::DECR:
|
||||
return wgpu::StencilOperation::DecrementClamp;
|
||||
case StencilOperation::DECR_WRAP:
|
||||
return wgpu::StencilOperation::DecrementWrap;
|
||||
case StencilOperation::INVERT:
|
||||
return wgpu::StencilOperation::Invert;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr wgpu::BlendOperation toWebGPU(BlendEquation blendOp) {
|
||||
switch (blendOp) {
|
||||
case BlendEquation::ADD:
|
||||
return wgpu::BlendOperation::Add;
|
||||
case BlendEquation::SUBTRACT:
|
||||
return wgpu::BlendOperation::Subtract;
|
||||
case BlendEquation::REVERSE_SUBTRACT:
|
||||
return wgpu::BlendOperation::ReverseSubtract;
|
||||
case BlendEquation::MIN:
|
||||
return wgpu::BlendOperation::Min;
|
||||
case BlendEquation::MAX:
|
||||
return wgpu::BlendOperation::Max;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr wgpu::BlendFactor toWebGPU(BlendFunction blendFunction) {
|
||||
switch (blendFunction) {
|
||||
case BlendFunction::ZERO:
|
||||
return wgpu::BlendFactor::Zero;
|
||||
case BlendFunction::ONE:
|
||||
return wgpu::BlendFactor::One;
|
||||
case BlendFunction::SRC_COLOR:
|
||||
return wgpu::BlendFactor::Src;
|
||||
case BlendFunction::ONE_MINUS_SRC_COLOR:
|
||||
return wgpu::BlendFactor::OneMinusSrc;
|
||||
case BlendFunction::DST_COLOR:
|
||||
return wgpu::BlendFactor::Dst;
|
||||
case BlendFunction::ONE_MINUS_DST_COLOR:
|
||||
return wgpu::BlendFactor::OneMinusDst;
|
||||
case BlendFunction::SRC_ALPHA:
|
||||
return wgpu::BlendFactor::SrcAlpha;
|
||||
case BlendFunction::ONE_MINUS_SRC_ALPHA:
|
||||
return wgpu::BlendFactor::OneMinusSrcAlpha;
|
||||
case BlendFunction::DST_ALPHA:
|
||||
return wgpu::BlendFactor::DstAlpha;
|
||||
case BlendFunction::ONE_MINUS_DST_ALPHA:
|
||||
return wgpu::BlendFactor::OneMinusDstAlpha;
|
||||
case BlendFunction::SRC_ALPHA_SATURATE:
|
||||
return wgpu::BlendFactor::SrcAlphaSaturated;
|
||||
}
|
||||
}
|
||||
|
||||
}// namespace
|
||||
|
||||
wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const& device,
|
||||
WebGPUProgram const& program, WebGPUVertexBufferInfo const& vertexBufferInfo,
|
||||
wgpu::PipelineLayout const& layout, RasterState const& rasterState,
|
||||
StencilState const& stencilState, PolygonOffset const& polygonOffset,
|
||||
const PrimitiveType primitiveType, std::vector<wgpu::TextureFormat> const& colorFormats,
|
||||
wgpu::TextureFormat const& depthStencilFormat, const uint8_t samplesCount, const bool requestedDepth, const bool requestedStencil) {
|
||||
assert_invariant(program.vertexShaderModule);
|
||||
wgpu::DepthStencilState depthStencilState{};
|
||||
const bool depthOrStencilRequested = (requestedDepth || requestedStencil);
|
||||
|
||||
if (depthOrStencilRequested) {
|
||||
FILAMENT_CHECK_PRECONDITION(depthStencilFormat != wgpu::TextureFormat::Undefined)
|
||||
<< "Depth or Stencil requested for pipeline, but depthStencilFormat is "
|
||||
"wgpu::TextureFormat::Undefined.";
|
||||
depthStencilState.format = depthStencilFormat;
|
||||
|
||||
if (requestedDepth) {
|
||||
depthStencilState.depthWriteEnabled = rasterState.depthWrite;
|
||||
depthStencilState.depthCompare = toWebGPU(rasterState.depthFunc);
|
||||
depthStencilState.depthBias = static_cast<int32_t>(polygonOffset.constant);
|
||||
depthStencilState.depthBiasSlopeScale = polygonOffset.slope;
|
||||
depthStencilState.depthBiasClamp = 0.0f;
|
||||
} else {
|
||||
depthStencilState.depthWriteEnabled = false;
|
||||
depthStencilState.depthCompare = wgpu::CompareFunction::Undefined;
|
||||
depthStencilState.depthBias = 0;
|
||||
depthStencilState.depthBiasSlopeScale = 0.0f;
|
||||
depthStencilState.depthBiasClamp = 0.0f;
|
||||
}
|
||||
|
||||
if (hasStencilAspect(depthStencilFormat) && requestedStencil) {
|
||||
depthStencilState.stencilFront = {
|
||||
.compare = toWebGPU(stencilState.front.stencilFunc),
|
||||
.failOp = toWebGPU(stencilState.front.stencilOpStencilFail),
|
||||
.depthFailOp = toWebGPU(stencilState.front.stencilOpDepthFail),
|
||||
.passOp = toWebGPU(stencilState.front.stencilOpDepthStencilPass),
|
||||
};
|
||||
depthStencilState.stencilBack = {
|
||||
.compare = toWebGPU(stencilState.back.stencilFunc),
|
||||
.failOp = toWebGPU(stencilState.back.stencilOpStencilFail),
|
||||
.depthFailOp = toWebGPU(stencilState.back.stencilOpDepthFail),
|
||||
.passOp = toWebGPU(stencilState.back.stencilOpDepthStencilPass),
|
||||
};
|
||||
depthStencilState.stencilReadMask = stencilState.front.readMask;
|
||||
depthStencilState.stencilWriteMask = stencilState.stencilWrite ? stencilState.front.writeMask : 0u;
|
||||
} else {
|
||||
depthStencilState.stencilFront.compare = wgpu::CompareFunction::Undefined;
|
||||
depthStencilState.stencilFront.failOp = wgpu::StencilOperation::Keep;
|
||||
depthStencilState.stencilFront.depthFailOp = wgpu::StencilOperation::Keep;
|
||||
depthStencilState.stencilFront.passOp = wgpu::StencilOperation::Keep;
|
||||
depthStencilState.stencilBack = depthStencilState.stencilFront;
|
||||
depthStencilState.stencilReadMask = 0;
|
||||
depthStencilState.stencilWriteMask = 0;
|
||||
}
|
||||
}
|
||||
|
||||
std::stringstream pipelineLabelStream;
|
||||
pipelineLabelStream << program.name.c_str() << " pipeline";
|
||||
const auto pipelineLabel = pipelineLabelStream.str();
|
||||
wgpu::RenderPipelineDescriptor pipelineDescriptor{
|
||||
.label = wgpu::StringView(pipelineLabel),
|
||||
.layout = layout,
|
||||
.vertex = { .module = program.vertexShaderModule,
|
||||
.entryPoint = "main",
|
||||
// we do not use WebGPU's override constants due to 2 limitations
|
||||
// (at least at the time of write this):
|
||||
// 1. they cannot be used for the size of an array, which is needed
|
||||
// 2. if we pass the WebGPU API (CPU-side) constants not referenced in the
|
||||
// shader WebGPU fails. This is a problem with how Filament is designed,
|
||||
// where certain constants may be optimized out of the shader based
|
||||
// on build configuration, etc.
|
||||
//
|
||||
// to bypass these problems, we do not use override constants in the
|
||||
// WebGPU backend, instead replacing placeholder constants in the shader
|
||||
// text before creating the shader module (essentially implementing
|
||||
// override constants ourselves)
|
||||
.constantCount = 0,
|
||||
.constants = nullptr,
|
||||
.bufferCount = vertexBufferInfo.getVertexBufferLayoutCount(),
|
||||
.buffers = vertexBufferInfo.getVertexBufferLayouts()
|
||||
},
|
||||
.primitive = {
|
||||
.topology = toWebGPU(primitiveType),
|
||||
// TODO should we assume some constant format here or is there a way to get
|
||||
// this from PipelineState somehow or elsewhere?
|
||||
// Perhaps, cache/assert format from index buffers as they are requested?
|
||||
.stripIndexFormat = wgpu::IndexFormat::Undefined,
|
||||
.frontFace = rasterState.inverseFrontFaces ? wgpu::FrontFace::CW : wgpu::FrontFace::CCW,
|
||||
.cullMode = toWebGPU(rasterState.culling),
|
||||
// TODO no depth clamp in WebGPU supported directly. unclippedDepth is close, so we are
|
||||
// starting there
|
||||
.unclippedDepth = !rasterState.depthClamp &&
|
||||
device.HasFeature(wgpu::FeatureName::DepthClipControl)
|
||||
},
|
||||
.depthStencil = depthOrStencilRequested ? &depthStencilState: nullptr,
|
||||
.multisample = {
|
||||
.count = samplesCount,
|
||||
.mask = 0xFFFFFFFF,
|
||||
.alphaToCoverageEnabled = (samplesCount > 1) && rasterState.alphaToCoverage
|
||||
},
|
||||
.fragment = nullptr // will add below if fragment module is included
|
||||
};
|
||||
wgpu::FragmentState fragmentState = {};
|
||||
std::array<wgpu::ColorTargetState, MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT> colorTargets {};
|
||||
const wgpu::BlendState blendState {
|
||||
.color = {
|
||||
.operation = toWebGPU(rasterState.blendEquationRGB),
|
||||
.srcFactor = toWebGPU(rasterState.blendFunctionSrcRGB),
|
||||
.dstFactor = toWebGPU(rasterState.blendFunctionDstRGB)
|
||||
},
|
||||
.alpha = {
|
||||
.operation = toWebGPU(rasterState.blendEquationAlpha),
|
||||
.srcFactor = toWebGPU(rasterState.blendFunctionSrcAlpha),
|
||||
.dstFactor = toWebGPU(rasterState.blendFunctionDstAlpha)
|
||||
}
|
||||
};
|
||||
if (program.fragmentShaderModule != nullptr) {
|
||||
fragmentState.module = program.fragmentShaderModule;
|
||||
fragmentState.entryPoint = "main";
|
||||
// see the comment about constants for the vertex state, as the same reasoning applies
|
||||
// here
|
||||
fragmentState.constantCount = 0,
|
||||
fragmentState.constants = nullptr,
|
||||
fragmentState.targetCount = colorFormats.size();
|
||||
fragmentState.targets = colorTargets.data();
|
||||
assert_invariant(fragmentState.targetCount <= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
|
||||
// We expect a fragment shader implies at least one color target if it outputs color.
|
||||
// This should be guaranteed by the caller ensuring colorFormats is not empty.
|
||||
// However, this fails on shadowtest.cpp, TODO investigate why
|
||||
// assert_invariant(fragmentState.targetCount > 0);
|
||||
for (size_t targetIndex = 0; targetIndex < fragmentState.targetCount; targetIndex++) {
|
||||
auto& colorTarget = colorTargets[targetIndex];
|
||||
colorTarget.format = colorFormats[targetIndex];
|
||||
colorTarget.blend = rasterState.hasBlending() ? &blendState : nullptr;
|
||||
colorTarget.writeMask =
|
||||
rasterState.colorWrite ? wgpu::ColorWriteMask::All : wgpu::ColorWriteMask::None;
|
||||
}
|
||||
pipelineDescriptor.fragment = &fragmentState;
|
||||
}
|
||||
const wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(pipeline)
|
||||
<< "Failed to create render pipeline for " << pipelineDescriptor.label;
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
}// namespace filament::backend
|
||||
@@ -1,48 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUPIPELINECREATION_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUPIPELINECREATION_H
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace wgpu {
|
||||
class Device;
|
||||
class PipelineLayout;
|
||||
class RenderPipeline;
|
||||
enum class TextureFormat : uint32_t;
|
||||
}// namespace wgpu
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
struct PolygonOffset;
|
||||
enum class PrimitiveType : uint8_t;
|
||||
struct RasterState;
|
||||
struct StencilState;
|
||||
|
||||
class WebGPUVertexBufferInfo;
|
||||
class WebGPUProgram;
|
||||
|
||||
[[nodiscard]] wgpu::RenderPipeline createWebGPURenderPipeline(wgpu::Device const&,
|
||||
WebGPUProgram const&, WebGPUVertexBufferInfo const&, wgpu::PipelineLayout const&,
|
||||
RasterState const&, StencilState const&, PolygonOffset const&, PrimitiveType primitiveType,
|
||||
std::vector<wgpu::TextureFormat> const& colorFormats, wgpu::TextureFormat const& depthStencilFormat,
|
||||
uint8_t samplesCount, bool requestedDepth, bool requestedStencil);
|
||||
|
||||
}// namespace filament::backend
|
||||
|
||||
#endif// TNT_FILAMENT_BACKEND_WEBGPUPIPELINECREATION_H
|
||||
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "WebGPUPipelineLayoutCache.h"
|
||||
|
||||
#include "WebGPUConstants.h"
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
WebGPUPipelineLayoutCache::WebGPUPipelineLayoutCache(wgpu::Device const& device)
|
||||
: mDevice{ device } {}
|
||||
|
||||
wgpu::PipelineLayout const& WebGPUPipelineLayoutCache::getOrCreatePipelineLayout(
|
||||
PipelineLayoutRequest const& request) {
|
||||
PipelineLayoutKey key{};
|
||||
populateKey(request, key);
|
||||
if (auto iterator{ mPipelineLayouts.find(key) }; iterator != mPipelineLayouts.end()) {
|
||||
PipelineLayoutCacheEntry& entry{ iterator.value() };
|
||||
entry.lastUsedFrameCount = mFrameCount;
|
||||
return entry.layout;
|
||||
}
|
||||
const wgpu::PipelineLayout layout{ createPipelineLayout(request) };
|
||||
mPipelineLayouts.emplace(key, PipelineLayoutCacheEntry{
|
||||
.layout = layout,
|
||||
.lastUsedFrameCount = mFrameCount,
|
||||
});
|
||||
return mPipelineLayouts[key].layout;
|
||||
}
|
||||
|
||||
void WebGPUPipelineLayoutCache::onFrameEnd() {
|
||||
++mFrameCount;
|
||||
removeExpiredPipelineLayouts();
|
||||
}
|
||||
|
||||
void WebGPUPipelineLayoutCache::populateKey(PipelineLayoutRequest const& request,
|
||||
PipelineLayoutKey& outKey) {
|
||||
outKey.bindGroupLayoutCount = static_cast<uint8_t>(request.bindGroupLayoutCount);
|
||||
for (size_t bindGroupIndex{ 0 }; bindGroupIndex < request.bindGroupLayoutCount;
|
||||
++bindGroupIndex) {
|
||||
outKey.bindGroupLayoutHandles[bindGroupIndex] =
|
||||
request.bindGroupLayouts[bindGroupIndex]
|
||||
? request.bindGroupLayouts[bindGroupIndex].Get()
|
||||
: nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::PipelineLayout WebGPUPipelineLayoutCache::createPipelineLayout(
|
||||
PipelineLayoutRequest const& request) {
|
||||
const wgpu::PipelineLayoutDescriptor descriptor{
|
||||
.label = wgpu::StringView(request.label.c_str_safe()),
|
||||
.bindGroupLayoutCount = request.bindGroupLayoutCount,
|
||||
.bindGroupLayouts = request.bindGroupLayouts.data(),
|
||||
// TODO investigate immediateDataRangeByteSize
|
||||
};
|
||||
const wgpu::PipelineLayout layout{ mDevice.CreatePipelineLayout(&descriptor) };
|
||||
FILAMENT_CHECK_POSTCONDITION(layout)
|
||||
<< "Failed to create pipeline layout " << descriptor.label << "?";
|
||||
return layout;
|
||||
}
|
||||
|
||||
bool WebGPUPipelineLayoutCache::PipelineLayoutKeyEqual::operator()(PipelineLayoutKey const& key1,
|
||||
PipelineLayoutKey const& key2) const {
|
||||
return 0 == memcmp(reinterpret_cast<void const*>(&key1), reinterpret_cast<void const*>(&key2),
|
||||
sizeof(key1));
|
||||
}
|
||||
|
||||
void WebGPUPipelineLayoutCache::removeExpiredPipelineLayouts() {
|
||||
using Iterator = decltype(mPipelineLayouts)::const_iterator;
|
||||
for (Iterator iterator{ mPipelineLayouts.begin() }; iterator != mPipelineLayouts.end();) {
|
||||
PipelineLayoutCacheEntry const& entry{ iterator.value() };
|
||||
if (mFrameCount > (entry.lastUsedFrameCount +
|
||||
FILAMENT_WEBGPU_PIPELINE_LAYOUT_EXPIRATION_IN_FRAME_COUNT)) {
|
||||
// pipeline layout expired...
|
||||
iterator = mPipelineLayouts.erase(iterator);
|
||||
} else {
|
||||
// pipeline layout not yet expired...
|
||||
++iterator;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace filament::backend
|
||||
@@ -0,0 +1,96 @@
|
||||
/*
|
||||
* Copyright (C) 2025 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUPIPELINELAYOUTCACHE_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUPIPELINELAYOUTCACHE_H
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
|
||||
#include <utils/CString.h>
|
||||
#include <utils/Hash.h>
|
||||
|
||||
#include <tsl/robin_map.h>
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <type_traits>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
class WebGPUPipelineLayoutCache final {
|
||||
public:
|
||||
struct PipelineLayoutRequest final {
|
||||
utils::CString const& label;
|
||||
std::array<wgpu::BindGroupLayout, MAX_DESCRIPTOR_SET_COUNT> const& bindGroupLayouts;
|
||||
size_t bindGroupLayoutCount;
|
||||
};
|
||||
|
||||
explicit WebGPUPipelineLayoutCache(wgpu::Device const&);
|
||||
WebGPUPipelineLayoutCache(WebGPUPipelineLayoutCache const&) = delete;
|
||||
WebGPUPipelineLayoutCache(WebGPUPipelineLayoutCache const&&) = delete;
|
||||
WebGPUPipelineLayoutCache& operator=(WebGPUPipelineLayoutCache const&) = delete;
|
||||
WebGPUPipelineLayoutCache& operator=(WebGPUPipelineLayoutCache const&&) = delete;
|
||||
|
||||
[[nodiscard]] wgpu::PipelineLayout const& getOrCreatePipelineLayout(
|
||||
PipelineLayoutRequest const&);
|
||||
|
||||
void onFrameEnd();
|
||||
|
||||
private:
|
||||
/**
|
||||
* Key designed for efficient hashing and uniquely identifying all the parameters for
|
||||
* creating a pipeline layout.
|
||||
* The efficient hashing requires a small memory footprint
|
||||
* (using the smallest representations of enums, just handle instances instead of wrapper class
|
||||
* instances, single bytes for booleans etc.), trivial copying and comparison (byte by byte),
|
||||
* and a word-aligned structure with a size in bytes as a multiple of 4 (for murmer hash).
|
||||
*/
|
||||
struct PipelineLayoutKey final { // size : offset (need multiples of 4 bytes for hashing)
|
||||
WGPUBindGroupLayout bindGroupLayoutHandles[MAX_DESCRIPTOR_SET_COUNT]{ nullptr }; // 32 : 0
|
||||
uint8_t bindGroupLayoutCount{ 0 }; // 1 : 32
|
||||
uint8_t padding[7]{ 0 }; // 7 : 33
|
||||
};
|
||||
static_assert(sizeof(PipelineLayoutKey) == 40,
|
||||
"PipelineLayoutKey must not have implicit padding.");
|
||||
static_assert(std::is_trivially_copyable<PipelineLayoutKey>::value,
|
||||
"PipelineLayoutKey must be a trivially copyable POD for fast hashing.");
|
||||
|
||||
struct PipelineLayoutKeyEqual {
|
||||
bool operator()(PipelineLayoutKey const&, PipelineLayoutKey const&) const;
|
||||
};
|
||||
|
||||
struct PipelineLayoutCacheEntry final {
|
||||
wgpu::PipelineLayout layout{ nullptr };
|
||||
uint64_t lastUsedFrameCount{ 0 };
|
||||
};
|
||||
|
||||
static void populateKey(PipelineLayoutRequest const&, PipelineLayoutKey& outKey);
|
||||
|
||||
[[nodiscard]] wgpu::PipelineLayout createPipelineLayout(PipelineLayoutRequest const&);
|
||||
|
||||
void removeExpiredPipelineLayouts();
|
||||
|
||||
wgpu::Device mDevice;
|
||||
tsl::robin_map<PipelineLayoutKey, PipelineLayoutCacheEntry,
|
||||
utils::hash::MurmurHashFn<PipelineLayoutKey>, PipelineLayoutKeyEqual>
|
||||
mPipelineLayouts{};
|
||||
uint64_t mFrameCount{ 0 };
|
||||
};
|
||||
|
||||
} // namespace filament::backend
|
||||
|
||||
#endif // TNT_FILAMENT_BACKEND_WEBGPUPIPELINELAYOUTCACHE_H
|
||||
@@ -234,7 +234,7 @@ namespace {
|
||||
FWGPU_LOGD << descriptor.label << " compiled successfully";
|
||||
#endif
|
||||
}),
|
||||
SHADER_COMPILATION_TIMEOUT_NANOSECONDS);
|
||||
FILAMENT_WEBGPU_SHADER_COMPILATION_TIMEOUT_NANOSECONDS);
|
||||
switch (waitResult) {
|
||||
case wgpu::WaitStatus::Success:
|
||||
break;
|
||||
|
||||
@@ -56,7 +56,7 @@ private:
|
||||
void generateMipmap(wgpu::CommandEncoder const&, wgpu::Texture const&,
|
||||
wgpu::RenderPipeline const&, uint32_t layer, uint32_t mipLevel);
|
||||
|
||||
wgpu::Device const& mDevice;
|
||||
wgpu::Device mDevice;
|
||||
const wgpu::Sampler mPreviousMipLevelSampler{ nullptr };
|
||||
const wgpu::ShaderModule mShaderModule{ nullptr };
|
||||
const wgpu::BindGroupLayout mTextureBindGroupLayout{ nullptr };
|
||||
|
||||
@@ -16,7 +16,11 @@
|
||||
|
||||
#include "WebGPURenderTarget.h"
|
||||
|
||||
#include "WebGPUTexture.h"
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/Handle.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
|
||||
#include <private/backend/BackendUtils.h>
|
||||
@@ -26,14 +30,97 @@
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <string_view>
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
namespace {
|
||||
|
||||
/**
|
||||
* Panics if the number of samples in the original attachment textures do not match.
|
||||
* @return The number of samples in the original attachment textures (the number/count in each one).
|
||||
* Returns 0 if there are no attachments.
|
||||
*/
|
||||
[[nodiscard]] uint8_t createMsaaSidecarTextures(const uint8_t renderTargetSampleCount,
|
||||
const TargetBufferFlags targetFlags, MRT const& colorAttachments,
|
||||
TargetBufferInfo const& depthAttachment, TargetBufferInfo const& stencilAttachment,
|
||||
std::function<WebGPUTexture*(const Handle<HwTexture>)> const& getWebGPUTexture,
|
||||
wgpu::Device const& device) {
|
||||
struct Target final {
|
||||
std::string_view name;
|
||||
TargetBufferFlags flag{ TargetBufferFlags::NONE };
|
||||
size_t colorIndex{ 0 };
|
||||
};
|
||||
// assuming 8 colors. hopefully the following static_assert will get tripped if another
|
||||
// color ever gets added
|
||||
static_assert(
|
||||
(TargetBufferFlags::COLOR0 | TargetBufferFlags::COLOR1 | TargetBufferFlags::COLOR2 |
|
||||
TargetBufferFlags::COLOR3 | TargetBufferFlags::COLOR4 |
|
||||
TargetBufferFlags::COLOR5 | TargetBufferFlags::COLOR6 |
|
||||
TargetBufferFlags::COLOR7) == TargetBufferFlags::COLOR_ALL);
|
||||
const static std::array TARGETS{
|
||||
Target{ .name = "COLOR0", .flag = TargetBufferFlags::COLOR0, .colorIndex = 0 },
|
||||
Target{ .name = "COLOR1", .flag = TargetBufferFlags::COLOR1, .colorIndex = 1 },
|
||||
Target{ .name = "COLOR2", .flag = TargetBufferFlags::COLOR2, .colorIndex = 2 },
|
||||
Target{ .name = "COLOR3", .flag = TargetBufferFlags::COLOR3, .colorIndex = 3 },
|
||||
Target{ .name = "COLOR4", .flag = TargetBufferFlags::COLOR4, .colorIndex = 4 },
|
||||
Target{ .name = "COLOR5", .flag = TargetBufferFlags::COLOR5, .colorIndex = 5 },
|
||||
Target{ .name = "COLOR6", .flag = TargetBufferFlags::COLOR6, .colorIndex = 6 },
|
||||
Target{ .name = "COLOR7", .flag = TargetBufferFlags::COLOR7, .colorIndex = 7 },
|
||||
Target{ .name = "DEPTH", .flag = TargetBufferFlags::DEPTH },
|
||||
Target{ .name = "STENCIL", .flag = TargetBufferFlags::STENCIL },
|
||||
};
|
||||
#ifndef NDEBUG
|
||||
for (auto const& target: TARGETS) {
|
||||
assert_invariant(target.colorIndex <= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT &&
|
||||
"color index is >= MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT, which should "
|
||||
"not be possible and could lead to us indexing into the colorAttachments "
|
||||
"array beyond its bounds.");
|
||||
}
|
||||
#endif
|
||||
bool firstAttachment{ true };
|
||||
uint8_t sampleCountPerAttachment{ 0 };
|
||||
for (auto const& target: TARGETS) {
|
||||
if (any(targetFlags & target.flag)) {
|
||||
const Handle<HwTexture> textureHandle{
|
||||
target.flag == TargetBufferFlags::DEPTH
|
||||
? depthAttachment.handle
|
||||
: (target.flag == TargetBufferFlags::STENCIL
|
||||
? stencilAttachment.handle
|
||||
: colorAttachments[target.colorIndex].handle)
|
||||
};
|
||||
WebGPUTexture* const texture{ getWebGPUTexture(textureHandle) };
|
||||
assert_invariant(texture != nullptr && "target flag indicate the use of an attachment "
|
||||
"for which we do not have a texture?");
|
||||
if (firstAttachment) {
|
||||
sampleCountPerAttachment = texture->samples;
|
||||
firstAttachment = false;
|
||||
}
|
||||
FILAMENT_CHECK_PRECONDITION(texture->samples == sampleCountPerAttachment)
|
||||
<< target.name << " attachment texture has " << +texture->samples
|
||||
<< " but the other attachment(s) have " << +sampleCountPerAttachment;
|
||||
if (renderTargetSampleCount > 1 && sampleCountPerAttachment == 1) {
|
||||
texture->createMsaaSidecarTextureIfNotAlreadyCreated(renderTargetSampleCount,
|
||||
device);
|
||||
}
|
||||
}
|
||||
}
|
||||
assert_invariant(sampleCountPerAttachment);
|
||||
return sampleCountPerAttachment;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
WebGPURenderTarget::WebGPURenderTarget(const uint32_t width, const uint32_t height,
|
||||
const uint8_t samples, const uint8_t layerCount, MRT const& colorAttachmentsMRT,
|
||||
Attachment const& depthAttachmentInfo, Attachment const& stencilAttachmentInfo,
|
||||
TargetBufferFlags const& targetFlags)
|
||||
TargetBufferFlags const& targetFlags,
|
||||
std::function<WebGPUTexture*(const Handle<HwTexture>)> const& getWebGPUTexture,
|
||||
wgpu::Device const& device)
|
||||
: HwRenderTarget{ width, height },
|
||||
mDefaultRenderTarget{ false },
|
||||
mTargetFlags{ targetFlags },
|
||||
@@ -41,8 +128,11 @@ WebGPURenderTarget::WebGPURenderTarget(const uint32_t width, const uint32_t heig
|
||||
mLayerCount{ layerCount },
|
||||
mColorAttachments{ colorAttachmentsMRT },
|
||||
mDepthAttachment{ depthAttachmentInfo },
|
||||
mStencilAttachment{ stencilAttachmentInfo } {
|
||||
// TODO consider making this an array
|
||||
mStencilAttachment{ stencilAttachmentInfo },
|
||||
mSampleCountPerAttachment{ createMsaaSidecarTextures(mSamples, mTargetFlags,
|
||||
mColorAttachments, mDepthAttachment, mStencilAttachment, getWebGPUTexture, device) } {
|
||||
// TODO consider possibly making this an array (that would avoid a heap allocation, but the
|
||||
// concern is the size limitation on the handle itself)
|
||||
mColorAttachmentDesc.reserve(MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT);
|
||||
}
|
||||
|
||||
@@ -52,8 +142,8 @@ WebGPURenderTarget::WebGPURenderTarget()
|
||||
mDefaultRenderTarget{ true },
|
||||
mTargetFlags{ TargetBufferFlags::NONE },
|
||||
mSamples{ 1 },
|
||||
mLayerCount{ 1 }
|
||||
{}
|
||||
mLayerCount{ 1 },
|
||||
mSampleCountPerAttachment{ 1 } {}
|
||||
|
||||
wgpu::LoadOp WebGPURenderTarget::getLoadOperation(RenderPassParams const& params,
|
||||
const TargetBufferFlags bufferToOperateOn) {
|
||||
@@ -77,8 +167,35 @@ wgpu::StoreOp WebGPURenderTarget::getStoreOperation(RenderPassParams const& para
|
||||
void WebGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor& outDescriptor,
|
||||
RenderPassParams const& params, wgpu::TextureView const& defaultColorTextureView,
|
||||
wgpu::TextureView const& defaultDepthStencilTextureView,
|
||||
wgpu::TextureView const* customColorTextureViews, uint32_t customColorTextureViewCount,
|
||||
wgpu::TextureView const& customDepthStencilTextureView) {
|
||||
wgpu::TextureView const* customColorTextureViews,
|
||||
wgpu::TextureView const* customColorMsaaSidecarTextureViews,
|
||||
uint32_t customColorTextureViewCount,
|
||||
wgpu::TextureView const& customDepthStencilTextureView,
|
||||
wgpu::TextureView const& customDepthStencilMsaaSidecarTextureView) {
|
||||
const bool hasMsaaSidecars{ (customColorTextureViewCount > 0 &&
|
||||
customColorMsaaSidecarTextureViews[0]) ||
|
||||
customDepthStencilMsaaSidecarTextureView };
|
||||
// either all the textures have MSAA sidecars or none of them do
|
||||
if (hasMsaaSidecars) {
|
||||
FILAMENT_CHECK_PRECONDITION(std::all_of(customColorMsaaSidecarTextureViews,
|
||||
customColorMsaaSidecarTextureViews + customColorTextureViewCount,
|
||||
[](wgpu::TextureView const& msaaView) { return msaaView != nullptr; }))
|
||||
<< "A color or depth/stencil attachment texture has a MSAA sidecar but at least "
|
||||
"one other color attachment texture does not.";
|
||||
FILAMENT_CHECK_PRECONDITION(customDepthStencilMsaaSidecarTextureView != nullptr)
|
||||
<< "The color attachment texture(s) have MSAA sidecar(s) but the depth/stencil "
|
||||
"texture does not.";
|
||||
} else {
|
||||
FILAMENT_CHECK_PRECONDITION(std::all_of(customColorMsaaSidecarTextureViews,
|
||||
customColorMsaaSidecarTextureViews + customColorTextureViewCount,
|
||||
[](wgpu::TextureView const& msaaView) { return msaaView == nullptr; }))
|
||||
<< "A color or depth/stencil attachment texture does not have a MSAA sidecar but "
|
||||
"at least one color attachment texture does.";
|
||||
FILAMENT_CHECK_PRECONDITION(customDepthStencilMsaaSidecarTextureView == nullptr)
|
||||
<< "Custom color textures for the render target do not have MSAA sidecar(s) but "
|
||||
"the depth/stencil texture does.";
|
||||
}
|
||||
|
||||
mColorAttachmentDesc.clear();
|
||||
|
||||
const bool hasDepth = any(mTargetFlags & TargetBufferFlags::DEPTH);
|
||||
@@ -104,9 +221,10 @@ void WebGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor&
|
||||
} else {
|
||||
for (uint32_t i = 0; i < customColorTextureViewCount; ++i) {
|
||||
if (customColorTextureViews[i]) {
|
||||
mColorAttachmentDesc.push_back({ .view = customColorTextureViews[i],
|
||||
.resolveTarget =
|
||||
nullptr, // We handle MSAA on the WebGPU driver's resolve function
|
||||
const wgpu::TextureView msaaSidecar{ customColorMsaaSidecarTextureViews[i] };
|
||||
mColorAttachmentDesc.push_back({
|
||||
.view = hasMsaaSidecars ? msaaSidecar : customColorTextureViews[i],
|
||||
.resolveTarget = hasMsaaSidecars ? customColorTextureViews[i] : nullptr,
|
||||
.loadOp =
|
||||
WebGPURenderTarget::getLoadOperation(params, getTargetBufferFlagsAt(i)),
|
||||
.storeOp = WebGPURenderTarget::getStoreOperation(params,
|
||||
@@ -132,7 +250,8 @@ void WebGPURenderTarget::setUpRenderPassAttachments(wgpu::RenderPassDescriptor&
|
||||
assert_invariant(depthStencilViewToUse);
|
||||
} else {
|
||||
if (customDepthStencilTextureView) {
|
||||
depthStencilViewToUse = customDepthStencilTextureView;
|
||||
depthStencilViewToUse = hasMsaaSidecars ? customDepthStencilMsaaSidecarTextureView
|
||||
: customDepthStencilTextureView;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
#ifndef TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
|
||||
#define TNT_FILAMENT_BACKEND_WEBGPUHANDLES_H
|
||||
|
||||
#include "WebGPUTexture.h"
|
||||
|
||||
#include "DriverBase.h"
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/TargetBufferInfo.h>
|
||||
@@ -24,6 +26,7 @@
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
namespace filament::backend {
|
||||
@@ -34,24 +37,27 @@ public:
|
||||
|
||||
WebGPURenderTarget(uint32_t width, uint32_t height, uint8_t samples, uint8_t layerCount,
|
||||
MRT const& colorAttachments, Attachment const& depthAttachment,
|
||||
Attachment const& stencilAttachment, TargetBufferFlags const& targetFlags);
|
||||
Attachment const& stencilAttachment, TargetBufferFlags const& targetFlags,
|
||||
std::function<WebGPUTexture*(const Handle<HwTexture>)> const&, wgpu::Device const&);
|
||||
|
||||
// Default constructor for the default render target
|
||||
WebGPURenderTarget();
|
||||
|
||||
void setUpRenderPassAttachments(
|
||||
wgpu::RenderPassDescriptor& outDescriptor,
|
||||
void setUpRenderPassAttachments(wgpu::RenderPassDescriptor& outDescriptor,
|
||||
RenderPassParams const& params,
|
||||
// For default render target:
|
||||
wgpu::TextureView const& defaultColorTextureView,
|
||||
wgpu::TextureView const& defaultDepthStencilTextureView,
|
||||
// For custom render targets:
|
||||
wgpu::TextureView const* customColorTextureViews, // Array of views
|
||||
wgpu::TextureView const* customColorTextureViews, // Array of views
|
||||
wgpu::TextureView const* customColorMsaaSidecarTextureViews, // nullptrs if N/A
|
||||
uint32_t customColorTextureViewCount,
|
||||
wgpu::TextureView const& customDepthStencilTextureView);
|
||||
wgpu::TextureView const& customDepthStencilTextureView,
|
||||
wgpu::TextureView const& customDepthStencilMsaaSidecarTextureView /* nullptr if N/A */);
|
||||
|
||||
[[nodiscard]] bool isDefaultRenderTarget() const { return mDefaultRenderTarget; }
|
||||
[[nodiscard]] uint8_t getSamples() const { return mSamples; }
|
||||
[[nodiscard]] uint8_t getSampleCountPerAttachment() const { return mSampleCountPerAttachment; }
|
||||
[[nodiscard]] uint8_t getLayerCount() const { return mLayerCount; }
|
||||
|
||||
[[nodiscard]] MRT const& getColorAttachmentInfos() const { return mColorAttachments; }
|
||||
@@ -78,6 +84,8 @@ private:
|
||||
Attachment mDepthAttachment{};
|
||||
Attachment mStencilAttachment{};
|
||||
|
||||
uint8_t mSampleCountPerAttachment = 0;
|
||||
|
||||
// Cached descriptors for the render pass
|
||||
std::vector<wgpu::RenderPassColorAttachment> mColorAttachmentDesc;
|
||||
wgpu::RenderPassDepthStencilAttachment mDepthStencilAttachmentDesc{};
|
||||
|
||||
@@ -402,7 +402,21 @@ WebGPUTexture::WebGPUTexture(WebGPUTexture const* src, const uint8_t baseLevel,
|
||||
mDefaultMipLevel{ baseLevel },
|
||||
mDefaultBaseArrayLayer{ src->mArrayLayerCount },
|
||||
mDefaultTextureView{ makeTextureView(mDefaultMipLevel, levelCount, 0, mDefaultBaseArrayLayer,
|
||||
src->target) } {}
|
||||
src->target) },
|
||||
mMsaaSidecarTexture{ src->mMsaaSidecarTexture } {}
|
||||
|
||||
wgpu::Texture const& WebGPUTexture::getMsaaSidecarTexture(const uint8_t sampleCount) const {
|
||||
if (mMsaaSidecarTexture == nullptr) {
|
||||
return mMsaaSidecarTexture; // nullptr (no such sidecar)
|
||||
}
|
||||
FILAMENT_CHECK_PRECONDITION(sampleCount == mMsaaSidecarTexture.GetSampleCount())
|
||||
<< "The MSAA sidecar texture has a different sample count ("
|
||||
<< mMsaaSidecarTexture.GetSampleCount() << ") than requested (" << +sampleCount
|
||||
<< "). Note that this restriction was written when WebGPU only supported msaa "
|
||||
"textures with 4 samples. If that has changed, this implementation should be "
|
||||
"updated (e.g. map of sidecar textures by sampleCount or something).";
|
||||
return mMsaaSidecarTexture;
|
||||
}
|
||||
|
||||
bool WebGPUTexture::supportsMultipleMipLevelsViaStorageBinding(const wgpu::TextureFormat format) {
|
||||
return storageBindingCompatibleFormatForViewFormat(format) != wgpu::TextureFormat::Undefined;
|
||||
@@ -417,6 +431,68 @@ wgpu::TextureView WebGPUTexture::getOrMakeTextureView(const uint8_t mipLevel,
|
||||
return makeTextureView(mipLevel, 1, arrayLayer, 1, target);
|
||||
}
|
||||
|
||||
void WebGPUTexture::createMsaaSidecarTextureIfNotAlreadyCreated(const uint8_t samples,
|
||||
wgpu::Device const& device) {
|
||||
FILAMENT_CHECK_PRECONDITION(samples > 1) << "Requesting to create a MSAA sidecar texture for "
|
||||
<< +samples << " samples? Invalid request.";
|
||||
if (mMsaaSidecarTexture) {
|
||||
FILAMENT_CHECK_PRECONDITION(mMsaaSidecarTexture.GetSampleCount() == samples)
|
||||
<< "An MSAA sidecar texture has already been created for this texture, but with a "
|
||||
"different sample count ("
|
||||
<< mMsaaSidecarTexture.GetSampleCount() << ") than requested (" << +samples
|
||||
<< "). Note that this restriction was written when WebGPU only supported msaa "
|
||||
"textures with 4 samples. If that has changed, this implementation should be "
|
||||
"updated (e.g. map of sidecar textures by sampleCount or something).";
|
||||
return; // we already have the sidecar created
|
||||
}
|
||||
const wgpu::TextureDescriptor descriptor{
|
||||
.label = "msaa_sidecar_texture",
|
||||
.usage = mTexture.GetUsage(),
|
||||
.dimension = mTexture.GetDimension(),
|
||||
.size = {
|
||||
.width = mTexture.GetWidth(),
|
||||
.height = mTexture.GetHeight(),
|
||||
.depthOrArrayLayers = mTexture.GetDepthOrArrayLayers(),
|
||||
},
|
||||
.format = mTexture.GetFormat(),
|
||||
.mipLevelCount = mTexture.GetMipLevelCount(),
|
||||
.sampleCount = samples,
|
||||
.viewFormatCount = 1,
|
||||
.viewFormats = &mViewFormat,
|
||||
};
|
||||
mMsaaSidecarTexture = device.CreateTexture(&descriptor);
|
||||
FILAMENT_CHECK_POSTCONDITION(mMsaaSidecarTexture) << "Failed to create MSAA sidecar texture";
|
||||
}
|
||||
|
||||
wgpu::TextureView WebGPUTexture::makeMsaaSidecarTextureViewIfTextureSidecarExists(
|
||||
const uint8_t samples, const uint8_t mipLevel, const uint32_t arrayLayer) const {
|
||||
if (mMsaaSidecarTexture == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
FILAMENT_CHECK_PRECONDITION(mMsaaSidecarTexture.GetSampleCount() == samples)
|
||||
<< "An MSAA sidecar texture has already been created for this texture, but with a "
|
||||
"different sample count ("
|
||||
<< mMsaaSidecarTexture.GetSampleCount() << ") than requested for view (" << +samples
|
||||
<< "). Note that this restriction was written when WebGPU only supported msaa "
|
||||
"textures with 4 samples. If that has changed, this implementation should be "
|
||||
"updated (e.g. map of sidecar textures by sampleCount or something).";
|
||||
const wgpu::TextureViewDescriptor descriptor{
|
||||
.label = "msaa_sidecar_texture_view",
|
||||
.format = mViewFormat,
|
||||
.dimension = mDimension,
|
||||
.baseMipLevel = mipLevel,
|
||||
.mipLevelCount = 1,
|
||||
.baseArrayLayer = arrayLayer,
|
||||
.arrayLayerCount = 1,
|
||||
.aspect = mAspect,
|
||||
.usage = mViewUsage,
|
||||
};
|
||||
const wgpu::TextureView textureView{ mMsaaSidecarTexture.CreateView(&descriptor) };
|
||||
FILAMENT_CHECK_POSTCONDITION(mMsaaSidecarTexture)
|
||||
<< "Failed to create MSAA sidecar texture view (" << +samples << " samples)";
|
||||
return textureView;
|
||||
}
|
||||
|
||||
wgpu::TextureFormat WebGPUTexture::fToWGPUTextureFormat(TextureFormat const& fFormat) {
|
||||
switch (fFormat) {
|
||||
case TextureFormat::R8: return wgpu::TextureFormat::R8Unorm;
|
||||
@@ -591,16 +667,6 @@ wgpu::TextureFormat WebGPUTexture::fToWGPUTextureFormat(TextureFormat const& fFo
|
||||
wgpu::TextureView WebGPUTexture::makeTextureView(const uint8_t& baseLevel,
|
||||
const uint8_t& levelCount, const uint32_t& baseArrayLayer, const uint32_t& arrayLayerCount,
|
||||
const SamplerType samplerType) const noexcept {
|
||||
#if FWGPU_ENABLED(FWGPU_DEBUG_VALIDATION)
|
||||
if (baseLevel > 0 && mMipmapGenerationStrategy == MipmapGenerationStrategy::NONE) {
|
||||
FWGPU_LOGW << "Trying to make a texture view into a level ("
|
||||
<< static_cast<uint32_t>(baseLevel)
|
||||
<< ") for which we cannot generate mip levels. SamplerType "
|
||||
<< to_string(samplerType) << " WebGPU view format "
|
||||
<< webGPUTextureFormatToString(mViewFormat) << " samples "
|
||||
<< static_cast<uint32_t>(samples);
|
||||
}
|
||||
#endif
|
||||
const wgpu::TextureViewDescriptor textureViewDescriptor{
|
||||
.label = getUserTextureViewLabel(target),
|
||||
.format = mViewFormat,
|
||||
|
||||
@@ -26,6 +26,20 @@
|
||||
|
||||
namespace filament::backend {
|
||||
|
||||
[[nodiscard]] constexpr bool hasStencil(const wgpu::TextureFormat textureFormat) {
|
||||
return textureFormat == wgpu::TextureFormat::Depth24PlusStencil8 ||
|
||||
textureFormat == wgpu::TextureFormat::Depth32FloatStencil8 ||
|
||||
textureFormat == wgpu::TextureFormat::Stencil8;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool hasDepth(const wgpu::TextureFormat textureFormat) {
|
||||
return textureFormat == wgpu::TextureFormat::Depth16Unorm ||
|
||||
textureFormat == wgpu::TextureFormat::Depth32Float ||
|
||||
textureFormat == wgpu::TextureFormat::Depth24Plus ||
|
||||
textureFormat == wgpu::TextureFormat::Depth24PlusStencil8 ||
|
||||
textureFormat == wgpu::TextureFormat::Depth32FloatStencil8;
|
||||
}
|
||||
|
||||
class WebGPUTexture : public HwTexture {
|
||||
public:
|
||||
enum class MipmapGenerationStrategy : uint8_t {
|
||||
@@ -47,6 +61,8 @@ public:
|
||||
|
||||
[[nodiscard]] wgpu::Texture const& getTexture() const { return mTexture; }
|
||||
|
||||
[[nodiscard]] wgpu::Texture const& getMsaaSidecarTexture(uint8_t sampleCount) const;
|
||||
|
||||
[[nodiscard]] wgpu::TextureView const& getDefaultTextureView() const {
|
||||
return mDefaultTextureView;
|
||||
}
|
||||
@@ -62,6 +78,33 @@ public:
|
||||
return mMipmapGenerationStrategy;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the MSAA sidecar texture if it has not already been created.
|
||||
* If the sidecar already exists with a different number of samples this will panic
|
||||
* (at the time of writing this WebGPU only supports MSAA with 4 samples. If this changes, then
|
||||
* multiple sidecars with different number of samples could be supported if needed, but that
|
||||
* level of complexity is not warranted at this time).
|
||||
* Additionally, if samples is <= 1 this will panic as well, as that is not an MSAA texture.
|
||||
* @param samples The number of samples the texture will have
|
||||
*/
|
||||
void createMsaaSidecarTextureIfNotAlreadyCreated(uint8_t samples, wgpu::Device const&);
|
||||
|
||||
/**
|
||||
* @param samples The number of samples the underlying texture supports
|
||||
* @param mipLevel The mip level into the underyling texture for which this view will reference
|
||||
* (this view will only have one mip level)
|
||||
* @param arrayLayer The layer into the underyling texture for which this view will reference
|
||||
* (this view will only have one layer)
|
||||
* @return A texture view for the MSAA sidecar texture
|
||||
*/
|
||||
wgpu::TextureView makeMsaaSidecarTextureViewIfTextureSidecarExists(uint8_t samples,
|
||||
uint8_t mipLevel, uint32_t arrayLayer) const;
|
||||
|
||||
/**
|
||||
* @return nullptr if a MSAA sidecar texture is not appliable, otherwise a view to one
|
||||
*/
|
||||
[[nodiscard]] wgpu::TextureView makeMsaaSidecarTextureView(wgpu::Texture const&, uint8_t mipLevel, uint32_t arrayLayer) const;
|
||||
|
||||
[[nodiscard]] static wgpu::TextureFormat fToWGPUTextureFormat(
|
||||
filament::backend::TextureFormat const& fFormat);
|
||||
|
||||
@@ -96,6 +139,11 @@ private:
|
||||
uint32_t mDefaultMipLevel = 0;
|
||||
uint32_t mDefaultBaseArrayLayer = 0;
|
||||
wgpu::TextureView mDefaultTextureView = nullptr;
|
||||
// At the time of writing this, WebGPU only supported 4 samples in a multi-sampled texture.
|
||||
// If that has changed, then consider updating the implementation to have a map of msaa textures
|
||||
// by sampleCount or something like that.
|
||||
// For now that complexity and cost is not warranted due to WebGPU's restrictions.
|
||||
wgpu::Texture mMsaaSidecarTexture = nullptr;
|
||||
|
||||
[[nodiscard]] wgpu::TextureView makeTextureView(const uint8_t& baseLevel,
|
||||
const uint8_t& levelCount, const uint32_t& baseArrayLayer,
|
||||
|
||||
@@ -486,7 +486,8 @@ struct AdapterDetailsHash final {
|
||||
for (size_t i = 0; i < futures.size(); i++) {
|
||||
wgpu::RequestAdapterOptions const& options = requests[i];
|
||||
wgpu::Future& future = futures[i];
|
||||
wgpu::WaitStatus status = instance.WaitAny(future, REQUEST_ADAPTER_TIMEOUT_NANOSECONDS);
|
||||
wgpu::WaitStatus status =
|
||||
instance.WaitAny(future, FILAMENT_WEBGPU_REQUEST_ADAPTER_TIMEOUT_NANOSECONDS);
|
||||
FILAMENT_CHECK_POSTCONDITION(status != wgpu::WaitStatus::TimedOut)
|
||||
<< "Timed out requesting a WebGPU adapter with options "
|
||||
<< adapterOptionsToString(options);
|
||||
@@ -658,7 +659,7 @@ wgpu::Device WebGPUPlatform::requestDevice(wgpu::Adapter const& adapter) {
|
||||
assert_invariant(status == wgpu::RequestDeviceStatus::Success);
|
||||
device = readyDevice;
|
||||
}),
|
||||
REQUEST_DEVICE_TIMEOUT_NANOSECONDS);
|
||||
FILAMENT_WEBGPU_REQUEST_DEVICE_TIMEOUT_NANOSECONDS);
|
||||
FILAMENT_CHECK_POSTCONDITION(status != wgpu::WaitStatus::TimedOut)
|
||||
<< "Failed to request a WebGPU device due to a timeout.";
|
||||
FILAMENT_CHECK_POSTCONDITION(status != wgpu::WaitStatus::Error)
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
#include <vector>
|
||||
|
||||
// Platform specific includes and defines
|
||||
#include <Cocoa/Cocoa.h>
|
||||
#import <QuartzCore/CAMetalLayer.h>
|
||||
|
||||
/**
|
||||
|
||||
@@ -120,8 +120,11 @@ public:
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated Use transform() instead
|
||||
* @see transform()
|
||||
* Transform a Box by a linear transform and a translation.
|
||||
*
|
||||
* @param m a linear transform matrix
|
||||
* @param box the box to transform
|
||||
* @return the bounding box of the transformed box
|
||||
*/
|
||||
friend Box rigidTransform(Box const& box, const math::mat4f& m) noexcept {
|
||||
return transform(m.upperLeft(), m[3].xyz, box);
|
||||
@@ -235,8 +238,10 @@ struct UTILS_PUBLIC Aabb {
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated Use transform() instead
|
||||
* @see transform()
|
||||
* Applies an affine transformation to the AABB.
|
||||
*
|
||||
* @param m the affine transformation to apply
|
||||
* @return the bounding box of the transformed box
|
||||
*/
|
||||
Aabb transform(const math::mat4f& m) const noexcept {
|
||||
return transform(m.upperLeft(), m[3].xyz, *this);
|
||||
|
||||
@@ -339,13 +339,24 @@ public:
|
||||
static math::float4 getColorEstimate(const math::float3 sh[UTILS_NONNULL 9],
|
||||
math::float3 direction) noexcept;
|
||||
|
||||
|
||||
/** @deprecated use static versions instead */
|
||||
UTILS_DEPRECATED
|
||||
/**
|
||||
* Helper to estimate the direction of the dominant light in the environment represented by
|
||||
* spherical harmonics.
|
||||
* Spherical harmonics must be set in the Builder or the result is undefined.
|
||||
* @see getDirectionEstimate(const math::float3)
|
||||
* @see Builder::irradiance(uint8_t, math::float3 const*)
|
||||
* @see Builder::radiance(uint8_t, math::float3 const*)
|
||||
*/
|
||||
math::float3 getDirectionEstimate() const noexcept;
|
||||
|
||||
/** @deprecated use static versions instead */
|
||||
UTILS_DEPRECATED
|
||||
/**
|
||||
* Helper to estimate the color and relative intensity of the environment represented by
|
||||
* spherical harmonics in a given direction.
|
||||
* Spherical harmonics must be set in the Builder or the result is undefined.
|
||||
* @see getColorEstimate(const math::float3, math::float3)
|
||||
* @see Builder::irradiance(uint8_t, math::float3 const*)
|
||||
* @see Builder::radiance(uint8_t, math::float3 const*)
|
||||
*/
|
||||
math::float4 getColorEstimate(math::float3 direction) const noexcept;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -57,7 +57,8 @@ class UTILS_PUBLIC MaterialInstance : public FilamentAPI {
|
||||
|
||||
public:
|
||||
using CullingMode = backend::CullingMode;
|
||||
using TransparencyMode = TransparencyMode;
|
||||
// ReSharper disable once CppRedundantQualifier
|
||||
using TransparencyMode = filament::TransparencyMode;
|
||||
using DepthFunc = backend::SamplerCompareFunc;
|
||||
using StencilCompareFunc = backend::SamplerCompareFunc;
|
||||
using StencilOperation = backend::StencilOperation;
|
||||
|
||||
@@ -2989,7 +2989,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscale(FrameGraph& fg, bool
|
||||
}
|
||||
|
||||
if (dsrOptions.quality == QualityLevel::LOW) {
|
||||
return upscaleBilinear(fg, translucent, dsrOptions, input, vp, outDesc, filter);
|
||||
return upscaleBilinear(fg, dsrOptions, input, vp, outDesc, filter);
|
||||
}
|
||||
if (dsrOptions.quality == QualityLevel::MEDIUM) {
|
||||
return upscaleSGSR1(fg, sourceHasLuminance, dsrOptions, input, vp, outDesc);
|
||||
@@ -2997,7 +2997,7 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscale(FrameGraph& fg, bool
|
||||
return upscaleFSR1(fg, dsrOptions, input, vp, outDesc);
|
||||
}
|
||||
|
||||
FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleBilinear(FrameGraph& fg, bool translucent,
|
||||
FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleBilinear(FrameGraph& fg,
|
||||
DynamicResolutionOptions dsrOptions, FrameGraphId<FrameGraphTexture> const input,
|
||||
filament::Viewport const& vp, FrameGraphTexture::Descriptor const& outDesc,
|
||||
SamplerMagFilter filter) noexcept {
|
||||
@@ -3016,18 +3016,10 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleBilinear(FrameGraph&
|
||||
.attachments = { .color = { data.output } },
|
||||
.clearFlags = TargetBufferFlags::DEPTH });
|
||||
},
|
||||
[this, vp, translucent, filter](FrameGraphResources const& resources,
|
||||
[this, vp, filter](FrameGraphResources const& resources,
|
||||
auto const& data, DriverApi& driver) {
|
||||
bindPostProcessDescriptorSet(driver);
|
||||
|
||||
// helper to enable blending
|
||||
auto enableTranslucentBlending = [](PipelineState& pipeline) {
|
||||
pipeline.rasterState.blendFunctionSrcRGB = BlendFunction::ONE;
|
||||
pipeline.rasterState.blendFunctionSrcAlpha = BlendFunction::ONE;
|
||||
pipeline.rasterState.blendFunctionDstRGB = BlendFunction::ONE_MINUS_SRC_ALPHA;
|
||||
pipeline.rasterState.blendFunctionDstAlpha = BlendFunction::ONE_MINUS_SRC_ALPHA;
|
||||
};
|
||||
|
||||
auto color = resources.getTexture(data.input);
|
||||
auto const& inputDesc = resources.getDescriptor(data.input);
|
||||
|
||||
@@ -3055,9 +3047,6 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleBilinear(FrameGraph&
|
||||
auto out = resources.getRenderPassInfo();
|
||||
|
||||
auto pipeline = getPipelineState(material.getMaterial(mEngine));
|
||||
if (translucent) {
|
||||
enableTranslucentBlending(pipeline);
|
||||
}
|
||||
renderFullScreenQuad(out, pipeline, driver);
|
||||
});
|
||||
|
||||
@@ -3065,7 +3054,8 @@ FrameGraphId<FrameGraphTexture> PostProcessManager::upscaleBilinear(FrameGraph&
|
||||
|
||||
// if we had to take the low quality fallback, we still do the "sharpen pass"
|
||||
if (dsrOptions.sharpness > 0.0f) {
|
||||
output = rcas(fg, dsrOptions.sharpness, output, outDesc, translucent);
|
||||
output = rcas(fg, dsrOptions.sharpness, output, outDesc,
|
||||
false /* translucent=false, because dst buffer is allocated */);
|
||||
}
|
||||
|
||||
// we rely on automatic culling of unused render passes
|
||||
|
||||
@@ -257,7 +257,7 @@ public:
|
||||
FrameGraphId<FrameGraphTexture> input, Viewport const& vp,
|
||||
FrameGraphTexture::Descriptor const& outDesc, backend::SamplerMagFilter filter) noexcept;
|
||||
|
||||
FrameGraphId<FrameGraphTexture> upscaleBilinear(FrameGraph& fg, bool translucent,
|
||||
FrameGraphId<FrameGraphTexture> upscaleBilinear(FrameGraph& fg,
|
||||
DynamicResolutionOptions dsrOptions, FrameGraphId<FrameGraphTexture> input,
|
||||
Viewport const& vp, FrameGraphTexture::Descriptor const& outDesc,
|
||||
backend::SamplerMagFilter filter) noexcept;
|
||||
|
||||
@@ -82,8 +82,6 @@ RenderPassBuilder& RenderPassBuilder::customCommand(
|
||||
|
||||
RenderPass RenderPassBuilder::build(FEngine const& engine, DriverApi& driver) const {
|
||||
assert_invariant(mRenderableSoa);
|
||||
assert_invariant(mScissorViewport.width <= std::numeric_limits<int32_t>::max());
|
||||
assert_invariant(mScissorViewport.height <= std::numeric_limits<int32_t>::max());
|
||||
return RenderPass{ engine, driver, *this };
|
||||
}
|
||||
|
||||
@@ -107,8 +105,7 @@ void RenderPass::DescriptorSetHandleDeleter::operator()(
|
||||
RenderPass::RenderPass(FEngine const& engine, DriverApi& driver,
|
||||
RenderPassBuilder const& builder) noexcept
|
||||
: mRenderableSoa(*builder.mRenderableSoa),
|
||||
mColorPassDescriptorSet(builder.mColorPassDescriptorSet),
|
||||
mScissorViewport(builder.mScissorViewport) {
|
||||
mColorPassDescriptorSet(builder.mColorPassDescriptorSet) {
|
||||
|
||||
// compute the number of commands we need
|
||||
updateSummedPrimitiveCounts(
|
||||
|
||||
@@ -306,6 +306,12 @@ public:
|
||||
// allocated commands ARE NOT freed, they're owned by the Arena
|
||||
~RenderPass() noexcept;
|
||||
|
||||
// Specifies the viewport for the scissor rectangle, that is, the final scissor rect is
|
||||
// offset by the viewport's left-top and clipped to the viewport's width/height.
|
||||
void setScissorViewport(backend::Viewport const viewport) noexcept {
|
||||
mScissorViewport = viewport;
|
||||
}
|
||||
|
||||
Command const* begin() const noexcept { return mCommandBegin; }
|
||||
Command const* end() const noexcept { return mCommandEnd; }
|
||||
bool empty() const noexcept { return begin() == end(); }
|
||||
@@ -461,7 +467,7 @@ private:
|
||||
|
||||
FScene::RenderableSoa const& mRenderableSoa;
|
||||
ColorPassDescriptorSet const* const mColorPassDescriptorSet;
|
||||
backend::Viewport const mScissorViewport{ 0, 0, INT32_MAX, INT32_MAX };
|
||||
backend::Viewport mScissorViewport{ 0, 0, INT32_MAX, INT32_MAX };
|
||||
Command const* /* const */ mCommandBegin = nullptr; // Pointer to the first command
|
||||
Command const* /* const */ mCommandEnd = nullptr; // Pointer to one past the last command
|
||||
mutable BufferObjectSharedHandle mInstancedUboHandle; // ubo for instanced primitives
|
||||
@@ -476,7 +482,6 @@ class RenderPassBuilder {
|
||||
|
||||
RenderPass::Arena& mArena;
|
||||
RenderPass::CommandTypeFlags mCommandTypeFlags{};
|
||||
backend::Viewport mScissorViewport{ 0, 0, INT32_MAX, INT32_MAX };
|
||||
FScene::RenderableSoa const* mRenderableSoa = nullptr;
|
||||
utils::Range<uint32_t> mVisibleRenderables{};
|
||||
math::float3 mCameraPosition{};
|
||||
@@ -507,13 +512,6 @@ public:
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Specifies the viewport for the scissor rectangle, that is, the final scissor rect is
|
||||
// offset by the viewport's left-top and clipped to the viewport's width/height.
|
||||
RenderPassBuilder& scissorViewport(backend::Viewport const viewport) noexcept {
|
||||
mScissorViewport = viewport;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// specifies the geometry to generate commands for
|
||||
RenderPassBuilder& geometry(
|
||||
FScene::RenderableSoa const& soa, utils::Range<uint32_t> const vr) noexcept {
|
||||
|
||||
@@ -40,7 +40,6 @@
|
||||
#include <utils/Panic.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <optional>
|
||||
#include <utility>
|
||||
|
||||
#include <stddef.h>
|
||||
@@ -270,87 +269,94 @@ RendererUtils::ColorPassOutput RendererUtils::colorPass(
|
||||
};
|
||||
}
|
||||
|
||||
std::optional<RendererUtils::ColorPassOutput> RendererUtils::refractionPass(
|
||||
|
||||
RenderPass::Command const* RendererUtils::getFirstRefractionCommand(
|
||||
RenderPass const& pass) noexcept {
|
||||
|
||||
// find the first refractive object in channel 2
|
||||
RenderPass::Command const* const refraction = std::partition_point(pass.begin(), pass.end(),
|
||||
[](auto const& command) {
|
||||
constexpr uint64_t mask = RenderPass::CHANNEL_MASK | RenderPass::PASS_MASK;
|
||||
constexpr uint64_t channel = uint64_t(RenderableManager::Builder::DEFAULT_CHANNEL) << RenderPass::CHANNEL_SHIFT;
|
||||
constexpr uint64_t value = channel | uint64_t(RenderPass::Pass::REFRACT);
|
||||
return (command.key & mask) < value;
|
||||
});
|
||||
|
||||
const bool hasScreenSpaceRefraction =
|
||||
(refraction->key & RenderPass::PASS_MASK) == uint64_t(RenderPass::Pass::REFRACT);
|
||||
|
||||
return hasScreenSpaceRefraction ? refraction : nullptr;
|
||||
|
||||
}
|
||||
|
||||
RendererUtils::ColorPassOutput RendererUtils::refractionPass(
|
||||
FrameGraph& fg, FEngine& engine, FView const& view,
|
||||
ColorPassInput colorPassInput,
|
||||
ColorPassConfig config,
|
||||
PostProcessManager::ScreenSpaceRefConfig const& ssrConfig,
|
||||
PostProcessManager::ColorGradingConfig const colorGradingConfig,
|
||||
RenderPass const& pass) noexcept {
|
||||
RenderPass const& pass, RenderPass::Command const* const firstRefractionCommand) noexcept {
|
||||
|
||||
// find the first refractive object in channel 2
|
||||
RenderPass::Command const* const refraction = std::partition_point(pass.begin(), pass.end(),
|
||||
[](auto const& command) {
|
||||
constexpr uint64_t mask = RenderPass::CHANNEL_MASK | RenderPass::PASS_MASK;
|
||||
constexpr uint64_t channel = uint64_t(RenderableManager::Builder::DEFAULT_CHANNEL) << RenderPass::CHANNEL_SHIFT;
|
||||
constexpr uint64_t value = channel | uint64_t(RenderPass::Pass::REFRACT);
|
||||
return (command.key & mask) < value;
|
||||
});
|
||||
|
||||
const bool hasScreenSpaceRefraction =
|
||||
(refraction->key & RenderPass::PASS_MASK) == uint64_t(RenderPass::Pass::REFRACT);
|
||||
assert_invariant(firstRefractionCommand);
|
||||
RenderPass::Command const* const refraction = firstRefractionCommand;
|
||||
|
||||
// if there wasn't any refractive object, just skip everything below.
|
||||
if (UTILS_UNLIKELY(hasScreenSpaceRefraction)) {
|
||||
assert_invariant(!colorPassInput.linearColor);
|
||||
assert_invariant(!colorPassInput.depth);
|
||||
config.hasScreenSpaceReflectionsOrRefractions = true;
|
||||
assert_invariant(!colorPassInput.linearColor);
|
||||
assert_invariant(!colorPassInput.depth);
|
||||
config.hasScreenSpaceReflectionsOrRefractions = true;
|
||||
|
||||
PostProcessManager& ppm = engine.getPostProcessManager();
|
||||
auto const opaquePassOutput = colorPass(fg,
|
||||
"Color Pass (opaque)", engine, view, colorPassInput, {
|
||||
// When rendering the opaques, we need to conserve the sample buffer,
|
||||
// so create a config that specifies the sample count.
|
||||
.width = config.physicalViewport.width,
|
||||
.height = config.physicalViewport.height,
|
||||
.samples = config.msaa,
|
||||
.format = config.hdrFormat
|
||||
},
|
||||
config, { .asSubpass = false, .customResolve = false },
|
||||
pass.getExecutor(pass.begin(), refraction));
|
||||
PostProcessManager& ppm = engine.getPostProcessManager();
|
||||
auto const opaquePassOutput = colorPass(fg,
|
||||
"Color Pass (opaque)", engine, view, colorPassInput, {
|
||||
// When rendering the opaques, we need to conserve the sample buffer,
|
||||
// so create a config that specifies the sample count.
|
||||
.width = config.physicalViewport.width,
|
||||
.height = config.physicalViewport.height,
|
||||
.samples = config.msaa,
|
||||
.format = config.hdrFormat
|
||||
},
|
||||
config, { .asSubpass = false, .customResolve = false },
|
||||
pass.getExecutor(pass.begin(), refraction));
|
||||
|
||||
|
||||
// Generate the mipmap chain
|
||||
// Note: we can run some post-processing effects while the "color pass" descriptor set
|
||||
// in bound because only the descriptor 0 (frame uniforms) matters, and it's
|
||||
// present in both.
|
||||
PostProcessManager::generateMipmapSSR(ppm, fg,
|
||||
opaquePassOutput.linearColor,
|
||||
ssrConfig.refraction,
|
||||
true, ssrConfig);
|
||||
// Generate the mipmap chain
|
||||
// Note: we can run some post-processing effects while the "color pass" descriptor set
|
||||
// in bound because only the descriptor 0 (frame uniforms) matters, and it's
|
||||
// present in both.
|
||||
PostProcessManager::generateMipmapSSR(ppm, fg,
|
||||
opaquePassOutput.linearColor,
|
||||
ssrConfig.refraction,
|
||||
true, ssrConfig);
|
||||
|
||||
// Now we're doing the refraction pass proper.
|
||||
// This uses the same framebuffer (color and depth) used by the opaque pass.
|
||||
// For this reason, the `colorBufferDesc` parameter of colorPass() below is only used for
|
||||
// the width and height.
|
||||
colorPassInput.linearColor = opaquePassOutput.linearColor;
|
||||
colorPassInput.depth = opaquePassOutput.depth;
|
||||
// Now we're doing the refraction pass proper.
|
||||
// This uses the same framebuffer (color and depth) used by the opaque pass.
|
||||
// For this reason, the `colorBufferDesc` parameter of colorPass() below is only used for
|
||||
// the width and height.
|
||||
colorPassInput.linearColor = opaquePassOutput.linearColor;
|
||||
colorPassInput.depth = opaquePassOutput.depth;
|
||||
|
||||
// Since we're reusing the existing target we don't want to clear any of its buffer.
|
||||
// Important: if this target ended up being an imported target, then the clearFlags
|
||||
// specified here wouldn't apply (the clearFlags of the imported target take precedence),
|
||||
// and we'd end up clearing the opaque pass. This scenario never happens because it is
|
||||
// prevented in Renderer.cpp's final blit.
|
||||
config.clearFlags = TargetBufferFlags::NONE;
|
||||
auto transparentPassOutput = colorPass(fg, "Color Pass (transparent)",
|
||||
engine, view, colorPassInput, {
|
||||
.width = config.physicalViewport.width,
|
||||
.height = config.physicalViewport.height },
|
||||
config, colorGradingConfig,
|
||||
pass.getExecutor(refraction, pass.end()));
|
||||
// Since we're reusing the existing target we don't want to clear any of its buffer.
|
||||
// Important: if this target ended up being an imported target, then the clearFlags
|
||||
// specified here wouldn't apply (the clearFlags of the imported target take precedence),
|
||||
// and we'd end up clearing the opaque pass. This scenario never happens because it is
|
||||
// prevented in Renderer.cpp's final blit.
|
||||
config.clearFlags = TargetBufferFlags::NONE;
|
||||
auto transparentPassOutput = colorPass(fg, "Color Pass (transparent)",
|
||||
engine, view, colorPassInput, {
|
||||
.width = config.physicalViewport.width,
|
||||
.height = config.physicalViewport.height },
|
||||
config, colorGradingConfig,
|
||||
pass.getExecutor(refraction, pass.end()));
|
||||
|
||||
if (config.msaa > 1 && !colorGradingConfig.asSubpass) {
|
||||
// We need to do a resolve here because later passes (such as color grading or DoF) will
|
||||
// need to sample from 'output'. However, because we have MSAA, we know we're not
|
||||
// sampleable. And this is because in the SSR case, we had to use a renderbuffer to
|
||||
// conserve the multi-sample buffer.
|
||||
transparentPassOutput.linearColor = ppm.resolve(fg, "Resolved Color Buffer",
|
||||
transparentPassOutput.linearColor, { .levels = 1 });
|
||||
}
|
||||
return transparentPassOutput;
|
||||
if (config.msaa > 1 && !colorGradingConfig.asSubpass) {
|
||||
// We need to do a resolve here because later passes (such as color grading or DoF) will
|
||||
// need to sample from 'output'. However, because we have MSAA, we know we're not
|
||||
// sampleable. And this is because in the SSR case, we had to use a renderbuffer to
|
||||
// conserve the multi-sample buffer.
|
||||
transparentPassOutput.linearColor = ppm.resolve(fg, "Resolved Color Buffer",
|
||||
transparentPassOutput.linearColor, { .levels = 1 });
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
return transparentPassOutput;
|
||||
}
|
||||
|
||||
UTILS_NOINLINE
|
||||
|
||||
@@ -26,18 +26,19 @@
|
||||
#include <filament/Viewport.h>
|
||||
|
||||
#include <backend/DriverEnums.h>
|
||||
#include <backend/PixelBufferDescriptor.h>
|
||||
#include <backend/Handle.h>
|
||||
|
||||
#include <math/vec2.h>
|
||||
#include <math/vec4.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <optional>
|
||||
#include <utility>
|
||||
|
||||
namespace filament {
|
||||
|
||||
namespace backend {
|
||||
class PixelBufferDescriptor;
|
||||
}
|
||||
|
||||
class FRenderTarget;
|
||||
class FrameGraph;
|
||||
class FrameGraph;
|
||||
@@ -99,18 +100,20 @@ public:
|
||||
PostProcessManager::ColorGradingConfig colorGradingConfig,
|
||||
RenderPass::Executor passExecutor) noexcept;
|
||||
|
||||
static std::optional<ColorPassOutput> refractionPass(
|
||||
static ColorPassOutput refractionPass(
|
||||
FrameGraph& fg, FEngine& engine, FView const& view,
|
||||
ColorPassInput colorPassInput,
|
||||
ColorPassConfig config,
|
||||
PostProcessManager::ScreenSpaceRefConfig const& ssrConfig,
|
||||
PostProcessManager::ColorGradingConfig colorGradingConfig,
|
||||
RenderPass const& pass) noexcept;
|
||||
RenderPass const& pass, RenderPass::Command const* firstRefractionCommand) noexcept;
|
||||
|
||||
static void readPixels(backend::DriverApi& driver,
|
||||
backend::Handle<backend::HwRenderTarget> renderTargetHandle,
|
||||
uint32_t xoffset, uint32_t yoffset, uint32_t width, uint32_t height,
|
||||
backend::PixelBufferDescriptor&& buffer);
|
||||
|
||||
static RenderPass::Command const* getFirstRefractionCommand(RenderPass const& pass) noexcept;
|
||||
};
|
||||
|
||||
} // namespace filament
|
||||
|
||||
@@ -98,6 +98,14 @@ namespace filament::fgviewer {
|
||||
} // namespace filament::fgviewer
|
||||
#endif
|
||||
|
||||
// We have added correctness assertions that breaks clients' projects. We add this define to allow
|
||||
// for the client's to address these assertions at a more gradual pace.
|
||||
#if defined(FILAMENT_RELAXED_CORRECTNESS_ASSERTIONS)
|
||||
#define CORRECTNESS_ASSERTION_DEFAULT false
|
||||
#else
|
||||
#define CORRECTNESS_ASSERTION_DEFAULT true
|
||||
#endif
|
||||
|
||||
namespace filament {
|
||||
|
||||
class Renderer;
|
||||
@@ -715,10 +723,14 @@ public:
|
||||
bool use_shadow_atlas = false;
|
||||
} shadows;
|
||||
struct {
|
||||
// TODO: default the following two flags to true.
|
||||
bool assert_material_instance_in_use = false;
|
||||
bool assert_destroy_material_before_material_instance = false;
|
||||
bool assert_vertex_buffer_count_exceeds_8 = false;
|
||||
// TODO: clean-up the following flags (equivalent to setting them to true) when
|
||||
// clients have addressed their usages.
|
||||
bool assert_material_instance_in_use = CORRECTNESS_ASSERTION_DEFAULT;
|
||||
bool assert_destroy_material_before_material_instance =
|
||||
CORRECTNESS_ASSERTION_DEFAULT;
|
||||
bool assert_vertex_buffer_count_exceeds_8 = CORRECTNESS_ASSERTION_DEFAULT;
|
||||
bool assert_vertex_buffer_attribute_stride_mult_of_4 =
|
||||
CORRECTNESS_ASSERTION_DEFAULT;
|
||||
} debug;
|
||||
} engine;
|
||||
struct {
|
||||
@@ -759,6 +771,9 @@ public:
|
||||
{ "features.engine.debug.assert_vertex_buffer_count_exceeds_8",
|
||||
"Assert when a client's number of buffers for a VertexBuffer exceeds 8.",
|
||||
&features.engine.debug.assert_vertex_buffer_count_exceeds_8, false },
|
||||
{ "features.engine.debug.assert_vertex_buffer_attribute_stride_mult_of_4",
|
||||
"Assert that the attribute stride of a vertex buffer is a multiple of 4.",
|
||||
&features.engine.debug.assert_vertex_buffer_attribute_stride_mult_of_4, false },
|
||||
}};
|
||||
|
||||
utils::Slice<const FeatureFlag> getFeatureFlags() const noexcept {
|
||||
|
||||
@@ -1125,16 +1125,6 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// Color passes
|
||||
|
||||
// this makes the viewport relative to xvp
|
||||
// FIXME: we should use 'vp' when rendering directly into the swapchain, but that's hard to
|
||||
// know at this point. This will usually be the case when post-process is disabled.
|
||||
// FIXME: we probably should take the dynamic scaling into account too
|
||||
// if MSAA is enabled, we end-up rendering in an intermediate buffer. This is the only case where
|
||||
// "!hasPostProcess" doesn't guarantee rendering into the swapchain.
|
||||
const bool useIntermediateBuffer = hasPostProcess || msaaOptions.enabled ||
|
||||
(isRenderingMultiview && engine.debug.stereo.combine_multiview_images);
|
||||
passBuilder.scissorViewport(useIntermediateBuffer ? xvp : vp);
|
||||
|
||||
// This one doesn't need to be a FrameGraph pass because it always happens by construction
|
||||
// (i.e. it won't be culled, unless everything is culled), so no need to complexify things.
|
||||
passBuilder.variant(variant);
|
||||
@@ -1174,8 +1164,35 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
passBuilder.renderFlags(renderFlags);
|
||||
}
|
||||
|
||||
// create the pass, which generates all its commands (this is a heavy operation)
|
||||
RenderPass const pass{ passBuilder.build(engine, driver) };
|
||||
|
||||
// now that we have the commands we can figure out if we have refraction commands
|
||||
auto* const firstRefractionCommand = [&view](RenderPass const& pass) {
|
||||
RenderPass::Command const* p = nullptr;
|
||||
if (UTILS_UNLIKELY(view.isScreenSpaceRefractionEnabled() && !pass.empty())) {
|
||||
p = RendererUtils::getFirstRefractionCommand(pass);
|
||||
}
|
||||
return p;
|
||||
}(pass);
|
||||
|
||||
hasScreenSpaceRefraction = firstRefractionCommand != nullptr;
|
||||
|
||||
// this makes the viewport relative to xvp
|
||||
// FIXME: we should use 'vp' when rendering directly into the swapchain, but that's hard to
|
||||
// know at this point. This will usually be the case when post-process is disabled.
|
||||
// FIXME: we probably should take the dynamic scaling into account too
|
||||
// if MSAA is enabled, we end-up rendering in an intermediate buffer. This is the only case where
|
||||
// "!hasPostProcess" doesn't guarantee rendering into the swapchain.
|
||||
const bool useIntermediateBuffer = hasPostProcess || msaaOptions.enabled ||
|
||||
ssReflectionsOptions.enabled || hasScreenSpaceRefraction ||
|
||||
(isRenderingMultiview && engine.debug.stereo.
|
||||
combine_multiview_images);
|
||||
|
||||
// this is slightly ugly, but conceptually `pass` is const; it's just that we can't set
|
||||
// the scissor viewport during construction
|
||||
const_cast<RenderPass&>(pass).setScissorViewport(useIntermediateBuffer ? xvp : vp);
|
||||
|
||||
FrameGraphTexture::Descriptor colorBufferDesc = {
|
||||
.width = config.physicalViewport.width,
|
||||
.height = config.physicalViewport.height,
|
||||
@@ -1220,21 +1237,17 @@ void FRenderer::renderJob(RootArenaScope& rootArenaScope, FView& view) {
|
||||
},
|
||||
colorBufferDesc, config, colorGradingConfigForColor, pass.getExecutor());
|
||||
|
||||
if (view.isScreenSpaceRefractionEnabled() && !pass.empty()) {
|
||||
if (UTILS_UNLIKELY(hasScreenSpaceRefraction)) {
|
||||
// This cancels the colorPass() call above if refraction is active.
|
||||
// The color pass + refraction + color-grading as subpass if needed
|
||||
auto const output = RendererUtils::refractionPass(fg, mEngine, view, {
|
||||
colorPassOutput = RendererUtils::refractionPass(fg, mEngine, view, {
|
||||
.shadows = blackboard.get<FrameGraphTexture>("shadows"),
|
||||
.ssao = blackboard.get<FrameGraphTexture>("ssao"),
|
||||
.ssr = ssrConfig.ssr,
|
||||
.structure = structure
|
||||
},
|
||||
config, ssrConfig, colorGradingConfigForColor, pass);
|
||||
|
||||
hasScreenSpaceRefraction = output.has_value();
|
||||
if (hasScreenSpaceRefraction) {
|
||||
colorPassOutput = output.value();
|
||||
}
|
||||
config, ssrConfig, colorGradingConfigForColor,
|
||||
pass, firstRefractionCommand);
|
||||
}
|
||||
|
||||
if (colorGradingConfig.customResolve) {
|
||||
|
||||
@@ -386,8 +386,9 @@ void FTexture::setImage(FEngine& engine, size_t const level,
|
||||
FILAMENT_CHECK_PRECONDITION(any(mUsage & Texture::Usage::UPLOADABLE))
|
||||
<< "Texture is not uploadable.";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(mSampleCount <= 1) << "Operation not supported with multisample ("
|
||||
<< unsigned(mSampleCount) << ") texture.";
|
||||
FILAMENT_CHECK_PRECONDITION(mSampleCount <= 1)
|
||||
<< "Operation not supported with multisample ("
|
||||
<< unsigned(mSampleCount) << ") texture.";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION(xoffset + width <= valueForLevel(level, mWidth))
|
||||
<< "xoffset (" << unsigned(xoffset) << ") + width (" << unsigned(width)
|
||||
@@ -428,28 +429,46 @@ void FTexture::setImage(FEngine& engine, size_t const level,
|
||||
<< ") > texture depth (" << effectiveTextureDepthOrLayers << ") at level ("
|
||||
<< unsigned(level) << ")";
|
||||
|
||||
if (UTILS_UNLIKELY(!width || !height || !depth)) {
|
||||
// The operation is a no-op, return immediately. The PixelBufferDescriptor callback
|
||||
// should be called automatically when the object is destroyed.
|
||||
// The precondition check below assumes width, height, depth non null.
|
||||
return;
|
||||
}
|
||||
|
||||
if (p.type != PixelDataType::COMPRESSED) {
|
||||
using PBD = PixelBufferDescriptor;
|
||||
size_t const stride = p.stride ? p.stride : width;
|
||||
size_t const bpp = PBD::computePixelSize(p.format, p.type);
|
||||
size_t const bpp = PBD::computeDataSize(p.format, p.type, 1, 1, 1);
|
||||
size_t const bpr = PBD::computeDataSize(p.format, p.type, stride, 1, p.alignment);
|
||||
size_t const pbdWidth = stride;
|
||||
// TODO: PBD should have a "layer stride" (using "depth" as a substitute).
|
||||
size_t const pbdDepth = depth;
|
||||
size_t const pbdHeight = p.size / bpr / pbdDepth;
|
||||
assert_invariant(p.size % bpr == 0 && (p.size / bpr) % pbdDepth == 0);
|
||||
|
||||
size_t const bpl = bpr * height; // TODO: PBD should have a "layer stride"
|
||||
// TODO: PBD should have a p.depth (# layers to skip)
|
||||
FILAMENT_CHECK_PRECONDITION(
|
||||
bpp * (pbdWidth - p.left) * (pbdHeight - p.top) * (pbdDepth - 0) >=
|
||||
bpp * width * height * depth)
|
||||
|
||||
/* Calculates the byte offset of the last pixel in a 3D sub-region. */
|
||||
auto const calculateLastPixelOffset = [bpp, bpr, bpl](
|
||||
size_t xoff, size_t yoff, size_t zoff,
|
||||
size_t width, size_t height, size_t depth) {
|
||||
// The 0-indexed coordinates of the last pixel are:
|
||||
// x = xoff + width - 1
|
||||
// y = yoff + height - 1
|
||||
// z = zoff + depth - 1
|
||||
// The offset is calculated as: (z * bpl) + (y * bpr) + (x * bpp)
|
||||
return ((zoff + depth - 1) * bpl) +
|
||||
((yoff + height - 1) * bpr) +
|
||||
((xoff + width - 1) * bpp);
|
||||
};
|
||||
|
||||
size_t const lastPixelOffset = calculateLastPixelOffset(
|
||||
p.left, p.top, 0, width, height, depth);
|
||||
|
||||
// make sure the whole last pixel is in the buffer
|
||||
FILAMENT_CHECK_PRECONDITION(lastPixelOffset + bpp <= p.size)
|
||||
<< "buffer overflow: (size=" << size_t(p.size) << ", stride=" << size_t(p.stride)
|
||||
<< ", left=" << unsigned(p.left) << ", top=" << unsigned(p.top)
|
||||
<< ") smaller than specified region "
|
||||
"{{"
|
||||
<< unsigned(xoffset) << "," << unsigned(yoffset) << "," << unsigned(zoffset)
|
||||
<< "},{" << unsigned(width) << "," << unsigned(height) << "," << unsigned(depth)
|
||||
<< ")}}";
|
||||
<< unsigned(xoffset) << "," << unsigned(yoffset) << "," << unsigned(zoffset) << "},{"
|
||||
<< unsigned(width) << "," << unsigned(height) << "," << unsigned(depth) << ")}}";
|
||||
}
|
||||
|
||||
engine.getDriverApi().update3DImage(mHandle, uint8_t(level), xoffset, yoffset, zoffset, width,
|
||||
|
||||
@@ -177,9 +177,15 @@ VertexBuffer* VertexBuffer::Builder::build(Engine& engine) {
|
||||
<< "attribute " << j << " offset=" << attributes[j].offset
|
||||
<< " is not multiple of 4";
|
||||
|
||||
FILAMENT_CHECK_PRECONDITION((attributes[j].stride & 0x3u) == 0)
|
||||
<< "attribute " << j << " stride=" << attributes[j].stride
|
||||
<< " is not multiple of 4";
|
||||
FEngine* fengine = static_cast<FEngine*>(&engine);
|
||||
if (fengine->features.engine.debug.assert_vertex_buffer_attribute_stride_mult_of_4) {
|
||||
FILAMENT_CHECK_PRECONDITION((attributes[j].stride & 0x3u) == 0)
|
||||
<< "attribute " << j << " stride=" << attributes[j].stride
|
||||
<< " is not multiple of 4";
|
||||
} else if ((attributes[j].stride & 0x3u) != 0) {
|
||||
LOG(WARNING) << "attribute " << j << " stride=" << attributes[j].stride
|
||||
<< " is not multiple of 4";
|
||||
}
|
||||
|
||||
if (engine.getActiveFeatureLevel() == FeatureLevel::FEATURE_LEVEL_0) {
|
||||
FILAMENT_CHECK_PRECONDITION(!(attributes[j].flags & Attribute::FLAG_INTEGER_TARGET))
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "TangentsJob.h"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
|
||||
#include <geometry/SurfaceOrientation.h>
|
||||
|
||||
@@ -14,15 +14,12 @@ def _compare_goldens(base_dir, comparison_dir, out_dir=None):
|
||||
for f in all_files)
|
||||
all_results = []
|
||||
for test_dir in test_dirs:
|
||||
results_meta = {}
|
||||
results = []
|
||||
output_test_dir = None if not out_dir else os.path.join(out_dir, test_dir)
|
||||
output_test_dir = None if not out_dir else os.path.abspath(os.path.join(out_dir, test_dir))
|
||||
if output_test_dir:
|
||||
mkdir_p(output_test_dir)
|
||||
base_test_dir = os.path.abspath(os.path.join(base_dir, test_dir))
|
||||
comp_test_dir = os.path.abspath(os.path.join(comparison_dir, test_dir))
|
||||
results_meta['base_dir'] = base_test_dir
|
||||
results_meta['comparison_dir'] = comp_test_dir
|
||||
for golden_file in \
|
||||
glob.glob(os.path.join(base_test_dir, "*.tif")):
|
||||
base_fname = os.path.abspath(golden_file)
|
||||
@@ -45,8 +42,12 @@ def _compare_goldens(base_dir, comparison_dir, out_dir=None):
|
||||
result['result'] = RESULT_OK
|
||||
results.append(result)
|
||||
if output_test_dir:
|
||||
results_meta['results'] = results
|
||||
output_fname = os.path.join(output_test_dir, "compare_results.json")
|
||||
results_meta = {
|
||||
'results': results,
|
||||
'base_dir': os.path.relpath(output_fname, base_test_dir),
|
||||
'comparison_dir': os.path.relpath(output_fname, comp_test_dir),
|
||||
}
|
||||
with open(output_fname, 'w') as f:
|
||||
f.write(json.dumps(results_meta, indent=2))
|
||||
important_print(f'Written comparison results for {test_dir} to \n {output_fname}')
|
||||
@@ -64,7 +65,7 @@ if __name__ == '__main__':
|
||||
dest = args.dest
|
||||
if not dest:
|
||||
print('Assume the default renderdiff output folder')
|
||||
dest = os.path.join(os.getcwd(), './out/renderdiff_tests')
|
||||
dest = os.path.join(os.getcwd(), './out/renderdiff')
|
||||
assert os.path.exists(dest), f"Destination folder={dest} does not exist."
|
||||
|
||||
results = _compare_goldens(args.src, dest, out_dir=args.out)
|
||||
|
||||
@@ -17,6 +17,9 @@ import sys
|
||||
import flask
|
||||
import pathlib
|
||||
import json
|
||||
import requests
|
||||
import io
|
||||
import zipfile
|
||||
|
||||
from utils import ArgParseImpl
|
||||
|
||||
@@ -25,14 +28,163 @@ from flask import Flask, request, make_response, send_from_directory
|
||||
DIR = pathlib.Path(__file__).parent.absolute()
|
||||
HTML_DIR = os.path.join(DIR, "viewer_html")
|
||||
|
||||
# Generated by gemini
|
||||
def _download_github_artifacts(pr_number, github_token, output_dir= ".") -> None:
|
||||
"""
|
||||
Downloads artifacts associated with a specific GitHub Pull Request.
|
||||
|
||||
This function performs the following steps:
|
||||
1. Fetches the details of the Pull Request to get its head commit SHA.
|
||||
2. Searches for GitHub Actions workflow runs triggered by that specific commit.
|
||||
3. Iterates through successful workflow runs to find and list all associated artifacts.
|
||||
4. Downloads each artifact (which comes as a ZIP file).
|
||||
5. Extracts the contents of each downloaded ZIP file into a unique subdirectory
|
||||
within the specified output directory.
|
||||
|
||||
Args:
|
||||
owner (str): The GitHub repository owner (e.g., "octocat").
|
||||
repo (str): The GitHub repository name (e.g., "Spoon-Knife").
|
||||
pr_number (int): The Pull Request number.
|
||||
output_dir (str): The local directory where downloaded artifacts will be saved.
|
||||
Defaults to the current directory.
|
||||
"""
|
||||
|
||||
# Prepare HTTP headers for GitHub API requests
|
||||
headers = {"Accept": "application/vnd.github.v3+json"}
|
||||
if github_token:
|
||||
headers["Authorization"] = f"token {github_token}"
|
||||
|
||||
OWNER_REPO = 'google/filament'
|
||||
|
||||
# --- Step 1: Get PR details to find the head commit SHA ---
|
||||
print(f"Fetching details for PR #{pr_number} in {OWNER_REPO}...")
|
||||
pr_url = f"https://api.github.com/repos/{OWNER_REPO}/pulls/{pr_number}"
|
||||
try:
|
||||
response = requests.get(pr_url, headers=headers)
|
||||
response.raise_for_status() # Raise an exception for HTTP errors (4xx or 5xx)
|
||||
pr_data = response.json()
|
||||
commit_sha = pr_data["head"]["sha"]
|
||||
print(f"PR #{pr_number} is associated with commit SHA: {commit_sha}")
|
||||
except requests.exceptions.HTTPError as e:
|
||||
if e.response.status_code == 404:
|
||||
print(f"Error: PR #{pr_number} not found in {OWNER_REPO}. Please check the PR number, owner, and repository name.")
|
||||
elif e.response.status_code == 403:
|
||||
print(f"Error: Access forbidden to PR #{pr_number}. You might be hitting API rate limits or need a valid GitHub Token.")
|
||||
else:
|
||||
print(f"An HTTP error occurred while fetching PR details: {e}")
|
||||
return # Exit function on error
|
||||
except requests.exceptions.RequestException as e:
|
||||
print(f"A network error occurred while fetching PR details: {e}")
|
||||
return # Exit function on error
|
||||
|
||||
# --- Step 2: Find workflow runs associated with the commit SHA ---
|
||||
print(f"Searching for workflow runs for commit SHA: {commit_sha}...")
|
||||
workflow_runs_url = f"https://api.github.com/repos/{OWNER_REPO}/actions/runs"
|
||||
# Filter by head_sha and event='pull_request' for precision
|
||||
params = {"head_sha": commit_sha, "event": "pull_request"}
|
||||
try:
|
||||
response = requests.get(workflow_runs_url, headers=headers, params=params)
|
||||
response.raise_for_status()
|
||||
runs_data = response.json()
|
||||
workflow_runs = runs_data.get("workflow_runs", [])
|
||||
|
||||
if not workflow_runs:
|
||||
print(f"No workflow runs found directly associated with PR #{pr_number} (commit SHA: {commit_sha}).")
|
||||
print("This might happen if the workflow was triggered by a push after the PR was opened,")
|
||||
print("or if the PR head branch was updated without triggering a new workflow run with this exact SHA.")
|
||||
print("Consider checking GitHub Actions runs manually for this PR's branch on GitHub.")
|
||||
return None
|
||||
|
||||
# Filter for runs that completed successfully
|
||||
successful_runs = [run for run in workflow_runs if run.get("conclusion") == "success" and run.get("status") == "completed"]
|
||||
if not successful_runs:
|
||||
print(f"No *successful and completed* workflow runs found for PR #{pr_number} with commit SHA {commit_sha}. Exiting.")
|
||||
return None
|
||||
|
||||
except requests.exceptions.HTTPError as e:
|
||||
print(f"An HTTP error occurred while searching for workflow runs: {e}")
|
||||
return None
|
||||
except requests.exceptions.RequestException as e:
|
||||
print(f"A network error occurred while searching for workflow runs: {e}")
|
||||
return None
|
||||
|
||||
# Create the main output directory if it doesn't exist
|
||||
os.makedirs(output_dir, exist_ok=True)
|
||||
print(f"Ensuring output directory exists: {os.path.abspath(output_dir)}")
|
||||
|
||||
downloaded_any_artifact = False # Flag to track if any artifact was downloaded
|
||||
|
||||
# --- Step 3 & 4: List and Download Artifacts for each successful run ---
|
||||
for run in successful_runs:
|
||||
run_id = run["id"]
|
||||
run_name = run["name"]
|
||||
print(f"\nProcessing workflow run '{run_name}' (ID: {run_id})...")
|
||||
|
||||
artifacts_url = f"https://api.github.com/repos/{OWNER_REPO}/actions/runs/{run_id}/artifacts"
|
||||
try:
|
||||
response = requests.get(artifacts_url, headers=headers)
|
||||
response.raise_for_status()
|
||||
artifacts_data = response.json()
|
||||
artifacts = artifacts_data.get("artifacts", [])
|
||||
|
||||
if not artifacts:
|
||||
print(f" No artifacts found for workflow run ID {run_id}.")
|
||||
continue # Move to the next workflow run
|
||||
|
||||
for artifact in artifacts:
|
||||
artifact_id = artifact["id"]
|
||||
artifact_name = artifact["name"]
|
||||
archive_download_url = artifact["archive_download_url"]
|
||||
|
||||
print(f" Found artifact: '{artifact_name}' (ID: {artifact_id})")
|
||||
|
||||
# Perform the download request
|
||||
print(f" Downloading '{artifact_name}'...")
|
||||
# Use a copy of headers and specific Accept for ZIP download
|
||||
download_headers = headers.copy()
|
||||
download_headers["Accept"] = "application/vnd.github.v3+zip"
|
||||
download_response = requests.get(archive_download_url, headers=download_headers, stream=True)
|
||||
download_response.raise_for_status() # Check for errors in download
|
||||
|
||||
# --- Step 5: Extract the contents ---
|
||||
# Use BytesIO to handle the zip file content in memory without saving to a temporary file
|
||||
with io.BytesIO(download_response.content) as zip_buffer:
|
||||
try:
|
||||
with zipfile.ZipFile(zip_buffer, 'r') as zip_ref:
|
||||
# Create a unique subdirectory for each artifact to avoid file name conflicts
|
||||
extract_path = os.path.join(output_dir, f"{artifact_name}_{artifact_id}")
|
||||
os.makedirs(extract_path, exist_ok=True)
|
||||
zip_ref.extractall(extract_path)
|
||||
print(f" Successfully extracted '{artifact_name}' to '{extract_path}/'")
|
||||
downloaded_any_artifact = True
|
||||
except zipfile.BadZipFile:
|
||||
print(f" Error: Downloaded file for '{artifact_name}' is not a valid zip file. Skipping extraction.")
|
||||
except Exception as e:
|
||||
print(f" An error occurred during extraction of '{artifact_name}': {e}")
|
||||
except requests.exceptions.HTTPError as e:
|
||||
print(f" An HTTP error occurred while fetching artifacts for run {run_id}: {e}")
|
||||
if e.response.status_code == 403:
|
||||
print(" This often means you need a GitHub Personal Access Token with 'repo' scope (even for public repos for artifact downloads).")
|
||||
continue # Continue processing the next workflow run
|
||||
except requests.exceptions.RequestException as e:
|
||||
print(f" A network error occurred while fetching artifacts for run {run_id}: {e}")
|
||||
continue # Continue processing the next workflow run
|
||||
|
||||
if not downloaded_any_artifact:
|
||||
print("\nNo artifacts were downloaded for the specified PR.")
|
||||
else:
|
||||
print("\nAll available artifacts have been processed.")
|
||||
return 'Done'
|
||||
|
||||
def _create_app(config):
|
||||
app = Flask(__name__)
|
||||
|
||||
client_config = config.copy()
|
||||
base_dir = client_config['base_dir']
|
||||
comparison_dir = client_config['comparison_dir']
|
||||
diff_dir = client_config['diff_dir']
|
||||
|
||||
base_dir = os.path.join(diff_dir, client_config['base_dir'])
|
||||
comparison_dir = os.path.join(diff_dir, client_config['comparison_dir'])
|
||||
|
||||
del client_config['base_dir']
|
||||
del client_config['comparison_dir']
|
||||
del client_config['diff_dir']
|
||||
@@ -67,12 +219,37 @@ def _create_app(config):
|
||||
if __name__ == '__main__':
|
||||
PORT = 8901
|
||||
parser = ArgParseImpl()
|
||||
parser.add_argument('--diff', help='Diff directory', required=True)
|
||||
parser.add_argument('--diff', type=str, help='Diff result directory')
|
||||
parser.add_argument('--pr_number', type=str, help='Pull request artifacts to examine')
|
||||
parser.add_argument('--github_token', type=str, help='Necessary for pull PR artifacts')
|
||||
args, _ = parser.parse_known_args(sys.argv[1:])
|
||||
|
||||
with open(os.path.join(args.diff, 'compare_results.json'), 'r') as f:
|
||||
if not args.diff and not args.pr_number:
|
||||
print('Need to specify either a diff result directory or a Pull Request number')
|
||||
exit(1)
|
||||
|
||||
if args.diff and args.pr_number:
|
||||
print('Cannot specify both a diff result directory and a Pull Request number')
|
||||
exit(1)
|
||||
|
||||
fdir = args.diff
|
||||
if args.pr_number:
|
||||
if not args.github_token:
|
||||
print('Must provide --github_token to be able to download artifacts')
|
||||
exit(1)
|
||||
output_dir = f'/tmp/filament-pr{args.pr_number}-rdiff-result'
|
||||
res = _download_github_artifacts(args.pr_number, args.github_token, output_dir)
|
||||
if not res:
|
||||
print('Failed to retrieve PR artifacts')
|
||||
exit(1)
|
||||
|
||||
# TODO: Clean up the following so that we're not so specific on the paths diffs/presubmit
|
||||
directory_name = list(os.listdir(output_dir))[0]
|
||||
fdir = os.path.join(os.path.join(output_dir, directory_name), 'diffs/presubmit')
|
||||
|
||||
with open(os.path.join(fdir, 'compare_results.json'), 'r') as f:
|
||||
config = json.loads(f.read())
|
||||
config['diff_dir'] = os.path.abspath(args.diff)
|
||||
config['diff_dir'] = os.path.abspath(fdir)
|
||||
|
||||
app = _create_app(config)
|
||||
from waitress import serve
|
||||
|
||||
Reference in New Issue
Block a user