Compare commits
5 Commits
zm/fix-upd
...
bjd/comman
| Author | SHA1 | Date | |
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2730fbc31b | ||
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7d3b8eb7b9 | ||
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557387375f | ||
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902f869721 | ||
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ad1bc6f360 |
@@ -6,3 +6,5 @@
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appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).
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## Release notes for next branch cut
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- engine: fix crash when using variance shadow maps
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@@ -578,6 +578,7 @@ if (APPLE OR LINUX)
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test/Shader.cpp
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test/SharedShaders.cpp
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test/Skip.cpp
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test/test_Autoresolve.cpp
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test/test_FeedbackLoops.cpp
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test/test_Blit.cpp
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test/test_MissingRequiredAttributes.cpp
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@@ -27,6 +27,8 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <functional>
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namespace filament::backend {
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/*
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@@ -64,7 +66,7 @@ public:
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// all commands buffers (Slices) written to this point are returned by waitForCommand(). This
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// call blocks until the CircularBuffer has at least mRequiredSize bytes available.
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void flush();
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void flush(std::function<void(void*, void*)> const& debugPrintHistogram = nullptr);
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// returns from waitForCommands() immediately.
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void requestExit();
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@@ -56,6 +56,7 @@ namespace filament::backend {
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class CommandBase {
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static constexpr size_t FILAMENT_OBJECT_ALIGNMENT = alignof(std::max_align_t);
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friend class CommandStream;
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protected:
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using Execute = Dispatcher::Execute;
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@@ -168,8 +169,8 @@ struct CommandType<void (Driver::*)(ARGS...)> {
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class CustomCommand : public CommandBase {
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std::function<void()> mCommand;
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static void execute(Driver&, CommandBase* base, intptr_t* next);
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public:
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static void execute(Driver&, CommandBase* base, intptr_t* next);
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CustomCommand(CustomCommand&& rhs) = default;
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explicit CustomCommand(std::function<void()> cmd)
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@@ -179,11 +180,12 @@ public:
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// ------------------------------------------------------------------------------------------------
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class NoopCommand : public CommandBase {
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public:
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intptr_t mNext;
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static void execute(Driver&, CommandBase* self, intptr_t* next) noexcept {
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*next = static_cast<NoopCommand*>(self)->mNext;
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}
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public:
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constexpr explicit NoopCommand(void* next) noexcept
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: CommandBase(execute), mNext(intptr_t((char *)next - (char *)this)) { }
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};
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@@ -219,6 +221,36 @@ public:
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CircularBuffer const& getCircularBuffer() const noexcept { return mCurrentBuffer; }
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#if FILAMENT_DEBUG_COMMANDS_HISTOGRAM
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using Execute = Dispatcher::Execute;
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struct CommandInfo {
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size_t size;
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const char* name;
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int index;
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};
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std::unordered_map<Execute, CommandInfo> mCommands;
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void initializeLookup() {
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int currentIndex = 0;
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#define DECL_DRIVER_API_SYNCHRONOUS(RetType, methodName, paramsDecl, params)
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#define DECL_DRIVER_API(methodName, paramsDecl, params) \
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mCommands[mDispatcher.methodName##_] = { CommandBase::align(sizeof(COMMAND_TYPE(methodName))), \
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#methodName, currentIndex++ };
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#define DECL_DRIVER_API_RETURN(RetType, methodName, paramsDecl, params) \
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mCommands[mDispatcher.methodName##_] = { \
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CommandBase::align(sizeof(COMMAND_TYPE(methodName##R))), #methodName, currentIndex++ \
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};
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#include "private/backend/DriverAPI.inc"
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mCommands[CustomCommand::execute] = { CommandBase::align(sizeof(CustomCommand)),
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"CustomCommand", currentIndex++ };
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// NoopCommands have variable size. We will handle them specially using their mNext pointer.
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mCommands[NoopCommand::execute] = { 0, "NoopCommand", currentIndex++ };
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}
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#endif
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public:
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#define DECL_DRIVER_API(methodName, paramsDecl, params) \
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inline void methodName(paramsDecl) noexcept { \
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@@ -263,6 +295,13 @@ public:
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void execute(void* buffer);
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#if FILAMENT_DEBUG_COMMANDS_HISTOGRAM
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void debugIterateCommands(void* head, void* tail,
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std::function<void(CommandInfo const& info)> const& callback);
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void debugPrintHistogram(void* head, void* tail);
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#endif
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/*
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* queueCommand() allows to queue a lambda function as a command.
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* This is much less efficient than using the Driver* API.
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@@ -48,6 +48,11 @@
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#define FILAMENT_DEBUG_COMMANDS FILAMENT_DEBUG_COMMANDS_NONE
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// Upon command stream overflow, print a histogram of commands
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#ifndef FILAMENT_DEBUG_COMMANDS_HISTOGRAM
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#define FILAMENT_DEBUG_COMMANDS_HISTOGRAM 0
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#endif
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namespace filament::backend {
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class BufferDescriptor;
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@@ -79,7 +79,7 @@ bool CommandBufferQueue::isExitRequested() const {
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}
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void CommandBufferQueue::flush() {
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void CommandBufferQueue::flush(std::function<void(void*, void*)> const& debugPrintHistogram) {
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FILAMENT_TRACING_CALL(FILAMENT_TRACING_CATEGORY_FILAMENT);
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CircularBuffer& circularBuffer = mCircularBuffer;
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@@ -106,6 +106,13 @@ void CommandBufferQueue::flush() {
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std::unique_lock lock(mLock);
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// circular buffer is too small, we corrupted the stream
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#if FILAMENT_DEBUG_COMMANDS_HISTOGRAM
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if (UTILS_VERY_UNLIKELY(used > mFreeSpace)) {
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if (debugPrintHistogram) {
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debugPrintHistogram(begin, end);
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}
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}
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#endif
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FILAMENT_CHECK_POSTCONDITION(used <= mFreeSpace) <<
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"Backend CommandStream overflow. Commands are corrupted and unrecoverable.\n"
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"Please increase minCommandBufferSizeMB inside the Config passed to Engine::create.\n"
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@@ -30,6 +30,11 @@
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#include <utils/ostream.h>
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#include <utils/sstream.h>
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#if FILAMENT_DEBUG_COMMANDS_HISTOGRAM
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#include <algorithm>
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#include <vector>
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#endif
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#include <cstddef>
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#include <functional>
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#include <string>
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@@ -83,6 +88,10 @@ CommandStream::CommandStream(Driver& driver, CircularBuffer& buffer) noexcept
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__system_property_get("debug.filament.perfcounters", property);
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mUsePerformanceCounter = bool(atoi(property));
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#endif
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#if FILAMENT_DEBUG_COMMANDS_HISTOGRAM
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initializeLookup();
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#endif
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}
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void CommandStream::execute(void* buffer) {
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@@ -126,6 +135,71 @@ void CommandStream::execute(void* buffer) {
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}
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}
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#if FILAMENT_DEBUG_COMMANDS_HISTOGRAM
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void CommandStream::debugIterateCommands(void* head, void* tail,
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std::function<void(CommandInfo const& info)> const& callback) {
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CommandBase* UTILS_RESTRICT base = static_cast<CommandBase*>(head);
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auto p = base;
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while (UTILS_LIKELY(p)) {
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if (p >= tail) {
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break;
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}
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Execute e = p->mExecute;
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if (e == NoopCommand::execute) {
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NoopCommand* noop = static_cast<NoopCommand*>(p);
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size_t size = noop->mNext;
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int noopIndex = mCommands[NoopCommand::execute].index;
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callback({ size, "NoopCommand", noopIndex });
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p = reinterpret_cast<CommandBase*>(reinterpret_cast<char*>(p) + size);
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continue;
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}
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if (auto it = mCommands.find(e); it != mCommands.end()) {
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size_t size = it->second.size;
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callback(it->second);
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p = reinterpret_cast<CommandBase*>(reinterpret_cast<char*>(p) + size);
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} else {
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LOG(ERROR) << "Cannot find command in lookup table";
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return;
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}
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}
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}
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void CommandStream::debugPrintHistogram(void* head, void* tail) {
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std::unordered_map<std::string_view, int> histogram;
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std::unordered_map<int, int> index_histogram;
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debugIterateCommands(head, tail, [&](CommandInfo const& info) {
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histogram[std::string_view(info.name)]++;
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index_histogram[info.index]++;
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});
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std::vector<std::pair<std::string_view, int>> sorted_histogram(histogram.begin(),
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histogram.end());
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std::sort(sorted_histogram.begin(), sorted_histogram.end(),
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[](auto const& a, auto const& b) { return a.second > b.second; });
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LOG(INFO) << "Command stream histogram:";
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for (auto const& [name, count]: sorted_histogram) {
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LOG(INFO) << name << ": " << count;
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}
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std::vector<std::pair<int, int>> sorted_index_histogram(index_histogram.begin(),
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index_histogram.end());
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std::sort(sorted_index_histogram.begin(), sorted_index_histogram.end(),
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[](auto const& a, auto const& b) { return a.second > b.second; });
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std::string short_histogram = "";
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for (size_t i = 0, n = sorted_index_histogram.size(); i < n; ++i) {
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short_histogram += std::to_string(sorted_index_histogram[i].first) + ":" +
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std::to_string(sorted_index_histogram[i].second);
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short_histogram += (i < n - 1) ? ";" : ".";
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}
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LOG(INFO) << "CS hist: " << short_histogram;
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LOG(INFO) << "";
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}
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#endif
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void CommandStream::queueCommand(std::function<void()> command) {
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new(allocateCommand(CustomCommand::align(sizeof(CustomCommand)))) CustomCommand(std::move(command));
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}
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@@ -1092,7 +1092,7 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
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// a multisampled sidecar texture and do a resolve automatically.
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if (samples > 1 && texture->samples == 1) {
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auto& sidecar = texture->msaaSidecar;
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if (!sidecar) {
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if (!sidecar || sidecar.sampleCount != samples) {
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sidecar = createMultisampledTexture(mtlTexture.pixelFormat, texture->width,
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texture->height, samples);
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}
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@@ -1123,7 +1123,7 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
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// a multisampled sidecar texture and do a resolve automatically.
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if (samples > 1 && texture->samples == 1) {
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auto& sidecar = texture->msaaSidecar;
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if (!sidecar) {
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if (!sidecar || sidecar.sampleCount != samples) {
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sidecar = createMultisampledTexture(mtlTexture.pixelFormat, texture->width,
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texture->height, samples);
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}
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@@ -1155,7 +1155,7 @@ MetalRenderTarget::MetalRenderTarget(MetalContext* context, uint32_t width, uint
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// a multisampled sidecar texture and do a resolve automatically.
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if (samples > 1 && texture->samples == 1) {
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auto& sidecar = texture->msaaSidecar;
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if (!sidecar) {
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if (!sidecar || sidecar.sampleCount != samples) {
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sidecar = createMultisampledTexture(mtlTexture.pixelFormat, texture->width,
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texture->height, samples);
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}
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@@ -639,8 +639,8 @@ private:
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template <typename T, typename F>
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static inline void update_state(T& state, T const& expected, F functor, bool force = false) noexcept {
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if (UTILS_UNLIKELY(force || state != expected)) {
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functor();
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state = expected;
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functor();
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}
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}
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Binary file not shown.
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After Width: | Height: | Size: 3.7 KiB |
116
filament/backend/test/test_Autoresolve.cpp
Normal file
116
filament/backend/test/test_Autoresolve.cpp
Normal file
@@ -0,0 +1,116 @@
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/*
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* Copyright (C) 2025 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
|
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
|
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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* See the License for the specific language governing permissions and
|
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* limitations under the License.
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*/
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#include "BackendTest.h"
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#include "Shader.h"
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#include "SharedShaders.h"
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#include "TrianglePrimitive.h"
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#include <backend/PixelBufferDescriptor.h>
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#include <utils/FixedCapacityVector.h>
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namespace test {
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using namespace filament;
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using namespace filament::backend;
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using namespace filament::math;
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TEST_F(BackendTest, AutoresolveDifferingSampleCounts) {
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auto& api = getDriverApi();
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constexpr int kRenderTargetSize = 512;
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auto swapChain = addCleanup(createSwapChain());
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api.makeCurrent(swapChain, swapChain);
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Shader shader = SharedShaders::makeShader(api, *mCleanup,
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{
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.mVertexType = VertexShaderType::Simple,
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.mFragmentType = FragmentShaderType::SolidColored,
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.mUniformType = ShaderUniformType::Simple,
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});
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TrianglePrimitive triangle(api);
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PipelineState ps = getColorWritePipelineState();
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shader.addProgramToPipelineState(ps);
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auto ubuffer = addCleanup(api.createBufferObject(sizeof(SimpleMaterialParams),
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BufferObjectBinding::UNIFORM, BufferUsage::STATIC));
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shader.bindUniform<SimpleMaterialParams>(api, ubuffer);
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// Create a texture with sample count = 1.
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Handle<HwTexture> texture = addCleanup(api.createTexture(SamplerType::SAMPLER_2D, 1,
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TextureFormat::RGBA8, 1, kRenderTargetSize, kRenderTargetSize, 1,
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TextureUsage::COLOR_ATTACHMENT | TextureUsage::SAMPLEABLE));
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// First render pass: render a red triangle to a RenderTarget with 8 samples.
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{
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Handle<HwRenderTarget> renderTarget =
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addCleanup(api.createRenderTarget(TargetBufferFlags::COLOR, kRenderTargetSize,
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kRenderTargetSize, 8, 1, { { texture } }, {}, {}));
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shader.uploadUniform(api, ubuffer,
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SimpleMaterialParams{
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.color = float4(1, 0, 0, 1),
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});
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RenderPassParams params = getClearColorRenderPass(float4(0));
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params.viewport = { 0, 0, kRenderTargetSize, kRenderTargetSize };
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RenderFrame frame(api);
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api.beginRenderPass(renderTarget, params);
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ps.primitiveType = PrimitiveType::TRIANGLES;
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ps.vertexBufferInfo = triangle.getVertexBufferInfo();
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api.bindPipeline(ps);
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api.bindRenderPrimitive(triangle.getRenderPrimitive());
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api.draw2(0, 3, 1);
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api.endRenderPass();
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api.commit(swapChain);
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}
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// Second render pass: render a green triangle to a RenderTarget with 4 samples, attached to
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// the same texture.
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{
|
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Handle<HwRenderTarget> renderTarget =
|
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addCleanup(api.createRenderTarget(TargetBufferFlags::COLOR, kRenderTargetSize,
|
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kRenderTargetSize, 4, 1, { { texture } }, {}, {}));
|
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|
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shader.uploadUniform(api, ubuffer,
|
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SimpleMaterialParams{
|
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.color = float4(0, 1, 0, 1),
|
||||
});
|
||||
|
||||
RenderPassParams params = getClearColorRenderPass(float4(0));
|
||||
params.viewport = { 0, 0, kRenderTargetSize, kRenderTargetSize };
|
||||
|
||||
RenderFrame frame(api);
|
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api.beginRenderPass(renderTarget, params);
|
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ps.primitiveType = PrimitiveType::TRIANGLES;
|
||||
ps.vertexBufferInfo = triangle.getVertexBufferInfo();
|
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api.bindPipeline(ps);
|
||||
api.bindRenderPrimitive(triangle.getRenderPrimitive());
|
||||
api.draw2(0, 3, 1);
|
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api.endRenderPass();
|
||||
|
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EXPECT_IMAGE(renderTarget, ScreenshotParams(kRenderTargetSize, kRenderTargetSize,
|
||||
"AutoresolveDifferingSampleCounts", 1048576));
|
||||
|
||||
api.commit(swapChain);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
@@ -920,7 +920,12 @@ int FEngine::loop() {
|
||||
|
||||
void FEngine::flushCommandBuffer(CommandBufferQueue& commandBufferQueue) const {
|
||||
getDriver().purge();
|
||||
commandBufferQueue.flush();
|
||||
commandBufferQueue.flush([this](void* begin, void* end) {
|
||||
UTILS_UNUSED FEngine* engine = const_cast<FEngine*>(this);
|
||||
#if FILAMENT_DEBUG_COMMANDS_HISTOGRAM
|
||||
engine->getDriverApi().debugPrintHistogram(begin, end);
|
||||
#endif
|
||||
});
|
||||
}
|
||||
|
||||
const FMaterial* FEngine::getSkyboxMaterial() const noexcept {
|
||||
|
||||
@@ -378,8 +378,14 @@ private:
|
||||
Variant variant = {}) const noexcept;
|
||||
|
||||
bool isSharedVariant(Variant const variant) const {
|
||||
return (mDefinition.materialDomain == MaterialDomain::SURFACE) && !mIsDefaultMaterial &&
|
||||
!mDefinition.hasCustomDepthShader && Variant::isValidDepthVariant(variant);
|
||||
// HACK: The default material "should" have VSM | DEP, but then we'd have to compile it as a
|
||||
// lit material, which would increase binary size. Perhaps we could specially compile it
|
||||
// with this variant, but with the shader program cache in active development, the days of
|
||||
// the default material are numbered anyway.
|
||||
constexpr Variant::type_t vsmAndDep = Variant::VSM | Variant::DEP;
|
||||
return mDefinition.materialDomain == MaterialDomain::SURFACE && !mIsDefaultMaterial &&
|
||||
!mDefinition.hasCustomDepthShader && Variant::isValidDepthVariant(variant) &&
|
||||
(variant.key & vsmAndDep) != vsmAndDep;
|
||||
}
|
||||
|
||||
mutable utils::FixedCapacityVector<backend::Handle<backend::HwProgram>> mCachedPrograms;
|
||||
|
||||
Reference in New Issue
Block a user