Files
filament/samples/frame_generator.cpp
Mathias Agopian c18ddf929e Improve frame_generator sample tool (#9570)
- Add support for vector parameters (float2, float3, float4) in the 
  parameters file using `{x, y, z}` syntax.
- Allow comments (`#`, `//`) and empty lines in the parameters file.
- Make the end value optional in the parameters file 
  (defaults to start value).
- Add `--size` / `-S` option to specify viewport dimensions.
- Optimize rendering by pre-filtering active material parameters.
- Remove hardcoded default parameters and silently ignore missing 
  parameters to support shared configuration files.
- Add documentation for the parameters file format.
2026-01-05 20:28:04 -08:00

573 lines
20 KiB
C++

/*
* Copyright (C) 2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* This tool loads an object, applies a material, and renders a sequence of frames
* while varying material parameters, saving each frame as a PNG image.
*
* The parameters file format is line-based. Each line specifies a parameter to vary:
* param_name start_value [end_value]
*
* - param_name: The name of the material parameter.
* - start_value: The value at the first frame.
* - end_value: (Optional) The value at the last frame. If omitted, defaults to start_value.
*
* Values can be scalars or vectors. Vectors are enclosed in curly braces with comma-separated components.
* Examples:
* roughness 0.0 1.0
* baseColor {0.1, 0.2, 0.3} {1.0, 0.0, 0.0}
* clearCoat 1.0
*
* Comments start with '#' or '//'. Empty lines are ignored.
*/
#include "common/arguments.h"
#include <image/ColorTransform.h>
#include <image/LinearImage.h>
#include <imageio/ImageEncoder.h>
#include <filamentapp/Config.h>
#include <filamentapp/IBL.h>
#include <filamentapp/FilamentApp.h>
#include <filamentapp/MeshAssimp.h>
#include <filament/Color.h>
#include <filament/Engine.h>
#include <filament/LightManager.h>
#include <filament/Material.h>
#include <filament/MaterialInstance.h>
#include <filament/Renderer.h>
#include <filament/RenderableManager.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/TransformManager.h>
#include <filament/View.h>
#include <backend/PixelBufferDescriptor.h>
#include <utils/Path.h>
#include <math/mat3.h>
#include <math/mat4.h>
#include <math/vec2.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <getopt/getopt.h>
#include <algorithm>
#include <atomic>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <map>
#include <memory>
#include <stdexcept>
#include <string>
#include <sstream>
#include <utility>
#include <vector>
using namespace filament::math;
using namespace filament;
using namespace filamat;
using namespace utils;
using namespace image;
struct Param {
std::string name;
std::vector<float> start;
std::vector<float> end;
};
constexpr int FRAME_TO_SKIP = 10;
static std::vector<Path> g_filenames;
static std::vector<char> g_materialBuffer;
static Path g_materialPath;
static Path g_paramsPath;
static bool g_lightOn = false;
static bool g_skyboxOn = true;
static Skybox* g_skybox = nullptr;
static int g_materialVariantCount = 1;
static int g_currentFrame = 0;
static std::atomic_int g_savedFrames(0);
static std::vector<Param> g_parameters;
static std::vector<Param> g_activeParameters;
static std::string g_prefix;
static uint32_t g_clearColor = 0x000000;
static uint32_t g_width = 512;
static uint32_t g_height = 512;
static std::unique_ptr<MeshAssimp> g_meshSet;
static std::map<std::string, MaterialInstance*> g_meshMaterialInstances;
static const Material* g_material = nullptr;
static MaterialInstance* g_materialInstance = nullptr;
static Entity g_light;
static Config g_config;
// Prints the usage message to the console.
static void printUsage(char* name) {
std::string const exec_name(Path(name).getName());
std::string usage(
"SAMPLE_FRAME_GENERATOR tests a material by varying float parameters\n"
"Usage:\n"
" SAMPLE_FRAME_GENERATOR [options] <mesh files (.obj, .fbx)>\n"
"\n"
"This tool loads an object, applies the specified material and renders N\n"
"frames as specified by the -c flag. For each frame rendered, the material\n"
"parameters are recomputed based on the start and end values specified in the\n"
"params file (see -p). Each frame is finally saved as a PNG.\n\n"
"The --params and --material parameters are mandatory.\n\n"
"Example of a parameters file that varies only the roughness:\n\n"
" # default\n"
" baseColor {1,1,1}\n"
" metallic 1.0\n"
" # interpolated\n"
" roughness 0.0 1.0\n"
"\n"
"Options:\n"
" --help, -h\n"
" Prints this message\n\n"
"API_USAGE"
" --ibl=<path to cmgen IBL>, -i <path>\n"
" Applies an IBL generated by cmgen's deploy option\n\n"
" --scale=[number], -s [number]\n"
" Applies uniform scale\n\n"
" --material=<path>, -m <path>\n"
" Path to a compiled material file (see matc)\n\n"
" --params=<path>, -p <path>\n"
" Path to a parameters file\n"
" Each line: param_name start end\n\n"
" --count=[integer > 0 && <= 256], -c [integer > 0 && <= 256]\n"
" Number of material variants to render\n\n"
" --light-on, -l\n"
" Turn on the directional light\n\n"
" --prefix=[prefix], -x [prefix]\n"
" Prefix of the output files\n\n"
" --skybox-off, -y\n"
" Hide the skybox, showing the clear color\n\n"
" --clear-color=0xRRGGBB, -b 0xRRGGBB\n"
" Set the clear color\n\n"
" --size=[number], -S [number]\n"
" Set the viewport width and height (default 512)\n\n"
);
std::string from("SAMPLE_FRAME_GENERATOR"); // NOLINT(*-const-correctness)
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
usage.replace(pos, from.length(), exec_name);
}
std::string apiUsage("API_USAGE"); // NOLINT(*-const-correctness)
for (size_t pos = usage.find(apiUsage); pos != std::string::npos; pos = usage.find(apiUsage, pos)) {
usage.replace(pos, apiUsage.length(), samples::getBackendAPIArgumentsUsage());
}
std::cout << usage;
}
// Parses command line arguments and populates the Config object.
static int handleCommandLineArguments(int argc, char* argv[], Config* config) {
static constexpr const char* OPTSTR = "ha:s:li:m:c:p:x:yb:S:";
static const struct option OPTIONS[] = {
{ "help", no_argument, nullptr, 'h' },
{ "api", required_argument, nullptr, 'a' },
{ "ibl", required_argument, nullptr, 'i' },
{ "scale", required_argument, nullptr, 's' },
{ "material", required_argument, nullptr, 'm' },
{ "params", required_argument, nullptr, 'p' },
{ "count", required_argument, nullptr, 'c' },
{ "light-on", no_argument, nullptr, 'l' },
{ "skybox-off", no_argument, nullptr, 'y' },
{ "prefix", required_argument, nullptr, 'x' },
{ "clear-color", required_argument, nullptr, 'b' },
{ "size", required_argument, nullptr, 'S' },
{ nullptr, 0, nullptr, 0 } // termination of the option list
};
int opt;
int option_index = 0;
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
std::string const arg(optarg ? optarg : "");
switch (opt) {
default:
case 'h':
printUsage(argv[0]);
exit(0);
case 'a':
config->backend = samples::parseArgumentsForBackend(arg);
break;
case 'i':
config->iblDirectory = arg;
break;
case 's':
try {
config->scale = std::stof(arg);
} catch (std::invalid_argument& e) {
config->scale = 1.0;
} catch (std::out_of_range& e) {
config->scale = 1.0;
}
break;
case 'b':
try {
g_clearColor = uint32_t(std::stoul(arg, nullptr, 16));
} catch (std::invalid_argument& e) {
g_clearColor = {};
} catch (std::out_of_range& e) {
g_clearColor = {};
}
break;
case 'S':
try {
g_width = uint32_t(std::stoul(arg));
g_height = g_width;
} catch (std::invalid_argument& e) {
g_width = 512;
g_height = 512;
} catch (std::out_of_range& e) {
g_width = 512;
g_height = 512;
}
break;
case 'm':
g_materialPath = arg;
break;
case 'p':
g_paramsPath = arg;
break;
case 'x':
g_prefix = arg;
break;
case 'l':
g_lightOn = true;
break;
case 'y':
g_skyboxOn = false;
case 'c':
try {
g_materialVariantCount = std::min(std::max(1, std::stoi(arg)), 256);
} catch (std::invalid_argument& e) {
g_materialVariantCount = 1;
} catch (std::out_of_range& e) {
g_materialVariantCount = 1;
}
break;
}
}
return optind;
}
// Cleans up Filament resources (entities, materials, etc.) before exit.
static void cleanup(Engine* engine, View*, Scene*) {
for (auto& renderable: g_meshSet->getRenderables()) {
if (engine->getRenderableManager().getInstance(renderable)) {
engine->destroy(renderable);
}
}
for (auto const& material : g_meshMaterialInstances) {
engine->destroy(material.second);
}
if (g_skybox) {
engine->destroy(g_skybox);
}
engine->destroy(g_materialInstance);
engine->destroy(g_material);
g_meshSet.reset(nullptr);
engine->destroy(g_light);
EntityManager& em = EntityManager::get();
em.destroy(g_light);
}
// Helper function to get the size of a file.
static std::ifstream::pos_type getFileSize(const char* filename) {
std::ifstream in(filename, std::ifstream::ate | std::ifstream::binary);
return in.tellg();
}
// Reads the compiled material file and creates a Filament Material instance.
static void readMaterial(Engine* engine) {
long const fileSize = getFileSize(g_materialPath.c_str());
if (fileSize <= 0) {
return;
}
std::ifstream in(g_materialPath.c_str(), std::ifstream::in | std::ios::binary);
if (in.is_open()) {
g_materialBuffer.resize(static_cast<unsigned long>(fileSize));
if (in.read(g_materialBuffer.data(), fileSize)) {
g_material = Material::Builder()
.package(g_materialBuffer.data(), size_t(fileSize))
.build(*engine);
g_materialInstance = g_material->createInstance();
}
}
}
static std::vector<float> parseFloats(std::istream& stream) {
std::vector<float> values;
stream >> std::ws;
if (stream.peek() == '{') {
char c;
stream >> c; // consume '{'
while (stream.good()) {
stream >> std::ws;
if (stream.peek() == '}') {
stream >> c; // consume '}'
break;
}
float v;
stream >> v;
if (!stream.fail()) {
values.push_back(v);
}
stream >> std::ws;
if (stream.peek() == ',') {
stream >> c; // consume ','
}
}
} else {
float v;
stream >> v;
if (!stream.fail()) {
values.push_back(v);
}
}
return values;
}
// Reads the parameters file which defines how material properties change over frames.
static void readParameters() {
std::ifstream in(g_paramsPath.c_str(), std::ifstream::in);
if (in.is_open()) {
std::string line;
while (std::getline(in, line)) {
if (line.empty() || line[0] == '#' || (line.length() > 1 && line[0] == '/' && line[1] == '/')) continue;
std::istringstream lineStream(line);
Param param;
lineStream >> param.name;
param.start = parseFloats(lineStream);
param.end = parseFloats(lineStream);
if (param.end.empty()) {
param.end = param.start;
}
if (param.start.size() != param.end.size()) {
std::cerr << "Error: Parameter " << param.name << " has mismatching dimensions: "
<< param.start.size() << " vs " << param.end.size() << std::endl;
continue;
}
if (param.start.empty() || param.start.size() > 4) {
std::cerr << "Error: Parameter " << param.name << " has invalid dimension: "
<< param.start.size() << std::endl;
continue;
}
g_parameters.push_back(param);
}
}
}
static void setParameter(MaterialInstance* mi, const std::string& name, const std::vector<float>& values) {
if (values.size() == 1) {
mi->setParameter(name.c_str(), values[0]);
} else if (values.size() == 2) {
mi->setParameter(name.c_str(), float2{values[0], values[1]});
} else if (values.size() == 3) {
mi->setParameter(name.c_str(), float3{values[0], values[1], values[2]});
} else if (values.size() == 4) {
mi->setParameter(name.c_str(), float4{values[0], values[1], values[2], values[3]});
}
}
// Sets up the scene: loads mesh, material, lights, and camera.
static void setup(Engine* engine, View*, Scene* scene) {
g_meshSet = std::make_unique<MeshAssimp>(*engine);
readMaterial(engine);
readParameters();
if (!g_materialInstance) {
std::cerr << "The source material " << g_materialPath << " is invalid." << std::endl;
return;
}
for (auto& filename : g_filenames) {
g_meshSet->addFromFile(filename, g_meshMaterialInstances);
}
auto& tcm = engine->getTransformManager();
auto const ei = tcm.getInstance(g_meshSet->getRenderables()[0]);
tcm.setTransform(ei, mat4f{ mat3f(g_config.scale), float3(0.0f, 0.0f, -4.0f) } *
tcm.getWorldTransform(ei));
auto& rcm = engine->getRenderableManager();
for (auto const renderable : g_meshSet->getRenderables()) {
auto const instance = rcm.getInstance(renderable);
if (!instance) continue;
rcm.setCastShadows(instance, true);
for (size_t i = 0; i < rcm.getPrimitiveCount(instance); i++) {
rcm.setMaterialInstanceAt(instance, i, g_materialInstance);
}
scene->addEntity(renderable);
}
g_light = EntityManager::get().create();
LightManager::Builder(LightManager::Type::SUN)
.color(Color::toLinear<ACCURATE>(sRGBColor{0.98f, 0.92f, 0.89f}))
.intensity(110000.0f)
.direction({0.6f, -1.0f, -0.8f})
//.castShadows(true)
.build(*engine, g_light);
if (g_lightOn) {
scene->addEntity(g_light);
}
g_activeParameters.clear();
g_activeParameters.reserve(g_parameters.size());
for (const auto& p : g_parameters) {
if (g_material->hasParameter(p.name.c_str())) {
setParameter(g_materialInstance, p.name, p.start);
g_activeParameters.push_back(p);
}
}
auto const ibl = FilamentApp::get().getIBL();
if (!ibl || !g_skyboxOn) {
g_skybox = Skybox::Builder().color({
float((g_clearColor >> 16) & 0xFF) / 255.0f,
float((g_clearColor >> 8) & 0xFF) / 255.0f,
float((g_clearColor ) & 0xFF) / 255.0f,
1.0f
}).build(*engine);
scene->setSkybox(g_skybox);
}
}
// Called every frame to update material parameters based on the current frame index.
static void render(Engine*, View*, Scene*, Renderer*) {
int const frame = g_currentFrame - FRAME_TO_SKIP - 1;
if (frame >= 0 && frame < g_materialVariantCount) {
float const t = (g_materialVariantCount > 1) ? (float(frame) / float(g_materialVariantCount - 1)) : 0.0f;
for (auto const& [name, start, end] : g_activeParameters) {
std::vector<float> current(start.size());
for (size_t i = 0; i < current.size(); ++i) {
current[i] = start[i] + t * (end[i] - start[i]);
}
setParameter(g_materialInstance, name, current);
}
}
}
// Called after rendering to capture the frame and save it as a PNG file.
static void postRender(Engine*, View* view, Scene*, Renderer* renderer) {
int frame = g_currentFrame - FRAME_TO_SKIP - 1;
// Account for the back buffer
if (frame >= 1 && frame < g_materialVariantCount + 1) {
frame -= 1;
const Viewport& vp = view->getViewport();
uint8_t const* pixels = new uint8_t[vp.width * vp.height * 3];
struct CaptureState {
View* view = nullptr;
int currentFrame = 0;
};
backend::PixelBufferDescriptor buffer(pixels, vp.width * vp.height * 3,
backend::PixelBufferDescriptor::PixelDataFormat::RGB,
backend::PixelBufferDescriptor::PixelDataType::UBYTE,
[](void* buffer, size_t, void* user) {
CaptureState const* state = static_cast<CaptureState*>(user);
const Viewport& v = state->view->getViewport();
LinearImage const image(toLinear<uint8_t>(v.width, v.height, v.width * 3,
static_cast<uint8_t*>(buffer)));
int const digits = int(log10(double(g_materialVariantCount))) + 1;
std::ostringstream stringStream;
stringStream << "./" << g_prefix;
stringStream << std::setfill('0') << std::setw(digits);
stringStream << std::to_string(state->currentFrame);
stringStream << ".png";
std::string const name = stringStream.str();
Path const out(name);
std::ofstream outputStream(out, std::ios::binary | std::ios::trunc);
ImageEncoder::encode(outputStream, ImageEncoder::Format::PNG, image, "", name);
delete[] static_cast<uint8_t*>(buffer);
delete state;
++g_savedFrames;
},
new CaptureState { view, frame }
);
renderer->readPixels(
uint32_t(vp.left), uint32_t(vp.bottom), vp.width, vp.height, std::move(buffer));
}
if (g_savedFrames.load() == g_materialVariantCount) {
FilamentApp::get().close();
}
g_currentFrame++;
}
// Main entry point: parses args, validates inputs, and runs the Filament application.
int main(int const argc, char* argv[]) {
int const option_index = handleCommandLineArguments(argc, argv, &g_config);
int const num_args = argc - option_index;
if (num_args < 1 || g_materialPath.isEmpty() || g_paramsPath.isEmpty()) {
printUsage(argv[0]);
return 1;
}
for (int i = option_index; i < argc; i++) {
Path const filename = argv[i];
if (!filename.exists()) {
std::cerr << "file " << argv[i] << " not found!" << std::endl;
return 1;
}
g_filenames.push_back(filename);
}
g_config.title = "Frame Generator";
g_config.headless = true;
FilamentApp& filamentApp = FilamentApp::get();
filamentApp.run(g_config,
setup, cleanup, FilamentApp::ImGuiCallback(), render, postRender, g_width, g_height);
return 0;
}