- Add support for vector parameters (float2, float3, float4) in the
parameters file using `{x, y, z}` syntax.
- Allow comments (`#`, `//`) and empty lines in the parameters file.
- Make the end value optional in the parameters file
(defaults to start value).
- Add `--size` / `-S` option to specify viewport dimensions.
- Optimize rendering by pre-filtering active material parameters.
- Remove hardcoded default parameters and silently ignore missing
parameters to support shared configuration files.
- Add documentation for the parameters file format.
573 lines
20 KiB
C++
573 lines
20 KiB
C++
/*
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* Copyright (C) 2025 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* This tool loads an object, applies a material, and renders a sequence of frames
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* while varying material parameters, saving each frame as a PNG image.
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*
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* The parameters file format is line-based. Each line specifies a parameter to vary:
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* param_name start_value [end_value]
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*
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* - param_name: The name of the material parameter.
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* - start_value: The value at the first frame.
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* - end_value: (Optional) The value at the last frame. If omitted, defaults to start_value.
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*
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* Values can be scalars or vectors. Vectors are enclosed in curly braces with comma-separated components.
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* Examples:
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* roughness 0.0 1.0
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* baseColor {0.1, 0.2, 0.3} {1.0, 0.0, 0.0}
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* clearCoat 1.0
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*
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* Comments start with '#' or '//'. Empty lines are ignored.
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*/
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#include "common/arguments.h"
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#include <image/ColorTransform.h>
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#include <image/LinearImage.h>
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#include <imageio/ImageEncoder.h>
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#include <filamentapp/Config.h>
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#include <filamentapp/IBL.h>
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#include <filamentapp/FilamentApp.h>
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#include <filamentapp/MeshAssimp.h>
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#include <filament/Color.h>
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#include <filament/Engine.h>
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#include <filament/LightManager.h>
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#include <filament/Material.h>
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#include <filament/MaterialInstance.h>
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#include <filament/Renderer.h>
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#include <filament/RenderableManager.h>
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#include <filament/Scene.h>
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#include <filament/Skybox.h>
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#include <filament/TransformManager.h>
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#include <filament/View.h>
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#include <backend/PixelBufferDescriptor.h>
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#include <utils/Path.h>
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#include <math/mat3.h>
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#include <math/mat4.h>
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#include <math/vec2.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <getopt/getopt.h>
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#include <algorithm>
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#include <atomic>
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <cstdlib>
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#include <fstream>
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#include <iomanip>
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#include <iostream>
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#include <map>
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <sstream>
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#include <utility>
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#include <vector>
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using namespace filament::math;
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using namespace filament;
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using namespace filamat;
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using namespace utils;
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using namespace image;
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struct Param {
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std::string name;
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std::vector<float> start;
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std::vector<float> end;
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};
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constexpr int FRAME_TO_SKIP = 10;
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static std::vector<Path> g_filenames;
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static std::vector<char> g_materialBuffer;
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static Path g_materialPath;
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static Path g_paramsPath;
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static bool g_lightOn = false;
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static bool g_skyboxOn = true;
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static Skybox* g_skybox = nullptr;
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static int g_materialVariantCount = 1;
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static int g_currentFrame = 0;
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static std::atomic_int g_savedFrames(0);
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static std::vector<Param> g_parameters;
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static std::vector<Param> g_activeParameters;
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static std::string g_prefix;
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static uint32_t g_clearColor = 0x000000;
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static uint32_t g_width = 512;
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static uint32_t g_height = 512;
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static std::unique_ptr<MeshAssimp> g_meshSet;
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static std::map<std::string, MaterialInstance*> g_meshMaterialInstances;
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static const Material* g_material = nullptr;
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static MaterialInstance* g_materialInstance = nullptr;
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static Entity g_light;
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static Config g_config;
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// Prints the usage message to the console.
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static void printUsage(char* name) {
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std::string const exec_name(Path(name).getName());
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std::string usage(
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"SAMPLE_FRAME_GENERATOR tests a material by varying float parameters\n"
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"Usage:\n"
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" SAMPLE_FRAME_GENERATOR [options] <mesh files (.obj, .fbx)>\n"
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"\n"
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"This tool loads an object, applies the specified material and renders N\n"
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"frames as specified by the -c flag. For each frame rendered, the material\n"
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"parameters are recomputed based on the start and end values specified in the\n"
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"params file (see -p). Each frame is finally saved as a PNG.\n\n"
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"The --params and --material parameters are mandatory.\n\n"
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"Example of a parameters file that varies only the roughness:\n\n"
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" # default\n"
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" baseColor {1,1,1}\n"
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" metallic 1.0\n"
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" # interpolated\n"
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" roughness 0.0 1.0\n"
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"\n"
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"Options:\n"
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" --help, -h\n"
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" Prints this message\n\n"
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"API_USAGE"
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" --ibl=<path to cmgen IBL>, -i <path>\n"
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" Applies an IBL generated by cmgen's deploy option\n\n"
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" --scale=[number], -s [number]\n"
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" Applies uniform scale\n\n"
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" --material=<path>, -m <path>\n"
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" Path to a compiled material file (see matc)\n\n"
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" --params=<path>, -p <path>\n"
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" Path to a parameters file\n"
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" Each line: param_name start end\n\n"
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" --count=[integer > 0 && <= 256], -c [integer > 0 && <= 256]\n"
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" Number of material variants to render\n\n"
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" --light-on, -l\n"
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" Turn on the directional light\n\n"
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" --prefix=[prefix], -x [prefix]\n"
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" Prefix of the output files\n\n"
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" --skybox-off, -y\n"
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" Hide the skybox, showing the clear color\n\n"
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" --clear-color=0xRRGGBB, -b 0xRRGGBB\n"
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" Set the clear color\n\n"
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" --size=[number], -S [number]\n"
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" Set the viewport width and height (default 512)\n\n"
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);
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std::string from("SAMPLE_FRAME_GENERATOR"); // NOLINT(*-const-correctness)
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for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
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usage.replace(pos, from.length(), exec_name);
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}
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std::string apiUsage("API_USAGE"); // NOLINT(*-const-correctness)
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for (size_t pos = usage.find(apiUsage); pos != std::string::npos; pos = usage.find(apiUsage, pos)) {
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usage.replace(pos, apiUsage.length(), samples::getBackendAPIArgumentsUsage());
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}
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std::cout << usage;
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}
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// Parses command line arguments and populates the Config object.
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static int handleCommandLineArguments(int argc, char* argv[], Config* config) {
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static constexpr const char* OPTSTR = "ha:s:li:m:c:p:x:yb:S:";
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static const struct option OPTIONS[] = {
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{ "help", no_argument, nullptr, 'h' },
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{ "api", required_argument, nullptr, 'a' },
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{ "ibl", required_argument, nullptr, 'i' },
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{ "scale", required_argument, nullptr, 's' },
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{ "material", required_argument, nullptr, 'm' },
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{ "params", required_argument, nullptr, 'p' },
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{ "count", required_argument, nullptr, 'c' },
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{ "light-on", no_argument, nullptr, 'l' },
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{ "skybox-off", no_argument, nullptr, 'y' },
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{ "prefix", required_argument, nullptr, 'x' },
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{ "clear-color", required_argument, nullptr, 'b' },
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{ "size", required_argument, nullptr, 'S' },
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{ nullptr, 0, nullptr, 0 } // termination of the option list
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};
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int opt;
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int option_index = 0;
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while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
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std::string const arg(optarg ? optarg : "");
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switch (opt) {
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default:
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case 'h':
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printUsage(argv[0]);
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exit(0);
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case 'a':
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config->backend = samples::parseArgumentsForBackend(arg);
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break;
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case 'i':
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config->iblDirectory = arg;
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break;
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case 's':
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try {
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config->scale = std::stof(arg);
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} catch (std::invalid_argument& e) {
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config->scale = 1.0;
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} catch (std::out_of_range& e) {
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config->scale = 1.0;
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}
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break;
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case 'b':
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try {
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g_clearColor = uint32_t(std::stoul(arg, nullptr, 16));
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} catch (std::invalid_argument& e) {
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g_clearColor = {};
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} catch (std::out_of_range& e) {
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g_clearColor = {};
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}
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break;
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case 'S':
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try {
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g_width = uint32_t(std::stoul(arg));
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g_height = g_width;
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} catch (std::invalid_argument& e) {
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g_width = 512;
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g_height = 512;
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} catch (std::out_of_range& e) {
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g_width = 512;
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g_height = 512;
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}
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break;
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case 'm':
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g_materialPath = arg;
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break;
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case 'p':
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g_paramsPath = arg;
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break;
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case 'x':
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g_prefix = arg;
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break;
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case 'l':
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g_lightOn = true;
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break;
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case 'y':
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g_skyboxOn = false;
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case 'c':
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try {
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g_materialVariantCount = std::min(std::max(1, std::stoi(arg)), 256);
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} catch (std::invalid_argument& e) {
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g_materialVariantCount = 1;
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} catch (std::out_of_range& e) {
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g_materialVariantCount = 1;
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}
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break;
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}
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}
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return optind;
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}
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// Cleans up Filament resources (entities, materials, etc.) before exit.
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static void cleanup(Engine* engine, View*, Scene*) {
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for (auto& renderable: g_meshSet->getRenderables()) {
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if (engine->getRenderableManager().getInstance(renderable)) {
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engine->destroy(renderable);
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}
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}
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for (auto const& material : g_meshMaterialInstances) {
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engine->destroy(material.second);
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}
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if (g_skybox) {
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engine->destroy(g_skybox);
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}
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engine->destroy(g_materialInstance);
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engine->destroy(g_material);
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g_meshSet.reset(nullptr);
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engine->destroy(g_light);
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EntityManager& em = EntityManager::get();
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em.destroy(g_light);
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}
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// Helper function to get the size of a file.
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static std::ifstream::pos_type getFileSize(const char* filename) {
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std::ifstream in(filename, std::ifstream::ate | std::ifstream::binary);
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return in.tellg();
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}
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// Reads the compiled material file and creates a Filament Material instance.
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static void readMaterial(Engine* engine) {
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long const fileSize = getFileSize(g_materialPath.c_str());
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if (fileSize <= 0) {
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return;
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}
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std::ifstream in(g_materialPath.c_str(), std::ifstream::in | std::ios::binary);
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if (in.is_open()) {
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g_materialBuffer.resize(static_cast<unsigned long>(fileSize));
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if (in.read(g_materialBuffer.data(), fileSize)) {
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g_material = Material::Builder()
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.package(g_materialBuffer.data(), size_t(fileSize))
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.build(*engine);
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g_materialInstance = g_material->createInstance();
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}
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}
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}
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static std::vector<float> parseFloats(std::istream& stream) {
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std::vector<float> values;
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stream >> std::ws;
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if (stream.peek() == '{') {
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char c;
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stream >> c; // consume '{'
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while (stream.good()) {
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stream >> std::ws;
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if (stream.peek() == '}') {
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stream >> c; // consume '}'
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break;
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}
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float v;
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stream >> v;
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if (!stream.fail()) {
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values.push_back(v);
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}
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stream >> std::ws;
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if (stream.peek() == ',') {
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stream >> c; // consume ','
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}
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}
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} else {
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float v;
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stream >> v;
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if (!stream.fail()) {
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values.push_back(v);
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}
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}
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return values;
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}
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// Reads the parameters file which defines how material properties change over frames.
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static void readParameters() {
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std::ifstream in(g_paramsPath.c_str(), std::ifstream::in);
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if (in.is_open()) {
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std::string line;
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while (std::getline(in, line)) {
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if (line.empty() || line[0] == '#' || (line.length() > 1 && line[0] == '/' && line[1] == '/')) continue;
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std::istringstream lineStream(line);
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Param param;
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lineStream >> param.name;
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param.start = parseFloats(lineStream);
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param.end = parseFloats(lineStream);
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if (param.end.empty()) {
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param.end = param.start;
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}
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if (param.start.size() != param.end.size()) {
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std::cerr << "Error: Parameter " << param.name << " has mismatching dimensions: "
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<< param.start.size() << " vs " << param.end.size() << std::endl;
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continue;
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}
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if (param.start.empty() || param.start.size() > 4) {
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std::cerr << "Error: Parameter " << param.name << " has invalid dimension: "
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<< param.start.size() << std::endl;
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continue;
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}
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g_parameters.push_back(param);
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}
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}
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}
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static void setParameter(MaterialInstance* mi, const std::string& name, const std::vector<float>& values) {
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if (values.size() == 1) {
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mi->setParameter(name.c_str(), values[0]);
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} else if (values.size() == 2) {
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mi->setParameter(name.c_str(), float2{values[0], values[1]});
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} else if (values.size() == 3) {
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mi->setParameter(name.c_str(), float3{values[0], values[1], values[2]});
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} else if (values.size() == 4) {
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mi->setParameter(name.c_str(), float4{values[0], values[1], values[2], values[3]});
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}
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}
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// Sets up the scene: loads mesh, material, lights, and camera.
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static void setup(Engine* engine, View*, Scene* scene) {
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g_meshSet = std::make_unique<MeshAssimp>(*engine);
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readMaterial(engine);
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readParameters();
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if (!g_materialInstance) {
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std::cerr << "The source material " << g_materialPath << " is invalid." << std::endl;
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return;
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}
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for (auto& filename : g_filenames) {
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g_meshSet->addFromFile(filename, g_meshMaterialInstances);
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}
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auto& tcm = engine->getTransformManager();
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auto const ei = tcm.getInstance(g_meshSet->getRenderables()[0]);
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tcm.setTransform(ei, mat4f{ mat3f(g_config.scale), float3(0.0f, 0.0f, -4.0f) } *
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tcm.getWorldTransform(ei));
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auto& rcm = engine->getRenderableManager();
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for (auto const renderable : g_meshSet->getRenderables()) {
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auto const instance = rcm.getInstance(renderable);
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if (!instance) continue;
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rcm.setCastShadows(instance, true);
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for (size_t i = 0; i < rcm.getPrimitiveCount(instance); i++) {
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rcm.setMaterialInstanceAt(instance, i, g_materialInstance);
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}
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scene->addEntity(renderable);
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}
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g_light = EntityManager::get().create();
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LightManager::Builder(LightManager::Type::SUN)
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.color(Color::toLinear<ACCURATE>(sRGBColor{0.98f, 0.92f, 0.89f}))
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.intensity(110000.0f)
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.direction({0.6f, -1.0f, -0.8f})
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//.castShadows(true)
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.build(*engine, g_light);
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if (g_lightOn) {
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scene->addEntity(g_light);
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}
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g_activeParameters.clear();
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g_activeParameters.reserve(g_parameters.size());
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for (const auto& p : g_parameters) {
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if (g_material->hasParameter(p.name.c_str())) {
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setParameter(g_materialInstance, p.name, p.start);
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g_activeParameters.push_back(p);
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}
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}
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auto const ibl = FilamentApp::get().getIBL();
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if (!ibl || !g_skyboxOn) {
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g_skybox = Skybox::Builder().color({
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float((g_clearColor >> 16) & 0xFF) / 255.0f,
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float((g_clearColor >> 8) & 0xFF) / 255.0f,
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float((g_clearColor ) & 0xFF) / 255.0f,
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1.0f
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}).build(*engine);
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scene->setSkybox(g_skybox);
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}
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}
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// Called every frame to update material parameters based on the current frame index.
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static void render(Engine*, View*, Scene*, Renderer*) {
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int const frame = g_currentFrame - FRAME_TO_SKIP - 1;
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if (frame >= 0 && frame < g_materialVariantCount) {
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float const t = (g_materialVariantCount > 1) ? (float(frame) / float(g_materialVariantCount - 1)) : 0.0f;
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for (auto const& [name, start, end] : g_activeParameters) {
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std::vector<float> current(start.size());
|
|
for (size_t i = 0; i < current.size(); ++i) {
|
|
current[i] = start[i] + t * (end[i] - start[i]);
|
|
}
|
|
setParameter(g_materialInstance, name, current);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Called after rendering to capture the frame and save it as a PNG file.
|
|
static void postRender(Engine*, View* view, Scene*, Renderer* renderer) {
|
|
int frame = g_currentFrame - FRAME_TO_SKIP - 1;
|
|
// Account for the back buffer
|
|
if (frame >= 1 && frame < g_materialVariantCount + 1) {
|
|
frame -= 1;
|
|
|
|
const Viewport& vp = view->getViewport();
|
|
uint8_t const* pixels = new uint8_t[vp.width * vp.height * 3];
|
|
|
|
struct CaptureState {
|
|
View* view = nullptr;
|
|
int currentFrame = 0;
|
|
};
|
|
|
|
backend::PixelBufferDescriptor buffer(pixels, vp.width * vp.height * 3,
|
|
backend::PixelBufferDescriptor::PixelDataFormat::RGB,
|
|
backend::PixelBufferDescriptor::PixelDataType::UBYTE,
|
|
[](void* buffer, size_t, void* user) {
|
|
CaptureState const* state = static_cast<CaptureState*>(user);
|
|
const Viewport& v = state->view->getViewport();
|
|
|
|
LinearImage const image(toLinear<uint8_t>(v.width, v.height, v.width * 3,
|
|
static_cast<uint8_t*>(buffer)));
|
|
|
|
int const digits = int(log10(double(g_materialVariantCount))) + 1;
|
|
|
|
std::ostringstream stringStream;
|
|
stringStream << "./" << g_prefix;
|
|
stringStream << std::setfill('0') << std::setw(digits);
|
|
stringStream << std::to_string(state->currentFrame);
|
|
stringStream << ".png";
|
|
|
|
std::string const name = stringStream.str();
|
|
Path const out(name);
|
|
|
|
std::ofstream outputStream(out, std::ios::binary | std::ios::trunc);
|
|
ImageEncoder::encode(outputStream, ImageEncoder::Format::PNG, image, "", name);
|
|
|
|
delete[] static_cast<uint8_t*>(buffer);
|
|
delete state;
|
|
|
|
++g_savedFrames;
|
|
},
|
|
new CaptureState { view, frame }
|
|
);
|
|
|
|
renderer->readPixels(
|
|
uint32_t(vp.left), uint32_t(vp.bottom), vp.width, vp.height, std::move(buffer));
|
|
}
|
|
|
|
if (g_savedFrames.load() == g_materialVariantCount) {
|
|
FilamentApp::get().close();
|
|
}
|
|
|
|
g_currentFrame++;
|
|
}
|
|
|
|
// Main entry point: parses args, validates inputs, and runs the Filament application.
|
|
int main(int const argc, char* argv[]) {
|
|
int const option_index = handleCommandLineArguments(argc, argv, &g_config);
|
|
int const num_args = argc - option_index;
|
|
if (num_args < 1 || g_materialPath.isEmpty() || g_paramsPath.isEmpty()) {
|
|
printUsage(argv[0]);
|
|
return 1;
|
|
}
|
|
|
|
for (int i = option_index; i < argc; i++) {
|
|
Path const filename = argv[i];
|
|
if (!filename.exists()) {
|
|
std::cerr << "file " << argv[i] << " not found!" << std::endl;
|
|
return 1;
|
|
}
|
|
g_filenames.push_back(filename);
|
|
}
|
|
|
|
g_config.title = "Frame Generator";
|
|
g_config.headless = true;
|
|
FilamentApp& filamentApp = FilamentApp::get();
|
|
filamentApp.run(g_config,
|
|
setup, cleanup, FilamentApp::ImGuiCallback(), render, postRender, g_width, g_height);
|
|
|
|
return 0;
|
|
}
|