Some clients need to link against both Filament and OpenGL. This can lead to symbol clashes under certain circumstances. As a fix, prefix all of our `bluegl` symbols with `bluegl_`. Previously we made this naming change for Windows, but now we'll do it on all platforms for simplicity.
103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <bluegl/BlueGLDefines.h>
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#include <bluegl/BlueGL.h>
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#include "OpenGLSupport.hpp"
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namespace bluegl {
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TEST(BlueGLTest, Initialization) {
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EXPECT_EQ(0, bind());
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unbind();
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}
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TEST(BlueGLTest, GetVersion) {
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EXPECT_EQ(0, bind());
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gl::OpenGLContext context = gl::createOpenGLContext();
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gl::setCurrentOpenGLContext(context);
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GLint major = 0, minor = 0;
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glGetIntegerv(GL_MAJOR_VERSION, &major);
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glGetIntegerv(GL_MINOR_VERSION, &minor);
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printf("OpenGL v%d.%d\n", major, minor);
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gl::destroyOpenGLContext(context);
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unbind();
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}
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TEST(BlueGLTest, DoubleInitialization) {
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int result = bind();
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EXPECT_EQ(result, bind());
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unbind();
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unbind();
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}
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TEST(BlueGLTest, CallOpenGL) {
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EXPECT_EQ(0, bind());
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gl::OpenGLContext context = gl::createOpenGLContext();
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EXPECT_TRUE(context != nullptr);
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gl::setCurrentOpenGLContext(context);
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EXPECT_TRUE(glGetString(GL_VENDOR) != nullptr);
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gl::destroyOpenGLContext(context);
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unbind();
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}
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TEST(BlueGLTest, CallOpenGLDoubleInit) {
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int result = bind();
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EXPECT_EQ(result, bind());
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unbind();
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gl::OpenGLContext context = gl::createOpenGLContext();
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EXPECT_TRUE(context != nullptr);
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gl::setCurrentOpenGLContext(context);
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EXPECT_TRUE(glGetString(GL_VENDOR) != nullptr);
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gl::destroyOpenGLContext(context);
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unbind();
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}
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TEST(BlueGLTest, CallBindAndGetBound) {
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EXPECT_EQ(0, bind());
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gl::OpenGLContext context = gl::createOpenGLContext();
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gl::setCurrentOpenGLContext(context);
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GLuint texId = 0;
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glGenTextures(1, &texId);
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glBindTexture(GL_TEXTURE_2D, texId);
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GLint boundTexId = -1; // different from texId, just to be sure
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTexId);
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ASSERT_EQ(texId, boundTexId);
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gl::destroyOpenGLContext(context);
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unbind();
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}
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}; // namespace bluegl
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int main(int argc, char** argv) {
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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