* Add GTAO options into the struct * Add gtao mat and shader * Set type specific parameters in ppm * Fix inconsistent name * Fix incorrect param type * Add bent normal calculation * Fix the gui * Adjust precision * Use mix * Add some comments * Refactoring * Update comments * Add comments for aoOptions * Update * Update * Address the comments * Split .mat into bent and non-bent * Update * Update * Use sqrt on mobile * Omit default case * Commit beamsplitter generated changes * Use built-in acosFast * Remove unused function * Fix the mismatched parameter type * Some optimizations * Commit beamsplitter results * Update the comment * Update default value * Commit beamsplitter changes * Extract common parameters out
3.1 KiB
3.1 KiB