* WIP Add helper to upload Android bitmaps to textures * Add missing file * Pass custom constants for bitmap formats * Add sample app for texturing * Update the README for samples * Rename variable from callback to autoBitmap
52 lines
2.1 KiB
Markdown
52 lines
2.1 KiB
Markdown
# Filament sample Android apps
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This directory contains several sample Android applications that demonstrate how to use the
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Filament APIs:
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- `hello-triangle`: Minimal example showing how to setup a rendering surface for Filament
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- `lit-cube`: Shows how to create a light and a mesh with the attributes required for lighting
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- `image-based-lighting`: Demonstrates how to create image-based lights and load complex meshes
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- `textured-object`: Demonstrates how to load and use textures for complex materials
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## Prerequisites
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Before you start, make sure to read [Filament's README](../../README.md). You need to be able to
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compile Filament's native library and Filament's AAR for this project. The easiest way to proceed
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is to install all the required dependencies and to run the following commands at the root of the
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source tree:
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```
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$ ./build.sh -p desktop -i release
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$ ./build.sh -p android release
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```
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This will build all the native components and the AAR required by this sample application.
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If you do not use the build script, you must set the `filament_tools_dir` property when invoking
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Gradle, either from the command line or from `local.properties`. This property must point to the
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distribution/install directory for desktop (produced by make/ninja install). This directory must
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contain `bin/matc` and `bin/cmgen`.
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Example:
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```
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$ ./gradlew -Pfilament_tools_dir=../../dist-release assembleDebug
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```
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## Important: SDK location
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Either ensure your `ANDROID_HOME` environment variable is set or make sure each project contains a
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`local.properties` file with the `sdk.dir` property pointing to your installation of the Android
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SDK. This includes the project `filament-android` in the parent directory.
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## Android Studio
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Due to issues with composite builds in Android Studio 3.1, it is highly recommended to use
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Android Studio 3.2 or higher to open this project.
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## Compiling
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To compile and run each sample make sure you have selected the appropriate build variant
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(arm7, arm8, x86 or x86_64). If you are not sure you can simply select the "universal"
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variant which includes all the other ones.
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