Current copy is cloned using hash: 51694fd33cdaaec5bdd7ab3dc4f488f5818fd870 .git and .gitignore have been cleanup. tests,docs,webgpu-cts folders have been deleted. For more details look at third_party/dawn/tnt/README.md file, which will be pushed in subsequent patch.
63 lines
3.1 KiB
Markdown
63 lines
3.1 KiB
Markdown
<div align="center">
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<img
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title="Dawn's logo"
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alt="Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo."
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src="docs/imgs/dawn_logo_notext.png"
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width="50%">
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[](https://matrix.to/#/#webgpu-dawn:matrix.org)
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</div>
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# Dawn, a WebGPU implementation
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Dawn is an open-source and cross-platform implementation of the [WebGPU](https://webgpu.dev) standard.
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More precisely it implements [`webgpu.h`](https://github.com/webgpu-native/webgpu-headers/blob/main/webgpu.h) that is a one-to-one mapping with the WebGPU IDL.
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Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
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Dawn provides several WebGPU building blocks:
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- **WebGPU C/C++ headers** that applications and other building blocks use.
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- The `webgpu.h` version that Dawn implements.
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- A C++ wrapper for the `webgpu.h`.
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- **A "native" implementation of WebGPU** using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See [per API support](docs/support.md) for more details.
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- **A client-server implementation of WebGPU** for applications that are in a sandbox without access to native drivers
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- **Tint** is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
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Helpful links:
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- [Dawn bug tracker](https://issues.chromium.org/savedsearches/6783309) if you find issues with Dawn. Create a new issue [here](https://issues.chromium.org/issues/new?noWizard=true&component=1570784).
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- [Tint bug tracker](https://issues.chromium.org/savedsearches/6783217) if you find issues with Tint. Create a new issue [here](https://issues.chromium.org/issues/new?noWizard=true&component=1571063).
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- [Dawn's mailing list](https://groups.google.com/g/dawn-graphics) for other discussions related to Dawn.
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- [Dawn's source code](https://dawn.googlesource.com/dawn)
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- [Dawn's Matrix chatroom](https://matrix.to/#/#webgpu-dawn:matrix.org) for live discussion around contributing or using Dawn.
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- [WebGPU's Matrix chatroom](https://matrix.to/#/#WebGPU:matrix.org)
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- [Tint mirror](https://dawn.googlesource.com/tint) for standalone usage.
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## Documentation table of content
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Developer documentation:
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- [Dawn overview](docs/dawn/overview.md)
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- [Building](docs/building.md)
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- [Contributing](CONTRIBUTING.md)
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- [Code of Conduct](CODE_OF_CONDUCT.md)
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- [Testing Dawn](docs/dawn/testing.md)
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- [Testing Tint](docs/tint/testing.md)
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- [Debugging Dawn](docs/dawn/debugging.md)
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- [Dawn's infrastructure](docs/dawn/infra.md)
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- [Dawn errors](docs/dawn/errors.md)
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- [Tint experimental extensions](docs/tint/experimental_extensions.md)
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- [Quickstart with CMake](docs/quickstart-cmake.md)
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- [Becoming a committer](docs/becoming-committer.md)
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User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
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## License
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BSD 3-Clause License, please see [LICENSE](/LICENSE).
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## Disclaimer
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This is not an officially supported Google product.
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