- Add a "shift" parameter to Camera. This has the effect of translating the viewport, without changing its size. This is an effect similar to using a shift lens. - Camera::setScaling() now takes a double2 instead of double4, this is because scaling the result of the projection in the Z direction can lead to very confusing problems -- it will essentially move the near/far planes, and we don't want to expose that as a public API. - setCustomProjection() now allows to set a different projection for rendering and culling (useful for e.g. for using an infinite far rendering projection matrix).
30 KiB
30 KiB