Files
filament/libs/viewer/src/RemoteServer.cpp
Timo Röhling 62476d2f06 Fix compatibility with libstdc++ (#4763)
The codebase needs only a few additional standard #includes to compile
against libstdc++ on Linux; presumably those headers are implicitly
included with MSVC's and Clang's standard C++ library, but even if
libstdc++ compatibility is not a goal, it is advisable to have them
included directly.
2021-10-26 11:07:39 -07:00

218 lines
7.1 KiB
C++

/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <viewer/RemoteServer.h>
#include <CivetServer.h>
#include <utils/Log.h>
#include <cstring>
#include <vector>
using namespace utils;
namespace filament {
namespace viewer {
class MessageSender : public CivetServer {
public:
MessageSender(const char** options) : CivetServer(options) {}
void sendMessage(const char* label, const char* buffer, size_t bufsize);
};
class MessageReceiver : public CivetWebSocketHandler {
public:
MessageReceiver(RemoteServer* server) : mServer(server) {}
~MessageReceiver() { delete mReceivedMessage; }
bool handleData(CivetServer* server, struct mg_connection*, int, char* , size_t) override;
private:
RemoteServer* mServer;
std::vector<char> mChunk;
ReceivedMessage* mReceivedMessage = nullptr;
};
RemoteServer::RemoteServer(int port) {
const char* kServerOptions[] = {
"listening_ports", "8082",
"num_threads", "2",
"error_log_file", "civetweb.txt",
nullptr,
};
std::string portString = std::to_string(port);
kServerOptions[1] = portString.c_str();
mMessageSender = new MessageSender(kServerOptions);
if (!mMessageSender->getContext()) {
slog.e << "Unable to start RemoteServer, see civetweb.txt for details." << io::endl;
delete mMessageSender;
mMessageSender = nullptr;
mMessageReceiver = nullptr;
return;
}
mMessageReceiver = new MessageReceiver(this);
mMessageSender->addWebSocketHandler("", mMessageReceiver);
slog.i << "RemoteServer listening at ws://localhost:" << port << io::endl;
}
RemoteServer::~RemoteServer() {
delete mMessageSender;
delete mMessageReceiver;
for (auto msg : mReceivedMessages) {
releaseReceivedMessage(msg);
}
}
char const * RemoteServer::peekIncomingLabel() const {
std::lock_guard lock(mReceivedMessagesMutex);
return mIncomingMessage ? mIncomingMessage->label : nullptr;
}
ReceivedMessage const * RemoteServer::peekReceivedMessage() const {
std::lock_guard lock(mReceivedMessagesMutex);
// Find the oldest message in the queue by looking for the lowest id.
// Note that this queue is not a ring buffer, it's just a tiny sparse array.
ReceivedMessage const* oldest = nullptr;
for (auto msg : mReceivedMessages) {
if (msg && (!oldest || msg->messageUid < oldest->messageUid)) oldest = msg;
}
return oldest;
}
ReceivedMessage const * RemoteServer::acquireReceivedMessage() {
std::lock_guard lock(mReceivedMessagesMutex);
// Find the oldest message in the queue by looking for the lowest id.
ReceivedMessage** oldest = nullptr;
for (auto& msg : mReceivedMessages) {
if (msg && (!oldest || msg->messageUid < (*oldest)->messageUid)) oldest = &msg;
}
if (!oldest) return nullptr;
// If this message is the most recent download, then mark the download as completed.
ReceivedMessage const * result = *oldest;
if (result == mIncomingMessage) {
mIncomingMessage = nullptr;
}
// Replace the message slot with null and return the message to the caller.
*oldest = nullptr;
return result;
}
void RemoteServer::setIncomingMessage(ReceivedMessage* message) {
std::lock_guard lock(mReceivedMessagesMutex);
mIncomingMessage = message;
}
void RemoteServer::enqueueReceivedMessage(ReceivedMessage* message) {
std::lock_guard lock(mReceivedMessagesMutex);
// Check if any unread messages have the same label as the incoming message. If so, it is safe
// to discard the old message and snarf its slot.
ReceivedMessage** empty_slot = nullptr;
for (auto& old_message : mReceivedMessages) {
if (old_message == nullptr) {
empty_slot = &old_message;
continue;
}
if (!strcmp(old_message->label, message->label)) {
releaseReceivedMessage(old_message);
message->messageUid = mNextMessageUid++;
old_message = message;
return;
}
}
// Otherwise use any empty slot in the queue.
if (empty_slot) {
message->messageUid = mNextMessageUid++;
*empty_slot = message;
return;
}
// If there are no empty slots, then discard the message. This basically never happens.
slog.e << "Discarding message, message queue overflow." << io::endl;
}
void RemoteServer::releaseReceivedMessage(ReceivedMessage const* message) {
if (message) {
delete[] message->label;
delete[] message->buffer;
delete message;
}
}
void RemoteServer::sendMessage(const Settings& settings) {
const auto& json = mSerializer.writeJson(settings);
mMessageSender->sendMessage("settings.json", json.c_str(), json.size() + 1);
}
void RemoteServer::sendMessage(const char* label, const char* buffer, size_t bufsize) {
mMessageSender->sendMessage(label, buffer, bufsize);
}
// NOTE: This is invoked off the main thread.
bool MessageReceiver::handleData(CivetServer* server, struct mg_connection* conn, int bits,
char* data, size_t size) {
const bool final = bits & 0x80;
const int opcode = bits & 0xf;
if (opcode == MG_WEBSOCKET_OPCODE_CONNECTION_CLOSE) {
return true;
}
// Append this frame to the aggregated chunk.
mChunk.insert(mChunk.end(), data, data + size);
// If this message part still has outstanding frames, return early.
if (!final) {
return true;
}
// Part 1 of the message is the label.
if (mReceivedMessage == nullptr) {
mReceivedMessage = new ReceivedMessage({});
mReceivedMessage->label = new char[mChunk.size() + 1]{};
memcpy(mReceivedMessage->label, mChunk.data(), mChunk.size());
mServer->setIncomingMessage(mReceivedMessage);
mChunk.clear();
return true;
}
// Part 2 of the message is the buffer.
auto message = mReceivedMessage;
message->bufferByteCount = mChunk.size();
message->buffer = new char[message->bufferByteCount];
memcpy(message->buffer, mChunk.data(), message->bufferByteCount);
mChunk.clear();
// We have all parts, so go ahead and enqueue the incoming message.
mServer->enqueueReceivedMessage(mReceivedMessage);
mReceivedMessage = nullptr;
return true;
}
void MessageSender::sendMessage(const char* label, const char* buffer, size_t bufsize) {
for (auto iter : connections) {
mg_websocket_write(iter.first, 0x80, label, strlen(label) + 1);
mg_websocket_write(iter.first, 0x80, buffer, bufsize);
}
}
} // namespace viewer
} // namespace filament