Files
filament/samples/app/Cube.h
Mathias Agopian 7a14aadb28 sample clean-up and new sphere object (#134)
* Add missing method to query the type of a light

* IcoSphere now generates front facing triangles

* Add a fairly generic sphere object to use in samples

it provides an ico sphere with normal, and reuses
the same vertex/index buffer for each new instance.
Each instance can have its own material, size and
position.

currently it’s not possible to change the # of
subdivisions.

* FilamentApp now provides a “default” pbr material

this makes it easier to create renderables for
testing.

* clean-up lightbulb and add spheres for each light

lightbulb now has less hardcoded things and it
spawns a small sphere for each light.
2018-08-23 21:12:46 -07:00

63 lines
2.0 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_SAMPLE_CUBE_H
#define TNT_FILAMENT_SAMPLE_CUBE_H
#include <vector>
#include <filament/Engine.h>
#include <filament/Camera.h>
#include <filament/Material.h>
#include <filament/MaterialInstance.h>
#include <utils/Entity.h>
class Cube {
public:
Cube(filament::Engine& engine, filament::Material const* material, math::float3 linearColor, bool culling = true);
utils::Entity getSolidRenderable() {
return mSolidRenderable;
}
utils::Entity getWireFrameRenderable() {
return mWireFrameRenderable;
}
~Cube();
void mapFrustum(filament::Engine& engine, filament::Camera const* camera);
void mapFrustum(filament::Engine& engine, math::mat4 const& transform);
void mapAabb(filament::Engine& engine, filament::Box const& box);
private:
static constexpr size_t WIREFRAME_OFFSET = 3*2*6;
static const uint32_t mIndices[];
static const math::float3 mVertices[];
filament::Engine& mEngine;
filament::VertexBuffer* mVertexBuffer = nullptr;
filament::IndexBuffer* mIndexBuffer = nullptr;
filament::Material const* mMaterial = nullptr;
filament::MaterialInstance* mMaterialInstanceSolid = nullptr;
filament::MaterialInstance* mMaterialInstanceWireFrame = nullptr;
utils::Entity mSolidRenderable;
utils::Entity mWireFrameRenderable;
};
#endif // TNT_FILAMENT_SAMPLE_CUBE_H