Plumb through multiview configurations to the pipeline so that the engine draws scenes using multiview extension. Users need to prepare shaders compiled with the `multiview` param and set the `stereoscopicType` flag to MULTIVIEW in the Engine::Config to enable multiview feature. In this change, postprocessings for multiview are not yet supported. So we all disable them until they're supported. The debug option `combineMultiviewImages` combines layers as one image, which allows us to check the final result.
47 KiB
47 KiB