The current API allowed to have a buffer for each primitive in a renderable. We instead restrict the API so that there is a single MorphTargetBuffer for the whole renderable, shared by all primitives. The buffer can be shared thanks to the "offset" parameter on setMorphTargetBufferAt(). Also - fix FMorphTargetBuffer::updateDataAt() - add support for the "offset" parameter of setMorphTargetBufferAt()
8.8 KiB
8.8 KiB