Files
filament/libs/matdbg/web/script.js
2019-08-23 16:43:16 -07:00

227 lines
7.4 KiB
JavaScript

/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const kMonacoBaseUrl = 'https://cdnjs.cloudflare.com/ajax/libs/monaco-editor/0.17.1/min/';
const materialList = document.getElementById("material-list");
const materialDetail = document.getElementById("material-detail");
const footer = document.getElementsByTagName("footer")[0];
const shaderSource = document.getElementById("shader-source");
const matDetailTemplate = document.getElementById("material-detail-template");
const matListTemplate = document.getElementById("material-list-template");
const gMaterialDatabase = {};
let gSocket = null;
let gEditor = null;
let gCurrentMaterial = "00000000";
let gCurrentShader = { matid: "00000000", glindex: -1, vkindex: -1, metalindex: -1 };
let gCurrentSocketId = 0;
require.config({ paths: { "vs": `${kMonacoBaseUrl}vs` }});
window.MonacoEnvironment = {
getWorkerUrl: function(workerId, label) {
return `data:text/javascript;charset=utf-8,${encodeURIComponent(`
self.MonacoEnvironment = {
baseUrl: '${kMonacoBaseUrl}'
};
importScripts('${kMonacoBaseUrl}vs/base/worker/workerMain.js');`
)}`;
}
};
document.querySelector("body").addEventListener("click", (evt) => {
const anchor = evt.target.closest("a");
if (!anchor) {
return;
}
// Handle selection of a material.
if (anchor.classList.contains("material")) {
selectMaterial(anchor.dataset.matid);
return;
}
// Handle selection of a shader.
if (anchor.classList.contains("shader")) {
selectShader(anchor.dataset);
return;
}
});
function fetchMaterial(matid) {
fetch(`api/material?matid=${matid}`).then(function(response) {
return response.json();
}).then(function(matInfo) {
if (matid in gMaterialDatabase) {
return;
}
matInfo.matid = matid;
gMaterialDatabase[matid] = matInfo;
for (const shader of matInfo.opengl) fetchShader({glindex: shader.index}, matInfo);
for (const shader of matInfo.vulkan) fetchShader({vkindex: shader.index}, matInfo);
for (const shader of matInfo.metal) fetchShader({metalindex: shader.index}, matInfo);
renderMaterialList();
});
}
function startSocket() {
const url = new URL(document.URL)
const ws = new WebSocket(`ws://${url.host}`);
const reconnect = () => {
gSocket = null;
setTimeout(() => startSocket(), 3000);
};
// When a new server has come online, ask it what materials it has.
ws.addEventListener("open", () => {
footer.innerText = `connection ${gCurrentSocketId}`;
gCurrentSocketId++;
fetch("api/matids").then(function(response) {
return response.json();
}).then(function(matInfo) {
for (matid of matInfo) {
if (!(matid in gMaterialDatabase)) {
fetchMaterial(matid);
}
}
});
});
ws.addEventListener("close", (e) => {
footer.innerText = "no connection";
reconnect();
});
ws.addEventListener("message", event => {
const matid = event.data;
fetchMaterial(matid);
});
gSocket = ws;
}
function fetchMaterials() {
fetch("api/materials").then(function(response) {
return response.json();
}).then(function(matJson) {
for (const matInfo of matJson) {
if (matInfo.matid in gMaterialDatabase) {
continue;
}
gMaterialDatabase[matInfo.matid] = matInfo;
for (const shader of matInfo.opengl) fetchShader({glindex: shader.index}, matInfo);
for (const shader of matInfo.vulkan) fetchShader({vkindex: shader.index}, matInfo);
for (const shader of matInfo.metal) fetchShader({metalindex: shader.index}, matInfo);
}
selectMaterial(matJson[0].matid);
});
}
function fetchShader(selection, matinfo) {
let query, target;
if (selection.glindex >= 0) {
query = `type=glsl&glindex=${selection.glindex}`;
target = matinfo.opengl[parseInt(selection.glindex)];
}
if (selection.vkindex >= 0) {
query = `type=spirv&vkindex=${selection.vkindex}`;
target = matinfo.vulkan[parseInt(selection.vkindex)];
}
if (selection.metalindex >= 0) {
query = `type=glsl&metalindex=${selection.metalindex}`;
target = matinfo.metal[parseInt(selection.metalindex)];
}
fetch(`api/shader?matid=${matinfo.matid}&${query}`).then(function(response) {
return response.text();
}).then(function(shaderText) {
target.text = shaderText;
});
}
function renderMaterialList() {
const materials = [];
for (const matid in gMaterialDatabase) {
const item = gMaterialDatabase[matid];
item.classes = matid === gCurrentMaterial ? "active" : "";
materials.push(item);
}
materialList.innerHTML = Mustache.render(matListTemplate.innerHTML, { "material": materials } );
}
function updateClassList(array, indexProperty, selectedIndex) {
for (let item of array) {
const active = parseInt(item[indexProperty]) === selectedIndex;
item.classes = active ? "active" : "";
}
}
function renderMaterialDetail() {
const mat = gMaterialDatabase[gCurrentMaterial];
const ok = mat.matid === gCurrentShader.matid;
updateClassList(mat.opengl, "index", ok ? parseInt(gCurrentShader.glindex) : -1);
updateClassList(mat.vulkan, "index", ok ? parseInt(gCurrentShader.vkindex) : -1);
updateClassList(mat.metal, "index", ok ? parseInt(gCurrentShader.metalindex) : -1);
materialDetail.innerHTML = Mustache.render(matDetailTemplate.innerHTML, mat);
}
function selectShader(selection) {
const mat = gMaterialDatabase[gCurrentMaterial];
let text;
if (selection.glindex >= 0) text = mat.opengl[parseInt(selection.glindex)].text;
if (selection.vkindex >= 0) text = mat.vulkan[parseInt(selection.vkindex)].text;
if (selection.metalindex >= 0) text = mat.metal[parseInt(selection.metalindex)].text;
if (!text) {
console.error("Shader source not yet available.");
return;
}
gCurrentShader = selection;
gCurrentShader.matid = gCurrentMaterial;
renderMaterialDetail();
gEditor.setValue(text);
shaderSource.style.visibility = "visible";
}
function selectMaterial(matid) {
gCurrentMaterial = matid;
renderMaterialList();
renderMaterialDetail();
}
function init() {
require(["vs/editor/editor.main"], function () {
gEditor = monaco.editor.create(shaderSource, {
value: "",
language: "cpp",
scrollBeyondLastLine: false,
readOnly: false,
minimap: { enabled: false }
});
fetchMaterials();
});
Mustache.parse(matDetailTemplate.innerHTML);
Mustache.parse(matListTemplate.innerHTML);
startSocket();
}
init();