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ed2fe834913ea25fcf8ce40c85fbc189d0c8e1ef
filament
/
samples
/
material_sandbox.cpp
Romain Guy
8b2ea72be2
Fix emissive in unlit shaders
...
This change applies exposure compensation just like with lit shaders.
2020-02-25 09:47:06 -08:00
26 KiB
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