Files
filament/samples/material_sandbox.cpp
Mathias Agopian ef6199a792 Improve shadow generation code
We make better use of the framegraph, by using a pass per shadowmap,
instead of generating all shadowmaps in a single framegraph pass.
This allows us to use less temporary memory when blurring, but also
simplifies the code.
2021-06-25 12:12:37 -07:00

47 KiB