Initial groundwork in creating WebGPU backend components, namely the instance, adapter, device, and queue. If configured to do so, the backend will print out details about these components. The samples/hellotriangle.cpp was slightly modified to include a webgpu option which allows for exercising the above, but does not yet draw anything to the screen/window. NOTE: This has only been sanity tested with hello triangle on Mac OS and the Android emulator at this time, NOT IOS, Windows, or Linux yet.
200 lines
7.1 KiB
C++
200 lines
7.1 KiB
C++
/*
|
|
* Copyright (C) 2018 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include <filament/Camera.h>
|
|
#include <filament/Engine.h>
|
|
#include <filament/IndexBuffer.h>
|
|
#include <filament/Material.h>
|
|
#include <filament/MaterialInstance.h>
|
|
#include <filament/RenderableManager.h>
|
|
#include <filament/Scene.h>
|
|
#include <filament/Skybox.h>
|
|
#include <filament/TransformManager.h>
|
|
#include <filament/VertexBuffer.h>
|
|
#include <filament/View.h>
|
|
|
|
#include <utils/EntityManager.h>
|
|
|
|
#include <filamentapp/Config.h>
|
|
#include <filamentapp/FilamentApp.h>
|
|
|
|
#include <getopt/getopt.h>
|
|
|
|
#include <cmath>
|
|
#include <iostream>
|
|
|
|
|
|
#include "generated/resources/resources.h"
|
|
|
|
using namespace filament;
|
|
using utils::Entity;
|
|
using utils::EntityManager;
|
|
|
|
struct App {
|
|
Config config;
|
|
VertexBuffer* vb;
|
|
IndexBuffer* ib;
|
|
Material* mat;
|
|
Camera* cam;
|
|
Entity camera;
|
|
Skybox* skybox;
|
|
Entity renderable;
|
|
};
|
|
|
|
struct Vertex {
|
|
filament::math::float2 position;
|
|
uint32_t color;
|
|
};
|
|
|
|
static const Vertex TRIANGLE_VERTICES[3] = {
|
|
{{1, 0}, 0xffff0000u},
|
|
{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3)}, 0xff00ff00u},
|
|
{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3)}, 0xff0000ffu},
|
|
};
|
|
|
|
static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 };
|
|
|
|
static void printUsage(char* name) {
|
|
std::string exec_name(utils::Path(name).getName());
|
|
std::string usage(
|
|
"HELLOTRIANGLE renders a spinning colored triangle\n"
|
|
"Usage:\n"
|
|
" HELLOTRIANGLE [options]\n"
|
|
"Options:\n"
|
|
" --help, -h\n"
|
|
" Prints this message\n\n"
|
|
" --api, -a\n"
|
|
" Specify the backend API: opengl, vulkan, metal, or webgpu\n"
|
|
" (note: webgpu is a no-op for now, printing backend\n"
|
|
" component info if FILAMENT_BACKEND_DEBUG_FLAG, \n"
|
|
" set at build time, includes the \n"
|
|
" FWGPU_PRINT_SYSTEM bit flag 0x2)\n"
|
|
);
|
|
const std::string from("HELLOTRIANGLE");
|
|
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
|
|
usage.replace(pos, from.length(), exec_name);
|
|
}
|
|
std::cout << usage;
|
|
}
|
|
|
|
static int handleCommandLineArguments(int argc, char* argv[], App* app) {
|
|
static constexpr const char* OPTSTR = "ha:";
|
|
static const struct option OPTIONS[] = {
|
|
{ "help", no_argument, nullptr, 'h' },
|
|
{ "api", required_argument, nullptr, 'a' },
|
|
{ nullptr, 0, nullptr, 0 }
|
|
};
|
|
int opt;
|
|
int option_index = 0;
|
|
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
|
|
std::string arg(optarg ? optarg : "");
|
|
switch (opt) {
|
|
default:
|
|
case 'h':
|
|
printUsage(argv[0]);
|
|
exit(0);
|
|
case 'a':
|
|
if (arg == "opengl") {
|
|
app->config.backend = Engine::Backend::OPENGL;
|
|
} else if (arg == "vulkan") {
|
|
app->config.backend = Engine::Backend::VULKAN;
|
|
} else if (arg == "metal") {
|
|
app->config.backend = Engine::Backend::METAL;
|
|
} else if (arg == "webgpu") {
|
|
app->config.backend = Engine::Backend::WEBGPU;
|
|
} else {
|
|
std::cerr << "Unrecognized backend. Must be "
|
|
"'opengl'|'vulkan'|'metal'|'webgpu'.\n";
|
|
exit(1);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return optind;
|
|
}
|
|
|
|
int main(int argc, char** argv) {
|
|
App app{};
|
|
app.config.title = "hellotriangle";
|
|
app.config.featureLevel = backend::FeatureLevel::FEATURE_LEVEL_0;
|
|
handleCommandLineArguments(argc, argv, &app);
|
|
|
|
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
|
|
app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
|
|
scene->setSkybox(app.skybox);
|
|
view->setPostProcessingEnabled(false);
|
|
static_assert(sizeof(Vertex) == 12, "Strange vertex size.");
|
|
app.vb = VertexBuffer::Builder()
|
|
.vertexCount(3)
|
|
.bufferCount(1)
|
|
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 12)
|
|
.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 8, 12)
|
|
.normalized(VertexAttribute::COLOR)
|
|
.build(*engine);
|
|
app.vb->setBufferAt(*engine, 0,
|
|
VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 36, nullptr));
|
|
app.ib = IndexBuffer::Builder()
|
|
.indexCount(3)
|
|
.bufferType(IndexBuffer::IndexType::USHORT)
|
|
.build(*engine);
|
|
app.ib->setBuffer(*engine,
|
|
IndexBuffer::BufferDescriptor(TRIANGLE_INDICES, 6, nullptr));
|
|
app.mat = Material::Builder()
|
|
.package(RESOURCES_BAKEDCOLOR_DATA, RESOURCES_BAKEDCOLOR_SIZE)
|
|
.build(*engine);
|
|
app.renderable = EntityManager::get().create();
|
|
RenderableManager::Builder(1)
|
|
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
|
|
.material(0, app.mat->getDefaultInstance())
|
|
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
|
|
.culling(false)
|
|
.receiveShadows(false)
|
|
.castShadows(false)
|
|
.build(*engine, app.renderable);
|
|
scene->addEntity(app.renderable);
|
|
app.camera = utils::EntityManager::get().create();
|
|
app.cam = engine->createCamera(app.camera);
|
|
view->setCamera(app.cam);
|
|
};
|
|
|
|
auto cleanup = [&app](Engine* engine, View*, Scene*) {
|
|
engine->destroy(app.skybox);
|
|
engine->destroy(app.renderable);
|
|
engine->destroy(app.mat);
|
|
engine->destroy(app.vb);
|
|
engine->destroy(app.ib);
|
|
engine->destroyCameraComponent(app.camera);
|
|
utils::EntityManager::get().destroy(app.camera);
|
|
};
|
|
|
|
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
|
|
constexpr float ZOOM = 1.5f;
|
|
const uint32_t w = view->getViewport().width;
|
|
const uint32_t h = view->getViewport().height;
|
|
const float aspect = (float) w / h;
|
|
app.cam->setProjection(Camera::Projection::ORTHO,
|
|
-aspect * ZOOM, aspect * ZOOM,
|
|
-ZOOM, ZOOM, 0, 1);
|
|
auto& tcm = engine->getTransformManager();
|
|
tcm.setTransform(tcm.getInstance(app.renderable),
|
|
filament::math::mat4f::rotation(now, filament::math::float3{ 0, 0, 1 }));
|
|
});
|
|
|
|
FilamentApp::get().run(app.config, setup, cleanup);
|
|
|
|
return 0;
|
|
}
|