* minimal backend support for compute - added api to dispatch a compute shader - added api to create and bind a ssbo - added api to read back a buffer Only implemented in the gl backend * Add a backend compute test suite * basic support for compute shaders in matc this is still very much work-in-progress. We're not supporting images nor ssbo for now. * rename UniformInterfaceBlock to BufferInterfaceBlock * augment BufferInterfaceBlock to support ssbo features - add support for std430 - add support for ssbo - add support for variable-size array - add support for memory qualifiers * reformat MaterialBuilder * material format: move subpasses outside of parameters subpasses now are their own json property instead of being a "parameter". * refactor parameter() methods to match Buffer/SamplerInterfaceBlock We're just shuffling the arguments. * add support for buffers in .mat files * filamat now generates buffer blocks (ssbo) * take feature level into consideration when optimizing shaders * don't store the 'uniform binding' chunk for level 2 materials this includes some refactoring/cleanups of MaterialParser * matinfo: fixes for compute - separate subpasses from parameters - don't attempt to print material properties
14 KiB
14 KiB