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Avoid "implicit conversion increases floating-point precision: 'float' to 'double'"
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@@ -345,7 +345,7 @@ namespace detail
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template<int c>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<L, T, Q> call(vec<L, T, Q> const& a)
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{
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vec<L, T, Q> v(0.0f);
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vec<L, T, Q> v(0);
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for (int i = 0; i < L; ++i)
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v[i] = a[c];
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return v;
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