This commit is contained in:
Patrick Dawson
2020-08-02 20:06:57 +02:00
parent e9b3299645
commit df428cfd48

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@@ -10,7 +10,7 @@ Just click `Build` in the top right corner (if you get errors, you probably need
then go into `Project > Project Settings > Plugins` and re-enable the plugin.
Installing this in your own project is extremely finicky (as of Godot 3.2.3, with C# support in "late alpha").
I've tried to figure out and document the necssary steps.
I've tried to figure out and document the necessary steps.
1. Create a project and click `Build` in the top right to generate the .csproj file.