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Bug: wrong initialization in result from 'gmatch'
Function returned by 'string.gmatch' can be left in an inconsistent state after an error.
This commit is contained in:
10
lstrlib.c
10
lstrlib.c
@@ -757,19 +757,25 @@ static int nospecials (const char *p, size_t l) {
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}
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/*
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** Prepare state for matches. These fields are not affected by each match.
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*/
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static void prepstate (MatchState *ms, lua_State *L,
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const char *s, size_t ls, const char *p, size_t lp) {
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ms->L = L;
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ms->matchdepth = MAXCCALLS;
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ms->src_init = s;
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ms->src_end = s + ls;
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ms->p_end = p + lp;
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}
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/*
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** (Re)prepare state for a match, setting fields that change during
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** each match.
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*/
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static void reprepstate (MatchState *ms) {
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ms->matchdepth = MAXCCALLS;
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ms->level = 0;
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lua_assert(ms->matchdepth == MAXCCALLS);
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}
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@@ -347,6 +347,16 @@ do -- init parameter in gmatch
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end
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do -- bug since 5.3
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local N = 20000
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local iter = string.gmatch(string.rep("a", N), string.rep("a?", N))
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pcall(iter) -- error for pattern too complex
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-- calling function again found recursion count ('matchdepth') equal
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-- to -1, so it did not detect next C-stack overflow
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pcall(iter)
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end
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-- tests for `%f' (`frontiers')
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assert(string.gsub("aaa aa a aaa a", "%f[%w]a", "x") == "xaa xa x xaa x")
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