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Tiny linting on DetourNavMesh.cpp (#786)
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@@ -336,7 +336,7 @@ int dtNavMesh::findConnectingPolys(const float* va, const float* vb,
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continue;
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// Check if the segments touch.
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calcSlabEndPoints(vc,vd, bmin,bmax, side);
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calcSlabEndPoints(vc, vd, bmin, bmax, side);
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if (!overlapSlabs(amin,amax, bmin,bmax, 0.01f, tile->header->walkableClimb)) continue;
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