Better names for member fields in Solo Mesh Sample class

This commit is contained in:
Graham Pentheny
2025-03-29 17:18:31 -04:00
parent eee39c1020
commit 5e09fde319
2 changed files with 150 additions and 141 deletions

View File

@@ -26,16 +26,17 @@
class Sample_SoloMesh : public Sample
{
protected:
bool m_keepInterResults = true;
bool m_keepIntermediateResults = true;
float m_totalBuildTimeMs = 0;
rcConfig m_config {};
unsigned char* m_triareas = nullptr;
rcHeightfield* m_solid = nullptr;
rcCompactHeightfield* m_chf = nullptr;
rcContourSet* m_cset = nullptr;
rcPolyMesh* m_pmesh = nullptr;
rcConfig m_cfg {};
rcPolyMeshDetail* m_dmesh = nullptr;
rcHeightfield* m_heightfield = nullptr;
rcCompactHeightfield* m_compactHeightfield = nullptr;
rcContourSet* m_contourSet = nullptr;
rcPolyMesh* m_polyMesh = nullptr;
rcPolyMeshDetail* m_detailMesh = nullptr;
enum class DrawMode : uint8_t
{
@@ -77,4 +78,7 @@ public:
void handleRenderOverlay(double* proj, double* model, int* view) override;
void handleMeshChanged(class InputGeom* geom) override;
bool handleBuild() override;
private:
void UI_DrawModeOption(const char* name, DrawMode drawMode, bool enabled);
};

View File

@@ -56,11 +56,11 @@ Sample_SoloMesh::~Sample_SoloMesh()
void Sample_SoloMesh::cleanup()
{
delete [] m_triareas; m_triareas = 0;
rcFreeHeightField(m_solid); m_solid = 0;
rcFreeCompactHeightfield(m_chf); m_chf = 0;
rcFreeContourSet(m_cset); m_cset = 0;
rcFreePolyMesh(m_pmesh); m_pmesh = 0;
rcFreePolyMeshDetail(m_dmesh); m_dmesh = 0;
rcFreeHeightField(m_heightfield); m_heightfield = 0;
rcFreeCompactHeightfield(m_compactHeightfield); m_compactHeightfield = 0;
rcFreeContourSet(m_contourSet); m_contourSet = 0;
rcFreePolyMesh(m_polyMesh); m_polyMesh = 0;
rcFreePolyMeshDetail(m_detailMesh); m_detailMesh = 0;
dtFreeNavMesh(m_navMesh); m_navMesh = 0;
}
@@ -68,9 +68,9 @@ void Sample_SoloMesh::handleSettings()
{
Sample::handleCommonSettings();
if (imguiCheck("Keep Itermediate Results", m_keepInterResults))
if (imguiCheck("Keep Itermediate Results", m_keepIntermediateResults))
{
m_keepInterResults = !m_keepInterResults;
m_keepIntermediateResults = !m_keepIntermediateResults;
}
imguiSeparator();
@@ -122,28 +122,34 @@ void Sample_SoloMesh::handleTools()
imguiUnindent();
}
void Sample_SoloMesh::UI_DrawModeOption(const char* name, DrawMode drawMode, bool enabled)
{
if (imguiCheck(name, m_drawMode == drawMode, enabled))
{
m_drawMode = drawMode;
}
}
void Sample_SoloMesh::handleDebugMode()
{
imguiLabel("Draw");
#define DRAW_OPTION(name, value, condition) if (imguiCheck(name, m_drawMode == (value), (condition))) { m_drawMode = value; }
DRAW_OPTION("Input Mesh", DrawMode::MESH, true)
DRAW_OPTION("Navmesh", DrawMode::NAVMESH, m_navMesh != nullptr)
DRAW_OPTION("Navmesh Invis", DrawMode::NAVMESH_INVIS, m_navMesh != nullptr)
DRAW_OPTION("Navmesh Trans", DrawMode::NAVMESH_TRANS, m_navMesh != nullptr)
DRAW_OPTION("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, m_navMesh != nullptr)
DRAW_OPTION("Navmesh Nodes", DrawMode::NAVMESH_NODES, m_navQuery != nullptr)
DRAW_OPTION("Voxels", DrawMode::VOXELS, m_solid != nullptr)
DRAW_OPTION("Walkable Voxels", DrawMode::VOXELS_WALKABLE, m_solid != nullptr)
DRAW_OPTION("Compact", DrawMode::COMPACT, m_chf != nullptr)
DRAW_OPTION("Compact Distance", DrawMode::COMPACT_DISTANCE, m_chf != nullptr)
DRAW_OPTION("Compact Regions", DrawMode::COMPACT_REGIONS, m_chf != nullptr)
DRAW_OPTION("Region Connections", DrawMode::REGION_CONNECTIONS, m_cset != nullptr)
DRAW_OPTION("Raw Contours", DrawMode::RAW_CONTOURS, m_cset != nullptr)
DRAW_OPTION("Both Contours", DrawMode::BOTH_CONTOURS, m_cset != nullptr)
DRAW_OPTION("Contours", DrawMode::CONTOURS, m_cset != nullptr)
DRAW_OPTION("Poly Mesh", DrawMode::POLYMESH, m_pmesh != nullptr)
DRAW_OPTION("Poly Mesh Detail", DrawMode::POLYMESH_DETAIL, m_dmesh != nullptr)
#undef DRAW_OPTION
UI_DrawModeOption("Input Mesh", DrawMode::MESH, true);
UI_DrawModeOption("Navmesh", DrawMode::NAVMESH, m_navMesh != nullptr);
UI_DrawModeOption("Navmesh Invis", DrawMode::NAVMESH_INVIS, m_navMesh != nullptr);
UI_DrawModeOption("Navmesh Trans", DrawMode::NAVMESH_TRANS, m_navMesh != nullptr);
UI_DrawModeOption("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, m_navMesh != nullptr);
UI_DrawModeOption("Navmesh Nodes", DrawMode::NAVMESH_NODES, m_navQuery != nullptr);
UI_DrawModeOption("Voxels", DrawMode::VOXELS, m_heightfield != nullptr);
UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, m_heightfield != nullptr);
UI_DrawModeOption("Compact", DrawMode::COMPACT, m_compactHeightfield != nullptr);
UI_DrawModeOption("Compact Distance", DrawMode::COMPACT_DISTANCE, m_compactHeightfield != nullptr);
UI_DrawModeOption("Compact Regions", DrawMode::COMPACT_REGIONS, m_compactHeightfield != nullptr);
UI_DrawModeOption("Region Connections", DrawMode::REGION_CONNECTIONS, m_contourSet != nullptr);
UI_DrawModeOption("Raw Contours", DrawMode::RAW_CONTOURS, m_contourSet != nullptr);
UI_DrawModeOption("Both Contours", DrawMode::BOTH_CONTOURS, m_contourSet != nullptr);
UI_DrawModeOption("Contours", DrawMode::CONTOURS, m_contourSet != nullptr);
UI_DrawModeOption("Poly Mesh", DrawMode::POLYMESH, m_polyMesh != nullptr);
UI_DrawModeOption("Poly Mesh Detail", DrawMode::POLYMESH_DETAIL, m_detailMesh != nullptr);
}
void Sample_SoloMesh::handleRender()
@@ -202,68 +208,68 @@ void Sample_SoloMesh::handleRender()
glDepthMask(GL_TRUE);
if (m_chf && m_drawMode == DrawMode::COMPACT)
if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT)
{
duDebugDrawCompactHeightfieldSolid(&m_dd, *m_chf);
duDebugDrawCompactHeightfieldSolid(&m_dd, *m_compactHeightfield);
}
if (m_chf && m_drawMode == DrawMode::COMPACT_DISTANCE)
if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_DISTANCE)
{
duDebugDrawCompactHeightfieldDistance(&m_dd, *m_chf);
duDebugDrawCompactHeightfieldDistance(&m_dd, *m_compactHeightfield);
}
if (m_chf && m_drawMode == DrawMode::COMPACT_REGIONS)
if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_REGIONS)
{
duDebugDrawCompactHeightfieldRegions(&m_dd, *m_chf);
duDebugDrawCompactHeightfieldRegions(&m_dd, *m_compactHeightfield);
}
if (m_solid && m_drawMode == DrawMode::VOXELS)
if (m_heightfield && m_drawMode == DrawMode::VOXELS)
{
glEnable(GL_FOG);
duDebugDrawHeightfieldSolid(&m_dd, *m_solid);
duDebugDrawHeightfieldSolid(&m_dd, *m_heightfield);
glDisable(GL_FOG);
}
if (m_solid && m_drawMode == DrawMode::VOXELS_WALKABLE)
if (m_heightfield && m_drawMode == DrawMode::VOXELS_WALKABLE)
{
glEnable(GL_FOG);
duDebugDrawHeightfieldWalkable(&m_dd, *m_solid);
duDebugDrawHeightfieldWalkable(&m_dd, *m_heightfield);
glDisable(GL_FOG);
}
if (m_cset && m_drawMode == DrawMode::RAW_CONTOURS)
if (m_contourSet && m_drawMode == DrawMode::RAW_CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawRawContours(&m_dd, *m_cset);
duDebugDrawRawContours(&m_dd, *m_contourSet);
glDepthMask(GL_TRUE);
}
if (m_cset && m_drawMode == DrawMode::BOTH_CONTOURS)
if (m_contourSet && m_drawMode == DrawMode::BOTH_CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawRawContours(&m_dd, *m_cset, 0.5f);
duDebugDrawContours(&m_dd, *m_cset);
duDebugDrawRawContours(&m_dd, *m_contourSet, 0.5f);
duDebugDrawContours(&m_dd, *m_contourSet);
glDepthMask(GL_TRUE);
}
if (m_cset && m_drawMode == DrawMode::CONTOURS)
if (m_contourSet && m_drawMode == DrawMode::CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawContours(&m_dd, *m_cset);
duDebugDrawContours(&m_dd, *m_contourSet);
glDepthMask(GL_TRUE);
}
if (m_chf && m_cset && m_drawMode == DrawMode::REGION_CONNECTIONS)
if (m_compactHeightfield && m_contourSet && m_drawMode == DrawMode::REGION_CONNECTIONS)
{
duDebugDrawCompactHeightfieldRegions(&m_dd, *m_chf);
duDebugDrawCompactHeightfieldRegions(&m_dd, *m_compactHeightfield);
glDepthMask(GL_FALSE);
duDebugDrawRegionConnections(&m_dd, *m_cset);
duDebugDrawRegionConnections(&m_dd, *m_contourSet);
glDepthMask(GL_TRUE);
}
if (m_pmesh && m_drawMode == DrawMode::POLYMESH)
if (m_polyMesh && m_drawMode == DrawMode::POLYMESH)
{
glDepthMask(GL_FALSE);
duDebugDrawPolyMesh(&m_dd, *m_pmesh);
duDebugDrawPolyMesh(&m_dd, *m_polyMesh);
glDepthMask(GL_TRUE);
}
if (m_dmesh && m_drawMode == DrawMode::POLYMESH_DETAIL)
if (m_detailMesh && m_drawMode == DrawMode::POLYMESH_DETAIL)
{
glDepthMask(GL_FALSE);
duDebugDrawPolyMeshDetail(&m_dd, *m_dmesh);
duDebugDrawPolyMeshDetail(&m_dd, *m_detailMesh);
glDepthMask(GL_TRUE);
}
@@ -302,7 +308,6 @@ void Sample_SoloMesh::handleMeshChanged(InputGeom* geom)
initToolStates(this);
}
bool Sample_SoloMesh::handleBuild()
{
if (!m_geom || !m_geom->getMesh())
@@ -325,27 +330,27 @@ bool Sample_SoloMesh::handleBuild()
//
// Init build configuration from GUI
memset(&m_cfg, 0, sizeof(m_cfg));
m_cfg.cs = m_cellSize;
m_cfg.ch = m_cellHeight;
m_cfg.walkableSlopeAngle = m_agentMaxSlope;
m_cfg.walkableHeight = static_cast<int>(ceilf(m_agentHeight / m_cfg.ch));
m_cfg.walkableClimb = static_cast<int>(floorf(m_agentMaxClimb / m_cfg.ch));
m_cfg.walkableRadius = static_cast<int>(ceilf(m_agentRadius / m_cfg.cs));
m_cfg.maxEdgeLen = static_cast<int>(m_edgeMaxLen / m_cellSize);
m_cfg.maxSimplificationError = m_edgeMaxError;
m_cfg.minRegionArea = static_cast<int>(rcSqr(m_regionMinSize)); // Note: area = size*size
m_cfg.mergeRegionArea = static_cast<int>(rcSqr(m_regionMergeSize)); // Note: area = size*size
m_cfg.maxVertsPerPoly = static_cast<int>(m_vertsPerPoly);
m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
memset(&m_config, 0, sizeof(m_config));
m_config.cs = m_cellSize;
m_config.ch = m_cellHeight;
m_config.walkableSlopeAngle = m_agentMaxSlope;
m_config.walkableHeight = static_cast<int>(ceilf(m_agentHeight / m_config.ch));
m_config.walkableClimb = static_cast<int>(floorf(m_agentMaxClimb / m_config.ch));
m_config.walkableRadius = static_cast<int>(ceilf(m_agentRadius / m_config.cs));
m_config.maxEdgeLen = static_cast<int>(m_edgeMaxLen / m_cellSize);
m_config.maxSimplificationError = m_edgeMaxError;
m_config.minRegionArea = static_cast<int>(rcSqr(m_regionMinSize)); // Note: area = size*size
m_config.mergeRegionArea = static_cast<int>(rcSqr(m_regionMergeSize)); // Note: area = size*size
m_config.maxVertsPerPoly = static_cast<int>(m_vertsPerPoly);
m_config.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
m_config.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
// Set the area where the navigation will be built.
// Here the bounds of the input mesh are used, but the
// area could be specified by a user defined box, etc.
rcVcopy(m_cfg.bmin, bmin);
rcVcopy(m_cfg.bmax, bmax);
rcCalcGridSize(m_cfg.bmin, m_cfg.bmax, m_cfg.cs, &m_cfg.width, &m_cfg.height);
rcVcopy(m_config.bmin, bmin);
rcVcopy(m_config.bmax, bmax);
rcCalcGridSize(m_config.bmin, m_config.bmax, m_config.cs, &m_config.width, &m_config.height);
// Reset build times gathering.
m_ctx->resetTimers();
@@ -354,7 +359,7 @@ bool Sample_SoloMesh::handleBuild()
m_ctx->startTimer(RC_TIMER_TOTAL);
m_ctx->log(RC_LOG_PROGRESS, "Building navigation:");
m_ctx->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height);
m_ctx->log(RC_LOG_PROGRESS, " - %d x %d cells", m_config.width, m_config.height);
m_ctx->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", static_cast<float>(nverts) / 1000.0f, static_cast<float>(ntris) / 1000.0f);
//
@@ -362,13 +367,13 @@ bool Sample_SoloMesh::handleBuild()
//
// Allocate voxel heightfield where we rasterize our input data to.
m_solid = rcAllocHeightfield();
if (!m_solid)
m_heightfield = rcAllocHeightfield();
if (!m_heightfield)
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
return false;
}
if (!rcCreateHeightfield(m_ctx, *m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch))
if (!rcCreateHeightfield(m_ctx, *m_heightfield, m_config.width, m_config.height, m_config.bmin, m_config.bmax, m_config.cs, m_config.ch))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
return false;
@@ -386,16 +391,16 @@ bool Sample_SoloMesh::handleBuild()
// Find triangles which are walkable based on their slope and rasterize them.
// If your input data is multiple meshes, you can transform them here, calculate
// the are type for each of the meshes and rasterize them.
// the type for each mesh, and rasterize them.
memset(m_triareas, 0, ntris*sizeof(unsigned char));
rcMarkWalkableTriangles(m_ctx, m_cfg.walkableSlopeAngle, verts, nverts, tris, ntris, m_triareas);
if (!rcRasterizeTriangles(m_ctx, verts, nverts, tris, m_triareas, ntris, *m_solid, m_cfg.walkableClimb))
rcMarkWalkableTriangles(m_ctx, m_config.walkableSlopeAngle, verts, nverts, tris, ntris, m_triareas);
if (!rcRasterizeTriangles(m_ctx, verts, nverts, tris, m_triareas, ntris, *m_heightfield, m_config.walkableClimb))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not rasterize triangles.");
return false;
}
if (!m_keepInterResults)
if (!m_keepIntermediateResults)
{
delete [] m_triareas;
m_triareas = 0;
@@ -410,15 +415,15 @@ bool Sample_SoloMesh::handleBuild()
// as well as filter spans where the character cannot possibly stand.
if (m_filterLowHangingObstacles)
{
rcFilterLowHangingWalkableObstacles(m_ctx, m_cfg.walkableClimb, *m_solid);
rcFilterLowHangingWalkableObstacles(m_ctx, m_config.walkableClimb, *m_heightfield);
}
if (m_filterLedgeSpans)
{
rcFilterLedgeSpans(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid);
rcFilterLedgeSpans(m_ctx, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield);
}
if (m_filterWalkableLowHeightSpans)
{
rcFilterWalkableLowHeightSpans(m_ctx, m_cfg.walkableHeight, *m_solid);
rcFilterWalkableLowHeightSpans(m_ctx, m_config.walkableHeight, *m_heightfield);
}
//
@@ -428,26 +433,26 @@ bool Sample_SoloMesh::handleBuild()
// Compact the heightfield so that it is faster to handle from now on.
// This will result more cache coherent data as well as the neighbours
// between walkable cells will be calculated.
m_chf = rcAllocCompactHeightfield();
if (!m_chf)
m_compactHeightfield = rcAllocCompactHeightfield();
if (!m_compactHeightfield)
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
return false;
}
if (!rcBuildCompactHeightfield(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf))
if (!rcBuildCompactHeightfield(m_ctx, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield, *m_compactHeightfield))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
return false;
}
if (!m_keepInterResults)
if (!m_keepIntermediateResults)
{
rcFreeHeightField(m_solid);
m_solid = 0;
rcFreeHeightField(m_heightfield);
m_heightfield = 0;
}
// Erode the walkable area by agent radius.
if (!rcErodeWalkableArea(m_ctx, m_cfg.walkableRadius, *m_chf))
if (!rcErodeWalkableArea(m_ctx, m_config.walkableRadius, *m_compactHeightfield))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
return false;
@@ -457,7 +462,7 @@ bool Sample_SoloMesh::handleBuild()
const ConvexVolume* vols = m_geom->getConvexVolumes();
for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
{
rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_compactHeightfield);
}
// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
@@ -489,14 +494,14 @@ bool Sample_SoloMesh::handleBuild()
if (m_partitionType == SAMPLE_PARTITION_WATERSHED)
{
// Prepare for region partitioning, by calculating distance field along the walkable surface.
if (!rcBuildDistanceField(m_ctx, *m_chf))
if (!rcBuildDistanceField(m_ctx, *m_compactHeightfield))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
return false;
}
// Partition the walkable surface into simple regions without holes.
if (!rcBuildRegions(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
if (!rcBuildRegions(m_ctx, *m_compactHeightfield, 0, m_config.minRegionArea, m_config.mergeRegionArea))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
return false;
@@ -506,7 +511,7 @@ bool Sample_SoloMesh::handleBuild()
{
// Partition the walkable surface into simple regions without holes.
// Monotone partitioning does not need distancefield.
if (!rcBuildRegionsMonotone(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
if (!rcBuildRegionsMonotone(m_ctx, *m_compactHeightfield, 0, m_config.minRegionArea, m_config.mergeRegionArea))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
return false;
@@ -515,7 +520,7 @@ bool Sample_SoloMesh::handleBuild()
else // SAMPLE_PARTITION_LAYERS
{
// Partition the walkable surface into simple regions without holes.
if (!rcBuildLayerRegions(m_ctx, *m_chf, 0, m_cfg.minRegionArea))
if (!rcBuildLayerRegions(m_ctx, *m_compactHeightfield, 0, m_config.minRegionArea))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
return false;
@@ -527,13 +532,13 @@ bool Sample_SoloMesh::handleBuild()
//
// Create contours.
m_cset = rcAllocContourSet();
if (!m_cset)
m_contourSet = rcAllocContourSet();
if (!m_contourSet)
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
return false;
}
if (!rcBuildContours(m_ctx, *m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset))
if (!rcBuildContours(m_ctx, *m_compactHeightfield, m_config.maxSimplificationError, m_config.maxEdgeLen, *m_contourSet))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
return false;
@@ -544,13 +549,13 @@ bool Sample_SoloMesh::handleBuild()
//
// Build polygon navmesh from the contours.
m_pmesh = rcAllocPolyMesh();
if (!m_pmesh)
m_polyMesh = rcAllocPolyMesh();
if (!m_polyMesh)
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
return false;
}
if (!rcBuildPolyMesh(m_ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh))
if (!rcBuildPolyMesh(m_ctx, *m_contourSet, m_config.maxVertsPerPoly, *m_polyMesh))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
return false;
@@ -560,25 +565,25 @@ bool Sample_SoloMesh::handleBuild()
// Step 7. Create detail mesh which allows to access approximate height on each polygon.
//
m_dmesh = rcAllocPolyMeshDetail();
if (!m_dmesh)
m_detailMesh = rcAllocPolyMeshDetail();
if (!m_detailMesh)
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmdtl'.");
return false;
}
if (!rcBuildPolyMeshDetail(m_ctx, *m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh))
if (!rcBuildPolyMeshDetail(m_ctx, *m_polyMesh, *m_compactHeightfield, m_config.detailSampleDist, m_config.detailSampleMaxError, *m_detailMesh))
{
m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build detail mesh.");
return false;
}
if (!m_keepInterResults)
if (!m_keepIntermediateResults)
{
rcFreeCompactHeightfield(m_chf);
m_chf = 0;
rcFreeContourSet(m_cset);
m_cset = 0;
rcFreeCompactHeightfield(m_compactHeightfield);
m_compactHeightfield = 0;
rcFreeContourSet(m_contourSet);
m_contourSet = 0;
}
// At this point the navigation mesh data is ready, you can access it from m_pmesh.
@@ -590,49 +595,49 @@ bool Sample_SoloMesh::handleBuild()
// The GUI may allow more max points per polygon than Detour can handle.
// Only build the detour navmesh if we do not exceed the limit.
if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
if (m_config.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
{
unsigned char* navData = 0;
int navDataSize = 0;
// Update poly flags from areas.
for (int i = 0; i < m_pmesh->npolys; ++i)
for (int i = 0; i < m_polyMesh->npolys; ++i)
{
if (m_pmesh->areas[i] == RC_WALKABLE_AREA)
if (m_polyMesh->areas[i] == RC_WALKABLE_AREA)
{
m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND;
m_polyMesh->areas[i] = SAMPLE_POLYAREA_GROUND;
}
if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD)
if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
m_polyMesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
m_polyMesh->areas[i] == SAMPLE_POLYAREA_ROAD)
{
m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
}
else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER)
else if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_WATER)
{
m_pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
}
else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_DOOR)
else if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_DOOR)
{
m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
}
}
dtNavMeshCreateParams params;
memset(&params, 0, sizeof(params));
params.verts = m_pmesh->verts;
params.vertCount = m_pmesh->nverts;
params.polys = m_pmesh->polys;
params.polyAreas = m_pmesh->areas;
params.polyFlags = m_pmesh->flags;
params.polyCount = m_pmesh->npolys;
params.nvp = m_pmesh->nvp;
params.detailMeshes = m_dmesh->meshes;
params.detailVerts = m_dmesh->verts;
params.detailVertsCount = m_dmesh->nverts;
params.detailTris = m_dmesh->tris;
params.detailTriCount = m_dmesh->ntris;
params.verts = m_polyMesh->verts;
params.vertCount = m_polyMesh->nverts;
params.polys = m_polyMesh->polys;
params.polyAreas = m_polyMesh->areas;
params.polyFlags = m_polyMesh->flags;
params.polyCount = m_polyMesh->npolys;
params.nvp = m_polyMesh->nvp;
params.detailMeshes = m_detailMesh->meshes;
params.detailVerts = m_detailMesh->verts;
params.detailVertsCount = m_detailMesh->nverts;
params.detailTris = m_detailMesh->tris;
params.detailTriCount = m_detailMesh->ntris;
params.offMeshConVerts = m_geom->getOffMeshConnectionVerts();
params.offMeshConRad = m_geom->getOffMeshConnectionRads();
params.offMeshConDir = m_geom->getOffMeshConnectionDirs();
@@ -643,10 +648,10 @@ bool Sample_SoloMesh::handleBuild()
params.walkableHeight = m_agentHeight;
params.walkableRadius = m_agentRadius;
params.walkableClimb = m_agentMaxClimb;
rcVcopy(params.bmin, m_pmesh->bmin);
rcVcopy(params.bmax, m_pmesh->bmax);
params.cs = m_cfg.cs;
params.ch = m_cfg.ch;
rcVcopy(params.bmin, m_polyMesh->bmin);
rcVcopy(params.bmax, m_polyMesh->bmax);
params.cs = m_config.cs;
params.ch = m_config.ch;
params.buildBvTree = true;
if (!dtCreateNavMeshData(&params, &navData, &navDataSize))
@@ -683,7 +688,7 @@ bool Sample_SoloMesh::handleBuild()
// Show performance stats.
duLogBuildTimes(*m_ctx, m_ctx->getAccumulatedTime(RC_TIMER_TOTAL));
m_ctx->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_pmesh->nverts, m_pmesh->npolys);
m_ctx->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_polyMesh->nverts, m_polyMesh->npolys);
m_totalBuildTimeMs = static_cast<float>(m_ctx->getAccumulatedTime(RC_TIMER_TOTAL)) / 1000.0f;