Minor code cleanup

This commit is contained in:
Graham Pentheny
2025-08-05 15:59:53 -04:00
parent 6ebbb12684
commit c403a39cb0

View File

@@ -18,9 +18,6 @@
#pragma once
//#include "ChunkyTriMesh.h"
//#include "MeshLoaderObj.h"
#include <string>
#include <vector>
@@ -53,7 +50,6 @@ struct BuildSettings
/// Agent max slope in degrees
float agentMaxSlope = 0;
/// Region minimum size in voxels.
/// regionMinSize = sqrt(regionMinArea)
float regionMinSize = 0;
/// Region merge size in voxels. regionMergeSize = sqrt(regionMergeArea)
float regionMergeSize = 0;
@@ -135,7 +131,7 @@ public:
[[nodiscard]] const float* getNavMeshBoundsMin() const { return hasBuildSettings ? buildSettings.navMeshBMin : meshBMin; }
[[nodiscard]] const float* getNavMeshBoundsMax() const { return hasBuildSettings ? buildSettings.navMeshBMax : meshBMax; }
[[nodiscard]] const ChunkyTriMesh* getChunkyMesh() const { return chunkyMesh; }
[[nodiscard]] const BuildSettings* getBuildSettings() const { return hasBuildSettings ? &buildSettings : 0; }
[[nodiscard]] const BuildSettings* getBuildSettings() const { return hasBuildSettings ? &buildSettings : nullptr; }
bool raycastMesh(float* src, float* dst, float& tmin);
/// @name Off-Mesh connections.