Graham Pentheny
8b7e275d79
Removed more unused matrix parameters
2025-08-24 15:21:06 -04:00
Graham Pentheny
ff5a6052c1
Removed unnecessary matrix parameters from UI and overlay drawing methods
2025-08-24 15:16:18 -04:00
Graham Pentheny
a899c3cb0f
rename handleSettings to drawSettingsUI
2025-08-05 13:51:20 -04:00
Graham Pentheny
06ea1be2ae
rename handleTools to drawToolsUI
2025-08-05 13:50:14 -04:00
Graham Pentheny
67e4ddfe34
Rename handleDebugMode to drawDebugUI
2025-08-05 13:48:40 -04:00
Graham Pentheny
5cc17b8a39
rename handleMeshChanged to onMeshChanged
2025-08-05 13:46:30 -04:00
Graham Pentheny
a954d7e9f0
rename handleBuild to build
2025-08-05 13:46:01 -04:00
Graham Pentheny
13f61a5747
rename handleUpdate to update
2025-08-05 13:45:16 -04:00
Graham Pentheny
434299ec5b
Rename handleRenderOverlay to renderOverlay
2025-08-05 13:44:15 -04:00
Graham Pentheny
efd1401b6b
Rename handleRender to render
2025-08-05 13:40:47 -04:00
Graham Pentheny
df083917b4
Cleanup temp obstacles sample code
2025-07-13 13:16:35 -04:00
Graham Pentheny
68bb671a64
Auto-formatting
2025-07-13 12:55:57 -04:00
Graham Pentheny
95a7b45c32
More WIP DearImGUI conversion
2025-07-13 12:43:10 -04:00
Graham Pentheny
4afcfe00c5
fixup temp obstacles
2025-04-09 01:15:36 -04:00
Graham Pentheny
f41add72f7
Cleanup temp obstacle sample
2025-04-01 22:32:02 -04:00
Graham Pentheny
37c14b8f70
Trim trailing whitespace
2025-03-31 01:06:50 -04:00
Jarrett
56dbf4c482
Allow 64 bit windows builds ( #301 )
2018-10-16 00:02:51 +02:00
Jonathan Adamczewski
34ab687e21
Add support for heightfield filter toggles in Sample_TempObstacles
2017-01-12 16:58:26 +00:00
Graham Pentheny
b7a83e0afb
Fixed rule of 3 violations in many places.
...
* Added virtual qualifier to a few destructors in subclasses.
* Removed a few empty destructors that didn't need to be explicitly defined.
* Fixed a few typos
* Removed unnecessary empty virtual destructors in some classes with parent's who derrived from a class with a virtual destructor
2016-01-20 11:57:32 -05:00
Hans Gaiser
247c1f9b41
Add save/load functionality for TileCache
2014-04-29 13:07:54 +02:00
Mikko Mononen
336409d037
Added tool states, Crowd can be let run in the BG while changing mesh, Added off-mesh connection support for tile cache, Fixed tile cache area generation, Added debugdraw for tile cache build steps, Migrated to Xcode4.
2012-02-04 21:27:07 +00:00
Mikko Mononen
4ca8b91653
Updated win32 project.
2011-04-19 05:47:55 +00:00
Mikko Mononen
9902efc845
TileCache progress: Moved tile cache to Detour and made proper class for it. Better obstacles and tile layer management.
2011-04-16 07:57:50 +00:00
Mikko Mononen
1de5e2f119
DETOUR API CHANGE!
...
- Detour Navmesh supports layers
- Allow to disable Navmesh BV-tree
- Added DetourTileCache
- Cleaned up Recast layer code
- Moved portal edge detection to Recast
- Removed polymesh border offset
- Removed lean heighfield
2011-03-25 09:16:38 +00:00
Mikko Mononen
da00ac2b91
Timesliced temp obstacle processing.
2011-01-22 09:37:04 +00:00
Mikko Mononen
19b8a5f987
Missing Sample_TempObstacles.h/cpp
2011-01-14 15:54:16 +00:00