Change to a boolean parameter. This is helpful to remove warnings about conditionals with constant expressions (line 640) and also makes the impending C conversion easier. Any perf changes are probably either an improvement or a wash - one more parameter and branch vs a whole other function blowing out icache. Not measured though.
* Validate constraint: #polygons per tile
When adding a tile to a NavMesh, ensure that the number of polygons in that tile fit in the poly ID address space.
* Improve dtNavMeshParams field documentation
* Make dtClosestHeightPointTriangle use no epsilon (except for checking
denominator)
* When point is outside poly, directly find closest height from boundary
detail edges instead of first interpolating and then finding height from
detail tris.
* When point is inside poly, if all dtClosestHeightPointTriangle queries
failed, then find height from detail edges. This should only happen if
the point is right on top of an internal detail tri edge.
When a point is outside the polygon being queried in
dtNavMesh::closestPointOnPoly and dtNavMeshQuery::closestPoinOnPoly,
Detour will interpolate along one of the edges to find the closest point
on the poly. However, Detour did not properly use the interpolated point
to find the correct height according to the detail mesh.
Fix#227
When creating the tile's links, offmesh connections inside the tile were
added twice, leading to the array of links being full and not being able
to store the links computed after (portals between tiles).
These were reported by Coverity Scan. They're extremely unlikely but still
possible - if all edges of a poly are FLT_MAX or further away from the
input point, a negative index may be used to access the verts array of a
poly.
The fix is to arbitrarily pick the first edge as the closest in case all
are tied as being very far away.
dtNavMesh needs exclusive access to the data passed to addTile since it
will make dynamic changes to this at runtime. For that reason the data
should not be reused until the tile has been removed from the nav mesh
again.
Fix#149
External links representing off mesh connections between layers in the
same tile location would not be correctly removed. These links had
side = 0xff which were skipped during tile removal under the assumption
that these links were internal.
Also correct some comments in the same place.
Fix#113
- Fixed connecting off-mesh links which connect to the same tile x,y but different layer
- Fixed crash in navmehs query closestPointOnPolyInTile() when the poly is off-mesh connection