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Recast Navigation
Navigation-mesh Toolset for Games
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#include <DetourTileCache.h>
Public Attributes | |
| union { | |
| dtObstacleCylinder cylinder | |
| dtObstacleBox box | |
| dtObstacleOrientedBox orientedBox | |
| }; | |
| dtCompressedTileRef | touched [DT_MAX_TOUCHED_TILES] |
| dtCompressedTileRef | pending [DT_MAX_TOUCHED_TILES] |
| unsigned short | salt |
| unsigned char | type |
| unsigned char | state |
| unsigned char | ntouched |
| unsigned char | npending |
| dtTileCacheObstacle * | next |
| union { ... } |
| dtObstacleBox dtTileCacheObstacle::box |
| dtObstacleCylinder dtTileCacheObstacle::cylinder |
| dtTileCacheObstacle* dtTileCacheObstacle::next |
| unsigned char dtTileCacheObstacle::npending |
| unsigned char dtTileCacheObstacle::ntouched |
| dtObstacleOrientedBox dtTileCacheObstacle::orientedBox |
| dtCompressedTileRef dtTileCacheObstacle::pending[DT_MAX_TOUCHED_TILES] |
| unsigned short dtTileCacheObstacle::salt |
| unsigned char dtTileCacheObstacle::state |
| dtCompressedTileRef dtTileCacheObstacle::touched[DT_MAX_TOUCHED_TILES] |
| unsigned char dtTileCacheObstacle::type |