mirror of
https://github.com/recastnavigation/recastnavigation.git
synced 2026-08-16 08:09:53 +00:00
498 lines
12 KiB
C++
498 lines
12 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "imgui.h"
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#include <cmath>
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#include <cstdio>
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// Some math headers don't have PI defined.
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static const float PI = 3.14159265f;
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void imguifree(void* ptr, void* userptr);
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void* imguimalloc(size_t size, void* userptr);
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#define STBTT_malloc(x, y) imguimalloc(x, y)
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#define STBTT_free(x, y) imguifree(x, y)
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "stb_truetype.h"
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void imguifree(void* ptr, void* /*userptr*/) { free(ptr); }
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void* imguimalloc(size_t size, void* /*userptr*/) { return malloc(size); }
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static const unsigned TEMP_COORD_COUNT = 100;
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static float g_tempCoords[TEMP_COORD_COUNT * 2];
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static float g_tempNormals[TEMP_COORD_COUNT * 2];
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static const int CIRCLE_VERTS = 8 * 4;
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static float g_circleVerts[CIRCLE_VERTS * 2];
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static stbtt_bakedchar g_cdata[96]; // ASCII 32..126 is 95 glyphs
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static GLuint g_ftex = 0;
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inline unsigned int RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
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{
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return (r) | (g << 8) | (b << 16) | (a << 24);
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}
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static void drawPolygon(const float* coords, unsigned numCoords, float r, unsigned int col)
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{
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if (numCoords > TEMP_COORD_COUNT) { numCoords = TEMP_COORD_COUNT; }
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for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++)
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{
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const float* v0 = &coords[j * 2];
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const float* v1 = &coords[i * 2];
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float dx = v1[0] - v0[0];
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float dy = v1[1] - v0[1];
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float d = sqrtf(dx * dx + dy * dy);
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if (d > 0)
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{
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d = 1.0f / d;
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dx *= d;
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dy *= d;
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}
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g_tempNormals[j * 2 + 0] = dy;
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g_tempNormals[j * 2 + 1] = -dx;
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}
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for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++)
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{
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float dlx0 = g_tempNormals[j * 2 + 0];
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float dly0 = g_tempNormals[j * 2 + 1];
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float dlx1 = g_tempNormals[i * 2 + 0];
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float dly1 = g_tempNormals[i * 2 + 1];
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float dmx = (dlx0 + dlx1) * 0.5f;
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float dmy = (dly0 + dly1) * 0.5f;
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float dmr2 = dmx * dmx + dmy * dmy;
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if (dmr2 > 0.000001f)
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{
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float scale = 1.0f / dmr2;
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if (scale > 10.0f) { scale = 10.0f; }
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dmx *= scale;
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dmy *= scale;
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}
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g_tempCoords[i * 2 + 0] = coords[i * 2 + 0] + dmx * r;
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g_tempCoords[i * 2 + 1] = coords[i * 2 + 1] + dmy * r;
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}
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unsigned int colTrans = RGBA(col & 0xff, (col >> 8) & 0xff, (col >> 16) & 0xff, 0);
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glBegin(GL_TRIANGLES);
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glColor4ubv((GLubyte*)&col);
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for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++)
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{
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glVertex2fv(&coords[i * 2]);
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glVertex2fv(&coords[j * 2]);
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glColor4ubv((GLubyte*)&colTrans);
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glVertex2fv(&g_tempCoords[j * 2]);
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glVertex2fv(&g_tempCoords[j * 2]);
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glVertex2fv(&g_tempCoords[i * 2]);
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glColor4ubv((GLubyte*)&col);
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glVertex2fv(&coords[i * 2]);
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}
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glColor4ubv((GLubyte*)&col);
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for (unsigned i = 2; i < numCoords; ++i)
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{
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glVertex2fv(&coords[0]);
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glVertex2fv(&coords[(i - 1) * 2]);
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glVertex2fv(&coords[i * 2]);
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}
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glEnd();
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}
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static void drawRect(float x, float y, float w, float h, float fth, unsigned int col)
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{
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float verts[4 * 2] = {
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x + 0.5f,
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y + 0.5f,
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x + w - 0.5f,
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y + 0.5f,
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x + w - 0.5f,
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y + h - 0.5f,
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x + 0.5f,
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y + h - 0.5f,
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};
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drawPolygon(verts, 4, fth, col);
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}
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/*
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static void drawEllipse(float x, float y, float w, float h, float fth, unsigned int col)
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{
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float verts[CIRCLE_VERTS*2];
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const float* cverts = g_circleVerts;
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float* v = verts;
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for (int i = 0; i < CIRCLE_VERTS; ++i)
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{
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*v++ = x + cverts[i*2]*w;
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*v++ = y + cverts[i*2+1]*h;
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}
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drawPolygon(verts, CIRCLE_VERTS, fth, col);
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}
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*/
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static void drawRoundedRect(float x, float y, float w, float h, float r, float fth, unsigned int col)
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{
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const unsigned n = CIRCLE_VERTS / 4;
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float verts[(n + 1) * 4 * 2];
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const float* cverts = g_circleVerts;
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float* v = verts;
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for (unsigned i = 0; i <= n; ++i)
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{
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*v++ = x + w - r + cverts[i * 2] * r;
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*v++ = y + h - r + cverts[i * 2 + 1] * r;
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}
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for (unsigned i = n; i <= n * 2; ++i)
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{
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*v++ = x + r + cverts[i * 2] * r;
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*v++ = y + h - r + cverts[i * 2 + 1] * r;
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}
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for (unsigned i = n * 2; i <= n * 3; ++i)
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{
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*v++ = x + r + cverts[i * 2] * r;
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*v++ = y + r + cverts[i * 2 + 1] * r;
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}
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for (unsigned i = n * 3; i < n * 4; ++i)
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{
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*v++ = x + w - r + cverts[i * 2] * r;
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*v++ = y + r + cverts[i * 2 + 1] * r;
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}
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*v++ = x + w - r + cverts[0] * r;
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*v++ = y + r + cverts[1] * r;
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drawPolygon(verts, (n + 1) * 4, fth, col);
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}
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static void drawLine(float x0, float y0, float x1, float y1, float r, float fth, unsigned int col)
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{
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float dx = x1 - x0;
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float dy = y1 - y0;
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float d = sqrtf(dx * dx + dy * dy);
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if (d > 0.0001f)
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{
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d = 1.0f / d;
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dx *= d;
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dy *= d;
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}
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float nx = dy;
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float ny = -dx;
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float verts[4 * 2];
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r -= fth;
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r *= 0.5f;
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if (r < 0.01f) { r = 0.01f; }
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dx *= r;
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dy *= r;
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nx *= r;
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ny *= r;
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verts[0] = x0 - dx - nx;
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verts[1] = y0 - dy - ny;
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verts[2] = x0 - dx + nx;
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verts[3] = y0 - dy + ny;
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verts[4] = x1 + dx + nx;
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verts[5] = y1 + dy + ny;
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verts[6] = x1 + dx - nx;
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verts[7] = y1 + dy - ny;
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drawPolygon(verts, 4, fth, col);
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}
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bool imguiRenderGLInit(const char* fontpath)
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{
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for (int i = 0; i < CIRCLE_VERTS; ++i)
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{
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float a = (float)i / (float)CIRCLE_VERTS * PI * 2;
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g_circleVerts[i * 2 + 0] = cosf(a);
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g_circleVerts[i * 2 + 1] = sinf(a);
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}
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// Load font.
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FILE* fp = fopen(fontpath, "rb");
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if (!fp) { return false; }
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if (fseek(fp, 0, SEEK_END) != 0)
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{
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fclose(fp);
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return false;
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}
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long size = ftell(fp);
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if (size < 0)
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{
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fclose(fp);
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return false;
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}
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if (fseek(fp, 0, SEEK_SET) != 0)
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{
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fclose(fp);
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return false;
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}
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unsigned char* ttfBuffer = (unsigned char*)malloc(size);
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if (!ttfBuffer)
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{
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fclose(fp);
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return false;
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}
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size_t readLen = fread(ttfBuffer, 1, size, fp);
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fclose(fp);
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if (readLen != static_cast<size_t>(size))
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{
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free(ttfBuffer);
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return false;
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}
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fp = 0;
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unsigned char* bmap = (unsigned char*)malloc(512 * 512);
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if (!bmap)
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{
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free(ttfBuffer);
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return false;
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}
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stbtt_BakeFontBitmap(ttfBuffer, 0, 15.0f, bmap, 512, 512, 32, 96, g_cdata);
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// can free ttf_buffer at this point
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glGenTextures(1, &g_ftex);
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glBindTexture(GL_TEXTURE_2D, g_ftex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512, 512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, bmap);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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free(ttfBuffer);
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free(bmap);
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return true;
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}
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void imguiRenderGLDestroy()
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{
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if (g_ftex)
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{
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glDeleteTextures(1, &g_ftex);
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g_ftex = 0;
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}
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}
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static void
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getBakedQuad(stbtt_bakedchar* chardata, int pw, int ph, int char_index, float* xpos, float* ypos, stbtt_aligned_quad* q)
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{
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stbtt_bakedchar* b = chardata + char_index;
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int round_x = STBTT_ifloor(*xpos + b->xoff);
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int round_y = STBTT_ifloor(*ypos - b->yoff);
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q->x0 = (float)round_x;
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q->y0 = (float)round_y;
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q->x1 = (float)round_x + b->x1 - b->x0;
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q->y1 = (float)round_y - b->y1 + b->y0;
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q->s0 = b->x0 / (float)pw;
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q->t0 = b->y0 / (float)pw;
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q->s1 = b->x1 / (float)ph;
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q->t1 = b->y1 / (float)ph;
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*xpos += b->xadvance;
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}
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static const float g_tabStops[4] = {150, 210, 270, 330};
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static float getTextLength(stbtt_bakedchar* chardata, const char* text)
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{
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float xpos = 0;
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float len = 0;
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while (*text)
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{
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int c = (unsigned char)*text;
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if (c == '\t')
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{
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for (int i = 0; i < 4; ++i)
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{
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if (xpos < g_tabStops[i])
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{
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xpos = g_tabStops[i];
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break;
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}
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}
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}
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else if (c >= 32 && c < 128)
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{
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stbtt_bakedchar* b = chardata + c - 32;
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int round_x = STBTT_ifloor((xpos + b->xoff) + 0.5);
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len = round_x + b->x1 - b->x0 + 0.5f;
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xpos += b->xadvance;
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}
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++text;
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}
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return len;
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}
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static void drawText(float x, float y, const char* text, int align, unsigned int col)
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{
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if (!g_ftex) { return; }
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if (!text) { return; }
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if (align == IMGUI_ALIGN_CENTER) { x -= getTextLength(g_cdata, text) / 2; }
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else if (align == IMGUI_ALIGN_RIGHT) { x -= getTextLength(g_cdata, text); }
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glColor4ub(col & 0xff, (col >> 8) & 0xff, (col >> 16) & 0xff, (col >> 24) & 0xff);
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glEnable(GL_TEXTURE_2D);
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// assume orthographic projection with units = screen pixels, origin at top left
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glBindTexture(GL_TEXTURE_2D, g_ftex);
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glBegin(GL_TRIANGLES);
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const float ox = x;
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while (*text)
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{
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int c = (unsigned char)*text;
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if (c == '\t')
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{
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for (int i = 0; i < 4; ++i)
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{
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if (x < g_tabStops[i] + ox)
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{
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x = g_tabStops[i] + ox;
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break;
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}
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}
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}
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else if (c >= 32 && c < 128)
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{
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stbtt_aligned_quad q;
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getBakedQuad(g_cdata, 512, 512, c - 32, &x, &y, &q);
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glTexCoord2f(q.s0, q.t0);
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glVertex2f(q.x0, q.y0);
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glTexCoord2f(q.s1, q.t1);
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glVertex2f(q.x1, q.y1);
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glTexCoord2f(q.s1, q.t0);
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glVertex2f(q.x1, q.y0);
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glTexCoord2f(q.s0, q.t0);
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glVertex2f(q.x0, q.y0);
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glTexCoord2f(q.s0, q.t1);
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glVertex2f(q.x0, q.y1);
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glTexCoord2f(q.s1, q.t1);
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glVertex2f(q.x1, q.y1);
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}
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++text;
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}
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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void imguiRenderGLDraw()
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{
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const imguiGfxCmd* q = imguiGetRenderQueue();
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int nq = imguiGetRenderQueueSize();
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const float s = 1.0f / 8.0f;
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glDisable(GL_SCISSOR_TEST);
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for (int i = 0; i < nq; ++i)
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{
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const imguiGfxCmd& cmd = q[i];
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if (cmd.type == IMGUI_GFXCMD_RECT)
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{
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if (cmd.rect.r == 0)
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{
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drawRect((float)cmd.rect.x * s + 0.5f,
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(float)cmd.rect.y * s + 0.5f,
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(float)cmd.rect.w * s - 1,
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(float)cmd.rect.h * s - 1,
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1.0f,
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cmd.col);
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}
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else
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{
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drawRoundedRect((float)cmd.rect.x * s + 0.5f,
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(float)cmd.rect.y * s + 0.5f,
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(float)cmd.rect.w * s - 1,
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(float)cmd.rect.h * s - 1,
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(float)cmd.rect.r * s,
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1.0f,
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cmd.col);
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}
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}
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else if (cmd.type == IMGUI_GFXCMD_LINE)
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{
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drawLine(cmd.line.x0 * s, cmd.line.y0 * s, cmd.line.x1 * s, cmd.line.y1 * s, cmd.line.r * s, 1.0f, cmd.col);
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}
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else if (cmd.type == IMGUI_GFXCMD_TRIANGLE)
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{
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if (cmd.flags == 1)
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{
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const float verts[3 * 2] = {
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(float)cmd.rect.x * s + 0.5f,
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(float)cmd.rect.y * s + 0.5f,
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(float)cmd.rect.x * s + 0.5f + (float)cmd.rect.w * s - 1,
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(float)cmd.rect.y * s + 0.5f + (float)cmd.rect.h * s / 2 - 0.5f,
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(float)cmd.rect.x * s + 0.5f,
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(float)cmd.rect.y * s + 0.5f + (float)cmd.rect.h * s - 1,
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};
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drawPolygon(verts, 3, 1.0f, cmd.col);
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}
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if (cmd.flags == 2)
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{
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const float verts[3 * 2] = {
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(float)cmd.rect.x * s + 0.5f,
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(float)cmd.rect.y * s + 0.5f + (float)cmd.rect.h * s - 1,
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(float)cmd.rect.x * s + 0.5f + (float)cmd.rect.w * s / 2 - 0.5f,
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(float)cmd.rect.y * s + 0.5f,
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(float)cmd.rect.x * s + 0.5f + (float)cmd.rect.w * s - 1,
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(float)cmd.rect.y * s + 0.5f + (float)cmd.rect.h * s - 1,
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};
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|
drawPolygon(verts, 3, 1.0f, cmd.col);
|
|
}
|
|
}
|
|
else if (cmd.type == IMGUI_GFXCMD_TEXT) { drawText(cmd.text.x, cmd.text.y, cmd.text.text, cmd.text.align, cmd.col); }
|
|
else if (cmd.type == IMGUI_GFXCMD_SCISSOR)
|
|
{
|
|
if (cmd.flags)
|
|
{
|
|
glEnable(GL_SCISSOR_TEST);
|
|
glScissor(cmd.rect.x, cmd.rect.y, cmd.rect.w, cmd.rect.h);
|
|
}
|
|
else { glDisable(GL_SCISSOR_TEST); }
|
|
}
|
|
}
|
|
glDisable(GL_SCISSOR_TEST);
|
|
}
|