Files
recastnavigation/RecastDemo/Source/PartitionedMesh.cpp
2025-08-31 23:24:05 -04:00

277 lines
7.1 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "PartitionedMesh.h"
struct IndexedBounds
{
float bmin[2];
float bmax[2];
int index;
};
namespace
{
int compareMinX(const void* va, const void* vb)
{
return static_cast<int>(static_cast<const IndexedBounds*>(va)->bmin[0] - static_cast<const IndexedBounds*>(vb)->bmin[0]);
}
int compareMinY(const void* va, const void* vb)
{
return static_cast<int>(static_cast<const IndexedBounds*>(va)->bmin[1] - static_cast<const IndexedBounds*>(vb)->bmin[1]);
}
/// Calculates the total extent of all bounds in the given index range
void calcTotalBounds(const std::vector<IndexedBounds> bounds, const int start, const int end, float* outBMin, float* outBMax)
{
outBMin[0] = bounds[start].bmin[0];
outBMin[1] = bounds[start].bmin[1];
outBMax[0] = bounds[start].bmax[0];
outBMax[1] = bounds[start].bmax[1];
for (int boundIndex = start + 1; boundIndex < end; ++boundIndex)
{
const IndexedBounds& it = bounds[boundIndex];
outBMin[0] = std::min(it.bmin[0], outBMin[0]);
outBMin[1] = std::min(it.bmin[1], outBMin[1]);
outBMax[0] = std::max(it.bmax[0], outBMax[0]);
outBMax[1] = std::max(it.bmax[1], outBMax[1]);
}
}
void subdivide(
std::vector<IndexedBounds> triBounds,
int imin,
int imax,
int trisPerChunk,
int& curNode,
PartitionedMesh::Node* nodes,
const int maxNodes,
int& curTri,
int* outTris,
const int* inTris)
{
const int numTriBoundsInRange = imax - imin;
const int icur = curNode;
if (curNode >= maxNodes)
{
return;
}
PartitionedMesh::Node& node = nodes[curNode];
curNode++;
if (numTriBoundsInRange <= trisPerChunk) // Leaf
{
// Get total bounds of all triangles
calcTotalBounds(triBounds, imin, imax, node.bmin, node.bmax);
// Copy triangles.
node.triIndex = curTri;
node.numTris = numTriBoundsInRange;
for (int triIndex = imin; triIndex < imax; ++triIndex)
{
const int* src = &inTris[triBounds[triIndex].index * 3];
int* dst = &outTris[curTri * 3];
curTri++;
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
}
else
{
// Split
calcTotalBounds(triBounds, imin, imax, node.bmin, node.bmax);
float xLength = node.bmax[0] - node.bmin[0];
float yLength = node.bmax[1] - node.bmin[1];
// Sort along the longest axis
qsort(
triBounds.data() + imin,
static_cast<size_t>(numTriBoundsInRange),
sizeof(IndexedBounds),
(xLength >= yLength) ? compareMinX : compareMinY);
int isplit = imin + numTriBoundsInRange / 2;
// Left
subdivide(triBounds, imin, isplit, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
// Right
subdivide(triBounds, isplit, imax, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
// Negative index means escape.
node.triIndex = icur - curNode;
}
}
bool checkOverlapRect(const float amin[2], const float amax[2], const float bmin[2], const float bmax[2])
{
return amin[0] <= bmax[0] && amax[0] >= bmin[0] && amin[1] <= bmax[1] && amax[1] >= bmin[1];
}
bool checkOverlapSegment(const float p[2], const float q[2], const float bmin[2], const float bmax[2])
{
float tmin = 0;
float tmax = 1;
float d[]{q[0] - p[0], q[1] - p[1]};
for (int i = 0; i < 2; i++)
{
static const float EPSILON = 1e-6f;
if (fabsf(d[i]) < EPSILON)
{
// Ray is parallel to slab. No hit if origin not within slab
if (p[i] < bmin[i] || p[i] > bmax[i])
{
return false;
}
}
else
{
// Compute intersection t value of ray with near and far plane of slab
float ood = 1.0f / d[i];
float t1 = (bmin[i] - p[i]) * ood;
float t2 = (bmax[i] - p[i]) * ood;
if (t1 > t2)
{
float tmp = t1;
t1 = t2;
t2 = tmp;
}
if (t1 > tmin)
{
tmin = t1;
}
if (t2 < tmax)
{
tmax = t2;
}
if (tmin > tmax)
{
return false;
}
}
}
return true;
}
}
void PartitionedMesh::PartitionMesh(const float* verts, const int* tris, int numTris, int trisPerChunk)
{
// Calculate the XZ bounds of every triangle.
std::vector<IndexedBounds> triBounds;
triBounds.resize(numTris);
for (int triIndex = 0; triIndex < numTris; triIndex++)
{
const int* tri = &tris[triIndex * 3];
IndexedBounds& bound = triBounds[triIndex];
bound.index = triIndex;
bound.bmin[0] = bound.bmax[0] = verts[tri[0] * 3 + 0];
bound.bmin[1] = bound.bmax[1] = verts[tri[0] * 3 + 2];
for (int vertIndex = 1; vertIndex < 3; ++vertIndex)
{
const float x = verts[tri[vertIndex] * 3 + 0];
bound.bmin[0] = std::min(x, bound.bmin[0]);
bound.bmax[0] = std::max(x, bound.bmax[0]);
const float z = verts[tri[vertIndex] * 3 + 2];
bound.bmin[1] = std::min(z, bound.bmin[1]);
bound.bmax[1] = std::max(z, bound.bmax[1]);
}
}
// Build tree
int numChunks = static_cast<int>(ceilf(static_cast<float>(numTris) / static_cast<float>(trisPerChunk)));
nodes.resize(numChunks * 4);
this->tris.resize(numTris * 3);
int curTri = 0;
int curNode = 0;
subdivide(triBounds, 0, numTris, trisPerChunk, curNode, nodes.data(), numChunks * 4, curTri, this->tris.data(), tris);
nnodes = curNode;
// Calc max tris per chunk.
maxTrisPerChunk = 0;
for (auto& node : nodes)
{
// Skip if it's not a leaf node
if (node.triIndex < 0)
{
continue;
}
maxTrisPerChunk = std::max(maxTrisPerChunk, node.numTris);
}
}
void PartitionedMesh::GetNodesOverlappingRect(float bmin[2], float bmax[2], std::vector<int>& outNodes) const
{
// Traverse tree
for (int nodeIndex = 0; nodeIndex < this->nnodes;)
{
const Node* node = &this->nodes[nodeIndex];
const bool overlap = checkOverlapRect(bmin, bmax, node->bmin, node->bmax);
const bool isLeafNode = node->triIndex >= 0;
if (isLeafNode && overlap)
{
outNodes.emplace_back(nodeIndex);
}
if (overlap || isLeafNode)
{
nodeIndex++;
}
else
{
// escape index
nodeIndex -= node->triIndex;
}
}
}
void PartitionedMesh::GetNodesOverlappingSegment(float start[2], float end[2], std::vector<int>& outNodes) const
{
// Traverse tree
for (int nodeIndex = 0; nodeIndex < this->nnodes;)
{
const Node* node = &this->nodes[nodeIndex];
const bool overlap = checkOverlapSegment(start, end, node->bmin, node->bmax);
const bool isLeafNode = node->triIndex >= 0;
if (isLeafNode && overlap)
{
outNodes.emplace_back(nodeIndex);
}
if (overlap || isLeafNode)
{
nodeIndex++;
}
else
{
// escape index
nodeIndex -= node->triIndex;
}
}
}