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* Make dtClosestHeightPointTriangle use no epsilon (except for checking denominator) * When point is outside poly, directly find closest height from boundary detail edges instead of first interpolating and then finding height from detail tris. * When point is inside poly, if all dtClosestHeightPointTriangle queries failed, then find height from detail edges. This should only happen if the point is right on top of an internal detail tri edge.
9.6 KiB
9.6 KiB