mirror of
https://github.com/syoyo/tinygltf.git
synced 2026-06-08 03:03:50 +00:00
Clarify C++ version requirement in README
Updated README to reflect C++11 requirement and removed outdated information.
This commit is contained in:
@@ -1,10 +1,6 @@
|
||||
# Header only C++ tiny glTF library(loader/saver).
|
||||
|
||||
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
|
||||
|
||||
`TinyGLTF` uses Niels Lohmann's json library (https://github.com/nlohmann/json), so now it requires C++11 compiler.
|
||||
(Also, you can use RadpidJSON as an JSON backend)
|
||||
If you are looking for old, C++03 version, please use `devel-picojson` branch (but not maintained anymore).
|
||||
`TinyGLTF` is a header only C++ glTF 2.0 https://github.com/KhronosGroup/glTF library.
|
||||
|
||||
## TinyGLTF v3 (new major release)
|
||||
|
||||
@@ -21,7 +17,7 @@ v3 is a ground-up rewrite with a C-centric, low-overhead design:
|
||||
- **Streaming callbacks** — opt-in streaming parse/write via user-supplied callbacks.
|
||||
- **No RTTI, no exceptions required** — suitable for embedded and game-engine use.
|
||||
- **Opt-in filesystem and image I/O** — `TINYGLTF3_ENABLE_FS` / `TINYGLTF3_ENABLE_STB_IMAGE` are off by default; you control when and how assets are loaded.
|
||||
- **C++20 coroutine facade** (optional, auto-detected).
|
||||
- **C++20 coroutine facade** (optional, auto-detected). C17/C++17 default.
|
||||
|
||||
### Quick start (v3)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user