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Merge pull request #544 from syoyo/copilot/sub-pr-537-8bf00c20-87df-4d41-b746-2db2da281b7c
docs: Add v3 API section to README with deprecation notice for v2
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README.md
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README.md
@@ -6,9 +6,56 @@
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(Also, you can use RadpidJSON as an JSON backend)
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If you are looking for old, C++03 version, please use `devel-picojson` branch (but not maintained anymore).
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## TinyGLTF v3 (new major release)
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**`tiny_gltf_v3.h`** is the new major version of TinyGLTF and the recommended API for new projects.
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### What's new in v3
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v3 is a ground-up rewrite with a C-centric, low-overhead design:
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- **Pure C POD structs** — no STL containers in the public API; easy to bind to other languages.
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- **Arena-based memory management** — all parse-time allocations come from a single arena; a single `tg3_model_free()` frees everything.
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- **Structured error reporting** — `tg3_error_stack` provides machine-readable errors with severity levels and source locations.
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- **Custom JSON backend** — backed by `tinygltf_json.h`, a high-performance, locale-independent JSON parser with optional SIMD acceleration (SSE2 / AVX2 / NEON) and a float32 fast-path.
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- **Streaming callbacks** — opt-in streaming parse/write via user-supplied callbacks.
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- **No RTTI, no exceptions required** — suitable for embedded and game-engine use.
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- **Opt-in filesystem and image I/O** — `TINYGLTF3_ENABLE_FS` / `TINYGLTF3_ENABLE_STB_IMAGE` are off by default; you control when and how assets are loaded.
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- **C++20 coroutine facade** (optional, auto-detected).
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### Quick start (v3)
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Copy `tiny_gltf_v3.h` and `tinygltf_json.h` to your project. In **one** `.cpp` file:
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```cpp
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#define TINYGLTF3_IMPLEMENTATION
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#define TINYGLTF3_ENABLE_FS // enable file I/O
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#define TINYGLTF3_ENABLE_STB_IMAGE // enable image decoding
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#include "tiny_gltf_v3.h"
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```
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Loading a glTF file:
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```c
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tg3_load_options_t opts = tg3_load_options_default();
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tg3_error_stack_t errors = {0};
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tg3_model_t *model = tg3_load_from_file("scene.gltf", &opts, &errors);
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if (!model) {
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for (int i = 0; i < errors.count; i++)
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fprintf(stderr, "[%s] %s\n", tg3_severity_str(errors.items[i].severity),
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errors.items[i].message);
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}
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// ... use model ...
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tg3_model_free(model);
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```
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## Status
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Currently TinyGLTF is stable and maintenance mode. No drastic changes and feature additions planned.
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> ⚠️ **v2 deprecation notice:** `tiny_gltf.h` (v2) remains fully functional and is still supported,
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> but it is now in **maintenance mode only** — no new features will be added.
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> v2 will be **sunset after mid-2026**. New projects should use `tiny_gltf_v3.h`.
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Currently TinyGLTF v2 is stable and in maintenance mode. No drastic changes and feature additions planned.
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- v2.9.0 Various fixes and improvements. Filesystem callback API change.
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- v2.8.0 Add URICallbacks for custom URI handling in Buffer and Image. PR#397
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- v2.7.0 Change WriteImageDataFunction user callback function signature. PR#393
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