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48 Commits

Author SHA1 Message Date
Syoyo Fujita
a34aa8ea77 Suppress variable-is-shadowed warnings.
Apply clang-format.
Add note on RapidJSON and C++14 compilation flags.
2019-09-05 14:40:32 +09:00
Syoyo Fujita
59b2966f81 Merge branch 'master' of https://github.com/jrkoonce/tinygltf into jrkoonce-master 2019-09-05 14:22:51 +09:00
jrkoonce
7481011fd9 Removing RapidJSON toggle 2019-09-04 13:46:59 -05:00
jrkoonce
0d2b6efa6f Removing warnings 2019-09-04 13:46:45 -05:00
jrkoonce
ce7fa7419b Support simultaneous gltf load/saves
Added support for RapidJSON's CrtAllocator which is stateless and allows multiple documents to be in use at once, removing that restriction on default documents.  Enable with TINYGLTF_USE_RAPIDJSON_CRTALLOCATOR
2019-09-04 13:31:44 -05:00
jrkoonce
906f98fa74 Revert "Support simultaneous gltf load/saves"
This reverts commit d2a2703ec5.
2019-09-04 13:30:02 -05:00
jrkoonce
d2a2703ec5 Support simultaneous gltf load/saves
Added support for RapidJSON's CrtAllocator which is stateless and allows multiple documents to be in use at once, removing that restriction on default documents.  Enable with TINYGLTF_USE_RAPIDJSON_CRTALLOCATOR
2019-09-04 12:19:27 -05:00
jrkoonce
95f05757d6 Revert "Support simultaneous gltf load/saves (TINYGLTF_USE_RAPIDJSON_CRTALLOCATOR)"
This reverts commit ab63db6318.
2019-09-04 12:15:51 -05:00
jrkoonce
ab63db6318 Support simultaneous gltf load/saves (TINYGLTF_USE_RAPIDJSON_CRTALLOCATOR)
This allows multiple gltf's to be loaded/saved in parallel.  It removes the restriction of a single JsonDocument active at once which is default behavior.  Enable with TINYGLTF_USE_RAPIDJSON_CRTALLOCATOR
2019-09-04 12:01:39 -05:00
jrkoonce
6ff95392b0 Fix Compiler Warnings 2019-09-04 10:50:55 -05:00
Syoyo Fujita
c29bd3d9ce Use const reference for Buffer to fix compilation.
Removed UTF BOM?
2019-09-04 14:26:58 +09:00
jrkoonce
63419a11e1 Revert accidental committed change
Put "JsonX" helpers back in anonymous namespace to keep them inside local translation unit.
2019-09-03 17:06:41 -05:00
jrkoonce
06c30c4d04 Fixed Bugs/Unit Tests Pass
Fixed bugs found by unit tests and got unit tests running with RapidJSON as well as nlohmann.
2019-09-03 15:56:48 -05:00
jrkoonce
67e6160a9a Fixed move bugs 2019-09-03 10:42:39 -05:00
jrkoonce
a3b8b355ae Merge branch 'pr/1' 2019-09-03 10:30:19 -05:00
jrkoonce
5145394239 Made C++14 optional, default off. 2019-09-03 09:48:30 -05:00
Syoyo Fujita
67aa2ca75e Merge pull request #200 from ux3d/feature/allow-scenes-without-nodes
allow scenes without nodes
2019-09-02 22:12:15 +09:00
Benjamin Schmithüsen
ce25385eab remove extra parenthesis 2019-09-02 13:43:24 +02:00
Benjamin Schmithüsen
6143c6662b don't fail if a scene has no nodes property (which is not required) 2019-09-02 13:41:59 +02:00
Syoyo Fujita
81d75df48a Rename typeSizeInBytes to numComponents. 2019-08-30 19:19:52 +09:00
DingboDingboDingbo
83ccb9f28d GetTypeSizeInBytes not returning Type Size In Bytes
Changed name to be less misleading.
2019-08-29 18:49:15 -04:00
jrkoonce
9b6f52e98a Fix bug in ParseNumberArrayProperty()
Only doubles were being accepted instead of any number (including ordinals)
2019-08-29 13:56:58 -05:00
jrkoonce
5cecc41db9 More cleanup
1. Reserve array memory when converting JSON to Value for heap efficiency.
2. Grouped more JSON abstraction functions together and put in anonymous namespace instead of making each static.
2019-08-29 11:45:04 -05:00
jrkoonce
208c3058bf Remove test code accidentally commited 2019-08-29 11:28:07 -05:00
jrkoonce
cba5d6caae RapidJson 1.1 support + More move semantics
*Support for RapidJson 1.1, use TINYGLTF_USE_RAPIDJSON to toggle between RapidJson and nlohmann

*Lot more move semantics enabled.  All parsing and serialization now move all json objects with far fewer copies
2019-08-29 11:26:22 -05:00
jrkoonce
d1e1472992 Update tiny_gltf.h
Add/Enable move semantics to most all structs/classes
2019-08-27 11:51:02 -05:00
Syoyo Fujita
ff51570c26 Apply clang format.
Remove `const static std::string` global variable.
2019-08-24 16:29:14 +09:00
Syoyo Fujita
a472a3fa0f Add Set/Get SerializeDefaultValues method(W.I.P.) 2019-08-21 14:23:00 +09:00
Syoyo Fujita
1f160d5b8f Merge pull request #195 from ux3d/fix/parse-int-as-double
(also) parse int as double
2019-08-20 19:33:20 +09:00
Syoyo Fujita
5150a46072 Merge branch 'master' of github.com:syoyo/tinygltf 2019-08-20 17:11:29 +09:00
Syoyo Fujita
cea69e37a5 Suppress clang warnings. 2019-08-20 17:10:30 +09:00
Syoyo Fujita
8b56c016ab Merge pull request #193 from Selmar/emissiveFactor_defaults
Emissive factor defaults
2019-08-20 13:13:12 +09:00
Benjamin Schmithüsen
c7e205be87 when parsing a number from an int, also set the 'real value' to the value 2019-08-19 16:16:43 +02:00
Selmar Kok
6dba6c6aac [emissiveFactor] correct default values 2019-08-19 11:23:31 +02:00
Selmar Kok
6df800d2b6 [emissiveFactor] fix inconsistency with baseColorFactor where default values were set only for baseColorFactor and not emissiveFactor 2019-08-19 11:05:28 +02:00
Syoyo Fujita
2f044e77f1 Merge pull request #191 from Selmar/animation_extension_properties
Animation extension properties
2019-08-17 01:09:34 +09:00
Selmar Kok
af5a5ef026 Merge branch 'master' of github.com:syoyo/tinygltf into animation_extension_properties 2019-08-16 17:54:14 +02:00
Syoyo Fujita
6591ba4461 Merge pull request #190 from ux3d/feature/parse-node-weights
parse/serialize node weights
2019-08-16 22:21:48 +09:00
Benjamin Schmithüsen
74c3c10121 serialize node weights 2019-08-16 14:24:26 +02:00
Benjamin Schmithüsen
ad63bf748b parse node weights 2019-08-16 14:19:27 +02:00
Selmar Kok
5d43cf8e64 Merge branch 'master' of github.com:syoyo/tinygltf 2019-08-16 14:08:31 +02:00
Selmar Kok
4e2988eebd add extension property for Animation and AnimationChannel 2019-08-16 14:08:08 +02:00
Syoyo Fujita
ee179b2cb6 Set default value of minFilter and magFilter in Sampler to -1(unset), since glTF 2.0 spec does not declare default values for it.
Fixes #186
2019-08-16 13:11:30 +09:00
Syoyo Fujita
4ebd6368fb Fix inequality of texture index check when serializing texture of material.
Texture info was written even if it have invalid index(-1). Fixes #189
2019-08-15 12:25:50 +09:00
Syoyo Fujita
67d3d2504d Merge pull request #188 from ux3d/fix/alphaMode
Fixed saving of alphaMode if not OPAQUE
2019-08-14 21:40:07 +09:00
Patrick Härtl
d9a468bbb4 Fixed saving of alphaMode if not OPAQUE
Removed duplicated code for alphaCutoff
2019-08-14 14:14:07 +02:00
Syoyo Fujita
c7bae71f7f Merge pull request #185 from DerouineauNicolas/endif
remove extra #endif in examples/basic app
2019-08-14 03:09:53 +09:00
nicolasDEROUINEAU
f93642c196 remove extra #endif in examples/basic app 2019-08-13 15:08:01 +02:00
4 changed files with 1941 additions and 1092 deletions

View File

@@ -7,6 +7,7 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
## Status
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
- v2.1.0 release(Draco support)
@@ -150,6 +151,8 @@ if (!ret) {
* `TINYGLTF_NO_INCLUDE_JSON `: Disable including `json.hpp` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this featrure.
* `TINYGLTF_USE_CPP14` : Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.
### Saving gltTF 2.0 model
@@ -193,3 +196,4 @@ $ ./tester_noexcept
* json.hpp : Licensed under the MIT License <http://opensource.org/licenses/MIT>. Copyright (c) 2013-2017 Niels Lohmann <http://nlohmann.me>.
* stb_image : Public domain.
* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
* RapidJSON : Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved. http://rapidjson.org/

View File

@@ -1,365 +1,364 @@
#include <fstream>
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include "shaders.h"
#include "window.h"
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_NOEXCEPTION
#define JSON_NOEXCEPTION
#include "../../tiny_gltf.h"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
bool loadModel(tinygltf::Model &model, const char *filename) {
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
bool res = loader.LoadASCIIFromFile(&model, &err, &warn, filename);
if (!warn.empty()) {
std::cout << "WARN: " << warn << std::endl;
}
if (!err.empty()) {
std::cout << "ERR: " << err << std::endl;
}
if (!res)
std::cout << "Failed to load glTF: " << filename << std::endl;
else
std::cout << "Loaded glTF: " << filename << std::endl;
return res;
}
std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
const tinygltf::BufferView &bufferView = model.bufferViews[i];
if (bufferView.target == 0) { // TODO impl drawarrays
std::cout << "WARN: bufferView.target is zero" << std::endl;
continue; // Unsupported bufferView.
/*
From spec2.0 readme:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
... drawArrays function should be used with a count equal to
the count property of any of the accessors referenced by the
attributes property (they are all equal for a given
primitive).
*/
}
tinygltf::Buffer buffer = model.buffers[bufferView.buffer];
std::cout << "bufferview.target " << bufferView.target << std::endl;
GLuint vbo;
glGenBuffers(1, &vbo);
vbos[i] = vbo;
glBindBuffer(bufferView.target, vbo);
std::cout << "buffer.data.size = " << buffer.data.size()
<< ", bufferview.byteOffset = " << bufferView.byteOffset
<< std::endl;
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
}
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
for (auto &attrib : primitive.attributes) {
tinygltf::Accessor accessor = model.accessors[attrib.second];
int byteStride =
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
glBindBuffer(GL_ARRAY_BUFFER, vbos[accessor.bufferView]);
int size = 1;
if (accessor.type != TINYGLTF_TYPE_SCALAR) {
size = accessor.type;
}
int vaa = -1;
if (attrib.first.compare("POSITION") == 0) vaa = 0;
if (attrib.first.compare("NORMAL") == 0) vaa = 1;
if (attrib.first.compare("TEXCOORD_0") == 0) vaa = 2;
if (vaa > -1) {
glEnableVertexAttribArray(vaa);
glVertexAttribPointer(vaa, size, accessor.componentType,
accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride, BUFFER_OFFSET(accessor.byteOffset));
} else
std::cout << "vaa missing: " << attrib.first << std::endl;
}
GLuint texid;
glGenTextures(1, &texid);
tinygltf::Texture &tex = model.textures[0];
tinygltf::Image &image = model.images[tex.source];
glBindTexture(GL_TEXTURE_2D, texid);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
GLenum format = GL_RGBA;
if (image.component == 1) {
format = GL_RED;
} else if (image.component == 2) {
format = GL_RG;
} else if (image.component == 3) {
format = GL_RGB;
} else {
// ???
}
GLenum type = GL_UNSIGNED_BYTE;
if (image.bits == 8) {
// ok
} else if (image.bits == 16) {
type = GL_UNSIGNED_SHORT;
} else {
// ???
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
format, type, &image.image.at(0));
}
return vbos;
}
// bind models
void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
tinygltf::Node &node) {
bindMesh(vbos, model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
}
}
GLuint bindModel(tinygltf::Model &model) {
std::map<int, GLuint> vbos;
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
// cleanup vbos
for (size_t i = 0; i < vbos.size(); ++i) {
glDeleteBuffers(1, &vbos[i]);
}
return vao;
}
void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
glDrawElements(primitive.mode, indexAccessor.count,
indexAccessor.componentType,
BUFFER_OFFSET(indexAccessor.byteOffset));
}
}
// recursively draw node and children nodes of model
void drawModelNodes(tinygltf::Model &model, tinygltf::Node &node) {
drawMesh(model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
drawModelNodes(model, model.nodes[node.children[i]]);
}
}
void drawModel(GLuint vao, tinygltf::Model &model) {
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
drawModelNodes(model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
}
void dbgModel(tinygltf::Model &model) {
for (auto &mesh : model.meshes) {
std::cout << "mesh : " << mesh.name << std::endl;
for (auto &primitive : mesh.primitives) {
const tinygltf::Accessor &indexAccessor =
model.accessors[primitive.indices];
std::cout << "indexaccessor: count " << indexAccessor.count << ", type "
<< indexAccessor.componentType << std::endl;
tinygltf::Material &mat = model.materials[primitive.material];
for (auto &mats : mat.values) {
std::cout << "mat : " << mats.first.c_str() << std::endl;
}
for (auto &image : model.images) {
std::cout << "image name : " << image.uri << std::endl;
std::cout << " size : " << image.image.size() << std::endl;
std::cout << " w/h : " << image.width << "/" << image.height
<< std::endl;
}
std::cout << "indices : " << primitive.indices << std::endl;
std::cout << "mode : "
<< "(" << primitive.mode << ")" << std::endl;
for (auto &attrib : primitive.attributes) {
std::cout << "attribute : " << attrib.first.c_str() << std::endl;
}
}
}
}
glm::mat4 genView(glm::vec3 pos, glm::vec3 lookat) {
// Camera matrix
glm::mat4 view = glm::lookAt(
pos, // Camera in World Space
lookat, // and looks at the origin
glm::vec3(0, 1, 0) // Head is up (set to 0,-1,0 to look upside-down)
);
return view;
}
glm::mat4 genMVP(glm::mat4 view_mat, glm::mat4 model_mat, float fov, int w,
int h) {
glm::mat4 Projection =
glm::perspective(glm::radians(fov), (float)w / (float)h, 0.01f, 1000.0f);
// Or, for an ortho camera :
// glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f);
// // In world coordinates
glm::mat4 mvp = Projection * view_mat * model_mat;
return mvp;
}
void displayLoop(Window &window, const std::string &filename) {
Shaders shader = Shaders();
glUseProgram(shader.pid);
// grab uniforms to modify
GLuint MVP_u = glGetUniformLocation(shader.pid, "MVP");
GLuint sun_position_u = glGetUniformLocation(shader.pid, "sun_position");
GLuint sun_color_u = glGetUniformLocation(shader.pid, "sun_color");
tinygltf::Model model;
if (!loadModel(model, filename.c_str())) return;
GLuint vao = bindModel(model);
// dbgModel(model); return;
// Model matrix : an identity matrix (model will be at the origin)
glm::mat4 model_mat = glm::mat4(1.0f);
glm::mat4 model_rot = glm::mat4(1.0f);
glm::vec3 model_pos = glm::vec3(-3, 0, -3);
// generate a camera view, based on eye-position and lookAt world-position
glm::mat4 view_mat = genView(glm::vec3(2, 2, 20), model_pos);
glm::vec3 sun_position = glm::vec3(3.0, 10.0, -5.0);
glm::vec3 sun_color = glm::vec3(1.0);
while (!window.Close()) {
window.Resize();
glClearColor(0.2, 0.2, 0.2, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glm::mat4 trans =
glm::translate(glm::mat4(1.0f), model_pos); // reposition model
model_rot = glm::rotate(model_rot, glm::radians(0.8f),
glm::vec3(0, 1, 0)); // rotate model on y axis
model_mat = trans * model_rot;
// build a model-view-projection
GLint w, h;
glfwGetWindowSize(window.window, &w, &h);
glm::mat4 mvp = genMVP(view_mat, model_mat, 45.0f, w, h);
glUniformMatrix4fv(MVP_u, 1, GL_FALSE, &mvp[0][0]);
glUniform3fv(sun_position_u, 1, &sun_position[0]);
glUniform3fv(sun_color_u, 1, &sun_color[0]);
drawModel(vao, model);
glfwSwapBuffers(window.window);
glfwPollEvents();
}
}
static void error_callback(int error, const char *description) {
(void)error;
fprintf(stderr, "Error: %s\n", description);
}
int main(int argc, char **argv) {
std::string filename = "../../models/Cube/Cube.gltf";
if (argc > 1) {
filename = argv[1];
}
glfwSetErrorCallback(error_callback);
if (!glfwInit()) return -1;
// Force create OpenGL 3.3
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
#endif
Window window = Window(800, 600, "TinyGLTF basic example");
glfwMakeContextCurrent(window.window);
#ifdef __APPLE__
// https://stackoverflow.com/questions/50192625/openggl-segmentation-fault
glewExperimental = GL_TRUE;
#endif
glewInit();
std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION)
<< std::endl;
if (!GLEW_VERSION_3_3) {
std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl;
return EXIT_FAILURE;
}
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
displayLoop(window, filename);
glfwTerminate();
return 0;
}
#include <fstream>
#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include "shaders.h"
#include "window.h"
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_NOEXCEPTION
#define JSON_NOEXCEPTION
#include "../../tiny_gltf.h"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
bool loadModel(tinygltf::Model &model, const char *filename) {
tinygltf::TinyGLTF loader;
std::string err;
std::string warn;
bool res = loader.LoadASCIIFromFile(&model, &err, &warn, filename);
if (!warn.empty()) {
std::cout << "WARN: " << warn << std::endl;
}
if (!err.empty()) {
std::cout << "ERR: " << err << std::endl;
}
if (!res)
std::cout << "Failed to load glTF: " << filename << std::endl;
else
std::cout << "Loaded glTF: " << filename << std::endl;
return res;
}
std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
const tinygltf::BufferView &bufferView = model.bufferViews[i];
if (bufferView.target == 0) { // TODO impl drawarrays
std::cout << "WARN: bufferView.target is zero" << std::endl;
continue; // Unsupported bufferView.
/*
From spec2.0 readme:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
... drawArrays function should be used with a count equal to
the count property of any of the accessors referenced by the
attributes property (they are all equal for a given
primitive).
*/
}
const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer];
std::cout << "bufferview.target " << bufferView.target << std::endl;
GLuint vbo;
glGenBuffers(1, &vbo);
vbos[i] = vbo;
glBindBuffer(bufferView.target, vbo);
std::cout << "buffer.data.size = " << buffer.data.size()
<< ", bufferview.byteOffset = " << bufferView.byteOffset
<< std::endl;
glBufferData(bufferView.target, bufferView.byteLength,
&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
}
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
for (auto &attrib : primitive.attributes) {
tinygltf::Accessor accessor = model.accessors[attrib.second];
int byteStride =
accessor.ByteStride(model.bufferViews[accessor.bufferView]);
glBindBuffer(GL_ARRAY_BUFFER, vbos[accessor.bufferView]);
int size = 1;
if (accessor.type != TINYGLTF_TYPE_SCALAR) {
size = accessor.type;
}
int vaa = -1;
if (attrib.first.compare("POSITION") == 0) vaa = 0;
if (attrib.first.compare("NORMAL") == 0) vaa = 1;
if (attrib.first.compare("TEXCOORD_0") == 0) vaa = 2;
if (vaa > -1) {
glEnableVertexAttribArray(vaa);
glVertexAttribPointer(vaa, size, accessor.componentType,
accessor.normalized ? GL_TRUE : GL_FALSE,
byteStride, BUFFER_OFFSET(accessor.byteOffset));
} else
std::cout << "vaa missing: " << attrib.first << std::endl;
}
GLuint texid;
glGenTextures(1, &texid);
tinygltf::Texture &tex = model.textures[0];
tinygltf::Image &image = model.images[tex.source];
glBindTexture(GL_TEXTURE_2D, texid);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
GLenum format = GL_RGBA;
if (image.component == 1) {
format = GL_RED;
} else if (image.component == 2) {
format = GL_RG;
} else if (image.component == 3) {
format = GL_RGB;
} else {
// ???
}
GLenum type = GL_UNSIGNED_BYTE;
if (image.bits == 8) {
// ok
} else if (image.bits == 16) {
type = GL_UNSIGNED_SHORT;
} else {
// ???
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0,
format, type, &image.image.at(0));
}
return vbos;
}
// bind models
void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
tinygltf::Node &node) {
bindMesh(vbos, model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
}
}
GLuint bindModel(tinygltf::Model &model) {
std::map<int, GLuint> vbos;
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
// cleanup vbos
for (size_t i = 0; i < vbos.size(); ++i) {
glDeleteBuffers(1, &vbos[i]);
}
return vao;
}
void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
tinygltf::Primitive primitive = mesh.primitives[i];
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
glDrawElements(primitive.mode, indexAccessor.count,
indexAccessor.componentType,
BUFFER_OFFSET(indexAccessor.byteOffset));
}
}
// recursively draw node and children nodes of model
void drawModelNodes(tinygltf::Model &model, tinygltf::Node &node) {
drawMesh(model, model.meshes[node.mesh]);
for (size_t i = 0; i < node.children.size(); i++) {
drawModelNodes(model, model.nodes[node.children[i]]);
}
}
void drawModel(GLuint vao, tinygltf::Model &model) {
glBindVertexArray(vao);
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
for (size_t i = 0; i < scene.nodes.size(); ++i) {
drawModelNodes(model, model.nodes[scene.nodes[i]]);
}
glBindVertexArray(0);
}
void dbgModel(tinygltf::Model &model) {
for (auto &mesh : model.meshes) {
std::cout << "mesh : " << mesh.name << std::endl;
for (auto &primitive : mesh.primitives) {
const tinygltf::Accessor &indexAccessor =
model.accessors[primitive.indices];
std::cout << "indexaccessor: count " << indexAccessor.count << ", type "
<< indexAccessor.componentType << std::endl;
tinygltf::Material &mat = model.materials[primitive.material];
for (auto &mats : mat.values) {
std::cout << "mat : " << mats.first.c_str() << std::endl;
}
for (auto &image : model.images) {
std::cout << "image name : " << image.uri << std::endl;
std::cout << " size : " << image.image.size() << std::endl;
std::cout << " w/h : " << image.width << "/" << image.height
<< std::endl;
}
std::cout << "indices : " << primitive.indices << std::endl;
std::cout << "mode : "
<< "(" << primitive.mode << ")" << std::endl;
for (auto &attrib : primitive.attributes) {
std::cout << "attribute : " << attrib.first.c_str() << std::endl;
}
}
}
}
glm::mat4 genView(glm::vec3 pos, glm::vec3 lookat) {
// Camera matrix
glm::mat4 view = glm::lookAt(
pos, // Camera in World Space
lookat, // and looks at the origin
glm::vec3(0, 1, 0) // Head is up (set to 0,-1,0 to look upside-down)
);
return view;
}
glm::mat4 genMVP(glm::mat4 view_mat, glm::mat4 model_mat, float fov, int w,
int h) {
glm::mat4 Projection =
glm::perspective(glm::radians(fov), (float)w / (float)h, 0.01f, 1000.0f);
// Or, for an ortho camera :
// glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f);
// // In world coordinates
glm::mat4 mvp = Projection * view_mat * model_mat;
return mvp;
}
void displayLoop(Window &window, const std::string &filename) {
Shaders shader = Shaders();
glUseProgram(shader.pid);
// grab uniforms to modify
GLuint MVP_u = glGetUniformLocation(shader.pid, "MVP");
GLuint sun_position_u = glGetUniformLocation(shader.pid, "sun_position");
GLuint sun_color_u = glGetUniformLocation(shader.pid, "sun_color");
tinygltf::Model model;
if (!loadModel(model, filename.c_str())) return;
GLuint vao = bindModel(model);
// dbgModel(model); return;
// Model matrix : an identity matrix (model will be at the origin)
glm::mat4 model_mat = glm::mat4(1.0f);
glm::mat4 model_rot = glm::mat4(1.0f);
glm::vec3 model_pos = glm::vec3(-3, 0, -3);
// generate a camera view, based on eye-position and lookAt world-position
glm::mat4 view_mat = genView(glm::vec3(2, 2, 20), model_pos);
glm::vec3 sun_position = glm::vec3(3.0, 10.0, -5.0);
glm::vec3 sun_color = glm::vec3(1.0);
while (!window.Close()) {
window.Resize();
glClearColor(0.2, 0.2, 0.2, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glm::mat4 trans =
glm::translate(glm::mat4(1.0f), model_pos); // reposition model
model_rot = glm::rotate(model_rot, glm::radians(0.8f),
glm::vec3(0, 1, 0)); // rotate model on y axis
model_mat = trans * model_rot;
// build a model-view-projection
GLint w, h;
glfwGetWindowSize(window.window, &w, &h);
glm::mat4 mvp = genMVP(view_mat, model_mat, 45.0f, w, h);
glUniformMatrix4fv(MVP_u, 1, GL_FALSE, &mvp[0][0]);
glUniform3fv(sun_position_u, 1, &sun_position[0]);
glUniform3fv(sun_color_u, 1, &sun_color[0]);
drawModel(vao, model);
glfwSwapBuffers(window.window);
glfwPollEvents();
}
}
static void error_callback(int error, const char *description) {
(void)error;
fprintf(stderr, "Error: %s\n", description);
}
int main(int argc, char **argv) {
std::string filename = "../../models/Cube/Cube.gltf";
if (argc > 1) {
filename = argv[1];
}
glfwSetErrorCallback(error_callback);
if (!glfwInit()) return -1;
// Force create OpenGL 3.3
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
Window window = Window(800, 600, "TinyGLTF basic example");
glfwMakeContextCurrent(window.window);
#ifdef __APPLE__
// https://stackoverflow.com/questions/50192625/openggl-segmentation-fault
glewExperimental = GL_TRUE;
#endif
glewInit();
std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION)
<< std::endl;
if (!GLEW_VERSION_3_3) {
std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl;
return EXIT_FAILURE;
}
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
displayLoop(window, filename);
glfwTerminate();
return 0;
}

View File

@@ -13,6 +13,14 @@
#include <sstream>
#include <fstream>
static JsonDocument JsonConstruct(const char* str)
{
JsonDocument doc;
JsonParse(doc, str, strlen(str));
return doc;
}
TEST_CASE("parse-error", "[parse]") {
tinygltf::Model model;
@@ -20,7 +28,7 @@ TEST_CASE("parse-error", "[parse]") {
std::string err;
std::string warn;
bool ret = ctx.LoadASCIIFromString(&model, &err, &warn, "bora", strlen("bora"), /* basedir*/ "");
bool ret = ctx.LoadASCIIFromString(&model, &err, &warn, "bora", static_cast<int>(strlen("bora")), /* basedir*/ "");
REQUIRE(false == ret);
@@ -167,12 +175,12 @@ TEST_CASE("parse-integer", "[bounds-checking]") {
SECTION("parses valid numbers") {
std::string err;
int result = 123;
CHECK(tinygltf::ParseIntegerProperty(&result, &err, {{"zero", 0}}, "zero",
CHECK(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"zero\" : 0}"), "zero",
true));
REQUIRE(err == "");
REQUIRE(result == 0);
CHECK(tinygltf::ParseIntegerProperty(&result, &err, {{"int", -1234}}, "int",
CHECK(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": -1234}"), "int",
true));
REQUIRE(err == "");
REQUIRE(result == -1234);
@@ -181,7 +189,7 @@ TEST_CASE("parse-integer", "[bounds-checking]") {
SECTION("detects missing properties") {
std::string err;
int result = -1;
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, {}, "int", true));
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct(""), "int", true));
REQUIRE_THAT(err, Catch::Contains("'int' property is missing"));
REQUIRE(result == -1);
}
@@ -190,7 +198,7 @@ TEST_CASE("parse-integer", "[bounds-checking]") {
std::string err;
int result = -1;
CHECK_FALSE(
tinygltf::ParseIntegerProperty(&result, &err, {}, "int", false));
tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct(""), "int", false));
REQUIRE(err == "");
REQUIRE(result == -1);
}
@@ -199,21 +207,26 @@ TEST_CASE("parse-integer", "[bounds-checking]") {
std::string err;
int result = -1;
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, {{"int", 0.5}},
"int", true));
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": 0.5}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
// Excessively large values and NaN aren't allowed either.
err.clear();
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, {{"int", 1e300}},
"int", true));
CHECK_FALSE(tinygltf::ParseIntegerProperty(&result, &err, JsonConstruct("{\"int\": 1e300}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
err.clear();
CHECK_FALSE(tinygltf::ParseIntegerProperty(
&result, &err, {{"int", std::numeric_limits<double>::quiet_NaN()}},
{
JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::JsonAddMember(o, "int", json(nan));
CHECK_FALSE(tinygltf::ParseIntegerProperty(
&result, &err, o,
"int", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
}
}
}
@@ -221,7 +234,7 @@ TEST_CASE("parse-unsigned", "[bounds-checking]") {
SECTION("parses valid unsigned integers") {
// Use string-based parsing here, using the initializer list syntax doesn't
// parse 0 as unsigned.
json zero_obj = json::parse("{\"zero\": 0}");
auto zero_obj = JsonConstruct("{\"zero\": 0}");
std::string err;
size_t result = 123;
@@ -235,26 +248,31 @@ TEST_CASE("parse-unsigned", "[bounds-checking]") {
std::string err;
size_t result = -1;
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, {{"int", -1234}},
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": -1234}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
err.clear();
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, {{"int", 0.5}},
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": 0.5}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
// Excessively large values and NaN aren't allowed either.
err.clear();
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, {{"int", 1e300}},
CHECK_FALSE(tinygltf::ParseUnsignedProperty(&result, &err, JsonConstruct("{\"int\": 1e300}"),
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
err.clear();
CHECK_FALSE(tinygltf::ParseUnsignedProperty(
&result, &err, {{"int", std::numeric_limits<double>::quiet_NaN()}},
{
JsonDocument o;
double nan = std::numeric_limits<double>::quiet_NaN();
tinygltf::JsonAddMember(o, "int", json(nan));
CHECK_FALSE(tinygltf::ParseUnsignedProperty(
&result, &err, o,
"int", true));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
REQUIRE_THAT(err, Catch::Contains("not a positive integer"));
}
}
}
@@ -263,7 +281,7 @@ TEST_CASE("parse-integer-array", "[bounds-checking]") {
std::string err;
std::vector<int> result;
CHECK(tinygltf::ParseIntegerArrayProperty(&result, &err,
{{"x", {-1, 2, 3}}}, "x", true));
JsonConstruct("{\"x\": [-1, 2, 3]}"), "x", true));
REQUIRE(err == "");
REQUIRE(result.size() == 3);
REQUIRE(result[0] == -1);
@@ -275,7 +293,7 @@ TEST_CASE("parse-integer-array", "[bounds-checking]") {
std::string err;
std::vector<int> result;
CHECK_FALSE(tinygltf::ParseIntegerArrayProperty(
&result, &err, {{"x", {-1, 1e300, 3}}}, "x", true));
&result, &err, JsonConstruct("{\"x\": [-1, 1e300, 3]}"), "x", true));
REQUIRE_THAT(err, Catch::Contains("not an integer type"));
}
}

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