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6 Commits
dov-gltf-f
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lodepng
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21
LICENSE.lodepng
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21
LICENSE.lodepng
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@@ -0,0 +1,21 @@
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Copyright (c) 2005-2018 Lode Vandevenne
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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@@ -82,6 +82,7 @@ TinyGLTF uses the following third party libraries.
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* base64 : Copyright (C) 2004-2008 René Nyffenegger
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* stb_image.h : v2.08 - public domain image loader - [Github link](https://github.com/nothings/stb/blob/master/stb_image.h)
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* stb_image_write.h : v1.09 - public domain image writer - [Github link](https://github.com/nothings/stb/blob/master/stb_image_write.h)
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* lodepng : Copyright (c) 2005-2018 Lode Vandevenne. zlib license. https://lodev.org/lodepng/
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## Build and example
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@@ -129,6 +130,7 @@ if (!ret) {
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* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images.
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* `TINYGLTF_NO_EXTERNAL_IMAGE` : Do not try to load external image file. This option woulde be helpful if you do not want load image file during glTF parsing.
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* `TINYGLTF_ANDROID_LOAD_FROM_ASSETS`: Load all files from packaged app assets instead of the regular file system. **Note:** You must pass a valid asset manager from your android app to `tinygltf::asset_manager` beforehand.
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* `TINYGLTF_USE_LODEPNG` : Load 16bit PNG image with lodepng(Valid when `TINYGLTF_NO_STB_IMAGE` was **not** defined). Must defined `LODEPNG_IMPLEMENTATION` in one .cc.
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### Saving gltTF 2.0 model
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* [ ] Buffers.
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@@ -170,4 +172,5 @@ $ ./tester_noexcept
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* json.hpp : Licensed under the MIT License <http://opensource.org/licenses/MIT>. Copyright (c) 2013-2017 Niels Lohmann <http://nlohmann.me>.
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* stb_image : Public domain.
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* lodepng : zlib license
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* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
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6
examples/raytrace/image-impl.cc
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6
examples/raytrace/image-impl.cc
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@@ -0,0 +1,6 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#define LODEPNG_IMPLEMENTATION
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#include "lodepng.h"
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@@ -1,3 +1,5 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#define LODEPNG_IMPLEMENTATION
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#include "lodepng.h"
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@@ -9,7 +9,7 @@ newoption {
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}
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sources = {
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"stbi-impl.cc",
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"img-loaders.cc",
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"main.cc",
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"render.cc",
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"render-config.cc",
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@@ -4,6 +4,7 @@
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#define TINYGLTF_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define LODEPNG_IMPLEMENTATION
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#include "tiny_gltf.h"
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#include <cstdio>
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41
tiny_gltf.h
41
tiny_gltf.h
@@ -34,6 +34,7 @@
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// - jsonhpp: C++ JSON library.
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// - base64: base64 decode/encode library.
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// - stb_image: Image loading library.
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// - lodepng: Load 16bit PNG.
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//
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#ifndef TINY_GLTF_H_
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#define TINY_GLTF_H_
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@@ -476,8 +477,10 @@ struct Image {
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std::string name;
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int width;
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int height;
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int component;
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std::vector<unsigned char> image;
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int component; // channels. e.g. RGB=3, RGBA=4
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int bits; // bit depth per channel. 8(byte), 16 or 32.
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int pixel_type; // pixel type(TINYGLTF_COMPONENT_TYPE_***). usually UBYTE(bits = 8) or USHORT(bits = 16)
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std::vector<unsigned char> image; // width * height * component * (bits/8)
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int bufferView; // (required if no uri)
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std::string mimeType; // (required if no uri) ["image/jpeg", "image/png",
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// "image/bmp", "image/gif"]
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@@ -498,6 +501,8 @@ struct Image {
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width = -1;
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height = -1;
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component = -1;
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bits = -1;
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pixel_type = TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE;
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}
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bool operator==(const Image &) const;
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};
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@@ -1070,6 +1075,10 @@ class TinyGLTF {
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#include "./stb_image_write.h"
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#endif
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#if defined(TINYGLTF_USE_LODEPNG)
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#include "./lodepng.h"
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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@@ -1203,6 +1212,7 @@ bool Camera::operator==(const Camera &other) const {
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bool Image::operator==(const Image &other) const {
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return this->bufferView == other.bufferView &&
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this->component == other.component && this->extras == other.extras &&
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this->bits == other.bits &&
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this->height == other.height && this->image == other.image &&
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this->mimeType == other.mimeType && this->name == other.name &&
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this->uri == other.uri && this->width == other.width;
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@@ -1599,6 +1609,9 @@ bool LoadImageData(Image *image, const int image_idx, std::string *err, std::str
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// some GPU drivers do not support 24-bit images for Vulkan
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req_comp = 4;
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int bits = 8;
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int pixel_type = TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE;
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// if image cannot be decoded, ignore parsing and keep it by its path
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// don't break in this case
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// FIXME we should only enter this function if the image is embedded. If
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@@ -1608,11 +1621,28 @@ bool LoadImageData(Image *image, const int image_idx, std::string *err, std::str
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unsigned char *data =
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stbi_load_from_memory(bytes, size, &w, &h, &comp, req_comp);
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if (!data) {
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#if defined(TINYGLTF_USE_LODEPNG)
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// try to load as 16bit PNG RGBA
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unsigned ret = lodepng_decode_memory(&data, reinterpret_cast<unsigned *>(&w), reinterpret_cast<unsigned *>(&h), bytes, size, LCT_RGBA, /* bitdepth*/16);
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if (ret != 0) {
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// NOTE: you can use `warn` instead of `err`
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if (err) {
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(*err) += "Unknown image format. STB and LodePNG cannot decode image data for image[" + std::to_string(image_idx) + "] name = \"" + image->name + "\".\n";
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}
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return false;
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}
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bits = 16;
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pixel_type = TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT;
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#else
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// NOTE: you can use `warn` instead of `err`
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if (err) {
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(*err) += "Unknown image format. STB cannot decode image data for image[" + std::to_string(image_idx) + "] name = \"" + image->name + "\". Proably 16bit PNG?\n";
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}
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return false;
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#endif
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}
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if (w < 1 || h < 1) {
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@@ -1646,8 +1676,10 @@ bool LoadImageData(Image *image, const int image_idx, std::string *err, std::str
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image->width = w;
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image->height = h;
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image->component = req_comp;
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image->image.resize(static_cast<size_t>(w * h * req_comp));
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std::copy(data, data + w * h * req_comp, image->image.begin());
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image->bits = bits;
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image->pixel_type = pixel_type;
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image->image.resize(static_cast<size_t>(w * h * req_comp * (bits/8)));
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std::copy(data, data + w * h * req_comp * (bits/8), image->image.begin());
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free(data);
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@@ -2514,6 +2546,7 @@ static bool ParseImage(Image *image, const int image_idx, std::string *err, std:
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// Keep texture path (for textures that cannot be decoded)
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image->uri = uri;
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#ifdef TINYGLTF_NO_EXTERNAL_IMAGE
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// TODO(syoyo): Call LoadImageData callback?
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return true;
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#endif
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if (!LoadExternalFile(&img, err, warn, uri, basedir, false, 0, false, fs)) {
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