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v2.7.0
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13
.github/FUNDING.yml
vendored
Normal file
13
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: syoyo
|
||||
#patreon: # Replace with a single Patreon username
|
||||
#open_collective: # Replace with a single Open Collective username
|
||||
#ko_fi: # Replace with a single Ko-fi username
|
||||
#tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
#community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
#liberapay: # Replace with a single Liberapay username
|
||||
#issuehunt: # Replace with a single IssueHunt username
|
||||
#otechie: # Replace with a single Otechie username
|
||||
#lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
|
||||
#custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
6
.github/workflows/c-cpp.yml
vendored
6
.github/workflows/c-cpp.yml
vendored
@@ -47,7 +47,8 @@ jobs:
|
||||
sudo apt-get install -y mingw-w64
|
||||
x86_64-w64-mingw32-g++ -std=c++11 -o loader_example loader_example.cc
|
||||
|
||||
# Windows(x64) + Visual Studio 2019 build
|
||||
# Windows(x64) + Visual Studio 2022 build
|
||||
# Assume windows-latest have VS2022 installed
|
||||
build-windows-msvc:
|
||||
|
||||
runs-on: windows-latest
|
||||
@@ -62,7 +63,8 @@ jobs:
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -G "Visual Studio 16 2019" -DTINYGLTF_BUILD_LOADER_EXAMPLE=On -DTINYGLTF_BUILD_GL_EXAMPLES=Off -DTINYGLTF_BUILD_VALIDATOR_EXAMPLE=On ..
|
||||
cmake --help
|
||||
cmake -G "Visual Studio 17 2022" -A x64 -DTINYGLTF_BUILD_LOADER_EXAMPLE=On -DTINYGLTF_BUILD_GL_EXAMPLES=Off -DTINYGLTF_BUILD_VALIDATOR_EXAMPLE=On ..
|
||||
cd ..
|
||||
- name: Build
|
||||
run: cmake --build build --config Release
|
||||
|
||||
72
.github/workflows/codeql-analysis.yml
vendored
Normal file
72
.github/workflows/codeql-analysis.yml
vendored
Normal file
@@ -0,0 +1,72 @@
|
||||
# For most projects, this workflow file will not need changing; you simply need
|
||||
# to commit it to your repository.
|
||||
#
|
||||
# You may wish to alter this file to override the set of languages analyzed,
|
||||
# or to provide custom queries or build logic.
|
||||
#
|
||||
# ******** NOTE ********
|
||||
# We have attempted to detect the languages in your repository. Please check
|
||||
# the `language` matrix defined below to confirm you have the correct set of
|
||||
# supported CodeQL languages.
|
||||
#
|
||||
name: "CodeQL"
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master" ]
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ "master" ]
|
||||
schedule:
|
||||
- cron: '21 20 * * 5'
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
name: Analyze
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
security-events: write
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
language: [ 'cpp', 'python' ]
|
||||
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
|
||||
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v2
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
# By default, queries listed here will override any specified in a config file.
|
||||
# Prefix the list here with "+" to use these queries and those in the config file.
|
||||
|
||||
# Details on CodeQL's query packs refer to : https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
|
||||
# queries: security-extended,security-and-quality
|
||||
|
||||
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v2
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
|
||||
|
||||
# If the Autobuild fails above, remove it and uncomment the following three lines.
|
||||
# modify them (or add more) to build your code if your project, please refer to the EXAMPLE below for guidance.
|
||||
|
||||
# - run: |
|
||||
# echo "Run, Build Application using script"
|
||||
# ./location_of_script_within_repo/buildscript.sh
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v2
|
||||
7
.gitignore
vendored
7
.gitignore
vendored
@@ -68,4 +68,11 @@ loader_example
|
||||
tests/tester
|
||||
tests/tester_noexcept
|
||||
tests/issue-97.gltf
|
||||
tests/issue-261.gltf
|
||||
|
||||
# unignore
|
||||
!Makefile
|
||||
!examples/build-gltf/Makefile
|
||||
!examples/raytrace/cornellbox_suzanne.obj
|
||||
!tests/Makefile
|
||||
!tools/windows/premake5.exe
|
||||
|
||||
@@ -2,12 +2,17 @@ cmake_minimum_required(VERSION 3.6)
|
||||
|
||||
PROJECT (tinygltf)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
SET(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example" ON)
|
||||
option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example(load glTF and dump infos)" ON)
|
||||
option(TINYGLTF_BUILD_GL_EXAMPLES "Build GL exampels(requires glfw, OpenGL, etc)" OFF)
|
||||
option(TINYGLTF_BUILD_VALIDATOR_EXAMPLE "Build validator example" OFF)
|
||||
option(TINYGLTF_BUILD_VALIDATOR_EXAMPLE "Build validator exampe" OFF)
|
||||
option(TINYGLTF_BUILD_BUILDER_EXAMPLE "Build glTF builder example" OFF)
|
||||
option(TINYGLTF_HEADER_ONLY "On: header-only mode. Off: create tinygltf library(No TINYGLTF_IMPLEMENTATION required in your project)" OFF)
|
||||
option(TINYGLTF_INSTALL "Install tinygltf files during install step. Usually set to OFF if you include tinygltf through add_subdirectory()" ON)
|
||||
|
||||
if (TINYGLTF_BUILD_LOADER_EXAMPLE)
|
||||
ADD_EXECUTABLE ( loader_example
|
||||
@@ -29,19 +34,43 @@ if (TINYGLTF_BUILD_BUILDER_EXAMPLE)
|
||||
endif (TINYGLTF_BUILD_BUILDER_EXAMPLE)
|
||||
|
||||
#
|
||||
# TinuGLTF is a header-only library, so no library build. just install header files.
|
||||
# for add_subdirectory and standalone build
|
||||
#
|
||||
INSTALL ( FILES
|
||||
json.hpp
|
||||
stb_image.h
|
||||
stb_image_write.h
|
||||
tiny_gltf.h
|
||||
DESTINATION
|
||||
include
|
||||
if (TINYGLTF_HEADER_ONLY)
|
||||
add_library(tinygltf INTERFACE)
|
||||
|
||||
target_include_directories(tinygltf
|
||||
INTERFACE
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
)
|
||||
|
||||
INSTALL ( FILES
|
||||
cmake/TinyGLTFConfig.cmake
|
||||
DESTINATION
|
||||
cmake
|
||||
)
|
||||
else (TINYGLTF_HEADER_ONLY)
|
||||
add_library(tinygltf)
|
||||
target_sources(tinygltf PRIVATE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/tiny_gltf.cc)
|
||||
target_include_directories(tinygltf
|
||||
INTERFACE
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
)
|
||||
endif (TINYGLTF_HEADER_ONLY)
|
||||
|
||||
if (TINYGLTF_INSTALL)
|
||||
install(TARGETS tinygltf EXPORT tinygltfTargets)
|
||||
install(EXPORT tinygltfTargets NAMESPACE tinygltf:: FILE TinyGLTFTargets.cmake DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
|
||||
configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/TinyGLTFConfig.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/TinyGLTFConfig.cmake INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
|
||||
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/TinyGLTFConfig.cmake DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
|
||||
# Do not install .lib even if !TINYGLTF_HEADER_ONLY
|
||||
|
||||
INSTALL ( FILES
|
||||
json.hpp
|
||||
stb_image.h
|
||||
stb_image_write.h
|
||||
tiny_gltf.h
|
||||
${TINYGLTF_EXTRA_SOUECES}
|
||||
DESTINATION
|
||||
include
|
||||
)
|
||||
|
||||
endif(TINYGLTF_INSTALL)
|
||||
|
||||
41
README.md
41
README.md
@@ -3,10 +3,15 @@
|
||||
`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
|
||||
|
||||
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
|
||||
(Also, you can use RadpidJSON as an JSON backend)
|
||||
If you are looking for old, C++03 version, please use `devel-picojson` branch(but not maintained anymore).
|
||||
|
||||
## Status
|
||||
|
||||
Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature additions planned.
|
||||
|
||||
- v2.6.0 Support serializing sparse accessor(Thanks to @fynv).
|
||||
- v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
|
||||
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
|
||||
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
|
||||
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
|
||||
@@ -15,7 +20,7 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch(bu
|
||||
|
||||
### Branches
|
||||
|
||||
* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson)
|
||||
* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson), but not well maintained.
|
||||
|
||||
## Builds
|
||||
|
||||
@@ -27,6 +32,8 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch(bu
|
||||
|
||||
## Features
|
||||
|
||||
Probably mostly feature-complete. Last missing feature is Draco encoding: https://github.com/syoyo/tinygltf/issues/207
|
||||
|
||||
* Written in portable C++. C++-11 with STL dependency only.
|
||||
* [x] macOS + clang(LLVM)
|
||||
* [x] iOS + clang
|
||||
@@ -79,6 +86,12 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
|
||||
* [basic](examples/basic) : Basic glTF viewer with texturing support.
|
||||
* [build-gltf](examples/build-gltf) : Build simple glTF scene from a scratch.
|
||||
|
||||
### WASI/WASM build
|
||||
|
||||
Users who want to run TinyGLTF securely and safely(e.g. need to handle malcious glTF file to serve online glTF conver),
|
||||
I recommend to build TinyGLTF for WASM target.
|
||||
WASI build example is located in [wasm](wasm) .
|
||||
|
||||
## Projects using TinyGLTF
|
||||
|
||||
* px_render Single header C++ Libraries for Thread Scheduling, Rendering, and so on... https://github.com/pplux/px
|
||||
@@ -92,11 +105,13 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
|
||||
* [Vulkan-Samples](https://github.com/KhronosGroup/Vulkan-Samples) - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications.
|
||||
* [TDME2](https://github.com/andreasdr/tdme2) - TDME2 - ThreeDeeMiniEngine2 is a lightweight 3D engine including tools suited for 3D game development using C++11
|
||||
* [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and proessional development of its developer
|
||||
* [Open3D](http://www.open3d.org/) - A Modern Library for 3D Data Processing
|
||||
* [Supernova Engine](https://github.com/supernovaengine/supernova) - Game engine for 2D and 3D projects with Lua or C++ in data oriented design.
|
||||
* Your projects here! (Please send PR)
|
||||
|
||||
## TODOs
|
||||
|
||||
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing.
|
||||
* [ ] Robust URI decoding/encoding. https://github.com/syoyo/tinygltf/issues/369
|
||||
* [ ] Mesh Compression/decompression(Open3DGC, etc)
|
||||
* [x] Load Draco compressed mesh
|
||||
* [ ] Save Draco compressed mesh
|
||||
@@ -107,6 +122,10 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
|
||||
* [ ] 16bit PNG support in Serialization
|
||||
* [ ] Write example and tests for `animation` and `skin`
|
||||
|
||||
### Optional
|
||||
|
||||
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing?
|
||||
|
||||
## Licenses
|
||||
|
||||
TinyGLTF is licensed under MIT license.
|
||||
@@ -173,9 +192,23 @@ if (!ret) {
|
||||
* `TINYGLTF_NO_INCLUDE_RAPIDJSON `: Disable including RapidJson's header files from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
|
||||
* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
|
||||
* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
|
||||
* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this featrure.
|
||||
* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this feature.
|
||||
* `TINYGLTF_USE_CPP14` : Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.
|
||||
|
||||
## CMake options
|
||||
|
||||
You can add tinygltf using `add_subdirectory` feature.
|
||||
If you add tinygltf to your project using `add_subdirectory`, it would be better to set `TINYGLTF_HEADER_ONLY` on(just add an include path to tinygltf) and `TINYGLTF_INSTALL` off(Which does not install tinygltf files).
|
||||
|
||||
```
|
||||
// Your project's CMakeLists.txt
|
||||
...
|
||||
|
||||
set(TINYGLTF_HEADER_ONLY ON CACHE INTERNAL "" FORCE)
|
||||
set(TINYGLTF_INSTALL OFF CACHE INTERNAL "" FORCE)
|
||||
add_subdirectory(/path/to/tinygltf)
|
||||
```
|
||||
|
||||
|
||||
### Saving gltTF 2.0 model
|
||||
|
||||
@@ -196,7 +229,7 @@ if (!ret) {
|
||||
|
||||
#### Setup
|
||||
|
||||
Python 2.6 or 2.7 required.
|
||||
Python required.
|
||||
Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir.
|
||||
|
||||
#### Run parsing test
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
# -*- cmake -*-
|
||||
# - Find TinyGLTF
|
||||
|
||||
# TinyGLTF_INCLUDE_DIR TinyGLTF's include directory
|
||||
|
||||
|
||||
FIND_PACKAGE ( PackageHandleStandardArgs )
|
||||
|
||||
SET ( TinyGLTF_INCLUDE_DIR "${TinyGLTF_DIR}/../include" CACHE STRING "TinyGLTF include directory")
|
||||
|
||||
FIND_FILE ( TinyGLTF_HEADER tiny_gltf.h PATHS ${TinyGLTF_INCLUDE_DIR} )
|
||||
|
||||
IF (NOT TinyGLTF_HEADER)
|
||||
MESSAGE ( FATAL_ERROR "Unable to find tiny_gltf.h, TinyGLTF_INCLUDE_DIR = ${TinyGLTF_INCLUDE_DIR}")
|
||||
ENDIF ()
|
||||
3
cmake/TinyGLTFConfig.cmake.in
Normal file
3
cmake/TinyGLTFConfig.cmake.in
Normal file
@@ -0,0 +1,3 @@
|
||||
@PACKAGE_INIT@
|
||||
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/TinyGLTFTargets.cmake)
|
||||
@@ -39,8 +39,8 @@ bool loadModel(tinygltf::Model &model, const char *filename) {
|
||||
return res;
|
||||
}
|
||||
|
||||
std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
|
||||
tinygltf::Model &model, tinygltf::Mesh &mesh) {
|
||||
void bindMesh(std::map<int, GLuint>& vbos,
|
||||
tinygltf::Model &model, tinygltf::Mesh &mesh) {
|
||||
for (size_t i = 0; i < model.bufferViews.size(); ++i) {
|
||||
const tinygltf::BufferView &bufferView = model.bufferViews[i];
|
||||
if (bufferView.target == 0) { // TODO impl drawarrays
|
||||
@@ -144,12 +144,10 @@ std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return vbos;
|
||||
}
|
||||
|
||||
// bind models
|
||||
void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
|
||||
void bindModelNodes(std::map<int, GLuint>& vbos, tinygltf::Model &model,
|
||||
tinygltf::Node &node) {
|
||||
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
|
||||
bindMesh(vbos, model, model.meshes[node.mesh]);
|
||||
@@ -160,7 +158,8 @@ void bindModelNodes(std::map<int, GLuint> vbos, tinygltf::Model &model,
|
||||
bindModelNodes(vbos, model, model.nodes[node.children[i]]);
|
||||
}
|
||||
}
|
||||
GLuint bindModel(tinygltf::Model &model) {
|
||||
|
||||
std::pair<GLuint, std::map<int, GLuint>> bindModel(tinygltf::Model &model) {
|
||||
std::map<int, GLuint> vbos;
|
||||
GLuint vao;
|
||||
glGenVertexArrays(1, &vao);
|
||||
@@ -173,19 +172,29 @@ GLuint bindModel(tinygltf::Model &model) {
|
||||
}
|
||||
|
||||
glBindVertexArray(0);
|
||||
// cleanup vbos
|
||||
for (size_t i = 0; i < vbos.size(); ++i) {
|
||||
glDeleteBuffers(1, &vbos[i]);
|
||||
// cleanup vbos but do not delete index buffers yet
|
||||
for (auto it = vbos.cbegin(); it != vbos.cend();) {
|
||||
tinygltf::BufferView bufferView = model.bufferViews[it->first];
|
||||
if (bufferView.target != GL_ELEMENT_ARRAY_BUFFER) {
|
||||
glDeleteBuffers(1, &vbos[it->first]);
|
||||
vbos.erase(it++);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
return vao;
|
||||
return {vao, vbos};
|
||||
}
|
||||
|
||||
void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
|
||||
void drawMesh(const std::map<int, GLuint>& vbos,
|
||||
tinygltf::Model &model, tinygltf::Mesh &mesh) {
|
||||
for (size_t i = 0; i < mesh.primitives.size(); ++i) {
|
||||
tinygltf::Primitive primitive = mesh.primitives[i];
|
||||
tinygltf::Accessor indexAccessor = model.accessors[primitive.indices];
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbos.at(indexAccessor.bufferView));
|
||||
|
||||
glDrawElements(primitive.mode, indexAccessor.count,
|
||||
indexAccessor.componentType,
|
||||
BUFFER_OFFSET(indexAccessor.byteOffset));
|
||||
@@ -193,20 +202,22 @@ void drawMesh(tinygltf::Model &model, tinygltf::Mesh &mesh) {
|
||||
}
|
||||
|
||||
// recursively draw node and children nodes of model
|
||||
void drawModelNodes(tinygltf::Model &model, tinygltf::Node &node) {
|
||||
void drawModelNodes(const std::pair<GLuint, std::map<int, GLuint>>& vaoAndEbos,
|
||||
tinygltf::Model &model, tinygltf::Node &node) {
|
||||
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
|
||||
drawMesh(model, model.meshes[node.mesh]);
|
||||
drawMesh(vaoAndEbos.second, model, model.meshes[node.mesh]);
|
||||
}
|
||||
for (size_t i = 0; i < node.children.size(); i++) {
|
||||
drawModelNodes(model, model.nodes[node.children[i]]);
|
||||
drawModelNodes(vaoAndEbos, model, model.nodes[node.children[i]]);
|
||||
}
|
||||
}
|
||||
void drawModel(GLuint vao, tinygltf::Model &model) {
|
||||
glBindVertexArray(vao);
|
||||
void drawModel(const std::pair<GLuint, std::map<int, GLuint>>& vaoAndEbos,
|
||||
tinygltf::Model &model) {
|
||||
glBindVertexArray(vaoAndEbos.first);
|
||||
|
||||
const tinygltf::Scene &scene = model.scenes[model.defaultScene];
|
||||
for (size_t i = 0; i < scene.nodes.size(); ++i) {
|
||||
drawModelNodes(model, model.nodes[scene.nodes[i]]);
|
||||
drawModelNodes(vaoAndEbos, model, model.nodes[scene.nodes[i]]);
|
||||
}
|
||||
|
||||
glBindVertexArray(0);
|
||||
@@ -282,7 +293,7 @@ void displayLoop(Window &window, const std::string &filename) {
|
||||
tinygltf::Model model;
|
||||
if (!loadModel(model, filename.c_str())) return;
|
||||
|
||||
GLuint vao = bindModel(model);
|
||||
std::pair<GLuint, std::map<int, GLuint>> vaoAndEbos = bindModel(model);
|
||||
// dbgModel(model); return;
|
||||
|
||||
// Model matrix : an identity matrix (model will be at the origin)
|
||||
@@ -317,10 +328,12 @@ void displayLoop(Window &window, const std::string &filename) {
|
||||
glUniform3fv(sun_position_u, 1, &sun_position[0]);
|
||||
glUniform3fv(sun_color_u, 1, &sun_color[0]);
|
||||
|
||||
drawModel(vao, model);
|
||||
drawModel(vaoAndEbos, model);
|
||||
glfwSwapBuffers(window.window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glDeleteVertexArrays(1, &vaoAndEbos.first);
|
||||
}
|
||||
|
||||
static void error_callback(int error, const char *description) {
|
||||
|
||||
@@ -29,7 +29,7 @@ if (DEFINED DRACO_DIR)
|
||||
# TODO(syoyo): better CMake script for draco
|
||||
add_definitions(-DTINYGLTF_ENABLE_DRACO)
|
||||
include_directories(${DRACO_DIR}/include)
|
||||
|
||||
|
||||
link_directories(${DRACO_DIR}/lib)
|
||||
set(DRACO_LIBRARY draco)
|
||||
endif ()
|
||||
@@ -49,9 +49,9 @@ add_executable(glview
|
||||
)
|
||||
|
||||
target_link_libraries ( glview
|
||||
${DRACO_LIBRARY}
|
||||
${DRACO_LIBRARY}
|
||||
${GLFW3_UNIX_LINK_LIBRARIES}
|
||||
${GLEW_LIBRARY}
|
||||
${GLEW_LIBRARIES}
|
||||
${GLFW3_glfw_LIBRARY}
|
||||
${OPENGL_gl_LIBRARY}
|
||||
${OPENGL_glu_LIBRARY}
|
||||
|
||||
@@ -771,6 +771,30 @@ static void DrawCurves(tinygltf::Scene &scene, const tinygltf::Mesh &mesh) {
|
||||
}
|
||||
#endif
|
||||
|
||||
static void QuatToAngleAxis(const std::vector<double> quaternion,
|
||||
double &outAngleDegrees,
|
||||
double *axis) {
|
||||
double qx = quaternion[0];
|
||||
double qy = quaternion[1];
|
||||
double qz = quaternion[2];
|
||||
double qw = quaternion[3];
|
||||
|
||||
double angleRadians = 2 * acos(qw);
|
||||
if (angleRadians == 0.0) {
|
||||
outAngleDegrees = 0.0;
|
||||
axis[0] = 0.0;
|
||||
axis[1] = 0.0;
|
||||
axis[2] = 1.0;
|
||||
return;
|
||||
}
|
||||
|
||||
double denom = sqrt(1-qw*qw);
|
||||
outAngleDegrees = angleRadians * 180.0 / M_PI;
|
||||
axis[0] = qx / denom;
|
||||
axis[1] = qy / denom;
|
||||
axis[2] = qz / denom;
|
||||
}
|
||||
|
||||
// Hierarchically draw nodes
|
||||
static void DrawNode(tinygltf::Model &model, const tinygltf::Node &node) {
|
||||
// Apply xform
|
||||
@@ -781,18 +805,22 @@ static void DrawNode(tinygltf::Model &model, const tinygltf::Node &node) {
|
||||
glMultMatrixd(node.matrix.data());
|
||||
} else {
|
||||
// Assume Trans x Rotate x Scale order
|
||||
if (node.scale.size() == 3) {
|
||||
glScaled(node.scale[0], node.scale[1], node.scale[2]);
|
||||
}
|
||||
|
||||
if (node.rotation.size() == 4) {
|
||||
glRotated(node.rotation[0], node.rotation[1], node.rotation[2],
|
||||
node.rotation[3]);
|
||||
}
|
||||
|
||||
if (node.translation.size() == 3) {
|
||||
glTranslated(node.translation[0], node.translation[1],
|
||||
node.translation[2]);
|
||||
}
|
||||
|
||||
if (node.rotation.size() == 4) {
|
||||
double angleDegrees;
|
||||
double axis[3];
|
||||
|
||||
QuatToAngleAxis(node.rotation, angleDegrees, axis);
|
||||
|
||||
glRotated(angleDegrees, axis[0], axis[1], axis[2]);
|
||||
}
|
||||
|
||||
if (node.scale.size() == 3) {
|
||||
glScaled(node.scale[0], node.scale[1], node.scale[2]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -524,7 +524,7 @@ static void Dump(const tinygltf::Model &model) {
|
||||
<< std::endl;
|
||||
|
||||
std::cout << Indent(1) << "channels : [ " << std::endl;
|
||||
for (size_t j = 0; i < animation.channels.size(); i++) {
|
||||
for (size_t j = 0; j < animation.channels.size(); j++) {
|
||||
std::cout << Indent(2)
|
||||
<< "sampler : " << animation.channels[j].sampler
|
||||
<< std::endl;
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
# Assume python 2.6 or 2.7
|
||||
|
||||
import glob
|
||||
import os
|
||||
import subprocess
|
||||
|
||||
121
tests/tester.cc
121
tests/tester.cc
@@ -482,3 +482,124 @@ TEST_CASE("expandpath-utf-8", "[pr-226]") {
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
TEST_CASE("empty-bin-buffer", "[issue-382]") {
|
||||
tinygltf::Model model;
|
||||
tinygltf::TinyGLTF ctx;
|
||||
std::string err;
|
||||
std::string warn;
|
||||
|
||||
tinygltf::Model model_empty;
|
||||
std::stringstream stream;
|
||||
bool ret = ctx.WriteGltfSceneToStream(&model_empty, stream, false, true);
|
||||
REQUIRE(ret == true);
|
||||
std::string str = stream.str();
|
||||
const unsigned char* bytes = (unsigned char*)str.data();
|
||||
ret = ctx.LoadBinaryFromMemory(&model, &err, &warn, bytes, str.size());
|
||||
if (!err.empty()) {
|
||||
std::cerr << err << std::endl;
|
||||
}
|
||||
REQUIRE(true == ret);
|
||||
|
||||
err.clear();
|
||||
warn.clear();
|
||||
|
||||
tinygltf::Model model_empty_buffer;
|
||||
model_empty_buffer.buffers.push_back(tinygltf::Buffer());
|
||||
stream = std::stringstream();
|
||||
ret = ctx.WriteGltfSceneToStream(&model_empty_buffer, stream, false, true);
|
||||
REQUIRE(ret == true);
|
||||
str = stream.str();
|
||||
bytes = (unsigned char*)str.data();
|
||||
ret = ctx.LoadBinaryFromMemory(&model, &err, &warn, bytes, str.size());
|
||||
if (err.empty()) {
|
||||
std::cerr << "there should have been an error reported" << std::endl;
|
||||
}
|
||||
REQUIRE(false == ret);
|
||||
|
||||
err.clear();
|
||||
warn.clear();
|
||||
|
||||
tinygltf::Model model_single_byte_buffer;
|
||||
tinygltf::Buffer buffer;
|
||||
buffer.data.push_back(0);
|
||||
model_single_byte_buffer.buffers.push_back(buffer);
|
||||
stream = std::stringstream();
|
||||
ret = ctx.WriteGltfSceneToStream(&model_single_byte_buffer, stream, false, true);
|
||||
REQUIRE(ret == true);
|
||||
str = stream.str();
|
||||
{
|
||||
std::ofstream ofs("tmp.glb");
|
||||
ofs.write(str.data(), str.size());
|
||||
}
|
||||
|
||||
bytes = (unsigned char*)str.data();
|
||||
ret = ctx.LoadBinaryFromMemory(&model_single_byte_buffer, &err, &warn, bytes, str.size());
|
||||
if (!err.empty()) {
|
||||
std::cerr << err << std::endl;
|
||||
}
|
||||
REQUIRE(true == ret);
|
||||
}
|
||||
|
||||
TEST_CASE("serialize-const-image", "[issue-394]") {
|
||||
tinygltf::Model m;
|
||||
tinygltf::Image i;
|
||||
i.width = 1;
|
||||
i.height = 1;
|
||||
i.component = 4;
|
||||
i.bits = 8;
|
||||
i.pixel_type = TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE;
|
||||
i.image = {255, 255, 255, 255};
|
||||
i.uri = "image.png";
|
||||
m.images.push_back(i);
|
||||
|
||||
std::stringstream os;
|
||||
|
||||
tinygltf::TinyGLTF ctx;
|
||||
ctx.WriteGltfSceneToStream(const_cast<const tinygltf::Model *>(&m), os, false,
|
||||
false);
|
||||
REQUIRE(m.images[0].uri == i.uri);
|
||||
|
||||
// use nlohmann json
|
||||
nlohmann::json j = nlohmann::json::parse(os.str());
|
||||
|
||||
REQUIRE(1 == j["images"].size());
|
||||
REQUIRE(j["images"][0].is_object());
|
||||
REQUIRE(j["images"][0]["uri"].get<std::string>() != i.uri);
|
||||
REQUIRE(j["images"][0]["uri"].get<std::string>().rfind("data:", 0) == 0);
|
||||
}
|
||||
|
||||
TEST_CASE("serialize-image-callback", "[issue-394]") {
|
||||
tinygltf::Model m;
|
||||
tinygltf::Image i;
|
||||
i.width = 1;
|
||||
i.height = 1;
|
||||
i.bits = 32;
|
||||
i.image = {255, 255, 255, 255};
|
||||
i.uri = "foo";
|
||||
m.images.push_back(i);
|
||||
|
||||
std::stringstream os;
|
||||
|
||||
auto writer = [](const std::string *basepath, const std::string *filename,
|
||||
const tinygltf::Image *image, bool embedImages,
|
||||
std::string *out_uri, void *user_pointer) -> bool {
|
||||
REQUIRE(*filename == "foo");
|
||||
REQUIRE(embedImages == true);
|
||||
REQUIRE(user_pointer == (void *)0xba5e1e55);
|
||||
*out_uri = "bar";
|
||||
return true;
|
||||
};
|
||||
|
||||
tinygltf::TinyGLTF ctx;
|
||||
ctx.SetImageWriter(writer, (void *)0xba5e1e55);
|
||||
ctx.WriteGltfSceneToStream(const_cast<const tinygltf::Model *>(&m), os, false,
|
||||
false);
|
||||
|
||||
// use nlohmann json
|
||||
nlohmann::json j = nlohmann::json::parse(os.str());
|
||||
|
||||
REQUIRE(1 == j["images"].size());
|
||||
REQUIRE(j["images"][0].is_object());
|
||||
REQUIRE(j["images"][0]["uri"].get<std::string>() == "bar");
|
||||
}
|
||||
|
||||
4
tiny_gltf.cc
Normal file
4
tiny_gltf.cc
Normal file
@@ -0,0 +1,4 @@
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include "tiny_gltf.h"
|
||||
639
tiny_gltf.h
639
tiny_gltf.h
File diff suppressed because it is too large
Load Diff
11
wasm/Makefile
Normal file
11
wasm/Makefile
Normal file
@@ -0,0 +1,11 @@
|
||||
WASI_VERSION=16
|
||||
WASI_VERSION_FULL=${WASI_VERSION}.0
|
||||
|
||||
WASI_SDK_PATH=$(HOME)/local/wasi-sdk-${WASI_VERSION_FULL}
|
||||
|
||||
CC=${WASI_SDK_PATH}/bin/clang
|
||||
CXX=${WASI_SDK_PATH}/bin/clang++
|
||||
CXXFLAGS=-fno-rtti -fno-exceptions -g -Os
|
||||
|
||||
all:
|
||||
$(CXX) ../loader_example.cc $(CXXFLAGS) -I../
|
||||
31
wasm/README.md
Normal file
31
wasm/README.md
Normal file
@@ -0,0 +1,31 @@
|
||||
Experimental WASI/WASM build
|
||||
|
||||
## Build
|
||||
|
||||
Download wasi-sdk https://github.com/WebAssembly/wasi-sdk
|
||||
|
||||
Compile tinygltf with C++ exceptions and threads off. See `Makefile` for details
|
||||
(NOTE: TinyGLTF itself does not use RTTI and threading feature(C++ threads, posix, win32 thread))
|
||||
|
||||
## Build examples and Run
|
||||
|
||||
Build `loader_example.cc`
|
||||
|
||||
```
|
||||
$ /path/to/wasi-sdk-16.0/bin/clang++ ../loader_example.cc -fno-rtti -fno-exceptions -g -Os -I../ -o loader_example.wasi
|
||||
```
|
||||
|
||||
Tested with wasmtime. https://github.com/bytecodealliance/wasmtime
|
||||
|
||||
|
||||
Set a folder containing .gltf file to `--dir`
|
||||
|
||||
```
|
||||
$ wasmtime --dir=../models loader_example.wasi ../models/Cube/Cube.gltf
|
||||
```
|
||||
|
||||
## Emscripen
|
||||
|
||||
T.B.W. ...
|
||||
|
||||
EoL.
|
||||
Reference in New Issue
Block a user